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authorleak <leakzx@googlemail.com>2011-03-11 13:24:58 +0100
committerleak <leakzx@googlemail.com>2011-03-11 13:24:58 +0100
commit190ef1c2ef0eac90f90d7f84e8ed20f020b2be11 (patch)
tree03936f69ece2b53070c59fb3f6b7f68a30ea0a6c /src/server/game/Instances/InstanceSaveMgr.cpp
parent3973d1b45444c0c8fcd7aa1e033be4329dce05ae (diff)
Core/Instances: Fix crash and allocation issue in instance id generation
Diffstat (limited to 'src/server/game/Instances/InstanceSaveMgr.cpp')
-rwxr-xr-xsrc/server/game/Instances/InstanceSaveMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp
index d3b5ad0f1e1..a13c5b79ac6 100755
--- a/src/server/game/Instances/InstanceSaveMgr.cpp
+++ b/src/server/game/Instances/InstanceSaveMgr.cpp
@@ -560,7 +560,7 @@ void InstanceSaveManager::_ResetInstance(uint32 mapid, uint32 instanceId)
sObjectMgr->DeleteRespawnTimeForInstance(instanceId); // even if map is not loaded
// Free up the instance id and allow it to be reused
- sMapMgr->FreeInstanceId(iMap->GetInstanceId());
+ sMapMgr->FreeInstanceId(instanceId);
}
void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, bool warn, time_t resetTime)