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authorTeleqraph <nyrdeveloper@gmail.com>2023-05-06 20:56:01 +0200
committerGitHub <noreply@github.com>2023-05-06 20:56:01 +0200
commit15135ce16f76d1635fa5606c99822b60bced94bf (patch)
tree8a5bd8698595338fd0af7a30a9857932351fc5e8 /src/server/game/Instances/InstanceScript.cpp
parentca66da1c97acaff18b318b3e856d54127cb96a6b (diff)
Core/Auras: Implement SpellAuraInterruptFlags2::StartOfEncounter (#28938)
Co-authored-by: Shauren <shauren.trinity@gmail.com>
Diffstat (limited to 'src/server/game/Instances/InstanceScript.cpp')
-rw-r--r--src/server/game/Instances/InstanceScript.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp
index b261e31d7aa..9abe63e469f 100644
--- a/src/server/game/Instances/InstanceScript.cpp
+++ b/src/server/game/Instances/InstanceScript.cpp
@@ -409,8 +409,7 @@ bool InstanceScript::SetBossState(uint32 id, EncounterState state)
instance->DoOnPlayers([](Player* player)
{
- if (player->IsAlive())
- Unit::ProcSkillsAndAuras(player, nullptr, PROC_FLAG_ENCOUNTER_START, PROC_FLAG_NONE, PROC_SPELL_TYPE_MASK_ALL, PROC_SPELL_PHASE_NONE, PROC_HIT_NONE, nullptr, nullptr, nullptr);
+ player->AtStartOfEncounter();
});
break;
}