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author | Shauren <shauren.trinity@gmail.com> | 2017-06-05 19:25:42 +0200 |
---|---|---|
committer | Carbenium <carbenium@outlook.com> | 2020-07-16 21:47:27 +0200 |
commit | fbdf8784a5c03dfcb575ef7b760a62d0d9d2acc1 (patch) | |
tree | 481382d77cf0f3794f1b9b9d9032db98e9fcd988 /src/server/game/Instances/InstanceSaveMgr.cpp | |
parent | f4ac8146b6fb76fd80f525dbb8b14706fa080f98 (diff) |
Core/Instances: Fixed and optimized instance id reuse
(cherry picked from commit 2639056071597edfdf74b31a16ce644610a1b6d9)
Diffstat (limited to 'src/server/game/Instances/InstanceSaveMgr.cpp')
-rw-r--r-- | src/server/game/Instances/InstanceSaveMgr.cpp | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp index f04ae452c0b..d8681c08f65 100644 --- a/src/server/game/Instances/InstanceSaveMgr.cpp +++ b/src/server/game/Instances/InstanceSaveMgr.cpp @@ -337,11 +337,6 @@ void InstanceSaveManager::LoadResetTimes() uint32 instanceId = fields[0].GetUInt32(); - // Instances are pulled in ascending order from db and nextInstanceId is initialized with 1, - // so if the instance id is used, increment until we find the first unused one for a potential new instance - if (sMapMgr->GetNextInstanceId() == instanceId) - sMapMgr->SetNextInstanceId(instanceId + 1); - // Mark instance id as being used sMapMgr->RegisterInstanceId(instanceId); |