diff options
Diffstat (limited to 'src/server/game/Instances/InstanceSaveMgr.cpp')
-rw-r--r-- | src/server/game/Instances/InstanceSaveMgr.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp index 184128c5f17..de1c301423d 100644 --- a/src/server/game/Instances/InstanceSaveMgr.cpp +++ b/src/server/game/Instances/InstanceSaveMgr.cpp @@ -230,7 +230,7 @@ void InstanceSaveManager::_DelHelper(const char *fields, const char *table, cons vsnprintf(szQueryTail, MAX_QUERY_LEN, queryTail, ap); va_end(ap); - QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT %s FROM %s %s", fields, table, szQueryTail); + QueryResult result = CharacterDatabase.PQuery("SELECT %s FROM %s %s", fields, table, szQueryTail); if (result) { do @@ -270,7 +270,7 @@ void InstanceSaveManager::CleanupInstances() // creature_respawn and gameobject_respawn are in another database // first, obtain total instance set std::set<uint32> InstanceSet; - QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT id FROM instance"); + QueryResult result = CharacterDatabase.Query("SELECT id FROM instance"); if (result) { do @@ -349,7 +349,7 @@ void InstanceSaveManager::PackInstances() // all valid ids are in the instance table // any associations to ids not in this table are assumed to be // cleaned already in CleanupInstances - QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT id FROM instance"); + QueryResult result = CharacterDatabase.Query("SELECT id FROM instance"); if (result) { do @@ -405,7 +405,7 @@ void InstanceSaveManager::LoadResetTimes() typedef std::multimap<uint32 /*PAIR32(map,difficulty)*/, uint32 /*instanceid*/ > ResetTimeMapDiffInstances; ResetTimeMapDiffInstances mapDiffResetInstances; - QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT id, map, difficulty, resettime FROM instance WHERE resettime > 0"); + QueryResult result = CharacterDatabase.Query("SELECT id, map, difficulty, resettime FROM instance WHERE resettime > 0"); if (result) { do |