diff options
-rw-r--r-- | sql/updates/characters/2012_06_07_00_characters_respawn.sql | 2 | ||||
-rwxr-xr-x | src/server/game/Entities/Creature/Creature.cpp | 10 | ||||
-rwxr-xr-x | src/server/game/Entities/GameObject/GameObject.cpp | 12 | ||||
-rwxr-xr-x | src/server/game/Globals/ObjectMgr.cpp | 178 | ||||
-rwxr-xr-x | src/server/game/Globals/ObjectMgr.h | 38 | ||||
-rwxr-xr-x | src/server/game/Instances/InstanceSaveMgr.cpp | 2 | ||||
-rwxr-xr-x | src/server/game/Maps/Map.cpp | 127 | ||||
-rwxr-xr-x | src/server/game/Maps/Map.h | 34 | ||||
-rwxr-xr-x | src/server/game/Maps/MapInstanced.cpp | 2 | ||||
-rwxr-xr-x | src/server/game/Maps/MapManager.cpp | 1 | ||||
-rw-r--r-- | src/server/game/Movement/Spline/MoveSplineInit.cpp | 3 | ||||
-rwxr-xr-x | src/server/game/OutdoorPvP/OutdoorPvP.cpp | 4 | ||||
-rwxr-xr-x | src/server/game/World/World.cpp | 6 | ||||
-rw-r--r-- | src/server/shared/Database/Implementation/CharacterDatabase.cpp | 17 | ||||
-rw-r--r-- | src/server/shared/Database/Implementation/CharacterDatabase.h | 1 |
15 files changed, 189 insertions, 248 deletions
diff --git a/sql/updates/characters/2012_06_07_00_characters_respawn.sql b/sql/updates/characters/2012_06_07_00_characters_respawn.sql new file mode 100644 index 00000000000..168aa312713 --- /dev/null +++ b/sql/updates/characters/2012_06_07_00_characters_respawn.sql @@ -0,0 +1,2 @@ +ALTER TABLE `creature_respawn` ADD `mapId` SMALLINT(10) UNSIGNED NOT NULL DEFAULT 0 AFTER `respawnTime`; +ALTER TABLE `gameobject_respawn` ADD `mapId` SMALLINT(10) UNSIGNED NOT NULL DEFAULT 0 AFTER `respawnTime`; diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index e8ec686daf5..07e8e37e82a 100755 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -486,7 +486,7 @@ void Creature::Update(uint32 diff) break; uint64 dbtableHighGuid = MAKE_NEW_GUID(m_DBTableGuid, GetEntry(), HIGHGUID_UNIT); - time_t linkedRespawntime = sObjectMgr->GetLinkedRespawnTime(dbtableHighGuid, GetMap()->GetInstanceId()); + time_t linkedRespawntime = GetMap()->GetLinkedRespawnTime(dbtableHighGuid); if (!linkedRespawntime) // Can respawn Respawn(); else // the master is dead @@ -1303,7 +1303,7 @@ bool Creature::LoadCreatureFromDB(uint32 guid, Map* map, bool addToMap) m_respawnDelay = data->spawntimesecs; m_deathState = ALIVE; - m_respawnTime = sObjectMgr->GetCreatureRespawnTime(m_DBTableGuid, GetInstanceId()); + m_respawnTime = GetMap()->GetCreatureRespawnTime(m_DBTableGuid); if (m_respawnTime) // respawn on Update { m_deathState = DEAD; @@ -1398,7 +1398,7 @@ void Creature::DeleteFromDB() return; } - sObjectMgr->RemoveCreatureRespawnTime(m_DBTableGuid, GetInstanceId()); + GetMap()->RemoveCreatureRespawnTime(m_DBTableGuid); sObjectMgr->DeleteCreatureData(m_DBTableGuid); SQLTransaction trans = WorldDatabase.BeginTransaction(); @@ -1598,7 +1598,7 @@ void Creature::Respawn(bool force) if (getDeathState() == DEAD) { if (m_DBTableGuid) - sObjectMgr->RemoveCreatureRespawnTime(m_DBTableGuid, GetInstanceId()); + GetMap()->RemoveCreatureRespawnTime(m_DBTableGuid); sLog->outStaticDebug("Respawning creature %s (GuidLow: %u, Full GUID: " UI64FMTD " Entry: %u)", GetName(), GetGUIDLow(), GetGUID(), GetEntry()); m_respawnTime = 0; @@ -2013,7 +2013,7 @@ void Creature::SaveRespawnTime() if (isSummon() || !m_DBTableGuid || (m_creatureData && !m_creatureData->dbData)) return; - sObjectMgr->SaveCreatureRespawnTime(m_DBTableGuid, GetInstanceId(), m_respawnTime); + GetMap()->SaveCreatureRespawnTime(m_DBTableGuid, m_respawnTime); } // this