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authorjackpoz <giacomopoz@gmail.com>2020-12-09 19:52:12 +0100
committerjackpoz <giacomopoz@gmail.com>2020-12-09 19:52:12 +0100
commit1c08395e8acf0ecebcc3fcaf24201b2ad44ed2dd (patch)
tree75a7a116de949cd11b3e5adfc5eef48e2cbd75b0 /src/server/game/Handlers
parentcc98f68ac7fa06c134463903c5c887a7ad2f72a5 (diff)
Core/Movement: Add a debug log when a player falls below the map
Diffstat (limited to 'src/server/game/Handlers')
-rw-r--r--src/server/game/Handlers/MovementHandler.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index 5570958551e..6283e875518 100644
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -423,6 +423,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData)
/// @todo discard movement packets after the player is rooted
if (plrMover->IsAlive())
{
+ TC_LOG_DEBUG("entities.player.falldamage", "FALLDAMAGE Below map. Map min height: %f , Player debug info:\n%s", plrMover->GetMap()->GetMinHeight(movementInfo.pos.GetPositionX(), movementInfo.pos.GetPositionY()), plrMover->GetDebugInfo().c_str());
plrMover->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_IS_OUT_OF_BOUNDS);
plrMover->EnvironmentalDamage(DAMAGE_FALL_TO_VOID, GetPlayer()->GetMaxHealth());
// player can be alive if GM/etc