aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorBootz <Stage6Dev@EMPulseGaming.com>2011-10-07 19:45:43 -0500
committerBootz <Stage6Dev@EMPulseGaming.com>2011-10-07 19:45:43 -0500
commit5b4c7783c2a28e420cb4aaf4f2967083db8f6787 (patch)
tree887be454d8d9d1a916d8085a243a2afaff2c0dbe /src
parentc89b1f6989ce1f5a48c48766993c3dd8101cc21b (diff)
REPO: Code-style clean-ups
* Fixed pMap->map * Fixed pInstance->instance * Fixed pInsta->instance * Fixed pQuest->quest * Fixed pWho->who * Fixed pTarget->target * Fixed pGo->go ~DEVNOTES: Handlers/QuestHandler.cpp still needs to be cleaned...
Diffstat (limited to 'src')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp4
-rwxr-xr-xsrc/server/game/Battlegrounds/Battleground.cpp13
-rwxr-xr-xsrc/server/game/Battlegrounds/Battleground.h7
-rwxr-xr-xsrc/server/game/Battlegrounds/BattlegroundMgr.cpp4
-rwxr-xr-xsrc/server/game/Chat/Commands/Level1.cpp10
-rwxr-xr-xsrc/server/game/Chat/Commands/Level3.cpp6
-rwxr-xr-xsrc/server/game/Entities/Creature/Creature.cpp8
-rwxr-xr-xsrc/server/game/Entities/Creature/GossipDef.cpp8
-rwxr-xr-xsrc/server/game/Entities/GameObject/GameObject.cpp14
-rwxr-xr-xsrc/server/game/Entities/GameObject/GameObject.h2
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp364
-rwxr-xr-xsrc/server/game/Entities/Player/Player.h36
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp65
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.h2
-rwxr-xr-xsrc/server/game/Globals/ObjectAccessor.cpp2
-rwxr-xr-xsrc/server/game/Grids/Notifiers/GridNotifiers.h15
-rwxr-xr-xsrc/server/game/Groups/Group.cpp2
-rwxr-xr-xsrc/server/game/Instances/InstanceSaveMgr.cpp10
-rwxr-xr-xsrc/server/game/Instances/InstanceScript.cpp26
-rwxr-xr-xsrc/server/game/Maps/Map.cpp9
-rwxr-xr-xsrc/server/game/Maps/Map.h8
-rwxr-xr-xsrc/server/game/Maps/MapInstanced.cpp28
-rwxr-xr-xsrc/server/game/Maps/MapInstanced.h6
-rwxr-xr-xsrc/server/game/Maps/MapManager.cpp16
-rwxr-xr-xsrc/server/game/Pools/PoolMgr.cpp18
-rwxr-xr-xsrc/server/game/Scripting/MapScripts.cpp34
-rwxr-xr-xsrc/server/game/Scripting/ScriptMgr.cpp20
-rwxr-xr-xsrc/server/game/Scripting/ScriptMgr.h2
-rwxr-xr-xsrc/server/game/Scripting/ScriptSystem.cpp76
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/CharacterHandler.cpp2
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/QueryHandler.cpp91
-rwxr-xr-xsrc/server/game/Server/WorldSession.cpp16
-rwxr-xr-xsrc/server/game/Server/WorldSession.h2
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp1
-rwxr-xr-xsrc/server/game/Spells/SpellEffects.cpp48
-rwxr-xr-xsrc/server/game/World/World.cpp73
-rwxr-xr-xsrc/server/game/World/World.h16
-rw-r--r--src/server/scripts/Commands/cs_quest.cpp36
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp150
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockDepths/boss_magmus.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp26
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockDepths/instance_blackrock_depths.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/BlackwingLair/boss_chromaggus.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp104
-rw-r--r--src/server/scripts/EasternKingdoms/Gnomeregan/instance_gnomeregan.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp36
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp24
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp16
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp26
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp22
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp94
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/instance_karazhan.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp50
-rw-r--r--src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp30
-rw-r--r--src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp54
-rw-r--r--src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp32
-rw-r--r--src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp16
-rw-r--r--src/server/scripts/EasternKingdoms/MagistersTerrace/instance_magisters_terrace.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp866
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp34
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_interrogator_vishas.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp46
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_doctor_theolen_krastinov.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_lorekeeper_polkelt.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_the_ravenian.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/instance_scholomance.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp20
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp16
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/boss_maleki_the_pallid.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/boss_nerubenkan.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/boss_order_of_silver_hand.cpp30
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/boss_ramstein_the_gorger.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp20
-rw-r--r--src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/SunkenTemple/sunken_temple.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp26
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp62
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp24
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp50
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp84
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp48
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/instance_sunwell_plateau.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp68
-rw-r--r--src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp22
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp16
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp28
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp34
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp16
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp18
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp22
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp20
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp24
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp16
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp20
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp80
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/hinterlands.cpp16
-rw-r--r--src/server/scripts/EasternKingdoms/redridge_mountains.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/silverpine_forest.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/stormwind_city.cpp12
-rw-r--r--src/server/scripts/EasternKingdoms/tirisfal_glades.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/westfall.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/wetlands.cpp6
-rw-r--r--src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp22
-rw-r--r--src/server/scripts/Kalimdor/BlackfathomDeeps/boss_aku_mai.cpp16
-rw-r--r--src/server/scripts/Kalimdor/BlackfathomDeeps/boss_gelihast.cpp16
-rw-r--r--src/server/scripts/Kalimdor/BlackfathomDeeps/boss_kelris.cpp16
-rw-r--r--src/server/scripts/Kalimdor/BlackfathomDeeps/instance_blackfathom_deeps.cpp6
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_anetheron.cpp36
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp30
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_azgalor.cpp36
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_kazrogal.cpp28
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_rage_winterchill.cpp28
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp96
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.h2
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp206
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.h2
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/instance_hyjal.cpp12
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_epoch.cpp16
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_infinite.cpp16
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_mal_ganis.cpp28
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_meathook.cpp18
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_salramm.cpp18
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp94
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/instance_culling_of_stratholme.cpp6
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_aeonus.cpp10
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_chrono_lord_deja.cpp8
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_temporus.cpp8
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/dark_portal.cpp48
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/instance_dark_portal.cpp20
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_captain_skarloc.cpp8
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_epoch_hunter.cpp8
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_leutenant_drake.cpp6
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/instance_old_hillsbrad.cpp6
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp72
-rw-r--r--src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp38
-rw-r--r--src/server/scripts/Kalimdor/OnyxiasLair/instance_onyxias_lair.cpp10
-rw-r--r--src/server/scripts/Kalimdor/RazorfenDowns/instance_razorfen_downs.cpp6
-rw-r--r--src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.cpp14
-rw-r--r--src/server/scripts/Kalimdor/RazorfenKraul/instance_razorfen_kraul.cpp12
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_bug_trio.cpp44
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp62
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp10
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/instance_temple_of_ahnqiraj.cpp6
-rw-r--r--src/server/scripts/Kalimdor/WailingCaverns/instance_wailing_caverns.cpp6
-rw-r--r--src/server/scripts/Kalimdor/WailingCaverns/wailing_caverns.cpp80
-rw-r--r--src/server/scripts/Kalimdor/ZulFarrak/instance_zulfarrak.cpp6
-rw-r--r--src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp78
-rw-r--r--src/server/scripts/Kalimdor/ashenvale.cpp4
-rw-r--r--src/server/scripts/Kalimdor/azshara.cpp6
-rw-r--r--src/server/scripts/Kalimdor/azuremyst_isle.cpp4
-rw-r--r--src/server/scripts/Kalimdor/darkshore.cpp10
-rw-r--r--src/server/scripts/Kalimdor/dustwallow_marsh.cpp4
-rw-r--r--src/server/scripts/Kalimdor/feralas.cpp4
-rw-r--r--src/server/scripts/Kalimdor/mulgore.cpp4
-rw-r--r--src/server/scripts/Kalimdor/tanaris.cpp6
-rw-r--r--src/server/scripts/Kalimdor/teldrassil.cpp6
-rw-r--r--src/server/scripts/Kalimdor/the_barrens.cpp10
-rw-r--r--src/server/scripts/Kalimdor/thousand_needles.cpp22
-rw-r--r--src/server/scripts/Kalimdor/ungoro_crater.cpp6
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp20
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp16
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_krikthir_the_gatewatcher.cpp16
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/AzjolNerub/instance_azjol_nerub.cpp2
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_amanitar.cpp20
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_herald_volazj.cpp26
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_jedoga_shadowseeker.cpp100
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp42
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/ahnkahet/instance_ahnkahet.cpp2
-rw-r--r--src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp170
-rw-r--r--src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/instance_obsidian_sanctum.cpp6
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp24
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_black_knight.cpp14
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp122
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/instance_trial_of_the_champion.cpp6
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp82
-rwxr-xr-xsrc/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp38
-rwxr-xr-xsrc/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp70
-rwxr-xr-xsrc/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp52
-rwxr-xr-xsrc/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp68
-rwxr-xr-xsrc/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp58
-rwxr-xr-xsrc/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/instance_trial_of_the_crusader.cpp2
-rwxr-xr-xsrc/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp358
-rw-r--r--src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp46
-rw-r--r--src/server/scripts/Northrend/DraktharonKeep/boss_tharon_ja.cpp34
-rw-r--r--src/server/scripts/Northrend/DraktharonKeep/boss_trollgore.cpp16
-rw-r--r--src/server/scripts/Northrend/DraktharonKeep/instance_drak_tharon_keep.cpp2
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/forge_of_souls.cpp12
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/boss_falric.cpp12
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/boss_marwyn.cpp12
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp30
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.h10
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp6
-rw-r--r--src/server/scripts/Northrend/Gundrak/boss_eck.cpp26
-rw-r--r--src/server/scripts/Northrend/Gundrak/boss_gal_darah.cpp16
-rw-r--r--src/server/scripts/Northrend/Gundrak/boss_moorabi.cpp16
-rw-r--r--src/server/scripts/Northrend/Gundrak/boss_slad_ran.cpp20
-rw-r--r--src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp22
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp13
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp8
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp22
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp26
-rw-r--r--src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp6
-rw-r--r--src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp30
-rw-r--r--src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp16
-rw-r--r--src/server/scripts/Northrend/Nexus/Nexus/boss_ormorok.cpp22
-rw-r--r--src/server/scripts/Northrend/Nexus/Nexus/instance_nexus.cpp6
-rw-r--r--src/server/scripts/Northrend/Nexus/Oculus/instance_oculus.cpp6
-rw-r--r--src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_bjarngrim.cpp28
-rw-r--r--src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp28
-rw-r--r--src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_loken.cpp26
-rw-r--r--src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_volkhan.cpp34
-rw-r--r--src/server/scripts/Northrend/Ulduar/HallsOfLightning/instance_halls_of_lightning.cpp6
-rw-r--r--src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_krystallus.cpp16
-rw-r--r--src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_maiden_of_grief.cpp22
-rw-r--r--src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_sjonnir.cpp30
-rw-r--r--src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp180
-rw-r--r--src/server/scripts/Northrend/Ulduar/HallsOfStone/instance_halls_of_stone.cpp6
-rw-r--r--src/server/scripts/Northrend/Ulduar/ulduar/boss_algalon.cpp26
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp28
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp28
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_skarvald_dalronn.cpp56
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/instance_utgarde_keep.cpp6
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/utgarde_keep.cpp28
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp148
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp26
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp44
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp48
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/instance_pinnacle.cpp6
-rw-r--r--src/server/scripts/Northrend/VioletHold/boss_cyanigosa.cpp20
-rw-r--r--src/server/scripts/Northrend/VioletHold/boss_erekem.cpp64
-rw-r--r--src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp58
-rw-r--r--src/server/scripts/Northrend/VioletHold/boss_lavanthor.cpp40
-rw-r--r--src/server/scripts/Northrend/VioletHold/boss_moragg.cpp40
-rw-r--r--src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp54
-rw-r--r--src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp40
-rw-r--r--src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp6
-rw-r--r--src/server/scripts/Northrend/VioletHold/violet_hold.cpp88
-rw-r--r--src/server/scripts/Northrend/borean_tundra.cpp18
-rw-r--r--src/server/scripts/Northrend/howling_fjord.cpp4
-rw-r--r--src/server/scripts/Northrend/sholazar_basin.cpp4
-rw-r--r--src/server/scripts/Northrend/zuldrak.cpp32
-rw-r--r--src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp4
-rw-r--r--src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_tailonking_ikiss.cpp8
-rw-r--r--src/server/scripts/Outland/Auchindoun/SethekkHalls/instance_sethekk_halls.cpp6
-rw-r--r--src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_ambassador_hellmaw.cpp26
-rw-r--r--src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp16
-rw-r--r--src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp20
-rw-r--r--src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/instance_shadow_labyrinth.cpp6
-rw-r--r--src/server/scripts/Outland/BlackTemple/black_temple.cpp4
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp16
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_illidan.cpp74
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_mother_shahraz.cpp16
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp16
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp28
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_supremus.cpp18
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp16
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp24
-rw-r--r--src/server/scripts/Outland/BlackTemple/illidari_council.cpp58
-rw-r--r--src/server/scripts/Outland/BlackTemple/instance_black_temple.cpp6
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp118
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_hydross_the_unstable.cpp16
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp68
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp46
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp32
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_morogrim_tidewalker.cpp16
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/instance_serpent_shrine.cpp14
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_hydromancer_thespia.cpp16
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_mekgineer_steamrigger.cpp24
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp36
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SteamVault/instance_steam_vault.cpp18
-rw-r--r--src/server/scripts/Outland/GruulsLair/boss_gruul.cpp18
-rw-r--r--src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp160
-rw-r--r--src/server/scripts/Outland/GruulsLair/instance_gruuls_lair.cpp6
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp24
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp20
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_the_maker.cpp24
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp6
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/instance_hellfire_ramparts.cpp6
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp46
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/instance_magtheridons_lair.cpp6
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_nethekurse.cpp40
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warbringer_omrogg.cpp16
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/instance_shattered_halls.cpp6
-rw-r--r--src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp24
-rw-r--r--src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp24
-rw-r--r--src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp66
-rw-r--r--src/server/scripts/Outland/TempestKeep/Eye/boss_void_reaver.cpp16
-rw-r--r--src/server/scripts/Outland/TempestKeep/Eye/instance_the_eye.cpp6
-rw-r--r--src/server/scripts/Outland/TempestKeep/Mechanar/boss_nethermancer_sepethrea.cpp24
-rw-r--r--src/server/scripts/Outland/TempestKeep/Mechanar/instance_mechanar.cpp6
-rw-r--r--src/server/scripts/Outland/TempestKeep/arcatraz/arcatraz.cpp62
-rw-r--r--src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp16
-rw-r--r--src/server/scripts/Outland/TempestKeep/arcatraz/instance_arcatraz.cpp6
-rw-r--r--src/server/scripts/Outland/blades_edge_mountains.cpp6
-rw-r--r--src/server/scripts/Outland/hellfire_peninsula.cpp4
-rw-r--r--src/server/scripts/Outland/nagrand.cpp12
-rw-r--r--src/server/scripts/Outland/netherstorm.cpp26
-rw-r--r--src/server/scripts/Outland/shadowmoon_valley.cpp14
-rw-r--r--src/server/scripts/Outland/terokkar_forest.cpp14
-rw-r--r--src/server/scripts/Outland/zangarmarsh.cpp4
-rw-r--r--src/server/scripts/World/areatrigger_scripts.cpp6
-rw-r--r--src/server/scripts/World/go_scripts.cpp4
-rw-r--r--src/server/scripts/World/item_scripts.cpp16
324 files changed, 4887 insertions, 4850 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
index 02cbacb8db0..1e0b212dd45 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
@@ -46,8 +46,8 @@ void FollowerAI::AttackStart(Unit* who)
}
}
-//This part provides assistance to a player that are attacked by pWho, even if out of normal aggro range
-//It will cause me to attack pWho that are attacking _any_ player (which has been confirmed may happen also on offi)
+//This part provides assistance to a player that are attacked by who, even if out of normal aggro range
+//It will cause me to attack who that are attacking _any_ player (which has been confirmed may happen also on offi)
//The flag (type_flag) is unconfirmed, but used here for further research and is a good candidate.
bool FollowerAI::AssistPlayerInCombat(Unit* who)
{
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp
index 5ab5aea30c1..ce555b3c503 100755
--- a/src/server/game/Battlegrounds/Battleground.cpp
+++ b/src/server/game/Battlegrounds/Battleground.cpp
@@ -437,6 +437,13 @@ inline void Battleground::_ProcessJoin(uint32 diff)
{
m_Events |= BG_STARTING_EVENT_1;
+ if(!FindBgMap())
+ {
+ sLog->outError("Battleground::_ProcessJoin: map (map id: %u, instance id: %u) is not created!", m_MapId, m_InstanceID);
+ EndNow();
+ return;
+ }
+
// Setup here, only when at least one player has ported to the map
if (!SetupBattleground())
{
@@ -1407,7 +1414,7 @@ bool Battleground::AddObject(uint32 type, uint32 entry, float x, float y, float
// If the assert is called, means that m_BgObjects must be resized!
ASSERT(type < m_BgObjects.size());
- Map* map = GetBgMap();
+ Map* map = FindBgMap();
if (!map)
return false;
// Must be created this way, adding to godatamap would add it to the base map of the instance
@@ -1504,7 +1511,7 @@ Creature* Battleground::GetBGCreature(uint32 type)
void Battleground::SpawnBGObject(uint32 type, uint32 respawntime)
{
- if (Map* map = GetBgMap())
+ if (Map* map = FindBgMap())
if (GameObject* obj = map->GetGameObject(m_BgObjects[type]))
{
if (respawntime)
@@ -1523,7 +1530,7 @@ Creature* Battleground::AddCreature(uint32 entry, uint32 type, uint32 teamval, f
// If the assert is called, means that m_BgCreatures must be resized!
ASSERT(type < m_BgCreatures.size());
- Map* map = GetBgMap();
+ Map* map = FindBgMap();
if (!map)
return NULL;
diff --git a/src/server/game/Battlegrounds/Battleground.h b/src/server/game/Battlegrounds/Battleground.h
index bd83f2bcb48..d5921e4bf37 100755
--- a/src/server/game/Battlegrounds/Battleground.h
+++ b/src/server/game/Battlegrounds/Battleground.h
@@ -431,11 +431,8 @@ class Battleground
// Map pointers
void SetBgMap(BattlegroundMap* map) { m_Map = map; }
- BattlegroundMap* GetBgMap()
- {
- ASSERT(m_Map);
- return m_Map;
- }
+ BattlegroundMap* GetBgMap() const { ASSERT(m_Map); return m_Map; }
+ BattlegroundMap* FindBgMap() const { return m_Map; }
void SetTeamStartLoc(uint32 TeamID, float X, float Y, float Z, float O);
void GetTeamStartLoc(uint32 TeamID, float &X, float &Y, float &Z, float &O) const
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
index f85ea1f7b4b..e00abb03320 100755
--- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
@@ -296,7 +296,6 @@ void BattlegroundMgr::BuildPvpLogDataPacket(WorldPacket* data, Battleground* bg)
if (!team && plr)
team = plr->GetBGTeam();
*data << uint8(team == ALLIANCE ? 1 : 0); // green or yellow
-
}
*data << uint32(itr2->second->DamageDone); // damage done
*data << uint32(itr2->second->HealingDone); // healing done
@@ -1090,7 +1089,6 @@ void BattlegroundMgr::LoadBattleMastersEntry()
}
mBattleMastersMap[entry] = BattlegroundTypeId(bgTypeId);
-
}
while (result->NextRow());
@@ -1129,4 +1127,4 @@ BattlegroundTypeId BattlegroundMgr::WeekendHolidayIdToBGType(HolidayIds holiday)
bool BattlegroundMgr::IsBGWeekend(BattlegroundTypeId bgTypeId)
{
return IsHolidayActive(BGTypeToWeekendHolidayId(bgTypeId));
-}
+} \ No newline at end of file
diff --git a/src/server/game/Chat/Commands/Level1.cpp b/src/server/game/Chat/Commands/Level1.cpp
index 07b5cadd118..c737e2b0b54 100755
--- a/src/server/game/Chat/Commands/Level1.cpp
+++ b/src/server/game/Chat/Commands/Level1.cpp
@@ -153,9 +153,9 @@ bool ChatHandler::HandleSummonCommand(const char* args)
return false;
}
- Map* pMap = m_session->GetPlayer()->GetMap();
+ Map* map = m_session->GetPlayer()->GetMap();
- if (pMap->IsBattlegroundOrArena())
+ if (map->IsBattlegroundOrArena())
{
// only allow if gm mode is on
if (!_player->isGameMaster())
@@ -175,12 +175,12 @@ bool ChatHandler::HandleSummonCommand(const char* args)
if (!target->GetMap()->IsBattlegroundOrArena())
target->SetBattlegroundEntryPoint();
}
- else if (pMap->IsDungeon())
+ else if (map->IsDungeon())
{
Map* cMap = target->GetMap();
- if (cMap->Instanceable() && cMap->GetInstanceId() != pMap->GetInstanceId())
- target->UnbindInstance(pMap->GetInstanceId(), target->GetDungeonDifficulty(), true);
+ if (cMap->Instanceable() && cMap->GetInstanceId() != map->GetInstanceId())
+ target->UnbindInstance(map->GetInstanceId(), target->GetDungeonDifficulty(), true);
// we are in instance, and can summon only player in our group with us as lead
if (!m_session->GetPlayer()->GetGroup() || !target->GetGroup() ||
diff --git a/src/server/game/Chat/Commands/Level3.cpp b/src/server/game/Chat/Commands/Level3.cpp
index cc6911e34a5..e76cbfcc76b 100755
--- a/src/server/game/Chat/Commands/Level3.cpp
+++ b/src/server/game/Chat/Commands/Level3.cpp
@@ -4124,7 +4124,7 @@ bool ChatHandler::HandleInstanceUnbindCommand(const char *args)
if (!player)
player = m_session->GetPlayer();
- char* pMap = strtok((char*)args, " ");
+ char* map = strtok((char*)args, " ");
char* pDiff = strtok(NULL, " ");
int8 diff = -1;
if (pDiff)
@@ -4132,9 +4132,9 @@ bool ChatHandler::HandleInstanceUnbindCommand(const char *args)
uint16 counter = 0;
uint16 MapId = 0;
- if (strcmp(pMap, "all"))
+ if (strcmp(map, "all"))
{
- MapId = uint16(atoi(pMap));
+ MapId = uint16(atoi(map));
if (!MapId)
return false;
}
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index d92f591803e..a8e219f4f6b 100755
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -2117,15 +2117,15 @@ void Creature::SetInCombatWithZone()
return;
}
- Map* pMap = GetMap();
+ Map* map = GetMap();
- if (!pMap->IsDungeon())
+ if (!map->IsDungeon())
{
- sLog->outError("Creature entry %u call SetInCombatWithZone for map (id: %u) that isn't an instance.", GetEntry(), pMap->GetId());
+ sLog->outError("Creature entry %u call SetInCombatWithZone for map (id: %u) that isn't an instance.", GetEntry(), map->GetId());
return;
}
- Map::PlayerList const &PlList = pMap->GetPlayers();
+ Map::PlayerList const &PlList = map->GetPlayers();
if (PlList.isEmpty())
return;
diff --git a/src/server/game/Entities/Creature/GossipDef.cpp b/src/server/game/Entities/Creature/GossipDef.cpp
index b5a857d1abc..3ff21645a27 100755
--- a/src/server/game/Entities/Creature/GossipDef.cpp
+++ b/src/server/game/Entities/Creature/GossipDef.cpp
@@ -261,9 +261,9 @@ void PlayerMenu::SendQuestGiverQuestList(QEmote eEmote, const std::string& Title
uint32 questID = qmi.QuestId;
- if (Quest const* pQuest = sObjectMgr->GetQuestTemplate(questID))
+ if (Quest const* quest = sObjectMgr->GetQuestTemplate(questID))
{
- std::string title = pQuest->GetTitle();
+ std::string title = quest->GetTitle();
int loc_idx = _session->GetSessionDbLocaleIndex();
if (loc_idx >= 0)
@@ -272,8 +272,8 @@ void PlayerMenu::SendQuestGiverQuestList(QEmote eEmote, const std::string& Title
data << uint32(questID);
data << uint32(qmi.QuestIcon);
- data << int32(pQuest->GetQuestLevel());
- data << uint32(pQuest->GetFlags()); // 3.3.3 quest flags
+ data << int32(quest->GetQuestLevel());
+ data << uint32(quest->GetFlags()); // 3.3.3 quest flags
data << uint8(0); // 3.3.3 changes icon: blue question or yellow exclamation
data << title;
}
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index c6484c63e45..086dc4255cc 100755
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -875,9 +875,9 @@ void GameObject::Respawn()
}
}
-bool GameObject::ActivateToQuest(Player* pTarget) const
+bool GameObject::ActivateToQuest(Player* target) const
{
- if (pTarget->HasQuestForGO(GetEntry()))
+ if (target->HasQuestForGO(GetEntry()))
return true;
if (!sObjectMgr->IsGameObjectForQuests(GetEntry()))
@@ -888,13 +888,13 @@ bool GameObject::ActivateToQuest(Player* pTarget) const
// scan GO chest with loot including quest items
case GAMEOBJECT_TYPE_CHEST:
{
- if (LootTemplates_Gameobject.HaveQuestLootForPlayer(GetGOInfo()->GetLootId(), pTarget))
+ if (LootTemplates_Gameobject.HaveQuestLootForPlayer(GetGOInfo()->GetLootId(), target))
{
//TODO: fix this hack
//look for battlegroundAV for some objects which are only activated after mine gots captured by own team
if (GetEntry() == BG_AV_OBJECTID_MINE_N || GetEntry() == BG_AV_OBJECTID_MINE_S)
- if (Battleground* bg = pTarget->GetBattleground())
- if (bg->GetTypeID(true) == BATTLEGROUND_AV && !(((BattlegroundAV*)bg)->PlayerCanDoMineQuest(GetEntry(), pTarget->GetTeam())))
+ if (Battleground* bg = target->GetBattleground())
+ if (bg->GetTypeID(true) == BATTLEGROUND_AV && !(((BattlegroundAV*)bg)->PlayerCanDoMineQuest(GetEntry(), target->GetTeam())))
return false;
return true;
}
@@ -902,13 +902,13 @@ bool GameObject::ActivateToQuest(Player* pTarget) const
}
case GAMEOBJECT_TYPE_GENERIC:
{
- if (GetGOInfo()->_generic.questID == -1 || pTarget->GetQuestStatus(GetGOInfo()->_generic.questID) == QUEST_STATUS_INCOMPLETE)
+ if (GetGOInfo()->_generic.questID == -1 || target->GetQuestStatus(GetGOInfo()->_generic.questID) == QUEST_STATUS_INCOMPLETE)
return true;
break;
}
case GAMEOBJECT_TYPE_GOOBER:
{
- if (GetGOInfo()->goober.questId == -1 || pTarget->GetQuestStatus(GetGOInfo()->goober.questId) == QUEST_STATUS_INCOMPLETE)
+ if (GetGOInfo()->goober.questId == -1 || target->GetQuestStatus(GetGOInfo()->goober.questId) == QUEST_STATUS_INCOMPLETE)
return true;
break;
}
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index 49230569498..3402eaa64bc 100755
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -745,7 +745,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>
bool hasQuest(uint32 quest_id) const;
bool hasInvolvedQuest(uint32 quest_id) const;
- bool ActivateToQuest(Player* pTarget) const;
+ bool ActivateToQuest(Player* target) const;
void UseDoorOrButton(uint32 time_to_restore = 0, bool alternative = false);
// 0 = use `gameobject`.`spawntimesecs`
void ResetDoorOrButton();
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 161563b1127..74428acbe12 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -3828,7 +3828,6 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
break;
}
}
-
}
}
@@ -4047,7 +4046,6 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank)
SetSkill(prevSkill->skill, prevSkill->step, skill_value, skill_max_value);
}
}
-
}
else
{
@@ -4329,7 +4327,6 @@ void Player::_SaveSpellCooldowns(SQLTransaction& trans)
}
else
++itr;
-
}
// if something changed execute
if (!first_round)
@@ -5567,7 +5564,6 @@ void Player::CleanupChannels()
ch->Leave(GetGUID(), false); // not send to client, not remove from player's channel list
if (ChannelMgr* cMgr = channelMgr(GetTeam()))
cMgr->LeftChannel(ch->GetName()); // deleted channel if empty
-
}
sLog->outDebug(LOG_FILTER_CHATSYS, "Player: channels cleaned up!");
}
@@ -6973,16 +6969,16 @@ void Player::RewardReputation(Unit* pVictim, float rate)
{
// support for: Championing - http://www.wowwiki.com/Championing
- Map const* pMap = GetMap();
- if (pMap && pMap->IsDungeon())
+ Map const* map = GetMap();
+ if (map && map->IsDungeon())
{
- InstanceTemplate const* pInstance = sObjectMgr->GetInstanceTemplate(pMap->GetId());
- if (pInstance)
+ InstanceTemplate const* instance = sObjectMgr->GetInstanceTemplate(map->GetId());
+ if (instance)
{
- AccessRequirement const* pAccessRequirement = sObjectMgr->GetAccessRequirement(pMap->GetId(), ((InstanceMap*)pMap)->GetDifficulty());
+ AccessRequirement const* pAccessRequirement = sObjectMgr->GetAccessRequirement(map->GetId(), ((InstanceMap*)map)->GetDifficulty());
if (pAccessRequirement)
{
- if (!pMap->IsRaid() && pAccessRequirement->levelMin == 80)
+ if (!map->IsRaid() && pAccessRequirement->levelMin == 80)
ChampioningFaction = GetChampioningFaction();
}
}
@@ -7032,29 +7028,29 @@ void Player::RewardReputation(Unit* pVictim, float rate)
}
//Calculate how many reputation points player gain with the quest
-void Player::RewardReputation(Quest const* pQuest)
+void Player::RewardReputation(Quest const* quest)
{
bool recruitAFriend = GetsRecruitAFriendBonus(false);
// quest reputation reward/loss
for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
{
- if (!pQuest->RewRepFaction[i])
+ if (!quest->RewRepFaction[i])
continue;
- if (pQuest->RewRepValue[i])
+ if (quest->RewRepValue[i])
{
- int32 rep = CalculateReputationGain(GetQuestLevel(pQuest), pQuest->RewRepValue[i]/100, pQuest->RewRepFaction[i], true, true);
+ int32 rep = CalculateReputationGain(GetQuestLevel(quest), quest->RewRepValue[i]/100, quest->RewRepFaction[i], true, true);
if (recruitAFriend)
rep = int32(rep * (1 + sWorld->getRate(RATE_REPUTATION_RECRUIT_A_FRIEND_BONUS)));
- if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(pQuest->RewRepFaction[i]))
+ if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(quest->RewRepFaction[i]))
GetReputationMgr().ModifyReputation(factionEntry, rep);
}
else
{
- uint32 row = ((pQuest->RewRepValueId[i] < 0) ? 1 : 0) + 1;
- uint32 field = abs(pQuest->RewRepValueId[i]);
+ uint32 row = ((quest->RewRepValueId[i] < 0) ? 1 : 0) + 1;
+ uint32 field = abs(quest->RewRepValueId[i]);
if (const QuestFactionRewEntry* pRow = sQuestFactionRewardStore.LookupEntry(row))
{
@@ -7063,12 +7059,12 @@ void Player::RewardReputation(Quest const* pQuest)
if (!repPoints)
continue;
- repPoints = CalculateReputationGain(GetQuestLevel(pQuest), repPoints, pQuest->RewRepFaction[i], true);
+ repPoints = CalculateReputationGain(GetQuestLevel(quest), repPoints, quest->RewRepFaction[i], true);
if (recruitAFriend)
repPoints = int32(repPoints * (1 + sWorld->getRate(RATE_REPUTATION_RECRUIT_A_FRIEND_BONUS)));
- if (const FactionEntry* factionEntry = sFactionStore.LookupEntry(pQuest->RewRepFaction[i]))
+ if (const FactionEntry* factionEntry = sFactionStore.LookupEntry(quest->RewRepFaction[i]))
GetReputationMgr().ModifyReputation(factionEntry, repPoints);
}
}
@@ -14382,14 +14378,14 @@ void Player::PrepareQuestMenu(uint64 guid)
for (QuestRelations::const_iterator i = pObjectQR.first; i != pObjectQR.second; ++i)
{
uint32 quest_id = i->second;
- Quest const* pQuest = sObjectMgr->GetQuestTemplate(quest_id);
- if (!pQuest)
+ Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
+ if (!quest)
continue;
- if (!CanTakeQuest(pQuest, false))
+ if (!CanTakeQuest(quest, false))
continue;
- if (pQuest->IsAutoComplete())
+ if (quest->IsAutoComplete())
qm.AddMenuItem(quest_id, 4);
else if (GetQuestStatus(quest_id) == QUEST_STATUS_NONE)
qm.AddMenuItem(quest_id, 2);
@@ -14420,7 +14416,7 @@ void Player::SendPreparedQuest(uint64 guid)
else if (icon == 4)
PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, CanRewardQuest(quest, false), true);
// Send completable on repeatable and autoCompletable quest if player don't have quest
- // TODO: verify if check for !pQuest->IsDaily() is really correct (possibly not)
+ // TODO: verify if check for !quest->IsDaily() is really correct (possibly not)
else
{
Object* object = ObjectAccessor::GetObjectByTypeMask(*this, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT | TYPEMASK_ITEM);
@@ -14497,7 +14493,7 @@ bool Player::IsActiveQuest(uint32 quest_id) const
return m_QuestStatus.find(quest_id) != m_QuestStatus.end();
}
-Quest const* Player::GetNextQuest(uint64 guid, Quest const* pQuest)
+Quest const* Player::GetNextQuest(uint64 guid, Quest const* quest)
{
QuestRelationBounds pObjectQR;
@@ -14517,7 +14513,7 @@ Quest const* Player::GetNextQuest(uint64 guid, Quest const* pQuest)
return NULL;
}
- uint32 nextQuestID = pQuest->GetNextQuestInChain();
+ uint32 nextQuestID = quest->GetNextQuestInChain();
for (QuestRelations::const_iterator itr = pObjectQR.first; itr != pObjectQR.second; ++itr)
{
if (itr->second == nextQuestID)
@@ -14527,41 +14523,41 @@ Quest const* Player::GetNextQuest(uint64 guid, Quest const* pQuest)
return NULL;
}
-bool Player::CanSeeStartQuest(Quest const* pQuest)
+bool Player::CanSeeStartQuest(Quest const* quest)
{
- if (SatisfyQuestRace(pQuest, false) && SatisfyQuestSkillOrClass(pQuest, false) &&
- SatisfyQuestExclusiveGroup(pQuest, false) && SatisfyQuestReputation(pQuest, false) &&
- SatisfyQuestPreviousQuest(pQuest, false) && SatisfyQuestNextChain(pQuest, false) &&
- SatisfyQuestPrevChain(pQuest, false) && SatisfyQuestDay(pQuest, false) && SatisfyQuestWeek(pQuest, false) &&
- !DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, pQuest->GetQuestId(), this))
+ if (SatisfyQuestRace(quest, false) && SatisfyQuestSkillOrClass(quest, false) &&
+ SatisfyQuestExclusiveGroup(quest, false) && SatisfyQuestReputation(quest, false) &&
+ SatisfyQuestPreviousQuest(quest, false) && SatisfyQuestNextChain(quest, false) &&
+ SatisfyQuestPrevChain(quest, false) && SatisfyQuestDay(quest, false) && SatisfyQuestWeek(quest, false) &&
+ !DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, quest->GetQuestId(), this))
{
- return getLevel() + sWorld->getIntConfig(CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF) >= pQuest->GetMinLevel();
+ return getLevel() + sWorld->getIntConfig(CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF) >= quest->GetMinLevel();
}
return false;
}
-bool Player::CanTakeQuest(Quest const* pQuest, bool msg)
+bool Player::CanTakeQuest(Quest const* quest, bool msg)
{
- return SatisfyQuestStatus(pQuest, msg) && SatisfyQuestExclusiveGroup(pQuest, msg)
- && SatisfyQuestRace(pQuest, msg) && SatisfyQuestLevel(pQuest, msg)
- && SatisfyQuestSkillOrClass(pQuest, msg) && SatisfyQuestReputation(pQuest, msg)
- && SatisfyQuestPreviousQuest(pQuest, msg) && SatisfyQuestTimed(pQuest, msg)
- && SatisfyQuestNextChain(pQuest, msg) && SatisfyQuestPrevChain(pQuest, msg)
- && SatisfyQuestDay(pQuest, msg) && SatisfyQuestWeek(pQuest, msg)
- && !DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, pQuest->GetQuestId(), this)
- && SatisfyQuestConditions(pQuest, msg);
+ return SatisfyQuestStatus(quest, msg) && SatisfyQuestExclusiveGroup(quest, msg)
+ && SatisfyQuestRace(quest, msg) && SatisfyQuestLevel(quest, msg)
+ && SatisfyQuestSkillOrClass(quest, msg) && SatisfyQuestReputation(quest, msg)
+ && SatisfyQuestPreviousQuest(quest, msg) && SatisfyQuestTimed(quest, msg)
+ && SatisfyQuestNextChain(quest, msg) && SatisfyQuestPrevChain(quest, msg)
+ && SatisfyQuestDay(quest, msg) && SatisfyQuestWeek(quest, msg)
+ && !DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, quest->GetQuestId(), this)
+ && SatisfyQuestConditions(quest, msg);
}
-bool Player::CanAddQuest(Quest const* pQuest, bool msg)
+bool Player::CanAddQuest(Quest const* quest, bool msg)
{
if (!SatisfyQuestLog(msg))
return false;
- uint32 srcitem = pQuest->GetSrcItemId();
+ uint32 srcitem = quest->GetSrcItemId();
if (srcitem > 0)
{
- uint32 count = pQuest->GetSrcItemCount();
+ uint32 count = quest->GetSrcItemCount();
ItemPosCountVec dest;
InventoryResult msg2 = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, srcitem, count);
@@ -14601,7 +14597,6 @@ bool Player::CanCompleteQuest(uint32 quest_id)
if (q_status.m_status == QUEST_STATUS_INCOMPLETE)
{
-
if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_DELIVER))
{
for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++)
@@ -14649,92 +14644,92 @@ bool Player::CanCompleteQuest(uint32 quest_id)
return false;
}
-bool Player::CanCompleteRepeatableQuest(Quest const* pQuest)
+bool Player::CanCompleteRepeatableQuest(Quest const* quest)
{
// Solve problem that player don't have the quest and try complete it.
// if repeatable she must be able to complete event if player don't have it.
// Seem that all repeatable quest are DELIVER Flag so, no need to add more.
- if (!CanTakeQuest(pQuest, false))
+ if (!CanTakeQuest(quest, false))
return false;
- if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_DELIVER))
+ if (quest->HasFlag(QUEST_TRINITY_FLAGS_DELIVER))
for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++)
- if (pQuest->ReqItemId[i] && pQuest->ReqItemCount[i] && !HasItemCount(pQuest->ReqItemId[i], pQuest->ReqItemCount[i]))
+ if (quest->ReqItemId[i] && quest->ReqItemCount[i] && !HasItemCount(quest->ReqItemId[i], quest->ReqItemCount[i]))
return false;
- if (!CanRewardQuest(pQuest, false))
+ if (!CanRewardQuest(quest, false))
return false;
return true;
}
-bool Player::CanRewardQuest(Quest const* pQuest, bool msg)
+bool Player::CanRewardQuest(Quest const* quest, bool msg)
{
// not auto complete quest and not completed quest (only cheating case, then ignore without message)
- if (!pQuest->IsDFQuest() && !pQuest->IsAutoComplete() && !(pQuest->GetFlags() & QUEST_FLAGS_AUTOCOMPLETE) && GetQuestStatus(pQuest->GetQuestId()) != QUEST_STATUS_COMPLETE)
+ if (!quest->IsDFQuest() && !quest->IsAutoComplete() && !(quest->GetFlags() & QUEST_FLAGS_AUTOCOMPLETE) && GetQuestStatus(quest->GetQuestId()) != QUEST_STATUS_COMPLETE)
return false;
// daily quest can't be rewarded (25 daily quest already completed)
- if (!SatisfyQuestDay(pQuest, true) || !SatisfyQuestWeek(pQuest, true))
+ if (!SatisfyQuestDay(quest, true) || !SatisfyQuestWeek(quest, true))
return false;
// rewarded and not repeatable quest (only cheating case, then ignore without message)
- if (GetQuestRewardStatus(pQuest->GetQuestId()))
+ if (GetQuestRewardStatus(quest->GetQuestId()))
return false;
// prevent receive reward with quest items in bank
- if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_DELIVER))
+ if (quest->HasFlag(QUEST_TRINITY_FLAGS_DELIVER))
{
for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++)
{
- if (pQuest->ReqItemCount[i]!= 0 &&
- GetItemCount(pQuest->ReqItemId[i]) < pQuest->ReqItemCount[i])
+ if (quest->ReqItemCount[i]!= 0 &&
+ GetItemCount(quest->ReqItemId[i]) < quest->ReqItemCount[i])
{
if (msg)
- SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL, pQuest->ReqItemId[i]);
+ SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL, quest->ReqItemId[i]);
return false;
}
}
}
// prevent receive reward with low money and GetRewOrReqMoney() < 0
- if (pQuest->GetRewOrReqMoney() < 0 && !HasEnoughMoney(-pQuest->GetRewOrReqMoney()))
+ if (quest->GetRewOrReqMoney() < 0 && !HasEnoughMoney(-quest->GetRewOrReqMoney()))
return false;
return true;
}
-bool Player::CanRewardQuest(Quest const* pQuest, uint32 reward, bool msg)
+bool Player::CanRewardQuest(Quest const* quest, uint32 reward, bool msg)
{
// prevent receive reward with quest items in bank or for not completed quest
- if (!CanRewardQuest(pQuest, msg))
+ if (!CanRewardQuest(quest, msg))
return false;
- if (pQuest->GetRewChoiceItemsCount() > 0)
+ if (quest->GetRewChoiceItemsCount() > 0)
{
- if (pQuest->RewChoiceItemId[reward])
+ if (quest->RewChoiceItemId[reward])
{
ItemPosCountVec dest;
- InventoryResult res = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, pQuest->RewChoiceItemId[reward], pQuest->RewChoiceItemCount[reward]);
+ InventoryResult res = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, quest->RewChoiceItemId[reward], quest->RewChoiceItemCount[reward]);
if (res != EQUIP_ERR_OK)
{
- SendEquipError(res, NULL, NULL, pQuest->RewChoiceItemId[reward]);
+ SendEquipError(res, NULL, NULL, quest->RewChoiceItemId[reward]);
return false;
}
}
}
- if (pQuest->GetRewItemsCount() > 0)
+ if (quest->GetRewItemsCount() > 0)
{
- for (uint32 i = 0; i < pQuest->GetRewItemsCount(); ++i)
+ for (uint32 i = 0; i < quest->GetRewItemsCount(); ++i)
{
- if (pQuest->RewItemId[i])
+ if (quest->RewItemId[i])
{
ItemPosCountVec dest;
- InventoryResult res = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, pQuest->RewItemId[i], pQuest->RewItemCount[i]);
+ InventoryResult res = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, quest->RewItemId[i], quest->RewItemCount[i]);
if (res != EQUIP_ERR_OK)
{
- SendEquipError(res, NULL, NULL, pQuest->RewItemId[i]);
+ SendEquipError(res, NULL, NULL, quest->RewItemId[i]);
return false;
}
}
@@ -14744,12 +14739,12 @@ bool Player::CanRewardQuest(Quest const* pQuest, uint32 reward, bool msg)
return true;
}
-void Player::AddQuest(Quest const* pQuest, Object* questGiver)
+void Player::AddQuest(Quest const* quest, Object* questGiver)
{
uint16 log_slot = FindQuestSlot(0);
ASSERT(log_slot < MAX_QUEST_LOG_SIZE);
- uint32 quest_id = pQuest->GetQuestId();
+ uint32 quest_id = quest->GetQuestId();
// if not exist then created with set uState == NEW and rewarded=false
QuestStatusData& questStatusData = m_QuestStatus[quest_id];
@@ -14758,36 +14753,36 @@ void Player::AddQuest(Quest const* pQuest, Object* questGiver)
questStatusData.m_status = QUEST_STATUS_INCOMPLETE;
questStatusData.m_explored = false;
- if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_DELIVER))
+ if (quest->HasFlag(QUEST_TRINITY_FLAGS_DELIVER))
{
for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
questStatusData.m_itemcount[i] = 0;
}
- if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST | QUEST_TRINITY_FLAGS_SPEAKTO))
+ if (quest->HasFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST | QUEST_TRINITY_FLAGS_SPEAKTO))
{
for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
questStatusData.m_creatureOrGOcount[i] = 0;
}
- if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_PLAYER_KILL))
+ if (quest->HasFlag(QUEST_TRINITY_FLAGS_PLAYER_KILL))
questStatusData.m_playercount = 0;
- GiveQuestSourceItem(pQuest);
- AdjustQuestReqItemCount(pQuest, questStatusData);
+ GiveQuestSourceItem(quest);
+ AdjustQuestReqItemCount(quest, questStatusData);
- if (pQuest->GetRepObjectiveFaction())
- if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(pQuest->GetRepObjectiveFaction()))
+ if (quest->GetRepObjectiveFaction())
+ if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(quest->GetRepObjectiveFaction()))
GetReputationMgr().SetVisible(factionEntry);
- if (pQuest->GetRepObjectiveFaction2())
- if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(pQuest->GetRepObjectiveFaction2()))
+ if (quest->GetRepObjectiveFaction2())
+ if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(quest->GetRepObjectiveFaction2()))
GetReputationMgr().SetVisible(factionEntry);
uint32 qtime = 0;
- if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_TIMED))
+ if (quest->HasFlag(QUEST_TRINITY_FLAGS_TIMED))
{
- uint32 limittime = pQuest->GetLimitTime();
+ uint32 limittime = quest->GetLimitTime();
// shared timed quest
if (questGiver && questGiver->GetTypeId() == TYPEID_PLAYER)
@@ -14807,8 +14802,8 @@ void Player::AddQuest(Quest const* pQuest, Object* questGiver)
GetAchievementMgr().StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_QUEST, quest_id);
//starting initial quest script
- if (questGiver && pQuest->GetQuestStartScript() != 0)
- GetMap()->ScriptsStart(sQuestStartScripts, pQuest->GetQuestStartScript(), questGiver, this);
+ if (questGiver && quest->GetQuestStartScript() != 0)
+ GetMap()->ScriptsStart(sQuestStartScripts, quest->GetQuestStartScript(), questGiver, this);
// Some spells applied at quest activation
SpellAreaForQuestMapBounds saBounds = sSpellMgr->GetSpellAreaForQuestMapBounds(quest_id, true);
@@ -14858,59 +14853,59 @@ void Player::IncompleteQuest(uint32 quest_id)
}
}
-void Player::RewardQuest(Quest const* pQuest, uint32 reward, Object* questGiver, bool announce)
+void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver, bool announce)
{
//this THING should be here to protect code from quest, which cast on player far teleport as a reward
//should work fine, cause far teleport will be executed in Player::Update()
SetCanDelayTeleport(true);
- uint32 quest_id = pQuest->GetQuestId();
+ uint32 quest_id = quest->GetQuestId();
for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
- if (pQuest->ReqItemId[i])
- DestroyItemCount(pQuest->ReqItemId[i], pQuest->ReqItemCount[i], true);
+ if (quest->ReqItemId[i])
+ DestroyItemCount(quest->ReqItemId[i], quest->ReqItemCount[i], true);
for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
{
- if (pQuest->ReqSourceId[i])
+ if (quest->ReqSourceId[i])
{
- uint32 count = pQuest->ReqSourceCount[i];
- DestroyItemCount(pQuest->ReqSourceId[i], count ? count : 9999, true);
+ uint32 count = quest->ReqSourceCount[i];
+ DestroyItemCount(quest->ReqSourceId[i], count ? count : 9999, true);
}
}
RemoveTimedQuest(quest_id);
- if (pQuest->GetRewChoiceItemsCount() > 0)
+ if (quest->GetRewChoiceItemsCount() > 0)
{
- if (uint32 itemId = pQuest->RewChoiceItemId[reward])
+ if (uint32 itemId = quest->RewChoiceItemId[reward])
{
ItemPosCountVec dest;
- if (CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, pQuest->RewChoiceItemCount[reward]) == EQUIP_ERR_OK)
+ if (CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, quest->RewChoiceItemCount[reward]) == EQUIP_ERR_OK)
{
Item* item = StoreNewItem(dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId));
- SendNewItem(item, pQuest->RewChoiceItemCount[reward], true, false);
+ SendNewItem(item, quest->RewChoiceItemCount[reward], true, false);
}
}
}
- if (pQuest->GetRewItemsCount() > 0)
+ if (quest->GetRewItemsCount() > 0)
{
- for (uint32 i = 0; i < pQuest->GetRewItemsCount(); ++i)
+ for (uint32 i = 0; i < quest->GetRewItemsCount(); ++i)
{
- if (uint32 itemId = pQuest->RewItemId[i])
+ if (uint32 itemId = quest->RewItemId[i])
{
ItemPosCountVec dest;
- if (CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, pQuest->RewItemCount[i]) == EQUIP_ERR_OK)
+ if (CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, quest->RewItemCount[i]) == EQUIP_ERR_OK)
{
Item* item = StoreNewItem(dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId));
- SendNewItem(item, pQuest->RewItemCount[i], true, false);
+ SendNewItem(item, quest->RewItemCount[i], true, false);
}
}
}
}
- RewardReputation(pQuest);
+ RewardReputation(quest);
uint16 log_slot = FindQuestSlot(quest_id);
if (log_slot < MAX_QUEST_LOG_SIZE)
@@ -14920,7 +14915,7 @@ void Player::RewardQuest(Quest const* pQuest, uint32 reward, Object* questGiver,
bool rewarded = (rewItr != m_RewardedQuests.end());
// Not give XP in case already completed once repeatable quest
- uint32 XP = rewarded ? 0 : uint32(pQuest->XPValue(this)*sWorld->getRate(RATE_XP_QUEST));
+ uint32 XP = rewarded ? 0 : uint32(quest->XPValue(this)*sWorld->getRate(RATE_XP_QUEST));
// handle SPELL_AURA_MOD_XP_QUEST_PCT auras
Unit::AuraEffectList const& ModXPPctAuras = GetAuraEffectsByType(SPELL_AURA_MOD_XP_QUEST_PCT);
@@ -14931,11 +14926,11 @@ void Player::RewardQuest(Quest const* pQuest, uint32 reward, Object* questGiver,
if (getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
GiveXP(XP, NULL);
else
- moneyRew = int32(pQuest->GetRewMoneyMaxLevel() * sWorld->getRate(RATE_DROP_MONEY));
+ moneyRew = int32(quest->GetRewMoneyMaxLevel() * sWorld->getRate(RATE_DROP_MONEY));
// Give player extra money if GetRewOrReqMoney > 0 and get ReqMoney if negative
- if (pQuest->GetRewOrReqMoney())
- moneyRew += pQuest->GetRewOrReqMoney();
+ if (quest->GetRewOrReqMoney())
+ moneyRew += quest->GetRewOrReqMoney();
if (moneyRew)
{
@@ -14946,44 +14941,44 @@ void Player::RewardQuest(Quest const* pQuest, uint32 reward, Object* questGiver,
}
// honor reward
- if (uint32 honor = pQuest->CalculateHonorGain(getLevel()))
+ if (uint32 honor = quest->CalculateHonorGain(getLevel()))
RewardHonor(NULL, 0, honor);
// title reward
- if (pQuest->GetCharTitleId())
+ if (quest->GetCharTitleId())
{
- if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(pQuest->GetCharTitleId()))
+ if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(quest->GetCharTitleId()))
SetTitle(titleEntry);
}
- if (pQuest->GetBonusTalents())
+ if (quest->GetBonusTalents())
{
- m_questRewardTalentCount+=pQuest->GetBonusTalents();
+ m_questRewardTalentCount+=quest->GetBonusTalents();
InitTalentForLevel();
}
- if (pQuest->GetRewArenaPoints())
- ModifyArenaPoints(pQuest->GetRewArenaPoints());
+ if (quest->GetRewArenaPoints())
+ ModifyArenaPoints(quest->GetRewArenaPoints());
// Send reward mail
- if (uint32 mail_template_id = pQuest->GetRewMailTemplateId())
+ if (uint32 mail_template_id = quest->GetRewMailTemplateId())
{
//- TODO: Poor design of mail system
SQLTransaction trans = CharacterDatabase.BeginTransaction();
- MailDraft(mail_template_id).SendMailTo(trans, this, questGiver, MAIL_CHECK_MASK_HAS_BODY, pQuest->GetRewMailDelaySecs());
+ MailDraft(mail_template_id).SendMailTo(trans, this, questGiver, MAIL_CHECK_MASK_HAS_BODY, quest->GetRewMailDelaySecs());
CharacterDatabase.CommitTransaction(trans);
}
- if (pQuest->IsDaily() || pQuest->IsDFQuest())
+ if (quest->IsDaily() || quest->IsDFQuest())
{
SetDailyQuestStatus(quest_id);
- if (pQuest->IsDaily())
+ if (quest->IsDaily())
{
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST, quest_id);
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY, quest_id);
}
}
- else if (pQuest->IsWeekly())
+ else if (quest->IsWeekly())
SetWeeklyQuestStatus(quest_id);
RemoveActiveQuest(quest_id);
@@ -14997,18 +14992,18 @@ void Player::RewardQuest(Quest const* pQuest, uint32 reward, Object* questGiver,
_SaveQuestStatus(trans);
if (announce)
- SendQuestReward(pQuest, XP, questGiver);
+ SendQuestReward(quest, XP, questGiver);
// cast spells after mark quest complete (some spells have quest completed state requirements in spell_area data)
- if (pQuest->GetRewSpellCast() > 0)
- CastSpell(this, pQuest->GetRewSpellCast(), true);
- else if (pQuest->GetRewSpell() > 0)
- CastSpell(this, pQuest->GetRewSpell(), true);
+ if (quest->GetRewSpellCast() > 0)
+ CastSpell(this, quest->GetRewSpellCast(), true);
+ else if (quest->GetRewSpell() > 0)
+ CastSpell(this, quest->GetRewSpell(), true);
- if (pQuest->GetZoneOrSort() > 0)
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE, pQuest->GetZoneOrSort());
+ if (quest->GetZoneOrSort() > 0)
+ GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE, quest->GetZoneOrSort());
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT);
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST, pQuest->GetQuestId());
+ GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST, quest->GetQuestId());
uint32 zone = 0;
uint32 area = 0;
@@ -15043,7 +15038,7 @@ void Player::RewardQuest(Quest const* pQuest, uint32 reward, Object* questGiver,
void Player::FailQuest(uint32 questId)
{
- if (Quest const* pQuest = sObjectMgr->GetQuestTemplate(questId))
+ if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
{
SetQuestStatus(questId, QUEST_STATUS_FAILED);
@@ -15055,7 +15050,7 @@ void Player::FailQuest(uint32 questId)
SetQuestSlotState(log_slot, QUEST_STATE_FAIL);
}
- if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_TIMED))
+ if (quest->HasFlag(QUEST_TRINITY_FLAGS_TIMED))
{
QuestStatusData& q_status = m_QuestStatus[questId];
@@ -15069,13 +15064,13 @@ void Player::FailQuest(uint32 questId)
// Destroy quest items on quest failure.
for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
- if (pQuest->ReqItemId[i] > 0 && pQuest->ReqItemCount[i] > 0)
+ if (quest->ReqItemId[i] > 0 && quest->ReqItemCount[i] > 0)
// Destroy items recieved on starting the quest.
- DestroyItemCount(pQuest->ReqItemId[i], pQuest->ReqItemCount[i], true, true);
+ DestroyItemCount(quest->ReqItemId[i], quest->ReqItemCount[i], true, true);
for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
- if (pQuest->ReqSourceId[i] > 0 && pQuest->ReqSourceCount[i] > 0)
+ if (quest->ReqSourceId[i] > 0 && quest->ReqSourceCount[i] > 0)
// Destroy items recieved during the quest.
- DestroyItemCount(pQuest->ReqSourceId[i], pQuest->ReqSourceCount[i], true, true);
+ DestroyItemCount(quest->ReqSourceId[i], quest->ReqSourceCount[i], true, true);
}
}
@@ -15458,12 +15453,12 @@ bool Player::SatisfyQuestWeek(Quest const* qInfo, bool /*msg*/)
return m_weeklyquests.find(qInfo->GetQuestId()) == m_weeklyquests.end();
}
-bool Player::GiveQuestSourceItem(Quest const* pQuest)
+bool Player::GiveQuestSourceItem(Quest const* quest)
{
- uint32 srcitem = pQuest->GetSrcItemId();
+ uint32 srcitem = quest->GetSrcItemId();
if (srcitem > 0)
{
- uint32 count = pQuest->GetSrcItemCount();
+ uint32 count = quest->GetSrcItemCount();
if (count <= 0)
count = 1;
@@ -15612,19 +15607,19 @@ uint16 Player::GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry)
return 0;
}
-void Player::AdjustQuestReqItemCount(Quest const* pQuest, QuestStatusData& questStatusData)
+void Player::AdjustQuestReqItemCount(Quest const* quest, QuestStatusData& questStatusData)
{
- if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_DELIVER))
+ if (quest->HasFlag(QUEST_TRINITY_FLAGS_DELIVER))
{
for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
{
- uint32 reqitemcount = pQuest->ReqItemCount[i];
+ uint32 reqitemcount = quest->ReqItemCount[i];
if (reqitemcount != 0)
{
- uint32 curitemcount = GetItemCount(pQuest->ReqItemId[i], true);
+ uint32 curitemcount = GetItemCount(quest->ReqItemId[i], true);
questStatusData.m_itemcount[i] = std::min(curitemcount, reqitemcount);
- m_QuestStatusSave[pQuest->GetQuestId()] = true;
+ m_QuestStatusSave[quest->GetQuestId()] = true;
}
}
}
@@ -16167,9 +16162,9 @@ void Player::SendQuestComplete(uint32 quest_id)
}
}
-void Player::SendQuestReward(Quest const* pQuest, uint32 XP, Object* questGiver)
+void Player::SendQuestReward(Quest const* quest, uint32 XP, Object* questGiver)
{
- uint32 questid = pQuest->GetQuestId();
+ uint32 questid = quest->GetQuestId();
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_QUEST_COMPLETE quest = %u", questid);
sGameEventMgr->HandleQuestComplete(questid);
WorldPacket data(SMSG_QUESTGIVER_QUEST_COMPLETE, (4+4+4+4+4));
@@ -16178,21 +16173,21 @@ void Player::SendQuestReward(Quest const* pQuest, uint32 XP, Object* questGiver)
if (getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
data << uint32(XP);
- data << uint32(pQuest->GetRewOrReqMoney());
+ data << uint32(quest->GetRewOrReqMoney());
}
else
{
data << uint32(0);
- data << uint32(pQuest->GetRewOrReqMoney() + int32(pQuest->GetRewMoneyMaxLevel() * sWorld->getRate(RATE_DROP_MONEY)));
+ data << uint32(quest->GetRewOrReqMoney() + int32(quest->GetRewMoneyMaxLevel() * sWorld->getRate(RATE_DROP_MONEY)));
}
- data << 10 * Trinity::Honor::hk_honor_at_level(getLevel(), pQuest->GetRewHonorMultiplier());
- data << uint32(pQuest->GetBonusTalents()); // bonus talents
- data << uint32(pQuest->GetRewArenaPoints());
+ data << 10 * Trinity::Honor::hk_honor_at_level(getLevel(), quest->GetRewHonorMultiplier());
+ data << uint32(quest->GetBonusTalents()); // bonus talents
+ data << uint32(quest->GetRewArenaPoints());
GetSession()->SendPacket(&data);
- if (pQuest->GetQuestCompleteScript() != 0)
- GetMap()->ScriptsStart(sQuestEndScripts, pQuest->GetQuestCompleteScript(), questGiver, this);
+ if (quest->GetQuestCompleteScript() != 0)
+ GetMap()->ScriptsStart(sQuestEndScripts, quest->GetQuestCompleteScript(), questGiver, this);
}
void Player::SendQuestFailed(uint32 questId, InventoryResult reason)
@@ -16226,19 +16221,19 @@ void Player::SendCanTakeQuestResponse(uint32 msg)
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_QUEST_INVALID");
}
-void Player::SendQuestConfirmAccept(const Quest* pQuest, Player* pReceiver)
+void Player::SendQuestConfirmAccept(const Quest* quest, Player* pReceiver)
{
if (pReceiver)
{
- std::string strTitle = pQuest->GetTitle();
+ std::string strTitle = quest->GetTitle();
int loc_idx = pReceiver->GetSession()->GetSessionDbLocaleIndex();
if (loc_idx >= 0)
- if (const QuestLocale* pLocale = sObjectMgr->GetQuestLocale(pQuest->GetQuestId()))
+ if (const QuestLocale* pLocale = sObjectMgr->GetQuestLocale(quest->GetQuestId()))
ObjectMgr::GetLocaleString(pLocale->Title, loc_idx, strTitle);
WorldPacket data(SMSG_QUEST_CONFIRM_ACCEPT, (4 + strTitle.size() + 8));
- data << uint32(pQuest->GetQuestId());
+ data << uint32(quest->GetQuestId());
data << strTitle;
data << uint64(GetGUID());
pReceiver->GetSession()->SendPacket(&data);
@@ -16259,50 +16254,50 @@ void Player::SendPushToPartyResponse(Player* player, uint32 msg)
}
}
-void Player::SendQuestUpdateAddItem(Quest const* /*pQuest*/, uint32 /*item_idx*/, uint16 /*count*/)
+void Player::SendQuestUpdateAddItem(Quest const* /*quest*/, uint32 /*item_idx*/, uint16 /*count*/)
{
WorldPacket data(SMSG_QUESTUPDATE_ADD_ITEM, 0);
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTUPDATE_ADD_ITEM");
- //data << pQuest->ReqItemId[item_idx];
+ //data << quest->ReqItemId[item_idx];
//data << count;
GetSession()->SendPacket(&data);
}
-void Player::SendQuestUpdateAddCreatureOrGo(Quest const* pQuest, uint64 guid, uint32 creatureOrGO_idx, uint16 old_count, uint16 add_count)
+void Player::SendQuestUpdateAddCreatureOrGo(Quest const* quest, uint64 guid, uint32 creatureOrGO_idx, uint16 old_count, uint16 add_count)
{
ASSERT(old_count + add_count < 65536 && "mob/GO count store in 16 bits 2^16 = 65536 (0..65536)");
- int32 entry = pQuest->ReqCreatureOrGOId[ creatureOrGO_idx ];
+ int32 entry = quest->ReqCreatureOrGOId[ creatureOrGO_idx ];
if (entry < 0)
// client expected gameobject template id in form (id|0x80000000)
entry = (-entry) | 0x80000000;
WorldPacket data(SMSG_QUESTUPDATE_ADD_KILL, (4*4+8));
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTUPDATE_ADD_KILL");
- data << uint32(pQuest->GetQuestId());
+ data << uint32(quest->GetQuestId());
data << uint32(entry);
data << uint32(old_count + add_count);
- data << uint32(pQuest->ReqCreatureOrGOCount[ creatureOrGO_idx ]);
+ data << uint32(quest->ReqCreatureOrGOCount[ creatureOrGO_idx ]);
data << uint64(guid);
GetSession()->SendPacket(&data);
- uint16 log_slot = FindQuestSlot(pQuest->GetQuestId());
+ uint16 log_slot = FindQuestSlot(quest->GetQuestId());
if (log_slot < MAX_QUEST_LOG_SIZE)
SetQuestSlotCounter(log_slot, creatureOrGO_idx, GetQuestSlotCounter(log_slot, creatureOrGO_idx)+add_count);
}
-void Player::SendQuestUpdateAddPlayer(Quest const* pQuest, uint16 old_count, uint16 add_count)
+void Player::SendQuestUpdateAddPlayer(Quest const* quest, uint16 old_count, uint16 add_count)
{
ASSERT(old_count + add_count < 65536 && "player count store in 16 bits");
WorldPacket data(SMSG_QUESTUPDATE_ADD_PVP_KILL, (3*4));
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTUPDATE_ADD_PVP_KILL");
- data << uint32(pQuest->GetQuestId());
+ data << uint32(quest->GetQuestId());
data << uint32(old_count + add_count);
- data << uint32(pQuest->GetPlayersSlain());
+ data << uint32(quest->GetPlayersSlain());
GetSession()->SendPacket(&data);
- uint16 log_slot = FindQuestSlot(pQuest->GetQuestId());
+ uint16 log_slot = FindQuestSlot(quest->GetQuestId());
if (log_slot < MAX_QUEST_LOG_SIZE)
SetQuestSlotCounter(log_slot, QUEST_PVP_KILL_SLOT, GetQuestSlotCounter(log_slot, QUEST_PVP_KILL_SLOT) + add_count);
}
@@ -16799,7 +16794,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
RelocateToHomebind();
}
- // fix crash (because of if (Map* map = _FindMap(instanceId)) in MapInstanced::CreateInstance)
+ // fix crash (because of if (Map* map = _FindMap(instanceId)) in Mainstanced::CreateInstance)
if (instanceId)
if (InstanceSave* save = GetInstanceSave(mapId, mapEntry->IsRaid()))
if (save->GetInstanceId() != instanceId)
@@ -17664,8 +17659,8 @@ void Player::_LoadQuestStatus(PreparedQueryResult result)
uint32 quest_id = fields[0].GetUInt32();
// used to be new, no delete?
- Quest const* pQuest = sObjectMgr->GetQuestTemplate(quest_id);
- if (pQuest)
+ Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
+ if (quest)
{
// find or create
QuestStatusData& questStatusData = m_QuestStatus[quest_id];
@@ -17683,7 +17678,7 @@ void Player::_LoadQuestStatus(PreparedQueryResult result)
time_t quest_time = time_t(fields[3].GetUInt32());
- if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_TIMED) && !GetQuestRewardStatus(quest_id))
+ if (quest->HasFlag(QUEST_TRINITY_FLAGS_TIMED) && !GetQuestRewardStatus(quest_id))
{
AddTimedQuest(quest_id);
@@ -17748,21 +17743,21 @@ void Player::_LoadQuestStatusRewarded(PreparedQueryResult result)
uint32 quest_id = fields[0].GetUInt32();
// used to be new, no delete?
- Quest const* pQuest = sObjectMgr->GetQuestTemplate(quest_id);
- if (pQuest)
+ Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
+ if (quest)
{
// learn rewarded spell if unknown
- learnQuestRewardedSpells(pQuest);
+ learnQuestRewardedSpells(quest);
// set rewarded title if any
- if (pQuest->GetCharTitleId())
+ if (quest->GetCharTitleId())
{
- if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(pQuest->GetCharTitleId()))
+ if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(quest->GetCharTitleId()))
SetTitle(titleEntry);
}
- if (pQuest->GetBonusTalents())
- m_questRewardTalentCount += pQuest->GetBonusTalents();
+ if (quest->GetBonusTalents())
+ m_questRewardTalentCount += quest->GetBonusTalents();
}
m_RewardedQuests.insert(quest_id);
@@ -17808,8 +17803,8 @@ void Player::_LoadDailyQuestStatus(PreparedQueryResult result)
// save _any_ from daily quest times (it must be after last reset anyway)
m_lastDailyQuestTime = (time_t)fields[1].GetUInt64();
- Quest const* pQuest = sObjectMgr->GetQuestTemplate(quest_id);
- if (!pQuest)
+ Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
+ if (!quest)
continue;
SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx, quest_id);
@@ -17832,8 +17827,8 @@ void Player::_LoadWeeklyQuestStatus(PreparedQueryResult result)
do
{
uint32 quest_id = (*result)[0].GetUInt32();
- Quest const* pQuest = sObjectMgr->GetQuestTemplate(quest_id);
- if (!pQuest)
+ Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
+ if (!quest)
continue;
m_weeklyquests.insert(quest_id);
@@ -18481,7 +18476,6 @@ void Player::SaveToDB()
// save pet (hunter pet level and experience and all type pets health/mana).
if (Pet* pet = GetPet())
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
-
}
// fast save function for item/money cheating preventing - save only inventory and money state
@@ -19035,6 +19029,7 @@ void Player::Customize(uint64 guid, uint8 gender, uint8 skin, uint8 face, uint8
player_bytes2 |= facialHair;
CharacterDatabase.PExecute("UPDATE characters SET gender = '%u', playerBytes = '%u', playerBytes2 = '%u' WHERE guid = '%u'", gender, skin | (face << 8) | (hairStyle << 16) | (hairColor << 24), player_bytes2, GUID_LOPART(guid));
+ sWorld->ReloadSingleCharacterNameData(GUID_LOPART(guid));
}
void Player::SendAttackSwingDeadTarget()
@@ -19544,7 +19539,6 @@ void Player::VehicleSpellInitialize()
if (!veh)
return;
-
uint8 cooldownCount = veh->m_CreatureSpellCooldowns.size() + veh->m_CreatureCategoryCooldowns.size();
WorldPacket data(SMSG_PET_SPELLS, 8 + 2 + 4 + 4 + 4 * 10 + 1 + 1 + cooldownCount * (4 + 2 + 4 + 4));
@@ -19880,7 +19874,6 @@ void Player::RemovePetitionsAndSigns(uint64 guid, uint32 type)
Player* owner = ObjectAccessor::FindPlayer(ownerguid);
if (owner)
owner->GetSession()->SendPetitionQueryOpcode(petitionguid);
-
} while (result->NextRow());
if (type == 10)
@@ -21517,7 +21510,6 @@ void Player::SendInitialPacketsBeforeAddToMap()
// SMSG_PET_GUIDS
// SMSG_UPDATE_WORLD_STATE
// SMSG_POWER_UPDATE
-
}
void Player::SendInitialPacketsAfterAddToMap()
@@ -21891,7 +21883,6 @@ void Player::SetDailyQuestStatus(uint32 quest_id)
break;
}
}
-
} else
{
m_DFQuests.insert(quest_id);
@@ -24310,7 +24301,6 @@ void Player::UpdateSpecCount(uint8 count)
for (ActionButtonList::iterator itr = m_actionButtons.begin(); itr != m_actionButtons.end(); ++itr)
trans->PAppend("INSERT INTO character_action (guid, button, action, type, spec) VALUES ('%u', '%u', '%u', '%u', '%u')",
GetGUIDLow(), uint32(itr->first), uint32(itr->second.GetAction()), uint32(itr->second.GetType()), 1);
-
}
// Delete spec data for removed spec.
else if (count < curCount)
@@ -24775,4 +24765,4 @@ bool Player::IsInWhisperWhiteList(uint64 guid)
return true;
}
return false;
-}
+} \ No newline at end of file
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index f4d1b30b97a..862b271c464 100755
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -1382,23 +1382,23 @@ class Player : public Unit, public GridObject<Player>
/*** QUEST SYSTEM ***/
/*********************************************************/
- int32 GetQuestLevel(Quest const* pQuest) const { return pQuest && (pQuest->GetQuestLevel() > 0) ? pQuest->GetQuestLevel() : getLevel(); }
+ int32 GetQuestLevel(Quest const* quest) const { return quest && (quest->GetQuestLevel() > 0) ? quest->GetQuestLevel() : getLevel(); }
void PrepareQuestMenu(uint64 guid);
void SendPreparedQuest(uint64 guid);
bool IsActiveQuest(uint32 quest_id) const;
- Quest const* GetNextQuest(uint64 guid, Quest const* pQuest);
- bool CanSeeStartQuest(Quest const* pQuest);
- bool CanTakeQuest(Quest const* pQuest, bool msg);
- bool CanAddQuest(Quest const* pQuest, bool msg);
+ Quest const* GetNextQuest(uint64 guid, Quest const* quest);
+ bool CanSeeStartQuest(Quest const* quest);
+ bool CanTakeQuest(Quest const* quest, bool msg);
+ bool CanAddQuest(Quest const* quest, bool msg);
bool CanCompleteQuest(uint32 quest_id);
- bool CanCompleteRepeatableQuest(Quest const* pQuest);
- bool CanRewardQuest(Quest const* pQuest, bool msg);
- bool CanRewardQuest(Quest const* pQuest, uint32 reward, bool msg);
- void AddQuest(Quest const* pQuest, Object* questGiver);
+ bool CanCompleteRepeatableQuest(Quest const* quest);
+ bool CanRewardQuest(Quest const* quest, bool msg);
+ bool CanRewardQuest(Quest const* quest, uint32 reward, bool msg);
+ void AddQuest(Quest const* quest, Object* questGiver);
void CompleteQuest(uint32 quest_id);
void IncompleteQuest(uint32 quest_id);
- void RewardQuest(Quest const* pQuest, uint32 reward, Object* questGiver, bool announce = true);
+ void RewardQuest(Quest const* quest, uint32 reward, Object* questGiver, bool announce = true);
void FailQuest(uint32 quest_id);
bool SatisfyQuestSkillOrClass(Quest const* qInfo, bool msg);
bool SatisfyQuestLevel(Quest const* qInfo, bool msg);
@@ -1414,7 +1414,7 @@ class Player : public Unit, public GridObject<Player>
bool SatisfyQuestPrevChain(Quest const* qInfo, bool msg);
bool SatisfyQuestDay(Quest const* qInfo, bool msg);
bool SatisfyQuestWeek(Quest const* qInfo, bool msg);
- bool GiveQuestSourceItem(Quest const* pQuest);
+ bool GiveQuestSourceItem(Quest const* quest);
bool TakeQuestSourceItem(uint32 questId, bool msg);
bool GetQuestRewardStatus(uint32 quest_id) const;
QuestStatus GetQuestStatus(uint32 quest_id) const;
@@ -1480,15 +1480,15 @@ class Player : public Unit, public GridObject<Player>
bool CanShareQuest(uint32 quest_id) const;
void SendQuestComplete(uint32 quest_id);
- void SendQuestReward(Quest const* pQuest, uint32 XP, Object* questGiver);
+ void SendQuestReward(Quest const* quest, uint32 XP, Object* questGiver);
void SendQuestFailed(uint32 questId, InventoryResult reason = EQUIP_ERR_OK);
void SendQuestTimerFailed(uint32 quest_id);
void SendCanTakeQuestResponse(uint32 msg);
- void SendQuestConfirmAccept(Quest const* pQuest, Player* pReceiver);
+ void SendQuestConfirmAccept(Quest const* quest, Player* pReceiver);
void SendPushToPartyResponse(Player* player, uint32 msg);
- void SendQuestUpdateAddItem(Quest const* pQuest, uint32 item_idx, uint16 count);
- void SendQuestUpdateAddCreatureOrGo(Quest const* pQuest, uint64 guid, uint32 creatureOrGO_idx, uint16 old_count, uint16 add_count);
- void SendQuestUpdateAddPlayer(Quest const* pQuest, uint16 old_count, uint16 add_count);
+ void SendQuestUpdateAddItem(Quest const* quest, uint32 item_idx, uint16 count);
+ void SendQuestUpdateAddCreatureOrGo(Quest const* quest, uint64 guid, uint32 creatureOrGO_idx, uint16 old_count, uint16 add_count);
+ void SendQuestUpdateAddPlayer(Quest const* quest, uint16 old_count, uint16 add_count);
uint64 GetDivider() { return m_divider; }
void SetDivider(uint64 guid) { m_divider = guid; }
@@ -2032,7 +2032,7 @@ class Player : public Unit, public GridObject<Player>
ReputationMgr const& GetReputationMgr() const { return m_reputationMgr; }
ReputationRank GetReputationRank(uint32 faction_id) const;
void RewardReputation(Unit* pVictim, float rate);
- void RewardReputation(Quest const* pQuest);
+ void RewardReputation(Quest const* quest);
void UpdateSkillsForLevel();
void UpdateSkillsToMaxSkillsForLevel(); // for .levelup
@@ -2756,7 +2756,7 @@ class Player : public Unit, public GridObject<Player>
void AddKnownCurrency(uint32 itemId);
int32 CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, int32 faction, bool for_quest, bool noQuestBonus = false);
- void AdjustQuestReqItemCount(Quest const* pQuest, QuestStatusData& questStatusData);
+ void AdjustQuestReqItemCount(Quest const* quest, QuestStatusData& questStatusData);
bool IsCanDelayTeleport() const { return m_bCanDelayTeleport; }
void SetCanDelayTeleport(bool setting) { m_bCanDelayTeleport = setting; }
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index eab1a9aae48..5ba470e13b1 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -3043,8 +3043,8 @@ bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skip
// We don't do loop here to explicitly show that melee spell is excluded.
// Maybe later some special spells will be excluded too.
- // if checkInstant then instant spells shouldn't count as being casted
- if (!skipInstant && m_currentSpells[CURRENT_GENERIC_SPELL] && !m_currentSpells[CURRENT_GENERIC_SPELL]->CalcCastTime())
+ // if skipInstant then instant spells shouldn't count as being casted
+ if (skipInstant && m_currentSpells[CURRENT_GENERIC_SPELL] && !m_currentSpells[CURRENT_GENERIC_SPELL]->CalcCastTime())
return false;
// generic spells are casted when they are not finished and not delayed
@@ -5038,6 +5038,7 @@ bool Unit::HandleSpellCritChanceAuraProc(Unit* victim, uint32 /*damage*/, AuraEf
return true;
}
+//victim may be NULL
bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggeredByAura, SpellInfo const* procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown)
{
SpellInfo const* dummySpell = triggeredByAura->GetSpellInfo();
@@ -5706,6 +5707,8 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
// Glyph of Polymorph
case 56375:
{
+ if(!target)
+ return false;
target->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE, 0, target->GetAura(32409)); // SW:D shall not be removed.
target->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE_PERCENT);
target->RemoveAurasByType(SPELL_AURA_PERIODIC_LEECH);
@@ -5763,6 +5766,8 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
// Blessing of Ancient Kings (Val'anyr, Hammer of Ancient Kings)
case 64411:
{
+ if(!victim)
+ return false;
basepoints0 = int32(CalculatePctN(damage, 15));
if (AuraEffect* aurEff = victim->GetAuraEffect(64413, 0, GetGUID()))
{
@@ -6062,6 +6067,9 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
// Divine Aegis
if (dummySpell->SpellIconID == 2820)
{
+ if(!target)
+ return false;
+
// Multiple effects stack, so let's try to find this aura.
int32 bonus = 0;
if (AuraEffect const* aurEff = target->GetAuraEffect(47753, 0))
@@ -6229,6 +6237,9 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
// Glyph of Shred
case 54815:
{
+ if(!target)
+ return false;
+
// try to find spell Rip on the target
if (AuraEffect const* AurEff = target->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x00800000, 0x0, 0x0, GetGUID()))
{
@@ -6522,6 +6533,8 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
// Explosive Shot
if (procSpell->SpellFamilyFlags[2] & 0x200)
{
+ if(!victim)
+ return false;
if (AuraEffect const* pEff = victim->GetAuraEffect(SPELL_AURA_PERIODIC_DUMMY, SPELLFAMILY_HUNTER, 0x0, 0x80000000, 0x0, GetGUID()))
basepoints0 = pEff->GetSpellInfo()->CalcPowerCost(this, SpellSchoolMask(pEff->GetSpellInfo()->SchoolMask)) * 4/10/3;
}
@@ -7218,6 +7231,8 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
// Item - Shaman T10 Elemental 4P Bonus
case 70817:
{
+ if(!target)
+ return false;
// try to find spell Flame Shock on the target
if (AuraEffect const* aurEff = target->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_SHAMAN, 0x10000000, 0x0, 0x0, GetGUID()))
{
@@ -14149,13 +14164,13 @@ uint32 createProcExtendMask(SpellNonMeleeDamage* damageInfo, SpellMissInfo missC
return procEx;
}
-void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellInfo const* procSpell, uint32 damage, SpellInfo const* procAura)
+void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellInfo const* procSpell, uint32 damage, SpellInfo const* procAura)
{
// Player is loaded now - do not allow passive spell casts to proc
if (GetTypeId() == TYPEID_PLAYER && ToPlayer()->GetSession()->PlayerLoading())
return;
// For melee/ranged based attack need update skills and set some Aura states if victim present
- if (procFlag & MELEE_BASED_TRIGGER_MASK && pTarget)
+ if (procFlag & MELEE_BASED_TRIGGER_MASK && target)
{
// Update skills here for players
if (GetTypeId() == TYPEID_PLAYER)
@@ -14163,12 +14178,12 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* pTarget, uint32 procFlag,
// On melee based hit/miss/resist need update skill (for victim and attacker)
if (procExtra & (PROC_EX_NORMAL_HIT|PROC_EX_MISS|PROC_EX_RESIST))
{
- if (pTarget->GetTypeId() != TYPEID_PLAYER && pTarget->GetCreatureType() != CREATURE_TYPE_CRITTER)
- ToPlayer()->UpdateCombatSkills(pTarget, attType, isVictim);
+ if (target->GetTypeId() != TYPEID_PLAYER && target->GetCreatureType() != CREATURE_TYPE_CRITTER)
+ ToPlayer()->UpdateCombatSkills(target, attType, isVictim);
}
// Update defence if player is victim and parry/dodge/block
else if (isVictim && procExtra & (PROC_EX_DODGE|PROC_EX_PARRY|PROC_EX_BLOCK))
- ToPlayer()->UpdateCombatSkills(pTarget, attType, true);
+ ToPlayer()->UpdateCombatSkills(target, attType, true);
}
// If exist crit/parry/dodge/block need update aura state (for victim and attacker)
if (procExtra & (PROC_EX_CRITICAL_HIT|PROC_EX_PARRY|PROC_EX_DODGE|PROC_EX_BLOCK))
@@ -14213,7 +14228,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* pTarget, uint32 procFlag,
// Overpower on victim dodge
if (procExtra & PROC_EX_DODGE && GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR)
{
- ToPlayer()->AddComboPoints(pTarget, 1);
+ ToPlayer()->AddComboPoints(target, 1);
StartReactiveTimer(REACTIVE_OVERPOWER);
}
}
@@ -14233,7 +14248,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* pTarget, uint32 procFlag,
if (isVictim)
procExtra &= ~PROC_EX_INTERNAL_REQ_FAMILY;
SpellInfo const* spellProto = itr->second->GetBase()->GetSpellInfo();
- if (!IsTriggeredAtSpellProcEvent(pTarget, triggerData.aura, procSpell, procFlag, procExtra, attType, isVictim, active, triggerData.spellProcEvent))
+ if (!IsTriggeredAtSpellProcEvent(target, triggerData.aura, procSpell, procFlag, procExtra, attType, isVictim, active, triggerData.spellProcEvent))
continue;
// Triggered spells not triggering additional spells
@@ -14293,7 +14308,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* pTarget, uint32 procFlag,
// This bool is needed till separate aura effect procs are still here
bool handled = false;
- if (HandleAuraProc(pTarget, damage, i->aura, procSpell, procFlag, procExtra, cooldown, &handled))
+ if (HandleAuraProc(target, damage, i->aura, procSpell, procFlag, procExtra, cooldown, &handled))
{
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), Id);
takeCharges = true;
@@ -14314,15 +14329,15 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* pTarget, uint32 procFlag,
{
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
// Don`t drop charge or add cooldown for not started trigger
- if (HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
+ if (HandleProcTriggerSpell(target, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
takeCharges = true;
break;
}
case SPELL_AURA_PROC_TRIGGER_DAMAGE:
{
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", triggeredByAura->GetAmount(), spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
- SpellNonMeleeDamage damageInfo(this, pTarget, spellInfo->Id, spellInfo->SchoolMask);
- uint32 damage = SpellDamageBonus(pTarget, spellInfo, triggeredByAura->GetAmount(), SPELL_DIRECT_DAMAGE);
+ SpellNonMeleeDamage damageInfo(this, target, spellInfo->Id, spellInfo->SchoolMask);
+ uint32 damage = SpellDamageBonus(target, spellInfo, triggeredByAura->GetAmount(), SPELL_DIRECT_DAMAGE);
CalculateSpellDamageTaken(&damageInfo, damage, spellInfo);
DealDamageMods(damageInfo.target, damageInfo.damage, &damageInfo.absorb);
SendSpellNonMeleeDamageLog(&damageInfo);
@@ -14334,31 +14349,31 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* pTarget, uint32 procFlag,
case SPELL_AURA_DUMMY:
{
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
- if (HandleDummyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
+ if (HandleDummyAuraProc(target, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
takeCharges = true;
break;
}
case SPELL_AURA_OBS_MOD_POWER:
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
- if (HandleObsModEnergyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
+ if (HandleObsModEnergyAuraProc(target, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
takeCharges = true;
break;
case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN:
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
- if (HandleModDamagePctTakenAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
+ if (HandleModDamagePctTakenAuraProc(target, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
takeCharges = true;
break;
case SPELL_AURA_MOD_MELEE_HASTE:
{
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
- if (HandleHasteAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
+ if (HandleHasteAuraProc(target, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
takeCharges = true;
break;
}
case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
{
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
- if (HandleOverrideClassScriptAuraProc(pTarget, damage, triggeredByAura, procSpell, cooldown))
+ if (HandleOverrideClassScriptAuraProc(target, damage, triggeredByAura, procSpell, cooldown))
takeCharges = true;
break;
}
@@ -14384,7 +14399,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* pTarget, uint32 procFlag,
{
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
- if (HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
+ if (HandleProcTriggerSpell(target, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
takeCharges = true;
break;
}
@@ -14418,12 +14433,12 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* pTarget, uint32 procFlag,
break;
case SPELL_AURA_MOD_DAMAGE_FROM_CASTER:
// Compare casters
- if (triggeredByAura->GetCasterGUID() == pTarget->GetGUID())
+ if (triggeredByAura->GetCasterGUID() == target->GetGUID())
takeCharges = true;
break;
case SPELL_AURA_MOD_SPELL_CRIT_CHANCE:
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell id %u (triggered by %s spell crit chance aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
- if (procSpell && HandleSpellCritChanceAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
+ if (procSpell && HandleSpellCritChanceAuraProc(target, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
takeCharges = true;
break;
// CC Auras which use their amount amount to drop
@@ -15867,8 +15882,8 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au
return false;
// Set charmed
- Map* pMap = GetMap();
- if (!IsVehicle() || (IsVehicle() && pMap && !pMap->IsBattleground()))
+ Map* map = GetMap();
+ if (!IsVehicle() || (IsVehicle() && map && !map->IsBattleground()))
setFaction(charmer->getFaction());
charmer->SetCharm(this, true);
@@ -15973,8 +15988,8 @@ void Unit::RemoveCharmedBy(Unit* charmer)
CombatStop(); // TODO: CombatStop(true) may cause crash (interrupt spells)
getHostileRefManager().deleteReferences();
DeleteThreatList();
- Map* pMap = GetMap();
- if (!IsVehicle() || (IsVehicle() && pMap && !pMap->IsBattleground()))
+ Map* map = GetMap();
+ if (!IsVehicle() || (IsVehicle() && map && !map->IsBattleground()))
RestoreFaction();
GetMotionMaster()->InitDefault();
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index 269df57301c..087a8a76324 100755
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -1443,7 +1443,7 @@ class Unit : public WorldObject
int32 DealHeal(Unit* pVictim, uint32 addhealth);
void ProcDamageAndSpell(Unit* pVictim, uint32 procAttacker, uint32 procVictim, uint32 procEx, uint32 amount, WeaponAttackType attType = BASE_ATTACK, SpellInfo const* procSpell = NULL, SpellInfo const* procAura = NULL);
- void ProcDamageAndSpellFor(bool isVictim, Unit* pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellInfo const* procSpell, uint32 damage, SpellInfo const* procAura = NULL);
+ void ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellInfo const* procSpell, uint32 damage, SpellInfo const* procAura = NULL);
void GetProcAurasTriggeredOnEvent(std::list<AuraApplication*>& aurasTriggeringProc, std::list<AuraApplication*>* procAuras, ProcEventInfo eventInfo);
void TriggerAurasProcOnEvent(CalcDamageInfo& damageInfo);
diff --git a/src/server/game/Globals/ObjectAccessor.cpp b/src/server/game/Globals/ObjectAccessor.cpp
index 77296b73f81..c351efb334f 100755
--- a/src/server/game/Globals/ObjectAccessor.cpp
+++ b/src/server/game/Globals/ObjectAccessor.cpp
@@ -396,4 +396,4 @@ template Pet* ObjectAccessor::GetObjectInWorld<Pet>(uint32 mapid, float x, float
template Creature* ObjectAccessor::GetObjectInWorld<Creature>(uint32 mapid, float x, float y, uint64 guid, Creature* /*fake*/);
template Corpse* ObjectAccessor::GetObjectInWorld<Corpse>(uint32 mapid, float x, float y, uint64 guid, Corpse* /*fake*/);
template GameObject* ObjectAccessor::GetObjectInWorld<GameObject>(uint32 mapid, float x, float y, uint64 guid, GameObject* /*fake*/);
-template DynamicObject* ObjectAccessor::GetObjectInWorld<DynamicObject>(uint32 mapid, float x, float y, uint64 guid, DynamicObject* /*fake*/);
+template DynamicObject* ObjectAccessor::GetObjectInWorld<DynamicObject>(uint32 mapid, float x, float y, uint64 guid, DynamicObject* /*fake*/); \ No newline at end of file
diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.h b/src/server/game/Grids/Notifiers/GridNotifiers.h
index 0ea30cabff7..a5bce96f653 100755
--- a/src/server/game/Grids/Notifiers/GridNotifiers.h
+++ b/src/server/game/Grids/Notifiers/GridNotifiers.h
@@ -1025,11 +1025,12 @@ namespace Trinity
return false;
if (m_force)
+ {
if (!me->IsValidAttackTarget(u))
return false;
- else
- if (!me->canStartAttack(u, false))
- return false;
+ }
+ else if (!me->canStartAttack(u, false))
+ return false;
m_range = me->GetDistance(u); // use found unit range as new range limit for next check
return true;
@@ -1196,9 +1197,9 @@ namespace Trinity
{
public:
AllGameObjectsWithEntryInRange(const WorldObject* pObject, uint32 uiEntry, float fMaxRange) : m_pObject(pObject), m_uiEntry(uiEntry), m_fRange(fMaxRange) {}
- bool operator() (GameObject* pGo)
+ bool operator() (GameObject* go)
{
- if (pGo->GetEntry() == m_uiEntry && m_pObject->IsWithinDist(pGo, m_fRange, false))
+ if (go->GetEntry() == m_uiEntry && m_pObject->IsWithinDist(go, m_fRange, false))
return true;
return false;
@@ -1265,9 +1266,9 @@ namespace Trinity
{
public:
AllWorldObjectsInRange(const WorldObject* pObject, float fMaxRange) : m_pObject(pObject), m_fRange(fMaxRange) {}
- bool operator() (WorldObject* pGo)
+ bool operator() (WorldObject* go)
{
- return m_pObject->IsWithinDist(pGo, m_fRange, false);
+ return m_pObject->IsWithinDist(go, m_fRange, false);
}
private:
const WorldObject* m_pObject;
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index 44d7f62305f..50e820147f0 100755
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -31,7 +31,7 @@
#include "BattlegroundMgr.h"
#include "MapManager.h"
#include "InstanceSaveMgr.h"
-#include "MapInstanced.h"
+#include "Mapinstanced.h"
#include "Util.h"
#include "LFGMgr.h"
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp
index ca946b4a2c0..b25efa89171 100755
--- a/src/server/game/Instances/InstanceSaveMgr.cpp
+++ b/src/server/game/Instances/InstanceSaveMgr.cpp
@@ -511,7 +511,7 @@ void InstanceSaveManager::_ResetSave(InstanceSaveHashMap::iterator &itr)
void InstanceSaveManager::_ResetInstance(uint32 mapid, uint32 instanceId)
{
sLog->outDebug(LOG_FILTER_MAPS, "InstanceSaveMgr::_ResetInstance %u, %u", mapid, instanceId);
- Map* map = (MapInstanced*)sMapMgr->CreateBaseMap(mapid);
+ Map* map = (Mainstanced*)sMapMgr->CreateBaseMap(mapid);
if (!map->Instanceable())
return;
@@ -521,7 +521,7 @@ void InstanceSaveManager::_ResetInstance(uint32 mapid, uint32 instanceId)
DeleteInstanceFromDB(instanceId); // even if save not loaded
- Map* iMap = ((MapInstanced*)map)->FindMap(instanceId);
+ Map* iMap = ((Mainstanced*)map)->FindMap(instanceId);
if (iMap && iMap->IsDungeon())
((InstanceMap*)iMap)->Reset(INSTANCE_RESET_RESPAWN_DELAY);
@@ -584,8 +584,8 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b
// note: this isn't fast but it's meant to be executed very rarely
Map const* map = sMapMgr->CreateBaseMap(mapid); // _not_ include difficulty
- MapInstanced::InstancedMaps &instMaps = ((MapInstanced*)map)->GetInstancedMaps();
- MapInstanced::InstancedMaps::iterator mitr;
+ Mainstanced::InstancedMaps &instMaps = ((Mainstanced*)map)->GetInstancedMaps();
+ Mainstanced::InstancedMaps::iterator mitr;
uint32 timeLeft;
for (mitr = instMaps.begin(); mitr != instMaps.end(); ++mitr)
@@ -626,4 +626,4 @@ uint32 InstanceSaveManager::GetNumBoundGroupsTotal()
ret += itr->second->GetGroupCount();
return ret;
-}
+} \ No newline at end of file
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp
index b2c504dfb9f..b9b9ed281fa 100755
--- a/src/server/game/Instances/InstanceScript.cpp
+++ b/src/server/game/Instances/InstanceScript.cpp
@@ -253,35 +253,35 @@ void InstanceScript::DoUseDoorOrButton(uint64 uiGuid, uint32 uiWithRestoreTime,
if (!uiGuid)
return;
- GameObject* pGo = instance->GetGameObject(uiGuid);
+ GameObject* go = instance->GetGameObject(uiGuid);
- if (pGo)
+ if (go)
{
- if (pGo->GetGoType() == GAMEOBJECT_TYPE_DOOR || pGo->GetGoType() == GAMEOBJECT_TYPE_BUTTON)
+ if (go->GetGoType() == GAMEOBJECT_TYPE_DOOR || go->GetGoType() == GAMEOBJECT_TYPE_BUTTON)
{
- if (pGo->getLootState() == GO_READY)
- pGo->UseDoorOrButton(uiWithRestoreTime, bUseAlternativeState);
- else if (pGo->getLootState() == GO_ACTIVATED)
- pGo->ResetDoorOrButton();
+ if (go->getLootState() == GO_READY)
+ go->UseDoorOrButton(uiWithRestoreTime, bUseAlternativeState);
+ else if (go->getLootState() == GO_ACTIVATED)
+ go->ResetDoorOrButton();
}
else
- sLog->outError("SD2: Script call DoUseDoorOrButton, but gameobject entry %u is type %u.", pGo->GetEntry(), pGo->GetGoType());
+ sLog->outError("SD2: Script call DoUseDoorOrButton, but gameobject entry %u is type %u.", go->GetEntry(), go->GetGoType());
}
}
void InstanceScript::DoRespawnGameObject(uint64 uiGuid, uint32 uiTimeToDespawn)
{
- if (GameObject* pGo = instance->GetGameObject(uiGuid))
+ if (GameObject* go = instance->GetGameObject(uiGuid))
{
//not expect any of these should ever be handled
- if (pGo->GetGoType() == GAMEOBJECT_TYPE_FISHINGNODE || pGo->GetGoType() == GAMEOBJECT_TYPE_DOOR ||
- pGo->GetGoType() == GAMEOBJECT_TYPE_BUTTON || pGo->GetGoType() == GAMEOBJECT_TYPE_TRAP)
+ if (go->GetGoType() == GAMEOBJECT_TYPE_FISHINGNODE || go->GetGoType() == GAMEOBJECT_TYPE_DOOR ||
+ go->GetGoType() == GAMEOBJECT_TYPE_BUTTON || go->GetGoType() == GAMEOBJECT_TYPE_TRAP)
return;
- if (pGo->isSpawned())
+ if (go->isSpawned())
return;
- pGo->SetRespawnTime(uiTimeToDespawn);
+ go->SetRespawnTime(uiTimeToDespawn);
}
}
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index b283227bb58..fb535cff747 100755
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -31,7 +31,6 @@
#include "ObjectMgr.h"
#include "Group.h"
-
union u_map_magic
{
char asChar[4];
@@ -144,7 +143,7 @@ void Map::LoadMap(int gx, int gy, bool reload)
if (!m_parentMap->GridMaps[gx][gy])
m_parentMap->EnsureGridCreated(GridPair(63-gx, 63-gy));
- ((MapInstanced*)(m_parentMap))->AddGridMapReference(GridPair(gx, gy));
+ ((Mainstanced*)(m_parentMap))->AddGridMapReference(GridPair(gx, gy));
GridMaps[gx][gy] = m_parentMap->GridMaps[gx][gy];
return;
}
@@ -993,7 +992,7 @@ bool Map::UnloadGrid(const uint32 x, const uint32 y, bool unloadAll)
VMAP::VMapFactory::createOrGetVMapManager()->unloadMap(GetId(), gx, gy);
}
else
- ((MapInstanced*)m_parentMap)->RemoveGridMapReference(GridPair(gx, gy));
+ ((Mainstanced*)m_parentMap)->RemoveGridMapReference(GridPair(gx, gy));
GridMaps[gx][gy] = NULL;
}
@@ -1604,7 +1603,6 @@ float Map::GetHeight(float x, float y, float z, bool pUseVmaps, float maxSearchD
return vmapHeight;
else
return mapHeight; // better use .map surface height
-
}
else
return vmapHeight; // we have only vmapHeight (if have)
@@ -2656,7 +2654,6 @@ void BattlegroundMap::RemoveAllPlayers()
if (Player* plr = itr->getSource())
if (!plr->IsBeingTeleportedFar())
plr->TeleportTo(plr->GetBattlegroundEntryPoint());
-
}
Creature*
@@ -2681,4 +2678,4 @@ void Map::UpdateIteratorBack(Player* player)
{
if (m_mapRefIter == player->GetMapRef())
m_mapRefIter = m_mapRefIter->nocheck_prev();
-}
+} \ No newline at end of file
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index 640b70413f8..c47ae6ac614 100755
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -48,7 +48,7 @@ struct ScriptInfo;
struct ScriptAction;
struct Position;
class Battleground;
-class MapInstanced;
+class Mainstanced;
class InstanceMap;
namespace Trinity { struct ObjectUpdater; }
@@ -429,8 +429,8 @@ class Map : public GridRefManager<NGridType>
GameObject* GetGameObject(uint64 guid);
DynamicObject* GetDynamicObject(uint64 guid);
- MapInstanced* ToMapInstanced(){ if (Instanceable()) return reinterpret_cast<MapInstanced*>(this); else return NULL; }
- const MapInstanced* ToMapInstanced() const { if (Instanceable()) return (const MapInstanced*)((MapInstanced*)this); else return NULL; }
+ Mainstanced* ToMainstanced(){ if (Instanceable()) return reinterpret_cast<Mainstanced*>(this); else return NULL; }
+ const Mainstanced* ToMainstanced() const { if (Instanceable()) return (const Mainstanced*)((Mainstanced*)this); else return NULL; }
InstanceMap* ToInstanceMap(){ if (IsDungeon()) return reinterpret_cast<InstanceMap*>(this); else return NULL; }
const InstanceMap* ToInstanceMap() const { if (IsDungeon()) return (const InstanceMap*)((InstanceMap*)this); else return NULL; }
@@ -508,7 +508,7 @@ class Map : public GridRefManager<NGridType>
time_t i_gridExpiry;
- //used for fast base_map (e.g. MapInstanced class object) search for
+ //used for fast base_map (e.g. Mainstanced class object) search for
//InstanceMaps and BattlegroundMaps...
Map* m_parentMap;
diff --git a/src/server/game/Maps/MapInstanced.cpp b/src/server/game/Maps/MapInstanced.cpp
index 88bfc9cdb69..aab2f469514 100755
--- a/src/server/game/Maps/MapInstanced.cpp
+++ b/src/server/game/Maps/MapInstanced.cpp
@@ -25,7 +25,7 @@
#include "World.h"
#include "Group.h"
-MapInstanced::MapInstanced(uint32 id, time_t expiry) : Map(id, expiry, 0, DUNGEON_DIFFICULTY_NORMAL)
+Mainstanced::Mainstanced(uint32 id, time_t expiry) : Map(id, expiry, 0, DUNGEON_DIFFICULTY_NORMAL)
{
// initialize instanced maps list
m_InstancedMaps.clear();
@@ -33,7 +33,7 @@ MapInstanced::MapInstanced(uint32 id, time_t expiry) : Map(id, expiry, 0, DUNGEO
memset(&GridMapReference, 0, MAX_NUMBER_OF_GRIDS*MAX_NUMBER_OF_GRIDS*sizeof(uint16));
}
-void MapInstanced::InitVisibilityDistance()
+void Mainstanced::InitVisibilityDistance()
{
if (m_InstancedMaps.empty())
return;
@@ -44,7 +44,7 @@ void MapInstanced::InitVisibilityDistance()
}
}
-void MapInstanced::Update(const uint32 t)
+void Mainstanced::Update(const uint32 t)
{
// take care of loaded GridMaps (when unused, unload it!)
Map::Update(t);
@@ -73,7 +73,7 @@ void MapInstanced::Update(const uint32 t)
}
}
-void MapInstanced::DelayedUpdate(const uint32 diff)
+void Mainstanced::DelayedUpdate(const uint32 diff)
{
for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i)
i->second->DelayedUpdate(diff);
@@ -82,14 +82,14 @@ void MapInstanced::DelayedUpdate(const uint32 diff)
}
/*
-void MapInstanced::RelocationNotify()
+void Mainstanced::RelocationNotify()
{
for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i)
i->second->RelocationNotify();
}
*/
-void MapInstanced::UnloadAll()
+void Mainstanced::UnloadAll()
{
// Unload instanced maps
for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i)
@@ -110,7 +110,7 @@ void MapInstanced::UnloadAll()
- create the instance if it's not created already
- the player is not actually added to the instance (only in InstanceMap::Add)
*/
-Map* MapInstanced::CreateInstance(const uint32 mapId, Player* player)
+Map* Mainstanced::CreateInstance(const uint32 mapId, Player* player)
{
if (GetId() != mapId || !player)
return NULL;
@@ -170,7 +170,7 @@ Map* MapInstanced::CreateInstance(const uint32 mapId, Player* player)
return map;
}
-InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave* save, Difficulty difficulty)
+InstanceMap* Mainstanced::CreateInstance(uint32 InstanceId, InstanceSave* save, Difficulty difficulty)
{
// load/create a map
ACE_GUARD_RETURN(ACE_Thread_Mutex, Guard, Lock, NULL);
@@ -192,7 +192,7 @@ InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave* save,
// some instances only have one difficulty
GetDownscaledMapDifficultyData(GetId(), difficulty);
- sLog->outDebug(LOG_FILTER_MAPS, "MapInstanced::CreateInstance: %s map instance %d for %d created with difficulty %s", save?"":"new ", InstanceId, GetId(), difficulty?"heroic":"normal");
+ sLog->outDebug(LOG_FILTER_MAPS, "Mainstanced::CreateInstance: %s map instance %d for %d created with difficulty %s", save?"":"new ", InstanceId, GetId(), difficulty?"heroic":"normal");
InstanceMap* map = new InstanceMap(GetId(), GetGridExpiry(), InstanceId, difficulty, this);
ASSERT(map->IsDungeon());
@@ -204,12 +204,12 @@ InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave* save,
return map;
}
-BattlegroundMap* MapInstanced::CreateBattleground(uint32 InstanceId, Battleground* bg)
+BattlegroundMap* Mainstanced::CreateBattleground(uint32 InstanceId, Battleground* bg)
{
// load/create a map
ACE_GUARD_RETURN(ACE_Thread_Mutex, Guard, Lock, NULL);
- sLog->outDebug(LOG_FILTER_MAPS, "MapInstanced::CreateBattleground: map bg %d for %d created.", InstanceId, GetId());
+ sLog->outDebug(LOG_FILTER_MAPS, "Mainstanced::CreateBattleground: map bg %d for %d created.", InstanceId, GetId());
PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), bg->GetMinLevel());
@@ -230,7 +230,7 @@ BattlegroundMap* MapInstanced::CreateBattleground(uint32 InstanceId, Battlegroun
}
// increments the iterator after erase
-bool MapInstanced::DestroyInstance(InstancedMaps::iterator &itr)
+bool Mainstanced::DestroyInstance(InstancedMaps::iterator &itr)
{
itr->second->RemoveAllPlayers();
if (itr->second->HavePlayers())
@@ -260,8 +260,8 @@ bool MapInstanced::DestroyInstance(InstancedMaps::iterator &itr)
return true;
}
-bool MapInstanced::CanEnter(Player* /*player*/)
+bool Mainstanced::CanEnter(Player* /*player*/)
{
//ASSERT(false);
return true;
-}
+} \ No newline at end of file
diff --git a/src/server/game/Maps/MapInstanced.h b/src/server/game/Maps/MapInstanced.h
index 1913f0add51..2949a8ecb67 100755
--- a/src/server/game/Maps/MapInstanced.h
+++ b/src/server/game/Maps/MapInstanced.h
@@ -23,14 +23,14 @@
#include "InstanceSaveMgr.h"
#include "DBCEnums.h"
-class MapInstanced : public Map
+class Mainstanced : public Map
{
friend class MapManager;
public:
typedef UNORDERED_MAP< uint32, Map*> InstancedMaps;
- MapInstanced(uint32 id, time_t expiry);
- ~MapInstanced() {}
+ Mainstanced(uint32 id, time_t expiry);
+ ~Mainstanced() {}
// functions overwrite Map versions
void Update(const uint32);
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp
index 4684e96c79c..53159acc55d 100755
--- a/src/server/game/Maps/MapManager.cpp
+++ b/src/server/game/Maps/MapManager.cpp
@@ -106,7 +106,7 @@ Map* MapManager::_createBaseMap(uint32 id)
const MapEntry* entry = sMapStore.LookupEntry(id);
if (entry && entry->Instanceable())
{
- m = new MapInstanced(id, i_gridCleanUpDelay);
+ m = new Mainstanced(id, i_gridCleanUpDelay);
}
else
{
@@ -125,7 +125,7 @@ Map* MapManager::CreateMap(uint32 id, const WorldObject* obj, uint32 /*instanceI
//if (!obj->IsInWorld()) sLog->outError("GetMap: called for map %d with object (typeid %d, guid %d, mapid %d, instanceid %d) who is not in world!", id, obj->GetTypeId(), obj->GetGUIDLow(), obj->GetMapId(), obj->GetInstanceId());
Map* m = _createBaseMap(id);
- if (m && (obj->GetTypeId() == TYPEID_PLAYER) && m->Instanceable()) m = ((MapInstanced*)m)->CreateInstance(id, (Player*)obj);
+ if (m && (obj->GetTypeId() == TYPEID_PLAYER) && m->Instanceable()) m = ((Mainstanced*)m)->CreateInstance(id, (Player*)obj);
return m;
}
@@ -139,7 +139,7 @@ Map* MapManager::FindMap(uint32 mapid, uint32 instanceId) const
if (!map->Instanceable())
return instanceId == 0 ? map : NULL;
- return ((MapInstanced*)map)->FindMap(instanceId);
+ return ((Mainstanced*)map)->FindMap(instanceId);
}
bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck)
@@ -343,8 +343,8 @@ uint32 MapManager::GetNumInstances()
Map* map = itr->second;
if (!map->Instanceable())
continue;
- MapInstanced::InstancedMaps &maps = ((MapInstanced*)map)->GetInstancedMaps();
- for (MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr)
+ Mainstanced::InstancedMaps &maps = ((Mainstanced*)map)->GetInstancedMaps();
+ for (Mainstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr)
if (mitr->second->IsDungeon()) ret++;
}
return ret;
@@ -360,8 +360,8 @@ uint32 MapManager::GetNumPlayersInInstances()
Map* map = itr->second;
if (!map->Instanceable())
continue;
- MapInstanced::InstancedMaps &maps = ((MapInstanced*)map)->GetInstancedMaps();
- for (MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr)
+ Mainstanced::InstancedMaps &maps = ((Mainstanced*)map)->GetInstancedMaps();
+ for (Mainstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr)
if (mitr->second->IsDungeon())
ret += ((InstanceMap*)mitr->second)->GetPlayers().getSize();
}
@@ -432,4 +432,4 @@ void MapManager::FreeInstanceId(uint32 instanceId)
SetNextInstanceId(instanceId);
_instanceIds[instanceId] = false;
-}
+} \ No newline at end of file
diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp
index 801b95e4c42..03accce42ed 100755
--- a/src/server/game/Pools/PoolMgr.cpp
+++ b/src/server/game/Pools/PoolMgr.cpp
@@ -838,8 +838,8 @@ void PoolMgr::LoadFromDB()
uint32 entry = fields[0].GetUInt32();
uint32 pool_id = fields[1].GetUInt32();
- Quest const* pQuest = sObjectMgr->GetQuestTemplate(entry);
- if (!pQuest)
+ Quest const* quest = sObjectMgr->GetQuestTemplate(entry);
+ if (!quest)
{
sLog->outErrorDb("`pool_quest` has a non existing quest template (Entry: %u) defined for pool id (%u), skipped.", entry, pool_id);
continue;
@@ -851,16 +851,16 @@ void PoolMgr::LoadFromDB()
continue;
}
- if (!pQuest->IsDailyOrWeekly())
+ if (!quest->IsDailyOrWeekly())
{
sLog->outErrorDb("`pool_quest` has an quest (%u) which is not daily or weekly in pool id (%u), use ExclusiveGroup instead, skipped.", entry, pool_id);
continue;
}
if (poolTypeMap[pool_id] == QUEST_NONE)
- poolTypeMap[pool_id] = pQuest->IsDaily() ? QUEST_DAILY : QUEST_WEEKLY;
+ poolTypeMap[pool_id] = quest->IsDaily() ? QUEST_DAILY : QUEST_WEEKLY;
- int32 currType = pQuest->IsDaily() ? QUEST_DAILY : QUEST_WEEKLY;
+ int32 currType = quest->IsDaily() ? QUEST_DAILY : QUEST_WEEKLY;
if (poolTypeMap[pool_id] != currType)
{
@@ -980,9 +980,9 @@ void PoolMgr::ChangeDailyQuests()
{
for (PoolGroupQuestMap::iterator itr = mPoolQuestGroups.begin(); itr != mPoolQuestGroups.end(); ++itr)
{
- if (Quest const* pQuest = sObjectMgr->GetQuestTemplate(itr->GetFirstEqualChancedObjectId()))
+ if (Quest const* quest = sObjectMgr->GetQuestTemplate(itr->GetFirstEqualChancedObjectId()))
{
- if (pQuest->IsWeekly())
+ if (quest->IsWeekly())
continue;
UpdatePool<Quest>(itr->GetPoolId(), 1); // anything non-zero means don't load from db
@@ -996,9 +996,9 @@ void PoolMgr::ChangeWeeklyQuests()
{
for (PoolGroupQuestMap::iterator itr = mPoolQuestGroups.begin(); itr != mPoolQuestGroups.end(); ++itr)
{
- if (Quest const* pQuest = sObjectMgr->GetQuestTemplate(itr->GetFirstEqualChancedObjectId()))
+ if (Quest const* quest = sObjectMgr->GetQuestTemplate(itr->GetFirstEqualChancedObjectId()))
{
- if (pQuest->IsDaily())
+ if (quest->IsDaily())
continue;
UpdatePool<Quest>(itr->GetPoolId(), 1);
diff --git a/src/server/game/Scripting/MapScripts.cpp b/src/server/game/Scripting/MapScripts.cpp
index d33d338fe82..de5d24ee6b6 100755
--- a/src/server/game/Scripting/MapScripts.cpp
+++ b/src/server/game/Scripting/MapScripts.cpp
@@ -539,8 +539,8 @@ void Map::ScriptsProcess()
// when script called for item spell casting then target == (unit or GO) and source is player
WorldObject* worldObject;
- Player* pTarget = target->ToPlayer();
- if (pTarget)
+ Player* target = target->ToPlayer();
+ if (target)
{
if (source->GetTypeId() != TYPEID_UNIT && source->GetTypeId() != TYPEID_GAMEOBJECT && source->GetTypeId() != TYPEID_PLAYER)
{
@@ -552,8 +552,8 @@ void Map::ScriptsProcess()
}
else
{
- pTarget = source->ToPlayer();
- if (pTarget)
+ target = source->ToPlayer();
+ if (target)
{
if (target->GetTypeId() != TYPEID_UNIT && target->GetTypeId() != TYPEID_GAMEOBJECT && target->GetTypeId() != TYPEID_PLAYER)
{
@@ -575,10 +575,10 @@ void Map::ScriptsProcess()
// quest id and flags checked at script loading
if ((worldObject->GetTypeId() != TYPEID_UNIT || ((Unit*)worldObject)->isAlive()) &&
- (step.script->QuestExplored.Distance == 0 || worldObject->IsWithinDistInMap(pTarget, float(step.script->QuestExplored.Distance))))
- pTarget->AreaExploredOrEventHappens(step.script->QuestExplored.QuestID);
+ (step.script->QuestExplored.Distance == 0 || worldObject->IsWithinDistInMap(target, float(step.script->QuestExplored.Distance))))
+ target->AreaExploredOrEventHappens(step.script->QuestExplored.QuestID);
else
- pTarget->FailQuest(step.script->QuestExplored.QuestID);
+ target->FailQuest(step.script->QuestExplored.QuestID);
break;
}
@@ -686,8 +686,8 @@ void Map::ScriptsProcess()
{
// Source (datalong2 != 0) or target (datalong2 == 0) must be Unit.
bool bReverse = step.script->RemoveAura.Flags & SF_REMOVEAURA_REVERSE;
- if (Unit* pTarget = _GetScriptUnit(bReverse ? source : target, bReverse, step.script))
- pTarget->RemoveAurasDueToSpell(step.script->RemoveAura.SpellID);
+ if (Unit* target = _GetScriptUnit(bReverse ? source : target, bReverse, step.script))
+ target->RemoveAurasDueToSpell(step.script->RemoveAura.SpellID);
break;
}
@@ -751,20 +751,20 @@ void Map::ScriptsProcess()
if (WorldObject* pSource = _GetScriptWorldObject(source, true, step.script))
{
// PlaySound.Flags bitmask: 0/1=anyone/target
- Player* pTarget = NULL;
+ Player* target = NULL;
if (step.script->PlaySound.Flags & SF_PLAYSOUND_TARGET_PLAYER)
{
// Target must be Player.
- pTarget = _GetScriptPlayer(target, false, step.script);
- if (!pTarget)
+ target = _GetScriptPlayer(target, false, step.script);
+ if (!target)
break;
}
// PlaySound.Flags bitmask: 0/2=without/with distance dependent
if (step.script->PlaySound.Flags & SF_PLAYSOUND_DISTANCE_SOUND)
- pSource->PlayDistanceSound(step.script->PlaySound.SoundID, pTarget);
+ pSource->PlayDistanceSound(step.script->PlaySound.SoundID, target);
else
- pSource->PlayDirectSound(step.script->PlaySound.SoundID, pTarget);
+ pSource->PlayDirectSound(step.script->PlaySound.SoundID, target);
}
break;
@@ -878,11 +878,11 @@ void Map::ScriptsProcess()
if (step.script->Orientation.Flags& SF_ORIENTATION_FACE_TARGET)
{
// Target must be Unit.
- Unit* pTarget = _GetScriptUnit(target, false, step.script);
- if (!pTarget)
+ Unit* target = _GetScriptUnit(target, false, step.script);
+ if (!target)
break;
- pSource->SetInFront(pTarget);
+ pSource->SetInFront(target);
}
else
pSource->SetOrientation(step.script->Orientation.Orientation);
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index d37938eba48..120227c172d 100755
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -155,7 +155,7 @@ class ScriptRegistry
if (!V) \
return R;
-void DoScriptText(int32 iTextEntry, WorldObject* pSource, Unit* pTarget)
+void DoScriptText(int32 iTextEntry, WorldObject* pSource, Unit* target)
{
if (!pSource)
{
@@ -198,21 +198,21 @@ void DoScriptText(int32 iTextEntry, WorldObject* pSource, Unit* pTarget)
switch (pData->uiType)
{
case CHAT_TYPE_SAY:
- pSource->MonsterSay(iTextEntry, pData->uiLanguage, pTarget ? pTarget->GetGUID() : 0);
+ pSource->MonsterSay(iTextEntry, pData->uiLanguage, target ? target->GetGUID() : 0);
break;
case CHAT_TYPE_YELL:
- pSource->MonsterYell(iTextEntry, pData->uiLanguage, pTarget ? pTarget->GetGUID() : 0);
+ pSource->MonsterYell(iTextEntry, pData->uiLanguage, target ? target->GetGUID() : 0);
break;
case CHAT_TYPE_TEXT_EMOTE:
- pSource->MonsterTextEmote(iTextEntry, pTarget ? pTarget->GetGUID() : 0);
+ pSource->MonsterTextEmote(iTextEntry, target ? target->GetGUID() : 0);
break;
case CHAT_TYPE_BOSS_EMOTE:
- pSource->MonsterTextEmote(iTextEntry, pTarget ? pTarget->GetGUID() : 0, true);
+ pSource->MonsterTextEmote(iTextEntry, target ? target->GetGUID() : 0, true);
break;
case CHAT_TYPE_WHISPER:
{
- if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER)
- pSource->MonsterWhisper(iTextEntry, pTarget->GetGUID());
+ if (target && target->GetTypeId() == TYPEID_PLAYER)
+ pSource->MonsterWhisper(iTextEntry, target->GetGUID());
else
sLog->outError("TSCR: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", iTextEntry);
@@ -220,15 +220,15 @@ void DoScriptText(int32 iTextEntry, WorldObject* pSource, Unit* pTarget)
}
case CHAT_TYPE_BOSS_WHISPER:
{
- if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER)
- pSource->MonsterWhisper(iTextEntry, pTarget->GetGUID(), true);
+ if (target && target->GetTypeId() == TYPEID_PLAYER)
+ pSource->MonsterWhisper(iTextEntry, target->GetGUID(), true);
else
sLog->outError("TSCR: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", iTextEntry);
break;
}
case CHAT_TYPE_ZONE_YELL:
- pSource->MonsterYellToZone(iTextEntry, pData->uiLanguage, pTarget ? pTarget->GetGUID() : 0);
+ pSource->MonsterYellToZone(iTextEntry, pData->uiLanguage, target ? target->GetGUID() : 0);
break;
}
}
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 5925992a3c2..b3ba7f0a89c 100755
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -69,7 +69,7 @@ struct OutdoorPvPData;
#define VISIBLE_RANGE 166.0f //MAX visible range (size of grid)
// Generic scripting text function.
-void DoScriptText(int32 textEntry, WorldObject* pSource, Unit* pTarget = NULL);
+void DoScriptText(int32 textEntry, WorldObject* pSource, Unit* target = NULL);
/*
TODO: Add more script type classes.
diff --git a/src/server/game/Scripting/ScriptSystem.cpp b/src/server/game/Scripting/ScriptSystem.cpp
index ef5a3b8184f..8c6f5626101 100755
--- a/src/server/game/Scripting/ScriptSystem.cpp
+++ b/src/server/game/Scripting/ScriptSystem.cpp
@@ -64,13 +64,13 @@ void SystemMgr::LoadScriptTexts()
do
{
Field* pFields = result->Fetch();
- StringTextData pTemp;
+ StringTextData temp;
int32 iId = pFields[0].GetInt32();
- pTemp.uiSoundId = pFields[1].GetUInt32();
- pTemp.uiType = pFields[2].GetUInt32();
- pTemp.uiLanguage = pFields[3].GetUInt32();
- pTemp.uiEmote = pFields[4].GetUInt32();
+ temp.uiSoundId = pFields[1].GetUInt32();
+ temp.uiType = pFields[2].GetUInt32();
+ temp.uiLanguage = pFields[3].GetUInt32();
+ temp.uiEmote = pFields[4].GetUInt32();
if (iId >= 0)
{
@@ -84,19 +84,19 @@ void SystemMgr::LoadScriptTexts()
continue;
}
- if (pTemp.uiSoundId)
+ if (temp.uiSoundId)
{
- if (!GetSoundEntriesStore()->LookupEntry(pTemp.uiSoundId))
- sLog->outErrorDb("TSCR: Entry %i in table `script_texts` has soundId %u but sound does not exist.", iId, pTemp.uiSoundId);
+ if (!GetSoundEntriesStore()->LookupEntry(temp.uiSoundId))
+ sLog->outErrorDb("TSCR: Entry %i in table `script_texts` has soundId %u but sound does not exist.", iId, temp.uiSoundId);
}
- if (!GetLanguageDescByID(pTemp.uiLanguage))
- sLog->outErrorDb("TSCR: Entry %i in table `script_texts` using Language %u but Language does not exist.", iId, pTemp.uiLanguage);
+ if (!GetLanguageDescByID(temp.uiLanguage))
+ sLog->outErrorDb("TSCR: Entry %i in table `script_texts` using Language %u but Language does not exist.", iId, temp.uiLanguage);
- if (pTemp.uiType > CHAT_TYPE_ZONE_YELL)
- sLog->outErrorDb("TSCR: Entry %i in table `script_texts` has Type %u but this Chat Type does not exist.", iId, pTemp.uiType);
+ if (temp.uiType > CHAT_TYPE_ZONE_YELL)
+ sLog->outErrorDb("TSCR: Entry %i in table `script_texts` has Type %u but this Chat Type does not exist.", iId, temp.uiType);
- m_mTextDataMap[iId] = pTemp;
+ m_mTextDataMap[iId] = temp;
++uiCount;
} while (result->NextRow());
@@ -125,13 +125,13 @@ void SystemMgr::LoadScriptTextsCustom()
do
{
Field* pFields = result->Fetch();
- StringTextData pTemp;
+ StringTextData temp;
int32 iId = pFields[0].GetInt32();
- pTemp.uiSoundId = pFields[1].GetUInt32();
- pTemp.uiType = pFields[2].GetUInt32();
- pTemp.uiLanguage = pFields[3].GetUInt32();
- pTemp.uiEmote = pFields[4].GetUInt32();
+ temp.uiSoundId = pFields[1].GetUInt32();
+ temp.uiType = pFields[2].GetUInt32();
+ temp.uiLanguage = pFields[3].GetUInt32();
+ temp.uiEmote = pFields[4].GetUInt32();
if (iId >= 0)
{
@@ -145,19 +145,19 @@ void SystemMgr::LoadScriptTextsCustom()
continue;
}
- if (pTemp.uiSoundId)
+ if (temp.uiSoundId)
{
- if (!GetSoundEntriesStore()->LookupEntry(pTemp.uiSoundId))
- sLog->outErrorDb("TSCR: Entry %i in table `custom_texts` has soundId %u but sound does not exist.", iId, pTemp.uiSoundId);
+ if (!GetSoundEntriesStore()->LookupEntry(temp.uiSoundId))
+ sLog->outErrorDb("TSCR: Entry %i in table `custom_texts` has soundId %u but sound does not exist.", iId, temp.uiSoundId);
}
- if (!GetLanguageDescByID(pTemp.uiLanguage))
- sLog->outErrorDb("TSCR: Entry %i in table `custom_texts` using Language %u but Language does not exist.", iId, pTemp.uiLanguage);
+ if (!GetLanguageDescByID(temp.uiLanguage))
+ sLog->outErrorDb("TSCR: Entry %i in table `custom_texts` using Language %u but Language does not exist.", iId, temp.uiLanguage);
- if (pTemp.uiType > CHAT_TYPE_ZONE_YELL)
- sLog->outErrorDb("TSCR: Entry %i in table `custom_texts` has Type %u but this Chat Type does not exist.", iId, pTemp.uiType);
+ if (temp.uiType > CHAT_TYPE_ZONE_YELL)
+ sLog->outErrorDb("TSCR: Entry %i in table `custom_texts` has Type %u but this Chat Type does not exist.", iId, temp.uiType);
- m_mTextDataMap[iId] = pTemp;
+ m_mTextDataMap[iId] = temp;
++uiCount;
} while (result->NextRow());
@@ -195,28 +195,28 @@ void SystemMgr::LoadScriptWaypoints()
do
{
Field* pFields = result->Fetch();
- ScriptPointMove pTemp;
+ ScriptPointMove temp;
- pTemp.uiCreatureEntry = pFields[0].GetUInt32();
- uint32 uiEntry = pTemp.uiCreatureEntry;
- pTemp.uiPointId = pFields[1].GetUInt32();
- pTemp.fX = pFields[2].GetFloat();
- pTemp.fY = pFields[3].GetFloat();
- pTemp.fZ = pFields[4].GetFloat();
- pTemp.uiWaitTime = pFields[5].GetUInt32();
+ temp.uiCreatureEntry = pFields[0].GetUInt32();
+ uint32 uiEntry = temp.uiCreatureEntry;
+ temp.uiPointId = pFields[1].GetUInt32();
+ temp.fX = pFields[2].GetFloat();
+ temp.fY = pFields[3].GetFloat();
+ temp.fZ = pFields[4].GetFloat();
+ temp.uiWaitTime = pFields[5].GetUInt32();
- CreatureTemplate const* pCInfo = sObjectMgr->GetCreatureTemplate(pTemp.uiCreatureEntry);
+ CreatureTemplate const* pCInfo = sObjectMgr->GetCreatureTemplate(temp.uiCreatureEntry);
if (!pCInfo)
{
- sLog->outErrorDb("TSCR: DB table script_waypoint has waypoint for non-existant creature entry %u", pTemp.uiCreatureEntry);
+ sLog->outErrorDb("TSCR: DB table script_waypoint has waypoint for non-existant creature entry %u", temp.uiCreatureEntry);
continue;
}
if (!pCInfo->ScriptID)
- sLog->outErrorDb("TSCR: DB table script_waypoint has waypoint for creature entry %u, but creature does not have ScriptName defined and then useless.", pTemp.uiCreatureEntry);
+ sLog->outErrorDb("TSCR: DB table script_waypoint has waypoint for creature entry %u, but creature does not have ScriptName defined and then useless.", temp.uiCreatureEntry);
- m_mPointMoveMap[uiEntry].push_back(pTemp);
+ m_mPointMoveMap[uiEntry].push_back(temp);
++count;
} while (result->NextRow());
diff --git a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
index 13bbacaf878..7b504060789 100755
--- a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
@@ -1426,6 +1426,8 @@ void WorldSession::HandleCharCustomize(WorldPacket& recv_data)
data << uint8(hairColor);
data << uint8(facialHair);
SendPacket(&data);
+
+ sWorld->ReloadSingleCharacterNameData(GUID_LOPART(guid));
}
void WorldSession::HandleEquipmentSetSave(WorldPacket &recv_data)
diff --git a/src/server/game/Server/Protocol/Handlers/QueryHandler.cpp b/src/server/game/Server/Protocol/Handlers/QueryHandler.cpp
index 34dc612cc78..bfd1fae2306 100755
--- a/src/server/game/Server/Protocol/Handlers/QueryHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/QueryHandler.cpp
@@ -56,80 +56,41 @@ void WorldSession::SendNameQueryOpcode(Player* p)
SendPacket(&data);
}
-void WorldSession::SendNameQueryOpcodeFromDB(uint64 guid)
-{
- QueryResultFuture lFutureResult =
- CharacterDatabase.AsyncPQuery(
- !sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED) ?