should not be called by petAI or diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 5101d01899d..58440095075 100755 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -338,7 +338,7 @@ void GameObject::Update(uint32 diff) if (m_respawnTime <= now) // timer expired { uint64 dbtableHighGuid = MAKE_NEW_GUID(m_DBTableGuid, GetEntry(), HIGHGUID_GAMEOBJECT); - time_t linkedRespawntime = sObjectMgr->GetLinkedRespawnTime(dbtableHighGuid, GetMap()->GetInstanceId()); + time_t linkedRespawntime = GetMap()->GetLinkedRespawnTime(dbtableHighGuid); if (linkedRespawntime) // Can't respawn, the master is dead { uint64 targetGuid = sObjectMgr->GetLinkedRespawnGuid(dbtableHighGuid); @@ -761,13 +761,13 @@ bool GameObject::LoadGameObjectFromDB(uint32 guid, Map* map, bool addToMap) else { m_respawnDelayTime = data->spawntimesecs; - m_respawnTime = sObjectMgr->GetGORespawnTime(m_DBTableGuid, map->GetInstanceId()); + m_respawnTime = GetMap()->GetGORespawnTime(m_DBTableGuid); // ready to respawn if (m_respawnTime && m_respawnTime <= time(NULL)) { m_respawnTime = 0; - sObjectMgr->RemoveGORespawnTime(m_DBTableGuid, GetInstanceId()); + GetMap()->RemoveGORespawnTime(m_DBTableGuid); } } } @@ -788,7 +788,7 @@ bool GameObject::LoadGameObjectFromDB(uint32 guid, Map* map, bool addToMap) void GameObject::DeleteFromDB() { - sObjectMgr->RemoveGORespawnTime(m_DBTableGuid, GetInstanceId()); + GetMap()->RemoveGORespawnTime(m_DBTableGuid); sObjectMgr->DeleteGOData(m_DBTableGuid); PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAMEOBJECT); @@ -863,7 +863,7 @@ Unit* GameObject::GetOwner() const void GameObject::SaveRespawnTime() { if (m_goData && m_goData->dbData && m_respawnTime > time(NULL) && m_spawnedByDefault) - sObjectMgr->SaveGORespawnTime(m_DBTableGuid, GetInstanceId(), m_respawnTime); + GetMap()->SaveGORespawnTime(m_DBTableGuid, m_respawnTime); } bool GameObject::IsAlwaysVisibleFor(WorldObject const* seer) const @@ -908,7 +908,7 @@ void GameObject::Respawn() if (m_spawnedByDefault && m_respawnTime > 0) { m_respawnTime = time(NULL); - sObjectMgr->RemoveGORespawnTime(m_DBTableGuid, GetInstanceId()); + GetMap()->RemoveGORespawnTime(m_DBTableGuid); } } diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index df6018faf39..65f2ccff476 100755 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -1872,71 +1872,6 @@ void ObjectMgr::RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data } } -void ObjectMgr::LoadCreatureRespawnTimes() -{ - uint32 oldMSTime = getMSTime(); - - uint32 count = 0; - - PreparedQueryResult result = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_SEL_CREATURE_RESPAWNS)); - if (!result) - { - sLog->outString(">> Loaded 0 creature respawn time."); - sLog->outString(); - return; - } - - do - { - Field* fields = result->Fetch(); - - uint32 loguid = fields[0].GetUInt32(); - uint32 respawn_time = fields[1].GetUInt32(); - uint32 instance = fields[2].GetUInt32(); - - _creatureRespawnTimes[MAKE_PAIR64(loguid, instance)] = time_t(respawn_time); - - ++count; - } while (result->NextRow()); - - sLog->outString(">> Loaded %lu creature respawn times in %u ms", (unsigned long)_creatureRespawnTimes.size(), GetMSTimeDiffToNow(oldMSTime)); - sLog->outString(); -} - -void ObjectMgr::LoadGameobjectRespawnTimes() -{ - uint32 oldMSTime = getMSTime(); - - // Remove outdated data - CharacterDatabase.DirectExecute("DELETE FROM gameobject_respawn WHERE