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authorBootz <Stage6Dev@EMPulseGaming.com>2011-10-07 19:45:43 -0500
committerBootz <Stage6Dev@EMPulseGaming.com>2011-10-07 19:45:43 -0500
commit5b4c7783c2a28e420cb4aaf4f2967083db8f6787 (patch)
tree887be454d8d9d1a916d8085a243a2afaff2c0dbe /src/server/game/Instances/InstanceScript.cpp
parentc89b1f6989ce1f5a48c48766993c3dd8101cc21b (diff)
REPO: Code-style clean-ups
* Fixed pMap->map * Fixed pInstance->instance * Fixed pInsta->instance * Fixed pQuest->quest * Fixed pWho->who * Fixed pTarget->target * Fixed pGo->go ~DEVNOTES: Handlers/QuestHandler.cpp still needs to be cleaned...
Diffstat (limited to 'src/server/game/Instances/InstanceScript.cpp')
-rwxr-xr-xsrc/server/game/Instances/InstanceScript.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp
index b2c504dfb9f..b9b9ed281fa 100755
--- a/src/server/game/Instances/InstanceScript.cpp
+++ b/src/server/game/Instances/InstanceScript.cpp
@@ -253,35 +253,35 @@ void InstanceScript::DoUseDoorOrButton(uint64 uiGuid, uint32 uiWithRestoreTime,
if (!uiGuid)
return;
- GameObject* pGo = instance->GetGameObject(uiGuid);
+ GameObject* go = instance->GetGameObject(uiGuid);
- if (pGo)
+ if (go)
{
- if (pGo->GetGoType() == GAMEOBJECT_TYPE_DOOR || pGo->GetGoType() == GAMEOBJECT_TYPE_BUTTON)
+ if (go->GetGoType() == GAMEOBJECT_TYPE_DOOR || go->GetGoType() == GAMEOBJECT_TYPE_BUTTON)
{
- if (pGo->getLootState() == GO_READY)
- pGo->UseDoorOrButton(uiWithRestoreTime, bUseAlternativeState);
- else if (pGo->getLootState() == GO_ACTIVATED)
- pGo->ResetDoorOrButton();
+ if (go->getLootState() == GO_READY)
+ go->UseDoorOrButton(uiWithRestoreTime, bUseAlternativeState);
+ else if (go->getLootState() == GO_ACTIVATED)
+ go->ResetDoorOrButton();
}
else
- sLog->outError("SD2: Script call DoUseDoorOrButton, but gameobject entry %u is type %u.", pGo->GetEntry(), pGo->GetGoType());
+ sLog->outError("SD2: Script call DoUseDoorOrButton, but gameobject entry %u is type %u.", go->GetEntry(), go->GetGoType());
}
}
void InstanceScript::DoRespawnGameObject(uint64 uiGuid, uint32 uiTimeToDespawn)
{
- if (GameObject* pGo = instance->GetGameObject(uiGuid))
+ if (GameObject* go = instance->GetGameObject(uiGuid))
{
//not expect any of these should ever be handled
- if (pGo->GetGoType() == GAMEOBJECT_TYPE_FISHINGNODE || pGo->GetGoType() == GAMEOBJECT_TYPE_DOOR ||
- pGo->GetGoType() == GAMEOBJECT_TYPE_BUTTON || pGo->GetGoType() == GAMEOBJECT_TYPE_TRAP)
+ if (go->GetGoType() == GAMEOBJECT_TYPE_FISHINGNODE || go->GetGoType() == GAMEOBJECT_TYPE_DOOR ||
+ go->GetGoType() == GAMEOBJECT_TYPE_BUTTON || go->GetGoType() == GAMEOBJECT_TYPE_TRAP)
return;
- if (pGo->isSpawned())
+ if (go->isSpawned())
return;
- pGo->SetRespawnTime(uiTimeToDespawn);
+ go->SetRespawnTime(uiTimeToDespawn);
}
}