- // ------- Query Without Declined Names --------
- // 0 1 2 3 4
- "SELECT guid, name, race, gender, class "
- "FROM characters WHERE guid = '%u'"
- :
- // --------- Query With Declined Names ---------
- // 0 1 2 3 4
- "SELECT characters.guid, name, race, gender, class, "
- // 5 6 7 8 9
- "genitive, dative, accusative, instrumental, prepositional "
- "FROM characters LEFT JOIN character_declinedname ON characters.guid = character_declinedname.guid WHERE characters.guid = '%u'",
- GUID_LOPART(guid)
- );
-
- _nameQueryCallbacks.insert(lFutureResult);
-
-// CharacterDatabase.AsyncPQuery(&WorldSession::SendNameQueryOpcodeFromDBCallBack, GetAccountId(),
-}
-
-void WorldSession::SendNameQueryOpcodeFromDBCallBack(QueryResult result)
-{
- if (!result)
- return;
-
- Field* fields = result->Fetch();
- uint32 guid = fields[0].GetUInt32();
- std::string name = fields[1].GetString();
- uint8 pRace = 0, pGender = 0, pClass = 0;
- if (name == "")
- name = GetTrinityString(LANG_NON_EXIST_CHARACTER);
- else
- {
- pRace = fields[2].GetUInt8();
- pGender = fields[3].GetUInt8();
- pClass = fields[4].GetUInt8();
- }
- // guess size
- WorldPacket data(SMSG_NAME_QUERY_RESPONSE, (8+1+1+1+1+1+1+10));
- data.appendPackGUID(MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER));
- data << uint8(0); // added in 3.1
- data << name;
- data << uint8(0); // realm name for cross realm BG usage
- data << uint8(pRace); // race
- data << uint8(pGender); // gender
- data << uint8(pClass); // class
-
- // if the first declined name field (5) is empty, the rest must be too
- if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED) && fields[5].GetString() != "")
- {
- data << uint8(1); // is declined
- for (int i = 5; i < MAX_DECLINED_NAME_CASES+5; ++i)
- data << fields[i].GetString();
- }
- else
- data << uint8(0); // is not declined
-
- SendPacket(&data);
-}
-
void WorldSession::HandleNameQueryOpcode(WorldPacket& recv_data)
{
uint64 guid;
recv_data >> guid;
+ // This is disable by default to prevent lots of console spam
+ // sLog->outString("HandleNameQueryOpcode %u", guid);
+
if (Player* pChar = ObjectAccessor::FindPlayer(guid))
SendNameQueryOpcode(pChar);
else
- SendNameQueryOpcodeFromDB(guid);
+ {
+ if (CharacterNameData* cname = sWorld->GetCharacterNameData(guid))
+ {
+ WorldPacket data(SMSG_NAME_QUERY_RESPONSE, 8+1+1+1+1+1+1+10);
+ data.appendPackGUID(guid);
+ data << uint8(0);
+ if (cname->m_name == "")
+ {
+ data << std::string(GetTrinityString(LANG_NON_EXIST_CHARACTER));
+ data << uint32(0);
+ }
+ else
+ {
+ data << cname->m_name;
+ data << uint8(0);
+ data << uint8(cname->m_race);
+ data << uint8(cname->m_gender);
+ data << uint8(cname->m_class);
+ }
+ data << uint8(0);
+ SendPacket(&data);
+ }
+ }
}
void WorldSession::HandleQueryTimeOpcode(WorldPacket & /*recv_data*/)
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index 7c4cd1fec85..cc57b72d9b4 100755
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -984,22 +984,6 @@ void WorldSession::ProcessQueryCallbacks()
{
QueryResult result;
- //! HandleNameQueryOpcode
- while (!_nameQueryCallbacks.is_empty())
- {
- QueryResultFuture lResult;
- ACE_Time_Value timeout = ACE_Time_Value::zero;
- if (_nameQueryCallbacks.next_readable(lResult, &timeout) != 1)
- break;
-
- if (lResult.ready())
- {
- lResult.get(result);
- SendNameQueryOpcodeFromDBCallBack(result);
- lResult.cancel();
- }
- }
-
//! HandleCharEnumOpcode
if (_charEnumCallback.ready())
{
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index cac707773da..8b8b3b96b85 100755
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -279,8 +279,6 @@ class WorldSession
//void SendTestCreatureQueryOpcode(uint32 entry, uint64 guid, uint32 testvalue);
void SendNameQueryOpcode(Player* p);
- void SendNameQueryOpcodeFromDB(uint64 guid);
- void SendNameQueryOpcodeFromDBCallBack(QueryResult result);
void SendTrainerList(uint64 guid);
void SendTrainerList(uint64 guid, const std::string& strTitle);
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index dffdfad17e5..fd782519410 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -1825,6 +1825,7 @@ void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, float max_range, uin
&& !m_caster->isInFrontInMap(*next, max_range))
|| !m_caster->canSeeOrDetect(*next)
|| !cur->IsWithinLOSInMap(*next)
+ || (*next)->GetCreatureType() == CREATURE_TYPE_CRITTER
|| ((GetSpellInfo()->AttributesEx6 & SPELL_ATTR6_CANT_TARGET_CROWD_CONTROLLED) && !(*next)->CanFreeMove()))
{
++next;
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index ee4b771f6fe..926a2280d18 100755
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -257,16 +257,16 @@ void Spell::EffectResurrectNew(SpellEffIndex effIndex)
if (!unitTarget->IsInWorld())
return;
- Player* pTarget = unitTarget->ToPlayer();
+ Player* target = unitTarget->ToPlayer();
- if (pTarget->isRessurectRequested()) // already have one active request
+ if (target->isRessurectRequested()) // already have one active request
return;
uint32 health = damage;
uint32 mana = m_spellInfo->Effects[effIndex].MiscValue;
- ExecuteLogEffectResurrect(effIndex, pTarget);
- pTarget->setResurrectRequestData(m_caster->GetGUID(), m_caster->GetMapId(), m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ(), health, mana);
- SendResurrectRequest(pTarget);
+ ExecuteLogEffectResurrect(effIndex, target);
+ target->setResurrectRequestData(m_caster->GetGUID(), m_caster->GetMapId(), m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ(), health, mana);
+ SendResurrectRequest(target);
}
void Spell::EffectInstaKill(SpellEffIndex /*effIndex*/)
@@ -1922,18 +1922,18 @@ void Spell::EffectTeleportUnits(SpellEffIndex /*effIndex*/)
}
break;
case 66550: // teleports outside (Isle of Conquest)
- if (Player* pTarget = unitTarget->ToPlayer())
+ if (Player* target = unitTarget->ToPlayer())
{
- if (pTarget->GetTeamId() == TEAM_ALLIANCE)
+ if (target->GetTeamId() == TEAM_ALLIANCE)
m_targets.SetDst(442.24f, -835.25f, 44.30f, 0.06f, 628);
else
m_targets.SetDst(1120.43f, -762.11f, 47.92f, 2.94f, 628);
}
break;
case 66551: // teleports inside (Isle of Conquest)
- if (Player* pTarget = unitTarget->ToPlayer())
+ if (Player* target = unitTarget->ToPlayer())
{
- if (pTarget->GetTeamId() == TEAM_ALLIANCE)
+ if (target->GetTeamId() == TEAM_ALLIANCE)
m_targets.SetDst(389.57f, -832.38f, 48.65f, 3.00f, 628);
else
m_targets.SetDst(1174.85f, -763.24f, 48.72f, 6.26f, 628);
@@ -5625,23 +5625,23 @@ void Spell::EffectStuck(SpellEffIndex /*effIndex*/)
if (!sWorld->getBoolConfig(CONFIG_CAST_UNSTUCK))
return;
- Player* pTarget = (Player*)m_caster;
+ Player* target = (Player*)m_caster;
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell Effect: Stuck");
- sLog->outDetail("Player %s (guid %u) used auto-unstuck future at map %u (%f, %f, %f)", pTarget->GetName(), pTarget->GetGUIDLow(), m_caster->GetMapId(), m_caster->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ());
+ sLog->outDetail("Player %s (guid %u) used auto-unstuck future at map %u (%f, %f, %f)", target->GetName(), target->GetGUIDLow(), m_caster->GetMapId(), m_caster->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
- if (pTarget->isInFlight())
+ if (target->isInFlight())
return;
- pTarget->TeleportTo(pTarget->GetStartPosition(), m_caster == m_caster ? TELE_TO_SPELL : 0);
+ target->TeleportTo(target->GetStartPosition(), m_caster == m_caster ? TELE_TO_SPELL : 0);
// homebind location is loaded always
- // pTarget->TeleportTo(pTarget->m_homebindMapId, pTarget->m_homebindX, pTarget->m_homebindY, pTarget->m_homebindZ, pTarget->GetOrientation(), (m_caster == m_caster ? TELE_TO_SPELL : 0));
+ // target->TeleportTo(target->m_homebindMapId, target->m_homebindX, target->m_homebindY, target->m_homebindZ, target->GetOrientation(), (m_caster == m_caster ? TELE_TO_SPELL : 0));
// Stuck spell trigger Hearthstone cooldown
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(8690);
if (!spellInfo)
return;
- Spell spell(pTarget, spellInfo, TRIGGERED_FULL_MASK);
+ Spell spell(target, spellInfo, TRIGGERED_FULL_MASK);
spell.SendSpellCooldown();
}
@@ -5983,18 +5983,18 @@ void Spell::EffectResurrect(SpellEffIndex effIndex)
break;
}
- Player* pTarget = unitTarget->ToPlayer();
+ Player* target = unitTarget->ToPlayer();
- if (pTarget->isRessurectRequested()) // already have one active request
+ if (target->isRessurectRequested()) // already have one active request
return;
- uint32 health = pTarget->CountPctFromMaxHealth(damage);
- uint32 mana = CalculatePctN(pTarget->GetMaxPower(POWER_MANA), damage);
+ uint32 health = target->CountPctFromMaxHealth(damage);
+ uint32 mana = CalculatePctN(target->GetMaxPower(POWER_MANA), damage);
- ExecuteLogEffectResurrect(effIndex, pTarget);
+ ExecuteLogEffectResurrect(effIndex, target);
- pTarget->setResurrectRequestData(m_caster->GetGUID(), m_caster->GetMapId(), m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ(), health, mana);
- SendResurrectRequest(pTarget);
+ target->setResurrectRequestData(m_caster->GetGUID(), m_caster->GetMapId(), m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ(), health, mana);
+ SendResurrectRequest(target);
}
void Spell::EffectAddExtraAttacks(SpellEffIndex effIndex)
@@ -6291,9 +6291,9 @@ void Spell::EffectQuestClear(SpellEffIndex effIndex)
uint32 quest_id = m_spellInfo->Effects[effIndex].MiscValue;
- Quest const* pQuest = sObjectMgr->GetQuestTemplate(quest_id);
+ Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
- if (!pQuest)
+ if (!quest)
return;
// Player has never done this quest
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 6794d99db32..390c5de3f64 100755
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -132,6 +132,10 @@ World::~World()
VMAP::VMapFactory::clear();
+ // Clean up character name data
+ for (std::map<uint32, CharacterNameData*>::iterator itr = m_CharacterNameDataMap.begin(); itr != m_CharacterNameDataMap.end(); ++itr)
+ delete itr->second;
+
//TODO free addSessQueue
}
@@ -1723,6 +1727,8 @@ void World::SetInitialWorldSettings()
sLog->outString("Calculate random battleground reset time..." );
InitRandomBGResetTime();
+ LoadCharacterNameData();
+
// possibly enable db logging; avoid massive startup spam by doing it here.
if (sLog->GetLogDBLater())
{
@@ -2842,3 +2848,70 @@ void World::ProcessQueryCallbacks()
}
}
}
+
+void World::LoadCharacterNameData()
+{
+ sLog->outString("Loading character name data");
+
+ QueryResult result = CharacterDatabase.Query("SELECT guid, name, race, gender, class FROM characters");
+ if (!result)
+ {
+ sLog->outError("No character name data loaded, empty query");
+ return;
+ }
+
+ ACE_Guard<ACE_Thread_Mutex> guard(m_CharacterNameDataMapMutex);
+
+ uint32 count = 0;
+
+ do
+ {
+ Field *fields = result->Fetch();
+ CharacterNameData* data = new CharacterNameData;
+ data->m_name = fields[1].GetString();
+ data->m_race = fields[2].GetUInt8();
+ data->m_gender = fields[3].GetUInt8();
+ data->m_class = fields[4].GetUInt8();
+
+ m_CharacterNameDataMap[fields[0].GetUInt32()] = data;
+ ++count;
+ } while (result->NextRow());
+
+ sLog->outString("Loaded name data for %u characters", count);
+}
+
+void World::ReloadSingleCharacterNameData(uint32 guid)
+{
+ ACE_Guard<ACE_Thread_Mutex> guard(m_CharacterNameDataMapMutex);
+
+ std::map<uint32, CharacterNameData*>::iterator itr = m_CharacterNameDataMap.find(guid);
+
+ if (itr != m_CharacterNameDataMap.end())
+ {
+ delete itr->second;
+ m_CharacterNameDataMap.erase(itr);
+ }
+
+ QueryResult result = CharacterDatabase.PQuery("SELECT name, race, gender, class FROM characters WHERE guid = '%u'", guid);
+ if (result)
+ {
+ Field *fields = result->Fetch();
+ CharacterNameData* newdata = new CharacterNameData;
+ newdata->m_name = fields[0].GetString();
+ newdata->m_race = fields[1].GetUInt8();
+ newdata->m_gender = fields[2].GetUInt8();
+ newdata->m_class = fields[3].GetUInt8();
+ m_CharacterNameDataMap[guid] = newdata;
+ }
+}
+
+CharacterNameData* World::GetCharacterNameData(uint32 guid)
+{
+ ACE_Guard<ACE_Thread_Mutex> guard(m_CharacterNameDataMapMutex);
+
+ std::map<uint32, CharacterNameData*>::iterator itr = m_CharacterNameDataMap.find(guid);
+ if (itr != m_CharacterNameDataMap.end())
+ return itr->second;
+ else
+ return NULL;
+}
diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h
index 75a3f674b19..e8d962281cd 100755
--- a/src/server/game/World/World.h
+++ b/src/server/game/World/World.h
@@ -511,6 +511,14 @@ struct CliCommandHolder
typedef UNORDERED_MAP<uint32, WorldSession*> SessionMap;
+struct CharacterNameData
+{
+ std::string m_name;
+ uint8 m_class;
+ uint8 m_race;
+ uint8 m_gender;
+};
+
/// The World
class World
{
@@ -729,6 +737,9 @@ class World
bool isEventKillStart;
+ CharacterNameData *GetCharacterNameData(uint32 guid);
+ void ReloadSingleCharacterNameData(uint32 guid);
+
uint32 GetCleaningFlags() const { return m_CleaningFlags; }
void SetCleaningFlags(uint32 flags) { m_CleaningFlags = flags; }
protected:
@@ -816,7 +827,10 @@ class World
std::list<std::string> m_Autobroadcasts;
- private:
+ std::map<uint32, CharacterNameData*> m_CharacterNameDataMap;
+ ACE_Thread_Mutex m_CharacterNameDataMapMutex;
+ void LoadCharacterNameData();
+
void ProcessQueryCallbacks();
ACE_Future_Set<PreparedQueryResult> m_realmCharCallbacks;
};
diff --git a/src/server/scripts/Commands/cs_quest.cpp b/src/server/scripts/Commands/cs_quest.cpp
index a616588367c..31d8cd3c8f2 100644
--- a/src/server/scripts/Commands/cs_quest.cpp
+++ b/src/server/scripts/Commands/cs_quest.cpp
@@ -66,9 +66,9 @@ public:
uint32 entry = atol(cId);
- Quest const* pQuest = sObjectMgr->GetQuestTemplate(entry);
+ Quest const* quest = sObjectMgr->GetQuestTemplate(entry);
- if (!pQuest)
+ if (!quest)
{
handler->PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, entry);
handler->SetSentErrorMessage(true);
@@ -87,9 +87,9 @@ public:
}
// ok, normal (creature/GO starting) quest
- if (player->CanAddQuest(pQuest, true))
+ if (player->CanAddQuest(quest, true))
{
- player->AddQuest(pQuest, NULL);
+ player->AddQuest(quest, NULL);
if (player->CanCompleteQuest(entry))
player->CompleteQuest(entry);
@@ -116,9 +116,9 @@ public:
uint32 entry = atol(cId);
- Quest const* pQuest = sObjectMgr->GetQuestTemplate(entry);
+ Quest const* quest = sObjectMgr->GetQuestTemplate(entry);
- if (!pQuest)
+ if (!quest)
{
handler->PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, entry);
handler->SetSentErrorMessage(true);
@@ -163,10 +163,10 @@ public:
uint32 entry = atol(cId);
- Quest const* pQuest = sObjectMgr->GetQuestTemplate(entry);
+ Quest const* quest = sObjectMgr->GetQuestTemplate(entry);
// If player doesn't have the quest
- if (!pQuest || player->GetQuestStatus(entry) == QUEST_STATUS_NONE)
+ if (!quest || player->GetQuestStatus(entry) == QUEST_STATUS_NONE)
{
handler->PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, entry);
handler->SetSentErrorMessage(true);
@@ -176,8 +176,8 @@ public:
// Add quest items for quests that require items
for (uint8 x = 0; x < QUEST_ITEM_OBJECTIVES_COUNT; ++x)
{
- uint32 id = pQuest->ReqItemId[x];
- uint32 count = pQuest->ReqItemCount[x];
+ uint32 id = quest->ReqItemId[x];
+ uint32 count = quest->ReqItemCount[x];
if (!id || !count)
continue;
@@ -195,10 +195,10 @@ public:
// All creature/GO slain/casted (not required, but otherwise it will display "Creature slain 0/10")
for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
{
- int32 creature = pQuest->ReqCreatureOrGOId[i];
- uint32 creaturecount = pQuest->ReqCreatureOrGOCount[i];
+ int32 creature = quest->ReqCreatureOrGOId[i];
+ uint32 creaturecount = quest->ReqCreatureOrGOCount[i];
- if (uint32 spell_id = pQuest->ReqSpell[i])
+ if (uint32 spell_id = quest->ReqSpell[i])
{
for (uint16 z = 0; z < creaturecount; ++z)
player->CastedCreatureOrGO(creature, 0, spell_id);
@@ -217,9 +217,9 @@ public:
}
// If the quest requires reputation to complete
- if (uint32 repFaction = pQuest->GetRepObjectiveFaction())
+ if (uint32 repFaction = quest->GetRepObjectiveFaction())
{
- uint32 repValue = pQuest->GetRepObjectiveValue();
+ uint32 repValue = quest->GetRepObjectiveValue();
uint32 curRep = player->GetReputationMgr().GetReputation(repFaction);
if (curRep < repValue)
if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(repFaction))
@@ -227,9 +227,9 @@ public:
}
// If the quest requires a SECOND reputation to complete
- if (uint32 repFaction = pQuest->GetRepObjectiveFaction2())
+ if (uint32 repFaction = quest->GetRepObjectiveFaction2())
{
- uint32 repValue2 = pQuest->GetRepObjectiveValue2();
+ uint32 repValue2 = quest->GetRepObjectiveValue2();
uint32 curRep = player->GetReputationMgr().GetReputation(repFaction);
if (curRep < repValue2)
if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(repFaction))
@@ -237,7 +237,7 @@ public:
}
// If the quest requires money
- int32 ReqOrRewMoney = pQuest->GetRewOrReqMoney();
+ int32 ReqOrRewMoney = quest->GetRewOrReqMoney();
if (ReqOrRewMoney < 0)
player->ModifyMoney(-ReqOrRewMoney);
diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp
index 39ddbc2f6fc..f205d1d7932 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp
@@ -49,19 +49,19 @@ class go_shadowforge_brazier : public GameObjectScript
public:
go_shadowforge_brazier() : GameObjectScript("go_shadowforge_brazier") { }
- bool OnGossipHello(Player* /*player*/, GameObject* pGo)
+ bool OnGossipHello(Player* /*player*/, GameObject* go)
{
- if (InstanceScript* pInstance = pGo->GetInstanceScript())
+ if (InstanceScript* instance = go->GetInstanceScript())
{
- if (pInstance->GetData(TYPE_LYCEUM) == IN_PROGRESS)
- pInstance->SetData(TYPE_LYCEUM, DONE);
+ if (instance->GetData(TYPE_LYCEUM) == IN_PROGRESS)
+ instance->SetData(TYPE_LYCEUM, DONE);
else
- pInstance->SetData(TYPE_LYCEUM, IN_PROGRESS);
+ instance->SetData(TYPE_LYCEUM, IN_PROGRESS);
// If used brazier open linked doors (North or South)
- if (pGo->GetGUID() == pInstance->GetData64(DATA_SF_BRAZIER_N))
- pInstance->HandleGameObject(pInstance->GetData64(DATA_GOLEM_DOOR_N), true);
- else if (pGo->GetGUID() == pInstance->GetData64(DATA_SF_BRAZIER_S))
- pInstance->HandleGameObject(pInstance->GetData64(DATA_GOLEM_DOOR_S), true);
+ if (go->GetGUID() == instance->GetData64(DATA_SF_BRAZIER_N))
+ instance->HandleGameObject(instance->GetData64(DATA_GOLEM_DOOR_N), true);
+ else if (go->GetGUID() == instance->GetData64(DATA_SF_BRAZIER_S))
+ instance->HandleGameObject(instance->GetData64(DATA_GOLEM_DOOR_S), true);
}
return false;
}
@@ -108,12 +108,12 @@ public:
bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/)
{
- if (InstanceScript* pInstance = player->GetInstanceScript())
+ if (InstanceScript* instance = player->GetInstanceScript())
{
- if (pInstance->GetData(TYPE_RING_OF_LAW) == IN_PROGRESS || pInstance->GetData(TYPE_RING_OF_LAW) == DONE)
+ if (instance->GetData(TYPE_RING_OF_LAW) == IN_PROGRESS || instance->GetData(TYPE_RING_OF_LAW) == DONE)
return false;
- pInstance->SetData(TYPE_RING_OF_LAW, IN_PROGRESS);
+ instance->SetData(TYPE_RING_OF_LAW, IN_PROGRESS);
player->SummonCreature(NPC_GRIMSTONE, 625.559f, -205.618f, -52.735f, 2.609f, TEMPSUMMON_DEAD_DESPAWN, 0);
return false;
@@ -152,11 +152,11 @@ public:
{
npc_grimstoneAI(Creature* c) : npc_escortAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
MobSpawnId = rand()%6;
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint8 EventPhase;
uint32 Event_Timer;
@@ -235,10 +235,10 @@ public:
Event_Timer = 5000;
break;
case 5:
- if (pInstance)
+ if (instance)
{
- pInstance->UpdateEncounterState(ENCOUNTER_CREDIT_KILL_CREATURE, NPC_GRIMSTONE, me);
- pInstance->SetData(TYPE_RING_OF_LAW, DONE);
+ instance->UpdateEncounterState(ENCOUNTER_CREDIT_KILL_CREATURE, NPC_GRIMSTONE, me);
+ instance->SetData(TYPE_RING_OF_LAW, DONE);
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: npc_grimstone: event reached end and set complete.");
}
break;
@@ -247,12 +247,12 @@ public:
void HandleGameObject(uint32 id, bool open)
{
- pInstance->HandleGameObject(pInstance->GetData64(id), open);
+ instance->HandleGameObject(instance->GetData64(id), open);
}
void UpdateAI(const uint32 diff)
{
- if (!pInstance)
+ if (!instance)
return;
if (MobDeath_Timer)
@@ -641,14 +641,14 @@ public:
player->CLOSE_GOSSIP_MENU();
CAST_AI(npc_escort::npc_escortAI, (creature->AI()))->Start(false, true, player->GetGUID());
creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
- pInstance->SetData(DATA_QUEST_JAIL_BREAK, ENCOUNTER_STATE_IN_PROGRESS);
+ instance->SetData(DATA_QUEST_JAIL_BREAK, ENCOUNTER_STATE_IN_PROGRESS);
}
return true;
}
bool OnGossipHello(Player* player, Creature* creature)
{
- if (player->GetQuestStatus(QUEST_JAIL_BREAK) == QUEST_STATUS_INCOMPLETE && pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS)
+ if (player->GetQuestStatus(QUEST_JAIL_BREAK) == QUEST_STATUS_INCOMPLETE && instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS)
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DUGHAL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
player->SEND_GOSSIP_MENU(2846, creature->GetGUID());
@@ -665,12 +665,12 @@ public:
switch (i)
{
case 0:me->Say(SAY_DUGHAL_FREE, LANG_UNIVERSAL, PlayerGUID); break;
- case 1:pInstance->SetData(DATA_DUGHAL, ENCOUNTER_STATE_OBJECTIVE_COMPLETED);break;
+ case 1:instance->SetData(DATA_DUGHAL, ENCOUNTER_STATE_OBJECTIVE_COMPLETED);break;
case 2:
me->SetVisibility(VISIBILITY_OFF);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- pInstance->SetData(DATA_DUGHAL, ENCOUNTER_STATE_ENDED);
+ instance->SetData(DATA_DUGHAL, ENCOUNTER_STATE_ENDED);
break;
}
}
@@ -685,14 +685,14 @@ public:
me->SetVisibility(VISIBILITY_OFF);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- pInstance->SetData(DATA_DUGHAL, ENCOUNTER_STATE_ENDED);
+ instance->SetData(DATA_DUGHAL, ENCOUNTER_STATE_ENDED);
}
}
void UpdateAI(const uint32 diff)
{
- if (pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED) return;
- if ((pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS || pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_FAILED || pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_ENDED)&& pInstance->GetData(DATA_DUGHAL) == ENCOUNTER_STATE_ENDED)
+ if (instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED) return;
+ if ((instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS || instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_FAILED || instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_ENDED)&& instance->GetData(DATA_DUGHAL) == ENCOUNTER_STATE_ENDED)
{
me->SetVisibility(VISIBILITY_OFF);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
@@ -765,10 +765,10 @@ public:
{
if (quest->GetQuestId() == 4322)
{PlayerStart = player;
- if (pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED)
+ if (instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED)
{
CAST_AI(npc_escort::npc_escortAI, (creature->AI()))->Start(true, false, player->GetGUID());
- pInstance->SetData(DATA_QUEST_JAIL_BREAK, ENCOUNTER_STATE_IN_PROGRESS);
+ instance->SetData(DATA_QUEST_JAIL_BREAK, ENCOUNTER_STATE_IN_PROGRESS);
creature->setFaction(11);
}
@@ -780,7 +780,7 @@ public:
{
npc_marshal_windsorAI(Creature* c) : npc_escortAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
void WaypointReached(uint32 i)
@@ -800,13 +800,13 @@ public:
break;
case 12:
me->Say(SAY_WINDSOR_6, LANG_UNIVERSAL, PlayerGUID);
- pInstance->SetData(DATA_SUPPLY_ROOM, ENCOUNTER_STATE_IN_PROGRESS);
+ instance->SetData(DATA_SUPPLY_ROOM, ENCOUNTER_STATE_IN_PROGRESS);
break;
case 13:
me->HandleEmoteCommand(EMOTE_STATE_USESTANDING);//EMOTE_STATE_WORK
break;
case 14:
- pInstance->SetData(DATA_GATE_SR, 0);
+ instance->SetData(DATA_GATE_SR, 0);
me->setFaction(11);
break;
case 16:
@@ -816,14 +816,14 @@ public:
me->HandleEmoteCommand(EMOTE_STATE_USESTANDING);//EMOTE_STATE_WORK
break;
case 18:
- pInstance->SetData(DATA_GATE_SC, 0);
+ instance->SetData(DATA_GATE_SC, 0);
break;
case 19:
me->SetVisibility(VISIBILITY_OFF);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SummonCreature(MOB_ENTRY_REGINALD_WINDSOR, 403.61f, -51.71f, -63.92f, 3.600434f, TEMPSUMMON_DEAD_DESPAWN, 0);
- pInstance->SetData(DATA_SUPPLY_ROOM, ENCOUNTER_STATE_ENDED);
+ instance->SetData(DATA_SUPPLY_ROOM, ENCOUNTER_STATE_ENDED);
break;
}
}
@@ -842,25 +842,25 @@ public:
void JustDied(Unit* slayer)
{
- pInstance->SetData(DATA_QUEST_JAIL_BREAK, ENCOUNTER_STATE_FAILED);
+ instance->SetData(DATA_QUEST_JAIL_BREAK, ENCOUNTER_STATE_FAILED);
}
void UpdateAI(const uint32 diff)
{
- if (pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED) return;
- if (pInstance->GetData(DATA_DUGHAL) == ENCOUNTER_STATE_OBJECTIVE_COMPLETED)
+ if (instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED) return;
+ if (instance->GetData(DATA_DUGHAL) == ENCOUNTER_STATE_OBJECTIVE_COMPLETED)
SetEscortPaused(false);
- if (!pInstance->GetData(DATA_GATE_D) && pInstance->GetData(DATA_DUGHAL) == ENCOUNTER_STATE_NOT_STARTED)
+ if (!instance->GetData(DATA_GATE_D) && instance->GetData(DATA_DUGHAL) == ENCOUNTER_STATE_NOT_STARTED)
{
me->Say(SAY_WINDSOR_4_2, LANG_UNIVERSAL, PlayerGUID);
- pInstance->SetData(DATA_DUGHAL, ENCOUNTER_STATE_BEFORE_START);
+ instance->SetData(DATA_DUGHAL, ENCOUNTER_STATE_BEFORE_START);
}
- if (pInstance->GetData(DATA_DUGHAL) == ENCOUNTER_STATE_OBJECTIVE_COMPLETED)
+ if (instance->GetData(DATA_DUGHAL) == ENCOUNTER_STATE_OBJECTIVE_COMPLETED)
{
me->Say(SAY_WINDSOR_4_3, LANG_UNIVERSAL, PlayerGUID);
- pInstance->SetData(DATA_DUGHAL, ENCOUNTER_STATE_ENDED);
+ instance->SetData(DATA_DUGHAL, ENCOUNTER_STATE_ENDED);
}
- if ((pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS || pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_FAILED || pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_ENDED)&& pInstance->GetData(DATA_SUPPLY_ROOM) == ENCOUNTER_STATE_ENDED)
+ if ((instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS || instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_FAILED || instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_ENDED)&& instance->GetData(DATA_SUPPLY_ROOM) == ENCOUNTER_STATE_ENDED)
{
me->SetVisibility(VISIBILITY_OFF);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
@@ -1009,7 +1009,7 @@ public:
case 32:
me->Say(SAY_REGINALD_WINDSOR_20_2, LANG_UNIVERSAL, PlayerGUID);
PlayerStart->GroupEventHappens(QUEST_JAIL_BREAK, me);
- pInstance->SetData(DATA_SHILL, ENCOUNTER_STATE_ENDED);
+ instance->SetData(DATA_SHILL, ENCOUNTER_STATE_ENDED);
break;
}
}
@@ -1046,53 +1046,53 @@ public:
void JustDied(Unit* slayer)
{
- pInstance->SetData(DATA_QUEST_JAIL_BREAK, ENCOUNTER_STATE_FAILED);
+ instance->SetData(DATA_QUEST_JAIL_BREAK, ENCOUNTER_STATE_FAILED);
}
void UpdateAI(const uint32 diff)
{
- if (pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED) return;
+ if (instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED) return;
if (wp == 7)
{
- if (!pInstance->GetData(DATA_GATE_J) && pInstance->GetData(DATA_JAZ) == ENCOUNTER_STATE_NOT_STARTED)
+ if (!instance->GetData(DATA_GATE_J) && instance->GetData(DATA_JAZ) == ENCOUNTER_STATE_NOT_STARTED)
{
- pInstance->SetData(DATA_CREATURE_JAZ, 1);
- pInstance->SetData(DATA_JAZ, ENCOUNTER_STATE_IN_PROGRESS);
+ instance->SetData(DATA_CREATURE_JAZ, 1);
+ instance->SetData(DATA_JAZ, ENCOUNTER_STATE_IN_PROGRESS);
}
- if (pInstance->GetData(DATA_CREATURE_JAZ) && pInstance->GetData(DATA_CREATURE_OGRABISI) && pInstance->GetData(DATA_JAZ) == ENCOUNTER_STATE_IN_PROGRESS)
+ if (instance->GetData(DATA_CREATURE_JAZ) && instance->GetData(DATA_CREATURE_OGRABISI) && instance->GetData(DATA_JAZ) == ENCOUNTER_STATE_IN_PROGRESS)
{
SetEscortPaused(false);
- pInstance->SetData(DATA_JAZ, ENCOUNTER_STATE_ENDED);
+ instance->SetData(DATA_JAZ, ENCOUNTER_STATE_ENDED);
}
}
else if (wp == 11)
{
- if (!pInstance->GetData(DATA_GATE_S) && pInstance->GetData(DATA_SHILL) == ENCOUNTER_STATE_NOT_STARTED)
+ if (!instance->GetData(DATA_GATE_S) && instance->GetData(DATA_SHILL) == ENCOUNTER_STATE_NOT_STARTED)
{
- pInstance->SetData(DATA_CREATURE_SHILL, 1);
- pInstance->SetData(DATA_SHILL, ENCOUNTER_STATE_IN_PROGRESS);
+ instance->SetData(DATA_CREATURE_SHILL, 1);
+ instance->SetData(DATA_SHILL, ENCOUNTER_STATE_IN_PROGRESS);
}
- if (pInstance->GetData(DATA_CREATURE_SHILL) && pInstance->GetData(DATA_SHILL) == ENCOUNTER_STATE_IN_PROGRESS)
+ if (instance->GetData(DATA_CREATURE_SHILL) && instance->GetData(DATA_SHILL) == ENCOUNTER_STATE_IN_PROGRESS)
{
- pInstance->SetData(DATA_SHILL, ENCOUNTER_STATE_ENDED);
+ instance->SetData(DATA_SHILL, ENCOUNTER_STATE_ENDED);
SetEscortPaused(false);
}
}
else if (wp == 20)
{
- if (!pInstance->GetData(DATA_GATE_C) && pInstance->GetData(DATA_CREST) == ENCOUNTER_STATE_NOT_STARTED)
+ if (!instance->GetData(DATA_GATE_C) && instance->GetData(DATA_CREST) == ENCOUNTER_STATE_NOT_STARTED)
{
- pInstance->SetData(DATA_CREATURE_CREST, 1);
+ instance->SetData(DATA_CREATURE_CREST, 1);
me->Say(SAY_REGINALD_WINDSOR_13_2, LANG_UNIVERSAL, PlayerGUID);
- pInstance->SetData(DATA_CREST, ENCOUNTER_STATE_IN_PROGRESS);
+ instance->SetData(DATA_CREST, ENCOUNTER_STATE_IN_PROGRESS);
}
- if (pInstance->GetData(DATA_CREATURE_CREST) && pInstance->GetData(DATA_CREST) == ENCOUNTER_STATE_IN_PROGRESS)
+ if (instance->GetData(DATA_CREATURE_CREST) && instance->GetData(DATA_CREST) == ENCOUNTER_STATE_IN_PROGRESS)
{
SetEscortPaused(false);
- pInstance->SetData(DATA_CREST, ENCOUNTER_STATE_ENDED);
+ instance->SetData(DATA_CREST, ENCOUNTER_STATE_ENDED);
}
}
- if (pInstance->GetData(DATA_TOBIAS) == ENCOUNTER_STATE_OBJECTIVE_COMPLETED) SetEscortPaused(false);
+ if (instance->GetData(DATA_TOBIAS) == ENCOUNTER_STATE_OBJECTIVE_COMPLETED) SetEscortPaused(false);
npc_escortAI::UpdateAI(diff);
}
};
@@ -1131,14 +1131,14 @@ public:
player->CLOSE_GOSSIP_MENU();
CAST_AI(npc_escort::npc_escortAI, (creature->AI()))->Start(false, true, player->GetGUID());
creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
- pInstance->SetData(DATA_TOBIAS, ENCOUNTER_STATE_IN_PROGRESS);
+ instance->SetData(DATA_TOBIAS, ENCOUNTER_STATE_IN_PROGRESS);
}
return true;
}
bool OnGossipHello(Player* player, Creature* creature)
{
- if (player->GetQuestStatus(QUEST_JAIL_BREAK) == QUEST_STATUS_INCOMPLETE && pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS)
+ if (player->GetQuestStatus(QUEST_JAIL_BREAK) == QUEST_STATUS_INCOMPLETE && instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS)
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Get out of here, Tobias, you're free!", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
player->SEND_GOSSIP_MENU(2847, creature->GetGUID());
@@ -1160,7 +1160,7 @@ public:
me->SetVisibility(VISIBILITY_OFF);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- pInstance->SetData(DATA_TOBIAS, ENCOUNTER_STATE_ENDED);
+ instance->SetData(DATA_TOBIAS, ENCOUNTER_STATE_ENDED);
}
}
@@ -1170,20 +1170,20 @@ public:
{
case 0:me->Say(SAY_TOBIAS_FREE, LANG_UNIVERSAL, PlayerGUID); break;
case 2:
- pInstance->SetData(DATA_TOBIAS, ENCOUNTER_STATE_OBJECTIVE_COMPLETED);break;
+ instance->SetData(DATA_TOBIAS, ENCOUNTER_STATE_OBJECTIVE_COMPLETED);break;
case 4:
me->SetVisibility(VISIBILITY_OFF);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- pInstance->SetData(DATA_TOBIAS, ENCOUNTER_STATE_ENDED);
+ instance->SetData(DATA_TOBIAS, ENCOUNTER_STATE_ENDED);
break;
}
}
void UpdateAI(const uint32 diff)
{
- if (pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED) return;
- if ((pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS || pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_FAILED || pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_ENDED)&& pInstance->GetData(DATA_TOBIAS) == ENCOUNTER_STATE_ENDED)
+ if (instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED) return;
+ if ((instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS || instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_FAILED || instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_ENDED)&& instance->GetData(DATA_TOBIAS) == ENCOUNTER_STATE_ENDED)
{
me->SetVisibility(VISIBILITY_OFF);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
@@ -1265,10 +1265,10 @@ public:
{
npc_rocknotAI(Creature* c) : npc_escortAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 BreakKeg_Timer;
uint32 BreakDoor_Timer;
@@ -1284,13 +1284,13 @@ public:
void DoGo(uint32 id, uint32 state)
{
- if (GameObject* pGo = pInstance->instance->GetGameObject(pInstance->GetData64(id)))
- pGo->SetGoState((GOState)state);
+ if (GameObject* go = instance->instance->GetGameObject(instance->GetData64(id)))
+ go->SetGoState((GOState)state);
}
void WaypointReached(uint32 i)
{
- if (!pInstance)
+ if (!instance)
return;
switch (i)
@@ -1316,7 +1316,7 @@ public:
void UpdateAI(const uint32 diff)
{
- if (!pInstance)
+ if (!instance)
return;
if (BreakKeg_Timer)
@@ -1337,12 +1337,12 @@ public:
DoGo(DATA_GO_BAR_KEG_TRAP, 0); //doesn't work very well, leaving code here for future
//spell by trap has effect61, this indicate the bar go hostile
- if (Unit* tmp = Unit::GetUnit(*me, pInstance->GetData64(DATA_PHALANX)))
+ if (Unit* tmp = Unit::GetUnit(*me, instance->GetData64(DATA_PHALANX)))
tmp->setFaction(14);
//for later, this event(s) has alot more to it.
//optionally, DONE can trigger bar to go hostile.
- pInstance->SetData(TYPE_BAR, DONE);
+ instance->SetData(TYPE_BAR, DONE);
BreakDoor_Timer = 0;
} else BreakDoor_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_magmus.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_magmus.cpp
index 2fc97caa3dd..4c6bbf33e59 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_magmus.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_magmus.cpp
@@ -91,8 +91,8 @@ public:
// When he die open door to last chamber
void JustDied(Unit* who)
{
- if (InstanceScript* pInstance = who->GetInstanceScript())
- pInstance->HandleGameObject(pInstance->GetData64(DATA_THRONE_DOOR), true);
+ if (InstanceScript* instance = who->GetInstanceScript())
+ instance->HandleGameObject(instance->GetData64(DATA_THRONE_DOOR), true);
}
};
diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp
index 16fdae555a2..aecb3445b01 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp
@@ -71,10 +71,10 @@ public:
break;
case GOSSIP_ACTION_INFO_DEF+22:
player->CLOSE_GOSSIP_MENU();
- if (InstanceScript* pInstance = creature->GetInstanceScript())
+ if (InstanceScript* instance = creature->GetInstanceScript())
{
//are 5 minutes expected? go template may have data to despawn when used at quest
- pInstance->DoRespawnGameObject(pInstance->GetData64(DATA_GO_CHALICE), MINUTE*5);
+ instance->DoRespawnGameObject(instance->GetData64(DATA_GO_CHALICE), MINUTE*5);
}
break;
}
@@ -127,9 +127,9 @@ public:
creature->setFaction(FACTION_HOSTILE);
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
creature->AI()->AttackStart(player);
- InstanceScript* pInstance = creature->GetInstanceScript();
- if (pInstance)
- pInstance->SetData64(DATA_EVENSTARTER, player->GetGUID());
+ InstanceScript* instance = creature->GetInstanceScript();
+ if (instance)
+ instance->SetData64(DATA_EVENSTARTER, player->GetGUID());
break;
}
return true;
@@ -152,10 +152,10 @@ public:
{
boss_doomrelAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 ShadowVolley_Timer;
uint32 Immolate_Timer;
uint32 CurseOfWeakness_Timer;
@@ -175,9 +175,9 @@ public:
// was set before event start, so set again
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
- if (pInstance)
+ if (instance)
{
- if (pInstance->GetData(DATA_GHOSTKILL) >= 7)
+ if (instance->GetData(DATA_GHOSTKILL) >= 7)
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
else
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
@@ -197,14 +197,14 @@ public:
if (me->isAlive())
me->GetMotionMaster()->MoveTargetedHome();
me->SetLootRecipient(NULL);
- if (pInstance)
- pInstance->SetData64(DATA_EVENSTARTER, 0);
+ if (instance)
+ instance->SetData64(DATA_EVENSTARTER, 0);
}
void JustDied(Unit* /*who*/)
{
- if (pInstance)
- pInstance->SetData(DATA_GHOSTKILL, 1);
+ if (instance)
+ instance->SetData(DATA_GHOSTKILL, 1);
}
void UpdateAI(const uint32 diff)
diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/instance_blackrock_depths.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/instance_blackrock_depths.cpp
index 94181105be4..36135d6ea55 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockDepths/instance_blackrock_depths.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/instance_blackrock_depths.cpp
@@ -73,14 +73,14 @@ class instance_blackrock_depths : public InstanceMapScript
public:
instance_blackrock_depths() : InstanceMapScript("instance_blackrock_depths", 230) { }
- InstanceScript* GetInstanceScript(InstanceMap* pMap) const
+ InstanceScript* GetInstanceScript(InstanceMap* map) const
{
- return new instance_blackrock_depths_InstanceMapScript(pMap);
+ return new instance_blackrock_depths_InstanceMapScript(map);
}
struct instance_blackrock_depths_InstanceMapScript : public InstanceScript
{
- instance_blackrock_depths_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {}
+ instance_blackrock_depths_InstanceMapScript(Map* map) : InstanceScript(map) {}
uint32 m_auiEncounter[MAX_ENCOUNTER];
std::string str_data;
diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_chromaggus.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_chromaggus.cpp
index 0a8a4a88191..85d80bee062 100644
--- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_chromaggus.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_chromaggus.cpp
@@ -261,7 +261,7 @@ public:
&& unit->HasAura(SPELL_BROODAF_BRONZE)
&& unit->HasAura(SPELL_BROODAF_GREEN))
{
- //pTarget->RemoveAllAuras();
+ //target->RemoveAllAuras();
//DoCast(target, SPELL_CHROMATIC_MUT_1);
//Chromatic mutation is causing issues
diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp
index 7903bee11a7..13574a71b8b 100644
--- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp
@@ -249,7 +249,7 @@ public:
void MoveInLineOfSight(Unit* who)
{
- //We simply use this function to find players until we can use pMap->GetPlayers()
+ //We simply use this function to find players until we can use map->GetPlayers()
if (who && who->GetTypeId() == TYPEID_PLAYER && me->IsHostileTo(who))
{
diff --git a/src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp b/src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp
index 929e201d71c..cef44bb446a 100644
--- a/src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp
+++ b/src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp
@@ -51,10 +51,10 @@ public:
{
boss_mr_smiteAI(Creature* creature) : ScriptedAI(creature)
{
- pInstance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 uiTrashTimer;
uint32 uiSlamTimer;
@@ -126,11 +126,11 @@ public:
++uiHealth;
DoCastAOE(SPELL_SMITE_STOMP, false);
SetCombatMovement(false);
- if (pInstance)
- if (GameObject* pGo = GameObject::GetGameObject((*me), pInstance->GetData64(DATA_SMITE_CHEST)))
+ if (instance)
+ if (GameObject* go = GameObject::GetGameObject((*me), instance->GetData64(DATA_SMITE_CHEST)))
{
me->GetMotionMaster()->Clear();
- me->GetMotionMaster()->MovePoint(1, pGo->GetPositionX() - 3.0f, pGo->GetPositionY(), pGo->GetPositionZ());
+ me->GetMotionMaster()->MovePoint(1, go->GetPositionX() - 3.0f, go->GetPositionY(), go->GetPositionZ());
}
}
diff --git a/src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp b/src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp
index 058e295b646..13e2832bfde 100644
--- a/src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp
+++ b/src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp
@@ -38,18 +38,18 @@ public:
bool OnUse(Player* player, Item* item, SpellCastTargets const& targets)
{
- InstanceScript* pInstance = player->GetInstanceScript();
+ InstanceScript* instance = player->GetInstanceScript();
- if (!pInstance)
+ if (!instance)
{
player->GetSession()->SendNotification("Instance script not initialized");
return true;
}
- if (pInstance->GetData(EVENT_STATE)!= CANNON_NOT_USED)
+ if (instance->GetData(EVENT_STATE)!= CANNON_NOT_USED)
return false;
if (targets.GetGOTarget() && targets.GetGOTarget()->GetEntry() == GO_DEFIAS_CANNON)
{
- pInstance->SetData(EVENT_STATE, CANNON_GUNPOWDER_USED);
+ instance->SetData(EVENT_STATE, CANNON_GUNPOWDER_USED);
}
player->DestroyItemCount(item->GetEntry(), 1, true);
diff --git a/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp b/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp
index 2d626a64895..ae0042dcfa5 100644
--- a/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp
+++ b/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp
@@ -53,7 +53,7 @@ class instance_deadmines : public InstanceMapScript
struct instance_deadmines_InstanceMapScript : public InstanceScript
{
- instance_deadmines_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {}
+ instance_deadmines_InstanceMapScript(Map* map) : InstanceScript(map) {}
uint64 FactoryDoorGUID;
uint64 IronCladDoorGUID;
@@ -251,9 +251,9 @@ class instance_deadmines : public InstanceMapScript
}
};
- InstanceScript* GetInstanceScript(InstanceMap* pMap) const
+ InstanceScript* GetInstanceScript(InstanceMap* map) const
{
- return new instance_deadmines_InstanceMapScript(pMap);
+ return new instance_deadmines_InstanceMapScript(map);
}
};
diff --git a/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp b/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp
index 364dd8532db..1cbe48ae5da 100644
--- a/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp
+++ b/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp
@@ -113,9 +113,9 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- InstanceScript* pInstance = creature->GetInstanceScript();
+ InstanceScript* instance = creature->GetInstanceScript();
- if (pInstance && pInstance->GetData(TYPE_EVENT) == NOT_STARTED)
+ if (instance && instance->GetData(TYPE_EVENT) == NOT_STARTED)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_START_EVENT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
player->SEND_GOSSIP_MENU(GOSSIP_TEXT_EMI, creature->GetGUID());
@@ -127,12 +127,12 @@ public:
{
npc_blastmaster_emi_shortfuseAI(Creature* creature) : npc_escortAI(creature)
{
- pInstance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
creature->RestoreFaction();
Reset();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint8 uiPhase;
uint32 uiTimer;
@@ -170,63 +170,63 @@ public:
for (std::list<uint64>::const_iterator itr = GoSummonList.begin(); itr != GoSummonList.end(); ++itr)
{
- if (GameObject* pGo = GameObject::GetGameObject(*me, *itr))
+ if (GameObject* go = GameObject::GetGameObject(*me, *itr))
{
- if (pGo)
+ if (go)
{
- if (Creature* trigger = pGo->SummonTrigger(pGo->GetPositionX(), pGo->GetPositionY(), pGo->GetPositionZ(), 0, 1))
+ if (Creature* trigger = go->SummonTrigger(go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), 0, 1))
{
//visual effects are not working!
trigger->CastSpell(trigger, 11542, true);
trigger->CastSpell(trigger, 35470, true);
}
- pGo->RemoveFromWorld();
- //pGo->CastSpell(me, 12158); makes all die?!
+ go->RemoveFromWorld();
+ //go->CastSpell(me, 12158); makes all die?!
}
}
}
if (bBool)
{
- if (pInstance)
- if (GameObject* pGo = GameObject::GetGameObject((*me), pInstance->GetData64(DATA_GO_CAVE_IN_RIGHT)))
- pInstance->HandleGameObject(0, false, pGo);
+ if (instance)
+ if (GameObject* go = GameObject::GetGameObject((*me), instance->GetData64(DATA_GO_CAVE_IN_RIGHT)))
+ instance->HandleGameObject(0, false, go);
}else
- if (pInstance)
- if (GameObject* pGo = GameObject::GetGameObject((*me), pInstance->GetData64(DATA_GO_CAVE_IN_LEFT)))
- pInstance->HandleGameObject(0, false, pGo);
+ if (instance)
+ if (GameObject* go = GameObject::GetGameObject((*me), instance->GetData64(DATA_GO_CAVE_IN_LEFT)))
+ instance->HandleGameObject(0, false, go);
}
void SetInFace(bool bBool)
{
- if (!pInstance)
+ if (!instance)
return;
if (bBool)
{
- if (GameObject* pGo = GameObject::GetGameObject((*me), pInstance->GetData64(DATA_GO_CAVE_IN_RIGHT)))
- me->SetFacingToObject(pGo);
+ if (GameObject* go = GameObject::GetGameObject((*me), instance->GetData64(DATA_GO_CAVE_IN_RIGHT)))
+ me->SetFacingToObject(go);
}else
- if (GameObject* pGo = GameObject::GetGameObject((*me), pInstance->GetData64(DATA_GO_CAVE_IN_LEFT)))
- me->SetFacingToObject(pGo);
+ if (GameObject* go = GameObject::GetGameObject((*me), instance->GetData64(DATA_GO_CAVE_IN_LEFT)))
+ me->SetFacingToObject(go);
}
void RestoreAll()
{
- if (!pInstance)
+ if (!instance)
return;
- if (GameObject* pGo = GameObject::GetGameObject((*me), pInstance->GetData64(DATA_GO_CAVE_IN_RIGHT)))
- pInstance->HandleGameObject(0, false, pGo);
+ if (GameObject* go = GameObject::GetGameObject((*me), instance->GetData64(DATA_GO_CAVE_IN_RIGHT)))
+ instance->HandleGameObject(0, false, go);
- if (GameObject* pGo = GameObject::GetGameObject((*me), pInstance->GetData64(DATA_GO_CAVE_IN_LEFT)))
- pInstance->HandleGameObject(0, false, pGo);
+ if (GameObject* go = GameObject::GetGameObject((*me), instance->GetData64(DATA_GO_CAVE_IN_LEFT)))
+ instance->HandleGameObject(0, false, go);
if (!GoSummonList.empty())
for (std::list<uint64>::const_iterator itr = GoSummonList.begin(); itr != GoSummonList.end(); ++itr)
{
- if (GameObject* pGo = GameObject::GetGameObject(*me, *itr))
- pGo->RemoveFromWorld();
+ if (GameObject* go = GameObject::GetGameObject(*me, *itr))
+ go->RemoveFromWorld();
}
if (!SummonList.empty())
@@ -242,7 +242,7 @@ public:
}
}
- void AggroAllPlayers(Creature* pTemp)
+ void AggroAllPlayers(Creature* temp)
{
Map::PlayerList const &PlList = me->GetMap()->GetPlayers();
@@ -258,9 +258,9 @@ public:
if (player->isAlive())
{
- pTemp->SetInCombatWith(player);
- player->SetInCombatWith(pTemp);
- pTemp->AddThreat(player, 0.0f);
+ temp->SetInCombatWith(player);
+ player->SetInCombatWith(temp);
+ temp->AddThreat(player, 0.0f);
}
}
}
@@ -320,16 +320,16 @@ public:
NextStep(1500, true);
break;
case 2:
- if (!pInstance)
+ if (!instance)
return;
switch (uiValue)
{
case 1:
- pInstance->SetData(TYPE_EVENT, IN_PROGRESS);
+ instance->SetData(TYPE_EVENT, IN_PROGRESS);
break;
case 2:
- pInstance->SetData(TYPE_EVENT, DONE);
+ instance->SetData(TYPE_EVENT, DONE);
NextStep(5000, false, 22);
break;
}
@@ -354,10 +354,10 @@ public:
me->SummonCreature(NPC_CAVERNDEEP_AMBUSHER, SpawnPosition[9], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1800000);
break;
case 2:
- if (GameObject* pGo = me->SummonGameObject(183410, -533.140f, -105.322f, -156.016f, 0, 0, 0, 0, 0, 1000))
+ if (GameObject* go = me->SummonGameObject(183410, -533.140f, -105.322f, -156.016f, 0, 0, 0, 0, 0, 1000))
{
- GoSummonList.push_back(pGo->GetGUID());
- pGo->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); //We can't use it!
+ GoSummonList.push_back(go->GetGUID());
+ go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); //We can't use it!
}
Summon(3);
break;
@@ -369,10 +369,10 @@ public:
DoScriptText(SAY_BLASTMASTER_19, me);
break;
case 4:
- if (GameObject* pGo = me->SummonGameObject(183410, -542.199f, -96.854f, -155.790f, 0, 0, 0, 0, 0, 1000))
+ if (GameObject* go = me->SummonGameObject(183410, -542.199f, -96.854f, -155.790f, 0, 0, 0, 0, 0, 1000))
{
- GoSummonList.push_back(pGo->GetGUID());
- pGo->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
+ GoSummonList.push_back(go->GetGUID());
+ go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
}
break;
case 5:
@@ -389,18 +389,18 @@ public:
me->SummonCreature(NPC_CAVERNDEEP_AMBUSHER, SpawnPosition[14], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1800000);
break;
case 7:
- if (GameObject* pGo = me->SummonGameObject(183410, -507.820f, -103.333f, -151.353f, 0, 0, 0, 0, 0, 1000))
+ if (GameObject* go = me->SummonGameObject(183410, -507.820f, -103.333f, -151.353f, 0, 0, 0, 0, 0, 1000))
{
- GoSummonList.push_back(pGo->GetGUID());
- pGo->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); //We can't use it!
+ GoSummonList.push_back(go->GetGUID());
+ go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); //We can't use it!
Summon(6);
}
break;
case 8:
- if (GameObject* pGo = me->SummonGameObject(183410, -511.829f, -86.249f, -151.431f, 0, 0, 0, 0, 0, 1000))
+ if (GameObject* go = me->SummonGameObject(183410, -511.829f, -86.249f, -151.431f, 0, 0, 0, 0, 0, 1000))
{
- GoSummonList.push_back(pGo->GetGUID());
- pGo->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); //We can't use it!
+ GoSummonList.push_back(go->GetGUID());
+ go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); //We can't use it!
}
break;
case 9:
@@ -444,9 +444,9 @@ public:
SetInFace(true);
DoScriptText(SAY_BLASTMASTER_5, me);
Summon(1);
- if (pInstance)
- if (GameObject* pGo = GameObject::GetGameObject((*me), pInstance->GetData64(DATA_GO_CAVE_IN_RIGHT)))
- pInstance->HandleGameObject(0, true, pGo);
+ if (instance)
+ if (GameObject* go = GameObject::GetGameObject((*me), instance->GetData64(DATA_GO_CAVE_IN_RIGHT)))
+ instance->HandleGameObject(0, true, go);
NextStep(3000, true);
break;
case 7:
@@ -490,9 +490,9 @@ public:
case 16:
DoScriptText(SAY_BLASTMASTER_23, me);
SetInFace(false);
- if (pInstance)
- if (GameObject* pGo = GameObject::GetGameObject((*me), pInstance->GetData64(DATA_GO_CAVE_IN_LEFT)))
- pInstance->HandleGameObject(0, true, pGo);
+ if (instance)
+ if (GameObject* go = GameObject::GetGameObject((*me), instance->GetData64(DATA_GO_CAVE_IN_LEFT)))
+ instance->HandleGameObject(0, true, go);
NextStep(2000, true);
break;
case 17:
diff --git a/src/server/scripts/EasternKingdoms/Gnomeregan/instance_gnomeregan.cpp b/src/server/scripts/EasternKingdoms/Gnomeregan/instance_gnomeregan.cpp
index d0642d3a24d..cf9a3ffc9c1 100644
--- a/src/server/scripts/EasternKingdoms/Gnomeregan/instance_gnomeregan.cpp
+++ b/src/server/scripts/EasternKingdoms/Gnomeregan/instance_gnomeregan.cpp
@@ -25,14 +25,14 @@ class instance_gnomeregan : public InstanceMapScript
public:
instance_gnomeregan() : InstanceMapScript("instance_gnomeregan", 90) { }
- InstanceScript* GetInstanceScript(InstanceMap* pMap) const
+ InstanceScript* GetInstanceScript(InstanceMap* map) const
{
- return new instance_gnomeregan_InstanceMapScript(pMap);
+ return new instance_gnomeregan_InstanceMapScript(map);
}
struct instance_gnomeregan_InstanceMapScript : public InstanceScript
{
- instance_gnomeregan_InstanceMapScript(Map* pMap) : InstanceScript(pMap)
+ instance_gnomeregan_InstanceMapScript(Map* map) : InstanceScript(map)
{
}
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp
index 98e40acc4e1..fc2860dad5a 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp
@@ -78,10 +78,10 @@ public:
{
AddId[i] = 0;
}
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint64 AddGUID[4];
@@ -110,14 +110,14 @@ public:
SpawnAdds();
}
- if (pInstance)
- pInstance->SetData(TYPE_MOROES, NOT_STARTED);
+ if (instance)
+ instance->SetData(TYPE_MOROES, NOT_STARTED);
}
void StartEvent()
{
- if (pInstance)
- pInstance->SetData(TYPE_MOROES, IN_PROGRESS);
+ if (instance)
+ instance->SetData(TYPE_MOROES, IN_PROGRESS);
DoZoneInCombat();
}
@@ -140,14 +140,14 @@ public:
{
DoScriptText(SAY_DEATH, me);
- if (pInstance)
- pInstance->SetData(TYPE_MOROES, DONE);
+ if (instance)
+ instance->SetData(TYPE_MOROES, DONE);
DeSpawnAdds();
//remove aura from spell Garrote when Moroes dies
- if (pInstance)
- pInstance->DoRemoveAurasDueToSpellOnPlayers(SPELL_GARROTE);
+ if (instance)
+ instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_GARROTE);
}
void SpawnAdds()
@@ -237,7 +237,7 @@ public:
if (!UpdateVictim())
return;
- if (pInstance && !pInstance->GetData(TYPE_MOROES))
+ if (instance && !instance->GetData(TYPE_MOROES))
{
EnterEvadeMode();
return;
@@ -318,7 +318,7 @@ public:
struct boss_moroes_guestAI : public ScriptedAI
{
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint64 GuestGUID[4];
@@ -327,21 +327,21 @@ struct boss_moroes_guestAI : public ScriptedAI
for (uint8 i = 0; i < 4; ++i)
GuestGUID[i] = 0;
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
void Reset()
{
- if (pInstance)
- pInstance->SetData(TYPE_MOROES, NOT_STARTED);
+ if (instance)
+ instance->SetData(TYPE_MOROES, NOT_STARTED);
}
void AcquireGUID()
{
- if (!pInstance)
+ if (!instance)
return;
- uint64 MoroesGUID = pInstance->GetData64(DATA_MOROES);
+ uint64 MoroesGUID = instance->GetData64(DATA_MOROES);
Creature* Moroes = (Unit::GetCreature((*me), MoroesGUID));
if (Moroes)
{
@@ -369,7 +369,7 @@ struct boss_moroes_guestAI : public ScriptedAI
void UpdateAI(const uint32 /*diff*/)
{
- if (pInstance && !pInstance->GetData(TYPE_MOROES))
+ if (instance && !instance->GetData(TYPE_MOROES))
EnterEvadeMode();
DoMeleeAttackIfReady();
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp
index c970bb7152d..2bcfab80056 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp
@@ -72,7 +72,7 @@ public:
{
boss_netherspiteAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
for (int i=0; i<3; ++i)
{
@@ -82,7 +82,7 @@ public:
}
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
bool PortalPhase;
bool Berserk;
@@ -247,7 +247,7 @@ public:
void HandleDoors(bool open) // Massive Door switcher
{
- if (GameObject* Door = GameObject::GetGameObject(*me, pInstance ? pInstance->GetData64(DATA_GO_MASSIVE_DOOR) : 0))
+ if (GameObject* Door = GameObject::GetGameObject(*me, instance ? instance->GetData64(DATA_GO_MASSIVE_DOOR) : 0))
Door->SetGoState(open ? GO_STATE_ACTIVE : GO_STATE_READY);
}
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp
index e691bbbb95f..63ca3e32e6e 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp
@@ -72,11 +72,11 @@ public:
{
boss_nightbaneAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
Intro = true;
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 Phase;
@@ -125,12 +125,12 @@ public:
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
me->setActive(true);
- if (pInstance)
+ if (instance)
{
- if (pInstance->GetData(TYPE_NIGHTBANE) == DONE || pInstance->GetData(TYPE_NIGHTBANE) == IN_PROGRESS)
+ if (instance->GetData(TYPE_NIGHTBANE) == DONE || instance->GetData(TYPE_NIGHTBANE) == IN_PROGRESS)
me->DisappearAndDie();
else
- pInstance->SetData(TYPE_NIGHTBANE, NOT_STARTED);
+ instance->SetData(TYPE_NIGHTBANE, NOT_STARTED);
}
HandleTerraceDoors(true);
@@ -147,17 +147,17 @@ public:
void HandleTerraceDoors(bool open)
{
- if (pInstance)
+ if (instance)
{
- pInstance->HandleGameObject(pInstance->GetData64(DATA_MASTERS_TERRACE_DOOR_1), open);
- pInstance->HandleGameObject(pInstance->GetData64(DATA_MASTERS_TERRACE_DOOR_2), open);
+ instance->HandleGameObject(instance->GetData64(DATA_MASTERS_TERRACE_DOOR_1), open);
+ instance->HandleGameObject(instance->GetData64(DATA_MASTERS_TERRACE_DOOR_2), open);
}
}
void EnterCombat(Unit* /*who*/)
{
- if (pInstance)
- pInstance->SetData(TYPE_NIGHTBANE, IN_PROGRESS);
+ if (instance)
+ instance->SetData(TYPE_NIGHTBANE, IN_PROGRESS);
HandleTerraceDoors(false);
me->MonsterYell(YELL_AGGRO, LANG_UNIVERSAL, 0);
@@ -171,8 +171,8 @@ public:
void JustDied(Unit* /*killer*/)
{
- if (pInstance)
- pInstance->SetData(TYPE_NIGHTBANE, DONE);
+ if (instance)
+ instance->SetData(TYPE_NIGHTBANE, DONE);
HandleTerraceDoors(true);
}
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp
index 40d984d70a3..5f8a9ad6f1c 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp
@@ -185,10 +185,10 @@ public:
{
boss_malchezaarAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 EnfeebleTimer;
uint32 EnfeebleResetTimer;
uint32 ShadowNovaTimer;
@@ -234,8 +234,8 @@ public:
SunderArmorTimer = urand(5000, 10000);
phase = 1;
- if (pInstance)
- pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_NETHER_DOOR), true);
+ if (instance)
+ instance->HandleGameObject(instance->GetData64(DATA_GO_NETHER_DOOR), true);
}
void KilledUnit(Unit* /*victim*/)
@@ -255,16 +255,16 @@ public:
for (uint8 i = 0; i < TOTAL_INFERNAL_POINTS; ++i)
positions.push_back(&InfernalPoints[i]);
- if (pInstance)
- pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_NETHER_DOOR), true);
+ if (instance)
+ instance->HandleGameObject(instance->GetData64(DATA_GO_NETHER_DOOR), true);
}
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
- if (pInstance)
- pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_NETHER_DOOR), false); // Open the door leading further in
+ if (instance)
+ instance->HandleGameObject(instance->GetData64(DATA_GO_NETHER_DOOR), false); // Open the door leading further in
}
void InfernalCleanup()
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp
index e13ef8f62e1..f97fc49eb7c 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp
@@ -95,10 +95,10 @@ public:
{
boss_aranAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 SecondarySpellTimer;
uint32 NormalCastTimer;
@@ -149,11 +149,11 @@ public:
Drinking = false;
DrinkInturrupted = false;
- if (pInstance)
+ if (instance)
{
// Not in progress
- pInstance->SetData(TYPE_ARAN, NOT_STARTED);
- pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_LIBRARY_DOOR), true);
+ instance->SetData(TYPE_ARAN, NOT_STARTED);
+ instance->HandleGameObject(instance->GetData64(DATA_GO_LIBRARY_DOOR), true);
}
}
@@ -166,10 +166,10 @@ public:
{
DoScriptText(SAY_DEATH, me);
- if (pInstance)
+ if (instance)
{
- pInstance->SetData(TYPE_ARAN, DONE);
- pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_LIBRARY_DOOR), true);
+ instance->SetData(TYPE_ARAN, DONE);
+ instance->HandleGameObject(instance->GetData64(DATA_GO_LIBRARY_DOOR), true);
}
}
@@ -177,10 +177,10 @@ public:
{
DoScriptText(RAND(SAY_AGGRO1, SAY_AGGRO2, SAY_AGGRO3), me);
- if (pInstance)
+ if (instance)
{
- pInstance->SetData(TYPE_ARAN, IN_PROGRESS);
- pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_LIBRARY_DOOR), false);
+ instance->SetData(TYPE_ARAN, IN_PROGRESS);
+ instance->HandleGameObject(instance->GetData64(DATA_GO_LIBRARY_DOOR), false);
}
}
@@ -228,9 +228,9 @@ public:
{
if (CloseDoorTimer <= diff)
{
- if (pInstance)
+ if (instance)
{
- pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_LIBRARY_DOOR), false);
+ instance->HandleGameObject(instance->GetData64(DATA_GO_LIBRARY_DOOR), false);
CloseDoorTimer = 0;
}
} else CloseDoorTimer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp
index fb7feb5f267..ea7e3113246 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp
@@ -70,10 +70,10 @@ public:
{
mob_kilrekAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint64 TerestianGUID;
@@ -87,7 +87,7 @@ public:
void EnterCombat(Unit* /*who*/)
{
- if (!pInstance)
+ if (!instance)
{
ERROR_INST_DATA(me);
return;
@@ -96,9 +96,9 @@ public:
void JustDied(Unit* /*Killer*/)
{
- if (pInstance)
+ if (instance)
{
- uint64 TerestianGUID = pInstance->GetData64(DATA_TERESTIAN);
+ uint64 TerestianGUID = instance->GetData64(DATA_TERESTIAN);
if (TerestianGUID)
{
Unit* Terestian = Unit::GetUnit((*me), TerestianGUID);
@@ -262,10 +262,10 @@ public:
{
for (uint8 i = 0; i < 2; ++i)
PortalGUID[i] = 0;
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint64 PortalGUID[2];
uint8 PortalsCount;
@@ -303,8 +303,8 @@ public:
SummonedPortals = false;
Berserk = false;
- if (pInstance)
- pInstance->SetData(TYPE_TERESTIAN, NOT_STARTED);
+ if (instance)
+ instance->SetData(TYPE_TERESTIAN, NOT_STARTED);
me->RemoveAurasDueToSpell(SPELL_BROKEN_PACT);
@@ -359,8 +359,8 @@ public:
DoScriptText(SAY_DEATH, me);
- if (pInstance)
- pInstance->SetData(TYPE_TERESTIAN, DONE);
+ if (instance)
+ instance->SetData(TYPE_TERESTIAN, DONE);
}
void UpdateAI(const uint32 diff)
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp
index a6239394784..8454150d830 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp
@@ -88,11 +88,11 @@ EndScriptData */
#define CREATURE_CYCLONE 18412
#define CREATURE_CRONE 18168
-void SummonCroneIfReady(InstanceScript* pInstance, Creature* creature)
+void SummonCroneIfReady(InstanceScript* instance, Creature* creature)
{
- pInstance->SetData(DATA_OPERA_OZ_DEATHCOUNT, SPECIAL); // Increment DeathCount
+ instance->SetData(DATA_OPERA_OZ_DEATHCOUNT, SPECIAL); // Increment DeathCount
- if (pInstance->GetData(DATA_OPERA_OZ_DEATHCOUNT) == 4)
+ if (instance->GetData(DATA_OPERA_OZ_DEATHCOUNT) == 4)
{
if (Creature* pCrone = creature->SummonCreature(CREATURE_CRONE, -10891.96f, -1755.95f, creature->GetPositionZ(), 4.64f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR*2*IN_MILLISECONDS))
{
@@ -116,10 +116,10 @@ public:
{
boss_dorotheeAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 AggroTimer;
@@ -158,8 +158,8 @@ public:
{
DoScriptText(SAY_DOROTHEE_DEATH, me);
- if (pInstance)
- SummonCroneIfReady(pInstance, me);
+ if (instance)
+ SummonCroneIfReady(instance, me);
}
void AttackStart(Unit* who)
@@ -298,10 +298,10 @@ public:
{
boss_strawmanAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 AggroTimer;
uint32 BrainBashTimer;
@@ -357,8 +357,8 @@ public:
{
DoScriptText(SAY_STRAWMAN_DEATH, me);
- if (pInstance)
- SummonCroneIfReady(pInstance, me);
+ if (instance)
+ SummonCroneIfReady(instance, me);
}
void KilledUnit(Unit* /*victim*/)
@@ -413,10 +413,10 @@ public:
{
boss_tinheadAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 AggroTimer;
uint32 CleaveTimer;
@@ -463,8 +463,8 @@ public:
{
DoScriptText(SAY_TINHEAD_DEATH, me);
- if (pInstance)
- SummonCroneIfReady(pInstance, me);
+ if (instance)
+ SummonCroneIfReady(instance, me);
}
void KilledUnit(Unit* /*victim*/)
@@ -523,10 +523,10 @@ public:
{
boss_roarAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 AggroTimer;
uint32 MangleTimer;
@@ -571,8 +571,8 @@ public:
{
DoScriptText(SAY_ROAR_DEATH, me);
- if (pInstance)
- SummonCroneIfReady(pInstance, me);
+ if (instance)
+ SummonCroneIfReady(instance, me);
}
void KilledUnit(Unit* /*victim*/)
@@ -632,10 +632,10 @@ public:
{
boss_croneAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 CycloneTimer;
uint32 ChainLightningTimer;
@@ -662,13 +662,13 @@ public:
{
DoScriptText(SAY_CRONE_DEATH, me);
- if (pInstance)
+ if (instance)
{
- pInstance->SetData(TYPE_OPERA, DONE);
- pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_STAGEDOORLEFT), true);
- pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_STAGEDOORRIGHT), true);
+ instance->SetData(TYPE_OPERA, DONE);
+ instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORLEFT), true);
+ instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORRIGHT), true);
- if (GameObject* pSideEntrance = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_GO_SIDE_ENTRANCE_DOOR)))
+ if (GameObject* pSideEntrance = instance->instance->GetGameObject(instance->GetData64(DATA_GO_SIDE_ENTRANCE_DOOR)))
pSideEntrance->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
}
}
@@ -807,10 +807,10 @@ public:
{
boss_bigbadwolfAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 ChaseTimer;
uint32 FearTimer;
@@ -847,13 +847,13 @@ public:
{
DoPlaySoundToSet(me, SOUND_WOLF_DEATH);
- if (pInstance)
+ if (instance)
{
- pInstance->SetData(TYPE_OPERA, DONE);
- pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_STAGEDOORLEFT), true);
- pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_STAGEDOORRIGHT), true);
+ instance->SetData(TYPE_OPERA, DONE);
+ instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORLEFT), true);
+ instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORRIGHT), true);
- if (GameObject* pSideEntrance = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_GO_SIDE_ENTRANCE_DOOR)))
+ if (GameObject* pSideEntrance = instance->instance->GetGameObject(instance->GetData64(DATA_GO_SIDE_ENTRANCE_DOOR)))
pSideEntrance->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
}
}
@@ -1006,13 +1006,13 @@ public:
{
boss_julianneAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
EntryYellTimer = 1000;
AggroYellTimer = 10000;
IsFakingDeath = false;
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 EntryYellTimer;
uint32 AggroYellTimer;
@@ -1095,12 +1095,12 @@ public:
{
DoScriptText(SAY_JULIANNE_DEATH02, me);
- if (pInstance)
+ if (instance)
{
- pInstance->SetData(TYPE_OPERA, DONE);
- pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_STAGEDOORLEFT), true);
- pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_STAGEDOORRIGHT), true);
- if (GameObject* pSideEntrance = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_GO_SIDE_ENTRANCE_DOOR)))
+ instance->SetData(TYPE_OPERA, DONE);
+ instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORLEFT), true);
+ instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORRIGHT), true);
+ if (GameObject* pSideEntrance = instance->instance->GetGameObject(instance->GetData64(DATA_GO_SIDE_ENTRANCE_DOOR)))
pSideEntrance->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
}
}
@@ -1129,12 +1129,12 @@ public:
{
boss_romuloAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
EntryYellTimer = 8000;
AggroYellTimer = 15000;
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint64 JulianneGUID;
uint32 Phase;
@@ -1250,13 +1250,13 @@ public:
{
DoScriptText(SAY_ROMULO_DEATH, me);
- if (pInstance)
+ if (instance)
{
- pInstance->SetData(TYPE_OPERA, DONE);
- pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_STAGEDOORLEFT), true);
- pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_STAGEDOORRIGHT), true);
+ instance->SetData(TYPE_OPERA, DONE);
+ instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORLEFT), true);
+ instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORRIGHT), true);
- if (GameObject* pSideEntrance = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_GO_SIDE_ENTRANCE_DOOR)))
+ if (GameObject* pSideEntrance = instance->instance->GetGameObject(instance->GetData64(DATA_GO_SIDE_ENTRANCE_DOOR)))
pSideEntrance->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
}
}
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/instance_karazhan.cpp b/src/server/scripts/EasternKingdoms/Karazhan/instance_karazhan.cpp
index 15c697198d0..3dd37fc66c7 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/instance_karazhan.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/instance_karazhan.cpp
@@ -48,14 +48,14 @@ class instance_karazhan : public InstanceMapScript
public:
instance_karazhan() : InstanceMapScript("instance_karazhan", 532) { }
- InstanceScript* GetInstanceScript(InstanceMap* pMap) const
+ InstanceScript* GetInstanceScript(InstanceMap* map) const
{
- return new instance_karazhan_InstanceMapScript(pMap);
+ return new instance_karazhan_InstanceMapScript(map);
}
struct instance_karazhan_InstanceMapScript : public InstanceScript
{
- instance_karazhan_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {}
+ instance_karazhan_InstanceMapScript(Map* map) : InstanceScript(map) {}
uint32 m_auiEncounter[MAX_ENCOUNTER];
std::string strSaveData;
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp b/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp
index b8025c1adee..6a9831655a9 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp
@@ -113,10 +113,10 @@ public:
{
RaidWiped = false;
m_uiEventId = 0;
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint64 m_uiSpotlightGUID;
@@ -138,20 +138,20 @@ public:
PerformanceReady = false;
- if (pInstance)
- m_uiEventId = pInstance->GetData(DATA_OPERA_PERFORMANCE);
+ if (instance)
+ m_uiEventId = instance->GetData(DATA_OPERA_PERFORMANCE);
}
void StartEvent()
{
- if (!pInstance)
+ if (!instance)
return;
- pInstance->SetData(TYPE_OPERA, IN_PROGRESS);
+ instance->SetData(TYPE_OPERA, IN_PROGRESS);
//resets count for this event, in case earlier failed
if (m_uiEventId == EVENT_OZ)
- pInstance->SetData(DATA_OPERA_OZ_DEATHCOUNT, IN_PROGRESS);
+ instance->SetData(DATA_OPERA_OZ_DEATHCOUNT, IN_PROGRESS);
Start(false, false);
}
@@ -160,14 +160,14 @@ public:
void WaypointReached(uint32 i)
{
- if (!pInstance)
+ if (!instance)
return;
switch (i)
{
case 0:
DoCast(me, SPELL_TUXEDO, false);
- pInstance->DoUseDoorOrButton(pInstance->GetData64(DATA_GO_STAGEDOORLEFT));
+ instance->DoUseDoorOrButton(instance->GetData64(DATA_GO_STAGEDOORLEFT));
break;
case 4:
TalkCount = 0;
@@ -183,12 +183,12 @@ public:
}
break;
case 8:
- pInstance->DoUseDoorOrButton(pInstance->GetData64(DATA_GO_STAGEDOORLEFT));
+ instance->DoUseDoorOrButton(instance->GetData64(DATA_GO_STAGEDOORLEFT));
PerformanceReady = true;
break;
case 9:
PrepareEncounter();
- pInstance->DoUseDoorOrButton(pInstance->GetData64(DATA_GO_CURTAINS));
+ instance->DoUseDoorOrButton(instance->GetData64(DATA_GO_CURTAINS));
break;
}
}
@@ -291,11 +291,11 @@ public:
{
if (WipeTimer <= diff)
{
- Map* pMap = me->GetMap();
- if (!pMap->IsDungeon())
+ Map* map = me->GetMap();
+ if (!map->IsDungeon())
return;
- Map::PlayerList const &PlayerList = pMap->GetPlayers();
+ Map::PlayerList const &PlayerList = map->GetPlayers();
if (PlayerList.isEmpty())
return;
@@ -361,10 +361,10 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (InstanceScript* pInstance = creature->GetInstanceScript())
+ if (InstanceScript* instance = creature->GetInstanceScript())
{
// Check for death of Moroes and if opera event is not done already
- if (pInstance->GetData(TYPE_MOROES) == DONE && pInstance->GetData(TYPE_OPERA) != DONE)
+ if (instance->GetData(TYPE_MOROES) == DONE && instance->GetData(TYPE_OPERA) != DONE)
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, OZ_GOSSIP1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
@@ -426,10 +426,10 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (InstanceScript* pInstance = creature->GetInstanceScript())
+ if (InstanceScript* instance = creature->GetInstanceScript())
{
// Check if Shade of Aran event is done
- if (pInstance->GetData(TYPE_ARAN) == DONE)
+ if (instance->GetData(TYPE_ARAN) == DONE)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TELEPORT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
}
@@ -476,10 +476,10 @@ public:
{
npc_image_of_medivhAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint64 ArcanagosGUID;
@@ -494,9 +494,9 @@ public:
{
ArcanagosGUID = 0;
- if (pInstance && pInstance->GetData64(DATA_IMAGE_OF_MEDIVH) == 0)
+ if (instance && instance->GetData64(DATA_IMAGE_OF_MEDIVH) == 0)
{
- pInstance->SetData64(DATA_IMAGE_OF_MEDIVH, me->GetGUID());
+ instance->SetData64(DATA_IMAGE_OF_MEDIVH, me->GetGUID());
(*me).GetMotionMaster()->MovePoint(1, MedivPos[0], MedivPos[1], MedivPos[2]);
Step = 0;
}else
@@ -537,7 +537,7 @@ public:
uint32 NextStep(uint32 Step)
{
Unit* arca = Unit::GetUnit((*me), ArcanagosGUID);
- Map* pMap = me->GetMap();
+ Map* map = me->GetMap();
switch (Step)
{
case 0: return 9999999;
@@ -593,9 +593,9 @@ public:
me->SetVisible(false);
me->ClearInCombat();
- if (pMap->IsDungeon())
+ if (map->IsDungeon())
{
- InstanceMap::PlayerList const &PlayerList = pMap->GetPlayers();
+ InstanceMap::PlayerList const &PlayerList = map->GetPlayers();
for (InstanceMap::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
if (i->getSource()->isAlive())
diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp
index 6802d1817a3..ce4a2a10cac 100644
--- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp
+++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp
@@ -91,10 +91,10 @@ public:
{
boss_felblood_kaelthasAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 FireballTimer;
uint32 PhoenixTimer;
@@ -138,10 +138,10 @@ public:
Phase = 0;
- if (pInstance)
+ if (instance)
{
- pInstance->SetData(DATA_KAELTHAS_EVENT, NOT_STARTED);
- pInstance->HandleGameObject(pInstance->GetData64(DATA_KAEL_DOOR), true);
+ instance->SetData(DATA_KAELTHAS_EVENT, NOT_STARTED);
+ instance->HandleGameObject(instance->GetData64(DATA_KAEL_DOOR), true);
// Open the big encounter door. Close it in Aggro and open it only in JustDied(and here)
// Small door opened after event are expected to be closed by default
}
@@ -151,10 +151,10 @@ public:
{
DoScriptText(SAY_DEATH, me);
- if (!pInstance)
+ if (!instance)
return;
- pInstance->HandleGameObject(pInstance->GetData64(DATA_KAEL_DOOR), true);
+ instance->HandleGameObject(instance->GetData64(DATA_KAEL_DOOR), true);
// Open the encounter door
}
@@ -166,10 +166,10 @@ public:
void EnterCombat(Unit* /*who*/)
{
- if (!pInstance)
+ if (!instance)
return;
- pInstance->HandleGameObject(pInstance->GetData64(DATA_KAEL_DOOR), false);
+ instance->HandleGameObject(instance->GetData64(DATA_KAEL_DOOR), false);
//Close the encounter door, open it in JustDied/Reset
}
@@ -361,10 +361,10 @@ public:
DoScriptText(SAY_GRAVITY_LAPSE, me);
FirstGravityLapse = false;
- if (pInstance)
+ if (instance)
{
- pInstance->HandleGameObject(pInstance->GetData64(DATA_KAEL_STATUE_LEFT), true);
- pInstance->HandleGameObject(pInstance->GetData64(DATA_KAEL_STATUE_RIGHT), true);
+ instance->HandleGameObject(instance->GetData64(DATA_KAEL_STATUE_LEFT), true);
+ instance->HandleGameObject(instance->GetData64(DATA_KAEL_STATUE_RIGHT), true);
}
}else
{
@@ -485,10 +485,10 @@ public:
{
mob_felkael_phoenixAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 BurnTimer;
uint32 Death_Timer;
bool Rebirth;
@@ -520,7 +520,7 @@ public:
}
//Don't really die in all phases of Kael'Thas
- if (pInstance && pInstance->GetData(DATA_KAELTHAS_EVENT) == 0)
+ if (instance && instance->GetData(DATA_KAELTHAS_EVENT) == 0)
{
//prevent death
damage = 0;
diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp
index ae7d7aba9f1..719c42c0a57 100644
--- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp
+++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp
@@ -101,12 +101,12 @@ public:
{
boss_priestess_delrissaAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
memset(&m_auiLackeyGUID, 0, sizeof(m_auiLackeyGUID));
LackeyEntryList.clear();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
std::vector<uint32> LackeyEntryList;
uint64 m_auiLackeyGUID[MAX_ACTIVE_LACKEY];
@@ -137,8 +137,8 @@ public:
//this mean she at some point evaded
void JustReachedHome()
{
- if (pInstance)
- pInstance->SetData(DATA_DELRISSA_EVENT, FAIL);
+ if (instance)
+ instance->SetData(DATA_DELRISSA_EVENT, FAIL);
}
void EnterCombat(Unit* who)
@@ -157,8 +157,8 @@ public:
}
}
- if (pInstance)
- pInstance->SetData(DATA_DELRISSA_EVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_DELRISSA_EVENT, IN_PROGRESS);
}
void InitializeLackeys()
@@ -224,11 +224,11 @@ public:
{
DoScriptText(SAY_DEATH, me);
- if (!pInstance)
+ if (!instance)
return;
- if (pInstance->GetData(DATA_DELRISSA_DEATH_COUNT) == MAX_ACTIVE_LACKEY)
- pInstance->SetData(DATA_DELRISSA_EVENT, DONE);
+ if (instance->GetData(DATA_DELRISSA_DEATH_COUNT) == MAX_ACTIVE_LACKEY)
+ instance->SetData(DATA_DELRISSA_EVENT, DONE);
else
{
if (me->HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE))
@@ -342,12 +342,12 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI
{
boss_priestess_lackey_commonAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
memset(&m_auiLackeyGUIDs, 0, sizeof(m_auiLackeyGUIDs));
AcquireGUIDs();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint64 m_auiLackeyGUIDs[MAX_ACTIVE_LACKEY];
uint32 ResetThreatTimer;
@@ -365,7 +365,7 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI
ResetThreatTimer = urand(5000, 20000);
// in case she is not alive and Reset was for some reason called, respawn her (most likely party wipe after killing her)
- if (Creature* pDelrissa = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_DELRISSA) : 0))
+ if (Creature* pDelrissa = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_DELRISSA) : 0))
{
if (!pDelrissa->isAlive())
pDelrissa->Respawn();
@@ -377,7 +377,7 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI
if (!who)
return;
- if (pInstance)
+ if (instance)
{
for (uint8 i = 0; i < MAX_ACTIVE_LACKEY; ++i)
{
@@ -391,7 +391,7 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI
}
}
- if (Creature* pDelrissa = Unit::GetCreature(*me, pInstance->GetData64(DATA_DELRISSA)))
+ if (Creature* pDelrissa = Unit::GetCreature(*me, instance->GetData64(DATA_DELRISSA)))
{
if (pDelrissa->isAlive() && !pDelrissa->getVictim())
{
@@ -404,11 +404,11 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI
void JustDied(Unit* /*killer*/)
{
- if (!pInstance)
+ if (!instance)
return;
- Creature* pDelrissa = Unit::GetCreature(*me, pInstance->GetData64(DATA_DELRISSA));
- uint32 uiLackeyDeathCount = pInstance->GetData(DATA_DELRISSA_DEATH_COUNT);
+ Creature* pDelrissa = Unit::GetCreature(*me, instance->GetData64(DATA_DELRISSA));
+ uint32 uiLackeyDeathCount = instance->GetData(DATA_DELRISSA_DEATH_COUNT);
if (!pDelrissa)
return;
@@ -416,7 +416,7 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI
//should delrissa really yell if dead?
DoScriptText(LackeyDeath[uiLackeyDeathCount].id, pDelrissa);
- pInstance->SetData(DATA_DELRISSA_DEATH_COUNT, SPECIAL);
+ instance->SetData(DATA_DELRISSA_DEATH_COUNT, SPECIAL);
//increase local var, since we now may have four dead
++uiLackeyDeathCount;
@@ -429,26 +429,26 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI
if (!pDelrissa->HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE))
pDelrissa->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
- pInstance->SetData(DATA_DELRISSA_EVENT, DONE);
+ instance->SetData(DATA_DELRISSA_EVENT, DONE);
}
}
}
void KilledUnit(Unit* victim)
{
- if (!pInstance)
+ if (!instance)
return;
- if (Creature* Delrissa = Unit::GetCreature(*me, pInstance->GetData64(DATA_DELRISSA)))
+ if (Creature* Delrissa = Unit::GetCreature(*me, instance->GetData64(DATA_DELRISSA)))
Delrissa->AI()->KilledUnit(victim);
}
void AcquireGUIDs()
{
- if (!pInstance)
+ if (!instance)
return;
- if (Creature* Delrissa = (Unit::GetCreature(*me, pInstance->GetData64(DATA_DELRISSA))))
+ if (Creature* Delrissa = (Unit::GetCreature(*me, instance->GetData64(DATA_DELRISSA))))
{
for (uint8 i = 0; i < MAX_ACTIVE_LACKEY; ++i)
m_auiLackeyGUIDs[i] = CAST_AI(boss_priestess_delrissa::boss_priestess_delrissaAI, Delrissa->AI())->m_auiLackeyGUID[i];
@@ -1055,14 +1055,14 @@ public:
if (Freezing_Trap_Timer <= diff)
{
//attempt find go summoned from spell (casted by me)
- GameObject* pGo = me->GetGameObject(SPELL_FREEZING_TRAP);
+ GameObject* go = me->GetGameObject(SPELL_FREEZING_TRAP);
- //if we have a pGo, we need to wait (only one trap at a time)
- if (pGo)
+ //if we have a go, we need to wait (only one trap at a time)
+ if (go)
Freezing_Trap_Timer = 2500;
else
{
- //if pGo does not exist, then we can cast
+ //if go does not exist, then we can cast
DoCast(me->getVictim(), SPELL_FREEZING_TRAP);
Freezing_Trap_Timer = 15000;
}
diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp
index 35269bb296d..305ce97687a 100644
--- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp
+++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp
@@ -65,23 +65,23 @@ public:
{
boss_selin_fireheartAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
Crystals.clear();
//GUIDs per instance is static, so we only need to load them once.
- if (pInstance)
+ if (instance)
{
- uint32 size = pInstance->GetData(DATA_FEL_CRYSTAL_SIZE);
+ uint32 size = instance->GetData(DATA_FEL_CRYSTAL_SIZE);
for (uint8 i = 0; i < size; ++i)
{
- uint64 guid = pInstance->GetData64(DATA_FEL_CRYSTAL);
+ uint64 guid = instance->GetData64(DATA_FEL_CRYSTAL);
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Selin: Adding Fel Crystal " UI64FMTD " to list", guid);
Crystals.push_back(guid);
}
}
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
std::list<uint64> Crystals;
@@ -98,7 +98,7 @@ public:
void Reset()
{
- if (pInstance)
+ if (instance)
{
//for (uint8 i = 0; i < CRYSTALS_NUMBER; ++i)
for (std::list<uint64>::const_iterator itr = Crystals.begin(); itr != Crystals.end(); ++itr)
@@ -115,11 +115,11 @@ public:
}
}
- pInstance->HandleGameObject(pInstance->GetData64(DATA_SELIN_ENCOUNTER_DOOR), true);
+ instance->HandleGameObject(instance->GetData64(DATA_SELIN_ENCOUNTER_DOOR), true);
// Open the big encounter door. Close it in Aggro and open it only in JustDied(and here)
// Small door opened after event are expected to be closed by default
// Set Inst data for encounter
- pInstance->SetData(DATA_SELIN_EVENT, NOT_STARTED);
+ instance->SetData(DATA_SELIN_EVENT, NOT_STARTED);
} else sLog->outError(ERROR_INST_DATA);
DrainLifeTimer = 3000 + rand()%4000;
@@ -196,8 +196,8 @@ public:
{
DoScriptText(SAY_AGGRO, me);
- if (pInstance)
- pInstance->HandleGameObject(pInstance->GetData64(DATA_SELIN_ENCOUNTER_DOOR), false);
+ if (instance)
+ instance->HandleGameObject(instance->GetData64(DATA_SELIN_ENCOUNTER_DOOR), false);
//Close the encounter door, open it in JustDied/Reset
}
@@ -232,12 +232,12 @@ public:
{
DoScriptText(SAY_DEATH, me);
- if (!pInstance)
+ if (!instance)
return;
- pInstance->SetData(DATA_SELIN_EVENT, DONE); // Encounter complete!
- pInstance->HandleGameObject(pInstance->GetData64(DATA_SELIN_ENCOUNTER_DOOR), true); // Open the encounter door
- pInstance->HandleGameObject(pInstance->GetData64(DATA_SELIN_DOOR), true); // Open the door leading further in
+ instance->SetData(DATA_SELIN_EVENT, DONE); // Encounter complete!
+ instance->HandleGameObject(instance->GetData64(DATA_SELIN_ENCOUNTER_DOOR), true); // Open the encounter door
+ instance->HandleGameObject(instance->GetData64(DATA_SELIN_DOOR), true); // Open the door leading further in
ShatterRemainingCrystals();
}
@@ -343,9 +343,9 @@ public:
void JustDied(Unit* /*killer*/)
{
- if (InstanceScript* pInstance = me->GetInstanceScript())
+ if (InstanceScript* instance = me->GetInstanceScript())
{
- Creature* Selin = (Unit::GetCreature(*me, pInstance->GetData64(DATA_SELIN)));
+ Creature* Selin = (Unit::GetCreature(*me, instance->GetData64(DATA_SELIN)));
if (Selin && Selin->isAlive())
{
if (CAST_AI(boss_selin_fireheart::boss_selin_fireheartAI, Selin->AI())->CrystalGUID == me->GetGUID())
diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp
index 94575fb8aae..906bbe6f528 100644
--- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp
+++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp
@@ -73,10 +73,10 @@ public:
{
boss_vexallusAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 ChainLightningTimer;
uint32 ArcaneShockTimer;
@@ -92,8 +92,8 @@ public:
IntervalHealthAmount = 1;
Enraged = false;
- if (pInstance)
- pInstance->SetData(DATA_VEXALLUS_EVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_VEXALLUS_EVENT, NOT_STARTED);
}
void KilledUnit(Unit* /*victim*/)
@@ -103,16 +103,16 @@ public:
void JustDied(Unit* /*victim*/)
{
- if (pInstance)
- pInstance->SetData(DATA_VEXALLUS_EVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_VEXALLUS_EVENT, DONE);
}
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
- if (pInstance)
- pInstance->SetData(DATA_VEXALLUS_EVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_VEXALLUS_EVENT, IN_PROGRESS);
}
void JustSummoned(Creature* summoned)
diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/instance_magisters_terrace.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/instance_magisters_terrace.cpp
index dd8031626bb..69d8ecbae62 100644
--- a/src/server/scripts/EasternKingdoms/MagistersTerrace/instance_magisters_terrace.cpp
+++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/instance_magisters_terrace.cpp
@@ -40,14 +40,14 @@ class instance_magisters_terrace : public InstanceMapScript
public:
instance_magisters_terrace() : InstanceMapScript("instance_magisters_terrace", 585) { }
- InstanceScript* GetInstanceScript(InstanceMap* pMap) const
+ InstanceScript* GetInstanceScript(InstanceMap* map) const
{
- return new instance_magisters_terrace_InstanceMapScript(pMap);
+ return new instance_magisters_terrace_InstanceMapScript(map);
}
struct instance_magisters_terrace_InstanceMapScript : public InstanceScript
{
- instance_magisters_terrace_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {}
+ instance_magisters_terrace_InstanceMapScript(Map* map) : InstanceScript(map) {}
uint32 m_auiEncounter[MAX_ENCOUNTER];
uint32 DelrissaDeathCount;
diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp
index 3e95c613f23..b47e9cd1666 100644
--- a/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp
+++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp
@@ -128,12 +128,12 @@ public:
// some targeting issues with the spell, so use this workaround as temporary solution
void DoWorkaroundForQuestCredit()
{
- Map* pMap = me->GetMap();
+ Map* map = me->GetMap();
- if (!pMap || pMap->IsHeroic())
+ if (!map || map->IsHeroic())
return;
- Map::PlayerList const &lList = pMap->GetPlayers();
+ Map::PlayerList const &lList = map->GetPlayers();
if (lList.isEmpty())
return;
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
index 9a3913cb7dd..395f4f3ace4 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
@@ -313,9 +313,9 @@ class go_acherus_soul_prison : public GameObjectScript
public:
go_acherus_soul_prison() : GameObjectScript("go_acherus_soul_prison") { }
- bool OnGossipHello(Player* player, GameObject* pGo)
+ bool OnGossipHello(Player* player, GameObject* go)
{
- if (Creature* anchor = pGo->FindNearestCreature(29521, 15))
+ if (Creature* anchor = go->FindNearestCreature(29521, 15))
if (uint64 prisonerGUID = anchor->AI()->GetGUID())
if (Creature* prisoner = Creature::GetCreature(*player, prisonerGUID))
CAST_AI(npc_unworthy_initiate::npc_unworthy_initiateAI, prisoner->AI())->EventStart(anchor, player);
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp
index 481c8647c82..ebd30aa2f5d 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp
@@ -177,9 +177,9 @@ class npc_koltira_deathweaver : public CreatureScript
public:
npc_koltira_deathweaver() : CreatureScript("npc_koltira_deathweaver") { }
- bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest)
{
- if (pQuest->GetQuestId() == QUEST_BREAKOUT)
+ if (quest->GetQuestId() == QUEST_BREAKOUT)
{
creature->SetStandState(UNIT_STAND_STATE_STAND);
@@ -305,9 +305,9 @@ public:
break;
case 4:
{
- Creature* pTemp = Unit::GetCreature(*me, m_uiValrothGUID);
+ Creature* temp = Unit::GetCreature(*me, m_uiValrothGUID);
- if (!pTemp || !pTemp->isAlive())
+ if (!temp || !temp->isAlive())
{
DoScriptText(SAY_BREAKOUT8, me);
m_uiWave_Timer = 5000;
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
index 2dc4553c3fa..aea25af87bf 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
@@ -395,16 +395,16 @@ public:
//UpdateWorldState(me->GetMap(), WORLD_STATE_COUNTDOWN, 0);
UpdateWorldState(me->GetMap(), WORLD_STATE_EVENT_BEGIN, 0);
- if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID))
- pTemp->setDeathState(JUST_DIED);
- if (Creature* pTemp = Unit::GetCreature(*me, uiKorfaxGUID))
- pTemp->setDeathState(JUST_DIED);
- if (Creature* pTemp = Unit::GetCreature(*me, uiMaxwellGUID))
- pTemp->setDeathState(JUST_DIED);
- if (Creature* pTemp = Unit::GetCreature(*me, uiEligorGUID))
- pTemp->setDeathState(JUST_DIED);
- if (Creature* pTemp = Unit::GetCreature(*me, uiRayneGUID))
- pTemp->setDeathState(JUST_DIED);
+ if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID))
+ temp->setDeathState(JUST_DIED);
+ if (Creature* temp = Unit::GetCreature(*me, uiKorfaxGUID))
+ temp->setDeathState(JUST_DIED);
+ if (Creature* temp = Unit::GetCreature(*me, uiMaxwellGUID))
+ temp->setDeathState(JUST_DIED);
+ if (Creature* temp = Unit::GetCreature(*me, uiEligorGUID))
+ temp->setDeathState(JUST_DIED);
+ if (Creature* temp = Unit::GetCreature(*me, uiRayneGUID))
+ temp->setDeathState(JUST_DIED);
uiTirionGUID = 0;
uiKorfaxGUID = 0;
@@ -414,25 +414,25 @@ public:
for (uint8 i = 0; i < ENCOUNTER_DEFENDER_NUMBER; ++i)
{
- if (Creature* pTemp = Unit::GetCreature(*me, uiDefenderGUID[i]))
- pTemp->setDeathState(JUST_DIED);
+ if (Creature* temp = Unit::GetCreature(*me, uiDefenderGUID[i]))
+ temp->setDeathState(JUST_DIED);
uiDefenderGUID[i] = 0;
}
for (uint8 i = 0; i < ENCOUNTER_EARTHSHATTER_NUMBER; ++i)
{
- if (Creature* pTemp = Unit::GetCreature(*me, uiEarthshatterGUID[i]))
- pTemp->setDeathState(JUST_DIED);
+ if (Creature* temp = Unit::GetCreature(*me, uiEarthshatterGUID[i]))
+ temp->setDeathState(JUST_DIED);
uiEarthshatterGUID[i] = 0;
}
- if (Creature* pTemp = Unit::GetCreature(*me, uiKoltiraGUID))
- pTemp->Respawn();
- if (Creature* pTemp = Unit::GetCreature(*me, uiOrbazGUID))
- pTemp->Respawn();
- if (Creature* pTemp = Unit::GetCreature(*me, uiThassarianGUID))
- pTemp->Respawn();
- if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID))
- pTemp->Respawn();
+ if (Creature* temp = Unit::GetCreature(*me, uiKoltiraGUID))
+ temp->Respawn();
+ if (Creature* temp = Unit::GetCreature(*me, uiOrbazGUID))
+ temp->Respawn();
+ if (Creature* temp = Unit::GetCreature(*me, uiThassarianGUID))
+ temp->Respawn();
+ if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID))
+ temp->Respawn();
uiKoltiraGUID = 0;
uiOrbazGUID = 0;
@@ -440,26 +440,26 @@ public:
uiLichKingGUID = 0;
for (uint8 i = 0; i < ENCOUNTER_ABOMINATION_NUMBER; ++i)
{
- if (Creature* pTemp = Unit::GetCreature(*me, uiAbominationGUID[i]))
- pTemp->setDeathState(JUST_DIED);
+ if (Creature* temp = Unit::GetCreature(*me, uiAbominationGUID[i]))
+ temp->setDeathState(JUST_DIED);
uiAbominationGUID[i] = 0;
}
for (uint8 i = 0; i < ENCOUNTER_BEHEMOTH_NUMBER; ++i)
{
- if (Creature* pTemp = Unit::GetCreature(*me, uiBehemothGUID[i]))
- pTemp->setDeathState(JUST_DIED);
+ if (Creature* temp = Unit::GetCreature(*me, uiBehemothGUID[i]))
+ temp->setDeathState(JUST_DIED);
uiBehemothGUID[i] = 0;
}
for (uint8 i = 0; i < ENCOUNTER_GHOUL_NUMBER; ++i)
{
- if (Creature* pTemp = Unit::GetCreature(*me, uiGhoulGUID[i]))
- pTemp->setDeathState(JUST_DIED);
+ if (Creature* temp = Unit::GetCreature(*me, uiGhoulGUID[i]))
+ temp->setDeathState(JUST_DIED);
uiGhoulGUID[i] = 0;
}
for (uint8 i = 0; i < ENCOUNTER_WARRIOR_NUMBER; ++i)
{
- if (Creature* pTemp = Unit::GetCreature(*me, uiWarriorGUID[i]))
- pTemp->setDeathState(JUST_DIED);
+ if (Creature* temp = Unit::GetCreature(*me, uiWarriorGUID[i]))
+ temp->setDeathState(JUST_DIED);
uiWarriorGUID[i] = 0;
}
}
@@ -509,10 +509,10 @@ public:
SetHoldState(true);
SpawnNPC();
- if (Creature* pTemp = Unit::GetCreature(*me, uiKorfaxGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN07, pTemp);
- if (Creature* pTemp = Unit::GetCreature(*me, uiMaxwellGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN08, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiKorfaxGUID))
+ DoScriptText(SAY_LIGHT_OF_DAWN07, temp);
+ if (Creature* temp = Unit::GetCreature(*me, uiMaxwellGUID))
+ DoScriptText(SAY_LIGHT_OF_DAWN08, temp);
for (uint8 i = 0; i < ENCOUNTER_GHOUL_NUMBER; ++i)
NPCChangeTarget(uiGhoulGUID[i]);
@@ -529,10 +529,10 @@ public:
me->Unmount();
me->CastSpell(me, SPELL_THE_MIGHT_OF_MOGRAINE, true); // need to fix, on player only
- if (Creature* pTemp = Unit::GetCreature(*me, uiKoltiraGUID))
- pTemp->Unmount();
- if (Creature* pTemp = Unit::GetCreature(*me, uiThassarianGUID))
- pTemp->Unmount();
+ if (Creature* temp = Unit::GetCreature(*me, uiKoltiraGUID))
+ temp->Unmount();
+ if (Creature* temp = Unit::GetCreature(*me, uiThassarianGUID))
+ temp->Unmount();
bIsBattle = true;
break;
@@ -547,35 +547,35 @@ public:
DoScriptText(EMOTE_LIGHT_OF_DAWN05, me);
if (me->HasAura(SPELL_THE_LIGHT_OF_DAWN, 0))
me->RemoveAurasDueToSpell(SPELL_THE_LIGHT_OF_DAWN);
- if (Creature* pTemp = Unit::GetCreature(*me, uiKoltiraGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiKoltiraGUID))
{
- if (pTemp->HasAura(SPELL_THE_LIGHT_OF_DAWN, 0))
- pTemp->RemoveAurasDueToSpell(SPELL_THE_LIGHT_OF_DAWN);
- pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[19].x, LightofDawnLoc[19].y, LightofDawnLoc[19].z);
+ if (temp->HasAura(SPELL_THE_LIGHT_OF_DAWN, 0))
+ temp->RemoveAurasDueToSpell(SPELL_THE_LIGHT_OF_DAWN);
+ temp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[19].x, LightofDawnLoc[19].y, LightofDawnLoc[19].z);
}
- if (Creature* pTemp = Unit::GetCreature(*me, uiThassarianGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiThassarianGUID))
{
- if (pTemp->HasAura(SPELL_THE_LIGHT_OF_DAWN, 0))
- pTemp->RemoveAurasDueToSpell(SPELL_THE_LIGHT_OF_DAWN);
- pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[21].x, LightofDawnLoc[21].y, LightofDawnLoc[21].z);
+ if (temp->HasAura(SPELL_THE_LIGHT_OF_DAWN, 0))
+ temp->RemoveAurasDueToSpell(SPELL_THE_LIGHT_OF_DAWN);
+ temp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[21].x, LightofDawnLoc[21].y, LightofDawnLoc[21].z);
}
- if (Creature* pTemp = Unit::GetCreature(*me, uiKorfaxGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiKorfaxGUID))
{
- pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
- pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H);
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[10].x, LightofDawnLoc[10].y, LightofDawnLoc[10].z);
+ temp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
+ temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H);
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[10].x, LightofDawnLoc[10].y, LightofDawnLoc[10].z);
}
- if (Creature* pTemp = Unit::GetCreature(*me, uiMaxwellGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiMaxwellGUID))
{
- pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[13].x, LightofDawnLoc[13].y, LightofDawnLoc[13].z);
+ temp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[13].x, LightofDawnLoc[13].y, LightofDawnLoc[13].z);
}
- if (Creature* pTemp = Unit::GetCreature(*me, uiEligorGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiEligorGUID))
{
- pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[16].x, LightofDawnLoc[16].y, LightofDawnLoc[16].z);
+ temp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[16].x, LightofDawnLoc[16].y, LightofDawnLoc[16].z);
}
JumpToNextStep(10000);
} break;
@@ -583,10 +583,10 @@ public:
DoScriptText(SAY_LIGHT_OF_DAWN27, me);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
- if (Creature* pTemp = Unit::GetCreature(*me, uiKoltiraGUID))
- pTemp->SetStandState(UNIT_STAND_STATE_KNEEL);
- if (Creature* pTemp = Unit::GetCreature(*me, uiThassarianGUID))
- pTemp->SetStandState(UNIT_STAND_STATE_KNEEL);
+ if (Creature* temp = Unit::GetCreature(*me, uiKoltiraGUID))
+ temp->SetStandState(UNIT_STAND_STATE_KNEEL);
+ if (Creature* temp = Unit::GetCreature(*me, uiThassarianGUID))
+ temp->SetStandState(UNIT_STAND_STATE_KNEEL);
SetHoldState(true);
break;
case 5:
@@ -604,8 +604,8 @@ public:
break;
case 8:
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(EQUIP_UNEQUIP));
- if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID))
- me->CastSpell(pTemp, SPELL_ASHBRINGER, true);
+ if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID))
+ me->CastSpell(temp, SPELL_ASHBRINGER, true);
DoScriptText(EMOTE_LIGHT_OF_DAWN14, me);
SetHoldState(true);
break;
@@ -663,10 +663,10 @@ public:
uiPhase_timer = 500;
if (uiSummon_counter < ENCOUNTER_GHOUL_NUMBER)
{
- Unit* pTemp = me->SummonCreature(NPC_ACHERUS_GHOUL, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
- pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
- pTemp->setFaction(2084);
- uiGhoulGUID[uiSummon_counter] = pTemp->GetGUID();
+ Unit* temp = me->SummonCreature(NPC_ACHERUS_GHOUL, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
+ temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
+ temp->setFaction(2084);
+ uiGhoulGUID[uiSummon_counter] = temp->GetGUID();
++uiSummon_counter;
}
else
@@ -681,10 +681,10 @@ public:
uiPhase_timer = 500;
if (uiSummon_counter < ENCOUNTER_ABOMINATION_NUMBER)
{
- Unit* pTemp = me->SummonCreature(NPC_RAMPAGING_ABOMINATION, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
- pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
- pTemp->setFaction(2084);
- uiAbominationGUID[uiSummon_counter] = pTemp->GetGUID();
+ Unit* temp = me->SummonCreature(NPC_RAMPAGING_ABOMINATION, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
+ temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
+ temp->setFaction(2084);
+ uiAbominationGUID[uiSummon_counter] = temp->GetGUID();
++uiSummon_counter;
}
else
@@ -699,10 +699,10 @@ public:
uiPhase_timer = 500;
if (uiSummon_counter < ENCOUNTER_WARRIOR_NUMBER)
{
- Unit* pTemp = me->SummonCreature(NPC_WARRIOR_OF_THE_FROZEN_WASTES, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
- pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
- pTemp->setFaction(2084);
- uiWarriorGUID[uiSummon_counter] = pTemp->GetGUID();
+ Unit* temp = me->SummonCreature(NPC_WARRIOR_OF_THE_FROZEN_WASTES, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
+ temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
+ temp->setFaction(2084);
+ uiWarriorGUID[uiSummon_counter] = temp->GetGUID();
++uiSummon_counter;
}
else
@@ -717,10 +717,10 @@ public:
uiPhase_timer = 500;
if (uiSummon_counter < ENCOUNTER_BEHEMOTH_NUMBER)
{
- Unit* pTemp = me->SummonCreature(NPC_FLESH_BEHEMOTH, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
- pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
- pTemp->setFaction(2084);
- uiBehemothGUID[uiSummon_counter] = pTemp->GetGUID();
+ Unit* temp = me->SummonCreature(NPC_FLESH_BEHEMOTH, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
+ temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
+ temp->setFaction(2084);
+ uiBehemothGUID[uiSummon_counter] = temp->GetGUID();
++uiSummon_counter;
}
else
@@ -737,52 +737,52 @@ public:
case 9: // charge begins
SetHoldState(false);
- if (Creature* pTemp = Unit::GetCreature(*me, uiKoltiraGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiKoltiraGUID))
{
- pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z);
+ temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z);
}
- if (Creature* pTemp = Unit::GetCreature(*me, uiOrbazGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiOrbazGUID))
{
- pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z);
+ temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z);
}
- if (Creature* pTemp = Unit::GetCreature(*me, uiThassarianGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiThassarianGUID))
{
- pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z);
+ temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z);
}
for (uint8 i = 0; i < ENCOUNTER_ABOMINATION_NUMBER; ++i)
- if (Creature* pTemp = Unit::GetCreature(*me, uiAbominationGUID[i]))
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z);
+ if (Creature* temp = Unit::GetCreature(*me, uiAbominationGUID[i]))
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z);
for (uint8 i = 0; i < ENCOUNTER_BEHEMOTH_NUMBER; ++i)
- if (Creature* pTemp = Unit::GetCreature(*me, uiBehemothGUID[i]))
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z);
+ if (Creature* temp = Unit::GetCreature(*me, uiBehemothGUID[i]))
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z);
for (uint8 i = 0; i < ENCOUNTER_GHOUL_NUMBER; ++i)
- if (Creature* pTemp = Unit::GetCreature(*me, uiGhoulGUID[i]))
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z);
+ if (Creature* temp = Unit::GetCreature(*me, uiGhoulGUID[i]))
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z);
for (uint8 i = 0; i < ENCOUNTER_WARRIOR_NUMBER; ++i)
- if (Creature* pTemp = Unit::GetCreature(*me, uiWarriorGUID[i]))
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z);
+ if (Creature* temp = Unit::GetCreature(*me, uiWarriorGUID[i]))
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z);
JumpToNextStep(5000);
break;
// ******* After battle *****************************************************************
case 11: // Tirion starts to speak
- if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN28, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID))
+ DoScriptText(SAY_LIGHT_OF_DAWN28, temp);
JumpToNextStep(21000);
break;
case 12:
- if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN29, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID))
+ DoScriptText(SAY_LIGHT_OF_DAWN29, temp);
JumpToNextStep(13000);
break;
case 13:
- if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN30, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID))
+ DoScriptText(SAY_LIGHT_OF_DAWN30, temp);
JumpToNextStep(13000);
break;
@@ -793,22 +793,22 @@ public:
break;
case 15: // summon gate
- if (Unit* pTemp = me->SummonCreature(NPC_HIGHLORD_ALEXANDROS_MOGRAINE, LightofDawnLoc[22].x, LightofDawnLoc[22].y, LightofDawnLoc[22].z, LightofDawnLoc[22].o, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000))
+ if (Unit* temp = me->SummonCreature(NPC_HIGHLORD_ALEXANDROS_MOGRAINE, LightofDawnLoc[22].x, LightofDawnLoc[22].y, LightofDawnLoc[22].z, LightofDawnLoc[22].o, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000))
{
- pTemp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- pTemp->CastSpell(pTemp, SPELL_ALEXANDROS_MOGRAINE_SPAWN, true);
- DoScriptText(EMOTE_LIGHT_OF_DAWN06, pTemp);
- uiAlexandrosGUID = pTemp->GetGUID();
+ temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ temp->CastSpell(temp, SPELL_ALEXANDROS_MOGRAINE_SPAWN, true);
+ DoScriptText(EMOTE_LIGHT_OF_DAWN06, temp);
+ uiAlexandrosGUID = temp->GetGUID();
}
JumpToNextStep(4000);
break;
case 16: // Alexandros out
- if (Creature* pTemp = Unit::GetCreature(*me, uiAlexandrosGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiAlexandrosGUID))
{
- pTemp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[23].x, LightofDawnLoc[23].y, LightofDawnLoc[23].z);
- DoScriptText(SAY_LIGHT_OF_DAWN32, pTemp);
+ temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[23].x, LightofDawnLoc[23].y, LightofDawnLoc[23].z);
+ DoScriptText(SAY_LIGHT_OF_DAWN32, temp);
}
SetHoldState(false); // makes darion turns back
JumpToNextStep(5000);
@@ -821,103 +821,103 @@ public:
break;
case 18: // Darion's spirit out
- if (Unit* pTemp = me->SummonCreature(NPC_DARION_MOGRAINE, LightofDawnLoc[24].x, LightofDawnLoc[24].y, LightofDawnLoc[24].z, LightofDawnLoc[24].o, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000))
+ if (Unit* temp = me->SummonCreature(NPC_DARION_MOGRAINE, LightofDawnLoc[24].x, LightofDawnLoc[24].y, LightofDawnLoc[24].z, LightofDawnLoc[24].o, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000))
{
- DoScriptText(SAY_LIGHT_OF_DAWN35, pTemp);
- pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
- uiDarionGUID = pTemp->GetGUID();
+ DoScriptText(SAY_LIGHT_OF_DAWN35, temp);
+ temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
+ uiDarionGUID = temp->GetGUID();
}
JumpToNextStep(4000);
break;
case 19: // runs to father
- if (Creature* pTemp = Unit::GetCreature(*me, uiDarionGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiDarionGUID))
{
- DoScriptText(EMOTE_LIGHT_OF_DAWN07, pTemp);
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[25].x, LightofDawnLoc[25].y, LightofDawnLoc[25].z);
+ DoScriptText(EMOTE_LIGHT_OF_DAWN07, temp);
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[25].x, LightofDawnLoc[25].y, LightofDawnLoc[25].z);
}
JumpToNextStep(4000);
break;
case 20:
- if (Creature* pTemp = Unit::GetCreature(*me, uiDarionGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN36, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiDarionGUID))
+ DoScriptText(SAY_LIGHT_OF_DAWN36, temp);
JumpToNextStep(4000);
break;
case 21:
- if (Creature* pTemp = Unit::GetCreature(*me, uiDarionGUID))
- DoScriptText(EMOTE_LIGHT_OF_DAWN08, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiDarionGUID))
+ DoScriptText(EMOTE_LIGHT_OF_DAWN08, temp);
JumpToNextStep(4000);
break;
case 22:
- if (Creature* pTemp = Unit::GetCreature(*me, uiAlexandrosGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN37, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiAlexandrosGUID))
+ DoScriptText(SAY_LIGHT_OF_DAWN37, temp);
JumpToNextStep(8000);
break;
case 23:
- if (Creature* pTemp = Unit::GetCreature(*me, uiDarionGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN38, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiDarionGUID))
+ DoScriptText(SAY_LIGHT_OF_DAWN38, temp);
JumpToNextStep(8000);
break;
case 24:
- if (Creature* pTemp = Unit::GetCreature(*me, uiAlexandrosGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN39, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiAlexandrosGUID))
+ DoScriptText(SAY_LIGHT_OF_DAWN39, temp);
- if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) // Tirion moves forward here
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[1].x, LightofDawnLoc[1].y, LightofDawnLoc[1].z);
+ if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID)) // Tirion moves forward here
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[1].x, LightofDawnLoc[1].y, LightofDawnLoc[1].z);
JumpToNextStep(15000);
break;
case 25:
- if (Creature* pTemp = Unit::GetCreature(*me, uiDarionGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN40, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiDarionGUID))
+ DoScriptText(SAY_LIGHT_OF_DAWN40, temp);
JumpToNextStep(11000);
break;
case 26:
- if (Creature* pTemp = Unit::GetCreature(*me, uiAlexandrosGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN41, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiAlexandrosGUID))
+ DoScriptText(SAY_LIGHT_OF_DAWN41, temp);
JumpToNextStep(5000);
break;
case 27:
- if (Creature* pTemp = Unit::GetCreature(*me, uiDarionGUID))
- pTemp->setDeathState(JUST_DIED);
+ if (Creature* temp = Unit::GetCreature(*me, uiDarionGUID))
+ temp->setDeathState(JUST_DIED);
JumpToNextStep(24000);
break;
case 28:
- if (Creature* pTemp = Unit::GetCreature(*me, uiAlexandrosGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN42, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiAlexandrosGUID))
+ DoScriptText(SAY_LIGHT_OF_DAWN42, temp);
JumpToNextStep(6000);
break;
case 29: // lich king spawns
- if (Unit* pTemp = me->SummonCreature(NPC_THE_LICH_KING, LightofDawnLoc[26].x, LightofDawnLoc[26].y, LightofDawnLoc[26].z, LightofDawnLoc[26].o, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000))
+ if (Unit* temp = me->SummonCreature(NPC_THE_LICH_KING, LightofDawnLoc[26].x, LightofDawnLoc[26].y, LightofDawnLoc[26].z, LightofDawnLoc[26].o, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000))
{
- DoScriptText(SAY_LIGHT_OF_DAWN43, pTemp);
- uiLichKingGUID = pTemp->GetGUID();
+ DoScriptText(SAY_LIGHT_OF_DAWN43, temp);
+ uiLichKingGUID = temp->GetGUID();
if (Unit* pAlex = Unit::GetCreature(*me, uiAlexandrosGUID))
- pTemp->CastSpell(pAlex, SPELL_SOUL_FEAST_ALEX, false);
+ temp->CastSpell(pAlex, SPELL_SOUL_FEAST_ALEX, false);
}
JumpToNextStep(2000);
break;
case 30:
- if (Creature* pTemp = Unit::GetCreature(*me, uiAlexandrosGUID)) // just hide him
+ if (Creature* temp = Unit::GetCreature(*me, uiAlexandrosGUID)) // just hide him
{
- DoScriptText(EMOTE_LIGHT_OF_DAWN09, pTemp);
- pTemp->SetVisible(false);
+ DoScriptText(EMOTE_LIGHT_OF_DAWN09, temp);
+ temp->SetVisible(false);
}
- if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID))
{
- pTemp->InterruptNonMeleeSpells(false);
- DoScriptText(SAY_LIGHT_OF_DAWN45, pTemp);
+ temp->InterruptNonMeleeSpells(false);
+ DoScriptText(SAY_LIGHT_OF_DAWN45, temp);
}
JumpToNextStep(3000);
break;
@@ -930,8 +930,8 @@ public:
break;
case 32:
- if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID))
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[27].x, LightofDawnLoc[27].y, LightofDawnLoc[27].z);
+ if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID))
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[27].x, LightofDawnLoc[27].y, LightofDawnLoc[27].z);
JumpToNextStep(6000);
break;
@@ -946,10 +946,10 @@ public:
break;
case 35: // Lich king counterattacks
- if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID))
{
- pTemp->HandleEmoteCommand(EMOTE_ONESHOT_KICK);
- DoScriptText(SAY_LIGHT_OF_DAWN46, pTemp);
+ temp->HandleEmoteCommand(EMOTE_ONESHOT_KICK);
+ DoScriptText(SAY_LIGHT_OF_DAWN46, temp);
}
me->SetSpeed(MOVE_RUN, 6.0f);
me->SetStandState(UNIT_STAND_STATE_DEAD);
@@ -963,33 +963,33 @@ public:
break;
case 38:
- if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN47, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID))
+ DoScriptText(SAY_LIGHT_OF_DAWN47, temp);
JumpToNextStep(8000);
break;
case 39:
- if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN48, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID))
+ DoScriptText(SAY_LIGHT_OF_DAWN48, temp);
JumpToNextStep(15000);
break;
case 40:
- if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN49, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID))
+ DoScriptText(SAY_LIGHT_OF_DAWN49, temp);
JumpToNextStep(17000);
break;
case 41: // Lich king - Apocalypse
- if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID))
{
- DoScriptText(EMOTE_LIGHT_OF_DAWN11, pTemp);
- DoScriptText(SAY_LIGHT_OF_DAWN51, pTemp);
+ DoScriptText(EMOTE_LIGHT_OF_DAWN11, temp);
+ DoScriptText(SAY_LIGHT_OF_DAWN51, temp);
if (Unit* pTirion = Unit::GetCreature(*me, uiTirionGUID))
{
pTirion->SetStandState(UNIT_STAND_STATE_KNEEL);
- //pTemp->CastSpell(pTirion, SPELL_APOCALYPSE, false); // not working
- pTemp->CastSpell(pTirion, SPELL_SOUL_FEAST_TIRION, false);
+ //temp->CastSpell(pTirion, SPELL_APOCALYPSE, false); // not working
+ temp->CastSpell(pTirion, SPELL_SOUL_FEAST_TIRION, false);
DoScriptText(EMOTE_LIGHT_OF_DAWN12, pTirion);
}
}
@@ -1001,106 +1001,106 @@ public:
float fLichPositionX = 0,
fLichPositionY = 0,
fLichPositionZ = 0;
- if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID))
{
- fLichPositionX = pTemp->GetPositionX();
- fLichPositionY = pTemp->GetPositionY();
- fLichPositionZ = pTemp->GetPositionZ();
+ fLichPositionX = temp->GetPositionX();
+ fLichPositionY = temp->GetPositionY();
+ fLichPositionZ = temp->GetPositionZ();
}
if (fLichPositionX && fLichPositionY)
{
- Unit* pTemp;
- pTemp = me->SummonCreature(NPC_DEFENDER_OF_THE_LIGHT, LightofDawnLoc[0].x+rand()%10, LightofDawnLoc[0].y+rand()%10, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10000);
- pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED);
- pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
- pTemp->SetSpeed(MOVE_RUN, 2.0f);
- pTemp->setFaction(me->getFaction());
- pTemp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ);
- uiDefenderGUID[0] = pTemp->GetGUID();
-
- pTemp = me->SummonCreature(NPC_RIMBLAT_EARTHSHATTER, LightofDawnLoc[0].x+rand()%10, LightofDawnLoc[0].y+rand()%10, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10000);
- pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED);
- pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
- pTemp->SetSpeed(MOVE_RUN, 2.0f);
- pTemp->setFaction(me->getFaction());
- pTemp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ);
- uiEarthshatterGUID[0] = pTemp->GetGUID();
+ Unit* temp;
+ temp = me->SummonCreature(NPC_DEFENDER_OF_THE_LIGHT, LightofDawnLoc[0].x+rand()%10, LightofDawnLoc[0].y+rand()%10, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10000);
+ temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED);
+ temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
+ temp->SetSpeed(MOVE_RUN, 2.0f);
+ temp->setFaction(me->getFaction());
+ temp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ);
+ uiDefenderGUID[0] = temp->GetGUID();
+
+ temp = me->SummonCreature(NPC_RIMBLAT_EARTHSHATTER, LightofDawnLoc[0].x+rand()%10, LightofDawnLoc[0].y+rand()%10, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10000);
+ temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED);
+ temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
+ temp->SetSpeed(MOVE_RUN, 2.0f);
+ temp->setFaction(me->getFaction());
+ temp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ);
+ uiEarthshatterGUID[0] = temp->GetGUID();
}
- if (Creature* pTemp = Unit::GetCreature(*me, uiMaxwellGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiMaxwellGUID))
{
- pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED);
- pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
- pTemp->SetSpeed(MOVE_RUN, 2.0f);
- pTemp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ);
- DoScriptText(SAY_LIGHT_OF_DAWN50, pTemp);
+ temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED);
+ temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
+ temp->SetSpeed(MOVE_RUN, 2.0f);
+ temp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ);
+ DoScriptText(SAY_LIGHT_OF_DAWN50, temp);
}
- if (Creature* pTemp = Unit::GetCreature(*me, uiKorfaxGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiKorfaxGUID))
{
- pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED);
- pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
- pTemp->SetSpeed(MOVE_RUN, 2.0f);
- pTemp->HandleEmoteCommand(EMOTE_STATE_ATTACK_UNARMED);
- pTemp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ);
+ temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED);
+ temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
+ temp->SetSpeed(MOVE_RUN, 2.0f);
+ temp->HandleEmoteCommand(EMOTE_STATE_ATTACK_UNARMED);
+ temp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ);
}
- if (Creature* pTemp = Unit::GetCreature(*me, uiEligorGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiEligorGUID))
{
- pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED);
- pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
- pTemp->SetSpeed(MOVE_RUN, 2.0f);
- pTemp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ);
+ temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED);
+ temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
+ temp->SetSpeed(MOVE_RUN, 2.0f);
+ temp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ);
}
}
JumpToNextStep(4500);
break;
case 43: // They all got kicked
- if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID))
- DoScriptText(EMOTE_LIGHT_OF_DAWN13, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID))
+ DoScriptText(EMOTE_LIGHT_OF_DAWN13, temp);
- if (Creature* pTemp = Unit::GetCreature(*me, uiMaxwellGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiMaxwellGUID))
{
- pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
- pTemp->SetSpeed(MOVE_RUN, 6.0f);
- pTemp->SetStandState(UNIT_STAND_STATE_DEAD);
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[14].x, LightofDawnLoc[14].y, LightofDawnLoc[14].z);
+ temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
+ temp->SetSpeed(MOVE_RUN, 6.0f);
+ temp->SetStandState(UNIT_STAND_STATE_DEAD);
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[14].x, LightofDawnLoc[14].y, LightofDawnLoc[14].z);
}
- if (Creature* pTemp = Unit::GetCreature(*me, uiKorfaxGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiKorfaxGUID))
{
- pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
- pTemp->SetSpeed(MOVE_RUN, 6.0f);
- pTemp->SetStandState(UNIT_STAND_STATE_DEAD);
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[11].x, LightofDawnLoc[11].y, LightofDawnLoc[11].z);
+ temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
+ temp->SetSpeed(MOVE_RUN, 6.0f);
+ temp->SetStandState(UNIT_STAND_STATE_DEAD);
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[11].x, LightofDawnLoc[11].y, LightofDawnLoc[11].z);
}
- if (Creature* pTemp = Unit::GetCreature(*me, uiEligorGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiEligorGUID))
{
- pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
- pTemp->SetSpeed(MOVE_RUN, 6.0f);
- pTemp->SetStandState(UNIT_STAND_STATE_DEAD);
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[17].x, LightofDawnLoc[17].y, LightofDawnLoc[17].z);
+ temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
+ temp->SetSpeed(MOVE_RUN, 6.0f);
+ temp->SetStandState(UNIT_STAND_STATE_DEAD);
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[17].x, LightofDawnLoc[17].y, LightofDawnLoc[17].z);
}
- if (Creature* pTemp = Unit::GetCreature(*me, uiDefenderGUID[0]))
+ if (Creature* temp = Unit::GetCreature(*me, uiDefenderGUID[0]))
{
- pTemp->SetSpeed(MOVE_RUN, 6.0f);
- pTemp->SetStandState(UNIT_STAND_STATE_DEAD);
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%10, LightofDawnLoc[0].y+rand()%10, LightofDawnLoc[0].z);
+ temp->SetSpeed(MOVE_RUN, 6.0f);
+ temp->SetStandState(UNIT_STAND_STATE_DEAD);
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%10, LightofDawnLoc[0].y+rand()%10, LightofDawnLoc[0].z);
}
- if (Creature* pTemp = Unit::GetCreature(*me, uiEarthshatterGUID[0]))
+ if (Creature* temp = Unit::GetCreature(*me, uiEarthshatterGUID[0]))
{
- pTemp->SetSpeed(MOVE_RUN, 6.0f);
- pTemp->SetStandState(UNIT_STAND_STATE_DEAD);
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%10, LightofDawnLoc[0].y+rand()%10, LightofDawnLoc[0].z);
+ temp->SetSpeed(MOVE_RUN, 6.0f);
+ temp->SetStandState(UNIT_STAND_STATE_DEAD);
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%10, LightofDawnLoc[0].y+rand()%10, LightofDawnLoc[0].z);
}
JumpToNextStep(3000);
break;
case 44: // make them stand up
- if (Creature* pTemp = Unit::GetCreature(*me, uiMaxwellGUID))
- pTemp->SetStandState(UNIT_STAND_STATE_STAND);
- if (Creature* pTemp = Unit::GetCreature(*me, uiKorfaxGUID))
- pTemp->SetStandState(UNIT_STAND_STATE_STAND);
- if (Creature* pTemp = Unit::GetCreature(*me, uiEligorGUID))
- pTemp->SetStandState(UNIT_STAND_STATE_STAND);
+ if (Creature* temp = Unit::GetCreature(*me, uiMaxwellGUID))
+ temp->SetStandState(UNIT_STAND_STATE_STAND);
+ if (Creature* temp = Unit::GetCreature(*me, uiKorfaxGUID))
+ temp->SetStandState(UNIT_STAND_STATE_STAND);
+ if (Creature* temp = Unit::GetCreature(*me, uiEligorGUID))
+ temp->SetStandState(UNIT_STAND_STATE_STAND);
JumpToNextStep(1000);
break;
@@ -1121,182 +1121,182 @@ public:
case 47: // Ashbringer rebirth
me->SetStandState(UNIT_STAND_STATE_KNEEL);
DoScriptText(EMOTE_LIGHT_OF_DAWN15, me);
- if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID))
{
- pTemp->SetStandState(UNIT_STAND_STATE_STAND);
- pTemp->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(EQUIP_HIGHLORD_TIRION_FORDRING));
- pTemp->CastSpell(pTemp, SPELL_REBIRTH_OF_THE_ASHBRINGER, false);
+ temp->SetStandState(UNIT_STAND_STATE_STAND);
+ temp->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(EQUIP_HIGHLORD_TIRION_FORDRING));
+ temp->CastSpell(temp, SPELL_REBIRTH_OF_THE_ASHBRINGER, false);
}
JumpToNextStep(1000);
break;
case 48: // Show the cleansing effect (dawn of light)
- //if (GameObject* pGo = me->GetMap()->GetGameObject(uiDawnofLightGUID))
- // pGo->SetPhaseMask(128, true);
+ //if (GameObject* go = me->GetMap()->GetGameObject(uiDawnofLightGUID))
+ // go->SetPhaseMask(128, true);
me->SummonGameObject(GO_LIGHT_OF_DAWN, 2283.896f, -5287.914f, 83.066f, 0, 0, 0, 0, 0, 30000);
- if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID))
{
- if (pTemp->HasAura(SPELL_REBIRTH_OF_THE_ASHBRINGER, 0))
- pTemp->RemoveAurasDueToSpell(SPELL_REBIRTH_OF_THE_ASHBRINGER);
- pTemp->CastSpell(pTemp, 41542, false); // workarounds, light expoded, makes it cool
- pTemp->HandleEmoteCommand(EMOTE_ONESHOT_ROAR);
+ if (temp->HasAura(SPELL_REBIRTH_OF_THE_ASHBRINGER, 0))
+ temp->RemoveAurasDueToSpell(SPELL_REBIRTH_OF_THE_ASHBRINGER);
+ temp->CastSpell(temp, 41542, false); // workarounds, light expoded, makes it cool
+ temp->HandleEmoteCommand(EMOTE_ONESHOT_ROAR);
}
- if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID))
- pTemp->InterruptNonMeleeSpells(false);
+ if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID))
+ temp->InterruptNonMeleeSpells(false);
JumpToNextStep(2500);
break;
case 49:
- if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN54, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID))
+ DoScriptText(SAY_LIGHT_OF_DAWN54, temp);
JumpToNextStep(4000);
break;
case 50:
- if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN55, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID))
+ DoScriptText(SAY_LIGHT_OF_DAWN55, temp);
JumpToNextStep(5000);
break;
case 51:
- if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN56, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID))
+ DoScriptText(SAY_LIGHT_OF_DAWN56, temp);
JumpToNextStep(1000);
break;
case 52: // Tiron charges
- if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID))
{
- DoScriptText(EMOTE_LIGHT_OF_DAWN16, pTemp);
- pTemp->CastSpell(pTemp, SPELL_TIRION_CHARGE, false); // jumping charge
- pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H);
- pTemp->SetSpeed(MOVE_RUN, 3.0f); // workarounds, make Tirion still running
- pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[2].x, LightofDawnLoc[2].y, LightofDawnLoc[2].z);
- if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID))
- pTemp->Relocate(LightofDawnLoc[28].x, LightofDawnLoc[28].y, LightofDawnLoc[28].z); // workarounds, he should kick back by Tirion, but here we relocate him
+ DoScriptText(EMOTE_LIGHT_OF_DAWN16, temp);
+ temp->CastSpell(temp, SPELL_TIRION_CHARGE, false); // jumping charge
+ temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H);
+ temp->SetSpeed(MOVE_RUN, 3.0f); // workarounds, make Tirion still running
+ temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[2].x, LightofDawnLoc[2].y, LightofDawnLoc[2].z);
+ if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID))
+ temp->Relocate(LightofDawnLoc[28].x, LightofDawnLoc[28].y, LightofDawnLoc[28].z); // workarounds, he should kick back by Tirion, but here we relocate him
}
JumpToNextStep(1500);
break;
case 53:
- if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN57, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID))
+ DoScriptText(SAY_LIGHT_OF_DAWN57, temp);
JumpToNextStep(1000);
break;
case 54:
- if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID))
{
- pTemp->SetSpeed(MOVE_RUN, 1.0f);
+ temp->SetSpeed(MOVE_RUN, 1.0f);
me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[29].x, LightofDawnLoc[29].y, LightofDawnLoc[29].z); // 26
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[29].x, LightofDawnLoc[29].y, LightofDawnLoc[29].z); // 26
}
JumpToNextStep(4000);
break;
case 55:
- if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID))
- pTemp->SetStandState(UNIT_STAND_STATE_KNEEL);
+ if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID))
+ temp->SetStandState(UNIT_STAND_STATE_KNEEL);
JumpToNextStep(2000);
break;
case 56:
- if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID))
- pTemp->SetStandState(UNIT_STAND_STATE_STAND);
+ if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID))
+ temp->SetStandState(UNIT_STAND_STATE_STAND);
JumpToNextStep(1500);
break;
case 57:
- if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN58, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID))
+ DoScriptText(SAY_LIGHT_OF_DAWN58, temp);
JumpToNextStep(10000);
break;
case 58:
- if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN59, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID))
+ DoScriptText(SAY_LIGHT_OF_DAWN59, temp);
JumpToNextStep(10000);
break;
case 59:
- if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID))
- pTemp->CastSpell(pTemp, SPELL_TELEPORT_VISUAL, false);
- if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) // Tirion runs to Darion
+ if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID))
+ temp->CastSpell(temp, SPELL_TELEPORT_VISUAL, false);
+ if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID)) // Tirion runs to Darion
{
- pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
- pTemp->SetSpeed(MOVE_RUN, 1.0f);
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[6].x, LightofDawnLoc[6].y, LightofDawnLoc[6].z);
+ temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
+ temp->SetSpeed(MOVE_RUN, 1.0f);
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[6].x, LightofDawnLoc[6].y, LightofDawnLoc[6].z);
}
JumpToNextStep(2500);
break;
case 60:
- if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) // Lich king disappears here
+ if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID)) // Lich king disappears here
{
- DoScriptText(EMOTE_LIGHT_OF_DAWN17, pTemp);
- pTemp->Kill(pTemp);
+ DoScriptText(EMOTE_LIGHT_OF_DAWN17, temp);
+ temp->Kill(temp);
}
JumpToNextStep(10000);
break;
case 61:
- if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN60, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID))
+ DoScriptText(SAY_LIGHT_OF_DAWN60, temp);
JumpToNextStep(3000);
break;
case 62:
- if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID))
{
- pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[7].x, LightofDawnLoc[7].y, LightofDawnLoc[7].z);
+ temp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[7].x, LightofDawnLoc[7].y, LightofDawnLoc[7].z);
}
JumpToNextStep(5500);
break;
case 63:
- if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID))
{
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[8].x, LightofDawnLoc[8].y, LightofDawnLoc[8].z);
- DoScriptText(SAY_LIGHT_OF_DAWN61, pTemp);
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[8].x, LightofDawnLoc[8].y, LightofDawnLoc[8].z);
+ DoScriptText(SAY_LIGHT_OF_DAWN61, temp);
}
JumpToNextStep(15000);
break;
case 64:
- if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN62, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID))
+ DoScriptText(SAY_LIGHT_OF_DAWN62, temp);
JumpToNextStep(7000);
break;
case 65:
- if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN63, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID))
+ DoScriptText(SAY_LIGHT_OF_DAWN63, temp);
JumpToNextStep(10000);
break;
case 66:
- if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN64, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID))
+ DoScriptText(SAY_LIGHT_OF_DAWN64, temp);
JumpToNextStep(11000);
break;
case 67:
- if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN65, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID))
+ DoScriptText(SAY_LIGHT_OF_DAWN65, temp);
JumpToNextStep(10000);
break;
case 68:
- if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN66, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID))
+ DoScriptText(SAY_LIGHT_OF_DAWN66, temp);
JumpToNextStep(8000);
break;
case 69:
- if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN67, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID))
+ DoScriptText(SAY_LIGHT_OF_DAWN67, temp);
JumpToNextStep(10000);
break;
@@ -1307,8 +1307,8 @@ public:
break;
case 71:
- //if (GameObject* pGo = me->GetMap()->GetGameObject(uiDawnofLightGUID)) // Turn off dawn of light
- // pGo->SetPhaseMask(0, true);
+ //if (GameObject* go = me->GetMap()->GetGameObject(uiDawnofLightGUID)) // Turn off dawn of light
+ // go->SetPhaseMask(0, true);
{
Map* map = me->GetMap(); // search players with in 50 yards for quest credit
@@ -1331,14 +1331,14 @@ public:
break;
case 73:
- if (Creature* pTemp = Unit::GetCreature(*me, uiKoltiraGUID))
- pTemp->DespawnOrUnsummon();
- if (Creature* pTemp = Unit::GetCreature(*me, uiOrbazGUID))
- pTemp->DespawnOrUnsummon();
- if (Creature* pTemp = Unit::GetCreature(*me, uiThassarianGUID))
- pTemp->DespawnOrUnsummon();
- if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID))
- pTemp->DespawnOrUnsummon();
+ if (Creature* temp = Unit::GetCreature(*me, uiKoltiraGUID))
+ temp->DespawnOrUnsummon();
+ if (Creature* temp = Unit::GetCreature(*me, uiOrbazGUID))
+ temp->DespawnOrUnsummon();
+ if (Creature* temp = Unit::GetCreature(*me, uiThassarianGUID))
+ temp->DespawnOrUnsummon();
+ if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID))
+ temp->DespawnOrUnsummon();
me->DespawnOrUnsummon();
break;
}
@@ -1419,12 +1419,12 @@ public:
if (uiFight_duration <= diff + 5000)
{
if (!uiTirionGUID)
- if (Unit* pTemp = me->SummonCreature(NPC_HIGHLORD_TIRION_FORDRING, LightofDawnLoc[0].x, LightofDawnLoc[0].y, LightofDawnLoc[0].z, 1.528f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000))
+ if (Unit* temp = me->SummonCreature(NPC_HIGHLORD_TIRION_FORDRING, LightofDawnLoc[0].x, LightofDawnLoc[0].y, LightofDawnLoc[0].z, 1.528f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000))
{
- pTemp->setFaction(me->getFaction());
- pTemp->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(EQUIP_UNEQUIP));
- DoScriptText(SAY_LIGHT_OF_DAWN25, pTemp);
- uiTirionGUID = pTemp->GetGUID();
+ temp->setFaction(me->getFaction());
+ temp->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(EQUIP_UNEQUIP));
+ DoScriptText(SAY_LIGHT_OF_DAWN25, temp);
+ uiTirionGUID = temp->GetGUID();
}
}
if (uiFight_duration <= diff)
@@ -1453,69 +1453,69 @@ public:
for (uint8 i = 0; i < ENCOUNTER_WARRIOR_NUMBER; ++i)
DespawnNPC(uiWarriorGUID[i]);
- if (Creature* pTemp = Unit::GetCreature(*me, uiKorfaxGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiKorfaxGUID))
{
- pTemp->RemoveAllAuras();
- pTemp->DeleteThreatList();
- pTemp->CombatStop(true);
- pTemp->AttackStop();
- pTemp->setFaction(me->getFaction());
- pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[9].x, LightofDawnLoc[9].y, LightofDawnLoc[9].z);
+ temp->RemoveAllAuras();
+ temp->DeleteThreatList();
+ temp->CombatStop(true);
+ temp->AttackStop();
+ temp->setFaction(me->getFaction());
+ temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[9].x, LightofDawnLoc[9].y, LightofDawnLoc[9].z);
}
- if (Creature* pTemp = Unit::GetCreature(*me, uiMaxwellGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiMaxwellGUID))
{
- pTemp->RemoveAllAuras();
- pTemp->DeleteThreatList();
- pTemp->CombatStop(true);
- pTemp->AttackStop();
- pTemp->setFaction(me->getFaction());
- pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[12].x, LightofDawnLoc[12].y, LightofDawnLoc[12].z);
+ temp->RemoveAllAuras();
+ temp->DeleteThreatList();
+ temp->CombatStop(true);
+ temp->AttackStop();
+ temp->setFaction(me->getFaction());
+ temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[12].x, LightofDawnLoc[12].y, LightofDawnLoc[12].z);
}
- if (Creature* pTemp = Unit::GetCreature(*me, uiEligorGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiEligorGUID))
{
- pTemp->RemoveAllAuras();
- pTemp->DeleteThreatList();
- pTemp->CombatStop(true);
- pTemp->AttackStop();
- pTemp->setFaction(me->getFaction());
- pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[15].x, LightofDawnLoc[15].y, LightofDawnLoc[15].z);
+ temp->RemoveAllAuras();
+ temp->DeleteThreatList();
+ temp->CombatStop(true);
+ temp->AttackStop();
+ temp->setFaction(me->getFaction());
+ temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[15].x, LightofDawnLoc[15].y, LightofDawnLoc[15].z);
}
DespawnNPC(uiRayneGUID);
- if (Creature* pTemp = Unit::GetCreature(*me, uiKoltiraGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiKoltiraGUID))
{
- pTemp->RemoveAllAuras();
- pTemp->DeleteThreatList();
- pTemp->CombatStop(true);
- pTemp->AttackStop();
- pTemp->setFaction(me->getFaction());
- pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[18].x, LightofDawnLoc[18].y, LightofDawnLoc[18].z);
- pTemp->CastSpell(pTemp, SPELL_THE_LIGHT_OF_DAWN, false);
+ temp->RemoveAllAuras();
+ temp->DeleteThreatList();
+ temp->CombatStop(true);
+ temp->AttackStop();
+ temp->setFaction(me->getFaction());
+ temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[18].x, LightofDawnLoc[18].y, LightofDawnLoc[18].z);
+ temp->CastSpell(temp, SPELL_THE_LIGHT_OF_DAWN, false);
}
- if (Creature* pTemp = Unit::GetCreature(*me, uiOrbazGUID))
- DoScriptText(EMOTE_LIGHT_OF_DAWN04, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiOrbazGUID))
+ DoScriptText(EMOTE_LIGHT_OF_DAWN04, temp);
- if (Creature* pTemp = Unit::GetCreature(*me, uiThassarianGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiThassarianGUID))
{
- pTemp->RemoveAllAuras();
- pTemp->DeleteThreatList();
- pTemp->CombatStop(true);
- pTemp->AttackStop();
- pTemp->setFaction(me->getFaction());
- pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[20].x, LightofDawnLoc[20].y, LightofDawnLoc[20].z);
- pTemp->CastSpell(pTemp, SPELL_THE_LIGHT_OF_DAWN, false);
+ temp->RemoveAllAuras();
+ temp->DeleteThreatList();
+ temp->CombatStop(true);
+ temp->AttackStop();
+ temp->setFaction(me->getFaction());
+ temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[20].x, LightofDawnLoc[20].y, LightofDawnLoc[20].z);
+ temp->CastSpell(temp, SPELL_THE_LIGHT_OF_DAWN, false);
}
- if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN26, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID))
+ DoScriptText(SAY_LIGHT_OF_DAWN26, temp);
SetHoldState(false);
@@ -1533,130 +1533,130 @@ public:
void NPCChangeTarget(uint64 ui_GUID)
{
- if (Creature* pTemp = Unit::GetCreature(*me, ui_GUID))
- if (pTemp->isAlive())
+ if (Creature* temp = Unit::GetCreature(*me, ui_GUID))
+ if (temp->isAlive())
if (Unit* pTarger = SelectTarget(SELECT_TARGET_RANDOM, 0))
if (pTarger->isAlive())
{
- // pTemp->DeleteThreatList();
- pTemp->AddThreat(pTarger, 0.0f);
- pTemp->AI()->AttackStart(pTarger);
- pTemp->SetInCombatWith(pTarger);
- pTarger->SetInCombatWith(pTemp);
- // pTemp->GetMotionMaster()->MoveChase(pTarger, 20.0f);
+ // temp->DeleteThreatList();
+ temp->AddThreat(pTarger, 0.0f);
+ temp->AI()->AttackStart(pTarger);
+ temp->SetInCombatWith(pTarger);
+ pTarger->SetInCombatWith(temp);
+ // temp->GetMotionMaster()->MoveChase(pTarger, 20.0f);
}
}
void SpawnNPC()
{
- Unit* pTemp = NULL;
+ Unit* temp = NULL;
// Death
for (uint8 i = 0; i < ENCOUNTER_GHOUL_NUMBER; ++i)
{
- pTemp = Unit::GetCreature(*me, uiGhoulGUID[i]);
- if (!pTemp)
+ temp = Unit::GetCreature(*me, uiGhoulGUID[i]);
+ if (!temp)
{
- pTemp = me->SummonCreature(NPC_ACHERUS_GHOUL, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
- pTemp->setFaction(2084);
- uiGhoulGUID[i] = pTemp->GetGUID();
+ temp = me->SummonCreature(NPC_ACHERUS_GHOUL, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
+ temp->setFaction(2084);
+ uiGhoulGUID[i] = temp->GetGUID();
}
}
for (uint8 i = 0; i < ENCOUNTER_ABOMINATION_NUMBER; ++i)
{
- pTemp = Unit::GetCreature(*me, uiAbominationGUID[i]);
- if (!pTemp)
+ temp = Unit::GetCreature(*me, uiAbominationGUID[i]);
+ if (!temp)
{
- pTemp = me->SummonCreature(NPC_WARRIOR_OF_THE_FROZEN_WASTES, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
- pTemp->setFaction(2084);
- uiAbominationGUID[i] = pTemp->GetGUID();
+ temp = me->SummonCreature(NPC_WARRIOR_OF_THE_FROZEN_WASTES, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
+ temp->setFaction(2084);
+ uiAbominationGUID[i] = temp->GetGUID();
}
}
for (uint8 i = 0; i < ENCOUNTER_WARRIOR_NUMBER; ++i)
{
- pTemp = Unit::GetCreature(*me, uiWarriorGUID[i]);
- if (!pTemp)
+ temp = Unit::GetCreature(*me, uiWarriorGUID[i]);
+ if (!temp)
{
- pTemp = me->SummonCreature(NPC_RAMPAGING_ABOMINATION, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
- pTemp->setFaction(2084);
- uiWarriorGUID[i] = pTemp->GetGUID();
+ temp = me->SummonCreature(NPC_RAMPAGING_ABOMINATION, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
+ temp->setFaction(2084);
+ uiWarriorGUID[i] = temp->GetGUID();
}
}
for (uint8 i = 0; i < ENCOUNTER_BEHEMOTH_NUMBER; ++i)
{
- pTemp = Unit::GetCreature(*me, uiBehemothGUID[i]);
- if (!pTemp)
+ temp = Unit::GetCreature(*me, uiBehemothGUID[i]);
+ if (!temp)
{
- pTemp = me->SummonCreature(NPC_FLESH_BEHEMOTH, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
- pTemp->setFaction(2084);
- uiBehemothGUID[i] = pTemp->GetGUID();
+ temp = me->SummonCreature(NPC_FLESH_BEHEMOTH, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
+ temp->setFaction(2084);
+ uiBehemothGUID[i] = temp->GetGUID();
}
}
// Dawn
for (uint8 i = 0; i < ENCOUNTER_DEFENDER_NUMBER; ++i)
{
- pTemp = Unit::GetCreature(*me, uiDefenderGUID[i]);
- if (!pTemp)
+ temp = Unit::GetCreature(*me, uiDefenderGUID[i]);
+ if (!temp)
{
- pTemp = me->SummonCreature(NPC_DEFENDER_OF_THE_LIGHT, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
- pTemp->setFaction(2089);
- me->AddThreat(pTemp, 0.0f);
- uiDefenderGUID[i] = pTemp->GetGUID();
+ temp = me->SummonCreature(NPC_DEFENDER_OF_THE_LIGHT, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
+ temp->setFaction(2089);
+ me->AddThreat(temp, 0.0f);
+ uiDefenderGUID[i] = temp->GetGUID();
}
}
for (uint8 i = 0; i < ENCOUNTER_EARTHSHATTER_NUMBER; ++i)
{
- pTemp = Unit::GetCreature(*me, uiEarthshatterGUID[i]);
- if (!pTemp)
+ temp = Unit::GetCreature(*me, uiEarthshatterGUID[i]);
+ if (!temp)
{
- pTemp = me->SummonCreature(NPC_RIMBLAT_EARTHSHATTER, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
- pTemp->setFaction(2089);
- me->AddThreat(pTemp, 0.0f);
- uiEarthshatterGUID[i] = pTemp->GetGUID();
+ temp = me->SummonCreature(NPC_RIMBLAT_EARTHSHATTER, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
+ temp->setFaction(2089);
+ me->AddThreat(temp, 0.0f);
+ uiEarthshatterGUID[i] = temp->GetGUID();
}
}
- pTemp = Unit::GetCreature(*me, uiKorfaxGUID);
- if (!pTemp)
+ temp = Unit::GetCreature(*me, uiKorfaxGUID);
+ if (!temp)
{
- pTemp = me->SummonCreature(NPC_KORFAX_CHAMPION_OF_THE_LIGHT, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000);
- pTemp->setFaction(2089);
- me->AddThreat(pTemp, 0.0f);
- uiKorfaxGUID = pTemp->GetGUID();
+ temp = me->SummonCreature(NPC_KORFAX_CHAMPION_OF_THE_LIGHT, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000);
+ temp->setFaction(2089);
+ me->AddThreat(temp, 0.0f);
+ uiKorfaxGUID = temp->GetGUID();
}
- pTemp = Unit::GetCreature(*me, uiMaxwellGUID);
- if (!pTemp)
+ temp = Unit::GetCreature(*me, uiMaxwellGUID);
+ if (!temp)
{
- pTemp = me->SummonCreature(NPC_LORD_MAXWELL_TYROSUS, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000);
- pTemp->setFaction(2089);
- me->AddThreat(pTemp, 0.0f);
- uiMaxwellGUID = pTemp->GetGUID();
+ temp = me->SummonCreature(NPC_LORD_MAXWELL_TYROSUS, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000);
+ temp->setFaction(2089);
+ me->AddThreat(temp, 0.0f);
+ uiMaxwellGUID = temp->GetGUID();
}
- pTemp = Unit::GetCreature(*me, uiEligorGUID);
- if (!pTemp)
+ temp = Unit::GetCreature(*me, uiEligorGUID);
+ if (!temp)
{
- pTemp = me->SummonCreature(NPC_COMMANDER_ELIGOR_DAWNBRINGER, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000);
- pTemp->setFaction(2089);
- me->AddThreat(pTemp, 0.0f);
- uiEligorGUID = pTemp->GetGUID();
+ temp = me->SummonCreature(NPC_COMMANDER_ELIGOR_DAWNBRINGER, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000);
+ temp->setFaction(2089);
+ me->AddThreat(temp, 0.0f);
+ uiEligorGUID = temp->GetGUID();
}
- pTemp = Unit::GetCreature(*me, uiRayneGUID);
- if (!pTemp)
+ temp = Unit::GetCreature(*me, uiRayneGUID);
+ if (!temp)
{
- pTemp = me->SummonCreature(NPC_RAYNE, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
- pTemp->setFaction(2089);
- me->AddThreat(pTemp, 0.0f);
- uiRayneGUID = pTemp->GetGUID();
+ temp = me->SummonCreature(NPC_RAYNE, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
+ temp->setFaction(2089);
+ me->AddThreat(temp, 0.0f);
+ uiRayneGUID = temp->GetGUID();
}
}
void DespawnNPC(uint64 pGUID)
{
- if (Creature* pTemp = Unit::GetCreature(*me, pGUID))
- if (pTemp->isAlive())
+ if (Creature* temp = Unit::GetCreature(*me, pGUID))
+ if (temp->isAlive())
{
- pTemp->SetVisible(false);
- pTemp->Kill(pTemp);
+ temp->SetVisible(false);
+ temp->Kill(temp);
}
}
};
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
index 9296bd09bbc..667e1cd279e 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
@@ -361,10 +361,10 @@ public:
{
boss_headless_horsemanAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint64 headGUID;
uint64 PlayerGUID;
@@ -413,8 +413,8 @@ public:
headGUID = 0;
}
- //if (pInstance)
- // pInstance->SetData(DATA_HORSEMAN_EVENT, NOT_STARTED);
+ //if (instance)
+ // instance->SetData(DATA_HORSEMAN_EVENT, NOT_STARTED);
}
void FlyMode()
@@ -450,8 +450,8 @@ public:
break;
}
case 6:
- if (pInstance)
- pInstance->SetData(GAMEOBJECT_PUMPKIN_SHRINE, 0); //hide gameobject
+ if (instance)
+ instance->SetData(GAMEOBJECT_PUMPKIN_SHRINE, 0); //hide gameobject
break;
case 19:
me->RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT | MOVEMENTFLAG_LEVITATING);
@@ -473,8 +473,8 @@ public:
void EnterCombat(Unit* /*who*/)
{
- if (pInstance)
- pInstance->SetData(DATA_HORSEMAN_EVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_HORSEMAN_EVENT, IN_PROGRESS);
DoZoneInCombat();
}
void AttackStart(Unit* who) {ScriptedAI::AttackStart(who);}
@@ -503,10 +503,10 @@ public:
Player* SelectRandomPlayer(float range = 0.0f, bool checkLoS = true)
{
- Map* pMap = me->GetMap();
- if (!pMap->IsDungeon()) return NULL;
+ Map* map = me->GetMap();
+ if (!map->IsDungeon()) return NULL;
- Map::PlayerList const &PlayerList = pMap->GetPlayers();
+ Map::PlayerList const &PlayerList = map->GetPlayers();
Map::PlayerList::const_iterator i;
if (PlayerList.isEmpty()) return NULL;
@@ -542,8 +542,8 @@ public:
flame->CastSpell(flame, SPELL_BODY_FLAME, false);
if (Creature* wisp = DoSpawnCreature(WISP_INVIS, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN, 60000))
CAST_AI(mob_wisp_invis::mob_wisp_invisAI, wisp->AI())->SetType(4);
- if (pInstance)
- pInstance->SetData(DATA_HORSEMAN_EVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_HORSEMAN_EVENT, DONE);
}
void SpellHit(Unit* caster, const SpellInfo* spell)
@@ -824,12 +824,12 @@ public:
bool OnGossipHello(Player* player, GameObject* soil)
{
- InstanceScript* pInstance = player->GetInstanceScript();
- if (pInstance)
+ InstanceScript* instance = player->GetInstanceScript();
+ if (instance)
{
- if (pInstance->GetData(DATA_HORSEMAN_EVENT) != NOT_STARTED)
+ if (instance->GetData(DATA_HORSEMAN_EVENT) != NOT_STARTED)
return true;
- pInstance->SetData(DATA_HORSEMAN_EVENT, IN_PROGRESS);
+ instance->SetData(DATA_HORSEMAN_EVENT, IN_PROGRESS);
}
/* if (soil->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER && player->getLevel() > 64)
{
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_interrogator_vishas.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_interrogator_vishas.cpp
index bb857f8362b..2277d867455 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_interrogator_vishas.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_interrogator_vishas.cpp
@@ -51,10 +51,10 @@ public:
{
boss_interrogator_vishasAI(Creature* c) : ScriptedAI(c)
{
- pInstance = me->GetInstanceScript();
+ instance = me->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
bool Yell30;
bool Yell60;
@@ -77,11 +77,11 @@ public:
void JustDied(Unit* /*Killer*/)
{
- if (!pInstance)
+ if (!instance)
return;
//Any other actions to do with vorrel? setStandState?