respawnTime <= UNIX_TIMESTAMP(NOW())"); - - uint32 count = 0; - - PreparedQueryResult result = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_SEL_GO_RESPAWNS)); - if (!result) - { - sLog->outString(">> Loaded 0 gameobject respawn times. DB table `gameobject_respawn` is empty!"); - sLog->outString(); - return; - } - - do - { - Field* fields = result->Fetch(); - - uint32 loguid = fields[0].GetUInt32(); - uint32 respawn_time = fields[1].GetUInt32(); - uint32 instance = fields[2].GetUInt32(); - - _goRespawnTimes[MAKE_PAIR64(loguid, instance)] = time_t(respawn_time); - - ++count; - } while (result->NextRow()); - - sLog->outString(); - sLog->outString(">> Loaded %lu gameobject respawn times in %u ms", (unsigned long)_goRespawnTimes.size(), GetMSTimeDiffToNow(oldMSTime)); -} - Player* ObjectMgr::GetPlayerByLowGUID(uint32 lowguid) const { uint64 guid = MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER); @@ -7172,44 +7107,6 @@ void ObjectMgr::LoadNPCSpellClickSpells() sLog->outString(); } -void ObjectMgr::SaveCreatureRespawnTime(uint32 loguid, uint32 instance, time_t t) -{ - if (!t) - { - // Delete only - RemoveCreatureRespawnTime(loguid, instance); - return; - } - - // This function can be called from various map threads concurrently - { - _creatureRespawnTimesMutex.acquire(); - _creatureRespawnTimes[MAKE_PAIR64(loguid, instance)] = t; - _creatureRespawnTimesMutex.release(); - } - - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CREATURE_RESPAWN); - stmt->setUInt32(0, loguid); - stmt->setUInt32(1, uint32(t)); - stmt->setUInt32(2, instance); - CharacterDatabase.Execute(stmt); -} - -void ObjectMgr::RemoveCreatureRespawnTime(uint32 loguid, uint32 instance) -{ - // This function can be called from various map threads concurrently - { - _creatureRespawnTimesMutex.acquire(); - _creatureRespawnTimes[MAKE_PAIR64(loguid, instance)] = 0; - _creatureRespawnTimesMutex.release(); - } - - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CREATURE_RESPAWN); - stmt->setUInt32(0, loguid); - stmt->setUInt32(1, instance); - CharacterDatabase.Execute(stmt); -} - void ObjectMgr::DeleteCreatureData(uint32 guid) { // remove mapid*cellid -> guid_set map @@ -7220,81 +7117,6 @@ void ObjectMgr::DeleteCreatureData(uint32 guid) _creatureDataStore.erase(guid); } -void ObjectMgr::SaveGORespawnTime(uint32 loguid, uint32 instance, time_t t) -{ - if (!t) - { - // Delete only - RemoveGORespawnTime(loguid, instance); - return; - } - - // This function can be called from different map threads concurrently - { - _goRespawnTimesMutex.acquire(); - _goRespawnTimes[MAKE_PAIR64(loguid, instance)] = t; - _goRespawnTimesMutex.release(); - } - - PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_GO_RESPAWN); - stmt->setUInt32(0, loguid); - stmt->setUInt64(1, uint64(t)); - stmt->setUInt32(2, instance); - CharacterDatabase.Execute(stmt); -} - -void ObjectMgr::RemoveGORespawnTime(uint32 loguid, uint32 instance) -{ - // This function can be called from different map threads concurrently - { - _goRespawnTimesMutex.acquire(); - _goRespawnTimes[MAKE_PAIR64(loguid, instance)] = 0; - _goRespawnTimesMutex.release(); - } - - PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GO_RESPAWN); - stmt->setUInt32(0, loguid); - stmt->setUInt32(1, instance); - CharacterDatabase.Execute(stmt); -} - -void ObjectMgr::DeleteRespawnTimeForInstance(uint32 instance) -{ - // This function can be called from different map threads concurrently - RespawnTimes::iterator next; - - { - _goRespawnTimesMutex.acquire(); - for (RespawnTimes::iterator itr = _goRespawnTimes.begin(); itr != _goRespawnTimes.end(); itr = next) - { - next = itr; - ++next; - - if (GUID_HIPART(itr->first) == instance) - _goRespawnTimes.erase(itr); - } - _goRespawnTimesMutex.release(); - } - { - _creatureRespawnTimesMutex.acquire(); - for (RespawnTimes::iterator itr = _creatureRespawnTimes.begin(); itr != _creatureRespawnTimes.end(); itr = next) - { - next = itr; - ++next; - - if (GUID_HIPART(itr->first) == instance) - _creatureRespawnTimes.erase(itr); - } - _creatureRespawnTimesMutex.release(); - } - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CREATURE_RESPAWN_BY_INSTANCE); - stmt->setUInt32(0, instance); - CharacterDatabase.Execute(stmt); - stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GO_RESPAWN_BY_INSTANCE); - stmt->setUInt32(0, instance); - CharacterDatabase.Execute(stmt); -} - void ObjectMgr::DeleteGOData(uint32 guid) { // remove mapid*cellid -> guid_set map diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h index f81e7f1f074..97c2f0234ba 100755 --- a/src/server/game/Globals/ObjectMgr.h +++ b/src/server/game/Globals/ObjectMgr.h @@ -367,8 +367,6 @@ struct CellObjectGuids typedef UNORDERED_MAP<uint32/*cell_id*/, CellObjectGuids> CellObjectGuidsMap; typedef UNORDERED_MAP<uint32/*(mapid, spawnMode) pair*/, CellObjectGuidsMap> MapObjectGuids; -typedef UNORDERED_MAP<uint64/*(instance, guid) pair*/, time_t> RespawnTimes; - // Trinity string ranges #define MIN_TRINITY_STRING_ID 1 // 'trinity_string' #define MAX_TRINITY_STRING_ID 2000000000 @@ -854,13 +852,11 @@ class ObjectMgr void LoadCreatures(); void LoadLinkedRespawn(); bool SetCreatureLinkedRespawn(uint32 guid, uint32 linkedGuid); - void LoadCreatureRespawnTimes(); void LoadCreatureAddons(); void LoadCreatureModelInfo(); void LoadEquipmentTemplates(); void LoadGameObjectLocales(); void LoadGameobjects(); - void LoadGameobjectRespawnTimes(); void LoadItemTemplates(); void LoadItemLocales(); void LoadItemSetNames(); @@ -1048,36 +1044,6 @@ class ObjectMgr void AddCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid, uint32 instance); void DeleteCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid); - time_t GetLinkedRespawnTime(uint64 guid, uint32 instance) - { - uint64 linkedGuid = GetLinkedRespawnGuid(guid); - switch (GUID_HIPART(linkedGuid)) - { - case HIGHGUID_UNIT: - return GetCreatureRespawnTime(GUID_LOPART(linkedGuid), instance); - case HIGHGUID_GAMEOBJECT: - return GetGORespawnTime(GUID_LOPART(linkedGuid), instance); - default: - return 0; - } - } - - time_t GetCreatureRespawnTime(uint32 loguid, uint32 instance) - { - TRINITY_GUARD(ACE_Thread_Mutex, _creatureRespawnTimesMutex); - return _creatureRespawnTimes[MAKE_PAIR64(loguid, instance)]; - } - void SaveCreatureRespawnTime(uint32 loguid, uint32 instance, time_t t); - void RemoveCreatureRespawnTime(uint32 loguid, uint32 instance); - time_t GetGORespawnTime(uint32 loguid, uint32 instance) - { - TRINITY_GUARD(ACE_Thread_Mutex, _goRespawnTimesMutex); - return _goRespawnTimes[MAKE_PAIR64(loguid, instance)]; - } - void SaveGORespawnTime(uint32 loguid, uint32 instance, time_t t); - void RemoveGORespawnTime(uint32 loguid, uint32 instance); - void DeleteRespawnTimeForInstance(uint32 instance); - // grid objects void AddCreatureToGrid(uint32 guid, CreatureData const* data); void RemoveCreatureFromGrid(uint32 guid, CreatureData