diff options
| author | Shauren <shauren.trinity@gmail.com> | 2012-06-07 23:20:57 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2012-06-07 23:20:57 +0200 |
| commit | c7775c8d72fb8618ad96c243910f923b239ea39b (patch) | |
| tree | 9ea59ceec04ac86bedfe31655abb04561c312e70 /src/server/game/Instances/InstanceSaveMgr.cpp | |
| parent | 426145373ba93f080c5503054daecd9ec823edcb (diff) | |
Core/Maps: Moved object respawn time storage from global to map level. This removes unneccessary locking since all objects run within its map's thread.
Diffstat (limited to 'src/server/game/Instances/InstanceSaveMgr.cpp')
| -rwxr-xr-x | src/server/game/Instances/InstanceSaveMgr.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp index 8078a91d082..2e0d1e47c92 100755 --- a/src/server/game/Instances/InstanceSaveMgr.cpp +++ b/src/server/game/Instances/InstanceSaveMgr.cpp @@ -543,7 +543,7 @@ void InstanceSaveManager::_ResetInstance(uint32 mapid, uint32 instanceId) if (iMap && iMap->IsDungeon()) ((InstanceMap*)iMap)->Reset(INSTANCE_RESET_RESPAWN_DELAY); - sObjectMgr->DeleteRespawnTimeForInstance(instanceId); // even if map is not loaded + iMap->DeleteRespawnTimes(); // Free up the instance id and allow it to be reused sMapMgr->FreeInstanceId(instanceId); |
