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authorTreeston <treeston.mmoc@gmail.com>2017-08-27 13:35:03 +0200
committerShauren <shauren.trinity@gmail.com>2020-08-23 17:47:41 +0200
commit06a1271a5070b37ec64cf73cdbd3d53b5fc5801c (patch)
treeab726dcc057715263e7034ea29f8b61b542111d6 /src/server/game/Instances/InstanceScript.cpp
parent27806eeac9d2588d2f7a3b8a0852d45b15a6a241 (diff)
Core/Misc: random refactors
(cherry picked from commit 37dff2b7a1850f9f751c472e277277305a660229)
Diffstat (limited to 'src/server/game/Instances/InstanceScript.cpp')
-rw-r--r--src/server/game/Instances/InstanceScript.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp
index e120f3457a0..5caac91a946 100644
--- a/src/server/game/Instances/InstanceScript.cpp
+++ b/src/server/game/Instances/InstanceScript.cpp
@@ -821,7 +821,7 @@ void InstanceScript::UpdatePhasing()
PhasingHandler::SendToPlayer(player);
}
-/*static*/ std::string InstanceScript::GetBossStateName(uint8 state)
+/*static*/ char const* InstanceScript::GetBossStateName(uint8 state)
{
// See enum EncounterState in InstanceScript.h
switch (state)