const* data); @@ -1307,10 +1273,6 @@ class ObjectMgr TrinityStringLocaleContainer _trinityStringLocaleStore; GossipMenuItemsLocaleContainer _gossipMenuItemsLocaleStore; PointOfInterestLocaleContainer _pointOfInterestLocaleStore; - RespawnTimes _creatureRespawnTimes; - ACE_Thread_Mutex _creatureRespawnTimesMutex; - RespawnTimes _goRespawnTimes; - ACE_Thread_Mutex _goRespawnTimesMutex; CacheVendorItemContainer _cacheVendorItemStore; CacheTrainerSpellContainer _cacheTrainerSpellStore; diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp index 8078a91d082..2e0d1e47c92 100755 --- a/src/server/game/Instances/InstanceSaveMgr.cpp +++ b/src/server/game/Instances/InstanceSaveMgr.cpp @@ -543,7 +543,7 @@ void InstanceSaveManager::_ResetInstance(uint32 mapid, uint32 instanceId) if (iMap && iMap->IsDungeon()) ((InstanceMap*)iMap)->Reset(INSTANCE_RESET_RESPAWN_DELAY); - sObjectMgr->DeleteRespawnTimeForInstance(instanceId); // even if map is not loaded + iMap->DeleteRespawnTimes(); // Free up the instance id and allow it to be reused sMapMgr->FreeInstanceId(instanceId); diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 162dd12d121..6f19fdcbc0a 100755 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -2632,7 +2632,7 @@ void InstanceMap::UnloadAll() ASSERT(!HavePlayers()); if (m_resetAfterUnload == true) - sObjectMgr->DeleteRespawnTimeForInstance(GetInstanceId()); + DeleteRespawnTimes(); Map::UnloadAll(); } @@ -2781,3 +2781,128 @@ void Map::UpdateIteratorBack(Player* player) if (m_mapRefIter == player->GetMapRef()) m_mapRefIter = m_mapRefIter->nocheck_prev(); } + +void Map::SaveCreatureRespawnTime(uint32 dbGuid, time_t respawnTime) +{ + if (!respawnTime) + { + // Delete only + RemoveCreatureRespawnTime(dbGuid); + return; + } + + _creatureRespawnTimes[dbGuid] = respawnTime; + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CREATURE_RESPAWN); + stmt->setUInt32(0, dbGuid); + stmt->setUInt32(1, uint32(respawnTime)); + stmt->setUInt16(2, GetId()); + stmt->setUInt32(3, GetInstanceId()); + CharacterDatabase.Execute(stmt); +} + +void Map::RemoveCreatureRespawnTime(uint32 dbGuid) +{ + _creatureRespawnTimes.erase(dbGuid); + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CREATURE_RESPAWN); + stmt->setUInt32(0, dbGuid); + stmt->setUInt16(1, GetId()); + stmt->setUInt32(2, GetInstanceId()); + CharacterDatabase.Execute(stmt); +} + +void Map::SaveGORespawnTime(uint32 dbGuid, time_t respawnTime) +{ + if (!respawnTime) + { + // Delete only + RemoveGORespawnTime(dbGuid); + return; + } + + _goRespawnTimes[dbGuid] = respawnTime; + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_GO_RESPAWN); + stmt->setUInt32(0, dbGuid); + stmt->setUInt32(1, uint32(respawnTime)); + stmt->setUInt16(2, GetId()); + stmt->setUInt32(3, GetInstanceId()); + CharacterDatabase.Execute(stmt); +} + +void Map::RemoveGORespawnTime(uint32 dbGuid) +{ + _goRespawnTimes.erase(dbGuid); + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GO_RESPAWN); + stmt->setUInt32(0, dbGuid); + stmt->setUInt16(1, GetId()); + stmt->setUInt32(2, GetInstanceId()); + CharacterDatabase.Execute(stmt); +} + +void Map::LoadRespawnTimes() +{ + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CREATURE_RESPAWNS); + stmt->setUInt16(0, GetId()); + stmt->setUInt32(1, GetInstanceId()); + if (PreparedQueryResult result = CharacterDatabase.Query(stmt)) + { + do + { + Field* fields = result->Fetch(); + uint32 loguid = fields[0].GetUInt32(); + uint32 