diff options
author | Bootz <Stage6Dev@EMPulseGaming.com> | 2011-10-07 19:45:43 -0500 |
---|---|---|
committer | Bootz <Stage6Dev@EMPulseGaming.com> | 2011-10-07 19:45:43 -0500 |
commit | 5b4c7783c2a28e420cb4aaf4f2967083db8f6787 (patch) | |
tree | 887be454d8d9d1a916d8085a243a2afaff2c0dbe /src | |
parent | c89b1f6989ce1f5a48c48766993c3dd8101cc21b (diff) |
REPO: Code-style clean-ups
* Fixed pMap->map
* Fixed pInstance->instance
* Fixed pInsta->instance
* Fixed pQuest->quest
* Fixed pWho->who
* Fixed pTarget->target
* Fixed pGo->go
~DEVNOTES: Handlers/QuestHandler.cpp still needs to be cleaned...
Diffstat (limited to 'src')
324 files changed, 4887 insertions, 4850 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp index 02cbacb8db0..1e0b212dd45 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp @@ -46,8 +46,8 @@ void FollowerAI::AttackStart(Unit* who) } } -//This part provides assistance to a player that are attacked by pWho, even if out of normal aggro range -//It will cause me to attack pWho that are attacking _any_ player (which has been confirmed may happen also on offi) +//This part provides assistance to a player that are attacked by who, even if out of normal aggro range +//It will cause me to attack who that are attacking _any_ player (which has been confirmed may happen also on offi) //The flag (type_flag) is unconfirmed, but used here for further research and is a good candidate. bool FollowerAI::AssistPlayerInCombat(Unit* who) { diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp index 5ab5aea30c1..ce555b3c503 100755 --- a/src/server/game/Battlegrounds/Battleground.cpp +++ b/src/server/game/Battlegrounds/Battleground.cpp @@ -437,6 +437,13 @@ inline void Battleground::_ProcessJoin(uint32 diff) { m_Events |= BG_STARTING_EVENT_1; + if(!FindBgMap()) + { + sLog->outError("Battleground::_ProcessJoin: map (map id: %u, instance id: %u) is not created!", m_MapId, m_InstanceID); + EndNow(); + return; + } + // Setup here, only when at least one player has ported to the map if (!SetupBattleground()) { @@ -1407,7 +1414,7 @@ bool Battleground::AddObject(uint32 type, uint32 entry, float x, float y, float // If the assert is called, means that m_BgObjects must be resized! ASSERT(type < m_BgObjects.size()); - Map* map = GetBgMap(); + Map* map = FindBgMap(); if (!map) return false; // Must be created this way, adding to godatamap would add it to the base map of the instance @@ -1504,7 +1511,7 @@ Creature* Battleground::GetBGCreature(uint32 type) void Battleground::SpawnBGObject(uint32 type, uint32 respawntime) { - if (Map* map = GetBgMap()) + if (Map* map = FindBgMap()) if (GameObject* obj = map->GetGameObject(m_BgObjects[type])) { if (respawntime) @@ -1523,7 +1530,7 @@ Creature* Battleground::AddCreature(uint32 entry, uint32 type, uint32 teamval, f // If the assert is called, means that m_BgCreatures must be resized! ASSERT(type < m_BgCreatures.size()); - Map* map = GetBgMap(); + Map* map = FindBgMap(); if (!map) return NULL; diff --git a/src/server/game/Battlegrounds/Battleground.h b/src/server/game/Battlegrounds/Battleground.h index bd83f2bcb48..d5921e4bf37 100755 --- a/src/server/game/Battlegrounds/Battleground.h +++ b/src/server/game/Battlegrounds/Battleground.h @@ -431,11 +431,8 @@ class Battleground // Map pointers void SetBgMap(BattlegroundMap* map) { m_Map = map; } - BattlegroundMap* GetBgMap() - { - ASSERT(m_Map); - return m_Map; - } + BattlegroundMap* GetBgMap() const { ASSERT(m_Map); return m_Map; } + BattlegroundMap* FindBgMap() const { return m_Map; } void SetTeamStartLoc(uint32 TeamID, float X, float Y, float Z, float O); void GetTeamStartLoc(uint32 TeamID, float &X, float &Y, float &Z, float &O) const diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp index f85ea1f7b4b..e00abb03320 100755 --- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp +++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp @@ -296,7 +296,6 @@ void BattlegroundMgr::BuildPvpLogDataPacket(WorldPacket* data, Battleground* bg) if (!team && plr) team = plr->GetBGTeam(); *data << uint8(team == ALLIANCE ? 1 : 0); // green or yellow - } *data << uint32(itr2->second->DamageDone); // damage done *data << uint32(itr2->second->HealingDone); // healing done @@ -1090,7 +1089,6 @@ void BattlegroundMgr::LoadBattleMastersEntry() } mBattleMastersMap[entry] = BattlegroundTypeId(bgTypeId); - } while (result->NextRow()); @@ -1129,4 +1127,4 @@ BattlegroundTypeId BattlegroundMgr::WeekendHolidayIdToBGType(HolidayIds holiday) bool BattlegroundMgr::IsBGWeekend(BattlegroundTypeId bgTypeId) { return IsHolidayActive(BGTypeToWeekendHolidayId(bgTypeId)); -} +}
\ No newline at end of file diff --git a/src/server/game/Chat/Commands/Level1.cpp b/src/server/game/Chat/Commands/Level1.cpp index 07b5cadd118..c737e2b0b54 100755 --- a/src/server/game/Chat/Commands/Level1.cpp +++ b/src/server/game/Chat/Commands/Level1.cpp @@ -153,9 +153,9 @@ bool ChatHandler::HandleSummonCommand(const char* args) return false; } - Map* pMap = m_session->GetPlayer()->GetMap(); + Map* map = m_session->GetPlayer()->GetMap(); - if (pMap->IsBattlegroundOrArena()) + if (map->IsBattlegroundOrArena()) { // only allow if gm mode is on if (!_player->isGameMaster()) @@ -175,12 +175,12 @@ bool ChatHandler::HandleSummonCommand(const char* args) if (!target->GetMap()->IsBattlegroundOrArena()) target->SetBattlegroundEntryPoint(); } - else if (pMap->IsDungeon()) + else if (map->IsDungeon()) { Map* cMap = target->GetMap(); - if (cMap->Instanceable() && cMap->GetInstanceId() != pMap->GetInstanceId()) - target->UnbindInstance(pMap->GetInstanceId(), target->GetDungeonDifficulty(), true); + if (cMap->Instanceable() && cMap->GetInstanceId() != map->GetInstanceId()) + target->UnbindInstance(map->GetInstanceId(), target->GetDungeonDifficulty(), true); // we are in instance, and can summon only player in our group with us as lead if (!m_session->GetPlayer()->GetGroup() || !target->GetGroup() || diff --git a/src/server/game/Chat/Commands/Level3.cpp b/src/server/game/Chat/Commands/Level3.cpp index cc6911e34a5..e76cbfcc76b 100755 --- a/src/server/game/Chat/Commands/Level3.cpp +++ b/src/server/game/Chat/Commands/Level3.cpp @@ -4124,7 +4124,7 @@ bool ChatHandler::HandleInstanceUnbindCommand(const char *args) if (!player) player = m_session->GetPlayer(); - char* pMap = strtok((char*)args, " "); + char* map = strtok((char*)args, " "); char* pDiff = strtok(NULL, " "); int8 diff = -1; if (pDiff) @@ -4132,9 +4132,9 @@ bool ChatHandler::HandleInstanceUnbindCommand(const char *args) uint16 counter = 0; uint16 MapId = 0; - if (strcmp(pMap, "all")) + if (strcmp(map, "all")) { - MapId = uint16(atoi(pMap)); + MapId = uint16(atoi(map)); if (!MapId) return false; } diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index d92f591803e..a8e219f4f6b 100755 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -2117,15 +2117,15 @@ void Creature::SetInCombatWithZone() return; } - Map* pMap = GetMap(); + Map* map = GetMap(); - if (!pMap->IsDungeon()) + if (!map->IsDungeon()) { - sLog->outError("Creature entry %u call SetInCombatWithZone for map (id: %u) that isn't an instance.", GetEntry(), pMap->GetId()); + sLog->outError("Creature entry %u call SetInCombatWithZone for map (id: %u) that isn't an instance.", GetEntry(), map->GetId()); return; } - Map::PlayerList const &PlList = pMap->GetPlayers(); + Map::PlayerList const &PlList = map->GetPlayers(); if (PlList.isEmpty()) return; diff --git a/src/server/game/Entities/Creature/GossipDef.cpp b/src/server/game/Entities/Creature/GossipDef.cpp index b5a857d1abc..3ff21645a27 100755 --- a/src/server/game/Entities/Creature/GossipDef.cpp +++ b/src/server/game/Entities/Creature/GossipDef.cpp @@ -261,9 +261,9 @@ void PlayerMenu::SendQuestGiverQuestList(QEmote eEmote, const std::string& Title uint32 questID = qmi.QuestId; - if (Quest const* pQuest = sObjectMgr->GetQuestTemplate(questID)) + if (Quest const* quest = sObjectMgr->GetQuestTemplate(questID)) { - std::string title = pQuest->GetTitle(); + std::string title = quest->GetTitle(); int loc_idx = _session->GetSessionDbLocaleIndex(); if (loc_idx >= 0) @@ -272,8 +272,8 @@ void PlayerMenu::SendQuestGiverQuestList(QEmote eEmote, const std::string& Title data << uint32(questID); data << uint32(qmi.QuestIcon); - data << int32(pQuest->GetQuestLevel()); - data << uint32(pQuest->GetFlags()); // 3.3.3 quest flags + data << int32(quest->GetQuestLevel()); + data << uint32(quest->GetFlags()); // 3.3.3 quest flags data << uint8(0); // 3.3.3 changes icon: blue question or yellow exclamation data << title; } diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index c6484c63e45..086dc4255cc 100755 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -875,9 +875,9 @@ void GameObject::Respawn() } } -bool GameObject::ActivateToQuest(Player* pTarget) const +bool GameObject::ActivateToQuest(Player* target) const { - if (pTarget->HasQuestForGO(GetEntry())) + if (target->HasQuestForGO(GetEntry())) return true; if (!sObjectMgr->IsGameObjectForQuests(GetEntry())) @@ -888,13 +888,13 @@ bool GameObject::ActivateToQuest(Player* pTarget) const // scan GO chest with loot including quest items case GAMEOBJECT_TYPE_CHEST: { - if (LootTemplates_Gameobject.HaveQuestLootForPlayer(GetGOInfo()->GetLootId(), pTarget)) + if (LootTemplates_Gameobject.HaveQuestLootForPlayer(GetGOInfo()->GetLootId(), target)) { //TODO: fix this hack //look for battlegroundAV for some objects which are only activated after mine gots captured by own team if (GetEntry() == BG_AV_OBJECTID_MINE_N || GetEntry() == BG_AV_OBJECTID_MINE_S) - if (Battleground* bg = pTarget->GetBattleground()) - if (bg->GetTypeID(true) == BATTLEGROUND_AV && !(((BattlegroundAV*)bg)->PlayerCanDoMineQuest(GetEntry(), pTarget->GetTeam()))) + if (Battleground* bg = target->GetBattleground()) + if (bg->GetTypeID(true) == BATTLEGROUND_AV && !(((BattlegroundAV*)bg)->PlayerCanDoMineQuest(GetEntry(), target->GetTeam()))) return false; return true; } @@ -902,13 +902,13 @@ bool GameObject::ActivateToQuest(Player* pTarget) const } case GAMEOBJECT_TYPE_GENERIC: { - if (GetGOInfo()->_generic.questID == -1 || pTarget->GetQuestStatus(GetGOInfo()->_generic.questID) == QUEST_STATUS_INCOMPLETE) + if (GetGOInfo()->_generic.questID == -1 || target->GetQuestStatus(GetGOInfo()->_generic.questID) == QUEST_STATUS_INCOMPLETE) return true; break; } case GAMEOBJECT_TYPE_GOOBER: { - if (GetGOInfo()->goober.questId == -1 || pTarget->GetQuestStatus(GetGOInfo()->goober.questId) == QUEST_STATUS_INCOMPLETE) + if (GetGOInfo()->goober.questId == -1 || target->GetQuestStatus(GetGOInfo()->goober.questId) == QUEST_STATUS_INCOMPLETE) return true; break; } diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h index 49230569498..3402eaa64bc 100755 --- a/src/server/game/Entities/GameObject/GameObject.h +++ b/src/server/game/Entities/GameObject/GameObject.h @@ -745,7 +745,7 @@ class GameObject : public WorldObject, public GridObject<GameObject> bool hasQuest(uint32 quest_id) const; bool hasInvolvedQuest(uint32 quest_id) const; - bool ActivateToQuest(Player* pTarget) const; + bool ActivateToQuest(Player* target) const; void UseDoorOrButton(uint32 time_to_restore = 0, bool alternative = false); // 0 = use `gameobject`.`spawntimesecs` void ResetDoorOrButton(); diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 161563b1127..74428acbe12 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -3828,7 +3828,6 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen break; } } - } } @@ -4047,7 +4046,6 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank) SetSkill(prevSkill->skill, prevSkill->step, skill_value, skill_max_value); } } - } else { @@ -4329,7 +4327,6 @@ void Player::_SaveSpellCooldowns(SQLTransaction& trans) } else ++itr; - } // if something changed execute if (!first_round) @@ -5567,7 +5564,6 @@ void Player::CleanupChannels() ch->Leave(GetGUID(), false); // not send to client, not remove from player's channel list if (ChannelMgr* cMgr = channelMgr(GetTeam())) cMgr->LeftChannel(ch->GetName()); // deleted channel if empty - } sLog->outDebug(LOG_FILTER_CHATSYS, "Player: channels cleaned up!"); } @@ -6973,16 +6969,16 @@ void Player::RewardReputation(Unit* pVictim, float rate) { // support for: Championing - http://www.wowwiki.com/Championing - Map const* pMap = GetMap(); - if (pMap && pMap->IsDungeon()) + Map const* map = GetMap(); + if (map && map->IsDungeon()) { - InstanceTemplate const* pInstance = sObjectMgr->GetInstanceTemplate(pMap->GetId()); - if (pInstance) + InstanceTemplate const* instance = sObjectMgr->GetInstanceTemplate(map->GetId()); + if (instance) { - AccessRequirement const* pAccessRequirement = sObjectMgr->GetAccessRequirement(pMap->GetId(), ((InstanceMap*)pMap)->GetDifficulty()); + AccessRequirement const* pAccessRequirement = sObjectMgr->GetAccessRequirement(map->GetId(), ((InstanceMap*)map)->GetDifficulty()); if (pAccessRequirement) { - if (!pMap->IsRaid() && pAccessRequirement->levelMin == 80) + if (!map->IsRaid() && pAccessRequirement->levelMin == 80) ChampioningFaction = GetChampioningFaction(); } } @@ -7032,29 +7028,29 @@ void Player::RewardReputation(Unit* pVictim, float rate) } //Calculate how many reputation points player gain with the quest -void Player::RewardReputation(Quest const* pQuest) +void Player::RewardReputation(Quest const* quest) { bool recruitAFriend = GetsRecruitAFriendBonus(false); // quest reputation reward/loss for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) { - if (!pQuest->RewRepFaction[i]) + if (!quest->RewRepFaction[i]) continue; - if (pQuest->RewRepValue[i]) + if (quest->RewRepValue[i]) { - int32 rep = CalculateReputationGain(GetQuestLevel(pQuest), pQuest->RewRepValue[i]/100, pQuest->RewRepFaction[i], true, true); + int32 rep = CalculateReputationGain(GetQuestLevel(quest), quest->RewRepValue[i]/100, quest->RewRepFaction[i], true, true); if (recruitAFriend) rep = int32(rep * (1 + sWorld->getRate(RATE_REPUTATION_RECRUIT_A_FRIEND_BONUS))); - if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(pQuest->RewRepFaction[i])) + if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(quest->RewRepFaction[i])) GetReputationMgr().ModifyReputation(factionEntry, rep); } else { - uint32 row = ((pQuest->RewRepValueId[i] < 0) ? 1 : 0) + 1; - uint32 field = abs(pQuest->RewRepValueId[i]); + uint32 row = ((quest->RewRepValueId[i] < 0) ? 1 : 0) + 1; + uint32 field = abs(quest->RewRepValueId[i]); if (const QuestFactionRewEntry* pRow = sQuestFactionRewardStore.LookupEntry(row)) { @@ -7063,12 +7059,12 @@ void Player::RewardReputation(Quest const* pQuest) if (!repPoints) continue; - repPoints = CalculateReputationGain(GetQuestLevel(pQuest), repPoints, pQuest->RewRepFaction[i], true); + repPoints = CalculateReputationGain(GetQuestLevel(quest), repPoints, quest->RewRepFaction[i], true); if (recruitAFriend) repPoints = int32(repPoints * (1 + sWorld->getRate(RATE_REPUTATION_RECRUIT_A_FRIEND_BONUS))); - if (const FactionEntry* factionEntry = sFactionStore.LookupEntry(pQuest->RewRepFaction[i])) + if (const FactionEntry* factionEntry = sFactionStore.LookupEntry(quest->RewRepFaction[i])) GetReputationMgr().ModifyReputation(factionEntry, repPoints); } } @@ -14382,14 +14378,14 @@ void Player::PrepareQuestMenu(uint64 guid) for (QuestRelations::const_iterator i = pObjectQR.first; i != pObjectQR.second; ++i) { uint32 quest_id = i->second; - Quest const* pQuest = sObjectMgr->GetQuestTemplate(quest_id); - if (!pQuest) + Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id); + if (!quest) continue; - if (!CanTakeQuest(pQuest, false)) + if (!CanTakeQuest(quest, false)) continue; - if (pQuest->IsAutoComplete()) + if (quest->IsAutoComplete()) qm.AddMenuItem(quest_id, 4); else if (GetQuestStatus(quest_id) == QUEST_STATUS_NONE) qm.AddMenuItem(quest_id, 2); @@ -14420,7 +14416,7 @@ void Player::SendPreparedQuest(uint64 guid) else if (icon == 4) PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, CanRewardQuest(quest, false), true); // Send completable on repeatable and autoCompletable quest if player don't have quest - // TODO: verify if check for !pQuest->IsDaily() is really correct (possibly not) + // TODO: verify if check for !quest->IsDaily() is really correct (possibly not) else { Object* object = ObjectAccessor::GetObjectByTypeMask(*this, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT | TYPEMASK_ITEM); @@ -14497,7 +14493,7 @@ bool Player::IsActiveQuest(uint32 quest_id) const return m_QuestStatus.find(quest_id) != m_QuestStatus.end(); } -Quest const* Player::GetNextQuest(uint64 guid, Quest const* pQuest) +Quest const* Player::GetNextQuest(uint64 guid, Quest const* quest) { QuestRelationBounds pObjectQR; @@ -14517,7 +14513,7 @@ Quest const* Player::GetNextQuest(uint64 guid, Quest const* pQuest) return NULL; } - uint32 nextQuestID = pQuest->GetNextQuestInChain(); + uint32 nextQuestID = quest->GetNextQuestInChain(); for (QuestRelations::const_iterator itr = pObjectQR.first; itr != pObjectQR.second; ++itr) { if (itr->second == nextQuestID) @@ -14527,41 +14523,41 @@ Quest const* Player::GetNextQuest(uint64 guid, Quest const* pQuest) return NULL; } -bool Player::CanSeeStartQuest(Quest const* pQuest) +bool Player::CanSeeStartQuest(Quest const* quest) { - if (SatisfyQuestRace(pQuest, false) && SatisfyQuestSkillOrClass(pQuest, false) && - SatisfyQuestExclusiveGroup(pQuest, false) && SatisfyQuestReputation(pQuest, false) && - SatisfyQuestPreviousQuest(pQuest, false) && SatisfyQuestNextChain(pQuest, false) && - SatisfyQuestPrevChain(pQuest, false) && SatisfyQuestDay(pQuest, false) && SatisfyQuestWeek(pQuest, false) && - !DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, pQuest->GetQuestId(), this)) + if (SatisfyQuestRace(quest, false) && SatisfyQuestSkillOrClass(quest, false) && + SatisfyQuestExclusiveGroup(quest, false) && SatisfyQuestReputation(quest, false) && + SatisfyQuestPreviousQuest(quest, false) && SatisfyQuestNextChain(quest, false) && + SatisfyQuestPrevChain(quest, false) && SatisfyQuestDay(quest, false) && SatisfyQuestWeek(quest, false) && + !DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, quest->GetQuestId(), this)) { - return getLevel() + sWorld->getIntConfig(CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF) >= pQuest->GetMinLevel(); + return getLevel() + sWorld->getIntConfig(CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF) >= quest->GetMinLevel(); } return false; } -bool Player::CanTakeQuest(Quest const* pQuest, bool msg) +bool Player::CanTakeQuest(Quest const* quest, bool msg) { - return SatisfyQuestStatus(pQuest, msg) && SatisfyQuestExclusiveGroup(pQuest, msg) - && SatisfyQuestRace(pQuest, msg) && SatisfyQuestLevel(pQuest, msg) - && SatisfyQuestSkillOrClass(pQuest, msg) && SatisfyQuestReputation(pQuest, msg) - && SatisfyQuestPreviousQuest(pQuest, msg) && SatisfyQuestTimed(pQuest, msg) - && SatisfyQuestNextChain(pQuest, msg) && SatisfyQuestPrevChain(pQuest, msg) - && SatisfyQuestDay(pQuest, msg) && SatisfyQuestWeek(pQuest, msg) - && !DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, pQuest->GetQuestId(), this) - && SatisfyQuestConditions(pQuest, msg); + return SatisfyQuestStatus(quest, msg) && SatisfyQuestExclusiveGroup(quest, msg) + && SatisfyQuestRace(quest, msg) && SatisfyQuestLevel(quest, msg) + && SatisfyQuestSkillOrClass(quest, msg) && SatisfyQuestReputation(quest, msg) + && SatisfyQuestPreviousQuest(quest, msg) && SatisfyQuestTimed(quest, msg) + && SatisfyQuestNextChain(quest, msg) && SatisfyQuestPrevChain(quest, msg) + && SatisfyQuestDay(quest, msg) && SatisfyQuestWeek(quest, msg) + && !DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, quest->GetQuestId(), this) + && SatisfyQuestConditions(quest, msg); } -bool Player::CanAddQuest(Quest const* pQuest, bool msg) +bool Player::CanAddQuest(Quest const* quest, bool msg) { if (!SatisfyQuestLog(msg)) return false; - uint32 srcitem = pQuest->GetSrcItemId(); + uint32 srcitem = quest->GetSrcItemId(); if (srcitem > 0) { - uint32 count = pQuest->GetSrcItemCount(); + uint32 count = quest->GetSrcItemCount(); ItemPosCountVec dest; InventoryResult msg2 = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, srcitem, count); @@ -14601,7 +14597,6 @@ bool Player::CanCompleteQuest(uint32 quest_id) if (q_status.m_status == QUEST_STATUS_INCOMPLETE) { - if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_DELIVER)) { for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++) @@ -14649,92 +14644,92 @@ bool Player::CanCompleteQuest(uint32 quest_id) return false; } -bool Player::CanCompleteRepeatableQuest(Quest const* pQuest) +bool Player::CanCompleteRepeatableQuest(Quest const* quest) { // Solve problem that player don't have the quest and try complete it. // if repeatable she must be able to complete event if player don't have it. // Seem that all repeatable quest are DELIVER Flag so, no need to add more. - if (!CanTakeQuest(pQuest, false)) + if (!CanTakeQuest(quest, false)) return false; - if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_DELIVER)) + if (quest->HasFlag(QUEST_TRINITY_FLAGS_DELIVER)) for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++) - if (pQuest->ReqItemId[i] && pQuest->ReqItemCount[i] && !HasItemCount(pQuest->ReqItemId[i], pQuest->ReqItemCount[i])) + if (quest->ReqItemId[i] && quest->ReqItemCount[i] && !HasItemCount(quest->ReqItemId[i], quest->ReqItemCount[i])) return false; - if (!CanRewardQuest(pQuest, false)) + if (!CanRewardQuest(quest, false)) return false; return true; } -bool Player::CanRewardQuest(Quest const* pQuest, bool msg) +bool Player::CanRewardQuest(Quest const* quest, bool msg) { // not auto complete quest and not completed quest (only cheating case, then ignore without message) - if (!pQuest->IsDFQuest() && !pQuest->IsAutoComplete() && !