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authorMachiavelli <none@none>2010-09-11 21:10:54 +0200
committerMachiavelli <none@none>2010-09-11 21:10:54 +0200
commita41e99223e1dfe707afd0fa8004bcb6f267f0f04 (patch)
treed2d6d60ac7557547c5fdd8e5ad7da1990ec2a63c /src/server/game/Instances/InstanceSaveMgr.cpp
parentdacf427ea3ecb2115fc4f76880cc39e072061a46 (diff)
Core/DBLayer:
* Rename QueryResult class to ResultSet * Rename QueryResult_AutoPtr to QueryResult * Declare ACE refcounted auto pointer for PreparedResultSet class --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Instances/InstanceSaveMgr.cpp')
-rw-r--r--src/server/game/Instances/InstanceSaveMgr.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp
index 184128c5f17..de1c301423d 100644
--- a/src/server/game/Instances/InstanceSaveMgr.cpp
+++ b/src/server/game/Instances/InstanceSaveMgr.cpp
@@ -230,7 +230,7 @@ void InstanceSaveManager::_DelHelper(const char *fields, const char *table, cons
vsnprintf(szQueryTail, MAX_QUERY_LEN, queryTail, ap);
va_end(ap);
- QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT %s FROM %s %s", fields, table, szQueryTail);
+ QueryResult result = CharacterDatabase.PQuery("SELECT %s FROM %s %s", fields, table, szQueryTail);
if (result)
{
do
@@ -270,7 +270,7 @@ void InstanceSaveManager::CleanupInstances()
// creature_respawn and gameobject_respawn are in another database
// first, obtain total instance set
std::set<uint32> InstanceSet;
- QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT id FROM instance");
+ QueryResult result = CharacterDatabase.Query("SELECT id FROM instance");
if (result)
{
do
@@ -349,7 +349,7 @@ void InstanceSaveManager::PackInstances()
// all valid ids are in the instance table
// any associations to ids not in this table are assumed to be
// cleaned already in CleanupInstances
- QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT id FROM instance");
+ QueryResult result = CharacterDatabase.Query("SELECT id FROM instance");
if (result)
{
do
@@ -405,7 +405,7 @@ void InstanceSaveManager::LoadResetTimes()
typedef std::multimap<uint32 /*PAIR32(map,difficulty)*/, uint32 /*instanceid*/ > ResetTimeMapDiffInstances;
ResetTimeMapDiffInstances mapDiffResetInstances;
- QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT id, map, difficulty, resettime FROM instance WHERE resettime > 0");
+ QueryResult result = CharacterDatabase.Query("SELECT id, map, difficulty, resettime FROM instance WHERE resettime > 0");
if (result)
{
do