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authorShauren <shauren.trinity@gmail.com>2017-06-05 19:25:42 +0200
committerCarbenium <carbenium@outlook.com>2020-07-16 21:47:27 +0200
commitfbdf8784a5c03dfcb575ef7b760a62d0d9d2acc1 (patch)
tree481382d77cf0f3794f1b9b9d9032db98e9fcd988 /src/server/game/Instances/InstanceSaveMgr.cpp
parentf4ac8146b6fb76fd80f525dbb8b14706fa080f98 (diff)
Core/Instances: Fixed and optimized instance id reuse
(cherry picked from commit 2639056071597edfdf74b31a16ce644610a1b6d9)
Diffstat (limited to 'src/server/game/Instances/InstanceSaveMgr.cpp')
-rw-r--r--src/server/game/Instances/InstanceSaveMgr.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp
index f04ae452c0b..d8681c08f65 100644
--- a/src/server/game/Instances/InstanceSaveMgr.cpp
+++ b/src/server/game/Instances/InstanceSaveMgr.cpp
@@ -337,11 +337,6 @@ void InstanceSaveManager::LoadResetTimes()
uint32 instanceId = fields[0].GetUInt32();
- // Instances are pulled in ascending order from db and nextInstanceId is initialized with 1,
- // so if the instance id is used, increment until we find the first unused one for a potential new instance
- if (sMapMgr->GetNextInstanceId() == instanceId)
- sMapMgr->SetNextInstanceId(instanceId + 1);
-
// Mark instance id as being used
sMapMgr->RegisterInstanceId(instanceId);