diff options
Diffstat (limited to 'src/server/game/Handlers/TraitHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/TraitHandler.cpp | 114 |
1 files changed, 0 insertions, 114 deletions
diff --git a/src/server/game/Handlers/TraitHandler.cpp b/src/server/game/Handlers/TraitHandler.cpp index 1392ecf8ba9..05eb3ce4d21 100644 --- a/src/server/game/Handlers/TraitHandler.cpp +++ b/src/server/game/Handlers/TraitHandler.cpp @@ -25,120 +25,6 @@ void WorldSession::HandleTraitsCommitConfig(WorldPackets::Traits::TraitsCommitConfig const& traitsCommitConfig) { - int32 configId = traitsCommitConfig.Config.ID; - UF::TraitConfig const* existingConfig = _player->GetTraitConfig(configId); - if (!existingConfig) - { - SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, 0, TALENT_FAILED_UNKNOWN).Write()); - return; - } - - if (_player->IsInCombat()) - { - SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, 0, TALENT_FAILED_AFFECTING_COMBAT).Write()); - return; - } - - if (_player->GetBattleground() && _player->GetBattleground()->GetStatus() == STATUS_IN_PROGRESS) - { - SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, 0, TALENT_FAILED_IN_PVP_MATCH).Write()); - return; - } - - auto findEntry = [](WorldPackets::Traits::TraitConfig& config, int32 traitNodeId, int32 traitNodeEntryId) -> WorldPackets::Traits::TraitEntry* - { - auto entryItr = std::find_if(config.Entries.begin(), config.Entries.end(), [=](WorldPackets::Traits::TraitEntry const& traitEntry) - { - return traitEntry.TraitNodeID == traitNodeId && traitEntry.TraitNodeEntryID == traitNodeEntryId; - }); - return entryItr != config.Entries.end() ? &*entryItr : nullptr; - }; - - bool hasRemovedEntries = false; - WorldPackets::Traits::TraitConfig newConfigState(*existingConfig); - for (WorldPackets::Traits::TraitEntry const& newEntry : traitsCommitConfig.Config.Entries) - { - WorldPackets::Traits::TraitEntry* traitEntry = findEntry(newConfigState, newEntry.TraitNodeID, newEntry.TraitNodeEntryID); - if (traitEntry && traitEntry->Rank > newEntry.Rank) - { - TraitNodeEntry const* traitNode = sTraitNodeStore.LookupEntry(newEntry.TraitNodeID); - if (!traitNode) - { - SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, 0, TALENT_FAILED_UNKNOWN).Write()); - return; - } - - TraitTreeEntry const* traitTree = sTraitTreeStore.LookupEntry(traitNode->TraitTreeID); - if (!traitTree) - { - SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, 0, TALENT_FAILED_UNKNOWN).Write()); - return; - } - - if (traitTree->GetFlags().HasFlag(TraitTreeFlag::CannotRefund)) - { - SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, 0, TALENT_FAILED_CANT_REMOVE_TALENT).Write()); - return; - } - - TraitNodeEntryEntry const* traitNodeEntry = sTraitNodeEntryStore.LookupEntry(newEntry.TraitNodeEntryID); - if (!traitNodeEntry) - { - SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, 0, TALENT_FAILED_UNKNOWN).Write()); - return; - } - - TraitDefinitionEntry const* traitDefinition = sTraitDefinitionStore.LookupEntry(traitNodeEntry->TraitDefinitionID); - if (!traitDefinition) - { - SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, 0, TALENT_FAILED_UNKNOWN).Write()); - return; - } - - if (traitDefinition->SpellID && _player->GetSpellHistory()->HasCooldown(traitDefinition->SpellID)) - { - SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, traitDefinition->SpellID, TALENT_FAILED_CANT_REMOVE_TALENT).Write()); - return; - } - - if (traitDefinition->VisibleSpellID && _player->GetSpellHistory()->HasCooldown(traitDefinition->VisibleSpellID)) - { - SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, traitDefinition->VisibleSpellID, TALENT_FAILED_CANT_REMOVE_TALENT).Write()); - return; - } - - hasRemovedEntries = true; - } - - if (traitEntry) - { - if (newEntry.Rank) - traitEntry->Rank = newEntry.Rank; - else - newConfigState.Entries.erase(std::remove_if(newConfigState.Entries.begin(), newConfigState.Entries.end(), [&newEntry](WorldPackets::Traits::TraitEntry const& traitEntry) - { - return traitEntry.TraitNodeID == newEntry.TraitNodeID && traitEntry.TraitNodeEntryID == newEntry.TraitNodeEntryID; - }), newConfigState.Entries.end()); - } - else - newConfigState.Entries.emplace_back() = newEntry; - } - - TraitMgr::LearnResult validationResult = TraitMgr::ValidateConfig(newConfigState, _player, true); - if (validationResult != TraitMgr::LearnResult::Ok) - { - SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, 0, AsUnderlyingType(validationResult)).Write()); - return; - } - - bool needsCastTime = newConfigState.Type == TraitConfigType::Combat && hasRemovedEntries; - - if (traitsCommitConfig.SavedLocalIdentifier) - newConfigState.LocalIdentifier = traitsCommitConfig.SavedLocalIdentifier; - else if (UF::TraitConfig const* savedConfig = _player->GetTraitConfig(traitsCommitConfig.SavedLocalIdentifier)) - newConfigState.LocalIdentifier = savedConfig->LocalIdentifier; - - _player->UpdateTraitConfig(std::move(newConfigState), traitsCommitConfig.SavedConfigID, needsCastTime); } void WorldSession::HandleClassTalentsRequestNewConfig(WorldPackets::Traits::ClassTalentsRequestNewConfig& classTalentsRequestNewConfig) |