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authorclick <none@none>2010-11-19 15:53:14 +0100
committerclick <none@none>2010-11-19 15:53:14 +0100
commit5cd39040592f526719d99b960a1a0d16499f86b4 (patch)
treeef668f219c2bfc0c56d69312f56ab8f08fe26cb5 /src/server/game/Instances/InstanceSaveMgr.cpp
parent3e27be75014ec74efc94a8d7bcc03f2391dcc098 (diff)
Core/DBLayer: Move tables reserved_name, gameobject_respawn and creature_respawn from WORLD database to CHARACTER database as it's content is realm-specific and should be preserved (thanks to leak for the cleanup)
*** TO PRESERVE (COPY) THE DATA CONTAINED IN THE OLD TABLES, YOU MUST FOLLOW THE FOLLOWING SQL-RECIPE (REPLACE DATABASENAMES WHERE NEEDED!) *** -- Move creature_respawn from world to characters db INSERT INTO `characters`.`creature_respawn` (`guid`, `respawntime`, `instance`) SELECT `guid, `respawntime` `instance` * FROM `world`.`creature_respawn`; -- Remove creature_respawn table from world db DROP TABLE `world`.`creature_respawn`; -- Move gameobject_respawn from world to characters db INSERT INTO `characters`.`gameobject_respawn` (`guid`, `respawntime`, `instance`) SELECT `guid`, `respawntime`, `instance` FROM `world`.`gameobject_respawn`; -- Remove creature_respawn table from world db DROP TABLE `world`.`gameobject_respawn`; -- Move reserved names from world to characters db INSERT INTO `characters`.`reserved_name` (`name`) SELECT `name` FROM `world`.`reserved_name`; -- Remove reserved_names table from world db DROP TABLE `world`.`reserved_name`; *** THE ABOVE MUST BE DONE, OR EXISTING INSTANCES WILL BE FULLY RESPAWNED - YOU HAVE BEEN WARNED *** Closes issue 4842. Closes issue 4849. --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Instances/InstanceSaveMgr.cpp')
-rwxr-xr-xsrc/server/game/Instances/InstanceSaveMgr.cpp37
1 files changed, 7 insertions, 30 deletions
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp
index aee36dce029..882a8653b35 100755
--- a/src/server/game/Instances/InstanceSaveMgr.cpp
+++ b/src/server/game/Instances/InstanceSaveMgr.cpp
@@ -265,7 +265,10 @@ void InstanceSaveManager::CleanupInstances()
_DelHelper("character_instance.guid, instance", "character_instance", "LEFT JOIN instance ON character_instance.instance = instance.id WHERE instance.id IS NULL");
_DelHelper("guid, instance", "group_instance", "LEFT JOIN instance ON group_instance.instance = instance.id WHERE instance.id IS NULL");
- // creature_respawn and gameobject_respawn are in another database
+ // Clean respawn data from non existing instances
+ CharacterDatabase.PExecute("DELETE FROM creature_respawn WHERE instance <> 0 AND instance NOT IN (SELECT id FROM instance)");
+ CharacterDatabase.PExecute("DELETE FROM gameobject_respawn WHERE instance <> 0 AND instance NOT IN (SELECT id FROM instance)");
+
// first, obtain total instance set
std::set<uint32> InstanceSet;
QueryResult result = CharacterDatabase.Query("SELECT id FROM instance");
@@ -279,32 +282,6 @@ void InstanceSaveManager::CleanupInstances()
while (result->NextRow());
}
- // creature_respawn
- result = WorldDatabase.Query("SELECT DISTINCT(instance) FROM creature_respawn WHERE instance <> 0");
- if (result)
- {
- do
- {
- Field *fields = result->Fetch();
- if (InstanceSet.find(fields[0].GetUInt32()) == InstanceSet.end())
- WorldDatabase.PExecute("DELETE FROM creature_respawn WHERE instance = '%u'", fields[0].GetUInt32());
- }
- while (result->NextRow());
- }
-
- // gameobject_respawn
- result = WorldDatabase.Query("SELECT DISTINCT(instance) FROM gameobject_respawn WHERE instance <> 0");
- if (result)
- {
- do
- {
- Field *fields = result->Fetch();
- if (InstanceSet.find(fields[0].GetUInt32()) == InstanceSet.end())
- WorldDatabase.PExecute("DELETE FROM gameobject_respawn WHERE instance = '%u'", fields[0].GetUInt32());
- }
- while (result->NextRow());
- }
-
// characters
result = CharacterDatabase.Query("SELECT DISTINCT(instance_id) FROM characters WHERE instance_id <> 0");
if (result)
@@ -368,8 +345,8 @@ void InstanceSaveManager::PackInstances()
if (*i != InstanceNumber)
{
// remap instance id
- WorldDatabase.PExecute("UPDATE creature_respawn SET instance = '%u' WHERE instance = '%u'", InstanceNumber, *i);
- WorldDatabase.PExecute("UPDATE gameobject_respawn SET instance = '%u' WHERE instance = '%u'", InstanceNumber, *i);
+ CharacterDatabase.PExecute("UPDATE creature_respawn SET instance = '%u' WHERE instance = '%u'", InstanceNumber, *i);
+ CharacterDatabase.PExecute("UPDATE gameobject_respawn SET instance = '%u' WHERE instance = '%u'", InstanceNumber, *i);
CharacterDatabase.PExecute("UPDATE characters SET instance_id = '%u' WHERE instance_id = '%u'", InstanceNumber, *i);
CharacterDatabase.PExecute("UPDATE corpse SET instance = '%u' WHERE instance = '%u'", InstanceNumber, *i);
CharacterDatabase.PExecute("UPDATE character_instance SET instance = '%u' WHERE instance = '%u'", InstanceNumber, *i);
@@ -420,7 +397,7 @@ void InstanceSaveManager::LoadResetTimes()
while (result->NextRow());
// update reset time for normal instances with the max creature respawn time + X hours
- result = WorldDatabase.Query("SELECT MAX(respawntime), instance FROM creature_respawn WHERE instance > 0 GROUP BY instance");
+ result = CharacterDatabase.Query("SELECT MAX(respawntime), instance FROM creature_respawn WHERE instance > 0 GROUP BY instance");
if (result)
{
do