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author | jackpoz <giacomopoz@gmail.com> | 2020-12-09 19:52:12 +0100 |
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committer | jackpoz <giacomopoz@gmail.com> | 2020-12-09 19:52:12 +0100 |
commit | 1c08395e8acf0ecebcc3fcaf24201b2ad44ed2dd (patch) | |
tree | 75a7a116de949cd11b3e5adfc5eef48e2cbd75b0 /src/server | |
parent | cc98f68ac7fa06c134463903c5c887a7ad2f72a5 (diff) |
Core/Movement: Add a debug log when a player falls below the map
Diffstat (limited to 'src/server')
-rw-r--r-- | src/server/game/Handlers/MovementHandler.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp index 5570958551e..6283e875518 100644 --- a/src/server/game/Handlers/MovementHandler.cpp +++ b/src/server/game/Handlers/MovementHandler.cpp @@ -423,6 +423,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData) /// @todo discard movement packets after the player is rooted if (plrMover->IsAlive()) { + TC_LOG_DEBUG("entities.player.falldamage", "FALLDAMAGE Below map. Map min height: %f , Player debug info:\n%s", plrMover->GetMap()->GetMinHeight(movementInfo.pos.GetPositionX(), movementInfo.pos.GetPositionY()), plrMover->GetDebugInfo().c_str()); plrMover->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_IS_OUT_OF_BOUNDS); plrMover->EnvironmentalDamage(DAMAGE_FALL_TO_VOID, GetPlayer()->GetMaxHealth()); // player can be alive if GM/etc |