- if (Unit* vorrel = Unit::GetUnit(*me, pInstance->GetData64(DATA_VORREL)))
+ if (Unit* vorrel = Unit::GetUnit(*me, instance->GetData64(DATA_VORREL)))
DoScriptText(SAY_TRIGGER_VORREL, vorrel);
}
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp
index a10f3ee4a5c..3b788c72cd8 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp
@@ -67,10 +67,10 @@ public:
{
boss_scarlet_commander_mograineAI(Creature* creature) : ScriptedAI(creature)
{
- m_pInstance = creature->GetInstanceScript();
+ m_instance = creature->GetInstanceScript();
}
- InstanceScript* m_pInstance;
+ InstanceScript* m_instance;
uint32 m_uiCrusaderStrike_Timer;
uint32 m_uiHammerOfJustice_Timer;
@@ -89,9 +89,9 @@ public:
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetStandState(UNIT_STAND_STATE_STAND);
- if (m_pInstance)
+ if (m_instance)
if (me->isAlive())
- m_pInstance->SetData(TYPE_MOGRAINE_AND_WHITE_EVENT, NOT_STARTED);
+ m_instance->SetData(TYPE_MOGRAINE_AND_WHITE_EVENT, NOT_STARTED);
m_bHasDied = false;
m_bHeal = false;
@@ -100,10 +100,10 @@ public:
void JustReachedHome()
{
- if (m_pInstance)
+ if (m_instance)
{
- if (m_pInstance->GetData(TYPE_MOGRAINE_AND_WHITE_EVENT != NOT_STARTED))
- m_pInstance->SetData(TYPE_MOGRAINE_AND_WHITE_EVENT, FAIL);
+ if (m_instance->GetData(TYPE_MOGRAINE_AND_WHITE_EVENT != NOT_STARTED))
+ m_instance->SetData(TYPE_MOGRAINE_AND_WHITE_EVENT, FAIL);
}
}
@@ -125,13 +125,13 @@ public:
if (uiDamage < me->GetHealth() || m_bHasDied || m_bFakeDeath)
return;
- if (!m_pInstance)
+ if (!m_instance)
return;
//On first death, fake death and open door, as well as initiate whitemane if exist
- if (Unit* Whitemane = Unit::GetUnit((*me), m_pInstance->GetData64(DATA_WHITEMANE)))
+ if (Unit* Whitemane = Unit::GetUnit((*me), m_instance->GetData64(DATA_WHITEMANE)))
{
- m_pInstance->SetData(TYPE_MOGRAINE_AND_WHITE_EVENT, IN_PROGRESS);
+ m_instance->SetData(TYPE_MOGRAINE_AND_WHITE_EVENT, IN_PROGRESS);
Whitemane->GetMotionMaster()->MovePoint(1, 1163.113370f, 1398.856812f, 32.527786f);
@@ -165,8 +165,8 @@ public:
DoScriptText(SAY_MO_RESSURECTED, me);
m_bFakeDeath = false;
- if (m_pInstance)
- m_pInstance->SetData(TYPE_MOGRAINE_AND_WHITE_EVENT, SPECIAL);
+ if (m_instance)
+ m_instance->SetData(TYPE_MOGRAINE_AND_WHITE_EVENT, SPECIAL);
}
}
@@ -175,10 +175,10 @@ public:
if (!UpdateVictim())
return;
- if (m_bHasDied && !m_bHeal && m_pInstance && m_pInstance->GetData(TYPE_MOGRAINE_AND_WHITE_EVENT) == SPECIAL)
+ if (m_bHasDied && !m_bHeal && m_instance && m_instance->GetData(TYPE_MOGRAINE_AND_WHITE_EVENT) == SPECIAL)
{
//On ressurection, stop fake death and heal whitemane and resume fight
- if (Unit* Whitemane = Unit::GetUnit((*me), m_pInstance->GetData64(DATA_WHITEMANE)))
+ if (Unit* Whitemane = Unit::GetUnit((*me), m_instance->GetData64(DATA_WHITEMANE)))
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetStandState(UNIT_STAND_STATE_STAND);
@@ -232,10 +232,10 @@ public:
{
boss_high_inquisitor_whitemaneAI(Creature* creature) : ScriptedAI(creature)
{
- m_pInstance = creature->GetInstanceScript();
+ m_instance = creature->GetInstanceScript();
}
- InstanceScript* m_pInstance;
+ InstanceScript* m_instance;
uint32 m_uiHeal_Timer;
uint32 m_uiPowerWordShield_Timer;
@@ -255,14 +255,14 @@ public:
m_bCanResurrectCheck = false;
m_bCanResurrect = false;
- if (m_pInstance)
+ if (m_instance)
if (me->isAlive())
- m_pInstance->SetData(TYPE_MOGRAINE_AND_WHITE_EVENT, NOT_STARTED);
+ m_instance->SetData(TYPE_MOGRAINE_AND_WHITE_EVENT, NOT_STARTED);
}
void AttackStart(Unit* who)
{
- if (m_pInstance && m_pInstance->GetData(TYPE_MOGRAINE_AND_WHITE_EVENT) == NOT_STARTED)
+ if (m_instance && m_instance->GetData(TYPE_MOGRAINE_AND_WHITE_EVENT) == NOT_STARTED)
return;
ScriptedAI::AttackStart(who);
@@ -286,9 +286,9 @@ public:
if (m_bCanResurrect)
{
//When casting resuruction make sure to delay so on rez when reinstate battle deepsleep runs out
- if (m_pInstance && m_uiWait_Timer <= uiDiff)
+ if (m_instance && m_uiWait_Timer <= uiDiff)
{
- if (Unit* Mograine = Unit::GetUnit((*me), m_pInstance->GetData64(DATA_MOGRAINE)))
+ if (Unit* Mograine = Unit::GetUnit((*me), m_instance->GetData64(DATA_MOGRAINE)))
{
DoCast(Mograine, SPELL_SCARLETRESURRECTION);
DoScriptText(SAY_WH_RESSURECT, me);
@@ -322,9 +322,9 @@ public:
if (!HealthAbovePct(75))
target = me;
- if (m_pInstance)
+ if (m_instance)
{
- if (Creature* pMograine = Unit::GetCreature((*me), m_pInstance->GetData64(DATA_MOGRAINE)))
+ if (Creature* pMograine = Unit::GetCreature((*me), m_instance->GetData64(DATA_MOGRAINE)))
{
// checking m_bCanResurrectCheck prevents her healing Mograine while he is "faking death"
if (m_bCanResurrectCheck && pMograine->isAlive() && !pMograine->HealthAbovePct(75))
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp
index 256525379cd..ba3759e7062 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp
@@ -38,14 +38,14 @@ class instance_scarlet_monastery : public InstanceMapScript
public:
instance_scarlet_monastery() : InstanceMapScript("instance_scarlet_monastery", 189) { }
- InstanceScript* GetInstanceScript(InstanceMap* pMap) const
+ InstanceScript* GetInstanceScript(InstanceMap* map) const
{
- return new instance_scarlet_monastery_InstanceMapScript(pMap);
+ return new instance_scarlet_monastery_InstanceMapScript(map);
}
struct instance_scarlet_monastery_InstanceMapScript : public InstanceScript
{
- instance_scarlet_monastery_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {}
+ instance_scarlet_monastery_InstanceMapScript(Map* map) : InstanceScript(map) {}
uint64 PumpkinShrineGUID;
uint64 HorsemanGUID;
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp
index 4e935280a6e..12dd67e009d 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp
@@ -64,10 +64,10 @@ public:
{
boss_darkmaster_gandlingAI(Creature* c) : ScriptedAI(c)
{
- pInstance = me->GetInstanceScript();
+ instance = me->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 ArcaneMissiles_Timer;
uint32 ShadowShield_Timer;
@@ -88,8 +88,8 @@ public:
void JustDied(Unit* /*killer*/)
{
- if (pInstance)
- pInstance->SetData(TYPE_GANDLING, DONE);
+ if (instance)
+ instance->SetData(TYPE_GANDLING, DONE);
}
void UpdateAI(const uint32 diff)
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_doctor_theolen_krastinov.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_doctor_theolen_krastinov.cpp
index f7760fc8ca0..4ea79c8332a 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_doctor_theolen_krastinov.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_doctor_theolen_krastinov.cpp
@@ -60,12 +60,12 @@ public:
void JustDied(Unit* /*killer*/)
{
- InstanceScript* pInstance = me->GetInstanceScript();
- if (pInstance)
+ InstanceScript* instance = me->GetInstanceScript();
+ if (instance)
{
- pInstance->SetData(DATA_DOCTORTHEOLENKRASTINOV_DEATH, 0);
+ instance->SetData(DATA_DOCTORTHEOLENKRASTINOV_DEATH, 0);
- if (pInstance->GetData(TYPE_GANDLING) == IN_PROGRESS)
+ if (instance->GetData(TYPE_GANDLING) == IN_PROGRESS)
me->SummonCreature(1853, 180.73f, -9.43856f, 75.507f, 1.61399f, TEMPSUMMON_DEAD_DESPAWN, 0);
}
}
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp
index 16e7ecfd4bc..a5c1436153b 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp
@@ -60,12 +60,12 @@ public:
void JustDied(Unit* /*killer*/)
{
- InstanceScript* pInstance = me->GetInstanceScript();
- if (pInstance)
+ InstanceScript* instance = me->GetInstanceScript();
+ if (instance)
{
- pInstance->SetData(DATA_LADYILLUCIABAROV_DEATH, 0);
+ instance->SetData(DATA_LADYILLUCIABAROV_DEATH, 0);
- if (pInstance->GetData(TYPE_GANDLING) == IN_PROGRESS)
+ if (instance->GetData(TYPE_GANDLING) == IN_PROGRESS)
me->SummonCreature(1853, 180.73f, -9.43856f, 75.507f, 1.61399f, TEMPSUMMON_DEAD_DESPAWN, 0);
}
}
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp
index 1b4ae929e17..e7388503177 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp
@@ -67,12 +67,12 @@ public:
void JustDied(Unit* /*killer*/)
{
- InstanceScript* pInstance = me->GetInstanceScript();
- if (pInstance)
+ InstanceScript* instance = me->GetInstanceScript();
+ if (instance)
{
- pInstance->SetData(DATA_INSTRUCTORMALICIA_DEATH, 0);
+ instance->SetData(DATA_INSTRUCTORMALICIA_DEATH, 0);
- if (pInstance->GetData(TYPE_GANDLING) == IN_PROGRESS)
+ if (instance->GetData(TYPE_GANDLING) == IN_PROGRESS)
me->SummonCreature(1853, 180.73f, -9.43856f, 75.507f, 1.61399f, TEMPSUMMON_DEAD_DESPAWN, 0);
}
}
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp
index 3b6d3557265..ac9a62f2b27 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp
@@ -56,12 +56,12 @@ public:
void JustDied(Unit* /*killer*/)
{
- InstanceScript* pInstance = me->GetInstanceScript();
- if (pInstance)
+ InstanceScript* instance = me->GetInstanceScript();
+ if (instance)
{
- pInstance->SetData(DATA_LORDALEXEIBAROV_DEATH, 0);
+ instance->SetData(DATA_LORDALEXEIBAROV_DEATH, 0);
- if (pInstance->GetData(TYPE_GANDLING) == IN_PROGRESS)
+ if (instance->GetData(TYPE_GANDLING) == IN_PROGRESS)
me->SummonCreature(1853, 180.73f, -9.43856f, 75.507f, 1.61399f, TEMPSUMMON_DEAD_DESPAWN, 0);
}
}
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_lorekeeper_polkelt.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_lorekeeper_polkelt.cpp
index f3743230fc8..a575d039dfa 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_lorekeeper_polkelt.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_lorekeeper_polkelt.cpp
@@ -60,12 +60,12 @@ public:
void JustDied(Unit* /*killer*/)
{
- InstanceScript* pInstance = me->GetInstanceScript();
- if (pInstance)
+ InstanceScript* instance = me->GetInstanceScript();
+ if (instance)
{
- pInstance->SetData(DATA_LOREKEEPERPOLKELT_DEATH, 0);
+ instance->SetData(DATA_LOREKEEPERPOLKELT_DEATH, 0);
- if (pInstance->GetData(TYPE_GANDLING) == IN_PROGRESS)
+ if (instance->GetData(TYPE_GANDLING) == IN_PROGRESS)
me->SummonCreature(1853, 180.73f, -9.43856f, 75.507f, 1.61399f, TEMPSUMMON_DEAD_DESPAWN, 0);
}
}
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_the_ravenian.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_the_ravenian.cpp
index cedcd626261..052e950b4e8 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_the_ravenian.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_the_ravenian.cpp
@@ -62,12 +62,12 @@ public:
void JustDied(Unit* /*killer*/)
{
- InstanceScript* pInstance = me->GetInstanceScript();
- if (pInstance)
+ InstanceScript* instance = me->GetInstanceScript();
+ if (instance)
{
- pInstance->SetData(DATA_THERAVENIAN_DEATH, 0);
+ instance->SetData(DATA_THERAVENIAN_DEATH, 0);
- if (pInstance->GetData(TYPE_GANDLING) == IN_PROGRESS)
+ if (instance->GetData(TYPE_GANDLING) == IN_PROGRESS)
me->SummonCreature(1853, 180.73f, -9.43856f, 75.507f, 1.61399f, TEMPSUMMON_DEAD_DESPAWN, 0);
}
}
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/instance_scholomance.cpp b/src/server/scripts/EasternKingdoms/Scholomance/instance_scholomance.cpp
index ccbe8336097..a96fe8b935b 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/instance_scholomance.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/instance_scholomance.cpp
@@ -42,14 +42,14 @@ class instance_scholomance : public InstanceMapScript
public:
instance_scholomance() : InstanceMapScript("instance_scholomance", 289) { }
- InstanceScript* GetInstanceScript(InstanceMap* pMap) const
+ InstanceScript* GetInstanceScript(InstanceMap* map) const
{
- return new instance_scholomance_InstanceMapScript(pMap);
+ return new instance_scholomance_InstanceMapScript(map);
}
struct instance_scholomance_InstanceMapScript : public InstanceScript
{
- instance_scholomance_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {}
+ instance_scholomance_InstanceMapScript(Map* map) : InstanceScript(map) {}
//Lord Alexei Barov, Doctor Theolen Krastinov, The Ravenian, Lorekeeper Polkelt, Instructor Malicia and the Lady Illucia Barov.
bool IsBossDied[6];
diff --git a/src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp b/src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp
index 5de6143e5a4..d5a641fc0f6 100644
--- a/src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp
+++ b/src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp
@@ -59,14 +59,14 @@ class instance_shadowfang_keep : public InstanceMapScript
public:
instance_shadowfang_keep() : InstanceMapScript("instance_shadowfang_keep", 33) { }
- InstanceScript* GetInstanceScript(InstanceMap* pMap) const
+ InstanceScript* GetInstanceScript(InstanceMap* map) const
{
- return new instance_shadowfang_keep_InstanceMapScript(pMap);
+ return new instance_shadowfang_keep_InstanceMapScript(map);
}
struct instance_shadowfang_keep_InstanceMapScript : public InstanceScript
{
- instance_shadowfang_keep_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {}
+ instance_shadowfang_keep_InstanceMapScript(Map* map) : InstanceScript(map) {}
uint32 m_auiEncounter[MAX_ENCOUNTER];
std::string str_data;
diff --git a/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp b/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp
index e034fa098f4..666bc690f8d 100644
--- a/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp
+++ b/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp
@@ -78,9 +78,9 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- InstanceScript* pInstance = creature->GetInstanceScript();
+ InstanceScript* instance = creature->GetInstanceScript();
- if (pInstance && pInstance->GetData(TYPE_FREE_NPC) != DONE && pInstance->GetData(TYPE_RETHILGORE) == DONE)
+ if (instance && instance->GetData(TYPE_FREE_NPC) != DONE && instance->GetData(TYPE_RETHILGORE) == DONE)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_DOOR, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
@@ -92,11 +92,11 @@ public:
{
npc_shadowfang_prisonerAI(Creature* c) : npc_escortAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
uiNpcEntry = c->GetEntry();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 uiNpcEntry;
void WaypointReached(uint32 uiPoint)
@@ -125,8 +125,8 @@ public:
else
DoScriptText(SAY_POST1_DOOR_AD, me);
- if (pInstance)
- pInstance->SetData(TYPE_FREE_NPC, DONE);
+ if (instance)
+ instance->SetData(TYPE_FREE_NPC, DONE);
break;
case 13:
if (uiNpcEntry != NPC_ASH)
@@ -155,10 +155,10 @@ public:
{
npc_arugal_voidwalkerAI(Creature* creature) : ScriptedAI(creature)
{
- pInstance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 uiDarkOffering;
@@ -189,8 +189,8 @@ public:
void JustDied(Unit* /*killer*/)
{
- if (pInstance)
- pInstance->SetData(TYPE_FENRUS, pInstance->GetData(TYPE_FENRUS) + 1);
+ if (instance)
+ instance->SetData(TYPE_FENRUS, instance->GetData(TYPE_FENRUS) + 1);
}
};
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp
index 65f6e6fbf69..86cd3019fd8 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp
@@ -91,10 +91,10 @@ public:
{
boss_baron_rivendareAI(Creature* c) : ScriptedAI(c)
{
- pInstance = me->GetInstanceScript();
+ instance = me->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 ShadowBolt_Timer;
uint32 Cleave_Timer;
@@ -109,14 +109,14 @@ public:
MortalStrike_Timer = 12000;
// RaiseDead_Timer = 30000;
SummonSkeletons_Timer = 34000;
- if (pInstance && pInstance->GetData(TYPE_RAMSTEIN) == DONE)
- pInstance->SetData(TYPE_BARON, NOT_STARTED);
+ if (instance && instance->GetData(TYPE_RAMSTEIN) == DONE)
+ instance->SetData(TYPE_BARON, NOT_STARTED);
}
void AttackStart(Unit* who)
{
- if (pInstance)//can't use entercombat(), boss' dmg aura sets near players in combat, before entering the room's door
- pInstance->SetData(TYPE_BARON, IN_PROGRESS);
+ if (instance)//can't use entercombat(), boss' dmg aura sets near players in combat, before entering the room's door
+ instance->SetData(TYPE_BARON, IN_PROGRESS);
ScriptedAI::AttackStart(who);
}
@@ -128,8 +128,8 @@ public:
void JustDied(Unit* /*Killer*/)
{
- if (pInstance)
- pInstance->SetData(TYPE_BARON, DONE);
+ if (instance)
+ instance->SetData(TYPE_BARON, DONE);
}
void UpdateAI(const uint32 diff)
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp
index bdd12326a8f..3cd6078eb41 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp
@@ -45,10 +45,10 @@ public:
{
boss_baroness_anastariAI(Creature* c) : ScriptedAI(c)
{
- pInstance = me->GetInstanceScript();
+ instance = me->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 BansheeWail_Timer;
uint32 BansheeCurse_Timer;
@@ -69,8 +69,8 @@ public:
void JustDied(Unit* /*Killer*/)
{
- if (pInstance)
- pInstance->SetData(TYPE_BARONESS, IN_PROGRESS);
+ if (instance)
+ instance->SetData(TYPE_BARONESS, IN_PROGRESS);
}
void UpdateAI(const uint32 diff)
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_maleki_the_pallid.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_maleki_the_pallid.cpp
index 521348dd0db..cb423d9a781 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/boss_maleki_the_pallid.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_maleki_the_pallid.cpp
@@ -45,10 +45,10 @@ public:
{
boss_maleki_the_pallidAI(Creature* c) : ScriptedAI(c)
{
- pInstance = me->GetInstanceScript();
+ instance = me->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 Frostbolt_Timer;
uint32 IceTomb_Timer;
@@ -67,8 +67,8 @@ public:
void JustDied(Unit* /*Killer*/)
{
- if (pInstance)
- pInstance->SetData(TYPE_PALLID, IN_PROGRESS);
+ if (instance)
+ instance->SetData(TYPE_PALLID, IN_PROGRESS);
}
void UpdateAI(const uint32 diff)
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_nerubenkan.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_nerubenkan.cpp
index 34faab240f6..13ce7631be5 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/boss_nerubenkan.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_nerubenkan.cpp
@@ -45,10 +45,10 @@ public:
{
boss_nerubenkanAI(Creature* c) : ScriptedAI(c)
{
- pInstance = me->GetInstanceScript();
+ instance = me->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 EncasingWebs_Timer;
uint32 PierceArmor_Timer;
@@ -69,8 +69,8 @@ public:
void JustDied(Unit* /*Killer*/)
{
- if (pInstance)
- pInstance->SetData(TYPE_NERUB, IN_PROGRESS);
+ if (instance)
+ instance->SetData(TYPE_NERUB, IN_PROGRESS);
}
void RaiseUndeadScarab(Unit* victim)
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_order_of_silver_hand.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_order_of_silver_hand.cpp
index 980e8e41a6a..b93d289e0cc 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/boss_order_of_silver_hand.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_order_of_silver_hand.cpp
@@ -56,10 +56,10 @@ public:
{
boss_silver_hand_bossesAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 HolyLight_Timer;
uint32 DivineShield_Timer;
@@ -69,24 +69,24 @@ public:
HolyLight_Timer = 20000;
DivineShield_Timer = 20000;
- if (pInstance)
+ if (instance)
{
switch (me->GetEntry())
{
case SH_AELMAR:
- pInstance->SetData(TYPE_SH_AELMAR, 0);
+ instance->SetData(TYPE_SH_AELMAR, 0);
break;
case SH_CATHELA:
- pInstance->SetData(TYPE_SH_CATHELA, 0);
+ instance->SetData(TYPE_SH_CATHELA, 0);
break;
case SH_GREGOR:
- pInstance->SetData(TYPE_SH_GREGOR, 0);
+ instance->SetData(TYPE_SH_GREGOR, 0);
break;
case SH_NEMAS:
- pInstance->SetData(TYPE_SH_NEMAS, 0);
+ instance->SetData(TYPE_SH_NEMAS, 0);
break;
case SH_VICAR:
- pInstance->SetData(TYPE_SH_VICAR, 0);
+ instance->SetData(TYPE_SH_VICAR, 0);
break;
}
}
@@ -98,27 +98,27 @@ public:
void JustDied(Unit* Killer)
{
- if (pInstance)
+ if (instance)
{
switch (me->GetEntry())
{
case SH_AELMAR:
- pInstance->SetData(TYPE_SH_AELMAR, 2);
+ instance->SetData(TYPE_SH_AELMAR, 2);
break;
case SH_CATHELA:
- pInstance->SetData(TYPE_SH_CATHELA, 2);
+ instance->SetData(TYPE_SH_CATHELA, 2);
break;
case SH_GREGOR:
- pInstance->SetData(TYPE_SH_GREGOR, 2);
+ instance->SetData(TYPE_SH_GREGOR, 2);
break;
case SH_NEMAS:
- pInstance->SetData(TYPE_SH_NEMAS, 2);
+ instance->SetData(TYPE_SH_NEMAS, 2);
break;
case SH_VICAR:
- pInstance->SetData(TYPE_SH_VICAR, 2);
+ instance->SetData(TYPE_SH_VICAR, 2);
break;
}
- if (pInstance->GetData(TYPE_SH_QUEST) && Killer->GetTypeId() == TYPEID_PLAYER)
+ if (instance->GetData(TYPE_SH_QUEST) && Killer->GetTypeId() == TYPEID_PLAYER)
CAST_PLR(Killer)->KilledMonsterCredit(SH_QUEST_CREDIT, 0);
}
}
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_ramstein_the_gorger.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_ramstein_the_gorger.cpp
index aa9ba7b74b3..5d7e6c9467e 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/boss_ramstein_the_gorger.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_ramstein_the_gorger.cpp
@@ -45,10 +45,10 @@ public:
{
boss_ramstein_the_gorgerAI(Creature* c) : ScriptedAI(c)
{
- pInstance = me->GetInstanceScript();
+ instance = me->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 Trample_Timer;
uint32 Knockout_Timer;
@@ -71,8 +71,8 @@ public:
mob->AI()->AttackStart(me->SelectNearestTarget(100.0f));
}
- if (pInstance)
- pInstance->SetData(TYPE_RAMSTEIN, DONE);
+ if (instance)
+ instance->SetData(TYPE_RAMSTEIN, DONE);
}
void UpdateAI(const uint32 diff)
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp b/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp
index 2f8d333735f..39019c46850 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp
@@ -19,7 +19,7 @@
/* ScriptData
SDName: Stratholme
SD%Complete: 100
-SDComment: Misc mobs for instance. pGo-script to apply aura and start event for quest 8945
+SDComment: Misc mobs for instance. go-script to apply aura and start event for quest 8945
SDCategory: Stratholme
EndScriptData */
@@ -43,14 +43,14 @@ class go_gauntlet_gate : public GameObjectScript
public:
go_gauntlet_gate() : GameObjectScript("go_gauntlet_gate") { }
- bool OnGossipHello(Player* player, GameObject* pGo)
+ bool OnGossipHello(Player* player, GameObject* go)
{
- InstanceScript* pInstance = pGo->GetInstanceScript();
+ InstanceScript* instance = go->GetInstanceScript();
- if (!pInstance)
+ if (!instance)
return false;
- if (pInstance->GetData(TYPE_BARON_RUN) != NOT_STARTED)
+ if (instance->GetData(TYPE_BARON_RUN) != NOT_STARTED)
return false;
if (Group* group = player->GetGroup())
@@ -63,15 +63,15 @@ public:
if (pGroupie->GetQuestStatus(QUEST_DEAD_MAN_PLEA) == QUEST_STATUS_INCOMPLETE &&
!pGroupie->HasAura(SPELL_BARON_ULTIMATUM) &&
- pGroupie->GetMap() == pGo->GetMap())
+ pGroupie->GetMap() == go->GetMap())
pGroupie->CastSpell(pGroupie, SPELL_BARON_ULTIMATUM, true);
}
} else if (player->GetQuestStatus(QUEST_DEAD_MAN_PLEA) == QUEST_STATUS_INCOMPLETE &&
!player->HasAura(SPELL_BARON_ULTIMATUM) &&
- player->GetMap() == pGo->GetMap())
+ player->GetMap() == go->GetMap())
player->CastSpell(player, SPELL_BARON_ULTIMATUM, true);
- pInstance->SetData(TYPE_BARON_RUN, IN_PROGRESS);
+ instance->SetData(TYPE_BARON_RUN, IN_PROGRESS);
return false;
}
@@ -177,9 +177,9 @@ public:
{
if (Die_Timer <= diff)
{
- if (Unit* pTemp = Unit::GetUnit(*me, Tagger))
+ if (Unit* temp = Unit::GetUnit(*me, Tagger))
{
- CAST_PLR(pTemp)->KilledMonsterCredit(ENTRY_RESTLESS, me->GetGUID());
+ CAST_PLR(temp)->KilledMonsterCredit(ENTRY_RESTLESS, me->GetGUID());
me->Kill(me);
}
} else Die_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp b/src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp
index 7c807859cbe..931fc46a85a 100644
--- a/src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp
+++ b/src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp
@@ -44,14 +44,14 @@ class instance_sunken_temple : public InstanceMapScript
public:
instance_sunken_temple() : InstanceMapScript("instance_sunken_temple", 109) { }
- InstanceScript* GetInstanceScript(InstanceMap* pMap) const
+ InstanceScript* GetInstanceScript(InstanceMap* map) const
{
- return new instance_sunken_temple_InstanceMapScript(pMap);
+ return new instance_sunken_temple_InstanceMapScript(map);
}
struct instance_sunken_temple_InstanceMapScript : public InstanceScript
{
- instance_sunken_temple_InstanceMapScript(Map* pMap) : InstanceScript(pMap)
+ instance_sunken_temple_InstanceMapScript(Map* map) : InstanceScript(map)
{
}
diff --git a/src/server/scripts/EasternKingdoms/SunkenTemple/sunken_temple.cpp b/src/server/scripts/EasternKingdoms/SunkenTemple/sunken_temple.cpp
index caffb6c55d4..50eb34e6ffb 100644
--- a/src/server/scripts/EasternKingdoms/SunkenTemple/sunken_temple.cpp
+++ b/src/server/scripts/EasternKingdoms/SunkenTemple/sunken_temple.cpp
@@ -56,10 +56,10 @@ class go_atalai_statue : public GameObjectScript
public:
go_atalai_statue() : GameObjectScript("go_atalai_statue") { }
- bool OnGossipHello(Player* player, GameObject* pGo)
+ bool OnGossipHello(Player* player, GameObject* go)
{
- if (InstanceScript* pInstance = player->GetInstanceScript())
- pInstance->SetData(EVENT_STATE, pGo->GetEntry());
+ if (InstanceScript* instance = player->GetInstanceScript())
+ instance->SetData(EVENT_STATE, go->GetEntry());
return false;
}
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp
index 5123bd2c0ec..75bca682660 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp
@@ -80,11 +80,11 @@ public:
{
boss_brutallusAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
Intro = true;
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 SlashTimer;
uint32 BurnTimer;
@@ -115,16 +115,16 @@ public:
DoCast(me, SPELL_DUAL_WIELD, true);
- if (pInstance)
- pInstance->SetData(DATA_BRUTALLUS_EVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_BRUTALLUS_EVENT, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/)
{
DoScriptText(YELL_AGGRO, me);
- if (pInstance)
- pInstance->SetData(DATA_BRUTALLUS_EVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_BRUTALLUS_EVENT, IN_PROGRESS);
}
void KilledUnit(Unit* /*victim*/)
@@ -136,9 +136,9 @@ public:
{
DoScriptText(YELL_DEATH, me);
- if (pInstance)
+ if (instance)
{
- pInstance->SetData(DATA_BRUTALLUS_EVENT, DONE);
+ instance->SetData(DATA_BRUTALLUS_EVENT, DONE);
float x, y, z;
me->GetPosition(x, y, z);
me->SummonCreature(FELMYST, x, y, z+30, me->GetOrientation(), TEMPSUMMON_MANUAL_DESPAWN, 0);
@@ -155,7 +155,7 @@ public:
{
if (!Intro || IsIntro)
return;
- Creature* Madrigosa = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_MADRIGOSA) : 0);
+ Creature* Madrigosa = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_MADRIGOSA) : 0);
if (Madrigosa)
{
Madrigosa->Respawn();
@@ -191,7 +191,7 @@ public:
void DoIntro()
{
- Creature* Madrigosa = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_MADRIGOSA) : 0);
+ Creature* Madrigosa = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_MADRIGOSA) : 0);
if (!Madrigosa)
return;
@@ -271,8 +271,8 @@ public:
{
if (!me->IsValidAttackTarget(who))
return;
- if (pInstance && Intro)
- pInstance->SetData(DATA_BRUTALLUS_EVENT, SPECIAL);
+ if (instance && Intro)
+ instance->SetData(DATA_BRUTALLUS_EVENT, SPECIAL);
if (Intro && !IsIntro)
StartIntro();
@@ -292,7 +292,7 @@ public:
{
if (IntroFrostBoltTimer <= diff)
{
- if (Creature* Madrigosa = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_MADRIGOSA) : 0))
+ if (Creature* Madrigosa = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_MADRIGOSA) : 0))
{
Madrigosa->CastSpell(me, SPELL_INTRO_FROSTBOLT, true);
IntroFrostBoltTimer = 2000;
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp
index 4ca0846b04c..d00f2b8de48 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp
@@ -99,10 +99,10 @@ public:
{
boss_sacrolashAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
bool SisterDeath;
bool Enraged;
@@ -118,9 +118,9 @@ public:
{
Enraged = false;
- if (pInstance)
+ if (instance)
{
- Unit* Temp = Unit::GetUnit((*me), pInstance->GetData64(DATA_ALYTHESS));
+ Unit* Temp = Unit::GetUnit((*me), instance->GetData64(DATA_ALYTHESS));
if (Temp)
{
if (Temp->isDead())
@@ -142,23 +142,23 @@ public:
SisterDeath = false;
}
- if (pInstance)
- pInstance->SetData(DATA_EREDAR_TWINS_EVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_EREDAR_TWINS_EVENT, NOT_STARTED);
}
void EnterCombat(Unit* who)
{
DoZoneInCombat();
- if (pInstance)
+ if (instance)
{
- Unit* Temp = Unit::GetUnit((*me), pInstance->GetData64(DATA_ALYTHESS));
+ Unit* Temp = Unit::GetUnit((*me), instance->GetData64(DATA_ALYTHESS));
if (Temp && Temp->isAlive() && !(Temp->getVictim()))
CAST_CRE(Temp)->AI()->AttackStart(who);
}
- if (pInstance)
- pInstance->SetData(DATA_EREDAR_TWINS_EVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_EREDAR_TWINS_EVENT, IN_PROGRESS);
}
void KilledUnit(Unit* /*victim*/)
@@ -174,8 +174,8 @@ public:
{
DoScriptText(SAY_SAC_DEAD, me);
- if (pInstance)
- pInstance->SetData(DATA_EREDAR_TWINS_EVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_EREDAR_TWINS_EVENT, DONE);
}
else
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
@@ -228,10 +228,10 @@ public:
{
if (!SisterDeath)
{
- if (pInstance)
+ if (instance)
{
Unit* Temp = NULL;
- Temp = Unit::GetUnit((*me), pInstance->GetData64(DATA_ALYTHESS));
+ Temp = Unit::GetUnit((*me), instance->GetData64(DATA_ALYTHESS));
if (Temp && Temp->isDead())
{
DoScriptText(YELL_SISTER_ALYTHESS_DEAD, me);
@@ -357,11 +357,11 @@ public:
{
boss_alythessAI(Creature* c) : Scripted_NoMovementAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
IntroStepCounter = 10;
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
bool SisterDeath;
bool Enraged;
@@ -380,9 +380,9 @@ public:
{
Enraged = false;
- if (pInstance)
+ if (instance)
{
- Unit* Temp = Unit::GetUnit((*me), pInstance->GetData64(DATA_SACROLASH));
+ Unit* Temp = Unit::GetUnit((*me), instance->GetData64(DATA_SACROLASH));
if (Temp)
{
if (Temp->isDead())
@@ -405,23 +405,23 @@ public:
SisterDeath = false;
}
- if (pInstance)
- pInstance->SetData(DATA_EREDAR_TWINS_EVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_EREDAR_TWINS_EVENT, NOT_STARTED);
}
void EnterCombat(Unit* who)
{
DoZoneInCombat();
- if (pInstance)
+ if (instance)
{
- Unit* Temp = Unit::GetUnit((*me), pInstance->GetData64(DATA_SACROLASH));
+ Unit* Temp = Unit::GetUnit((*me), instance->GetData64(DATA_SACROLASH));
if (Temp && Temp->isAlive() && !(Temp->getVictim()))
CAST_CRE(Temp)->AI()->AttackStart(who);
}
- if (pInstance)
- pInstance->SetData(DATA_EREDAR_TWINS_EVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_EREDAR_TWINS_EVENT, IN_PROGRESS);
}
void AttackStart(Unit* who)
@@ -468,8 +468,8 @@ public:
{
DoScriptText(YELL_ALY_DEAD, me);
- if (pInstance)
- pInstance->SetData(DATA_EREDAR_TWINS_EVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_EREDAR_TWINS_EVENT, DONE);
}
else
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
@@ -524,7 +524,7 @@ public:
uint32 IntroStep(uint32 step)
{
- Creature* Sacrolash = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_SACROLASH) : 0);
+ Creature* Sacrolash = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_SACROLASH) : 0);
switch (step)
{
case 0: return 0;
@@ -564,10 +564,10 @@ public:
if (!SisterDeath)
{
- if (pInstance)
+ if (instance)
{
Unit* Temp = NULL;
- Temp = Unit::GetUnit((*me), pInstance->GetData64(DATA_SACROLASH));
+ Temp = Unit::GetUnit((*me), instance->GetData64(DATA_SACROLASH));
if (Temp && Temp->isDead())
{
DoScriptText(YELL_SISTER_SACROLASH_DEAD, me);
@@ -579,9 +579,9 @@ public:
}
if (!me->getVictim())
{
- if (pInstance)
+ if (instance)
{
- Creature* sisiter = Unit::GetCreature((*me), pInstance->GetData64(DATA_SACROLASH));
+ Creature* sisiter = Unit::GetCreature((*me), instance->GetData64(DATA_SACROLASH));
if (sisiter && !sisiter->isDead() && sisiter->getVictim())
{
me->AddThreat(sisiter->getVictim(), 0.0f);
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp
index b79ec3a542d..4de719d684e 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp
@@ -117,10 +117,10 @@ public:
{
boss_felmystAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
PhaseFelmyst phase;
EventMap events;
@@ -144,8 +144,8 @@ public:
DespawnSummons(MOB_VAPOR_TRAIL);
me->setActive(false);
- if (pInstance)
- pInstance->SetData(DATA_FELMYST_EVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_FELMYST_EVENT, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/)
@@ -158,8 +158,8 @@ public:
DoCast(me, AURA_NOXIOUS_FUMES, true);
EnterPhase(PHASE_GROUND);
- if (pInstance)
- pInstance->SetData(DATA_FELMYST_EVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_FELMYST_EVENT, IN_PROGRESS);
}
void AttackStart(Unit* who)
@@ -188,8 +188,8 @@ public:
{
DoScriptText(YELL_DEATH, me);
- if (pInstance)
- pInstance->SetData(DATA_FELMYST_EVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_FELMYST_EVENT, DONE);
}
void SpellHit(Unit* caster, const SpellInfo* spell)
@@ -284,7 +284,7 @@ public:
{
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 150, true);
if (!target)
- target = Unit::GetUnit(*me, pInstance ? pInstance->GetData64(DATA_PLAYER_GUID) : 0);
+ target = Unit::GetUnit(*me, instance ? instance->GetData64(DATA_PLAYER_GUID) : 0);
if (!target)
{
@@ -311,7 +311,7 @@ public:
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 150, true);
if (!target)
- target = Unit::GetUnit(*me, pInstance ? pInstance->GetData64(DATA_PLAYER_GUID) : 0);
+ target = Unit::GetUnit(*me, instance ? instance->GetData64(DATA_PLAYER_GUID) : 0);
if (!target)
{
@@ -319,7 +319,7 @@ public:
return;
}
- //pTarget->CastSpell(target, SPELL_VAPOR_SUMMON, true); need core support
+ //target->CastSpell(target, SPELL_VAPOR_SUMMON, true); need core support
Creature* pVapor = me->SummonCreature(MOB_VAPOR, target->GetPositionX()-5+rand()%10, target->GetPositionY()-5+rand()%10, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 9000);
if (pVapor)
{
@@ -341,7 +341,7 @@ public:
{
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 150, true);
if (!target)
- target = Unit::GetUnit(*me, pInstance ? pInstance->GetData64(DATA_PLAYER_GUID) : 0);
+ target = Unit::GetUnit(*me, instance ? instance->GetData64(DATA_PLAYER_GUID) : 0);
if (!target)
{
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp
index df20eab39de..2e4e92685ea 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp
@@ -117,14 +117,14 @@ public:
{
boss_kalecgosAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
SathGUID = 0;
DoorGUID = 0;
bJustReset = false;
me->setActive(true);
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 ArcaneBuffetTimer;
uint32 FrostBreathTimer;
@@ -146,10 +146,10 @@ public:
void Reset()
{
- if (pInstance)
+ if (instance)
{
- SathGUID = pInstance->GetData64(DATA_SATHROVARR);
- pInstance->SetData(DATA_KALECGOS_EVENT, NOT_STARTED);
+ SathGUID = instance->GetData64(DATA_SATHROVARR);
+ instance->SetData(DATA_KALECGOS_EVENT, NOT_STARTED);
}
if (Creature* Sath = Unit::GetCreature(*me, SathGUID))
@@ -351,8 +351,8 @@ public:
DoScriptText(SAY_EVIL_AGGRO, me);
DoZoneInCombat();
- if (pInstance)
- pInstance->SetData(DATA_KALECGOS_EVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_KALECGOS_EVENT, IN_PROGRESS);
}
void KilledUnit(Unit* /*victim*/)
@@ -445,7 +445,7 @@ public:
struct boss_kalecAI : public ScriptedAI
{
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 RevitalizeTimer;
uint32 HeroicStrikeTimer;
@@ -458,13 +458,13 @@ public:
boss_kalecAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
void Reset()
{
- if (pInstance)
- SathGUID = pInstance->GetData64(DATA_SATHROVARR);
+ if (instance)
+ SathGUID = instance->GetData64(DATA_SATHROVARR);
RevitalizeTimer = 5000;
HeroicStrikeTimer = 3000;
@@ -540,14 +540,14 @@ class kalecgos_teleporter : public GameObjectScript
public:
kalecgos_teleporter() : GameObjectScript("kalecgos_teleporter") { }
- bool OnGossipHello(Player* player, GameObject* pGo)
+ bool OnGossipHello(Player* player, GameObject* go)
{
uint8 SpectralPlayers = 0;
- Map* pMap = pGo->GetMap();
- if (!pMap->IsDungeon())
+ Map* map = go->GetMap();
+ if (!map->IsDungeon())
return true;
- Map::PlayerList const &PlayerList = pMap->GetPlayers();
+ Map::PlayerList const &PlayerList = map->GetPlayers();
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
if (i->getSource() && i->getSource()->GetPositionZ() < DEMON_REALM_Z + 5)
@@ -577,12 +577,12 @@ public:
{
boss_sathrovarrAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
KalecGUID = 0;
KalecgosGUID = 0;
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 CorruptionStrikeTimer;
uint32 AgonyCurseTimer;
@@ -600,10 +600,10 @@ public:
{
me->SetFullHealth();//dunno why it does not resets health at evade..
me->setActive(true);
- if (pInstance)
+ if (instance)
{
- KalecgosGUID = pInstance->GetData64(DATA_KALECGOS_DRAGON);
- pInstance->SetData(DATA_KALECGOS_EVENT, NOT_STARTED);
+ KalecgosGUID = instance->GetData64(DATA_KALECGOS_DRAGON);
+ instance->SetData(DATA_KALECGOS_EVENT, NOT_STARTED);
}
if (KalecGUID)
{
@@ -669,15 +669,15 @@ public:
CAST_AI(boss_kalecgos::boss_kalecgosAI, Kalecgos->AI())->isFriendly = true;
}
- if (pInstance)
- pInstance->SetData(DATA_KALECGOS_EVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_KALECGOS_EVENT, DONE);
}
void TeleportAllPlayersBack()
{
- Map* pMap = me->GetMap();
- if (!pMap->IsDungeon()) return;
- Map::PlayerList const &PlayerList = pMap->GetPlayers();
+ Map* map = me->GetMap();
+ if (!map->IsDungeon()) return;
+ Map::PlayerList const &PlayerList = map->GetPlayers();
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
if (i->getSource()->GetPositionZ() <= DRAGON_REALM_Z-5)
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp
index e81d4975378..b29a0c491cc 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp
@@ -253,10 +253,10 @@ public:
{
boss_kalecgos_kjAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint8 OrbsEmpowered;
uint8 EmpowerCount;
@@ -275,19 +275,19 @@ public:
GameObject* GetOrb(int32 index)
{
- if (!pInstance)
+ if (!instance)
return NULL;
switch (index)
{
case 0:
- return pInstance->instance->GetGameObject(pInstance->GetData64(DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_1));
+ return instance->instance->GetGameObject(instance->GetData64(DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_1));
case 1:
- return pInstance->instance->GetGameObject(pInstance->GetData64(DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_2));
+ return instance->instance->GetGameObject(instance->GetData64(DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_2));
case 2:
- return pInstance->instance->GetGameObject(pInstance->GetData64(DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_3));
+ return instance->instance->GetGameObject(instance->GetData64(DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_3));
case 3:
- return pInstance->instance->GetGameObject(pInstance->GetData64(DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_4));
+ return instance->instance->GetGameObject(instance->GetData64(DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_4));
}
return NULL;
@@ -374,19 +374,19 @@ class go_orb_of_the_blue_flight : public GameObjectScript
public:
go_orb_of_the_blue_flight() : GameObjectScript("go_orb_of_the_blue_flight") { }
- bool OnGossipHello(Player* player, GameObject* pGo)
+ bool OnGossipHello(Player* player, GameObject* go)
{
- if (pGo->GetUInt32Value(GAMEOBJECT_FACTION) == 35)
+ if (go->GetUInt32Value(GAMEOBJECT_FACTION) == 35)
{
- InstanceScript* pInstance = pGo->GetInstanceScript();
+ InstanceScript* instance = go->GetInstanceScript();
player->SummonCreature(CREATURE_POWER_OF_THE_BLUE_DRAGONFLIGHT, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 121000);
player->CastSpell(player, SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT, false);
- pGo->SetUInt32Value(GAMEOBJECT_FACTION, 0);
+ go->SetUInt32Value(GAMEOBJECT_FACTION, 0);
- if (Creature* pKalec = Unit::GetCreature(*player, pInstance->GetData64(DATA_KALECGOS_KJ)))
+ if (Creature* pKalec = Unit::GetCreature(*player, instance->GetData64(DATA_KALECGOS_KJ)))
CAST_AI(boss_kalecgos_kj::boss_kalecgos_kjAI, pKalec->AI())->SetRingOfBlueFlames();
- pGo->Refresh();
+ go->Refresh();
}
return true;
}
@@ -408,10 +408,10 @@ public:
{
mob_kiljaeden_controllerAI(Creature* c) : Scripted_NoMovementAI(c), summons(me)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
SummonList summons;
bool bSummonedDeceivers;
@@ -434,7 +434,7 @@ public:
{
phase = PHASE_DECEIVERS;
- if (Creature* pKalecKJ = Unit::GetCreature((*me), pInstance->GetData64(DATA_KALECGOS_KJ)))
+ if (Creature* pKalecKJ = Unit::GetCreature((*me), instance->GetData64(DATA_KALECGOS_KJ)))
CAST_AI(boss_kalecgos_kj::boss_kalecgos_kjAI, pKalecKJ->AI())->ResetOrbs();
deceiverDeathCount = 0;
bSummonedDeceivers = false;
@@ -467,7 +467,7 @@ public:
{
if (uiRandomSayTimer < diff)
{
- if (pInstance && pInstance->GetData(DATA_MURU_EVENT) != DONE && pInstance->GetData(DATA_KILJAEDEN_EVENT) == NOT_STARTED)
+ if (instance && instance->GetData(DATA_MURU_EVENT) != DONE && instance->GetData(DATA_KILJAEDEN_EVENT) == NOT_STARTED)
DoScriptText(RAND(SAY_KJ_OFFCOMBAT1, SAY_KJ_OFFCOMBAT2, SAY_KJ_OFFCOMBAT3, SAY_KJ_OFFCOMBAT4, SAY_KJ_OFFCOMBAT5), me);
uiRandomSayTimer = 30000;
} else uiRandomSayTimer -= diff;
@@ -508,10 +508,10 @@ public:
{
boss_kiljaedenAI(Creature* c) : Scripted_NoMovementAI(c), summons(me)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
SummonList summons;
uint8 Phase;
@@ -567,9 +567,9 @@ public:
OrbActivated = false;
SpeechBegins = true;
- if (pInstance)
+ if (instance)
{
- if (Creature* pKalec = Unit::GetCreature(*me, pInstance->GetData64(DATA_KALECGOS_KJ)))
+ if (Creature* pKalec = Unit::GetCreature(*me, instance->GetData64(DATA_KALECGOS_KJ)))
pKalec->RemoveDynObject(SPELL_RING_OF_BLUE_FLAMES);
}
me->SetFloatValue(UNIT_FIELD_COMBATREACH, 12);
@@ -616,8 +616,8 @@ public:
DoScriptText(SAY_KJ_DEATH, me);
summons.DespawnAll();
- if (pInstance)
- pInstance->SetData(DATA_KILJAEDEN_EVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_KILJAEDEN_EVENT, DONE);
}
void KilledUnit(Unit* /*victim*/)
@@ -631,9 +631,9 @@ public:
summons.DespawnAll();
// Reset the controller
- if (pInstance)
+ if (instance)
{
- if (Creature* pControl = Unit::GetCreature(*me, pInstance->GetData64(DATA_KILJAEDEN_CONTROLLER)))
+ if (Creature* pControl = Unit::GetCreature(*me, instance->GetData64(DATA_KILJAEDEN_CONTROLLER)))
CAST_AI(mob_kiljaeden_controller::mob_kiljaeden_controllerAI, pControl->AI())->Reset();
}
}
@@ -722,11 +722,11 @@ public:
if (Speeches[speechCount].timer < SpeechTimer)
{
SpeechTimer = 0;
- if (pInstance)
- if (Creature* pSpeechCreature = Unit::GetCreature(*me, pInstance->GetData64(Speeches[speechCount].creature)))
+ if (instance)
+ if (Creature* pSpeechCreature = Unit::GetCreature(*me, instance->GetData64(Speeches[speechCount].creature)))
DoScriptText(Speeches[speechCount].textid, pSpeechCreature);
if (speechCount == 12)
- if (Creature* pAnveena = Unit::GetCreature(*me, pInstance->GetData64(DATA_ANVEENA)))
+ if (Creature* pAnveena = Unit::GetCreature(*me, instance->GetData64(DATA_ANVEENA)))
pAnveena->CastSpell(me, SPELL_SACRIFICE_OF_ANVEENA, false);
// ChangeTimers(true, 10000); // Kil should do an emote while screaming without attacking for 10 seconds
if (speechCount == speechPhaseEnd)
@@ -825,8 +825,8 @@ public:
}
break;
case TIMER_ORBS_EMPOWER: //Phase 3
- if (pInstance)
- if (Creature* pKalec = Unit::GetCreature(*me, pInstance->GetData64(DATA_KALECGOS_KJ)))
+ if (instance)
+ if (Creature* pKalec = Unit::GetCreature(*me, instance->GetData64(DATA_KALECGOS_KJ)))
{
switch (Phase)
{
@@ -922,10 +922,10 @@ public:
{
mob_hand_of_the_deceiverAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 ShadowBoltVolleyTimer;
uint32 FelfirePortalTimer;
@@ -935,8 +935,8 @@ public:
// TODO: Timers!
ShadowBoltVolleyTimer = urand(8000, 14000); // So they don't all cast it in the same moment.
FelfirePortalTimer = 20000;
- if (pInstance)
- pInstance->SetData(DATA_KILJAEDEN_EVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_KILJAEDEN_EVENT, NOT_STARTED);
}
void JustSummoned(Creature* summoned)
@@ -947,10 +947,10 @@ public:
void EnterCombat(Unit* who)
{
- if (pInstance)
+ if (instance)
{
- pInstance->SetData(DATA_KILJAEDEN_EVENT, IN_PROGRESS);
- if (Creature* pControl = Unit::GetCreature(*me, pInstance->GetData64(DATA_KILJAEDEN_CONTROLLER)))
+ instance->SetData(DATA_KILJAEDEN_EVENT, IN_PROGRESS);
+ if (Creature* pControl = Unit::GetCreature(*me, instance->GetData64(DATA_KILJAEDEN_CONTROLLER)))
pControl->AddThreat(who, 1.0f);
}
me->InterruptNonMeleeSpells(true);
@@ -958,10 +958,10 @@ public:
void JustDied(Unit* /*killer*/)
{
- if (!pInstance)
+ if (!instance)
return;
- if (Creature* pControl = Unit::GetCreature(*me, pInstance->GetData64(DATA_KILJAEDEN_CONTROLLER)))
+ if (Creature* pControl = Unit::GetCreature(*me, instance->GetData64(DATA_KILJAEDEN_CONTROLLER)))
++(CAST_AI(mob_kiljaeden_controller::mob_kiljaeden_controllerAI, pControl->AI())->deceiverDeathCount);
}
@@ -1181,10 +1181,10 @@ public:
{
mob_shield_orbAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
bool bPointReached;
bool bClockwise;
@@ -1237,7 +1237,7 @@ public:
if (uiTimer <= diff)
{
- if (Unit* random = Unit::GetUnit(*me, pInstance ? pInstance->GetData64(DATA_PLAYER_GUID) : 0))
+ if (Unit* random = Unit::GetUnit(*me, instance ? instance->GetData64(DATA_PLAYER_GUID) : 0))
DoCast(random, SPELL_SHADOW_BOLT, false);
uiTimer = urand(500, 1000);
} else uiTimer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp
index 50a5c83c370..fd11b4a4985 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp
@@ -115,10 +115,10 @@ public:
{
boss_entropiusAI(Creature* c) : ScriptedAI(c), Summons(me)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
SummonList Summons;
uint32 BlackHoleSummonTimer;
@@ -130,8 +130,8 @@ public:
Summons.DespawnAll();
- if (pInstance)
- pInstance->SetData(DATA_MURU_EVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_MURU_EVENT, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/)
@@ -139,8 +139,8 @@ public:
DoCastAOE(SPELL_NEGATIVE_ENERGY_E, true);
DoCast(me, SPELL_ENTROPIUS_SPAWN, false);
- if (pInstance)
- pInstance->SetData(DATA_MURU_EVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_MURU_EVENT, IN_PROGRESS);
}
void JustSummoned(Creature* summoned)
@@ -165,8 +165,8 @@ public:
{
Summons.DespawnAll();
- if (pInstance)
- pInstance->SetData(DATA_MURU_EVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_MURU_EVENT, DONE);
}
void UpdateAI(const uint32 diff)
@@ -215,10 +215,10 @@ public:
{
boss_muruAI(Creature* c) : Scripted_NoMovementAI(c), Summons(me)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
SummonList Summons;
uint8 Phase;
@@ -242,16 +242,16 @@ public:
Summons.DespawnAll();
- if (pInstance)
- pInstance->SetData(DATA_MURU_EVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_MURU_EVENT, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/)
{
DoCastAOE(SPELL_NEGATIVE_ENERGY, false);
- if (pInstance)
- pInstance->SetData(DATA_MURU_EVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_MURU_EVENT, IN_PROGRESS);
}
void DamageTaken(Unit* /*done_by*/, uint32 &damage)
@@ -292,9 +292,9 @@ public:
{
if (Timer[TIMER_PHASE] <= diff)
{
- if (!pInstance)
+ if (!instance)
return;
- switch (pInstance->GetData(DATA_MURU_EVENT))
+ switch (instance->GetData(DATA_MURU_EVENT))
{
case NOT_STARTED:
Reset();
@@ -380,10 +380,10 @@ public:
{
npc_muru_portalAI(Creature* c) : Scripted_NoMovementAI(c), Summons(me)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
SummonList Summons;
@@ -406,8 +406,8 @@ public:
void JustSummoned(Creature* summoned)
{
- if (pInstance)
- if (Player* Target = Unit::GetPlayer(*me, pInstance->GetData64(DATA_PLAYER_GUID)))
+ if (instance)
+ if (Player* Target = Unit::GetPlayer(*me, instance->GetData64(DATA_PLAYER_GUID)))
summoned->AI()->AttackStart(Target);
Summons.Summon(summoned);
@@ -435,7 +435,7 @@ public:
{
if (!SummonSentinel)
{
- if (InAction && pInstance && pInstance->GetData(DATA_MURU_EVENT) == NOT_STARTED)
+ if (InAction && instance && instance->GetData(DATA_MURU_EVENT) == NOT_STARTED)
Reset();
return;
}
@@ -583,10 +583,10 @@ public:
{
npc_blackholeAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 DespawnTimer;
uint32 SpellTimer;
@@ -607,7 +607,7 @@ public:
{
if (SpellTimer <= diff)
{
- Unit* Victim = Unit::GetUnit(*me, pInstance ? pInstance->GetData64(DATA_PLAYER_GUID) : 0);
+ Unit* Victim = Unit::GetUnit(*me, instance ? instance->GetData64(DATA_PLAYER_GUID) : 0);
switch (NeedForAHack)
{
case 0:
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/instance_sunwell_plateau.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/instance_sunwell_plateau.cpp
index 10ffb3703e0..a6d631a5b85 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/instance_sunwell_plateau.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/instance_sunwell_plateau.cpp
@@ -42,14 +42,14 @@ class instance_sunwell_plateau : public InstanceMapScript
public:
instance_sunwell_plateau() : InstanceMapScript("instance_sunwell_plateau", 580) { }
- InstanceScript* GetInstanceScript(InstanceMap* pMap) const
+ InstanceScript* GetInstanceScript(InstanceMap* map) const
{
- return new instance_sunwell_plateau_InstanceMapScript(pMap);
+ return new instance_sunwell_plateau_InstanceMapScript(map);
}
struct instance_sunwell_plateau_InstanceMapScript : public InstanceScript
{
- instance_sunwell_plateau_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {}
+ instance_sunwell_plateau_InstanceMapScript(Map* map) : InstanceScript(map) {}
uint32 m_auiEncounter[MAX_ENCOUNTER];
diff --git a/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp b/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp
index 06b04e0ca6a..74c9e6b66b4 100644
--- a/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp
+++ b/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp
@@ -65,7 +65,7 @@ class boss_archaedas : public CreatureScript
{
boss_archaedasAI(Creature* creature) : ScriptedAI(creature)
{
- pInstance = me->GetInstanceScript();
+ instance = me->GetInstanceScript();
}
uint32 uiTremorTimer;
@@ -75,7 +75,7 @@ class boss_archaedas : public CreatureScript
bool bGuardiansAwake;
bool bVaultWalkersAwake;
- InstanceScript* pInstance;
+ InstanceScript* instance;
void Reset()
{
@@ -87,8 +87,8 @@ class boss_archaedas : public CreatureScript
bGuardiansAwake = false;
bVaultWalkersAwake = false;
- if (pInstance)
- pInstance->SetData(0, 5); // respawn any dead minions
+ if (instance)
+ instance->SetData(0, 5); // respawn any dead minions
me->setFaction(35);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
@@ -132,7 +132,7 @@ class boss_archaedas : public CreatureScript
void UpdateAI(const uint32 uiDiff)
{
- if (!pInstance)
+ if (!instance)
return;
// we're still doing awaken animation
if (bWakingUp && iAwakenTimer >= 0)
@@ -142,7 +142,7 @@ class boss_archaedas : public CreatureScript
} else if (bWakingUp && iAwakenTimer <= 0)
{
bWakingUp = false;
- AttackStart(Unit::GetUnit(*me, pInstance->GetData64(0)));
+ AttackStart(Unit::GetUnit(*me, instance->GetData64(0)));
return; // dont want to continue until we finish the AttackStart method
}
@@ -153,7 +153,7 @@ class boss_archaedas : public CreatureScript
// wake a wall minion
if (uiWallMinionTimer <= uiDiff)
{
- pInstance->SetData (DATA_MINIONS, IN_PROGRESS);
+ instance->SetData (DATA_MINIONS, IN_PROGRESS);
uiWallMinionTimer = 10000;
} else uiWallMinionTimer -= uiDiff;
@@ -161,12 +161,12 @@ class boss_archaedas : public CreatureScript
//If we are <66 summon the guardians
if (!bGuardiansAwake && !HealthAbovePct(66))
{
- ActivateMinion(pInstance->GetData64(5), true); // EarthenGuardian1
- ActivateMinion(pInstance->GetData64(6), true); // EarthenGuardian2
- ActivateMinion(pInstance->GetData64(7), true); // EarthenGuardian3
- ActivateMinion(pInstance->GetData64(8), true); // EarthenGuardian4
- ActivateMinion(pInstance->GetData64(9), true); // EarthenGuardian5
- ActivateMinion(pInstance->GetData64(10), false); // EarthenGuardian6
+ ActivateMinion(instance->GetData64(5), true); // EarthenGuardian1
+ ActivateMinion(instance->GetData64(6), true); // EarthenGuardian2
+ ActivateMinion(instance->GetData64(7), true); // EarthenGuardian3
+ ActivateMinion(instance->GetData64(8), true); // EarthenGuardian4
+ ActivateMinion(instance->GetData64(9), true); // EarthenGuardian5
+ ActivateMinion(instance->GetData64(10), false); // EarthenGuardian6
me->MonsterYell(SAY_SUMMON, LANG_UNIVERSAL, 0);
DoPlaySoundToSet(me, SOUND_SUMMON);
bGuardiansAwake = true;
@@ -175,10 +175,10 @@ class boss_archaedas : public CreatureScript
//If we are <33 summon the vault walkers
if (!bVaultWalkersAwake && !HealthAbovePct(33))
{
- ActivateMinion(pInstance->GetData64(1), true); // VaultWalker1
- ActivateMinion(pInstance->GetData64(2), true); // VaultWalker2
- ActivateMinion(pInstance->GetData64(3), true); // VaultWalker3
- ActivateMinion(pInstance->GetData64(4), false); // VaultWalker4
+ ActivateMinion(instance->GetData64(1), true); // VaultWalker1
+ ActivateMinion(instance->GetData64(2), true); // VaultWalker2
+ ActivateMinion(instance->GetData64(3), true); // VaultWalker3
+ ActivateMinion(instance->GetData64(4), false); // VaultWalker4
me->MonsterYell(SAY_SUMMON2, LANG_UNIVERSAL, 0);
DoPlaySoundToSet(me, SOUND_SUMMON2);
bVaultWalkersAwake = true;
@@ -198,10 +198,10 @@ class boss_archaedas : public CreatureScript
void JustDied (Unit* /*killer*/)
{
- if (pInstance)
+ if (instance)
{
- pInstance->SetData(DATA_ANCIENT_DOOR, DONE); // open the vault door
- pInstance->SetData(DATA_MINIONS, SPECIAL); // deactivate his minions
+ instance->SetData(DATA_ANCIENT_DOOR, DONE); // open the vault door
+ instance->SetData(DATA_MINIONS, SPECIAL); // deactivate his minions
}
}
};
@@ -234,7 +234,7 @@ class mob_archaedas_minions : public CreatureScript
{
mob_archaedas_minionsAI(Creature* c) : ScriptedAI(c)
{
- pInstance = me->GetInstanceScript();
+ instance = me->GetInstanceScript();
}
uint32 uiArcing_Timer;
@@ -242,7 +242,7 @@ class mob_archaedas_minions : public CreatureScript
bool bWakingUp;
bool bAmIAwake;
- InstanceScript* pInstance;
+ InstanceScript* instance;
void Reset()
{
@@ -293,7 +293,7 @@ class mob_archaedas_minions : public CreatureScript
{
bWakingUp = false;
bAmIAwake = true;
- // AttackStart(Unit::GetUnit(*me, pInstance->GetData64(0))); // whoWokeArchaedasGUID
+ // AttackStart(Unit::GetUnit(*me, instance->GetData64(0))); // whoWokeArchaedasGUID
return; // dont want to continue until we finish the AttackStart method
}
@@ -333,10 +333,10 @@ class mob_stonekeepers : public CreatureScript
{
mob_stonekeepersAI(Creature* creature) : ScriptedAI(creature)
{
- pInstance = me->GetInstanceScript();
+ instance = me->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
void Reset()
{
@@ -365,8 +365,8 @@ class mob_stonekeepers : public CreatureScript
void JustDied(Unit* /*attacker*/)
{
DoCast (me, SPELL_SELF_DESTRUCT, true);
- if (pInstance)
- pInstance->SetData(DATA_STONE_KEEPERS, IN_PROGRESS); // activate next stonekeeper
+ if (instance)
+ instance->SetData(DATA_STONE_KEEPERS, IN_PROGRESS); // activate next stonekeeper
}
};
@@ -396,13 +396,13 @@ class go_altar_of_archaedas : public GameObjectScript
bool OnGossipHello(Player* player, GameObject* /*pGO*/)
{
- InstanceScript* pInstance = player->GetInstanceScript();
- if (!pInstance)
+ InstanceScript* instance = player->GetInstanceScript();
+ if (!instance)
return false;
player->CastSpell (player, SPELL_BOSS_OBJECT_VISUAL, false);
- pInstance->SetData64(0, player->GetGUID()); // activate archaedas
+ instance->SetData64(0, player->GetGUID()); // activate archaedas
return false;
}
};
@@ -425,15 +425,15 @@ class go_altar_of_the_keepers : public GameObjectScript
{
}
- bool OnGossipHello(Player* player, GameObject* /*pGo*/)
+ bool OnGossipHello(Player* player, GameObject* /*go*/)
{
- InstanceScript* pInstance = player->GetInstanceScript();
- if (!pInstance)
+ InstanceScript* instance = player->GetInstanceScript();
+ if (!instance)
return false;
player->CastSpell (player, SPELL_BOSS_OBJECT_VISUAL, false);
- pInstance->SetData(DATA_STONE_KEEPERS, IN_PROGRESS); // activate the Stone Keepers
+ instance->SetData(DATA_STONE_KEEPERS, IN_PROGRESS); // activate the Stone Keepers
return false;
}
};
diff --git a/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp b/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp
index 094caaa1ec8..0b97274310a 100644
--- a/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp
+++ b/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp
@@ -42,7 +42,7 @@ class instance_uldaman : public InstanceMapScript
struct instance_uldaman_InstanceMapScript : public InstanceScript
{
- instance_uldaman_InstanceMapScript(Map* pMap) : InstanceScript(pMap)
+ instance_uldaman_InstanceMapScript(Map* map) : InstanceScript(map)
{
}
@@ -480,9 +480,9 @@ class instance_uldaman : public InstanceMapScript
} // end GetData64
};
- InstanceScript* GetInstanceScript(InstanceMap* pMap) const
+ InstanceScript* GetInstanceScript(InstanceMap* map) const
{
- return new instance_uldaman_InstanceMapScript(pMap);
+ return new instance_uldaman_InstanceMapScript(map);
}
};
diff --git a/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp b/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp
index 6c7d986842d..0a80900edf4 100644
--- a/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp
+++ b/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp
@@ -110,10 +110,10 @@ class go_keystone_chamber : public GameObjectScript
public:
go_keystone_chamber() : GameObjectScript("go_keystone_chamber") { }
- bool OnGossipHello(Player* /*player*/, GameObject* pGo)
+ bool OnGossipHello(Player* /*player*/, GameObject* go)
{
- if (InstanceScript* pInstance = pGo->GetInstanceScript())
- pInstance->SetData(DATA_IRONAYA_SEAL, IN_PROGRESS); //door animation and save state.
+ if (InstanceScript* instance = go->GetInstanceScript())
+ instance->SetData(DATA_IRONAYA_SEAL, IN_PROGRESS); //door animation and save state.
return false;
}
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
index 542e11d15da..ba2d638d45f 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
@@ -74,9 +74,9 @@ class boss_akilzon : public CreatureScript
{
boss_akilzonAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint64 BirdGUIDs[8];
uint64 TargetGUID;
@@ -97,8 +97,8 @@ class boss_akilzon : public CreatureScript
void Reset()
{
- if (pInstance)
- pInstance->SetData(DATA_AKILZONEVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_AKILZONEVENT, NOT_STARTED);
StaticDisruption_Timer = urand(10000, 20000); //10 to 20 seconds (bosskillers)
GustOfWind_Timer = urand(20000, 30000); //20 to 30 seconds(bosskillers)
@@ -127,16 +127,16 @@ class boss_akilzon : public CreatureScript
me->MonsterYell(SAY_ONAGGRO, LANG_UNIVERSAL, 0);
DoPlaySoundToSet(me, SOUND_ONAGGRO);
//DoZoneInCombat();
- if (pInstance)
- pInstance->SetData(DATA_AKILZONEVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_AKILZONEVENT, IN_PROGRESS);
}
void JustDied(Unit* /*Killer*/)
{
me->MonsterYell(SAY_ONDEATH, LANG_UNIVERSAL, 0);
DoPlaySoundToSet(me, SOUND_ONDEATH);
- if (pInstance)
- pInstance->SetData(DATA_AKILZONEVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_AKILZONEVENT, DONE);
DespawnSummons();
}
@@ -170,14 +170,14 @@ class boss_akilzon : public CreatureScript
void SetWeather(uint32 weather, float grade)
{
- Map* pMap = me->GetMap();
- if (!pMap->IsDungeon())
+ Map* map = me->GetMap();
+ if (!map->IsDungeon())
return;
WorldPacket data(SMSG_WEATHER, (4+4+4));
data << uint32(weather) << float(grade) << uint8(0);
- pMap->SendToPlayers(&data);
+ map->SendToPlayers(&data);
}
void HandleStormSequence(Unit* Cloud) // 1: begin, 2-9: tick, 10: end
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
index 9ccf957120d..a3c7aae4132 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
@@ -85,10 +85,10 @@ class boss_halazzi : public CreatureScript
{
boss_halazziAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 FrenzyTimer;
uint32 SaberlashTimer;
@@ -105,8 +105,8 @@ class boss_halazzi : public CreatureScript
void Reset()
{
- if (pInstance)
- pInstance->SetData(DATA_HALAZZIEVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_HALAZZIEVENT, NOT_STARTED);
TransformCount = 0;
BerserkTimer = 600000;
@@ -120,8 +120,8 @@ class boss_halazzi : public CreatureScript
void EnterCombat(Unit* /*who*/)
{
- if (pInstance)
- pInstance->SetData(DATA_HALAZZIEVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_HALAZZIEVENT, IN_PROGRESS);
me->MonsterYell(YELL_AGGRO, LANG_UNIVERSAL, 0);
DoPlaySoundToSet(me, SOUND_AGGRO);
@@ -326,8 +326,8 @@ class boss_halazzi : public CreatureScript
void JustDied(Unit* /*Killer*/)
{
- if (pInstance)
- pInstance->SetData(DATA_HALAZZIEVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_HALAZZIEVENT, DONE);
me->MonsterYell(YELL_DEATH, LANG_UNIVERSAL, 0);
DoPlaySoundToSet(me, SOUND_DEATH);
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
index 213b37190ac..d4d4e7314b4 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
@@ -177,11 +177,11 @@ static PlayerAbilityStruct PlayerAbility[][3] =
struct boss_hexlord_addAI : public ScriptedAI
{
- InstanceScript* pInstance;
+ InstanceScript* instance;
boss_hexlord_addAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
void Reset() {}
@@ -190,7 +190,7 @@ struct boss_hexlord_addAI : public ScriptedAI
void UpdateAI(const uint32 /*diff*/)
{
- if (pInstance && pInstance->GetData(DATA_HEXLORDEVENT) != IN_PROGRESS)
+ if (instance && instance->GetData(DATA_HEXLORDEVENT) != IN_PROGRESS)
{
EnterEvadeMode();
return;
@@ -213,13 +213,13 @@ class boss_hexlord_malacrass : public CreatureScript
{
boss_hex_lord_malacrassAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
SelectAddEntry();
for (uint8 i = 0; i < 4; ++i)
AddGUID[i] = 0;
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint64 AddGUID[4];
uint32 AddEntry[4];
@@ -237,8 +237,8 @@ class boss_hexlord_malacrass : public CreatureScript
void Reset()
{
- if (pInstance)
- pInstance->SetData(DATA_HEXLORDEVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_HEXLORDEVENT, NOT_STARTED);
SpiritBolts_Timer = 20000;
DrainPower_Timer = 60000;
@@ -255,8 +255,8 @@ class boss_hexlord_malacrass : public CreatureScript
void EnterCombat(Unit* /*who*/)
{
- if (pInstance)
- pInstance->SetData(DATA_HEXLORDEVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_HEXLORDEVENT, IN_PROGRESS);
DoZoneInCombat();
me->MonsterYell(YELL_AGGRO, LANG_UNIVERSAL, 0);
@@ -292,8 +292,8 @@ class boss_hexlord_malacrass : public CreatureScript
void JustDied(Unit* /*victim*/)
{
- if (pInstance)
- pInstance->SetData(DATA_HEXLORDEVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_HEXLORDEVENT, DONE);
me->MonsterYell(YELL_DEATH, LANG_UNIVERSAL, 0);
DoPlaySoundToSet(me, SOUND_YELL_DEATH);
@@ -359,9 +359,9 @@ class boss_hexlord_malacrass : public CreatureScript
if (CheckAddState_Timer <= diff)
{
for (uint8 i = 0; i < 4; ++i)
- if (Creature* pTemp = Unit::GetCreature(*me, AddGUID[i]))
- if (pTemp->isAlive() && !pTemp->getVictim())
- pTemp->AI()->AttackStart(me->getVictim());
+ if (Creature* temp = Unit::GetCreature(*me, AddGUID[i]))
+ if (temp->isAlive() && !temp->getVictim())
+ temp->AI()->AttackStart(me->getVictim());
CheckAddState_Timer = 5000;
} else CheckAddState_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
index 9638936a3d1..d2ad81b4910 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
@@ -115,10 +115,10 @@ class boss_janalai : public CreatureScript
{
boss_janalaiAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 FireBreathTimer;
uint32 BombTimer;
@@ -137,8 +137,8 @@ class boss_janalai : public CreatureScript
void Reset()
{
- if (pInstance)
- pInstance->SetData(DATA_JANALAIEVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_JANALAIEVENT, NOT_STARTED);
FireBreathTimer = 8000;
BombTimer = 30000;
@@ -163,8 +163,8 @@ class boss_janalai : public CreatureScript
{
DoScriptText(SAY_DEATH, me);
- if (pInstance)
- pInstance->SetData(DATA_JANALAIEVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_JANALAIEVENT, DONE);
}
void KilledUnit(Unit* /*victim*/)
@@ -174,8 +174,8 @@ class boss_janalai : public CreatureScript
void EnterCombat(Unit* /*who*/)
{
- if (pInstance)
- pInstance->SetData(DATA_JANALAIEVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_JANALAIEVENT, IN_PROGRESS);
DoScriptText(SAY_AGGRO, me);
// DoZoneInCombat();
@@ -375,9 +375,9 @@ class boss_janalai : public CreatureScript
BombSequenceTimer = 100;
//Teleport every Player into the middle
- Map* pMap = me->GetMap();
- if (!pMap->IsDungeon()) return;
- Map::PlayerList const &PlayerList = pMap->GetPlayers();
+ Map* map = me->GetMap();
+ if (!map->IsDungeon()) return;
+ Map::PlayerList const &PlayerList = map->GetPlayers();
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
if (Player* i_pl = i->getSource())
if (i_pl->isAlive())
@@ -488,10 +488,10 @@ class mob_janalai_hatcher : public CreatureScript
{
mob_janalai_hatcherAI(Creature* c) : ScriptedAI(c)
{
- pInstance =c->GetInstanceScript();
+ instance =c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 waypoint;
uint32 HatchNum;
@@ -561,7 +561,7 @@ class mob_janalai_hatcher : public CreatureScript
void UpdateAI(const uint32 diff)
{
- if (!pInstance || !(pInstance->GetData(DATA_JANALAIEVENT) == IN_PROGRESS))
+ if (!instance || !(instance->GetData(DATA_JANALAIEVENT) == IN_PROGRESS))
{
me->DisappearAndDie();
return;
@@ -621,10 +621,10 @@ class mob_janalai_hatchling : public CreatureScript
{
mob_janalai_hatchlingAI(Creature* c) : ScriptedAI(c)
{
- pInstance =c->GetInstanceScript();
+ instance =c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 BuffetTimer;
void Reset()
@@ -642,7 +642,7 @@ class mob_janalai_hatchling : public CreatureScript
void UpdateAI(const uint32 diff)
{
- if (!pInstance || !(pInstance->GetData(DATA_JANALAIEVENT) == IN_PROGRESS))
+ if (!instance || !(instance->GetData(DATA_JANALAIEVENT) == IN_PROGRESS))
{
me->DisappearAndDie();
return;
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp
index 21e895e26bf..17968766a5f 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp
@@ -105,10 +105,10 @@ class boss_nalorakk : public CreatureScript
{
MoveEvent = true;
MovePhase = 0;
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 BrutalSwipe_Timer;
uint32 Mangle_Timer;
@@ -142,8 +142,8 @@ class boss_nalorakk : public CreatureScript
(*me).GetMotionMaster()->MovePoint(0, NalorakkWay[7][0], NalorakkWay[7][1], NalorakkWay[7][2]);
}
- if (pInstance)
- pInstance->SetData(DATA_NALORAKKEVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_NALORAKKEVENT, NOT_STARTED);
Surge_Timer = 15000 + rand()%5000;
BrutalSwipe_Timer = 7000 + rand()%5000;
@@ -269,8 +269,8 @@ class boss_nalorakk : public CreatureScript
void EnterCombat(Unit* /*who*/)
{
- if (pInstance)
- pInstance->SetData(DATA_NALORAKKEVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_NALORAKKEVENT, IN_PROGRESS);
me->MonsterYell(YELL_AGGRO, LANG_UNIVERSAL, 0);
DoPlaySoundToSet(me, SOUND_YELL_AGGRO);
@@ -279,8 +279,8 @@ class boss_nalorakk : public CreatureScript
void JustDied(Unit* /*Killer*/)
{
- if (pInstance)
- pInstance->SetData(DATA_NALORAKKEVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_NALORAKKEVENT, DONE);
me->MonsterYell(YELL_DEATH, LANG_UNIVERSAL, 0);
DoPlaySoundToSet(me, SOUND_YELL_DEATH);
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
index f5acbc8d976..ae6a25d2c17 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
@@ -153,9 +153,9 @@ class boss_zuljin : public CreatureScript
{
boss_zuljinAI(Creature* c) : ScriptedAI(c), Summons(me)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint64 SpiritGUID[4];
uint64 ClawTargetGUID;
@@ -186,8 +186,8 @@ class boss_zuljin : public CreatureScript
void Reset()
{
- if (pInstance)
- pInstance->SetData(DATA_ZULJINEVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_ZULJINEVENT, NOT_STARTED);
Phase = 0;
@@ -223,8 +223,8 @@ class boss_zuljin : public CreatureScript
void EnterCombat(Unit* /*who*/)
{
- if (pInstance)
- pInstance->SetData(DATA_ZULJINEVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_ZULJINEVENT, IN_PROGRESS);
DoZoneInCombat();
@@ -254,8 +254,8 @@ class boss_zuljin : public CreatureScript
void JustDied(Unit* /*Killer*/)
{
- if (pInstance)
- pInstance->SetData(DATA_ZULJINEVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_ZULJINEVENT, DONE);
me->MonsterYell(YELL_DEATH, LANG_UNIVERSAL, 0);
DoPlaySoundToSet(me, SOUND_DEATH);
@@ -608,7 +608,7 @@ class mob_zuljin_vortex : public CreatureScript
void Reset() {}
- void EnterCombat(Unit* /*pTarget*/) {}
+ void EnterCombat(Unit* /*target*/) {}
void SpellHit(Unit* caster, const SpellInfo* spell)
{
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp b/src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
index 806536b7a59..2785c61dec5 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
@@ -61,7 +61,7 @@ class instance_zulaman : public InstanceMapScript
struct instance_zulaman_InstanceMapScript : public InstanceScript
{
- instance_zulaman_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {}
+ instance_zulaman_InstanceMapScript(Map* map) : InstanceScript(map) {}
uint64 HarkorsSatchelGUID;
uint64 TanzarsTrunkGUID;
@@ -314,9 +314,9 @@ class instance_zulaman : public InstanceMapScript
}
};
- InstanceScript* GetInstanceScript(InstanceMap* pMap) const
+ InstanceScript* GetInstanceScript(InstanceMap* map) const
{
- return new instance_zulaman_InstanceMapScript(pMap);
+ return new instance_zulaman_InstanceMapScript(map);
}
};
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp b/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
index 10055b1fa01..a6eb4c91d4c 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
@@ -51,10 +51,10 @@ class npc_forest_frog : public CreatureScript
{
npc_forest_frogAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
void Reset() {}
@@ -62,7 +62,7 @@ class npc_forest_frog : public CreatureScript
void DoSpawnRandom()
{
- if (pInstance)
+ if (instance)
{
uint32 cEntry = 0;
switch (rand()%10)
@@ -79,15 +79,15 @@ class npc_forest_frog : public CreatureScript
case 9: cEntry = 24455; break; //Hollee
}
- if (!pInstance->GetData(TYPE_RAND_VENDOR_1))
+ if (!instance->GetData(TYPE_RAND_VENDOR_1))
if (rand()%10 == 1) cEntry = 24408; //Gunter
- if (!pInstance->GetData(TYPE_RAND_VENDOR_2))
+ if (!instance->GetData(TYPE_RAND_VENDOR_2))
if (rand()%10 == 1) cEntry = 24409; //Kyren
if (cEntry) me->UpdateEntry(cEntry);
- if (cEntry == 24408) pInstance->SetData(TYPE_RAND_VENDOR_1, DONE);
- if (cEntry == 24409) pInstance->SetData(TYPE_RAND_VENDOR_2, DONE);
+ if (cEntry == 24408) instance->SetData(TYPE_RAND_VENDOR_1, DONE);
+ if (cEntry == 24409) instance->SetData(TYPE_RAND_VENDOR_2, DONE);
}
}
@@ -167,11 +167,11 @@ class npc_zulaman_hostage : public CreatureScript
return true;
creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
- InstanceScript* pInstance = creature->GetInstanceScript();
- if (pInstance)
+ InstanceScript* instance = creature->GetInstanceScript();
+ if (instance)
{
- //uint8 progress = pInstance->GetData(DATA_CHESTLOOTED);
- pInstance->SetData(DATA_CHESTLOOTED, 0);
+ //uint8 progress = instance->GetData(DATA_CHESTLOOTED);
+ instance->SetData(DATA_CHESTLOOTED, 0);
float x, y, z;
creature->GetPosition(x, y, z);
uint32 entry = creature->GetEntry();
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
index 15c72992766..076545ae9d4 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
@@ -61,10 +61,10 @@ class boss_arlokk : public CreatureScript
{
boss_arlokkAI(Creature* creature) : ScriptedAI(creature)
{
- m_pInstance = creature->GetInstanceScript();
+ m_instance = creature->GetInstanceScript();
}
- InstanceScript* m_pInstance;
+ InstanceScript* m_instance;
uint32 m_uiShadowWordPain_Timer;
uint32 m_uiGouge_Timer;
@@ -110,8 +110,8 @@ class boss_arlokk : public CreatureScript
void JustReachedHome()
{
- if (m_pInstance)
- m_pInstance->SetData(DATA_ARLOKK, NOT_STARTED);
+ if (m_instance)
+ m_instance->SetData(DATA_ARLOKK, NOT_STARTED);
//we should be summoned, so despawn
me->DespawnOrUnsummon();
@@ -124,8 +124,8 @@ class boss_arlokk : public CreatureScript
me->SetDisplayId(MODEL_ID_NORMAL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- if (m_pInstance)
- m_pInstance->SetData(DATA_ARLOKK, DONE);
+ if (m_instance)
+ m_instance->SetData(DATA_ARLOKK, DONE);
}
void DoSummonPhanters()
@@ -269,14 +269,14 @@ class go_gong_of_bethekk : public GameObjectScript
{
}
- bool OnGossipHello(Player* /*player*/, GameObject* pGo)
+ bool OnGossipHello(Player* /*player*/, GameObject* go)
{
- if (InstanceScript* m_pInstance = pGo->GetInstanceScript())
+ if (InstanceScript* m_instance = go->GetInstanceScript())
{
- if (m_pInstance->GetData(DATA_ARLOKK) == DONE || m_pInstance->GetData(DATA_ARLOKK) == IN_PROGRESS)
+ if (m_instance->GetData(DATA_ARLOKK) == DONE || m_instance->GetData(DATA_ARLOKK) == IN_PROGRESS)
return true;
- m_pInstance->SetData(DATA_ARLOKK, IN_PROGRESS);
+ m_instance->SetData(DATA_ARLOKK, IN_PROGRESS);
return true;
}
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp
index 1c8a1eef388..77b8955158a 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp
@@ -57,10 +57,10 @@ class boss_hakkar : public CreatureScript
{
boss_hakkarAI(Creature* c) : ScriptedAI(c)
{
- m_pInstance = c->GetInstanceScript();
+ m_instance = c->GetInstanceScript();
}
- InstanceScript* m_pInstance;
+ InstanceScript* m_instance;
uint32 BloodSiphon_Timer;
uint32 CorruptedBlood_Timer;
@@ -156,9 +156,9 @@ class boss_hakkar : public CreatureScript
//Checking if Jeklik is dead. If not we cast her Aspect
if (CheckJeklik_Timer <= diff)
{
- if (m_pInstance)
+ if (m_instance)
{
- if (m_pInstance->GetData(DATA_JEKLIK) != DONE)
+ if (m_instance->GetData(DATA_JEKLIK) != DONE)
{
if (AspectOfJeklik_Timer <= diff)
{
@@ -173,9 +173,9 @@ class boss_hakkar : public CreatureScript
//Checking if Venoxis is dead. If not we cast his Aspect
if (CheckVenoxis_Timer <= diff)
{
- if (m_pInstance)
+ if (m_instance)
{
- if (m_pInstance->GetData(DATA_VENOXIS) != DONE)
+ if (m_instance->GetData(DATA_VENOXIS) != DONE)
{
if (AspectOfVenoxis_Timer <= diff)
{
@@ -190,9 +190,9 @@ class boss_hakkar : public CreatureScript
//Checking if Marli is dead. If not we cast her Aspect
if (CheckMarli_Timer <= diff)
{
- if (m_pInstance)
+ if (m_instance)
{
- if (m_pInstance->GetData(DATA_MARLI) != DONE)
+ if (m_instance->GetData(DATA_MARLI) != DONE)
{
if (AspectOfMarli_Timer <= diff)
{
@@ -208,9 +208,9 @@ class boss_hakkar : public CreatureScript
//Checking if Thekal is dead. If not we cast his Aspect
if (CheckThekal_Timer <= diff)
{
- if (m_pInstance)
+ if (m_instance)
{
- if (m_pInstance->GetData(DATA_THEKAL) != DONE)
+ if (m_instance->GetData(DATA_THEKAL) != DONE)
{
if (AspectOfThekal_Timer <= diff)
{
@@ -225,9 +225,9 @@ class boss_hakkar : public CreatureScript
//Checking if Arlokk is dead. If yes we cast her Aspect
if (CheckArlokk_Timer <= diff)
{
- if (m_pInstance)
+ if (m_instance)
{
- if (m_pInstance->GetData(DATA_ARLOKK) != DONE)
+ if (m_instance->GetData(DATA_ARLOKK) != DONE)
{
if (AspectOfArlokk_Timer <= diff)
{
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp
index 7c339a342af..fcb492d47f7 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp
@@ -56,10 +56,10 @@ class boss_jeklik : public CreatureScript
{
boss_jeklikAI(Creature* c) : ScriptedAI(c)
{
- m_pInstance = c->GetInstanceScript();
+ m_instance = c->GetInstanceScript();
}
- InstanceScript* m_pInstance;
+ InstanceScript* m_instance;
uint32 Charge_Timer;
uint32 SonicBurst_Timer;
@@ -98,8 +98,8 @@ class boss_jeklik : public CreatureScript
{
DoScriptText(SAY_DEATH, me);
- if (m_pInstance)
- m_pInstance->SetData(DATA_JEKLIK, DONE);
+ if (m_instance)
+ m_instance->SetData(DATA_JEKLIK, DONE);
}
void UpdateAI(const uint32 diff)
@@ -238,10 +238,10 @@ class mob_batrider : public CreatureScript
{
mob_batriderAI(Creature* c) : ScriptedAI(c)
{
- m_pInstance = c->GetInstanceScript();
+ m_instance = c->GetInstanceScript();
}
- InstanceScript* m_pInstance;
+ InstanceScript* m_instance;
uint32 Bomb_Timer;
uint32 Check_Timer;
@@ -274,9 +274,9 @@ class mob_batrider : public CreatureScript
//Check_Timer
if (Check_Timer <= diff)
{
- if (m_pInstance)
+ if (m_instance)
{
- if (m_pInstance->GetData(DATA_JEKLIK) == DONE)
+ if (m_instance->GetData(DATA_JEKLIK) == DONE)
{
me->setDeathState(JUST_DIED);
me->RemoveCorpse();
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
index b8eaefbd0f8..7c8e53038ab 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
@@ -189,12 +189,12 @@ class mob_healing_ward : public CreatureScript
{
mob_healing_wardAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
uint32 Heal_Timer;
- InstanceScript* pInstance;
+ InstanceScript* instance;
void Reset()
{
@@ -210,9 +210,9 @@ class mob_healing_ward : public CreatureScript
//Heal_Timer
if (Heal_Timer <= diff)
{
- if (pInstance)
+ if (instance)
{
- Unit* pJindo = Unit::GetUnit((*me), pInstance->GetData64(DATA_JINDO));
+ Unit* pJindo = Unit::GetUnit((*me), instance->GetData64(DATA_JINDO));
if (pJindo)
DoCast(pJindo, SPELL_HEAL);
}
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
index 6135c076920..f70c764f306 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
@@ -57,7 +57,7 @@ class boss_mandokir : public CreatureScript
{
boss_mandokirAI(Creature* c) : ScriptedAI(c)
{
- m_pInstance = c->GetInstanceScript();
+ m_instance = c->GetInstanceScript();
}
uint32 KillCount;
@@ -72,7 +72,7 @@ class boss_mandokir : public CreatureScript
float targetY;
float targetZ;
- InstanceScript* m_pInstance;
+ InstanceScript* m_instance;
bool endWatch;
bool someWatched;
@@ -116,9 +116,9 @@ class boss_mandokir : public CreatureScript
{
DoScriptText(SAY_DING_KILL, me);
- if (m_pInstance)
+ if (m_instance)
{
- uint64 JindoGUID = m_pInstance->GetData64(DATA_JINDO);
+ uint64 JindoGUID = m_instance->GetData64(DATA_JINDO);
if (JindoGUID)
{
if (Unit* jTemp = Unit::GetUnit(*me, JindoGUID))
@@ -256,9 +256,9 @@ class boss_mandokir : public CreatureScript
//Checking if Ohgan is dead. If yes Mandokir will enrage.
if (Check_Timer <= diff)
{
- if (m_pInstance)
+ if (m_instance)
{
- if (m_pInstance->GetData(DATA_OHGAN) == DONE)
+ if (m_instance->GetData(DATA_OHGAN) == DONE)
{
if (!RaptorDead)
{
@@ -296,11 +296,11 @@ class mob_ohgan : public CreatureScript
{
mob_ohganAI(Creature* c) : ScriptedAI(c)
{
- m_pInstance = c->GetInstanceScript();
+ m_instance = c->GetInstanceScript();
}
uint32 SunderArmor_Timer;
- InstanceScript* m_pInstance;
+ InstanceScript* m_instance;
void Reset()
{
@@ -311,8 +311,8 @@ class mob_ohgan : public CreatureScript
void JustDied(Unit* /*Killer*/)
{
- if (m_pInstance)
- m_pInstance->SetData(DATA_OHGAN, DONE);
+ if (m_instance)
+ m_instance->SetData(DATA_OHGAN, DONE);
}
void UpdateAI (const uint32 diff)
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp
index 793a404736a..b9ae61c122e 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp
@@ -53,10 +53,10 @@ class boss_marli : public CreatureScript
{
boss_marliAI(Creature* c) : ScriptedAI(c)
{
- m_pInstance = c->GetInstanceScript();
+ m_instance = c->GetInstanceScript();
}
- InstanceScript* m_pInstance;
+ InstanceScript* m_instance;
uint32 SpawnStartSpiders_Timer;
uint32 PoisonVolley_Timer;
@@ -91,8 +91,8 @@ class boss_marli : public CreatureScript
void JustDied(Unit* /*Killer*/)
{
DoScriptText(SAY_DEATH, me);
- if (m_pInstance)
- m_pInstance->SetData(DATA_MARLI, DONE);
+ if (m_instance)
+ m_instance->SetData(DATA_MARLI, DONE);
}
void UpdateAI(const uint32 diff)
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
index 9dc2512e8c5..4fbb5cd1109 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
@@ -68,7 +68,7 @@ class boss_thekal : public CreatureScript
{
boss_thekalAI(Creature* c) : ScriptedAI(c)
{
- m_pInstance = c->GetInstanceScript();
+ m_instance = c->GetInstanceScript();
}
uint32 MortalCleave_Timer;
@@ -81,7 +81,7 @@ class boss_thekal : public CreatureScript
uint32 Check_Timer;
uint32 Resurrect_Timer;
- InstanceScript* m_pInstance;
+ InstanceScript* m_instance;
bool Enraged;
bool PhaseTwo;
bool WasDead;
@@ -111,14 +111,14 @@ class boss_thekal : public CreatureScript
void JustDied(Unit* /*Killer*/)
{
DoScriptText(SAY_DEATH, me);
- if (m_pInstance)
- m_pInstance->SetData(DATA_THEKAL, DONE);
+ if (m_instance)
+ m_instance->SetData(DATA_THEKAL, DONE);
}
void JustReachedHome()
{
- if (m_pInstance)
- m_pInstance->SetData(DATA_THEKAL, NOT_STARTED);
+ if (m_instance)
+ m_instance->SetData(DATA_THEKAL, NOT_STARTED);
}
void UpdateAI(const uint32 diff)
@@ -129,26 +129,26 @@ class boss_thekal : public CreatureScript
//Check_Timer for the death of LorKhan and Zath.
if (!WasDead && Check_Timer <= diff)
{
- if (m_pInstance)
+ if (m_instance)
{
- if (m_pInstance->GetData(DATA_LORKHAN) == SPECIAL)
+ if (m_instance->GetData(DATA_LORKHAN) == SPECIAL)
{
//Resurrect LorKhan
- if (Unit* pLorKhan = Unit::GetUnit((*me), m_pInstance->GetData64(DATA_LORKHAN)))
+ if (Unit* pLorKhan = Unit::GetUnit((*me), m_instance->GetData64(DATA_LORKHAN)))
{
pLorKhan->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
pLorKhan->setFaction(14);
pLorKhan->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
pLorKhan->SetFullHealth();
- m_pInstance->SetData(DATA_LORKHAN, DONE);
+ m_instance->SetData(DATA_LORKHAN, DONE);
}
}
- if (m_pInstance->GetData(DATA_ZATH) == SPECIAL)
+ if (m_instance->GetData(DATA_ZATH) == SPECIAL)
{
//Resurrect Zath
- Unit* pZath = Unit::GetUnit((*me), m_pInstance->GetData64(DATA_ZATH));
+ Unit* pZath = Unit::GetUnit((*me), m_instance->GetData64(DATA_ZATH));
if (pZath)
{
pZath->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
@@ -156,7 +156,7 @@ class boss_thekal : public CreatureScript
pZath->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
pZath->SetFullHealth();
- m_pInstance->SetData(DATA_ZATH, DONE);
+ m_instance->SetData(DATA_ZATH, DONE);
}
}
}
@@ -185,8 +185,8 @@ class boss_thekal : public CreatureScript
me->SetStandState(UNIT_STAND_STATE_SLEEP);
me->AttackStop();
- if (m_pInstance)
- m_pInstance->SetData(DATA_THEKAL, SPECIAL);
+ if (m_instance)
+ m_instance->SetData(DATA_THEKAL, SPECIAL);
WasDead=true;
}
@@ -279,7 +279,7 @@ class mob_zealot_lorkhan : public CreatureScript
{
mob_zealot_lorkhanAI(Creature* c) : ScriptedAI(c)
{
- m_pInstance = c->GetInstanceScript();
+ m_instance = c->GetInstanceScript();
}
uint32 Shield_Timer;
@@ -290,7 +290,7 @@ class mob_zealot_lorkhan : public CreatureScript
bool FakeDeath;
- InstanceScript* m_pInstance;
+ InstanceScript* m_instance;
void Reset()
{
@@ -302,8 +302,8 @@ class mob_zealot_lorkhan : public CreatureScript
FakeDeath = false;
- if (m_pInstance)
- m_pInstance->SetData(DATA_LORKHAN, NOT_STARTED);
+ if (m_instance)
+ m_instance->SetData(DATA_LORKHAN, NOT_STARTED);
me->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
@@ -335,10 +335,10 @@ class mob_zealot_lorkhan : public CreatureScript
//Casting Greaterheal to Thekal or Zath if they are in meele range.
if (GreaterHeal_Timer <= diff)
{
- if (m_pInstance)
+ if (m_instance)
{
- Unit* pThekal = Unit::GetUnit((*me), m_pInstance->GetData64(DATA_THEKAL));
- Unit* pZath = Unit::GetUnit((*me), m_pInstance->GetData64(DATA_ZATH));
+ Unit* pThekal = Unit::GetUnit((*me), m_instance->GetData64(DATA_THEKAL));
+ Unit* pZath = Unit::GetUnit((*me), m_instance->GetData64(DATA_ZATH));
if (!pThekal || !pZath)
return;
@@ -369,12 +369,12 @@ class mob_zealot_lorkhan : public CreatureScript
//Check_Timer for the death of LorKhan and Zath.
if (!FakeDeath && Check_Timer <= diff)
{
- if (m_pInstance)
+ if (m_instance)
{
- if (m_pInstance->GetData(DATA_THEKAL) == SPECIAL)
+ if (m_instance->GetData(DATA_THEKAL) == SPECIAL)
{
//Resurrect Thekal
- if (Unit* pThekal = Unit::GetUnit((*me), m_pInstance->GetData64(DATA_THEKAL)))
+ if (Unit* pThekal = Unit::GetUnit((*me), m_instance->GetData64(DATA_THEKAL)))
{
pThekal->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
pThekal->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
@@ -383,10 +383,10 @@ class mob_zealot_lorkhan : public CreatureScript
}
}
- if (m_pInstance->GetData(DATA_ZATH) == SPECIAL)
+ if (m_instance->GetData(DATA_ZATH) == SPECIAL)
{
//Resurrect Zath
- if (Unit* pZath = Unit::GetUnit((*me), m_pInstance->GetData64(DATA_ZATH)))
+ if (Unit* pZath = Unit::GetUnit((*me), m_instance->GetData64(DATA_ZATH)))
{
pZath->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
pZath->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
@@ -409,8 +409,8 @@ class mob_zealot_lorkhan : public CreatureScript
me->setFaction(35);
me->AttackStop();
- if (m_pInstance)
- m_pInstance->SetData(DATA_LORKHAN, SPECIAL);
+ if (m_instance)
+ m_instance->SetData(DATA_LORKHAN, SPECIAL);
FakeDeath = true;
}
@@ -439,7 +439,7 @@ class mob_zealot_zath : public CreatureScript
{
mob_zealot_zathAI(Creature* c) : ScriptedAI(c)
{
- m_pInstance = c->GetInstanceScript();
+ m_instance = c->GetInstanceScript();
}
uint32 SweepingStrikes_Timer;
@@ -451,7 +451,7 @@ class mob_zealot_zath : public CreatureScript
bool FakeDeath;
- InstanceScript* m_pInstance;
+ InstanceScript* m_instance;
void Reset()
{
@@ -464,8 +464,8 @@ class mob_zealot_zath : public CreatureScript
FakeDeath = false;
- if (m_pInstance)
- m_pInstance->SetData(DATA_ZATH, NOT_STARTED);
+ if (m_instance)
+ m_instance->SetData(DATA_ZATH, NOT_STARTED);
me->SetStandState(UNIT_STAND_STATE_STAND);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
@@ -522,12 +522,12 @@ class mob_zealot_zath : public CreatureScript
//Check_Timer for the death of LorKhan and Zath.
if (!FakeDeath && Check_Timer <= diff)
{
- if (m_pInstance)
+ if (m_instance)
{
- if (m_pInstance->GetData(DATA_LORKHAN) == SPECIAL)
+ if (m_instance->GetData(DATA_LORKHAN) == SPECIAL)
{
//Resurrect LorKhan
- if (Unit* pLorKhan = Unit::GetUnit((*me), m_pInstance->GetData64(DATA_LORKHAN)))
+ if (Unit* pLorKhan = Unit::GetUnit((*me), m_instance->GetData64(DATA_LORKHAN)))
{
pLorKhan->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
pLorKhan->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
@@ -536,10 +536,10 @@ class mob_zealot_zath : public CreatureScript
}
}
- if (m_pInstance->GetData(DATA_THEKAL) == SPECIAL)
+ if (m_instance->GetData(DATA_THEKAL) == SPECIAL)
{
//Resurrect Thekal
- if (Unit* pThekal = Unit::GetUnit((*me), m_pInstance->GetData64(DATA_THEKAL)))
+ if (Unit* pThekal = Unit::GetUnit((*me), m_instance->GetData64(DATA_THEKAL)))
{
pThekal->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
pThekal->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
@@ -562,8 +562,8 @@ class mob_zealot_zath : public CreatureScript
me->setFaction(35);
me->AttackStop();
- if (m_pInstance)
- m_pInstance->SetData(DATA_ZATH, SPECIAL);
+ if (m_instance)
+ m_instance->SetData(DATA_ZATH, SPECIAL);
FakeDeath = true;
}
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp
index a977699f342..e059b7945ee 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp
@@ -36,7 +36,7 @@ class instance_zulgurub : public InstanceMapScript
struct instance_zulgurub_InstanceMapScript : public InstanceScript
{
- instance_zulgurub_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {}
+ instance_zulgurub_InstanceMapScript(Map* map) : InstanceScript(map) {}
//If all High Priest bosses were killed. Lorkhan, Zath and Ohgan are added too.
uint32 m_auiEncounter[MAX_ENCOUNTERS];
@@ -153,9 +153,9 @@ class instance_zulgurub : public InstanceMapScript
}
};
- InstanceScript* GetInstanceScript(InstanceMap* pMap) const
+ InstanceScript* GetInstanceScript(InstanceMap* map) const
{
- return new instance_zulgurub_InstanceMapScript(pMap);
+ return new instance_zulgurub_InstanceMapScript(map);
}
};
diff --git a/src/server/scripts/EasternKingdoms/hinterlands.cpp b/src/server/scripts/EasternKingdoms/hinterlands.cpp
index 38fcf63b090..89adfee87c4 100644
--- a/src/server/scripts/EasternKingdoms/hinterlands.cpp
+++ b/src/server/scripts/EasternKingdoms/hinterlands.cpp
@@ -57,9 +57,9 @@ class npc_00x09hl : public CreatureScript
public:
npc_00x09hl() : CreatureScript("npc_00x09hl") { }
- bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest)
{
- if (pQuest->GetQuestId() == QUEST_RESQUE_OOX_09)
+ if (quest->GetQuestId() == QUEST_RESQUE_OOX_09)
{
creature->SetStandState(UNIT_STAND_STATE_STAND);
@@ -71,7 +71,7 @@ public:
DoScriptText(SAY_OOX_START, creature, player);
if (npc_00x09hlAI* pEscortAI = CAST_AI(npc_00x09hl::npc_00x09hlAI, creature->AI()))
- pEscortAI->Start(false, false, player->GetGUID(), pQuest);
+ pEscortAI->Start(false, false, player->GetGUID(), quest);
}
return true;
}
@@ -191,15 +191,15 @@ class npc_rinji : public CreatureScript
public:
npc_rinji() : CreatureScript("npc_rinji") { }
- bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest)
{
- if (pQuest->GetQuestId() == QUEST_RINJI_TRAPPED)
+ if (quest->GetQuestId() == QUEST_RINJI_TRAPPED)
{
- if (GameObject* pGo = creature->FindNearestGameObject(GO_RINJI_CAGE, INTERACTION_DISTANCE))
- pGo->UseDoorOrButton();
+ if (GameObject* go = creature->FindNearestGameObject(GO_RINJI_CAGE, INTERACTION_DISTANCE))
+ go->UseDoorOrButton();
if (npc_rinjiAI* pEscortAI = CAST_AI(npc_rinji::npc_rinjiAI, creature->AI()))
- pEscortAI->Start(false, false, player->GetGUID(), pQuest);
+ pEscortAI->Start(false, false, player->GetGUID(), quest);
}
return true;
}
diff --git a/src/server/scripts/EasternKingdoms/redridge_mountains.cpp b/src/server/scripts/EasternKingdoms/redridge_mountains.cpp
index 083a27568bd..6e5429582e7 100644
--- a/src/server/scripts/EasternKingdoms/redridge_mountains.cpp
+++ b/src/server/scripts/EasternKingdoms/redridge_mountains.cpp
@@ -43,11 +43,11 @@ class npc_corporal_keeshan : public CreatureScript
public:
npc_corporal_keeshan() : CreatureScript("npc_corporal_keeshan") { }
- bool OnQuestAccept(Player* player, Creature* creature, Quest const* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
- if (pQuest->GetQuestId() == QUEST_MISSING_IN_ACTION)
+ if (quest->GetQuestId() == QUEST_MISSING_IN_ACTION)
{
- CAST_AI(npc_corporal_keeshan::npc_corporal_keeshanAI, creature->AI())->Start(true, false, player->GetGUID(), pQuest);
+ CAST_AI(npc_corporal_keeshan::npc_corporal_keeshanAI, creature->AI())->Start(true, false, player->GetGUID(), quest);
DoScriptText(SAY_CORPORAL_1, creature);
}
diff --git a/src/server/scripts/EasternKingdoms/silverpine_forest.cpp b/src/server/scripts/EasternKingdoms/silverpine_forest.cpp
index 32b4fc0e19a..68ab0432bb3 100644
--- a/src/server/scripts/EasternKingdoms/silverpine_forest.cpp
+++ b/src/server/scripts/EasternKingdoms/silverpine_forest.cpp
@@ -225,9 +225,9 @@ class pyrewood_ambush : public CreatureScript
public:
pyrewood_ambush() : CreatureScript("pyrewood_ambush") { }
- bool OnQuestAccept(Player* player, Creature* creature, const Quest *pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, const Quest *quest)
{
- if (pQuest->GetQuestId() == QUEST_PYREWOOD_AMBUSH && !CAST_AI(pyrewood_ambush::pyrewood_ambushAI, creature->AI())->QuestInProgress)
+ if (quest->GetQuestId() == QUEST_PYREWOOD_AMBUSH && !CAST_AI(pyrewood_ambush::pyrewood_ambushAI, creature->AI())->QuestInProgress)
{
CAST_AI(pyrewood_ambush::pyrewood_ambushAI, creature->AI())->QuestInProgress = true;
CAST_AI(pyrewood_ambush::pyrewood_ambushAI, creature->AI())->Phase = 0;
diff --git a/src/server/scripts/EasternKingdoms/stormwind_city.cpp b/src/server/scripts/EasternKingdoms/stormwind_city.cpp
index 25fa0352548..09533ab4ccb 100644
--- a/src/server/scripts/EasternKingdoms/stormwind_city.cpp
+++ b/src/server/scripts/EasternKingdoms/stormwind_city.cpp
@@ -90,9 +90,9 @@ class npc_bartleby : public CreatureScript
public:
npc_bartleby() : CreatureScript("npc_bartleby") { }
- bool OnQuestAccept(Player* player, Creature* creature, Quest const* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
- if (pQuest->GetQuestId() == QUEST_BEAT)
+ if (quest->GetQuestId() == QUEST_BEAT)
{
creature->setFaction(FACTION_ENEMY);
creature->AI()->AttackStart(player);
@@ -162,9 +162,9 @@ class npc_dashel_stonefist : public CreatureScript
public:
npc_dashel_stonefist() : CreatureScript("npc_dashel_stonefist") { }
- bool OnQuestAccept(Player* player, Creature* creature, Quest const* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
- if (pQuest->GetQuestId() == QUEST_MISSING_DIPLO_PT8)
+ if (quest->GetQuestId() == QUEST_MISSING_DIPLO_PT8)
{
creature->setFaction(FACTION_HOSTILE);
CAST_AI(npc_dashel_stonefist::npc_dashel_stonefistAI, creature->AI())->AttackStart(player);
@@ -696,9 +696,9 @@ class npc_tyrion : public CreatureScript
public:
npc_tyrion() : CreatureScript("npc_tyrion") { }
- bool OnQuestAccept(Player* player, Creature* creature, Quest const* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
- if (pQuest->GetQuestId() == QUEST_THE_ATTACK)
+ if (quest->GetQuestId() == QUEST_THE_ATTACK)
{
if (Creature* pSpybot = creature->FindNearestCreature(NPC_TYRION_SPYBOT, 5.0f, true))
{
diff --git a/src/server/scripts/EasternKingdoms/tirisfal_glades.cpp b/src/server/scripts/EasternKingdoms/tirisfal_glades.cpp
index e2a7ea9d3c6..e6c528e4c89 100644
--- a/src/server/scripts/EasternKingdoms/tirisfal_glades.cpp
+++ b/src/server/scripts/EasternKingdoms/tirisfal_glades.cpp
@@ -48,9 +48,9 @@ class npc_calvin_montague : public CreatureScript
public:
npc_calvin_montague() : CreatureScript("npc_calvin_montague") { }
- bool OnQuestAccept(Player* player, Creature* creature, Quest const* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
- if (pQuest->GetQuestId() == QUEST_590)
+ if (quest->GetQuestId() == QUEST_590)
{
creature->setFaction(FACTION_HOSTILE);
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
@@ -171,7 +171,7 @@ class go_mausoleum_door : public GameObjectScript
public:
go_mausoleum_door() : GameObjectScript("go_mausoleum_door") { }
- bool OnGossipHello(Player* player, GameObject* /*pGo*/)
+ bool OnGossipHello(Player* player, GameObject* /*go*/)
{
if (player->GetQuestStatus(QUEST_ULAG) != QUEST_STATUS_INCOMPLETE)
return false;
@@ -193,14 +193,14 @@ class go_mausoleum_trigger : public GameObjectScript
public:
go_mausoleum_trigger() : GameObjectScript("go_mausoleum_trigger") { }
- bool OnGossipHello(Player* player, GameObject* pGo)
+ bool OnGossipHello(Player* player, GameObject* go)
{
if (player->GetQuestStatus(QUEST_ULAG) != QUEST_STATUS_INCOMPLETE)
return false;
if (GameObject* pDoor = player->FindNearestGameObject(GO_DOOR, 30.0f))
{
- pGo->SetGoState(GO_STATE_ACTIVE);
+ go->SetGoState(GO_STATE_ACTIVE);
pDoor->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_INTERACT_COND);
return true;
}
diff --git a/src/server/scripts/EasternKingdoms/westfall.cpp b/src/server/scripts/EasternKingdoms/westfall.cpp
index 7c0703d158b..e82da353cd0 100644
--- a/src/server/scripts/EasternKingdoms/westfall.cpp
+++ b/src/server/scripts/EasternKingdoms/westfall.cpp
@@ -54,9 +54,9 @@ class npc_daphne_stilwell : public CreatureScript
public:
npc_daphne_stilwell() : CreatureScript("npc_daphne_stilwell") { }
- bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest)
{
- if (pQuest->GetQuestId() == QUEST_TOME_VALOR)
+ if (quest->GetQuestId() == QUEST_TOME_VALOR)
{
DoScriptText(SAY_DS_START, creature);
diff --git a/src/server/scripts/EasternKingdoms/wetlands.cpp b/src/server/scripts/EasternKingdoms/wetlands.cpp
index f6d53d2bb51..cb5fa6782ac 100644
--- a/src/server/scripts/EasternKingdoms/wetlands.cpp
+++ b/src/server/scripts/EasternKingdoms/wetlands.cpp
@@ -144,9 +144,9 @@ class npc_mikhail : public CreatureScript
public:
npc_mikhail() : CreatureScript("npc_mikhail") { }
- bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest)
{
- if (pQuest->GetQuestId() == QUEST_MISSING_DIPLO_PT11)
+ if (quest->GetQuestId() == QUEST_MISSING_DIPLO_PT11)
{
Creature* pSlim = creature->FindNearestCreature(NPC_TAPOKE_SLIM_JAHN, 25.0f);
@@ -157,7 +157,7 @@ public:
pSlim->CastSpell(pSlim, SPELL_STEALTH, true);
if (npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI* pEscortAI = CAST_AI(npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI, pSlim->AI()))
- pEscortAI->Start(false, false, player->GetGUID(), pQuest);
+ pEscortAI->Start(false, false, player->GetGUID(), quest);
}
return false;
}
diff --git a/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp b/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp
index 7823e84f29a..4aa2cea958b 100644
--- a/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp
+++ b/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp
@@ -37,7 +37,7 @@ class go_blackfathom_altar : public GameObjectScript
public:
go_blackfathom_altar() : GameObjectScript("go_blackfathom_altar") { }
- bool OnGossipHello(Player* player, GameObject* /*pGo*/)
+ bool OnGossipHello(Player* player, GameObject* /*go*/)
{
if (!player->HasAura(SPELL_BLESSING_OF_BLACKFATHOM))
player->AddAura(SPELL_BLESSING_OF_BLACKFATHOM, player);
@@ -51,15 +51,15 @@ class go_blackfathom_fire : public GameObjectScript
public:
go_blackfathom_fire() : GameObjectScript("go_blackfathom_fire") { }
- bool OnGossipHello(Player* /*player*/, GameObject* pGo)
+ bool OnGossipHello(Player* /*player*/, GameObject* go)
{
- InstanceScript* pInstance = pGo->GetInstanceScript();
+ InstanceScript* instance = go->GetInstanceScript();
- if (pInstance)
+ if (instance)
{
- pGo->SetGoState(GO_STATE_ACTIVE);
- pGo->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
- pInstance->SetData(DATA_FIRE, pInstance->GetData(DATA_FIRE) + 1);
+ go->SetGoState(GO_STATE_ACTIVE);
+ go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
+ instance->SetData(DATA_FIRE, instance->GetData(DATA_FIRE) + 1);
return true;
}
return false;
@@ -87,10 +87,10 @@ public:
AttackPlayer();
}
- pInstance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 uiRavageTimer;
uint32 uiFrostNovaTimer;
@@ -183,8 +183,8 @@ public:
void JustDied(Unit* /*killer*/)
{
if (me->isSummon()) //we are not a normal spawn.
