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authorSubv <subv2112@gmail.com>2014-06-01 22:27:29 -0500
committerSubv <subv2112@gmail.com>2014-06-01 22:27:29 -0500
commit48ec2df81fa8f88cd32d7a79b587603aedbd89e0 (patch)
tree1a6404c63979ee20a39f8b577db21541b37739c5 /src/server/game/Instances/InstanceScript.cpp
parent6bc62d730ed08e6e12d9b57d4914e98019298781 (diff)
Core/Phases: Preliminary work with correctly implementing the phase system in 4.3.4
Put here for peer review.
Diffstat (limited to 'src/server/game/Instances/InstanceScript.cpp')
-rw-r--r--src/server/game/Instances/InstanceScript.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp
index 1b6399fb6fd..a02206695a3 100644
--- a/src/server/game/Instances/InstanceScript.cpp
+++ b/src/server/game/Instances/InstanceScript.cpp
@@ -469,11 +469,9 @@ void InstanceScript::UpdateEncounterState(EncounterCreditType type, uint32 credi
void InstanceScript::UpdatePhasing()
{
- PhaseUpdateData phaseUdateData;
- phaseUdateData.AddConditionType(CONDITION_INSTANCE_INFO);
-
+ /*
Map::PlayerList const& players = instance->GetPlayers();
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
if (Player* player = itr->GetSource())
- player->GetPhaseMgr().NotifyConditionChanged(phaseUdateData);
+ */
}