respawnTime = fields[1].GetUInt32(); + + _creatureRespawnTimes[loguid] = time_t(respawnTime); + } while (result->NextRow()); + } + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GO_RESPAWNS); + stmt->setUInt16(0, GetId()); + stmt->setUInt32(1, GetInstanceId()); + if (PreparedQueryResult result = CharacterDatabase.Query(stmt)) + { + do + { + Field* fields = result->Fetch(); + uint32 loguid = fields[0].GetUInt32(); + uint32 respawnTime = fields[1].GetUInt32(); + + _goRespawnTimes[loguid] = time_t(respawnTime); + } while (result->NextRow()); + } +} + +void Map::DeleteRespawnTimes() +{ + _creatureRespawnTimes.clear(); + _goRespawnTimes.clear(); + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CREATURE_RESPAWN_BY_INSTANCE); + stmt->setUInt16(0, GetId()); + stmt->setUInt32(1, GetInstanceId()); + CharacterDatabase.Execute(stmt); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GO_RESPAWN_BY_INSTANCE); + stmt->setUInt16(0, GetId()); + stmt->setUInt32(1, GetInstanceId()); + CharacterDatabase.Execute(stmt); +} + +time_t Map::GetLinkedRespawnTime(uint64 guid) const +{ + uint64 linkedGuid = sObjectMgr->GetLinkedRespawnGuid(guid); + switch (GUID_HIPART(linkedGuid)) + { + case HIGHGUID_UNIT: + return GetCreatureRespawnTime(GUID_LOPART(linkedGuid)); + case HIGHGUID_GAMEOBJECT: + return GetGORespawnTime(GUID_LOPART(linkedGuid)); + default: + break; + } + + return time_t(0); +} diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h index 6ba08646f25..94a64126da1 100755 --- a/src/server/game/Maps/Map.h +++ b/src/server/game/Maps/Map.h @@ -443,6 +443,36 @@ class Map : public GridRefManager<NGridType> void Insert(const GameObjectModel& mdl) { _dynamicTree.insert(mdl); } bool Contains(const GameObjectModel& mdl) const { return _dynamicTree.contains(mdl);} bool getObjectHitPos(uint32 phasemask, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float &ry, float& rz, float modifyDist); + + /* + RESPAWN TIMES + */ + time_t GetLinkedRespawnTime(uint64 guid) const; + time_t GetCreatureRespawnTime(uint32 dbGuid) const + { + UNORDERED_MAP<uint32 /*dbGUID*/, time_t>::const_iterator itr = _creatureRespawnTimes.find(dbGuid); + if (itr != _creatureRespawnTimes.end()) + return itr->second; + + return time_t(0); + } + + time_t GetGORespawnTime(uint32 dbGuid) const + { + UNORDERED_MAP<uint32 /*dbGUID*/, time_t>::const_iterator itr = _goRespawnTimes.find(dbGuid); + if (itr != _goRespawnTimes.end()) + return itr->second; + + return time_t(0); + } + + void SaveCreatureRespawnTime(uint32 dbGuid, time_t respawnTime); + void RemoveCreatureRespawnTime(uint32 dbGuid); + void SaveGORespawnTime(uint32 dbGuid, time_t respawnTime); + void RemoveGORespawnTime(uint32 dbGuid); + void LoadRespawnTimes(); + void DeleteRespawnTimes(); + private: void LoadMapAndVMap(int gx, int gy); void LoadVMap(int gx, int gy); @@ -488,6 +518,7 @@ class Map : public GridRefManager<NGridType> void ScriptsProcess(); void UpdateActiveCells(const float &x, const float &y, const uint32 t_diff); + protected: void SetUnloadReferenceLock(const GridCoord &p, bool on) { getNGrid(p.x_coord, p.y_coord)->setUnloadReferenceLock(on); } @@ -570,6 +601,9 @@ class Map : public GridRefManager<NGridType> else m_activeNonPlayers.erase(obj); } + + UNORDERED_MAP<uint32 /*dbGUID*/, time_t> _creatureRespawnTimes; + UNORDERED_MAP<uint32 /*dbGUID*/, time_t> _goRespawnTimes; }; enum InstanceResetMethod diff --git a/src/server/game/Maps/MapInstanced.cpp