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Diffstat (limited to 'src/server/game/Instances/InstanceSaveMgr.cpp')
-rw-r--r--src/server/game/Instances/InstanceSaveMgr.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp
index f04ae452c0b..d8681c08f65 100644
--- a/src/server/game/Instances/InstanceSaveMgr.cpp
+++ b/src/server/game/Instances/InstanceSaveMgr.cpp
@@ -337,11 +337,6 @@ void InstanceSaveManager::LoadResetTimes()
uint32 instanceId = fields[0].GetUInt32();
- // Instances are pulled in ascending order from db and nextInstanceId is initialized with 1,
- // so if the instance id is used, increment until we find the first unused one for a potential new instance
- if (sMapMgr->GetNextInstanceId() == instanceId)
- sMapMgr->SetNextInstanceId(instanceId + 1);
-
// Mark instance id as being used
sMapMgr->RegisterInstanceId(instanceId);