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authorleak <leakzx@googlemail.com>2012-01-30 00:30:35 +0100
committerleak <leakzx@googlemail.com>2012-01-30 00:31:06 +0100
commit0fbb86f2215461c04105766b0508519ec5bb4fc7 (patch)
tree79936bcec12c3eaec20200c77228349dad98aca7 /src/server/game/Instances/InstanceSaveMgr.cpp
parent75992143c193ec6afdd5897e06eb3694fc80a13f (diff)
Core/DBLayer: Restore removal and cleanup of respawn times of expired instances
Diffstat (limited to 'src/server/game/Instances/InstanceSaveMgr.cpp')
-rwxr-xr-xsrc/server/game/Instances/InstanceSaveMgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp
index 9fb2fdf1c25..722b7089a17 100755
--- a/src/server/game/Instances/InstanceSaveMgr.cpp
+++ b/src/server/game/Instances/InstanceSaveMgr.cpp
@@ -532,8 +532,8 @@ void InstanceSaveManager::_ResetInstance(uint32 mapid, uint32 instanceId)
if (iMap && iMap->IsDungeon())
((InstanceMap*)iMap)->Reset(INSTANCE_RESET_RESPAWN_DELAY);
- else
- sObjectMgr->DeleteRespawnTimeForInstance(instanceId); // even if map is not loaded
+
+ sObjectMgr->DeleteRespawnTimeForInstance(instanceId); // even if map is not loaded
// Free up the instance id and allow it to be reused
sMapMgr->FreeInstanceId(instanceId);