- if (pInstance)
- pInstance->SetData(DATA_EVENT, pInstance->GetData(DATA_EVENT) + 1);
+ if (instance)
+ instance->SetData(DATA_EVENT, instance->GetData(DATA_EVENT) + 1);
}
};
diff --git a/src/server/scripts/Kalimdor/BlackfathomDeeps/boss_aku_mai.cpp b/src/server/scripts/Kalimdor/BlackfathomDeeps/boss_aku_mai.cpp
index 455ea4c4796..8f1d0025c5b 100644
--- a/src/server/scripts/Kalimdor/BlackfathomDeeps/boss_aku_mai.cpp
+++ b/src/server/scripts/Kalimdor/BlackfathomDeeps/boss_aku_mai.cpp
@@ -38,32 +38,32 @@ public:
{
boss_aku_maiAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
uint32 uiPoisonCloudTimer;
bool bIsEnraged;
- InstanceScript* pInstance;
+ InstanceScript* instance;
void Reset()
{
uiPoisonCloudTimer = urand(5000, 9000);
bIsEnraged = false;
- if (pInstance)
- pInstance->SetData(TYPE_AKU_MAI, NOT_STARTED);
+ if (instance)
+ instance->SetData(TYPE_AKU_MAI, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/)
{
- if (pInstance)
- pInstance->SetData(TYPE_AKU_MAI, IN_PROGRESS);
+ if (instance)
+ instance->SetData(TYPE_AKU_MAI, IN_PROGRESS);
}
void JustDied(Unit* /*killer*/)
{
- if (pInstance)
- pInstance->SetData(TYPE_AKU_MAI, DONE);
+ if (instance)
+ instance->SetData(TYPE_AKU_MAI, DONE);
}
void UpdateAI(const uint32 diff)
diff --git a/src/server/scripts/Kalimdor/BlackfathomDeeps/boss_gelihast.cpp b/src/server/scripts/Kalimdor/BlackfathomDeeps/boss_gelihast.cpp
index 0a137b7eac0..a03c0a01d41 100644
--- a/src/server/scripts/Kalimdor/BlackfathomDeeps/boss_gelihast.cpp
+++ b/src/server/scripts/Kalimdor/BlackfathomDeeps/boss_gelihast.cpp
@@ -37,30 +37,30 @@ public:
{
boss_gelihastAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
uint32 uiNetTimer;
- InstanceScript* pInstance;
+ InstanceScript* instance;
void Reset()
{
uiNetTimer = urand(2000, 4000);
- if (pInstance)
- pInstance->SetData(TYPE_GELIHAST, NOT_STARTED);
+ if (instance)
+ instance->SetData(TYPE_GELIHAST, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/)
{
- if (pInstance)
- pInstance->SetData(TYPE_GELIHAST, IN_PROGRESS);
+ if (instance)
+ instance->SetData(TYPE_GELIHAST, IN_PROGRESS);
}
void JustDied(Unit* /*killer*/)
{
- if (pInstance)
- pInstance->SetData(TYPE_GELIHAST, DONE);
+ if (instance)
+ instance->SetData(TYPE_GELIHAST, DONE);
}
void UpdateAI(const uint32 diff)
diff --git a/src/server/scripts/Kalimdor/BlackfathomDeeps/boss_kelris.cpp b/src/server/scripts/Kalimdor/BlackfathomDeeps/boss_kelris.cpp
index 09a9b52353b..0a282dafac3 100644
--- a/src/server/scripts/Kalimdor/BlackfathomDeeps/boss_kelris.cpp
+++ b/src/server/scripts/Kalimdor/BlackfathomDeeps/boss_kelris.cpp
@@ -46,34 +46,34 @@ public:
{
boss_kelrisAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
uint32 uiMindBlastTimer;
uint32 uiSleepTimer;
- InstanceScript* pInstance;
+ InstanceScript* instance;
void Reset()
{
uiMindBlastTimer = urand(2000, 5000);
uiSleepTimer = urand(9000, 12000);
- if (pInstance)
- pInstance->SetData(TYPE_KELRIS, NOT_STARTED);
+ if (instance)
+ instance->SetData(TYPE_KELRIS, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
- if (pInstance)
- pInstance->SetData(TYPE_KELRIS, IN_PROGRESS);
+ if (instance)
+ instance->SetData(TYPE_KELRIS, IN_PROGRESS);
}
void JustDied(Unit* /*killer*/)
{
DoScriptText(SAY_DEATH, me);
- if (pInstance)
- pInstance->SetData(TYPE_KELRIS, DONE);
+ if (instance)
+ instance->SetData(TYPE_KELRIS, DONE);
}
void UpdateAI(const uint32 diff)
diff --git a/src/server/scripts/Kalimdor/BlackfathomDeeps/instance_blackfathom_deeps.cpp b/src/server/scripts/Kalimdor/BlackfathomDeeps/instance_blackfathom_deeps.cpp
index cf79dfee77d..abfb91d5d6e 100644
--- a/src/server/scripts/Kalimdor/BlackfathomDeeps/instance_blackfathom_deeps.cpp
+++ b/src/server/scripts/Kalimdor/BlackfathomDeeps/instance_blackfathom_deeps.cpp
@@ -56,14 +56,14 @@ class instance_blackfathom_deeps : public InstanceMapScript
public:
instance_blackfathom_deeps() : InstanceMapScript("instance_blackfathom_deeps", 48) { }
- InstanceScript* GetInstanceScript(InstanceMap* pMap) const
+ InstanceScript* GetInstanceScript(InstanceMap* map) const
{
- return new instance_blackfathom_deeps_InstanceMapScript(pMap);
+ return new instance_blackfathom_deeps_InstanceMapScript(map);
}
struct instance_blackfathom_deeps_InstanceMapScript : public InstanceScript
{
- instance_blackfathom_deeps_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {}
+ instance_blackfathom_deeps_InstanceMapScript(Map* map) : InstanceScript(map) {}
uint64 m_uiTwilightLordKelrisGUID;
uint64 m_uiShrine1GUID;
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_anetheron.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_anetheron.cpp
index aab3aaeef77..6ea2b21fe65 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_anetheron.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_anetheron.cpp
@@ -66,8 +66,8 @@ public:
{
boss_anetheronAI(Creature* c) : hyjal_trashAI(c)
{
- pInstance = c->GetInstanceScript();
- pGo = false;
+ instance = c->GetInstanceScript();
+ go = false;
pos = 0;
}
@@ -75,7 +75,7 @@ public:
uint32 SleepTimer;
uint32 AuraTimer;
uint32 InfernoTimer;
- bool pGo;
+ bool go;
uint32 pos;
void Reset()
@@ -86,14 +86,14 @@ public:
AuraTimer = 5000;
InfernoTimer = 45000;
- if (pInstance && IsEvent)
- pInstance->SetData(DATA_ANETHERONEVENT, NOT_STARTED);
+ if (instance && IsEvent)
+ instance->SetData(DATA_ANETHERONEVENT, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/)
{
- if (pInstance && IsEvent)
- pInstance->SetData(DATA_ANETHERONEVENT, IN_PROGRESS);
+ if (instance && IsEvent)
+ instance->SetData(DATA_ANETHERONEVENT, IN_PROGRESS);
DoPlaySoundToSet(me, SOUND_ONAGGRO);
me->MonsterYell(SAY_ONAGGRO, LANG_UNIVERSAL, 0);
}
@@ -120,9 +120,9 @@ public:
void WaypointReached(uint32 i)
{
pos = i;
- if (i == 7 && pInstance)
+ if (i == 7 && instance)
{
- Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_JAINAPROUDMOORE));
+ Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_JAINAPROUDMOORE));
if (target && target->isAlive())
me->AddThreat(target, 0.0f);
}
@@ -131,8 +131,8 @@ public:
void JustDied(Unit* victim)
{
hyjal_trashAI::JustDied(victim);
- if (pInstance && IsEvent)
- pInstance->SetData(DATA_ANETHERONEVENT, DONE);
+ if (instance && IsEvent)
+ instance->SetData(DATA_ANETHERONEVENT, DONE);
DoPlaySoundToSet(me, SOUND_ONDEATH);
me->MonsterYell(SAY_ONDEATH, LANG_UNIVERSAL, 0);
}
@@ -143,10 +143,10 @@ public:
{
//Must update npc_escortAI
npc_escortAI::UpdateAI(diff);
- if (!pGo)
+ if (!go)
{
- pGo = true;
- if (pInstance)
+ go = true;
+ if (instance)
{
AddWaypoint(0, 4896.08f, -1576.35f, 1333.65f);
AddWaypoint(1, 4898.68f, -1615.02f, 1329.48f);
@@ -250,15 +250,15 @@ public:
{
mob_towering_infernalAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
- if (pInstance)
- AnetheronGUID = pInstance->GetData64(DATA_ANETHERON);
+ instance = c->GetInstanceScript();
+ if (instance)
+ AnetheronGUID = instance->GetData64(DATA_ANETHERON);
}
uint32 ImmolationTimer;
uint32 CheckTimer;
uint64 AnetheronGUID;
- InstanceScript* pInstance;
+ InstanceScript* instance;
void Reset()
{
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp
index da316cb91c7..f4252ad3d45 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp
@@ -88,11 +88,11 @@ public:
{
mob_ancient_wispAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
ArchimondeGUID = 0;
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint64 ArchimondeGUID;
uint32 CheckTimer;
@@ -100,8 +100,8 @@ public:
{
CheckTimer = 1000;
- if (pInstance)
- ArchimondeGUID = pInstance->GetData64(DATA_ARCHIMONDE);
+ if (instance)
+ ArchimondeGUID = instance->GetData64(DATA_ARCHIMONDE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
}
@@ -235,10 +235,10 @@ public:
{
boss_archimondeAI(Creature* c) : hyjal_trashAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint64 DoomfireSpiritGUID;
uint64 WorldTreeGUID;
@@ -264,8 +264,8 @@ public:
void Reset()
{
- if (pInstance)
- pInstance->SetData(DATA_ARCHIMONDEEVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_ARCHIMONDEEVENT, NOT_STARTED);
DoomfireSpiritGUID = 0;
damageTaken = 0;
@@ -297,8 +297,8 @@ public:
DoScriptText(SAY_AGGRO, me);
DoZoneInCombat();
- if (pInstance)
- pInstance->SetData(DATA_ARCHIMONDEEVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_ARCHIMONDEEVENT, IN_PROGRESS);
}
void KilledUnit(Unit* victim)
@@ -339,8 +339,8 @@ public:
hyjal_trashAI::JustDied(victim);
DoScriptText(SAY_DEATH, me);
- if (pInstance)
- pInstance->SetData(DATA_ARCHIMONDEEVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_ARCHIMONDEEVENT, DONE);
}
bool CanUseFingerOfDeath()
@@ -460,15 +460,15 @@ public:
{
if (!me->isInCombat())
{
- if (pInstance)
+ if (instance)
{
// Do not let the raid skip straight to Archimonde. Visible and hostile ONLY if Azagalor is finished.
- if ((pInstance->GetData(DATA_AZGALOREVENT) < DONE) && (me->IsVisible() || (me->getFaction() != 35)))
+ if ((instance->GetData(DATA_AZGALOREVENT) < DONE) && (me->IsVisible() || (me->getFaction() != 35)))
{
me->SetVisible(false);
me->setFaction(35);
}
- else if ((pInstance->GetData(DATA_AZGALOREVENT) >= DONE) && (!me->IsVisible() || (me->getFaction() == 35)))
+ else if ((instance->GetData(DATA_AZGALOREVENT) >= DONE) && (!me->IsVisible() || (me->getFaction() == 35)))
{
me->setFaction(1720);
me->SetVisible(true);
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_azgalor.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_azgalor.cpp
index 35c81432d5f..3f9bca5925b 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_azgalor.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_azgalor.cpp
@@ -57,8 +57,8 @@ public:
{
boss_azgalorAI(Creature* c) : hyjal_trashAI(c)
{
- pInstance = c->GetInstanceScript();
- pGo = false;
+ instance = c->GetInstanceScript();
+ go = false;
pos = 0;
}
@@ -69,7 +69,7 @@ public:
uint32 EnrageTimer;
bool enraged;
- bool pGo;
+ bool go;
uint32 pos;
void Reset()
@@ -82,14 +82,14 @@ public:
EnrageTimer = 600000;
enraged = false;
- if (pInstance && IsEvent)
- pInstance->SetData(DATA_AZGALOREVENT, NOT_STARTED);
+ if (instance && IsEvent)
+ instance->SetData(DATA_AZGALOREVENT, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/)
{
- if (pInstance && IsEvent)
- pInstance->SetData(DATA_AZGALOREVENT, IN_PROGRESS);
+ if (instance && IsEvent)
+ instance->SetData(DATA_AZGALOREVENT, IN_PROGRESS);
DoPlaySoundToSet(me, SOUND_ONAGGRO);
me->MonsterYell(SAY_ONAGGRO, LANG_UNIVERSAL, 0);
}
@@ -116,9 +116,9 @@ public:
void WaypointReached(uint32 i)
{
pos = i;
- if (i == 7 && pInstance)
+ if (i == 7 && instance)
{
- Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_THRALL));
+ Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_THRALL));
if (target && target->isAlive())
me->AddThreat(target, 0.0f);
}
@@ -127,8 +127,8 @@ public:
void JustDied(Unit* victim)
{
hyjal_trashAI::JustDied(victim);
- if (pInstance && IsEvent)
- pInstance->SetData(DATA_AZGALOREVENT, DONE);
+ if (instance && IsEvent)
+ instance->SetData(DATA_AZGALOREVENT, DONE);
DoPlaySoundToSet(me, SOUND_ONDEATH);
}
@@ -138,10 +138,10 @@ public:
{
//Must update npc_escortAI
npc_escortAI::UpdateAI(diff);
- if (!pGo)
+ if (!go)
{
- pGo = true;
- if (pInstance)
+ go = true;
+ if (instance)
{
AddWaypoint(0, 5492.91f, -2404.61f, 1462.63f);
AddWaypoint(1, 5531.76f, -2460.87f, 1469.55f);
@@ -217,16 +217,16 @@ public:
{
mob_lesser_doomguardAI(Creature* c) : hyjal_trashAI(c)
{
- pInstance = c->GetInstanceScript();
- if (pInstance)
- AzgalorGUID = pInstance->GetData64(DATA_AZGALOR);
+ instance = c->GetInstanceScript();
+ if (instance)
+ AzgalorGUID = instance->GetData64(DATA_AZGALOR);
}
uint32 CrippleTimer;
uint32 WarstompTimer;
uint32 CheckTimer;
uint64 AzgalorGUID;
- InstanceScript* pInstance;
+ InstanceScript* instance;
void Reset()
{
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_kazrogal.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_kazrogal.cpp
index 670ccabd322..eabfbfc024c 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_kazrogal.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_kazrogal.cpp
@@ -54,8 +54,8 @@ public:
{
boss_kazrogalAI(Creature* c) : hyjal_trashAI(c)
{
- pInstance = c->GetInstanceScript();
- pGo = false;
+ instance = c->GetInstanceScript();
+ go = false;
pos = 0;
}
@@ -63,7 +63,7 @@ public:
uint32 WarStompTimer;
uint32 MarkTimer;
uint32 MarkTimerBase;
- bool pGo;
+ bool go;
uint32 pos;
void Reset()
@@ -74,14 +74,14 @@ public:
MarkTimer = 45000;
MarkTimerBase = 45000;
- if (pInstance && IsEvent)
- pInstance->SetData(DATA_KAZROGALEVENT, NOT_STARTED);
+ if (instance && IsEvent)
+ instance->SetData(DATA_KAZROGALEVENT, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/)
{
- if (pInstance && IsEvent)
- pInstance->SetData(DATA_KAZROGALEVENT, IN_PROGRESS);
+ if (instance && IsEvent)
+ instance->SetData(DATA_KAZROGALEVENT, IN_PROGRESS);
DoPlaySoundToSet(me, SOUND_ONAGGRO);
me->MonsterYell(SAY_ONAGGRO, LANG_UNIVERSAL, 0);
}
@@ -108,9 +108,9 @@ public:
void WaypointReached(uint32 i)
{
pos = i;
- if (i == 7 && pInstance)
+ if (i == 7 && instance)
{
- Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_THRALL));
+ Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_THRALL));
if (target && target->isAlive())
me->AddThreat(target, 0.0f);
}
@@ -119,8 +119,8 @@ public:
void JustDied(Unit* victim)
{
hyjal_trashAI::JustDied(victim);
- if (pInstance && IsEvent)
- pInstance->SetData(DATA_KAZROGALEVENT, DONE);
+ if (instance && IsEvent)
+ instance->SetData(DATA_KAZROGALEVENT, DONE);
DoPlaySoundToSet(me, SOUND_ONDEATH);
}
@@ -130,10 +130,10 @@ public:
{
//Must update npc_escortAI
npc_escortAI::UpdateAI(diff);
- if (!pGo)
+ if (!go)
{
- pGo = true;
- if (pInstance)
+ go = true;
+ if (instance)
{
AddWaypoint(0, 5492.91f, -2404.61f, 1462.63f);
AddWaypoint(1, 5531.76f, -2460.87f, 1469.55f);
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_rage_winterchill.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_rage_winterchill.cpp
index e2e9372522f..1537b6eed3b 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_rage_winterchill.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_rage_winterchill.cpp
@@ -60,8 +60,8 @@ public:
{
boss_rage_winterchillAI(Creature* c) : hyjal_trashAI(c)
{
- pInstance = c->GetInstanceScript();
- pGo = false;
+ instance = c->GetInstanceScript();
+ go = false;
pos = 0;
}
@@ -69,7 +69,7 @@ public:
uint32 DecayTimer;
uint32 NovaTimer;
uint32 IceboltTimer;
- bool pGo;
+ bool go;
uint32 pos;
void Reset()
@@ -80,14 +80,14 @@ public:
NovaTimer = 15000;
IceboltTimer = 10000;
- if (pInstance && IsEvent)
- pInstance->SetData(DATA_RAGEWINTERCHILLEVENT, NOT_STARTED);
+ if (instance && IsEvent)
+ instance->SetData(DATA_RAGEWINTERCHILLEVENT, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/)
{
- if (pInstance && IsEvent)
- pInstance->SetData(DATA_RAGEWINTERCHILLEVENT, IN_PROGRESS);
+ if (instance && IsEvent)
+ instance->SetData(DATA_RAGEWINTERCHILLEVENT, IN_PROGRESS);
DoPlaySoundToSet(me, SOUND_ONAGGRO);
me->MonsterYell(SAY_ONAGGRO, LANG_UNIVERSAL, 0);
}
@@ -110,9 +110,9 @@ public:
void WaypointReached(uint32 i)
{
pos = i;
- if (i == 7 && pInstance)
+ if (i == 7 && instance)
{
- Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_JAINAPROUDMOORE));
+ Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_JAINAPROUDMOORE));
if (target && target->isAlive())
me->AddThreat(target, 0.0f);
}
@@ -121,8 +121,8 @@ public:
void JustDied(Unit* victim)
{
hyjal_trashAI::JustDied(victim);
- if (pInstance && IsEvent)
- pInstance->SetData(DATA_RAGEWINTERCHILLEVENT, DONE);
+ if (instance && IsEvent)
+ instance->SetData(DATA_RAGEWINTERCHILLEVENT, DONE);
DoPlaySoundToSet(me, SOUND_ONDEATH);
me->MonsterYell(SAY_ONDEATH, LANG_UNIVERSAL, 0);
}
@@ -133,10 +133,10 @@ public:
{
//Must update npc_escortAI
npc_escortAI::UpdateAI(diff);
- if (!pGo)
+ if (!go)
{
- pGo = true;
- if (pInstance)
+ go = true;
+ if (instance)
{
AddWaypoint(0, 4896.08f, -1576.35f, 1333.65f);
AddWaypoint(1, 4898.68f, -1615.02f, 1329.48f);
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp
index 385e86e5069..6186369a3a0 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp
@@ -312,7 +312,7 @@ float HordeFirePos[65][8]=//spawn points for the fire visuals (GO) in the horde
hyjalAI::hyjalAI(Creature* c) : npc_escortAI(c), Summons(me)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
VeinsSpawned[0] = false;
VeinsSpawned[1] = false;
for (uint8 i=0; i<14; ++i)
@@ -392,15 +392,15 @@ void hyjalAI::Reset()
memset(Spells, 0, sizeof(Spell) * HYJAL_AI_MAX_SPELLS);
//Reset Instance Data for trash count
- if (pInstance)
+ if (instance)
{
- if ((!pInstance->GetData(DATA_ALLIANCE_RETREAT) && me->GetEntry() == JAINA) || (pInstance->GetData(DATA_ALLIANCE_RETREAT) && me->GetEntry() == THRALL))
+ if ((!instance->GetData(DATA_ALLIANCE_RETREAT) && me->GetEntry() == JAINA) || (instance->GetData(DATA_ALLIANCE_RETREAT) && me->GetEntry() == THRALL))
{
//Reset World States
- pInstance->DoUpdateWorldState(WORLD_STATE_WAVES, 0);
- pInstance->DoUpdateWorldState(WORLD_STATE_ENEMY, 0);
- pInstance->DoUpdateWorldState(WORLD_STATE_ENEMYCOUNT, 0);
- pInstance->SetData(DATA_RESET_TRASH_COUNT, 0);
+ instance->DoUpdateWorldState(WORLD_STATE_WAVES, 0);
+ instance->DoUpdateWorldState(WORLD_STATE_ENEMY, 0);
+ instance->DoUpdateWorldState(WORLD_STATE_ENEMYCOUNT, 0);
+ instance->SetData(DATA_RESET_TRASH_COUNT, 0);
}
} else sLog->outError(ERROR_INST_DATA);
@@ -510,9 +510,9 @@ void hyjalAI::SummonCreature(uint32 entry, float Base[4][3])
CAST_AI(hyjal_trashAI, creature->AI())->IsEvent = true;
break;
}
- if (pInstance)
+ if (instance)
{
- if (pInstance->GetData(DATA_RAIDDAMAGE) < MINRAIDDAMAGE)
+ if (instance->GetData(DATA_RAIDDAMAGE) < MINRAIDDAMAGE)
creature->SetDisableReputationGain(true);//no repu for solo farming
}
// Check if Creature is a boss.
@@ -531,14 +531,14 @@ void hyjalAI::SummonNextWave(const Wave wave[18], uint32 Count, float Base[4][3]
if (rand()%4 == 0)
Talk(RALLY);
- if (!pInstance)
+ if (!instance)
{
sLog->outError(ERROR_INST_DATA);
return;
}
InfernalCount = 0;//reset infernal count every new wave
- EnemyCount = pInstance->GetData(DATA_TRASH);
+ EnemyCount = instance->GetData(DATA_TRASH);
for (uint8 i = 0; i < 18; ++i)
{
if (wave[Count].Mob[i])
@@ -552,11 +552,11 @@ void hyjalAI::SummonNextWave(const Wave wave[18], uint32 Count, float Base[4][3]
stateValue -= 9; // Subtract 9 from it to give the proper wave number if we are greater than 8
// Set world state to our current wave number
- pInstance->DoUpdateWorldState(WORLD_STATE_WAVES, stateValue); // Set world state to our current wave number
+ instance->DoUpdateWorldState(WORLD_STATE_WAVES, stateValue); // Set world state to our current wave number
// Enable world state
- pInstance->DoUpdateWorldState(WORLD_STATE_ENEMY, 1); // Enable world state
+ instance->DoUpdateWorldState(WORLD_STATE_ENEMY, 1); // Enable world state
- pInstance->SetData(DATA_TRASH, EnemyCount); // Send data for instance script to update count
+ instance->SetData(DATA_TRASH, EnemyCount); // Send data for instance script to update count
if (!Debug)
NextWaveTimer = wave[Count].WaveTimer;
@@ -569,11 +569,11 @@ void hyjalAI::SummonNextWave(const Wave wave[18], uint32 Count, float Base[4][3]
else
{
// Set world state for waves to 0 to disable it.
- pInstance->DoUpdateWorldState(WORLD_STATE_WAVES, 0);
- pInstance->DoUpdateWorldState(WORLD_STATE_ENEMY, 1);
+ instance->DoUpdateWorldState(WORLD_STATE_WAVES, 0);
+ instance->DoUpdateWorldState(WORLD_STATE_ENEMY, 1);
// Set World State for enemies invading to 1.
- pInstance->DoUpdateWorldState(WORLD_STATE_ENEMYCOUNT, 1);
+ instance->DoUpdateWorldState(WORLD_STATE_ENEMYCOUNT, 1);
Summon = false;
}
@@ -582,7 +582,7 @@ void hyjalAI::SummonNextWave(const Wave wave[18], uint32 Count, float Base[4][3]
void hyjalAI::StartEvent(Player* player)
{
- if (!player || IsDummy || !pInstance)
+ if (!player || IsDummy || !instance)
return;
Talk(BEGIN);
@@ -596,17 +596,17 @@ void hyjalAI::StartEvent(Player* player)
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
- pInstance->DoUpdateWorldState(WORLD_STATE_WAVES, 0);
- pInstance->DoUpdateWorldState(WORLD_STATE_ENEMY, 0);
- pInstance->DoUpdateWorldState(WORLD_STATE_ENEMYCOUNT, 0);
+ instance->DoUpdateWorldState(WORLD_STATE_WAVES, 0);
+ instance->DoUpdateWorldState(WORLD_STATE_ENEMY, 0);
+ instance->DoUpdateWorldState(WORLD_STATE_ENEMYCOUNT, 0);
DeSpawnVeins();
}
uint32 hyjalAI::GetInstanceData(uint32 Event)
{
- if (pInstance)
- return pInstance->GetData(Event);
+ if (instance)
+ return instance->GetData(Event);
else sLog->outError(ERROR_INST_DATA);
return 0;
@@ -650,13 +650,13 @@ void hyjalAI::Talk(uint32 id)
void hyjalAI::Retreat()
{
- if (pInstance)
+ if (instance)
{
- pInstance->SetData(TYPE_RETREAT, SPECIAL);
+ instance->SetData(TYPE_RETREAT, SPECIAL);
if (Faction == 0)
{
- pInstance->SetData(DATA_ALLIANCE_RETREAT, 1);
+ instance->SetData(DATA_ALLIANCE_RETREAT, 1);
AddWaypoint(0, JainaWPs[0][0], JainaWPs[0][1], JainaWPs[0][2]);
AddWaypoint(1, JainaWPs[1][0], JainaWPs[1][1], JainaWPs[1][2]);
Start(false, false);
@@ -664,7 +664,7 @@ void hyjalAI::Retreat()
}
if (Faction == 1)
{
- pInstance->SetData(DATA_HORDE_RETREAT, 1);
+ instance->SetData(DATA_HORDE_RETREAT, 1);
Creature* JainaDummy = me->SummonCreature(JAINA, JainaDummySpawn[0][0], JainaDummySpawn[0][1], JainaDummySpawn[0][2], JainaDummySpawn[0][3], TEMPSUMMON_TIMED_DESPAWN, 60000);
if (JainaDummy)
{
@@ -710,28 +710,28 @@ void hyjalAI::SpawnVeins()
void hyjalAI::DeSpawnVeins()
{
- if (!pInstance)
+ if (!instance)
return;
if (Faction == 1)
{
- Creature* unit=Unit::GetCreature((*me), pInstance->GetData64(DATA_JAINAPROUDMOORE));
+ Creature* unit=Unit::GetCreature((*me), instance->GetData64(DATA_JAINAPROUDMOORE));
if (!unit)return;
hyjalAI* ai = CAST_AI(hyjalAI, unit->AI());
if (!ai)return;
for (uint8 i = 0; i<7; ++i)
{
- if (GameObject* gem = pInstance->instance->GetGameObject(ai->VeinGUID[i]))
+ if (GameObject* gem = instance->instance->GetGameObject(ai->VeinGUID[i]))
gem->Delete();
}
} else if (Faction)
{
- Creature* unit=Unit::GetCreature((*me), pInstance->GetData64(DATA_THRALL));
+ Creature* unit=Unit::GetCreature((*me), instance->GetData64(DATA_THRALL));
if (!unit)return;
hyjalAI* ai = CAST_AI(hyjalAI, unit->AI());
if (!ai)return;
for (uint8 i = 7; i<14; ++i)
{
- if (GameObject* gem = pInstance->instance->GetGameObject(ai->VeinGUID[i]))
+ if (GameObject* gem = instance->instance->GetGameObject(ai->VeinGUID[i]))
gem->Delete();
}
}
@@ -754,7 +754,7 @@ void hyjalAI::UpdateAI(const uint32 diff)
switch (me->GetEntry())
{
case JAINA:
- if (pInstance && pInstance->GetData(DATA_ALLIANCE_RETREAT))
+ if (instance && instance->GetData(DATA_ALLIANCE_RETREAT))
{
me->SetVisible(false);
HideNearPos(me->GetPositionX(), me->GetPositionY());
@@ -766,7 +766,7 @@ void hyjalAI::UpdateAI(const uint32 diff)
else me->SetVisible(true);
break;
case THRALL: //thrall
- if (pInstance && pInstance->GetData(DATA_HORDE_RETREAT))
+ if (instance && instance->GetData(DATA_HORDE_RETREAT))
{
me->SetVisible(false);
HideNearPos(me->GetPositionX(), me->GetPositionY());
@@ -830,9 +830,9 @@ void hyjalAI::UpdateAI(const uint32 diff)
if (Summon)
{
- if (pInstance && EnemyCount)
+ if (instance && EnemyCount)
{
- EnemyCount = pInstance->GetData(DATA_TRASH);
+ EnemyCount = instance->GetData(DATA_TRASH);
if (!EnemyCount)
NextWaveTimer = 5000;
}
@@ -870,8 +870,8 @@ void hyjalAI::UpdateAI(const uint32 diff)
CheckTimer = 0;
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
BossGUID[i] = 0;
- if (pInstance)
- pInstance->DoUpdateWorldState(WORLD_STATE_ENEMY, 0); // Reset world state for enemies to disable it
+ if (instance)
+ instance->DoUpdateWorldState(WORLD_STATE_ENEMY, 0); // Reset world state for enemies to disable it
}
}
}
@@ -919,17 +919,17 @@ void hyjalAI::JustDied(Unit* /*killer*/)
RespawnTimer = 120000;
Talk(DEATH);
Summons.DespawnAll();//despawn all wave's summons
- if (pInstance)
+ if (instance)
{//reset encounter if boss is despawned (ex: thrall is killed, boss despawns, event stucks at inprogress)
- if (pInstance->GetData(DATA_RAGEWINTERCHILLEVENT) == IN_PROGRESS)
- pInstance->SetData(DATA_RAGEWINTERCHILLEVENT, NOT_STARTED);
- if (pInstance->GetData(DATA_ANETHERONEVENT) == IN_PROGRESS)
- pInstance->SetData(DATA_ANETHERONEVENT, NOT_STARTED);
- if (pInstance->GetData(DATA_KAZROGALEVENT) == IN_PROGRESS)
- pInstance->SetData(DATA_KAZROGALEVENT, NOT_STARTED);
- if (pInstance->GetData(DATA_AZGALOREVENT) == IN_PROGRESS)
- pInstance->SetData(DATA_AZGALOREVENT, NOT_STARTED);
- pInstance->SetData(DATA_RESET_RAIDDAMAGE, 0);//reset damage on die
+ if (instance->GetData(DATA_RAGEWINTERCHILLEVENT) == IN_PROGRESS)
+ instance->SetData(DATA_RAGEWINTERCHILLEVENT, NOT_STARTED);
+ if (instance->GetData(DATA_ANETHERONEVENT) == IN_PROGRESS)
+ instance->SetData(DATA_ANETHERONEVENT, NOT_STARTED);
+ if (instance->GetData(DATA_KAZROGALEVENT) == IN_PROGRESS)
+ instance->SetData(DATA_KAZROGALEVENT, NOT_STARTED);
+ if (instance->GetData(DATA_AZGALOREVENT) == IN_PROGRESS)
+ instance->SetData(DATA_AZGALOREVENT, NOT_STARTED);
+ instance->SetData(DATA_RESET_RAIDDAMAGE, 0);//reset damage on die
}
}
void hyjalAI::HideNearPos(float x, float y)
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.h b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.h
index edf310109d7..9f37df3063f 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.h
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.h
@@ -212,7 +212,7 @@ struct hyjalAI : public npc_escortAI
void Talk(uint32 id); // Searches for the appropriate yell and sound and uses it to inform the raid of various things
public:
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint64 PlayerGUID;
uint64 BossGUID[2];
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp
index 8ca0ba5efd2..ef75307c625 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp
@@ -157,7 +157,7 @@ float HordeOverrunWP[21][3]=//waypoints in the horde base used in the end in the
hyjal_trashAI::hyjal_trashAI(Creature* c) : npc_escortAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
IsEvent = false;
Delay = 0;
LastOverronPos = 0;
@@ -175,8 +175,8 @@ void hyjal_trashAI::DamageTaken(Unit* done_by, uint32 &damage)
if (done_by->GetTypeId() == TYPEID_PLAYER || (done_by->GetTypeId() == TYPEID_UNIT && CAST_CRE(done_by)->isPet()))
{
damageTaken += damage;
- if (pInstance)
- pInstance->SetData(DATA_RAIDDAMAGE, damage);//store raid's damage
+ if (instance)
+ instance->SetData(DATA_RAIDDAMAGE, damage);//store raid's damage
}
}
@@ -379,12 +379,12 @@ void hyjal_trashAI::UpdateAI(const uint32 /*diff*/)
void hyjal_trashAI::JustDied(Unit* /*victim*/)
{
- if (!pInstance)
+ if (!instance)
return;
if (IsEvent && !me->isWorldBoss())
- pInstance->SetData(DATA_TRASH, 0);//signal trash is dead
+ instance->SetData(DATA_TRASH, 0);//signal trash is dead
- if ((pInstance->GetData(DATA_RAIDDAMAGE) < MINRAIDDAMAGE && !me->isWorldBoss()) || (damageTaken < me->GetMaxHealth()/4 && me->isWorldBoss()))
+ if ((instance->GetData(DATA_RAIDDAMAGE) < MINRAIDDAMAGE && !me->isWorldBoss()) || (damageTaken < me->GetMaxHealth()/4 && me->isWorldBoss()))
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);//no loot
}
@@ -397,14 +397,14 @@ public:
{
mob_giant_infernalAI(Creature* c) : hyjal_trashAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
meteor = false;//call once!
CanMove = false;
Delay = rand()%30000;
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetDisplayId(MODEL_INVIS);
- pGo = false;
+ go = false;
pos = 0;
Reset();
}
@@ -412,7 +412,7 @@ public:
bool meteor;
bool CanMove;
bool WpEnabled;
- bool pGo;
+ bool go;
uint32 pos;
uint32 spawnTimer;
uint32 FlameBuffetTimer;
@@ -430,11 +430,11 @@ public:
void WaypointReached(uint32 i)
{
pos = i;
- if (i == 0 && pInstance && !IsOverrun)
+ if (i == 0 && instance && !IsOverrun)
{
- if (pInstance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, attack thrall
+ if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, attack thrall
{
- Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_THRALL));
+ Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_THRALL));
if (target && target->isAlive())
me->AddThreat(target, 0.0f);
}
@@ -471,14 +471,14 @@ public:
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetDisplayId(me->GetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID));
CanMove = true;
- if (pInstance)
+ if (instance)
{
- if (pInstance->GetData(DATA_ALLIANCE_RETREAT) && !pInstance->GetData(DATA_HORDE_RETREAT))
+ if (instance->GetData(DATA_ALLIANCE_RETREAT) && !instance->GetData(DATA_HORDE_RETREAT))
{
- Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_THRALL));
+ Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_THRALL));
if (target && target->isAlive())
me->AddThreat(target, 0.0f);
- } else if (pInstance->GetData(DATA_ALLIANCE_RETREAT) && pInstance->GetData(DATA_HORDE_RETREAT)){
+ } else if (instance->GetData(DATA_ALLIANCE_RETREAT) && instance->GetData(DATA_HORDE_RETREAT)){
//do overrun
}
}
@@ -490,10 +490,10 @@ public:
npc_escortAI::UpdateAI(diff);
if (IsEvent)
{
- if (!pGo)
+ if (!go)
{
- pGo = true;
- if (pInstance)
+ go = true;
+ if (instance)
{
AddWaypoint(0, HordeWPs[7][0]+irand(-3, 3), HordeWPs[7][1]+irand(-3, 3), HordeWPs[7][2]);//HordeWPs[7] infront of thrall
Start(true, true);
@@ -541,13 +541,13 @@ public:
{
mob_abominationAI(Creature* c) : hyjal_trashAI(c)
{
- pInstance = c->GetInstanceScript();
- pGo = false;
+ instance = c->GetInstanceScript();
+ go = false;
pos = 0;
Reset();
}
- bool pGo;
+ bool go;
uint32 KnockDownTimer;
uint32 pos;
void Reset()
@@ -558,15 +558,15 @@ public:
void WaypointReached(uint32 i)
{
pos = i;
- if (i == 7 && pInstance && !IsOverrun)
+ if (i == 7 && instance && !IsOverrun)
{
- if (pInstance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, attack thrall
+ if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, attack thrall
{
- Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_THRALL));
+ Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_THRALL));
if (target && target->isAlive())
me->AddThreat(target, 0.0f);
}else{
- Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_JAINAPROUDMOORE));
+ Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_JAINAPROUDMOORE));
if (target && target->isAlive())
me->AddThreat(target, 0.0f);
}
@@ -590,12 +590,12 @@ public:
npc_escortAI::UpdateAI(diff);
if (IsEvent)
{
- if (!pGo)
+ if (!go)
{
- pGo = true;
- if (pInstance)
+ go = true;
+ if (instance)
{
- if (pInstance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, use horde WPs
+ if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, use horde WPs
{
for (uint8 i = 0; i < 8; ++i)
AddWaypoint(i, HordeWPs[i][0]+irand(-3, 3), HordeWPs[i][1]+irand(-3, 3), HordeWPs[i][2]);
@@ -642,13 +642,13 @@ public:
{
mob_ghoulAI(Creature* c) : hyjal_trashAI(c)
{
- pInstance = c->GetInstanceScript();
- pGo = false;
+ instance = c->GetInstanceScript();
+ go = false;
pos = 0;
Reset();
}
- bool pGo;
+ bool go;
uint32 FrenzyTimer;
uint32 pos;
uint32 MoveTimer;
@@ -663,15 +663,15 @@ public:
void WaypointReached(uint32 i)
{
pos = i;
- if (i == 7 && pInstance && !IsOverrun)
+ if (i == 7 && instance && !IsOverrun)
{
- if (pInstance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, attack thrall
+ if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, attack thrall
{
- Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_THRALL));
+ Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_THRALL));
if (target && target->isAlive())
me->AddThreat(target, 0.0f);
}else{
- Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_JAINAPROUDMOORE));
+ Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_JAINAPROUDMOORE));
if (target && target->isAlive())
me->AddThreat(target, 0.0f);
}
@@ -697,12 +697,12 @@ public:
npc_escortAI::UpdateAI(diff);
if (IsEvent)
{
- if (!pGo)
+ if (!go)
{
- pGo = true;
- if (pInstance)
+ go = true;
+ if (instance)
{
- if (pInstance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, use horde WPs
+ if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, use horde WPs
{
for (uint8 i = 0; i < 8; ++i)
AddWaypoint(i, HordeWPs[i][0]+irand(-3, 3), HordeWPs[i][1]+irand(-3, 3), HordeWPs[i][2]);
@@ -751,13 +751,13 @@ public:
{
mob_necromancerAI(Creature* c) : hyjal_trashAI(c), summons(me)
{
- pInstance = c->GetInstanceScript();
- pGo = false;
+ instance = c->GetInstanceScript();
+ go = false;
pos = 0;
Reset();
}
SummonList summons;
- bool pGo;
+ bool go;
uint32 ShadowBoltTimer;
uint32 pos;
void Reset()
@@ -777,15 +777,15 @@ public:
void WaypointReached(uint32 i)
{
pos = i;
- if (i == 7 && pInstance && !IsOverrun)
+ if (i == 7 && instance && !IsOverrun)
{
- if (pInstance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, attack thrall
+ if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, attack thrall
{
- Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_THRALL));
+ Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_THRALL));
if (target && target->isAlive())
me->AddThreat(target, 0.0f);
}else{
- Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_JAINAPROUDMOORE));
+ Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_JAINAPROUDMOORE));
if (target && target->isAlive())
me->AddThreat(target, 0.0f);
}
@@ -819,12 +819,12 @@ public:
npc_escortAI::UpdateAI(diff);
if (IsEvent)
{
- if (!pGo)
+ if (!go)
{
- pGo = true;
- if (pInstance)
+ go = true;
+ if (instance)
{
- if (pInstance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, use horde WPs
+ if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, use horde WPs
{
for (uint8 i = 0; i < 8; ++i)
AddWaypoint(i, HordeWPs[i][0]+irand(-3, 3), HordeWPs[i][1]+irand(-3, 3), HordeWPs[i][2]);
@@ -872,13 +872,13 @@ public:
{
mob_bansheeAI(Creature* c) : hyjal_trashAI(c)
{
- pInstance = c->GetInstanceScript();
- pGo = false;
+ instance = c->GetInstanceScript();
+ go = false;
pos = 0;
Reset();
}
- bool pGo;
+ bool go;
uint32 CourseTimer;
uint32 WailTimer;
uint32 ShellTimer;
@@ -893,15 +893,15 @@ public:
void WaypointReached(uint32 i)
{
pos = i;
- if (i == 7 && pInstance && !IsOverrun)
+ if (i == 7 && instance && !IsOverrun)
{
- if (pInstance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, attack thrall
+ if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, attack thrall
{
- Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_THRALL));
+ Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_THRALL));
if (target && target->isAlive())
me->AddThreat(target, 0.0f);
}else{
- Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_JAINAPROUDMOORE));
+ Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_JAINAPROUDMOORE));
if (target && target->isAlive())
me->AddThreat(target, 0.0f);
}
@@ -917,12 +917,12 @@ public:
npc_escortAI::UpdateAI(diff);
if (IsEvent)
{
- if (!pGo)
+ if (!go)
{
- pGo = true;
- if (pInstance)
+ go = true;
+ if (instance)
{
- if (pInstance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, use horde WPs
+ if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, use horde WPs
{
for (uint8 i = 0; i < 8; ++i)
AddWaypoint(i, HordeWPs[i][0]+irand(-3, 3), HordeWPs[i][1]+irand(-3, 3), HordeWPs[i][2]);
@@ -977,13 +977,13 @@ public:
{
mob_crypt_fiendAI(Creature* c) : hyjal_trashAI(c)
{
- pInstance = c->GetInstanceScript();
- pGo = false;
+ instance = c->GetInstanceScript();
+ go = false;
pos = 0;
Reset();
}
- bool pGo;
+ bool go;
uint32 WebTimer;
uint32 pos;
void Reset()
@@ -994,15 +994,15 @@ public:
void WaypointReached(uint32 i)
{
pos = i;
- if (i == 7 && pInstance && !IsOverrun)
+ if (i == 7 && instance && !IsOverrun)
{
- if (pInstance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, attack thrall
+ if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, attack thrall
{
- Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_THRALL));
+ Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_THRALL));
if (target && target->isAlive())
me->AddThreat(target, 0.0f);
}else{
- Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_JAINAPROUDMOORE));
+ Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_JAINAPROUDMOORE));
if (target && target->isAlive())
me->AddThreat(target, 0.0f);
}
@@ -1018,12 +1018,12 @@ public:
npc_escortAI::UpdateAI(diff);
if (IsEvent)
{
- if (!pGo)
+ if (!go)
{
- pGo = true;
- if (pInstance)
+ go = true;
+ if (instance)
{
- if (pInstance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, use horde WPs
+ if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, use horde WPs
{
for (uint8 i = 0; i < 8; ++i)
AddWaypoint(i, HordeWPs[i][0]+irand(-3, 3), HordeWPs[i][1]+irand(-3, 3), HordeWPs[i][2]);
@@ -1069,13 +1069,13 @@ public:
{
mob_fel_stalkerAI(Creature* c) : hyjal_trashAI(c)
{
- pInstance = c->GetInstanceScript();
- pGo = false;
+ instance = c->GetInstanceScript();
+ go = false;
pos = 0;
Reset();
}
- bool pGo;
+ bool go;
uint32 ManaBurnTimer;
uint32 pos;
void Reset()
@@ -1086,15 +1086,15 @@ public:
void WaypointReached(uint32 i)
{
pos = i;
- if (i == 7 && pInstance && !IsOverrun)
+ if (i == 7 && instance && !IsOverrun)
{
- if (pInstance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, attack thrall
+ if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, attack thrall
{
- Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_THRALL));
+ Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_THRALL));
if (target && target->isAlive())
me->AddThreat(target, 0.0f);
}else{
- Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_JAINAPROUDMOORE));
+ Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_JAINAPROUDMOORE));
if (target && target->isAlive())
me->AddThreat(target, 0.0f);
}
@@ -1110,12 +1110,12 @@ public:
npc_escortAI::UpdateAI(diff);
if (IsEvent)
{
- if (!pGo)
+ if (!go)
{
- pGo = true;
- if (pInstance)
+ go = true;
+ if (instance)
{
- if (pInstance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, use horde WPs
+ if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, use horde WPs
{
for (uint8 i = 0; i < 8; ++i)
AddWaypoint(i, HordeWPs[i][0]+irand(-3, 3), HordeWPs[i][1]+irand(-3, 3), HordeWPs[i][2]);
@@ -1161,13 +1161,13 @@ public:
{
mob_frost_wyrmAI(Creature* c) : hyjal_trashAI(c)
{
- pInstance = c->GetInstanceScript();
- pGo = false;
+ instance = c->GetInstanceScript();
+ go = false;
pos = 0;
Reset();
}
- bool pGo;
+ bool go;
uint32 FrostBreathTimer;
uint32 pos;
uint32 MoveTimer;
@@ -1182,9 +1182,9 @@ public:
void WaypointReached(uint32 i)
{
pos = i;
- if (i == 2 && pInstance && !IsOverrun)
+ if (i == 2 && instance && !IsOverrun)
{
- Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_THRALL));
+ Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_THRALL));
if (target && target->isAlive())
{
me->AddThreat(target, 0.0f);
@@ -1195,8 +1195,8 @@ public:
void JustDied(Unit* /*victim*/)
{
- if (pInstance && IsEvent)
- pInstance->SetData(DATA_TRASH, 0);//signal trash is dead
+ if (instance && IsEvent)
+ instance->SetData(DATA_TRASH, 0);//signal trash is dead
float x, y, z;
me->GetPosition(x, y, z);
@@ -1217,10 +1217,10 @@ public:
}
if (IsEvent)
{
- if (!pGo)
+ if (!go)
{
- pGo = true;
- if (pInstance)
+ go = true;
+ if (instance)
{
if (!useFlyPath)
{
@@ -1278,14 +1278,14 @@ public:
{
mob_gargoyleAI(Creature* c) : hyjal_trashAI(c)
{
- pInstance = c->GetInstanceScript();
- pGo = false;
+ instance = c->GetInstanceScript();
+ go = false;
pos = 0;
DummyTarget[0] = 0;DummyTarget[1] = 0;DummyTarget[2] = 0;
Reset();
}
- bool pGo;
+ bool go;
uint32 StrikeTimer;
uint32 pos;
uint32 MoveTimer;
@@ -1304,9 +1304,9 @@ public:
void WaypointReached(uint32 i)
{
pos = i;
- if (i == 2 && pInstance && !IsOverrun)
+ if (i == 2 && instance && !IsOverrun)
{
- Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_THRALL));
+ Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_THRALL));
if (target && target->isAlive())
{
me->AddThreat(target, 0.0f);
@@ -1335,10 +1335,10 @@ public:
}
if (IsEvent)
{
- if (!pGo)
+ if (!go)
{
- pGo = true;
- if (pInstance)
+ go = true;
+ if (instance)
{
if (!useFlyPath)
{
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.h b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.h
index 94b71313dd2..e2017b1f260 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.h
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.h
@@ -34,7 +34,7 @@ struct hyjal_trashAI : public npc_escortAI
void DamageTaken(Unit* done_by, uint32 &damage);
public:
- InstanceScript* pInstance;
+ InstanceScript* instance;
bool IsEvent;
uint32 Delay;
uint32 LastOverronPos;
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/instance_hyjal.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/instance_hyjal.cpp
index e3d57414b94..0e5233d6620 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/instance_hyjal.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/instance_hyjal.cpp
@@ -46,14 +46,14 @@ class instance_hyjal : public InstanceMapScript
public:
instance_hyjal() : InstanceMapScript("instance_hyjal", 534) { }
- InstanceScript* GetInstanceScript(InstanceMap* pMap) const
+ InstanceScript* GetInstanceScript(InstanceMap* map) const
{
- return new instance_mount_hyjal_InstanceMapScript(pMap);
+ return new instance_mount_hyjal_InstanceMapScript(map);
}
struct instance_mount_hyjal_InstanceMapScript : public InstanceScript
{
- instance_mount_hyjal_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {}
+ instance_mount_hyjal_InstanceMapScript(Map* map) : InstanceScript(map) {}
uint32 m_auiEncounter[MAX_ENCOUNTER];
std::string str_data;
@@ -193,11 +193,11 @@ public:
{
Creature* unit = creature->SummonCreature(21987, creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 10000);
- Map* pMap = creature->GetMap();
- if (pMap->IsDungeon() && unit)
+ Map* map = creature->GetMap();
+ if (map->IsDungeon() && unit)
{
unit->SetVisible(false);
- Map::PlayerList const &PlayerList = pMap->GetPlayers();
+ Map::PlayerList const &PlayerList = map->GetPlayers();
if (PlayerList.isEmpty())
return;
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_epoch.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_epoch.cpp
index b0b75c53e52..8354f1d873c 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_epoch.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_epoch.cpp
@@ -62,7 +62,7 @@ public:
{
boss_epochAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
uint8 uiStep;
@@ -73,7 +73,7 @@ public:
uint32 uiTimeStopTimer;
uint32 uiCurseOfExertionTimer;
- InstanceScript* pInstance;
+ InstanceScript* instance;
void Reset()
{
@@ -84,16 +84,16 @@ public:
uiTimeStopTimer = 21300;
uiWoundingStrikeTimer = 5300;
- if (pInstance)
- pInstance->SetData(DATA_EPOCH_EVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_EPOCH_EVENT, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
- if (pInstance)
- pInstance->SetData(DATA_EPOCH_EVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_EPOCH_EVENT, IN_PROGRESS);
}
void UpdateAI(const uint32 diff)
@@ -135,8 +135,8 @@ public:
{
DoScriptText(SAY_DEATH, me);
- if (pInstance)
- pInstance->SetData(DATA_EPOCH_EVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_EPOCH_EVENT, DONE);
}
void KilledUnit(Unit* victim)
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_infinite.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_infinite.cpp
index 30482d27655..0b8faa71299 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_infinite.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_infinite.cpp
@@ -45,21 +45,21 @@ public:
{
boss_infinite_corruptorAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
void Reset()
{
- if (pInstance)
- pInstance->SetData(DATA_INFINITE_EVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_INFINITE_EVENT, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/)
{
- if (pInstance)
- pInstance->SetData(DATA_INFINITE_EVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_INFINITE_EVENT, IN_PROGRESS);
}
void UpdateAI(const uint32 /*diff*/)
@@ -73,8 +73,8 @@ public:
void JustDied(Unit* /*killer*/)
{
- if (pInstance)
- pInstance->SetData(DATA_INFINITE_EVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_INFINITE_EVENT, DONE);
}
};
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_mal_ganis.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_mal_ganis.cpp
index 3912ef90c9c..1a43472365a 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_mal_ganis.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_mal_ganis.cpp
@@ -78,7 +78,7 @@ public:
{
boss_mal_ganisAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
uint32 uiCarrionSwarmTimer;
@@ -94,7 +94,7 @@ public:
CombatPhases Phase;
- InstanceScript* pInstance;
+ InstanceScript* instance;
void Reset()
{
@@ -107,15 +107,15 @@ public:
uiSleepTimer = urand(15000, 20000);
uiOutroTimer = 1000;
- if (pInstance)
- pInstance->SetData(DATA_MAL_GANIS_EVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_MAL_GANIS_EVENT, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
- if (pInstance)
- pInstance->SetData(DATA_MAL_GANIS_EVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_MAL_GANIS_EVENT, IN_PROGRESS);
}
void DamageTaken(Unit* done_by, uint32 &damage)
@@ -154,13 +154,13 @@ public:
return;
}
- if (Creature* pArthas = me->GetCreature(*me, pInstance ? pInstance->GetData64(DATA_ARTHAS) : 0))
+ if (Creature* pArthas = me->GetCreature(*me, instance ? instance->GetData64(DATA_ARTHAS) : 0))
if (pArthas->isDead())
{
EnterEvadeMode();
me->DisappearAndDie();
- if (pInstance)
- pInstance->SetData(DATA_MAL_GANIS_EVENT, FAIL);
+ if (instance)
+ instance->SetData(DATA_MAL_GANIS_EVENT, FAIL);
}
if (uiCarrionSwarmTimer < diff)
@@ -204,7 +204,7 @@ public:
uiOutroTimer = 8000;
break;
case 2:
- me->SetTarget(pInstance ? pInstance->GetData64(DATA_ARTHAS) : 0);
+ me->SetTarget(instance ? instance->GetData64(DATA_ARTHAS) : 0);
me->HandleEmoteCommand(29);
DoScriptText(SAY_ESCAPE_SPEECH_2, me);
++uiOutroStep;
@@ -233,13 +233,13 @@ public:
void JustDied(Unit* /*killer*/)
{
- if (pInstance)
+ if (instance)
{
- pInstance->SetData(DATA_MAL_GANIS_EVENT, DONE);
+ instance->SetData(DATA_MAL_GANIS_EVENT, DONE);
// give achievement credit to players. criteria use spell 58630 which doesn't exist.
- if (pInstance)
- pInstance->DoUpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, 58630);
+ if (instance)
+ instance->DoUpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, 58630);
}
}
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_meathook.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_meathook.cpp
index 7f5ef2cb36e..4c00dd5bb2b 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_meathook.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_meathook.cpp
@@ -59,8 +59,8 @@ public:
{
boss_meathookAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
- if (pInstance)
+ instance = c->GetInstanceScript();
+ if (instance)
DoScriptText(SAY_SPAWN, me);
}
@@ -68,7 +68,7 @@ public:
uint32 uiDiseaseTimer;
uint32 uiFrenzyTimer;
- InstanceScript* pInstance;
+ InstanceScript* instance;
void Reset()
{
@@ -76,16 +76,16 @@ public:
uiDiseaseTimer = urand(2000, 4000); //approx 3s
uiFrenzyTimer = urand(21000, 26000); //made it up
- if (pInstance)
- pInstance->SetData(DATA_MEATHOOK_EVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_MEATHOOK_EVENT, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
- if (pInstance)
- pInstance->SetData(DATA_MEATHOOK_EVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_MEATHOOK_EVENT, IN_PROGRESS);
}
void UpdateAI(const uint32 diff)
@@ -120,8 +120,8 @@ public:
{
DoScriptText(SAY_DEATH, me);
- if (pInstance)
- pInstance->SetData(DATA_MEATHOOK_EVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_MEATHOOK_EVENT, DONE);
}
void KilledUnit(Unit* victim)
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_salramm.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_salramm.cpp
index 782d70070bd..246e4bee24e 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_salramm.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_salramm.cpp
@@ -68,8 +68,8 @@ public:
{
boss_salrammAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
- if (pInstance)
+ instance = c->GetInstanceScript();
+ if (instance)
DoScriptText(SAY_SPAWN, me);
}
@@ -79,7 +79,7 @@ public:
uint32 uiStealFleshTimer;
uint32 uiSummonGhoulsTimer;
- InstanceScript* pInstance;
+ InstanceScript* instance;
void Reset()
{
@@ -89,16 +89,16 @@ public:
uiStealFleshTimer = 12345;
uiSummonGhoulsTimer = urand(19000, 24000); //on a video approx 24s after aggro
- if (pInstance)
- pInstance->SetData(DATA_SALRAMM_EVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_SALRAMM_EVENT, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
- if (pInstance)
- pInstance->SetData(DATA_SALRAMM_EVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_SALRAMM_EVENT, IN_PROGRESS);
}
void UpdateAI(const uint32 diff)
@@ -147,8 +147,8 @@ public:
{
DoScriptText(SAY_DEATH, me);
- if (pInstance)
- pInstance->SetData(DATA_SALRAMM_EVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_SALRAMM_EVENT, DONE);
}
void KilledUnit(Unit* victim)
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp
index 3aee0ba30d0..02f9435db49 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp
@@ -327,11 +327,11 @@ public:
{
npc_arthasAI(Creature* creature) : npc_escortAI(creature)
{
- pInstance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
Reset();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
bool bStepping;
uint32 uiStep;
@@ -375,9 +375,9 @@ public:
uiMalganisGUID = 0;
uiInfiniteGUID = 0;
- if (pInstance) {
- pInstance->SetData(DATA_ARTHAS_EVENT, NOT_STARTED);
- switch (pInstance->GetData(DATA_ARTHAS_EVENT))
+ if (instance) {
+ instance->SetData(DATA_ARTHAS_EVENT, NOT_STARTED);
+ switch (instance->GetData(DATA_ARTHAS_EVENT))
{
case NOT_STARTED:
bStepping = true;
@@ -400,8 +400,8 @@ public:
void JustDied(Unit* /*killer*/)
{
- if (pInstance)
- pInstance->SetData(DATA_ARTHAS_EVENT, FAIL);
+ if (instance)
+ instance->SetData(DATA_ARTHAS_EVENT, FAIL);
}
void SpawnTimeRift(uint32 timeRiftID, uint64* guidVector)
@@ -411,14 +411,14 @@ public:
for (uint32 i = timeRiftID+1; i < ENCOUNTER_CHRONO_SPAWNS; ++i)
{
if ((uint32)RiftAndSpawnsLocations[i][0] == NPC_TIME_RIFT) break;
- if (Creature* pTemp = me->SummonCreature((uint32)RiftAndSpawnsLocations[i][0], RiftAndSpawnsLocations[timeRiftID][1], RiftAndSpawnsLocations[timeRiftID][2], RiftAndSpawnsLocations[timeRiftID][3], RiftAndSpawnsLocations[timeRiftID][4], TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 900000))
+ if (Creature* temp = me->SummonCreature((uint32)RiftAndSpawnsLocations[i][0], RiftAndSpawnsLocations[timeRiftID][1], RiftAndSpawnsLocations[timeRiftID][2], RiftAndSpawnsLocations[timeRiftID][3], RiftAndSpawnsLocations[timeRiftID][4], TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 900000))
{
- guidVector[i-timeRiftID-1] = pTemp->GetGUID();
- pTemp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_PASSIVE);
- pTemp->SetReactState(REACT_PASSIVE);
- pTemp->GetMotionMaster()->MovePoint(0, RiftAndSpawnsLocations[i][1], RiftAndSpawnsLocations[i][2], RiftAndSpawnsLocations[i][3]);
+ guidVector[i-timeRiftID-1] = temp->GetGUID();
+ temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_PASSIVE);
+ temp->SetReactState(REACT_PASSIVE);
+ temp->GetMotionMaster()->MovePoint(0, RiftAndSpawnsLocations[i][1], RiftAndSpawnsLocations[i][2], RiftAndSpawnsLocations[i][3]);
if ((uint32)RiftAndSpawnsLocations[i][0] == NPC_EPOCH)
- uiEpochGUID = pTemp->GetGUID();
+ uiEpochGUID = temp->GetGUID();
}
}
}
@@ -428,9 +428,9 @@ public:
for (uint32 i = 0; i < ENCOUNTER_WAVES_MAX_SPAWNS; ++i)
{
if ((uint32)WavesLocations[waveID][i][0] == 0) break;
- if (Creature* pTemp = me->SummonCreature((uint32)WavesLocations[waveID][i][0], WavesLocations[waveID][i][1], WavesLocations[waveID][i][2], WavesLocations[waveID][i][3], WavesLocations[waveID][i][4], TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 900000))
+ if (Creature* temp = me->SummonCreature((uint32)WavesLocations[waveID][i][0], WavesLocations[waveID][i][1], WavesLocations[waveID][i][2], WavesLocations[waveID][i][3], WavesLocations[waveID][i][4], TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 900000))
{
- guidVector[i] = pTemp->GetGUID();
+ guidVector[i] = temp->GetGUID();
}
}
}
@@ -535,8 +535,8 @@ public:
DoScriptText(SAY_PHASE403, me);
break;
case 36:
- if (pInstance)
- if (GameObject* pGate = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_SHKAF_GATE)))
+ if (instance)
+ if (GameObject* pGate = instance->instance->GetGameObject(instance->GetData64(DATA_SHKAF_GATE)))
pGate->SetGoState(GO_STATE_ACTIVE);
break;
case 45:
@@ -860,8 +860,8 @@ public:
DoScriptText(SAY_PHASE209, me);
uiBossEvent = DATA_MEATHOOK_EVENT;
- if (pInstance)
- pInstance->SetData(DATA_ARTHAS_EVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_ARTHAS_EVENT, IN_PROGRESS);
me->SetReactState(REACT_DEFENSIVE);
SetDespawnAtFar(false);
@@ -875,7 +875,7 @@ public:
case 53:
case 55:
case 57:
- if (pInstance->GetData(uiBossEvent) != DONE)
+ if (instance->GetData(uiBossEvent) != DONE)
{
SpawnWaveGroup(uiWave, uiWaveGUID);
uiWave++;
@@ -890,7 +890,7 @@ public:
case 54:
case 56:
case 58:
- if (pInstance->GetData(uiBossEvent) != DONE)
+ if (instance->GetData(uiBossEvent) != DONE)
{
uint32 mobCounter = 0;
uint32 deadCounter = 0;
@@ -899,8 +899,8 @@ public:
if (uiWaveGUID[i] == 0)
break;
++mobCounter;
- Unit* pTemp = Unit::GetCreature(*me, uiWaveGUID[i]);
- if (!pTemp || pTemp->isDead())
+ Unit* temp = Unit::GetCreature(*me, uiWaveGUID[i]);
+ if (!temp || temp->isDead())
++deadCounter;
}
@@ -914,7 +914,7 @@ public:
break;
case 49: //Summon Boss
case 59:
- if (pInstance->GetData(uiBossEvent) != DONE)
+ if (instance->GetData(uiBossEvent) != DONE)
{
uint32 uiBossID = 0;
if (uiBossEvent == DATA_MEATHOOK_EVENT)
@@ -933,9 +933,9 @@ public:
break;
case 50: //Wait Boss death
case 60:
- if (pInstance)
+ if (instance)
{
- if (pInstance->GetData(uiBossEvent) == DONE)
+ if (instance->GetData(uiBossEvent) == DONE)
{
JumpToNextStep(1000);
if (uiBossEvent == DATA_MEATHOOK_EVENT)
@@ -947,7 +947,7 @@ public:
uiBossEvent = DATA_EPOCH_EVENT;
}
}
- else if (pInstance->GetData(uiBossEvent) == FAIL)
+ else if (instance->GetData(uiBossEvent) == FAIL)
npc_escortAI::EnterEvadeMode();
else
uiPhaseTimer = 10000;
@@ -1031,10 +1031,10 @@ public:
case 77:
//Make cratures attackable
for (uint32 i = 0; i< ENCOUNTER_DRACONIAN_NUMBER; ++i)
- if (Creature* pTemp = Unit::GetCreature(*me, uiInfiniteDraconianGUID[i]))
+ if (Creature* temp = Unit::GetCreature(*me, uiInfiniteDraconianGUID[i]))
{
- pTemp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_PASSIVE);
- pTemp->SetReactState(REACT_AGGRESSIVE);
+ temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_PASSIVE);
+ temp->SetReactState(REACT_AGGRESSIVE);
}
JumpToNextStep(5000);
break;
@@ -1068,8 +1068,8 @@ public:
JumpToNextStep(1000);
break;
case 80:
- if (pInstance)
- if (pInstance->GetData(DATA_EPOCH_EVENT) != DONE)
+ if (instance)
+ if (instance->GetData(DATA_EPOCH_EVENT) != DONE)
{
SpawnTimeRift(17, &uiEpochGUID);
if (Creature* pEpoch = Unit::GetCreature(*me, uiEpochGUID))
@@ -1079,14 +1079,14 @@ public:
JumpToNextStep(18000);
break;
case 81:
- if (pInstance)
- if (pInstance->GetData(DATA_EPOCH_EVENT) != DONE)
+ if (instance)
+ if (instance->GetData(DATA_EPOCH_EVENT) != DONE)
DoScriptText(SAY_PHASE315, me);
JumpToNextStep(6000);
break;
case 82:
- if (pInstance)
- if (pInstance->GetData(DATA_EPOCH_EVENT) != DONE)
+ if (instance)
+ if (instance->GetData(DATA_EPOCH_EVENT) != DONE)
{
if (Creature* pEpoch = Unit::GetCreature(*me, uiEpochGUID))
{
@@ -1100,9 +1100,9 @@ public:
JumpToNextStep(1000);
break;
case 83:
- if (pInstance)
+ if (instance)
{
- if (pInstance->GetData(DATA_EPOCH_EVENT) == DONE)
+ if (instance->GetData(DATA_EPOCH_EVENT) == DONE)
{
uiGossipStep = 3;
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
@@ -1110,7 +1110,7 @@ public:
uiBossEvent = DATA_MAL_GANIS_EVENT;
JumpToNextStep(15000);
}
- else if (pInstance->GetData(DATA_EPOCH_EVENT) == FAIL)
+ else if (instance->GetData(DATA_EPOCH_EVENT) == FAIL)
npc_escortAI::EnterEvadeMode();
else
uiPhaseTimer = 10000;
@@ -1130,8 +1130,8 @@ public:
uiMalganisGUID = pMalganis->GetGUID();
pMalganis->SetReactState(REACT_PASSIVE);
}
- if (pInstance)
- if (GameObject* pGate = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_MAL_GANIS_GATE_1)))
+ if (instance)
+ if (GameObject* pGate = instance->instance->GetGameObject(instance->GetData64(DATA_MAL_GANIS_GATE_1)))
pGate->SetGoState(GO_STATE_ACTIVE);
SetHoldState(false);
bStepping = false;
@@ -1152,14 +1152,14 @@ public:
JumpToNextStep(1000);
break;
case 88:
- if (pInstance)
+ if (instance)
{
- if (pInstance->GetData(DATA_MAL_GANIS_EVENT) == DONE)
+ if (instance->GetData(DATA_MAL_GANIS_EVENT) == DONE)
{
SetHoldState(false);
JumpToNextStep(1000);
}
- else if (pInstance->GetData(DATA_MAL_GANIS_EVENT) == FAIL)
+ else if (instance->GetData(DATA_MAL_GANIS_EVENT) == FAIL)
npc_escortAI::EnterEvadeMode();
else
uiPhaseTimer = 10000;
@@ -1173,10 +1173,10 @@ public:
JumpToNextStep(7000);
break;
case 90:
- if (pInstance)
+ if (instance)
{
- pInstance->SetData(DATA_ARTHAS_EVENT, DONE); //Rewards: Achiev & Chest ;D
- me->SetTarget(pInstance->GetData64(DATA_MAL_GANIS_GATE_2)); //Look behind
+ instance->SetData(DATA_ARTHAS_EVENT, DONE); //Rewards: Achiev & Chest ;D
+ me->SetTarget(instance->GetData64(DATA_MAL_GANIS_GATE_2)); //Look behind
}
DoScriptText(SAY_PHASE504, me);
bStepping = false;
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/instance_culling_of_stratholme.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/instance_culling_of_stratholme.cpp
index d69036f3819..168d78baa87 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/instance_culling_of_stratholme.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/instance_culling_of_stratholme.cpp
@@ -40,14 +40,14 @@ class instance_culling_of_stratholme : public InstanceMapScript
public:
instance_culling_of_stratholme() : InstanceMapScript("instance_culling_of_stratholme", 595) { }
- InstanceScript* GetInstanceScript(InstanceMap* pMap) const
+ InstanceScript* GetInstanceScript(InstanceMap* map) const
{
- return new instance_culling_of_stratholme_InstanceMapScript(pMap);
+ return new instance_culling_of_stratholme_InstanceMapScript(map);
}
struct instance_culling_of_stratholme_InstanceMapScript : public InstanceScript
{
- instance_culling_of_stratholme_InstanceMapScript(Map* pMap) : InstanceScript(pMap)
+ instance_culling_of_stratholme_InstanceMapScript(Map* map) : InstanceScript(map)
{
_arthasGUID = 0;
_meathookGUID = 0;
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_aeonus.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_aeonus.cpp
index 4c89fcfe5b4..30f3c4c056c 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_aeonus.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_aeonus.cpp
@@ -57,10 +57,10 @@ public:
{
boss_aeonusAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 SandBreath_Timer;
uint32 TimeStop_Timer;
@@ -97,10 +97,10 @@ public:
{
DoScriptText(SAY_DEATH, me);
- if (pInstance)
+ if (instance)
{
- pInstance->SetData(TYPE_RIFT, DONE);
- pInstance->SetData(TYPE_MEDIVH, DONE);//FIXME: later should be removed
+ instance->SetData(TYPE_RIFT, DONE);
+ instance->SetData(TYPE_MEDIVH, DONE);//FIXME: later should be removed
}
}
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_chrono_lord_deja.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_chrono_lord_deja.cpp
index 1566058aef0..aa775e0947d 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_chrono_lord_deja.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_chrono_lord_deja.cpp
@@ -57,10 +57,10 @@ public:
{
boss_chrono_lord_dejaAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 ArcaneBlast_Timer;
uint32 TimeLapse_Timer;
@@ -104,8 +104,8 @@ public:
{
DoScriptText(SAY_DEATH, me);
- if (pInstance)
- pInstance->SetData(TYPE_RIFT, SPECIAL);
+ if (instance)
+ instance->SetData(TYPE_RIFT, SPECIAL);
}
void UpdateAI(const uint32 diff)
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_temporus.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_temporus.cpp
index b9a3c954771..9e62244498f 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_temporus.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_temporus.cpp
@@ -56,10 +56,10 @@ public:
{
boss_temporusAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 Haste_Timer;
uint32 SpellReflection_Timer;
@@ -88,8 +88,8 @@ public:
{
DoScriptText(SAY_DEATH, me);
- if (pInstance)
- pInstance->SetData(TYPE_RIFT, SPECIAL);
+ if (instance)
+ instance->SetData(TYPE_RIFT, SPECIAL);
}
void MoveInLineOfSight(Unit* who)
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/dark_portal.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/dark_portal.cpp
index e1ea473998d..653781a1d3f 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/dark_portal.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/dark_portal.cpp
@@ -70,10 +70,10 @@ public:
{
npc_medivh_bmAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 SpellCorrupt_Timer;
uint32 Check_Timer;
@@ -86,10 +86,10 @@ public:
{
SpellCorrupt_Timer = 0;
- if (!pInstance)
+ if (!instance)
return;
- if (pInstance->GetData(TYPE_MEDIVH) == IN_PROGRESS)
+ if (instance->GetData(TYPE_MEDIVH) == IN_PROGRESS)
DoCast(me, SPELL_CHANNEL, true);
else if (me->HasAura(SPELL_CHANNEL))
me->RemoveAura(SPELL_CHANNEL);
@@ -99,22 +99,22 @@ public:
void MoveInLineOfSight(Unit* who)
{
- if (!pInstance)
+ if (!instance)
return;
if (who->GetTypeId() == TYPEID_PLAYER && me->IsWithinDistInMap(who, 10.0f))
{
- if (pInstance->GetData(TYPE_MEDIVH) == IN_PROGRESS || pInstance->GetData(TYPE_MEDIVH) == DONE)
+ if (instance->GetData(TYPE_MEDIVH) == IN_PROGRESS || instance->GetData(TYPE_MEDIVH) == DONE)
return;
DoScriptText(SAY_INTRO, me);
- pInstance->SetData(TYPE_MEDIVH, IN_PROGRESS);
+ instance->SetData(TYPE_MEDIVH, IN_PROGRESS);
DoCast(me, SPELL_CHANNEL, false);
Check_Timer = 5000;
}
else if (who->GetTypeId() == TYPEID_UNIT && me->IsWithinDistInMap(who, 15.0f))
{
- if (pInstance->GetData(TYPE_MEDIVH) != IN_PROGRESS)
+ if (instance->GetData(TYPE_MEDIVH) != IN_PROGRESS)
return;
uint32 entry = who->GetEntry();
@@ -133,7 +133,7 @@ public:
void AttackStart(Unit* /*who*/)
{
- //if (pInstance && pInstance->GetData(TYPE_MEDIVH) == IN_PROGRESS)
+ //if (instance && instance->GetData(TYPE_MEDIVH) == IN_PROGRESS)
//return;
//ScriptedAI::AttackStart(who);
@@ -163,14 +163,14 @@ public:
void UpdateAI(const uint32 diff)
{
- if (!pInstance)
+ if (!instance)
return;
if (SpellCorrupt_Timer)
{
if (SpellCorrupt_Timer <= diff)
{
- pInstance->SetData(TYPE_MEDIVH, SPECIAL);
+ instance->SetData(TYPE_MEDIVH, SPECIAL);
if (me->HasAura(SPELL_CORRUPT_AEONUS))
SpellCorrupt_Timer = 1000;
@@ -185,7 +185,7 @@ public:
{
if (Check_Timer <= diff)
{
- uint32 pct = pInstance->GetData(DATA_SHIELD);
+ uint32 pct = instance->GetData(DATA_SHIELD);
Check_Timer = 5000;
@@ -206,7 +206,7 @@ public:
}
//if we reach this it means event was running but at some point reset.
- if (pInstance->GetData(TYPE_MEDIVH) == NOT_STARTED)
+ if (instance->GetData(TYPE_MEDIVH) == NOT_STARTED)
{
me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
me->RemoveCorpse();
@@ -214,7 +214,7 @@ public:
return;
}
- if (pInstance->GetData(TYPE_RIFT) == DONE)
+ if (instance->GetData(TYPE_RIFT) == DONE)
{
DoScriptText(SAY_WIN, me);
Check_Timer = 0;
@@ -223,7 +223,7 @@ public:
me->RemoveAura(SPELL_CHANNEL);
//TODO: start the post-event here
- pInstance->SetData(TYPE_MEDIVH, DONE);
+ instance->SetData(TYPE_MEDIVH, DONE);
}
} else Check_Timer -= diff;
}
@@ -263,10 +263,10 @@ public:
{
npc_time_riftAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 TimeRiftWave_Timer;
uint8 mRiftWaveCount;
@@ -279,10 +279,10 @@ public:
TimeRiftWave_Timer = 15000;
mRiftWaveCount = 0;
- if (!pInstance)
+ if (!instance)
return;
- mPortalCount = pInstance->GetData(DATA_PORTAL_COUNT);
+ mPortalCount = instance->GetData(DATA_PORTAL_COUNT);
if (mPortalCount < 6)
mWaveId = 0;
@@ -298,7 +298,7 @@ public:
if (!creature_entry)
return;
- if (pInstance && pInstance->GetData(TYPE_MEDIVH) != IN_PROGRESS)
+ if (instance && instance->GetData(TYPE_MEDIVH) != IN_PROGRESS)
{
me->InterruptNonMeleeSpells(true);
me->RemoveAllAuras();
@@ -312,7 +312,7 @@ public:
pos.m_positionZ = std::max(me->GetMap()->GetHeight(pos.m_positionX, pos.m_positionY, MAX_HEIGHT), me->GetMap()->GetWaterLevel(pos.m_positionX, pos.m_positionY));
if (Unit* Summon = DoSummon(creature_entry, pos, 30000, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT))
- if (Unit* temp = Unit::GetUnit(*me, pInstance ? pInstance->GetData64(DATA_MEDIVH) : 0))
+ if (Unit* temp = Unit::GetUnit(*me, instance ? instance->GetData64(DATA_MEDIVH) : 0))
Summon->AddThreat(temp, 0.0f);
}
@@ -337,7 +337,7 @@ public:
void UpdateAI(const uint32 diff)
{
- if (!pInstance)
+ if (!instance)
return;
if (TimeRiftWave_Timer <= diff)
@@ -352,8 +352,8 @@ public:
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: npc_time_rift: not casting anylonger, i need to die.");
me->setDeathState(JUST_DIED);
- if (pInstance->GetData(TYPE_RIFT) == IN_PROGRESS)
- pInstance->SetData(TYPE_RIFT, SPECIAL);
+ if (instance->GetData(TYPE_RIFT) == IN_PROGRESS)
+ instance->SetData(TYPE_RIFT, SPECIAL);
}
};
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/instance_dark_portal.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/instance_dark_portal.cpp
index 46eef1d8bb4..659a22178f9 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/instance_dark_portal.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/instance_dark_portal.cpp
@@ -66,14 +66,14 @@ class instance_dark_portal : public InstanceMapScript
public:
instance_dark_portal() : InstanceMapScript("instance_dark_portal", 269) { }
- InstanceScript* GetInstanceScript(InstanceMap* pMap) const
+ InstanceScript* GetInstanceScript(InstanceMap* map) const
{
- return new instance_dark_portal_InstanceMapScript(pMap);
+ return new instance_dark_portal_InstanceMapScript(map);
}
struct instance_dark_portal_InstanceMapScript : public InstanceScript
{
- instance_dark_portal_InstanceMapScript(Map* pMap) : InstanceScript(pMap)
+ instance_dark_portal_InstanceMapScript(Map* map) : InstanceScript(map)
{
}
@@ -294,22 +294,22 @@ public:
CurrentRiftId = tmp;
- Creature* pTemp = pMedivh->SummonCreature(C_TIME_RIFT,
+ Creature* temp = pMedivh->SummonCreature(C_TIME_RIFT,
PortalLocation[tmp][0], PortalLocation[tmp][1], PortalLocation[tmp][2], PortalLocation[tmp][3],
TEMPSUMMON_CORPSE_DESPAWN, 0);
- if (pTemp)
+ if (temp)
{
- pTemp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- pTemp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- if (Creature* pBoss = SummonedPortalBoss(pTemp))
+ if (Creature* pBoss = SummonedPortalBoss(temp))
{
if (pBoss->GetEntry() == C_AEONUS)
pBoss->AddThreat(pMedivh, 0.0f);
else
{
- pBoss->AddThreat(pTemp, 0.0f);
- pTemp->CastSpell(pBoss, SPELL_RIFT_CHANNEL, false);
+ pBoss->AddThreat(temp, 0.0f);
+ temp->CastSpell(pBoss, SPELL_RIFT_CHANNEL, false);
}
}
}
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_captain_skarloc.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_captain_skarloc.cpp
index fca0545292a..f09308a6724 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_captain_skarloc.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_captain_skarloc.cpp
@@ -54,10 +54,10 @@ public:
{
boss_captain_skarlocAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 Holy_Light_Timer;
uint32 Cleanse_Timer;
@@ -92,8 +92,8 @@ public:
{
DoScriptText(SAY_DEATH, me);
- if (pInstance && pInstance->GetData(TYPE_THRALL_EVENT) == IN_PROGRESS)
- pInstance->SetData(TYPE_THRALL_PART1, DONE);
+ if (instance && instance->GetData(TYPE_THRALL_EVENT) == IN_PROGRESS)
+ instance->SetData(TYPE_THRALL_PART1, DONE);
}
void UpdateAI(const uint32 diff)
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_epoch_hunter.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_epoch_hunter.cpp
index b20882958d9..5b201e50bcb 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_epoch_hunter.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_epoch_hunter.cpp
@@ -56,10 +56,10 @@ public:
{
boss_epoch_hunterAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 SandBreath_Timer;
uint32 ImpendingDeath_Timer;
@@ -88,8 +88,8 @@ public:
{
DoScriptText(SAY_DEATH, me);
- if (pInstance && pInstance->GetData(TYPE_THRALL_EVENT) == IN_PROGRESS)
- pInstance->SetData(TYPE_THRALL_PART4, DONE);
+ if (instance && instance->GetData(TYPE_THRALL_EVENT) == IN_PROGRESS)
+ instance->SetData(TYPE_THRALL_PART4, DONE);
}
void UpdateAI(const uint32 diff)
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_leutenant_drake.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_leutenant_drake.cpp
index b88aeaefe81..28f095dbaf8 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_leutenant_drake.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_leutenant_drake.cpp
@@ -38,12 +38,12 @@ public:
bool OnGossipHello(Player* /*player*/, GameObject* pGO)
{
- if (InstanceScript* pInstance = pGO->GetInstanceScript())
+ if (InstanceScript* instance = pGO->GetInstanceScript())
{
- if (pInstance->GetData(TYPE_BARREL_DIVERSION) == DONE)
+ if (instance->GetData(TYPE_BARREL_DIVERSION) == DONE)
return false;
- pInstance->SetData(TYPE_BARREL_DIVERSION, IN_PROGRESS);
+ instance->SetData(TYPE_BARREL_DIVERSION, IN_PROGRESS);
}
return false;
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/instance_old_hillsbrad.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/instance_old_hillsbrad.cpp
index 115fa1ededb..cdcbbf04c60 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/instance_old_hillsbrad.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/instance_old_hillsbrad.cpp
@@ -42,14 +42,14 @@ class instance_old_hillsbrad : public InstanceMapScript
public:
instance_old_hillsbrad() : InstanceMapScript("instance_old_hillsbrad", 560) { }
- InstanceScript* GetInstanceScript(InstanceMap* pMap) const
+ InstanceScript* GetInstanceScript(InstanceMap* map) const
{
- return new instance_old_hillsbrad_InstanceMapScript(pMap);
+ return new instance_old_hillsbrad_InstanceMapScript(map);
}
struct instance_old_hillsbrad_InstanceMapScript : public InstanceScript
{
- instance_old_hillsbrad_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {}
+ instance_old_hillsbrad_InstanceMapScript(Map* map) : InstanceScript(map) {}
uint32 m_auiEncounter[MAX_ENCOUNTER];
uint32 mBarrelCount;
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp
index 4f49c08f16a..1f0342b3804 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp
@@ -76,8 +76,8 @@ public:
if (creature->isQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
- InstanceScript* pInstance = creature->GetInstanceScript();
- if (pInstance && pInstance->GetData(TYPE_BARREL_DIVERSION) != DONE && !player->HasItemCount(ITEM_ENTRY_BOMBS, 1))
+ InstanceScript* instance = creature->GetInstanceScript();
+ if (instance && instance->GetData(TYPE_BARREL_DIVERSION) != DONE && !player->HasItemCount(ITEM_ENTRY_BOMBS, 1))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_EROZION1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
if (player->GetQuestStatus(QUEST_ENTRY_RETURN) == QUEST_STATUS_COMPLETE)
@@ -201,15 +201,15 @@ public:
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
player->PlayerTalkClass->ClearMenus();
- InstanceScript* pInstance = creature->GetInstanceScript();
+ InstanceScript* instance = creature->GetInstanceScript();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
player->CLOSE_GOSSIP_MENU();
- if (pInstance)
+ if (instance)
{
- pInstance->SetData(TYPE_THRALL_EVENT, IN_PROGRESS);
- pInstance->SetData(TYPE_THRALL_PART1, IN_PROGRESS);
+ instance->SetData(TYPE_THRALL_EVENT, IN_PROGRESS);
+ instance->SetData(TYPE_THRALL_PART1, IN_PROGRESS);
}
DoScriptText(SAY_TH_START_EVENT_PART1, creature);
@@ -230,8 +230,8 @@ public:
case GOSSIP_ACTION_INFO_DEF+20:
player->SEND_GOSSIP_MENU(GOSSIP_ID_SKARLOC3, creature->GetGUID());
creature->SummonCreature(SKARLOC_MOUNT, 2038.81f, 270.26f, 63.20f, 5.41f, TEMPSUMMON_TIMED_DESPAWN, 12000);
- if (pInstance)
- pInstance->SetData(TYPE_THRALL_PART2, IN_PROGRESS);
+ if (instance)
+ instance->SetData(TYPE_THRALL_PART2, IN_PROGRESS);
DoScriptText(SAY_TH_START_EVENT_PART2, creature);
@@ -240,8 +240,8 @@ public:
case GOSSIP_ACTION_INFO_DEF+3:
player->CLOSE_GOSSIP_MENU();
- if (pInstance)
- pInstance->SetData(TYPE_THRALL_PART3, IN_PROGRESS);
+ if (instance)
+ instance->SetData(TYPE_THRALL_PART3, IN_PROGRESS);
CAST_AI(npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI, creature->AI())->StartWP();
break;
}
@@ -256,22 +256,22 @@ public:
player->SendPreparedQuest(creature->GetGUID());
}
- InstanceScript* pInstance = creature->GetInstanceScript();
- if (pInstance)
+ InstanceScript* instance = creature->GetInstanceScript();
+ if (instance)
{
- if (pInstance->GetData(TYPE_BARREL_DIVERSION) == DONE && !pInstance->GetData(TYPE_THRALL_EVENT))
+ if (instance->GetData(TYPE_BARREL_DIVERSION) == DONE && !instance->GetData(TYPE_THRALL_EVENT))
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_WALKING, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
player->SEND_GOSSIP_MENU(GOSSIP_ID_START, creature->GetGUID());
}
- if (pInstance->GetData(TYPE_THRALL_PART1) == DONE && !pInstance->GetData(TYPE_THRALL_PART2))
+ if (instance->GetData(TYPE_THRALL_PART1) == DONE && !instance->GetData(TYPE_THRALL_PART2))
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_SKARLOC1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
player->SEND_GOSSIP_MENU(GOSSIP_ID_SKARLOC1, creature->GetGUID());
}
- if (pInstance->GetData(TYPE_THRALL_PART2) == DONE && !pInstance->GetData(TYPE_THRALL_PART3))
+ if (instance->GetData(TYPE_THRALL_PART2) == DONE && !instance->GetData(TYPE_THRALL_PART3))
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TARREN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
player->SEND_GOSSIP_MENU(GOSSIP_ID_TARREN, creature->GetGUID());
@@ -284,12 +284,12 @@ public:
{
npc_thrall_old_hillsbradAI(Creature* c) : npc_escortAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
HadMount = false;
me->setActive(true);
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint64 TarethaGUID;
@@ -298,7 +298,7 @@ public:
void WaypointReached(uint32 i)
{
- if (!pInstance)
+ if (!instance)
return;
switch (i)
@@ -372,7 +372,7 @@ public:
//make horsie run off
SetEscortPaused(true);
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
- pInstance->SetData(TYPE_THRALL_PART2, DONE);
+ instance->SetData(TYPE_THRALL_PART2, DONE);
SetRun();
break;
case 64:
@@ -411,7 +411,7 @@ public:
me->SummonCreature(MOB_ENTRY_INN_GUARDSMAN, 2656.39f, 659.77f, 61.93f, 2.61f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
break;
case 94:
- if (uint64 TarethaGUID = pInstance->GetData64(DATA_TARETHA))
+ if (uint64 TarethaGUID = instance->GetData64(DATA_TARETHA))
{
if (Unit* Taretha = Unit::GetUnit((*me), TarethaGUID))
DoScriptText(SAY_TA_ESCAPED, Taretha, me);
@@ -419,7 +419,7 @@ public:
break;
case 95:
DoScriptText(SAY_TH_MEET_TARETHA, me);
- pInstance->SetData(TYPE_THRALL_PART3, DONE);
+ instance->SetData(TYPE_THRALL_PART3, DONE);
SetEscortPaused(true);
break;
case 96:
@@ -437,16 +437,16 @@ public:
case 106:
{
//trigger taretha to run down outside
- if (Creature* Taretha = pInstance->instance->GetCreature(pInstance->GetData64(DATA_TARETHA)))
+ if (Creature* Taretha = instance->instance->GetCreature(instance->GetData64(DATA_TARETHA)))
{
if (Player* player = GetPlayerForEscort())
CAST_AI(npc_escortAI, (Taretha->AI()))->Start(false, true, player->GetGUID());
}
//kill credit Creature for quest
- Map* pMap = me->GetMap();
- Map::PlayerList const& players = pMap->GetPlayers();
- if (!players.isEmpty() && pMap->IsDungeon())
+ Map* map = me->GetMap();
+ Map::PlayerList const& players = map->GetPlayers();
+ if (!players.isEmpty() && map->IsDungeon())
{
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{
@@ -534,8 +534,8 @@ public:
}
void JustDied(Unit* slayer)
{
- if (pInstance)
- pInstance->SetData(TYPE_THRALL_EVENT, FAIL);
+ if (instance)
+ instance->SetData(TYPE_THRALL_EVENT, FAIL);
// Don't do a yell if he kills self (if player goes too far or at the end).
if (slayer == me)
@@ -584,7 +584,7 @@ public:
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
player->PlayerTalkClass->ClearMenus();
- InstanceScript* pInstance = creature->GetInstanceScript();
+ InstanceScript* instance = creature->GetInstanceScript();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_EPOCH2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
@@ -594,13 +594,13 @@ public:
{
player->CLOSE_GOSSIP_MENU();
- if (pInstance && pInstance->GetData(TYPE_THRALL_EVENT) == IN_PROGRESS)
+ if (instance && instance->GetData(TYPE_THRALL_EVENT) == IN_PROGRESS)
{
- pInstance->SetData(TYPE_THRALL_PART4, IN_PROGRESS);
- if (pInstance->GetData64(DATA_EPOCH) == 0)
+ instance->SetData(TYPE_THRALL_PART4, IN_PROGRESS);
+ if (instance->GetData64(DATA_EPOCH) == 0)
creature->SummonCreature(ENTRY_EPOCH, 2639.13f, 698.55f, 65.43f, 4.59f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 120000);
- if (uint64 ThrallGUID = pInstance->GetData64(DATA_THRALL))
+ if (uint64 ThrallGUID = instance->GetData64(DATA_THRALL))
{
Creature* Thrall = (Unit::GetCreature((*creature), ThrallGUID));
if (Thrall)
@@ -613,8 +613,8 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- InstanceScript* pInstance = creature->GetInstanceScript();
- if (pInstance && pInstance->GetData(TYPE_THRALL_PART3) == DONE && pInstance->GetData(TYPE_THRALL_PART4) == NOT_STARTED)
+ InstanceScript* instance = creature->GetInstanceScript();
+ if (instance && instance->GetData(TYPE_THRALL_PART3) == DONE && instance->GetData(TYPE_THRALL_PART4) == NOT_STARTED)
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_EPOCH1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
player->SEND_GOSSIP_MENU(GOSSIP_ID_EPOCH1, creature->GetGUID());
@@ -626,10 +626,10 @@ public:
{
npc_tarethaAI(Creature* c) : npc_escortAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
void WaypointReached(uint32 i)
{
diff --git a/src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp b/src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp
index d9eaf0d255c..c76cc790274 100644
--- a/src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp
+++ b/src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp
@@ -114,11 +114,11 @@ public:
{
boss_onyxiaAI(Creature* creature) : ScriptedAI(creature), Summons(me)
{
- m_pInstance = creature->GetInstanceScript();
+ m_instance = creature->GetInstanceScript();
Reset();
}
- InstanceScript* m_pInstance;
+ InstanceScript* m_instance;
SummonList Summons;
uint32 m_uiPhase;
@@ -169,11 +169,11 @@ public:
m_uiSummonWhelpCount = 0;
m_bIsMoving = false;
- if (m_pInstance)
+ if (m_instance)
{
- m_pInstance->SetData(DATA_ONYXIA, NOT_STARTED);
- m_pInstance->SetData(DATA_ONYXIA_PHASE, m_uiPhase);
- m_pInstance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT);
+ m_instance->SetData(DATA_ONYXIA, NOT_STARTED);
+ m_instance->SetData(DATA_ONYXIA_PHASE, m_uiPhase);
+ m_instance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT);
}
}
@@ -182,17 +182,17 @@ public:
DoScriptText(SAY_AGGRO, me);
me->SetInCombatWithZone();
- if (m_pInstance)
+ if (m_instance)
{
- m_pInstance->SetData(DATA_ONYXIA, IN_PROGRESS);
- m_pInstance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT);
+ m_instance->SetData(DATA_ONYXIA, IN_PROGRESS);
+ m_instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT);
}
}
void JustDied(Unit* /*killer*/)
{
- if (m_pInstance)
- m_pInstance->SetData(DATA_ONYXIA, DONE);
+ if (m_instance)
+ m_instance->SetData(DATA_ONYXIA, DONE);
Summons.DespawnAll();
}
@@ -265,8 +265,8 @@ public:
me->GetMotionMaster()->MovePoint(11, Phase2Location.GetPositionX(), Phase2Location.GetPositionY(), Phase2Location.GetPositionZ()+25);
me->SetSpeed(MOVE_FLIGHT, 1.0f);
DoScriptText(SAY_PHASE_2_TRANS, me);
- if (m_pInstance)
- m_pInstance->SetData(DATA_ONYXIA_PHASE, m_uiPhase);
+ if (m_instance)
+ m_instance->SetData(DATA_ONYXIA_PHASE, m_uiPhase);
m_uiWhelpTimer = 5000;
m_uiLairGuardTimer = 15000;
break;
@@ -301,9 +301,9 @@ public:
(pSpell->Id >= 22267 && pSpell->Id <= 22268)) &&
(target->GetTypeId() == TYPEID_PLAYER))
{
- if (m_pInstance)
+ if (m_instance)
{
- m_pInstance->SetData(DATA_SHE_DEEP_BREATH_MORE, FAIL);
+ m_instance->SetData(DATA_SHE_DEEP_BREATH_MORE, FAIL);
}
}
}
@@ -362,8 +362,8 @@ public:
Trinity::GameObjectInRangeCheck check(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 15);
Trinity::GameObjectLastSearcher<Trinity::GameObjectInRangeCheck> searcher(me, pFloor, check);
me->VisitNearbyGridObject(30, searcher);
- if (m_pInstance && pFloor)
- m_pInstance->SetData64(DATA_FLOOR_ERUPTION_GUID, pFloor->GetGUID());
+ if (m_instance && pFloor)
+ m_instance->SetData64(DATA_FLOOR_ERUPTION_GUID, pFloor->GetGUID());
m_uiBellowingRoarTimer = 30000;
}
else
@@ -409,8 +409,8 @@ public:
if (HealthBelowPct(40))
{
m_uiPhase = PHASE_END;
- if (m_pInstance)
- m_pInstance->SetData(DATA_ONYXIA_PHASE, m_uiPhase);
+ if (m_instance)
+ m_instance->SetData(DATA_ONYXIA_PHASE, m_uiPhase);
DoScriptText(SAY_PHASE_3_TRANS, me);
SetCombatMovement(true);
diff --git a/src/server/scripts/Kalimdor/OnyxiasLair/instance_onyxias_lair.cpp b/src/server/scripts/Kalimdor/OnyxiasLair/instance_onyxias_lair.cpp
index 1c69e72befe..a727164564a 100644
--- a/src/server/scripts/Kalimdor/OnyxiasLair/instance_onyxias_lair.cpp
+++ b/src/server/scripts/Kalimdor/OnyxiasLair/instance_onyxias_lair.cpp
@@ -30,14 +30,14 @@ class instance_onyxias_lair : public InstanceMapScript
public:
instance_onyxias_lair() : InstanceMapScript("instance_onyxias_lair", 249) { }
- InstanceScript* GetInstanceScript(InstanceMap* pMap) const
+ InstanceScript* GetInstanceScript(InstanceMap* map) const
{
- return new instance_onyxias_lair_InstanceMapScript(pMap);
+ return new instance_onyxias_lair_InstanceMapScript(map);
}
struct instance_onyxias_lair_InstanceMapScript : public InstanceScript
{
- instance_onyxias_lair_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {}
+ instance_onyxias_lair_InstanceMapScript(Map* map) : InstanceScript(map) {}
//Eruption is a BFS graph problem
//One map to remember all floor, one map to keep floor that still need to erupt and one queue to know what needs to be removed
@@ -90,9 +90,9 @@ public:
case GO_WHELP_SPAWNER:
Position goPos;
go->GetPosition(&goPos);
- if (Creature* pTemp = go->SummonCreature(NPC_WHELP, goPos, TEMPSUMMON_CORPSE_DESPAWN))
+ if (Creature* temp = go->SummonCreature(NPC_WHELP, goPos, TEMPSUMMON_CORPSE_DESPAWN))
{
- pTemp->SetInCombatWithZone();
+ temp->SetInCombatWithZone();
++m_uiManyWhelpsCounter;
}
break;
diff --git a/src/server/scripts/Kalimdor/RazorfenDowns/instance_razorfen_downs.cpp b/src/server/scripts/Kalimdor/RazorfenDowns/instance_razorfen_downs.cpp
index 0082839e38f..764b9a1523f 100644
--- a/src/server/scripts/Kalimdor/RazorfenDowns/instance_razorfen_downs.cpp
+++ b/src/server/scripts/Kalimdor/RazorfenDowns/instance_razorfen_downs.cpp
@@ -25,14 +25,14 @@ class instance_razorfen_downs : public InstanceMapScript
public:
instance_razorfen_downs() : InstanceMapScript("instance_razorfen_downs", 129) { }
- InstanceScript* GetInstanceScript(InstanceMap* pMap) const
+ InstanceScript* GetInstanceScript(InstanceMap* map) const
{
- return new instance_razorfen_downs_InstanceMapScript(pMap);
+ return new instance_razorfen_downs_InstanceMapScript(map);
}
struct instance_razorfen_downs_InstanceMapScript : public InstanceScript
{
- instance_razorfen_downs_InstanceMapScript(Map* pMap) : InstanceScript(pMap)
+ instance_razorfen_downs_InstanceMapScript(Map* map) : InstanceScript(map)
{
}
diff --git a/src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.cpp b/src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.cpp
index 62fe67b4520..9ad593da2ed 100644
--- a/src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.cpp
+++ b/src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.cpp
@@ -96,11 +96,11 @@ public:
bool OnGossipHello(Player* /*player*/, GameObject* pGO)
{
//basic support, not blizzlike data is missing...
- InstanceScript* pInstance = pGO->GetInstanceScript();
+ InstanceScript* instance = pGO->GetInstanceScript();
- if (pInstance)
+ if (instance)
{
- pInstance->SetData(DATA_GONG_WAVES, pInstance->GetData(DATA_GONG_WAVES)+1);
+ instance->SetData(DATA_GONG_WAVES, instance->GetData(DATA_GONG_WAVES)+1);
return true;
}
@@ -128,10 +128,10 @@ public:
{
npc_tomb_creatureAI(Creature* creature) : ScriptedAI(creature)
{
- pInstance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 uiWebTimer;
@@ -160,8 +160,8 @@ public:
void JustDied(Unit* /*killer*/)
{
- if (pInstance)
- pInstance->SetData(DATA_GONG_WAVES, pInstance->GetData(DATA_GONG_WAVES)+1);
+ if (instance)
+ instance->SetData(DATA_GONG_WAVES, instance->GetData(DATA_GONG_WAVES)+1);
}
};
diff --git a/src/server/scripts/Kalimdor/RazorfenKraul/instance_razorfen_kraul.cpp b/src/server/scripts/Kalimdor/RazorfenKraul/instance_razorfen_kraul.cpp
index 568bf355d06..b747fa31f36 100644
--- a/src/server/scripts/Kalimdor/RazorfenKraul/instance_razorfen_kraul.cpp
+++ b/src/server/scripts/Kalimdor/RazorfenKraul/instance_razorfen_kraul.cpp
@@ -33,14 +33,14 @@ class instance_razorfen_kraul : public InstanceMapScript
public:
instance_razorfen_kraul() : InstanceMapScript("instance_razorfen_kraul", 47) { }
- InstanceScript* GetInstanceScript(InstanceMap* pMap) const
+ InstanceScript* GetInstanceScript(InstanceMap* map) const
{
- return new instance_razorfen_kraul_InstanceMapScript(pMap);
+ return new instance_razorfen_kraul_InstanceMapScript(map);
}
struct instance_razorfen_kraul_InstanceMapScript : public InstanceScript
{
- instance_razorfen_kraul_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {}
+ instance_razorfen_kraul_InstanceMapScript(Map* map) : InstanceScript(map) {}
uint64 DoorWardGUID;
int WardKeeperDeath;
@@ -78,10 +78,10 @@ public:
void Update(uint32 /*diff*/)
{
if (WardKeeperDeath == WARD_KEEPERS_NR)
- if (GameObject* pGo = instance->GetGameObject(DoorWardGUID))
+ if (GameObject* go = instance->GetGameObject(DoorWardGUID))
{
- pGo->SetUInt32Value(GAMEOBJECT_FLAGS, 33);
- pGo->SetGoState(GO_STATE_ACTIVE);
+ go->SetUInt32Value(GAMEOBJECT_FLAGS, 33);
+ go->SetGoState(GO_STATE_ACTIVE);
}
}
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_bug_trio.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_bug_trio.cpp
index c057430bd18..1a9d3f7a557 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_bug_trio.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_bug_trio.cpp
@@ -51,10 +51,10 @@ public:
{
boss_kriAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 Cleave_Timer;
uint32 ToxicVolley_Timer;
@@ -79,13 +79,13 @@ public:
void JustDied(Unit* /*killer*/)
{
- if (pInstance)
+ if (instance)
{
- if (pInstance->GetData(DATA_BUG_TRIO_DEATH) < 2)
+ if (instance->GetData(DATA_BUG_TRIO_DEATH) < 2)
// Unlootable if death
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
- pInstance->SetData(DATA_BUG_TRIO_DEATH, 1);
+ instance->SetData(DATA_BUG_TRIO_DEATH, 1);
}
}
void UpdateAI(const uint32 diff)
@@ -119,7 +119,7 @@ public:
//Checking if Vem is dead. If yes we will enrage.
if (Check_Timer <= diff)
{
- if (pInstance && pInstance->GetData(DATA_VEMISDEAD))
+ if (instance && instance->GetData(DATA_VEMISDEAD))
{
DoCast(me, SPELL_ENRAGE);
VemDead = true;
@@ -148,10 +148,10 @@ public:
{
boss_vemAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 Charge_Timer;
uint32 KnockBack_Timer;
@@ -170,13 +170,13 @@ public:
void JustDied(Unit* /*Killer*/)
{
- if (pInstance)
+ if (instance)
{
- pInstance->SetData(DATA_VEM_DEATH, 0);
- if (pInstance->GetData(DATA_BUG_TRIO_DEATH) < 2)
+ instance->SetData(DATA_VEM_DEATH, 0);
+ if (instance->GetData(DATA_BUG_TRIO_DEATH) < 2)
// Unlootable if death
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
- pInstance->SetData(DATA_BUG_TRIO_DEATH, 1);
+ instance->SetData(DATA_BUG_TRIO_DEATH, 1);
}
}
@@ -241,10 +241,10 @@ public:
{
boss_yaujAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 Heal_Timer;
uint32 Fear_Timer;
@@ -263,12 +263,12 @@ public:
void JustDied(Unit* /*Killer*/)
{
- if (pInstance)
+ if (instance)
{
- if (pInstance->GetData(DATA_BUG_TRIO_DEATH) < 2)
+ if (instance->GetData(DATA_BUG_TRIO_DEATH) < 2)
// Unlootable if death
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
- pInstance->SetData(DATA_BUG_TRIO_DEATH, 1);
+ instance->SetData(DATA_BUG_TRIO_DEATH, 1);
}
for (uint8 i = 0; i < 10; ++i)
@@ -301,10 +301,10 @@ public:
//Casting Heal to other twins or herself.
if (Heal_Timer <= diff)
{
- if (pInstance)
+ if (instance)
{
- Unit* pKri = Unit::GetUnit((*me), pInstance->GetData64(DATA_KRI));
- Unit* pVem = Unit::GetUnit((*me), pInstance->GetData64(DATA_VEM));
+ Unit* pKri = Unit::GetUnit((*me), instance->GetData64(DATA_KRI));
+ Unit* pVem = Unit::GetUnit((*me), instance->GetData64(DATA_VEM));
switch (urand(0, 2))
{
@@ -330,9 +330,9 @@ public:
{
if (!VemDead)
{
- if (pInstance)
+ if (instance)
{
- if (pInstance->GetData(DATA_VEMISDEAD))
+ if (instance->GetData(DATA_VEMISDEAD))
{
DoCast(me, SPELL_ENRAGE);
VemDead = true;
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp
index 7244d78e83d..dd2531d5aad 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp
@@ -178,12 +178,12 @@ public:
{
eye_of_cthunAI(Creature* c) : Scripted_NoMovementAI(c)
{
- pInst = c->GetInstanceScript();
- if (!pInst)
+ instance = c->GetInstanceScript();
+ if (!instance)
sLog->outError("TSCR: No Instance eye_of_cthunAI");
}
- InstanceScript* pInst;
+ InstanceScript* instance;
//Global variables
uint32 PhaseTimer;
@@ -222,8 +222,8 @@ public:
me->SetVisible(true);
//Reset Phase
- if (pInst)
- pInst->SetData(DATA_CTHUN_PHASE, PHASE_NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_CTHUN_PHASE, PHASE_NOT_STARTED);
//to avoid having a following void zone
Creature* pPortal= me->FindNearestCreature(MOB_CTHUN_PORTAL, 10);
@@ -234,8 +234,8 @@ public:
void EnterCombat(Unit* /*who*/)
{
DoZoneInCombat();
- if (pInst)
- pInst->SetData(DATA_CTHUN_PHASE, PHASE_EYE_GREEN_BEAM);
+ if (instance)
+ instance->SetData(DATA_CTHUN_PHASE, PHASE_EYE_GREEN_BEAM);
}
void SpawnEyeTentacle(float x, float y)
@@ -253,10 +253,10 @@ public:
return;
//No instance
- if (!pInst)
+ if (!instance)
return;
- uint32 currentPhase = pInst->GetData(DATA_CTHUN_PHASE);
+ uint32 currentPhase = instance->GetData(DATA_CTHUN_PHASE);
if (currentPhase == PHASE_EYE_GREEN_BEAM || currentPhase == PHASE_EYE_RED_BEAM)
{
// EyeTentacleTimer
@@ -319,7 +319,7 @@ public:
if (PhaseTimer <= diff)
{
//Switch to Dark Beam
- pInst->SetData(DATA_CTHUN_PHASE, PHASE_EYE_RED_BEAM);
+ instance->SetData(DATA_CTHUN_PHASE, PHASE_EYE_RED_BEAM);
me->InterruptNonMeleeSpells(false);
me->SetReactState(REACT_PASSIVE);
@@ -379,7 +379,7 @@ public:
if (PhaseTimer <= diff)
{
//Switch to Eye Beam
- pInst->SetData(DATA_CTHUN_PHASE, PHASE_EYE_GREEN_BEAM);
+ instance->SetData(DATA_CTHUN_PHASE, PHASE_EYE_GREEN_BEAM);
BeamTimer = 3000;
ClawTentacleTimer = 12500; //4 per Eye beam phase (unsure if they spawn during Dark beam)
@@ -421,10 +421,10 @@ public:
void DamageTaken(Unit* /*done_by*/, uint32 &damage)
{
//No instance
- if (!pInst)
+ if (!instance)
return;
- switch (pInst->GetData(DATA_CTHUN_PHASE))
+ switch (instance->GetData(DATA_CTHUN_PHASE))
{
case PHASE_EYE_GREEN_BEAM:
case PHASE_EYE_RED_BEAM:
@@ -445,7 +445,7 @@ public:
me->SetTarget(0);
//Death animation/respawning;
- pInst->SetData(DATA_CTHUN_PHASE, PHASE_CTHUN_TRANSITION);
+ instance->SetData(DATA_CTHUN_PHASE, PHASE_CTHUN_TRANSITION);
me->SetHealth(0);
damage = 0;
@@ -484,12 +484,12 @@ public:
{
SetCombatMovement(false);
- pInst = c->GetInstanceScript();
- if (!pInst)
+ instance = c->GetInstanceScript();
+ if (!instance)
sLog->outError("TSCR: No Instance eye_of_cthunAI");
}
- InstanceScript* pInst;
+ InstanceScript* instance;
//Out of combat whisper timer
uint32 WisperTimer;
@@ -544,8 +544,8 @@ public:
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
me->SetVisible(false);
- if (pInst)
- pInst->SetData(DATA_CTHUN_PHASE, PHASE_NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_CTHUN_PHASE, PHASE_NOT_STARTED);
}
void EnterCombat(Unit* /*who*/)
@@ -606,11 +606,11 @@ public:
//WisperTimer
if (WisperTimer <= diff)
{
- Map* pMap = me->GetMap();
- if (!pMap->IsDungeon()) return;
+ Map* map = me->GetMap();
+ if (!map->IsDungeon()) return;
//Play random sound to the zone
- Map::PlayerList const &PlayerList = pMap->GetPlayers();
+ Map::PlayerList const &PlayerList = map->GetPlayers();
if (!PlayerList.isEmpty())
{
@@ -631,10 +631,10 @@ public:
me->SetTarget(0);
//No instance
- if (!pInst)
+ if (!instance)
return;
- uint32 currentPhase = pInst->GetData(DATA_CTHUN_PHASE);
+ uint32 currentPhase = instance->GetData(DATA_CTHUN_PHASE);
if (currentPhase == PHASE_CTHUN_STOMACH || currentPhase == PHASE_CTHUN_WEAK)
{
// EyeTentacleTimer
@@ -663,7 +663,7 @@ public:
if (PhaseTimer <= diff)
{
//Switch
- pInst->SetData(DATA_CTHUN_PHASE, PHASE_CTHUN_STOMACH);
+ instance->SetData(DATA_CTHUN_PHASE, PHASE_CTHUN_STOMACH);
//Switch to c'thun model
me->InterruptNonMeleeSpells(false);
@@ -711,7 +711,7 @@ public:
//Weaken
if (FleshTentaclesKilled > 1)
{
- pInst->SetData(DATA_CTHUN_PHASE, PHASE_CTHUN_WEAK);
+ instance->SetData(DATA_CTHUN_PHASE, PHASE_CTHUN_WEAK);
DoScriptText(EMOTE_WEAKENED, me);
PhaseTimer = 45000;
@@ -855,7 +855,7 @@ public:
if (PhaseTimer <= diff)
{
//Switch
- pInst->SetData(DATA_CTHUN_PHASE, PHASE_CTHUN_STOMACH);
+ instance->SetData(DATA_CTHUN_PHASE, PHASE_CTHUN_STOMACH);
//Remove purple coloration
me->RemoveAurasDueToSpell(SPELL_PURPLE_COLORATION);
@@ -880,17 +880,17 @@ public:
void JustDied(Unit* /*killer*/)
{
- if (pInst)
- pInst->SetData(DATA_CTHUN_PHASE, PHASE_CTHUN_DONE);
+ if (instance)
+ instance->SetData(DATA_CTHUN_PHASE, PHASE_CTHUN_DONE);
}
void DamageTaken(Unit* /*done_by*/, uint32 &damage)
{
//No instance
- if (!pInst)
+ if (!instance)
return;
- switch (pInst->GetData(DATA_CTHUN_PHASE))
+ switch (instance->GetData(DATA_CTHUN_PHASE))
{
case PHASE_CTHUN_STOMACH:
//Not weakened so reduce damage by 99%
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp
index 62d92c35489..c501a060194 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp
@@ -63,10 +63,10 @@ struct boss_twinemperorsAI : public ScriptedAI
{
boss_twinemperorsAI(Creature* c): ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 Heal_Timer;
uint32 Teleport_Timer;
@@ -97,8 +97,8 @@ struct boss_twinemperorsAI : public ScriptedAI
Creature* GetOtherBoss()
{
- if (pInstance)
- return Unit::GetCreature(*me, pInstance->GetData64(IAmVeklor() ? DATA_VEKNILASH : DATA_VEKLOR));
+ if (instance)
+ return Unit::GetCreature(*me, instance->GetData64(IAmVeklor() ? DATA_VEKNILASH : DATA_VEKLOR));
else
return NULL;
}
@@ -204,7 +204,7 @@ struct boss_twinemperorsAI : public ScriptedAI
void TeleportToMyBrother()
{
- if (!pInstance)
+ if (!instance)
return;
Teleport_Timer = TELEPORTTIME;
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/instance_temple_of_ahnqiraj.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/instance_temple_of_ahnqiraj.cpp
index 6a29dab356c..3b0d38fe2d4 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/instance_temple_of_ahnqiraj.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/instance_temple_of_ahnqiraj.cpp
@@ -31,14 +31,14 @@ class instance_temple_of_ahnqiraj : public InstanceMapScript
public:
instance_temple_of_ahnqiraj() : InstanceMapScript("instance_temple_of_ahnqiraj", 531) { }
- InstanceScript* GetInstanceScript(InstanceMap* pMap) const
+ InstanceScript* GetInstanceScript(InstanceMap* map) const
{
- return new instance_temple_of_ahnqiraj_InstanceMapScript(pMap);
+ return new instance_temple_of_ahnqiraj_InstanceMapScript(map);
}
struct instance_temple_of_ahnqiraj_InstanceMapScript : public InstanceScript
{
- instance_temple_of_ahnqiraj_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {}
+ instance_temple_of_ahnqiraj_InstanceMapScript(Map* map) : InstanceScript(map) {}
//If Vem is dead...
