diff options
| author | leak <leakzx@googlemail.com> | 2011-03-11 13:24:58 +0100 |
|---|---|---|
| committer | leak <leakzx@googlemail.com> | 2011-03-11 13:24:58 +0100 |
| commit | 190ef1c2ef0eac90f90d7f84e8ed20f020b2be11 (patch) | |
| tree | 03936f69ece2b53070c59fb3f6b7f68a30ea0a6c /src/server/game/Instances/InstanceSaveMgr.cpp | |
| parent | 3973d1b45444c0c8fcd7aa1e033be4329dce05ae (diff) | |
Core/Instances: Fix crash and allocation issue in instance id generation
Diffstat (limited to 'src/server/game/Instances/InstanceSaveMgr.cpp')
| -rwxr-xr-x | src/server/game/Instances/InstanceSaveMgr.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp index d3b5ad0f1e1..a13c5b79ac6 100755 --- a/src/server/game/Instances/InstanceSaveMgr.cpp +++ b/src/server/game/Instances/InstanceSaveMgr.cpp @@ -560,7 +560,7 @@ void InstanceSaveManager::_ResetInstance(uint32 mapid, uint32 instanceId) sObjectMgr->DeleteRespawnTimeForInstance(instanceId); // even if map is not loaded // Free up the instance id and allow it to be reused - sMapMgr->FreeInstanceId(iMap->GetInstanceId()); + sMapMgr->FreeInstanceId(instanceId); } void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, bool warn, time_t resetTime) |