(pQuest->GetFlags() & QUEST_FLAGS_AUTOCOMPLETE) && GetQuestStatus(pQuest->GetQuestId()) != QUEST_STATUS_COMPLETE) + if (!quest->IsDFQuest() && !quest->IsAutoComplete() && !(quest->GetFlags() & QUEST_FLAGS_AUTOCOMPLETE) && GetQuestStatus(quest->GetQuestId()) != QUEST_STATUS_COMPLETE) return false; // daily quest can't be rewarded (25 daily quest already completed) - if (!SatisfyQuestDay(pQuest, true) || !SatisfyQuestWeek(pQuest, true)) + if (!SatisfyQuestDay(quest, true) || !SatisfyQuestWeek(quest, true)) return false; // rewarded and not repeatable quest (only cheating case, then ignore without message) - if (GetQuestRewardStatus(pQuest->GetQuestId())) + if (GetQuestRewardStatus(quest->GetQuestId())) return false; // prevent receive reward with quest items in bank - if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_DELIVER)) + if (quest->HasFlag(QUEST_TRINITY_FLAGS_DELIVER)) { for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++) { - if (pQuest->ReqItemCount[i]!= 0 && - GetItemCount(pQuest->ReqItemId[i]) < pQuest->ReqItemCount[i]) + if (quest->ReqItemCount[i]!= 0 && + GetItemCount(quest->ReqItemId[i]) < quest->ReqItemCount[i]) { if (msg) - SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL, pQuest->ReqItemId[i]); + SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL, quest->ReqItemId[i]); return false; } } } // prevent receive reward with low money and GetRewOrReqMoney() < 0 - if (pQuest->GetRewOrReqMoney() < 0 && !HasEnoughMoney(-pQuest->GetRewOrReqMoney())) + if (quest->GetRewOrReqMoney() < 0 && !HasEnoughMoney(-quest->GetRewOrReqMoney())) return false; return true; } -bool Player::CanRewardQuest(Quest const* pQuest, uint32 reward, bool msg) +bool Player::CanRewardQuest(Quest const* quest, uint32 reward, bool msg) { // prevent receive reward with quest items in bank or for not completed quest - if (!CanRewardQuest(pQuest, msg)) + if (!CanRewardQuest(quest, msg)) return false; - if (pQuest->GetRewChoiceItemsCount() > 0) + if (quest->GetRewChoiceItemsCount() > 0) { - if (pQuest->RewChoiceItemId[reward]) + if (quest->RewChoiceItemId[reward]) { ItemPosCountVec dest; - InventoryResult res = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, pQuest->RewChoiceItemId[reward], pQuest->RewChoiceItemCount[reward]); + InventoryResult res = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, quest->RewChoiceItemId[reward], quest->RewChoiceItemCount[reward]); if (res != EQUIP_ERR_OK) { - SendEquipError(res, NULL, NULL, pQuest->RewChoiceItemId[reward]); + SendEquipError(res, NULL, NULL, quest->RewChoiceItemId[reward]); return false; } } } - if (pQuest->GetRewItemsCount() > 0) + if (quest->GetRewItemsCount() > 0) { - for (uint32 i = 0; i < pQuest->GetRewItemsCount(); ++i) + for (uint32 i = 0; i < quest->GetRewItemsCount(); ++i) { - if (pQuest->RewItemId[i]) + if (quest->RewItemId[i]) { ItemPosCountVec dest; - InventoryResult res = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, pQuest->RewItemId[i], pQuest->RewItemCount[i]); + InventoryResult res = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, quest->RewItemId[i], quest->RewItemCount[i]); if (res != EQUIP_ERR_OK) { - SendEquipError(res, NULL, NULL, pQuest->RewItemId[i]); + SendEquipError(res, NULL, NULL, quest->RewItemId[i]); return false; } } @@ -14744,12 +14739,12 @@ bool Player::CanRewardQuest(Quest const* pQuest, uint32 reward, bool msg) return true; } -void Player::AddQuest(Quest const* pQuest, Object* questGiver) +void Player::AddQuest(Quest const* quest, Object* questGiver) { uint16 log_slot = FindQuestSlot(0); ASSERT(log_slot < MAX_QUEST_LOG_SIZE); - uint32 quest_id = pQuest->GetQuestId(); + uint32 quest_id = quest->GetQuestId(); // if not exist then created with set uState == NEW and rewarded=false QuestStatusData& questStatusData = m_QuestStatus[quest_id]; @@ -14758,36 +14753,36 @@ void Player::AddQuest(Quest const* pQuest, Object* questGiver) questStatusData.m_status = QUEST_STATUS_INCOMPLETE; questStatusData.m_explored = false; - if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_DELIVER)) + if (quest->HasFlag(QUEST_TRINITY_FLAGS_DELIVER)) { for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) questStatusData.m_itemcount[i] = 0; } - if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST | QUEST_TRINITY_FLAGS_SPEAKTO)) + if (quest->HasFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST | QUEST_TRINITY_FLAGS_SPEAKTO)) { for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) questStatusData.m_creatureOrGOcount[i] = 0; } - if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_PLAYER_KILL)) + if (quest->HasFlag(QUEST_TRINITY_FLAGS_PLAYER_KILL)) questStatusData.m_playercount = 0; - GiveQuestSourceItem(pQuest); - AdjustQuestReqItemCount(pQuest, questStatusData); + GiveQuestSourceItem(quest); + AdjustQuestReqItemCount(quest, questStatusData); - if (pQuest->GetRepObjectiveFaction()) - if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(pQuest->GetRepObjectiveFaction())) + if (quest->GetRepObjectiveFaction()) + if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(quest->GetRepObjectiveFaction())) GetReputationMgr().SetVisible(factionEntry); - if (pQuest->GetRepObjectiveFaction2()) - if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(pQuest->GetRepObjectiveFaction2())) + if (quest->GetRepObjectiveFaction2()) + if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(quest->GetRepObjectiveFaction2())) GetReputationMgr().SetVisible(factionEntry); uint32 qtime = 0; - if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_TIMED)) + if (quest->HasFlag(QUEST_TRINITY_FLAGS_TIMED)) { - uint32 limittime = pQuest->GetLimitTime(); + uint32 limittime = quest->GetLimitTime(); // shared timed quest if (questGiver && questGiver->GetTypeId() == TYPEID_PLAYER) @@ -14807,8 +14802,8 @@ void Player::AddQuest(Quest const* pQuest, Object* questGiver) GetAchievementMgr().StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_QUEST, quest_id); //starting initial quest script - if (questGiver && pQuest->GetQuestStartScript() != 0) - GetMap()->ScriptsStart(sQuestStartScripts, pQuest->GetQuestStartScript(), questGiver, this); + if (questGiver && quest->GetQuestStartScript() != 0) + GetMap()->ScriptsStart(sQuestStartScripts, quest->GetQuestStartScript(), questGiver, this); // Some spells applied at quest activation SpellAreaForQuestMapBounds saBounds = sSpellMgr->GetSpellAreaForQuestMapBounds(quest_id, true); @@ -14858,59 +14853,59 @@ void Player::IncompleteQuest(uint32 quest_id) } } -void Player::RewardQuest(Quest const* pQuest, uint32 reward, Object* questGiver, bool announce) +void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver, bool announce) { //this THING should be here to protect code from quest, which cast on player far teleport as a reward //should work fine, cause far teleport will be executed in Player::Update() SetCanDelayTeleport(true); - uint32 quest_id = pQuest->GetQuestId(); + uint32 quest_id = quest->GetQuestId(); for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) - if (pQuest->ReqItemId[i]) - DestroyItemCount(pQuest->ReqItemId[i], pQuest->ReqItemCount[i], true); + if (quest->ReqItemId[i]) + DestroyItemCount(quest->ReqItemId[i], quest->ReqItemCount[i], true); for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i) { - if (pQuest->ReqSourceId[i]) + if (quest->ReqSourceId[i]) { - uint32 count = pQuest->ReqSourceCount[i]; - DestroyItemCount(pQuest->ReqSourceId[i], count ? count : 9999, true); + uint32 count = quest->ReqSourceCount[i]; + DestroyItemCount(quest->ReqSourceId[i], count ? count : 9999, true); } } RemoveTimedQuest(quest_id); - if (pQuest->GetRewChoiceItemsCount() > 0) + if (quest->GetRewChoiceItemsCount() > 0) { - if (uint32 itemId = pQuest->RewChoiceItemId[reward]) + if (uint32 itemId = quest->RewChoiceItemId[reward]) { ItemPosCountVec dest; - if (CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, pQuest->RewChoiceItemCount[reward]) == EQUIP_ERR_OK) + if (CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, quest->RewChoiceItemCount[reward]) == EQUIP_ERR_OK) { Item* item = StoreNewItem(dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId)); - SendNewItem(item, pQuest->RewChoiceItemCount[reward], true, false); + SendNewItem(item, quest->RewChoiceItemCount[reward], true, false); } } } - if (pQuest->GetRewItemsCount() > 0) + if (quest->GetRewItemsCount() > 0) { - for (uint32 i = 0; i < pQuest->GetRewItemsCount(); ++i) + for (uint32 i = 0; i < quest->GetRewItemsCount(); ++i) { - if (uint32 itemId = pQuest->RewItemId[i]) + if (uint32 itemId = quest->RewItemId[i]) { ItemPosCountVec dest; - if (CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, pQuest->RewItemCount[i]) == EQUIP_ERR_OK) + if (CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, quest->RewItemCount[i]) == EQUIP_ERR_OK) { Item* item = StoreNewItem(dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId)); - SendNewItem(item, pQuest->RewItemCount[i], true, false); + SendNewItem(item, quest->RewItemCount[i], true, false); } } } } - RewardReputation(pQuest); + RewardReputation(quest); uint16 log_slot = FindQuestSlot(quest_id); if (log_slot < MAX_QUEST_LOG_SIZE) @@ -14920,7 +14915,7 @@ void Player::RewardQuest(Quest const* pQuest, uint32 reward, Object* questGiver, bool rewarded = (rewItr != m_RewardedQuests.end()); // Not give XP in case already completed once repeatable quest - uint32 XP = rewarded ? 0 : uint32(pQuest->XPValue(this)*sWorld->getRate(RATE_XP_QUEST)); + uint32 XP = rewarded ? 0 : uint32(quest->XPValue(this)*sWorld->getRate(RATE_XP_QUEST)); // handle SPELL_AURA_MOD_XP_QUEST_PCT auras Unit::AuraEffectList const& ModXPPctAuras = GetAuraEffectsByType(SPELL_AURA_MOD_XP_QUEST_PCT); @@ -14931,11 +14926,11 @@ void Player::RewardQuest(Quest const* pQuest, uint32 reward, Object* questGiver, if (getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) GiveXP(XP, NULL); else - moneyRew = int32(pQuest->GetRewMoneyMaxLevel() * sWorld->getRate(RATE_DROP_MONEY)); + moneyRew = int32(quest->GetRewMoneyMaxLevel() * sWorld->getRate(RATE_DROP_MONEY)); // Give player extra money if GetRewOrReqMoney > 0 and get ReqMoney if negative - if (pQuest->GetRewOrReqMoney()) - moneyRew += pQuest->GetRewOrReqMoney(); + if (quest->GetRewOrReqMoney()) + moneyRew += quest->GetRewOrReqMoney(); if (moneyRew) { @@ -14946,44 +14941,44 @@ void Player::RewardQuest(Quest const* pQuest, uint32 reward, Object* questGiver, } // honor reward - if (uint32 honor = pQuest->CalculateHonorGain(getLevel())) + if (uint32 honor = quest->CalculateHonorGain(getLevel())) RewardHonor(NULL, 0, honor); // title reward - if (pQuest->GetCharTitleId()) + if (quest->GetCharTitleId()) { - if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(pQuest->GetCharTitleId())) + if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(quest->GetCharTitleId())) SetTitle(titleEntry); } - if (pQuest->GetBonusTalents()) + if (quest->GetBonusTalents()) { - m_questRewardTalentCount+=pQuest->GetBonusTalents(); + m_questRewardTalentCount+=quest->GetBonusTalents(); InitTalentForLevel(); } - if (pQuest->GetRewArenaPoints()) - ModifyArenaPoints(pQuest->GetRewArenaPoints()); + if (quest->GetRewArenaPoints()) + ModifyArenaPoints(quest->GetRewArenaPoints()); // Send reward mail - if (uint32 mail_template_id = pQuest->GetRewMailTemplateId()) + if (uint32 mail_template_id = quest->GetRewMailTemplateId()) { //- TODO: Poor design of mail system SQLTransaction trans = CharacterDatabase.BeginTransaction(); - MailDraft(mail_template_id).SendMailTo(trans, this, questGiver, MAIL_CHECK_MASK_HAS_BODY, pQuest->GetRewMailDelaySecs()); + MailDraft(mail_template_id).SendMailTo(trans, this, questGiver, MAIL_CHECK_MASK_HAS_BODY, quest->GetRewMailDelaySecs()); CharacterDatabase.CommitTransaction(trans); } - if (pQuest->IsDaily() || pQuest->IsDFQuest()) + if (quest->IsDaily() || quest->IsDFQuest()) { SetDailyQuestStatus(quest_id); - if (pQuest->IsDaily()) + if (quest->IsDaily()) { GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST, quest_id); GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY, quest_id); } } - else if (pQuest->IsWeekly()) + else if (quest->IsWeekly()) SetWeeklyQuestStatus(quest_id); RemoveActiveQuest(quest_id); @@ -14997,18 +14992,18 @@ void Player::RewardQuest(Quest const* pQuest, uint32 reward, Object* questGiver, _SaveQuestStatus(trans); if (announce) - SendQuestReward(pQuest, XP, questGiver); + SendQuestReward(quest, XP, questGiver); // cast spells after mark quest complete (some spells have quest completed state requirements in spell_area data) - if (pQuest->GetRewSpellCast() > 0) - CastSpell(this, pQuest->GetRewSpellCast(), true); - else if (pQuest->GetRewSpell() > 0) - CastSpell(this, pQuest->GetRewSpell(), true); + if (quest->GetRewSpellCast() > 0) + CastSpell(this, quest->GetRewSpellCast(), true); + else if (quest->GetRewSpell() > 0) + CastSpell(this, quest->GetRewSpell(), true); - if (pQuest->GetZoneOrSort() > 0) - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE, pQuest->GetZoneOrSort()); + if (quest->GetZoneOrSort() > 0) + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE, quest->GetZoneOrSort()); GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT); - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST, pQuest->GetQuestId()); + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST, quest->GetQuestId()); uint32 zone = 0; uint32 area = 0; @@ -15043,7 +15038,7 @@ void Player::RewardQuest(Quest const* pQuest, uint32 reward, Object* questGiver, void Player::FailQuest(uint32 questId) { - if (Quest const* pQuest = sObjectMgr->GetQuestTemplate(questId)) + if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId)) { SetQuestStatus(questId, QUEST_STATUS_FAILED); @@ -15055,7 +15050,7 @@ void Player::FailQuest(uint32 questId) SetQuestSlotState(log_slot, QUEST_STATE_FAIL); } - if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_TIMED)) + if (quest->HasFlag(QUEST_TRINITY_FLAGS_TIMED)) { QuestStatusData& q_status = m_QuestStatus[questId]; @@ -15069,13 +15064,13 @@ void Player::FailQuest(uint32 questId) // Destroy quest items on quest failure. for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) - if (pQuest->ReqItemId[i] > 0 && pQuest->ReqItemCount[i] > 0) + if (quest->ReqItemId[i] > 0 && quest->ReqItemCount[i] > 0) // Destroy items recieved on starting the quest. - DestroyItemCount(pQuest->ReqItemId[i], pQuest->ReqItemCount[i], true, true); + DestroyItemCount(quest->ReqItemId[i], quest->ReqItemCount[i], true, true); for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i) - if (pQuest->ReqSourceId[i] > 0 && pQuest->ReqSourceCount[i] > 0) + if (quest->ReqSourceId[i] > 0 && quest->ReqSourceCount[i] > 0) // Destroy items recieved during the quest. - DestroyItemCount(pQuest->ReqSourceId[i], pQuest->ReqSourceCount[i], true, true); + DestroyItemCount(quest->ReqSourceId[i], quest->ReqSourceCount[i], true, true); } } @@ -15458,12 +15453,12 @@ bool Player::SatisfyQuestWeek(Quest const* qInfo, bool /*msg*/) return m_weeklyquests.find(qInfo->GetQuestId()) == m_weeklyquests.end(); } -bool Player::GiveQuestSourceItem(Quest const* pQuest) +bool Player::GiveQuestSourceItem(Quest const* quest) { - uint32 srcitem = pQuest->GetSrcItemId(); + uint32 srcitem = quest->GetSrcItemId(); if (srcitem > 0) { - uint32 count = pQuest->GetSrcItemCount(); + uint32 count = quest->GetSrcItemCount(); if (count <= 0) count = 1; @@ -15612,19 +15607,19 @@ uint16 Player::GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry) return 0; } -void Player::AdjustQuestReqItemCount(Quest const* pQuest, QuestStatusData& questStatusData) +void Player::AdjustQuestReqItemCount(Quest const* quest, QuestStatusData& questStatusData) { - if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_DELIVER)) + if (quest->HasFlag(QUEST_TRINITY_FLAGS_DELIVER)) { for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) { - uint32 reqitemcount = pQuest->ReqItemCount[i]; + uint32 reqitemcount = quest->ReqItemCount[i]; if (reqitemcount != 0) { - uint32 curitemcount = GetItemCount(pQuest->ReqItemId[i], true); + uint32 curitemcount = GetItemCount(quest->ReqItemId[i], true); questStatusData.m_itemcount[i] = std::min(curitemcount, reqitemcount); - m_QuestStatusSave[pQuest->GetQuestId()] = true; + m_QuestStatusSave[quest->GetQuestId()] = true; } } } @@ -16167,9 +16162,9 @@ void Player::SendQuestComplete(uint32 quest_id) } } -void Player::SendQuestReward(Quest const* pQuest, uint32 XP, Object* questGiver) +void Player::SendQuestReward(Quest const* quest, uint32 XP, Object* questGiver) { - uint32 questid = pQuest->GetQuestId(); + uint32 questid = quest->GetQuestId(); sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_QUEST_COMPLETE quest = %u", questid); sGameEventMgr->HandleQuestComplete(questid); WorldPacket data(SMSG_QUESTGIVER_QUEST_COMPLETE, (4+4+4+4+4)); @@ -16178,21 +16173,21 @@ void Player::SendQuestReward(Quest const* pQuest, uint32 XP, Object* questGiver) if (getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) { data << uint32(XP); - data << uint32(pQuest->GetRewOrReqMoney()); + data << uint32(quest->GetRewOrReqMoney()); } else { data << uint32(0); - data << uint32(pQuest->GetRewOrReqMoney() + int32(pQuest->GetRewMoneyMaxLevel() * sWorld->getRate(RATE_DROP_MONEY))); + data << uint32(quest->GetRewOrReqMoney() + int32(quest->GetRewMoneyMaxLevel() * sWorld->getRate(RATE_DROP_MONEY))); } - data << 10 * Trinity::Honor::hk_honor_at_level(getLevel(), pQuest->GetRewHonorMultiplier()); - data << uint32(pQuest->GetBonusTalents()); // bonus talents - data << uint32(pQuest->GetRewArenaPoints()); + data << 10 * Trinity::Honor::hk_honor_at_level(getLevel(), quest->GetRewHonorMultiplier()); + data << uint32(quest->GetBonusTalents()); // bonus talents + data << uint32(quest->GetRewArenaPoints()); GetSession()->SendPacket(&data); - if (pQuest->GetQuestCompleteScript() != 0) - GetMap()->ScriptsStart(sQuestEndScripts, pQuest->GetQuestCompleteScript(), questGiver, this); + if (quest->GetQuestCompleteScript() != 0) + GetMap()->ScriptsStart(sQuestEndScripts, quest->GetQuestCompleteScript(), questGiver, this); } void Player::SendQuestFailed(uint32 questId, InventoryResult reason) @@ -16226,19 +16221,19 @@ void Player::SendCanTakeQuestResponse(uint32 msg) sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_QUEST_INVALID"); } -void Player::SendQuestConfirmAccept(const Quest* pQuest, Player* pReceiver) +void Player::SendQuestConfirmAccept(const Quest* quest, Player* pReceiver) { if (pReceiver) { - std::string strTitle = pQuest->GetTitle(); + std::string strTitle = quest->GetTitle(); int loc_idx = pReceiver->GetSession()->GetSessionDbLocaleIndex(); if (loc_idx >= 0) - if (const QuestLocale* pLocale = sObjectMgr->GetQuestLocale(pQuest->GetQuestId())) + if (const QuestLocale* pLocale = sObjectMgr->GetQuestLocale(quest->GetQuestId())) ObjectMgr::GetLocaleString(pLocale->Title, loc_idx, strTitle); WorldPacket data(SMSG_QUEST_CONFIRM_ACCEPT, (4 + strTitle.size() + 8)); - data << uint32(pQuest->GetQuestId()); + data << uint32(quest->GetQuestId()); data << strTitle; data << uint64(GetGUID()); pReceiver->GetSession()->SendPacket(&data); @@ -16259,50 +16254,50 @@ void Player::SendPushToPartyResponse(Player* player, uint32 msg) } } -void Player::SendQuestUpdateAddItem(Quest const* /*pQuest*/, uint32 /*item_idx*/, uint16 /*count*/) +void Player::SendQuestUpdateAddItem(Quest const* /*quest*/, uint32 /*item_idx*/, uint16 /*count*/) { WorldPacket data(SMSG_QUESTUPDATE_ADD_ITEM, 0); sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTUPDATE_ADD_ITEM"); - //data << pQuest->ReqItemId[item_idx]; + //data << quest->ReqItemId[item_idx]; //data << count; GetSession()->SendPacket(&data); } -void Player::SendQuestUpdateAddCreatureOrGo(Quest const* pQuest, uint64 guid, uint32 creatureOrGO_idx, uint16 old_count, uint16 add_count) +void Player::SendQuestUpdateAddCreatureOrGo(Quest const* quest, uint64 guid, uint32 creatureOrGO_idx, uint16 old_count, uint16 add_count) { ASSERT(old_count + add_count < 65536 && "mob/GO count store in 16 bits 2^16 = 65536 (0..65536)"); - int32 entry = pQuest->ReqCreatureOrGOId[ creatureOrGO_idx ]; + int32 entry = quest->ReqCreatureOrGOId[ creatureOrGO_idx ]; if (entry < 0) // client expected gameobject template id in form (id|0x80000000) entry = (-entry) | 0x80000000; WorldPacket data(SMSG_QUESTUPDATE_ADD_KILL, (4*4+8)); sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTUPDATE_ADD_KILL"); - data << uint32(pQuest->GetQuestId()); + data << uint32(quest->GetQuestId()); data << uint32(entry); data << uint32(old_count + add_count); - data << uint32(pQuest->ReqCreatureOrGOCount[ creatureOrGO_idx ]); + data << uint32(quest->ReqCreatureOrGOCount[ creatureOrGO_idx ]); data << uint64(guid); GetSession()->SendPacket(&data); - uint16 log_slot = FindQuestSlot(pQuest->GetQuestId()); + uint16 log_slot = FindQuestSlot(quest->GetQuestId()); if (log_slot < MAX_QUEST_LOG_SIZE) SetQuestSlotCounter(log_slot, creatureOrGO_idx, GetQuestSlotCounter(log_slot, creatureOrGO_idx)+add_count); } -void Player::SendQuestUpdateAddPlayer(Quest const* pQuest, uint16 old_count, uint16 add_count) +void Player::SendQuestUpdateAddPlayer(Quest const* quest, uint16 old_count, uint16 add_count) { ASSERT(old_count + add_count < 65536 && "player count store in 16 bits"); WorldPacket data(SMSG_QUESTUPDATE_ADD_PVP_KILL, (3*4)); sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTUPDATE_ADD_PVP_KILL"); - data << uint32(pQuest->GetQuestId()); + data << uint32(quest->GetQuestId()); data << uint32(old_count + add_count); - data << uint32(pQuest->GetPlayersSlain()); + data << uint32(quest->GetPlayersSlain()); GetSession()->SendPacket(&data); - uint16 log_slot = FindQuestSlot(pQuest->GetQuestId()); + uint16 log_slot = FindQuestSlot(quest->GetQuestId()); if (log_slot < MAX_QUEST_LOG_SIZE) SetQuestSlotCounter(log_slot, QUEST_PVP_KILL_SLOT, GetQuestSlotCounter(log_slot, QUEST_PVP_KILL_SLOT) + add_count); } @@ -16799,7 +16794,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) RelocateToHomebind(); } - // fix crash (because of if (Map* map = _FindMap(instanceId)) in MapInstanced::CreateInstance) + // fix crash (because of if (Map* map = _FindMap(instanceId)) in Mainstanced::CreateInstance) if (instanceId) if (InstanceSave* save = GetInstanceSave(mapId, mapEntry->IsRaid())) if (save->GetInstanceId() != instanceId) @@ -17664,8 +17659,8 @@ void Player::_LoadQuestStatus(PreparedQueryResult result) uint32 quest_id = fields[0].GetUInt32(); // used to be new, no delete? - Quest const* pQuest = sObjectMgr->GetQuestTemplate(quest_id); - if (pQuest) + Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id); + if (quest) { // find or create QuestStatusData& questStatusData = m_QuestStatus[quest_id]; @@ -17683,7 +17678,7 @@ void Player::_LoadQuestStatus(PreparedQueryResult result) time_t quest_time = time_t(fields[3].GetUInt32()); - if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_TIMED) && !GetQuestRewardStatus(quest_id)) + if (quest->HasFlag(QUEST_TRINITY_FLAGS_TIMED) && !GetQuestRewardStatus(quest_id)) { AddTimedQuest(quest_id); @@ -17748,21 +17743,21 @@ void Player::_LoadQuestStatusRewarded(PreparedQueryResult result) uint32 quest_id = fields[0].GetUInt32(); // used to be new, no delete? - Quest const* pQuest = sObjectMgr->GetQuestTemplate(quest_id); - if (pQuest) + Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id); + if (quest) { // learn rewarded spell if unknown - learnQuestRewardedSpells(pQuest); + learnQuestRewardedSpells(quest); // set rewarded title if any - if (pQuest->GetCharTitleId()) + if (quest->GetCharTitleId()) { - if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(pQuest->GetCharTitleId())) + if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(quest->GetCharTitleId())) SetTitle(titleEntry); } - if (pQuest->GetBonusTalents()) - m_questRewardTalentCount += pQuest->GetBonusTalents(); + if (quest->GetBonusTalents()) + m_questRewardTalentCount += quest->GetBonusTalents(); } m_RewardedQuests.insert(quest_id); @@ -17808,8 +17803,8 @@ void Player::_LoadDailyQuestStatus(PreparedQueryResult result) // save _any_ from daily quest times (it must be after last reset anyway) m_lastDailyQuestTime = (time_t)fields[1].GetUInt64(); - Quest const* pQuest = sObjectMgr->GetQuestTemplate(quest_id); - if (!pQuest) + Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id); + if (!quest) continue; SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx, quest_id); @@ -17832,8 +17827,8 @@ void Player::_LoadWeeklyQuestStatus(PreparedQueryResult result) do { uint32 quest_id = (*result)[0].GetUInt32(); - Quest const* pQuest = sObjectMgr->GetQuestTemplate(quest_id); - if (!pQuest) + Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id); + if (!quest) continue; m_weeklyquests.insert(quest_id); @@ -18481,7 +18476,6 @@ void Player::SaveToDB() // save pet (hunter pet level and experience and all type pets health/mana). if (Pet* pet = GetPet()) pet->SavePetToDB(PET_SAVE_AS_CURRENT); - } // fast save function for item/money cheating preventing - save only inventory and money state @@ -19035,6 +19029,7 @@ void Player::Customize(uint64 guid, uint8 gender, uint8 skin, uint8 face, uint8 player_bytes2 |= facialHair; CharacterDatabase.PExecute("UPDATE characters SET gender = '%u', playerBytes = '%u', playerBytes2 = '%u' WHERE guid = '%u'", gender, skin | (face << 8) | (hairStyle << 16) | (hairColor << 24), player_bytes2, GUID_LOPART(guid)); + sWorld->ReloadSingleCharacterNameData(GUID_LOPART(guid)); } void Player::SendAttackSwingDeadTarget() @@ -19544,7 +19539,6 @@ void Player::VehicleSpellInitialize() if (!veh) return; - uint8 cooldownCount = veh->m_CreatureSpellCooldowns.size() + veh->m_CreatureCategoryCooldowns.size(); WorldPacket data(SMSG_PET_SPELLS, 8 + 2 + 4 + 4 + 4 * 10 + 1 + 1 + cooldownCount * (4 + 2 + 4 + 4)); @@ -19880,7 +19874,6 @@ void Player::RemovePetitionsAndSigns(uint64 guid, uint32 type) Player* owner = ObjectAccessor::FindPlayer(ownerguid); if (owner) owner->GetSession()->SendPetitionQueryOpcode(petitionguid); - } while (result->NextRow()); if (type == 10) @@ -21517,7 +21510,6 @@ void Player::SendInitialPacketsBeforeAddToMap() // SMSG_PET_GUIDS // SMSG_UPDATE_WORLD_STATE // SMSG_POWER_UPDATE - } void Player::SendInitialPacketsAfterAddToMap() @@ -21891,7 +21883,6 @@ void Player::SetDailyQuestStatus(uint32 quest_id) break; } } - } else { m_DFQuests.insert(quest_id); @@ -24310,7 +24301,6 @@ void Player::UpdateSpecCount(uint8 count) for (ActionButtonList::iterator itr = m_actionButtons.begin(); itr != m_actionButtons.end(); ++itr) trans->PAppend("INSERT INTO character_action (guid, button, action, type, spec) VALUES ('%u', '%u', '%u', '%u', '%u')", GetGUIDLow(), uint32(itr->first), uint32(itr->second.GetAction()), uint32(itr->second.GetType()), 1); - } // Delete spec data for removed spec. else if (count < curCount) @@ -24775,4 +24765,4 @@ bool Player::IsInWhisperWhiteList(uint64 guid) return true; } return false; -} +}
\ No newline at end of file diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index f4d1b30b97a..862b271c464 100755 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -1382,23 +1382,23 @@ class Player : public Unit, public GridObject<Player> /*** QUEST SYSTEM ***/ /*********************************************************/ - int32 GetQuestLevel(Quest const* pQuest) const { return pQuest && (pQuest->GetQuestLevel() > 0) ? pQuest->GetQuestLevel() : getLevel(); } + int32 GetQuestLevel(Quest const* quest) const { return quest && (quest->GetQuestLevel() > 0) ? quest->GetQuestLevel() : getLevel(); } void PrepareQuestMenu(uint64 guid); void SendPreparedQuest(uint64 guid); bool IsActiveQuest(uint32 quest_id) const; - Quest const* GetNextQuest(uint64 guid, Quest const* pQuest); - bool CanSeeStartQuest(Quest const* pQuest); - bool CanTakeQuest(Quest const* pQuest, bool msg); - bool CanAddQuest(Quest const* pQuest, bool msg); + Quest const* GetNextQuest(uint64 guid, Quest const* quest); + bool CanSeeStartQuest(Quest const* quest); + bool CanTakeQuest(Quest const* quest, bool msg); + bool CanAddQuest(Quest const* quest, bool msg); bool CanCompleteQuest(uint32 quest_id); - bool CanCompleteRepeatableQuest(Quest const* pQuest); - bool CanRewardQuest(Quest const* pQuest, bool msg); - bool CanRewardQuest(Quest const* pQuest, uint32 reward, bool msg); - void AddQuest(Quest const* pQuest, Object* questGiver); + bool CanCompleteRepeatableQuest(Quest const* quest); + bool CanRewardQuest(Quest const* quest, bool msg); + bool CanRewardQuest(Quest const* quest, uint32 reward, bool msg); + void AddQuest(Quest const* quest, Object* questGiver); void CompleteQuest(uint32 quest_id); void IncompleteQuest(uint32 quest_id); - void RewardQuest(Quest const* pQuest, uint32 reward, Object* questGiver, bool announce = true); + void RewardQuest(Quest const* quest, uint32 reward, Object* questGiver, bool announce = true); void FailQuest(uint32 quest_id); bool SatisfyQuestSkillOrClass(Quest const* qInfo, bool msg); bool SatisfyQuestLevel(Quest const* qInfo, bool msg); @@ -1414,7 +1414,7 @@ class Player : public Unit, public GridObject<Player> bool SatisfyQuestPrevChain(Quest const* qInfo, bool msg); bool SatisfyQuestDay(Quest const* qInfo, bool msg); bool SatisfyQuestWeek(Quest const* qInfo, bool msg); - bool GiveQuestSourceItem(Quest const* pQuest); + bool GiveQuestSourceItem(Quest const* quest); bool TakeQuestSourceItem(uint32 questId, bool msg); bool GetQuestRewardStatus(uint32 quest_id) const; QuestStatus GetQuestStatus(uint32 quest_id) const; @@ -1480,15 +1480,15 @@ class Player : public Unit, public GridObject<Player> bool CanShareQuest(uint32 quest_id) const; void SendQuestComplete(uint32 quest_id); - void SendQuestReward(Quest const* pQuest, uint32 XP, Object* questGiver); + void SendQuestReward(Quest const* quest, uint32 XP, Object* questGiver); void SendQuestFailed(uint32 questId, InventoryResult reason = EQUIP_ERR_OK); void SendQuestTimerFailed(uint32 quest_id); void SendCanTakeQuestResponse(uint32 msg); - void SendQuestConfirmAccept(Quest const* pQuest, Player* pReceiver); + void SendQuestConfirmAccept(Quest const* quest, Player* pReceiver); void SendPushToPartyResponse(Player* player, uint32 msg); - void SendQuestUpdateAddItem(Quest const* pQuest, uint32 item_idx, uint16 count); - void SendQuestUpdateAddCreatureOrGo(Quest const* pQuest, uint64 guid, uint32 creatureOrGO_idx, uint16 old_count, uint16 add_count); - void SendQuestUpdateAddPlayer(Quest const* pQuest, uint16 old_count, uint16 add_count); + void SendQuestUpdateAddItem(Quest const* quest, uint32 item_idx, uint16 count); + void SendQuestUpdateAddCreatureOrGo(Quest const* quest, uint64 guid, uint32 creatureOrGO_idx, uint16 old_count, uint16 add_count); + void SendQuestUpdateAddPlayer(Quest const* quest, uint16 old_count, uint16 add_count); uint64 GetDivider() { return m_divider; } void SetDivider(uint64 guid) { m_divider = guid; } @@ -2032,7 +2032,7 @@ class Player : public Unit, public GridObject<Player> ReputationMgr const& GetReputationMgr() const { return m_reputationMgr; } ReputationRank GetReputationRank(uint32 faction_id) const; void RewardReputation(Unit* pVictim, float rate); - void RewardReputation(Quest const* pQuest); + void RewardReputation(Quest const* quest); void UpdateSkillsForLevel(); void UpdateSkillsToMaxSkillsForLevel(); // for .levelup @@ -2756,7 +2756,7 @@ class Player : public Unit, public GridObject<Player> void AddKnownCurrency(uint32 itemId); int32 CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, int32 faction, bool for_quest, bool noQuestBonus = false); - void AdjustQuestReqItemCount(Quest const* pQuest, QuestStatusData& questStatusData); + void AdjustQuestReqItemCount(Quest const* quest, QuestStatusData& questStatusData); bool IsCanDelayTeleport() const { return m_bCanDelayTeleport; } void SetCanDelayTeleport(bool setting) { m_bCanDelayTeleport = setting; } diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index eab1a9aae48..5ba470e13b1 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -3043,8 +3043,8 @@ bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skip // We don't do loop here to explicitly show that melee spell is excluded. // Maybe later some special spells will be excluded too. - // if checkInstant then instant spells shouldn't count as being casted - if (!skipInstant && m_currentSpells[CURRENT_GENERIC_SPELL] && !m_currentSpells[CURRENT_GENERIC_SPELL]->CalcCastTime()) + // if skipInstant then instant spells shouldn't count as being casted + if (skipInstant && m_currentSpells[CURRENT_GENERIC_SPELL] && !m_currentSpells[CURRENT_GENERIC_SPELL]->CalcCastTime()) return false; // generic spells are casted when they are not finished and not delayed @@ -5038,6 +5038,7 @@ bool Unit::HandleSpellCritChanceAuraProc(Unit* victim, uint32 /*damage*/, AuraEf return true; } +//victim may be NULL bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggeredByAura, SpellInfo const* procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown) { SpellInfo const* dummySpell = triggeredByAura->GetSpellInfo(); @@ -5706,6 +5707,8 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere // Glyph of Polymorph case 56375: { + if(!target) + return false; target->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE, 0, target->GetAura(32409)); // SW:D shall not be removed. target->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE_PERCENT); target->RemoveAurasByType(SPELL_AURA_PERIODIC_LEECH); @@ -5763,6 +5766,8 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere // Blessing of Ancient Kings (Val'anyr, Hammer of Ancient Kings) case 64411: { + if(!victim) + return false; basepoints0 = int32(CalculatePctN(damage, 15)); if (AuraEffect* aurEff = victim->GetAuraEffect(64413, 0, GetGUID())) { @@ -6062,6 +6067,9 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere // Divine Aegis if (dummySpell->SpellIconID == 2820) { + if(!target) + return false; + // Multiple effects stack, so let's try to find this aura. int32 bonus = 0; if (AuraEffect const* aurEff = target->GetAuraEffect(47753, 0)) @@ -6229,6 +6237,9 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere // Glyph of Shred case 54815: { + if(!target) + return false; + // try to find spell Rip on the target if (AuraEffect const* AurEff = target->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x00800000, 0x0, 0x0, GetGUID())) { @@ -6522,6 +6533,8 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere // Explosive Shot if (procSpell->SpellFamilyFlags[2] & 0x200) { + if(!victim) + return false; if (AuraEffect const* pEff = victim->GetAuraEffect(SPELL_AURA_PERIODIC_DUMMY, SPELLFAMILY_HUNTER, 0x0, 0x80000000, 0x0, GetGUID())) basepoints0 = pEff->GetSpellInfo()->CalcPowerCost(this, SpellSchoolMask(pEff->GetSpellInfo()->SchoolMask)) * 4/10/3; } @@ -7218,6 +7231,8 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere // Item - Shaman T10 Elemental 4P Bonus case 70817: { + if(!target) + return false; // try to find spell Flame Shock on the target if (AuraEffect const* aurEff = target->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_SHAMAN, 0x10000000, 0x0, 0x0, GetGUID())) { @@ -14149,13 +14164,13 @@ uint32 createProcExtendMask(SpellNonMeleeDamage* damageInfo, SpellMissInfo missC return procEx; } -void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellInfo const* procSpell, uint32 damage, SpellInfo const* procAura) +void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellInfo const* procSpell, uint32 damage, SpellInfo const* procAura) { // Player is loaded now - do not allow passive spell casts to proc if (GetTypeId() == TYPEID_PLAYER && ToPlayer()->GetSession()->PlayerLoading()) return; // For melee/ranged based attack need update skills and set some Aura states if victim present - if (procFlag & MELEE_BASED_TRIGGER_MASK && pTarget) + if (procFlag & MELEE_BASED_TRIGGER_MASK && target) { // Update skills here for players if (GetTypeId() == TYPEID_PLAYER) @@ -14163,12 +14178,12 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* pTarget, uint32 procFlag, // On melee based hit/miss/resist need update skill (for victim and attacker) if (procExtra & (PROC_EX_NORMAL_HIT|PROC_EX_MISS|PROC_EX_RESIST)) { - if (pTarget->GetTypeId() != TYPEID_PLAYER && pTarget->GetCreatureType() != CREATURE_TYPE_CRITTER) - ToPlayer()->UpdateCombatSkills(pTarget, attType, isVictim); + if (target->GetTypeId() != TYPEID_PLAYER && target->GetCreatureType() != CREATURE_TYPE_CRITTER) + ToPlayer()->UpdateCombatSkills(target, attType, isVictim); } // Update defence if player is victim and parry/dodge/block else if (isVictim && procExtra & (PROC_EX_DODGE|PROC_EX_PARRY|PROC_EX_BLOCK)) - ToPlayer()->UpdateCombatSkills(pTarget, attType, true); + ToPlayer()->UpdateCombatSkills(target, attType, true); } // If exist crit/parry/dodge/block need update aura state (for victim and attacker) if (procExtra & (PROC_EX_CRITICAL_HIT|PROC_EX_PARRY|PROC_EX_DODGE|PROC_EX_BLOCK)) @@ -14213,7 +14228,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* pTarget, uint32 procFlag, // Overpower on victim dodge if (procExtra & PROC_EX_DODGE && GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR) { - ToPlayer()->AddComboPoints(pTarget, 1); + ToPlayer()->AddComboPoints(target, 1); StartReactiveTimer(REACTIVE_OVERPOWER); } } @@ -14233,7 +14248,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* pTarget, uint32 procFlag, if (isVictim) procExtra &= ~PROC_EX_INTERNAL_REQ_FAMILY; SpellInfo const* spellProto = itr->second->GetBase()->GetSpellInfo(); - if (!IsTriggeredAtSpellProcEvent(pTarget, triggerData.aura, procSpell, procFlag, procExtra, attType, isVictim, active, triggerData.spellProcEvent)) + if (!IsTriggeredAtSpellProcEvent(target, triggerData.aura, procSpell, procFlag, procExtra, attType, isVictim, active, triggerData.spellProcEvent)) continue; // Triggered spells not triggering additional spells @@ -14293,7 +14308,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* pTarget, uint32 procFlag, // This bool is needed till separate aura effect procs are still here bool handled = false; - if (HandleAuraProc(pTarget, damage, i->aura, procSpell, procFlag, procExtra, cooldown, &handled)) + if (HandleAuraProc(target, damage, i->aura, procSpell, procFlag, procExtra, cooldown, &handled)) { sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), Id); takeCharges = true; @@ -14314,15 +14329,15 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* pTarget, uint32 procFlag, { sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); // Don`t drop charge or add cooldown for not started trigger - if (HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) + if (HandleProcTriggerSpell(target, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) takeCharges = true; break; } case SPELL_AURA_PROC_TRIGGER_DAMAGE: { sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", triggeredByAura->GetAmount(), spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); - SpellNonMeleeDamage damageInfo(this, pTarget, spellInfo->Id, spellInfo->SchoolMask); - uint32 damage = SpellDamageBonus(pTarget, spellInfo, triggeredByAura->GetAmount(), SPELL_DIRECT_DAMAGE); + SpellNonMeleeDamage damageInfo(this, target, spellInfo->Id, spellInfo->SchoolMask); + uint32 damage = SpellDamageBonus(target, spellInfo, triggeredByAura->GetAmount(), SPELL_DIRECT_DAMAGE); CalculateSpellDamageTaken(&damageInfo, damage, spellInfo); DealDamageMods(damageInfo.target, damageInfo.damage, &damageInfo.absorb); SendSpellNonMeleeDamageLog(&damageInfo); @@ -14334,31 +14349,31 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* pTarget, uint32 procFlag, case SPELL_AURA_DUMMY: { sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); - if (HandleDummyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) + if (HandleDummyAuraProc(target, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) takeCharges = true; break; } case SPELL_AURA_OBS_MOD_POWER: sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); - if (HandleObsModEnergyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) + if (HandleObsModEnergyAuraProc(target, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) takeCharges = true; break; case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN: sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); - if (HandleModDamagePctTakenAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) + if (HandleModDamagePctTakenAuraProc(target, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) takeCharges = true; break; case SPELL_AURA_MOD_MELEE_HASTE: { sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); - if (HandleHasteAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) + if (HandleHasteAuraProc(target, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) takeCharges = true; break; } case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS: { sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); - if (HandleOverrideClassScriptAuraProc(pTarget, damage, triggeredByAura, procSpell, cooldown)) + if (HandleOverrideClassScriptAuraProc(target, damage, triggeredByAura, procSpell, cooldown)) takeCharges = true; break; } @@ -14384,7 +14399,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* pTarget, uint32 procFlag, { sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); - if (HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) + if (HandleProcTriggerSpell(target, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) takeCharges = true; break; } @@ -14418,12 +14433,12 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* pTarget, uint32 procFlag, break; case SPELL_AURA_MOD_DAMAGE_FROM_CASTER: // Compare casters - if (triggeredByAura->GetCasterGUID() == pTarget->GetGUID()) + if (triggeredByAura->GetCasterGUID() == target->GetGUID()) takeCharges = true; break; case SPELL_AURA_MOD_SPELL_CRIT_CHANCE: sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell id %u (triggered by %s spell crit chance aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); - if (procSpell && HandleSpellCritChanceAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) + if (procSpell && HandleSpellCritChanceAuraProc(target, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) takeCharges = true; break; // CC Auras which use their amount amount to drop @@ -15867,8 +15882,8 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au return false; // Set charmed - Map* pMap = GetMap(); - if (!IsVehicle() || (IsVehicle() && pMap && !pMap->IsBattleground())) + Map* map = GetMap(); + if (!IsVehicle() || (IsVehicle() && map && !map->IsBattleground())) setFaction(charmer->getFaction()); charmer->SetCharm(this, true); @@ -15973,8 +15988,8 @@ void Unit::RemoveCharmedBy(Unit* charmer) CombatStop(); // TODO: CombatStop(true) may cause crash (interrupt spells) getHostileRefManager().deleteReferences(); DeleteThreatList(); - Map* pMap = GetMap(); - if (!IsVehicle() || (IsVehicle() && pMap && !pMap->IsBattleground())) + Map* map = GetMap(); + if (!IsVehicle() || (IsVehicle() && map && !map->IsBattleground())) RestoreFaction(); GetMotionMaster()->InitDefault(); diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index 269df57301c..087a8a76324 100755 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -1443,7 +1443,7 @@ class Unit : public WorldObject int32 DealHeal(Unit* pVictim, uint32 addhealth); void ProcDamageAndSpell(Unit* pVictim, uint32 procAttacker, uint32 procVictim, uint32 procEx, uint32 amount, WeaponAttackType attType = BASE_ATTACK, SpellInfo const* procSpell = NULL, SpellInfo const* procAura = NULL); - void ProcDamageAndSpellFor(bool isVictim, Unit* pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellInfo const* procSpell, uint32 damage, SpellInfo const* procAura = NULL); + void ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellInfo const* procSpell, uint32 damage, SpellInfo const* procAura = NULL); void GetProcAurasTriggeredOnEvent(std::list<AuraApplication*>& aurasTriggeringProc, std::list<AuraApplication*>* procAuras, ProcEventInfo eventInfo); void TriggerAurasProcOnEvent(CalcDamageInfo& damageInfo); diff --git a/src/server/game/Globals/ObjectAccessor.cpp b/src/server/game/Globals/ObjectAccessor.cpp index 77296b73f81..c351efb334f 100755 --- a/src/server/game/Globals/ObjectAccessor.cpp +++ b/src/server/game/Globals/ObjectAccessor.cpp @@ -396,4 +396,4 @@ template Pet* ObjectAccessor::GetObjectInWorld<Pet>(uint32 mapid, float x, float template Creature* ObjectAccessor::GetObjectInWorld<Creature>(uint32 mapid, float x, float y, uint64 guid, Creature* /*fake*/); template Corpse* ObjectAccessor::GetObjectInWorld<Corpse>(uint32 mapid, float x, float y, uint64 guid, Corpse* /*fake*/); template GameObject* ObjectAccessor::GetObjectInWorld<GameObject>(uint32 mapid, float x, float y, uint64 guid, GameObject* /*fake*/); -template DynamicObject* ObjectAccessor::GetObjectInWorld<DynamicObject>(uint32 mapid, float x, float y, uint64 guid, DynamicObject* /*fake*/); +template DynamicObject* ObjectAccessor::GetObjectInWorld<DynamicObject>(uint32 mapid, float x, float y, uint64 guid, DynamicObject* /*fake*/);
\ No newline at end of file diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.h b/src/server/game/Grids/Notifiers/GridNotifiers.h index 0ea30cabff7..a5bce96f653 100755 --- a/src/server/game/Grids/Notifiers/GridNotifiers.h +++ b/src/server/game/Grids/Notifiers/GridNotifiers.h @@ -1025,11 +1025,12 @@ namespace Trinity return false; if (m_force) + { if (!me->IsValidAttackTarget(u)) return false; - else - if (!me->canStartAttack(u, false)) - return false; + } + else if (!me->canStartAttack(u, false)) + return false; m_range = me->GetDistance(u); // use found unit range as new range limit for next check return true; @@ -1196,9 +1197,9 @@ namespace Trinity { public: AllGameObjectsWithEntryInRange(const WorldObject* pObject, uint32 uiEntry, float fMaxRange) : m_pObject(pObject), m_uiEntry(uiEntry), m_fRange(fMaxRange) {} - bool operator() (GameObject* pGo) + bool operator() (GameObject* go) { - if (pGo->GetEntry() == m_uiEntry && m_pObject->IsWithinDist(pGo, m_fRange, false)) + if (go->GetEntry() == m_uiEntry && m_pObject->IsWithinDist(go, m_fRange, false)) return true; return false; @@ -1265,9 +1266,9 @@ namespace Trinity { public: AllWorldObjectsInRange(const WorldObject* pObject, float fMaxRange) : m_pObject(pObject), m_fRange(fMaxRange) {} - bool operator() (WorldObject* pGo) + bool operator() (WorldObject* go) { - return m_pObject->IsWithinDist(pGo, m_fRange, false); + return m_pObject->IsWithinDist(go, m_fRange, false); } private: const WorldObject* m_pObject; diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index 44d7f62305f..50e820147f0 100755 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -31,7 +31,7 @@ #include "BattlegroundMgr.h" #include "MapManager.h" #include "InstanceSaveMgr.h" -#include "MapInstanced.h" +#include "Mapinstanced.h" #include "Util.h" #include "LFGMgr.h" diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp index ca946b4a2c0..b25efa89171 100755 --- a/src/server/game/Instances/InstanceSaveMgr.cpp +++ b/src/server/game/Instances/InstanceSaveMgr.cpp @@ -511,7 +511,7 @@ void InstanceSaveManager::_ResetSave(InstanceSaveHashMap::iterator &itr) void InstanceSaveManager::_ResetInstance(uint32 mapid, uint32 instanceId) { sLog->outDebug(LOG_FILTER_MAPS, "InstanceSaveMgr::_ResetInstance %u, %u", mapid, instanceId); - Map* map = (MapInstanced*)sMapMgr->CreateBaseMap(mapid); + Map* map = (Mainstanced*)sMapMgr->CreateBaseMap(mapid); if (!map->Instanceable()) return; @@ -521,7 +521,7 @@ void InstanceSaveManager::_ResetInstance(uint32 mapid, uint32 instanceId) DeleteInstanceFromDB(instanceId); // even if save not loaded - Map* iMap = ((MapInstanced*)map)->FindMap(instanceId); + Map* iMap = ((Mainstanced*)map)->FindMap(instanceId); if (iMap && iMap->IsDungeon()) ((InstanceMap*)iMap)->Reset(INSTANCE_RESET_RESPAWN_DELAY); @@ -584,8 +584,8 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b // note: this isn't fast but it's meant to be executed very rarely Map const* map = sMapMgr->CreateBaseMap(mapid); // _not_ include difficulty - MapInstanced::InstancedMaps &instMaps = ((MapInstanced*)map)->GetInstancedMaps(); - MapInstanced::InstancedMaps::iterator mitr; + Mainstanced::InstancedMaps &instMaps = ((Mainstanced*)map)->GetInstancedMaps(); + Mainstanced::InstancedMaps::iterator mitr; uint32 timeLeft; for (mitr = instMaps.begin(); mitr != instMaps.end(); ++mitr) @@ -626,4 +626,4 @@ uint32 InstanceSaveManager::GetNumBoundGroupsTotal() ret += itr->second->GetGroupCount(); return ret; -} +}
\ No newline at end of file diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp index b2c504dfb9f..b9b9ed281fa 100755 --- a/src/server/game/Instances/InstanceScript.cpp +++ b/src/server/game/Instances/InstanceScript.cpp @@ -253,35 +253,35 @@ void InstanceScript::DoUseDoorOrButton(uint64 uiGuid, uint32 uiWithRestoreTime, if (!uiGuid) return; - GameObject* pGo = instance->GetGameObject(uiGuid); + GameObject* go = instance->GetGameObject(uiGuid); - if (pGo) + if (go) { - if (pGo->GetGoType() == GAMEOBJECT_TYPE_DOOR || pGo->GetGoType() == GAMEOBJECT_TYPE_BUTTON) + if (go->GetGoType() == GAMEOBJECT_TYPE_DOOR || go->GetGoType() == GAMEOBJECT_TYPE_BUTTON) { - if (pGo->getLootState() == GO_READY) - pGo->UseDoorOrButton(uiWithRestoreTime, bUseAlternativeState); - else if (pGo->getLootState() == GO_ACTIVATED) - pGo->ResetDoorOrButton(); + if (go->getLootState() == GO_READY) + go->UseDoorOrButton(uiWithRestoreTime, bUseAlternativeState); + else if (go->getLootState() == GO_ACTIVATED) + go->ResetDoorOrButton(); } else - sLog->outError("SD2: Script call DoUseDoorOrButton, but gameobject entry %u is type %u.", pGo->GetEntry(), pGo->GetGoType()); + sLog->outError("SD2: Script call DoUseDoorOrButton, but gameobject entry %u is type %u.", go->GetEntry(), go->GetGoType()); } } void InstanceScript::DoRespawnGameObject(uint64 uiGuid, uint32 uiTimeToDespawn) { - if (GameObject* pGo = instance->GetGameObject(uiGuid)) + if (GameObject* go = instance->GetGameObject(uiGuid)) { //not expect any of these should ever be handled - if (pGo->GetGoType() == GAMEOBJECT_TYPE_FISHINGNODE || pGo->GetGoType() == GAMEOBJECT_TYPE_DOOR || - pGo->GetGoType() == GAMEOBJECT_TYPE_BUTTON || pGo->GetGoType() == GAMEOBJECT_TYPE_TRAP) + if (go->GetGoType() == GAMEOBJECT_TYPE_FISHINGNODE || go->GetGoType() == GAMEOBJECT_TYPE_DOOR || + go->GetGoType() == GAMEOBJECT_TYPE_BUTTON || go->GetGoType() == GAMEOBJECT_TYPE_TRAP) return; - if (pGo->isSpawned()) + if (go->isSpawned()) return; - pGo->SetRespawnTime(uiTimeToDespawn); + go->SetRespawnTime(uiTimeToDespawn); } } diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index b283227bb58..fb535cff747 100755 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -31,7 +31,6 @@ #include "ObjectMgr.h" #include "Group.h" - union u_map_magic { char asChar[4]; @@ -144,7 +143,7 @@ void Map::LoadMap(int gx, int gy, bool reload) if (!m_parentMap->GridMaps[gx][gy]) m_parentMap->EnsureGridCreated(GridPair(63-gx, 63-gy)); - ((MapInstanced*)(m_parentMap))->AddGridMapReference(GridPair(gx, gy)); + ((Mainstanced*)(m_parentMap))->AddGridMapReference(GridPair(gx, gy)); GridMaps[gx][gy] = m_parentMap->GridMaps[gx][gy]; return; } @@ -993,7 +992,7 @@ bool Map::UnloadGrid(const uint32 x, const uint32 y, bool unloadAll) VMAP::VMapFactory::createOrGetVMapManager()->unloadMap(GetId(), gx, gy); } else - ((MapInstanced*)m_parentMap)->RemoveGridMapReference(GridPair(gx, gy)); + ((Mainstanced*)m_parentMap)->RemoveGridMapReference(GridPair(gx, gy)); GridMaps[gx][gy] = NULL; } @@ -1604,7 +1603,6 @@ float Map::GetHeight(float x, float y, float z, bool pUseVmaps, float maxSearchD return vmapHeight; else return mapHeight; // better use .map surface height - } else return vmapHeight; // we have only vmapHeight (if have) @@ -2656,7 +2654,6 @@ void BattlegroundMap::RemoveAllPlayers() if (Player* plr = itr->getSource()) if (!plr->IsBeingTeleportedFar()) plr->TeleportTo(plr->GetBattlegroundEntryPoint()); - } Creature* @@ -2681,4 +2678,4 @@ void Map::UpdateIteratorBack(Player* player) { if (m_mapRefIter == player->GetMapRef()) m_mapRefIter = m_mapRefIter->nocheck_prev(); -} +}
\ No newline at end of file diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h index 640b70413f8..c47ae6ac614 100755 --- a/src/server/game/Maps/Map.h +++ b/src/server/game/Maps/Map.h @@ -48,7 +48,7 @@ struct ScriptInfo; struct ScriptAction; struct Position; class Battleground; -class MapInstanced; +class Mainstanced; class InstanceMap; namespace Trinity { struct ObjectUpdater; } @@ -429,8 +429,8 @@ class Map : public GridRefManager<NGridType> GameObject* GetGameObject(uint64 guid); DynamicObject* GetDynamicObject(uint64 guid); - MapInstanced* ToMapInstanced(){ if (Instanceable()) return reinterpret_cast<MapInstanced*>(this); else return NULL; } - const MapInstanced* ToMapInstanced() const { if (Instanceable()) return (const MapInstanced*)((MapInstanced*)this); else return NULL; } + Mainstanced* ToMainstanced(){ if (Instanceable()) return reinterpret_cast<Mainstanced*>(this); else return NULL; } + const Mainstanced* ToMainstanced() const { if (Instanceable()) return (const Mainstanced*)((Mainstanced*)this); else return NULL; } InstanceMap* ToInstanceMap(){ if (IsDungeon()) return reinterpret_cast<InstanceMap*>(this); else return NULL; } const InstanceMap* ToInstanceMap() const { if (IsDungeon()) return (const InstanceMap*)((InstanceMap*)this); else return NULL; } @@ -508,7 +508,7 @@ class Map : public GridRefManager<NGridType> time_t i_gridExpiry; - //used for fast base_map (e.g. MapInstanced class object) search for + //used for fast base_map (e.g. Mainstanced class object) search for //InstanceMaps and BattlegroundMaps... Map* m_parentMap; diff --git a/src/server/game/Maps/MapInstanced.cpp b/src/server/game/Maps/MapInstanced.cpp index 88bfc9cdb69..aab2f469514 100755 --- a/src/server/game/Maps/MapInstanced.cpp +++ b/src/server/game/Maps/MapInstanced.cpp @@ -25,7 +25,7 @@ #include "World.h" #include "Group.h" -MapInstanced::MapInstanced(uint32 id, time_t expiry) : Map(id, expiry, 0, DUNGEON_DIFFICULTY_NORMAL) +Mainstanced::Mainstanced(uint32 id, time_t expiry) : Map(id, expiry, 0, DUNGEON_DIFFICULTY_NORMAL) { // initialize instanced maps list m_InstancedMaps.clear(); @@ -33,7 +33,7 @@ MapInstanced::MapInstanced(uint32 id, time_t expiry) : Map(id, expiry, 0, DUNGEO memset(&GridMapReference, 0, MAX_NUMBER_OF_GRIDS*MAX_NUMBER_OF_GRIDS*sizeof(uint16)); } -void MapInstanced::InitVisibilityDistance() +void Mainstanced::InitVisibilityDistance() { if (m_InstancedMaps.empty()) return; @@ -44,7 +44,7 @@ void MapInstanced::InitVisibilityDistance() } } -void MapInstanced::Update(const uint32 t) +void Mainstanced::Update(const uint32 t) { // take care of loaded GridMaps (when unused, unload it!) Map::Update(t); @@ -73,7 +73,7 @@ void MapInstanced::Update(const uint32 t) } } -void MapInstanced::DelayedUpdate(const uint32 diff) +void Mainstanced::DelayedUpdate(const uint32 diff) { for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i) i->second->DelayedUpdate(diff); @@ -82,14 +82,14 @@ void MapInstanced::DelayedUpdate(const uint32 diff) } /* -void MapInstanced::RelocationNotify() +void Mainstanced::RelocationNotify() { for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i) i->second->RelocationNotify(); } */ -void MapInstanced::UnloadAll() +void Mainstanced::UnloadAll() { // Unload instanced maps for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i) @@ -110,7 +110,7 @@ void MapInstanced::UnloadAll() - create the instance if it's not created already - the player is not actually added to the instance (only in InstanceMap::Add) */ -Map* MapInstanced::CreateInstance(const uint32 mapId, Player* player) +Map* Mainstanced::CreateInstance(const uint32 mapId, Player* player) { if (GetId() != mapId || !player) return NULL; @@ -170,7 +170,7 @@ Map* MapInstanced::CreateInstance(const uint32 mapId, Player* player) return map; } -InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave* save, Difficulty difficulty) +InstanceMap* Mainstanced::CreateInstance(uint32 InstanceId, InstanceSave* save, Difficulty difficulty) { // load/create a map ACE_GUARD_RETURN(ACE_Thread_Mutex, Guard, Lock, NULL); @@ -192,7 +192,7 @@ InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave* save, // some instances only have one difficulty GetDownscaledMapDifficultyData(GetId(), difficulty); - sLog->outDebug(LOG_FILTER_MAPS, "MapInstanced::CreateInstance: %s map instance %d for %d created with difficulty %s", save?"":"new ", InstanceId, GetId(), difficulty?"heroic":"normal"); + sLog->outDebug(LOG_FILTER_MAPS, "Mainstanced::CreateInstance: %s map instance %d for %d created with difficulty %s", save?"":"new ", InstanceId, GetId(), difficulty?"heroic":"normal"); InstanceMap* map = new InstanceMap(GetId(), GetGridExpiry(), InstanceId, difficulty, this); ASSERT(map->IsDungeon()); @@ -204,12 +204,12 @@ InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave* save, return map; } -BattlegroundMap* MapInstanced::CreateBattleground(uint32 InstanceId, Battleground* bg) +BattlegroundMap* Mainstanced::CreateBattleground(uint32 InstanceId, Battleground* bg) { // load/create a map ACE_GUARD_RETURN(ACE_Thread_Mutex, Guard, Lock, NULL); - sLog->outDebug(LOG_FILTER_MAPS, "MapInstanced::CreateBattleground: map bg %d for %d created.", InstanceId, GetId()); + sLog->outDebug(LOG_FILTER_MAPS, "Mainstanced::CreateBattleground: map bg %d for %d created.", InstanceId, GetId()); PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), bg->GetMinLevel()); @@ -230,7 +230,7 @@ BattlegroundMap* MapInstanced::CreateBattleground(uint32 InstanceId, Battlegroun } // increments the iterator after erase -bool MapInstanced::DestroyInstance(InstancedMaps::iterator &itr) +bool Mainstanced::DestroyInstance(InstancedMaps::iterator &itr) { itr->second->RemoveAllPlayers(); if (itr->second->HavePlayers()) @@ -260,8 +260,8 @@ bool MapInstanced::DestroyInstance(InstancedMaps::iterator &itr) return true; } -bool MapInstanced::CanEnter(Player* /*player*/) +bool Mainstanced::CanEnter(Player* /*player*/) { //ASSERT(false); return true; -} +}
\ No newline at end of file diff --git a/src/server/game/Maps/MapInstanced.h b/src/server/game/Maps/MapInstanced.h index 1913f0add51..2949a8ecb67 100755 --- a/src/server/game/Maps/MapInstanced.h +++ b/src/server/game/Maps/MapInstanced.h @@ -23,14 +23,14 @@ #include "InstanceSaveMgr.h" #include "DBCEnums.h" -class MapInstanced : public Map +class Mainstanced : public Map { friend class MapManager; public: typedef UNORDERED_MAP< uint32, Map*> InstancedMaps; - MapInstanced(uint32 id, time_t expiry); - ~MapInstanced() {} + Mainstanced(uint32 id, time_t expiry); + ~Mainstanced() {} // functions overwrite Map versions void Update(const uint32); diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp index 4684e96c79c..53159acc55d 100755 --- a/src/server/game/Maps/MapManager.cpp +++ b/src/server/game/Maps/MapManager.cpp @@ -106,7 +106,7 @@ Map* MapManager::_createBaseMap(uint32 id) const MapEntry* entry = sMapStore.LookupEntry(id); if (entry && entry->Instanceable()) { - m = new MapInstanced(id, i_gridCleanUpDelay); + m = new Mainstanced(id, i_gridCleanUpDelay); } else { @@ -125,7 +125,7 @@ Map* MapManager::CreateMap(uint32 id, const WorldObject* obj, uint32 /*instanceI //if (!obj->IsInWorld()) sLog->outError("GetMap: called for map %d with object (typeid %d, guid %d, mapid %d, instanceid %d) who is not in world!", id, obj->GetTypeId(), obj->GetGUIDLow(), obj->GetMapId(), obj->GetInstanceId()); Map* m = _createBaseMap(id); - if (m && (obj->GetTypeId() == TYPEID_PLAYER) && m->Instanceable()) m = ((MapInstanced*)m)->CreateInstance(id, (Player*)obj); + if (m && (obj->GetTypeId() == TYPEID_PLAYER) && m->Instanceable()) m = ((Mainstanced*)m)->CreateInstance(id, (Player*)obj); return m; } @@ -139,7 +139,7 @@ Map* MapManager::FindMap(uint32 mapid, uint32 instanceId) const if (!map->Instanceable()) return instanceId == 0 ? map : NULL; - return ((MapInstanced*)map)->FindMap(instanceId); + return ((Mainstanced*)map)->FindMap(instanceId); } bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck) @@ -343,8 +343,8 @@ uint32 MapManager::GetNumInstances() Map* map = itr->second; if (!map->Instanceable()) continue; - MapInstanced::InstancedMaps &maps = ((MapInstanced*)map)->GetInstancedMaps(); - for (MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr) + Mainstanced::InstancedMaps &maps = ((Mainstanced*)map)->GetInstancedMaps(); + for (Mainstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr) if (mitr->second->IsDungeon()) ret++; } return ret; @@ -360,8 +360,8 @@ uint32 MapManager::GetNumPlayersInInstances() Map* map = itr->second; if (!map->Instanceable()) continue; - MapInstanced::InstancedMaps &maps = ((MapInstanced*)map)->GetInstancedMaps(); - for (MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr) + Mainstanced::InstancedMaps &maps = ((Mainstanced*)map)->GetInstancedMaps(); + for (Mainstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr) if (mitr->second->IsDungeon()) ret += ((InstanceMap*)mitr->second)->GetPlayers().getSize(); } @@ -432,4 +432,4 @@ void MapManager::FreeInstanceId(uint32 instanceId) SetNextInstanceId(instanceId); _instanceIds[instanceId] = false; -} +}