bool IsBossDied[3];
diff --git a/src/server/scripts/Kalimdor/WailingCaverns/instance_wailing_caverns.cpp b/src/server/scripts/Kalimdor/WailingCaverns/instance_wailing_caverns.cpp
index 945b8b7bc63..36864245305 100644
--- a/src/server/scripts/Kalimdor/WailingCaverns/instance_wailing_caverns.cpp
+++ b/src/server/scripts/Kalimdor/WailingCaverns/instance_wailing_caverns.cpp
@@ -33,14 +33,14 @@ class instance_wailing_caverns : public InstanceMapScript
public:
instance_wailing_caverns() : InstanceMapScript("instance_wailing_caverns", 43) { }
- InstanceScript* GetInstanceScript(InstanceMap* pMap) const
+ InstanceScript* GetInstanceScript(InstanceMap* map) const
{
- return new instance_wailing_caverns_InstanceMapScript(pMap);
+ return new instance_wailing_caverns_InstanceMapScript(map);
}
struct instance_wailing_caverns_InstanceMapScript : public InstanceScript
{
- instance_wailing_caverns_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {}
+ instance_wailing_caverns_InstanceMapScript(Map* map) : InstanceScript(map) {}
uint32 m_auiEncounter[MAX_ENCOUNTER];
diff --git a/src/server/scripts/Kalimdor/WailingCaverns/wailing_caverns.cpp b/src/server/scripts/Kalimdor/WailingCaverns/wailing_caverns.cpp
index 7cc1b71a97f..cf72c0305c6 100644
--- a/src/server/scripts/Kalimdor/WailingCaverns/wailing_caverns.cpp
+++ b/src/server/scripts/Kalimdor/WailingCaverns/wailing_caverns.cpp
@@ -88,12 +88,12 @@ public:
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
player->PlayerTalkClass->ClearMenus();
- InstanceScript* pInstance = creature->GetInstanceScript();
+ InstanceScript* instance = creature->GetInstanceScript();
if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
{
player->CLOSE_GOSSIP_MENU();
- if (pInstance)
- pInstance->SetData(TYPE_NARALEX_EVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(TYPE_NARALEX_EVENT, IN_PROGRESS);
DoScriptText(SAY_MAKE_PREPARATIONS, creature);
@@ -109,21 +109,21 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- InstanceScript* pInstance = creature->GetInstanceScript();
+ InstanceScript* instance = creature->GetInstanceScript();
- if (pInstance)
+ if (instance)
{
creature->CastSpell(player, SPELL_MARK_OF_THE_WILD_RANK_2, true);
- if ((pInstance->GetData(TYPE_LORD_COBRAHN) == DONE) && (pInstance->GetData(TYPE_LORD_PYTHAS) == DONE) &&
- (pInstance->GetData(TYPE_LADY_ANACONDRA) == DONE) && (pInstance->GetData(TYPE_LORD_SERPENTIS) == DONE))
+ if ((instance->GetData(TYPE_LORD_COBRAHN) == DONE) && (instance->GetData(TYPE_LORD_PYTHAS) == DONE) &&
+ (instance->GetData(TYPE_LADY_ANACONDRA) == DONE) && (instance->GetData(TYPE_LORD_SERPENTIS) == DONE))
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NARALEX, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
player->SEND_GOSSIP_MENU(GOSSIP_ID_START_2, creature->GetGUID());
- if (!pInstance->GetData(TYPE_NARALEX_YELLED))
+ if (!instance->GetData(TYPE_NARALEX_YELLED))
{
DoScriptText(SAY_AT_LAST, creature);
- pInstance->SetData(TYPE_NARALEX_YELLED, 1);
+ instance->SetData(TYPE_NARALEX_YELLED, 1);
}
}
else
@@ -138,7 +138,7 @@ public:
{
npc_disciple_of_naralexAI(Creature* c) : npc_escortAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
eventTimer = 0;
currentEvent = 0;
eventProgress = 0;
@@ -149,11 +149,11 @@ public:
uint32 eventTimer;
uint32 currentEvent;
uint32 eventProgress;
- InstanceScript* pInstance;
+ InstanceScript* instance;
void WaypointReached(uint32 i)
{
- if (!pInstance)
+ if (!instance)
return;
switch (i)
@@ -161,16 +161,16 @@ public:
case 4:
eventProgress = 1;
currentEvent = TYPE_NARALEX_PART1;
- pInstance->SetData(TYPE_NARALEX_PART1, IN_PROGRESS);
+ instance->SetData(TYPE_NARALEX_PART1, IN_PROGRESS);
break;
case 5:
DoScriptText(SAY_MUST_CONTINUE, me);
- pInstance->SetData(TYPE_NARALEX_PART1, DONE);
+ instance->SetData(TYPE_NARALEX_PART1, DONE);
break;
case 11:
eventProgress = 1;
currentEvent = TYPE_NARALEX_PART2;
- pInstance->SetData(TYPE_NARALEX_PART2, IN_PROGRESS);
+ instance->SetData(TYPE_NARALEX_PART2, IN_PROGRESS);
break;
case 19:
DoScriptText(SAY_BEYOND_THIS_CORRIDOR, me);
@@ -178,7 +178,7 @@ public:
case 24:
eventProgress = 1;
currentEvent = TYPE_NARALEX_PART3;
- pInstance->SetData(TYPE_NARALEX_PART3, IN_PROGRESS);
+ instance->SetData(TYPE_NARALEX_PART3, IN_PROGRESS);
break;
}
}
@@ -195,12 +195,12 @@ public:
void JustDied(Unit* /*slayer*/)
{
- if (pInstance)
+ if (instance)
{
- pInstance->SetData(TYPE_NARALEX_EVENT, FAIL);
- pInstance->SetData(TYPE_NARALEX_PART1, FAIL);
- pInstance->SetData(TYPE_NARALEX_PART2, FAIL);
- pInstance->SetData(TYPE_NARALEX_PART3, FAIL);
+ instance->SetData(TYPE_NARALEX_EVENT, FAIL);
+ instance->SetData(TYPE_NARALEX_PART1, FAIL);
+ instance->SetData(TYPE_NARALEX_PART2, FAIL);
+ instance->SetData(TYPE_NARALEX_PART3, FAIL);
}
}
@@ -214,12 +214,12 @@ public:
if (currentEvent != TYPE_NARALEX_PART3)
npc_escortAI::UpdateAI(diff);
- if (!pInstance)
+ if (!instance)
return;
if (eventTimer <= diff)
{
eventTimer = 0;
- if (pInstance->GetData(currentEvent) == IN_PROGRESS)
+ if (instance->GetData(currentEvent) == IN_PROGRESS)
{
switch (currentEvent)
{
@@ -249,7 +249,7 @@ public:
{
//CAST_AI(npc_escort::npc_escortAI, me->AI())->SetCanDefend(true);
DoScriptText(SAY_CAVERNS_PURIFIED, me);
- pInstance->SetData(TYPE_NARALEX_PART2, DONE);
+ instance->SetData(TYPE_NARALEX_PART2, DONE);
if (me->HasAura(SPELL_SERPENTINE_CLEANSING))
me->RemoveAura(SPELL_SERPENTINE_CLEANSING);
}
@@ -268,7 +268,7 @@ public:
++eventProgress;
eventTimer = 15000;
//CAST_AI(npc_escort::npc_escortAI, me->AI())->SetCanDefend(false);
- if (Creature* naralex = pInstance->instance->GetCreature(pInstance->GetData64(DATA_NARALEX)))
+ if (Creature* naralex = instance->instance->GetCreature(instance->GetData64(DATA_NARALEX)))
DoCast(naralex, SPELL_NARALEXS_AWAKENING, true);
DoScriptText(EMOTE_AWAKENING_RITUAL, me);
}
@@ -277,7 +277,7 @@ public:
{
++eventProgress;
eventTimer = 15000;
- if (Creature* naralex = pInstance->instance->GetCreature(pInstance->GetData64(DATA_NARALEX)))
+ if (Creature* naralex = instance->instance->GetCreature(instance->GetData64(DATA_NARALEX)))
DoScriptText(EMOTE_TROUBLED_SLEEP, naralex);
me->SummonCreature(NPC_DEVIATE_MOCCASIN, 135.943f, 199.701f, -103.529f, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 15000);
me->SummonCreature(NPC_DEVIATE_MOCCASIN, 151.08f, 221.13f, -103.609f, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 15000);
@@ -288,7 +288,7 @@ public:
{
++eventProgress;
eventTimer = 30000;
- if (Creature* naralex = pInstance->instance->GetCreature(pInstance->GetData64(DATA_NARALEX)))
+ if (Creature* naralex = instance->instance->GetCreature(instance->GetData64(DATA_NARALEX)))
DoScriptText(EMOTE_WRITHE_IN_AGONY, naralex);
me->SummonCreature(NPC_NIGHTMARE_ECTOPLASM, 133.413f, 207.188f, -102.469f, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 15000);
me->SummonCreature(NPC_NIGHTMARE_ECTOPLASM, 142.857f, 218.645f, -102.905f, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 15000);
@@ -302,26 +302,26 @@ public:
if (eventProgress == 5)
{
++eventProgress;
- if (Creature* naralex = pInstance->instance->GetCreature(pInstance->GetData64(DATA_NARALEX)))
+ if (Creature* naralex = instance->instance->GetCreature(instance->GetData64(DATA_NARALEX)))
DoScriptText(EMOTE_HORRENDOUS_VISION, naralex);
me->SummonCreature(NPC_MUTANUS_THE_DEVOURER, 150.872f, 262.905f, -103.503f, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300000);
DoScriptText(SAY_MUTANUS_THE_DEVOURER, me);
- pInstance->SetData(TYPE_MUTANUS_THE_DEVOURER, IN_PROGRESS);
+ instance->SetData(TYPE_MUTANUS_THE_DEVOURER, IN_PROGRESS);
}
else
- if (eventProgress == 6 && pInstance->GetData(TYPE_MUTANUS_THE_DEVOURER) == DONE)
+ if (eventProgress == 6 && instance->GetData(TYPE_MUTANUS_THE_DEVOURER) == DONE)
{
++eventProgress;
eventTimer = 3000;
- if (Creature* naralex = pInstance->instance->GetCreature(pInstance->GetData64(DATA_NARALEX)))
+ if (Creature* naralex = instance->instance->GetCreature(instance->GetData64(DATA_NARALEX)))
{
AchievementEntry const* AchievWC = GetAchievementStore()->LookupEntry(ACHIEVEMENT_WAILING_CAVERNS);
if (AchievWC)
{
- Map* pMap = me->GetMap();
- if (pMap && pMap->IsDungeon())
+ Map* map = me->GetMap();
+ if (map && map->IsDungeon())
{
- Map::PlayerList const &players = pMap->GetPlayers();
+ Map::PlayerList const &players = map->GetPlayers();
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
itr->getSource()->CompletedAchievement(AchievWC);
}
@@ -338,7 +338,7 @@ public:
{
++eventProgress;
eventTimer = 6000;
- if (Creature* naralex = pInstance->instance->GetCreature(pInstance->GetData64(DATA_NARALEX)))
+ if (Creature* naralex = instance->instance->GetCreature(instance->GetData64(DATA_NARALEX)))
DoScriptText(SAY_THANK_YOU, naralex);
}
else
@@ -346,7 +346,7 @@ public:
{
++eventProgress;
eventTimer = 8000;
- if (Creature* naralex = pInstance->instance->GetCreature(pInstance->GetData64(DATA_NARALEX)))
+ if (Creature* naralex = instance->instance->GetCreature(instance->GetData64(DATA_NARALEX)))
{
DoScriptText(SAY_FAREWELL, naralex);
naralex->AddAura(SPELL_FLIGHT_FORM, naralex);
@@ -360,7 +360,7 @@ public:
{
++eventProgress;
eventTimer = 1500;
- if (Creature* naralex = pInstance->instance->GetCreature(pInstance->GetData64(DATA_NARALEX)))
+ if (Creature* naralex = instance->instance->GetCreature(instance->GetData64(DATA_NARALEX)))
naralex->GetMotionMaster()->MovePoint(25, naralex->GetPositionX(), naralex->GetPositionY(), naralex->GetPositionZ());
}
else
@@ -368,7 +368,7 @@ public:
{
++eventProgress;
eventTimer = 2500;
- if (Creature* naralex = pInstance->instance->GetCreature(pInstance->GetData64(DATA_NARALEX)))
+ if (Creature* naralex = instance->instance->GetCreature(instance->GetData64(DATA_NARALEX)))
{
naralex->GetMotionMaster()->MovePoint(0, 117.095512f, 247.107971f, -96.167870f);
naralex->GetMotionMaster()->MovePoint(1, 90.388809f, 276.135406f, -83.389801f);
@@ -379,10 +379,10 @@ public:
else
if (eventProgress == 11)
{
- if (Creature* naralex = pInstance->instance->GetCreature(pInstance->GetData64(DATA_NARALEX)))
+ if (Creature* naralex = instance->instance->GetCreature(instance->GetData64(DATA_NARALEX)))
naralex->SetVisible(false);
me->SetVisible(false);
- pInstance->SetData(TYPE_NARALEX_PART3, DONE);
+ instance->SetData(TYPE_NARALEX_PART3, DONE);
}
break;
}
diff --git a/src/server/scripts/Kalimdor/ZulFarrak/instance_zulfarrak.cpp b/src/server/scripts/Kalimdor/ZulFarrak/instance_zulfarrak.cpp
index 8b4b1df4420..d48a8fee197 100644
--- a/src/server/scripts/Kalimdor/ZulFarrak/instance_zulfarrak.cpp
+++ b/src/server/scripts/Kalimdor/ZulFarrak/instance_zulfarrak.cpp
@@ -92,14 +92,14 @@ class instance_zulfarrak : public InstanceMapScript
public:
instance_zulfarrak() : InstanceMapScript("instance_zulfarrak", 209) { }
- InstanceScript* GetInstanceScript(InstanceMap* pMap) const
+ InstanceScript* GetInstanceScript(InstanceMap* map) const
{
- return new instance_zulfarrak_InstanceMapScript(pMap);
+ return new instance_zulfarrak_InstanceMapScript(map);
}
struct instance_zulfarrak_InstanceMapScript : public InstanceScript
{
- instance_zulfarrak_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {}
+ instance_zulfarrak_InstanceMapScript(Map* map) : InstanceScript(map) {}
uint32 GahzRillaEncounter;
uint64 ZumrahGUID;
diff --git a/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp b/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp
index 45ec61aacb4..97ad7cea315 100644
--- a/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp
+++ b/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp
@@ -75,15 +75,15 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (InstanceScript* pInstance = creature->GetInstanceScript())
+ if (InstanceScript* instance = creature->GetInstanceScript())
{
- if (pInstance->GetData(EVENT_PYRAMID) == PYRAMID_KILLED_ALL_TROLLS)
+ if (instance->GetData(EVENT_PYRAMID) == PYRAMID_KILLED_ALL_TROLLS)
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BLY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
player->SEND_GOSSIP_MENU(1517, creature->GetGUID());
}
else
- if (pInstance->GetData(EVENT_PYRAMID) == PYRAMID_NOT_STARTED)
+ if (instance->GetData(EVENT_PYRAMID) == PYRAMID_NOT_STARTED)
player->SEND_GOSSIP_MENU(1515, creature->GetGUID());
else
player->SEND_GOSSIP_MENU(1516, creature->GetGUID());
@@ -101,11 +101,11 @@ public:
{
npc_sergeant_blyAI(Creature* creature) : ScriptedAI(creature)
{
- pInstance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
postGossipStep = 0;
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 postGossipStep;
uint32 Text_Timer;
@@ -131,7 +131,7 @@ public:
{
case 1:
//weegli doesn't fight - he goes & blows up the door
- if (Creature* pWeegli = pInstance->instance->GetCreature(pInstance->GetData64(ENTRY_WEEGLI)))
+ if (Creature* pWeegli = instance->instance->GetCreature(instance->GetData64(ENTRY_WEEGLI)))
pWeegli->AI()->DoAction(0);
DoScriptText(SAY_1, me);
Text_Timer = 5000;
@@ -145,11 +145,11 @@ public:
if (Player* target = Player::GetPlayer(*me, PlayerGUID))
AttackStart(target);
- if (pInstance)
+ if (instance)
{
- switchFactionIfAlive(pInstance, ENTRY_RAVEN);
- switchFactionIfAlive(pInstance, ENTRY_ORO);
- switchFactionIfAlive(pInstance, ENTRY_MURTA);
+ switchFactionIfAlive(instance, ENTRY_RAVEN);
+ switchFactionIfAlive(instance, ENTRY_ORO);
+ switchFactionIfAlive(instance, ENTRY_MURTA);
}
}
postGossipStep++;
@@ -185,9 +185,9 @@ public:
Text_Timer = 0;
}
- void switchFactionIfAlive(InstanceScript* pInstance, uint32 entry)
+ void switchFactionIfAlive(InstanceScript* instance, uint32 entry)
{
- if (Creature* crew = pInstance->instance->GetCreature(pInstance->GetData64(entry)))
+ if (Creature* crew = instance->instance->GetCreature(instance->GetData64(entry)))
if (crew->isAlive())
crew->setFaction(FACTION_HOSTILE);
}
@@ -199,9 +199,9 @@ public:
+## go_troll_cage
+######*/
-void initBlyCrewMember(InstanceScript* pInstance, uint32 entry, float x, float y, float z)
+void initBlyCrewMember(InstanceScript* instance, uint32 entry, float x, float y, float z)
{
- if (Creature* crew = pInstance->instance->GetCreature(pInstance->GetData64(entry)))
+ if (Creature* crew = instance->instance->GetCreature(instance->GetData64(entry)))
{
crew->SetReactState(REACT_AGGRESSIVE);
crew->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
@@ -216,17 +216,17 @@ class go_troll_cage : public GameObjectScript
public:
go_troll_cage() : GameObjectScript("go_troll_cage") { }
- bool OnGossipHello(Player* /*player*/, GameObject* pGo)
+ bool OnGossipHello(Player* /*player*/, GameObject* go)
{
- if (InstanceScript* pInstance = pGo->GetInstanceScript())
+ if (InstanceScript* instance = go->GetInstanceScript())
{
- pInstance->SetData(EVENT_PYRAMID, PYRAMID_CAGES_OPEN);
+ instance->SetData(EVENT_PYRAMID, PYRAMID_CAGES_OPEN);
//set bly & co to aggressive & start moving to top of stairs
- initBlyCrewMember(pInstance, ENTRY_BLY, 1884.99f, 1263, 41.52f);
- initBlyCrewMember(pInstance, ENTRY_RAVEN, 1882.5f, 1263, 41.52f);
- initBlyCrewMember(pInstance, ENTRY_ORO, 1886.47f, 1270.68f, 41.68f);
- initBlyCrewMember(pInstance, ENTRY_WEEGLI, 1890, 1263, 41.52f);
- initBlyCrewMember(pInstance, ENTRY_MURTA, 1891.19f, 1272.03f, 41.60f);
+ initBlyCrewMember(instance, ENTRY_BLY, 1884.99f, 1263, 41.52f);
+ initBlyCrewMember(instance, ENTRY_RAVEN, 1882.5f, 1263, 41.52f);
+ initBlyCrewMember(instance, ENTRY_ORO, 1886.47f, 1270.68f, 41.68f);
+ initBlyCrewMember(instance, ENTRY_WEEGLI, 1890, 1263, 41.52f);
+ initBlyCrewMember(instance, ENTRY_MURTA, 1891.19f, 1272.03f, 41.60f);
}
return false;
}
@@ -272,9 +272,9 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (InstanceScript* pInstance = creature->GetInstanceScript())
+ if (InstanceScript* instance = creature->GetInstanceScript())
{
- switch (pInstance->GetData(EVENT_PYRAMID))
+ switch (instance->GetData(EVENT_PYRAMID))
{
case PYRAMID_KILLED_ALL_TROLLS:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_WEEGLI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
@@ -300,7 +300,7 @@ public:
{
npc_weegli_blastfuseAI(Creature* creature) : ScriptedAI(creature)
{
- pInstance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
destroyingDoor=false;
Bomb_Timer = 10000;
LandMine_Timer = 30000;
@@ -309,12 +309,12 @@ public:
uint32 Bomb_Timer;
uint32 LandMine_Timer;
bool destroyingDoor;
- InstanceScript* pInstance;
+ InstanceScript* instance;
void Reset()
{
- /*if (pInstance)
- pInstance->SetData(0, NOT_STARTED);*/
+ /*if (instance)
+ instance->SetData(0, NOT_STARTED);*/
}
void AttackStart(Unit* victim)
@@ -324,8 +324,8 @@ public:
void JustDied(Unit* /*victim*/)
{
- /*if (pInstance)
- pInstance->SetData(0, DONE);*/
+ /*if (instance)
+ instance->SetData(0, DONE);*/
}
void UpdateAI(const uint32 diff)
@@ -355,18 +355,18 @@ public:
void MovementInform(uint32 /*type*/, uint32 /*id*/)
{
- if (pInstance)
+ if (instance)
{
- if (pInstance->GetData(EVENT_PYRAMID) == PYRAMID_CAGES_OPEN)
+ if (instance->GetData(EVENT_PYRAMID) == PYRAMID_CAGES_OPEN)
{
- pInstance->SetData(EVENT_PYRAMID, PYRAMID_ARRIVED_AT_STAIR);
+ instance->SetData(EVENT_PYRAMID, PYRAMID_ARRIVED_AT_STAIR);
DoScriptText(SAY_WEEGLI_OHNO, me);
me->SetHomePosition(1882.69f, 1272.28f, 41.87f, 0);
}
else
if (destroyingDoor)
{
- pInstance->DoUseDoorOrButton(pInstance->GetData64(GO_END_DOOR));
+ instance->DoUseDoorOrButton(instance->GetData64(GO_END_DOOR));
//TODO: leave the area...
me->DespawnOrUnsummon();
};
@@ -410,19 +410,19 @@ class go_shallow_grave : public GameObjectScript
public:
go_shallow_grave() : GameObjectScript("go_shallow_grave") { }
- bool OnGossipHello(Player* /*player*/, GameObject* pGo)
+ bool OnGossipHello(Player* /*player*/, GameObject* go)
{
// randomly summon a zombie or dead hero the first time a grave is used
- if (pGo->GetUseCount() == 0)
+ if (go->GetUseCount() == 0)
{
uint32 randomchance = urand(0, 100);
if (randomchance < ZOMBIE_CHANCE)
- pGo->SummonCreature(ZOMBIE, pGo->GetPositionX(), pGo->GetPositionY(), pGo->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
+ go->SummonCreature(ZOMBIE, go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
else
if ((randomchance-ZOMBIE_CHANCE) < DEAD_HERO_CHANCE)
- pGo->SummonCreature(DEAD_HERO, pGo->GetPositionX(), pGo->GetPositionY(), pGo->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
+ go->SummonCreature(DEAD_HERO, go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
}
- pGo->AddUse();
+ go->AddUse();
return false;
}
diff --git a/src/server/scripts/Kalimdor/ashenvale.cpp b/src/server/scripts/Kalimdor/ashenvale.cpp
index 58432eb9e01..a33ed68879f 100644
--- a/src/server/scripts/Kalimdor/ashenvale.cpp
+++ b/src/server/scripts/Kalimdor/ashenvale.cpp
@@ -329,9 +329,9 @@ class npc_muglash : public CreatureScript
if (player)
DoScriptText(SAY_MUG_BRAZIER, me, player);
- if (GameObject* pGo = GetClosestGameObjectWithEntry(me, GO_NAGA_BRAZIER, INTERACTION_DISTANCE*2))
+ if (GameObject* go = GetClosestGameObjectWithEntry(me, GO_NAGA_BRAZIER, INTERACTION_DISTANCE*2))
{
- pGo->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
+ go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
SetEscortPaused(true);
}
break;
diff --git a/src/server/scripts/Kalimdor/azshara.cpp b/src/server/scripts/Kalimdor/azshara.cpp
index ef6a6dd1f90..88e46e7fb26 100644
--- a/src/server/scripts/Kalimdor/azshara.cpp
+++ b/src/server/scripts/Kalimdor/azshara.cpp
@@ -354,10 +354,10 @@ public:
if (Teleport_Timer <= diff)
{
//temp solution - unit can't be teleported by core using spelleffect 5, only players
- Map* pMap = me->GetMap();
- if (pMap)
+ Map* map = me->GetMap();
+ if (map)
{
- pMap->CreatureRelocation(me, 3706.39f, -3969.15f, 35.9118f, 0);
+ map->CreatureRelocation(me, 3706.39f, -3969.15f, 35.9118f, 0);
me->AI_SendMoveToPacket(3706.39f, -3969.15f, 35.9118f, 0, 0, 0);
}
//begin swimming and summon depth charges
diff --git a/src/server/scripts/Kalimdor/azuremyst_isle.cpp b/src/server/scripts/Kalimdor/azuremyst_isle.cpp
index b572d132c26..57ff1448a7e 100644
--- a/src/server/scripts/Kalimdor/azuremyst_isle.cpp
+++ b/src/server/scripts/Kalimdor/azuremyst_isle.cpp
@@ -586,11 +586,11 @@ class go_ravager_cage : public GameObjectScript
public:
go_ravager_cage() : GameObjectScript("go_ravager_cage") { }
- bool OnGossipHello(Player* player, GameObject* pGo)
+ bool OnGossipHello(Player* player, GameObject* go)
{
if (player->GetQuestStatus(QUEST_STRENGTH_ONE) == QUEST_STATUS_INCOMPLETE)
{
- if (Creature* ravager = pGo->FindNearestCreature(NPC_DEATH_RAVAGER, 5.0f, true))
+ if (Creature* ravager = go->FindNearestCreature(NPC_DEATH_RAVAGER, 5.0f, true))
{
ravager->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
ravager->SetReactState(REACT_AGGRESSIVE);
diff --git a/src/server/scripts/Kalimdor/darkshore.cpp b/src/server/scripts/Kalimdor/darkshore.cpp
index 01325d5bfff..a6450fab6ea 100644
--- a/src/server/scripts/Kalimdor/darkshore.cpp
+++ b/src/server/scripts/Kalimdor/darkshore.cpp
@@ -70,15 +70,15 @@ class npc_kerlonian : public CreatureScript
public:
npc_kerlonian() : CreatureScript("npc_kerlonian") { }
- bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest)
{
- if (pQuest->GetQuestId() == QUEST_SLEEPER_AWAKENED)
+ if (quest->GetQuestId() == QUEST_SLEEPER_AWAKENED)
{
if (npc_kerlonianAI* pKerlonianAI = CAST_AI(npc_kerlonian::npc_kerlonianAI, creature->AI()))
{
creature->SetStandState(UNIT_STAND_STATE_STAND);
DoScriptText(SAY_KER_START, creature, player);
- pKerlonianAI->StartFollow(player, FACTION_KER_ESCORTEE, pQuest);
+ pKerlonianAI->StartFollow(player, FACTION_KER_ESCORTEE, quest);
}
}
@@ -209,9 +209,9 @@ class npc_prospector_remtravel : public CreatureScript
public:
npc_prospector_remtravel() : CreatureScript("npc_prospector_remtravel") { }
- bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest)
{
- if (pQuest->GetQuestId() == QUEST_ABSENT_MINDED_PT2)
+ if (quest->GetQuestId() == QUEST_ABSENT_MINDED_PT2)
{
if (npc_escortAI* pEscortAI = CAST_AI(npc_prospector_remtravel::npc_prospector_remtravelAI, creature->AI()))
pEscortAI->Start(false, false, player->GetGUID());
diff --git a/src/server/scripts/Kalimdor/dustwallow_marsh.cpp b/src/server/scripts/Kalimdor/dustwallow_marsh.cpp
index e79ab78f46b..5b1c285d7b3 100644
--- a/src/server/scripts/Kalimdor/dustwallow_marsh.cpp
+++ b/src/server/scripts/Kalimdor/dustwallow_marsh.cpp
@@ -431,9 +431,9 @@ class npc_private_hendel : public CreatureScript
public:
npc_private_hendel() : CreatureScript("npc_private_hendel") { }
- bool OnQuestAccept(Player* /*player*/, Creature* creature, const Quest* pQuest)
+ bool OnQuestAccept(Player* /*player*/, Creature* creature, const Quest* quest)
{
- if (pQuest->GetQuestId() == QUEST_MISSING_DIPLO_PT16)
+ if (quest->GetQuestId() == QUEST_MISSING_DIPLO_PT16)
creature->setFaction(FACTION_HOSTILE);
return true;
diff --git a/src/server/scripts/Kalimdor/feralas.cpp b/src/server/scripts/Kalimdor/feralas.cpp
index 98e1130d3f7..ff7ae84c892 100644
--- a/src/server/scripts/Kalimdor/feralas.cpp
+++ b/src/server/scripts/Kalimdor/feralas.cpp
@@ -94,9 +94,9 @@ class npc_oox22fe : public CreatureScript
public:
npc_oox22fe() : CreatureScript("npc_oox22fe") { }
- bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest)
{
- if (pQuest->GetQuestId() == QUEST_RESCUE_OOX22FE)
+ if (quest->GetQuestId() == QUEST_RESCUE_OOX22FE)
{
DoScriptText(SAY_OOX_START, creature);
//change that the npc is not lying dead on the ground
diff --git a/src/server/scripts/Kalimdor/mulgore.cpp b/src/server/scripts/Kalimdor/mulgore.cpp
index 947c5236e14..4cea827e5e7 100644
--- a/src/server/scripts/Kalimdor/mulgore.cpp
+++ b/src/server/scripts/Kalimdor/mulgore.cpp
@@ -162,10 +162,10 @@ public:
case 1:
if (Unit* unit = Unit::GetUnit(*me, uiPlayerGUID))
{
- if (GameObject* pGo = unit->GetGameObject(SPELL_LUNCH))
+ if (GameObject* go = unit->GetGameObject(SPELL_LUNCH))
{
m_bIsMovingToLunch = true;
- me->GetMotionMaster()->MovePoint(POINT_ID, pGo->GetPositionX(), pGo->GetPositionY(), pGo->GetPositionZ());
+ me->GetMotionMaster()->MovePoint(POINT_ID, go->GetPositionX(), go->GetPositionY(), go->GetPositionZ());
}
}
break;
diff --git a/src/server/scripts/Kalimdor/tanaris.cpp b/src/server/scripts/Kalimdor/tanaris.cpp
index 549d741459e..fa5f6850689 100644
--- a/src/server/scripts/Kalimdor/tanaris.cpp
+++ b/src/server/scripts/Kalimdor/tanaris.cpp
@@ -506,12 +506,12 @@ class npc_tooga : public CreatureScript
public:
npc_tooga() : CreatureScript("npc_tooga") { }
- bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest)
{
- if (pQuest->GetQuestId() == QUEST_TOOGA)
+ if (quest->GetQuestId() == QUEST_TOOGA)
{
if (npc_toogaAI* pToogaAI = CAST_AI(npc_tooga::npc_toogaAI, creature->AI()))
- pToogaAI->StartFollow(player, FACTION_TOOG_ESCORTEE, pQuest);
+ pToogaAI->StartFollow(player, FACTION_TOOG_ESCORTEE, quest);
}
return true;
diff --git a/src/server/scripts/Kalimdor/teldrassil.cpp b/src/server/scripts/Kalimdor/teldrassil.cpp
index 0d93fd2b5bb..dc4fab4066e 100644
--- a/src/server/scripts/Kalimdor/teldrassil.cpp
+++ b/src/server/scripts/Kalimdor/teldrassil.cpp
@@ -48,12 +48,12 @@ class npc_mist : public CreatureScript
public:
npc_mist() : CreatureScript("npc_mist") { }
- bool OnQuestAccept(Player* player, Creature* creature, Quest const* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
- if (pQuest->GetQuestId() == QUEST_MIST)
+ if (quest->GetQuestId() == QUEST_MIST)
{
if (npc_mistAI* pMistAI = CAST_AI(npc_mist::npc_mistAI, creature->AI()))
- pMistAI->StartFollow(player, FACTION_DARNASSUS, pQuest);
+ pMistAI->StartFollow(player, FACTION_DARNASSUS, quest);
}
return true;
diff --git a/src/server/scripts/Kalimdor/the_barrens.cpp b/src/server/scripts/Kalimdor/the_barrens.cpp
index 41d64ea5e19..25954d2bf52 100644
--- a/src/server/scripts/Kalimdor/the_barrens.cpp
+++ b/src/server/scripts/Kalimdor/the_barrens.cpp
@@ -101,9 +101,9 @@ class npc_gilthares : public CreatureScript
public:
npc_gilthares() : CreatureScript("npc_gilthares") { }
- bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest)
{
- if (pQuest->GetQuestId() == QUEST_FREE_FROM_HOLD)
+ if (quest->GetQuestId() == QUEST_FREE_FROM_HOLD)
{
creature->setFaction(FACTION_ESCORTEE);
creature->SetStandState(UNIT_STAND_STATE_STAND);
@@ -111,7 +111,7 @@ public:
DoScriptText(SAY_GIL_START, creature, player);
if (npc_giltharesAI* pEscortAI = CAST_AI(npc_gilthares::npc_giltharesAI, creature->AI()))
- pEscortAI->Start(false, false, player->GetGUID(), pQuest);
+ pEscortAI->Start(false, false, player->GetGUID(), quest);
}
return true;
}
@@ -606,9 +606,9 @@ public:
SetRun(false);
break;
case 17:
- if (Creature* pTemp = me->SummonCreature(NPC_MERCENARY, 1128.489f, -3037.611f, 92.701f, 1.472f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000))
+ if (Creature* temp = me->SummonCreature(NPC_MERCENARY, 1128.489f, -3037.611f, 92.701f, 1.472f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000))
{
- DoScriptText(SAY_MERCENARY, pTemp);
+ DoScriptText(SAY_MERCENARY, temp);
me->SummonCreature(NPC_MERCENARY, 1160.172f, -2980.168f, 97.313f, 3.690f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
}
break;
diff --git a/src/server/scripts/Kalimdor/thousand_needles.cpp b/src/server/scripts/Kalimdor/thousand_needles.cpp
index 273396dd904..041f477a0b2 100644
--- a/src/server/scripts/Kalimdor/thousand_needles.cpp
+++ b/src/server/scripts/Kalimdor/thousand_needles.cpp
@@ -54,12 +54,12 @@ class npc_kanati : public CreatureScript
public:
npc_kanati() : CreatureScript("npc_kanati") { }
- bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest)
{
- if (pQuest->GetQuestId() == QUEST_PROTECT_KANATI)
+ if (quest->GetQuestId() == QUEST_PROTECT_KANATI)
{
if (npc_kanatiAI* pEscortAI = CAST_AI(npc_kanati::npc_kanatiAI, creature->AI()))
- pEscortAI->Start(false, false, player->GetGUID(), pQuest, true);
+ pEscortAI->Start(false, false, player->GetGUID(), quest, true);
}
return true;
}
@@ -142,15 +142,15 @@ class npc_lakota_windsong : public CreatureScript
public:
npc_lakota_windsong() : CreatureScript("npc_lakota_windsong") { }
- bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest)
{
- if (pQuest->GetQuestId() == QUEST_FREE_AT_LAST)
+ if (quest->GetQuestId() == QUEST_FREE_AT_LAST)
{
DoScriptText(SAY_LAKO_START, creature, player);
creature->setFaction(FACTION_ESCORTEE_LAKO);
if (npc_lakota_windsongAI* pEscortAI = CAST_AI(npc_lakota_windsong::npc_lakota_windsongAI, creature->AI()))
- pEscortAI->Start(false, false, player->GetGUID(), pQuest);
+ pEscortAI->Start(false, false, player->GetGUID(), quest);
}
return true;
}
@@ -227,15 +227,15 @@ class npc_paoka_swiftmountain : public CreatureScript
public:
npc_paoka_swiftmountain() : CreatureScript("npc_paoka_swiftmountain") { }
- bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest)
{
- if (pQuest->GetQuestId() == QUEST_HOMEWARD)
+ if (quest->GetQuestId() == QUEST_HOMEWARD)
{
DoScriptText(SAY_START, creature, player);
creature->setFaction(FACTION_ESCORTEE);
if (npc_paoka_swiftmountainAI* pEscortAI = CAST_AI(npc_paoka_swiftmountain::npc_paoka_swiftmountainAI, creature->AI()))
- pEscortAI->Start(false, false, player->GetGUID(), pQuest);
+ pEscortAI->Start(false, false, player->GetGUID(), quest);
}
return true;
}
@@ -408,12 +408,12 @@ class go_panther_cage : public GameObjectScript
public:
go_panther_cage() : GameObjectScript("go_panther_cage") { }
- bool OnGossipHello(Player* player, GameObject* pGo)
+ bool OnGossipHello(Player* player, GameObject* go)
{
if (player->GetQuestStatus(5151) == QUEST_STATUS_INCOMPLETE)
{
- if (Creature* panther = pGo->FindNearestCreature(ENRAGED_PANTHER, 5, true))
+ if (Creature* panther = go->FindNearestCreature(ENRAGED_PANTHER, 5, true))
{
panther->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
panther->SetReactState(REACT_AGGRESSIVE);
diff --git a/src/server/scripts/Kalimdor/ungoro_crater.cpp b/src/server/scripts/Kalimdor/ungoro_crater.cpp
index 51f63ff5a8d..15d900ef45d 100644
--- a/src/server/scripts/Kalimdor/ungoro_crater.cpp
+++ b/src/server/scripts/Kalimdor/ungoro_crater.cpp
@@ -180,14 +180,14 @@ class npc_ringo : public CreatureScript
public:
npc_ringo() : CreatureScript("npc_ringo") { }
- bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest)
{
- if (pQuest->GetQuestId() == QUEST_A_LITTLE_HELP)
+ if (quest->GetQuestId() == QUEST_A_LITTLE_HELP)
{
if (npc_ringoAI* pRingoAI = CAST_AI(npc_ringo::npc_ringoAI, creature->AI()))
{
creature->SetStandState(UNIT_STAND_STATE_STAND);
- pRingoAI->StartFollow(player, FACTION_ESCORTEE, pQuest);
+ pRingoAI->StartFollow(player, FACTION_ESCORTEE, quest);
}
}
diff --git a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp
index efbc2c45e40..545dc79453d 100644
--- a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp
@@ -93,10 +93,10 @@ public:
{
boss_anub_arakAI(Creature* c) : ScriptedAI(c), lSummons(me)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
bool bChanneling;
bool bGuardianSummoned;
@@ -135,10 +135,10 @@ public:
lSummons.DespawnAll();
- if (pInstance)
+ if (instance)
{
- pInstance->SetData(DATA_ANUBARAK_EVENT, NOT_STARTED);
- pInstance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT);
+ instance->SetData(DATA_ANUBARAK_EVENT, NOT_STARTED);
+ instance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT);
}
}
@@ -162,10 +162,10 @@ public:
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
- if (pInstance)
+ if (instance)
{
- pInstance->SetData(DATA_ANUBARAK_EVENT, IN_PROGRESS);
- pInstance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT);
+ instance->SetData(DATA_ANUBARAK_EVENT, IN_PROGRESS);
+ instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT);
}
}
@@ -329,8 +329,8 @@ public:
{
DoScriptText(SAY_DEATH, me);
lSummons.DespawnAll();
- if (pInstance)
- pInstance->SetData(DATA_ANUBARAK_EVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_ANUBARAK_EVENT, DONE);
}
void KilledUnit(Unit* victim)
diff --git a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp
index afb04ace085..dea3d6eaede 100644
--- a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp
@@ -53,12 +53,12 @@ public:
{
boss_hadronoxAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
fMaxDistance = 50.0f;
bFirstTime = true;
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 uiAcidTimer;
uint32 uiLeechTimer;
@@ -83,8 +83,8 @@ public:
uiDoorsTimer = urand(20*IN_MILLISECONDS, 30*IN_MILLISECONDS);
uiCheckDistanceTimer = 2*IN_MILLISECONDS;
- if (pInstance && (pInstance->GetData(DATA_HADRONOX_EVENT) != DONE && !bFirstTime))
- pInstance->SetData(DATA_HADRONOX_EVENT, FAIL);
+ if (instance && (instance->GetData(DATA_HADRONOX_EVENT) != DONE && !bFirstTime))
+ instance->SetData(DATA_HADRONOX_EVENT, FAIL);
bFirstTime = false;
}
@@ -101,14 +101,14 @@ public:
void JustDied(Unit* /*Killer*/)
{
- if (pInstance)
- pInstance->SetData(DATA_HADRONOX_EVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_HADRONOX_EVENT, DONE);
}
void EnterCombat(Unit* /*who*/)
{
- if (pInstance)
- pInstance->SetData(DATA_HADRONOX_EVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_HADRONOX_EVENT, IN_PROGRESS);
me->SetInCombatWithZone();
}
diff --git a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_krikthir_the_gatewatcher.cpp b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_krikthir_the_gatewatcher.cpp
index 42d03f05e51..6a734035005 100644
--- a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_krikthir_the_gatewatcher.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_krikthir_the_gatewatcher.cpp
@@ -96,10 +96,10 @@ public:
{
boss_krik_thirAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 uiMindFlayTimer;
uint32 uiCurseFatigueTimer;
@@ -110,8 +110,8 @@ public:
uiMindFlayTimer = 15*IN_MILLISECONDS;
uiCurseFatigueTimer = 12*IN_MILLISECONDS;
- if (pInstance)
- pInstance->SetData(DATA_KRIKTHIR_THE_GATEWATCHER_EVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_KRIKTHIR_THE_GATEWATCHER_EVENT, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/)
@@ -120,8 +120,8 @@ public:
Summon();
uiSummonTimer = 15*IN_MILLISECONDS;
- if (pInstance)
- pInstance->SetData(DATA_KRIKTHIR_THE_GATEWATCHER_EVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_KRIKTHIR_THE_GATEWATCHER_EVENT, IN_PROGRESS);
}
void Summon()
@@ -181,8 +181,8 @@ public:
{
DoScriptText(SAY_DEATH, me);
- if (pInstance)
- pInstance->SetData(DATA_KRIKTHIR_THE_GATEWATCHER_EVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_KRIKTHIR_THE_GATEWATCHER_EVENT, DONE);
}
void KilledUnit(Unit* victim)
diff --git a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/instance_azjol_nerub.cpp b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/instance_azjol_nerub.cpp
index 4ea135a2294..6b8299e6c4b 100644
--- a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/instance_azjol_nerub.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/instance_azjol_nerub.cpp
@@ -33,7 +33,7 @@ public:
struct instance_azjol_nerub_InstanceScript : public InstanceScript
{
- instance_azjol_nerub_InstanceScript(Map* pMap) : InstanceScript(pMap) {}
+ instance_azjol_nerub_InstanceScript(Map* map) : InstanceScript(map) {}
uint64 uiKrikthir;
uint64 uiHadronox;
diff --git a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_amanitar.cpp b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_amanitar.cpp
index 03279579098..cde97f8d37b 100644
--- a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_amanitar.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_amanitar.cpp
@@ -50,11 +50,11 @@ public:
{
boss_amanitarAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
bFirstTime = true;
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 uiRootTimer;
uint32 uiBashTimer;
@@ -73,11 +73,11 @@ public:
me->SetMeleeDamageSchool(SPELL_SCHOOL_NATURE);
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_NATURE, true);
- if (pInstance)
+ if (instance)
{
- pInstance->DoRemoveAurasDueToSpellOnPlayers(SPELL_MINI);
+ instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_MINI);
if (!bFirstTime)
- pInstance->SetData(DATA_AMANITAR_EVENT, FAIL);
+ instance->SetData(DATA_AMANITAR_EVENT, FAIL);
else
bFirstTime = false;
}
@@ -85,17 +85,17 @@ public:
void JustDied(Unit* /*Killer*/)
{
- if (pInstance)
+ if (instance)
{
- pInstance->SetData(DATA_AMANITAR_EVENT, DONE);
- pInstance->DoRemoveAurasDueToSpellOnPlayers(SPELL_MINI);
+ instance->SetData(DATA_AMANITAR_EVENT, DONE);
+ instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_MINI);
}
}
void EnterCombat(Unit* /*who*/)
{
- if (pInstance)
- pInstance->SetData(DATA_AMANITAR_EVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_AMANITAR_EVENT, IN_PROGRESS);
DoCast(me, SPELL_MINI, false);
}
diff --git a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_herald_volazj.cpp b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_herald_volazj.cpp
index ea8771ab635..bc4d4ba5eea 100644
--- a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_herald_volazj.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_herald_volazj.cpp
@@ -69,10 +69,10 @@ public:
{
boss_volazjAI(Creature* creature) : ScriptedAI(creature), Summons(me)
{
- pInstance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 uiMindFlayTimer;
uint32 uiShadowBoltVolleyTimer;
@@ -155,10 +155,10 @@ public:
uiShadowBoltVolleyTimer = 5*IN_MILLISECONDS;
uiShiverTimer = 15*IN_MILLISECONDS;
- if (pInstance)
+ if (instance)
{
- pInstance->SetData(DATA_HERALD_VOLAZJ, NOT_STARTED);
- pInstance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_QUICK_DEMISE_START_EVENT);
+ instance->SetData(DATA_HERALD_VOLAZJ, NOT_STARTED);
+ instance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_QUICK_DEMISE_START_EVENT);
}
// Visible for all players in insanity
@@ -178,10 +178,10 @@ public:
{
DoScriptText(SAY_AGGRO, me);
- if (pInstance)
+ if (instance)
{
- pInstance->SetData(DATA_HERALD_VOLAZJ, IN_PROGRESS);
- pInstance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_QUICK_DEMISE_START_EVENT);
+ instance->SetData(DATA_HERALD_VOLAZJ, IN_PROGRESS);
+ instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_QUICK_DEMISE_START_EVENT);
}
}
@@ -236,11 +236,11 @@ public:
// Roll Insanity
uint32 spell = GetSpellForPhaseMask(phase);
uint32 spell2 = GetSpellForPhaseMask(nextPhase);
- Map* pMap = me->GetMap();
- if (!pMap)
+ Map* map = me->GetMap();
+ if (!map)
return;
- Map::PlayerList const &PlayerList = pMap->GetPlayers();
+ Map::PlayerList const &PlayerList = map->GetPlayers();
if (!PlayerList.isEmpty())
{
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
@@ -301,8 +301,8 @@ public:
{
DoScriptText(SAY_DEATH_1, me);
- if (pInstance)
- pInstance->SetData(DATA_HERALD_VOLAZJ, DONE);
+ if (instance)
+ instance->SetData(DATA_HERALD_VOLAZJ, DONE);
Summons.DespawnAll();
ResetPlayersPhaseMask();
diff --git a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_jedoga_shadowseeker.cpp b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_jedoga_shadowseeker.cpp
index 05b8881a322..b2975797a02 100644
--- a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_jedoga_shadowseeker.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_jedoga_shadowseeker.cpp
@@ -75,12 +75,12 @@ public:
{
boss_jedoga_shadowseekerAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
bFirstTime = true;
bPreDone = false;
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 uiOpFerTimer;
uint32 uiCycloneTimer;
@@ -109,14 +109,14 @@ public:
bCanDown = false;
volunteerWork = true;
- if (pInstance)
+ if (instance)
{
if (!bFirstTime)
- pInstance->SetData(DATA_JEDOGA_SHADOWSEEKER_EVENT, FAIL);
+ instance->SetData(DATA_JEDOGA_SHADOWSEEKER_EVENT, FAIL);
- pInstance->SetData64(DATA_PL_JEDOGA_TARGET, 0);
- pInstance->SetData64(DATA_ADD_JEDOGA_OPFER, 0);
- pInstance->SetData(DATA_JEDOGA_RESET_INITIANDS, 0);
+ instance->SetData64(DATA_PL_JEDOGA_TARGET, 0);
+ instance->SetData64(DATA_ADD_JEDOGA_OPFER, 0);
+ instance->SetData(DATA_JEDOGA_RESET_INITIANDS, 0);
}
MoveUp();
@@ -125,12 +125,12 @@ public:
void EnterCombat(Unit* who)
{
- if (!pInstance || (who->GetTypeId() == TYPEID_UNIT && who->GetEntry() == NPC_JEDOGA_CONTROLLER))
+ if (!instance || (who->GetTypeId() == TYPEID_UNIT && who->GetEntry() == NPC_JEDOGA_CONTROLLER))
return;
DoScriptText(TEXT_AGGRO, me);
me->SetInCombatWithZone();
- pInstance->SetData(DATA_JEDOGA_SHADOWSEEKER_EVENT, IN_PROGRESS);
+ instance->SetData(DATA_JEDOGA_SHADOWSEEKER_EVENT, IN_PROGRESS);
}
void AttackStart(Unit* who)
@@ -152,8 +152,8 @@ public:
void JustDied(Unit* /*Killer*/)
{
DoScriptText(TEXT_DEATH, me);
- if (pInstance)
- pInstance->SetData(DATA_JEDOGA_SHADOWSEEKER_EVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_JEDOGA_SHADOWSEEKER_EVENT, DONE);
}
void DoAction(int32 const action)
@@ -172,7 +172,7 @@ public:
void MoveInLineOfSight(Unit* who)
{
- if (!pInstance || !who || (who->GetTypeId() == TYPEID_UNIT && who->GetEntry() == NPC_JEDOGA_CONTROLLER))
+ if (!instance || !who || (who->GetTypeId() == TYPEID_UNIT && who->GetEntry() == NPC_JEDOGA_CONTROLLER))
return;
if (!bPreDone && who->GetTypeId() == TYPEID_PLAYER && me->GetDistance(who) < 100.0f)
@@ -181,7 +181,7 @@ public:
bPreDone = true;
}
- if (pInstance->GetData(DATA_JEDOGA_SHADOWSEEKER_EVENT) != IN_PROGRESS || !bOnGround)
+ if (instance->GetData(DATA_JEDOGA_SHADOWSEEKER_EVENT) != IN_PROGRESS || !bOnGround)
return;
if (!me->getVictim() && me->canCreatureAttack(who))
@@ -205,12 +205,12 @@ public:
void MoveDown()
{
- if (!pInstance)
+ if (!instance)
return;
bOpFerokFail = false;
- pInstance->SetData(DATA_JEDOGA_TRIGGER_SWITCH, 0);
+ instance->SetData(DATA_JEDOGA_TRIGGER_SWITCH, 0);
me->GetMotionMaster()->MovePoint(1, JedogaPosition[1]);
me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, false);
me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_MAGIC, false);
@@ -227,11 +227,11 @@ public:
}
else
{
- if (Unit* target = Unit::GetUnit(*me, pInstance->GetData64(DATA_PL_JEDOGA_TARGET)))
+ if (Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_PL_JEDOGA_TARGET)))
{
AttackStart(target);
- pInstance->SetData(DATA_JEDOGA_RESET_INITIANDS, 0);
- if (pInstance->GetData(DATA_JEDOGA_SHADOWSEEKER_EVENT) != IN_PROGRESS)
+ instance->SetData(DATA_JEDOGA_RESET_INITIANDS, 0);
+ if (instance->GetData(DATA_JEDOGA_SHADOWSEEKER_EVENT) != IN_PROGRESS)
EnterCombat(target);
}
else if (!me->isInCombat())
@@ -241,7 +241,7 @@ public:
void MoveUp()
{
- if (!pInstance)
+ if (!instance)
return;
me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, true);
@@ -253,8 +253,8 @@ public:
me->LoadCreaturesAddon();
me->GetMotionMaster()->MovePoint(0, JedogaPosition[0]);
- pInstance->SetData(DATA_JEDOGA_TRIGGER_SWITCH, 1);
- if (pInstance->GetData(DATA_JEDOGA_SHADOWSEEKER_EVENT) == IN_PROGRESS) OpferRufen();
+ instance->SetData(DATA_JEDOGA_TRIGGER_SWITCH, 1);
+ if (instance->GetData(DATA_JEDOGA_SHADOWSEEKER_EVENT) == IN_PROGRESS) OpferRufen();
bOnGround = false;
uiOpFerTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
@@ -262,15 +262,15 @@ public:
void OpferRufen()
{
- if (!pInstance)
+ if (!instance)
return;
- uint64 opfer = pInstance->GetData64(DATA_ADD_JEDOGA_INITIAND);
+ uint64 opfer = instance->GetData64(DATA_ADD_JEDOGA_INITIAND);
if (opfer)
{
DoScriptText(RAND(TEXT_SACRIFICE_1_1, TEXT_SACRIFICE_1_2), me);
- pInstance->SetData64(DATA_ADD_JEDOGA_OPFER, opfer);
+ instance->SetData64(DATA_ADD_JEDOGA_OPFER, opfer);
} else
bCanDown = true;
}
@@ -288,10 +288,10 @@ public:
void UpdateAI(const uint32 diff)
{
- if (!pInstance)
+ if (!instance)
return;
- if (pInstance->GetData(DATA_JEDOGA_SHADOWSEEKER_EVENT) != IN_PROGRESS && pInstance->GetData(DATA_ALL_INITIAND_DEAD))
+ if (instance->GetData(DATA_JEDOGA_SHADOWSEEKER_EVENT) != IN_PROGRESS && instance->GetData(DATA_ALL_INITIAND_DEAD))
MoveDown();
if (bOpFerok && !bOnGround && !bCanDown) Opfern();
@@ -357,10 +357,10 @@ public:
{
mob_jedoga_initiandAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 bCheckTimer;
@@ -368,13 +368,13 @@ public:
void Reset()
{
- if (!pInstance)
+ if (!instance)
return;
bWalking = false;
bCheckTimer = 2*IN_MILLISECONDS;
- if (pInstance->GetData(DATA_JEDOGA_SHADOWSEEKER_EVENT) != IN_PROGRESS)
+ if (instance->GetData(DATA_JEDOGA_SHADOWSEEKER_EVENT) != IN_PROGRESS)
{
me->RemoveAurasDueToSpell(SPELL_SPHERE_VISUAL);
me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, false);
@@ -392,12 +392,12 @@ public:
void JustDied(Unit* Killer)
{
- if (!Killer || !pInstance)
+ if (!Killer || !instance)
return;
if (bWalking)
{
- if (Creature* boss = ObjectAccessor::GetCreature(*me, pInstance->GetData64(DATA_JEDOGA_SHADOWSEEKER)))
+ if (Creature* boss = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_JEDOGA_SHADOWSEEKER)))
{
if (!CAST_AI(boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI, boss->AI())->bOpFerok)
CAST_AI(boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI, boss->AI())->bOpFerokFail = true;
@@ -405,23 +405,23 @@ public:
boss->AI()->DoAction(ACTION_INITIAND_KILLED);
}
- pInstance->SetData64(DATA_ADD_JEDOGA_OPFER, 0);
+ instance->SetData64(DATA_ADD_JEDOGA_OPFER, 0);
bWalking = false;
}
if (Killer->GetTypeId() == TYPEID_PLAYER)
- pInstance->SetData64(DATA_PL_JEDOGA_TARGET, Killer->GetGUID());
+ instance->SetData64(DATA_PL_JEDOGA_TARGET, Killer->GetGUID());
}
void EnterCombat(Unit* who)
{
- if ((pInstance && pInstance->GetData(DATA_JEDOGA_SHADOWSEEKER_EVENT) == IN_PROGRESS) || !who)
+ if ((instance && instance->GetData(DATA_JEDOGA_SHADOWSEEKER_EVENT) == IN_PROGRESS) || !who)
return;
}
void AttackStart(Unit* victim)
{
- if ((pInstance && pInstance->GetData(DATA_JEDOGA_SHADOWSEEKER_EVENT) == IN_PROGRESS) || !victim)
+ if ((instance && instance->GetData(DATA_JEDOGA_SHADOWSEEKER_EVENT) == IN_PROGRESS) || !victim)
return;
ScriptedAI::AttackStart(victim);
@@ -429,7 +429,7 @@ public:
void MoveInLineOfSight(Unit* who)
{
- if ((pInstance && pInstance->GetData(DATA_JEDOGA_SHADOWSEEKER_EVENT) == IN_PROGRESS) || !who)
+ if ((instance && instance->GetData(DATA_JEDOGA_SHADOWSEEKER_EVENT) == IN_PROGRESS) || !who)
return;
ScriptedAI::MoveInLineOfSight(who);
@@ -437,14 +437,14 @@ public:
void MovementInform(uint32 uiType, uint32 uiPointId)
{
- if (uiType != POINT_MOTION_TYPE || !pInstance)
+ if (uiType != POINT_MOTION_TYPE || !instance)
return;
switch (uiPointId)
{
case 1:
{
- Creature* boss = me->GetMap()->GetCreature(pInstance->GetData64(DATA_JEDOGA_SHADOWSEEKER));
+ Creature* boss = me->GetMap()->GetCreature(instance->GetData64(DATA_JEDOGA_SHADOWSEEKER));
if (boss)
{
CAST_AI(boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI, boss->AI())->bOpFerok = true;
@@ -458,9 +458,9 @@ public:
void UpdateAI(const uint32 diff)
{
- if (pInstance && bCheckTimer <= diff)
+ if (instance && bCheckTimer <= diff)
{
- if (me->GetGUID() == pInstance->GetData64(DATA_ADD_JEDOGA_OPFER) && !bWalking)
+ if (me->GetGUID() == instance->GetData64(DATA_ADD_JEDOGA_OPFER) && !bWalking)
{
me->RemoveAurasDueToSpell(SPELL_SPHERE_VISUAL);
me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, false);
@@ -482,14 +482,14 @@ public:
}
if (!bWalking)
{
- if (pInstance->GetData(DATA_JEDOGA_SHADOWSEEKER_EVENT) != IN_PROGRESS && me->HasAura(SPELL_SPHERE_VISUAL))
+ if (instance->GetData(DATA_JEDOGA_SHADOWSEEKER_EVENT) != IN_PROGRESS && me->HasAura(SPELL_SPHERE_VISUAL))
{
me->RemoveAurasDueToSpell(SPELL_SPHERE_VISUAL);
me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, false);
me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_MAGIC, false);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE + UNIT_FLAG_NON_ATTACKABLE);
}
- if (pInstance->GetData(DATA_JEDOGA_SHADOWSEEKER_EVENT) == IN_PROGRESS && !me->HasAura(SPELL_SPHERE_VISUAL))
+ if (instance->GetData(DATA_JEDOGA_SHADOWSEEKER_EVENT) == IN_PROGRESS && !me->HasAura(SPELL_SPHERE_VISUAL))
{
DoCast(me, SPELL_SPHERE_VISUAL, false);
me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, true);
@@ -532,14 +532,14 @@ public:
{
npc_jedogas_aufseher_triggerAI(Creature* c) : Scripted_NoMovementAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
bRemoved = false;
bRemoved2 = false;
bCasted = false;
bCasted2 = false;
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
bool bRemoved;
bool bRemoved2;
@@ -553,12 +553,12 @@ public:
void UpdateAI(const uint32 /*diff*/)
{
- if (!pInstance)
+ if (!instance)
return;
if (!bRemoved && me->GetPositionX() > 440.0f)
{
- if (pInstance->GetData(DATA_PRINCE_TALDARAM_EVENT) == DONE)
+ if (instance->GetData(DATA_PRINCE_TALDARAM_EVENT) == DONE)
{
me->InterruptNonMeleeSpells(true);
bRemoved = true;
@@ -572,17 +572,17 @@ public:
}
if (!bRemoved2 && me->GetPositionX() < 440.0f)
{
- if (!bCasted2 && pInstance->GetData(DATA_JEDOGA_TRIGGER_SWITCH))
+ if (!bCasted2 && instance->GetData(DATA_JEDOGA_TRIGGER_SWITCH))
{
DoCast(me, SPELL_BEAM_VISUAL_JEDOGAS_AUFSEHER_2, false);
bCasted2 = true;
}
- if (bCasted2 && !pInstance->GetData(DATA_JEDOGA_TRIGGER_SWITCH))
+ if (bCasted2 && !instance->GetData(DATA_JEDOGA_TRIGGER_SWITCH))
{
me->InterruptNonMeleeSpells(true);
bCasted2 = false;
}
- if (!bRemoved2 && pInstance->GetData(DATA_JEDOGA_SHADOWSEEKER_EVENT) == DONE)
+ if (!bRemoved2 && instance->GetData(DATA_JEDOGA_SHADOWSEEKER_EVENT) == DONE)
{
me->InterruptNonMeleeSpells(true);
bRemoved2 = true;
diff --git a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp
index c22a5489358..9a7dc2f2cc9 100644
--- a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp
@@ -81,7 +81,7 @@ public:
{
boss_taldaramAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
}
@@ -98,7 +98,7 @@ public:
CombatPhase Phase;
- InstanceScript* pInstance;
+ InstanceScript* instance;
void Reset()
{
@@ -110,14 +110,14 @@ public:
Phase = NORMAL;
uiPhaseTimer = 0;
uiEmbraceTarget = 0;
- if (pInstance)
- pInstance->SetData(DATA_PRINCE_TALDARAM_EVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_PRINCE_TALDARAM_EVENT, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/)
{
- if (pInstance)
- pInstance->SetData(DATA_PRINCE_TALDARAM_EVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_PRINCE_TALDARAM_EVENT, IN_PROGRESS);
DoScriptText(SAY_AGGRO, me);
}
@@ -262,8 +262,8 @@ public:
{
DoScriptText(SAY_DEATH, me);
- if (pInstance)
- pInstance->SetData(DATA_PRINCE_TALDARAM_EVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_PRINCE_TALDARAM_EVENT, DONE);
}
void KilledUnit(Unit* victim)
@@ -283,16 +283,16 @@ public:
bool CheckSpheres()
{
- if (!pInstance)
+ if (!instance)
return false;
uint64 uiSphereGuids[2];
- uiSphereGuids[0] = pInstance->GetData64(DATA_SPHERE1);
- uiSphereGuids[1] = pInstance->GetData64(DATA_SPHERE2);
+ uiSphereGuids[0] = instance->GetData64(DATA_SPHERE1);
+ uiSphereGuids[1] = instance->GetData64(DATA_SPHERE2);
for (uint8 i=0; i < 2; ++i)
{
- GameObject* pSpheres = pInstance->instance->GetGameObject(uiSphereGuids[i]);
+ GameObject* pSpheres = instance->instance->GetGameObject(uiSphereGuids[i]);
if (!pSpheres)
return false;
if (pSpheres->GetGoState() != GO_STATE_ACTIVE)
@@ -312,7 +312,7 @@ public:
void RemovePrison()
{
- if (!pInstance)
+ if (!instance)
return;
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
@@ -320,8 +320,8 @@ public:
me->RemoveAurasDueToSpell(SPELL_BEAM_VISUAL);
me->SetUnitMovementFlags(MOVEMENTFLAG_WALKING);
me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), DATA_GROUND_POSITION_Z, me->GetOrientation());
- uint64 prison_GUID = pInstance->GetData64(DATA_PRINCE_TALDARAM_PLATFORM);
- pInstance->HandleGameObject(prison_GUID, true);
+ uint64 prison_GUID = instance->GetData64(DATA_PRINCE_TALDARAM_PLATFORM);
+ instance->HandleGameObject(prison_GUID, true);
}
};
@@ -340,11 +340,11 @@ public:
{
mob_taldaram_flamesphereAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
uint32 uiDespawnTimer;
- InstanceScript* pInstance;
+ InstanceScript* instance;
void Reset()
{
@@ -388,9 +388,9 @@ public:
bool OnGossipHello(Player* /*player*/, GameObject* pGO)
{
- InstanceScript* pInstance = pGO->GetInstanceScript();
+ InstanceScript* instance = pGO->GetInstanceScript();
- Creature* pPrinceTaldaram = Unit::GetCreature(*pGO, pInstance ? pInstance->GetData64(DATA_PRINCE_TALDARAM) : 0);
+ Creature* pPrinceTaldaram = Unit::GetCreature(*pGO, instance ? instance->GetData64(DATA_PRINCE_TALDARAM) : 0);
if (pPrinceTaldaram && pPrinceTaldaram->isAlive())
{
// maybe these are hacks :(
@@ -399,8 +399,8 @@ public:
switch (pGO->GetEntry())
{
- case GO_SPHERE1: pInstance->SetData(DATA_SPHERE1_EVENT, IN_PROGRESS); break;
- case GO_SPHERE2: pInstance->SetData(DATA_SPHERE2_EVENT, IN_PROGRESS); break;
+ case GO_SPHERE1: instance->SetData(DATA_SPHERE1_EVENT, IN_PROGRESS); break;
+ case GO_SPHERE2: instance->SetData(DATA_SPHERE2_EVENT, IN_PROGRESS); break;
}
CAST_AI(boss_taldaram::boss_taldaramAI, pPrinceTaldaram->AI())->CheckSpheres();
diff --git a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/instance_ahnkahet.cpp b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/instance_ahnkahet.cpp
index e7c4b517cbf..5ba11dd5353 100644
--- a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/instance_ahnkahet.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/instance_ahnkahet.cpp
@@ -40,7 +40,7 @@ public:
struct instance_ahnkahet_InstanceScript : public InstanceScript
{
- instance_ahnkahet_InstanceScript(Map* pMap) : InstanceScript(pMap) {}
+ instance_ahnkahet_InstanceScript(Map* map) : InstanceScript(map) {}
uint64 Elder_Nadox;
uint64 Prince_Taldaram;
diff --git a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp
index 2a1c0bd6e91..187d82887e7 100644
--- a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp
+++ b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp
@@ -225,10 +225,10 @@ public:
{
boss_sartharionAI(Creature* creature) : ScriptedAI(creature)
{
- pInstance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
bool m_bIsBerserk;
bool m_bIsSoftEnraged;
@@ -282,11 +282,11 @@ public:
drakeCount = 0;
// Drakes respawning system
- if (pInstance)
+ if (instance)
{
- Creature* pTenebron = Unit::GetCreature(*me, pInstance->GetData64(DATA_TENEBRON));
- Creature* pShadron = Unit::GetCreature(*me, pInstance->GetData64(DATA_SHADRON));
- Creature* pVesperon = Unit::GetCreature(*me, pInstance->GetData64(DATA_VESPERON));
+ Creature* pTenebron = Unit::GetCreature(*me, instance->GetData64(DATA_TENEBRON));
+ Creature* pShadron = Unit::GetCreature(*me, instance->GetData64(DATA_SHADRON));
+ Creature* pVesperon = Unit::GetCreature(*me, instance->GetData64(DATA_VESPERON));
if (pTenebron)
{
pTenebron->SetHomePosition(3239.07f, 657.235f, 86.8775f, 4.74729f);
@@ -297,7 +297,7 @@ public:
pTenebron->GetMotionMaster()->MoveTargetedHome();
}else
{
- if (pInstance->GetData(TYPE_TENEBRON_PREKILLED) == false)
+ if (instance->GetData(TYPE_TENEBRON_PREKILLED) == false)
{
pTenebron->Respawn();
pTenebron->GetMotionMaster()->MoveTargetedHome();
@@ -315,7 +315,7 @@ public:
pShadron->GetMotionMaster()->MoveTargetedHome();
}else
{
- if (pInstance->GetData(TYPE_SHADRON_PREKILLED) == false)
+ if (instance->GetData(TYPE_SHADRON_PREKILLED) == false)
{
pShadron->Respawn();
pShadron->GetMotionMaster()->MoveTargetedHome();
@@ -333,7 +333,7 @@ public:
pVesperon->GetMotionMaster()->MoveTargetedHome();
}else
{
- if (pInstance->GetData(TYPE_VESPERON_PREKILLED) == false)
+ if (instance->GetData(TYPE_VESPERON_PREKILLED) == false)
{
pVesperon->Respawn();
pVesperon->GetMotionMaster()->MoveTargetedHome();
@@ -346,8 +346,8 @@ public:
void JustReachedHome()
{
- if (pInstance)
- pInstance->SetData(TYPE_SARTHARION_EVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(TYPE_SARTHARION_EVENT, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/)
@@ -355,9 +355,9 @@ public:
DoScriptText(SAY_SARTHARION_AGGRO, me);
DoZoneInCombat();
- if (pInstance)
+ if (instance)
{
- pInstance->SetData(TYPE_SARTHARION_EVENT, IN_PROGRESS);
+ instance->SetData(TYPE_SARTHARION_EVENT, IN_PROGRESS);
FetchDragons();
}
}
@@ -366,11 +366,11 @@ public:
{
DoScriptText(SAY_SARTHARION_DEATH, me);
- if (pInstance)
+ if (instance)
{
- Creature* pTenebron = Unit::GetCreature(*me, pInstance->GetData64(DATA_TENEBRON));
- Creature* pShadron = Unit::GetCreature(*me, pInstance->GetData64(DATA_SHADRON));
- Creature* pVesperon = Unit::GetCreature(*me, pInstance->GetData64(DATA_VESPERON));
+ Creature* pTenebron = Unit::GetCreature(*me, instance->GetData64(DATA_TENEBRON));
+ Creature* pShadron = Unit::GetCreature(*me, instance->GetData64(DATA_SHADRON));
+ Creature* pVesperon = Unit::GetCreature(*me, instance->GetData64(DATA_VESPERON));
if (pTenebron && pTenebron->isAlive())
pTenebron->DisappearAndDie();
if (pShadron && pShadron->isAlive())
@@ -378,7 +378,7 @@ public:
if (pVesperon && pVesperon->isAlive())
pVesperon->DisappearAndDie();
- pInstance->SetData(TYPE_SARTHARION_EVENT, DONE);
+ instance->SetData(TYPE_SARTHARION_EVENT, DONE);
}
}
@@ -409,15 +409,15 @@ public:
void FetchDragons()
{
- if (!pInstance)
+ if (!instance)
return;
me->ResetLootMode();
drakeCount = 0;
- Creature* pFetchTene = Unit::GetCreature(*me, pInstance->GetData64(DATA_TENEBRON));
- Creature* pFetchShad = Unit::GetCreature(*me, pInstance->GetData64(DATA_SHADRON));
- Creature* pFetchVesp = Unit::GetCreature(*me, pInstance->GetData64(DATA_VESPERON));
+ Creature* pFetchTene = Unit::GetCreature(*me, instance->GetData64(DATA_TENEBRON));
+ Creature* pFetchShad = Unit::GetCreature(*me, instance->GetData64(DATA_SHADRON));
+ Creature* pFetchVesp = Unit::GetCreature(*me, instance->GetData64(DATA_VESPERON));
//if at least one of the dragons are alive and are being called
bool bCanUseWill = false;
@@ -470,36 +470,36 @@ public:
void CallDragon(uint32 uiDataId)
{
- if (pInstance)
+ if (instance)
{
- if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(uiDataId)))
+ if (Creature* temp = Unit::GetCreature(*me, instance->GetData64(uiDataId)))
{
- if (pTemp->isAlive() && !pTemp->getVictim())
+ if (temp->isAlive() && !temp->getVictim())
{
- if (pTemp->HasUnitMovementFlag(MOVEMENTFLAG_WALKING))
- pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
+ if (temp->HasUnitMovementFlag(MOVEMENTFLAG_WALKING))
+ temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
- if (pTemp->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
- pTemp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ if (temp->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
+ temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
int32 iTextId = 0;
- switch (pTemp->GetEntry())
+ switch (temp->GetEntry())
{
case NPC_TENEBRON:
iTextId = SAY_SARTHARION_CALL_TENEBRON;
- pTemp->AddAura(SPELL_POWER_OF_TENEBRON, pTemp);
- pTemp->GetMotionMaster()->MovePoint(POINT_ID_LAND, m_aTene[1].m_fX, m_aTene[1].m_fY, m_aTene[1].m_fZ);
+ temp->AddAura(SPELL_POWER_OF_TENEBRON, temp);
+ temp->GetMotionMaster()->MovePoint(POINT_ID_LAND, m_aTene[1].m_fX, m_aTene[1].m_fY, m_aTene[1].m_fZ);
break;
case NPC_SHADRON:
iTextId = SAY_SARTHARION_CALL_SHADRON;
- pTemp->AddAura(SPELL_POWER_OF_SHADRON, pTemp);
- pTemp->GetMotionMaster()->MovePoint(POINT_ID_LAND, m_aShad[1].m_fX, m_aShad[1].m_fY, m_aShad[1].m_fZ);
+ temp->AddAura(SPELL_POWER_OF_SHADRON, temp);
+ temp->GetMotionMaster()->MovePoint(POINT_ID_LAND, m_aShad[1].m_fX, m_aShad[1].m_fY, m_aShad[1].m_fZ);
break;
case NPC_VESPERON:
iTextId = SAY_SARTHARION_CALL_VESPERON;
- pTemp->AddAura(SPELL_POWER_OF_VESPERON, pTemp);
- pTemp->GetMotionMaster()->MovePoint(POINT_ID_LAND, m_aVesp[1].m_fX, m_aVesp[1].m_fY, m_aVesp[1].m_fZ);
+ temp->AddAura(SPELL_POWER_OF_VESPERON, temp);
+ temp->GetMotionMaster()->MovePoint(POINT_ID_LAND, m_aVesp[1].m_fX, m_aVesp[1].m_fY, m_aVesp[1].m_fZ);
break;
}
@@ -511,10 +511,10 @@ public:
void SendFlameTsunami()
{
- if (Map* pMap = me->GetMap())
- if (pMap->IsDungeon())
+ if (Map* map = me->GetMap())
+ if (map->IsDungeon())
{
- Map::PlayerList const &PlayerList = pMap->GetPlayers();
+ Map::PlayerList const &PlayerList = map->GetPlayers();
if (!PlayerList.isEmpty())
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
@@ -550,9 +550,9 @@ public:
if (!UpdateVictim())
return;
- Unit* pTene = Unit::GetUnit(*me, pInstance ? pInstance->GetData64(DATA_TENEBRON) : 0);
- Unit* pShad = Unit::GetUnit(*me, pInstance ? pInstance->GetData64(DATA_SHADRON) : 0);
- Unit* pVesp = Unit::GetUnit(*me, pInstance ? pInstance->GetData64(DATA_VESPERON) : 0);
+ Unit* pTene = Unit::GetUnit(*me, instance ? instance->GetData64(DATA_TENEBRON) : 0);
+ Unit* pShad = Unit::GetUnit(*me, instance ? instance->GetData64(DATA_SHADRON) : 0);
+ Unit* pVesp = Unit::GetUnit(*me, instance ? instance->GetData64(DATA_VESPERON) : 0);
//spell will target dragons, if they are still alive at 35%
if (!m_bIsBerserk && !HealthAbovePct(35)
@@ -732,10 +732,10 @@ struct dummy_dragonAI : public ScriptedAI
{
dummy_dragonAI(Creature* creature) : ScriptedAI(creature)
{
- pInstance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 m_uiWaypointId;
uint32 m_uiMoveNextTimer;
@@ -763,13 +763,13 @@ struct dummy_dragonAI : public ScriptedAI
void MovementInform(uint32 uiType, uint32 uiPointId)
{
- if (!pInstance || uiType != POINT_MOTION_TYPE)
+ if (!instance || uiType != POINT_MOTION_TYPE)
return;
// debug_log("dummy_dragonAI: %s reached point %u", me->GetName(), uiPointId);
//if healers messed up the raid and we was already initialized
- if (pInstance->GetData(TYPE_SARTHARION_EVENT) != IN_PROGRESS)
+ if (instance->GetData(TYPE_SARTHARION_EVENT) != IN_PROGRESS)
{
EnterEvadeMode();
return;
@@ -812,11 +812,11 @@ struct dummy_dragonAI : public ScriptedAI
//used when open portal and spawn mobs in phase
void DoRaidWhisper(int32 iTextId)
{
- Map* pMap = me->GetMap();
+ Map* map = me->GetMap();
- if (pMap && pMap->IsDungeon())
+ if (map && map->IsDungeon())
{
- Map::PlayerList const &PlayerList = pMap->GetPlayers();
+ Map::PlayerList const &PlayerList = map->GetPlayers();
if (!PlayerList.isEmpty())
{
@@ -842,7 +842,7 @@ struct dummy_dragonAI : public ScriptedAI
case NPC_TENEBRON:
{
iTextId = WHISPER_HATCH_EGGS;
- if (pInstance && !pInstance->GetData(TYPE_SARTHARION_EVENT) == IN_PROGRESS)
+ if (instance && !instance->GetData(TYPE_SARTHARION_EVENT) == IN_PROGRESS)
{
for (uint32 i = 0; i < 6; ++i)
me->SummonCreature(NPC_TWILIGHT_EGG, TwilightEggs[i].x, TwilightEggs[i].y, TwilightEggs[i].z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000);
@@ -857,7 +857,7 @@ struct dummy_dragonAI : public ScriptedAI
case NPC_SHADRON:
{
iTextId = WHISPER_OPEN_PORTAL;
- if (pInstance && !pInstance->GetData(TYPE_SARTHARION_EVENT) == IN_PROGRESS)
+ if (instance && !instance->GetData(TYPE_SARTHARION_EVENT) == IN_PROGRESS)
me->SummonCreature(NPC_ACOLYTE_OF_SHADRON, AcolyteofShadron.x, AcolyteofShadron.y, AcolyteofShadron.z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 28000);
else
me->SummonCreature(NPC_ACOLYTE_OF_SHADRON, AcolyteofShadron2.x, AcolyteofShadron2.y, AcolyteofShadron2.z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 28000);
@@ -867,7 +867,7 @@ struct dummy_dragonAI : public ScriptedAI
case NPC_VESPERON:
{
iTextId = WHISPER_OPEN_PORTAL;
- if (pInstance && !pInstance->GetData(TYPE_SARTHARION_EVENT) == IN_PROGRESS)
+ if (instance && !instance->GetData(TYPE_SARTHARION_EVENT) == IN_PROGRESS)
{
if (Creature* Acolyte = me->SummonCreature(NPC_ACOLYTE_OF_VESPERON, AcolyteofVesperon.x, AcolyteofVesperon.y, AcolyteofVesperon.z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000))
{
@@ -914,14 +914,14 @@ struct dummy_dragonAI : public ScriptedAI
case NPC_TENEBRON:
iTextId = SAY_TENEBRON_DEATH;
uiSpellId = SPELL_POWER_OF_TENEBRON;
- if (pInstance && pInstance->GetData(TYPE_SARTHARION_EVENT) != IN_PROGRESS)
- pInstance->SetData(TYPE_TENEBRON_PREKILLED, 1);
+ if (instance && instance->GetData(TYPE_SARTHARION_EVENT) != IN_PROGRESS)
+ instance->SetData(TYPE_TENEBRON_PREKILLED, 1);
break;
case NPC_SHADRON:
iTextId = SAY_SHADRON_DEATH;
uiSpellId = SPELL_POWER_OF_SHADRON;
- if (pInstance && pInstance->GetData(TYPE_SARTHARION_EVENT) != IN_PROGRESS)
- pInstance->SetData(TYPE_SHADRON_PREKILLED, 1);
+ if (instance && instance->GetData(TYPE_SARTHARION_EVENT) != IN_PROGRESS)
+ instance->SetData(TYPE_SHADRON_PREKILLED, 1);
if (Creature* pAcolyte = me->FindNearestCreature(NPC_ACOLYTE_OF_SHADRON, 100.0f))
{
pAcolyte->Kill(pAcolyte);
@@ -930,8 +930,8 @@ struct dummy_dragonAI : public ScriptedAI
case NPC_VESPERON:
iTextId = SAY_VESPERON_DEATH;
uiSpellId = SPELL_POWER_OF_VESPERON;
- if (pInstance && pInstance->GetData(TYPE_SARTHARION_EVENT) != IN_PROGRESS)
- pInstance->SetData(TYPE_VESPERON_PREKILLED, 1);
+ if (instance && instance->GetData(TYPE_SARTHARION_EVENT) != IN_PROGRESS)
+ instance->SetData(TYPE_VESPERON_PREKILLED, 1);
if (Creature* pAcolyte = me->FindNearestCreature(NPC_ACOLYTE_OF_VESPERON, 100.0f))
{
pAcolyte->Kill(pAcolyte);
@@ -943,16 +943,16 @@ struct dummy_dragonAI : public ScriptedAI
me->RemoveAurasDueToSpell(uiSpellId);
- if (pInstance)
+ if (instance)
{
- pInstance->DoRemoveAurasDueToSpellOnPlayers(uiSpellId);
+ instance->DoRemoveAurasDueToSpellOnPlayers(uiSpellId);
// not if solo mini-boss fight
- if (pInstance->GetData(TYPE_SARTHARION_EVENT) != IN_PROGRESS)
+ if (instance->GetData(TYPE_SARTHARION_EVENT) != IN_PROGRESS)
return;
// Twilight Revenge to main boss
- if (Unit* pSartharion = Unit::GetUnit((*me), pInstance->GetData64(DATA_SARTHARION)))
+ if (Unit* pSartharion = Unit::GetUnit((*me), instance->GetData64(DATA_SARTHARION)))
if (pSartharion->isAlive())
{
pSartharion->RemoveAurasDueToSpell(uiSpellId);
@@ -1289,28 +1289,28 @@ public:
{
mob_acolyte_of_shadronAI(Creature* creature) : ScriptedAI(creature)
{
- pInstance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 uiDespawnTimer;
void Reset()
{
uiDespawnTimer = 28000;
- if (pInstance)
+ if (instance)
{
Creature* target = NULL;
//if not solo figth, buff main boss, else place debuff on mini-boss. both spells TARGET_SCRIPT
- if (pInstance->GetData(TYPE_SARTHARION_EVENT) == IN_PROGRESS)
+ if (instance->GetData(TYPE_SARTHARION_EVENT) == IN_PROGRESS)
{
- target = Unit::GetCreature((*me), pInstance->GetData64(DATA_SARTHARION));
+ target = Unit::GetCreature((*me), instance->GetData64(DATA_SARTHARION));
if (target)
target->AddAura(SPELL_GIFT_OF_TWILIGTH_SAR, target);
}
else
{
- target = Unit::GetCreature((*me), pInstance->GetData64(DATA_SHADRON));
+ target = Unit::GetCreature((*me), instance->GetData64(DATA_SHADRON));
if (target)
target->AddAura(SPELL_GIFT_OF_TWILIGTH_SHA, target);
}
@@ -1321,9 +1321,9 @@ public:
void JustDied(Unit* /*killer*/)
{
- if (pInstance)
+ if (instance)
{
- Creature* Shadron = pInstance->instance->GetCreature(pInstance->GetData64(DATA_SHADRON));
+ Creature* Shadron = instance->instance->GetCreature(instance->GetData64(DATA_SHADRON));
if (Shadron)
{
(CAST_AI(mob_shadron::mob_shadronAI, Shadron->AI()))->m_bHasPortalOpen = false;
@@ -1351,12 +1351,12 @@ public:
}
//not solo fight, so main boss has deduff
- pDebuffTarget = pInstance->instance->GetCreature(pInstance->GetData64(DATA_SARTHARION));
+ pDebuffTarget = instance->instance->GetCreature(instance->GetData64(DATA_SARTHARION));
if (pDebuffTarget && pDebuffTarget->isAlive() && pDebuffTarget->HasAura(SPELL_GIFT_OF_TWILIGTH_SAR))
pDebuffTarget->RemoveAurasDueToSpell(SPELL_GIFT_OF_TWILIGTH_SAR);
//event not in progress, then solo fight and must remove debuff mini-boss
- pDebuffTarget = pInstance->instance->GetCreature(pInstance->GetData64(DATA_SHADRON));
+ pDebuffTarget = instance->instance->GetCreature(instance->GetData64(DATA_SHADRON));
if (pDebuffTarget && pDebuffTarget->isAlive() && pDebuffTarget->HasAura(SPELL_GIFT_OF_TWILIGTH_SHA))
pDebuffTarget->RemoveAurasDueToSpell(SPELL_GIFT_OF_TWILIGTH_SHA);
}
@@ -1399,16 +1399,16 @@ public:
{
mob_acolyte_of_vesperonAI(Creature* creature) : ScriptedAI(creature)
{
- pInstance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 uiDespawnTimer;
void Reset()
{
uiDespawnTimer = 28000;
- if (pInstance)
+ if (instance)
{
me->AddAura(SPELL_TWILIGHT_SHIFT_ENTER, me);
}
@@ -1420,9 +1420,9 @@ public:
me->RemoveAurasDueToSpell(SPELL_TWILIGHT_TORMENT_VESP_ACO);
// remove twilight torment on Vesperon
- if (pInstance)
+ if (instance)
{
- Creature* pVesperon = pInstance->instance->GetCreature(pInstance->GetData64(DATA_VESPERON));
+ Creature* pVesperon = instance->instance->GetCreature(instance->GetData64(DATA_VESPERON));
if (pVesperon)
(CAST_AI(mob_vesperon::mob_vesperonAI, pVesperon->AI()))->m_bHasPortalOpen = false;
@@ -1451,9 +1451,9 @@ public:
}
}
- pInstance->DoRemoveAurasDueToSpellOnPlayers(SPELL_TWILIGHT_TORMENT_VESP_ACO);
- pInstance->DoRemoveAurasDueToSpellOnPlayers(57935);
- pInstance->DoRemoveAurasDueToSpellOnPlayers(58835); // Components of spell Twilight Torment
+ instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_TWILIGHT_TORMENT_VESP_ACO);
+ instance->DoRemoveAurasDueToSpellOnPlayers(57935);
+ instance->DoRemoveAurasDueToSpellOnPlayers(58835); // Components of spell Twilight Torment
}
}
@@ -1494,17 +1494,17 @@ public:
{
mob_twilight_eggsAI(Creature* creature) : Scripted_NoMovementAI(creature)
{
- pInstance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
}
uint32 m_uiFadeArmorTimer;
uint32 m_uiHatchEggTimer;
- InstanceScript* pInstance;
+ InstanceScript* instance;
void Reset()
{
- if (pInstance)
+ if (instance)
{
me->AddAura(SPELL_TWILIGHT_SHIFT_ENTER, me);
}
@@ -1516,7 +1516,7 @@ public:
{
me->RemoveAllAuras();
- if (!pInstance->GetData(TYPE_SARTHARION_EVENT) == IN_PROGRESS)
+ if (!instance->GetData(TYPE_SARTHARION_EVENT) == IN_PROGRESS)
me->SummonCreature(NPC_TWILIGHT_WHELP, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60000);
else
me->SummonCreature(NPC_SHARTHARION_TWILIGHT_WHELP, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60000);
@@ -1532,7 +1532,7 @@ public:
{
if (m_uiHatchEggTimer <= uiDiff)
{
- Creature* Tenebron = pInstance->instance->GetCreature(pInstance->GetData64(DATA_TENEBRON));
+ Creature* Tenebron = instance->instance->GetCreature(instance->GetData64(DATA_TENEBRON));
if (Tenebron)
(CAST_AI(mob_tenebron::mob_tenebronAI, Tenebron->AI()))->m_bHasPortalOpen = false;
SpawnWhelps();
diff --git a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/instance_obsidian_sanctum.cpp b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/instance_obsidian_sanctum.cpp
index 671c6b8b6d1..fa685421141 100644
--- a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/instance_obsidian_sanctum.cpp
+++ b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/instance_obsidian_sanctum.cpp
@@ -29,14 +29,14 @@ class instance_obsidian_sanctum : public InstanceMapScript
public:
instance_obsidian_sanctum() : InstanceMapScript("instance_obsidian_sanctum", 615) { }
- InstanceScript* GetInstanceScript(InstanceMap* pMap) const
+ InstanceScript* GetInstanceScript(InstanceMap* map) const
{
- return new instance_obsidian_sanctum_InstanceMapScript(pMap);
+ return new instance_obsidian_sanctum_InstanceMapScript(map);
}
struct instance_obsidian_sanctum_InstanceMapScript : public InstanceScript
{
- instance_obsidian_sanctum_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {}
+ instance_obsidian_sanctum_InstanceMapScript(Map* map) : InstanceScript(map) {}
uint32 m_auiEncounter[MAX_ENCOUNTER];
uint64 m_uiSartharionGUID;
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp
index 80a94b5b4fc..e46dc3d741a 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp
@@ -102,12 +102,12 @@ public:
{
boss_eadricAI(Creature* creature) : ScriptedAI(creature)
{
- pInstance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
creature->SetReactState(REACT_PASSIVE);
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 uiVenganceTimer;
uint32 uiRadianceTimer;
@@ -142,8 +142,8 @@ public:
if (MovementType != POINT_MOTION_TYPE)
return;
- if (pInstance)
- pInstance->SetData(BOSS_ARGENT_CHALLENGE_E, DONE);
+ if (instance)
+ instance->SetData(BOSS_ARGENT_CHALLENGE_E, DONE);
me->DisappearAndDie();
}
@@ -207,7 +207,7 @@ public:
{
boss_paletressAI(Creature* creature) : ScriptedAI(creature)
{
- pInstance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
MemoryGUID = 0;
creature->SetReactState(REACT_PASSIVE);
@@ -215,7 +215,7 @@ public:
creature->RestoreFaction();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
Creature* pMemory;
uint64 MemoryGUID;
@@ -268,8 +268,8 @@ public:
if (MovementType != POINT_MOTION_TYPE || Point != 0)
return;
- if (pInstance)
- pInstance->SetData(BOSS_ARGENT_CHALLENGE_P, DONE);
+ if (instance)
+ instance->SetData(BOSS_ARGENT_CHALLENGE_P, DONE);
me->DisappearAndDie();
}
@@ -437,13 +437,13 @@ public:
{
npc_argent_soldierAI(Creature* creature) : npc_escortAI(creature)
{
- pInstance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
me->SetReactState(REACT_DEFENSIVE);
SetDespawnAtEnd(false);
uiWaypoint = 0;
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint8 uiWaypoint;
@@ -532,8 +532,8 @@ public:
void JustDied(Unit* /*killer*/)
{
- if (pInstance)
- pInstance->SetData(DATA_ARGENT_SOLDIER_DEFEATED, pInstance->GetData(DATA_ARGENT_SOLDIER_DEFEATED) + 1);
+ if (instance)
+ instance->SetData(DATA_ARGENT_SOLDIER_DEFEATED, instance->GetData(DATA_ARGENT_SOLDIER_DEFEATED) + 1);
}
};
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_black_knight.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_black_knight.cpp
index 55cfef0f160..fd84c1eec8a 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_black_knight.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_black_knight.cpp
@@ -80,10 +80,10 @@ public:
{
boss_black_knightAI(Creature* creature) : ScriptedAI(creature)
{
- pInstance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
std::list<uint64> SummonList;
@@ -137,9 +137,9 @@ public:
for (std::list<uint64>::const_iterator itr = SummonList.begin(); itr != SummonList.end(); ++itr)
{
- if (Creature* pTemp = Unit::GetCreature(*me, *itr))
- if (pTemp)
- pTemp->DisappearAndDie();
+ if (Creature* temp = Unit::GetCreature(*me, *itr))
+ if (temp)
+ temp->DisappearAndDie();
}
SummonList.clear();
}
@@ -288,8 +288,8 @@ public:
void JustDied(Unit* /*killer*/)
{
- if (pInstance)
- pInstance->SetData(BOSS_BLACK_KNIGHT, DONE);
+ if (instance)
+ instance->SetData(BOSS_BLACK_KNIGHT, DONE);
}
};
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp
index 50cd81ba1c7..2fbe381fed5 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp
@@ -91,9 +91,9 @@ const Point MovementPoint[] =
{750.23f, 618.35f, 411.09f}
};
*/
-void AggroAllPlayers(Creature* pTemp)
+void AggroAllPlayers(Creature* temp)
{
- Map::PlayerList const &PlList = pTemp->GetMap()->GetPlayers();
+ Map::PlayerList const &PlList = temp->GetMap()->GetPlayers();
if (PlList.isEmpty())
return;
@@ -107,11 +107,11 @@ void AggroAllPlayers(Creature* pTemp)
if (player->isAlive())
{
- pTemp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE);
- pTemp->SetReactState(REACT_AGGRESSIVE);
- pTemp->SetInCombatWith(player);
- player->SetInCombatWith(pTemp);
- pTemp->AddThreat(player, 0.0f);
+ temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE);
+ temp->SetReactState(REACT_AGGRESSIVE);
+ temp->SetInCombatWith(player);
+ player->SetInCombatWith(temp);
+ temp->AddThreat(player, 0.0f);
}
}
}
@@ -119,14 +119,14 @@ void AggroAllPlayers(Creature* pTemp)
bool GrandChampionsOutVehicle(Creature* me)
{
- InstanceScript* pInstance = me->GetInstanceScript();
+ InstanceScript* instance = me->GetInstanceScript();
- if (!pInstance)
+ if (!instance)
return false;
- Creature* pGrandChampion1 = Unit::GetCreature(*me, pInstance->GetData64(DATA_GRAND_CHAMPION_1));
- Creature* pGrandChampion2 = Unit::GetCreature(*me, pInstance->GetData64(DATA_GRAND_CHAMPION_2));
- Creature* pGrandChampion3 = Unit::GetCreature(*me, pInstance->GetData64(DATA_GRAND_CHAMPION_3));
+ Creature* pGrandChampion1 = Unit::GetCreature(*me, instance->GetData64(DATA_GRAND_CHAMPION_1));
+ Creature* pGrandChampion2 = Unit::GetCreature(*me, instance->GetData64(DATA_GRAND_CHAMPION_2));
+ Creature* pGrandChampion3 = Unit::GetCreature(*me, instance->GetData64(DATA_GRAND_CHAMPION_3));
if (pGrandChampion1 && pGrandChampion2 && pGrandChampion3)
{
@@ -156,10 +156,10 @@ public:
SetDespawnAtEnd(false);
uiWaypointPath = 0;
- pInstance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 uiChargeTimer;
uint32 uiShieldBreakerTimer;
@@ -208,12 +208,12 @@ public:
switch (i)
{
case 2:
- if ((pInstance && uiWaypointPath == 3) || uiWaypointPath == 2)
- pInstance->SetData(DATA_MOVEMENT_DONE, pInstance->GetData(DATA_MOVEMENT_DONE)+1);
+ if ((instance && uiWaypointPath == 3) || uiWaypointPath == 2)
+ instance->SetData(DATA_MOVEMENT_DONE, instance->GetData(DATA_MOVEMENT_DONE)+1);
break;
case 3:
- if (pInstance)
- pInstance->SetData(DATA_MOVEMENT_DONE, pInstance->GetData(DATA_MOVEMENT_DONE)+1);
+ if (instance)
+ instance->SetData(DATA_MOVEMENT_DONE, instance->GetData(DATA_MOVEMENT_DONE)+1);
break;
}
}
@@ -310,7 +310,7 @@ public:
{
boss_warrior_toc5AI(Creature* creature) : ScriptedAI(creature)
{
- pInstance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
bDone = false;
bHome = false;
@@ -323,7 +323,7 @@ public:
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE);
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint8 uiPhase;
uint32 uiPhaseTimer;
@@ -362,11 +362,11 @@ public:
{
bDone = true;
- if (pInstance && me->GetGUID() == pInstance->GetData64(DATA_GRAND_CHAMPION_1))
+ if (instance && me->GetGUID() == instance->GetData64(DATA_GRAND_CHAMPION_1))
me->SetHomePosition(739.678f, 662.541f, 412.393f, 4.49f);
- else if (pInstance && me->GetGUID() == pInstance->GetData64(DATA_GRAND_CHAMPION_2))
+ else if (instance && me->GetGUID() == instance->GetData64(DATA_GRAND_CHAMPION_2))
me->SetHomePosition(746.71f, 661.02f, 411.69f, 4.6f);
- else if (pInstance && me->GetGUID() == pInstance->GetData64(DATA_GRAND_CHAMPION_3))
+ else if (instance && me->GetGUID() == instance->GetData64(DATA_GRAND_CHAMPION_3))
me->SetHomePosition(754.34f, 660.70f, 412.39f, 4.79f);
EnterEvadeMode();
@@ -422,8 +422,8 @@ public:
void JustDied(Unit* /*killer*/)
{
- if (pInstance)
- pInstance->SetData(BOSS_GRAND_CHAMPIONS, DONE);
+ if (instance)
+ instance->SetData(BOSS_GRAND_CHAMPIONS, DONE);
}
};
@@ -443,7 +443,7 @@ public:
{
boss_mage_toc5AI(Creature* creature) : ScriptedAI(creature)
{
- pInstance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
bDone = false;
bHome = false;
@@ -456,7 +456,7 @@ public:
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE);
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint8 uiPhase;
uint32 uiPhaseTimer;
@@ -496,15 +496,15 @@ public:
{
bDone = true;
- if (pInstance && me->GetGUID() == pInstance->GetData64(DATA_GRAND_CHAMPION_1))
+ if (instance && me->GetGUID() == instance->GetData64(DATA_GRAND_CHAMPION_1))
me->SetHomePosition(739.678f, 662.541f, 412.393f, 4.49f);
- else if (pInstance && me->GetGUID() == pInstance->GetData64(DATA_GRAND_CHAMPION_2))
+ else if (instance && me->GetGUID() == instance->GetData64(DATA_GRAND_CHAMPION_2))
me->SetHomePosition(746.71f, 661.02f, 411.69f, 4.6f);
- else if (pInstance && me->GetGUID() == pInstance->GetData64(DATA_GRAND_CHAMPION_3))
+ else if (instance && me->GetGUID() == instance->GetData64(DATA_GRAND_CHAMPION_3))
me->SetHomePosition(754.34f, 660.70f, 412.39f, 4.79f);
- if (pInstance)
- pInstance->SetData(BOSS_GRAND_CHAMPIONS, IN_PROGRESS);
+ if (instance)
+ instance->SetData(BOSS_GRAND_CHAMPIONS, IN_PROGRESS);
EnterEvadeMode();
bHome = true;
@@ -561,8 +561,8 @@ public:
void JustDied(Unit* /*killer*/)
{
- if (pInstance)
- pInstance->SetData(BOSS_GRAND_CHAMPIONS, DONE);
+ if (instance)
+ instance->SetData(BOSS_GRAND_CHAMPIONS, DONE);
}
};
@@ -582,7 +582,7 @@ public:
{
boss_shaman_toc5AI(Creature* creature) : ScriptedAI(creature)
{
- pInstance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
bDone = false;
bHome = false;
@@ -595,7 +595,7 @@ public:
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE);
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint8 uiPhase;
uint32 uiPhaseTimer;
@@ -641,15 +641,15 @@ public:
{
bDone = true;
- if (pInstance && me->GetGUID() == pInstance->GetData64(DATA_GRAND_CHAMPION_1))
+ if (instance && me->GetGUID() == instance->GetData64(DATA_GRAND_CHAMPION_1))
me->SetHomePosition(739.678f, 662.541f, 412.393f, 4.49f);
- else if (pInstance && me->GetGUID() == pInstance->GetData64(DATA_GRAND_CHAMPION_2))
+ else if (instance && me->GetGUID() == instance->GetData64(DATA_GRAND_CHAMPION_2))
me->SetHomePosition(746.71f, 661.02f, 411.69f, 4.6f);
- else if (pInstance && me->GetGUID() == pInstance->GetData64(DATA_GRAND_CHAMPION_3))
+ else if (instance && me->GetGUID() == instance->GetData64(DATA_GRAND_CHAMPION_3))
me->SetHomePosition(754.34f, 660.70f, 412.39f, 4.79f);
- if (pInstance)
- pInstance->SetData(BOSS_GRAND_CHAMPIONS, IN_PROGRESS);
+ if (instance)
+ instance->SetData(BOSS_GRAND_CHAMPIONS, IN_PROGRESS);
EnterEvadeMode();
bHome = true;
@@ -708,8 +708,8 @@ public:
void JustDied(Unit* /*killer*/)
{
- if (pInstance)
- pInstance->SetData(BOSS_GRAND_CHAMPIONS, DONE);
+ if (instance)
+ instance->SetData(BOSS_GRAND_CHAMPIONS, DONE);
}
};
@@ -729,7 +729,7 @@ public:
{
boss_hunter_toc5AI(Creature* creature) : ScriptedAI(creature)
{
- pInstance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
bDone = false;
bHome = false;
@@ -742,7 +742,7 @@ public:
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE);
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint8 uiPhase;
uint32 uiPhaseTimer;
@@ -787,15 +787,15 @@ public:
{
bDone = true;
- if (pInstance && me->GetGUID() == pInstance->GetData64(DATA_GRAND_CHAMPION_1))
+ if (instance && me->GetGUID() == instance->GetData64(DATA_GRAND_CHAMPION_1))
me->SetHomePosition(739.678f, 662.541f, 412.393f, 4.49f);
- else if (pInstance && me->GetGUID() == pInstance->GetData64(DATA_GRAND_CHAMPION_2))
+ else if (instance && me->GetGUID() == instance->GetData64(DATA_GRAND_CHAMPION_2))
me->SetHomePosition(746.71f, 661.02f, 411.69f, 4.6f);
- else if (pInstance && me->GetGUID() == pInstance->GetData64(DATA_GRAND_CHAMPION_3))
+ else if (instance && me->GetGUID() == instance->GetData64(DATA_GRAND_CHAMPION_3))
me->SetHomePosition(754.34f, 660.70f, 412.39f, 4.79f);
- if (pInstance)
- pInstance->SetData(BOSS_GRAND_CHAMPIONS, IN_PROGRESS);
+ if (instance)
+ instance->SetData(BOSS_GRAND_CHAMPIONS, IN_PROGRESS);
EnterEvadeMode();
bHome = true;
@@ -863,8 +863,8 @@ public:
void JustDied(Unit* /*killer*/)
{
- if (pInstance)
- pInstance->SetData(BOSS_GRAND_CHAMPIONS, DONE);
+ if (instance)
+ instance->SetData(BOSS_GRAND_CHAMPIONS, DONE);
}
};
@@ -884,7 +884,7 @@ public:
{
boss_rouge_toc5AI(Creature* creature) : ScriptedAI(creature)
{
- pInstance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
bDone = false;
bHome = false;
@@ -897,7 +897,7 @@ public:
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE);
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint8 uiPhase;
uint32 uiPhaseTimer;
@@ -934,15 +934,15 @@ public:
{
bDone = true;
- if (pInstance && me->GetGUID() == pInstance->GetData64(DATA_GRAND_CHAMPION_1))
+ if (instance && me->GetGUID() == instance->GetData64(DATA_GRAND_CHAMPION_1))
me->SetHomePosition(739.678f, 662.541f, 412.393f, 4.49f);
- else if (pInstance && me->GetGUID() == pInstance->GetData64(DATA_GRAND_CHAMPION_2))
+ else if (instance && me->GetGUID() == instance->GetData64(DATA_GRAND_CHAMPION_2))
me->SetHomePosition(746.71f, 661.02f, 411.69f, 4.6f);
- else if (pInstance && me->GetGUID() == pInstance->GetData64(DATA_GRAND_CHAMPION_3))
+ else if (instance && me->GetGUID() == instance->GetData64(DATA_GRAND_CHAMPION_3))
me->SetHomePosition(754.34f, 660.70f, 412.39f, 4.79f);
- if (pInstance)
- pInstance->SetData(BOSS_GRAND_CHAMPIONS, IN_PROGRESS);
+ if (instance)
+ instance->SetData(BOSS_GRAND_CHAMPIONS, IN_PROGRESS);
EnterEvadeMode();
bHome = true;
@@ -984,8 +984,8 @@ public:
void JustDied(Unit* /*killer*/)
{
- if (pInstance)
- pInstance->SetData(BOSS_GRAND_CHAMPIONS, DONE);
+ if (instance)
+ instance->SetData(BOSS_GRAND_CHAMPIONS, DONE);
}
};
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/instance_trial_of_the_champion.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/instance_trial_of_the_champion.cpp
index 415a82651ac..1f3db4c4976 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/instance_trial_of_the_champion.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/instance_trial_of_the_champion.cpp
@@ -31,14 +31,14 @@ class instance_trial_of_the_champion : public InstanceMapScript
public:
instance_trial_of_the_champion() : InstanceMapScript("instance_trial_of_the_champion", 650) { }
- InstanceScript* GetInstanceScript(InstanceMap* pMap) const
+ InstanceScript* GetInstanceScript(InstanceMap* map) const
{
- return new instance_trial_of_the_champion_InstanceMapScript(pMap);
+ return new instance_trial_of_the_champion_InstanceMapScript(map);
}
struct instance_trial_of_the_champion_InstanceMapScript : public InstanceScript
{
- instance_trial_of_the_champion_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {}
+ instance_trial_of_the_champion_InstanceMapScript(Map* map) : InstanceScript(map) {}
uint32 m_auiEncounter[MAX_ENCOUNTER];
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp
index acbe54d0acd..2688005ee22 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp
@@ -50,7 +50,7 @@ public:
{
npc_announcer_toc5AI(Creature* creature) : ScriptedAI(creature)
{
- pInstance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
uiSummonTimes = 0;
uiPosition = 0;
@@ -81,7 +81,7 @@ public:
SetArgentChampion();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint8 uiSummonTimes;
uint8 uiPosition;
@@ -125,8 +125,8 @@ public:
break;
case DATA_IN_POSITION: //movement done.
