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authorShauren <shauren.trinity@gmail.com>2021-01-12 23:11:51 +0100
committerShauren <shauren.trinity@gmail.com>2022-10-04 00:19:38 +0200
commit1e99011edf5e74ef51a7b6f84ca0529e5dbf2492 (patch)
tree727676de0ad7ca6ccc4d9e8c42ea27e4f3391cf0 /src/server/game/Instances/InstanceScript.cpp
parent461a9c024cb6524c7ac87036674ca96107b67c5e (diff)
Core/Scenarios: Attempt to restore scenario state from completed encounter info
Diffstat (limited to 'src/server/game/Instances/InstanceScript.cpp')
-rw-r--r--src/server/game/Instances/InstanceScript.cpp7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp
index 9c1956c4dfb..3d3a8cf3384 100644
--- a/src/server/game/Instances/InstanceScript.cpp
+++ b/src/server/game/Instances/InstanceScript.cpp
@@ -80,12 +80,6 @@ InstanceScript::~InstanceScript()
{
}
-void InstanceScript::SaveToDB()
-{
- if (InstanceScenario* scenario = instance->GetInstanceScenario())
- scenario->SaveToDB();
-}
-
bool InstanceScript::IsEncounterInProgress() const
{
for (std::vector<BossInfo>::const_iterator itr = bosses.begin(); itr != bosses.end(); ++itr)
@@ -438,7 +432,6 @@ bool InstanceScript::SetBossState(uint32 id, EncounterState state)
}
bossInfo->state = state;
- SaveToDB();
if (dungeonEncounter)
instance->UpdateInstanceLock({ dungeonEncounter, id, state });
}