b/src/server/game/Maps/MapInstanced.cpp index 5543251e115..2c1bdb00834 100755 --- a/src/server/game/Maps/MapInstanced.cpp +++ b/src/server/game/Maps/MapInstanced.cpp @@ -211,6 +211,8 @@ InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave* save, InstanceMap* map = new InstanceMap(GetId(), GetGridExpiry(), InstanceId, difficulty, this); ASSERT(map->IsDungeon()); + map->LoadRespawnTimes(); + bool load_data = save != NULL; map->CreateInstanceData(load_data); diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp index eb09538721d..e9de3ae001f 100755 --- a/src/server/game/Maps/MapManager.cpp +++ b/src/server/game/Maps/MapManager.cpp @@ -110,6 +110,7 @@ Map* MapManager::CreateBaseMap(uint32 id) else { map = new Map(id, i_gridCleanUpDelay, 0, REGULAR_DIFFICULTY); + map->LoadRespawnTimes(); } i_maps[id] = map; } diff --git a/src/server/game/Movement/Spline/MoveSplineInit.cpp b/src/server/game/Movement/Spline/MoveSplineInit.cpp index ffc09a10e22..c539dd3cc39 100644 --- a/src/server/game/Movement/Spline/MoveSplineInit.cpp +++ b/src/server/game/Movement/Spline/MoveSplineInit.cpp @@ -129,8 +129,7 @@ namespace Movement void MoveSplineInit::SetFacing(const Unit * target) { args.flags.EnableFacingTarget(); - //args.facing.target = target->GetObjectGuid().GetRawValue(); - args.facing.target = target->GetUInt64Value(OBJECT_FIELD_GUID); + args.facing.target = target->GetGUID(); } void MoveSplineInit::SetFacing(float angle) diff --git a/src/server/game/OutdoorPvP/OutdoorPvP.cpp b/src/server/game/OutdoorPvP/OutdoorPvP.cpp index 465fca75030..dfdd4fc4ffc 100755 --- a/src/server/game/OutdoorPvP/OutdoorPvP.cpp +++ b/src/server/game/OutdoorPvP/OutdoorPvP.cpp @@ -166,8 +166,10 @@ bool OPvPCapturePoint::DelCreature(uint32 type) //if (Map* map = sMapMgr->FindMap(cr->GetMapId())) // map->Remove(cr, false); // delete respawn time for this creature - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CREATURE_RESPAWN_BY_GUID); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CREATURE_RESPAWN); stmt->setUInt32(0, guid); + stmt->setUInt16(1, cr->GetMapId()); + stmt->setUInt32(2, 0); // instance id, always 0 for world maps CharacterDatabase.Execute(stmt); cr->AddObjectToRemoveList(); diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index 6e32d33a7bb..5bd5961a05b 100755 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -1410,15 +1410,9 @@ void World::SetInitialWorldSettings() sLog->outString("Loading Creature Addon Data..."); sObjectMgr->LoadCreatureAddons(); // must be after LoadCreatureTemplates() and LoadCreatures() - sLog->outString("Loading Creature Respawn Data..."); // must be after PackInstances() - sObjectMgr->LoadCreatureRespawnTimes(); - sLog->outString("Loading Gameobject Data..."); sObjectMgr->LoadGameobjects(); - sLog->outString("Loading Gameobject Respawn Data..."); // must be after PackInstances() - sObjectMgr->LoadGameobjectRespawnTimes(); - sLog->outString("Loading Creature Linked Respawn..."); sObjectMgr->LoadLinkedRespawn(); // must be after LoadCreatures(), LoadGameObjects() diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.cpp b/src/server/shared/Database/Implementation/CharacterDatabase.cpp index d315c6417ea..89cc6ab25e5 100644 --- a/src/server/shared/Database/Implementation/CharacterDatabase.cpp +++ b/src/server/shared/Database/Implementation/CharacterDatabase.cpp @@ -314,18 +314,17 @@ void CharacterDatabaseConnection::DoPrepareStatements() PREPARE_STATEMENT(CHAR_DEL_OLD_CORPSES, "DELETE