me->GetMotionMaster()->MovePoint(1, 735.81f, 661.92f, 412.39f);
- if (GameObject* pGO = GameObject::GetGameObject(*me, pInstance->GetData64(DATA_MAIN_GATE)))
- pInstance->HandleGameObject(pGO->GetGUID(), false);
+ if (GameObject* pGO = GameObject::GetGameObject(*me, instance->GetData64(DATA_MAIN_GATE)))
+ instance->HandleGameObject(pGO->GetGUID(), false);
NextStep(10000, false, 3);
break;
case DATA_LESSER_CHAMPIONS_DEFEATED:
@@ -225,10 +225,10 @@ public:
if (Vehicle* pVehicle = pBoss->GetVehicleKit())
if (Unit* unit = pVehicle->GetPassenger(0))
uiGrandChampionBoss1 = unit->GetGUID();
- if (pInstance)
+ if (instance)
{
- pInstance->SetData64(DATA_GRAND_CHAMPION_VEHICLE_1, uiVehicle1GUID);
- pInstance->SetData64(DATA_GRAND_CHAMPION_1, uiGrandChampionBoss1);
+ instance->SetData64(DATA_GRAND_CHAMPION_VEHICLE_1, uiVehicle1GUID);
+ instance->SetData64(DATA_GRAND_CHAMPION_1, uiGrandChampionBoss1);
}
pBoss->AI()->SetData(1, 0);
break;
@@ -241,10 +241,10 @@ public:
if (Vehicle* pVehicle = pBoss->GetVehicleKit())
if (Unit* unit = pVehicle->GetPassenger(0))
uiGrandChampionBoss2 = unit->GetGUID();
- if (pInstance)
+ if (instance)
{
- pInstance->SetData64(DATA_GRAND_CHAMPION_VEHICLE_2, uiVehicle2GUID);
- pInstance->SetData64(DATA_GRAND_CHAMPION_2, uiGrandChampionBoss2);
+ instance->SetData64(DATA_GRAND_CHAMPION_VEHICLE_2, uiVehicle2GUID);
+ instance->SetData64(DATA_GRAND_CHAMPION_2, uiGrandChampionBoss2);
}
pBoss->AI()->SetData(2, 0);
break;
@@ -257,10 +257,10 @@ public:
if (Vehicle* pVehicle = pBoss->GetVehicleKit())
if (Unit* unit = pVehicle->GetPassenger(0))
uiGrandChampionBoss3 = unit->GetGUID();
- if (pInstance)
+ if (instance)
{
- pInstance->SetData64(DATA_GRAND_CHAMPION_VEHICLE_3, uiVehicle3GUID);
- pInstance->SetData64(DATA_GRAND_CHAMPION_3, uiGrandChampionBoss3);
+ instance->SetData64(DATA_GRAND_CHAMPION_VEHICLE_3, uiVehicle3GUID);
+ instance->SetData64(DATA_GRAND_CHAMPION_3, uiGrandChampionBoss3);
}
pBoss->AI()->SetData(3, 0);
break;
@@ -350,30 +350,30 @@ public:
void StartEncounter()
{
- if (!pInstance)
+ if (!instance)
return;
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
- if (pInstance->GetData(BOSS_BLACK_KNIGHT) == NOT_STARTED)
+ if (instance->GetData(BOSS_BLACK_KNIGHT) == NOT_STARTED)
{
- if (pInstance->GetData(BOSS_ARGENT_CHALLENGE_E) == NOT_STARTED && pInstance->GetData(BOSS_ARGENT_CHALLENGE_P) == NOT_STARTED)
+ if (instance->GetData(BOSS_ARGENT_CHALLENGE_E) == NOT_STARTED && instance->GetData(BOSS_ARGENT_CHALLENGE_P) == NOT_STARTED)
{
- if (pInstance->GetData(BOSS_GRAND_CHAMPIONS) == NOT_STARTED)
+ if (instance->GetData(BOSS_GRAND_CHAMPIONS) == NOT_STARTED)
me->AI()->SetData(DATA_START, 0);
- if (pInstance->GetData(BOSS_GRAND_CHAMPIONS) == DONE)
+ if (instance->GetData(BOSS_GRAND_CHAMPIONS) == DONE)
DoStartArgentChampionEncounter();
}
- if ((pInstance->GetData(BOSS_GRAND_CHAMPIONS) == DONE &&
- pInstance->GetData(BOSS_ARGENT_CHALLENGE_E) == DONE) ||
- pInstance->GetData(BOSS_ARGENT_CHALLENGE_P) == DONE)
+ if ((instance->GetData(BOSS_GRAND_CHAMPIONS) == DONE &&
+ instance->GetData(BOSS_ARGENT_CHALLENGE_E) == DONE) ||
+ instance->GetData(BOSS_ARGENT_CHALLENGE_P) == DONE)
me->SummonCreature(VEHICLE_BLACK_KNIGHT, 769.834f, 651.915f, 447.035f, 0);
}
}
- void AggroAllPlayers(Creature* pTemp)
+ void AggroAllPlayers(Creature* temp)
{
Map::PlayerList const &PlList = me->GetMap()->GetPlayers();
@@ -389,12 +389,12 @@ public:
if (player->isAlive())
{
- pTemp->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
- pTemp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- pTemp->SetReactState(REACT_AGGRESSIVE);
- pTemp->SetInCombatWith(player);
- player->SetInCombatWith(pTemp);
- pTemp->AddThreat(player, 0.0f);
+ temp->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
+ temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ temp->SetReactState(REACT_AGGRESSIVE);
+ temp->SetInCombatWith(player);
+ player->SetInCombatWith(temp);
+ temp->AddThreat(player, 0.0f);
}
}
}
@@ -434,7 +434,7 @@ public:
void JustSummoned(Creature* summon)
{
- if (pInstance && pInstance->GetData(BOSS_GRAND_CHAMPIONS) == NOT_STARTED)
+ if (instance && instance->GetData(BOSS_GRAND_CHAMPIONS) == NOT_STARTED)
{
summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
summon->SetReactState(REACT_PASSIVE);
@@ -468,22 +468,22 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- InstanceScript* pInstance = creature->GetInstanceScript();
+ InstanceScript* instance = creature->GetInstanceScript();
- if (pInstance &&
- ((pInstance->GetData(BOSS_GRAND_CHAMPIONS) == DONE &&
- pInstance->GetData(BOSS_BLACK_KNIGHT) == DONE &&
- pInstance->GetData(BOSS_ARGENT_CHALLENGE_E) == DONE) ||
- pInstance->GetData(BOSS_ARGENT_CHALLENGE_P) == DONE))
+ if (instance &&
+ ((instance->GetData(BOSS_GRAND_CHAMPIONS) == DONE &&
+ instance->GetData(BOSS_BLACK_KNIGHT) == DONE &&
+ instance->GetData(BOSS_ARGENT_CHALLENGE_E) == DONE) ||
+ instance->GetData(BOSS_ARGENT_CHALLENGE_P) == DONE))
return false;
- if (pInstance &&
- pInstance->GetData(BOSS_GRAND_CHAMPIONS) == NOT_STARTED &&
- pInstance->GetData(BOSS_ARGENT_CHALLENGE_E) == NOT_STARTED &&
- pInstance->GetData(BOSS_ARGENT_CHALLENGE_P) == NOT_STARTED &&
- pInstance->GetData(BOSS_BLACK_KNIGHT) == NOT_STARTED)
+ if (instance &&
+ instance->GetData(BOSS_GRAND_CHAMPIONS) == NOT_STARTED &&
+ instance->GetData(BOSS_ARGENT_CHALLENGE_E) == NOT_STARTED &&
+ instance->GetData(BOSS_ARGENT_CHALLENGE_P) == NOT_STARTED &&
+ instance->GetData(BOSS_BLACK_KNIGHT) == NOT_STARTED)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_START_EVENT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- else if (pInstance)
+ else if (instance)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_START_EVENT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp
index bc35dad822e..1ca1c69831c 100755
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp
@@ -136,10 +136,10 @@ public:
{
boss_anubarak_trialAI(Creature* creature) : ScriptedAI(creature), Summons(me)
{
- m_pInstance = (InstanceScript*)creature->GetInstanceScript();
+ m_instance = (InstanceScript*)creature->GetInstanceScript();
}
- InstanceScript* m_pInstance;
+ InstanceScript* m_instance;
SummonList Summons;
std::list<uint64> m_vBurrowGUID;
@@ -190,8 +190,8 @@ public:
if (who->GetTypeId() == TYPEID_PLAYER)
{
DoScriptText(urand(0, 1) ? SAY_KILL1 : SAY_KILL2, me);
- if (m_pInstance)
- m_pInstance->SetData(DATA_TRIBUTE_TO_IMMORTALITY_ELEGIBLE, 0);
+ if (m_instance)
+ m_instance->SetData(DATA_TRIBUTE_TO_IMMORTALITY_ELEGIBLE, 0);
}
}
@@ -206,20 +206,20 @@ public:
void JustReachedHome()
{
- if (m_pInstance)
- m_pInstance->SetData(TYPE_ANUBARAK, FAIL);
+ if (m_instance)
+ m_instance->SetData(TYPE_ANUBARAK, FAIL);
//Summon Scarab Swarms neutral at random places
for (int i=0; i < 10; i++)
- if (Creature* pTemp = me->SummonCreature(NPC_SCARAB, AnubarakLoc[1].GetPositionX()+urand(0, 50)-25, AnubarakLoc[1].GetPositionY()+urand(0, 50)-25, AnubarakLoc[1].GetPositionZ()))
- pTemp->setFaction(31);
+ if (Creature* temp = me->SummonCreature(NPC_SCARAB, AnubarakLoc[1].GetPositionX()+urand(0, 50)-25, AnubarakLoc[1].GetPositionY()+urand(0, 50)-25, AnubarakLoc[1].GetPositionZ()))
+ temp->setFaction(31);
}
void JustDied(Unit* /*killer*/)
{
Summons.DespawnAll();
DoScriptText(SAY_DEATH, me);
- if (m_pInstance)
- m_pInstance->SetData(TYPE_ANUBARAK, DONE);
+ if (m_instance)
+ m_instance->SetData(TYPE_ANUBARAK, DONE);
}
void JustSummoned(Creature* summoned)
@@ -255,8 +255,8 @@ public:
DoScriptText(SAY_AGGRO, me);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
me->SetInCombatWithZone();
- if (m_pInstance)
- m_pInstance->SetData(TYPE_ANUBARAK, IN_PROGRESS);
+ if (m_instance)
+ m_instance->SetData(TYPE_ANUBARAK, IN_PROGRESS);
//Despawn Scarab Swarms neutral
Summons.DoAction(NPC_SCARAB, ACTION_SCARAB_SUBMERGE);
//Spawn Burrow
@@ -421,10 +421,10 @@ public:
{
mob_swarm_scarabAI(Creature* creature) : ScriptedAI(creature)
{
- m_pInstance = (InstanceScript*)creature->GetInstanceScript();
+ m_instance = (InstanceScript*)creature->GetInstanceScript();
}
- InstanceScript* m_pInstance;
+ InstanceScript* m_instance;
uint32 m_uiDeterminationTimer;
@@ -488,10 +488,10 @@ public:
{
mob_nerubian_burrowerAI(Creature* creature) : ScriptedAI(creature)
{
- m_pInstance = (InstanceScript*)creature->GetInstanceScript();
+ m_instance = (InstanceScript*)creature->GetInstanceScript();
}
- InstanceScript* m_pInstance;
+ InstanceScript* m_instance;
uint32 m_uiSpiderFrenzyTimer;
uint32 m_uiSubmergeTimer;
@@ -645,10 +645,10 @@ public:
{
mob_anubarak_spikeAI(Creature* creature) : ScriptedAI(creature)
{
- m_pInstance = (InstanceScript*)creature->GetInstanceScript();
+ m_instance = (InstanceScript*)creature->GetInstanceScript();
}
- InstanceScript* m_pInstance;
+ InstanceScript* m_instance;
uint32 m_uiIncreaseSpeedTimer;
uint8 m_uiSpeed;
uint64 m_uiTargetGUID;
@@ -680,7 +680,7 @@ public:
Unit* target = Unit::GetPlayer(*me, m_uiTargetGUID);
if (!target || !target->isAlive() || !target->HasAura(SPELL_MARK))
{
- if (Creature* pAnubarak = Unit::GetCreature((*me), m_pInstance->GetData64(NPC_ANUBARAK)))
+ if (Creature* pAnubarak = Unit::GetCreature((*me), m_instance->GetData64(NPC_ANUBARAK)))
pAnubarak->CastSpell(pAnubarak, SPELL_SPIKE_TELE, false);
me->DisappearAndDie();
return;
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp
index ff342db5503..7be6775f705 100755
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp
@@ -64,10 +64,10 @@ public:
{
boss_toc_champion_controllerAI(Creature* creature) : ScriptedAI(creature), Summons(me)
{
- m_pInstance = (InstanceScript*) creature->GetInstanceScript();
+ m_instance = (InstanceScript*) creature->GetInstanceScript();
}
- InstanceScript* m_pInstance;
+ InstanceScript* m_instance;
SummonList Summons;
uint32 m_uiChampionsNotStarted;
uint32 m_uiChampionsFailed;
@@ -101,7 +101,7 @@ public:
vOtherEntries.push_back(playerTeam == ALLIANCE ? NPC_HORDE_WARRIOR : NPC_ALLIANCE_WARRIOR);
uint8 healersSubtracted = 2;
- if (m_pInstance->instance->GetSpawnMode() == RAID_DIFFICULTY_25MAN_NORMAL || m_pInstance->instance->GetSpawnMode() == RAID_DIFFICULTY_25MAN_HEROIC)
+ if (m_instance->instance->GetSpawnMode() == RAID_DIFFICULTY_25MAN_NORMAL || m_instance->instance->GetSpawnMode() == RAID_DIFFICULTY_25MAN_HEROIC)
healersSubtracted = 1;
for (uint8 i = 0; i < healersSubtracted; ++i)
{
@@ -136,7 +136,7 @@ public:
vHealersEntries.erase(vHealersEntries.begin()+pos);
}
- if (m_pInstance->instance->GetSpawnMode() == RAID_DIFFICULTY_10MAN_NORMAL || m_pInstance->instance->GetSpawnMode() == RAID_DIFFICULTY_10MAN_HEROIC)
+ if (m_instance->instance->GetSpawnMode() == RAID_DIFFICULTY_10MAN_NORMAL || m_instance->instance->GetSpawnMode() == RAID_DIFFICULTY_10MAN_HEROIC)
for (uint8 i = 0; i < 4; ++i)
vOtherEntries.erase(vOtherEntries.begin()+urand(0, vOtherEntries.size()-1));
@@ -168,22 +168,22 @@ public:
for (uint8 i = 0; i < vChampionEntries.size(); ++i)
{
uint8 pos = urand(0, vChampionJumpTarget.size()-1);
- if (Creature* pTemp = me->SummonCreature(vChampionEntries[i], vChampionJumpOrigin[urand(0, vChampionJumpOrigin.size()-1)], TEMPSUMMON_MANUAL_DESPAWN))
+ if (Creature* temp = me->SummonCreature(vChampionEntries[i], vChampionJumpOrigin[urand(0, vChampionJumpOrigin.size()-1)], TEMPSUMMON_MANUAL_DESPAWN))
{
- Summons.Summon(pTemp);
- pTemp->SetReactState(REACT_PASSIVE);
- pTemp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE);
+ Summons.Summon(temp);
+ temp->SetReactState(REACT_PASSIVE);
+ temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE);
if (playerTeam == ALLIANCE)
{
- pTemp->SetHomePosition(vChampionJumpTarget[pos].GetPositionX(), vChampionJumpTarget[pos].GetPositionY(), vChampionJumpTarget[pos].GetPositionZ(), 0);
- pTemp->GetMotionMaster()->MoveJump(vChampionJumpTarget[pos].GetPositionX(), vChampionJumpTarget[pos].GetPositionY(), vChampionJumpTarget[pos].GetPositionZ(), 20.0f, 20.0f);
- pTemp->SetOrientation(0);
+ temp->SetHomePosition(vChampionJumpTarget[pos].GetPositionX(), vChampionJumpTarget[pos].GetPositionY(), vChampionJumpTarget[pos].GetPositionZ(), 0);
+ temp->GetMotionMaster()->MoveJump(vChampionJumpTarget[pos].GetPositionX(), vChampionJumpTarget[pos].GetPositionY(), vChampionJumpTarget[pos].GetPositionZ(), 20.0f, 20.0f);
+ temp->SetOrientation(0);
}
else
{
- pTemp->SetHomePosition((ToCCommonLoc[1].GetPositionX()*2)-vChampionJumpTarget[pos].GetPositionX(), vChampionJumpTarget[pos].GetPositionY(), vChampionJumpTarget[pos].GetPositionZ(), 3);
- pTemp->GetMotionMaster()->MoveJump((ToCCommonLoc[1].GetPositionX()*2)-vChampionJumpTarget[pos].GetPositionX(), vChampionJumpTarget[pos].GetPositionY(), vChampionJumpTarget[pos].GetPositionZ(), 20.0f, 20.0f);
- pTemp->SetOrientation(3);
+ temp->SetHomePosition((ToCCommonLoc[1].GetPositionX()*2)-vChampionJumpTarget[pos].GetPositionX(), vChampionJumpTarget[pos].GetPositionY(), vChampionJumpTarget[pos].GetPositionZ(), 3);
+ temp->GetMotionMaster()->MoveJump((ToCCommonLoc[1].GetPositionX()*2)-vChampionJumpTarget[pos].GetPositionX(), vChampionJumpTarget[pos].GetPositionY(), vChampionJumpTarget[pos].GetPositionZ(), 20.0f, 20.0f);
+ temp->SetOrientation(3);
}
}
vChampionJumpTarget.erase(vChampionJumpTarget.begin()+pos);
@@ -200,10 +200,10 @@ public:
case 1:
for (std::list<uint64>::iterator i = Summons.begin(); i != Summons.end(); ++i)
{
- if (Creature* pTemp = Unit::GetCreature(*me, *i))
+ if (Creature* temp = Unit::GetCreature(*me, *i))
{
- pTemp->SetReactState(REACT_AGGRESSIVE);
- pTemp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE);
+ temp->SetReactState(REACT_AGGRESSIVE);
+ temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE);
}
}
break;
@@ -214,7 +214,7 @@ public:
m_uiChampionsFailed++;
if (m_uiChampionsFailed + m_uiChampionsKilled >= Summons.size())
{
- m_pInstance->SetData(TYPE_CRUSADERS, FAIL);
+ m_instance->SetData(TYPE_CRUSADERS, FAIL);
Summons.DespawnAll();
me->DespawnOrUnsummon();
}
@@ -227,16 +227,16 @@ public:
m_uiChampionsKilled = 0;
m_bInProgress = true;
Summons.DoZoneInCombat();
- m_pInstance->SetData(TYPE_CRUSADERS, IN_PROGRESS);
+ m_instance->SetData(TYPE_CRUSADERS, IN_PROGRESS);
}
break;
case DONE:
m_uiChampionsKilled++;
if (m_uiChampionsKilled == 1)
- m_pInstance->SetData(TYPE_CRUSADERS, SPECIAL);
+ m_instance->SetData(TYPE_CRUSADERS, SPECIAL);
else if (m_uiChampionsKilled >= Summons.size())
{
- m_pInstance->SetData(TYPE_CRUSADERS, DONE);
+ m_instance->SetData(TYPE_CRUSADERS, DONE);
Summons.DespawnAll();
me->DespawnOrUnsummon();
}
@@ -253,11 +253,11 @@ struct boss_faction_championsAI : public ScriptedAI
{
boss_faction_championsAI(Creature* creature, uint32 aitype) : ScriptedAI(creature)
{
- m_pInstance = (InstanceScript*) creature->GetInstanceScript();
+ m_instance = (InstanceScript*) creature->GetInstanceScript();
mAIType = aitype;
}
- InstanceScript* m_pInstance;
+ InstanceScript* m_instance;
uint64 championControllerGUID;
uint32 mAIType;
@@ -273,8 +273,8 @@ struct boss_faction_championsAI : public ScriptedAI
void JustReachedHome()
{
- if (m_pInstance)
- if (Creature* pChampionController = Unit::GetCreature((*me), m_pInstance->GetData64(NPC_CHAMPIONS_CONTROLLER)))
+ if (m_instance)
+ if (Creature* pChampionController = Unit::GetCreature((*me), m_instance->GetData64(NPC_CHAMPIONS_CONTROLLER)))
pChampionController->AI()->SetData(2, FAIL);
me->DespawnOrUnsummon();
}
@@ -326,8 +326,8 @@ struct boss_faction_championsAI : public ScriptedAI
void JustDied(Unit* /*killer*/)
{
if (mAIType != AI_PET)
- if (m_pInstance)
- if (Creature* pChampionController = Unit::GetCreature((*me), m_pInstance->GetData64(NPC_CHAMPIONS_CONTROLLER)))
+ if (m_instance)
+ if (Creature* pChampionController = Unit::GetCreature((*me), m_instance->GetData64(NPC_CHAMPIONS_CONTROLLER)))
pChampionController->AI()->SetData(2, DONE);
}
@@ -335,8 +335,8 @@ struct boss_faction_championsAI : public ScriptedAI
{
DoCast(me, SPELL_ANTI_AOE, true);
me->SetInCombatWithZone();
- if (m_pInstance)
- if (Creature* pChampionController = Unit::GetCreature((*me), m_pInstance->GetData64(NPC_CHAMPIONS_CONTROLLER)))
+ if (m_instance)
+ if (Creature* pChampionController = Unit::GetCreature((*me), m_instance->GetData64(NPC_CHAMPIONS_CONTROLLER)))
pChampionController->AI()->SetData(2, IN_PROGRESS);
}
@@ -351,18 +351,18 @@ struct boss_faction_championsAI : public ScriptedAI
if (Player* player = players.begin()->getSource())
TeamInInstance = player->GetTeam();
- if (m_pInstance)
+ if (m_instance)
{
if (TeamInInstance == ALLIANCE)
{
- if (Creature* pTemp = Unit::GetCreature(*me, m_pInstance->GetData64(NPC_VARIAN)))
- DoScriptText(SAY_VARIAN_KILL_HORDE_PLAYER4+urand(0, 3), pTemp); // + cause we are on negative
+ if (Creature* temp = Unit::GetCreature(*me, m_instance->GetData64(NPC_VARIAN)))
+ DoScriptText(SAY_VARIAN_KILL_HORDE_PLAYER4+urand(0, 3), temp); // + cause we are on negative
}
else
- if (Creature* pTemp = me->FindNearestCreature(NPC_GARROSH, 300.f))
- DoScriptText(SAY_GARROSH_KILL_ALLIANCE_PLAYER4+urand(0, 3), pTemp); // + cause we are on negative
+ if (Creature* temp = me->FindNearestCreature(NPC_GARROSH, 300.f))
+ DoScriptText(SAY_GARROSH_KILL_ALLIANCE_PLAYER4+urand(0, 3), temp); // + cause we are on negative
- m_pInstance->SetData(DATA_TRIBUTE_TO_IMMORTALITY_ELEGIBLE, 0);
+ m_instance->SetData(DATA_TRIBUTE_TO_IMMORTALITY_ELEGIBLE, 0);
}
}
}
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp
index 962ecdff83f..ec573f75bc6 100755
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp
@@ -107,11 +107,11 @@ public:
{
boss_jaraxxusAI(Creature* creature) : ScriptedAI(creature), Summons(me)
{
- m_pInstance = creature->GetInstanceScript();
+ m_instance = creature->GetInstanceScript();
Reset();
}
- InstanceScript* m_pInstance;
+ InstanceScript* m_instance;
SummonList Summons;
@@ -126,8 +126,8 @@ public:
void Reset()
{
- if (m_pInstance)
- m_pInstance->SetData(TYPE_JARAXXUS, NOT_STARTED);
+ if (m_instance)
+ m_instance->SetData(TYPE_JARAXXUS, NOT_STARTED);
SetEquipmentSlots(false, EQUIP_MAIN, EQUIP_OFFHAND, EQUIP_RANGED);
m_uiFelFireballTimer = 5*IN_MILLISECONDS;
m_uiFelLightningTimer = urand(10*IN_MILLISECONDS, 15*IN_MILLISECONDS);
@@ -142,8 +142,8 @@ public:
void JustReachedHome()
{
- if (m_pInstance)
- m_pInstance->SetData(TYPE_JARAXXUS, FAIL);
+ if (m_instance)
+ m_instance->SetData(TYPE_JARAXXUS, FAIL);
DoCast(me, SPELL_JARAXXUS_CHAINS);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetReactState(REACT_PASSIVE);
@@ -153,8 +153,8 @@ public:
{
if (who->GetTypeId() == TYPEID_PLAYER)
{
- if (m_pInstance)
- m_pInstance->SetData(DATA_TRIBUTE_TO_IMMORTALITY_ELEGIBLE, 0);
+ if (m_instance)
+ m_instance->SetData(DATA_TRIBUTE_TO_IMMORTALITY_ELEGIBLE, 0);
}
}
@@ -162,8 +162,8 @@ public:
{
Summons.DespawnAll();
DoScriptText(SAY_DEATH, me);
- if (m_pInstance)
- m_pInstance->SetData(TYPE_JARAXXUS, DONE);
+ if (m_instance)
+ m_instance->SetData(TYPE_JARAXXUS, DONE);
}
void JustSummoned(Creature* summoned)
@@ -174,8 +174,8 @@ public:
void EnterCombat(Unit* /*who*/)
{
me->SetInCombatWithZone();
- if (m_pInstance)
- m_pInstance->SetData(TYPE_JARAXXUS, IN_PROGRESS);
+ if (m_instance)
+ m_instance->SetData(TYPE_JARAXXUS, IN_PROGRESS);
DoScriptText(SAY_AGGRO, me);
}
@@ -299,11 +299,11 @@ public:
{
mob_infernal_volcanoAI(Creature* creature) : Scripted_NoMovementAI(creature), Summons(me)
{
- m_pInstance = (InstanceScript*)creature->GetInstanceScript();
+ m_instance = (InstanceScript*)creature->GetInstanceScript();
Reset();
}
- InstanceScript* m_pInstance;
+ InstanceScript* m_instance;
SummonList Summons;
@@ -354,11 +354,11 @@ public:
{
mob_fel_infernalAI(Creature* creature) : ScriptedAI(creature)
{
- m_pInstance = (InstanceScript*)creature->GetInstanceScript();
+ m_instance = (InstanceScript*)creature->GetInstanceScript();
Reset();
}
- InstanceScript* m_pInstance;
+ InstanceScript* m_instance;
uint32 m_uiFelStreakTimer;
void Reset()
@@ -378,7 +378,7 @@ public:
if (!UpdateVictim())
return;
- if (m_pInstance && m_pInstance->GetData(TYPE_JARAXXUS) != IN_PROGRESS)
+ if (m_instance && m_instance->GetData(TYPE_JARAXXUS) != IN_PROGRESS)
me->DespawnOrUnsummon();
if (m_uiFelStreakTimer <= uiDiff)
@@ -408,11 +408,11 @@ public:
{
mob_nether_portalAI(Creature* creature) : ScriptedAI(creature), Summons(me)
{
- m_pInstance = (InstanceScript*)creature->GetInstanceScript();
+ m_instance = (InstanceScript*)creature->GetInstanceScript();
Reset();
}
- InstanceScript* m_pInstance;
+ InstanceScript* m_instance;
SummonList Summons;
@@ -463,13 +463,13 @@ public:
{
mob_mistress_of_painAI(Creature* creature) : ScriptedAI(creature)
{
- m_pInstance = (InstanceScript*)creature->GetInstanceScript();
- if (m_pInstance)
- m_pInstance->SetData(DATA_MISTRESS_OF_PAIN_COUNT, INCREASE);
+ m_instance = (InstanceScript*)creature->GetInstanceScript();
+ if (m_instance)
+ m_instance->SetData(DATA_MISTRESS_OF_PAIN_COUNT, INCREASE);
Reset();
}
- InstanceScript* m_pInstance;
+ InstanceScript* m_instance;
uint32 m_uiShivanSlashTimer;
uint32 m_uiSpinningStrikeTimer;
uint32 m_uiMistressKissTimer;
@@ -484,8 +484,8 @@ public:
void JustDied(Unit* /*killer*/)
{
- if (m_pInstance)
- m_pInstance->SetData(DATA_MISTRESS_OF_PAIN_COUNT, DECREASE);
+ if (m_instance)
+ m_instance->SetData(DATA_MISTRESS_OF_PAIN_COUNT, DECREASE);
}
void UpdateAI(const uint32 uiDiff)
@@ -493,7 +493,7 @@ public:
if (!UpdateVictim())
return;
- if (m_pInstance && m_pInstance->GetData(TYPE_JARAXXUS) != IN_PROGRESS)
+ if (m_instance && m_instance->GetData(TYPE_JARAXXUS) != IN_PROGRESS)
me->DespawnOrUnsummon();
if (m_uiShivanSlashTimer <= uiDiff)
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
index 4824c46deb7..d4514dd547e 100755
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
@@ -123,10 +123,10 @@ public:
{
boss_gormokAI(Creature* creature) : ScriptedAI(creature), Summons(me)
{
- m_pInstance = (InstanceScript*)creature->GetInstanceScript();
+ m_instance = (InstanceScript*)creature->GetInstanceScript();
}
- InstanceScript* m_pInstance;
+ InstanceScript* m_instance;
uint32 m_uiImpaleTimer;
uint32 m_uiStaggeringStompTimer;
@@ -151,7 +151,7 @@ public:
void EnterEvadeMode()
{
- m_pInstance->DoUseDoorOrButton(m_pInstance->GetData64(GO_MAIN_GATE_DOOR));
+ m_instance->DoUseDoorOrButton(m_instance->GetData64(GO_MAIN_GATE_DOOR));
ScriptedAI::EnterEvadeMode();
}
@@ -162,7 +162,7 @@ public:
switch (uiId)
{
case 0:
- m_pInstance->DoUseDoorOrButton(m_pInstance->GetData64(GO_MAIN_GATE_DOOR));
+ m_instance->DoUseDoorOrButton(m_instance->GetData64(GO_MAIN_GATE_DOOR));
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
me->SetReactState(REACT_AGGRESSIVE);
me->SetInCombatWithZone();
@@ -172,16 +172,16 @@ public:
void JustDied(Unit* /*killer*/)
{
- if (m_pInstance)
- m_pInstance->SetData(TYPE_NORTHREND_BEASTS, GORMOK_DONE);
+ if (m_instance)
+ m_instance->SetData(TYPE_NORTHREND_BEASTS, GORMOK_DONE);
}
void JustReachedHome()
{
- if (m_pInstance)
+ if (m_instance)
{
- m_pInstance->DoUseDoorOrButton(m_pInstance->GetData64(GO_MAIN_GATE_DOOR));
- m_pInstance->SetData(TYPE_NORTHREND_BEASTS, FAIL);
+ m_instance->DoUseDoorOrButton(m_instance->GetData64(GO_MAIN_GATE_DOOR));
+ m_instance->SetData(TYPE_NORTHREND_BEASTS, FAIL);
}
me->DespawnOrUnsummon();
}
@@ -189,7 +189,7 @@ public:
void EnterCombat(Unit* /*who*/)
{
me->SetInCombatWithZone();
- m_pInstance->SetData(TYPE_NORTHREND_BEASTS, GORMOK_IN_PROGRESS);
+ m_instance->SetData(TYPE_NORTHREND_BEASTS, GORMOK_IN_PROGRESS);
}
void JustSummoned(Creature* summon)
@@ -262,12 +262,12 @@ public:
{
mob_snobold_vassalAI(Creature* creature) : ScriptedAI(creature)
{
- m_pInstance = (InstanceScript*)creature->GetInstanceScript();
- if (m_pInstance)
- m_pInstance->SetData(DATA_SNOBOLD_COUNT, INCREASE);
+ m_instance = (InstanceScript*)creature->GetInstanceScript();
+ if (m_instance)
+ m_instance->SetData(DATA_SNOBOLD_COUNT, INCREASE);
}
- InstanceScript* m_pInstance;
+ InstanceScript* m_instance;
uint32 m_uiFireBombTimer;
uint32 m_uiBatterTimer;
uint32 m_uiHeadCrackTimer;
@@ -283,15 +283,15 @@ public:
m_uiTargetGUID = 0;
m_bTargetDied = false;
- if (m_pInstance)
- m_uiBossGUID = m_pInstance->GetData64(NPC_GORMOK);
+ if (m_instance)
+ m_uiBossGUID = m_instance->GetData64(NPC_GORMOK);
//Workaround for Snobold
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
}
void EnterEvadeMode()
{
- m_pInstance->DoUseDoorOrButton(m_pInstance->GetData64(GO_MAIN_GATE_DOOR));
+ m_instance->DoUseDoorOrButton(m_instance->GetData64(GO_MAIN_GATE_DOOR));
ScriptedAI::EnterEvadeMode();
}
@@ -326,8 +326,8 @@ public:
if (Unit* target = Unit::GetPlayer(*me, m_uiTargetGUID))
if (target->isAlive())
target->RemoveAurasDueToSpell(SPELL_SNOBOLLED);
- if (m_pInstance)
- m_pInstance->SetData(DATA_SNOBOLD_COUNT, DECREASE);
+ if (m_instance)
+ m_instance->SetData(DATA_SNOBOLD_COUNT, DECREASE);
}
void UpdateAI(const uint32 uiDiff)
@@ -339,9 +339,9 @@ public:
{
if (!target->isAlive())
{
- if (m_pInstance)
+ if (m_instance)
{
- Unit* gormok = ObjectAccessor::GetCreature(*me, m_pInstance->GetData64(NPC_GORMOK));
+ Unit* gormok = ObjectAccessor::GetCreature(*me, m_instance->GetData64(NPC_GORMOK));
if (gormok && gormok->isAlive())
{
SetCombatMovement(false);
@@ -754,10 +754,10 @@ public:
{
boss_icehowlAI(Creature* creature) : ScriptedAI(creature)
{
- m_pInstance = (InstanceScript*)creature->GetInstanceScript();
+ m_instance = (InstanceScript*)creature->GetInstanceScript();
}
- InstanceScript* m_pInstance;
+ InstanceScript* m_instance;
uint32 m_uiFerociousButtTimer;
uint32 m_uiArticBreathTimer;
@@ -791,8 +791,8 @@ public:
void JustDied(Unit* /*killer*/)
{
- if (m_pInstance)
- m_pInstance->SetData(TYPE_NORTHREND_BEASTS, ICEHOWL_DONE);
+ if (m_instance)
+ m_instance->SetData(TYPE_NORTHREND_BEASTS, ICEHOWL_DONE);
}
void MovementInform(uint32 uiType, uint32 uiId)
@@ -820,7 +820,7 @@ public:
m_bMovementFinish = true;
break;
case 2:
- m_pInstance->DoUseDoorOrButton(m_pInstance->GetData64(GO_MAIN_GATE_DOOR));
+ m_instance->DoUseDoorOrButton(m_instance->GetData64(GO_MAIN_GATE_DOOR));
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
me->SetReactState(REACT_AGGRESSIVE);
me->SetInCombatWithZone();
@@ -830,16 +830,16 @@ public:
void EnterEvadeMode()
{
- m_pInstance->DoUseDoorOrButton(m_pInstance->GetData64(GO_MAIN_GATE_DOOR));
+ m_instance->DoUseDoorOrButton(m_instance->GetData64(GO_MAIN_GATE_DOOR));
ScriptedAI::EnterEvadeMode();
}
void JustReachedHome()
{
- if (m_pInstance)
+ if (m_instance)
{
- m_pInstance->DoUseDoorOrButton(m_pInstance->GetData64(GO_MAIN_GATE_DOOR));
- m_pInstance->SetData(TYPE_NORTHREND_BEASTS, FAIL);
+ m_instance->DoUseDoorOrButton(m_instance->GetData64(GO_MAIN_GATE_DOOR));
+ m_instance->SetData(TYPE_NORTHREND_BEASTS, FAIL);
}
me->DespawnOrUnsummon();
}
@@ -848,15 +848,15 @@ public:
{
if (who->GetTypeId() == TYPEID_PLAYER)
{
- if (m_pInstance)
- m_pInstance->SetData(DATA_TRIBUTE_TO_IMMORTALITY_ELEGIBLE, 0);
+ if (m_instance)
+ m_instance->SetData(DATA_TRIBUTE_TO_IMMORTALITY_ELEGIBLE, 0);
}
}
void EnterCombat(Unit* /*who*/)
{
- if (m_pInstance)
- m_pInstance->SetData(TYPE_NORTHREND_BEASTS, ICEHOWL_IN_PROGRESS);
+ if (m_instance)
+ m_instance->SetData(TYPE_NORTHREND_BEASTS, ICEHOWL_IN_PROGRESS);
me->SetInCombatWithZone();
}
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp
index dff484a4933..495faf6f855 100755
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp
@@ -143,10 +143,10 @@ struct boss_twin_baseAI : public ScriptedAI
{
boss_twin_baseAI(Creature* creature) : ScriptedAI(creature), Summons(me)
{
- m_pInstance = (InstanceScript*)creature->GetInstanceScript();
+ m_instance = (InstanceScript*)creature->GetInstanceScript();
}
- InstanceScript* m_pInstance;
+ InstanceScript* m_instance;
SummonList Summons;
AuraStateType m_uiAuraState;
@@ -190,8 +190,8 @@ struct boss_twin_baseAI : public ScriptedAI
void JustReachedHome()
{
- if (m_pInstance)
- m_pInstance->SetData(TYPE_VALKIRIES, FAIL);
+ if (m_instance)
+ m_instance->SetData(TYPE_VALKIRIES, FAIL);
Summons.DespawnAll();
me->DespawnOrUnsummon();
@@ -204,7 +204,7 @@ struct boss_twin_baseAI : public ScriptedAI
switch (uiId)
{
case 1:
- m_pInstance->DoUseDoorOrButton(m_pInstance->GetData64(GO_MAIN_GATE_DOOR));
+ m_instance->DoUseDoorOrButton(m_instance->GetData64(GO_MAIN_GATE_DOOR));
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
me->SetReactState(REACT_AGGRESSIVE);
break;
@@ -216,8 +216,8 @@ struct boss_twin_baseAI : public ScriptedAI
if (who->GetTypeId() == TYPEID_PLAYER)
{
DoScriptText(urand(0, 1) ? SAY_KILL1 : SAY_KILL2, me);
- if (m_pInstance)
- m_pInstance->SetData(DATA_TRIBUTE_TO_IMMORTALITY_ELEGIBLE, 0);
+ if (m_instance)
+ m_instance->SetData(DATA_TRIBUTE_TO_IMMORTALITY_ELEGIBLE, 0);
}
}
@@ -231,12 +231,12 @@ struct boss_twin_baseAI : public ScriptedAI
switch (summoned->GetEntry())
{
case NPC_LIGHT_ESSENCE:
- m_pInstance->DoRemoveAurasDueToSpellOnPlayers(SPELL_LIGHT_ESSENCE_HELPER);
- m_pInstance->DoRemoveAurasDueToSpellOnPlayers(SPELL_POWERING_UP_HELPER);
+ m_instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_LIGHT_ESSENCE_HELPER);
+ m_instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_POWERING_UP_HELPER);
break;
case NPC_DARK_ESSENCE:
- m_pInstance->DoRemoveAurasDueToSpellOnPlayers(SPELL_DARK_ESSENCE_HELPER);
- m_pInstance->DoRemoveAurasDueToSpellOnPlayers(SPELL_POWERING_UP_HELPER);
+ m_instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_DARK_ESSENCE_HELPER);
+ m_instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_POWERING_UP_HELPER);
break;
case NPC_BULLET_CONTROLLER:
me->m_Events.AddEvent(new OrbsDespawner(me), me->m_Events.CalculateTime(100));
@@ -248,7 +248,7 @@ struct boss_twin_baseAI : public ScriptedAI
void JustDied(Unit* /*killer*/)
{
DoScriptText(SAY_DEATH, me);
- if (m_pInstance)
+ if (m_instance)
{
if (Creature* pSister = GetSister())
{
@@ -257,13 +257,13 @@ struct boss_twin_baseAI : public ScriptedAI
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
pSister->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
- m_pInstance->SetData(TYPE_VALKIRIES, DONE);
+ m_instance->SetData(TYPE_VALKIRIES, DONE);
Summons.DespawnAll();
}
else
{
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
- m_pInstance->SetData(TYPE_VALKIRIES, SPECIAL);
+ m_instance->SetData(TYPE_VALKIRIES, SPECIAL);
}
}
}
@@ -273,20 +273,20 @@ struct boss_twin_baseAI : public ScriptedAI
// Called when sister pointer needed
Creature* GetSister()
{
- return Unit::GetCreature((*me), m_pInstance->GetData64(m_uiSisterNpcId));
+ return Unit::GetCreature((*me), m_instance->GetData64(m_uiSisterNpcId));
}
void EnterCombat(Unit* /*who*/)
{
me->SetInCombatWithZone();
- if (m_pInstance)
+ if (m_instance)
{
if (Creature* pSister = GetSister())
{
me->AddAura(m_uiMyEmphatySpellId, pSister);
pSister->SetInCombatWithZone();
}
- m_pInstance->SetData(TYPE_VALKIRIES, IN_PROGRESS);
+ m_instance->SetData(TYPE_VALKIRIES, IN_PROGRESS);
}
DoScriptText(SAY_AGGRO, me);
@@ -315,7 +315,7 @@ struct boss_twin_baseAI : public ScriptedAI
void UpdateAI(const uint32 uiDiff)
{
- if (!m_pInstance || !UpdateVictim())
+ if (!m_instance || !UpdateVictim())
return;
switch (m_uiStage)
@@ -406,10 +406,10 @@ public:
{
boss_fjolaAI(Creature* creature) : boss_twin_baseAI(creature)
{
- m_pInstance = (InstanceScript*)creature->GetInstanceScript();
+ m_instance = (InstanceScript*)creature->GetInstanceScript();
}
- InstanceScript* m_pInstance;
+ InstanceScript* m_instance;
void Reset() {
boss_twin_baseAI::Reset();
@@ -429,17 +429,17 @@ public:
m_uiTouchSpellId = SPELL_LIGHT_TOUCH;
m_uiSpikeSpellId = SPELL_LIGHT_TWIN_SPIKE;
- if (m_pInstance)
+ if (m_instance)
{
- m_pInstance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, EVENT_START_TWINS_FIGHT);
+ m_instance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, EVENT_START_TWINS_FIGHT);
}
}
void EnterCombat(Unit* who)
{
- if (m_pInstance)
+ if (m_instance)
{
- m_pInstance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, EVENT_START_TWINS_FIGHT);
+ m_instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, EVENT_START_TWINS_FIGHT);
}
me->SummonCreature(NPC_BULLET_CONTROLLER, ToCCommonLoc[1].GetPositionX(), ToCCommonLoc[1].GetPositionY(), ToCCommonLoc[1].GetPositionZ(), 0.0f, TEMPSUMMON_MANUAL_DESPAWN);
@@ -448,14 +448,14 @@ public:
void EnterEvadeMode()
{
- m_pInstance->DoUseDoorOrButton(m_pInstance->GetData64(GO_MAIN_GATE_DOOR));
+ m_instance->DoUseDoorOrButton(m_instance->GetData64(GO_MAIN_GATE_DOOR));
boss_twin_baseAI::EnterEvadeMode();
}
void JustReachedHome()
{
- if (m_pInstance)
- m_pInstance->DoUseDoorOrButton(m_pInstance->GetData64(GO_MAIN_GATE_DOOR));
+ if (m_instance)
+ m_instance->DoUseDoorOrButton(m_instance->GetData64(GO_MAIN_GATE_DOOR));
boss_twin_baseAI::JustReachedHome();
}
@@ -552,10 +552,10 @@ struct mob_unleashed_ballAI : public ScriptedAI
{
mob_unleashed_ballAI(Creature* creature) : ScriptedAI(creature)
{
- m_pInstance = (InstanceScript*)creature->GetInstanceScript();
+ m_instance = (InstanceScript*)creature->GetInstanceScript();
}
- InstanceScript* m_pInstance;
+ InstanceScript* m_instance;
uint32 m_uiRangeCheckTimer;
void MoveToNextPoint()
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/instance_trial_of_the_crusader.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/instance_trial_of_the_crusader.cpp
index 7566d9bc410..99a6abb91a9 100755
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/instance_trial_of_the_crusader.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/instance_trial_of_the_crusader.cpp
@@ -33,7 +33,7 @@ class instance_trial_of_the_crusader : public InstanceMapScript
struct instance_trial_of_the_crusader_InstanceMapScript : public InstanceScript
{
- instance_trial_of_the_crusader_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {}
+ instance_trial_of_the_crusader_InstanceMapScript(Map* map) : InstanceScript(map) {}
uint32 EncounterStatus[MAX_ENCOUNTERS];
uint32 TrialCounter;
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp
index 913484cbf77..76295f403fa 100755
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp
@@ -106,10 +106,10 @@ class npc_announcer_toc10 : public CreatureScript
{
npc_announcer_toc10AI(Creature* creature) : ScriptedAI(creature)
{
- m_pInstance = (InstanceScript*)creature->GetInstanceScript();
+ m_instance = (InstanceScript*)creature->GetInstanceScript();
}
- InstanceScript* m_pInstance;
+ InstanceScript* m_instance;
void Reset()
{
@@ -239,10 +239,10 @@ class boss_lich_king_toc : public CreatureScript
{
boss_lich_king_tocAI(Creature* creature) : ScriptedAI(creature)
{
- m_pInstance = (InstanceScript*)creature->GetInstanceScript();
+ m_instance = (InstanceScript*)creature->GetInstanceScript();
}
- InstanceScript* m_pInstance;
+ InstanceScript* m_instance;
uint32 m_uiUpdateTimer;
void Reset()
@@ -254,7 +254,7 @@ class boss_lich_king_toc : public CreatureScript
summoned->CastSpell(summoned, 51807, false);
summoned->SetDisplayId(11686);
}
- if (m_pInstance) m_pInstance->SetData(TYPE_LICH_KING, IN_PROGRESS);
+ if (m_instance) m_instance->SetData(TYPE_LICH_KING, IN_PROGRESS);
me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
}
@@ -265,77 +265,77 @@ class boss_lich_king_toc : public CreatureScript
switch (uiId)
{
case 0:
- m_pInstance->SetData(TYPE_EVENT, 5030);
+ m_instance->SetData(TYPE_EVENT, 5030);
break;
case 1:
- m_pInstance->SetData(TYPE_EVENT, 5050);
+ m_instance->SetData(TYPE_EVENT, 5050);
break;
}
}
void UpdateAI(const uint32 uiDiff)
{
- if (!m_pInstance) return;
- if (m_pInstance->GetData(TYPE_EVENT_NPC) != NPC_LICH_KING_1) return;
+ if (!m_instance) return;
+ if (m_instance->GetData(TYPE_EVENT_NPC) != NPC_LICH_KING_1) return;
- m_uiUpdateTimer = m_pInstance->GetData(TYPE_EVENT_TIMER);
+ m_uiUpdateTimer = m_instance->GetData(TYPE_EVENT_TIMER);
if (m_uiUpdateTimer <= uiDiff)
{
- switch (m_pInstance->GetData(TYPE_EVENT))
+ switch (m_instance->GetData(TYPE_EVENT))
{
case 5010:
DoScriptText(SAY_STAGE_4_02, me);
m_uiUpdateTimer = 3000;
me->GetMotionMaster()->MovePoint(0, LichKingLoc[0]);
- m_pInstance->SetData(TYPE_EVENT, 5020);
+ m_instance->SetData(TYPE_EVENT, 5020);
break;
case 5030:
DoScriptText(SAY_STAGE_4_04, me);
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_TALK);
m_uiUpdateTimer = 10000;
- m_pInstance->SetData(TYPE_EVENT, 5040);
+ m_instance->SetData(TYPE_EVENT, 5040);
break;
case 5040:
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
me->GetMotionMaster()->MovePoint(1, LichKingLoc[1]);
m_uiUpdateTimer = 1000;
- m_pInstance->SetData(TYPE_EVENT, 0);
+ m_instance->SetData(TYPE_EVENT, 0);
break;
case 5050:
me->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION);
m_uiUpdateTimer = 3000;
- m_pInstance->SetData(TYPE_EVENT, 5060);
+ m_instance->SetData(TYPE_EVENT, 5060);
break;
case 5060:
DoScriptText(SAY_STAGE_4_05, me);
me->HandleEmoteCommand(EMOTE_ONESHOT_KNEEL);
m_uiUpdateTimer = 2500;
- m_pInstance->SetData(TYPE_EVENT, 5070);
+ m_instance->SetData(TYPE_EVENT, 5070);
break;
case 5070:
me->CastSpell(me, 68198, false);
m_uiUpdateTimer = 1500;
- m_pInstance->SetData(TYPE_EVENT, 5080);
+ m_instance->SetData(TYPE_EVENT, 5080);
break;
case 5080:
- if (GameObject* pGoFloor = m_pInstance->instance->GetGameObject(m_pInstance->GetData64(GO_ARGENT_COLISEUM_FLOOR)))
+ if (GameObject* pGoFloor = m_instance->instance->GetGameObject(m_instance->GetData64(GO_ARGENT_COLISEUM_FLOOR)))
pGoFloor->SetDestructibleState(GO_DESTRUCTIBLE_DESTROYED);
me->CastSpell(me, 69016, false);
- if (m_pInstance)
+ if (m_instance)
{
- m_pInstance->SetData(TYPE_LICH_KING, DONE);
- Creature* pTemp = Unit::GetCreature(*me, m_pInstance->GetData64(NPC_ANUBARAK));
- if (!pTemp || !pTemp->isAlive())
- pTemp = me->SummonCreature(NPC_ANUBARAK, AnubarakLoc[0].GetPositionX(), AnubarakLoc[0].GetPositionY(), AnubarakLoc[0].GetPositionZ(), 3, TEMPSUMMON_CORPSE_TIMED_DESPAWN, DESPAWN_TIME);
+ m_instance->SetData(TYPE_LICH_KING, DONE);
+ Creature* temp = Unit::GetCreature(*me, m_instance->GetData64(NPC_ANUBARAK));
+ if (!temp || !temp->isAlive())
+ temp = me->SummonCreature(NPC_ANUBARAK, AnubarakLoc[0].GetPositionX(), AnubarakLoc[0].GetPositionY(), AnubarakLoc[0].GetPositionZ(), 3, TEMPSUMMON_CORPSE_TIMED_DESPAWN, DESPAWN_TIME);
- m_pInstance->SetData(TYPE_EVENT, 0);
+ m_instance->SetData(TYPE_EVENT, 0);
}
me->DespawnOrUnsummon();
m_uiUpdateTimer = 20000;
break;
}
} else m_uiUpdateTimer -= uiDiff;
- m_pInstance->SetData(TYPE_EVENT_TIMER, m_uiUpdateTimer);
+ m_instance->SetData(TYPE_EVENT_TIMER, m_uiUpdateTimer);
}
};
@@ -355,10 +355,10 @@ class npc_fizzlebang_toc : public CreatureScript
{
npc_fizzlebang_tocAI(Creature* creature) : ScriptedAI(creature), Summons(me)
{
- m_pInstance = (InstanceScript*)me->GetInstanceScript();
+ m_instance = (InstanceScript*)me->GetInstanceScript();
}
- InstanceScript* m_pInstance;
+ InstanceScript* m_instance;
SummonList Summons;
uint32 m_uiUpdateTimer;
uint64 m_uiPortalGUID;
@@ -367,12 +367,12 @@ class npc_fizzlebang_toc : public CreatureScript
void JustDied(Unit* killer)
{
DoScriptText(SAY_STAGE_1_06, me, killer);
- m_pInstance->SetData(TYPE_EVENT, 1180);
- if (Creature* pTemp = Unit::GetCreature(*me, m_pInstance->GetData64(NPC_JARAXXUS)))
+ m_instance->SetData(TYPE_EVENT, 1180);
+ if (Creature* temp = Unit::GetCreature(*me, m_instance->GetData64(NPC_JARAXXUS)))
{
- pTemp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- pTemp->SetReactState(REACT_AGGRESSIVE);
- pTemp->SetInCombatWithZone();
+ temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ temp->SetReactState(REACT_AGGRESSIVE);
+ temp->SetInCombatWithZone();
}
}
@@ -391,11 +391,11 @@ class npc_fizzlebang_toc : public CreatureScript
{
case 1:
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
- if (m_pInstance)
+ if (m_instance)
{
- m_pInstance->DoUseDoorOrButton(m_pInstance->GetData64(GO_MAIN_GATE_DOOR));
- m_pInstance->SetData(TYPE_EVENT, 1120);
- m_pInstance->SetData(TYPE_EVENT_TIMER, 1000);
+ m_instance->DoUseDoorOrButton(m_instance->GetData64(GO_MAIN_GATE_DOOR));
+ m_instance->SetData(TYPE_EVENT, 1120);
+ m_instance->SetData(TYPE_EVENT_TIMER, 1000);
}
break;
}
@@ -408,22 +408,22 @@ class npc_fizzlebang_toc : public CreatureScript
void UpdateAI(const uint32 uiDiff)
{
- if (!m_pInstance) return;
+ if (!m_instance) return;
- if (m_pInstance->GetData(TYPE_EVENT_NPC) != NPC_FIZZLEBANG) return;
+ if (m_instance->GetData(TYPE_EVENT_NPC) != NPC_FIZZLEBANG) return;
- m_uiUpdateTimer = m_pInstance->GetData(TYPE_EVENT_TIMER);
+ m_uiUpdateTimer = m_instance->GetData(TYPE_EVENT_TIMER);
if (m_uiUpdateTimer <= uiDiff)
{
- switch (m_pInstance->GetData(TYPE_EVENT))
+ switch (m_instance->GetData(TYPE_EVENT))
{
case 1110:
- m_pInstance->SetData(TYPE_EVENT, 1120);
+ m_instance->SetData(TYPE_EVENT, 1120);
m_uiUpdateTimer = 4000;
break;
case 1120:
DoScriptText(SAY_STAGE_1_02, me);
- m_pInstance->SetData(TYPE_EVENT, 1130);
+ m_instance->SetData(TYPE_EVENT, 1130);
m_uiUpdateTimer = 12000;
break;
case 1130:
@@ -437,12 +437,12 @@ class npc_fizzlebang_toc : public CreatureScript
pTrigger->SetDisplayId(22862);
pTrigger->CastSpell(pTrigger, SPELL_WILFRED_PORTAL, false);
}
- m_pInstance->SetData(TYPE_EVENT, 1132);
+ m_instance->SetData(TYPE_EVENT, 1132);
m_uiUpdateTimer = 4000;
break;
case 1132:
me->GetMotionMaster()->MovementExpired();
- m_pInstance->SetData(TYPE_EVENT, 1134);
+ m_instance->SetData(TYPE_EVENT, 1134);
m_uiUpdateTimer = 4000;
break;
case 1134:
@@ -455,54 +455,54 @@ class npc_fizzlebang_toc : public CreatureScript
m_uiPortalGUID = pPortal->GetGUID();
}
m_uiUpdateTimer = 4000;
- m_pInstance->SetData(TYPE_EVENT, 1135);
+ m_instance->SetData(TYPE_EVENT, 1135);
break;
case 1135:
- m_pInstance->SetData(TYPE_EVENT, 1140);
+ m_instance->SetData(TYPE_EVENT, 1140);
m_uiUpdateTimer = 3000;
break;
case 1140:
DoScriptText(SAY_STAGE_1_04, me);
- if (Creature* pTemp = me->SummonCreature(NPC_JARAXXUS, ToCCommonLoc[1].GetPositionX(), ToCCommonLoc[1].GetPositionY(), ToCCommonLoc[1].GetPositionZ(), 5.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, DESPAWN_TIME))
+ if (Creature* temp = me->SummonCreature(NPC_JARAXXUS, ToCCommonLoc[1].GetPositionX(), ToCCommonLoc[1].GetPositionY(), ToCCommonLoc[1].GetPositionZ(), 5.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, DESPAWN_TIME))
{
- pTemp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- pTemp->SetReactState(REACT_PASSIVE);
- pTemp->GetMotionMaster()->MovePoint(0, ToCCommonLoc[1].GetPositionX(), ToCCommonLoc[1].GetPositionY()-10, ToCCommonLoc[1].GetPositionZ());
+ temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ temp->SetReactState(REACT_PASSIVE);
+ temp->GetMotionMaster()->MovePoint(0, ToCCommonLoc[1].GetPositionX(), ToCCommonLoc[1].GetPositionY()-10, ToCCommonLoc[1].GetPositionZ());
}
- m_pInstance->SetData(TYPE_EVENT, 1142);
+ m_instance->SetData(TYPE_EVENT, 1142);
m_uiUpdateTimer = 5000;
break;
case 1142:
- if (Creature* pTemp = Unit::GetCreature(*me, m_pInstance->GetData64(NPC_JARAXXUS)))
- pTemp->SetTarget(me->GetGUID());
+ if (Creature* temp = Unit::GetCreature(*me, m_instance->GetData64(NPC_JARAXXUS)))
+ temp->SetTarget(me->GetGUID());
if (Creature* pTrigger = Unit::GetCreature(*me, m_uiTriggerGUID))
pTrigger->DespawnOrUnsummon();
if (Creature* pPortal = Unit::GetCreature(*me, m_uiPortalGUID))
pPortal->DespawnOrUnsummon();
- m_pInstance->SetData(TYPE_EVENT, 1144);
+ m_instance->SetData(TYPE_EVENT, 1144);
m_uiUpdateTimer = 10000;
break;
case 1144:
- if (Creature* pTemp = Unit::GetCreature(*me, m_pInstance->GetData64(NPC_JARAXXUS)))
- DoScriptText(SAY_STAGE_1_05, pTemp);
- m_pInstance->SetData(TYPE_EVENT, 1150);
+ if (Creature* temp = Unit::GetCreature(*me, m_instance->GetData64(NPC_JARAXXUS)))
+ DoScriptText(SAY_STAGE_1_05, temp);
+ m_instance->SetData(TYPE_EVENT, 1150);
m_uiUpdateTimer = 5000;
break;
case 1150:
- if (Creature* pTemp = Unit::GetCreature(*me, m_pInstance->GetData64(NPC_JARAXXUS)))
+ if (Creature* temp = Unit::GetCreature(*me, m_instance->GetData64(NPC_JARAXXUS)))
{
//1-shot Fizzlebang
- pTemp->CastSpell(me, 67888, false);
- me->SetInCombatWith(pTemp);
- pTemp->AddThreat(me, 1000.0f);
- pTemp->AI()->AttackStart(me);
+ temp->CastSpell(me, 67888, false);
+ me->SetInCombatWith(temp);
+ temp->AddThreat(me, 1000.0f);
+ temp->AI()->AttackStart(me);
}
- m_pInstance->SetData(TYPE_EVENT, 1160);
+ m_instance->SetData(TYPE_EVENT, 1160);
m_uiUpdateTimer = 3000;
break;
}
} else m_uiUpdateTimer -= uiDiff;
- m_pInstance->SetData(TYPE_EVENT_TIMER, m_uiUpdateTimer);
+ m_instance->SetData(TYPE_EVENT_TIMER, m_uiUpdateTimer);
}
};
@@ -522,10 +522,10 @@ class npc_tirion_toc : public CreatureScript
{
npc_tirion_tocAI(Creature* creature) : ScriptedAI(creature)
{
- m_pInstance = (InstanceScript*)me->GetInstanceScript();
+ m_instance = (InstanceScript*)me->GetInstanceScript();
}
- InstanceScript* m_pInstance;
+ InstanceScript* m_instance;
uint32 m_uiUpdateTimer;
void Reset() {}
@@ -534,271 +534,271 @@ class npc_tirion_toc : public CreatureScript
void UpdateAI(const uint32 uiDiff)
{
- if (!m_pInstance) return;
- if (m_pInstance->GetData(TYPE_EVENT_NPC) != NPC_TIRION) return;
+ if (!m_instance) return;
+ if (m_instance->GetData(TYPE_EVENT_NPC) != NPC_TIRION) return;
- m_uiUpdateTimer = m_pInstance->GetData(TYPE_EVENT_TIMER);
+ m_uiUpdateTimer = m_instance->GetData(TYPE_EVENT_TIMER);
if (m_uiUpdateTimer <= uiDiff)
{
- switch (m_pInstance->GetData(TYPE_EVENT))
+ switch (m_instance->GetData(TYPE_EVENT))
{
case 110:
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_TALK);
DoScriptText(SAY_STAGE_0_01, me);
m_uiUpdateTimer = 22000;
- m_pInstance->SetData(TYPE_EVENT, 120);
+ m_instance->SetData(TYPE_EVENT, 120);
break;
case 140:
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_TALK);
DoScriptText(SAY_STAGE_0_02, me);
m_uiUpdateTimer = 5000;
- m_pInstance->SetData(TYPE_EVENT, 150);
+ m_instance->SetData(TYPE_EVENT, 150);
break;
case 150:
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_NONE);
- if (m_pInstance->GetData(TYPE_BEASTS) != DONE)
+ if (m_instance->GetData(TYPE_BEASTS) != DONE)
{
- m_pInstance->DoUseDoorOrButton(m_pInstance->GetData64(GO_MAIN_GATE_DOOR));
+ m_instance->DoUseDoorOrButton(m_instance->GetData64(GO_MAIN_GATE_DOOR));
- if (Creature* pTemp = me->SummonCreature(NPC_GORMOK, ToCSpawnLoc[0].GetPositionX(), ToCSpawnLoc[0].GetPositionY(), ToCSpawnLoc[0].GetPositionZ(), 5, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30*IN_MILLISECONDS))
+ if (Creature* temp = me->SummonCreature(NPC_GORMOK, ToCSpawnLoc[0].GetPositionX(), ToCSpawnLoc[0].GetPositionY(), ToCSpawnLoc[0].GetPositionZ(), 5, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30*IN_MILLISECONDS))
{
- pTemp->GetMotionMaster()->MovePoint(0, ToCCommonLoc[5].GetPositionX(), ToCCommonLoc[5].GetPositionY(), ToCCommonLoc[5].GetPositionZ());
- pTemp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
- pTemp->SetReactState(REACT_PASSIVE);
+ temp->GetMotionMaster()->MovePoint(0, ToCCommonLoc[5].GetPositionX(), ToCCommonLoc[5].GetPositionY(), ToCCommonLoc[5].GetPositionZ());
+ temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
+ temp->SetReactState(REACT_PASSIVE);
}
}
m_uiUpdateTimer = 3000;
- m_pInstance->SetData(TYPE_EVENT, 155);
+ m_instance->SetData(TYPE_EVENT, 155);
break;
case 155:
- m_pInstance->SetData(TYPE_BEASTS, IN_PROGRESS);
+ m_instance->SetData(TYPE_BEASTS, IN_PROGRESS);
m_uiUpdateTimer = 5000;
- m_pInstance->SetData(TYPE_EVENT, 160);
+ m_instance->SetData(TYPE_EVENT, 160);
break;
case 200:
DoScriptText(SAY_STAGE_0_04, me);
m_uiUpdateTimer = 8000;
- m_pInstance->SetData(TYPE_EVENT, 205);
+ m_instance->SetData(TYPE_EVENT, 205);
break;
case 205:
m_uiUpdateTimer = 3000;
- m_pInstance->SetData(TYPE_EVENT, 210);
+ m_instance->SetData(TYPE_EVENT, 210);
break;
case 210:
- if (m_pInstance->GetData(TYPE_BEASTS) != DONE)
+ if (m_instance->GetData(TYPE_BEASTS) != DONE)
{
- m_pInstance->DoUseDoorOrButton(m_pInstance->GetData64(GO_MAIN_GATE_DOOR));
- if (Creature* pTemp = me->SummonCreature(NPC_DREADSCALE, ToCSpawnLoc[1].GetPositionX(), ToCSpawnLoc[1].GetPositionY(), ToCSpawnLoc[1].GetPositionZ(), 5, TEMPSUMMON_MANUAL_DESPAWN))
+ m_instance->DoUseDoorOrButton(m_instance->GetData64(GO_MAIN_GATE_DOOR));
+ if (Creature* temp = me->SummonCreature(NPC_DREADSCALE, ToCSpawnLoc[1].GetPositionX(), ToCSpawnLoc[1].GetPositionY(), ToCSpawnLoc[1].GetPositionZ(), 5, TEMPSUMMON_MANUAL_DESPAWN))
{
- pTemp->GetMotionMaster()->MovePoint(0, ToCCommonLoc[8].GetPositionX(), ToCCommonLoc[8].GetPositionY(), ToCCommonLoc[8].GetPositionZ());
- pTemp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
- pTemp->SetReactState(REACT_PASSIVE);
+ temp->GetMotionMaster()->MovePoint(0, ToCCommonLoc[8].GetPositionX(), ToCCommonLoc[8].GetPositionY(), ToCCommonLoc[8].GetPositionZ());
+ temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
+ temp->SetReactState(REACT_PASSIVE);
}
- if (Creature* pTemp = me->SummonCreature(NPC_ACIDMAW, ToCCommonLoc[9].GetPositionX(), ToCCommonLoc[9].GetPositionY(), ToCCommonLoc[9].GetPositionZ(), 5, TEMPSUMMON_MANUAL_DESPAWN))
+ if (Creature* temp = me->SummonCreature(NPC_ACIDMAW, ToCCommonLoc[9].GetPositionX(), ToCCommonLoc[9].GetPositionY(), ToCCommonLoc[9].GetPositionZ(), 5, TEMPSUMMON_MANUAL_DESPAWN))
{
- pTemp->SetVisible(true);
- pTemp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
- pTemp->SetReactState(REACT_PASSIVE);
+ temp->SetVisible(true);
+ temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
+ temp->SetReactState(REACT_PASSIVE);
}
}
m_uiUpdateTimer = 5000;
- m_pInstance->SetData(TYPE_EVENT, 220);
+ m_instance->SetData(TYPE_EVENT, 220);
break;
case 220:
- m_pInstance->SetData(TYPE_EVENT, 230);
+ m_instance->SetData(TYPE_EVENT, 230);
break;
case 300:
DoScriptText(SAY_STAGE_0_05, me);
m_uiUpdateTimer = 8000;
- m_pInstance->SetData(TYPE_EVENT, 305);
+ m_instance->SetData(TYPE_EVENT, 305);
break;
case 305:
m_uiUpdateTimer = 3000;
- m_pInstance->SetData(TYPE_EVENT, 310);
+ m_instance->SetData(TYPE_EVENT, 310);
break;
case 310:
- if (m_pInstance->GetData(TYPE_BEASTS) != DONE)
+ if (m_instance->GetData(TYPE_BEASTS) != DONE)
{
- m_pInstance->DoUseDoorOrButton(m_pInstance->GetData64(GO_MAIN_GATE_DOOR));
- if (Creature* pTemp = me->SummonCreature(NPC_ICEHOWL, ToCSpawnLoc[0].GetPositionX(), ToCSpawnLoc[0].GetPositionY(), ToCSpawnLoc[0].GetPositionZ(), 5, TEMPSUMMON_DEAD_DESPAWN))
+ m_instance->DoUseDoorOrButton(m_instance->GetData64(GO_MAIN_GATE_DOOR));
+ if (Creature* temp = me->SummonCreature(NPC_ICEHOWL, ToCSpawnLoc[0].GetPositionX(), ToCSpawnLoc[0].GetPositionY(), ToCSpawnLoc[0].GetPositionZ(), 5, TEMPSUMMON_DEAD_DESPAWN))
{
- pTemp->GetMotionMaster()->MovePoint(2, ToCCommonLoc[5].GetPositionX(), ToCCommonLoc[5].GetPositionY(), ToCCommonLoc[5].GetPositionZ());
+ temp->GetMotionMaster()->MovePoint(2, ToCCommonLoc[5].GetPositionX(), ToCCommonLoc[5].GetPositionY(), ToCCommonLoc[5].GetPositionZ());
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
me->SetReactState(REACT_PASSIVE);
}
}
m_uiUpdateTimer = 5000;
- m_pInstance->SetData(TYPE_EVENT, 315);
+ m_instance->SetData(TYPE_EVENT, 315);
break;
case 315:
- m_pInstance->SetData(TYPE_EVENT, 320);
+ m_instance->SetData(TYPE_EVENT, 320);
break;
case 400:
DoScriptText(SAY_STAGE_0_06, me);
m_uiUpdateTimer = 5000;
- m_pInstance->SetData(TYPE_EVENT, 0);
+ m_instance->SetData(TYPE_EVENT, 0);
break;
case 666:
DoScriptText(SAY_STAGE_0_WIPE, me);
m_uiUpdateTimer = 5000;
- m_pInstance->SetData(TYPE_EVENT, 0);
+ m_instance->SetData(TYPE_EVENT, 0);
break;
case 1010:
DoScriptText(SAY_STAGE_1_01, me);
m_uiUpdateTimer = 7000;
- m_pInstance->DoUseDoorOrButton(m_pInstance->GetData64(GO_MAIN_GATE_DOOR));
+ m_instance->DoUseDoorOrButton(m_instance->GetData64(GO_MAIN_GATE_DOOR));
me->SummonCreature(NPC_FIZZLEBANG, ToCSpawnLoc[0].GetPositionX(), ToCSpawnLoc[0].GetPositionY(), ToCSpawnLoc[0].GetPositionZ(), 2, TEMPSUMMON_CORPSE_TIMED_DESPAWN, DESPAWN_TIME);
- m_pInstance->SetData(TYPE_EVENT, 0);
+ m_instance->SetData(TYPE_EVENT, 0);
break;
case 1180:
DoScriptText(SAY_STAGE_1_07, me);
m_uiUpdateTimer = 3000;
- m_pInstance->SetData(TYPE_EVENT, 0);
+ m_instance->SetData(TYPE_EVENT, 0);
break;
case 2000:
DoScriptText(SAY_STAGE_1_08, me);
m_uiUpdateTimer = 18000;
- m_pInstance->SetData(TYPE_EVENT, 2010);
+ m_instance->SetData(TYPE_EVENT, 2010);
break;
case 2030:
DoScriptText(SAY_STAGE_1_11, me);
m_uiUpdateTimer = 5000;
- m_pInstance->SetData(TYPE_EVENT, 0);
+ m_instance->SetData(TYPE_EVENT, 0);
break;
case 3000:
DoScriptText(SAY_STAGE_2_01, me);
m_uiUpdateTimer = 12000;
- m_pInstance->SetData(TYPE_EVENT, 3050);
+ m_instance->SetData(TYPE_EVENT, 3050);
break;
case 3001:
DoScriptText(SAY_STAGE_2_01, me);
m_uiUpdateTimer = 12000;
- m_pInstance->SetData(TYPE_EVENT, 3051);
+ m_instance->SetData(TYPE_EVENT, 3051);
break;
case 3060:
DoScriptText(SAY_STAGE_2_03, me);
m_uiUpdateTimer = 5000;
- m_pInstance->SetData(TYPE_EVENT, 3070);
+ m_instance->SetData(TYPE_EVENT, 3070);
break;
case 3061:
DoScriptText(SAY_STAGE_2_03, me);
m_uiUpdateTimer = 5000;
- m_pInstance->SetData(TYPE_EVENT, 3071);
+ m_instance->SetData(TYPE_EVENT, 3071);
break;
//Summoning crusaders
case 3091:
if (Creature* pChampionController = me->SummonCreature(NPC_CHAMPIONS_CONTROLLER, ToCCommonLoc[1]))
pChampionController->AI()->SetData(0, HORDE);
m_uiUpdateTimer = 3000;
- m_pInstance->SetData(TYPE_EVENT, 3092);
+ m_instance->SetData(TYPE_EVENT, 3092);
break;
//Summoning crusaders
case 3090:
if (Creature* pChampionController = me->SummonCreature(NPC_CHAMPIONS_CONTROLLER, ToCCommonLoc[1]))
pChampionController->AI()->SetData(0, ALLIANCE);
m_uiUpdateTimer = 3000;
- m_pInstance->SetData(TYPE_EVENT, 3092);
+ m_instance->SetData(TYPE_EVENT, 3092);
break;
case 3092:
- if (Creature* pChampionController = Unit::GetCreature((*me), m_pInstance->GetData64(NPC_CHAMPIONS_CONTROLLER)))
+ if (Creature* pChampionController = Unit::GetCreature((*me), m_instance->GetData64(NPC_CHAMPIONS_CONTROLLER)))
pChampionController->AI()->SetData(1, NOT_STARTED);
- m_pInstance->SetData(TYPE_EVENT, 3095);
+ m_instance->SetData(TYPE_EVENT, 3095);
break;
//Crusaders battle end
case 3100:
DoScriptText(SAY_STAGE_2_06, me);
m_uiUpdateTimer = 5000;
- m_pInstance->SetData(TYPE_EVENT, 0);
+ m_instance->SetData(TYPE_EVENT, 0);
break;
case 4000:
DoScriptText(SAY_STAGE_3_01, me);
m_uiUpdateTimer = 13000;
- m_pInstance->SetData(TYPE_EVENT, 4010);
+ m_instance->SetData(TYPE_EVENT, 4010);
break;
case 4010:
DoScriptText(SAY_STAGE_3_02, me);
- if (Creature* pTemp = me->SummonCreature(NPC_LIGHTBANE, ToCSpawnLoc[1].GetPositionX(), ToCSpawnLoc[1].GetPositionY(), ToCSpawnLoc[1].GetPositionZ(), 5, TEMPSUMMON_CORPSE_TIMED_DESPAWN, DESPAWN_TIME))
+ if (Creature* temp = me->SummonCreature(NPC_LIGHTBANE, ToCSpawnLoc[1].GetPositionX(), ToCSpawnLoc[1].GetPositionY(), ToCSpawnLoc[1].GetPositionZ(), 5, TEMPSUMMON_CORPSE_TIMED_DESPAWN, DESPAWN_TIME))
{
- pTemp->SetVisible(false);
- pTemp->SetReactState(REACT_PASSIVE);
- pTemp->SummonCreature(NPC_LIGHT_ESSENCE, TwinValkyrsLoc[0].GetPositionX(), TwinValkyrsLoc[0].GetPositionY(), TwinValkyrsLoc[0].GetPositionZ());
- pTemp->SummonCreature(NPC_LIGHT_ESSENCE, TwinValkyrsLoc[1].GetPositionX(), TwinValkyrsLoc[1].GetPositionY(), TwinValkyrsLoc[1].GetPositionZ());
+ temp->SetVisible(false);
+ temp->SetReactState(REACT_PASSIVE);
+ temp->SummonCreature(NPC_LIGHT_ESSENCE, TwinValkyrsLoc[0].GetPositionX(), TwinValkyrsLoc[0].GetPositionY(), TwinValkyrsLoc[0].GetPositionZ());
+ temp->SummonCreature(NPC_LIGHT_ESSENCE, TwinValkyrsLoc[1].GetPositionX(), TwinValkyrsLoc[1].GetPositionY(), TwinValkyrsLoc[1].GetPositionZ());
}
- if (Creature* pTemp = me->SummonCreature(NPC_DARKBANE, ToCSpawnLoc[2].GetPositionX(), ToCSpawnLoc[2].GetPositionY(), ToCSpawnLoc[2].GetPositionZ(), 5, TEMPSUMMON_CORPSE_TIMED_DESPAWN, DESPAWN_TIME))
+ if (Creature* temp = me->SummonCreature(NPC_DARKBANE, ToCSpawnLoc[2].GetPositionX(), ToCSpawnLoc[2].GetPositionY(), ToCSpawnLoc[2].GetPositionZ(), 5, TEMPSUMMON_CORPSE_TIMED_DESPAWN, DESPAWN_TIME))
{
- pTemp->SetVisible(false);
- pTemp->SetReactState(REACT_PASSIVE);
- pTemp->SummonCreature(NPC_DARK_ESSENCE, TwinValkyrsLoc[2].GetPositionX(), TwinValkyrsLoc[2].GetPositionY(), TwinValkyrsLoc[2].GetPositionZ());
- pTemp->SummonCreature(NPC_DARK_ESSENCE, TwinValkyrsLoc[3].GetPositionX(), TwinValkyrsLoc[3].GetPositionY(), TwinValkyrsLoc[3].GetPositionZ());
+ temp->SetVisible(false);
+ temp->SetReactState(REACT_PASSIVE);
+ temp->SummonCreature(NPC_DARK_ESSENCE, TwinValkyrsLoc[2].GetPositionX(), TwinValkyrsLoc[2].GetPositionY(), TwinValkyrsLoc[2].GetPositionZ());
+ temp->SummonCreature(NPC_DARK_ESSENCE, TwinValkyrsLoc[3].GetPositionX(), TwinValkyrsLoc[3].GetPositionY(), TwinValkyrsLoc[3].GetPositionZ());
}
m_uiUpdateTimer = 3000;
- m_pInstance->SetData(TYPE_EVENT, 4015);
+ m_instance->SetData(TYPE_EVENT, 4015);
break;
case 4015:
- m_pInstance->DoUseDoorOrButton(m_pInstance->GetData64(GO_MAIN_GATE_DOOR));
- if (Creature* pTemp = Unit::GetCreature((*me), m_pInstance->GetData64(NPC_LIGHTBANE)))
+ m_instance->DoUseDoorOrButton(m_instance->GetData64(GO_MAIN_GATE_DOOR));
+ if (Creature* temp = Unit::GetCreature((*me), m_instance->GetData64(NPC_LIGHTBANE)))
{
- pTemp->GetMotionMaster()->MovePoint(1, ToCCommonLoc[8].GetPositionX(), ToCCommonLoc[8].GetPositionY(), ToCCommonLoc[8].GetPositionZ());
- pTemp->SetVisible(true);
+ temp->GetMotionMaster()->MovePoint(1, ToCCommonLoc[8].GetPositionX(), ToCCommonLoc[8].GetPositionY(), ToCCommonLoc[8].GetPositionZ());
+ temp->SetVisible(true);
}
- if (Creature* pTemp = Unit::GetCreature((*me), m_pInstance->GetData64(NPC_DARKBANE)))
+ if (Creature* temp = Unit::GetCreature((*me), m_instance->GetData64(NPC_DARKBANE)))
{
- pTemp->GetMotionMaster()->MovePoint(1, ToCCommonLoc[9].GetPositionX(), ToCCommonLoc[9].GetPositionY(), ToCCommonLoc[9].GetPositionZ());
- pTemp->SetVisible(true);
+ temp->GetMotionMaster()->MovePoint(1, ToCCommonLoc[9].GetPositionX(), ToCCommonLoc[9].GetPositionY(), ToCCommonLoc[9].GetPositionZ());
+ temp->SetVisible(true);
}
m_uiUpdateTimer = 5000;
- m_pInstance->SetData(TYPE_EVENT, 4016);
+ m_instance->SetData(TYPE_EVENT, 4016);
break;
case 4016:
- m_pInstance->SetData(TYPE_EVENT, 4017);
+ m_instance->SetData(TYPE_EVENT, 4017);
break;
case 4040:
m_uiUpdateTimer = 60000;
- m_pInstance->SetData(TYPE_EVENT, 5000);
+ m_instance->SetData(TYPE_EVENT, 5000);
break;
case 5000:
DoScriptText(SAY_STAGE_4_01, me);
m_uiUpdateTimer = 10000;
- m_pInstance->SetData(TYPE_EVENT, 5005);
+ m_instance->SetData(TYPE_EVENT, 5005);
break;
case 5005:
m_uiUpdateTimer = 8000;
- m_pInstance->SetData(TYPE_EVENT, 5010);
+ m_instance->SetData(TYPE_EVENT, 5010);
me->SummonCreature(NPC_LICH_KING_1, ToCSpawnLoc[0].GetPositionX(), ToCSpawnLoc[0].GetPositionY(), ToCSpawnLoc[0].GetPositionZ(), 5);
break;
case 5020:
DoScriptText(SAY_STAGE_4_03, me);
m_uiUpdateTimer = 1000;
- m_pInstance->SetData(TYPE_EVENT, 0);
+ m_instance->SetData(TYPE_EVENT, 0);
break;
case 6000:
me->NearTeleportTo(AnubarakLoc[0].GetPositionX(), AnubarakLoc[0].GetPositionY(), AnubarakLoc[0].GetPositionZ(), 4.0f);
m_uiUpdateTimer = 20000;
- m_pInstance->SetData(TYPE_EVENT, 6005);
+ m_instance->SetData(TYPE_EVENT, 6005);
break;
case 6005:
DoScriptText(SAY_STAGE_4_06, me);
m_uiUpdateTimer = 20000;
- m_pInstance->SetData(TYPE_EVENT, 6010);
+ m_instance->SetData(TYPE_EVENT, 6010);
break;
case 6010:
if (IsHeroic())
{
DoScriptText(SAY_STAGE_4_07, me);
m_uiUpdateTimer = 60000;
- m_pInstance->SetData(TYPE_ANUBARAK, SPECIAL);
- m_pInstance->SetData(TYPE_EVENT, 6020);
- } else m_pInstance->SetData(TYPE_EVENT, 6030);
+ m_instance->SetData(TYPE_ANUBARAK, SPECIAL);
+ m_instance->SetData(TYPE_EVENT, 6020);
+ } else m_instance->SetData(TYPE_EVENT, 6030);
break;
case 6020:
me->DespawnOrUnsummon();
m_uiUpdateTimer = 5000;
- m_pInstance->SetData(TYPE_EVENT, 6030);
+ m_instance->SetData(TYPE_EVENT, 6030);
break;
}
} else m_uiUpdateTimer -= uiDiff;
- m_pInstance->SetData(TYPE_EVENT_TIMER, m_uiUpdateTimer);
+ m_instance->SetData(TYPE_EVENT_TIMER, m_uiUpdateTimer);
}
};
@@ -818,10 +818,10 @@ class npc_garrosh_toc : public CreatureScript
{
npc_garrosh_tocAI(Creature* creature) : ScriptedAI(creature)
{
- m_pInstance = (InstanceScript*)me->GetInstanceScript();
+ m_instance = (InstanceScript*)me->GetInstanceScript();
}
- InstanceScript* m_pInstance;
+ InstanceScript* m_instance;
uint32 m_uiUpdateTimer;
void Reset() {}
@@ -830,53 +830,53 @@ class npc_garrosh_toc : public CreatureScript
void UpdateAI(const uint32 uiDiff)
{
- if (!m_pInstance) return;
- if (m_pInstance->GetData(TYPE_EVENT_NPC) != NPC_GARROSH) return;
+ if (!m_instance) return;
+ if (m_instance->GetData(TYPE_EVENT_NPC) != NPC_GARROSH) return;
- m_uiUpdateTimer = m_pInstance->GetData(TYPE_EVENT_TIMER);
+ m_uiUpdateTimer = m_instance->GetData(TYPE_EVENT_TIMER);
if (m_uiUpdateTimer <= uiDiff)
{
- switch (m_pInstance->GetData(TYPE_EVENT))
+ switch (m_instance->GetData(TYPE_EVENT))
{
case 130:
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_TALK);
DoScriptText(SAY_STAGE_0_03h, me);
m_uiUpdateTimer = 3000;
- m_pInstance->SetData(TYPE_EVENT, 132);
+ m_instance->SetData(TYPE_EVENT, 132);
break;
case 132:
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_NONE);
m_uiUpdateTimer = 5000;
- m_pInstance->SetData(TYPE_EVENT, 140);
+ m_instance->SetData(TYPE_EVENT, 140);
break;
case 2010:
DoScriptText(SAY_STAGE_1_09, me);
m_uiUpdateTimer = 9000;
- m_pInstance->SetData(TYPE_EVENT, 2020);
+ m_instance->SetData(TYPE_EVENT, 2020);
break;
case 3050:
DoScriptText(SAY_STAGE_2_02h, me);
m_uiUpdateTimer = 15000;
- m_pInstance->SetData(TYPE_EVENT, 3060);
+ m_instance->SetData(TYPE_EVENT, 3060);
break;
case 3070:
DoScriptText(SAY_STAGE_2_04h, me);
m_uiUpdateTimer = 6000;
- m_pInstance->SetData(TYPE_EVENT, 3080);
+ m_instance->SetData(TYPE_EVENT, 3080);
break;
case 3081:
DoScriptText(SAY_STAGE_2_05h, me);
m_uiUpdateTimer = 3000;
- m_pInstance->SetData(TYPE_EVENT, 3091);
+ m_instance->SetData(TYPE_EVENT, 3091);
break;
case 4030:
DoScriptText(SAY_STAGE_3_03h, me);
m_uiUpdateTimer = 5000;
- m_pInstance->SetData(TYPE_EVENT, 4040);
+ m_instance->SetData(TYPE_EVENT, 4040);
break;
}
} else m_uiUpdateTimer -= uiDiff;
- m_pInstance->SetData(TYPE_EVENT_TIMER, m_uiUpdateTimer);
+ m_instance->SetData(TYPE_EVENT_TIMER, m_uiUpdateTimer);
}
};
@@ -896,10 +896,10 @@ class npc_varian_toc : public CreatureScript
{
npc_varian_tocAI(Creature* creature) : ScriptedAI(creature)
{
- m_pInstance = (InstanceScript*)me->GetInstanceScript();
+ m_instance = (InstanceScript*)me->GetInstanceScript();
}
- InstanceScript* m_pInstance;
+ InstanceScript* m_instance;
uint32 m_uiUpdateTimer;
void Reset() {}
@@ -908,53 +908,53 @@ class npc_varian_toc : public CreatureScript
void UpdateAI(const uint32 uiDiff)
{
- if (!m_pInstance) return;
- if (m_pInstance->GetData(TYPE_EVENT_NPC) != NPC_VARIAN) return;
+ if (!m_instance) return;
+ if (m_instance->GetData(TYPE_EVENT_NPC) != NPC_VARIAN) return;
- m_uiUpdateTimer = m_pInstance->GetData(TYPE_EVENT_TIMER);
+ m_uiUpdateTimer = m_instance->GetData(TYPE_EVENT_TIMER);
if (m_uiUpdateTimer <= uiDiff)
{
- switch (m_pInstance->GetData(TYPE_EVENT))
+ switch (m_instance->GetData(TYPE_EVENT))
{
case 120:
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_TALK);
DoScriptText(SAY_STAGE_0_03a, me);
m_uiUpdateTimer = 2000;
- m_pInstance->SetData(TYPE_EVENT, 122);
+ m_instance->SetData(TYPE_EVENT, 122);
break;
case 122:
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_NONE);
m_uiUpdateTimer = 3000;
- m_pInstance->SetData(TYPE_EVENT, 130);
+ m_instance->SetData(TYPE_EVENT, 130);
break;
case 2020:
DoScriptText(SAY_STAGE_1_10, me);
m_uiUpdateTimer = 5000;
- m_pInstance->SetData(TYPE_EVENT, 2030);
+ m_instance->SetData(TYPE_EVENT, 2030);
break;
case 3051:
DoScriptText(SAY_STAGE_2_02a, me);
m_uiUpdateTimer = 10000;
- m_pInstance->SetData(TYPE_EVENT, 3061);
+ m_instance->SetData(TYPE_EVENT, 3061);
break;
case 3071:
DoScriptText(SAY_STAGE_2_04a, me);
m_uiUpdateTimer = 5000;
- m_pInstance->SetData(TYPE_EVENT, 3081);
+ m_instance->SetData(TYPE_EVENT, 3081);
break;
case 3080:
DoScriptText(SAY_STAGE_2_05a, me);
m_uiUpdateTimer = 3000;
- m_pInstance->SetData(TYPE_EVENT, 3090);
+ m_instance->SetData(TYPE_EVENT, 3090);
break;
case 4020:
DoScriptText(SAY_STAGE_3_03a, me);
m_uiUpdateTimer = 5000;
- m_pInstance->SetData(TYPE_EVENT, 4040);
+ m_instance->SetData(TYPE_EVENT, 4040);
break;
}
} else m_uiUpdateTimer -= uiDiff;
- m_pInstance->SetData(TYPE_EVENT_TIMER, m_uiUpdateTimer);
+ m_instance->SetData(TYPE_EVENT_TIMER, m_uiUpdateTimer);
}
};
diff --git a/src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp b/src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp
index eda54abc7a5..e877126364e 100644
--- a/src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp
+++ b/src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp
@@ -74,7 +74,7 @@ public:
{
boss_novosAI(Creature* c) : Scripted_NoMovementAI(c), lSummons(me)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
uint32 uiTimer;
@@ -89,7 +89,7 @@ public:
CombatPhase Phase;
- InstanceScript* pInstance;
+ InstanceScript* instance;
void Reset()
{
@@ -107,15 +107,15 @@ public:
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE))
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- if (pInstance)
+ if (instance)
{
- pInstance->SetData(DATA_NOVOS_EVENT, NOT_STARTED);
+ instance->SetData(DATA_NOVOS_EVENT, NOT_STARTED);
for (uint8 n = 0; n < 4; ++n)
- luiCrystals.push_back(pInstance->GetData64(DATA_NOVOS_CRYSTAL_1 + n));
+ luiCrystals.push_back(instance->GetData64(DATA_NOVOS_CRYSTAL_1 + n));
for (std::list<uint64>::const_iterator itr = luiCrystals.begin(); itr != luiCrystals.end(); ++itr)
{
- if (GameObject* pTemp = pInstance->instance->GetGameObject(*itr))
- pTemp->SetGoState(GO_STATE_READY);
+ if (GameObject* temp = instance->instance->GetGameObject(*itr))
+ temp->SetGoState(GO_STATE_READY);
}
}
}
@@ -127,14 +127,14 @@ public:
uiCrystalHandlerTimer = 30*IN_MILLISECONDS;
uiTimer = 1*IN_MILLISECONDS;
DoCast(SPELL_ARCANE_FIELD);
- if (pInstance)
+ if (instance)
{
for (std::list<uint64>::const_iterator itr = luiCrystals.begin(); itr != luiCrystals.end(); ++itr)
{
- if (GameObject* pTemp = pInstance->instance->GetGameObject(*itr))
- pTemp->SetGoState(GO_STATE_ACTIVE);
+ if (GameObject* temp = instance->instance->GetGameObject(*itr))
+ temp->SetGoState(GO_STATE_ACTIVE);
}
- pInstance->SetData(DATA_NOVOS_EVENT, IN_PROGRESS);
+ instance->SetData(DATA_NOVOS_EVENT, IN_PROGRESS);
}
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
@@ -181,8 +181,8 @@ public:
void JustDied(Unit* /*killer*/)
{
DoScriptText(SAY_DEATH, me);
- if (pInstance)
- pInstance->SetData(DATA_NOVOS_EVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_NOVOS_EVENT, DONE);
lSummons.DespawnAll();
}
@@ -219,9 +219,9 @@ public:
{
if (!luiCrystals.empty())
{
- if (pInstance)
- if (GameObject* pTemp = pInstance->instance->GetGameObject(luiCrystals.back()))
- pTemp->SetGoState(GO_STATE_READY);
+ if (instance)
+ if (GameObject* temp = instance->instance->GetGameObject(luiCrystals.back()))
+ temp->SetGoState(GO_STATE_READY);
luiCrystals.pop_back();
}
if (luiCrystals.empty())
@@ -262,12 +262,12 @@ public:
{
mob_crystal_handlerAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
uint32 uiFlashOfDarknessTimer;
- InstanceScript* pInstance;
+ InstanceScript* instance;
void Reset()
{
@@ -276,7 +276,7 @@ public:
void JustDied(Unit* /*killer*/)
{
- if (Creature* pNovos = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_NOVOS) : 0))
+ if (Creature* pNovos = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_NOVOS) : 0))
CAST_AI(boss_novos::boss_novosAI, pNovos->AI())->RemoveCrystal();
}
@@ -298,7 +298,7 @@ public:
{
if (type != POINT_MOTION_TYPE || id != 0)
return;
- if (Creature* pNovos = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_NOVOS) : 0))
+ if (Creature* pNovos = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_NOVOS) : 0))
if (Unit* target = CAST_AI(boss_novos::boss_novosAI, pNovos->AI())->GetRandomTarget())
AttackStart(target);
}
@@ -319,16 +319,16 @@ public:
{
mob_novos_minionAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
void MovementInform(uint32 type, uint32 id)
{
if (type != POINT_MOTION_TYPE || id !=0)
return;
- if (Creature* Novos = ObjectAccessor::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_NOVOS) : 0))
+ if (Creature* Novos = ObjectAccessor::GetCreature(*me, instance ? instance->GetData64(DATA_NOVOS) : 0))
{
Novos->AI()->DoAction(ACTION_MINION_REACHED);
if (Unit* target = CAST_AI(boss_novos::boss_novosAI, Novos->AI())->GetRandomTarget())
diff --git a/src/server/scripts/Northrend/DraktharonKeep/boss_tharon_ja.cpp b/src/server/scripts/Northrend/DraktharonKeep/boss_tharon_ja.cpp
index 976633c2ade..e552341fd1e 100644
--- a/src/server/scripts/Northrend/DraktharonKeep/boss_tharon_ja.cpp
+++ b/src/server/scripts/Northrend/DraktharonKeep/boss_tharon_ja.cpp
@@ -73,7 +73,7 @@ public:
{
boss_tharon_jaAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
uint32 uiPhaseTimer;
@@ -86,7 +86,7 @@ public:
CombatPhase Phase;
- InstanceScript* pInstance;
+ InstanceScript* instance;
void Reset()
{
@@ -96,16 +96,16 @@ public:
uiShadowVolleyTimer = urand(8*IN_MILLISECONDS, 10*IN_MILLISECONDS);
Phase = SKELETAL;
me->SetDisplayId(me->GetNativeDisplayId());
- if (pInstance)
- pInstance->SetData(DATA_THARON_JA_EVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_THARON_JA_EVENT, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
- if (pInstance)
- pInstance->SetData(DATA_THARON_JA_EVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_THARON_JA_EVENT, IN_PROGRESS);
}
void UpdateAI(const uint32 diff)
@@ -155,9 +155,9 @@ public:
SelectTargetList(playerList, 5, SELECT_TARGET_TOPAGGRO, 0, true);
for (std::list<Unit*>::const_iterator itr = playerList.begin(); itr != playerList.end(); ++itr)
{
- Unit* pTemp = (*itr);
- me->AddAura(SPELL_GIFT_OF_THARON_JA, pTemp);
- pTemp->SetDisplayId(MODEL_SKELETON);
+ Unit* temp = (*itr);
+ me->AddAura(SPELL_GIFT_OF_THARON_JA, temp);
+ temp->SetDisplayId(MODEL_SKELETON);
}
uiPhaseTimer = 20*IN_MILLISECONDS;
uiLightningBreathTimer = urand(3*IN_MILLISECONDS, 4*IN_MILLISECONDS);
@@ -210,10 +210,10 @@ public:
SelectTargetList(playerList, 5, SELECT_TARGET_TOPAGGRO, 0, true);
for (std::list<Unit*>::const_iterator itr = playerList.begin(); itr != playerList.end(); ++itr)
{
- Unit* pTemp = (*itr);
- if (pTemp->HasAura(SPELL_GIFT_OF_THARON_JA))
- pTemp->RemoveAura(SPELL_GIFT_OF_THARON_JA);
- pTemp->DeMorph();
+ Unit* temp = (*itr);
+ if (temp->HasAura(SPELL_GIFT_OF_THARON_JA))
+ temp->RemoveAura(SPELL_GIFT_OF_THARON_JA);
+ temp->DeMorph();
}
} else uiPhaseTimer -= diff;
break;
@@ -229,17 +229,17 @@ public:
{
DoScriptText(SAY_DEATH, me);
- if (pInstance)
+ if (instance)
{
// clean morph on players
- Map::PlayerList const &PlayerList = pInstance->instance->GetPlayers();
+ Map::PlayerList const &PlayerList = instance->instance->GetPlayers();
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
if (Player* player = i->getSource())
player->DeMorph();
- pInstance->DoUpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, SPELL_ACHIEVEMENT_CHECK);
+ instance->DoUpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, SPELL_ACHIEVEMENT_CHECK);
- pInstance->SetData(DATA_THARON_JA_EVENT, DONE);
+ instance->SetData(DATA_THARON_JA_EVENT, DONE);
}
}
};
diff --git a/src/server/scripts/Northrend/DraktharonKeep/boss_trollgore.cpp b/src/server/scripts/Northrend/DraktharonKeep/boss_trollgore.cpp
index aa7d1434080..fdd27c73171 100644
--- a/src/server/scripts/Northrend/DraktharonKeep/boss_trollgore.cpp
+++ b/src/server/scripts/Northrend/DraktharonKeep/boss_trollgore.cpp
@@ -63,7 +63,7 @@ public:
{
boss_trollgoreAI(Creature* c) : ScriptedAI(c), lSummons(me)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
uint32 uiConsumeTimer;
@@ -77,7 +77,7 @@ public:
SummonList lSummons;
- InstanceScript* pInstance;
+ InstanceScript* instance;
void Reset()
{
@@ -94,16 +94,16 @@ public:
me->RemoveAura(DUNGEON_MODE(SPELL_CONSUME_AURA, H_SPELL_CONSUME_AURA));
- if (pInstance)
- pInstance->SetData(DATA_TROLLGORE_EVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_TROLLGORE_EVENT, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
- if (pInstance)
- pInstance->SetData(DATA_TROLLGORE_EVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_TROLLGORE_EVENT, IN_PROGRESS);
}
void UpdateAI(const uint32 diff)
@@ -162,8 +162,8 @@ public:
lSummons.DespawnAll();
- if (pInstance)
- pInstance->SetData(DATA_TROLLGORE_EVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_TROLLGORE_EVENT, DONE);
}
uint32 GetData(uint32 type)
diff --git a/src/server/scripts/Northrend/DraktharonKeep/instance_drak_tharon_keep.cpp b/src/server/scripts/Northrend/DraktharonKeep/instance_drak_tharon_keep.cpp
index c2217f0cb23..865f98a0203 100644
--- a/src/server/scripts/Northrend/DraktharonKeep/instance_drak_tharon_keep.cpp
+++ b/src/server/scripts/Northrend/DraktharonKeep/instance_drak_tharon_keep.cpp
@@ -49,7 +49,7 @@ public:
struct instance_drak_tharon_InstanceScript : public InstanceScript
{
- instance_drak_tharon_InstanceScript(Map* pMap) : InstanceScript(pMap) {}
+ instance_drak_tharon_InstanceScript(Map* map) : InstanceScript(map) {}
uint8 uiDredAchievCounter;
diff --git a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/forge_of_souls.cpp b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/forge_of_souls.cpp
index 9a37465fc1b..f6062951228 100644
--- a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/forge_of_souls.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/forge_of_souls.cpp
@@ -156,11 +156,11 @@ public:
{
npc_sylvanas_fosAI(Creature* creature) : ScriptedAI(creature)
{
- pInstance = me->GetInstanceScript();
+ instance = me->GetInstanceScript();
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
EventMap events;
Phase phase;
@@ -189,7 +189,7 @@ public:
{
if (phase == PHASE_INTRO)
{
- if (!pInstance)
+ if (!instance)
return;
events.Update(diff);
@@ -282,11 +282,11 @@ public:
{
npc_jaina_fosAI(Creature* creature) : ScriptedAI(creature)
{
- pInstance = me->GetInstanceScript();
+ instance = me->GetInstanceScript();
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
EventMap events;
Phase phase;
@@ -315,7 +315,7 @@ public:
{
if (phase == PHASE_INTRO)
{
- if (!pInstance)
+ if (!instance)
return;
events.Update(diff);
diff --git a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/boss_falric.cpp b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/boss_falric.cpp
index b8eb274280c..2eab25c51c1 100644
--- a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/boss_falric.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/boss_falric.cpp
@@ -67,15 +67,15 @@ public:
uiHopelessnessCount = 0;
- if (pInstance)
- pInstance->SetData(DATA_FALRIC_EVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_FALRIC_EVENT, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
- if (pInstance)
- pInstance->SetData(DATA_FALRIC_EVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_FALRIC_EVENT, IN_PROGRESS);
events.ScheduleEvent(EVENT_QUIVERING_STRIKE, 23000);
events.ScheduleEvent(EVENT_IMPENDING_DESPAIR, 9000);
@@ -86,8 +86,8 @@ public:
{
DoScriptText(SAY_DEATH, me);
- if (pInstance)
- pInstance->SetData(DATA_FALRIC_EVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_FALRIC_EVENT, DONE);
}
void KilledUnit(Unit* /*victim*/)
diff --git a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/boss_marwyn.cpp b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/boss_marwyn.cpp
index da5fe591aa1..eb8b0d06146 100644
--- a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/boss_marwyn.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/boss_marwyn.cpp
@@ -63,15 +63,15 @@ public:
{
boss_horAI::Reset();
- if (pInstance)
- pInstance->SetData(DATA_MARWYN_EVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_MARWYN_EVENT, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
- if (pInstance)
- pInstance->SetData(DATA_MARWYN_EVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_MARWYN_EVENT, IN_PROGRESS);
events.ScheduleEvent(EVENT_OBLITERATE, 30000); // TODO Check timer
events.ScheduleEvent(EVENT_WELL_OF_CORRUPTION, 13000);
@@ -83,8 +83,8 @@ public:
{
DoScriptText(SAY_DEATH, me);
- if (pInstance)
- pInstance->SetData(DATA_MARWYN_EVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_MARWYN_EVENT, DONE);
}
void KilledUnit(Unit* /*victim*/)
diff --git a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
index 1f79f53ca86..cd9037d6489 100644
--- a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
@@ -207,10 +207,10 @@ public:
{
npc_jaina_or_sylvanas_horAI(Creature* creature) : ScriptedAI(creature)
{
- pInstance = me->GetInstanceScript();
+ instance = me->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint64 uiUther;
uint64 uiLichKing;
@@ -249,7 +249,7 @@ public:
case EVENT_START_INTRO:
me->GetMotionMaster()->MovePoint(0, MoveThronePos);
// Begining of intro is differents between factions as the speech sequence and timers are differents.
- if (pInstance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE)
+ if (instance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE)
events.ScheduleEvent(EVENT_INTRO_A2_1, 0);
else
events.ScheduleEvent(EVENT_INTRO_H2_1, 0);
@@ -266,7 +266,7 @@ public:
break;
case EVENT_INTRO_A2_3:
// TODO: she's doing some kind of spell casting emote
- pInstance->HandleGameObject(pInstance->GetData64(DATA_FROSTMOURNE), true);
+ instance->HandleGameObject(instance->GetData64(DATA_FROSTMOURNE), true);
events.ScheduleEvent(EVENT_INTRO_A2_4, 10000);
break;
case EVENT_INTRO_A2_4:
@@ -441,7 +441,7 @@ public:
if (Creature* pUther = me->GetCreature(*me, uiUther))
{
- if (pInstance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE)
+ if (instance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE)
DoScriptText(SAY_UTHER_INTRO_A2_9, pUther);
else
DoScriptText(SAY_UTHER_INTRO_H2_7, pUther);
@@ -477,9 +477,9 @@ public:
case EVENT_INTRO_LK_5:
// summon Falric and Marwyn. then go back to the door
- if (Creature* pFalric = me->GetCreature(*me, pInstance->GetData64(DATA_FALRIC)))
+ if (Creature* pFalric = me->GetCreature(*me, instance->GetData64(DATA_FALRIC)))
pFalric->SetVisible(true);
- if (Creature* pMarwyn = me->GetCreature(*me, pInstance->GetData64(DATA_MARWYN)))
+ if (Creature* pMarwyn = me->GetCreature(*me, instance->GetData64(DATA_MARWYN)))
pMarwyn->SetVisible(true);
if (Creature* pLichKing = me->GetCreature(*me, uiLichKing))
@@ -492,28 +492,28 @@ public:
break;
case EVENT_INTRO_LK_6:
- if (Creature* pFalric = me->GetCreature(*me, pInstance->GetData64(DATA_FALRIC)))
+ if (Creature* pFalric = me->GetCreature(*me, instance->GetData64(DATA_FALRIC)))
DoScriptText(SAY_FALRIC_INTRO_1, pFalric);
events.ScheduleEvent(EVENT_INTRO_LK_7, 2000);
break;
case EVENT_INTRO_LK_7:
- if (Creature* pMarwyn = me->GetCreature(*me, pInstance->GetData64(DATA_MARWYN)))
+ if (Creature* pMarwyn = me->GetCreature(*me, instance->GetData64(DATA_MARWYN)))
DoScriptText(SAY_MARWYN_INTRO_1, pMarwyn);
events.ScheduleEvent(EVENT_INTRO_LK_8, 2000);
break;
case EVENT_INTRO_LK_8:
- if (Creature* pFalric = me->GetCreature(*me, pInstance->GetData64(DATA_FALRIC)))
+ if (Creature* pFalric = me->GetCreature(*me, instance->GetData64(DATA_FALRIC)))
DoScriptText(SAY_FALRIC_INTRO_2, pFalric);
events.ScheduleEvent(EVENT_INTRO_LK_9, 5000);
break;
case EVENT_INTRO_LK_9:
- if (pInstance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE)
+ if (instance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE)
DoScriptText(SAY_JAINA_INTRO_END, me);
else
DoScriptText(SAY_SYLVANAS_INTRO_END, me);
@@ -524,8 +524,8 @@ public:
break;
case EVENT_INTRO_END:
- if (pInstance)
- pInstance->SetData(DATA_WAVE_COUNT, SPECIAL); // start first wave
+ if (instance)
+ instance->SetData(DATA_WAVE_COUNT, SPECIAL); // start first wave
// Loralen or Koreln disappearAndDie()
me->DisappearAndDie();
@@ -534,9 +534,9 @@ public:
case EVENT_SKIP_INTRO:
// TODO: implement
- if (Creature* pFalric = me->GetCreature(*me, pInstance->GetData64(DATA_FALRIC)))
+ if (Creature* pFalric = me->GetCreature(*me, instance->GetData64(DATA_FALRIC)))
pFalric->SetVisible(true);
- if (Creature* pMarwyn = me->GetCreature(*me, pInstance->GetData64(DATA_MARWYN)))
+ if (Creature* pMarwyn = me->GetCreature(*me, instance->GetData64(DATA_MARWYN)))
pMarwyn->SetVisible(true);
me->GetMotionMaster()->MovePoint(0, LichKingSpawnPos);
diff --git a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.h b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.h
index 6237d7d57b0..2aab61b006c 100644
--- a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.h
+++ b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.h
@@ -81,10 +81,10 @@ struct boss_horAI : ScriptedAI
{
boss_horAI(Creature* creature) : ScriptedAI(creature), summons(creature)
{
- pInstance = me->GetInstanceScript();
+ instance = me->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
EventMap events;
SummonList summons;
@@ -96,7 +96,7 @@ struct boss_horAI : ScriptedAI
me->SetReactState(REACT_PASSIVE);
}
- void DamageTaken(Unit* /*pWho*/, uint32 &uiDamage)
+ void DamageTaken(Unit* /*who*/, uint32 &uiDamage)
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
uiDamage = 0;
@@ -147,9 +147,9 @@ struct boss_horAI : ScriptedAI
if (summons.empty())
{
if (summoned->isAlive())
- pInstance->SetData(DATA_WAVE_COUNT, NOT_STARTED);
+ instance->SetData(DATA_WAVE_COUNT, NOT_STARTED);
else
- pInstance->SetData(DATA_WAVE_COUNT, SPECIAL);
+ instance->SetData(DATA_WAVE_COUNT, SPECIAL);
}
}
};
diff --git a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp
index 8e7155603eb..655856208cc 100644
--- a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp
@@ -101,14 +101,14 @@ class instance_halls_of_reflection : public InstanceMapScript
public:
instance_halls_of_reflection() : InstanceMapScript("instance_halls_of_reflection", 668) { }
- InstanceScript* GetInstanceScript(InstanceMap* pMap) const
+ InstanceScript* GetInstanceScript(InstanceMap* map) const
{
- return new instance_halls_of_reflection_InstanceMapScript(pMap);
+ return new instance_halls_of_reflection_InstanceMapScript(map);
}
struct instance_halls_of_reflection_InstanceMapScript : public InstanceScript
{
- instance_halls_of_reflection_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {};
+ instance_halls_of_reflection_InstanceMapScript(Map* map) : InstanceScript(map) {};
uint64 uiFalric;
uint64 uiMarwyn;
diff --git a/src/server/scripts/Northrend/Gundrak/boss_eck.cpp b/src/server/scripts/Northrend/Gundrak/boss_eck.cpp
index fa52f5d9505..1b40dab2aad 100644
--- a/src/server/scripts/Northrend/Gundrak/boss_eck.cpp
+++ b/src/server/scripts/Northrend/Gundrak/boss_eck.cpp
@@ -43,7 +43,7 @@ public:
{
boss_eckAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
uint32 uiBerserkTimer;
@@ -53,7 +53,7 @@ public:
bool bBerserk;
- InstanceScript* pInstance;
+ InstanceScript* instance;
void Reset()
{
@@ -64,14 +64,14 @@ public:
bBerserk = false;
- if (pInstance)
- pInstance->SetData(DATA_ECK_THE_FEROCIOUS_EVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_ECK_THE_FEROCIOUS_EVENT, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/)
{
- if (pInstance)
- pInstance->SetData(DATA_ECK_THE_FEROCIOUS_EVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_ECK_THE_FEROCIOUS_EVENT, IN_PROGRESS);
}
void UpdateAI(const uint32 diff)
@@ -126,8 +126,8 @@ public:
void JustDied(Unit* /*killer*/)
{
- if (pInstance)
- pInstance->SetData(DATA_ECK_THE_FEROCIOUS_EVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_ECK_THE_FEROCIOUS_EVENT, DONE);
}
};
@@ -147,17 +147,17 @@ public:
{
npc_ruins_dwellerAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
void JustDied(Unit* /*who*/)
{
- if (pInstance)
+ if (instance)
{
- pInstance->SetData64(DATA_RUIN_DWELLER_DIED, me->GetGUID());
- if (pInstance->GetData(DATA_ALIVE_RUIN_DWELLERS) == 0)
+ instance->SetData64(DATA_RUIN_DWELLER_DIED, me->GetGUID());
+ if (instance->GetData(DATA_ALIVE_RUIN_DWELLERS) == 0)
me->SummonCreature(CREATURE_ECK, EckSpawnPoint, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300*IN_MILLISECONDS);
}
}
diff --git a/src/server/scripts/Northrend/Gundrak/boss_gal_darah.cpp b/src/server/scripts/Northrend/Gundrak/boss_gal_darah.cpp
index 35bfbf49bde..ea1ac951eb6 100644
--- a/src/server/scripts/Northrend/Gundrak/boss_gal_darah.cpp
+++ b/src/server/scripts/Northrend/Gundrak/boss_gal_darah.cpp
@@ -77,7 +77,7 @@ public:
{
boss_gal_darahAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
uint32 uiStampedeTimer;
@@ -96,7 +96,7 @@ public:
bool bStartOfTransformation;
- InstanceScript* pInstance;
+ InstanceScript* instance;
void Reset()
{
@@ -118,16 +118,16 @@ public:
me->SetDisplayId(DISPLAY_TROLL);
- if (pInstance)
- pInstance->SetData(DATA_GAL_DARAH_EVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_GAL_DARAH_EVENT, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
- if (pInstance)
- pInstance->SetData(DATA_GAL_DARAH_EVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_GAL_DARAH_EVENT, IN_PROGRESS);
}
void UpdateAI(const uint32 diff)
@@ -269,8 +269,8 @@ public:
{
DoScriptText(SAY_DEATH, me);
- if (pInstance)
- pInstance->SetData(DATA_GAL_DARAH_EVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_GAL_DARAH_EVENT, DONE);
}
void KilledUnit(Unit* victim)
diff --git a/src/server/scripts/Northrend/Gundrak/boss_moorabi.cpp b/src/server/scripts/Northrend/Gundrak/boss_moorabi.cpp
index ad973375c58..07ade9c0201 100644
--- a/src/server/scripts/Northrend/Gundrak/boss_moorabi.cpp
+++ b/src/server/scripts/Northrend/Gundrak/boss_moorabi.cpp
@@ -59,10 +59,10 @@ public:
{
boss_moorabiAI(Creature* creature) : ScriptedAI(creature)
{
- pInstance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
bool bPhase;
@@ -79,8 +79,8 @@ public:
uiTransformationTImer = 12*IN_MILLISECONDS;
bPhase = false;
- if (pInstance)
- pInstance->SetData(DATA_MOORABI_EVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_MOORABI_EVENT, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/)
@@ -88,8 +88,8 @@ public:
DoScriptText(SAY_AGGRO, me);
DoCast(me, SPELL_MOJO_FRENZY, true);
- if (pInstance)
- pInstance->SetData(DATA_MOORABI_EVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_MOORABI_EVENT, IN_PROGRESS);
}
void UpdateAI(const uint32 uiDiff)
@@ -155,8 +155,8 @@ public:
{
DoScriptText(SAY_DEATH, me);
- if (pInstance)
- pInstance->SetData(DATA_MOORABI_EVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_MOORABI_EVENT, DONE);
}
void KilledUnit(Unit* victim)
diff --git a/src/server/scripts/Northrend/Gundrak/boss_slad_ran.cpp b/src/server/scripts/Northrend/Gundrak/boss_slad_ran.cpp
index 94b5fda5894..7e417a840f2 100644
--- a/src/server/scripts/Northrend/Gundrak/boss_slad_ran.cpp
+++ b/src/server/scripts/Northrend/Gundrak/boss_slad_ran.cpp
@@ -79,7 +79,7 @@ public:
{
boss_slad_ranAI(Creature* c) : ScriptedAI(c), lSummons(me)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
uint32 uiPoisonNovaTimer;
@@ -91,7 +91,7 @@ public:
SummonList lSummons;
- InstanceScript* pInstance;
+ InstanceScript* instance;
void Reset()
{
@@ -103,16 +103,16 @@ public:
lSummons.DespawnAll();
- if (pInstance)
- pInstance->SetData(DATA_SLAD_RAN_EVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_SLAD_RAN_EVENT, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
- if (pInstance)
- pInstance->SetData(DATA_SLAD_RAN_EVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_SLAD_RAN_EVENT, IN_PROGRESS);
}
void UpdateAI(const uint32 diff)
@@ -172,8 +172,8 @@ public:
{
DoScriptText(SAY_DEATH, me);
- if (pInstance)
- pInstance->SetData(DATA_SLAD_RAN_EVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_SLAD_RAN_EVENT, DONE);
}
void KilledUnit(Unit* /*victim*/)
@@ -222,7 +222,7 @@ public:
} else uiGripOfSladRanTimer -= diff;
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
};
};
@@ -243,7 +243,7 @@ public:
uint32 uiVenomousBiteTimer;
- InstanceScript* pInstance;
+ InstanceScript* instance;
void Reset()
{
diff --git a/src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp b/src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp
index 690b0f0a35e..d4c55d80dc0 100644
--- a/src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp
+++ b/src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp
@@ -33,16 +33,16 @@ class instance_gundrak : public InstanceMapScript
public:
instance_gundrak() : InstanceMapScript("instance_gundrak", 604) { }
- InstanceScript* GetInstanceScript(InstanceMap* pMap) const
+ InstanceScript* GetInstanceScript(InstanceMap* map) const
{
- return new instance_gundrak_InstanceMapScript(pMap);
+ return new instance_gundrak_InstanceMapScript(map);
}
struct instance_gundrak_InstanceMapScript : public InstanceScript
{
- instance_gundrak_InstanceMapScript(Map* pMap) : InstanceScript(pMap)
+ instance_gundrak_InstanceMapScript(Map* map) : InstanceScript(map)
{
- bHeroicMode = pMap->IsHeroic();
+ bHeroicMode = map->IsHeroic();
}
bool bHeroicMode;
@@ -521,30 +521,30 @@ public:
bool OnGossipHello(Player* /*player*/, GameObject* pGO)
{
- InstanceScript* pInstance = pGO->GetInstanceScript();
+ InstanceScript* instance = pGO->GetInstanceScript();
uint64 uiStatue = 0;
pGO->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
pGO->SetGoState(GO_STATE_ACTIVE);
- if (pInstance)
+ if (instance)
{
switch (pGO->GetEntry())
{
case 192518:
- uiStatue = pInstance->GetData64(DATA_SLAD_RAN_STATUE);
+ uiStatue = instance->GetData64(DATA_SLAD_RAN_STATUE);
break;
case 192519:
- uiStatue = pInstance->GetData64(DATA_MOORABI_STATUE);
+ uiStatue = instance->GetData64(DATA_MOORABI_STATUE);
break;
case 192520:
- uiStatue = pInstance->GetData64(DATA_DRAKKARI_COLOSSUS_STATUE);
+ uiStatue = instance->GetData64(DATA_DRAKKARI_COLOSSUS_STATUE);
break;
}
- if (!pInstance->GetData64(DATA_STATUE_ACTIVATE))
+ if (!instance->GetData64(DATA_STATUE_ACTIVATE))
{
- pInstance->SetData64(DATA_STATUE_ACTIVATE, uiStatue);
+ instance->SetData64(DATA_STATUE_ACTIVATE, uiStatue);
pGO->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
pGO->SetGoState(GO_STATE_ACTIVE);
}
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
index 44d608be46e..1688624be91 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
@@ -712,10 +712,6 @@ class boss_the_lich_king : public CreatureScript
summon->SetReactState(REACT_PASSIVE);
summon->CastSpell(summon, SPELL_DEFILE_AURA, false);
break;
- case NPC_VALKYR_SHADOWGUARD:
- summon->CastSpell(summon, SPELL_WINGS_OF_THE_DAMNED, true);
- summon->CastSpell(summon, SPELL_VALKYR_TARGET_SEARCH, true);
- break;
case NPC_FROSTMOURNE_TRIGGER:
{
summons.Summon(summon);
@@ -1479,6 +1475,7 @@ class npc_valkyr_shadowguard : public CreatureScript
{
_events.Reset();
me->SetReactState(REACT_PASSIVE);
+ DoCast(me, SPELL_WINGS_OF_THE_DAMNED, false);
me->SetSpeed(MOVE_FLIGHT, 0.642857f, true);
}
@@ -1558,7 +1555,6 @@ class npc_valkyr_shadowguard : public CreatureScript
void SetGUID(uint64 guid, int32 /* = 0*/)
{
_grabbedPlayer = guid;
- _events.Reset();
}
void UpdateAI(uint32 const diff)
@@ -1576,8 +1572,11 @@ class npc_valkyr_shadowguard : public CreatureScript
switch (eventId)
{
case EVENT_GRAB_PLAYER:
- DoCastAOE(SPELL_VALKYR_TARGET_SEARCH);
- _events.ScheduleEvent(EVENT_GRAB_PLAYER, 2000);
+ if (!_grabbedPlayer)
+ {
+ DoCastAOE(SPELL_VALKYR_TARGET_SEARCH);
+ _events.ScheduleEvent(EVENT_GRAB_PLAYER, 2000);
+ }
break;
case EVENT_MOVE_TO_DROP_POS:
me->GetMotionMaster()->MovePoint(POINT_DROP_PLAYER, _dropPoint);
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp b/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
index 7307fad3701..9c3c9156d63 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
@@ -663,11 +663,11 @@ public:
if (player->isGameMaster())
return false;
- InstanceScript* pInstance = player->GetInstanceScript();
- if (!pInstance || pInstance->IsEncounterInProgress() || pInstance->GetBossState(BOSS_KELTHUZAD) == DONE)
+ InstanceScript* instance = player->GetInstanceScript();
+ if (!instance || instance->IsEncounterInProgress() || instance->GetBossState(BOSS_KELTHUZAD) == DONE)
return false;
- Creature* pKelthuzad = CAST_CRE(Unit::GetUnit(*player, pInstance->GetData64(DATA_KELTHUZAD)));
+ Creature* pKelthuzad = CAST_CRE(Unit::GetUnit(*player, instance->GetData64(DATA_KELTHUZAD)));
if (!pKelthuzad)
return false;
@@ -676,7 +676,7 @@ public:
return false;
pKelthuzadAI->AttackStart(player);
- if (GameObject* trigger = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_KELTHUZAD_TRIGGER)))
+ if (GameObject* trigger = instance->instance->GetGameObject(instance->GetData64(DATA_KELTHUZAD_TRIGGER)))
{
if (trigger->getLootState() == GO_READY)
trigger->UseDoorOrButton();
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp b/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp
index ce9f55ae0b6..d620289a72f 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp
@@ -84,7 +84,7 @@ public:
boss_sapphironAI(Creature* c) : BossAI(c, BOSS_SAPPHIRON)
, phase(PHASE_NULL)
{
- pMap = me->GetMap();
+ map = me->GetMap();
}
Phases phase;
@@ -93,7 +93,7 @@ public:
bool CanTheHundredClub; // needed for achievement: The Hundred Club(2146, 2147)
uint32 CheckFrostResistTimer;
- Map* pMap;
+ Map* map;
void InitializeAI()
{
@@ -156,9 +156,9 @@ public:
AchievementEntry const* AchievTheHundredClub = GetAchievementStore()->LookupEntry(ACHIEVEMENT_THE_HUNDRED_CLUB);
if (AchievTheHundredClub)
{
- if (pMap && pMap->IsDungeon())
+ if (map && map->IsDungeon())
{
- Map::PlayerList const &players = pMap->GetPlayers();
+ Map::PlayerList const &players = map->GetPlayers();
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
itr->getSource()->CompletedAchievement(AchievTheHundredClub);
}
@@ -183,9 +183,9 @@ public:
void CheckPlayersFrostResist()
{
- if (CanTheHundredClub && pMap && pMap->IsDungeon())
+ if (CanTheHundredClub && map && map->IsDungeon())
{
- Map::PlayerList const &players = pMap->GetPlayers();
+ Map::PlayerList const &players = map->GetPlayers();
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{
if (itr->getSource()->GetResistance(SPELL_SCHOOL_FROST) > MAX_FROST_RESISTANCE)
@@ -215,8 +215,8 @@ public:
{
if (Player* player = Unit::GetPlayer(*me, itr->first))
player->RemoveAura(SPELL_ICEBOLT);
- if (GameObject* pGo = GameObject::GetGameObject(*me, itr->second))
- pGo->Delete();
+ if (GameObject* go = GameObject::GetGameObject(*me, itr->second))
+ go->Delete();
}
iceblocks.clear();
}
@@ -373,10 +373,10 @@ public:
for (IceBlockMap::const_iterator itr = iceblocks.begin(); itr != iceblocks.end(); ++itr)
{
- if (GameObject* pGo = GameObject::GetGameObject(*me, itr->second))
+ if (GameObject* go = GameObject::GetGameObject(*me, itr->second))
{
- if (pGo->IsInBetween(me, target, 2.0f)
- && me->GetExactDist2d(target->GetPositionX(), target->GetPositionY()) - me->GetExactDist2d(pGo->GetPositionX(), pGo->GetPositionY()) < 5.0f)
+ if (go->IsInBetween(me, target, 2.0f)
+ && me->GetExactDist2d(target->GetPositionX(), target->GetPositionY()) - me->GetExactDist2d(go->GetPositionX(), go->GetPositionY()) < 5.0f)
{
target->ApplySpellImmune(0, IMMUNITY_ID, SPELL_FROST_EXPLOSION, true);
targets.push_back(target);
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp b/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp
index b8058afe488..c2099b1346b 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp
@@ -268,18 +268,18 @@ public:
{
mob_stalaggAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 powerSurgeTimer;
uint32 magneticPullTimer;
void Reset()
{
- if (pInstance)
- if (Creature* pThaddius = me->GetCreature(*me, pInstance->GetData64(DATA_THADDIUS)))
+ if (instance)
+ if (Creature* pThaddius = me->GetCreature(*me, instance->GetData64(DATA_THADDIUS)))
if (pThaddius->AI())
pThaddius->AI()->DoAction(ACTION_STALAGG_RESET);
powerSurgeTimer = urand(20000, 25000);
@@ -293,8 +293,8 @@ public:
void JustDied(Unit* /*killer*/)
{
- if (pInstance)
- if (Creature* pThaddius = me->GetCreature(*me, pInstance->GetData64(DATA_THADDIUS)))
+ if (instance)
+ if (Creature* pThaddius = me->GetCreature(*me, instance->GetData64(DATA_THADDIUS)))
if (pThaddius->AI())
pThaddius->AI()->DoAction(ACTION_STALAGG_DIED);
}
@@ -306,7 +306,7 @@ public:
if (magneticPullTimer <= uiDiff)
{
- if (Creature* pFeugen = me->GetCreature(*me, pInstance->GetData64(DATA_FEUGEN)))
+ if (Creature* pFeugen = me->GetCreature(*me, instance->GetData64(DATA_FEUGEN)))
{
Unit* pStalaggVictim = me->getVictim();
Unit* pFeugenVictim = pFeugen->getVictim();
@@ -354,17 +354,17 @@ public:
{
mob_feugenAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 staticFieldTimer;
void Reset()
{
- if (pInstance)
- if (Creature* pThaddius = me->GetCreature(*me, pInstance->GetData64(DATA_THADDIUS)))
+ if (instance)
+ if (Creature* pThaddius = me->GetCreature(*me, instance->GetData64(DATA_THADDIUS)))
if (pThaddius->AI())
pThaddius->AI()->DoAction(ACTION_FEUGEN_RESET);
staticFieldTimer = 5000;
@@ -377,8 +377,8 @@ public:
void JustDied(Unit* /*killer*/)
{
- if (pInstance)
- if (Creature* pThaddius = me->GetCreature(*me, pInstance->GetData64(DATA_THADDIUS)))
+ if (instance)
+ if (Creature* pThaddius = me->GetCreature(*me, instance->GetData64(DATA_THADDIUS)))
if (pThaddius->AI())
pThaddius->AI()->DoAction(ACTION_FEUGEN_DIED);
}
diff --git a/src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp b/src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp
index db9fbc5a0a1..077aa708e14 100644
--- a/src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp
@@ -107,14 +107,14 @@ class instance_naxxramas : public InstanceMapScript
public:
instance_naxxramas() : InstanceMapScript("instance_naxxramas", 533) { }
- InstanceScript* GetInstanceScript(InstanceMap* pMap) const
+ InstanceScript* GetInstanceScript(InstanceMap* map) const
{
- return new instance_naxxramas_InstanceMapScript(pMap);
+ return new instance_naxxramas_InstanceMapScript(map);
}
struct instance_naxxramas_InstanceMapScript : public InstanceScript
{
- instance_naxxramas_InstanceMapScript(Map* pMap) : InstanceScript(pMap)
+ instance_naxxramas_InstanceMapScript(Map* map) : InstanceScript(map)
{
SetBossNumber(MAX_BOSS_NUMBER);
LoadDoorData(doorData);
diff --git a/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp b/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp
index 1a153474416..caf6b64eea7 100644
--- a/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp
+++ b/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp
@@ -63,10 +63,10 @@ public:
{
boss_keristraszaAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
std::list<uint64> intenseColdList;
uint64 auiContainmentSphereGUIDs[DATA_CONTAINMENT_SPHERES];
@@ -90,8 +90,8 @@ public:
RemovePrison(CheckContainmentSpheres());
- if (pInstance)
- pInstance->SetData(DATA_KERISTRASZA_EVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_KERISTRASZA_EVENT, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/)
@@ -99,16 +99,16 @@ public:
DoScriptText(SAY_AGGRO, me);
DoCastAOE(SPELL_INTENSE_COLD);
- if (pInstance)
- pInstance->SetData(DATA_KERISTRASZA_EVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_KERISTRASZA_EVENT, IN_PROGRESS);
}
void JustDied(Unit* /*killer*/)
{
DoScriptText(SAY_DEATH, me);
- if (pInstance)
- pInstance->SetData(DATA_KERISTRASZA_EVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_KERISTRASZA_EVENT, DONE);
}
void KilledUnit(Unit* /*victim*/)
@@ -118,18 +118,18 @@ public:
bool CheckContainmentSpheres(bool remove_prison = false)
{
- if (!pInstance)
+ if (!instance)
return false;
- auiContainmentSphereGUIDs[0] = pInstance->GetData64(ANOMALUS_CONTAINMET_SPHERE);
- auiContainmentSphereGUIDs[1] = pInstance->GetData64(ORMOROKS_CONTAINMET_SPHERE);
- auiContainmentSphereGUIDs[2] = pInstance->GetData64(TELESTRAS_CONTAINMET_SPHERE);
+ auiContainmentSphereGUIDs[0] = instance->GetData64(ANOMALUS_CONTAINMET_SPHERE);
+ auiContainmentSphereGUIDs[1] = instance->GetData64(ORMOROKS_CONTAINMET_SPHERE);
+ auiContainmentSphereGUIDs[2] = instance->GetData64(TELESTRAS_CONTAINMET_SPHERE);
GameObject* ContainmentSpheres[DATA_CONTAINMENT_SPHERES];
for (uint8 i = 0; i < DATA_CONTAINMENT_SPHERES; ++i)
{
- ContainmentSpheres[i] = pInstance->instance->GetGameObject(auiContainmentSphereGUIDs[i]);
+ ContainmentSpheres[i] = instance->instance->GetGameObject(auiContainmentSphereGUIDs[i]);
if (!ContainmentSpheres[i])
return false;
if (ContainmentSpheres[i]->GetGoState() != GO_STATE_ACTIVE)
@@ -210,9 +210,9 @@ public:
bool OnGossipHello(Player* /*player*/, GameObject* pGO)
{
- InstanceScript* pInstance = pGO->GetInstanceScript();
+ InstanceScript* instance = pGO->GetInstanceScript();
- Creature* pKeristrasza = Unit::GetCreature(*pGO, pInstance ? pInstance->GetData64(DATA_KERISTRASZA) : 0);
+ Creature* pKeristrasza = Unit::GetCreature(*pGO, instance ? instance->GetData64(DATA_KERISTRASZA) : 0);
if (pKeristrasza && pKeristrasza->isAlive())
{
// maybe these are hacks :(
diff --git a/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp b/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp
index 7a3605af959..1c7b538eb02 100644
--- a/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp
+++ b/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp
@@ -69,10 +69,10 @@ public:
{
boss_magus_telestraAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint64 uiFireMagusGUID;
uint64 uiFrostMagusGUID;
@@ -115,24 +115,24 @@ public:
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetVisible(true);
- if (pInstance)
- pInstance->SetData(DATA_MAGUS_TELESTRA_EVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_MAGUS_TELESTRA_EVENT, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
- if (pInstance)
- pInstance->SetData(DATA_MAGUS_TELESTRA_EVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_MAGUS_TELESTRA_EVENT, IN_PROGRESS);
}
void JustDied(Unit* /*killer*/)
{
DoScriptText(SAY_DEATH, me);
- if (pInstance)
- pInstance->SetData(DATA_MAGUS_TELESTRA_EVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_MAGUS_TELESTRA_EVENT, DONE);
}
void KilledUnit(Unit* /*victim*/)
diff --git a/src/server/scripts/Northrend/Nexus/Nexus/boss_ormorok.cpp b/src/server/scripts/Northrend/Nexus/Nexus/boss_ormorok.cpp
index 386c925fab4..afbe3a123a8 100644
--- a/src/server/scripts/Northrend/Nexus/Nexus/boss_ormorok.cpp
+++ b/src/server/scripts/Northrend/Nexus/Nexus/boss_ormorok.cpp
@@ -63,10 +63,10 @@ public:
{
boss_ormorokAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
bool bFrenzy;
bool bCrystalSpikes;
@@ -93,24 +93,24 @@ public:
bFrenzy = false;
bCrystalSpikes = false;
- if (pInstance)
- pInstance->SetData(DATA_ORMOROK_EVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_ORMOROK_EVENT, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
- if (pInstance)
- pInstance->SetData(DATA_ORMOROK_EVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_ORMOROK_EVENT, IN_PROGRESS);
}
void JustDied(Unit* /*killer*/)
{
DoScriptText(SAY_DEATH, me);
- if (pInstance)
- pInstance->SetData(DATA_ORMOROK_EVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_ORMOROK_EVENT, DONE);
}
void KilledUnit(Unit* /*victim*/)
@@ -195,10 +195,10 @@ public:
std::list<HostileReference*>::const_iterator i = me->getThreatManager().getThreatList().begin();
for (; i != me->getThreatManager().getThreatList().end(); ++i)
{
- Unit* pTemp = Unit::GetUnit((*me), (*i)->getUnitGuid());
- if (pTemp && pTemp->GetTypeId() == TYPEID_PLAYER && pTemp->getClass() == Healer)
+ Unit* temp = Unit::GetUnit((*me), (*i)->getUnitGuid());
+ if (temp && temp->GetTypeId() == TYPEID_PLAYER && temp->getClass() == Healer)
{
- target = pTemp;
+ target = temp;
break;
}
}
diff --git a/src/server/scripts/Northrend/Nexus/Nexus/instance_nexus.cpp b/src/server/scripts/Northrend/Nexus/Nexus/instance_nexus.cpp
index d2130a4bada..cb81c5d54fe 100644
--- a/src/server/scripts/Northrend/Nexus/Nexus/instance_nexus.cpp
+++ b/src/server/scripts/Northrend/Nexus/Nexus/instance_nexus.cpp
@@ -31,14 +31,14 @@ class instance_nexus : public InstanceMapScript
public:
instance_nexus() : InstanceMapScript("instance_nexus", 576) { }
- InstanceScript* GetInstanceScript(InstanceMap* pMap) const
+ InstanceScript* GetInstanceScript(InstanceMap* map) const
{
- return new instance_nexus_InstanceMapScript(pMap);
+ return new instance_nexus_InstanceMapScript(map);
}
struct instance_nexus_InstanceMapScript : public InstanceScript
{
- instance_nexus_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {}
+ instance_nexus_InstanceMapScript(Map* map) : InstanceScript(map) {}
uint32 m_auiEncounter[NUMBER_OF_ENCOUNTERS];
diff --git a/src/server/scripts/Northrend/Nexus/Oculus/instance_oculus.cpp b/src/server/scripts/Northrend/Nexus/Oculus/instance_oculus.cpp
index a2db75d1600..e6b3416b89c 100644
--- a/src/server/scripts/Northrend/Nexus/Oculus/instance_oculus.cpp
+++ b/src/server/scripts/Northrend/Nexus/Oculus/instance_oculus.cpp
@@ -31,14 +31,14 @@ class instance_oculus : public InstanceMapScript
public:
instance_oculus() : InstanceMapScript("instance_oculus", 578) { }
- InstanceScript* GetInstanceScript(InstanceMap* pMap) const
+ InstanceScript* GetInstanceScript(InstanceMap* map) const
{
- return new instance_oculus_InstanceMapScript(pMap);
+ return new instance_oculus_InstanceMapScript(map);
}
struct instance_oculus_InstanceMapScript : public InstanceScript
{
- instance_oculus_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {}
+ instance_oculus_InstanceMapScript(Map* map) : InstanceScript(map) {}
void Initialize()
{
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_bjarngrim.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_bjarngrim.cpp
index c091906d490..8c97766f787 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_bjarngrim.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_bjarngrim.cpp
@@ -95,12 +95,12 @@ public:
{
boss_bjarngrimAI(Creature* creature) : ScriptedAI(creature)
{
- m_pInstance = creature->GetInstanceScript();
+ m_instance = creature->GetInstanceScript();
m_uiStance = STANCE_DEFENSIVE;
memset(&m_auiStormforgedLieutenantGUID, 0, sizeof(m_auiStormforgedLieutenantGUID));
}
- InstanceScript* m_pInstance;
+ InstanceScript* m_instance;
bool m_bIsChangingStance;
@@ -163,8 +163,8 @@ public:
SetEquipmentSlots(false, EQUIP_SWORD, EQUIP_SHIELD, EQUIP_NO_CHANGE);
- if (m_pInstance)
- m_pInstance->SetData(TYPE_BJARNGRIM, NOT_STARTED);
+ if (m_instance)
+ m_instance->SetData(TYPE_BJARNGRIM, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/)
@@ -174,8 +174,8 @@ public:
//must get both lieutenants here and make sure they are with him
me->CallForHelp(30.0f);
- if (m_pInstance)
- m_pInstance->SetData(TYPE_BJARNGRIM, IN_PROGRESS);
+ if (m_instance)
+ m_instance->SetData(TYPE_BJARNGRIM, IN_PROGRESS);
}
void KilledUnit(Unit* /*victim*/)
@@ -187,8 +187,8 @@ public:
{
DoScriptText(SAY_DEATH, me);
- if (m_pInstance)
- m_pInstance->SetData(TYPE_BJARNGRIM, DONE);
+ if (m_instance)
+ m_instance->SetData(TYPE_BJARNGRIM, DONE);
}
//TODO: remove when removal is done by the core
@@ -371,10 +371,10 @@ public:
{
mob_stormforged_lieutenantAI(Creature* creature) : ScriptedAI(creature)
{
- m_pInstance = creature->GetInstanceScript();
+ m_instance = creature->GetInstanceScript();
}
- InstanceScript* m_pInstance;
+ InstanceScript* m_instance;
uint32 m_uiArcWeld_Timer;
uint32 m_uiRenewSteel_Timer;
@@ -387,9 +387,9 @@ public:
void EnterCombat(Unit* who)
{
- if (m_pInstance)
+ if (m_instance)
{
- if (Creature* pBjarngrim = m_pInstance->instance->GetCreature(m_pInstance->GetData64(DATA_BJARNGRIM)))
+ if (Creature* pBjarngrim = m_instance->instance->GetCreature(m_instance->GetData64(DATA_BJARNGRIM)))
{
if (pBjarngrim->isAlive() && !pBjarngrim->getVictim())
pBjarngrim->AI()->AttackStart(who);
@@ -413,9 +413,9 @@ public:
if (m_uiRenewSteel_Timer <= uiDiff)
{
- if (m_pInstance)
+ if (m_instance)
{
- if (Creature* pBjarngrim = m_pInstance->instance->GetCreature(m_pInstance->GetData64(DATA_BJARNGRIM)))
+ if (Creature* pBjarngrim = m_instance->instance->GetCreature(m_instance->GetData64(DATA_BJARNGRIM)))
{
if (pBjarngrim->isAlive())
DoCast(pBjarngrim, SPELL_RENEW_STEEL_N);
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp
index 21a84ba0083..e7f8ad4e5e8 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp
@@ -80,10 +80,10 @@ public:
{
boss_ionarAI(Creature* creature) : ScriptedAI(creature), lSparkList(creature)
{
- pInstance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
SummonList lSparkList;
@@ -116,16 +116,16 @@ public:
if (!me->IsVisible())
me->SetVisible(true);
- if (pInstance)
- pInstance->SetData(TYPE_IONAR, NOT_STARTED);
+ if (instance)
+ instance->SetData(TYPE_IONAR, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
- if (pInstance)
- pInstance->SetData(TYPE_IONAR, IN_PROGRESS);
+ if (instance)
+ instance->SetData(TYPE_IONAR, IN_PROGRESS);
}
void JustDied(Unit* /*killer*/)
@@ -134,8 +134,8 @@ public:
lSparkList.DespawnAll();
- if (pInstance)
- pInstance->SetData(TYPE_IONAR, DONE);
+ if (instance)
+ instance->SetData(TYPE_IONAR, DONE);
}
void KilledUnit(Unit* /*victim*/)
@@ -310,10 +310,10 @@ public:
{
mob_spark_of_ionarAI(Creature* creature) : ScriptedAI(creature)
{
- pInstance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 uiCheckTimer;
@@ -325,7 +325,7 @@ public:
void MovementInform(uint32 uiType, uint32 uiPointId)
{
- if (uiType != POINT_MOTION_TYPE || !pInstance)
+ if (uiType != POINT_MOTION_TYPE || !instance)
return;
if (uiPointId == DATA_POINT_CALLBACK)
@@ -340,7 +340,7 @@ public:
void UpdateAI(const uint32 uiDiff)
{
// Despawn if the encounter is not running
- if (pInstance && pInstance->GetData(TYPE_IONAR) != IN_PROGRESS)
+ if (instance && instance->GetData(TYPE_IONAR) != IN_PROGRESS)
{
me->DespawnOrUnsummon();
return;
@@ -349,9 +349,9 @@ public:
// Prevent them to follow players through the whole instance
if (uiCheckTimer <= uiDiff)
{
- if (pInstance)
+ if (instance)
{
- Creature* pIonar = pInstance->instance->GetCreature(pInstance->GetData64(DATA_IONAR));
+ Creature* pIonar = instance->instance->GetCreature(instance->GetData64(DATA_IONAR));
if (pIonar && pIonar->isAlive())
{
if (me->GetDistance(pIonar) > DATA_MAX_SPARK_DISTANCE)
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_loken.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_loken.cpp
index 4e386ff9c17..a5ea1868686 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_loken.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_loken.cpp
@@ -72,10 +72,10 @@ public:
{
boss_lokenAI(Creature* creature) : ScriptedAI(creature)
{
- m_pInstance = creature->GetInstanceScript();
+ m_instance = creature->GetInstanceScript();
}
- InstanceScript* m_pInstance;
+ InstanceScript* m_instance;
bool m_bIsAura;
@@ -97,10 +97,10 @@ public:
m_uiHealthAmountModifier = 1;
- if (m_pInstance)
+ if (m_instance)
{
- m_pInstance->SetData(TYPE_LOKEN, NOT_STARTED);
- m_pInstance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMELY_DEATH_START_EVENT);
+ m_instance->SetData(TYPE_LOKEN, NOT_STARTED);
+ m_instance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMELY_DEATH_START_EVENT);
}
}
@@ -108,10 +108,10 @@ public:
{
DoScriptText(SAY_AGGRO, me);
- if (m_pInstance)
+ if (m_instance)
{
- m_pInstance->SetData(TYPE_LOKEN, IN_PROGRESS);
- m_pInstance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMELY_DEATH_START_EVENT);
+ m_instance->SetData(TYPE_LOKEN, IN_PROGRESS);
+ m_instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMELY_DEATH_START_EVENT);
}
}
@@ -119,8 +119,8 @@ public:
{
DoScriptText(SAY_DEATH, me);
- if (m_pInstance)
- m_pInstance->SetData(TYPE_LOKEN, DONE);
+ if (m_instance)
+ m_instance->SetData(TYPE_LOKEN, DONE);
}
void KilledUnit(Unit* /*victim*/)
@@ -139,10 +139,10 @@ public:
// workaround for PULSING_SHOCKWAVE
if (m_uiPulsingShockwave_Timer <= uiDiff)
{
- Map* pMap = me->GetMap();
- if (pMap->IsDungeon())
+ Map* map = me->GetMap();
+ if (map->IsDungeon())
{
- Map::PlayerList const &PlayerList = pMap->GetPlayers();
+ Map::PlayerList const &PlayerList = map->GetPlayers();
if (PlayerList.isEmpty())
return;
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_volkhan.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_volkhan.cpp
index d15d9ee6900..719d74a3bde 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_volkhan.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_volkhan.cpp
@@ -83,10 +83,10 @@ public:
{
boss_volkhanAI(Creature* creature) : ScriptedAI(creature)
{
- m_pInstance = creature->GetInstanceScript();
+ m_instance = creature->GetInstanceScript();
}
- InstanceScript* m_pInstance;
+ InstanceScript* m_instance;
std::list<uint64> m_lGolemGUIDList;
@@ -121,16 +121,16 @@ public:
DespawnGolem();
m_lGolemGUIDList.clear();
- if (m_pInstance)
- m_pInstance->SetData(TYPE_VOLKHAN, NOT_STARTED);
+ if (m_instance)
+ m_instance->SetData(TYPE_VOLKHAN, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
- if (m_pInstance)
- m_pInstance->SetData(TYPE_VOLKHAN, IN_PROGRESS);
+ if (m_instance)
+ m_instance->SetData(TYPE_VOLKHAN, IN_PROGRESS);
}
void AttackStart(Unit* who)
@@ -151,18 +151,18 @@ public:
DoScriptText(SAY_DEATH, me);
DespawnGolem();
- if (m_pInstance)
- m_pInstance->SetData(TYPE_VOLKHAN, DONE);
+ if (m_instance)
+ m_instance->SetData(TYPE_VOLKHAN, DONE);
if (IsHeroic() && GolemsShattered < 5)
{
AchievementEntry const* AchievShatterResistant = GetAchievementStore()->LookupEntry(ACHIEVEMENT_SHATTER_RESISTANT);
if (AchievShatterResistant)
{
- Map* pMap = me->GetMap();
- if (pMap && pMap->IsDungeon())
+ Map* map = me->GetMap();
+ if (map && map->IsDungeon())
{
- Map::PlayerList const &players = pMap->GetPlayers();
+ Map::PlayerList const &players = map->GetPlayers();
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
itr->getSource()->CompletedAchievement(AchievShatterResistant);
}
@@ -182,10 +182,10 @@ public:
for (std::list<uint64>::const_iterator itr = m_lGolemGUIDList.begin(); itr != m_lGolemGUIDList.end(); ++itr)
{
- if (Creature* pTemp = Unit::GetCreature(*me, *itr))
+ if (Creature* temp = Unit::GetCreature(*me, *itr))
{
- if (pTemp->isAlive())
- pTemp->DespawnOrUnsummon();
+ if (temp->isAlive())
+ temp->DespawnOrUnsummon();
}
}
@@ -199,12 +199,12 @@ public:
for (std::list<uint64>::const_iterator itr = m_lGolemGUIDList.begin(); itr != m_lGolemGUIDList.end(); ++itr)
{
- if (Creature* pTemp = Unit::GetCreature(*me, *itr))
+ if (Creature* temp = Unit::GetCreature(*me, *itr))
{
// Only shatter brittle golems
- if (pTemp->isAlive() && pTemp->GetEntry() == NPC_BRITTLE_GOLEM)
+ if (temp->isAlive() && temp->GetEntry() == NPC_BRITTLE_GOLEM)
{
- pTemp->CastSpell(pTemp, DUNGEON_MODE(SPELL_SHATTER_N, SPELL_SHATTER_H), false);
+ temp->CastSpell(temp, DUNGEON_MODE(SPELL_SHATTER_N, SPELL_SHATTER_H), false);
GolemsShattered += 1;
}
}
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/instance_halls_of_lightning.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/instance_halls_of_lightning.cpp
index 8d7731b3eee..c5c7f9546ba 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/instance_halls_of_lightning.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/instance_halls_of_lightning.cpp
@@ -38,14 +38,14 @@ class instance_halls_of_lightning : public InstanceMapScript
public:
instance_halls_of_lightning() : InstanceMapScript("instance_halls_of_lightning", 602) { }
- InstanceScript* GetInstanceScript(InstanceMap* pMap) const
+ InstanceScript* GetInstanceScript(InstanceMap* map) const
{
- return new instance_halls_of_lightning_InstanceMapScript(pMap);
+ return new instance_halls_of_lightning_InstanceMapScript(map);
}
struct instance_halls_of_lightning_InstanceMapScript : public InstanceScript
{
- instance_halls_of_lightning_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {}
+ instance_halls_of_lightning_InstanceMapScript(Map* map) : InstanceScript(map) {}
uint32 m_auiEncounter[MAX_ENCOUNTER];
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_krystallus.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_krystallus.cpp
index fdb938fb1ef..375862c141c 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_krystallus.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_krystallus.cpp
@@ -63,7 +63,7 @@ public:
{
boss_krystallusAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
uint32 uiBoulderTossTimer;
@@ -74,7 +74,7 @@ public:
bool bIsSlam;
- InstanceScript* pInstance;
+ InstanceScript* instance;
void Reset()
{
@@ -86,15 +86,15 @@ public:
uiStompTimer = 20000 + rand()%9000;
uiShatterTimer = 0;
- if (pInstance)
- pInstance->SetData(DATA_KRYSTALLUS_EVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_KRYSTALLUS_EVENT, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
- if (pInstance)
- pInstance->SetData(DATA_KRYSTALLUS_EVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_KRYSTALLUS_EVENT, IN_PROGRESS);
}
void UpdateAI(const uint32 diff)
@@ -146,8 +146,8 @@ public:
{
DoScriptText(SAY_DEATH, me);
- if (pInstance)
- pInstance->SetData(DATA_KRYSTALLUS_EVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_KRYSTALLUS_EVENT, DONE);
}
void KilledUnit(Unit* victim)
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_maiden_of_grief.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_maiden_of_grief.cpp
index dcd71e41432..4ab09dbf67a 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_maiden_of_grief.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_maiden_of_grief.cpp
@@ -67,10 +67,10 @@ public:
{
boss_maiden_of_griefAI(Creature* c) : ScriptedAI(c)
{
- pInstance = me->GetInstanceScript();
+ instance = me->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 PartingSorrowTimer;
uint32 StormOfGriefTimer;
@@ -84,10 +84,10 @@ public:
ShockOfSorrowTimer = 20000+rand()%5000;
PillarOfWoeTimer = 5000 + rand()%10000;
- if (pInstance)
+ if (instance)
{
- pInstance->SetData(DATA_MAIDEN_OF_GRIEF_EVENT, NOT_STARTED);
- pInstance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_GOOD_GRIEF_START_EVENT);
+ instance->SetData(DATA_MAIDEN_OF_GRIEF_EVENT, NOT_STARTED);
+ instance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_GOOD_GRIEF_START_EVENT);
}
}
@@ -95,17 +95,17 @@ public:
{
DoScriptText(SAY_AGGRO, me);
- if (pInstance)
+ if (instance)
{
- if (GameObject* pDoor = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_MAIDEN_DOOR)))
+ if (GameObject* pDoor = instance->instance->GetGameObject(instance->GetData64(DATA_MAIDEN_DOOR)))
if (pDoor->GetGoState() == GO_STATE_READY)
{
EnterEvadeMode();
return;
}
- pInstance->SetData(DATA_MAIDEN_OF_GRIEF_EVENT, IN_PROGRESS);
- pInstance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_GOOD_GRIEF_START_EVENT);
+ instance->SetData(DATA_MAIDEN_OF_GRIEF_EVENT, IN_PROGRESS);
+ instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_GOOD_GRIEF_START_EVENT);
}
}
@@ -161,8 +161,8 @@ public:
{
DoScriptText(SAY_DEATH, me);
- if (pInstance)
- pInstance->SetData(DATA_MAIDEN_OF_GRIEF_EVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_MAIDEN_OF_GRIEF_EVENT, DONE);
}
void KilledUnit(Unit* victim)
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_sjonnir.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_sjonnir.cpp
index e8d6bd9f214..41dcd77d4bc 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_sjonnir.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_sjonnir.cpp
@@ -92,7 +92,7 @@ public:
{
boss_sjonnirAI(Creature* c) : ScriptedAI(c), lSummons(me)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
bool bIsFrenzy;
@@ -108,7 +108,7 @@ public:
SummonList lSummons;
- InstanceScript* pInstance;
+ InstanceScript* instance;
void Reset()
{
@@ -125,8 +125,8 @@ public:
lSummons.DespawnAll();
- if (pInstance)
- pInstance->SetData(DATA_SJONNIR_EVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_SJONNIR_EVENT, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/)
@@ -135,16 +135,16 @@ public:
uiEncounterTimer = 0;
- if (pInstance)
+ if (instance)
{
- if (GameObject* pDoor = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_SJONNIR_DOOR)))
+ if (GameObject* pDoor = instance->instance->GetGameObject(instance->GetData64(DATA_SJONNIR_DOOR)))
if (pDoor->GetGoState() == GO_STATE_READY)
{
EnterEvadeMode();
return;
}
- pInstance->SetData(DATA_SJONNIR_EVENT, IN_PROGRESS);
+ instance->SetData(DATA_SJONNIR_EVENT, IN_PROGRESS);
}
}
@@ -219,8 +219,8 @@ public:
DoScriptText(SAY_DEATH, me);
lSummons.DespawnAll();
- if (pInstance)
- pInstance->SetData(DATA_SJONNIR_EVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_SJONNIR_EVENT, DONE);
}
void KilledUnit(Unit* victim)
{
@@ -271,10 +271,10 @@ public:
{
if (uiMergeTimer <= diff)
{
- if (Creature* pTemp = me->FindNearestCreature(CREATURE_MALFORMED_OOZE, 3.0f, true))
+ if (Creature* temp = me->FindNearestCreature(CREATURE_MALFORMED_OOZE, 3.0f, true))
{
DoSpawnCreature(CREATURE_IRON_SLUDGE, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 20000);
- pTemp->DisappearAndDie();
+ temp->DisappearAndDie();
me->DisappearAndDie();
}
uiMergeTimer = 3000;
@@ -303,15 +303,15 @@ public:
{
mob_iron_sludgeAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
void JustDied(Unit* /*killer*/)
{
- if (pInstance)
- if (Creature* Sjonnir = ObjectAccessor::GetCreature(*me, pInstance->GetData64(DATA_SJONNIR)))
+ if (instance)
+ if (Creature* Sjonnir = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_SJONNIR)))
Sjonnir->AI()->DoAction(ACTION_OOZE_DEAD);
}
};
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp
index e5f3cfd7229..ec1464a5d6f 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp
@@ -144,11 +144,11 @@ public:
{
mob_tribuna_controllerAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
SetCombatMovement(false);
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 uiKaddrakEncounterTimer;
uint32 uiMarnakEncounterTimer;
@@ -170,12 +170,12 @@ public:
bMarnakActivated = false;
bAbedneumActivated = false;
- if (pInstance)
+ if (instance)
{
- pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_KADDRAK), false);
- pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_MARNAK), false);
- pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_ABEDNEUM), false);
- pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_SKY_FLOOR), false);
+ instance->HandleGameObject(instance->GetData64(DATA_GO_KADDRAK), false);
+ instance->HandleGameObject(instance->GetData64(DATA_GO_MARNAK), false);
+ instance->HandleGameObject(instance->GetData64(DATA_GO_ABEDNEUM), false);
+ instance->HandleGameObject(instance->GetData64(DATA_GO_SKY_FLOOR), false);
}
KaddrakGUIDList.clear();
@@ -300,7 +300,7 @@ public:
{
npc_brann_hosAI(Creature* c) : npc_escortAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
uint32 uiStep;
@@ -309,7 +309,7 @@ public:
uint64 uiControllerGUID;
std::list<uint64> lDwarfGUIDList;
- InstanceScript* pInstance;
+ InstanceScript* instance;
bool bIsBattle;
bool bIsLowHP;
@@ -328,8 +328,8 @@ public:
DespawnDwarf();
- if (pInstance)
- pInstance->SetData(DATA_BRANN_EVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_BRANN_EVENT, NOT_STARTED);
}
}
@@ -339,9 +339,9 @@ public:
return;
for (std::list<uint64>::const_iterator itr = lDwarfGUIDList.begin(); itr != lDwarfGUIDList.end(); ++itr)
{
- Creature* pTemp = Unit::GetCreature(*me, pInstance ? (*itr) : 0);
- if (pTemp && pTemp->isAlive())
- pTemp->DespawnOrUnsummon();
+ Creature* temp = Unit::GetCreature(*me, instance ? (*itr) : 0);
+ if (temp && temp->isAlive())
+ temp->DespawnOrUnsummon();
}
lDwarfGUIDList.clear();
}
@@ -366,8 +366,8 @@ public:
break;
case 17:
DoScriptText(SAY_EVENT_INTRO_2, me);
- if (pInstance)
- pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_TRIBUNAL_CONSOLE), true);
+ if (instance)
+ instance->HandleGameObject(instance->GetData64(DATA_GO_TRIBUNAL_CONSOLE), true);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
SetEscortPaused(true);
JumpToNextStep(8500);
@@ -442,11 +442,11 @@ public:
switch (uiStep)
{
case 1:
- if (pInstance)
+ if (instance)
{
- if (pInstance->GetData(DATA_BRANN_EVENT) != NOT_STARTED)
+ if (instance->GetData(DATA_BRANN_EVENT) != NOT_STARTED)
return;
- pInstance->SetData(DATA_BRANN_EVENT, IN_PROGRESS);
+ instance->SetData(DATA_BRANN_EVENT, IN_PROGRESS);
}
bIsBattle = false;
DoScriptText(SAY_ESCORT_START, me);
@@ -458,9 +458,9 @@ public:
JumpToNextStep(0);
break;
case 5:
- if (pInstance)
- if (Creature* pTemp = (Unit::GetCreature(*me, pInstance->GetData64(DATA_ABEDNEUM))))
- DoScriptText(SAY_EVENT_INTRO_3_ABED, pTemp);
+ if (instance)
+ if (Creature* temp = (Unit::GetCreature(*me, instance->GetData64(DATA_ABEDNEUM))))
+ DoScriptText(SAY_EVENT_INTRO_3_ABED, temp);
JumpToNextStep(8500);
break;
case 6:
@@ -468,17 +468,17 @@ public:
JumpToNextStep(6500);
break;
case 7:
- if (pInstance)
- if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_KADDRAK)))
- DoScriptText(SAY_EVENT_A_2_KADD, pTemp);
+ if (instance)
+ if (Creature* temp = Unit::GetCreature(*me, instance->GetData64(DATA_KADDRAK)))
+ DoScriptText(SAY_EVENT_A_2_KADD, temp);
JumpToNextStep(12500);
break;
case 8:
DoScriptText(SAY_EVENT_A_3, me);
- if (pInstance)
- pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_KADDRAK), true);
- if (Creature* pTemp = Unit::GetCreature(*me, uiControllerGUID))
- CAST_AI(mob_tribuna_controller::mob_tribuna_controllerAI, pTemp->AI())->bKaddrakActivated = true;
+ if (instance)
+ instance->HandleGameObject(instance->GetData64(DATA_GO_KADDRAK), true);
+ if (Creature* temp = Unit::GetCreature(*me, uiControllerGUID))
+ CAST_AI(mob_tribuna_controller::mob_tribuna_controllerAI, temp->AI())->bKaddrakActivated = true;
JumpToNextStep(5000);
break;
case 9:
@@ -491,18 +491,18 @@ public:
JumpToNextStep(6000);
break;
case 11:
- if (pInstance)
- if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_MARNAK)))
- DoScriptText(SAY_EVENT_B_2_MARN, pTemp);
+ if (instance)
+ if (Creature* temp = Unit::GetCreature(*me, instance->GetData64(DATA_MARNAK)))
+ DoScriptText(SAY_EVENT_B_2_MARN, temp);
SpawnDwarf(1);
JumpToNextStep(20000);
break;
case 12:
DoScriptText(SAY_EVENT_B_3, me);
- if (pInstance)
- pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_MARNAK), true);
- if (Creature* pTemp = Unit::GetCreature(*me, uiControllerGUID))
- CAST_AI(mob_tribuna_controller::mob_tribuna_controllerAI, pTemp->AI())->bMarnakActivated = true;
+ if (instance)
+ instance->HandleGameObject(instance->GetData64(DATA_GO_MARNAK), true);
+ if (Creature* temp = Unit::GetCreature(*me, uiControllerGUID))
+ CAST_AI(mob_tribuna_controller::mob_tribuna_controllerAI, temp->AI())->bMarnakActivated = true;
JumpToNextStep(10000);
break;
case 13:
@@ -523,18 +523,18 @@ public:
JumpToNextStep(20000);
break;
case 17:
- if (pInstance)
- if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_ABEDNEUM)))
- DoScriptText(SAY_EVENT_C_2_ABED, pTemp);
+ if (instance)
+ if (Creature* temp = Unit::GetCreature(*me, instance->GetData64(DATA_ABEDNEUM)))
+ DoScriptText(SAY_EVENT_C_2_ABED, temp);
SpawnDwarf(1);
JumpToNextStep(20000);
break;
case 18:
DoScriptText(SAY_EVENT_C_3, me);
- if (pInstance)
- pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_ABEDNEUM), true);
- if (Creature* pTemp = Unit::GetCreature(*me, uiControllerGUID))
- CAST_AI(mob_tribuna_controller::mob_tribuna_controllerAI, pTemp->AI())->bAbedneumActivated = true;
+ if (instance)
+ instance->HandleGameObject(instance->GetData64(DATA_GO_ABEDNEUM), true);
+ if (Creature* temp = Unit::GetCreature(*me, uiControllerGUID))
+ CAST_AI(mob_tribuna_controller::mob_tribuna_controllerAI, temp->AI())->bAbedneumActivated = true;
JumpToNextStep(5000);
break;
case 19:
@@ -551,9 +551,9 @@ public:
JumpToNextStep(20000);
break;
case 22:
- if (pInstance)
- if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_ABEDNEUM)))
- DoScriptText(SAY_EVENT_D_2_ABED, pTemp);
+ if (instance)
+ if (Creature* temp = Unit::GetCreature(*me, instance->GetData64(DATA_ABEDNEUM)))
+ DoScriptText(SAY_EVENT_D_2_ABED, temp);
SpawnDwarf(1);
JumpToNextStep(5000);
break;
@@ -575,9 +575,9 @@ public:
JumpToNextStep(10000);
break;
case 27:
- if (pInstance)
- if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_ABEDNEUM)))
- DoScriptText(SAY_EVENT_D_4_ABED, pTemp);
+ if (instance)
+ if (Creature* temp = Unit::GetCreature(*me, instance->GetData64(DATA_ABEDNEUM)))
+ DoScriptText(SAY_EVENT_D_4_ABED, temp);
SpawnDwarf(1);
JumpToNextStep(10000);
break;
@@ -585,25 +585,25 @@ public:
me->SetReactState(REACT_DEFENSIVE);
DoScriptText(SAY_EVENT_END_01, me);
me->SetStandState(UNIT_STAND_STATE_STAND);
- if (pInstance)
- pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_SKY_FLOOR), true);
- if (Creature* pTemp = Unit::GetCreature(*me, uiControllerGUID))
- pTemp->DealDamage(pTemp, pTemp->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
+ if (instance)
+ instance->HandleGameObject(instance->GetData64(DATA_GO_SKY_FLOOR), true);
+ if (Creature* temp = Unit::GetCreature(*me, uiControllerGUID))
+ temp->DealDamage(temp, temp->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
bIsBattle = true;
SetEscortPaused(false);
JumpToNextStep(6500);
break;
case 29:
DoScriptText(SAY_EVENT_END_02, me);
- if (pInstance)
- pInstance->SetData(DATA_BRANN_EVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_BRANN_EVENT, DONE);
me->CastSpell(me, SPELL_REWARD_ACHIEVEMENT, true);
JumpToNextStep(5500);
break;
case 30:
- if (pInstance)
- if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_ABEDNEUM)))
- DoScriptText(SAY_EVENT_END_03_ABED, pTemp);
+ if (instance)
+ if (Creature* temp = Unit::GetCreature(*me, instance->GetData64(DATA_ABEDNEUM)))
+ DoScriptText(SAY_EVENT_END_03_ABED, temp);
JumpToNextStep(8500);
break;
case 31:
@@ -611,9 +611,9 @@ public:
JumpToNextStep(11500);
break;
case 32:
- if (pInstance)
- if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_ABEDNEUM)))
- DoScriptText(SAY_EVENT_END_05_ABED, pTemp);
+ if (instance)
+ if (Creature* temp = Unit::GetCreature(*me, instance->GetData64(DATA_ABEDNEUM)))
+ DoScriptText(SAY_EVENT_END_05_ABED, temp);
JumpToNextStep(11500);
break;
case 33:
@@ -621,9 +621,9 @@ public:
JumpToNextStep(4500);
break;
case 34:
- if (pInstance)
- if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_ABEDNEUM)))
- DoScriptText(SAY_EVENT_END_07_ABED, pTemp);
+ if (instance)
+ if (Creature* temp = Unit::GetCreature(*me, instance->GetData64(DATA_ABEDNEUM)))
+ DoScriptText(SAY_EVENT_END_07_ABED, temp);
JumpToNextStep(22500);
break;
case 35:
@@ -631,9 +631,9 @@ public:
JumpToNextStep(7500);
break;
case 36:
- if (pInstance)
- if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_KADDRAK)))
- DoScriptText(SAY_EVENT_END_09_KADD, pTemp);
+ if (instance)
+ if (Creature* temp = Unit::GetCreature(*me, instance->GetData64(DATA_KADDRAK)))
+ DoScriptText(SAY_EVENT_END_09_KADD, temp);
JumpToNextStep(18500);
break;
case 37:
@@ -641,9 +641,9 @@ public:
JumpToNextStep(5500);
break;
case 38:
- if (pInstance)
- if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_KADDRAK)))
- DoScriptText(SAY_EVENT_END_11_KADD, pTemp);
+ if (instance)
+ if (Creature* temp = Unit::GetCreature(*me, instance->GetData64(DATA_KADDRAK)))
+ DoScriptText(SAY_EVENT_END_11_KADD, temp);
JumpToNextStep(20500);
break;
case 39:
@@ -651,9 +651,9 @@ public:
JumpToNextStep(2500);
break;
case 40:
- if (pInstance)
- if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_KADDRAK)))
- DoScriptText(SAY_EVENT_END_13_KADD, pTemp);
+ if (instance)
+ if (Creature* temp = Unit::GetCreature(*me, instance->GetData64(DATA_KADDRAK)))
+ DoScriptText(SAY_EVENT_END_13_KADD, temp);
JumpToNextStep(19500);
break;
case 41:
@@ -661,9 +661,9 @@ public:
JumpToNextStep(10500);
break;
case 42:
- if (pInstance)
- if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_MARNAK)))
- DoScriptText(SAY_EVENT_END_15_MARN, pTemp);
+ if (instance)
+ if (Creature* temp = Unit::GetCreature(*me, instance->GetData64(DATA_MARNAK)))
+ DoScriptText(SAY_EVENT_END_15_MARN, temp);
JumpToNextStep(6500);
break;
case 43:
@@ -671,9 +671,9 @@ public:
JumpToNextStep(6500);
break;
case 44:
- if (pInstance)
- if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_MARNAK)))
- DoScriptText(SAY_EVENT_END_17_MARN, pTemp);
+ if (instance)
+ if (Creature* temp = Unit::GetCreature(*me, instance->GetData64(DATA_MARNAK)))
+ DoScriptText(SAY_EVENT_END_17_MARN, temp);
JumpToNextStep(25500);
break;
case 45:
@@ -681,9 +681,9 @@ public:
JumpToNextStep(23500);
break;
case 46:
- if (pInstance)
- if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_MARNAK)))
- DoScriptText(SAY_EVENT_END_19_MARN, pTemp);
+ if (instance)
+ if (Creature* temp = Unit::GetCreature(*me, instance->GetData64(DATA_MARNAK)))
+ DoScriptText(SAY_EVENT_END_19_MARN, temp);
JumpToNextStep(3500);
break;
case 47:
@@ -691,19 +691,19 @@ public:
JumpToNextStep(8500);
break;
case 48:
- if (pInstance)
- if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_ABEDNEUM)))
- DoScriptText(SAY_EVENT_END_21_ABED, pTemp);
+ if (instance)
+ if (Creature* temp = Unit::GetCreature(*me, instance->GetData64(DATA_ABEDNEUM)))
+ DoScriptText(SAY_EVENT_END_21_ABED, temp);
JumpToNextStep(5500);
break;
case 49:
{
- if (pInstance)
+ if (instance)
{
- pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_KADDRAK), false);
- pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_MARNAK), false);
- pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_ABEDNEUM), false);
- pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_SKY_FLOOR), false);
+ instance->HandleGameObject(instance->GetData64(DATA_GO_KADDRAK), false);
+ instance->HandleGameObject(instance->GetData64(DATA_GO_MARNAK), false);
+ instance->HandleGameObject(instance->GetData64(DATA_GO_ABEDNEUM), false);
+ instance->HandleGameObject(instance->GetData64(DATA_GO_SKY_FLOOR), false);
}
Player* player = GetPlayerForEscort();
if (player)
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfStone/instance_halls_of_stone.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfStone/instance_halls_of_stone.cpp
index e46a7dae107..ffd3706a7e5 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfStone/instance_halls_of_stone.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfStone/instance_halls_of_stone.cpp
@@ -32,14 +32,14 @@ class instance_halls_of_stone : public InstanceMapScript
public:
instance_halls_of_stone() : InstanceMapScript("instance_halls_of_stone", 599) { }
- InstanceScript* GetInstanceScript(InstanceMap* pMap) const
+ InstanceScript* GetInstanceScript(InstanceMap* map) const
{
- return new instance_halls_of_stone_InstanceMapScript(pMap);
+ return new instance_halls_of_stone_InstanceMapScript(map);
}
struct instance_halls_of_stone_InstanceMapScript : public InstanceScript
{
- instance_halls_of_stone_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {}
+ instance_halls_of_stone_InstanceMapScript(Map* map) : InstanceScript(map) {}
uint64 uiMaidenOfGrief;
uint64 uiKrystallus;
diff --git a/src/server/scripts/Northrend/Ulduar/ulduar/boss_algalon.cpp b/src/server/scripts/Northrend/Ulduar/ulduar/boss_algalon.cpp
index 2c99b4d7246..3888cc43bc9 100644
--- a/src/server/scripts/Northrend/Ulduar/ulduar/boss_algalon.cpp
+++ b/src/server/scripts/Northrend/Ulduar/ulduar/boss_algalon.cpp
@@ -83,11 +83,11 @@ public:
{
boss_algalonAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
Summon = false; // not in reset. intro speech done only once.