\ No newline at end of file diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp index 801b95e4c42..03accce42ed 100755 --- a/src/server/game/Pools/PoolMgr.cpp +++ b/src/server/game/Pools/PoolMgr.cpp @@ -838,8 +838,8 @@ void PoolMgr::LoadFromDB() uint32 entry = fields[0].GetUInt32(); uint32 pool_id = fields[1].GetUInt32(); - Quest const* pQuest = sObjectMgr->GetQuestTemplate(entry); - if (!pQuest) + Quest const* quest = sObjectMgr->GetQuestTemplate(entry); + if (!quest) { sLog->outErrorDb("`pool_quest` has a non existing quest template (Entry: %u) defined for pool id (%u), skipped.", entry, pool_id); continue; @@ -851,16 +851,16 @@ void PoolMgr::LoadFromDB() continue; } - if (!pQuest->IsDailyOrWeekly()) + if (!quest->IsDailyOrWeekly()) { sLog->outErrorDb("`pool_quest` has an quest (%u) which is not daily or weekly in pool id (%u), use ExclusiveGroup instead, skipped.", entry, pool_id); continue; } if (poolTypeMap[pool_id] == QUEST_NONE) - poolTypeMap[pool_id] = pQuest->IsDaily() ? QUEST_DAILY : QUEST_WEEKLY; + poolTypeMap[pool_id] = quest->IsDaily() ? QUEST_DAILY : QUEST_WEEKLY; - int32 currType = pQuest->IsDaily() ? QUEST_DAILY : QUEST_WEEKLY; + int32 currType = quest->IsDaily() ? QUEST_DAILY : QUEST_WEEKLY; if (poolTypeMap[pool_id] != currType) { @@ -980,9 +980,9 @@ void PoolMgr::ChangeDailyQuests() { for (PoolGroupQuestMap::iterator itr = mPoolQuestGroups.begin(); itr != mPoolQuestGroups.end(); ++itr) { - if (Quest const* pQuest = sObjectMgr->GetQuestTemplate(itr->GetFirstEqualChancedObjectId())) + if (Quest const* quest = sObjectMgr->GetQuestTemplate(itr->GetFirstEqualChancedObjectId())) { - if (pQuest->IsWeekly()) + if (quest->IsWeekly()) continue; UpdatePool<Quest>(itr->GetPoolId(), 1); // anything non-zero means don't load from db @@ -996,9 +996,9 @@ void PoolMgr::ChangeWeeklyQuests() { for (PoolGroupQuestMap::iterator itr = mPoolQuestGroups.begin(); itr != mPoolQuestGroups.end(); ++itr) { - if (Quest const* pQuest = sObjectMgr->GetQuestTemplate(itr->GetFirstEqualChancedObjectId())) + if (Quest const* quest = sObjectMgr->GetQuestTemplate(itr->GetFirstEqualChancedObjectId())) { - if (pQuest->IsDaily()) + if (quest->IsDaily()) continue; UpdatePool<Quest>(itr->GetPoolId(), 1); diff --git a/src/server/game/Scripting/MapScripts.cpp b/src/server/game/Scripting/MapScripts.cpp index d33d338fe82..de5d24ee6b6 100755 --- a/src/server/game/Scripting/MapScripts.cpp +++ b/src/server/game/Scripting/MapScripts.cpp @@ -539,8 +539,8 @@ void Map::ScriptsProcess() // when script called for item spell casting then target == (unit or GO) and source is player WorldObject* worldObject; - Player* pTarget = target->ToPlayer(); - if (pTarget) + Player* target = target->ToPlayer(); + if (target) { if (source->GetTypeId() != TYPEID_UNIT && source->GetTypeId() != TYPEID_GAMEOBJECT && source->GetTypeId() != TYPEID_PLAYER) { @@ -552,8 +552,8 @@ void Map::ScriptsProcess() } else { - pTarget = source->ToPlayer(); - if (pTarget) + target = source->ToPlayer(); + if (target) { if (target->GetTypeId() != TYPEID_UNIT && target->GetTypeId() != TYPEID_GAMEOBJECT && target->GetTypeId() != TYPEID_PLAYER) { @@ -575,10 +575,10 @@ void Map::ScriptsProcess() // quest id and flags checked at script loading if ((worldObject->GetTypeId() != TYPEID_UNIT || ((Unit*)worldObject)->isAlive()) && - (step.script->QuestExplored.Distance == 0 || worldObject->IsWithinDistInMap(pTarget, float(step.script->QuestExplored.Distance)))) - pTarget->AreaExploredOrEventHappens(step.script->QuestExplored.QuestID); + (step.script->QuestExplored.Distance == 0 || worldObject->IsWithinDistInMap(target, float(step.script->QuestExplored.Distance)))) + target->AreaExploredOrEventHappens(step.script->QuestExplored.QuestID); else - pTarget->FailQuest(step.script->QuestExplored.QuestID); + target->FailQuest(step.script->QuestExplored.QuestID); break; } @@ -686,8 +686,8 @@ void Map::ScriptsProcess() { // Source (datalong2 != 0) or target (datalong2 == 0) must be Unit. bool bReverse = step.script->RemoveAura.Flags & SF_REMOVEAURA_REVERSE; - if (Unit* pTarget = _GetScriptUnit(bReverse ? source : target, bReverse, step.script)) - pTarget->RemoveAurasDueToSpell(step.script->RemoveAura.SpellID); + if (Unit* target = _GetScriptUnit(bReverse ? source : target, bReverse, step.script)) + target->RemoveAurasDueToSpell(step.script->RemoveAura.SpellID); break; } @@ -751,20 +751,20 @@ void Map::ScriptsProcess() if (WorldObject* pSource = _GetScriptWorldObject(source, true, step.script)) { // PlaySound.Flags bitmask: 0/1=anyone/target - Player* pTarget = NULL; + Player* target = NULL; if (step.script->PlaySound.Flags & SF_PLAYSOUND_TARGET_PLAYER) { // Target must be Player. - pTarget = _GetScriptPlayer(target, false, step.script); - if (!pTarget) + target = _GetScriptPlayer(target, false, step.script); + if (!target) break; } // PlaySound.Flags bitmask: 0/2=without/with distance dependent if (step.script->PlaySound.Flags & SF_PLAYSOUND_DISTANCE_SOUND) - pSource->PlayDistanceSound(step.script->PlaySound.SoundID, pTarget); + pSource->PlayDistanceSound(step.script->PlaySound.SoundID, target); else - pSource->PlayDirectSound(step.script->PlaySound.SoundID, pTarget); + pSource->PlayDirectSound(step.script->PlaySound.SoundID, target); } break; @@ -878,11 +878,11 @@ void Map::ScriptsProcess() if (step.script->Orientation.Flags& SF_ORIENTATION_FACE_TARGET) { // Target must be Unit. - Unit* pTarget = _GetScriptUnit(target, false, step.script); - if (!pTarget) + Unit* target = _GetScriptUnit(target, false, step.script); + if (!target) break; - pSource->SetInFront(pTarget); + pSource->SetInFront(target); } else pSource->SetOrientation(step.script->Orientation.Orientation); diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index d37938eba48..120227c172d 100755 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -155,7 +155,7 @@ class ScriptRegistry if (!V) \ return R; -void DoScriptText(int32 iTextEntry, WorldObject* pSource, Unit* pTarget) +void DoScriptText(int32 iTextEntry, WorldObject* pSource, Unit* target) { if (!pSource) { @@ -198,21 +198,21 @@ void DoScriptText(int32 iTextEntry, WorldObject* pSource, Unit* pTarget) switch (pData->uiType) { case CHAT_TYPE_SAY: - pSource->MonsterSay(iTextEntry, pData->uiLanguage, pTarget ? pTarget->GetGUID() : 0); + pSource->MonsterSay(iTextEntry, pData->uiLanguage, target ? target->GetGUID() : 0); break; case CHAT_TYPE_YELL: - pSource->MonsterYell(iTextEntry, pData->uiLanguage, pTarget ? pTarget->GetGUID() : 0); + pSource->MonsterYell(iTextEntry, pData->uiLanguage, target ? target->GetGUID() : 0); break; case CHAT_TYPE_TEXT_EMOTE: - pSource->MonsterTextEmote(iTextEntry, pTarget ? pTarget->GetGUID() : 0); + pSource->MonsterTextEmote(iTextEntry, target ? target->GetGUID() : 0); break; case CHAT_TYPE_BOSS_EMOTE: - pSource->MonsterTextEmote(iTextEntry, pTarget ? pTarget->GetGUID() : 0, true); + pSource->MonsterTextEmote(iTextEntry, target ? target->GetGUID() : 0, true); break; case CHAT_TYPE_WHISPER: { - if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER) - pSource->MonsterWhisper(iTextEntry, pTarget->GetGUID()); + if (target && target->GetTypeId() == TYPEID_PLAYER) + pSource->MonsterWhisper(iTextEntry, target->GetGUID()); else sLog->outError("TSCR: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", iTextEntry); @@ -220,15 +220,15 @@ void DoScriptText(int32 iTextEntry, WorldObject* pSource, Unit* pTarget) } case CHAT_TYPE_BOSS_WHISPER: { - if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER) - pSource->MonsterWhisper(iTextEntry, pTarget->GetGUID(), true); + if (target && target->GetTypeId() == TYPEID_PLAYER) + pSource->MonsterWhisper(iTextEntry, target->GetGUID(), true); else sLog->outError("TSCR: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", iTextEntry); break; } case CHAT_TYPE_ZONE_YELL: - pSource->MonsterYellToZone(iTextEntry, pData->uiLanguage, pTarget ? pTarget->GetGUID() : 0); + pSource->MonsterYellToZone(iTextEntry, pData->uiLanguage, target ? target->GetGUID() : 0); break; } } diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 5925992a3c2..b3ba7f0a89c 100755 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -69,7 +69,7 @@ struct OutdoorPvPData; #define VISIBLE_RANGE 166.0f //MAX visible range (size of grid) // Generic scripting text function. -void DoScriptText(int32 textEntry, WorldObject* pSource, Unit* pTarget = NULL); +void DoScriptText(int32 textEntry, WorldObject* pSource, Unit* target = NULL); /* TODO: Add more script type classes. diff --git a/src/server/game/Scripting/ScriptSystem.cpp b/src/server/game/Scripting/ScriptSystem.cpp index ef5a3b8184f..8c6f5626101 100755 --- a/src/server/game/Scripting/ScriptSystem.cpp +++ b/src/server/game/Scripting/ScriptSystem.cpp @@ -64,13 +64,13 @@ void SystemMgr::LoadScriptTexts() do { Field* pFields = result->Fetch(); - StringTextData pTemp; + StringTextData temp; int32 iId = pFields[0].GetInt32(); - pTemp.uiSoundId = pFields[1].GetUInt32(); - pTemp.uiType = pFields[2].GetUInt32(); - pTemp.uiLanguage = pFields[3].GetUInt32(); - pTemp.uiEmote = pFields[4].GetUInt32(); + temp.uiSoundId = pFields[1].GetUInt32(); + temp.uiType = pFields[2].GetUInt32(); + temp.uiLanguage = pFields[3].GetUInt32(); + temp.uiEmote = pFields[4].GetUInt32(); if (iId >= 0) { @@ -84,19 +84,19 @@ void SystemMgr::LoadScriptTexts() continue; } - if (pTemp.uiSoundId) + if (temp.uiSoundId) { - if (!GetSoundEntriesStore()->LookupEntry(pTemp.uiSoundId)) - sLog->outErrorDb("TSCR: Entry %i in table `script_texts` has soundId %u but sound does not exist.", iId, pTemp.uiSoundId); + if (!GetSoundEntriesStore()->LookupEntry(temp.uiSoundId)) + sLog->outErrorDb("TSCR: Entry %i in table `script_texts` has soundId %u but sound does not exist.", iId, temp.uiSoundId); } - if (!GetLanguageDescByID(pTemp.uiLanguage)) - sLog->outErrorDb("TSCR: Entry %i in table `script_texts` using Language %u but Language does not exist.", iId, pTemp.uiLanguage); + if (!GetLanguageDescByID(temp.uiLanguage)) + sLog->outErrorDb("TSCR: Entry %i in table `script_texts` using Language %u but Language does not exist.", iId, temp.uiLanguage); - if (pTemp.uiType > CHAT_TYPE_ZONE_YELL) - sLog->outErrorDb("TSCR: Entry %i in table `script_texts` has Type %u but this Chat Type does not exist.", iId, pTemp.uiType); + if (temp.uiType > CHAT_TYPE_ZONE_YELL) + sLog->outErrorDb("TSCR: Entry %i in table `script_texts` has Type %u but this Chat Type does not exist.", iId, temp.uiType); - m_mTextDataMap[iId] = pTemp; + m_mTextDataMap[iId] = temp; ++uiCount; } while (result->NextRow()); @@ -125,13 +125,13 @@ void SystemMgr::LoadScriptTextsCustom() do { Field* pFields = result->Fetch(); - StringTextData pTemp; + StringTextData temp; int32 iId = pFields[0].GetInt32(); - pTemp.uiSoundId = pFields[1].GetUInt32(); - pTemp.uiType = pFields[2].GetUInt32(); - pTemp.uiLanguage = pFields[3].GetUInt32(); - pTemp.uiEmote = pFields[4].GetUInt32(); + temp.uiSoundId = pFields[1].GetUInt32(); + temp.uiType = pFields[2].GetUInt32(); + temp.uiLanguage = pFields[3].GetUInt32(); + temp.uiEmote = pFields[4].GetUInt32(); if (iId >= 0) { @@ -145,19 +145,19 @@ void SystemMgr::LoadScriptTextsCustom() continue; } - if (pTemp.uiSoundId) + if (temp.uiSoundId) { - if (!GetSoundEntriesStore()->LookupEntry(pTemp.uiSoundId)) - sLog->outErrorDb("TSCR: Entry %i in table `custom_texts` has soundId %u but sound does not exist.", iId, pTemp.uiSoundId); + if (!GetSoundEntriesStore()->LookupEntry(temp.uiSoundId)) + sLog->outErrorDb("TSCR: Entry %i in table `custom_texts` has soundId %u but sound does not exist.", iId, temp.uiSoundId); } - if (!GetLanguageDescByID(pTemp.uiLanguage)) - sLog->outErrorDb("TSCR: Entry %i in table `custom_texts` using Language %u but Language does not exist.", iId, pTemp.uiLanguage); + if (!GetLanguageDescByID(temp.uiLanguage)) + sLog->outErrorDb("TSCR: Entry %i in table `custom_texts` using Language %u but Language does not exist.", iId, temp.uiLanguage); - if (pTemp.uiType > CHAT_TYPE_ZONE_YELL) - sLog->outErrorDb("TSCR: Entry %i in table `custom_texts` has Type %u but this Chat Type does not exist.", iId, pTemp.uiType); + if (temp.uiType > CHAT_TYPE_ZONE_YELL) + sLog->outErrorDb("TSCR: Entry %i in table `custom_texts` has Type %u but this Chat Type does not exist.", iId, temp.uiType); - m_mTextDataMap[iId] = pTemp; + m_mTextDataMap[iId] = temp; ++uiCount; } while (result->NextRow()); @@ -195,28 +195,28 @@ void SystemMgr::LoadScriptWaypoints() do { Field* pFields = result->Fetch(); - ScriptPointMove pTemp; + ScriptPointMove temp; - pTemp.uiCreatureEntry = pFields[0].GetUInt32(); - uint32 uiEntry = pTemp.uiCreatureEntry; - pTemp.uiPointId = pFields[1].GetUInt32(); - pTemp.fX = pFields[2].GetFloat(); - pTemp.fY = pFields[3].GetFloat(); - pTemp.fZ = pFields[4].GetFloat(); - pTemp.uiWaitTime = pFields[5].GetUInt32(); + temp.uiCreatureEntry = pFields[0].GetUInt32(); + uint32 uiEntry = temp.uiCreatureEntry; + temp.uiPointId = pFields[1].GetUInt32(); + temp.fX = pFields[2].GetFloat(); + temp.fY = pFields[3].GetFloat(); + temp.fZ = pFields[4].GetFloat(); + temp.uiWaitTime = pFields[5].GetUInt32(); - CreatureTemplate const* pCInfo = sObjectMgr->GetCreatureTemplate(pTemp.uiCreatureEntry); + CreatureTemplate const* pCInfo = sObjectMgr->GetCreatureTemplate(temp.uiCreatureEntry); if (!pCInfo) { - sLog->outErrorDb("TSCR: DB table script_waypoint has waypoint for non-existant creature entry %u", pTemp.uiCreatureEntry); + sLog->outErrorDb("TSCR: DB table script_waypoint has waypoint for non-existant creature entry %u", temp.uiCreatureEntry); continue; } if (!pCInfo->ScriptID) - sLog->outErrorDb("TSCR: DB table script_waypoint has waypoint for creature entry %u, but creature does not have ScriptName defined and then useless.", pTemp.uiCreatureEntry); + sLog->outErrorDb("TSCR: DB table script_waypoint has waypoint for creature entry %u, but creature does not have ScriptName defined and then useless.", temp.uiCreatureEntry); - m_mPointMoveMap[uiEntry].push_back(pTemp); + m_mPointMoveMap[uiEntry].push_back(temp); ++count; } while (result->NextRow()); diff --git a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp index 13bbacaf878..7b504060789 100755 --- a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp @@ -1426,6 +1426,8 @@ void WorldSession::HandleCharCustomize(WorldPacket& recv_data) data << uint8(hairColor); data << uint8(facialHair); SendPacket(&data); + + sWorld->ReloadSingleCharacterNameData(GUID_LOPART(guid)); } void WorldSession::HandleEquipmentSetSave(WorldPacket &recv_data) diff --git a/src/server/game/Server/Protocol/Handlers/QueryHandler.cpp b/src/server/game/Server/Protocol/Handlers/QueryHandler.cpp index 34dc612cc78..bfd1fae2306 100755 --- a/src/server/game/Server/Protocol/Handlers/QueryHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/QueryHandler.cpp @@ -56,80 +56,41 @@ void WorldSession::SendNameQueryOpcode(Player* p) SendPacket(&data); } -void WorldSession::SendNameQueryOpcodeFromDB(uint64 guid) -{ - QueryResultFuture lFutureResult = - CharacterDatabase.AsyncPQuery( - !sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED) ? - // ------- Query Without Declined Names -------- - // 0 1 2 3 4 - "SELECT guid, name, race, gender, class " - "FROM characters WHERE guid = '%u'" - : - // --------- Query With Declined Names --------- - // 0 1 2 3 4 - "SELECT characters.guid, name, race, gender, class, " - // 5 6 7 8 9 - "genitive, dative, accusative, instrumental, prepositional " - "FROM characters LEFT JOIN character_declinedname ON characters.guid = character_declinedname.guid WHERE characters.guid = '%u'", - GUID_LOPART(guid) - ); - - _nameQueryCallbacks.insert(lFutureResult); - -// CharacterDatabase.AsyncPQuery(&WorldSession::SendNameQueryOpcodeFromDBCallBack, GetAccountId(), -} - -void WorldSession::SendNameQueryOpcodeFromDBCallBack(QueryResult result) -{ - if (!result) - return; - - Field* fields = result->Fetch(); - uint32 guid = fields[0].GetUInt32(); - std::string name = fields[1].GetString(); - uint8 pRace = 0, pGender = 0, pClass = 0; - if (name == "") - name = GetTrinityString(LANG_NON_EXIST_CHARACTER); - else - { - pRace = fields[2].GetUInt8(); - pGender = fields[3].GetUInt8(); - pClass = fields[4].GetUInt8(); - } - // guess size - WorldPacket data(SMSG_NAME_QUERY_RESPONSE, (8+1+1+1+1+1+1+10)); - data.appendPackGUID(MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER)); - data << uint8(0); // added in 3.1 - data << name; - data << uint8(0); // realm name for cross realm BG usage - data << uint8(pRace); // race - data << uint8(pGender); // gender - data << uint8(pClass); // class - - // if the first declined name field (5) is empty, the rest must be too - if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED) && fields[5].GetString() != "") - { - data << uint8(1); // is declined - for (int i = 5; i < MAX_DECLINED_NAME_CASES+5; ++i) - data << fields[i].GetString(); - } - else - data << uint8(0); // is not declined - - SendPacket(&data); -} - void WorldSession::HandleNameQueryOpcode(WorldPacket& recv_data) { uint64 guid; recv_data >> guid; + // This is disable by default to prevent lots of console spam + // sLog->outString("HandleNameQueryOpcode %u", guid); + if (Player* pChar = ObjectAccessor::FindPlayer(guid)) SendNameQueryOpcode(pChar); else - SendNameQueryOpcodeFromDB(guid); + { + if (CharacterNameData* cname = sWorld->GetCharacterNameData(guid)) + { + WorldPacket data(SMSG_NAME_QUERY_RESPONSE, 8+1+1+1+1+1+1+10); + data.appendPackGUID(guid); + data << uint8(0); + if (cname->m_name == "") + { + data << std::string(GetTrinityString(LANG_NON_EXIST_CHARACTER)); + data << uint32(0); + } + else + { + data << cname->m_name; + data << uint8(0); + data << uint8(cname->m_race); + data << uint8(cname->m_gender); + data << uint8(cname->m_class); + } + data << uint8(0); + SendPacket(&data); + } + } } void WorldSession::HandleQueryTimeOpcode(WorldPacket & /*recv_data*/) diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp index 7c4cd1fec85..cc57b72d9b4 100755 --- a/src/server/game/Server/WorldSession.cpp +++ b/src/server/game/Server/WorldSession.cpp @@ -984,22 +984,6 @@ void WorldSession::ProcessQueryCallbacks() { QueryResult result; - //! HandleNameQueryOpcode - while (!_nameQueryCallbacks.is_empty()) - { - QueryResultFuture lResult; - ACE_Time_Value timeout = ACE_Time_Value::zero; - if (_nameQueryCallbacks.next_readable(lResult, &timeout) != 1) - break; - - if (lResult.ready()) - { - lResult.get(result); - SendNameQueryOpcodeFromDBCallBack(result); - lResult.cancel(); - } - } - //! HandleCharEnumOpcode if (_charEnumCallback.ready()) { diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h index cac707773da..8b8b3b96b85 100755 --- a/src/server/game/Server/WorldSession.h +++ b/src/server/game/Server/WorldSession.h @@ -279,8 +279,6 @@ class WorldSession //void SendTestCreatureQueryOpcode(uint32 entry, uint64 guid, uint32 testvalue); void SendNameQueryOpcode(Player* p); - void SendNameQueryOpcodeFromDB(uint64 guid); - void SendNameQueryOpcodeFromDBCallBack(QueryResult result); void SendTrainerList(uint64 guid); void SendTrainerList(uint64 guid, const std::string& strTitle); diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index dffdfad17e5..fd782519410 100755 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -1825,6 +1825,7 @@ void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, float max_range, uin && !m_caster->isInFrontInMap(*next, max_range)) || !m_caster->canSeeOrDetect(*next) || !cur->IsWithinLOSInMap(*next) + || (*next)->GetCreatureType() == CREATURE_TYPE_CRITTER || ((GetSpellInfo()->AttributesEx6 & SPELL_ATTR6_CANT_TARGET_CROWD_CONTROLLED) && !