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authorSpp <spp@jorge.gr>2011-09-15 14:08:17 +0200
committerSpp <spp@jorge.gr>2011-09-15 14:12:57 +0200
commitaf05915b9e36497eda8f2f061c29ffee0c8042b6 (patch)
treefa9e603e2a8d90b9842148ee9fa767f475566b67 /src/server/game/Instances/InstanceSaveMgr.cpp
parent9006e4e8dc1c2cbf30303dd2d5e34f3d9a2380a9 (diff)
[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions)
Diffstat (limited to 'src/server/game/Instances/InstanceSaveMgr.cpp')
-rwxr-xr-xsrc/server/game/Instances/InstanceSaveMgr.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp
index e6589a27568..ca946b4a2c0 100755
--- a/src/server/game/Instances/InstanceSaveMgr.cpp
+++ b/src/server/game/Instances/InstanceSaveMgr.cpp
@@ -44,7 +44,7 @@ InstanceSaveManager::~InstanceSaveManager()
lock_instLists = true;
for (InstanceSaveHashMap::iterator itr = m_instanceSaveById.begin(); itr != m_instanceSaveById.end(); ++itr)
{
- InstanceSave *save = itr->second;
+ InstanceSave* save = itr->second;
for (InstanceSave::PlayerListType::iterator itr2 = save->m_playerList.begin(), next = itr2; itr2 != save->m_playerList.end(); itr2 = next)
{
@@ -69,7 +69,7 @@ InstanceSaveManager::~InstanceSaveManager()
*/
InstanceSave* InstanceSaveManager::AddInstanceSave(uint32 mapId, uint32 instanceId, Difficulty difficulty, time_t resetTime, bool canReset, bool load)
{
- if (InstanceSave *old_save = GetInstanceSave(instanceId))
+ if (InstanceSave* old_save = GetInstanceSave(instanceId))
return old_save;
const MapEntry* entry = sMapStore.LookupEntry(mapId);
@@ -107,7 +107,7 @@ InstanceSave* InstanceSaveManager::AddInstanceSave(uint32 mapId, uint32 instance
sLog->outDebug(LOG_FILTER_MAPS, "InstanceSaveManager::AddInstanceSave: mapid = %d, instanceid = %d", mapId, instanceId);
- InstanceSave *save = new InstanceSave(mapId, instanceId, difficulty, resetTime, canReset);
+ InstanceSave* save = new InstanceSave(mapId, instanceId, difficulty, resetTime, canReset);
if (!load)
save->SaveToDB();
@@ -115,7 +115,7 @@ InstanceSave* InstanceSaveManager::AddInstanceSave(uint32 mapId, uint32 instance
return save;
}
-InstanceSave *InstanceSaveManager::GetInstanceSave(uint32 InstanceId)
+InstanceSave* InstanceSaveManager::GetInstanceSave(uint32 InstanceId)
{
InstanceSaveHashMap::iterator itr = m_instanceSaveById.find(InstanceId);
return itr != m_instanceSaveById.end() ? itr->second : NULL;
@@ -166,11 +166,11 @@ void InstanceSave::SaveToDB()
std::string data;
uint32 completedEncounters = 0;
- Map *map = sMapMgr->FindMap(GetMapId(), m_instanceid);
+ Map* map = sMapMgr->FindMap(GetMapId(), m_instanceid);
if (map)
{
ASSERT(map->IsDungeon());
- if (InstanceScript *instanceScript = ((InstanceMap*)map)->GetInstanceScript())
+ if (InstanceScript* instanceScript = ((InstanceMap*)map)->GetInstanceScript())
{
data = instanceScript->GetSaveData();
completedEncounters = instanceScript->GetCompletedEncounterMask();
@@ -190,7 +190,7 @@ void InstanceSave::SaveToDB()
time_t InstanceSave::GetResetTimeForDB()
{
// only save the reset time for normal instances
- const MapEntry *entry = sMapStore.LookupEntry(GetMapId());
+ const MapEntry* entry = sMapStore.LookupEntry(GetMapId());
if (!entry || entry->map_type == MAP_RAID || GetDifficulty() == DUNGEON_DIFFICULTY_HEROIC)
return 0;
else
@@ -313,7 +313,7 @@ void InstanceSaveManager::LoadResetTimes()
{
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 instance = fields[1].GetUInt32();
time_t resettime = time_t(fields[0].GetUInt32() + 2 * HOUR);
InstResetTimeMapDiffType::iterator itr = instResetTime.find(instance);
@@ -339,7 +339,7 @@ void InstanceSaveManager::LoadResetTimes()
{
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 mapid = fields[0].GetUInt16();
Difficulty difficulty = Difficulty(fields[1].GetUInt32());
uint64 oldresettime = fields[2].GetUInt32();
@@ -511,7 +511,7 @@ void InstanceSaveManager::_ResetSave(InstanceSaveHashMap::iterator &itr)
void InstanceSaveManager::_ResetInstance(uint32 mapid, uint32 instanceId)
{
sLog->outDebug(LOG_FILTER_MAPS, "InstanceSaveMgr::_ResetInstance %u, %u", mapid, instanceId);
- Map *map = (MapInstanced*)sMapMgr->CreateBaseMap(mapid);
+ Map* map = (MapInstanced*)sMapMgr->CreateBaseMap(mapid);
if (!map->Instanceable())
return;
@@ -535,7 +535,7 @@ void InstanceSaveManager::_ResetInstance(uint32 mapid, uint32 instanceId)
void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, bool warn, time_t resetTime)
{
// global reset for all instances of the given map
- MapEntry const *mapEntry = sMapStore.LookupEntry(mapid);
+ MapEntry const* mapEntry = sMapStore.LookupEntry(mapid);
if (!mapEntry->Instanceable())
return;
@@ -583,14 +583,14 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b
}
// note: this isn't fast but it's meant to be executed very rarely
- Map const *map = sMapMgr->CreateBaseMap(mapid); // _not_ include difficulty
+ Map const* map = sMapMgr->CreateBaseMap(mapid); // _not_ include difficulty
MapInstanced::InstancedMaps &instMaps = ((MapInstanced*)map)->GetInstancedMaps();
MapInstanced::InstancedMaps::iterator mitr;
uint32 timeLeft;
for (mitr = instMaps.begin(); mitr != instMaps.end(); ++mitr)
{
- Map *map2 = mitr->second;
+ Map* map2 = mitr->second;
if (!map2->IsDungeon())
continue;