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
std::list<uint64> m_lCollapsingStarGUIDList;
@@ -122,8 +122,8 @@ public:
uiStep = 1;
}
- if (pInstance)
- pInstance->SetData(BOSS_ALGALON, IN_PROGRESS);
+ if (instance)
+ instance->SetData(BOSS_ALGALON, IN_PROGRESS);
}
void KilledUnit(Unit* /*victim*/)
@@ -136,8 +136,8 @@ public:
Phase = 1;
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- if (pInstance)
- pInstance->SetData(BOSS_ALGALON, NOT_STARTED);
+ if (instance)
+ instance->SetData(BOSS_ALGALON, NOT_STARTED);
BlackHoleGUID = 0;
@@ -165,10 +165,10 @@ public:
for (std::list<uint64>::const_iterator itr = m_lCollapsingStarGUIDList.begin(); itr != m_lCollapsingStarGUIDList.end(); ++itr)
{
- if (Creature* pTemp = Unit::GetCreature(*me, *itr))
+ if (Creature* temp = Unit::GetCreature(*me, *itr))
{
- if (pTemp->isAlive())
- pTemp->DespawnOrUnsummon();
+ if (temp->isAlive())
+ temp->DespawnOrUnsummon();
}
}
m_lCollapsingStarGUIDList.clear();
@@ -217,8 +217,8 @@ public:
me->DisappearAndDie();
- if (pInstance)
- pInstance->SetData(BOSS_ALGALON, DONE);
+ if (instance)
+ instance->SetData(BOSS_ALGALON, DONE);
return;
}
@@ -342,10 +342,10 @@ public:
{
mob_collapsing_starAI(Creature* creature) : ScriptedAI(creature)
{
- pInstance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 BlackHoleExplosion_Timer;
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp
index b3e12415fdc..55211f3f047 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp
@@ -85,10 +85,10 @@ public:
{
boss_ingvar_the_plundererAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
bool bIsUndead;
bool bEventInProgress;
@@ -117,8 +117,8 @@ public:
uiSpawnResTimer = 3000;
- if (pInstance)
- pInstance->SetData(DATA_INGVAR_EVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_INGVAR_EVENT, NOT_STARTED);
}
void DamageTaken(Unit* /*done_by*/, uint32 &damage)
@@ -164,16 +164,16 @@ public:
{
DoScriptText(YELL_AGGRO_1, me);
- if (pInstance)
- pInstance->SetData(DATA_INGVAR_EVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_INGVAR_EVENT, IN_PROGRESS);
}
void JustDied(Unit* /*killer*/)
{
DoScriptText(YELL_DEAD_2, me);
- if (pInstance)
- pInstance->SetData(DATA_INGVAR_EVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_INGVAR_EVENT, DONE);
}
void KilledUnit(Unit* /*victim*/)
@@ -298,11 +298,11 @@ public:
{
mob_annhylde_the_callerAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
float x, y, z;
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 uiResurectTimer;
uint32 uiResurectPhase;
@@ -317,7 +317,7 @@ public:
me->GetPosition(x, y, z);
DoTeleportTo(x+1, y, z+30);
- Unit* ingvar = Unit::GetUnit(*me, pInstance ? pInstance->GetData64(DATA_INGVAR) : 0);
+ Unit* ingvar = Unit::GetUnit(*me, instance ? instance->GetData64(DATA_INGVAR) : 0);
if (ingvar)
{
me->GetMotionMaster()->MovePoint(1, x, y, z+15);
@@ -330,7 +330,7 @@ public:
{
if (type != POINT_MOTION_TYPE)
return;
- Unit* ingvar = Unit::GetUnit((*me), pInstance ? pInstance->GetData64(DATA_INGVAR) : 0);
+ Unit* ingvar = Unit::GetUnit((*me), instance ? instance->GetData64(DATA_INGVAR) : 0);
if (ingvar)
{
switch (id)
@@ -362,7 +362,7 @@ public:
{
if (uiResurectPhase == 1)
{
- Unit* ingvar = Unit::GetUnit(*me, pInstance ? pInstance->GetData64(DATA_INGVAR) : 0);
+ Unit* ingvar = Unit::GetUnit(*me, instance ? instance->GetData64(DATA_INGVAR) : 0);
if (ingvar)
{
ingvar->SetStandState(UNIT_STAND_STATE_STAND);
@@ -373,7 +373,7 @@ public:
}
else if (uiResurectPhase == 2)
{
- if (Creature* ingvar = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_INGVAR) : 0))
+ if (Creature* ingvar = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_INGVAR) : 0))
{
ingvar->RemoveAurasDueToSpell(SPELL_SCOURG_RESURRECTION_DUMMY);
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp
index 029ebbfe8bc..0a3f2dc3078 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp
@@ -126,10 +126,10 @@ public:
{
boss_kelesethAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 FrostTombTimer;
uint32 SummonSkeletonsTimer;
@@ -148,8 +148,8 @@ public:
ResetTimer();
- if (pInstance)
- pInstance->SetData(DATA_PRINCEKELESETH_EVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_PRINCEKELESETH_EVENT, NOT_STARTED);
}
void KilledUnit(Unit* victim)
@@ -169,18 +169,18 @@ public:
AchievementEntry const* AchievOnTheRocks = GetAchievementStore()->LookupEntry(ACHIEVEMENT_ON_THE_ROCKS);
if (AchievOnTheRocks)
{
- Map* pMap = me->GetMap();
- if (pMap && pMap->IsDungeon())
+ Map* map = me->GetMap();
+ if (map && map->IsDungeon())
{
- Map::PlayerList const &players = pMap->GetPlayers();
+ Map::PlayerList const &players = map->GetPlayers();
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
itr->getSource()->CompletedAchievement(AchievOnTheRocks);
}
}
}
- if (pInstance)
- pInstance->SetData(DATA_PRINCEKELESETH_EVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_PRINCEKELESETH_EVENT, DONE);
}
void EnterCombat(Unit* /*who*/)
@@ -188,8 +188,8 @@ public:
DoScriptText(SAY_AGGRO, me);
DoZoneInCombat();
- if (pInstance)
- pInstance->SetData(DATA_PRINCEKELESETH_EVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_PRINCEKELESETH_EVENT, IN_PROGRESS);
}
void ResetTimer(uint32 inc = 0)
@@ -269,10 +269,10 @@ public:
{
mob_vrykul_skeletonAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 Respawn_Time;
uint64 Target_Guid;
uint32 Decrepify_Timer;
@@ -328,7 +328,7 @@ public:
void UpdateAI(const uint32 diff)
{
- if (pInstance && pInstance->GetData(DATA_PRINCEKELESETH_EVENT) == IN_PROGRESS)
+ if (instance && instance->GetData(DATA_PRINCEKELESETH_EVENT) == IN_PROGRESS)
{
if (isDead)
{
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_skarvald_dalronn.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_skarvald_dalronn.cpp
index 34825cec9bf..e828d81e05a 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_skarvald_dalronn.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_skarvald_dalronn.cpp
@@ -71,10 +71,10 @@ public:
{
boss_skarvald_the_constructorAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
bool ghost;
uint32 Charge_Timer;
@@ -91,42 +91,42 @@ public:
Check_Timer = 5000;
ghost = (me->GetEntry() == MOB_SKARVALD_GHOST);
- if (!ghost && pInstance)
+ if (!ghost && instance)
{
- Unit* dalronn = Unit::GetUnit((*me), pInstance->GetData64(DATA_DALRONN));
+ Unit* dalronn = Unit::GetUnit((*me), instance->GetData64(DATA_DALRONN));
if (dalronn && dalronn->isDead())
CAST_CRE(dalronn)->Respawn();
- pInstance->SetData(DATA_SKARVALD_DALRONN_EVENT, NOT_STARTED);
+ instance->SetData(DATA_SKARVALD_DALRONN_EVENT, NOT_STARTED);
}
}
void EnterCombat(Unit* who)
{
- if (!ghost && pInstance)
+ if (!ghost && instance)
{
DoScriptText(YELL_SKARVALD_AGGRO, me);
- Unit* dalronn = Unit::GetUnit((*me), pInstance->GetData64(DATA_DALRONN));
+ Unit* dalronn = Unit::GetUnit((*me), instance->GetData64(DATA_DALRONN));
if (dalronn && dalronn->isAlive() && !dalronn->getVictim())
dalronn->getThreatManager().addThreat(who, 0.0f);
- pInstance->SetData(DATA_SKARVALD_DALRONN_EVENT, IN_PROGRESS);
+ instance->SetData(DATA_SKARVALD_DALRONN_EVENT, IN_PROGRESS);
}
}
void JustDied(Unit* Killer)
{
- if (!ghost && pInstance)
+ if (!ghost && instance)
{
- Unit* dalronn = Unit::GetUnit((*me), pInstance->GetData64(DATA_DALRONN));
+ Unit* dalronn = Unit::GetUnit((*me), instance->GetData64(DATA_DALRONN));
if (dalronn)
{
if (dalronn->isDead())
{
DoScriptText(YELL_SKARVALD_DAL_DIED, me);
- pInstance->SetData(DATA_SKARVALD_DALRONN_EVENT, DONE);
+ instance->SetData(DATA_SKARVALD_DALRONN_EVENT, DONE);
}
else
{
@@ -157,7 +157,7 @@ public:
{
if (ghost)
{
- if (pInstance && pInstance->GetData(DATA_SKARVALD_DALRONN_EVENT) != IN_PROGRESS)
+ if (instance && instance->GetData(DATA_SKARVALD_DALRONN_EVENT) != IN_PROGRESS)
me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
}
@@ -171,7 +171,7 @@ public:
if (Check_Timer <= diff)
{
Check_Timer = 5000;
- Unit* dalronn = Unit::GetUnit(*me, pInstance ? pInstance->GetData64(DATA_DALRONN) : 0);
+ Unit* dalronn = Unit::GetUnit(*me, instance ? instance->GetData64(DATA_DALRONN) : 0);
if (dalronn && dalronn->isDead())
{
Dalronn_isDead = true;
@@ -223,10 +223,10 @@ public:
{
boss_dalronn_the_controllerAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
bool ghost;
uint32 ShadowBolt_Timer;
@@ -248,44 +248,44 @@ public:
AggroYell_Timer = 0;
ghost = me->GetEntry() == MOB_DALRONN_GHOST;
- if (!ghost && pInstance)
+ if (!ghost && instance)
{
- Unit* skarvald = Unit::GetUnit((*me), pInstance->GetData64(DATA_SKARVALD));
+ Unit* skarvald = Unit::GetUnit((*me), instance->GetData64(DATA_SKARVALD));
if (skarvald && skarvald->isDead())
CAST_CRE(skarvald)->Respawn();
- pInstance->SetData(DATA_SKARVALD_DALRONN_EVENT, NOT_STARTED);
+ instance->SetData(DATA_SKARVALD_DALRONN_EVENT, NOT_STARTED);
}
}
void EnterCombat(Unit* who)
{
- if (!ghost && pInstance)
+ if (!ghost && instance)
{
- Unit* skarvald = Unit::GetUnit((*me), pInstance->GetData64(DATA_SKARVALD));
+ Unit* skarvald = Unit::GetUnit((*me), instance->GetData64(DATA_SKARVALD));
if (skarvald && skarvald->isAlive() && !skarvald->getVictim())
skarvald->getThreatManager().addThreat(who, 0.0f);
AggroYell_Timer = 5000;
- if (pInstance)
- pInstance->SetData(DATA_SKARVALD_DALRONN_EVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_SKARVALD_DALRONN_EVENT, IN_PROGRESS);
}
}
void JustDied(Unit* Killer)
{
- if (!ghost && pInstance)
+ if (!ghost && instance)
{
- Unit* skarvald = Unit::GetUnit((*me), pInstance->GetData64(DATA_SKARVALD));
+ Unit* skarvald = Unit::GetUnit((*me), instance->GetData64(DATA_SKARVALD));
if (skarvald)
{
if (skarvald->isDead())
{
DoScriptText(YELL_DALRONN_SKA_DIED, me);
- if (pInstance)
- pInstance->SetData(DATA_SKARVALD_DALRONN_EVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_SKARVALD_DALRONN_EVENT, DONE);
}
else
{
@@ -316,7 +316,7 @@ public:
{
if (ghost)
{
- if (pInstance && pInstance->GetData(DATA_SKARVALD_DALRONN_EVENT) != IN_PROGRESS)
+ if (instance && instance->GetData(DATA_SKARVALD_DALRONN_EVENT) != IN_PROGRESS)
me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
}
@@ -340,7 +340,7 @@ public:
if (Check_Timer <= diff)
{
Check_Timer = 5000;
- Unit* skarvald = Unit::GetUnit(*me, pInstance ? pInstance->GetData64(DATA_SKARVALD) : 0);
+ Unit* skarvald = Unit::GetUnit(*me, instance ? instance->GetData64(DATA_SKARVALD) : 0);
if (skarvald && skarvald->isDead())
{
Skarvald_isDead = true;
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/instance_utgarde_keep.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/instance_utgarde_keep.cpp
index 89bad9e7068..488c38f5a6e 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/instance_utgarde_keep.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/instance_utgarde_keep.cpp
@@ -53,14 +53,14 @@ class instance_utgarde_keep : public InstanceMapScript
public:
instance_utgarde_keep() : InstanceMapScript("instance_utgarde_keep", 574) { }
- InstanceScript* GetInstanceScript(InstanceMap* pMap) const
+ InstanceScript* GetInstanceScript(InstanceMap* map) const
{
- return new instance_utgarde_keep_InstanceMapScript(pMap);
+ return new instance_utgarde_keep_InstanceMapScript(map);
}
struct instance_utgarde_keep_InstanceMapScript : public InstanceScript
{
- instance_utgarde_keep_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {}
+ instance_utgarde_keep_InstanceMapScript(Map* map) : InstanceScript(map) {}
uint64 Keleseth;
uint64 Skarvald;
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/utgarde_keep.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/utgarde_keep.cpp
index 34041445266..45ceb85a640 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/utgarde_keep.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/utgarde_keep.cpp
@@ -39,11 +39,11 @@ public:
{
npc_dragonflayer_forge_masterAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
fm_Type = 0;
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint8 fm_Type;
void Reset()
@@ -54,18 +54,18 @@ public:
void CheckForge()
{
- if (pInstance)
+ if (instance)
{
switch (fm_Type)
{
case 1:
- pInstance->SetData(EVENT_FORGE_1, me->isAlive() ? NOT_STARTED : DONE);
+ instance->SetData(EVENT_FORGE_1, me->isAlive() ? NOT_STARTED : DONE);
break;
case 2:
- pInstance->SetData(EVENT_FORGE_2, me->isAlive() ? NOT_STARTED : DONE);
+ instance->SetData(EVENT_FORGE_2, me->isAlive() ? NOT_STARTED : DONE);
break;
case 3:
- pInstance->SetData(EVENT_FORGE_3, me->isAlive() ? NOT_STARTED : DONE);
+ instance->SetData(EVENT_FORGE_3, me->isAlive() ? NOT_STARTED : DONE);
break;
}
}
@@ -74,18 +74,18 @@ public:
void JustDied(Unit* /*killer*/)
{
if (fm_Type == 0) fm_Type = GetForgeMasterType();
- if (pInstance)
+ if (instance)
{
switch (fm_Type)
{
case 1:
- pInstance->SetData(EVENT_FORGE_1, DONE);
+ instance->SetData(EVENT_FORGE_1, DONE);
break;
case 2:
- pInstance->SetData(EVENT_FORGE_2, DONE);
+ instance->SetData(EVENT_FORGE_2, DONE);
break;
case 3:
- pInstance->SetData(EVENT_FORGE_3, DONE);
+ instance->SetData(EVENT_FORGE_3, DONE);
break;
}
}
@@ -94,18 +94,18 @@ public:
void EnterCombat(Unit* /*who*/)
{
if (fm_Type == 0) fm_Type = GetForgeMasterType();
- if (pInstance)
+ if (instance)
{
switch (fm_Type)
{
case 1:
- pInstance->SetData(EVENT_FORGE_1, IN_PROGRESS);
+ instance->SetData(EVENT_FORGE_1, IN_PROGRESS);
break;
case 2:
- pInstance->SetData(EVENT_FORGE_2, IN_PROGRESS);
+ instance->SetData(EVENT_FORGE_2, IN_PROGRESS);
break;
case 3:
- pInstance->SetData(EVENT_FORGE_3, IN_PROGRESS);
+ instance->SetData(EVENT_FORGE_3, IN_PROGRESS);
break;
}
}
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp
index e0164f46bd8..9fa9c7c9d4f 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp
@@ -96,7 +96,7 @@ public:
{
boss_palehoofAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
uint32 uiArcingSmashTimer;
@@ -107,7 +107,7 @@ public:
uint8 AddCount;
bool DoneAdds[4];
- InstanceScript* pInstance;
+ InstanceScript* instance;
void Reset()
{
@@ -123,31 +123,31 @@ public:
currentPhase = PHASE_NONE;
- if (pInstance)
+ if (instance)
{
- pInstance->SetData(DATA_GORTOK_PALEHOOF_EVENT, NOT_STARTED);
+ instance->SetData(DATA_GORTOK_PALEHOOF_EVENT, NOT_STARTED);
- Creature* pTemp = Unit::GetCreature((*me), pInstance->GetData64(DATA_MOB_FRENZIED_WORGEN));
- if (pTemp && !pTemp->isAlive())
- pTemp->Respawn();
+ Creature* temp = Unit::GetCreature((*me), instance->GetData64(DATA_MOB_FRENZIED_WORGEN));
+ if (temp && !temp->isAlive())
+ temp->Respawn();
- pTemp = Unit::GetCreature((*me), pInstance->GetData64(DATA_MOB_FEROCIOUS_RHINO));
- if (pTemp && !pTemp->isAlive())
- pTemp->Respawn();
+ temp = Unit::GetCreature((*me), instance->GetData64(DATA_MOB_FEROCIOUS_RHINO));
+ if (temp && !temp->isAlive())
+ temp->Respawn();
- pTemp = Unit::GetCreature((*me), pInstance->GetData64(DATA_MOB_MASSIVE_JORMUNGAR));
- if (pTemp && !pTemp->isAlive())
- pTemp->Respawn();
+ temp = Unit::GetCreature((*me), instance->GetData64(DATA_MOB_MASSIVE_JORMUNGAR));
+ if (temp && !temp->isAlive())
+ temp->Respawn();
- pTemp = Unit::GetCreature((*me), pInstance->GetData64(DATA_MOB_RAVENOUS_FURBOLG));
- if (pTemp && !pTemp->isAlive())
- pTemp->Respawn();
+ temp = Unit::GetCreature((*me), instance->GetData64(DATA_MOB_RAVENOUS_FURBOLG));
+ if (temp && !temp->isAlive())
+ temp->Respawn();
- GameObject* pGo = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_GORTOK_PALEHOOF_SPHERE));
- if (pGo)
+ GameObject* go = instance->instance->GetGameObject(instance->GetData64(DATA_GORTOK_PALEHOOF_SPHERE));
+ if (go)
{
- pGo->SetGoState(GO_STATE_READY);
- pGo->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
+ go->SetGoState(GO_STATE_READY);
+ go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
}
}
}
@@ -183,9 +183,9 @@ public:
if (!UpdateVictim())
return;
- Creature* pTemp = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_MOB_ORB) : 0);
- if (pTemp && pTemp->isAlive())
- pTemp->DisappearAndDie();
+ Creature* temp = Unit::GetCreature((*me), instance ? instance->GetData64(DATA_MOB_ORB) : 0);
+ if (temp && temp->isAlive())
+ temp->DisappearAndDie();
if (uiArcingSmashTimer <= diff)
{
@@ -212,11 +212,11 @@ public:
void JustDied(Unit* /*killer*/)
{
DoScriptText(SAY_DEATH, me);
- if (pInstance)
- pInstance->SetData(DATA_GORTOK_PALEHOOF_EVENT, DONE);
- Creature* pTemp = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_MOB_ORB) : 0);
- if (pTemp && pTemp->isAlive())
- pTemp->DisappearAndDie();
+ if (instance)
+ instance->SetData(DATA_GORTOK_PALEHOOF_EVENT, DONE);
+ Creature* temp = Unit::GetCreature((*me), instance ? instance->GetData64(DATA_MOB_ORB) : 0);
+ if (temp && temp->isAlive())
+ temp->DisappearAndDie();
}
void KilledUnit(Unit* /*victim*/)
@@ -228,7 +228,7 @@ public:
{
if (currentPhase == PHASE_NONE)
{
- pInstance->SetData(DATA_GORTOK_PALEHOOF_EVENT, IN_PROGRESS);
+ instance->SetData(DATA_GORTOK_PALEHOOF_EVENT, IN_PROGRESS);
me->SummonCreature(MOB_STASIS_CONTROLLER, moveLocs[5].x, moveLocs[5].y, moveLocs[5].z, 0, TEMPSUMMON_CORPSE_DESPAWN);
}
Phase move = PHASE_NONE;
@@ -256,7 +256,7 @@ public:
move = (Phase)(move % 4);
}
//send orb to summon spot
- Creature* pOrb = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_MOB_ORB) : 0);
+ Creature* pOrb = Unit::GetCreature((*me), instance ? instance->GetData64(DATA_MOB_ORB) : 0);
if (pOrb && pOrb->isAlive())
{
if (currentPhase == PHASE_NONE)
@@ -299,14 +299,14 @@ public:
{
mob_ravenous_furbolgAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
uint32 uiChainLightingTimer;
uint32 uiCrazedTimer;
uint32 uiTerrifyingRoarTimer;
- InstanceScript* pInstance;
+ InstanceScript* instance;
void Reset()
{
@@ -316,10 +316,10 @@ public:
me->GetMotionMaster()->MoveTargetedHome();
- if (pInstance)
- if (pInstance->GetData(DATA_GORTOK_PALEHOOF_EVENT) == IN_PROGRESS)
+ if (instance)
+ if (instance->GetData(DATA_GORTOK_PALEHOOF_EVENT) == IN_PROGRESS)
{
- Creature* pPalehoof = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_GORTOK_PALEHOOF) : 0);
+ Creature* pPalehoof = Unit::GetCreature((*me), instance ? instance->GetData64(DATA_GORTOK_PALEHOOF) : 0);
if (pPalehoof && pPalehoof->isAlive())
CAST_AI(boss_palehoof::boss_palehoofAI, pPalehoof->AI())->Reset();
}
@@ -371,9 +371,9 @@ public:
void JustDied(Unit* /*killer*/)
{
- if (pInstance)
+ if (instance)
{
- Creature* pPalehoof = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_GORTOK_PALEHOOF) : 0);
+ Creature* pPalehoof = Unit::GetCreature((*me), instance ? instance->GetData64(DATA_GORTOK_PALEHOOF) : 0);
if (pPalehoof)
CAST_AI(boss_palehoof::boss_palehoofAI, pPalehoof->AI())->NextPhase();
}
@@ -412,14 +412,14 @@ public:
{
mob_frenzied_worgenAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
uint32 uiMortalWoundTimer;
uint32 uiEnrage1Timer;
uint32 uiEnrage2Timer;
- InstanceScript* pInstance;
+ InstanceScript* instance;
void Reset()
{
@@ -429,10 +429,10 @@ public:
me->GetMotionMaster()->MoveTargetedHome();
- if (pInstance)
- if (pInstance->GetData(DATA_GORTOK_PALEHOOF_EVENT) == IN_PROGRESS)
+ if (instance)
+ if (instance->GetData(DATA_GORTOK_PALEHOOF_EVENT) == IN_PROGRESS)
{
- Creature* pPalehoof = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_GORTOK_PALEHOOF) : 0);
+ Creature* pPalehoof = Unit::GetCreature((*me), instance ? instance->GetData64(DATA_GORTOK_PALEHOOF) : 0);
if (pPalehoof && pPalehoof->isAlive())
CAST_AI(boss_palehoof::boss_palehoofAI, pPalehoof->AI())->Reset();
}
@@ -480,15 +480,15 @@ public:
who->SetInCombatWith(me);
DoStartMovement(who);
}
- if (pInstance)
- pInstance->SetData(DATA_GORTOK_PALEHOOF_EVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_GORTOK_PALEHOOF_EVENT, IN_PROGRESS);
}
void JustDied(Unit* /*killer*/)
{
- if (pInstance)
+ if (instance)
{
- Creature* pPalehoof = Unit::GetCreature((*me), pInstance->GetData64(DATA_GORTOK_PALEHOOF));
+ Creature* pPalehoof = Unit::GetCreature((*me), instance->GetData64(DATA_GORTOK_PALEHOOF));
if (pPalehoof)
CAST_AI(boss_palehoof::boss_palehoofAI, pPalehoof->AI())->NextPhase();
}
@@ -528,14 +528,14 @@ public:
{
mob_ferocious_rhinoAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
uint32 uiStompTimer;
uint32 uiGoreTimer;
uint32 uiGrievousWoundTimer;
- InstanceScript* pInstance;
+ InstanceScript* instance;
void Reset()
{
@@ -545,10 +545,10 @@ public:
me->GetMotionMaster()->MoveTargetedHome();
- if (pInstance)
- if (pInstance->GetData(DATA_GORTOK_PALEHOOF_EVENT) == IN_PROGRESS)
+ if (instance)
+ if (instance->GetData(DATA_GORTOK_PALEHOOF_EVENT) == IN_PROGRESS)
{
- Creature* pPalehoof = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_GORTOK_PALEHOOF) : 0);
+ Creature* pPalehoof = Unit::GetCreature((*me), instance ? instance->GetData64(DATA_GORTOK_PALEHOOF) : 0);
if (pPalehoof && pPalehoof->isAlive())
CAST_AI(boss_palehoof::boss_palehoofAI, pPalehoof->AI())->Reset();
}
@@ -601,9 +601,9 @@ public:
void JustDied(Unit* /*killer*/)
{
- if (pInstance)
+ if (instance)
{
- Creature* pPalehoof = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_GORTOK_PALEHOOF) : 0);
+ Creature* pPalehoof = Unit::GetCreature((*me), instance ? instance->GetData64(DATA_GORTOK_PALEHOOF) : 0);
if (pPalehoof)
CAST_AI(boss_palehoof::boss_palehoofAI, pPalehoof->AI())->NextPhase();
}
@@ -648,14 +648,14 @@ public:
{
mob_massive_jormungarAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
uint32 uiAcidSpitTimer;
uint32 uiAcidSplatterTimer;
uint32 uiPoisonBreathTimer;
- InstanceScript* pInstance;
+ InstanceScript* instance;
void Reset()
{
@@ -665,10 +665,10 @@ public:
me->GetMotionMaster()->MoveTargetedHome();
- if (pInstance)
- if (pInstance->GetData(DATA_GORTOK_PALEHOOF_EVENT) == IN_PROGRESS)
+ if (instance)
+ if (instance->GetData(DATA_GORTOK_PALEHOOF_EVENT) == IN_PROGRESS)
{
- Creature* pPalehoof = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_GORTOK_PALEHOOF) : 0);
+ Creature* pPalehoof = Unit::GetCreature((*me), instance ? instance->GetData64(DATA_GORTOK_PALEHOOF) : 0);
if (pPalehoof && pPalehoof->isAlive())
CAST_AI(boss_palehoof::boss_palehoofAI, pPalehoof->AI())->Reset();
}
@@ -722,9 +722,9 @@ public:
void JustDied(Unit* /*killer*/)
{
- if (pInstance)
+ if (instance)
{
- Creature* pPalehoof = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_GORTOK_PALEHOOF) : 0);
+ Creature* pPalehoof = Unit::GetCreature((*me), instance ? instance->GetData64(DATA_GORTOK_PALEHOOF) : 0);
if (pPalehoof)
CAST_AI(boss_palehoof::boss_palehoofAI, pPalehoof->AI())->NextPhase();
}
@@ -754,10 +754,10 @@ public:
{
mob_palehoof_orbAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 SummonTimer;
Phase currentPhase;
@@ -782,11 +782,11 @@ public:
Creature* pNext = NULL;
switch (currentPhase)
{
- case PHASE_FRENZIED_WORGEN: pNext = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_MOB_FRENZIED_WORGEN) : 0); break;
- case PHASE_RAVENOUS_FURLBORG: pNext = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_MOB_RAVENOUS_FURBOLG) : 0); break;
- case PHASE_MASSIVE_JORMUNGAR: pNext = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_MOB_MASSIVE_JORMUNGAR) : 0); break;
- case PHASE_FEROCIOUS_RHINO: pNext = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_MOB_FEROCIOUS_RHINO) : 0); break;
- case PHASE_GORTOK_PALEHOOF: pNext = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_GORTOK_PALEHOOF) : 0); break;
+ case PHASE_FRENZIED_WORGEN: pNext = Unit::GetCreature((*me), instance ? instance->GetData64(DATA_MOB_FRENZIED_WORGEN) : 0); break;
+ case PHASE_RAVENOUS_FURLBORG: pNext = Unit::GetCreature((*me), instance ? instance->GetData64(DATA_MOB_RAVENOUS_FURBOLG) : 0); break;
+ case PHASE_MASSIVE_JORMUNGAR: pNext = Unit::GetCreature((*me), instance ? instance->GetData64(DATA_MOB_MASSIVE_JORMUNGAR) : 0); break;
+ case PHASE_FEROCIOUS_RHINO: pNext = Unit::GetCreature((*me), instance ? instance->GetData64(DATA_MOB_FEROCIOUS_RHINO) : 0); break;
+ case PHASE_GORTOK_PALEHOOF: pNext = Unit::GetCreature((*me), instance ? instance->GetData64(DATA_GORTOK_PALEHOOF) : 0); break;
default: break;
}
@@ -813,11 +813,11 @@ public:
Creature* pNext = NULL;
switch (id)
{
- case PHASE_FRENZIED_WORGEN: pNext = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_MOB_FRENZIED_WORGEN) : 0); break;
- case PHASE_RAVENOUS_FURLBORG: pNext = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_MOB_RAVENOUS_FURBOLG) : 0); break;
- case PHASE_MASSIVE_JORMUNGAR: pNext = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_MOB_MASSIVE_JORMUNGAR) : 0); break;
- case PHASE_FEROCIOUS_RHINO: pNext = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_MOB_FEROCIOUS_RHINO) : 0); break;
- case PHASE_GORTOK_PALEHOOF: pNext = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_GORTOK_PALEHOOF) : 0); break;
+ case PHASE_FRENZIED_WORGEN: pNext = Unit::GetCreature((*me), instance ? instance->GetData64(DATA_MOB_FRENZIED_WORGEN) : 0); break;
+ case PHASE_RAVENOUS_FURLBORG: pNext = Unit::GetCreature((*me), instance ? instance->GetData64(DATA_MOB_RAVENOUS_FURBOLG) : 0); break;
+ case PHASE_MASSIVE_JORMUNGAR: pNext = Unit::GetCreature((*me), instance ? instance->GetData64(DATA_MOB_MASSIVE_JORMUNGAR) : 0); break;
+ case PHASE_FEROCIOUS_RHINO: pNext = Unit::GetCreature((*me), instance ? instance->GetData64(DATA_MOB_FEROCIOUS_RHINO) : 0); break;
+ case PHASE_GORTOK_PALEHOOF: pNext = Unit::GetCreature((*me), instance ? instance->GetData64(DATA_GORTOK_PALEHOOF) : 0); break;
default: break;
}
if (pNext)
@@ -836,9 +836,9 @@ public:
bool OnGossipHello(Player* /*player*/, GameObject* pGO)
{
- InstanceScript* pInstance = pGO->GetInstanceScript();
+ InstanceScript* instance = pGO->GetInstanceScript();
- Creature* pPalehoof = Unit::GetCreature(*pGO, pInstance ? pInstance->GetData64(DATA_GORTOK_PALEHOOF) : 0);
+ Creature* pPalehoof = Unit::GetCreature(*pGO, instance ? instance->GetData64(DATA_GORTOK_PALEHOOF) : 0);
if (pPalehoof && pPalehoof->isAlive())
{
pGO->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp
index 1de46ca9de3..7b459e7410d 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp
@@ -170,10 +170,10 @@ public:
{
boss_skadiAI(Creature* c) : ScriptedAI(c), Summons(me)
{
- m_pInstance = c->GetInstanceScript();
+ m_instance = c->GetInstanceScript();
}
- InstanceScript* m_pInstance;
+ InstanceScript* m_instance;
SummonList Summons;
uint64 m_uiGraufGUID;
std::vector<uint64> triggersGUID;
@@ -208,10 +208,10 @@ public:
me->SetSpeed(MOVE_FLIGHT, 3.0f);
if ((Unit::GetCreature((*me), m_uiGraufGUID) == NULL) && !me->IsMounted())
me->SummonCreature(CREATURE_GRAUF, Location[0].GetPositionX(), Location[0].GetPositionY(), Location[0].GetPositionZ(), 3.0f);
- if (m_pInstance)
+ if (m_instance)
{
- m_pInstance->SetData(DATA_SKADI_THE_RUTHLESS_EVENT, NOT_STARTED);
- m_pInstance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT);
+ m_instance->SetData(DATA_SKADI_THE_RUTHLESS_EVENT, NOT_STARTED);
+ m_instance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT);
}
}
@@ -235,10 +235,10 @@ public:
m_uiMovementTimer = 1000;
m_uiSummonTimer = 10000;
me->SetInCombatWithZone();
- if (m_pInstance)
+ if (m_instance)
{
- m_pInstance->SetData(DATA_SKADI_THE_RUTHLESS_EVENT, IN_PROGRESS);
- m_pInstance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT);
+ m_instance->SetData(DATA_SKADI_THE_RUTHLESS_EVENT, IN_PROGRESS);
+ m_instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT);
me->GetMotionMaster()->MoveJump(Location[0].GetPositionX(), Location[0].GetPositionY(), Location[0].GetPositionZ(), 5.0f, 10.0f);
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
m_uiMountTimer = 1000;
@@ -411,8 +411,8 @@ public:
{
DoScriptText(SAY_DEATH, me);
Summons.DespawnAll();
- if (m_pInstance)
- m_pInstance->SetData(DATA_SKADI_THE_RUTHLESS_EVENT, DONE);
+ if (m_instance)
+ m_instance->SetData(DATA_SKADI_THE_RUTHLESS_EVENT, DONE);
}
void KilledUnit(Unit* /*victim*/)
@@ -463,10 +463,10 @@ public:
bool OnGossipHello(Player* player, GameObject* pGO)
{
- InstanceScript* m_pInstance = pGO->GetInstanceScript();
- if (!m_pInstance) return false;
+ InstanceScript* m_instance = pGO->GetInstanceScript();
+ if (!m_instance) return false;
- if (Creature* pSkadi = Unit::GetCreature((*pGO), m_pInstance->GetData64(DATA_SKADI_THE_RUTHLESS)))
+ if (Creature* pSkadi = Unit::GetCreature((*pGO), m_instance->GetData64(DATA_SKADI_THE_RUTHLESS)))
{
player->CastSpell(pSkadi, SPELL_RAPID_FIRE, true);
}
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp
index ab6eae9a241..1b70de6244e 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp
@@ -98,7 +98,7 @@ public:
{
boss_svalaAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
uint32 uiIntroTimer;
@@ -110,7 +110,7 @@ public:
TempSummon* pArthas;
uint64 uiArthasGUID;
- InstanceScript* pInstance;
+ InstanceScript* instance;
void Reset()
{
@@ -119,8 +119,8 @@ public:
uiIntroPhase = 0;
uiArthasGUID = 0;
- if (pInstance)
- pInstance->SetData(DATA_SVALA_SORROWGRAVE_EVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_SVALA_SORROWGRAVE_EVENT, NOT_STARTED);
}
void MoveInLineOfSight(Unit* who)
@@ -221,10 +221,10 @@ public:
{
mob_ritual_channelerAI(Creature* c) :Scripted_NoMovementAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
void Reset()
{
@@ -234,8 +234,8 @@ public:
// called by svala sorrowgrave to set guid of victim
void DoAction(const int32 /*action*/)
{
- if (pInstance)
- if (Unit* victim = me->GetUnit(*me, pInstance->GetData64(DATA_SACRIFICED_PLAYER)))
+ if (instance)
+ if (Unit* victim = me->GetUnit(*me, instance->GetData64(DATA_SACRIFICED_PLAYER)))
DoCast(victim, SPELL_PARALYZE);
}
@@ -260,7 +260,7 @@ public:
{
boss_svala_sorrowgraveAI(Creature* c) : ScriptedAI(c), summons(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
uint32 uiSinsterStrikeTimer;
@@ -274,7 +274,7 @@ public:
bool bSacrificed;
- InstanceScript* pInstance;
+ InstanceScript* instance;
void Reset()
{
@@ -292,10 +292,10 @@ public:
summons.DespawnAll();
- if (pInstance)
+ if (instance)
{
- pInstance->SetData(DATA_SVALA_SORROWGRAVE_EVENT, NOT_STARTED);
- pInstance->SetData64(DATA_SACRIFICED_PLAYER, 0);
+ instance->SetData(DATA_SVALA_SORROWGRAVE_EVENT, NOT_STARTED);
+ instance->SetData64(DATA_SACRIFICED_PLAYER, 0);
}
}
@@ -303,8 +303,8 @@ public:
{
DoScriptText(SAY_AGGRO, me);
- if (pInstance)
- pInstance->SetData(DATA_SVALA_SORROWGRAVE_EVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_SVALA_SORROWGRAVE_EVENT, IN_PROGRESS);
}
void JustSummoned(Creature* summon)
@@ -353,9 +353,9 @@ public:
me->SetUnitMovementFlags(MOVEMENTFLAG_CAN_FLY);
DoTeleportTo(296.632f, -346.075f, 120.85f);
Phase = SACRIFICING;
- if (pInstance)
+ if (instance)
{
- pInstance->SetData64(DATA_SACRIFICED_PLAYER, pSacrificeTarget->GetGUID());
+ instance->SetData64(DATA_SACRIFICED_PLAYER, pSacrificeTarget->GetGUID());
for (uint8 i = 0; i < 3; ++i)
if (Creature* summon = me->SummonCreature(CREATURE_RITUAL_CHANNELER, RitualChannelerPos[i], TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 360000))
@@ -373,8 +373,8 @@ public:
{
if (uiSacrificeTimer <= diff)
{
- Unit* pSacrificeTarget = pInstance ? Unit::GetUnit(*me, pInstance->GetData64(DATA_SACRIFICED_PLAYER)) : NULL;
- if (pInstance && !summons.empty() && pSacrificeTarget && pSacrificeTarget->isAlive())
+ Unit* pSacrificeTarget = instance ? Unit::GetUnit(*me, instance->GetData64(DATA_SACRIFICED_PLAYER)) : NULL;
+ if (instance && !summons.empty() && pSacrificeTarget && pSacrificeTarget->isAlive())
me->Kill(pSacrificeTarget, false); // durability damage?
//go down
@@ -397,13 +397,13 @@ public:
void JustDied(Unit* killer)
{
- if (pInstance)
+ if (instance)
{
- Creature* pSvala = Unit::GetCreature((*me), pInstance->GetData64(DATA_SVALA));
+ Creature* pSvala = Unit::GetCreature((*me), instance->GetData64(DATA_SVALA));
if (pSvala && pSvala->isAlive())
killer->Kill(pSvala);
- pInstance->SetData(DATA_SVALA_SORROWGRAVE_EVENT, DONE);
+ instance->SetData(DATA_SVALA_SORROWGRAVE_EVENT, DONE);
}
DoScriptText(SAY_DEATH, me);
}
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp
index 4bfd2d53761..911be1815b3 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp
@@ -110,7 +110,7 @@ public:
{
boss_ymironAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
for (int i = 0; i < 4; ++i)
m_uiActiveOrder[i] = i;
for (int i = 0; i < 3; ++i)
@@ -150,7 +150,7 @@ public:
uint64 m_uiActivedCreatureGUID;
uint64 m_uiOrbGUID;
- InstanceScript* pInstance;
+ InstanceScript* instance;
void Reset()
{
@@ -179,16 +179,16 @@ public:
DespawnBoatGhosts(m_uiActivedCreatureGUID);
DespawnBoatGhosts(m_uiOrbGUID);
- if (pInstance)
- pInstance->SetData(DATA_KING_YMIRON_EVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_KING_YMIRON_EVENT, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
- if (pInstance)
- pInstance->SetData(DATA_KING_YMIRON_EVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_KING_YMIRON_EVENT, IN_PROGRESS);
}
void SpellHitTarget(Unit* who, SpellInfo const* spell)
@@ -213,12 +213,12 @@ public:
{
DoScriptText(ActiveBoat[m_uiActiveOrder[m_uiActivedNumber]].say, me);
DoCast(me, SPELL_CHANNEL_YMIRON_TO_SPIRIT); // should be on spirit
- if (Creature* pTemp = me->SummonCreature(ActiveBoat[m_uiActiveOrder[m_uiActivedNumber]].npc, ActiveBoat[m_uiActiveOrder[m_uiActivedNumber]].SpawnX, ActiveBoat[m_uiActiveOrder[m_uiActivedNumber]].SpawnY, ActiveBoat[m_uiActiveOrder[m_uiActivedNumber]].SpawnZ, ActiveBoat[m_uiActiveOrder[m_uiActivedNumber]].SpawnO, TEMPSUMMON_CORPSE_DESPAWN, 0))
+ if (Creature* temp = me->SummonCreature(ActiveBoat[m_uiActiveOrder[m_uiActivedNumber]].npc, ActiveBoat[m_uiActiveOrder[m_uiActivedNumber]].SpawnX, ActiveBoat[m_uiActiveOrder[m_uiActivedNumber]].SpawnY, ActiveBoat[m_uiActiveOrder[m_uiActivedNumber]].SpawnZ, ActiveBoat[m_uiActiveOrder[m_uiActivedNumber]].SpawnO, TEMPSUMMON_CORPSE_DESPAWN, 0))
{
- m_uiActivedCreatureGUID = pTemp->GetGUID();
- pTemp->CastSpell(me, SPELL_CHANNEL_SPIRIT_TO_YMIRON, true);
- pTemp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
- pTemp->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
+ m_uiActivedCreatureGUID = temp->GetGUID();
+ temp->CastSpell(me, SPELL_CHANNEL_SPIRIT_TO_YMIRON, true);
+ temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
+ temp->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
switch (m_uiActiveOrder[m_uiActivedNumber])
{
case 0: m_bIsActiveWithBJORN = true; break;
@@ -284,13 +284,13 @@ public:
if (m_bIsActiveWithBJORN && m_uiAbility_BJORN_Timer <= diff)
{
//DoCast(me, SPELL_SUMMON_SPIRIT_FOUNT); // works fine, but using summon has better control
- if (Creature* pTemp = me->SummonCreature(CREATURE_SPIRIT_FOUNT, 385.0f + rand() % 10, -330.0f + rand() % 10, 104.756f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 180000))
+ if (Creature* temp = me->SummonCreature(CREATURE_SPIRIT_FOUNT, 385.0f + rand() % 10, -330.0f + rand() % 10, 104.756f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 180000))
{
- pTemp->SetSpeed(MOVE_RUN, 0.4f);
- pTemp->CastSpell(pTemp, DUNGEON_MODE(SPELL_SPIRIT_FOUNT, H_SPELL_SPIRIT_FOUNT), true);
- pTemp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
- pTemp->SetDisplayId(11686);
- m_uiOrbGUID = pTemp->GetGUID();
+ temp->SetSpeed(MOVE_RUN, 0.4f);
+ temp->CastSpell(temp, DUNGEON_MODE(SPELL_SPIRIT_FOUNT, H_SPELL_SPIRIT_FOUNT), true);
+ temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
+ temp->SetDisplayId(11686);
+ m_uiOrbGUID = temp->GetGUID();
}
m_bIsActiveWithBJORN = false; // only one orb
} else m_uiAbility_BJORN_Timer -= diff;
@@ -316,12 +316,12 @@ public:
for (uint8 i = 0; i < 4; ++i)
{
//DoCast(me, SPELL_SUMMON_AVENGING_SPIRIT); // works fine, but using summon has better control
- if (Creature* pTemp = me->SummonCreature(CREATURE_AVENGING_SPIRIT, x + rand() % 10, y + rand() % 10, z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000))
+ if (Creature* temp = me->SummonCreature(CREATURE_AVENGING_SPIRIT, x + rand() % 10, y + rand() % 10, z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000))
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
- pTemp->AddThreat(target, 0.0f);
- pTemp->AI()->AttackStart(target);
+ temp->AddThreat(target, 0.0f);
+ temp->AI()->AttackStart(target);
}
}
}
@@ -370,8 +370,8 @@ public:
DespawnBoatGhosts(m_uiActivedCreatureGUID);
DespawnBoatGhosts(m_uiOrbGUID);
- if (pInstance)
- pInstance->SetData(DATA_KING_YMIRON_EVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_KING_YMIRON_EVENT, DONE);
}
void KilledUnit(Unit* /*victim*/)
@@ -382,8 +382,8 @@ public:
void DespawnBoatGhosts(uint64 m_uiCreatureGUID)
{
if (m_uiCreatureGUID)
- if (Creature* pTemp = Unit::GetCreature(*me, m_uiCreatureGUID))
- pTemp->DisappearAndDie();
+ if (Creature* temp = Unit::GetCreature(*me, m_uiCreatureGUID))
+ temp->DisappearAndDie();
m_uiCreatureGUID = 0;
}
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/instance_pinnacle.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/instance_pinnacle.cpp
index 5cc68e20f9f..5dbd431fe21 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/instance_pinnacle.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/instance_pinnacle.cpp
@@ -39,14 +39,14 @@ class instance_utgarde_pinnacle : public InstanceMapScript
public:
instance_utgarde_pinnacle() : InstanceMapScript("instance_utgarde_pinnacle", 575) { }
- InstanceScript* GetInstanceScript(InstanceMap* pMap) const
+ InstanceScript* GetInstanceScript(InstanceMap* map) const
{
- return new instance_pinnacle(pMap);
+ return new instance_pinnacle(map);
}
struct instance_pinnacle : public InstanceScript
{
- instance_pinnacle(Map* pMap) : InstanceScript(pMap) {}
+ instance_pinnacle(Map* map) : InstanceScript(map) {}
uint64 uiSvalaSorrowgrave;
uint64 uiGortokPalehoof;
diff --git a/src/server/scripts/Northrend/VioletHold/boss_cyanigosa.cpp b/src/server/scripts/Northrend/VioletHold/boss_cyanigosa.cpp
index 7ba12847750..25233eb92ef 100644
--- a/src/server/scripts/Northrend/VioletHold/boss_cyanigosa.cpp
+++ b/src/server/scripts/Northrend/VioletHold/boss_cyanigosa.cpp
@@ -59,7 +59,7 @@ public:
{
boss_cyanigosaAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
uint32 uiArcaneVacuumTimer;
@@ -68,7 +68,7 @@ public:
uint32 uiTailSweepTimer;
uint32 uiUncontrollableEnergyTimer;
- InstanceScript* pInstance;
+ InstanceScript* instance;
void Reset()
{
@@ -77,26 +77,26 @@ public:
uiManaDestructionTimer = 30000;
uiTailSweepTimer = 20000;
uiUncontrollableEnergyTimer = 25000;
- if (pInstance)
- pInstance->SetData(DATA_CYANIGOSA_EVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_CYANIGOSA_EVENT, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
- if (pInstance)
- pInstance->SetData(DATA_CYANIGOSA_EVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_CYANIGOSA_EVENT, IN_PROGRESS);
}
void MoveInLineOfSight(Unit* /*who*/) {}
void UpdateAI(const uint32 diff)
{
- if (pInstance && pInstance->GetData(DATA_REMOVE_NPC) == 1)
+ if (instance && instance->GetData(DATA_REMOVE_NPC) == 1)
{
me->DespawnOrUnsummon();
- pInstance->SetData(DATA_REMOVE_NPC, 0);
+ instance->SetData(DATA_REMOVE_NPC, 0);
}
//Return since we have no target
@@ -145,8 +145,8 @@ public:
{
DoScriptText(SAY_DEATH, me);
- if (pInstance)
- pInstance->SetData(DATA_CYANIGOSA_EVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_CYANIGOSA_EVENT, DONE);
}
void KilledUnit(Unit* victim)
diff --git a/src/server/scripts/Northrend/VioletHold/boss_erekem.cpp b/src/server/scripts/Northrend/VioletHold/boss_erekem.cpp
index 5e816cc1488..584e5b8979a 100644
--- a/src/server/scripts/Northrend/VioletHold/boss_erekem.cpp
+++ b/src/server/scripts/Northrend/VioletHold/boss_erekem.cpp
@@ -57,7 +57,7 @@ public:
{
boss_erekemAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
uint32 uiBloodlustTimer;
@@ -66,7 +66,7 @@ public:
uint32 uiLightningBoltTimer;
uint32 uiEarthShieldTimer;
- InstanceScript* pInstance;
+ InstanceScript* instance;
void Reset()
{
@@ -75,20 +75,20 @@ public:
uiEarthShockTimer = urand(2000, 8000);
uiLightningBoltTimer = urand(5000, 10000);
uiEarthShieldTimer = 20000;
- if (pInstance)
+ if (instance)
{
- if (pInstance->GetData(DATA_WAVE_COUNT) == 6)
- pInstance->SetData(DATA_1ST_BOSS_EVENT, NOT_STARTED);
- else if (pInstance->GetData(DATA_WAVE_COUNT) == 12)
- pInstance->SetData(DATA_2ND_BOSS_EVENT, NOT_STARTED);
+ if (instance->GetData(DATA_WAVE_COUNT) == 6)
+ instance->SetData(DATA_1ST_BOSS_EVENT, NOT_STARTED);
+ else if (instance->GetData(DATA_WAVE_COUNT) == 12)
+ instance->SetData(DATA_2ND_BOSS_EVENT, NOT_STARTED);
}
- if (Creature* pGuard1 = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_EREKEM_GUARD_1) : 0))
+ if (Creature* pGuard1 = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_EREKEM_GUARD_1) : 0))
{
if (!pGuard1->isAlive())
pGuard1->Respawn();
}
- if (Creature* pGuard2 = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_EREKEM_GUARD_2) : 0))
+ if (Creature* pGuard2 = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_EREKEM_GUARD_2) : 0))
{
if (!pGuard2->isAlive())
pGuard2->Respawn();
@@ -107,13 +107,13 @@ public:
who->SetInCombatWith(me);
DoStartMovement(who);
- if (Creature* pGuard1 = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_EREKEM_GUARD_1) : 0))
+ if (Creature* pGuard1 = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_EREKEM_GUARD_1) : 0))
{
pGuard1->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NON_ATTACKABLE);
if (!pGuard1->getVictim() && pGuard1->AI())
pGuard1->AI()->AttackStart(who);
}
- if (Creature* pGuard2 = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_EREKEM_GUARD_2) : 0))
+ if (Creature* pGuard2 = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_EREKEM_GUARD_2) : 0))
{
pGuard2->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NON_ATTACKABLE);
if (!pGuard2->getVictim() && pGuard2->AI())
@@ -127,19 +127,19 @@ public:
DoScriptText(SAY_AGGRO, me);
DoCast(me, SPELL_EARTH_SHIELD);
- if (pInstance)
+ if (instance)
{
- if (GameObject* pDoor = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_EREKEM_CELL)))
+ if (GameObject* pDoor = instance->instance->GetGameObject(instance->GetData64(DATA_EREKEM_CELL)))
if (pDoor->GetGoState() == GO_STATE_READY)
{
EnterEvadeMode();
return;
}
- if (pInstance->GetData(DATA_WAVE_COUNT) == 6)
- pInstance->SetData(DATA_1ST_BOSS_EVENT, IN_PROGRESS);
- else if (pInstance->GetData(DATA_WAVE_COUNT) == 12)
- pInstance->SetData(DATA_2ND_BOSS_EVENT, IN_PROGRESS);
+ if (instance->GetData(DATA_WAVE_COUNT) == 6)
+ instance->SetData(DATA_1ST_BOSS_EVENT, IN_PROGRESS);
+ else if (instance->GetData(DATA_WAVE_COUNT) == 12)
+ instance->SetData(DATA_2ND_BOSS_EVENT, IN_PROGRESS);
}
}
@@ -154,9 +154,9 @@ public:
//spam stormstrike in hc mode if spawns are dead
if (IsHeroic())
{
- if (Creature* pGuard1 = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_EREKEM_GUARD_1) : 0))
+ if (Creature* pGuard1 = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_EREKEM_GUARD_1) : 0))
{
- if (Creature* pGuard2 = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_EREKEM_GUARD_2) : 0))
+ if (Creature* pGuard2 = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_EREKEM_GUARD_2) : 0))
{
if (!pGuard1->isAlive() && !pGuard2->isAlive())
DoCast(me->getVictim(), SPELL_STORMSTRIKE);
@@ -178,8 +178,8 @@ public:
DoCast(target, SPELL_CHAIN_HEAL);
//If one of the adds is dead spawn heals faster
- Creature* pGuard1 = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_EREKEM_GUARD_1) : 0);
- Creature* pGuard2 = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_EREKEM_GUARD_2) : 0);
+ Creature* pGuard1 = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_EREKEM_GUARD_1) : 0);
+ Creature* pGuard2 = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_EREKEM_GUARD_2) : 0);
uiChainHealTimer = ((pGuard1 && !pGuard1->isAlive()) || (pGuard2 && !pGuard2->isAlive()) ? 3000 : 8000) + rand()%3000;
}
} else uiChainHealTimer -= diff;
@@ -210,17 +210,17 @@ public:
{
DoScriptText(SAY_DEATH, me);
- if (pInstance)
+ if (instance)
{
- if (pInstance->GetData(DATA_WAVE_COUNT) == 6)
+ if (instance->GetData(DATA_WAVE_COUNT) == 6)
{
- pInstance->SetData(DATA_1ST_BOSS_EVENT, DONE);
- pInstance->SetData(DATA_WAVE_COUNT, 7);
+ instance->SetData(DATA_1ST_BOSS_EVENT, DONE);
+ instance->SetData(DATA_WAVE_COUNT, 7);
}
- else if (pInstance->GetData(DATA_WAVE_COUNT) == 12)
+ else if (instance->GetData(DATA_WAVE_COUNT) == 12)
{
- pInstance->SetData(DATA_2ND_BOSS_EVENT, DONE);
- pInstance->SetData(DATA_WAVE_COUNT, 13);
+ instance->SetData(DATA_2ND_BOSS_EVENT, DONE);
+ instance->SetData(DATA_WAVE_COUNT, 13);
}
}
}
@@ -237,11 +237,11 @@ public:
if (HealthBelowPct(85))
return me->GetGUID();
- Creature* pGuard1 = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_EREKEM_GUARD_1) : 0);
+ Creature* pGuard1 = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_EREKEM_GUARD_1) : 0);
if (pGuard1 && pGuard1->isAlive() && !pGuard1->HealthAbovePct(75))
return pGuard1->GetGUID();
- Creature* pGuard2 = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_EREKEM_GUARD_2) : 0);
+ Creature* pGuard2 = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_EREKEM_GUARD_2) : 0);
if (pGuard2 && pGuard2->isAlive() && !pGuard2->HealthAbovePct(75))
return pGuard2->GetGUID();
@@ -272,14 +272,14 @@ public:
{
mob_erekem_guardAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
uint32 uiGushingWoundTimer;
uint32 uiHowlingScreechTimer;
uint32 uiStrikeTimer;
- InstanceScript* pInstance;
+ InstanceScript* instance;
void Reset()
{
diff --git a/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp b/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp
index 1bf13ffd5ce..622fc2355fa 100644
--- a/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp
+++ b/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp
@@ -83,7 +83,7 @@ public:
{
boss_ichoronAI(Creature* creature) : ScriptedAI(creature), m_waterElements(creature)
{
- pInstance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
}
bool bIsExploded;
@@ -93,7 +93,7 @@ public:
uint32 uiBubbleCheckerTimer;
uint32 uiWaterBoltVolleyTimer;
- InstanceScript* pInstance;
+ InstanceScript* instance;
SummonList m_waterElements;
@@ -108,12 +108,12 @@ public:
me->SetVisible(true);
DespawnWaterElements();
- if (pInstance)
+ if (instance)
{
- if (pInstance->GetData(DATA_WAVE_COUNT) == 6)
- pInstance->SetData(DATA_1ST_BOSS_EVENT, NOT_STARTED);
- else if (pInstance->GetData(DATA_WAVE_COUNT) == 12)
- pInstance->SetData(DATA_2ND_BOSS_EVENT, NOT_STARTED);
+ if (instance->GetData(DATA_WAVE_COUNT) == 6)
+ instance->SetData(DATA_1ST_BOSS_EVENT, NOT_STARTED);
+ else if (instance->GetData(DATA_WAVE_COUNT) == 12)
+ instance->SetData(DATA_2ND_BOSS_EVENT, NOT_STARTED);
}
}
@@ -123,18 +123,18 @@ public:
DoCast(me, SPELL_PROTECTIVE_BUBBLE);
- if (pInstance)
+ if (instance)
{
- if (GameObject* pDoor = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_ICHORON_CELL)))
+ if (GameObject* pDoor = instance->instance->GetGameObject(instance->GetData64(DATA_ICHORON_CELL)))
if (pDoor->GetGoState() == GO_STATE_READY)
{
EnterEvadeMode();
return;
}
- if (pInstance->GetData(DATA_WAVE_COUNT) == 6)
- pInstance->SetData(DATA_1ST_BOSS_EVENT, IN_PROGRESS);
- else if (pInstance->GetData(DATA_WAVE_COUNT) == 12)
- pInstance->SetData(DATA_2ND_BOSS_EVENT, IN_PROGRESS);
+ if (instance->GetData(DATA_WAVE_COUNT) == 6)
+ instance->SetData(DATA_1ST_BOSS_EVENT, IN_PROGRESS);
+ else if (instance->GetData(DATA_WAVE_COUNT) == 12)
+ instance->SetData(DATA_2ND_BOSS_EVENT, IN_PROGRESS);
}
}
@@ -245,8 +245,8 @@ public:
if (!m_waterElements.empty())
{
for (std::list<uint64>::const_iterator itr = m_waterElements.begin(); itr != m_waterElements.end(); ++itr)
- if (Creature* pTemp = Unit::GetCreature(*me, *itr))
- if (pTemp->isAlive())
+ if (Creature* temp = Unit::GetCreature(*me, *itr))
+ if (temp->isAlive())
{
bIsWaterElementsAlive = true;
break;
@@ -286,17 +286,17 @@ public:
DespawnWaterElements();
- if (pInstance)
+ if (instance)
{
- if (pInstance->GetData(DATA_WAVE_COUNT) == 6)
+ if (instance->GetData(DATA_WAVE_COUNT) == 6)
{
- pInstance->SetData(DATA_1ST_BOSS_EVENT, DONE);
- pInstance->SetData(DATA_WAVE_COUNT, 7);
+ instance->SetData(DATA_1ST_BOSS_EVENT, DONE);
+ instance->SetData(DATA_WAVE_COUNT, 7);
}
- else if (pInstance->GetData(DATA_WAVE_COUNT) == 12)
+ else if (instance->GetData(DATA_WAVE_COUNT) == 12)
{
- pInstance->SetData(DATA_2ND_BOSS_EVENT, DONE);
- pInstance->SetData(DATA_WAVE_COUNT, 13);
+ instance->SetData(DATA_2ND_BOSS_EVENT, DONE);
+ instance->SetData(DATA_WAVE_COUNT, 13);
}
}
}
@@ -308,7 +308,7 @@ public:
summoned->SetSpeed(MOVE_RUN, 0.3f);
summoned->GetMotionMaster()->MoveFollow(me, 0, 0);
m_waterElements.push_back(summoned->GetGUID());
- pInstance->SetData64(DATA_ADD_TRASH_MOB, summoned->GetGUID());
+ instance->SetData64(DATA_ADD_TRASH_MOB, summoned->GetGUID());
}
}
@@ -317,7 +317,7 @@ public:
if (summoned)
{
m_waterElements.remove(summoned->GetGUID());
- pInstance->SetData64(DATA_DEL_TRASH_MOB, summoned->GetGUID());
+ instance->SetData64(DATA_DEL_TRASH_MOB, summoned->GetGUID());
}
}
@@ -345,10 +345,10 @@ public:
{
mob_ichor_globuleAI(Creature* creature) : ScriptedAI(creature)
{
- pInstance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 uiRangeCheck_Timer;
@@ -367,9 +367,9 @@ public:
{
if (uiRangeCheck_Timer < uiDiff)
{
- if (pInstance)
+ if (instance)
{
- if (Creature* pIchoron = Unit::GetCreature(*me, pInstance->GetData64(DATA_ICHORON)))
+ if (Creature* pIchoron = Unit::GetCreature(*me, instance->GetData64(DATA_ICHORON)))
{
if (me->IsWithinDist(pIchoron, 2.0f, false))
{
@@ -387,7 +387,7 @@ public:
void JustDied(Unit* /*killer*/)
{
DoCast(me, SPELL_SPLASH);
- if (Creature* pIchoron = Unit::GetCreature(*me, pInstance->GetData64(DATA_ICHORON)))
+ if (Creature* pIchoron = Unit::GetCreature(*me, instance->GetData64(DATA_ICHORON)))
if (pIchoron->AI())
pIchoron->AI()->DoAction(ACTION_WATER_ELEMENT_KILLED);
}
diff --git a/src/server/scripts/Northrend/VioletHold/boss_lavanthor.cpp b/src/server/scripts/Northrend/VioletHold/boss_lavanthor.cpp
index 5f8318644d5..648c4a71762 100644
--- a/src/server/scripts/Northrend/VioletHold/boss_lavanthor.cpp
+++ b/src/server/scripts/Northrend/VioletHold/boss_lavanthor.cpp
@@ -43,7 +43,7 @@ public:
{
boss_lavanthorAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
uint32 uiFireboltTimer;
@@ -51,7 +51,7 @@ public:
uint32 uiLavaBurnTimer;
uint32 uiCauterizingFlamesTimer;
- InstanceScript* pInstance;
+ InstanceScript* instance;
void Reset()
{
@@ -59,29 +59,29 @@ public:
uiFlameBreathTimer = 5000;
uiLavaBurnTimer = 10000;
uiCauterizingFlamesTimer = 3000;
- if (pInstance)
+ if (instance)
{
- if (pInstance->GetData(DATA_WAVE_COUNT) == 6)
- pInstance->SetData(DATA_1ST_BOSS_EVENT, NOT_STARTED);
- else if (pInstance->GetData(DATA_WAVE_COUNT) == 12)
- pInstance->SetData(DATA_2ND_BOSS_EVENT, NOT_STARTED);
+ if (instance->GetData(DATA_WAVE_COUNT) == 6)
+ instance->SetData(DATA_1ST_BOSS_EVENT, NOT_STARTED);
+ else if (instance->GetData(DATA_WAVE_COUNT) == 12)
+ instance->SetData(DATA_2ND_BOSS_EVENT, NOT_STARTED);
}
}
void EnterCombat(Unit* /*who*/)
{
- if (pInstance)
+ if (instance)
{
- if (GameObject* pDoor = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_LAVANTHOR_CELL)))
+ if (GameObject* pDoor = instance->instance->GetGameObject(instance->GetData64(DATA_LAVANTHOR_CELL)))
if (pDoor->GetGoState() == GO_STATE_READY)
{
EnterEvadeMode();
return;
}
- if (pInstance->GetData(DATA_WAVE_COUNT) == 6)
- pInstance->SetData(DATA_1ST_BOSS_EVENT, IN_PROGRESS);
- else if (pInstance->GetData(DATA_WAVE_COUNT) == 12)
- pInstance->SetData(DATA_2ND_BOSS_EVENT, IN_PROGRESS);
+ if (instance->GetData(DATA_WAVE_COUNT) == 6)
+ instance->SetData(DATA_1ST_BOSS_EVENT, IN_PROGRESS);
+ else if (instance->GetData(DATA_WAVE_COUNT) == 12)
+ instance->SetData(DATA_2ND_BOSS_EVENT, IN_PROGRESS);
}
}
@@ -139,17 +139,17 @@ public:
void JustDied(Unit* /*killer*/)
{
- if (pInstance)
+ if (instance)
{
- if (pInstance->GetData(DATA_WAVE_COUNT) == 6)
+ if (instance->GetData(DATA_WAVE_COUNT) == 6)
{
- pInstance->SetData(DATA_1ST_BOSS_EVENT, DONE);
- pInstance->SetData(DATA_WAVE_COUNT, 7);
+ instance->SetData(DATA_1ST_BOSS_EVENT, DONE);
+ instance->SetData(DATA_WAVE_COUNT, 7);
}
- else if (pInstance->GetData(DATA_WAVE_COUNT) == 12)
+ else if (instance->GetData(DATA_WAVE_COUNT) == 12)
{
- pInstance->SetData(DATA_2ND_BOSS_EVENT, DONE);
- pInstance->SetData(DATA_WAVE_COUNT, 13);
+ instance->SetData(DATA_2ND_BOSS_EVENT, DONE);
+ instance->SetData(DATA_WAVE_COUNT, 13);
}
}
}
diff --git a/src/server/scripts/Northrend/VioletHold/boss_moragg.cpp b/src/server/scripts/Northrend/VioletHold/boss_moragg.cpp
index 3ebd7f771de..42ce12ec903 100644
--- a/src/server/scripts/Northrend/VioletHold/boss_moragg.cpp
+++ b/src/server/scripts/Northrend/VioletHold/boss_moragg.cpp
@@ -39,42 +39,42 @@ public:
{
boss_moraggAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
uint32 uiOpticLinkTimer;
uint32 uiCorrosiveSalivaTimer;
- InstanceScript* pInstance;
+ InstanceScript* instance;
void Reset()
{
uiOpticLinkTimer = 10000;
uiCorrosiveSalivaTimer = 5000;
- if (pInstance)
+ if (instance)
{
- if (pInstance->GetData(DATA_WAVE_COUNT) == 6)
- pInstance->SetData(DATA_1ST_BOSS_EVENT, NOT_STARTED);
- else if (pInstance->GetData(DATA_WAVE_COUNT) == 12)
- pInstance->SetData(DATA_2ND_BOSS_EVENT, NOT_STARTED);
+ if (instance->GetData(DATA_WAVE_COUNT) == 6)
+ instance->SetData(DATA_1ST_BOSS_EVENT, NOT_STARTED);
+ else if (instance->GetData(DATA_WAVE_COUNT) == 12)
+ instance->SetData(DATA_2ND_BOSS_EVENT, NOT_STARTED);
}
}
void EnterCombat(Unit* /*who*/)
{
- if (pInstance)
+ if (instance)
{
- if (GameObject* pDoor = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_MORAGG_CELL)))
+ if (GameObject* pDoor = instance->instance->GetGameObject(instance->GetData64(DATA_MORAGG_CELL)))
if (pDoor->GetGoState() == GO_STATE_READY)
{
EnterEvadeMode();
return;
}
- if (pInstance->GetData(DATA_WAVE_COUNT) == 6)
- pInstance->SetData(DATA_1ST_BOSS_EVENT, IN_PROGRESS);
- else if (pInstance->GetData(DATA_WAVE_COUNT) == 12)
- pInstance->SetData(DATA_2ND_BOSS_EVENT, IN_PROGRESS);
+ if (instance->GetData(DATA_WAVE_COUNT) == 6)
+ instance->SetData(DATA_1ST_BOSS_EVENT, IN_PROGRESS);
+ else if (instance->GetData(DATA_WAVE_COUNT) == 12)
+ instance->SetData(DATA_2ND_BOSS_EVENT, IN_PROGRESS);
}
}
@@ -117,17 +117,17 @@ public:
}
void JustDied(Unit* /*killer*/)
{
- if (pInstance)
+ if (instance)
{
- if (pInstance->GetData(DATA_WAVE_COUNT) == 6)
+ if (instance->GetData(DATA_WAVE_COUNT) == 6)
{
- pInstance->SetData(DATA_1ST_BOSS_EVENT, DONE);
- pInstance->SetData(DATA_WAVE_COUNT, 7);
+ instance->SetData(DATA_1ST_BOSS_EVENT, DONE);
+ instance->SetData(DATA_WAVE_COUNT, 7);
}
- else if (pInstance->GetData(DATA_WAVE_COUNT) == 12)
+ else if (instance->GetData(DATA_WAVE_COUNT) == 12)
{
- pInstance->SetData(DATA_2ND_BOSS_EVENT, DONE);
- pInstance->SetData(DATA_WAVE_COUNT, 13);
+ instance->SetData(DATA_2ND_BOSS_EVENT, DONE);
+ instance->SetData(DATA_WAVE_COUNT, 13);
}
}
}
diff --git a/src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp b/src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp
index a49462813f2..d61b81e6ba7 100644
--- a/src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp
+++ b/src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp
@@ -71,10 +71,10 @@ public:
{
boss_xevozzAI(Creature* creature) : ScriptedAI(creature)
{
- pInstance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 uiSummonEtherealSphere_Timer;
uint32 uiArcaneBarrageVolley_Timer;
@@ -82,12 +82,12 @@ public:
void Reset()
{
- if (pInstance)
+ if (instance)
{
- if (pInstance->GetData(DATA_WAVE_COUNT) == 6)
- pInstance->SetData(DATA_1ST_BOSS_EVENT, NOT_STARTED);
- else if (pInstance->GetData(DATA_WAVE_COUNT) == 12)
- pInstance->SetData(DATA_2ND_BOSS_EVENT, NOT_STARTED);
+ if (instance->GetData(DATA_WAVE_COUNT) == 6)
+ instance->SetData(DATA_1ST_BOSS_EVENT, NOT_STARTED);
+ else if (instance->GetData(DATA_WAVE_COUNT) == 12)
+ instance->SetData(DATA_2ND_BOSS_EVENT, NOT_STARTED);
}
uiSummonEtherealSphere_Timer = urand(10000, 12000);
@@ -138,18 +138,18 @@ public:
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
- if (pInstance)
+ if (instance)
{
- if (GameObject* pDoor = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_XEVOZZ_CELL)))
+ if (GameObject* pDoor = instance->instance->GetGameObject(instance->GetData64(DATA_XEVOZZ_CELL)))
if (pDoor->GetGoState() == GO_STATE_READY)
{
EnterEvadeMode();
return;
}
- if (pInstance->GetData(DATA_WAVE_COUNT) == 6)
- pInstance->SetData(DATA_1ST_BOSS_EVENT, IN_PROGRESS);
- else if (pInstance->GetData(DATA_WAVE_COUNT) == 12)
- pInstance->SetData(DATA_2ND_BOSS_EVENT, IN_PROGRESS);
+ if (instance->GetData(DATA_WAVE_COUNT) == 6)
+ instance->SetData(DATA_1ST_BOSS_EVENT, IN_PROGRESS);
+ else if (instance->GetData(DATA_WAVE_COUNT) == 12)
+ instance->SetData(DATA_2ND_BOSS_EVENT, IN_PROGRESS);
}
}
@@ -199,17 +199,17 @@ public:
DespawnSphere();
- if (pInstance)
+ if (instance)
{
- if (pInstance->GetData(DATA_WAVE_COUNT) == 6)
+ if (instance->GetData(DATA_WAVE_COUNT) == 6)
{
- pInstance->SetData(DATA_1ST_BOSS_EVENT, DONE);
- pInstance->SetData(DATA_WAVE_COUNT, 7);
+ instance->SetData(DATA_1ST_BOSS_EVENT, DONE);
+ instance->SetData(DATA_WAVE_COUNT, 7);
}
- else if (pInstance->GetData(DATA_WAVE_COUNT) == 12)
+ else if (instance->GetData(DATA_WAVE_COUNT) == 12)
{
- pInstance->SetData(DATA_2ND_BOSS_EVENT, NOT_STARTED);
- pInstance->SetData(DATA_WAVE_COUNT, 13);
+ instance->SetData(DATA_2ND_BOSS_EVENT, NOT_STARTED);
+ instance->SetData(DATA_WAVE_COUNT, 13);
}
}
}
@@ -238,10 +238,10 @@ public:
{
mob_ethereal_sphereAI(Creature* creature) : ScriptedAI(creature)
{
- pInstance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 uiSummonPlayers_Timer;
uint32 uiRangeCheck_Timer;
@@ -263,9 +263,9 @@ public:
if (uiRangeCheck_Timer < uiDiff)
{
- if (pInstance)
+ if (instance)
{
- if (Creature* pXevozz = Unit::GetCreature(*me, pInstance->GetData64(DATA_XEVOZZ)))
+ if (Creature* pXevozz = Unit::GetCreature(*me, instance->GetData64(DATA_XEVOZZ)))
{
float fDistance = me->GetDistance2d(pXevozz);
if (fDistance <= 3)
@@ -282,10 +282,10 @@ public:
{
DoCast(me, SPELL_SUMMON_PLAYERS); // not working right
- Map* pMap = me->GetMap();
- if (pMap && pMap->IsDungeon())
+ Map* map = me->GetMap();
+ if (map && map->IsDungeon())
{
- Map::PlayerList const &PlayerList = pMap->GetPlayers();
+ Map::PlayerList const &PlayerList = map->GetPlayers();
if (!PlayerList.isEmpty())
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
diff --git a/src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp b/src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp
index b02ea4bfc48..d0f29422912 100644
--- a/src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp
+++ b/src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp
@@ -63,10 +63,10 @@ public:
{
boss_zuramatAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 SpellVoidShiftTimer;
uint32 SpellSummonVoidTimer;
@@ -75,12 +75,12 @@ public:
void Reset()
{
- if (pInstance)
+ if (instance)
{
- if (pInstance->GetData(DATA_WAVE_COUNT) == 6)
- pInstance->SetData(DATA_1ST_BOSS_EVENT, NOT_STARTED);
- else if (pInstance->GetData(DATA_WAVE_COUNT) == 12)
- pInstance->SetData(DATA_2ND_BOSS_EVENT, NOT_STARTED);
+ if (instance->GetData(DATA_WAVE_COUNT) == 6)
+ instance->SetData(DATA_1ST_BOSS_EVENT, NOT_STARTED);
+ else if (instance->GetData(DATA_WAVE_COUNT) == 12)
+ instance->SetData(DATA_2ND_BOSS_EVENT, NOT_STARTED);
}
SpellShroudOfDarknessTimer = 22000;
@@ -106,18 +106,18 @@ public:
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
- if (pInstance)
+ if (instance)
{
- if (GameObject* pDoor = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_ZURAMAT_CELL)))
+ if (GameObject* pDoor = instance->instance->GetGameObject(instance->GetData64(DATA_ZURAMAT_CELL)))
if (pDoor->GetGoState() == GO_STATE_READY)
{
EnterEvadeMode();
return;
}
- if (pInstance->GetData(DATA_WAVE_COUNT) == 6)
- pInstance->SetData(DATA_1ST_BOSS_EVENT, IN_PROGRESS);
- else if (pInstance->GetData(DATA_WAVE_COUNT) == 12)
- pInstance->SetData(DATA_2ND_BOSS_EVENT, IN_PROGRESS);
+ if (instance->GetData(DATA_WAVE_COUNT) == 6)
+ instance->SetData(DATA_1ST_BOSS_EVENT, IN_PROGRESS);
+ else if (instance->GetData(DATA_WAVE_COUNT) == 12)
+ instance->SetData(DATA_2ND_BOSS_EVENT, IN_PROGRESS);
}
}
@@ -169,17 +169,17 @@ public:
{
DoScriptText(SAY_DEATH, me);
- if (pInstance)
+ if (instance)
{
- if (pInstance->GetData(DATA_WAVE_COUNT) == 6)
+ if (instance->GetData(DATA_WAVE_COUNT) == 6)
{
- pInstance->SetData(DATA_1ST_BOSS_EVENT, DONE);
- pInstance->SetData(DATA_WAVE_COUNT, 7);
+ instance->SetData(DATA_1ST_BOSS_EVENT, DONE);
+ instance->SetData(DATA_WAVE_COUNT, 7);
}
- else if (pInstance->GetData(DATA_WAVE_COUNT) == 12)
+ else if (instance->GetData(DATA_WAVE_COUNT) == 12)
{
- pInstance->SetData(DATA_2ND_BOSS_EVENT, DONE);
- pInstance->SetData(DATA_WAVE_COUNT, 13);
+ instance->SetData(DATA_2ND_BOSS_EVENT, DONE);
+ instance->SetData(DATA_WAVE_COUNT, 13);
}
}
}
diff --git a/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp b/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp
index ad295ec1a9a..4df44f1c851 100644
--- a/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp
+++ b/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp
@@ -105,14 +105,14 @@ class instance_violet_hold : public InstanceMapScript
public:
instance_violet_hold() : InstanceMapScript("instance_violet_hold", 608) { }
- InstanceScript* GetInstanceScript(InstanceMap* pMap) const
+ InstanceScript* GetInstanceScript(InstanceMap* map) const
{
- return new instance_violet_hold_InstanceMapScript(pMap);
+ return new instance_violet_hold_InstanceMapScript(map);
}
struct instance_violet_hold_InstanceMapScript : public InstanceScript
{
- instance_violet_hold_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {}
+ instance_violet_hold_InstanceMapScript(Map* map) : InstanceScript(map) {}
uint64 uiMoragg;
uint64 uiErekem;
diff --git a/src/server/scripts/Northrend/VioletHold/violet_hold.cpp b/src/server/scripts/Northrend/VioletHold/violet_hold.cpp
index 3270941ba3e..801ab408685 100644
--- a/src/server/scripts/Northrend/VioletHold/violet_hold.cpp
+++ b/src/server/scripts/Northrend/VioletHold/violet_hold.cpp
@@ -261,8 +261,8 @@ public:
case GOSSIP_ACTION_INFO_DEF+1:
player->CLOSE_GOSSIP_MENU();
CAST_AI(npc_sinclari_vh::npc_sinclariAI, (creature->AI()))->uiPhase = 1;
- if (InstanceScript* pInstance = creature->GetInstanceScript())
- pInstance->SetData(DATA_MAIN_EVENT_PHASE, SPECIAL);
+ if (InstanceScript* instance = creature->GetInstanceScript())
+ instance->SetData(DATA_MAIN_EVENT_PHASE, SPECIAL);
break;
case GOSSIP_ACTION_INFO_DEF+2:
player->SEND_GOSSIP_MENU(13854, creature->GetGUID());
@@ -277,9 +277,9 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (InstanceScript* pInstance = creature->GetInstanceScript())
+ if (InstanceScript* instance = creature->GetInstanceScript())
{
- switch (pInstance->GetData(DATA_MAIN_EVENT_PHASE))
+ switch (instance->GetData(DATA_MAIN_EVENT_PHASE))
{
case NOT_STARTED:
case FAIL: // Allow to start event if not started or wiped
@@ -307,10 +307,10 @@ public:
{
npc_sinclariAI(Creature* creature) : ScriptedAI(creature)
{
- pInstance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint8 uiPhase;
uint32 uiTimer;
@@ -394,8 +394,8 @@ public:
uiPhase = 5;
break;
case 5:
- if (pInstance)
- pInstance->SetData(DATA_MAIN_EVENT_PHASE, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_MAIN_EVENT_PHASE, IN_PROGRESS);
me->SetReactState(REACT_PASSIVE);
uiTimer = 0;
uiPhase = 0;
@@ -428,20 +428,20 @@ public:
{
mob_azure_saboteurAI(Creature* c):npc_escortAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
bHasGotMovingPoints = false;
uiBoss = 0;
Reset();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
bool bHasGotMovingPoints;
uint32 uiBoss;
void Reset()
{
- if (pInstance && !uiBoss)
- uiBoss = pInstance->GetData(DATA_WAVE_COUNT) == 6 ? pInstance->GetData(DATA_FIRST_BOSS) : pInstance->GetData(DATA_SECOND_BOSS);
+ if (instance && !uiBoss)
+ uiBoss = instance->GetData(DATA_WAVE_COUNT) == 6 ? instance->GetData(DATA_FIRST_BOSS) : instance->GetData(DATA_SECOND_BOSS);
me->SetReactState(REACT_PASSIVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NON_ATTACKABLE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
@@ -480,7 +480,7 @@ public:
void UpdateAI(const uint32 diff)
{
- if (pInstance && pInstance->GetData(DATA_MAIN_EVENT_PHASE) != IN_PROGRESS)
+ if (instance && instance->GetData(DATA_MAIN_EVENT_PHASE) != IN_PROGRESS)
me->CastStop();
npc_escortAI::UpdateAI(diff);
@@ -529,10 +529,10 @@ public:
{
me->CastSpell(me, SABOTEUR_SHIELD_DISRUPTION, false);
me->DisappearAndDie();
- Creature* pSaboPort = Unit::GetCreature((*me), pInstance->GetData64(DATA_SABOTEUR_PORTAL));
+ Creature* pSaboPort = Unit::GetCreature((*me), instance->GetData64(DATA_SABOTEUR_PORTAL));
if (pSaboPort)
pSaboPort->DisappearAndDie();
- pInstance->SetData(DATA_START_BOSS_ENCOUNTER, 1);
+ instance->SetData(DATA_START_BOSS_ENCOUNTER, 1);
}
};
@@ -552,7 +552,7 @@ public:
{
npc_teleportation_portalAI(Creature* c) : ScriptedAI(c), listOfMobs(me)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
uiTypeOfMobsPortal = urand(0, 1); // 0 - elite mobs 1 - portal guardian or portal keeper with regular mobs
bPortalGuardianOrKeeperOrEliteSpawn = false;
}
@@ -563,7 +563,7 @@ public:
SummonList listOfMobs;
- InstanceScript* pInstance;
+ InstanceScript* instance;
void Reset()
{
@@ -577,16 +577,16 @@ public:
void UpdateAI(const uint32 diff)
{
- if (!pInstance) //Massive usage of pInstance, global check
+ if (!instance) //Massive usage of instance, global check
return;
- if (pInstance->GetData(DATA_REMOVE_NPC) == 1)
+ if (instance->GetData(DATA_REMOVE_NPC) == 1)
{
me->DespawnOrUnsummon();
- pInstance->SetData(DATA_REMOVE_NPC, 0);
+ instance->SetData(DATA_REMOVE_NPC, 0);
}
- uint8 uiWaveCount = pInstance->GetData(DATA_WAVE_COUNT);
+ uint8 uiWaveCount = instance->GetData(DATA_WAVE_COUNT);
if ((uiWaveCount == 6) || (uiWaveCount == 12)) //Don't spawn mobs on boss encounters
return;
@@ -624,7 +624,7 @@ public:
{
if (bPortalGuardianOrKeeperOrEliteSpawn)
{
- uint8 k = pInstance->GetData(DATA_WAVE_COUNT) < 12 ? 3 : 4;
+ uint8 k = instance->GetData(DATA_WAVE_COUNT) < 12 ? 3 : 4;
for (uint8 i = 0; i < k; ++i)
{
uint32 entry = RAND(CREATURE_AZURE_INVADER_1, CREATURE_AZURE_INVADER_2, CREATURE_AZURE_SPELLBREAKER_1, CREATURE_AZURE_SPELLBREAKER_2, CREATURE_AZURE_MAGE_SLAYER_1, CREATURE_AZURE_MAGE_SLAYER_2, CREATURE_AZURE_BINDER_1, CREATURE_AZURE_BINDER_2);
@@ -652,22 +652,22 @@ public:
void JustDied(Unit* /*killer*/)
{
- if (pInstance)
- pInstance->SetData(DATA_WAVE_COUNT, pInstance->GetData(DATA_WAVE_COUNT)+1);
+ if (instance)
+ instance->SetData(DATA_WAVE_COUNT, instance->GetData(DATA_WAVE_COUNT)+1);
}
void JustSummoned(Creature* summoned)
{
listOfMobs.Summon(summoned);
if (summoned)
- pInstance->SetData64(DATA_ADD_TRASH_MOB, summoned->GetGUID());
+ instance->SetData64(DATA_ADD_TRASH_MOB, summoned->GetGUID());
}
void SummonedMobDied(Creature* summoned)
{
listOfMobs.Despawn(summoned);
if (summoned)
- pInstance->SetData64(DATA_DEL_TRASH_MOB, summoned->GetGUID());
+ instance->SetData64(DATA_DEL_TRASH_MOB, summoned->GetGUID());
}
};
@@ -677,15 +677,15 @@ struct violet_hold_trashAI : public npc_escortAI
{
violet_hold_trashAI(Creature* c):npc_escortAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
bHasGotMovingPoints = false;
- if (pInstance)
- portalLocationID = pInstance->GetData(DATA_PORTAL_LOCATION);
+ if (instance)
+ portalLocationID = instance->GetData(DATA_PORTAL_LOCATION);
Reset();
}
public:
- InstanceScript* pInstance;
+ InstanceScript* instance;
bool bHasGotMovingPoints;
uint32 portalLocationID;
uint32 secondPortalRouteID;
@@ -723,7 +723,7 @@ struct violet_hold_trashAI : public npc_escortAI
void UpdateAI(const uint32)
{
- if (pInstance && pInstance->GetData(DATA_MAIN_EVENT_PHASE) != IN_PROGRESS)
+ if (instance && instance->GetData(DATA_MAIN_EVENT_PHASE) != IN_PROGRESS)
me->CastStop();
if (!bHasGotMovingPoints)
@@ -780,18 +780,18 @@ struct violet_hold_trashAI : public npc_escortAI
void JustDied(Unit* /*unit*/)
{
- if (Creature* portal = Unit::GetCreature((*me), pInstance->GetData64(DATA_TELEPORTATION_PORTAL)))
+ if (Creature* portal = Unit::GetCreature((*me), instance->GetData64(DATA_TELEPORTATION_PORTAL)))
CAST_AI(npc_teleportation_portal_vh::npc_teleportation_portalAI, portal->AI())->SummonedMobDied(me);
- if (pInstance)
- pInstance->SetData(DATA_NPC_PRESENCE_AT_DOOR_REMOVE, 1);
+ if (instance)
+ instance->SetData(DATA_NPC_PRESENCE_AT_DOOR_REMOVE, 1);
}
void CreatureStartAttackDoor()
{
me->SetReactState(REACT_PASSIVE);
DoCast(SPELL_DESTROY_DOOR_SEAL);
- if (pInstance)
- pInstance->SetData(DATA_NPC_PRESENCE_AT_DOOR_ADD, 1);
+ if (instance)
+ instance->SetData(DATA_NPC_PRESENCE_AT_DOOR_ADD, 1);
}
};
@@ -810,7 +810,7 @@ public:
{
mob_azure_invaderAI(Creature* c) : violet_hold_trashAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
uint32 uiCleaveTimer;
@@ -888,7 +888,7 @@ public:
{
mob_azure_binderAI(Creature* c) : violet_hold_trashAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
uint32 uiArcaneExplosionTimer;
@@ -966,7 +966,7 @@ public:
{
mob_azure_mage_slayerAI(Creature* c) : violet_hold_trashAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
uint32 uiArcaneEmpowermentTimer;
@@ -1026,7 +1026,7 @@ public:
{
mob_azure_raiderAI(Creature* c) : violet_hold_trashAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
uint32 uiConcussionBlowTimer;
@@ -1078,7 +1078,7 @@ public:
{
mob_azure_stalkerAI(Creature* c) : violet_hold_trashAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
uint32 uiBackstabTimer;
uint32 uiTacticalBlinkTimer;
@@ -1137,7 +1137,7 @@ public:
{
mob_azure_spellbreakerAI(Creature* c) : violet_hold_trashAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
uint32 uiArcaneBlastTimer;
@@ -1221,7 +1221,7 @@ public:
{
mob_azure_captainAI(Creature* c) : violet_hold_trashAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
uint32 uiMortalStrikeTimer;
@@ -1273,7 +1273,7 @@ public:
{
mob_azure_sorcerorAI(Creature* c) : violet_hold_trashAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
uint32 uiArcaneStreamTimer;
diff --git a/src/server/scripts/Northrend/borean_tundra.cpp b/src/server/scripts/Northrend/borean_tundra.cpp
index a0d64e38d49..9c40fbb3f82 100644
--- a/src/server/scripts/Northrend/borean_tundra.cpp
+++ b/src/server/scripts/Northrend/borean_tundra.cpp
@@ -598,9 +598,9 @@ public:
if (TempSummon* summon = me->ToTempSummon())
if (summon->isSummon())
- if (Unit* pTemp = summon->GetSummoner())
- if (pTemp->GetTypeId() == TYPEID_PLAYER)
- CAST_PLR(pTemp)->KilledMonsterCredit(me->GetEntry(), 0);
+ if (Unit* temp = summon->GetSummoner())
+ if (temp->GetTypeId() == TYPEID_PLAYER)
+ CAST_PLR(temp)->KilledMonsterCredit(me->GetEntry(), 0);
if (GameObject* go_caribou = me->GetMap()->GetGameObject(go_caribouGUID))
go_caribou->SetGoState(GO_STATE_READY);
@@ -794,15 +794,15 @@ public:
return new npc_lurgglbrAI(creature);
}
- bool OnQuestAccept(Player* player, Creature* creature, Quest const* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
- if (pQuest->GetQuestId() == QUEST_ESCAPE_WINTERFIN_CAVERNS)
+ if (quest->GetQuestId() == QUEST_ESCAPE_WINTERFIN_CAVERNS)
{
- if (GameObject* pGo = creature->FindNearestGameObject(GO_CAGE, 5.0f))
+ if (GameObject* go = creature->FindNearestGameObject(GO_CAGE, 5.0f))
{
- pGo->SetRespawnTime(0);
- pGo->SetGoType(GAMEOBJECT_TYPE_BUTTON);
- pGo->UseDoorOrButton(20);
+ go->SetRespawnTime(0);
+ go->SetGoType(GAMEOBJECT_TYPE_BUTTON);
+ go->UseDoorOrButton(20);
}
if (npc_escortAI* pEscortAI = CAST_AI(npc_lurgglbr::npc_lurgglbrAI, creature->AI()))
diff --git a/src/server/scripts/Northrend/howling_fjord.cpp b/src/server/scripts/Northrend/howling_fjord.cpp
index aa391712ad1..f76ac69ab7a 100644
--- a/src/server/scripts/Northrend/howling_fjord.cpp
+++ b/src/server/scripts/Northrend/howling_fjord.cpp
@@ -348,9 +348,9 @@ class npc_daegarn : public CreatureScript
public:
npc_daegarn() : CreatureScript("npc_daegarn") { }
- bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest)
{
- if (pQuest->GetQuestId() == QUEST_DEFEAT_AT_RING)
+ if (quest->GetQuestId() == QUEST_DEFEAT_AT_RING)
{
if (npc_daegarnAI* pDaegarnAI = CAST_AI(npc_daegarn::npc_daegarnAI, creature->AI()))
pDaegarnAI->StartEvent(player->GetGUID());
diff --git a/src/server/scripts/Northrend/sholazar_basin.cpp b/src/server/scripts/Northrend/sholazar_basin.cpp
index 5d38bcf9f16..b3f1fb1b8b0 100644
--- a/src/server/scripts/Northrend/sholazar_basin.cpp
+++ b/src/server/scripts/Northrend/sholazar_basin.cpp
@@ -433,9 +433,9 @@ public:
return new npc_engineer_heliceAI(creature);
}
- bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest)
{
- if (pQuest->GetQuestId() == QUEST_DISASTER)
+ if (quest->GetQuestId() == QUEST_DISASTER)
{
if (npc_engineer_heliceAI* pEscortAI = CAST_AI(npc_engineer_helice::npc_engineer_heliceAI, creature->AI()))
{
diff --git a/src/server/scripts/Northrend/zuldrak.cpp b/src/server/scripts/Northrend/zuldrak.cpp
index 193c699f930..5dab265617e 100644
--- a/src/server/scripts/Northrend/zuldrak.cpp
+++ b/src/server/scripts/Northrend/zuldrak.cpp
@@ -527,25 +527,25 @@ public:
}
};
- bool OnQuestAccept(Player* player, Creature* creature, Quest const* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
- switch (pQuest->GetQuestId())
+ switch (quest->GetQuestId())
{
case QUEST_AMPHITHEATER_ANGUISH_TUSKARRMAGEDDON:
- creature->AI()->SetData(1, pQuest->GetQuestId());
+ creature->AI()->SetData(1, quest->GetQuestId());
break;
case QUEST_AMPHITHEATER_ANGUISH_KORRAK_BLOODRAGER:
- creature->AI()->SetData(1, pQuest->GetQuestId());
+ creature->AI()->SetData(1, quest->GetQuestId());
break;
case QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_2:
case QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_1:
- creature->AI()->SetData(1, pQuest->GetQuestId());
+ creature->AI()->SetData(1, quest->GetQuestId());
break;
case QUEST_AMPHITHEATER_ANGUISH_MAGNATAUR:
- creature->AI()->SetData(1, pQuest->GetQuestId());
+ creature->AI()->SetData(1, quest->GetQuestId());
break;
case QUEST_AMPHITHEATER_ANGUISH_FROM_BEYOND:
- creature->AI()->SetData(1, pQuest->GetQuestId());
+ creature->AI()->SetData(1, quest->GetQuestId());
break;
}
@@ -1088,10 +1088,10 @@ public:
if (!SummonList.empty())
for (std::list<uint64>::const_iterator itr = SummonList.begin(); itr != SummonList.end(); ++itr)
{
- if (Creature* pTemp = Unit::GetCreature(*me, *itr))
+ if (Creature* temp = Unit::GetCreature(*me, *itr))
{
- pTemp->m_CombatDistance = 100.0f; // ugly hack? we are not in a instance sorry. :(
- pTemp->AI()->AttackStart(unit);
+ temp->m_CombatDistance = 100.0f; // ugly hack? we are not in a instance sorry. :(
+ temp->AI()->AttackStart(unit);
}
}
}
@@ -1131,13 +1131,13 @@ public:
if (!SummonList.empty())
for (std::list<uint64>::const_iterator itr = SummonList.begin(); itr != SummonList.end(); ++itr)
{
- if (Creature* pTemp = Unit::GetCreature(*me, *itr))
+ if (Creature* temp = Unit::GetCreature(*me, *itr))
{
- if (pTemp->GetPositionZ() >= 287.00f)
+ if (temp->GetPositionZ() >= 287.00f)
continue;
- if (pTemp->getVictim())
- pTemp->GetMotionMaster()->MoveChase(pTemp->getVictim());
+ if (temp->getVictim())
+ temp->GetMotionMaster()->MoveChase(temp->getVictim());
}
}
@@ -1151,8 +1151,8 @@ public:
{
if (!SummonList.empty())
for (std::list<uint64>::const_iterator itr = SummonList.begin(); itr != SummonList.end(); ++itr)
- if (Creature* pTemp = Unit::GetCreature(*me, *itr))
- pTemp->DespawnOrUnsummon();
+ if (Creature* temp = Unit::GetCreature(*me, *itr))
+ temp->DespawnOrUnsummon();
if (Player* player = killer->GetCharmerOrOwnerPlayerOrPlayerItself())
player->GetCharmerOrOwnerPlayerOrPlayerItself()->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_FROM_BEYOND, killer);
diff --git a/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp b/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp
index 70c97b9073c..ab1057f042a 100644
--- a/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp
+++ b/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp
@@ -95,8 +95,8 @@ public:
if (Inhibitmagic_Timer <= diff)
{
float dist;
- Map* pMap = me->GetMap();
- Map::PlayerList const &PlayerList = pMap->GetPlayers();
+ Map* map = me->GetMap();
+ Map::PlayerList const &PlayerList = map->GetPlayers();
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
if (Player* i_pl = i->getSource())
if (i_pl->isAlive() && (dist = i_pl->IsWithinDist(me, 45)))
diff --git a/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_tailonking_ikiss.cpp b/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_tailonking_ikiss.cpp
index a77c0214730..ffe3e6081e7 100644
--- a/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_tailonking_ikiss.cpp
+++ b/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_tailonking_ikiss.cpp
@@ -66,10 +66,10 @@ public:
{
boss_talon_king_ikissAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 ArcaneVolley_Timer;
uint32 Sheep_Timer;
@@ -122,8 +122,8 @@ public:
{
DoScriptText(SAY_DEATH, me);
- if (pInstance)
- pInstance->SetData(DATA_IKISSDOOREVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_IKISSDOOREVENT, DONE);
}
void KilledUnit(Unit* /*victim*/)
diff --git a/src/server/scripts/Outland/Auchindoun/SethekkHalls/instance_sethekk_halls.cpp b/src/server/scripts/Outland/Auchindoun/SethekkHalls/instance_sethekk_halls.cpp
index 068875924f2..eaa64cd9e16 100644
--- a/src/server/scripts/Outland/Auchindoun/SethekkHalls/instance_sethekk_halls.cpp
+++ b/src/server/scripts/Outland/Auchindoun/SethekkHalls/instance_sethekk_halls.cpp
@@ -37,14 +37,14 @@ class instance_sethekk_halls : public InstanceMapScript
public:
instance_sethekk_halls() : InstanceMapScript("instance_sethekk_halls", 556) { }
- InstanceScript* GetInstanceScript(InstanceMap* pMap) const
+ InstanceScript* GetInstanceScript(InstanceMap* map) const
{
- return new instance_sethekk_halls_InstanceMapScript(pMap);
+ return new instance_sethekk_halls_InstanceMapScript(map);
}
struct instance_sethekk_halls_InstanceMapScript : public InstanceScript
{
- instance_sethekk_halls_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {}
+ instance_sethekk_halls_InstanceMapScript(Map* map) : InstanceScript(map) {}
uint32 AnzuEncounter;
uint64 m_uiIkissDoorGUID;
diff --git a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_ambassador_hellmaw.cpp b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_ambassador_hellmaw.cpp
index 204de59e155..8f1453e51ee 100644
--- a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_ambassador_hellmaw.cpp
+++ b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_ambassador_hellmaw.cpp
@@ -58,10 +58,10 @@ public:
{
boss_ambassador_hellmawAI(Creature* creature) : npc_escortAI(creature)
{
- m_pInstance = creature->GetInstanceScript();
+ m_instance = creature->GetInstanceScript();
}
- InstanceScript* m_pInstance;
+ InstanceScript* m_instance;
uint32 EventCheck_Timer;
uint32 CorrosiveAcid_Timer;
@@ -81,17 +81,17 @@ public:
IsBanished = true;
Enraged = false;
- if (m_pInstance && me->isAlive())
+ if (m_instance && me->isAlive())
{
- if (m_pInstance->GetData(TYPE_OVERSEER) != DONE)
+ if (m_instance->GetData(TYPE_OVERSEER) != DONE)
DoCast(me, SPELL_BANISH, true);
}
}
void JustReachedHome()
{
- if (m_pInstance)
- m_pInstance->SetData(TYPE_HELLMAW, FAIL);
+ if (m_instance)
+ m_instance->SetData(TYPE_HELLMAW, FAIL);
}
void MoveInLineOfSight(Unit* who)
@@ -114,15 +114,15 @@ public:
IsBanished = false;
Intro = true;
- if (m_pInstance)
+ if (m_instance)
{
- if (m_pInstance->GetData(TYPE_HELLMAW) != FAIL)
+ if (m_instance->GetData(TYPE_HELLMAW) != FAIL)
{
DoScriptText(SAY_INTRO, me);
Start(true, false, 0, NULL, false, true);
}
- m_pInstance->SetData(TYPE_HELLMAW, IN_PROGRESS);
+ m_instance->SetData(TYPE_HELLMAW, IN_PROGRESS);
}
}
@@ -140,8 +140,8 @@ public:
{
DoScriptText(SAY_DEATH, me);
- if (m_pInstance)
- m_pInstance->SetData(TYPE_HELLMAW, DONE);
+ if (m_instance)
+ m_instance->SetData(TYPE_HELLMAW, DONE);
}
void UpdateAI(const uint32 diff)
@@ -150,9 +150,9 @@ public:
{
if (EventCheck_Timer <= diff)
{
- if (m_pInstance)
+ if (m_instance)
{
- if (m_pInstance->GetData(TYPE_OVERSEER) == DONE)
+ if (m_instance->GetData(TYPE_OVERSEER) == DONE)
{
DoIntro();
return;
diff --git a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp
index f5439918ce2..1987c1bb01a 100644
--- a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp
+++ b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp
@@ -68,10 +68,10 @@ public:
{
boss_blackheart_the_inciterAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
bool InciteChaos;
uint32 InciteChaos_Timer;
@@ -87,8 +87,8 @@ public:
Charge_Timer = 5000;
Knockback_Timer = 15000;
- if (pInstance)
- pInstance->SetData(DATA_BLACKHEARTTHEINCITEREVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_BLACKHEARTTHEINCITEREVENT, NOT_STARTED);
}
void KilledUnit(Unit* /*victim*/)
@@ -100,16 +100,16 @@ public:
{
DoScriptText(SAY_DEATH, me);
- if (pInstance)
- pInstance->SetData(DATA_BLACKHEARTTHEINCITEREVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_BLACKHEARTTHEINCITEREVENT, DONE);
}
void EnterCombat(Unit* /*who*/)
{
DoScriptText(RAND(SAY_AGGRO1, SAY_AGGRO2, SAY_AGGRO3), me);
- if (pInstance)
- pInstance->SetData(DATA_BLACKHEARTTHEINCITEREVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_BLACKHEARTTHEINCITEREVENT, IN_PROGRESS);
}
void UpdateAI(const uint32 diff)
diff --git a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp
index df2693c7b86..9b985d6d93e 100644
--- a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp
+++ b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp
@@ -149,11 +149,11 @@ public:
{
boss_grandmaster_vorpilAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
Intro = false;
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
bool Intro, HelpYell;
bool sumportals;
@@ -172,8 +172,8 @@ public:
HelpYell = false;
destroyPortals();
- if (pInstance)
- pInstance->SetData(DATA_GRANDMASTERVORPILEVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_GRANDMASTERVORPILEVENT, NOT_STARTED);
}
void summonPortals()
@@ -237,8 +237,8 @@ public:
DoScriptText(SAY_DEATH, me);
destroyPortals();
- if (pInstance)
- pInstance->SetData(DATA_GRANDMASTERVORPILEVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_GRANDMASTERVORPILEVENT, DONE);
}
void EnterCombat(Unit* /*who*/)
@@ -246,8 +246,8 @@ public:
DoScriptText(RAND(SAY_AGGRO1, SAY_AGGRO2, SAY_AGGRO3), me);
summonPortals();
- if (pInstance)
- pInstance->SetData(DATA_GRANDMASTERVORPILEVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_GRANDMASTERVORPILEVENT, IN_PROGRESS);
}
void MoveInLineOfSight(Unit* who)
@@ -284,8 +284,8 @@ public:
if (DrawShadows_Timer <= diff)
{
- Map* pMap = me->GetMap();
- Map::PlayerList const &PlayerList = pMap->GetPlayers();
+ Map* map = me->GetMap();
+ Map::PlayerList const &PlayerList = map->GetPlayers();
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
if (Player* i_pl = i->getSource())
if (i_pl->isAlive() && !i_pl->HasAura(SPELL_BANISH))
diff --git a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/instance_shadow_labyrinth.cpp b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/instance_shadow_labyrinth.cpp
index f5b113cfff5..4c6aaadfec6 100644
--- a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/instance_shadow_labyrinth.cpp
+++ b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/instance_shadow_labyrinth.cpp
@@ -43,14 +43,14 @@ class instance_shadow_labyrinth : public InstanceMapScript
public:
instance_shadow_labyrinth() : InstanceMapScript("instance_shadow_labyrinth", 555) { }
- InstanceScript* GetInstanceScript(InstanceMap* pMap) const
+ InstanceScript* GetInstanceScript(InstanceMap* map) const
{
- return new instance_shadow_labyrinth_InstanceMapScript(pMap);
+ return new instance_shadow_labyrinth_InstanceMapScript(map);
}
struct instance_shadow_labyrinth_InstanceMapScript : public InstanceScript
{
- instance_shadow_labyrinth_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {}
+ instance_shadow_labyrinth_InstanceMapScript(Map* map) : InstanceScript(map) {}
uint32 m_auiEncounter[MAX_ENCOUNTER];
std::string str_data;
diff --git a/src/server/scripts/Outland/BlackTemple/black_temple.cpp b/src/server/scripts/Outland/BlackTemple/black_temple.cpp
index ab307c5c647..5e126d4c6f7 100644
--- a/src/server/scripts/Outland/BlackTemple/black_temple.cpp
+++ b/src/server/scripts/Outland/BlackTemple/black_temple.cpp
@@ -55,9 +55,9 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- InstanceScript* pInstance = creature->GetInstanceScript();
+ InstanceScript* instance = creature->GetInstanceScript();
- if (pInstance && (pInstance->GetData(DATA_SUPREMUSEVENT) >= DONE) && (pInstance->GetData(DATA_HIGHWARLORDNAJENTUSEVENT) >= DONE))
+ if (instance && (instance->GetData(DATA_SUPREMUSEVENT) >= DONE) && (instance->GetData(DATA_HIGHWARLORDNAJENTUSEVENT) >= DONE))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_OLUM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
diff --git a/src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp b/src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp
index 21ecab02293..8f37778b948 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp
@@ -69,10 +69,10 @@ public:
{
boss_gurtogg_bloodboilAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint64 TargetGUID;
@@ -93,8 +93,8 @@ public:
void Reset()
{
- if (pInstance)
- pInstance->SetData(DATA_GURTOGGBLOODBOILEVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_GURTOGGBLOODBOILEVENT, NOT_STARTED);
TargetGUID = 0;
@@ -121,8 +121,8 @@ public:
{
DoZoneInCombat();
DoScriptText(SAY_AGGRO, me);
- if (pInstance)
- pInstance->SetData(DATA_GURTOGGBLOODBOILEVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_GURTOGGBLOODBOILEVENT, IN_PROGRESS);
}
void KilledUnit(Unit* /*victim*/)
@@ -132,8 +132,8 @@ public:
void JustDied(Unit* /*victim*/)
{
- if (pInstance)
- pInstance->SetData(DATA_GURTOGGBLOODBOILEVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_GURTOGGBLOODBOILEVENT, DONE);
DoScriptText(SAY_DEATH, me);
}
diff --git a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
index d602b4d2aac..60845ae6365 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
@@ -26,7 +26,7 @@ EndScriptData */
#include "ScriptPCH.h"
#include "black_temple.h"
-#define GETGO(obj, guid) GameObject* obj = pInstance->instance->GetGameObject(guid)
+#define GETGO(obj, guid) GameObject* obj = instance->instance->GetGameObject(guid)
#define GETUNIT(unit, guid) Unit* unit = Unit::GetUnit(*me, guid)
#define GETCRE(cre, guid) Creature* cre = Unit::GetCreature(*me, guid)
@@ -469,11 +469,11 @@ public:
{
boss_illidan_stormrageAI(Creature* c) : ScriptedAI(c), Summons(me)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
DoCast(me, SPELL_DUAL_WIELD, true);
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
PhaseIllidan Phase;
EventIllidan Event;
@@ -551,13 +551,13 @@ public:
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- if (!pInstance)
+ if (!instance)
return;
- pInstance->SetData(DATA_ILLIDANSTORMRAGEEVENT, DONE); // Completed
+ instance->SetData(DATA_ILLIDANSTORMRAGEEVENT, DONE); // Completed
for (uint8 i = DATA_GAMEOBJECT_ILLIDAN_DOOR_R; i < DATA_GAMEOBJECT_ILLIDAN_DOOR_L + 1; ++i)
- pInstance->HandleGameObject(pInstance->GetData64(i), true);
+ instance->HandleGameObject(instance->GetData64(i), true);
}
void KilledUnit(Unit* victim)
@@ -1370,11 +1370,11 @@ public:
{
npc_akama_illidanAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
JustCreated = true;
}
bool JustCreated;
- InstanceScript* pInstance;
+ InstanceScript* instance;
PhaseAkama Phase;
bool Event;
@@ -1394,28 +1394,28 @@ public:
void Reset()
{
WalkCount = 0;
- if (pInstance)
+ if (instance)
{
- pInstance->SetData(DATA_ILLIDANSTORMRAGEEVENT, NOT_STARTED);
+ instance->SetData(DATA_ILLIDANSTORMRAGEEVENT, NOT_STARTED);
- IllidanGUID = pInstance->GetData64(DATA_ILLIDANSTORMRAGE);
- GateGUID = pInstance->GetData64(DATA_GAMEOBJECT_ILLIDAN_GATE);
- DoorGUID[0] = pInstance->GetData64(DATA_GAMEOBJECT_ILLIDAN_DOOR_R);
- DoorGUID[1] = pInstance->GetData64(DATA_GAMEOBJECT_ILLIDAN_DOOR_L);
+ IllidanGUID = instance->GetData64(DATA_ILLIDANSTORMRAGE);
+ GateGUID = instance->GetData64(DATA_GAMEOBJECT_ILLIDAN_GATE);
+ DoorGUID[0] = instance->GetData64(DATA_GAMEOBJECT_ILLIDAN_DOOR_R);
+ DoorGUID[1] = instance->GetData64(DATA_GAMEOBJECT_ILLIDAN_DOOR_L);
if (JustCreated)//close all doors at create
{
- pInstance->HandleGameObject(GateGUID, false);
+ instance->HandleGameObject(GateGUID, false);
for (uint8 i = 0; i < 2; ++i)
- pInstance->HandleGameObject(DoorGUID[i], false);
+ instance->HandleGameObject(DoorGUID[i], false);
//JustCreated = false;
}else
{//open all doors, raid wiped
- pInstance->HandleGameObject(GateGUID, true);
+ instance->HandleGameObject(GateGUID, true);
WalkCount = 1;//skip first wp
for (uint8 i = 0; i < 2; ++i)
- pInstance->HandleGameObject(DoorGUID[i], true);
+ instance->HandleGameObject(DoorGUID[i], true);
}
}
else
@@ -1485,12 +1485,12 @@ public:
void BeginTalk()
{
- if (!pInstance)
+ if (!instance)
return;
- pInstance->SetData(DATA_ILLIDANSTORMRAGEEVENT, IN_PROGRESS);
+ instance->SetData(DATA_ILLIDANSTORMRAGEEVENT, IN_PROGRESS);
for (uint8 i = 0; i < 2; ++i)
- pInstance->HandleGameObject(DoorGUID[i], false);
+ instance->HandleGameObject(DoorGUID[i], false);
if (GETCRE(Illidan, IllidanGUID))
{
Illidan->RemoveAurasDueToSpell(SPELL_KNEEL);
@@ -1539,7 +1539,7 @@ public:
void EnterPhase(PhaseAkama NextPhase)
{
- if (!pInstance)
+ if (!instance)
return;
switch (NextPhase)
{
@@ -1659,8 +1659,8 @@ public:
me->InterruptNonMeleeSpells(true);
Spirit[0]->InterruptNonMeleeSpells(true);
Spirit[1]->InterruptNonMeleeSpells(true);
- if (pInstance)
- pInstance->HandleGameObject(GateGUID, true);
+ if (instance)
+ instance->HandleGameObject(GateGUID, true);
Timer = 2000;
break;
case 4:
@@ -1690,8 +1690,8 @@ public:
{
case 6:
for (uint8 i = 0; i < 2; ++i)
- if (pInstance)
- pInstance->HandleGameObject(DoorGUID[i], true);
+ if (instance)
+ instance->HandleGameObject(DoorGUID[i], true);
break;
case 8:
if (Phase == PHASE_WALK)
@@ -1718,7 +1718,7 @@ public:
{
if (Check_Timer <= diff)
{
- if (pInstance && pInstance->GetData(DATA_ILLIDARICOUNCILEVENT) == DONE)
+ if (instance && instance->GetData(DATA_ILLIDARICOUNCILEVENT) == DONE)
me->SetVisible(true);
Check_Timer = 5000;
@@ -1824,8 +1824,8 @@ public:
void boss_illidan_stormrage::boss_illidan_stormrageAI::Reset()
{
- if (pInstance)
- pInstance->SetData(DATA_ILLIDANSTORMRAGEEVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_ILLIDANSTORMRAGEEVENT, NOT_STARTED);
if (AkamaGUID)
{
@@ -2051,7 +2051,7 @@ public:
DespawnTimer = 5000;
if (who->HasAura(SPELL_ENRAGE))
who->RemoveAurasDueToSpell(SPELL_ENRAGE); // Dispel his enrage
- //if (GameObject* CageTrap = pInstance->instance->GetGameObject(pInstance->GetData64(CageTrapGUID)))
+ //if (GameObject* CageTrap = instance->instance->GetGameObject(instance->GetData64(CageTrapGUID)))
// CageTrap->SetLootState(GO_JUST_DEACTIVATED);
}
}
@@ -2084,15 +2084,15 @@ class gameobject_cage_trap : public GameObjectScript
public:
gameobject_cage_trap() : GameObjectScript("gameobject_cage_trap") { }
- bool OnGossipHello(Player* player, GameObject* pGo)
+ bool OnGossipHello(Player* player, GameObject* go)
{
float x, y, z;
player->GetPosition(x, y, z);
// Grid search for nearest live Creature of entry 23304 within 10 yards
- if (Creature* pTrigger = pGo->FindNearestCreature(23304, 10.0f))
+ if (Creature* pTrigger = go->FindNearestCreature(23304, 10.0f))
CAST_AI(mob_cage_trap_trigger::cage_trap_triggerAI, pTrigger->AI())->Active = true;
- pGo->SetGoState(GO_STATE_ACTIVE);
+ go->SetGoState(GO_STATE_ACTIVE);
return true;
}
@@ -2187,17 +2187,17 @@ public:
{
mob_parasitic_shadowfiendAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint64 IllidanGUID;
uint32 CheckTimer;
void Reset()
{
- if (pInstance)
- IllidanGUID = pInstance->GetData64(DATA_ILLIDANSTORMRAGE);
+ if (instance)
+ IllidanGUID = instance->GetData64(DATA_ILLIDANSTORMRAGE);
else
IllidanGUID = 0;
diff --git a/src/server/scripts/Outland/BlackTemple/boss_mother_shahraz.cpp b/src/server/scripts/Outland/BlackTemple/boss_mother_shahraz.cpp
index 62e33f0913b..a69ed1f7e7d 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_mother_shahraz.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_mother_shahraz.cpp
@@ -92,10 +92,10 @@ public:
{
boss_shahrazAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint64 TargetGUID[3];
uint32 BeamTimer;
@@ -114,8 +114,8 @@ public:
void Reset()
{
- if (pInstance)
- pInstance->SetData(DATA_MOTHERSHAHRAZEVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_MOTHERSHAHRAZEVENT, NOT_STARTED);
for (uint8 i = 0; i<3; ++i)
TargetGUID[i] = 0;
@@ -137,8 +137,8 @@ public:
void EnterCombat(Unit* /*who*/)
{
- if (pInstance)
- pInstance->SetData(DATA_MOTHERSHAHRAZEVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_MOTHERSHAHRAZEVENT, IN_PROGRESS);
DoZoneInCombat();
DoScriptText(SAY_AGGRO, me);
@@ -151,8 +151,8 @@ public:
void JustDied(Unit* /*victim*/)
{
- if (pInstance)
- pInstance->SetData(DATA_MOTHERSHAHRAZEVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_MOTHERSHAHRAZEVENT, DONE);
DoScriptText(SAY_DEATH, me);
}
diff --git a/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp b/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp
index c3bb4ee3d2b..1519713183d 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp
@@ -144,11 +144,11 @@ public:
{
boss_reliquary_of_soulsAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
EssenceGUID = 0;
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint64 EssenceGUID;
@@ -161,8 +161,8 @@ public:
void Reset()
{
- if (pInstance)
- pInstance->SetData(DATA_RELIQUARYOFSOULSEVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_RELIQUARYOFSOULSEVENT, NOT_STARTED);
if (EssenceGUID)
{
@@ -184,8 +184,8 @@ public:
{
me->AddThreat(who, 10000.0f);
DoZoneInCombat();
- if (pInstance)
- pInstance->SetData(DATA_RELIQUARYOFSOULSEVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_RELIQUARYOFSOULSEVENT, IN_PROGRESS);
Phase = 1;
Counter = 0;
@@ -228,8 +228,8 @@ public:
void JustDied(Unit* /*killer*/)
{
- if (pInstance)
- pInstance->SetData(DATA_RELIQUARYOFSOULSEVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_RELIQUARYOFSOULSEVENT, DONE);
}
void UpdateAI(const uint32 diff)
diff --git a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
index cced0207ca1..ce1f8739493 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
@@ -204,14 +204,14 @@ public:
{
boss_shade_of_akamaAI(Creature* c) : ScriptedAI(c), summons(me)
{
- pInstance = c->GetInstanceScript();
- AkamaGUID = pInstance ? pInstance->GetData64(DATA_AKAMA_SHADE) : 0;
+ instance = c->GetInstanceScript();
+ AkamaGUID = instance ? instance->GetData64(DATA_AKAMA_SHADE) : 0;
me->setActive(true);//if view distance is too low
me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, true);
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_ATTACK_ME, true);
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
std::list<uint64> Channelers;
std::list<uint64> Sorcerers;
@@ -269,8 +269,8 @@ public:
//me->GetMotionMaster()->MoveIdle();
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_STUN);
- if (pInstance)
- pInstance->SetData(DATA_SHADEOFAKAMAEVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_SHADEOFAKAMAEVENT, NOT_STARTED);
reseting = false;
}
@@ -575,9 +575,9 @@ public:
{
ShadeHasDied = false;
StartCombat = false;
- pInstance = c->GetInstanceScript();
- if (pInstance)
- ShadeGUID = pInstance->GetData64(DATA_SHADEOFAKAMA);
+ instance = c->GetInstanceScript();
+ if (instance)
+ ShadeGUID = instance->GetData64(DATA_SHADEOFAKAMA);
else
ShadeGUID = NOT_STARTED;
me->setActive(true);
@@ -592,7 +592,7 @@ public:
HasYelledOnce = false;
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint64 ShadeGUID;
@@ -643,17 +643,17 @@ public:
void BeginEvent(Player* pl)
{
- if (!pInstance)
+ if (!instance)
return;
- ShadeGUID = pInstance->GetData64(DATA_SHADEOFAKAMA);
+ ShadeGUID = instance->GetData64(DATA_SHADEOFAKAMA);
if (!ShadeGUID)
return;
Creature* Shade = (Unit::GetCreature((*me), ShadeGUID));
if (Shade)
{
- pInstance->SetData(DATA_SHADEOFAKAMAEVENT, IN_PROGRESS);
+ instance->SetData(DATA_SHADEOFAKAMAEVENT, IN_PROGRESS);
// Prevent players from trying to restart event
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
CAST_AI(boss_shade_of_akama::boss_shade_of_akamaAI, Shade->AI())->SetAkamaGUID(me->GetGUID());
@@ -743,8 +743,8 @@ public:
if (ShadeHasDied && (WayPointId == 1))
{
- if (pInstance)
- pInstance->SetData(DATA_SHADEOFAKAMAEVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_SHADEOFAKAMAEVENT, DONE);
me->GetMotionMaster()->MovePoint(WayPointId, AkamaWP[1].x, AkamaWP[1].y, AkamaWP[1].z);
++WayPointId;
}
diff --git a/src/server/scripts/Outland/BlackTemple/boss_supremus.cpp b/src/server/scripts/Outland/BlackTemple/boss_supremus.cpp
index 6785f7e4e9e..6941a175698 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_supremus.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_supremus.cpp
@@ -93,21 +93,21 @@ public:
{
boss_supremusAI(Creature* c) : ScriptedAI(c), summons(me)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
EventMap events;
SummonList summons;
uint32 phase;
void Reset()
{
- if (pInstance)
+ if (instance)
{
if (me->isAlive())
{
- pInstance->SetData(DATA_SUPREMUSEVENT, NOT_STARTED);
+ instance->SetData(DATA_SUPREMUSEVENT, NOT_STARTED);
//ToggleDoors(true);
}
//else ToggleDoors(false);
@@ -121,8 +121,8 @@ public:
void EnterCombat(Unit* /*who*/)
{
- if (pInstance)
- pInstance->SetData(DATA_SUPREMUSEVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_SUPREMUSEVENT, IN_PROGRESS);
ChangePhase();
events.ScheduleEvent(EVENT_BERSERK, 900000, GCD_CAST);
@@ -157,10 +157,10 @@ public:
void JustDied(Unit* /*killer*/)
{
- if (pInstance)
+ if (instance)
{
- pInstance->SetData(DATA_SUPREMUSEVENT, DONE);
- pInstance->HandleGameObject(pInstance->GetData64(DATA_GAMEOBJECT_SUPREMUS_DOORS), true);
+ instance->SetData(DATA_SUPREMUSEVENT, DONE);
+ instance->HandleGameObject(instance->GetData64(DATA_GAMEOBJECT_SUPREMUS_DOORS), true);
}
summons.DespawnAll();
}
diff --git a/src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp b/src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp
index 53e5fae888e..074bb16e7a0 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp
@@ -221,10 +221,10 @@ public:
{
boss_teron_gorefiendAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 IncinerateTimer;
uint32 SummonDoomBlossomTimer;
@@ -243,8 +243,8 @@ public:
void Reset()
{
- if (pInstance)
- pInstance->SetData(DATA_TERONGOREFIENDEVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_TERONGOREFIENDEVENT, NOT_STARTED);
IncinerateTimer = 20000 + rand()%11000;
SummonDoomBlossomTimer = 12000;
@@ -271,8 +271,8 @@ public:
{
if (me->IsWithinDistInMap(who, VISIBLE_RANGE) && me->IsWithinLOSInMap(who))
{
- if (pInstance)
- pInstance->SetData(DATA_TERONGOREFIENDEVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_TERONGOREFIENDEVENT, IN_PROGRESS);
me->GetMotionMaster()->Clear(false);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
@@ -293,8 +293,8 @@ public:
void JustDied(Unit* /*victim*/)
{
- if (pInstance)
- pInstance->SetData(DATA_TERONGOREFIENDEVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_TERONGOREFIENDEVENT, DONE);
DoScriptText(SAY_DEATH, me);
}
diff --git a/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp b/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp
index c017b943954..1f603699060 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp
@@ -74,10 +74,10 @@ public:
{
boss_najentusAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
EventMap events;
uint64 SpineTargetGUID;
@@ -88,8 +88,8 @@ public:
SpineTargetGUID = 0;
- if (pInstance)
- pInstance->SetData(DATA_HIGHWARLORDNAJENTUSEVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_HIGHWARLORDNAJENTUSEVENT, NOT_STARTED);
}
void KilledUnit(Unit* /*victim*/)
@@ -100,8 +100,8 @@ public:
void JustDied(Unit* /*victim*/)
{
- if (pInstance)
- pInstance->SetData(DATA_HIGHWARLORDNAJENTUSEVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_HIGHWARLORDNAJENTUSEVENT, DONE);
DoScriptText(SAY_DEATH, me);
}
@@ -118,8 +118,8 @@ public:
void EnterCombat(Unit* /*who*/)
{
- if (pInstance)
- pInstance->SetData(DATA_HIGHWARLORDNAJENTUSEVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_HIGHWARLORDNAJENTUSEVENT, IN_PROGRESS);
DoScriptText(SAY_AGGRO, me);
DoZoneInCombat();
@@ -212,14 +212,14 @@ class go_najentus_spine : public GameObjectScript
public:
go_najentus_spine() : GameObjectScript("go_najentus_spine") { }
- bool OnGossipHello(Player* player, GameObject* pGo)
+ bool OnGossipHello(Player* player, GameObject* go)
{
- if (InstanceScript* pInstance = pGo->GetInstanceScript())
- if (Creature* Najentus = Unit::GetCreature(*pGo, pInstance->GetData64(DATA_HIGHWARLORDNAJENTUS)))
+ if (InstanceScript* instance = go->GetInstanceScript())
+ if (Creature* Najentus = Unit::GetCreature(*go, instance->GetData64(DATA_HIGHWARLORDNAJENTUS)))
if (CAST_AI(boss_najentus::boss_najentusAI, Najentus->AI())->RemoveImpalingSpine())
{
player->CastSpell(player, SPELL_CREATE_NAJENTUS_SPINE, true);
- pGo->Delete();
+ go->Delete();
}
return true;
}
diff --git a/src/server/scripts/Outland/BlackTemple/illidari_council.cpp b/src/server/scripts/Outland/BlackTemple/illidari_council.cpp
index 71ee7d06f32..f7e98444be8 100644
--- a/src/server/scripts/Outland/BlackTemple/illidari_council.cpp
+++ b/src/server/scripts/Outland/BlackTemple/illidari_council.cpp
@@ -150,12 +150,12 @@ public:
// finds and stores the GUIDs for each Council member using instance data system.
void LoadCouncilGUIDs()
{
- if (InstanceScript* pInstance = me->GetInstanceScript())
+ if (InstanceScript* instance = me->GetInstanceScript())
{
- Council[0] = pInstance->GetData64(DATA_GATHIOSTHESHATTERER);
- Council[1] = pInstance->GetData64(DATA_VERASDARKSHADOW);
- Council[2] = pInstance->GetData64(DATA_LADYMALANDE);
- Council[3] = pInstance->GetData64(DATA_HIGHNETHERMANCERZEREVOR);
+ Council[0] = instance->GetData64(DATA_GATHIOSTHESHATTERER);
+ Council[1] = instance->GetData64(DATA_VERASDARKSHADOW);
+ Council[2] = instance->GetData64(DATA_LADYMALANDE);
+ Council[3] = instance->GetData64(DATA_HIGHNETHERMANCERZEREVOR);
} else sLog->outError(ERROR_INST_DATA);
}
@@ -219,12 +219,12 @@ public:
{
mob_illidari_councilAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
for (uint8 i = 0; i < 4; ++i)
Council[i] = 0;
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint64 Council[4];
@@ -257,10 +257,10 @@ public:
pMember->AI()->EnterEvadeMode();
}
- if (pInstance)
+ if (instance)
{
- pInstance->SetData(DATA_ILLIDARICOUNCILEVENT, NOT_STARTED);
- if (Creature* VoiceTrigger = (Unit::GetCreature(*me, pInstance->GetData64(DATA_BLOOD_ELF_COUNCIL_VOICE))))
+ instance->SetData(DATA_ILLIDARICOUNCILEVENT, NOT_STARTED);
+ if (Creature* VoiceTrigger = (Unit::GetCreature(*me, instance->GetData64(DATA_BLOOD_ELF_COUNCIL_VOICE))))
VoiceTrigger->AI()->EnterEvadeMode();
}
@@ -277,18 +277,18 @@ public:
void StartEvent(Unit* target)
{
- if (!pInstance)
+ if (!instance)
return;
if (target && target->isAlive())
{
- Council[0] = pInstance->GetData64(DATA_GATHIOSTHESHATTERER);
- Council[1] = pInstance->GetData64(DATA_HIGHNETHERMANCERZEREVOR);
- Council[2] = pInstance->GetData64(DATA_LADYMALANDE);
- Council[3] = pInstance->GetData64(DATA_VERASDARKSHADOW);
+ Council[0] = instance->GetData64(DATA_GATHIOSTHESHATTERER);
+ Council[1] = instance->GetData64(DATA_HIGHNETHERMANCERZEREVOR);
+ Council[2] = instance->GetData64(DATA_LADYMALANDE);
+ Council[3] = instance->GetData64(DATA_VERASDARKSHADOW);
// Start the event for the Voice Trigger
- if (Creature* VoiceTrigger = (Unit::GetCreature(*me, pInstance->GetData64(DATA_BLOOD_ELF_COUNCIL_VOICE))))
+ if (Creature* VoiceTrigger = (Unit::GetCreature(*me, instance->GetData64(DATA_BLOOD_ELF_COUNCIL_VOICE))))
{
CAST_AI(mob_blood_elf_council_voice_trigger::mob_blood_elf_council_voice_triggerAI, VoiceTrigger->AI())->LoadCouncilGUIDs();
CAST_AI(mob_blood_elf_council_voice_trigger::mob_blood_elf_council_voice_triggerAI, VoiceTrigger->AI())->EventStarted = true;
@@ -305,7 +305,7 @@ public:
}
}
- pInstance->SetData(DATA_ILLIDARICOUNCILEVENT, IN_PROGRESS);
+ instance->SetData(DATA_ILLIDARICOUNCILEVENT, IN_PROGRESS);
EventBegun = true;
}
@@ -321,11 +321,11 @@ public:
{
if (DeathCount > 3)
{
- if (pInstance)
+ if (instance)
{
- if (Creature* VoiceTrigger = (Unit::GetCreature(*me, pInstance->GetData64(DATA_BLOOD_ELF_COUNCIL_VOICE))))
+ if (Creature* VoiceTrigger = (Unit::GetCreature(*me, instance->GetData64(DATA_BLOOD_ELF_COUNCIL_VOICE))))
VoiceTrigger->DealDamage(VoiceTrigger, VoiceTrigger->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
- pInstance->SetData(DATA_ILLIDARICOUNCILEVENT, DONE);
+ instance->SetData(DATA_ILLIDARICOUNCILEVENT, DONE);
//me->SummonCreature(AKAMAID, 746.466980f, 304.394989f, 311.90208f, 6.272870f, TEMPSUMMON_DEAD_DESPAWN, 0);
}
me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
@@ -380,7 +380,7 @@ struct boss_illidari_councilAI : public ScriptedAI
{
boss_illidari_councilAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
for (uint8 i = 0; i < 4; ++i)
Council[i] = 0;
LoadedGUIDs = false;
@@ -388,15 +388,15 @@ struct boss_illidari_councilAI : public ScriptedAI
uint64 Council[4];
- InstanceScript* pInstance;
+ InstanceScript* instance;
bool LoadedGUIDs;
void EnterCombat(Unit* who)
{
- if (pInstance)
+ if (instance)
{
- Creature* Controller = (Unit::GetCreature(*me, pInstance->GetData64(DATA_ILLIDARICOUNCIL)));
+ Creature* Controller = (Unit::GetCreature(*me, instance->GetData64(DATA_ILLIDARICOUNCIL)));
if (Controller)
CAST_AI(mob_illidari_council::mob_illidari_councilAI, Controller->AI())->StartEvent(who);
}
@@ -448,16 +448,16 @@ struct boss_illidari_councilAI : public ScriptedAI
void LoadGUIDs()
{
- if (!pInstance)
+ if (!instance)
{
sLog->outError(ERROR_INST_DATA);
return;
}
- Council[0] = pInstance->GetData64(DATA_LADYMALANDE);
- Council[1] = pInstance->GetData64(DATA_HIGHNETHERMANCERZEREVOR);
- Council[2] = pInstance->GetData64(DATA_GATHIOSTHESHATTERER);
- Council[3] = pInstance->GetData64(DATA_VERASDARKSHADOW);
+ Council[0] = instance->GetData64(DATA_LADYMALANDE);
+ Council[1] = instance->GetData64(DATA_HIGHNETHERMANCERZEREVOR);
+ Council[2] = instance->GetData64(DATA_GATHIOSTHESHATTERER);
+ Council[3] = instance->GetData64(DATA_VERASDARKSHADOW);
LoadedGUIDs = true;
}
diff --git a/src/server/scripts/Outland/BlackTemple/instance_black_temple.cpp b/src/server/scripts/Outland/BlackTemple/instance_black_temple.cpp
index d578b62c24b..3663372d751 100644
--- a/src/server/scripts/Outland/BlackTemple/instance_black_temple.cpp
+++ b/src/server/scripts/Outland/BlackTemple/instance_black_temple.cpp
@@ -45,14 +45,14 @@ class instance_black_temple : public InstanceMapScript
public:
instance_black_temple() : InstanceMapScript("instance_black_temple", 564) { }
- InstanceScript* GetInstanceScript(InstanceMap* pMap) const
+ InstanceScript* GetInstanceScript(InstanceMap* map) const
{
- return new instance_black_temple_InstanceMapScript(pMap);
+ return new instance_black_temple_InstanceMapScript(map);
}
struct instance_black_temple_InstanceMapScript : public InstanceScript
{
- instance_black_temple_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {}
+ instance_black_temple_InstanceMapScript(Map* map) : InstanceScript(map) {}
uint32 m_auiEncounter[MAX_ENCOUNTER];
std::string str_data;
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp
index 141e5d1c277..3f6afc9c76e 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp
@@ -109,13 +109,13 @@ public:
{
boss_fathomlord_karathressAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
Advisors[0] = 0;
Advisors[1] = 0;
Advisors[2] = 0;
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 CataclysmicBolt_Timer;
uint32 Enrage_Timer;
@@ -133,12 +133,12 @@ public:
BlessingOfTides = false;
- if (pInstance)
+ if (instance)
{
uint64 RAdvisors[MAX_ADVISORS];
- RAdvisors[0] = pInstance->GetData64(DATA_SHARKKIS);
- RAdvisors[1] = pInstance->GetData64(DATA_TIDALVESS);
- RAdvisors[2] = pInstance->GetData64(DATA_CARIBDIS);
+ RAdvisors[0] = instance->GetData64(DATA_SHARKKIS);
+ RAdvisors[1] = instance->GetData64(DATA_TIDALVESS);
+ RAdvisors[2] = instance->GetData64(DATA_CARIBDIS);
//Respawn of the 3 Advisors
Creature* pAdvisor = NULL;
for (int i=0; i<MAX_ADVISORS; ++i)
@@ -152,7 +152,7 @@ public:
pAdvisor->GetMotionMaster()->MoveTargetedHome();
}
}
- pInstance->SetData(DATA_KARATHRESSEVENT, NOT_STARTED);
+ instance->SetData(DATA_KARATHRESSEVENT, NOT_STARTED);
}
}
@@ -177,17 +177,17 @@ public:
void GetAdvisors()
{
- if (!pInstance)
+ if (!instance)
return;
- Advisors[0] = pInstance->GetData64(DATA_SHARKKIS);
- Advisors[1] = pInstance->GetData64(DATA_TIDALVESS);
- Advisors[2] = pInstance->GetData64(DATA_CARIBDIS);
+ Advisors[0] = instance->GetData64(DATA_SHARKKIS);
+ Advisors[1] = instance->GetData64(DATA_TIDALVESS);
+ Advisors[2] = instance->GetData64(DATA_CARIBDIS);
}
void StartEvent(Unit* who)
{
- if (!pInstance)
+ if (!instance)
return;
GetAdvisors();
@@ -195,8 +195,8 @@ public:
DoScriptText(SAY_AGGRO, me);
DoZoneInCombat();
- pInstance->SetData64(DATA_KARATHRESSEVENT_STARTER, who->GetGUID());
- pInstance->SetData(DATA_KARATHRESSEVENT, IN_PROGRESS);
+ instance->SetData64(DATA_KARATHRESSEVENT_STARTER, who->GetGUID());
+ instance->SetData(DATA_KARATHRESSEVENT, IN_PROGRESS);
}
void KilledUnit(Unit* /*victim*/)
@@ -208,8 +208,8 @@ public:
{
DoScriptText(SAY_DEATH, me);
- if (pInstance)
- pInstance->SetData(DATA_FATHOMLORDKARATHRESSEVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_FATHOMLORDKARATHRESSEVENT, DONE);
//support for quest 10944
me->SummonCreature(SEER_OLUM, OLUM_X, OLUM_Y, OLUM_Z, OLUM_O, TEMPSUMMON_TIMED_DESPAWN, 3600000);
@@ -223,9 +223,9 @@ public:
void UpdateAI(const uint32 diff)
{
//Only if not incombat check if the event is started
- if (!me->isInCombat() && pInstance && pInstance->GetData(DATA_KARATHRESSEVENT))
+ if (!me->isInCombat() && instance && instance->GetData(DATA_KARATHRESSEVENT))
{
- Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_KARATHRESSEVENT_STARTER));
+ Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_KARATHRESSEVENT_STARTER));
if (target)
{
@@ -239,7 +239,7 @@ public:
return;
//someone evaded!