(*next)->CanFreeMove())) { ++next; diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index ee4b771f6fe..926a2280d18 100755 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -257,16 +257,16 @@ void Spell::EffectResurrectNew(SpellEffIndex effIndex) if (!unitTarget->IsInWorld()) return; - Player* pTarget = unitTarget->ToPlayer(); + Player* target = unitTarget->ToPlayer(); - if (pTarget->isRessurectRequested()) // already have one active request + if (target->isRessurectRequested()) // already have one active request return; uint32 health = damage; uint32 mana = m_spellInfo->Effects[effIndex].MiscValue; - ExecuteLogEffectResurrect(effIndex, pTarget); - pTarget->setResurrectRequestData(m_caster->GetGUID(), m_caster->GetMapId(), m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ(), health, mana); - SendResurrectRequest(pTarget); + ExecuteLogEffectResurrect(effIndex, target); + target->setResurrectRequestData(m_caster->GetGUID(), m_caster->GetMapId(), m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ(), health, mana); + SendResurrectRequest(target); } void Spell::EffectInstaKill(SpellEffIndex /*effIndex*/) @@ -1922,18 +1922,18 @@ void Spell::EffectTeleportUnits(SpellEffIndex /*effIndex*/) } break; case 66550: // teleports outside (Isle of Conquest) - if (Player* pTarget = unitTarget->ToPlayer()) + if (Player* target = unitTarget->ToPlayer()) { - if (pTarget->GetTeamId() == TEAM_ALLIANCE) + if (target->GetTeamId() == TEAM_ALLIANCE) m_targets.SetDst(442.24f, -835.25f, 44.30f, 0.06f, 628); else m_targets.SetDst(1120.43f, -762.11f, 47.92f, 2.94f, 628); } break; case 66551: // teleports inside (Isle of Conquest) - if (Player* pTarget = unitTarget->ToPlayer()) + if (Player* target = unitTarget->ToPlayer()) { - if (pTarget->GetTeamId() == TEAM_ALLIANCE) + if (target->GetTeamId() == TEAM_ALLIANCE) m_targets.SetDst(389.57f, -832.38f, 48.65f, 3.00f, 628); else m_targets.SetDst(1174.85f, -763.24f, 48.72f, 6.26f, 628); @@ -5625,23 +5625,23 @@ void Spell::EffectStuck(SpellEffIndex /*effIndex*/) if (!sWorld->getBoolConfig(CONFIG_CAST_UNSTUCK)) return; - Player* pTarget = (Player*)m_caster; + Player* target = (Player*)m_caster; sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell Effect: Stuck"); - sLog->outDetail("Player %s (guid %u) used auto-unstuck future at map %u (%f, %f, %f)", pTarget->GetName(), pTarget->GetGUIDLow(), m_caster->GetMapId(), m_caster->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ()); + sLog->outDetail("Player %s (guid %u) used auto-unstuck future at map %u (%f, %f, %f)", target->GetName(), target->GetGUIDLow(), m_caster->GetMapId(), m_caster->GetPositionX(), target->GetPositionY(), target->GetPositionZ()); - if (pTarget->isInFlight()) + if (target->isInFlight()) return; - pTarget->TeleportTo(pTarget->GetStartPosition(), m_caster == m_caster ? TELE_TO_SPELL : 0); + target->TeleportTo(target->GetStartPosition(), m_caster == m_caster ? TELE_TO_SPELL : 0); // homebind location is loaded always - // pTarget->TeleportTo(pTarget->m_homebindMapId, pTarget->m_homebindX, pTarget->m_homebindY, pTarget->m_homebindZ, pTarget->GetOrientation(), (m_caster == m_caster ? TELE_TO_SPELL : 0)); + // target->TeleportTo(target->m_homebindMapId, target->m_homebindX, target->m_homebindY, target->m_homebindZ, target->GetOrientation(), (m_caster == m_caster ? TELE_TO_SPELL : 0)); // Stuck spell trigger Hearthstone cooldown SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(8690); if (!spellInfo) return; - Spell spell(pTarget, spellInfo, TRIGGERED_FULL_MASK); + Spell spell(target, spellInfo, TRIGGERED_FULL_MASK); spell.SendSpellCooldown(); } @@ -5983,18 +5983,18 @@ void Spell::EffectResurrect(SpellEffIndex effIndex) break; } - Player* pTarget = unitTarget->ToPlayer(); + Player* target = unitTarget->ToPlayer(); - if (pTarget->isRessurectRequested()) // already have one active request + if (target->isRessurectRequested()) // already have one active request return; - uint32 health = pTarget->CountPctFromMaxHealth(damage); - uint32 mana = CalculatePctN(pTarget->GetMaxPower(POWER_MANA), damage); + uint32 health = target->CountPctFromMaxHealth(damage); + uint32 mana = CalculatePctN(target->GetMaxPower(POWER_MANA), damage); - ExecuteLogEffectResurrect(effIndex, pTarget); + ExecuteLogEffectResurrect(effIndex, target); - pTarget->setResurrectRequestData(m_caster->GetGUID(), m_caster->GetMapId(), m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ(), health, mana); - SendResurrectRequest(pTarget); + target->setResurrectRequestData(m_caster->GetGUID(), m_caster->GetMapId(), m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ(), health, mana); + SendResurrectRequest(target); } void Spell::EffectAddExtraAttacks(SpellEffIndex effIndex) @@ -6291,9 +6291,9 @@ void Spell::EffectQuestClear(SpellEffIndex effIndex) uint32 quest_id = m_spellInfo->Effects[effIndex].MiscValue; - Quest const* pQuest = sObjectMgr->GetQuestTemplate(quest_id); + Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id); - if (!pQuest) + if (!quest) return; // Player has never done this quest diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index 6794d99db32..390c5de3f64 100755 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -132,6 +132,10 @@ World::~World() VMAP::VMapFactory::clear(); + // Clean up character name data + for (std::map<uint32, CharacterNameData*>::iterator itr = m_CharacterNameDataMap.begin(); itr != m_CharacterNameDataMap.end(); ++itr) + delete itr->second; + //TODO free addSessQueue } @@ -1723,6 +1727,8 @@ void World::SetInitialWorldSettings() sLog->outString("Calculate random battleground reset time..." ); InitRandomBGResetTime(); + LoadCharacterNameData(); + // possibly enable db logging; avoid massive startup spam by doing it here. if (sLog->GetLogDBLater()) { @@ -2842,3 +2848,70 @@ void World::ProcessQueryCallbacks() } } } + +void World::LoadCharacterNameData() +{ + sLog->outString("Loading character name data"); + + QueryResult result = CharacterDatabase.Query("SELECT guid, name, race, gender, class FROM characters"); + if (!result) + { + sLog->outError("No character name data loaded, empty query"); + return; + } + + ACE_Guard<ACE_Thread_Mutex> guard(m_CharacterNameDataMapMutex); + + uint32 count = 0; + + do + { + Field *fields = result->Fetch(); + CharacterNameData* data = new CharacterNameData; + data->m_name = fields[1].GetString(); + data->m_race = fields[2].GetUInt8(); + data->m_gender = fields[3].GetUInt8(); + data->m_class = fields[4].GetUInt8(); + + m_CharacterNameDataMap[fields[0].GetUInt32()] = data; + ++count; + } while (result->NextRow()); + + sLog->outString("Loaded name data for %u characters", count); +} + +void World::ReloadSingleCharacterNameData(uint32 guid) +{ + ACE_Guard<ACE_Thread_Mutex> guard(m_CharacterNameDataMapMutex); + + std::map<uint32, CharacterNameData*>::iterator itr = m_CharacterNameDataMap.find(guid); + + if (itr != m_CharacterNameDataMap.end()) + { + delete itr->second; + m_CharacterNameDataMap.erase(itr); + } + + QueryResult result = CharacterDatabase.PQuery("SELECT name, race, gender, class FROM characters WHERE guid = '%u'", guid); + if (result) + { + Field *fields = result->Fetch(); + CharacterNameData* newdata = new CharacterNameData; + newdata->m_name = fields[0].GetString(); + newdata->m_race = fields[1].GetUInt8(); + newdata->m_gender = fields[2].GetUInt8(); + newdata->m_class = fields[3].GetUInt8(); + m_CharacterNameDataMap[guid] = newdata; + } +} + +CharacterNameData* World::GetCharacterNameData(uint32 guid) +{ + ACE_Guard<ACE_Thread_Mutex> guard(m_CharacterNameDataMapMutex); + + std::map<uint32, CharacterNameData*>::iterator itr = m_CharacterNameDataMap.find(guid); + if (itr != m_CharacterNameDataMap.end()) + return itr->second; + else + return NULL; +} diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h index 75a3f674b19..e8d962281cd 100755 --- a/src/server/game/World/World.h +++ b/src/server/game/World/World.h @@ -511,6 +511,14 @@ struct CliCommandHolder typedef UNORDERED_MAP<uint32, WorldSession*> SessionMap; +struct CharacterNameData +{ + std::string m_name; + uint8 m_class; + uint8 m_race; + uint8 m_gender; +}; + /// The World class World { @@ -729,6 +737,9 @@ class World bool isEventKillStart; + CharacterNameData *GetCharacterNameData(uint32 guid); + void ReloadSingleCharacterNameData(uint32 guid); + uint32 GetCleaningFlags() const { return m_CleaningFlags; } void SetCleaningFlags(uint32 flags) { m_CleaningFlags = flags; } protected: @@ -816,7 +827,10 @@ class World std::list<std::string> m_Autobroadcasts; - private: + std::map<uint32, CharacterNameData*> m_CharacterNameDataMap; + ACE_Thread_Mutex m_CharacterNameDataMapMutex; + void LoadCharacterNameData(); + void ProcessQueryCallbacks(); ACE_Future_Set<PreparedQueryResult> m_realmCharCallbacks; }; diff --git a/src/server/scripts/Commands/cs_quest.cpp b/src/server/scripts/Commands/cs_quest.cpp index a616588367c..31d8cd3c8f2 100644 --- a/src/server/scripts/Commands/cs_quest.cpp +++ b/src/server/scripts/Commands/cs_quest.cpp @@ -66,9 +66,9 @@ public: uint32 entry = atol(cId); - Quest const* pQuest = sObjectMgr->GetQuestTemplate(entry); + Quest const* quest = sObjectMgr->GetQuestTemplate(entry); - if (!pQuest) + if (!quest) { handler->PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, entry); handler->SetSentErrorMessage(true); @@ -87,9 +87,9 @@ public: } // ok, normal (creature/GO starting) quest - if (player->CanAddQuest(pQuest, true)) + if (player->CanAddQuest(quest, true)) { - player->AddQuest(pQuest, NULL); + player->AddQuest(quest, NULL); if (player->CanCompleteQuest(entry)) player->CompleteQuest(entry); @@ -116,9 +116,9 @@ public: uint32 entry = atol(cId); - Quest const* pQuest = sObjectMgr->GetQuestTemplate(entry); + Quest const* quest = sObjectMgr->GetQuestTemplate(entry); - if (!pQuest) + if (!quest) { handler->PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, entry); handler->SetSentErrorMessage(true); @@ -163,10 +163,10 @@ public: uint32 entry = atol(cId); - Quest const* pQuest = sObjectMgr->GetQuestTemplate(entry); + Quest const* quest = sObjectMgr->GetQuestTemplate(entry); // If player doesn't have the quest - if (!pQuest || player->GetQuestStatus(entry) == QUEST_STATUS_NONE) + if (!quest || player->GetQuestStatus(entry) == QUEST_STATUS_NONE) { handler->PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, entry); handler->SetSentErrorMessage(true); @@ -176,8 +176,8 @@ public: // Add quest items for quests that require items for (uint8 x = 0; x < QUEST_ITEM_OBJECTIVES_COUNT; ++x) { - uint32 id = pQuest->ReqItemId[x]; - uint32 count = pQuest->ReqItemCount[x]; + uint32 id = quest->ReqItemId[x]; + uint32 count = quest->ReqItemCount[x]; if (!id || !count) continue; @@ -195,10 +195,10 @@ public: // All creature/GO slain/casted (not required, but otherwise it will display "Creature slain 0/10") for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) { - int32 creature = pQuest->ReqCreatureOrGOId[i]; - uint32 creaturecount = pQuest->ReqCreatureOrGOCount[i]; + int32 creature = quest->ReqCreatureOrGOId[i]; + uint32 creaturecount = quest->ReqCreatureOrGOCount[i]; - if (uint32 spell_id = pQuest->ReqSpell[i]) + if (uint32 spell_id = quest->ReqSpell[i]) { for (uint16 z = 0; z < creaturecount; ++z) player->CastedCreatureOrGO(creature, 0, spell_id); @@ -217,9 +217,9 @@ public: } // If the quest requires reputation to complete - if (uint32 repFaction = pQuest->GetRepObjectiveFaction()) + if (uint32 repFaction = quest->GetRepObjectiveFaction()) { - uint32 repValue = pQuest->GetRepObjectiveValue(); + uint32 repValue = quest->GetRepObjectiveValue(); uint32 curRep = player->GetReputationMgr().GetReputation(repFaction); if (curRep < repValue) if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(repFaction)) @@ -227,9 +227,9 @@ public: } // If the quest requires a SECOND reputation to complete - if (uint32 repFaction = pQuest->GetRepObjectiveFaction2()) + if (uint32 repFaction = quest->GetRepObjectiveFaction2()) { - uint32 repValue2 = pQuest->GetRepObjectiveValue2(); + uint32 repValue2 = quest->GetRepObjectiveValue2(); uint32 curRep = player->GetReputationMgr().GetReputation(repFaction); if (curRep < repValue2) if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(repFaction)) @@ -237,7 +237,7 @@ public: } // If the quest requires money - int32 ReqOrRewMoney = pQuest->GetRewOrReqMoney(); + int32 ReqOrRewMoney = quest->GetRewOrReqMoney(); if (ReqOrRewMoney < 0) player->ModifyMoney(-ReqOrRewMoney); diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp index 39ddbc2f6fc..f205d1d7932 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp @@ -49,19 +49,19 @@ class go_shadowforge_brazier : public GameObjectScript public: go_shadowforge_brazier() : GameObjectScript("go_shadowforge_brazier") { } - bool OnGossipHello(Player* /*player*/, GameObject* pGo) + bool OnGossipHello(Player* /*player*/, GameObject* go) { - if (InstanceScript* pInstance = pGo->GetInstanceScript()) + if (InstanceScript* instance = go->GetInstanceScript()) { - if (pInstance->GetData(TYPE_LYCEUM) == IN_PROGRESS) - pInstance->SetData(TYPE_LYCEUM, DONE); + if (instance->GetData(TYPE_LYCEUM) == IN_PROGRESS) + instance->SetData(TYPE_LYCEUM, DONE); else - pInstance->SetData(TYPE_LYCEUM, IN_PROGRESS); + instance->SetData(TYPE_LYCEUM, IN_PROGRESS); // If used brazier open linked doors (North or South) - if (pGo->GetGUID() == pInstance->GetData64(DATA_SF_BRAZIER_N)) - pInstance->HandleGameObject(pInstance->GetData64(DATA_GOLEM_DOOR_N), true); - else if (pGo->GetGUID() == pInstance->GetData64(DATA_SF_BRAZIER_S)) - pInstance->HandleGameObject(pInstance->GetData64(DATA_GOLEM_DOOR_S), true); + if (go->GetGUID() == instance->GetData64(DATA_SF_BRAZIER_N)) + instance->HandleGameObject(instance->GetData64(DATA_GOLEM_DOOR_N), true); + else if (go->GetGUID() == instance->GetData64(DATA_SF_BRAZIER_S)) + instance->HandleGameObject(instance->GetData64(DATA_GOLEM_DOOR_S), true); } return false; } @@ -108,12 +108,12 @@ public: bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/) { - if (InstanceScript* pInstance = player->GetInstanceScript()) + if (InstanceScript* instance = player->GetInstanceScript()) { - if (pInstance->GetData(TYPE_RING_OF_LAW) == IN_PROGRESS || pInstance->GetData(TYPE_RING_OF_LAW) == DONE) + if (instance->GetData(TYPE_RING_OF_LAW) == IN_PROGRESS || instance->GetData(TYPE_RING_OF_LAW) == DONE) return false; - pInstance->SetData(TYPE_RING_OF_LAW, IN_PROGRESS); + instance->SetData(TYPE_RING_OF_LAW, IN_PROGRESS); player->SummonCreature(NPC_GRIMSTONE, 625.559f, -205.618f, -52.735f, 2.609f, TEMPSUMMON_DEAD_DESPAWN, 0); return false; @@ -152,11 +152,11 @@ public: { npc_grimstoneAI(Creature* c) : npc_escortAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); MobSpawnId = rand()%6; } - InstanceScript* pInstance; + InstanceScript* instance; uint8 EventPhase; uint32 Event_Timer; @@ -235,10 +235,10 @@ public: Event_Timer = 5000; break; case 5: - if (pInstance) + if (instance) { - pInstance->UpdateEncounterState(ENCOUNTER_CREDIT_KILL_CREATURE, NPC_GRIMSTONE, me); - pInstance->SetData(TYPE_RING_OF_LAW, DONE); + instance->UpdateEncounterState(ENCOUNTER_CREDIT_KILL_CREATURE, NPC_GRIMSTONE, me); + instance->SetData(TYPE_RING_OF_LAW, DONE); sLog->outDebug(LOG_FILTER_TSCR, "TSCR: npc_grimstone: event reached end and set complete."); } break; @@ -247,12 +247,12 @@ public: void HandleGameObject(uint32 id, bool open) { - pInstance->HandleGameObject(pInstance->GetData64(id), open); + instance->HandleGameObject(instance->GetData64(id), open); } void UpdateAI(const uint32 diff) { - if (!pInstance) + if (!instance) return; if (MobDeath_Timer) @@ -641,14 +641,14 @@ public: player->CLOSE_GOSSIP_MENU(); CAST_AI(npc_escort::npc_escortAI, (creature->AI()))->Start(false, true, player->GetGUID()); creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); - pInstance->SetData(DATA_QUEST_JAIL_BREAK, ENCOUNTER_STATE_IN_PROGRESS); + instance->SetData(DATA_QUEST_JAIL_BREAK, ENCOUNTER_STATE_IN_PROGRESS); } return true; } bool OnGossipHello(Player* player, Creature* creature) { - if (player->GetQuestStatus(QUEST_JAIL_BREAK) == QUEST_STATUS_INCOMPLETE && pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS) + if (player->GetQuestStatus(QUEST_JAIL_BREAK) == QUEST_STATUS_INCOMPLETE && instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS) { player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DUGHAL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); player->SEND_GOSSIP_MENU(2846, creature->GetGUID()); @@ -665,12 +665,12 @@ public: switch (i) { case 0:me->Say(SAY_DUGHAL_FREE, LANG_UNIVERSAL, PlayerGUID); break; - case 1:pInstance->SetData(DATA_DUGHAL, ENCOUNTER_STATE_OBJECTIVE_COMPLETED);break; + case 1:instance->SetData(DATA_DUGHAL, ENCOUNTER_STATE_OBJECTIVE_COMPLETED);break; case 2: me->SetVisibility(VISIBILITY_OFF); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - pInstance->SetData(DATA_DUGHAL, ENCOUNTER_STATE_ENDED); + instance->SetData(DATA_DUGHAL, ENCOUNTER_STATE_ENDED); break; } } @@ -685,14 +685,14 @@ public: me->SetVisibility(VISIBILITY_OFF); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - pInstance->SetData(DATA_DUGHAL, ENCOUNTER_STATE_ENDED); + instance->SetData(DATA_DUGHAL, ENCOUNTER_STATE_ENDED); } } void UpdateAI(const uint32 diff) { - if (pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED) return; - if ((pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS || pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_FAILED || pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_ENDED)&& pInstance->GetData(DATA_DUGHAL) == ENCOUNTER_STATE_ENDED) + if (instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED) return; + if ((instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS || instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_FAILED || instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_ENDED)&& instance->GetData(DATA_DUGHAL) == ENCOUNTER_STATE_ENDED) { me->SetVisibility(VISIBILITY_OFF); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); @@ -765,10 +765,10 @@ public: { if (quest->GetQuestId() == 4322) {PlayerStart = player; - if (pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED) + if (instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED) { CAST_AI(npc_escort::npc_escortAI, (creature->AI()))->Start(true, false, player->GetGUID()); - pInstance->SetData(DATA_QUEST_JAIL_BREAK, ENCOUNTER_STATE_IN_PROGRESS); + instance->SetData(DATA_QUEST_JAIL_BREAK, ENCOUNTER_STATE_IN_PROGRESS); creature->setFaction(11); } @@ -780,7 +780,7 @@ public: { npc_marshal_windsorAI(Creature* c) : npc_escortAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } void WaypointReached(uint32 i) @@ -800,13 +800,13 @@ public: break; case 12: me->Say(SAY_WINDSOR_6, LANG_UNIVERSAL, PlayerGUID); - pInstance->SetData(DATA_SUPPLY_ROOM, ENCOUNTER_STATE_IN_PROGRESS); + instance->SetData(DATA_SUPPLY_ROOM, ENCOUNTER_STATE_IN_PROGRESS); break; case 13: me->HandleEmoteCommand(EMOTE_STATE_USESTANDING);//EMOTE_STATE_WORK break; case 14: - pInstance->SetData(DATA_GATE_SR, 0); + instance->SetData(DATA_GATE_SR, 0); me->setFaction(11); break; case 16: @@ -816,14 +816,14 @@ public: me->HandleEmoteCommand(EMOTE_STATE_USESTANDING);//EMOTE_STATE_WORK break; case 18: - pInstance->SetData(DATA_GATE_SC, 0); + instance->SetData(DATA_GATE_SC, 0); break; case 19: me->SetVisibility(VISIBILITY_OFF); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); me->SummonCreature(MOB_ENTRY_REGINALD_WINDSOR, 403.61f, -51.71f, -63.92f, 3.600434f, TEMPSUMMON_DEAD_DESPAWN, 0); - pInstance->SetData(DATA_SUPPLY_ROOM, ENCOUNTER_STATE_ENDED); + instance->SetData(DATA_SUPPLY_ROOM, ENCOUNTER_STATE_ENDED); break; } } @@ -842,25 +842,25 @@ public: void JustDied(Unit* slayer) { - pInstance->SetData(DATA_QUEST_JAIL_BREAK, ENCOUNTER_STATE_FAILED); + instance->SetData(DATA_QUEST_JAIL_BREAK, ENCOUNTER_STATE_FAILED); } void UpdateAI(const uint32 diff) { - if (pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED) return; - if (pInstance->GetData(DATA_DUGHAL) == ENCOUNTER_STATE_OBJECTIVE_COMPLETED) + if (instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED) return; + if (instance->GetData(DATA_DUGHAL) == ENCOUNTER_STATE_OBJECTIVE_COMPLETED) SetEscortPaused(false); - if (!pInstance->GetData(DATA_GATE_D) && pInstance->GetData(DATA_DUGHAL) == ENCOUNTER_STATE_NOT_STARTED) + if (!instance->GetData(DATA_GATE_D) && instance->GetData(DATA_DUGHAL) == ENCOUNTER_STATE_NOT_STARTED) { me->Say(SAY_WINDSOR_4_2, LANG_UNIVERSAL, PlayerGUID); - pInstance->SetData(DATA_DUGHAL, ENCOUNTER_STATE_BEFORE_START); + instance->SetData(DATA_DUGHAL, ENCOUNTER_STATE_BEFORE_START); } - if (pInstance->GetData(DATA_DUGHAL) == ENCOUNTER_STATE_OBJECTIVE_COMPLETED) + if (instance->GetData(DATA_DUGHAL) == ENCOUNTER_STATE_OBJECTIVE_COMPLETED) { me->Say(SAY_WINDSOR_4_3, LANG_UNIVERSAL, PlayerGUID); - pInstance->SetData(DATA_DUGHAL, ENCOUNTER_STATE_ENDED); + instance->SetData(DATA_DUGHAL, ENCOUNTER_STATE_ENDED); } - if ((pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS || pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_FAILED || pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_ENDED)&& pInstance->GetData(DATA_SUPPLY_ROOM) == ENCOUNTER_STATE_ENDED) + if ((instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS || instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_FAILED || instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_ENDED)&& instance->GetData(DATA_SUPPLY_ROOM) == ENCOUNTER_STATE_ENDED) { me->SetVisibility(VISIBILITY_OFF); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); @@ -1009,7 +1009,7 @@ public: case 32: me->Say(SAY_REGINALD_WINDSOR_20_2, LANG_UNIVERSAL, PlayerGUID); PlayerStart->GroupEventHappens(QUEST_JAIL_BREAK, me); - pInstance->SetData(DATA_SHILL, ENCOUNTER_STATE_ENDED); + instance->SetData(DATA_SHILL, ENCOUNTER_STATE_ENDED); break; } } @@ -1046,53 +1046,53 @@ public: void JustDied(Unit* slayer) { - pInstance->SetData(DATA_QUEST_JAIL_BREAK, ENCOUNTER_STATE_FAILED); + instance->SetData(DATA_QUEST_JAIL_BREAK, ENCOUNTER_STATE_FAILED); } void UpdateAI(const uint32 diff) { - if (pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED) return; + if (instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED) return; if (wp == 7) { - if (!pInstance->GetData(DATA_GATE_J) && pInstance->GetData(DATA_JAZ) == ENCOUNTER_STATE_NOT_STARTED) + if (!instance->GetData(DATA_GATE_J) && instance->GetData(DATA_JAZ) == ENCOUNTER_STATE_NOT_STARTED) { - pInstance->SetData(DATA_CREATURE_JAZ, 1); - pInstance->SetData(DATA_JAZ, ENCOUNTER_STATE_IN_PROGRESS); + instance->SetData(DATA_CREATURE_JAZ, 1); + instance->SetData(DATA_JAZ, ENCOUNTER_STATE_IN_PROGRESS); } - if (pInstance->GetData(DATA_CREATURE_JAZ) && pInstance->GetData(DATA_CREATURE_OGRABISI) && pInstance->GetData(DATA_JAZ) == ENCOUNTER_STATE_IN_PROGRESS) + if (instance->GetData(DATA_CREATURE_JAZ) && instance->GetData(DATA_CREATURE_OGRABISI) && instance->GetData(DATA_JAZ) == ENCOUNTER_STATE_IN_PROGRESS) { SetEscortPaused(false); - pInstance->SetData(DATA_JAZ, ENCOUNTER_STATE_ENDED); + instance->SetData(DATA_JAZ, ENCOUNTER_STATE_ENDED); } } else if (wp == 11) { - if (!pInstance->GetData(DATA_GATE_S) && pInstance->GetData(DATA_SHILL) == ENCOUNTER_STATE_NOT_STARTED) + if (!instance->GetData(DATA_GATE_S) && instance->GetData(DATA_SHILL) == ENCOUNTER_STATE_NOT_STARTED) { - pInstance->SetData(DATA_CREATURE_SHILL, 1); - pInstance->SetData(DATA_SHILL, ENCOUNTER_STATE_IN_PROGRESS); + instance->SetData(DATA_CREATURE_SHILL, 1); + instance->SetData(DATA_SHILL, ENCOUNTER_STATE_IN_PROGRESS); } - if (pInstance->GetData(DATA_CREATURE_SHILL) && pInstance->GetData(DATA_SHILL) == ENCOUNTER_STATE_IN_PROGRESS) + if (instance->GetData(DATA_CREATURE_SHILL) && instance->GetData(DATA_SHILL) == ENCOUNTER_STATE_IN_PROGRESS) { - pInstance->SetData(DATA_SHILL, ENCOUNTER_STATE_ENDED); + instance->SetData(DATA_SHILL, ENCOUNTER_STATE_ENDED); SetEscortPaused(false); } } else if (wp == 20) { - if (!pInstance->GetData(DATA_GATE_C) && pInstance->GetData(DATA_CREST) == ENCOUNTER_STATE_NOT_STARTED) + if (!instance->GetData(DATA_GATE_C) && instance->GetData(DATA_CREST) == ENCOUNTER_STATE_NOT_STARTED) { - pInstance->SetData(DATA_CREATURE_CREST, 1); + instance->SetData(DATA_CREATURE_CREST, 1); me->Say(SAY_REGINALD_WINDSOR_13_2, LANG_UNIVERSAL, PlayerGUID); - pInstance->SetData(DATA_CREST, ENCOUNTER_STATE_IN_PROGRESS); + instance->SetData(DATA_CREST, ENCOUNTER_STATE_IN_PROGRESS); } - if (pInstance->GetData(DATA_CREATURE_CREST) && pInstance->GetData(DATA_CREST) == ENCOUNTER_STATE_IN_PROGRESS) + if (instance->GetData(DATA_CREATURE_CREST) && instance->GetData(DATA_CREST) == ENCOUNTER_STATE_IN_PROGRESS) { SetEscortPaused(false); - pInstance->SetData(DATA_CREST, ENCOUNTER_STATE_ENDED); + instance->SetData(DATA_CREST, ENCOUNTER_STATE_ENDED); } } - if (pInstance->GetData(DATA_TOBIAS) == ENCOUNTER_STATE_OBJECTIVE_COMPLETED) SetEscortPaused(false); + if (instance->GetData(DATA_TOBIAS) == ENCOUNTER_STATE_OBJECTIVE_COMPLETED) SetEscortPaused(false); npc_escortAI::UpdateAI(diff); } }; @@ -1131,14 +1131,14 @@ public: player->CLOSE_GOSSIP_MENU(); CAST_AI(npc_escort::npc_escortAI, (creature->AI()))->Start(false, true, player->GetGUID()); creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); - pInstance->SetData(DATA_TOBIAS, ENCOUNTER_STATE_IN_PROGRESS); + instance->SetData(DATA_TOBIAS, ENCOUNTER_STATE_IN_PROGRESS); } return true; } bool OnGossipHello(Player* player, Creature* creature) { - if (player->GetQuestStatus(QUEST_JAIL_BREAK) == QUEST_STATUS_INCOMPLETE && pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS) + if (player->GetQuestStatus(QUEST_JAIL_BREAK) == QUEST_STATUS_INCOMPLETE && instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS) { player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Get out of here, Tobias, you're free!", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); player->SEND_GOSSIP_MENU(2847, creature->GetGUID()); @@ -1160,7 +1160,7 @@ public: me->SetVisibility(VISIBILITY_OFF); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - pInstance->SetData(DATA_TOBIAS, ENCOUNTER_STATE_ENDED); + instance->SetData(DATA_TOBIAS, ENCOUNTER_STATE_ENDED); } } @@ -1170,20 +1170,20 @@ public: { case 0:me->Say(SAY_TOBIAS_FREE, LANG_UNIVERSAL, PlayerGUID); break; case 2: - pInstance->SetData(DATA_TOBIAS, ENCOUNTER_STATE_OBJECTIVE_COMPLETED);break; + instance->SetData(DATA_TOBIAS, ENCOUNTER_STATE_OBJECTIVE_COMPLETED);break; case 4: me->SetVisibility(VISIBILITY_OFF); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - pInstance->SetData(DATA_TOBIAS, ENCOUNTER_STATE_ENDED); + instance->SetData(DATA_TOBIAS, ENCOUNTER_STATE_ENDED); break; } } void UpdateAI(const uint32 diff) { - if (pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED) return; - if ((pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS || pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_FAILED || pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_ENDED)&& pInstance->GetData(DATA_TOBIAS) == ENCOUNTER_STATE_ENDED) + if (instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED) return; + if ((instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS || instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_FAILED || instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_ENDED)&& instance->GetData(DATA_TOBIAS) == ENCOUNTER_STATE_ENDED) { me->SetVisibility(VISIBILITY_OFF); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); @@ -1265,10 +1265,10 @@ public: { npc_rocknotAI(Creature* c) : npc_escortAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 BreakKeg_Timer; uint32 BreakDoor_Timer; @@ -1284,13 +1284,13 @@ public: void DoGo(uint32 id, uint32 state) { - if (GameObject* pGo = pInstance->instance->GetGameObject(pInstance->GetData64(id))) - pGo->SetGoState((GOState)state); + if (GameObject* go = instance->instance->GetGameObject(instance->GetData64(id))) + go->SetGoState((GOState)state); } void WaypointReached(uint32 i) { - if (!pInstance) + if (!instance) return; switch (i) @@ -1316,7 +1316,7 @@ public: void UpdateAI(const uint32 diff) { - if (!pInstance) + if (!instance) return; if (BreakKeg_Timer) @@ -1337,12 +1337,12 @@ public: DoGo(DATA_GO_BAR_KEG_TRAP, 0); //doesn't work very well, leaving code here for future //spell by trap has effect61, this indicate the bar go hostile - if (Unit* tmp = Unit::GetUnit(*me, pInstance->GetData64(DATA_PHALANX))) + if (Unit* tmp = Unit::GetUnit(*me, instance->GetData64(DATA_PHALANX))) tmp->setFaction(14); //for later, this event(s) has alot more to it. //optionally, DONE can trigger bar to go hostile. - pInstance->SetData(TYPE_BAR, DONE); + instance->SetData(TYPE_BAR, DONE); BreakDoor_Timer = 0; } else BreakDoor_Timer -= diff; diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_magmus.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_magmus.cpp index 2fc97caa3dd..4c6bbf33e59 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_magmus.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_magmus.cpp @@ -91,8 +91,8 @@ public: // When he die open door to last chamber void JustDied(Unit* who) { - if (InstanceScript* pInstance = who->GetInstanceScript()) - pInstance->HandleGameObject(pInstance->GetData64(DATA_THRONE_DOOR), true); + if (InstanceScript* instance = who->GetInstanceScript()) + instance->HandleGameObject(instance->GetData64(DATA_THRONE_DOOR), true); } }; diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp index 16fdae555a2..aecb3445b01 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp @@ -71,10 +71,10 @@ public: break; case GOSSIP_ACTION_INFO_DEF+22: player->CLOSE_GOSSIP_MENU(); - if (InstanceScript* pInstance = creature->GetInstanceScript()) + if (InstanceScript* instance = creature->GetInstanceScript()) { //are 5 minutes expected? go template may have data to despawn when used at quest - pInstance->DoRespawnGameObject(pInstance->GetData64(DATA_GO_CHALICE), MINUTE*5); + instance->DoRespawnGameObject(instance->GetData64(DATA_GO_CHALICE), MINUTE*5); } break; } @@ -127,9 +127,9 @@ public: creature->setFaction(FACTION_HOSTILE); creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); creature->AI()->AttackStart(player); - InstanceScript* pInstance = creature->GetInstanceScript(); - if (pInstance) - pInstance->SetData64(DATA_EVENSTARTER, player->GetGUID()); + InstanceScript* instance = creature->GetInstanceScript(); + if (instance) + instance->SetData64(DATA_EVENSTARTER, player->GetGUID()); break; } return true; @@ -152,10 +152,10 @@ public: { boss_doomrelAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 ShadowVolley_Timer; uint32 Immolate_Timer; uint32 CurseOfWeakness_Timer; @@ -175,9 +175,9 @@ public: // was set before event start, so set again me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); - if (pInstance) + if (instance) { - if (pInstance->GetData(DATA_GHOSTKILL) >= 7) + if (instance->GetData(DATA_GHOSTKILL) >= 7) me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE); else me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); @@ -197,14 +197,14 @@ public: if (me->isAlive()) me->GetMotionMaster()->MoveTargetedHome(); me->SetLootRecipient(NULL); - if (pInstance) - pInstance->SetData64(DATA_EVENSTARTER, 0); + if (instance) + instance->SetData64(DATA_EVENSTARTER, 0); } void JustDied(Unit* /*who*/) { - if (pInstance) - pInstance->SetData(DATA_GHOSTKILL, 1); + if (instance) + instance->SetData(DATA_GHOSTKILL, 1); } void UpdateAI(const uint32 diff) diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/instance_blackrock_depths.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/instance_blackrock_depths.cpp index 94181105be4..36135d6ea55 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockDepths/instance_blackrock_depths.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/instance_blackrock_depths.cpp @@ -73,14 +73,14 @@ class instance_blackrock_depths : public InstanceMapScript public: instance_blackrock_depths() : InstanceMapScript("instance_blackrock_depths", 230) { } - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_blackrock_depths_InstanceMapScript(pMap); + return new instance_blackrock_depths_InstanceMapScript(map); } struct instance_blackrock_depths_InstanceMapScript : public InstanceScript { - instance_blackrock_depths_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {} + instance_blackrock_depths_InstanceMapScript(Map* map) : InstanceScript(map) {} uint32 m_auiEncounter[MAX_ENCOUNTER]; std::string str_data; diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_chromaggus.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_chromaggus.cpp index 0a8a4a88191..85d80bee062 100644 --- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_chromaggus.cpp +++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_chromaggus.cpp @@ -261,7 +261,7 @@ public: && unit->HasAura(SPELL_BROODAF_BRONZE) && unit->HasAura(SPELL_BROODAF_GREEN)) { - //pTarget->RemoveAllAuras(); + //target->RemoveAllAuras(); //DoCast(target, SPELL_CHROMATIC_MUT_1); //Chromatic mutation is causing issues diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp index 7903bee11a7..13574a71b8b 100644 --- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp +++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp @@ -249,7 +249,7 @@ public: void MoveInLineOfSight(Unit* who) { - //We simply use this function to find players until we can use pMap->GetPlayers() + //We simply use this function to find players until we can use map->GetPlayers() if (who && who->GetTypeId() == TYPEID_PLAYER && me->IsHostileTo(who)) { diff --git a/src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp b/src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp index 929e201d71c..cef44bb446a 100644 --- a/src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp +++ b/src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp @@ -51,10 +51,10 @@ public: { boss_mr_smiteAI(Creature* creature) : ScriptedAI(creature) { - pInstance = creature->GetInstanceScript(); + instance = creature->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 uiTrashTimer; uint32 uiSlamTimer; @@ -126,11 +126,11 @@ public: ++uiHealth; DoCastAOE(SPELL_SMITE_STOMP, false); SetCombatMovement(false); - if (pInstance) - if (GameObject* pGo = GameObject::GetGameObject((*me), pInstance->GetData64(DATA_SMITE_CHEST))) + if (instance) + if (GameObject* go = GameObject::GetGameObject((*me), instance->GetData64(DATA_SMITE_CHEST))) { me->GetMotionMaster()->Clear(); - me->GetMotionMaster()->MovePoint(1, pGo->GetPositionX() - 3.0f, pGo->GetPositionY(), pGo->GetPositionZ()); + me->GetMotionMaster()->MovePoint(1, go->GetPositionX() - 3.0f, go->GetPositionY(), go->GetPositionZ()); } } diff --git a/src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp b/src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp index 058e295b646..13e2832bfde 100644 --- a/src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp +++ b/src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp @@ -38,18 +38,18 @@ public: bool OnUse(Player* player, Item* item, SpellCastTargets const& targets) { - InstanceScript* pInstance = player->GetInstanceScript(); + InstanceScript* instance = player->GetInstanceScript(); - if (!pInstance) + if (!instance) { player->GetSession()->SendNotification("Instance script not initialized"); return true; } - if (pInstance->GetData(EVENT_STATE)!= CANNON_NOT_USED) + if (instance->GetData(EVENT_STATE)!= CANNON_NOT_USED) return false; if (targets.GetGOTarget() && targets.GetGOTarget()->GetEntry() == GO_DEFIAS_CANNON) { - pInstance->SetData(EVENT_STATE, CANNON_GUNPOWDER_USED); + instance->SetData(EVENT_STATE, CANNON_GUNPOWDER_USED); } player->DestroyItemCount(item->GetEntry(), 1, true); diff --git a/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp b/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp index 2d626a64895..ae0042dcfa5 100644 --- a/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp +++ b/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp @@ -53,7 +53,7 @@ class instance_deadmines : public InstanceMapScript struct instance_deadmines_InstanceMapScript : public InstanceScript { - instance_deadmines_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {} + instance_deadmines_InstanceMapScript(Map* map) : InstanceScript(map) {} uint64 FactoryDoorGUID; uint64 IronCladDoorGUID; @@ -251,9 +251,9 @@ class instance_deadmines : public InstanceMapScript } }; - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_deadmines_InstanceMapScript(pMap); + return new instance_deadmines_InstanceMapScript(map); } }; diff --git a/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp b/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp index 364dd8532db..1cbe48ae5da 100644 --- a/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp +++ b/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp @@ -113,9 +113,9 @@ public: bool OnGossipHello(Player* player, Creature* creature) { - InstanceScript* pInstance = creature->GetInstanceScript(); + InstanceScript* instance = creature->GetInstanceScript(); - if (pInstance && pInstance->GetData(TYPE_EVENT) == NOT_STARTED) + if (instance && instance->GetData(TYPE_EVENT) == NOT_STARTED) player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_START_EVENT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); player->SEND_GOSSIP_MENU(GOSSIP_TEXT_EMI, creature->GetGUID()); @@ -127,12 +127,12 @@ public: { npc_blastmaster_emi_shortfuseAI(Creature* creature) : npc_escortAI(creature) { - pInstance = creature->GetInstanceScript(); + instance = creature->GetInstanceScript(); creature->RestoreFaction(); Reset(); } - InstanceScript* pInstance; + InstanceScript* instance; uint8 uiPhase; uint32 uiTimer; @@ -170,63 +170,63 @@ public: for (std::list<uint64>::const_iterator itr = GoSummonList.begin(); itr != GoSummonList.end(); ++itr) { - if (GameObject* pGo = GameObject::GetGameObject(*me, *itr)) + if (GameObject* go = GameObject::GetGameObject(*me, *itr)) { - if (pGo) + if (go) { - if (Creature* trigger = pGo->SummonTrigger(pGo->GetPositionX(), pGo->GetPositionY(), pGo->GetPositionZ(), 0, 1)) + if (Creature* trigger = go->SummonTrigger(go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), 0, 1)) { //visual effects are not working! trigger->CastSpell(trigger, 11542, true); trigger->CastSpell(trigger, 35470, true); } - pGo->RemoveFromWorld(); - //pGo->CastSpell(me, 12158); makes all die?! + go->RemoveFromWorld(); + //go->CastSpell(me, 12158); makes all die?! } } } if (bBool) { - if (pInstance) - if (GameObject* pGo = GameObject::GetGameObject((*me), pInstance->GetData64(DATA_GO_CAVE_IN_RIGHT))) - pInstance->HandleGameObject(0, false, pGo); + if (instance) + if (GameObject* go = GameObject::GetGameObject((*me), instance->GetData64(DATA_GO_CAVE_IN_RIGHT))) + instance->HandleGameObject(0, false, go); }else - if (pInstance) - if (GameObject* pGo = GameObject::GetGameObject((*me), pInstance->GetData64(DATA_GO_CAVE_IN_LEFT))) - pInstance->HandleGameObject(0, false, pGo); + if (instance) + if (GameObject* go = GameObject::GetGameObject((*me), instance->GetData64(DATA_GO_CAVE_IN_LEFT))) + instance->HandleGameObject(0, false, go); } void SetInFace(bool bBool) { - if (!pInstance) + if (!instance) return; if (bBool) { - if (GameObject* pGo = GameObject::GetGameObject((*me), pInstance->GetData64(DATA_GO_CAVE_IN_RIGHT))) - me->SetFacingToObject(pGo); + if (GameObject* go = GameObject::GetGameObject((*me), instance->GetData64(DATA_GO_CAVE_IN_RIGHT))) + me->SetFacingToObject(go); }else - if (GameObject* pGo = GameObject::GetGameObject((*me), pInstance->GetData64(DATA_GO_CAVE_IN_LEFT))) - me->SetFacingToObject(pGo); + if (GameObject* go = GameObject::GetGameObject((*me), instance->GetData64(DATA_GO_CAVE_IN_LEFT))) + me->SetFacingToObject(go); } void RestoreAll() { - if (!pInstance) + if (!instance) return; - if (GameObject* pGo = GameObject::GetGameObject((*me), pInstance->GetData64(DATA_GO_CAVE_IN_RIGHT))) - pInstance->HandleGameObject(0, false, pGo); + if (GameObject* go = GameObject::GetGameObject((*me), instance->GetData64(DATA_GO_CAVE_IN_RIGHT))) + instance->HandleGameObject(0, false, go); - if (GameObject* pGo = GameObject::GetGameObject((*me), pInstance->GetData64(DATA_GO_CAVE_IN_LEFT))) - pInstance->HandleGameObject(0, false, pGo); + if (GameObject* go = GameObject::GetGameObject((*me), instance->GetData64(DATA_GO_CAVE_IN_LEFT))) + instance->HandleGameObject(0, false, go); if (!GoSummonList.empty()) for (std::list<uint64>::const_iterator itr = GoSummonList.begin(); itr != GoSummonList.end(); ++itr) { - if (GameObject* pGo = GameObject::GetGameObject(*me, *itr)) - pGo->RemoveFromWorld(); + if (GameObject* go = GameObject::GetGameObject(*me, *itr)) + go->RemoveFromWorld(); } if (!SummonList.empty()) @@ -242,7 +242,7 @@ public: } } - void AggroAllPlayers(Creature* pTemp) + void AggroAllPlayers(Creature* temp) { Map::PlayerList const &PlList = me->GetMap()->GetPlayers(); @@ -258,9 +258,9 @@ public: if (player->isAlive()) { - pTemp->SetInCombatWith(player); - player->SetInCombatWith(pTemp); - pTemp->AddThreat(player, 0.0f); + temp->SetInCombatWith(player); + player->SetInCombatWith(temp); + temp->AddThreat(player, 0.0f); } } } @@ -320,16 +320,16 @@ public: NextStep(1500, true); break; case 2: - if (!pInstance) + if (!instance) return; switch (uiValue) { case 1: - pInstance->SetData(TYPE_EVENT, IN_PROGRESS); + instance->SetData(TYPE_EVENT, IN_PROGRESS); break; case 2: - pInstance->SetData(TYPE_EVENT, DONE); + instance->SetData(TYPE_EVENT, DONE); NextStep(5000, false, 22); break; } @@ -354,10 +354,10 @@ public: