diff options
author | Subv <subv2112@gmail.com> | 2014-06-01 22:27:29 -0500 |
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committer | Subv <subv2112@gmail.com> | 2014-06-01 22:27:29 -0500 |
commit | 48ec2df81fa8f88cd32d7a79b587603aedbd89e0 (patch) | |
tree | 1a6404c63979ee20a39f8b577db21541b37739c5 /src/server/game/Instances/InstanceScript.cpp | |
parent | 6bc62d730ed08e6e12d9b57d4914e98019298781 (diff) |
Core/Phases: Preliminary work with correctly implementing the phase system in 4.3.4
Put here for peer review.
Diffstat (limited to 'src/server/game/Instances/InstanceScript.cpp')
-rw-r--r-- | src/server/game/Instances/InstanceScript.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp index 1b6399fb6fd..a02206695a3 100644 --- a/src/server/game/Instances/InstanceScript.cpp +++ b/src/server/game/Instances/InstanceScript.cpp @@ -469,11 +469,9 @@ void InstanceScript::UpdateEncounterState(EncounterCreditType type, uint32 credi void InstanceScript::UpdatePhasing() { - PhaseUpdateData phaseUdateData; - phaseUdateData.AddConditionType(CONDITION_INSTANCE_INFO); - + /* Map::PlayerList const& players = instance->GetPlayers(); for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) if (Player* player = itr->GetSource()) - player->GetPhaseMgr().NotifyConditionChanged(phaseUdateData); + */ } |