- if (pInstance && !pInstance->GetData(DATA_KARATHRESSEVENT))
+ if (instance && !instance->GetData(DATA_KARATHRESSEVENT))
{
EnterEvadeMode();
return;
@@ -319,10 +319,10 @@ public:
{
boss_fathomguard_sharkkisAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 LeechingThrow_Timer;
uint32 TheBeastWithin_Timer;
@@ -350,16 +350,16 @@ public:
SummonedPet = 0;
- if (pInstance)
- pInstance->SetData(DATA_KARATHRESSEVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_KARATHRESSEVENT, NOT_STARTED);
}
void JustDied(Unit* /*victim*/)
{
- if (pInstance)
+ if (instance)
{
Creature* Karathress = NULL;
- Karathress = (Unit::GetCreature((*me), pInstance->GetData64(DATA_KARATHRESS)));
+ Karathress = (Unit::GetCreature((*me), instance->GetData64(DATA_KARATHRESS)));
if (Karathress)
if (!me->isAlive() && Karathress)
@@ -369,19 +369,19 @@ public:
void EnterCombat(Unit* who)
{
- if (pInstance)
+ if (instance)
{
- pInstance->SetData64(DATA_KARATHRESSEVENT_STARTER, who->GetGUID());
- pInstance->SetData(DATA_KARATHRESSEVENT, IN_PROGRESS);
+ instance->SetData64(DATA_KARATHRESSEVENT_STARTER, who->GetGUID());
+ instance->SetData(DATA_KARATHRESSEVENT, IN_PROGRESS);
}
}
void UpdateAI(const uint32 diff)
{
//Only if not incombat check if the event is started
- if (!me->isInCombat() && pInstance && pInstance->GetData(DATA_KARATHRESSEVENT))
+ if (!me->isInCombat() && instance && instance->GetData(DATA_KARATHRESSEVENT))
{
- Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_KARATHRESSEVENT_STARTER));
+ Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_KARATHRESSEVENT_STARTER));
if (target)
{
@@ -394,7 +394,7 @@ public:
return;
//someone evaded!
- if (pInstance && !pInstance->GetData(DATA_KARATHRESSEVENT))
+ if (instance && !instance->GetData(DATA_KARATHRESSEVENT))
{
EnterEvadeMode();
return;
@@ -473,10 +473,10 @@ public:
{
boss_fathomguard_tidalvessAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 FrostShock_Timer;
uint32 Spitfire_Timer;
@@ -490,16 +490,16 @@ public:
PoisonCleansing_Timer = 30000;
Earthbind_Timer = 45000;
- if (pInstance)
- pInstance->SetData(DATA_KARATHRESSEVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_KARATHRESSEVENT, NOT_STARTED);
}
void JustDied(Unit* /*victim*/)
{
- if (pInstance)
+ if (instance)
{
Creature* Karathress = NULL;
- Karathress = (Unit::GetCreature((*me), pInstance->GetData64(DATA_KARATHRESS)));
+ Karathress = (Unit::GetCreature((*me), instance->GetData64(DATA_KARATHRESS)));
if (Karathress)
if (!me->isAlive() && Karathress)
@@ -509,10 +509,10 @@ public:
void EnterCombat(Unit* who)
{
- if (pInstance)
+ if (instance)
{
- pInstance->SetData64(DATA_KARATHRESSEVENT_STARTER, who->GetGUID());
- pInstance->SetData(DATA_KARATHRESSEVENT, IN_PROGRESS);
+ instance->SetData64(DATA_KARATHRESSEVENT_STARTER, who->GetGUID());
+ instance->SetData(DATA_KARATHRESSEVENT, IN_PROGRESS);
}
DoCast(me, SPELL_WINDFURY_WEAPON);
}
@@ -520,9 +520,9 @@ public:
void UpdateAI(const uint32 diff)
{
//Only if not incombat check if the event is started
- if (!me->isInCombat() && pInstance && pInstance->GetData(DATA_KARATHRESSEVENT))
+ if (!me->isInCombat() && instance && instance->GetData(DATA_KARATHRESSEVENT))
{
- Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_KARATHRESSEVENT_STARTER));
+ Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_KARATHRESSEVENT_STARTER));
if (target)
{
@@ -535,7 +535,7 @@ public:
return;
//someone evaded!
- if (pInstance && !pInstance->GetData(DATA_KARATHRESSEVENT))
+ if (instance && !instance->GetData(DATA_KARATHRESSEVENT))
{
EnterEvadeMode();
return;
@@ -600,10 +600,10 @@ public:
{
boss_fathomguard_caribdisAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 WaterBoltVolley_Timer;
uint32 TidalSurge_Timer;
@@ -617,16 +617,16 @@ public:
Heal_Timer = 55000;
Cyclone_Timer = 30000+rand()%10000;
- if (pInstance)
- pInstance->SetData(DATA_KARATHRESSEVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_KARATHRESSEVENT, NOT_STARTED);
}
void JustDied(Unit* /*victim*/)
{
- if (pInstance)
+ if (instance)
{
Creature* Karathress = NULL;
- Karathress = (Unit::GetCreature((*me), pInstance->GetData64(DATA_KARATHRESS)));
+ Karathress = (Unit::GetCreature((*me), instance->GetData64(DATA_KARATHRESS)));
if (Karathress)
if (!me->isAlive() && Karathress)
@@ -636,19 +636,19 @@ public:
void EnterCombat(Unit* who)
{
- if (pInstance)
+ if (instance)
{
- pInstance->SetData64(DATA_KARATHRESSEVENT_STARTER, who->GetGUID());
- pInstance->SetData(DATA_KARATHRESSEVENT, IN_PROGRESS);
+ instance->SetData64(DATA_KARATHRESSEVENT_STARTER, who->GetGUID());
+ instance->SetData(DATA_KARATHRESSEVENT, IN_PROGRESS);
}
}
void UpdateAI(const uint32 diff)
{
//Only if not incombat check if the event is started
- if (!me->isInCombat() && pInstance && pInstance->GetData(DATA_KARATHRESSEVENT))
+ if (!me->isInCombat() && instance && instance->GetData(DATA_KARATHRESSEVENT))
{
- Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_KARATHRESSEVENT_STARTER));
+ Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_KARATHRESSEVENT_STARTER));
if (target)
{
@@ -661,7 +661,7 @@ public:
return;
//someone evaded!
- if (pInstance && !pInstance->GetData(DATA_KARATHRESSEVENT))
+ if (instance && !instance->GetData(DATA_KARATHRESSEVENT))
{
EnterEvadeMode();
return;
@@ -725,18 +725,18 @@ public:
Unit* selectAdvisorUnit()
{
Unit* unit = NULL;
- if (pInstance)
+ if (instance)
{
switch (rand()%4)
{
case 0:
- unit = Unit::GetUnit((*me), pInstance->GetData64(DATA_KARATHRESS));
+ unit = Unit::GetUnit((*me), instance->GetData64(DATA_KARATHRESS));
break;
case 1:
- unit = Unit::GetUnit((*me), pInstance->GetData64(DATA_SHARKKIS));
+ unit = Unit::GetUnit((*me), instance->GetData64(DATA_SHARKKIS));
break;
case 2:
- unit = Unit::GetUnit((*me), pInstance->GetData64(DATA_TIDALVESS));
+ unit = Unit::GetUnit((*me), instance->GetData64(DATA_TIDALVESS));
break;
case 3:
unit = me;
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_hydross_the_unstable.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_hydross_the_unstable.cpp
index 2820a2fdef2..a5e0f60fb6c 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_hydross_the_unstable.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_hydross_the_unstable.cpp
@@ -90,10 +90,10 @@ public:
{
boss_hydross_the_unstableAI(Creature* c) : ScriptedAI(c), Summons(me)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint64 beams[2];
uint32 PosCheck_Timer;
@@ -129,8 +129,8 @@ public:
me->SetDisplayId(MODEL_CLEAN);
- if (pInstance)
- pInstance->SetData(DATA_HYDROSSTHEUNSTABLEEVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_HYDROSSTHEUNSTABLEEVENT, NOT_STARTED);
beam = false;
Summons.DespawnAll();
}
@@ -170,8 +170,8 @@ public:
{
DoScriptText(SAY_AGGRO, me);
- if (pInstance)
- pInstance->SetData(DATA_HYDROSSTHEUNSTABLEEVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_HYDROSSTHEUNSTABLEEVENT, IN_PROGRESS);
}
void KilledUnit(Unit* /*victim*/)
@@ -214,8 +214,8 @@ public:
else
DoScriptText(SAY_CLEAN_DEATH, me);
- if (pInstance)
- pInstance->SetData(DATA_HYDROSSTHEUNSTABLEEVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_HYDROSSTHEUNSTABLEEVENT, DONE);
Summons.DespawnAll();
}
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp
index 19fdc454de3..fcb4b58a1ad 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp
@@ -147,13 +147,13 @@ public:
{
boss_lady_vashjAI (Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
Intro = false;
JustCreated = true;
c->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); //set it only once on Creature create (no need do intro if wiped)
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint64 ShieldGeneratorChannel[4];
@@ -209,8 +209,8 @@ public:
remo->setDeathState(JUST_DIED);
}
- if (pInstance)
- pInstance->SetData(DATA_LADYVASHJEVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_LADYVASHJEVENT, NOT_STARTED);
ShieldGeneratorChannel[0] = 0;
ShieldGeneratorChannel[1] = 0;
ShieldGeneratorChannel[2] = 0;
@@ -235,8 +235,8 @@ public:
{
DoScriptText(SAY_DEATH, me);
- if (pInstance)
- pInstance->SetData(DATA_LADYVASHJEVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_LADYVASHJEVENT, DONE);
}
void StartEvent()
@@ -245,17 +245,17 @@ public:
Phase = 1;
- if (pInstance)
- pInstance->SetData(DATA_LADYVASHJEVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_LADYVASHJEVENT, IN_PROGRESS);
}
void EnterCombat(Unit* who)
{
- if (pInstance)
+ if (instance)
{
//remove old tainted cores to prevent cheating in phase 2
- Map* pMap = me->GetMap();
- Map::PlayerList const &PlayerList = pMap->GetPlayers();
+ Map* map = me->GetMap();
+ Map::PlayerList const &PlayerList = map->GetPlayers();
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
if (Player* i_pl = i->getSource())
@@ -551,7 +551,7 @@ public:
if (Check_Timer <= diff)
{
//Start Phase 3
- if (pInstance && pInstance->GetData(DATA_CANSTARTPHASE3))
+ if (instance && instance->GetData(DATA_CANSTARTPHASE3))
{
//set life 50%
me->SetHealth(me->CountPctFromMaxHealth(50));
@@ -589,10 +589,10 @@ public:
{
mob_enchanted_elementalAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 move;
uint32 phase;
float x, y, z;
@@ -626,8 +626,8 @@ public:
}
}
}
- if (pInstance)
- VashjGUID = pInstance->GetData64(DATA_LADYVASHJ);
+ if (instance)
+ VashjGUID = instance->GetData64(DATA_LADYVASHJ);
}
void EnterCombat(Unit* /*who*/) {}
@@ -636,7 +636,7 @@ public:
void UpdateAI(const uint32 diff)
{
- if (!pInstance)
+ if (!instance)
return;
if (!VashjGUID)
@@ -691,10 +691,10 @@ public:
{
mob_tainted_elementalAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 PoisonBolt_Timer;
uint32 Despawn_Timer;
@@ -707,10 +707,10 @@ public:
void JustDied(Unit* /*killer*/)
{
- if (pInstance)
+ if (instance)
{
Creature* Vashj = NULL;
- Vashj = (Unit::GetCreature((*me), pInstance->GetData64(DATA_LADYVASHJ)));
+ Vashj = (Unit::GetCreature((*me), instance->GetData64(DATA_LADYVASHJ)));
if (Vashj)
CAST_AI(boss_lady_vashj::boss_lady_vashjAI, Vashj->AI())->EventTaintedElementalDeath();
@@ -766,11 +766,11 @@ public:
{
mob_toxic_sporebatAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
EnterEvadeMode();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 movement_timer;
uint32 ToxicSpore_Timer;
@@ -837,11 +837,11 @@ public:
//Check_Timer
if (Check_Timer <= diff)
{
- if (pInstance)
+ if (instance)
{
//check if vashj is death
Unit* Vashj = NULL;
- Vashj = Unit::GetUnit((*me), pInstance->GetData64(DATA_LADYVASHJ));
+ Vashj = Unit::GetUnit((*me), instance->GetData64(DATA_LADYVASHJ));
if (!Vashj || (Vashj && !Vashj->isAlive()) || (Vashj && CAST_AI(boss_lady_vashj::boss_lady_vashjAI, CAST_CRE(Vashj)->AI())->Phase != 3))
{
//remove
@@ -924,10 +924,10 @@ public:
{
mob_shield_generator_channelAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 Check_Timer;
bool Casted;
void Reset()
@@ -945,13 +945,13 @@ public:
void UpdateAI (const uint32 diff)
{
- if (!pInstance)
+ if (!instance)
return;
if (Check_Timer <= diff)
{
Unit* Vashj = NULL;
- Vashj = Unit::GetUnit((*me), pInstance->GetData64(DATA_LADYVASHJ));
+ Vashj = Unit::GetUnit((*me), instance->GetData64(DATA_LADYVASHJ));
if (Vashj && Vashj->isAlive())
{
@@ -976,16 +976,16 @@ public:
bool OnUse(Player* player, Item* /*_Item*/, SpellCastTargets const& targets)
{
- InstanceScript* pInstance = player->GetInstanceScript();
+ InstanceScript* instance = player->GetInstanceScript();
- if (!pInstance)
+ if (!instance)
{
player->GetSession()->SendNotification(TEXT_NOT_INITIALIZED);
return true;
}
Creature* Vashj = NULL;
- Vashj = (Unit::GetCreature((*player), pInstance->GetData64(DATA_LADYVASHJ)));
+ Vashj = (Unit::GetCreature((*player), instance->GetData64(DATA_LADYVASHJ)));
if (Vashj && (CAST_AI(boss_lady_vashj::boss_lady_vashjAI, Vashj->AI())->Phase == 2))
{
if (GameObject* gObj = targets.GetGOTarget())
@@ -1014,7 +1014,7 @@ public:
return true;
}
- if (pInstance->GetData(identifier))
+ if (instance->GetData(identifier))
{
player->GetSession()->SendNotification(TEXT_ALREADY_DEACTIVATED);
return true;
@@ -1029,7 +1029,7 @@ public:
Channel->setDeathState(JUST_DIED);
}
- pInstance->SetData(identifier, 1);
+ instance->SetData(identifier, 1);
//remove this item
player->DestroyItemCount(31088, 1, true);
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp
index e1b3ab1308f..65cb0173cd7 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp
@@ -173,14 +173,14 @@ public:
boss_leotheras_the_blindAI(Creature* c) : ScriptedAI(c)
{
c->GetPosition(x, y, z);
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
Demon = 0;
for (uint8 i = 0; i < 3; ++i)//clear guids
SpellBinderGUID[i] = 0;
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 Whirlwind_Timer;
uint32 ChaosBlast_Timer;
@@ -225,8 +225,8 @@ public:
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID+1, 0);
DoCast(me, SPELL_DUAL_WIELD, true);
me->SetCorpseDelay(1000*60*60);
- if (pInstance)
- pInstance->SetData(DATA_LEOTHERASTHEBLINDEVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_LEOTHERASTHEBLINDEVENT, NOT_STARTED);
}
void CheckChannelers(/*bool DoEvade = true*/)
@@ -273,8 +273,8 @@ public:
void StartEvent()
{
DoScriptText(SAY_AGGRO, me);
- if (pInstance)
- pInstance->SetData(DATA_LEOTHERASTHEBLINDEVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_LEOTHERASTHEBLINDEVENT, IN_PROGRESS);
}
void CheckBanish()
@@ -302,10 +302,10 @@ public:
// and reseting equipment
me->LoadEquipment(me->GetEquipmentId());
- if (pInstance && pInstance->GetData64(DATA_LEOTHERAS_EVENT_STARTER))
+ if (instance && instance->GetData64(DATA_LEOTHERAS_EVENT_STARTER))
{
Unit* victim = NULL;
- victim = Unit::GetUnit(*me, pInstance->GetData64(DATA_LEOTHERAS_EVENT_STARTER));
+ victim = Unit::GetUnit(*me, instance->GetData64(DATA_LEOTHERAS_EVENT_STARTER));
if (victim)
me->getThreatManager().addThreat(victim, 1);
StartEvent();
@@ -392,8 +392,8 @@ public:
if (Creature* pDemon = Unit::GetCreature(*me, Demon))
pDemon->DespawnOrUnsummon();
}
- if (pInstance)
- pInstance->SetData(DATA_LEOTHERASTHEBLINDEVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_LEOTHERASTHEBLINDEVENT, DONE);
}
void EnterCombat(Unit* /*who*/)
@@ -675,12 +675,12 @@ public:
{
mob_greyheart_spellbinderAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
leotherasGUID = 0;
AddedBanish = false;
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint64 leotherasGUID;
@@ -694,9 +694,9 @@ public:
Mindblast_Timer = 3000 + rand()%5000;
Earthshock_Timer = 5000 + rand()%5000;
- if (pInstance)
+ if (instance)
{
- pInstance->SetData64(DATA_LEOTHERAS_EVENT_STARTER, 0);
+ instance->SetData64(DATA_LEOTHERAS_EVENT_STARTER, 0);
Creature* leotheras = Unit::GetCreature(*me, leotherasGUID);
if (leotheras && leotheras->isAlive())
CAST_AI(boss_leotheras_the_blind::boss_leotheras_the_blindAI, leotheras->AI())->CheckChannelers(/*false*/);
@@ -706,8 +706,8 @@ public:
void EnterCombat(Unit* who)
{
me->InterruptNonMeleeSpells(false);
- if (pInstance)
- pInstance->SetData64(DATA_LEOTHERAS_EVENT_STARTER, who->GetGUID());
+ if (instance)
+ instance->SetData64(DATA_LEOTHERAS_EVENT_STARTER, who->GetGUID());
}
void JustRespawned()
@@ -731,15 +731,15 @@ public:
void UpdateAI(const uint32 diff)
{
- if (pInstance)
+ if (instance)
{
if (!leotherasGUID)
- leotherasGUID = pInstance->GetData64(DATA_LEOTHERAS);
+ leotherasGUID = instance->GetData64(DATA_LEOTHERAS);
- if (!me->isInCombat() && pInstance->GetData64(DATA_LEOTHERAS_EVENT_STARTER))
+ if (!me->isInCombat() && instance->GetData64(DATA_LEOTHERAS_EVENT_STARTER))
{
Unit* victim = NULL;
- victim = Unit::GetUnit(*me, pInstance->GetData64(DATA_LEOTHERAS_EVENT_STARTER));
+ victim = Unit::GetUnit(*me, instance->GetData64(DATA_LEOTHERAS_EVENT_STARTER));
if (victim)
AttackStart(victim);
}
@@ -751,7 +751,7 @@ public:
return;
}
- if (pInstance && !pInstance->GetData64(DATA_LEOTHERAS_EVENT_STARTER))
+ if (instance && !instance->GetData64(DATA_LEOTHERAS_EVENT_STARTER))
{
EnterEvadeMode();
return;
@@ -769,8 +769,8 @@ public:
if (Earthshock_Timer <= diff)
{
- Map* pMap = me->GetMap();
- Map::PlayerList const &PlayerList = pMap->GetPlayers();
+ Map* map = me->GetMap();
+ Map::PlayerList const &PlayerList = map->GetPlayers();
for (Map::PlayerList::const_iterator itr = PlayerList.begin(); itr != PlayerList.end(); ++itr)
{
if (Player* i_pl = itr->getSource())
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp
index 7f84ce504e7..f69aa1f0757 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp
@@ -80,10 +80,10 @@ public:
{
boss_the_lurker_belowAI(Creature* c) : Scripted_NoMovementAI(c), Summons(me)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
SummonList Summons;
bool Spawned;
@@ -103,7 +103,7 @@ public:
bool CheckCanStart()//check if players fished
{
- if (pInstance && pInstance->GetData(DATA_STRANGE_POOL) == NOT_STARTED)
+ if (instance && instance->GetData(DATA_STRANGE_POOL) == NOT_STARTED)
return false;
return true;
}
@@ -128,10 +128,10 @@ public:
Summons.DespawnAll();
- if (pInstance)
+ if (instance)
{
- pInstance->SetData(DATA_THELURKERBELOWEVENT, NOT_STARTED);
- pInstance->SetData(DATA_STRANGE_POOL, NOT_STARTED);
+ instance->SetData(DATA_THELURKERBELOWEVENT, NOT_STARTED);
+ instance->SetData(DATA_STRANGE_POOL, NOT_STARTED);
}
DoCast(me, SPELL_SUBMERGE);//submerge anim
me->SetVisible(false);//we start invis under water, submerged
@@ -141,10 +141,10 @@ public:
void JustDied(Unit* /*Killer*/)
{
- if (pInstance)
+ if (instance)
{
- pInstance->SetData(DATA_THELURKERBELOWEVENT, DONE);
- pInstance->SetData(DATA_STRANGE_POOL, IN_PROGRESS);
+ instance->SetData(DATA_THELURKERBELOWEVENT, DONE);
+ instance->SetData(DATA_STRANGE_POOL, IN_PROGRESS);
}
Summons.DespawnAll();
@@ -152,8 +152,8 @@ public:
void EnterCombat(Unit* who)
{
- if (pInstance)
- pInstance->SetData(DATA_THELURKERBELOWEVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_THELURKERBELOWEVENT, IN_PROGRESS);
Scripted_NoMovementAI::EnterCombat(who);
}
@@ -251,8 +251,8 @@ public:
if (CheckTimer <= diff)//check if there are players in melee range
{
InRange = false;
- Map* pMap = me->GetMap();
- Map::PlayerList const &PlayerList = pMap->GetPlayers();
+ Map* map = me->GetMap();
+ Map::PlayerList const &PlayerList = map->GetPlayers();
if (!PlayerList.isEmpty())
{
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
@@ -266,10 +266,10 @@ public:
if (RotTimer)
{
- Map* pMap = me->GetMap();
- if (pMap->IsDungeon())
+ Map* map = me->GetMap();
+ if (map->IsDungeon())
{
- Map::PlayerList const &PlayerList = pMap->GetPlayers();
+ Map::PlayerList const &PlayerList = map->GetPlayers();
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
if (i->getSource() && i->getSource()->isAlive() && me->HasInArc(float(diff/20000*M_PI*2), i->getSource()) && me->IsWithinDist(i->getSource(), SPOUT_DIST) && !i->getSource()->IsInWater())
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_morogrim_tidewalker.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_morogrim_tidewalker.cpp
index da36f70a339..745aa162139 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_morogrim_tidewalker.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_morogrim_tidewalker.cpp
@@ -91,10 +91,10 @@ public:
{
boss_morogrim_tidewalkerAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
Map::PlayerList const* PlayerList;
@@ -123,16 +123,16 @@ public:
Earthquake = false;
Phase2 = false;
- if (pInstance)
- pInstance->SetData(DATA_MOROGRIMTIDEWALKEREVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_MOROGRIMTIDEWALKEREVENT, NOT_STARTED);
}
void StartEvent()
{
DoScriptText(SAY_AGGRO, me);
- if (pInstance)
- pInstance->SetData(DATA_MOROGRIMTIDEWALKEREVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_MOROGRIMTIDEWALKEREVENT, IN_PROGRESS);
}
void KilledUnit(Unit* /*victim*/)
@@ -144,8 +144,8 @@ public:
{
DoScriptText(SAY_DEATH, me);
- if (pInstance)
- pInstance->SetData(DATA_MOROGRIMTIDEWALKEREVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_MOROGRIMTIDEWALKEREVENT, DONE);
}
void EnterCombat(Unit* /*who*/)
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/instance_serpent_shrine.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/instance_serpent_shrine.cpp
index 88350e4ea0b..7a8973c4f0a 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/instance_serpent_shrine.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/instance_serpent_shrine.cpp
@@ -54,13 +54,13 @@ class go_bridge_console : public GameObjectScript
bool OnGossipHello(Player* /*player*/, GameObject* go)
{
- InstanceScript* pInstance = go->GetInstanceScript();
+ InstanceScript* instance = go->GetInstanceScript();
- if (!pInstance)
+ if (!instance)
return false;
- if (pInstance)
- pInstance->SetData(DATA_CONTROL_CONSOLE, DONE);
+ if (instance)
+ instance->SetData(DATA_CONTROL_CONSOLE, DONE);
return true;
}
@@ -73,7 +73,7 @@ class instance_serpent_shrine : public InstanceMapScript
struct instance_serpentshrine_cavern_InstanceMapScript : public InstanceScript
{
- instance_serpentshrine_cavern_InstanceMapScript(Map* pMap) : InstanceScript(pMap)
+ instance_serpentshrine_cavern_InstanceMapScript(Map* map) : InstanceScript(map)
{
}
@@ -434,9 +434,9 @@ class instance_serpent_shrine : public InstanceMapScript
bool DoSpawnFrenzy;
};
- InstanceScript* GetInstanceScript(InstanceMap* pMap) const
+ InstanceScript* GetInstanceScript(InstanceMap* map) const
{
- return new instance_serpentshrine_cavern_InstanceMapScript(pMap);
+ return new instance_serpentshrine_cavern_InstanceMapScript(map);
}
};
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_hydromancer_thespia.cpp b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_hydromancer_thespia.cpp
index 5ae358ba046..4ca3ef7891d 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_hydromancer_thespia.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_hydromancer_thespia.cpp
@@ -60,10 +60,10 @@ public:
{
boss_thespiaAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 LightningCloud_Timer;
uint32 LungBurst_Timer;
@@ -75,16 +75,16 @@ public:
LungBurst_Timer = 7000;
EnvelopingWinds_Timer = 9000;
- if (pInstance)
- pInstance->SetData(TYPE_HYDROMANCER_THESPIA, NOT_STARTED);
+ if (instance)
+ instance->SetData(TYPE_HYDROMANCER_THESPIA, NOT_STARTED);
}
void JustDied(Unit* /*Killer*/)
{
DoScriptText(SAY_DEAD, me);
- if (pInstance)
- pInstance->SetData(TYPE_HYDROMANCER_THESPIA, DONE);
+ if (instance)
+ instance->SetData(TYPE_HYDROMANCER_THESPIA, DONE);
}
void KilledUnit(Unit* /*victim*/)
@@ -96,8 +96,8 @@ public:
{
DoScriptText(RAND(SAY_AGGRO_1, SAY_AGGRO_2, SAY_AGGRO_3), me);
- if (pInstance)
- pInstance->SetData(TYPE_HYDROMANCER_THESPIA, IN_PROGRESS);
+ if (instance)
+ instance->SetData(TYPE_HYDROMANCER_THESPIA, IN_PROGRESS);
}
void UpdateAI(const uint32 diff)
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_mekgineer_steamrigger.cpp b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_mekgineer_steamrigger.cpp
index 602c9b33a24..5be2c99f362 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_mekgineer_steamrigger.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_mekgineer_steamrigger.cpp
@@ -62,10 +62,10 @@ public:
{
boss_mekgineer_steamriggerAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 Shrink_Timer;
uint32 Saw_Blade_Timer;
@@ -84,16 +84,16 @@ public:
Summon50 = false;
Summon25 = false;
- if (pInstance)
- pInstance->SetData(TYPE_MEKGINEER_STEAMRIGGER, NOT_STARTED);
+ if (instance)
+ instance->SetData(TYPE_MEKGINEER_STEAMRIGGER, NOT_STARTED);
}
void JustDied(Unit* /*Killer*/)
{
DoScriptText(SAY_DEATH, me);
- if (pInstance)
- pInstance->SetData(TYPE_MEKGINEER_STEAMRIGGER, DONE);
+ if (instance)
+ instance->SetData(TYPE_MEKGINEER_STEAMRIGGER, DONE);
}
void KilledUnit(Unit* /*victim*/)
@@ -105,8 +105,8 @@ public:
{
DoScriptText(RAND(SAY_AGGRO_1, SAY_AGGRO_2, SAY_AGGRO_3), me);
- if (pInstance)
- pInstance->SetData(TYPE_MEKGINEER_STEAMRIGGER, IN_PROGRESS);
+ if (instance)
+ instance->SetData(TYPE_MEKGINEER_STEAMRIGGER, IN_PROGRESS);
}
//no known summon spells exist
@@ -206,10 +206,10 @@ public:
{
mob_steamrigger_mechanicAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 Repair_Timer;
@@ -229,9 +229,9 @@ public:
{
if (Repair_Timer <= diff)
{
- if (pInstance && pInstance->GetData64(DATA_MEKGINEERSTEAMRIGGER) && pInstance->GetData(TYPE_MEKGINEER_STEAMRIGGER) == IN_PROGRESS)
+ if (instance && instance->GetData64(DATA_MEKGINEERSTEAMRIGGER) && instance->GetData(TYPE_MEKGINEER_STEAMRIGGER) == IN_PROGRESS)
{
- if (Unit* pMekgineer = Unit::GetUnit((*me), pInstance->GetData64(DATA_MEKGINEERSTEAMRIGGER)))
+ if (Unit* pMekgineer = Unit::GetUnit((*me), instance->GetData64(DATA_MEKGINEERSTEAMRIGGER)))
{
if (me->IsWithinDistInMap(pMekgineer, MAX_REPAIR_RANGE))
{
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp
index f9a477e58c5..36161d05473 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp
@@ -56,10 +56,10 @@ public:
{
mob_naga_distillerAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
void Reset()
{
@@ -67,9 +67,9 @@ public:
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
//hack, due to really weird spell behaviour :(
- if (pInstance)
+ if (instance)
{
- if (pInstance->GetData(TYPE_DISTILLER) == IN_PROGRESS)
+ if (instance->GetData(TYPE_DISTILLER) == IN_PROGRESS)
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
@@ -86,15 +86,15 @@ public:
DoCast(me, SPELL_WARLORDS_RAGE_NAGA, true);
- if (pInstance)
- pInstance->SetData(TYPE_DISTILLER, IN_PROGRESS);
+ if (instance)
+ instance->SetData(TYPE_DISTILLER, IN_PROGRESS);
}
void DamageTaken(Unit* /*done_by*/, uint32 &damage)
{
if (me->GetHealth() <= damage)
- if (pInstance)
- pInstance->SetData(TYPE_DISTILLER, DONE);
+ if (instance)
+ instance->SetData(TYPE_DISTILLER, DONE);
}
};
@@ -114,10 +114,10 @@ public:
{
boss_warlord_kalithreshAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 Reflection_Timer;
uint32 Impale_Timer;
@@ -131,16 +131,16 @@ public:
Rage_Timer = 45000;
CanRage = false;
- if (pInstance)
- pInstance->SetData(TYPE_WARLORD_KALITHRESH, NOT_STARTED);
+ if (instance)
+ instance->SetData(TYPE_WARLORD_KALITHRESH, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/)
{
DoScriptText(RAND(SAY_AGGRO1, SAY_AGGRO2, SAY_AGGRO3), me);
- if (pInstance)
- pInstance->SetData(TYPE_WARLORD_KALITHRESH, IN_PROGRESS);
+ if (instance)
+ instance->SetData(TYPE_WARLORD_KALITHRESH, IN_PROGRESS);
}
void KilledUnit(Unit* /*victim*/)
@@ -152,8 +152,8 @@ public:
{
//hack :(
if (spell->Id == SPELL_WARLORDS_RAGE_PROC)
- if (pInstance)
- if (pInstance->GetData(TYPE_DISTILLER) == DONE)
+ if (instance)
+ if (instance->GetData(TYPE_DISTILLER) == DONE)
me->RemoveAurasDueToSpell(SPELL_WARLORDS_RAGE_PROC);
}
@@ -161,8 +161,8 @@ public:
{
DoScriptText(SAY_DEATH, me);
- if (pInstance)
- pInstance->SetData(TYPE_WARLORD_KALITHRESH, DONE);
+ if (instance)
+ instance->SetData(TYPE_WARLORD_KALITHRESH, DONE);
}
void UpdateAI(const uint32 diff)
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/instance_steam_vault.cpp b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/instance_steam_vault.cpp
index 32468cca606..9719a1e19db 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/instance_steam_vault.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/instance_steam_vault.cpp
@@ -45,16 +45,16 @@ public:
bool OnGossipHello(Player* /*player*/, GameObject* go)
{
- InstanceScript* pInstance = go->GetInstanceScript();
+ InstanceScript* instance = go->GetInstanceScript();
- if (!pInstance)
+ if (!instance)
return false;
- if (go->GetEntry() == ACCESS_PANEL_HYDRO && (pInstance->GetData(TYPE_HYDROMANCER_THESPIA) == DONE || pInstance->GetData(TYPE_HYDROMANCER_THESPIA) == SPECIAL))
- pInstance->SetData(TYPE_HYDROMANCER_THESPIA, SPECIAL);
+ if (go->GetEntry() == ACCESS_PANEL_HYDRO && (instance->GetData(TYPE_HYDROMANCER_THESPIA) == DONE || instance->GetData(TYPE_HYDROMANCER_THESPIA) == SPECIAL))
+ instance->SetData(TYPE_HYDROMANCER_THESPIA, SPECIAL);
- if (go->GetEntry() == ACCESS_PANEL_MEK && (pInstance->GetData(TYPE_MEKGINEER_STEAMRIGGER) == DONE || pInstance->GetData(TYPE_MEKGINEER_STEAMRIGGER) == SPECIAL))
- pInstance->SetData(TYPE_MEKGINEER_STEAMRIGGER, SPECIAL);
+ if (go->GetEntry() == ACCESS_PANEL_MEK && (instance->GetData(TYPE_MEKGINEER_STEAMRIGGER) == DONE || instance->GetData(TYPE_MEKGINEER_STEAMRIGGER) == SPECIAL))
+ instance->SetData(TYPE_MEKGINEER_STEAMRIGGER, SPECIAL);
return true;
}
@@ -66,14 +66,14 @@ class instance_steam_vault : public InstanceMapScript
public:
instance_steam_vault() : InstanceMapScript("instance_steam_vault", 545) { }
- InstanceScript* GetInstanceScript(InstanceMap* pMap) const
+ InstanceScript* GetInstanceScript(InstanceMap* map) const
{
- return new instance_steam_vault_InstanceMapScript(pMap);
+ return new instance_steam_vault_InstanceMapScript(map);
}
struct instance_steam_vault_InstanceMapScript : public InstanceScript
{
- instance_steam_vault_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {}
+ instance_steam_vault_InstanceMapScript(Map* map) : InstanceScript(map) {}
uint32 m_auiEncounter[MAX_ENCOUNTER];
diff --git a/src/server/scripts/Outland/GruulsLair/boss_gruul.cpp b/src/server/scripts/Outland/GruulsLair/boss_gruul.cpp
index 789d33a7a1b..7cdfdc383bd 100644
--- a/src/server/scripts/Outland/GruulsLair/boss_gruul.cpp
+++ b/src/server/scripts/Outland/GruulsLair/boss_gruul.cpp
@@ -68,10 +68,10 @@ public:
{
boss_gruulAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 m_uiGrowth_Timer;
uint32 m_uiCaveIn_Timer;
@@ -92,16 +92,16 @@ public:
m_uiHurtfulStrike_Timer= 8000;
m_uiReverberation_Timer= 60000+45000;
- if (pInstance)
- pInstance->SetData(DATA_GRUULEVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_GRUULEVENT, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
- if (pInstance)
- pInstance->SetData(DATA_GRUULEVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_GRUULEVENT, IN_PROGRESS);
}
void KilledUnit(Unit* /*victim*/)
@@ -113,10 +113,10 @@ public:
{
DoScriptText(SAY_DEATH, me);
- if (pInstance)
+ if (instance)
{
- pInstance->SetData(DATA_GRUULEVENT, DONE);
- pInstance->HandleGameObject(pInstance->GetData64(DATA_GRUULDOOR), true); // Open the encounter door
+ instance->SetData(DATA_GRUULEVENT, DONE);
+ instance->HandleGameObject(instance->GetData64(DATA_GRUULDOOR), true); // Open the encounter door
}
}
diff --git a/src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp b/src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp
index 38c087889eb..de3b93d029d 100644
--- a/src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp
+++ b/src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp
@@ -67,9 +67,9 @@ EndScriptData */
#define SPELL_SPELLSHIELD 33054
#define SPELL_BLAST_WAVE 33061
-bool CheckAllBossDied(InstanceScript* pInstance, Creature* me)
+bool CheckAllBossDied(InstanceScript* instance, Creature* me)
{
- if (!pInstance || !me)
+ if (!instance || !me)
return false;
uint64 MaulgarGUID = 0;
@@ -84,11 +84,11 @@ bool CheckAllBossDied(InstanceScript* pInstance, Creature* me)
Creature* Olm = NULL;
Creature* Krosh = NULL;
- MaulgarGUID = pInstance->GetData64(DATA_MAULGAR);
- KigglerGUID = pInstance->GetData64(DATA_KIGGLERTHECRAZED);
- BlindeyeGUID = pInstance->GetData64(DATA_BLINDEYETHESEER);
- OlmGUID = pInstance->GetData64(DATA_OLMTHESUMMONER);
- KroshGUID = pInstance->GetData64(DATA_KROSHFIREHAND);
+ MaulgarGUID = instance->GetData64(DATA_MAULGAR);
+ KigglerGUID = instance->GetData64(DATA_KIGGLERTHECRAZED);
+ BlindeyeGUID = instance->GetData64(DATA_BLINDEYETHESEER);
+ OlmGUID = instance->GetData64(DATA_OLMTHESUMMONER);
+ KroshGUID = instance->GetData64(DATA_KROSHFIREHAND);
Maulgar = (Unit::GetCreature((*me), MaulgarGUID));
Kiggler = (Unit::GetCreature((*me), KigglerGUID));
@@ -120,12 +120,12 @@ public:
{
boss_high_king_maulgarAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
for (uint8 i = 0; i < 4; ++i)
Council[i] = 0;
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 ArcingSmash_Timer;
uint32 MightyBlow_Timer;
@@ -164,8 +164,8 @@ public:
}
//reset encounter
- if (pInstance)
- pInstance->SetData(DATA_MAULGAREVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_MAULGAREVENT, NOT_STARTED);
}
void KilledUnit(Unit* /*victim*/)
@@ -177,8 +177,8 @@ public:
{
DoScriptText(SAY_DEATH, me);
- if (CheckAllBossDied(pInstance, me))
- pInstance->SetData(DATA_MAULGAREVENT, DONE);
+ if (CheckAllBossDied(instance, me))
+ instance->SetData(DATA_MAULGAREVENT, DONE);
}
void AddDeath()
@@ -193,27 +193,27 @@ public:
void GetCouncil()
{
- if (pInstance)
+ if (instance)
{
//get council member's guid to respawn them if needed
- Council[0] = pInstance->GetData64(DATA_KIGGLERTHECRAZED);
- Council[1] = pInstance->GetData64(DATA_BLINDEYETHESEER);
- Council[2] = pInstance->GetData64(DATA_OLMTHESUMMONER);
- Council[3] = pInstance->GetData64(DATA_KROSHFIREHAND);
+ Council[0] = instance->GetData64(DATA_KIGGLERTHECRAZED);
+ Council[1] = instance->GetData64(DATA_BLINDEYETHESEER);
+ Council[2] = instance->GetData64(DATA_OLMTHESUMMONER);
+ Council[3] = instance->GetData64(DATA_KROSHFIREHAND);
}
}
void StartEvent(Unit* who)
{
- if (!pInstance)
+ if (!instance)
return;
GetCouncil();
DoScriptText(SAY_AGGRO, me);
- pInstance->SetData64(DATA_MAULGAREVENT_TANK, who->GetGUID());
- pInstance->SetData(DATA_MAULGAREVENT, IN_PROGRESS);
+ instance->SetData64(DATA_MAULGAREVENT_TANK, who->GetGUID());
+ instance->SetData(DATA_MAULGAREVENT, IN_PROGRESS);
DoZoneInCombat();
}
@@ -221,9 +221,9 @@ public:
void UpdateAI(const uint32 diff)
{
//Only if not incombat check if the event is started
- if (!me->isInCombat() && pInstance && pInstance->GetData(DATA_MAULGAREVENT))
+ if (!me->isInCombat() && instance && instance->GetData(DATA_MAULGAREVENT))
{
- Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_MAULGAREVENT_TANK));
+ Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_MAULGAREVENT_TANK));
if (target)
{
@@ -237,7 +237,7 @@ public:
return;
//someone evaded!
- if (pInstance && !pInstance->GetData(DATA_MAULGAREVENT))
+ if (instance && !instance->GetData(DATA_MAULGAREVENT))
{
EnterEvadeMode();
return;
@@ -319,14 +319,14 @@ public:
{
boss_olm_the_summonerAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
uint32 DarkDecay_Timer;
uint32 Summon_Timer;
uint32 DeathCoil_Timer;
- InstanceScript* pInstance;
+ InstanceScript* instance;
void Reset()
{
@@ -335,8 +335,8 @@ public:
DeathCoil_Timer = 20000;
//reset encounter
- if (pInstance)
- pInstance->SetData(DATA_MAULGAREVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_MAULGAREVENT, NOT_STARTED);
}
void AttackStart(Unit* who)
@@ -356,34 +356,34 @@ public:
void EnterCombat(Unit* who)
{
- if (pInstance)
+ if (instance)
{
- pInstance->SetData64(DATA_MAULGAREVENT_TANK, who->GetGUID());
- pInstance->SetData(DATA_MAULGAREVENT, IN_PROGRESS);
+ instance->SetData64(DATA_MAULGAREVENT_TANK, who->GetGUID());
+ instance->SetData(DATA_MAULGAREVENT, IN_PROGRESS);
}
}
void JustDied(Unit* /*Killer*/)
{
- if (pInstance)
+ if (instance)
{
Creature* Maulgar = NULL;
- Maulgar = (Unit::GetCreature((*me), pInstance->GetData64(DATA_MAULGAR)));
+ Maulgar = (Unit::GetCreature((*me), instance->GetData64(DATA_MAULGAR)));
if (Maulgar)
CAST_AI(boss_high_king_maulgar::boss_high_king_maulgarAI, Maulgar->AI())->AddDeath();
- if (CheckAllBossDied(pInstance, me))
- pInstance->SetData(DATA_MAULGAREVENT, DONE);
+ if (CheckAllBossDied(instance, me))
+ instance->SetData(DATA_MAULGAREVENT, DONE);
}
}
void UpdateAI(const uint32 diff)
{
//Only if not incombat check if the event is started
- if (!me->isInCombat() && pInstance && pInstance->GetData(DATA_MAULGAREVENT))
+ if (!me->isInCombat() && instance && instance->GetData(DATA_MAULGAREVENT))
{
- Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_MAULGAREVENT_TANK));
+ Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_MAULGAREVENT_TANK));
if (target)
{
@@ -396,7 +396,7 @@ public:
return;
//someone evaded!
- if (pInstance && !pInstance->GetData(DATA_MAULGAREVENT))
+ if (instance && !instance->GetData(DATA_MAULGAREVENT))
{
EnterEvadeMode();
return;
@@ -447,7 +447,7 @@ public:
{
boss_kiggler_the_crazedAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
uint32 GreaterPolymorph_Timer;
@@ -455,7 +455,7 @@ public:
uint32 ArcaneShock_Timer;
uint32 ArcaneExplosion_Timer;
- InstanceScript* pInstance;
+ InstanceScript* instance;
void Reset()
{
@@ -465,40 +465,40 @@ public:
ArcaneExplosion_Timer = 30000;
//reset encounter
- if (pInstance)
- pInstance->SetData(DATA_MAULGAREVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_MAULGAREVENT, NOT_STARTED);
}
void EnterCombat(Unit* who)
{
- if (pInstance)
+ if (instance)
{
- pInstance->SetData64(DATA_MAULGAREVENT_TANK, who->GetGUID());
- pInstance->SetData(DATA_MAULGAREVENT, IN_PROGRESS);
+ instance->SetData64(DATA_MAULGAREVENT_TANK, who->GetGUID());
+ instance->SetData(DATA_MAULGAREVENT, IN_PROGRESS);
}
}
void JustDied(Unit* /*Killer*/)
{
- if (pInstance)
+ if (instance)
{
Creature* Maulgar = NULL;
- Maulgar = (Unit::GetCreature((*me), pInstance->GetData64(DATA_MAULGAR)));
+ Maulgar = (Unit::GetCreature((*me), instance->GetData64(DATA_MAULGAR)));
if (Maulgar)
CAST_AI(boss_high_king_maulgar::boss_high_king_maulgarAI, Maulgar->AI())->AddDeath();
- if (CheckAllBossDied(pInstance, me))
- pInstance->SetData(DATA_MAULGAREVENT, DONE);
+ if (CheckAllBossDied(instance, me))
+ instance->SetData(DATA_MAULGAREVENT, DONE);
}
}
void UpdateAI(const uint32 diff)
{
//Only if not incombat check if the event is started
- if (!me->isInCombat() && pInstance && pInstance->GetData(DATA_MAULGAREVENT))
+ if (!me->isInCombat() && instance && instance->GetData(DATA_MAULGAREVENT))
{
- Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_MAULGAREVENT_TANK));
+ Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_MAULGAREVENT_TANK));
if (target)
{
@@ -511,7 +511,7 @@ public:
return;
//someone evaded!
- if (pInstance && !pInstance->GetData(DATA_MAULGAREVENT))
+ if (instance && !instance->GetData(DATA_MAULGAREVENT))
{
EnterEvadeMode();
return;
@@ -569,14 +569,14 @@ public:
{
boss_blindeye_the_seerAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
uint32 GreaterPowerWordShield_Timer;
uint32 Heal_Timer;
uint32 PrayerofHealing_Timer;
- InstanceScript* pInstance;
+ InstanceScript* instance;
void Reset()
{
@@ -585,40 +585,40 @@ public:
PrayerofHealing_Timer = 45000 + rand()%10000;
//reset encounter
- if (pInstance)
- pInstance->SetData(DATA_MAULGAREVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_MAULGAREVENT, NOT_STARTED);
}
void EnterCombat(Unit* who)
{
- if (pInstance)
+ if (instance)
{
- pInstance->SetData64(DATA_MAULGAREVENT_TANK, who->GetGUID());
- pInstance->SetData(DATA_MAULGAREVENT, IN_PROGRESS);
+ instance->SetData64(DATA_MAULGAREVENT_TANK, who->GetGUID());
+ instance->SetData(DATA_MAULGAREVENT, IN_PROGRESS);
}
}
void JustDied(Unit* /*Killer*/)
{
- if (pInstance)
+ if (instance)
{
Creature* Maulgar = NULL;
- Maulgar = (Unit::GetCreature((*me), pInstance->GetData64(DATA_MAULGAR)));
+ Maulgar = (Unit::GetCreature((*me), instance->GetData64(DATA_MAULGAR)));
if (Maulgar)
CAST_AI(boss_high_king_maulgar::boss_high_king_maulgarAI, Maulgar->AI())->AddDeath();
- if (CheckAllBossDied(pInstance, me))
- pInstance->SetData(DATA_MAULGAREVENT, DONE);
+ if (CheckAllBossDied(instance, me))
+ instance->SetData(DATA_MAULGAREVENT, DONE);
}
}
void UpdateAI(const uint32 diff)
{
//Only if not incombat check if the event is started
- if (!me->isInCombat() && pInstance && pInstance->GetData(DATA_MAULGAREVENT))
+ if (!me->isInCombat() && instance && instance->GetData(DATA_MAULGAREVENT))
{
- Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_MAULGAREVENT_TANK));
+ Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_MAULGAREVENT_TANK));
if (target)
{
@@ -631,7 +631,7 @@ public:
return;
//someone evaded!
- if (pInstance && !pInstance->GetData(DATA_MAULGAREVENT))
+ if (instance && !instance->GetData(DATA_MAULGAREVENT))
{
EnterEvadeMode();
return;
@@ -679,14 +679,14 @@ public:
{
boss_krosh_firehandAI(Creature* c) : ScriptedAI(c)
{
- pInstance = c->GetInstanceScript();
+ instance = c->GetInstanceScript();
}
uint32 GreaterFireball_Timer;
uint32 SpellShield_Timer;
uint32 BlastWave_Timer;
- InstanceScript* pInstance;
+ InstanceScript* instance;
void Reset()
{
@@ -695,40 +695,40 @@ public:
BlastWave_Timer = 20000;
//reset encounter
- if (pInstance)
- pInstance->SetData(DATA_MAULGAREVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_MAULGAREVENT, NOT_STARTED);
}
void EnterCombat(Unit* who)
{
- if (pInstance)
+ if (instance)
{
- pInstance->SetData64(DATA_MAULGAREVENT_TANK, who->GetGUID());
- pInstance->SetData(DATA_MAULGAREVENT, IN_PROGRESS);
+ instance->SetData64(DATA_MAULGAREVENT_TANK, who->GetGUID());
+ instance->SetData(DATA_MAULGAREVENT, IN_PROGRESS);
}
}
void JustDied(Unit* /*Killer*/)
{
- if (pInstance)
+ if (instance)
{
Creature* Maulgar = NULL;
- Maulgar = (Unit::GetCreature((*me), pInstance->GetData64(DATA_MAULGAR)));
+ Maulgar = (Unit::GetCreature((*me), instance->GetData64(DATA_MAULGAR)));
if (Maulgar)
CAST_AI(boss_high_king_maulgar::boss_high_king_maulgarAI, Maulgar->AI())->AddDeath();
- if (CheckAllBossDied(pInstance, me))
- pInstance->SetData(DATA_MAULGAREVENT, DONE);
+ if (CheckAllBossDied(instance, me))
+ instance->SetData(DATA_MAULGAREVENT, DONE);
}
}
void UpdateAI(const uint32 diff)
{
//Only if not incombat check if the event is started
- if (!me->isInCombat() && pInstance && pInstance->GetData(DATA_MAULGAREVENT))
+ if (!me->isInCombat() && instance && instance->GetData(DATA_MAULGAREVENT))
{
- Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_MAULGAREVENT_TANK));
+ Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_MAULGAREVENT_TANK));
if (target)
{
@@ -741,7 +741,7 @@ public:
return;
//someone evaded!
- if (pInstance && !pInstance->GetData(DATA_MAULGAREVENT))
+ if (instance && !instance->GetData(DATA_MAULGAREVENT))
{
EnterEvadeMode();
return;
diff --git a/src/server/scripts/Outland/GruulsLair/instance_gruuls_lair.cpp b/src/server/scripts/Outland/GruulsLair/instance_gruuls_lair.cpp
index b0dbdcb94da..1666e9adb9c 100644
--- a/src/server/scripts/Outland/GruulsLair/instance_gruuls_lair.cpp
+++ b/src/server/scripts/Outland/GruulsLair/instance_gruuls_lair.cpp
@@ -38,14 +38,14 @@ class instance_gruuls_lair : public InstanceMapScript
public:
instance_gruuls_lair() : InstanceMapScript("instance_gruuls_lair", 565) { }
- InstanceScript* GetInstanceScript(InstanceMap* pMap) const
+ InstanceScript* GetInstanceScript(InstanceMap* map) const
{
- return new instance_gruuls_lair_InstanceMapScript(pMap);
+ return new instance_gruuls_lair_InstanceMapScript(map);
}
struct instance_gruuls_lair_InstanceMapScript : public InstanceScript
{
- instance_gruuls_lair_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {}
+ instance_gruuls_lair_InstanceMapScript(Map* map) : InstanceScript(map) {}
uint32 m_auiEncounter[MAX_ENCOUNTER];
diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp
index 832417fbeb2..75de303a3d8 100644
--- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp
@@ -50,10 +50,10 @@ class boss_broggok : public CreatureScript
{
boss_broggokAI(Creature* creature) : ScriptedAI(creature)
{
- pInstance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 AcidSpray_Timer;
uint32 PoisonSpawn_Timer;
@@ -64,20 +64,20 @@ class boss_broggok : public CreatureScript
AcidSpray_Timer = 10000;
PoisonSpawn_Timer = 5000;
PoisonBolt_Timer = 7000;
- if (pInstance)
+ if (instance)
{
- pInstance->SetData(TYPE_BROGGOK_EVENT, NOT_STARTED);
- pInstance->HandleGameObject(pInstance->GetData64(DATA_DOOR4), true);
+ instance->SetData(TYPE_BROGGOK_EVENT, NOT_STARTED);
+ instance->HandleGameObject(instance->GetData64(DATA_DOOR4), true);
}
}
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
- if (pInstance)
+ if (instance)
{
- pInstance->SetData(TYPE_BROGGOK_EVENT, IN_PROGRESS);
- pInstance->HandleGameObject(pInstance->GetData64(DATA_DOOR4), false);
+ instance->SetData(TYPE_BROGGOK_EVENT, IN_PROGRESS);
+ instance->HandleGameObject(instance->GetData64(DATA_DOOR4), false);
}
}
@@ -123,11 +123,11 @@ class boss_broggok : public CreatureScript
void JustDied(Unit* /*who*/)
{
- if (pInstance)
+ if (instance)
{
- pInstance->HandleGameObject(pInstance->GetData64(DATA_DOOR4), true);
- pInstance->HandleGameObject(pInstance->GetData64(DATA_DOOR5), true);
- pInstance->SetData(TYPE_BROGGOK_EVENT, DONE);
+ instance->HandleGameObject(instance->GetData64(DATA_DOOR4), true);
+ instance->HandleGameObject(instance->GetData64(DATA_DOOR5), true);
+ instance->SetData(TYPE_BROGGOK_EVENT, DONE);
}
}
diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp
index 23b2ed5ca2b..4bc273ece8f 100644
--- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp
@@ -80,12 +80,12 @@ class boss_kelidan_the_breaker : public CreatureScript
{
boss_kelidan_the_breakerAI(Creature* creature) : ScriptedAI(creature)
{
- pInstance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
for (uint8 i=0; i<5; ++i)
Channelers[i] = 0;
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 ShadowVolley_Timer;
uint32 BurningNova_Timer;
@@ -105,8 +105,8 @@ class boss_kelidan_the_breaker : public CreatureScript
Firenova = false;
addYell = false;
SummonChannelers();
- if (pInstance)
- pInstance->SetData(TYPE_KELIDAN_THE_BREAKER_EVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(TYPE_KELIDAN_THE_BREAKER_EVENT, NOT_STARTED);
}
void EnterCombat(Unit* who)
@@ -115,8 +115,8 @@ class boss_kelidan_the_breaker : public CreatureScript
if (me->IsNonMeleeSpellCasted(false))
me->InterruptNonMeleeSpells(true);
DoStartMovement(who);
- if (pInstance)
- pInstance->SetData(TYPE_KELIDAN_THE_BREAKER_EVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(TYPE_KELIDAN_THE_BREAKER_EVENT, IN_PROGRESS);
}
void KilledUnit(Unit* /*victim*/)
@@ -187,12 +187,12 @@ class boss_kelidan_the_breaker : public CreatureScript
{
DoScriptText(SAY_DIE, me);
- if (!pInstance)
+ if (!instance)
return;
- pInstance->SetData(TYPE_KELIDAN_THE_BREAKER_EVENT, DONE);
- pInstance->HandleGameObject(pInstance->GetData64(DATA_DOOR1), true);
- pInstance->HandleGameObject(pInstance->GetData64(DATA_DOOR6), true);
+ instance->SetData(TYPE_KELIDAN_THE_BREAKER_EVENT, DONE);
+ instance->HandleGameObject(instance->GetData64(DATA_DOOR1), true);
+ instance->HandleGameObject(instance->GetData64(DATA_DOOR6), true);
}
void UpdateAI(const uint32 diff)
diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_the_maker.cpp b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_the_maker.cpp
index 5820d789f12..49054f51241 100644
--- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_the_maker.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_the_maker.cpp
@@ -54,10 +54,10 @@ class boss_the_maker : public CreatureScript
{
boss_the_makerAI(Creature* creature) : ScriptedAI(creature)
{
- pInstance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 AcidSpray_Timer;
uint32 ExplodingBreaker_Timer;
@@ -71,22 +71,22 @@ class boss_the_maker : public CreatureScript
Domination_Timer = 120000;
Knockdown_Timer = 10000;
- if (!pInstance)
+ if (!instance)
return;
- pInstance->SetData(TYPE_THE_MAKER_EVENT, NOT_STARTED);
- pInstance->HandleGameObject(pInstance->GetData64(DATA_DOOR2), true);
+ instance->SetData(TYPE_THE_MAKER_EVENT, NOT_STARTED);
+ instance->HandleGameObject(instance->GetData64(DATA_DOOR2), true);
}
void EnterCombat(Unit* /*who*/)
{
DoScriptText(RAND(SAY_AGGRO_1, SAY_AGGRO_2, SAY_AGGRO_3), me);
- if (!pInstance)
+ if (!instance)
return;
- pInstance->SetData(TYPE_THE_MAKER_EVENT, IN_PROGRESS);
- pInstance->HandleGameObject(pInstance->GetData64(DATA_DOOR2), false);
+ instance->SetData(TYPE_THE_MAKER_EVENT, IN_PROGRESS);
+ instance->HandleGameObject(instance->GetData64(DATA_DOOR2), false);
}
void KilledUnit(Unit* /*victim*/)
@@ -98,12 +98,12 @@ class boss_the_maker : public CreatureScript
{
DoScriptText(SAY_DIE, me);
- if (!pInstance)
+ if (!instance)
return;
- pInstance->SetData(TYPE_THE_MAKER_EVENT, DONE);
- pInstance->HandleGameObject(pInstance->GetData64(DATA_DOOR2), true);
- pInstance->HandleGameObject(pInstance->GetData64(DATA_DOOR3), true);
+ instance->SetData(TYPE_THE_MAKER_EVENT, DONE);
+ instance->HandleGameObject(instance->GetData64(DATA_DOOR2), true);
+ instance->HandleGameObject(instance->GetData64(DATA_DOOR3), true);
}
diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp
index 3a10da0f454..7754cb1339d 100644
--- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp
@@ -40,7 +40,7 @@ class instance_blood_furnace : public InstanceMapScript
struct instance_blood_furnace_InstanceMapScript : public InstanceScript
{
- instance_blood_furnace_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {}
+ instance_blood_furnace_InstanceMapScript(Map* map) : InstanceScript(map) {}
uint64 The_MakerGUID;
uint64 BroggokGUID;
@@ -226,9 +226,9 @@ class instance_blood_furnace : public InstanceMapScript
}
};
- InstanceScript* GetInstanceScript(InstanceMap* pMap) const
+ InstanceScript* GetInstanceScript(InstanceMap* map) const
{
- return new instance_blood_furnace_InstanceMapScript(pMap);
+ return new instance_blood_furnace_InstanceMapScript(map);
}
};
diff --git a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/instance_hellfire_ramparts.cpp b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/instance_hellfire_ramparts.cpp
index 1436c664e9f..b25b3806823 100644
--- a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/instance_hellfire_ramparts.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/instance_hellfire_ramparts.cpp
@@ -36,7 +36,7 @@ class instance_ramparts : public InstanceMapScript
struct instance_ramparts_InstanceMapScript : public InstanceScript
{
- instance_ramparts_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {}
+ instance_ramparts_InstanceMapScript(Map* map) : InstanceScript(map) {}
uint32 m_auiEncounter[MAX_ENCOUNTER];
uint64 m_uiChestNGUID;
@@ -90,9 +90,9 @@ class instance_ramparts : public InstanceMapScript
}
};
- InstanceScript* GetInstanceScript(InstanceMap* pMap) const
+ InstanceScript* GetInstanceScript(InstanceMap* map) const
{
- return new instance_ramparts_InstanceMapScript(pMap);
+ return new instance_ramparts_InstanceMapScript(map);
}
};
diff --git a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp
index cbcde257a1d..6918a076f6e 100644
--- a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp
@@ -217,14 +217,14 @@ class boss_magtheridon : public CreatureScript
{
boss_magtheridonAI(Creature* creature) : ScriptedAI(creature)
{
- pInstance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
me->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, 10);
me->SetFloatValue(UNIT_FIELD_COMBATREACH, 10);
}
CubeMap Cube;
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 Berserk_Timer;
uint32 Quake_Timer;
@@ -259,10 +259,10 @@ class boss_magtheridon : public CreatureScript
void JustReachedHome()
{
- if (pInstance)
+ if (instance)
{
- pInstance->SetData(DATA_MAGTHERIDON_EVENT, NOT_STARTED);
- pInstance->SetData(DATA_COLLAPSE, false);
+ instance->SetData(DATA_MAGTHERIDON_EVENT, NOT_STARTED);
+ instance->SetData(DATA_COLLAPSE, false);
}
}
@@ -324,8 +324,8 @@ class boss_magtheridon : public CreatureScript
void JustDied(Unit* /*Killer*/)
{
- if (pInstance)
- pInstance->SetData(DATA_MAGTHERIDON_EVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_MAGTHERIDON_EVENT, DONE);
DoScriptText(SAY_DEATH, me);
}
@@ -340,8 +340,8 @@ class boss_magtheridon : public CreatureScript
void EnterCombat(Unit* /*who*/)
{
- if (pInstance)
- pInstance->SetData(DATA_MAGTHERIDON_EVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_MAGTHERIDON_EVENT, IN_PROGRESS);
DoZoneInCombat();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
@@ -438,8 +438,8 @@ class boss_magtheridon : public CreatureScript
DoCast(me, SPELL_CAMERA_SHAKE, true);
DoCast(me, SPELL_DEBRIS_KNOCKDOWN, true);
- if (pInstance)
- pInstance->SetData(DATA_COLLAPSE, true);
+ if (instance)
+ instance->SetData(DATA_COLLAPSE, true);
}
if (Phase3)
@@ -483,10 +483,10 @@ class mob_hellfire_channeler : public CreatureScript
{
mob_hellfire_channelerAI(Creature* creature) : ScriptedAI(creature)
{
- pInstance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 ShadowBoltVolley_Timer;
uint32 DarkMending_Timer;
@@ -507,8 +507,8 @@ class mob_hellfire_channeler : public CreatureScript
void EnterCombat(Unit* /*who*/)
{
- if (pInstance)
- pInstance->SetData(DATA_CHANNELER_EVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_CHANNELER_EVENT, IN_PROGRESS);
me->InterruptNonMeleeSpells(false);
DoZoneInCombat();
@@ -516,8 +516,8 @@ class mob_hellfire_channeler : public CreatureScript
void JustReachedHome()
{
- if (pInstance)
- pInstance->SetData(DATA_CHANNELER_EVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_CHANNELER_EVENT, NOT_STARTED);
DoCast(me, SPELL_SHADOW_GRASP_C, false);
}
@@ -535,8 +535,8 @@ class mob_hellfire_channeler : public CreatureScript
void JustDied(Unit* /*who*/)
{
- if (pInstance)
- pInstance->SetData(DATA_CHANNELER_EVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_CHANNELER_EVENT, DONE);
}
void UpdateAI(const uint32 diff)
@@ -599,14 +599,14 @@ public:
bool OnGossipHello(Player* player, GameObject* pGO)
{
- InstanceScript* pInstance = pGO->GetInstanceScript();
+ InstanceScript* instance = pGO->GetInstanceScript();
- if (!pInstance)
+ if (!instance)
return true;
- if (pInstance->GetData(DATA_MAGTHERIDON_EVENT) != IN_PROGRESS)
+ if (instance->GetData(DATA_MAGTHERIDON_EVENT) != IN_PROGRESS)
return true;
- Creature* Magtheridon =Unit::GetCreature(*pGO, pInstance->GetData64(DATA_MAGTHERIDON));
+ Creature* Magtheridon =Unit::GetCreature(*pGO, instance->GetData64(DATA_MAGTHERIDON));
if (!Magtheridon || !Magtheridon->isAlive())
return true;
diff --git a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/instance_magtheridons_lair.cpp b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/instance_magtheridons_lair.cpp
index cd463376ee9..7461bb5ceee 100644
--- a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/instance_magtheridons_lair.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/instance_magtheridons_lair.cpp
@@ -50,7 +50,7 @@ class instance_magtheridons_lair : public InstanceMapScript
struct instance_magtheridons_lair_InstanceMapScript : public InstanceScript
{
- instance_magtheridons_lair_InstanceMapScript(Map* pMap) : InstanceScript(pMap)
+ instance_magtheridons_lair_InstanceMapScript(Map* map) : InstanceScript(map)
{
}
@@ -250,9 +250,9 @@ class instance_magtheridons_lair : public InstanceMapScript
}
};
- InstanceScript* GetInstanceScript(InstanceMap* pMap) const
+ InstanceScript* GetInstanceScript(InstanceMap* map) const
{
- return new instance_magtheridons_lair_InstanceMapScript(pMap);
+ return new instance_magtheridons_lair_InstanceMapScript(map);
}
};
diff --git a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_nethekurse.cpp b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_nethekurse.cpp
index 2bf7485ea02..4c051f46945 100644
--- a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_nethekurse.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_nethekurse.cpp
@@ -91,10 +91,10 @@ class boss_grand_warlock_nethekurse : public CreatureScript
{
boss_grand_warlock_nethekurseAI(Creature* creature) : ScriptedAI(creature)
{
- pInstance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
bool IntroOnce;
bool IsIntroEvent;
@@ -193,8 +193,8 @@ class boss_grand_warlock_nethekurse : public CreatureScript
IntroOnce = true;
IsIntroEvent = true;
- if (pInstance)
- pInstance->SetData(TYPE_NETHEKURSE, IN_PROGRESS);
+ if (instance)
+ instance->SetData(TYPE_NETHEKURSE, IN_PROGRESS);
}
if (IsIntroEvent || !IsMainEvent)
@@ -228,21 +228,21 @@ class boss_grand_warlock_nethekurse : public CreatureScript
{
DoScriptText(SAY_DIE, me);
- if (!pInstance)
+ if (!instance)
return;
- pInstance->SetData(TYPE_NETHEKURSE, DONE);
- pInstance->HandleGameObject(pInstance->GetData64(DATA_NETHEKURSE_DOOR), true);
+ instance->SetData(TYPE_NETHEKURSE, DONE);
+ instance->HandleGameObject(instance->GetData64(DATA_NETHEKURSE_DOOR), true);
}
void UpdateAI(const uint32 diff)
{
if (IsIntroEvent)
{
- if (!pInstance)
+ if (!instance)
return;
- if (pInstance->GetData(TYPE_NETHEKURSE) == IN_PROGRESS)
+ if (instance->GetData(TYPE_NETHEKURSE) == IN_PROGRESS)
{
if (IntroEvent_Timer <= diff)
DoTauntPeons();
@@ -320,10 +320,10 @@ class mob_fel_orc_convert : public CreatureScript
{
mob_fel_orc_convertAI(Creature* creature) : ScriptedAI(creature)
{
- pInstance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 Hemorrhage_Timer;
void Reset()
@@ -338,19 +338,19 @@ class mob_fel_orc_convert : public CreatureScript
void EnterCombat(Unit* /*who*/)
{
- if (pInstance)
+ if (instance)
{
- if (pInstance->GetData64(DATA_NETHEKURSE))
+ if (instance->GetData64(DATA_NETHEKURSE))
{
- Creature* pKurse = Unit::GetCreature(*me, pInstance->GetData64(DATA_NETHEKURSE));
+ Creature* pKurse = Unit::GetCreature(*me, instance->GetData64(DATA_NETHEKURSE));
if (pKurse && me->IsWithinDist(pKurse, 45.0f))
{
CAST_AI(boss_grand_warlock_nethekurse::boss_grand_warlock_nethekurseAI, pKurse->AI())->DoYellForPeonAggro();
- if (pInstance->GetData(TYPE_NETHEKURSE) == IN_PROGRESS)
+ if (instance->GetData(TYPE_NETHEKURSE) == IN_PROGRESS)
return;
else
- pInstance->SetData(TYPE_NETHEKURSE, IN_PROGRESS);
+ instance->SetData(TYPE_NETHEKURSE, IN_PROGRESS);
}
}
}
@@ -358,12 +358,12 @@ class mob_fel_orc_convert : public CreatureScript
void JustDied(Unit* /*Killer*/)
{
- if (pInstance)
+ if (instance)
{
- if (pInstance->GetData(TYPE_NETHEKURSE) != IN_PROGRESS)
+ if (instance->GetData(TYPE_NETHEKURSE) != IN_PROGRESS)
return;
- if (pInstance->GetData64(DATA_NETHEKURSE))
- if (Creature* pKurse = Unit::GetCreature(*me, pInstance->GetData64(DATA_NETHEKURSE)))
+ if (instance->GetData64(DATA_NETHEKURSE))
+ if (Creature* pKurse = Unit::GetCreature(*me, instance->GetData64(DATA_NETHEKURSE)))
CAST_AI(boss_grand_warlock_nethekurse::boss_grand_warlock_nethekurseAI, pKurse->AI())->DoYellForPeonDeath();
}
}
diff --git a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warbringer_omrogg.cpp b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warbringer_omrogg.cpp
index f4f6a6fb221..3f542ce76e4 100644
--- a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warbringer_omrogg.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warbringer_omrogg.cpp
@@ -164,10 +164,10 @@ class boss_warbringer_omrogg : public CreatureScript
{
LeftHeadGUID = 0;
RightHeadGUID = 0;
- pInstance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint64 LeftHeadGUID;
uint64 RightHeadGUID;
@@ -215,8 +215,8 @@ class boss_warbringer_omrogg : public CreatureScript
ThunderClap_Timer = 15000;
ResetThreat_Timer = 30000;
- if (pInstance)
- pInstance->SetData(TYPE_OMROGG, NOT_STARTED); //End boss can use this later. O'mrogg must be defeated(DONE) or he will come to aid.
+ if (instance)
+ instance->SetData(TYPE_OMROGG, NOT_STARTED); //End boss can use this later. O'mrogg must be defeated(DONE) or he will come to aid.
}
void DoYellForThreat()
@@ -252,8 +252,8 @@ class boss_warbringer_omrogg : public CreatureScript
AggroYell = true;
}
- if (pInstance)
- pInstance->SetData(TYPE_OMROGG, IN_PROGRESS);
+ if (instance)
+ instance->SetData(TYPE_OMROGG, IN_PROGRESS);
}
void JustSummoned(Creature* summoned)
@@ -307,8 +307,8 @@ class boss_warbringer_omrogg : public CreatureScript
CAST_AI(mob_omrogg_heads::mob_omrogg_headsAI, CAST_CRE(pRightHead)->AI())->DoDeathYell();
- if (pInstance)
- pInstance->SetData(TYPE_OMROGG, DONE);
+ if (instance)
+ instance->SetData(TYPE_OMROGG, DONE);
}
void UpdateAI(const uint32 diff)
diff --git a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/instance_shattered_halls.cpp b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/instance_shattered_halls.cpp
index b70ad851536..e8f7844bfc5 100644
--- a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/instance_shattered_halls.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/instance_shattered_halls.cpp
@@ -39,7 +39,7 @@ class instance_shattered_halls : public InstanceMapScript
}
struct instance_shattered_halls_InstanceMapScript : public InstanceScript
{
- instance_shattered_halls_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {}
+ instance_shattered_halls_InstanceMapScript(Map* map) : InstanceScript(map) {}
uint32 m_auiEncounter[MAX_ENCOUNTER];
uint64 nethekurseGUID;
@@ -111,9 +111,9 @@ class instance_shattered_halls : public InstanceMapScript
}
};
- InstanceScript* GetInstanceScript(InstanceMap* pMap) const
+ InstanceScript* GetInstanceScript(InstanceMap* map) const
{
- return new instance_shattered_halls_InstanceMapScript(pMap);
+ return new instance_shattered_halls_InstanceMapScript(map);
}
};
diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp
index 9ca982a940c..19280bd71f5 100644
--- a/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp
@@ -82,11 +82,11 @@ class boss_alar : public CreatureScript
{
boss_alarAI(Creature* creature) : ScriptedAI(creature)
{
- pInstance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
DefaultMoveSpeedRate = creature->GetSpeedRate(MOVE_RUN);
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
WaitEventType WaitEvent;
uint32 WaitTimer;
@@ -110,8 +110,8 @@ class boss_alar : public CreatureScript
void Reset()
{
- if (pInstance)
- pInstance->SetData(DATA_ALAREVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_ALAREVENT, NOT_STARTED);
Berserk_Timer = 1200000;
Platforms_Move_Timer = 0;
@@ -137,8 +137,8 @@ class boss_alar : public CreatureScript
void EnterCombat(Unit* /*who*/)
{
- if (pInstance)
- pInstance->SetData(DATA_ALAREVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_ALAREVENT, IN_PROGRESS);
me->SetUnitMovementFlags(MOVEMENTFLAG_LEVITATING); // after enterevademode will be set walk movement
DoZoneInCombat();
@@ -147,8 +147,8 @@ class boss_alar : public CreatureScript
void JustDied(Unit* /*victim*/)
{
- if (pInstance)
- pInstance->SetData(DATA_ALAREVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_ALAREVENT, DONE);
}
void JustSummoned(Creature* summon)
@@ -469,12 +469,12 @@ class mob_ember_of_alar : public CreatureScript
{
mob_ember_of_alarAI(Creature* creature) : ScriptedAI(creature)
{
- pInstance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
creature->SetUnitMovementFlags(MOVEMENTFLAG_LEVITATING);
creature->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FIRE, true);
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
bool toDie;
void Reset()
@@ -498,9 +498,9 @@ class mob_ember_of_alar : public CreatureScript
DoCast(me, SPELL_EMBER_BLAST, true);
me->SetDisplayId(11686);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- if (pInstance && pInstance->GetData(DATA_ALAREVENT) == 2)
+ if (instance && instance->GetData(DATA_ALAREVENT) == 2)
{
- if (Unit* Alar = Unit::GetUnit((*me), pInstance->GetData64(DATA_ALAR)))
+ if (Unit* Alar = Unit::GetUnit((*me), instance->GetData64(DATA_ALAR)))
{
int32 AlarHealth = int32(Alar->GetHealth()) - int32(Alar->CountPctFromMaxHealth(3));
if (AlarHealth > 0)
diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp
index 51c336af375..f079f68d943 100644
--- a/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp
@@ -85,13 +85,13 @@ class boss_high_astromancer_solarian : public CreatureScript
{
boss_high_astromancer_solarianAI(Creature* creature) : ScriptedAI(creature), Summons(me)
{
- pInstance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
defaultarmor = creature->GetArmor();
defaultsize = creature->GetFloatValue(OBJECT_FIELD_SCALE_X);
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
SummonList Summons;
uint8 Phase;
@@ -130,8 +130,8 @@ class boss_high_astromancer_solarian : public CreatureScript
Wrath_Timer = 20000+rand()%5000;//twice in phase one
Phase = 1;
- if (pInstance)
- pInstance->SetData(DATA_HIGHASTROMANCERSOLARIANEVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_HIGHASTROMANCERSOLARIANEVENT, NOT_STARTED);
me->SetArmor(defaultarmor);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
@@ -152,8 +152,8 @@ class boss_high_astromancer_solarian : public CreatureScript
me->SetFloatValue(OBJECT_FIELD_SCALE_X, defaultsize);
me->SetDisplayId(MODEL_HUMAN);
DoScriptText(SAY_DEATH, me);
- if (pInstance)
- pInstance->SetData(DATA_HIGHASTROMANCERSOLARIANEVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_HIGHASTROMANCERSOLARIANEVENT, DONE);
}
void EnterCombat(Unit* /*who*/)
@@ -161,8 +161,8 @@ class boss_high_astromancer_solarian : public CreatureScript
DoScriptText(SAY_AGGRO, me);
DoZoneInCombat();
- if (pInstance)
- pInstance->SetData(DATA_HIGHASTROMANCERSOLARIANEVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_HIGHASTROMANCERSOLARIANEVENT, IN_PROGRESS);
}
void SummonMinion(uint32 entry, float x, float y, float z)
@@ -418,10 +418,10 @@ class mob_solarium_priest : public CreatureScript
{
mob_solarium_priestAI(Creature* creature) : ScriptedAI(creature)
{
- pInstance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 healTimer;
uint32 holysmiteTimer;
@@ -449,8 +449,8 @@ class mob_solarium_priest : public CreatureScript
switch (urand(0, 1))
{
case 0:
- if (pInstance)
- target = Unit::GetUnit((*me), pInstance->GetData64(DATA_ASTROMANCER));
+ if (instance)
+ target = Unit::GetUnit((*me), instance->GetData64(DATA_ASTROMANCER));
break;
case 1:
target = me;
diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp
index 12da67f94b5..52a23196ee0 100644
--- a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp
@@ -147,11 +147,11 @@ struct advisorbase_ai : public ScriptedAI
{
advisorbase_ai(Creature* creature) : ScriptedAI(creature)
{
- m_pInstance = creature->GetInstanceScript();
+ m_instance = creature->GetInstanceScript();
m_bDoubled_Health = false;
}
- InstanceScript* m_pInstance;
+ InstanceScript* m_instance;
bool FakeDeath;
bool m_bDoubled_Health;
uint32 DelayRes_Timer;
@@ -174,8 +174,8 @@ struct advisorbase_ai : public ScriptedAI
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
//reset encounter
- if (m_pInstance && (m_pInstance->GetData(DATA_KAELTHASEVENT) == 1 || m_pInstance->GetData(DATA_KAELTHASEVENT) == 3))
- if (Creature* Kaelthas = Unit::GetCreature((*me), m_pInstance->GetData64(DATA_KAELTHAS)))
+ if (m_instance && (m_instance->GetData(DATA_KAELTHASEVENT) == 1 || m_instance->GetData(DATA_KAELTHASEVENT) == 3))
+ if (Creature* Kaelthas = Unit::GetCreature((*me), m_instance->GetData64(DATA_KAELTHAS)))
Kaelthas->AI()->EnterEvadeMode();
}
@@ -214,14 +214,14 @@ struct advisorbase_ai : public ScriptedAI
return;
//Prevent glitch if in fake death
- if (FakeDeath && m_pInstance && m_pInstance->GetData(DATA_KAELTHASEVENT) != 0)
+ if (FakeDeath && m_instance && m_instance->GetData(DATA_KAELTHASEVENT) != 0)
{
damage = 0;
return;
}
//Don't really die in phase 1 & 3, only die after that
- if (m_pInstance && m_pInstance->GetData(DATA_KAELTHASEVENT) != 0)
+ if (m_instance && m_instance->GetData(DATA_KAELTHASEVENT) != 0)
{
//prevent death
damage = 0;
@@ -280,11 +280,11 @@ class boss_kaelthas : public CreatureScript
{
boss_kaelthasAI(Creature* creature) : ScriptedAI(creature), summons(me)
{
- m_pInstance = creature->GetInstanceScript();
+ m_instance = creature->GetInstanceScript();
memset(&m_auiAdvisorGuid, 0, sizeof(m_auiAdvisorGuid));
}
- InstanceScript* m_pInstance;
+ InstanceScript* m_instance;
uint32 Fireball_Timer;
uint32 ArcaneDisruption_Timer;
@@ -335,8 +335,8 @@ class boss_kaelthas : public CreatureScript
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- if (m_pInstance)
- m_pInstance->SetData(DATA_KAELTHASEVENT, 0);
+ if (m_instance)
+ m_instance->SetData(DATA_KAELTHASEVENT, 0);
}
void PrepareAdvisors()
@@ -355,13 +355,13 @@ class boss_kaelthas : public CreatureScript
void StartEvent()
{
- if (!m_pInstance)
+ if (!m_instance)
return;
- m_auiAdvisorGuid[0] = m_pInstance->GetData64(DATA_THALADREDTHEDARKENER);
- m_auiAdvisorGuid[1] = m_pInstance->GetData64(DATA_LORDSANGUINAR);
- m_auiAdvisorGuid[2] = m_pInstance->GetData64(DATA_GRANDASTROMANCERCAPERNIAN);
- m_auiAdvisorGuid[3] = m_pInstance->GetData64(DATA_MASTERENGINEERTELONICUS);
+ m_auiAdvisorGuid[0] = m_instance->GetData64(DATA_THALADREDTHEDARKENER);
+ m_auiAdvisorGuid[1] = m_instance->GetData64(DATA_LORDSANGUINAR);
+ m_auiAdvisorGuid[2] = m_instance->GetData64(DATA_GRANDASTROMANCERCAPERNIAN);
+ m_auiAdvisorGuid[3] = m_instance->GetData64(DATA_MASTERENGINEERTELONICUS);
if (!m_auiAdvisorGuid[0] || !m_auiAdvisorGuid[1] || !m_auiAdvisorGuid[2] || !m_auiAdvisorGuid[3])
{
@@ -371,7 +371,7 @@ class boss_kaelthas : public CreatureScript
Phase = 4;
- m_pInstance->SetData(DATA_KAELTHASEVENT, 4);
+ m_instance->SetData(DATA_KAELTHASEVENT, 4);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
@@ -386,7 +386,7 @@ class boss_kaelthas : public CreatureScript
DoScriptText(SAY_INTRO, me);
- m_pInstance->SetData(DATA_KAELTHASEVENT, 1);
+ m_instance->SetData(DATA_KAELTHASEVENT, 1);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
PhaseSubphase = 0;
@@ -412,7 +412,7 @@ class boss_kaelthas : public CreatureScript
}
else if (me->GetMap()->IsDungeon())
{
- if (m_pInstance && !m_pInstance->GetData(DATA_KAELTHASEVENT) && !Phase)
+ if (m_instance && !m_instance->GetData(DATA_KAELTHASEVENT) && !Phase)
StartEvent();
who->SetInCombatWith(me);
@@ -424,7 +424,7 @@ class boss_kaelthas : public CreatureScript
void EnterCombat(Unit* /*who*/)
{
- if (m_pInstance && !m_pInstance->GetData(DATA_KAELTHASEVENT) && !Phase)
+ if (m_instance && !m_instance->GetData(DATA_KAELTHASEVENT) && !Phase)
StartEvent();
}
@@ -456,8 +456,8 @@ class boss_kaelthas : public CreatureScript
summons.DespawnAll();
- if (m_pInstance)
- m_pInstance->SetData(DATA_KAELTHASEVENT, 0);
+ if (m_instance)
+ m_instance->SetData(DATA_KAELTHASEVENT, 0);
for (uint8 i = 0; i < MAX_ADVISORS; ++i)
{
@@ -621,8 +621,8 @@ class boss_kaelthas : public CreatureScript
if (Advisor && (Advisor->getStandState() == UNIT_STAND_STATE_DEAD))
{
Phase = 2;
- if (m_pInstance)
- m_pInstance->SetData(DATA_KAELTHASEVENT, 2);
+ if (m_instance)
+ m_instance->SetData(DATA_KAELTHASEVENT, 2);
DoScriptText(SAY_PHASE2_WEAPON, me);
@@ -666,8 +666,8 @@ class boss_kaelthas : public CreatureScript
if (Phase_Timer <= diff)
{
DoScriptText(SAY_PHASE3_ADVANCE, me);
- if (m_pInstance)
- m_pInstance->SetData(DATA_KAELTHASEVENT, 3);
+ if (m_instance)
+ m_instance->SetData(DATA_KAELTHASEVENT, 3);
Phase = 3;
PhaseSubphase = 0;
}
@@ -704,8 +704,8 @@ class boss_kaelthas : public CreatureScript
DoScriptText(SAY_PHASE4_INTRO2, me);
Phase = 4;
- if (m_pInstance)
- m_pInstance->SetData(DATA_KAELTHASEVENT, 4);
+ if (m_instance)
+ m_instance->SetData(DATA_KAELTHASEVENT, 4);
// Sometimes people can collect Aggro in Phase 1-3. Reset threat before releasing Kael.
DoResetThreat();
@@ -809,8 +809,8 @@ class boss_kaelthas : public CreatureScript
{
if (HealthBelowPct(50))
{
- if (m_pInstance)
- m_pInstance->SetData(DATA_KAELTHASEVENT, 4);
+ if (m_instance)
+ m_instance->SetData(DATA_KAELTHASEVENT, 4);
Phase = 5;
Phase_Timer = 10000;
@@ -1044,7 +1044,7 @@ class boss_thaladred_the_darkener : public CreatureScript
void JustDied(Unit* /*killer*/)
{
- if (m_pInstance && m_pInstance->GetData(DATA_KAELTHASEVENT) == 3)
+ if (m_instance && m_instance->GetData(DATA_KAELTHASEVENT) == 3)
DoScriptText(SAY_THALADRED_DEATH, me);
}
@@ -1136,7 +1136,7 @@ class boss_lord_sanguinar : public CreatureScript
void JustDied(Unit* /*Killer*/)
{
- if (m_pInstance && m_pInstance->GetData(DATA_KAELTHASEVENT) == 3)
+ if (m_instance && m_instance->GetData(DATA_KAELTHASEVENT) == 3)
DoScriptText(SAY_SANGUINAR_DEATH, me);
}
@@ -1201,7 +1201,7 @@ class boss_grand_astromancer_capernian : public CreatureScript
void JustDied(Unit* /*killer*/)
{
- if (m_pInstance && m_pInstance->GetData(DATA_KAELTHASEVENT) == 3)
+ if (m_instance && m_instance->GetData(DATA_KAELTHASEVENT) == 3)
DoScriptText(SAY_CAPERNIAN_DEATH, me);
}
@@ -1340,7 +1340,7 @@ class boss_master_engineer_telonicus : public CreatureScript
void JustDied(Unit* /*killer*/)
{
- if (m_pInstance && m_pInstance->GetData(DATA_KAELTHASEVENT) == 3)
+ if (m_instance && m_instance->GetData(DATA_KAELTHASEVENT) == 3)
DoScriptText(SAY_TELONICUS_DEATH, me);
}
diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_void_reaver.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_void_reaver.cpp
index add35e75dad..e2a2176de5f 100644
--- a/src/server/scripts/Outland/TempestKeep/Eye/boss_void_reaver.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_void_reaver.cpp
@@ -55,10 +55,10 @@ class boss_void_reaver : public CreatureScript
{
boss_void_reaverAI(Creature* creature) : ScriptedAI(creature)
{
- pInstance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 Pounding_Timer;
uint32 ArcaneOrb_Timer;
@@ -76,8 +76,8 @@ class boss_void_reaver : public CreatureScript
Enraged = false;
- if (pInstance && me->isAlive())
- pInstance->SetData(DATA_VOIDREAVEREVENT, NOT_STARTED);
+ if (instance && me->isAlive())
+ instance->SetData(DATA_VOIDREAVEREVENT, NOT_STARTED);
}
void KilledUnit(Unit* /*victim*/)
@@ -90,16 +90,16 @@ class boss_void_reaver : public CreatureScript
DoScriptText(SAY_DEATH, me);
DoZoneInCombat();
- if (pInstance)
- pInstance->SetData(DATA_VOIDREAVEREVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_VOIDREAVEREVENT, DONE);
}
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
- if (pInstance)
- pInstance->SetData(DATA_VOIDREAVEREVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_VOIDREAVEREVENT, IN_PROGRESS);
}
void UpdateAI(const uint32 diff)
diff --git a/src/server/scripts/Outland/TempestKeep/Eye/instance_the_eye.cpp b/src/server/scripts/Outland/TempestKeep/Eye/instance_the_eye.cpp
index 2ac4f49d995..f5a7bad0d8e 100644
--- a/src/server/scripts/Outland/TempestKeep/Eye/instance_the_eye.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Eye/instance_the_eye.cpp
@@ -45,7 +45,7 @@ class instance_the_eye : public InstanceMapScript
struct instance_the_eye_InstanceMapScript : public InstanceScript
{
- instance_the_eye_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {}
+ instance_the_eye_InstanceMapScript(Map* map) : InstanceScript(map) {}
uint64 ThaladredTheDarkener;
uint64 LordSanguinar;
@@ -194,9 +194,9 @@ class instance_the_eye : public InstanceMapScript
}
};
- InstanceScript* GetInstanceScript(InstanceMap* pMap) const
+ InstanceScript* GetInstanceScript(InstanceMap* map) const
{
- return new instance_the_eye_InstanceMapScript(pMap);
+ return new instance_the_eye_InstanceMapScript(map);
}
};
void AddSC_instance_the_eye()
diff --git a/src/server/scripts/Outland/TempestKeep/Mechanar/boss_nethermancer_sepethrea.cpp b/src/server/scripts/Outland/TempestKeep/Mechanar/boss_nethermancer_sepethrea.cpp
index 5ad4eeb26a5..05bf711432d 100644
--- a/src/server/scripts/Outland/TempestKeep/Mechanar/boss_nethermancer_sepethrea.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Mechanar/boss_nethermancer_sepethrea.cpp
@@ -63,10 +63,10 @@ class boss_nethermancer_sepethrea : public CreatureScript
{
boss_nethermancer_sepethreaAI(Creature* creature) : ScriptedAI(creature)
{
- pInstance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 frost_attack_Timer;
uint32 arcane_blast_Timer;
@@ -82,14 +82,14 @@ class boss_nethermancer_sepethrea : public CreatureScript
knockback_Timer = 22000 + rand()%6000;
solarburn_Timer = 30000;
- if (pInstance)
- pInstance->SetData(DATA_NETHERMANCER_EVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_NETHERMANCER_EVENT, NOT_STARTED);
}
void EnterCombat(Unit* who)
{
- if (pInstance)
- pInstance->SetData(DATA_NETHERMANCER_EVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_NETHERMANCER_EVENT, IN_PROGRESS);
DoScriptText(SAY_AGGRO, me);
DoCast(who, SPELL_SUMMON_RAGIN_FLAMES);
@@ -104,8 +104,8 @@ class boss_nethermancer_sepethrea : public CreatureScript
void JustDied(Unit* /*Killer*/)
{
DoScriptText(SAY_DEATH, me);
- if (pInstance)
- pInstance->SetData(DATA_NETHERMANCER_EVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_NETHERMANCER_EVENT, DONE);
}
void UpdateAI(const uint32 diff)
@@ -185,10 +185,10 @@ class mob_ragin_flames : public CreatureScript
{
mob_ragin_flamesAI(Creature* creature) : ScriptedAI(creature)
{
- pInstance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 inferno_Timer;
uint32 flame_timer;
@@ -216,9 +216,9 @@ class mob_ragin_flames : public CreatureScript
//Check_Timer
if (Check_Timer <= diff)
{
- if (pInstance)
+ if (instance)
{
- if (pInstance->GetData(DATA_NETHERMANCER_EVENT) != IN_PROGRESS)
+ if (instance->GetData(DATA_NETHERMANCER_EVENT) != IN_PROGRESS)
{
//remove
me->setDeathState(JUST_DIED);
diff --git a/src/server/scripts/Outland/TempestKeep/Mechanar/instance_mechanar.cpp b/src/server/scripts/Outland/TempestKeep/Mechanar/instance_mechanar.cpp
index 883585c0c2a..ef48ebbcf11 100644
--- a/src/server/scripts/Outland/TempestKeep/Mechanar/instance_mechanar.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Mechanar/instance_mechanar.cpp
@@ -38,7 +38,7 @@ class instance_mechanar : public InstanceMapScript
struct instance_mechanar_InstanceMapScript : public InstanceScript
{
- instance_mechanar_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {}
+ instance_mechanar_InstanceMapScript(Map* map) : InstanceScript(map) {}
uint32 m_auiEncounter[MAX_ENCOUNTER];
@@ -80,9 +80,9 @@ class instance_mechanar : public InstanceMapScript
}
};
- InstanceScript* GetInstanceScript(InstanceMap* pMap) const
+ InstanceScript* GetInstanceScript(InstanceMap* map) const
{
- return new instance_mechanar_InstanceMapScript(pMap);
+ return new instance_mechanar_InstanceMapScript(map);
}
};
diff --git a/src/server/scripts/Outland/TempestKeep/arcatraz/arcatraz.cpp b/src/server/scripts/Outland/TempestKeep/arcatraz/arcatraz.cpp
index eeb2f069ed7..d811390e3d0 100644
--- a/src/server/scripts/Outland/TempestKeep/arcatraz/arcatraz.cpp
+++ b/src/server/scripts/Outland/TempestKeep/arcatraz/arcatraz.cpp
@@ -78,10 +78,10 @@ class npc_millhouse_manastorm : public CreatureScript
{
npc_millhouse_manastormAI(Creature* creature) : ScriptedAI(creature)
{
- pInstance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
uint32 EventProgress_Timer;
uint32 Phase;
@@ -101,12 +101,12 @@ class npc_millhouse_manastorm : public CreatureScript
Pyroblast_Timer = 1000;
Fireball_Timer = 2500;
- if (pInstance)
+ if (instance)
{
- if (pInstance->GetData(TYPE_WARDEN_2) == DONE)
+ if (instance->GetData(TYPE_WARDEN_2) == DONE)
Init = true;
- if (pInstance->GetData(TYPE_HARBINGERSKYRISS) == DONE)
+ if (instance->GetData(TYPE_HARBINGERSKYRISS) == DONE)
DoScriptText(SAY_COMPLETE, me);
}
}
@@ -134,7 +134,7 @@ class npc_millhouse_manastorm : public CreatureScript
DoScriptText(SAY_DEATH, me);
/*for questId 10886 (heroic mode only)
- if (pInstance && pInstance->GetData(TYPE_HARBINGERSKYRISS) != DONE)
+ if (instance && instance->GetData(TYPE_HARBINGERSKYRISS) != DONE)
->FailQuest();*/
}
@@ -176,8 +176,8 @@ class npc_millhouse_manastorm : public CreatureScript
EventProgress_Timer = 6000;
break;
case 7:
- if (pInstance)
- pInstance->SetData(TYPE_WARDEN_2, DONE);
+ if (instance)
+ instance->SetData(TYPE_WARDEN_2, DONE);
Init = true;
break;
}
@@ -282,10 +282,10 @@ class npc_warden_mellichar : public CreatureScript
{
npc_warden_mellicharAI(Creature* creature) : ScriptedAI(creature)
{
- pInstance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
bool IsRunning;
bool CanSpawn;
@@ -304,8 +304,8 @@ class npc_warden_mellichar : public CreatureScript
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
DoCast(me, SPELL_TARGET_OMEGA);
- if (pInstance)
- pInstance->SetData(TYPE_HARBINGERSKYRISS, NOT_STARTED);
+ if (instance)
+ instance->SetData(TYPE_HARBINGERSKYRISS, NOT_STARTED);
}
void AttackStart(Unit* /*who*/) {}
@@ -333,31 +333,31 @@ class npc_warden_mellichar : public CreatureScript
DoScriptText(YELL_INTRO1, me);
DoCast(me, SPELL_BUBBLE_VISUAL);
- if (pInstance)
+ if (instance)
{
- pInstance->SetData(TYPE_HARBINGERSKYRISS, IN_PROGRESS);
- pInstance->HandleGameObject(pInstance->GetData64(DATA_SPHERE_SHIELD), false);
+ instance->SetData(TYPE_HARBINGERSKYRISS, IN_PROGRESS);
+ instance->HandleGameObject(instance->GetData64(DATA_SPHERE_SHIELD), false);
IsRunning = true;
}
}
bool CanProgress()
{
- if (pInstance)
+ if (instance)
{
- if (Phase == 7 && pInstance->GetData(TYPE_WARDEN_4) == DONE)
+ if (Phase == 7 && instance->GetData(TYPE_WARDEN_4) == DONE)
return true;
- if (Phase == 6 && pInstance->GetData(TYPE_WARDEN_3) == DONE)
+ if (Phase == 6 && instance->GetData(TYPE_WARDEN_3) == DONE)
return true;
- if (Phase == 5 && pInstance->GetData(TYPE_WARDEN_2) == DONE)
+ if (Phase == 5 && instance->GetData(TYPE_WARDEN_2) == DONE)
return true;
if (Phase == 4)
return true;
- if (Phase == 3 && pInstance->GetData(TYPE_WARDEN_1) == DONE)
+ if (Phase == 3 && instance->GetData(TYPE_WARDEN_1) == DONE)
return true;
- if (Phase == 2 && pInstance->GetData(TYPE_HARBINGERSKYRISS) == IN_PROGRESS)
+ if (Phase == 2 && instance->GetData(TYPE_HARBINGERSKYRISS) == IN_PROGRESS)
return true;
- if (Phase == 1 && pInstance->GetData(TYPE_HARBINGERSKYRISS) == IN_PROGRESS)
+ if (Phase == 1 && instance->GetData(TYPE_HARBINGERSKYRISS) == IN_PROGRESS)
return true;
return false;
}
@@ -366,7 +366,7 @@ class npc_warden_mellichar : public CreatureScript
void DoPrepareForPhase()
{
- if (pInstance)
+ if (instance)
{
me->InterruptNonMeleeSpells(true);
me->RemoveAurasByType(SPELL_AURA_DUMMY);
@@ -375,23 +375,23 @@ class npc_warden_mellichar : public CreatureScript
{
case 2:
DoCast(me, SPELL_TARGET_ALPHA);
- pInstance->SetData(TYPE_WARDEN_1, IN_PROGRESS);
- pInstance->HandleGameObject(pInstance->GetData64(DATA_SPHERE_SHIELD), false);
+ instance->SetData(TYPE_WARDEN_1, IN_PROGRESS);
+ instance->HandleGameObject(instance->GetData64(DATA_SPHERE_SHIELD), false);
break;
case 3:
DoCast(me, SPELL_TARGET_BETA);
- pInstance->SetData(TYPE_WARDEN_2, IN_PROGRESS);
+ instance->SetData(TYPE_WARDEN_2, IN_PROGRESS);
break;
case 5:
DoCast(me, SPELL_TARGET_DELTA);
- pInstance->SetData(TYPE_WARDEN_3, IN_PROGRESS);
+ instance->SetData(TYPE_WARDEN_3, IN_PROGRESS);
break;
case 6:
DoCast(me, SPELL_TARGET_GAMMA);
- pInstance->SetData(TYPE_WARDEN_4, IN_PROGRESS);
+ instance->SetData(TYPE_WARDEN_4, IN_PROGRESS);
break;
case 7:
- pInstance->SetData(TYPE_WARDEN_5, IN_PROGRESS);
+ instance->SetData(TYPE_WARDEN_5, IN_PROGRESS);
break;
}
CanSpawn = true;
@@ -405,9 +405,9 @@ class npc_warden_mellichar : public CreatureScript
if (EventProgress_Timer <= diff)
{
- if (pInstance)
+ if (instance)
{
- if (pInstance->GetData(TYPE_HARBINGERSKYRISS) == FAIL)
+ if (instance->GetData(TYPE_HARBINGERSKYRISS) == FAIL)
{
Reset();
return;
diff --git a/src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp b/src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp
index cf81f7fb1ba..d2375f377c4 100644
--- a/src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp
+++ b/src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp
@@ -69,11 +69,11 @@ class boss_harbinger_skyriss : public CreatureScript
{
boss_harbinger_skyrissAI(Creature* creature) : ScriptedAI(creature)
{
- pInstance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
Intro = false;
}
- InstanceScript* pInstance;
+ InstanceScript* instance;
bool Intro;
bool IsImage33;
@@ -115,8 +115,8 @@ class boss_harbinger_skyriss : public CreatureScript
void JustDied(Unit* /*Killer*/)
{
DoScriptText(SAY_DEATH, me);
- if (pInstance)
- pInstance->SetData(TYPE_HARBINGERSKYRISS, DONE);
+ if (instance)
+ instance->SetData(TYPE_HARBINGERSKYRISS, DONE);
}
void JustSummoned(Creature* summon)
@@ -158,7 +158,7 @@ class boss_harbinger_skyriss : public CreatureScript
{
if (!Intro)
{
- if (!pInstance)
+ if (!instance)
return;
if (Intro_Timer <= diff)
@@ -167,18 +167,18 @@ class boss_harbinger_skyriss : public CreatureScript
{
case 1:
DoScriptText(SAY_INTRO, me);
- pInstance->HandleGameObject(pInstance->GetData64(DATA_SPHERE_SHIELD), true);
+ instance->HandleGameObject(instance->GetData64(DATA_SPHERE_SHIELD), true);
++Intro_Phase;
Intro_Timer = 25000;
break;
case 2:
DoScriptText(SAY_AGGRO, me);
- if (Unit* mellic = Unit::GetUnit(*me, pInstance->GetData64(DATA_MELLICHAR)))
+ if (Unit* mellic = Unit::GetUnit(*me, instance->GetData64(DATA_MELLICHAR)))
{
//should have a better way to do this. possibly spell exist.
mellic->setDeathState(JUST_DIED);
mellic->SetHealth(0);
- pInstance->SetData(TYPE_SHIELD_OPEN, IN_PROGRESS);
+ instance->SetData(TYPE_SHIELD_OPEN, IN_PROGRESS);
}
++Intro_Phase;
Intro_Timer = 3000;
diff --git a/src/server/scripts/Outland/TempestKeep/arcatraz/instance_arcatraz.cpp b/src/server/scripts/Outland/TempestKeep/arcatraz/instance_arcatraz.cpp
index 25956fde3d2..0988f6ffeb9 100644
--- a/src/server/scripts/Outland/TempestKeep/arcatraz/instance_arcatraz.cpp
+++ b/src/server/scripts/Outland/TempestKeep/arcatraz/instance_arcatraz.cpp
@@ -59,7 +59,7 @@ class instance_arcatraz : public InstanceMapScript
}
struct instance_arcatraz_InstanceMapScript : public InstanceScript
{
- instance_arcatraz_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {}
+ instance_arcatraz_InstanceMapScript(Map* map) : InstanceScript(map) {}
uint32 m_auiEncounter[MAX_ENCOUNTER];
@@ -227,9 +227,9 @@ class instance_arcatraz : public InstanceMapScript
}
};
- InstanceScript* GetInstanceScript(InstanceMap* pMap) const
+ InstanceScript* GetInstanceScript(InstanceMap* map) const
{
- return new instance_arcatraz_InstanceMapScript(pMap);
+ return new instance_arcatraz_InstanceMapScript(map);
}
};
diff --git a/src/server/scripts/Outland/blades_edge_mountains.cpp b/src/server/scripts/Outland/blades_edge_mountains.cpp
index b73d2f81fb6..f94a7d2725c 100644
--- a/src/server/scripts/Outland/blades_edge_mountains.cpp
+++ b/src/server/scripts/Outland/blades_edge_mountains.cpp
@@ -385,11 +385,11 @@ class go_legion_obelisk : public GameObjectScript
public:
go_legion_obelisk() : GameObjectScript("go_legion_obelisk") { }
- bool OnGossipHello(Player* player, GameObject* pGo)
+ bool OnGossipHello(Player* player, GameObject* go)
{
if (player->GetQuestStatus(10821) == QUEST_STATUS_INCOMPLETE)
{
- switch (pGo->GetEntry())
+ switch (go->GetEntry())
{
case LEGION_OBELISK_ONE:
obelisk_one = true;
@@ -410,7 +410,7 @@ public:
if (obelisk_one == true && obelisk_two == true && obelisk_three == true && obelisk_four == true && obelisk_five == true)
{
- pGo->SummonCreature(19963, 2943.40f, 4778.20f, 284.49f, 0.94f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
+ go->SummonCreature(19963, 2943.40f, 4778.20f, 284.49f, 0.94f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
//reset global var
obelisk_one = false;
obelisk_two = false;
diff --git a/src/server/scripts/Outland/hellfire_peninsula.cpp b/src/server/scripts/Outland/hellfire_peninsula.cpp
index 699a1ef49bc..e28e1c3c685 100644
--- a/src/server/scripts/Outland/hellfire_peninsula.cpp
+++ b/src/server/scripts/Outland/hellfire_peninsula.cpp
@@ -210,9 +210,9 @@ class go_haaleshi_altar : public GameObjectScript
public:
go_haaleshi_altar() : GameObjectScript("go_haaleshi_altar") { }
- bool OnGossipHello(Player* /*player*/, GameObject* pGo)
+ bool OnGossipHello(Player* /*player*/, GameObject* go)
{
- pGo->SummonCreature(C_AERANAS, -1321.79f, 4043.80f, 116.24f, 1.25f, TEMPSUMMON_TIMED_DESPAWN, 180000);
+ go->SummonCreature(C_AERANAS, -1321.79f, 4043.80f, 116.24f, 1.25f, TEMPSUMMON_TIMED_DESPAWN, 180000);
return false;
}
diff --git a/src/server/scripts/Outland/nagrand.cpp b/src/server/scripts/Outland/nagrand.cpp
index 3a060cf107f..b639050320c 100644
--- a/src/server/scripts/Outland/nagrand.cpp
+++ b/src/server/scripts/Outland/nagrand.cpp
@@ -565,16 +565,16 @@ class npc_maghar_captive : public CreatureScript
public:
npc_maghar_captive() : CreatureScript("npc_maghar_captive") { }
- bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest)
{
- if (pQuest->GetQuestId() == QUEST_TOTEM_KARDASH_H)
+ if (quest->GetQuestId() == QUEST_TOTEM_KARDASH_H)
{
if (npc_maghar_captiveAI* pEscortAI = dynamic_cast<npc_maghar_captiveAI*>(creature->AI()))
{
creature->SetStandState(UNIT_STAND_STATE_STAND);
creature->setFaction(232);
- pEscortAI->Start(true, false, player->GetGUID(), pQuest);
+ pEscortAI->Start(true, false, player->GetGUID(), quest);
DoScriptText(SAY_MAG_START, creature);
@@ -618,8 +618,8 @@ public:
case 7:
DoScriptText(SAY_MAG_MORE, me);
- if (Creature* pTemp = me->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushB[0], m_afAmbushB[1], m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000))
- DoScriptText(SAY_MAG_MORE_REPLY, pTemp);
+ if (Creature* temp = me->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushB[0], m_afAmbushB[1], m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000))
+ DoScriptText(SAY_MAG_MORE_REPLY, temp);
me->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushB[0]-2.5f, m_afAmbushB[1]-2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
@@ -651,7 +651,7 @@ public:
}
- void SpellHitTarget(Unit* /*pTarget*/, const SpellInfo* pSpell)
+ void SpellHitTarget(Unit* /*target*/, const SpellInfo* pSpell)
{
if (pSpell->Id == SPELL_CHAIN_LIGHTNING)
{
diff --git a/src/server/scripts/Outland/netherstorm.cpp b/src/server/scripts/Outland/netherstorm.cpp
index 2ae0cce2ba2..5f2626c0039 100644
--- a/src/server/scripts/Outland/netherstorm.cpp
+++ b/src/server/scripts/Outland/netherstorm.cpp
@@ -141,8 +141,8 @@ public:
if (goConsole)
{
- if (GameObject* pGo = GameObject::GetGameObject((*me), goConsole))
- pGo->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
+ if (GameObject* go = GameObject::GetGameObject((*me), goConsole))
+ go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
}
}
@@ -277,8 +277,8 @@ public:
}
if (goConsole)
{
- if (GameObject* pGo = GameObject::GetGameObject((*me), goConsole))
- pGo->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
+ if (GameObject* go = GameObject::GetGameObject((*me), goConsole))
+ go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
}
++Phase;
break;
@@ -307,17 +307,17 @@ class go_manaforge_control_console : public GameObjectScript
public:
go_manaforge_control_console() : GameObjectScript("go_manaforge_control_console") { }
- bool OnGossipHello(Player* player, GameObject* pGo)
+ bool OnGossipHello(Player* player, GameObject* go)
{
- if (pGo->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER)
+ if (go->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER)
{
- player->PrepareQuestMenu(pGo->GetGUID());
- player->SendPreparedQuest(pGo->GetGUID());
+ player->PrepareQuestMenu(go->GetGUID());
+ player->SendPreparedQuest(go->GetGUID());
}
Creature* manaforge = NULL;
- switch (pGo->GetAreaId())
+ switch (go->GetAreaId())
{
case 3726: //b'naar
if ((player->GetQuestStatus(10299) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(10329) == QUEST_STATUS_INCOMPLETE) &&
@@ -344,8 +344,8 @@ public:
if (manaforge)
{
CAST_AI(npc_manaforge_control_console::npc_manaforge_control_consoleAI, manaforge->AI())->someplayer = player->GetGUID();
- CAST_AI(npc_manaforge_control_console::npc_manaforge_control_consoleAI, manaforge->AI())->goConsole = pGo->GetGUID();
- pGo->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
+ CAST_AI(npc_manaforge_control_console::npc_manaforge_control_consoleAI, manaforge->AI())->goConsole = go->GetGUID();
+ go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
}
return true;
}
@@ -1032,9 +1032,9 @@ public:
}
};
- bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest)
{
- if (pQuest->GetQuestId() == QUEST_MARK_V_IS_ALIVE)
+ if (quest->GetQuestId() == QUEST_MARK_V_IS_ALIVE)
{
if (npc_maxx_a_million_escortAI* pEscortAI = CAST_AI(npc_maxx_a_million_escort::npc_maxx_a_million_escortAI, creature->AI()))
{
diff --git a/src/server/scripts/Outland/shadowmoon_valley.cpp b/src/server/scripts/Outland/shadowmoon_valley.cpp
index 327964e7b1e..31aea5ea576 100644
--- a/src/server/scripts/Outland/shadowmoon_valley.cpp
+++ b/src/server/scripts/Outland/shadowmoon_valley.cpp
@@ -131,7 +131,7 @@ public:
{
if (Unit* unit = Unit::GetUnit(*me, uiPlayerGUID))
{
- if (GameObject* pGo = unit->FindNearestGameObject(GO_CARCASS, 10))
+ if (GameObject* go = unit->FindNearestGameObject(GO_CARCASS, 10))
{
if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE)
me->GetMotionMaster()->MovementExpired();
@@ -139,7 +139,7 @@ public:
me->GetMotionMaster()->MoveIdle();
me->StopMoving();
- me->GetMotionMaster()->MovePoint(POINT_ID, pGo->GetPositionX(), pGo->GetPositionY(), pGo->GetPositionZ());
+ me->GetMotionMaster()->MovePoint(POINT_ID, go->GetPositionX(), go->GetPositionY(), go->GetPositionZ());
}
}
bCanEat = false;
@@ -153,8 +153,8 @@ public:
{
pPlr->KilledMonsterCredit(NPC_EVENT_PINGER, 0);
- if (GameObject* pGo = pPlr->FindNearestGameObject(GO_CARCASS, 10))
- pGo->Delete();
+ if (GameObject* go = pPlr->FindNearestGameObject(GO_CARCASS, 10))
+ go->Delete();
}
Reset();
@@ -914,15 +914,15 @@ class npc_earthmender_wilda : public CreatureScript
public:
npc_earthmender_wilda() : CreatureScript("npc_earthmender_wilda") { }
- bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest)
{
- if (pQuest->GetQuestId() == QUEST_ESCAPE_COILSCAR)
+ if (quest->GetQuestId() == QUEST_ESCAPE_COILSCAR)
{
DoScriptText(SAY_WIL_START, creature, player);
creature->setFaction(FACTION_EARTHEN);
if (npc_earthmender_wildaAI* pEscortAI = CAST_AI(npc_earthmender_wilda::npc_earthmender_wildaAI, creature->AI()))
- pEscortAI->Start(false, false, player->GetGUID(), pQuest);
+ pEscortAI->Start(false, false, player->GetGUID(), quest);
}
return true;
}
diff --git a/src/server/scripts/Outland/terokkar_forest.cpp b/src/server/scripts/Outland/terokkar_forest.cpp
index 2dec7ab191d..91fae26ec74 100644
--- a/src/server/scripts/Outland/terokkar_forest.cpp
+++ b/src/server/scripts/Outland/terokkar_forest.cpp
@@ -548,17 +548,17 @@ class go_skull_pile : public GameObjectScript
public:
go_skull_pile() : GameObjectScript("go_skull_pile") { }
- bool OnGossipSelect(Player* player, GameObject* pGo, uint32 uiSender, uint32 uiAction)
+ bool OnGossipSelect(Player* player, GameObject* go, uint32 uiSender, uint32 uiAction)
{
player->PlayerTalkClass->ClearMenus();
switch (uiSender)
{
- case GOSSIP_SENDER_MAIN: SendActionMenu(player, pGo, uiAction); break;
+ case GOSSIP_SENDER_MAIN: SendActionMenu(player, go, uiAction); break;
}
return true;
}
- bool OnGossipHello(Player* player, GameObject* pGo)
+ bool OnGossipHello(Player* player, GameObject* go)
{
if ((player->GetQuestStatus(11885) == QUEST_STATUS_INCOMPLETE) || player->GetQuestRewardStatus(11885))
{
@@ -568,11 +568,11 @@ public:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_S_VAKKIZ_THE_WINDRAGER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
}
- player->SEND_GOSSIP_MENU(pGo->GetGOInfo()->questgiver.gossipID, pGo->GetGUID());
+ player->SEND_GOSSIP_MENU(go->GetGOInfo()->questgiver.gossipID, go->GetGUID());
return true;
}
- void SendActionMenu(Player* player, GameObject* /*pGo*/, uint32 uiAction)
+ void SendActionMenu(Player* player, GameObject* /*go*/, uint32 uiAction)
{
switch (uiAction)
{
@@ -645,9 +645,9 @@ class npc_akuno : public CreatureScript
public:
npc_akuno() : CreatureScript("npc_akuno") { }
- bool OnQuestAccept(Player* player, Creature* creature, Quest const* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
- if (pQuest->GetQuestId() == QUEST_ESCAPING_THE_TOMB)
+ if (quest->GetQuestId() == QUEST_ESCAPING_THE_TOMB)
{
if (npc_akunoAI* pEscortAI = CAST_AI(npc_akuno::npc_akunoAI, creature->AI()))
pEscortAI->Start(false, false, player->GetGUID());
diff --git a/src/server/scripts/Outland/zangarmarsh.cpp b/src/server/scripts/Outland/zangarmarsh.cpp
index ddffcb53e61..9aecbeb67be 100644
--- a/src/server/scripts/Outland/zangarmarsh.cpp
+++ b/src/server/scripts/Outland/zangarmarsh.cpp
@@ -356,9 +356,9 @@ public:
}
};
- bool OnQuestAccept(Player* player, Creature* creature, Quest const* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
- if (pQuest->GetQuestId() == QUEST_ESCAPE_FROM)
+ if (quest->GetQuestId() == QUEST_ESCAPE_FROM)
{
DoScriptText(SAY_START, creature, player);
diff --git a/src/server/scripts/World/areatrigger_scripts.cpp b/src/server/scripts/World/areatrigger_scripts.cpp
index 6c54d130e53..a9ed794ab45 100644
--- a/src/server/scripts/World/areatrigger_scripts.cpp
+++ b/src/server/scripts/World/areatrigger_scripts.cpp
@@ -99,9 +99,9 @@ class AreaTrigger_at_coilfang_waterfall : public AreaTriggerScript
bool OnTrigger(Player* player, AreaTriggerEntry const* /*trigger*/)
{
- if (GameObject* pGo = GetClosestGameObjectWithEntry(player, GO_COILFANG_WATERFALL, 35.0f))
- if (pGo->getLootState() == GO_READY)
- pGo->UseDoorOrButton();
+ if (GameObject* go = GetClosestGameObjectWithEntry(player, GO_COILFANG_WATERFALL, 35.0f))
+ if (go->getLootState() == GO_READY)
+ go->UseDoorOrButton();
return false;
}
diff --git a/src/server/scripts/World/go_scripts.cpp b/src/server/scripts/World/go_scripts.cpp
index aa272d8157b..cdeac03d76e 100644
--- a/src/server/scripts/World/go_scripts.cpp
+++ b/src/server/scripts/World/go_scripts.cpp
@@ -1179,9 +1179,9 @@ class go_massive_seaforium_charge : public GameObjectScript
public:
go_massive_seaforium_charge() : GameObjectScript("go_massive_seaforium_charge") { }
- bool OnGossipHello(Player* /*player*/, GameObject* pGo)
+ bool OnGossipHello(Player* /*player*/, GameObject* go)
{
- pGo->SetLootState(GO_JUST_DEACTIVATED);
+ go->SetLootState(GO_JUST_DEACTIVATED);
return true;
}
};
diff --git a/src/server/scripts/World/item_scripts.cpp b/src/server/scripts/World/item_scripts.cpp
index c7dfd6355ef..4099c03384c 100644
--- a/src/server/scripts/World/item_scripts.cpp
+++ b/src/server/scripts/World/item_scripts.cpp
@@ -261,24 +261,24 @@ public:
bool OnUse(Player* player, Item* /*pItem*/, SpellCastTargets const & /*targets*/)
{
- GameObject* pGo = NULL;
+ GameObject* go = NULL;
for (uint8 i = 0; i < CaribouTrapsNum; ++i)
{
- pGo = player->FindNearestGameObject(CaribouTraps[i], 5.0f);
- if (pGo)
+ go = player->FindNearestGameObject(CaribouTraps[i], 5.0f);
+ if (go)
break;
}
- if (!pGo)
+ if (!go)
return false;
- if (pGo->FindNearestCreature(NPC_NESINGWARY_TRAPPER, 10.0f, true) || pGo->FindNearestCreature(NPC_NESINGWARY_TRAPPER, 10.0f, false) || pGo->FindNearestGameObject(GO_HIGH_QUALITY_FUR, 2.0f))
+ if (go->FindNearestCreature(NPC_NESINGWARY_TRAPPER, 10.0f, true) || go->FindNearestCreature(NPC_NESINGWARY_TRAPPER, 10.0f, false) || go->FindNearestGameObject(GO_HIGH_QUALITY_FUR, 2.0f))
return true;
float x, y, z;
- pGo->GetClosePoint(x, y, z, pGo->GetObjectSize() / 3, 7.0f);
- pGo->SummonGameObject(GO_HIGH_QUALITY_FUR, pGo->GetPositionX(), pGo->GetPositionY(), pGo->GetPositionZ(), 0, 0, 0, 0, 0, 1000);
- if (TempSummon* summon = player->SummonCreature(NPC_NESINGWARY_TRAPPER, x, y, z, pGo->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN, 1000))
+ go->GetClosePoint(x, y, z, go->GetObjectSize() / 3, 7.0f);
+ go->SummonGameObject(GO_HIGH_QUALITY_FUR, go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), 0, 0, 0, 0, 0, 1000);
+ if (TempSummon* summon = player->SummonCreature(NPC_NESINGWARY_TRAPPER, x, y, z, go->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN, 1000))
{
summon->SetVisible(false);
summon->SetReactState(REACT_PASSIVE);