FROM corpse WHERE corpseType = 0 OR time < (UNIX_TIMESTAMP(NOW()) - ?)", CONNECTION_ASYNC) // Creature respawn - PREPARE_STATEMENT(CHAR_SEL_CREATURE_RESPAWNS, "SELECT guid, respawnTime, instanceId FROM creature_respawn", CONNECTION_SYNCH) - PREPARE_STATEMENT(CHAR_REP_CREATURE_RESPAWN, "REPLACE INTO creature_respawn (guid, respawnTime, instanceId) VALUES (?, ?, ?)", CONNECTION_ASYNC) - PREPARE_STATEMENT(CHAR_DEL_CREATURE_RESPAWN, "DELETE FROM creature_respawn WHERE guid = ? AND instanceId = ?", CONNECTION_ASYNC) - PREPARE_STATEMENT(CHAR_DEL_CREATURE_RESPAWN_BY_GUID, "DELETE FROM creature_respawn WHERE guid = ?", CONNECTION_ASYNC) - PREPARE_STATEMENT(CHAR_DEL_CREATURE_RESPAWN_BY_INSTANCE, "DELETE FROM creature_respawn WHERE instanceId = ?", CONNECTION_ASYNC) + PREPARE_STATEMENT(CHAR_SEL_CREATURE_RESPAWNS, "SELECT guid, respawnTime FROM creature_respawn WHERE mapId = ? AND instanceId = ?", CONNECTION_SYNCH) + PREPARE_STATEMENT(CHAR_REP_CREATURE_RESPAWN, "REPLACE INTO creature_respawn (guid, respawnTime, mapId, instanceId) VALUES (?, ?, ?, ?)", CONNECTION_ASYNC) + PREPARE_STATEMENT(CHAR_DEL_CREATURE_RESPAWN, "DELETE FROM creature_respawn WHERE guid = ? AND mapId = ? AND instanceId = ?", CONNECTION_ASYNC) + PREPARE_STATEMENT(CHAR_DEL_CREATURE_RESPAWN_BY_INSTANCE, "DELETE FROM creature_respawn WHERE mapId = ? AND instanceId = ?", CONNECTION_ASYNC) PREPARE_STATEMENT(CHAR_SEL_MAX_CREATURE_RESPAWNS, "SELECT MAX(respawnTime), instanceId FROM creature_respawn WHERE instanceId > 0 GROUP BY instanceId", CONNECTION_SYNCH) // Gameobject respawn - PREPARE_STATEMENT(CHAR_SEL_GO_RESPAWNS, "SELECT guid, respawnTime, instanceId FROM gameobject_respawn", CONNECTION_SYNCH) - PREPARE_STATEMENT(CHAR_REP_GO_RESPAWN, "REPLACE INTO gameobject_respawn (guid, respawnTime, instanceId) VALUES (?, ?, ?)", CONNECTION_ASYNC) - PREPARE_STATEMENT(CHAR_DEL_GO_RESPAWN, "DELETE FROM gameobject_respawn WHERE guid = ? AND instanceId = ?", CONNECTION_ASYNC) - PREPARE_STATEMENT(CHAR_DEL_GO_RESPAWN_BY_INSTANCE, "DELETE FROM gameobject_respawn WHERE instanceId = ?", CONNECTION_ASYNC) + PREPARE_STATEMENT(CHAR_SEL_GO_RESPAWNS, "SELECT guid, respawnTime FROM gameobject_respawn WHERE mapId = ? AND instanceId = ?", CONNECTION_SYNCH) + PREPARE_STATEMENT(CHAR_REP_GO_RESPAWN, "REPLACE INTO gameobject_respawn (guid, respawnTime, mapId, instanceId) VALUES (?, ?, ?, ?)", CONNECTION_ASYNC) + PREPARE_STATEMENT(CHAR_DEL_GO_RESPAWN, "DELETE FROM gameobject_respawn WHERE guid = ? AND mapId = ? AND instanceId = ?", CONNECTION_ASYNC) + PREPARE_STATEMENT(CHAR_DEL_GO_RESPAWN_BY_INSTANCE, "DELETE FROM gameobject_respawn WHERE mapId = ? AND instanceId = ?", CONNECTION_ASYNC) // GM Tickets PREPARE_STATEMENT(CHAR_SEL_GM_TICKETS, "SELECT ticketId, guid, name, message, createTime, mapId, posX, posY, posZ, lastModifiedTime, closedBy, assignedTo, comment, completed, escalated, viewed FROM gm_tickets", CONNECTION_SYNCH) diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.h b/src/server/shared/Database/Implementation/CharacterDatabase.h index cf6bbd7bdfa..e1530f36e44 100644 --- a/src/server/shared/Database/Implementation/CharacterDatabase.h +++ b/src/server/shared/Database/Implementation/CharacterDatabase.h @@ -296,7 +296,6 @@ enum CharacterDatabaseStatements CHAR_SEL_CREATURE_RESPAWNS, CHAR_REP_CREATURE_RESPAWN, CHAR_DEL_CREATURE_RESPAWN, - CHAR_DEL_CREATURE_RESPAWN_BY_GUID, CHAR_DEL_CREATURE_RESPAWN_BY_INSTANCE, CHAR_SEL_MAX_CREATURE_RESPAWNS, |