diff options
author | leak <leakzx@googlemail.com> | 2012-01-30 00:30:35 +0100 |
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committer | leak <leakzx@googlemail.com> | 2012-01-30 00:31:06 +0100 |
commit | 0fbb86f2215461c04105766b0508519ec5bb4fc7 (patch) | |
tree | 79936bcec12c3eaec20200c77228349dad98aca7 /src/server/game/Instances/InstanceSaveMgr.cpp | |
parent | 75992143c193ec6afdd5897e06eb3694fc80a13f (diff) |
Core/DBLayer: Restore removal and cleanup of respawn times of expired instances
Diffstat (limited to 'src/server/game/Instances/InstanceSaveMgr.cpp')
-rwxr-xr-x | src/server/game/Instances/InstanceSaveMgr.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp index 9fb2fdf1c25..722b7089a17 100755 --- a/src/server/game/Instances/InstanceSaveMgr.cpp +++ b/src/server/game/Instances/InstanceSaveMgr.cpp @@ -532,8 +532,8 @@ void InstanceSaveManager::_ResetInstance(uint32 mapid, uint32 instanceId) if (iMap && iMap->IsDungeon()) ((InstanceMap*)iMap)->Reset(INSTANCE_RESET_RESPAWN_DELAY); - else - sObjectMgr->DeleteRespawnTimeForInstance(instanceId); // even if map is not loaded + + sObjectMgr->DeleteRespawnTimeForInstance(instanceId); // even if map is not loaded // Free up the instance id and allow it to be reused sMapMgr->FreeInstanceId(instanceId); |