me->SummonCreature(NPC_CAVERNDEEP_AMBUSHER, SpawnPosition[9], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1800000); break; case 2: - if (GameObject* pGo = me->SummonGameObject(183410, -533.140f, -105.322f, -156.016f, 0, 0, 0, 0, 0, 1000)) + if (GameObject* go = me->SummonGameObject(183410, -533.140f, -105.322f, -156.016f, 0, 0, 0, 0, 0, 1000)) { - GoSummonList.push_back(pGo->GetGUID()); - pGo->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); //We can't use it! + GoSummonList.push_back(go->GetGUID()); + go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); //We can't use it! } Summon(3); break; @@ -369,10 +369,10 @@ public: DoScriptText(SAY_BLASTMASTER_19, me); break; case 4: - if (GameObject* pGo = me->SummonGameObject(183410, -542.199f, -96.854f, -155.790f, 0, 0, 0, 0, 0, 1000)) + if (GameObject* go = me->SummonGameObject(183410, -542.199f, -96.854f, -155.790f, 0, 0, 0, 0, 0, 1000)) { - GoSummonList.push_back(pGo->GetGUID()); - pGo->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); + GoSummonList.push_back(go->GetGUID()); + go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); } break; case 5: @@ -389,18 +389,18 @@ public: me->SummonCreature(NPC_CAVERNDEEP_AMBUSHER, SpawnPosition[14], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1800000); break; case 7: - if (GameObject* pGo = me->SummonGameObject(183410, -507.820f, -103.333f, -151.353f, 0, 0, 0, 0, 0, 1000)) + if (GameObject* go = me->SummonGameObject(183410, -507.820f, -103.333f, -151.353f, 0, 0, 0, 0, 0, 1000)) { - GoSummonList.push_back(pGo->GetGUID()); - pGo->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); //We can't use it! + GoSummonList.push_back(go->GetGUID()); + go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); //We can't use it! Summon(6); } break; case 8: - if (GameObject* pGo = me->SummonGameObject(183410, -511.829f, -86.249f, -151.431f, 0, 0, 0, 0, 0, 1000)) + if (GameObject* go = me->SummonGameObject(183410, -511.829f, -86.249f, -151.431f, 0, 0, 0, 0, 0, 1000)) { - GoSummonList.push_back(pGo->GetGUID()); - pGo->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); //We can't use it! + GoSummonList.push_back(go->GetGUID()); + go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); //We can't use it! } break; case 9: @@ -444,9 +444,9 @@ public: SetInFace(true); DoScriptText(SAY_BLASTMASTER_5, me); Summon(1); - if (pInstance) - if (GameObject* pGo = GameObject::GetGameObject((*me), pInstance->GetData64(DATA_GO_CAVE_IN_RIGHT))) - pInstance->HandleGameObject(0, true, pGo); + if (instance) + if (GameObject* go = GameObject::GetGameObject((*me), instance->GetData64(DATA_GO_CAVE_IN_RIGHT))) + instance->HandleGameObject(0, true, go); NextStep(3000, true); break; case 7: @@ -490,9 +490,9 @@ public: case 16: DoScriptText(SAY_BLASTMASTER_23, me); SetInFace(false); - if (pInstance) - if (GameObject* pGo = GameObject::GetGameObject((*me), pInstance->GetData64(DATA_GO_CAVE_IN_LEFT))) - pInstance->HandleGameObject(0, true, pGo); + if (instance) + if (GameObject* go = GameObject::GetGameObject((*me), instance->GetData64(DATA_GO_CAVE_IN_LEFT))) + instance->HandleGameObject(0, true, go); NextStep(2000, true); break; case 17: diff --git a/src/server/scripts/EasternKingdoms/Gnomeregan/instance_gnomeregan.cpp b/src/server/scripts/EasternKingdoms/Gnomeregan/instance_gnomeregan.cpp index d0642d3a24d..cf9a3ffc9c1 100644 --- a/src/server/scripts/EasternKingdoms/Gnomeregan/instance_gnomeregan.cpp +++ b/src/server/scripts/EasternKingdoms/Gnomeregan/instance_gnomeregan.cpp @@ -25,14 +25,14 @@ class instance_gnomeregan : public InstanceMapScript public: instance_gnomeregan() : InstanceMapScript("instance_gnomeregan", 90) { } - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_gnomeregan_InstanceMapScript(pMap); + return new instance_gnomeregan_InstanceMapScript(map); } struct instance_gnomeregan_InstanceMapScript : public InstanceScript { - instance_gnomeregan_InstanceMapScript(Map* pMap) : InstanceScript(pMap) + instance_gnomeregan_InstanceMapScript(Map* map) : InstanceScript(map) { } diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp index 98e40acc4e1..fc2860dad5a 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp @@ -78,10 +78,10 @@ public: { AddId[i] = 0; } - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint64 AddGUID[4]; @@ -110,14 +110,14 @@ public: SpawnAdds(); } - if (pInstance) - pInstance->SetData(TYPE_MOROES, NOT_STARTED); + if (instance) + instance->SetData(TYPE_MOROES, NOT_STARTED); } void StartEvent() { - if (pInstance) - pInstance->SetData(TYPE_MOROES, IN_PROGRESS); + if (instance) + instance->SetData(TYPE_MOROES, IN_PROGRESS); DoZoneInCombat(); } @@ -140,14 +140,14 @@ public: { DoScriptText(SAY_DEATH, me); - if (pInstance) - pInstance->SetData(TYPE_MOROES, DONE); + if (instance) + instance->SetData(TYPE_MOROES, DONE); DeSpawnAdds(); //remove aura from spell Garrote when Moroes dies - if (pInstance) - pInstance->DoRemoveAurasDueToSpellOnPlayers(SPELL_GARROTE); + if (instance) + instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_GARROTE); } void SpawnAdds() @@ -237,7 +237,7 @@ public: if (!UpdateVictim()) return; - if (pInstance && !pInstance->GetData(TYPE_MOROES)) + if (instance && !instance->GetData(TYPE_MOROES)) { EnterEvadeMode(); return; @@ -318,7 +318,7 @@ public: struct boss_moroes_guestAI : public ScriptedAI { - InstanceScript* pInstance; + InstanceScript* instance; uint64 GuestGUID[4]; @@ -327,21 +327,21 @@ struct boss_moroes_guestAI : public ScriptedAI for (uint8 i = 0; i < 4; ++i) GuestGUID[i] = 0; - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } void Reset() { - if (pInstance) - pInstance->SetData(TYPE_MOROES, NOT_STARTED); + if (instance) + instance->SetData(TYPE_MOROES, NOT_STARTED); } void AcquireGUID() { - if (!pInstance) + if (!instance) return; - uint64 MoroesGUID = pInstance->GetData64(DATA_MOROES); + uint64 MoroesGUID = instance->GetData64(DATA_MOROES); Creature* Moroes = (Unit::GetCreature((*me), MoroesGUID)); if (Moroes) { @@ -369,7 +369,7 @@ struct boss_moroes_guestAI : public ScriptedAI void UpdateAI(const uint32 /*diff*/) { - if (pInstance && !pInstance->GetData(TYPE_MOROES)) + if (instance && !instance->GetData(TYPE_MOROES)) EnterEvadeMode(); DoMeleeAttackIfReady(); diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp index c970bb7152d..2bcfab80056 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp @@ -72,7 +72,7 @@ public: { boss_netherspiteAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); for (int i=0; i<3; ++i) { @@ -82,7 +82,7 @@ public: } } - InstanceScript* pInstance; + InstanceScript* instance; bool PortalPhase; bool Berserk; @@ -247,7 +247,7 @@ public: void HandleDoors(bool open) // Massive Door switcher { - if (GameObject* Door = GameObject::GetGameObject(*me, pInstance ? pInstance->GetData64(DATA_GO_MASSIVE_DOOR) : 0)) + if (GameObject* Door = GameObject::GetGameObject(*me, instance ? instance->GetData64(DATA_GO_MASSIVE_DOOR) : 0)) Door->SetGoState(open ? GO_STATE_ACTIVE : GO_STATE_READY); } diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp index e691bbbb95f..63ca3e32e6e 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp @@ -72,11 +72,11 @@ public: { boss_nightbaneAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); Intro = true; } - InstanceScript* pInstance; + InstanceScript* instance; uint32 Phase; @@ -125,12 +125,12 @@ public: me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); me->setActive(true); - if (pInstance) + if (instance) { - if (pInstance->GetData(TYPE_NIGHTBANE) == DONE || pInstance->GetData(TYPE_NIGHTBANE) == IN_PROGRESS) + if (instance->GetData(TYPE_NIGHTBANE) == DONE || instance->GetData(TYPE_NIGHTBANE) == IN_PROGRESS) me->DisappearAndDie(); else - pInstance->SetData(TYPE_NIGHTBANE, NOT_STARTED); + instance->SetData(TYPE_NIGHTBANE, NOT_STARTED); } HandleTerraceDoors(true); @@ -147,17 +147,17 @@ public: void HandleTerraceDoors(bool open) { - if (pInstance) + if (instance) { - pInstance->HandleGameObject(pInstance->GetData64(DATA_MASTERS_TERRACE_DOOR_1), open); - pInstance->HandleGameObject(pInstance->GetData64(DATA_MASTERS_TERRACE_DOOR_2), open); + instance->HandleGameObject(instance->GetData64(DATA_MASTERS_TERRACE_DOOR_1), open); + instance->HandleGameObject(instance->GetData64(DATA_MASTERS_TERRACE_DOOR_2), open); } } void EnterCombat(Unit* /*who*/) { - if (pInstance) - pInstance->SetData(TYPE_NIGHTBANE, IN_PROGRESS); + if (instance) + instance->SetData(TYPE_NIGHTBANE, IN_PROGRESS); HandleTerraceDoors(false); me->MonsterYell(YELL_AGGRO, LANG_UNIVERSAL, 0); @@ -171,8 +171,8 @@ public: void JustDied(Unit* /*killer*/) { - if (pInstance) - pInstance->SetData(TYPE_NIGHTBANE, DONE); + if (instance) + instance->SetData(TYPE_NIGHTBANE, DONE); HandleTerraceDoors(true); } diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp index 40d984d70a3..5f8a9ad6f1c 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp @@ -185,10 +185,10 @@ public: { boss_malchezaarAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 EnfeebleTimer; uint32 EnfeebleResetTimer; uint32 ShadowNovaTimer; @@ -234,8 +234,8 @@ public: SunderArmorTimer = urand(5000, 10000); phase = 1; - if (pInstance) - pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_NETHER_DOOR), true); + if (instance) + instance->HandleGameObject(instance->GetData64(DATA_GO_NETHER_DOOR), true); } void KilledUnit(Unit* /*victim*/) @@ -255,16 +255,16 @@ public: for (uint8 i = 0; i < TOTAL_INFERNAL_POINTS; ++i) positions.push_back(&InfernalPoints[i]); - if (pInstance) - pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_NETHER_DOOR), true); + if (instance) + instance->HandleGameObject(instance->GetData64(DATA_GO_NETHER_DOOR), true); } void EnterCombat(Unit* /*who*/) { DoScriptText(SAY_AGGRO, me); - if (pInstance) - pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_NETHER_DOOR), false); // Open the door leading further in + if (instance) + instance->HandleGameObject(instance->GetData64(DATA_GO_NETHER_DOOR), false); // Open the door leading further in } void InfernalCleanup() diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp index e13ef8f62e1..f97fc49eb7c 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp @@ -95,10 +95,10 @@ public: { boss_aranAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 SecondarySpellTimer; uint32 NormalCastTimer; @@ -149,11 +149,11 @@ public: Drinking = false; DrinkInturrupted = false; - if (pInstance) + if (instance) { // Not in progress - pInstance->SetData(TYPE_ARAN, NOT_STARTED); - pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_LIBRARY_DOOR), true); + instance->SetData(TYPE_ARAN, NOT_STARTED); + instance->HandleGameObject(instance->GetData64(DATA_GO_LIBRARY_DOOR), true); } } @@ -166,10 +166,10 @@ public: { DoScriptText(SAY_DEATH, me); - if (pInstance) + if (instance) { - pInstance->SetData(TYPE_ARAN, DONE); - pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_LIBRARY_DOOR), true); + instance->SetData(TYPE_ARAN, DONE); + instance->HandleGameObject(instance->GetData64(DATA_GO_LIBRARY_DOOR), true); } } @@ -177,10 +177,10 @@ public: { DoScriptText(RAND(SAY_AGGRO1, SAY_AGGRO2, SAY_AGGRO3), me); - if (pInstance) + if (instance) { - pInstance->SetData(TYPE_ARAN, IN_PROGRESS); - pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_LIBRARY_DOOR), false); + instance->SetData(TYPE_ARAN, IN_PROGRESS); + instance->HandleGameObject(instance->GetData64(DATA_GO_LIBRARY_DOOR), false); } } @@ -228,9 +228,9 @@ public: { if (CloseDoorTimer <= diff) { - if (pInstance) + if (instance) { - pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_LIBRARY_DOOR), false); + instance->HandleGameObject(instance->GetData64(DATA_GO_LIBRARY_DOOR), false); CloseDoorTimer = 0; } } else CloseDoorTimer -= diff; diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp index fb7feb5f267..ea7e3113246 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp @@ -70,10 +70,10 @@ public: { mob_kilrekAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint64 TerestianGUID; @@ -87,7 +87,7 @@ public: void EnterCombat(Unit* /*who*/) { - if (!pInstance) + if (!instance) { ERROR_INST_DATA(me); return; @@ -96,9 +96,9 @@ public: void JustDied(Unit* /*Killer*/) { - if (pInstance) + if (instance) { - uint64 TerestianGUID = pInstance->GetData64(DATA_TERESTIAN); + uint64 TerestianGUID = instance->GetData64(DATA_TERESTIAN); if (TerestianGUID) { Unit* Terestian = Unit::GetUnit((*me), TerestianGUID); @@ -262,10 +262,10 @@ public: { for (uint8 i = 0; i < 2; ++i) PortalGUID[i] = 0; - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint64 PortalGUID[2]; uint8 PortalsCount; @@ -303,8 +303,8 @@ public: SummonedPortals = false; Berserk = false; - if (pInstance) - pInstance->SetData(TYPE_TERESTIAN, NOT_STARTED); + if (instance) + instance->SetData(TYPE_TERESTIAN, NOT_STARTED); me->RemoveAurasDueToSpell(SPELL_BROKEN_PACT); @@ -359,8 +359,8 @@ public: DoScriptText(SAY_DEATH, me); - if (pInstance) - pInstance->SetData(TYPE_TERESTIAN, DONE); + if (instance) + instance->SetData(TYPE_TERESTIAN, DONE); } void UpdateAI(const uint32 diff) diff --git a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp index a6239394784..8454150d830 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp @@ -88,11 +88,11 @@ EndScriptData */ #define CREATURE_CYCLONE 18412 #define CREATURE_CRONE 18168 -void SummonCroneIfReady(InstanceScript* pInstance, Creature* creature) +void SummonCroneIfReady(InstanceScript* instance, Creature* creature) { - pInstance->SetData(DATA_OPERA_OZ_DEATHCOUNT, SPECIAL); // Increment DeathCount + instance->SetData(DATA_OPERA_OZ_DEATHCOUNT, SPECIAL); // Increment DeathCount - if (pInstance->GetData(DATA_OPERA_OZ_DEATHCOUNT) == 4) + if (instance->GetData(DATA_OPERA_OZ_DEATHCOUNT) == 4) { if (Creature* pCrone = creature->SummonCreature(CREATURE_CRONE, -10891.96f, -1755.95f, creature->GetPositionZ(), 4.64f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR*2*IN_MILLISECONDS)) { @@ -116,10 +116,10 @@ public: { boss_dorotheeAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 AggroTimer; @@ -158,8 +158,8 @@ public: { DoScriptText(SAY_DOROTHEE_DEATH, me); - if (pInstance) - SummonCroneIfReady(pInstance, me); + if (instance) + SummonCroneIfReady(instance, me); } void AttackStart(Unit* who) @@ -298,10 +298,10 @@ public: { boss_strawmanAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 AggroTimer; uint32 BrainBashTimer; @@ -357,8 +357,8 @@ public: { DoScriptText(SAY_STRAWMAN_DEATH, me); - if (pInstance) - SummonCroneIfReady(pInstance, me); + if (instance) + SummonCroneIfReady(instance, me); } void KilledUnit(Unit* /*victim*/) @@ -413,10 +413,10 @@ public: { boss_tinheadAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 AggroTimer; uint32 CleaveTimer; @@ -463,8 +463,8 @@ public: { DoScriptText(SAY_TINHEAD_DEATH, me); - if (pInstance) - SummonCroneIfReady(pInstance, me); + if (instance) + SummonCroneIfReady(instance, me); } void KilledUnit(Unit* /*victim*/) @@ -523,10 +523,10 @@ public: { boss_roarAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 AggroTimer; uint32 MangleTimer; @@ -571,8 +571,8 @@ public: { DoScriptText(SAY_ROAR_DEATH, me); - if (pInstance) - SummonCroneIfReady(pInstance, me); + if (instance) + SummonCroneIfReady(instance, me); } void KilledUnit(Unit* /*victim*/) @@ -632,10 +632,10 @@ public: { boss_croneAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 CycloneTimer; uint32 ChainLightningTimer; @@ -662,13 +662,13 @@ public: { DoScriptText(SAY_CRONE_DEATH, me); - if (pInstance) + if (instance) { - pInstance->SetData(TYPE_OPERA, DONE); - pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_STAGEDOORLEFT), true); - pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_STAGEDOORRIGHT), true); + instance->SetData(TYPE_OPERA, DONE); + instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORLEFT), true); + instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORRIGHT), true); - if (GameObject* pSideEntrance = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_GO_SIDE_ENTRANCE_DOOR))) + if (GameObject* pSideEntrance = instance->instance->GetGameObject(instance->GetData64(DATA_GO_SIDE_ENTRANCE_DOOR))) pSideEntrance->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED); } } @@ -807,10 +807,10 @@ public: { boss_bigbadwolfAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 ChaseTimer; uint32 FearTimer; @@ -847,13 +847,13 @@ public: { DoPlaySoundToSet(me, SOUND_WOLF_DEATH); - if (pInstance) + if (instance) { - pInstance->SetData(TYPE_OPERA, DONE); - pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_STAGEDOORLEFT), true); - pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_STAGEDOORRIGHT), true); + instance->SetData(TYPE_OPERA, DONE); + instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORLEFT), true); + instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORRIGHT), true); - if (GameObject* pSideEntrance = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_GO_SIDE_ENTRANCE_DOOR))) + if (GameObject* pSideEntrance = instance->instance->GetGameObject(instance->GetData64(DATA_GO_SIDE_ENTRANCE_DOOR))) pSideEntrance->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED); } } @@ -1006,13 +1006,13 @@ public: { boss_julianneAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); EntryYellTimer = 1000; AggroYellTimer = 10000; IsFakingDeath = false; } - InstanceScript* pInstance; + InstanceScript* instance; uint32 EntryYellTimer; uint32 AggroYellTimer; @@ -1095,12 +1095,12 @@ public: { DoScriptText(SAY_JULIANNE_DEATH02, me); - if (pInstance) + if (instance) { - pInstance->SetData(TYPE_OPERA, DONE); - pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_STAGEDOORLEFT), true); - pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_STAGEDOORRIGHT), true); - if (GameObject* pSideEntrance = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_GO_SIDE_ENTRANCE_DOOR))) + instance->SetData(TYPE_OPERA, DONE); + instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORLEFT), true); + instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORRIGHT), true); + if (GameObject* pSideEntrance = instance->instance->GetGameObject(instance->GetData64(DATA_GO_SIDE_ENTRANCE_DOOR))) pSideEntrance->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED); } } @@ -1129,12 +1129,12 @@ public: { boss_romuloAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); EntryYellTimer = 8000; AggroYellTimer = 15000; } - InstanceScript* pInstance; + InstanceScript* instance; uint64 JulianneGUID; uint32 Phase; @@ -1250,13 +1250,13 @@ public: { DoScriptText(SAY_ROMULO_DEATH, me); - if (pInstance) + if (instance) { - pInstance->SetData(TYPE_OPERA, DONE); - pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_STAGEDOORLEFT), true); - pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_STAGEDOORRIGHT), true); + instance->SetData(TYPE_OPERA, DONE); + instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORLEFT), true); + instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORRIGHT), true); - if (GameObject* pSideEntrance = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_GO_SIDE_ENTRANCE_DOOR))) + if (GameObject* pSideEntrance = instance->instance->GetGameObject(instance->GetData64(DATA_GO_SIDE_ENTRANCE_DOOR))) pSideEntrance->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED); } } diff --git a/src/server/scripts/EasternKingdoms/Karazhan/instance_karazhan.cpp b/src/server/scripts/EasternKingdoms/Karazhan/instance_karazhan.cpp index 15c697198d0..3dd37fc66c7 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/instance_karazhan.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/instance_karazhan.cpp @@ -48,14 +48,14 @@ class instance_karazhan : public InstanceMapScript public: instance_karazhan() : InstanceMapScript("instance_karazhan", 532) { } - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_karazhan_InstanceMapScript(pMap); + return new instance_karazhan_InstanceMapScript(map); } struct instance_karazhan_InstanceMapScript : public InstanceScript { - instance_karazhan_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {} + instance_karazhan_InstanceMapScript(Map* map) : InstanceScript(map) {} uint32 m_auiEncounter[MAX_ENCOUNTER]; std::string strSaveData; diff --git a/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp b/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp index b8025c1adee..6a9831655a9 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp @@ -113,10 +113,10 @@ public: { RaidWiped = false; m_uiEventId = 0; - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint64 m_uiSpotlightGUID; @@ -138,20 +138,20 @@ public: PerformanceReady = false; - if (pInstance) - m_uiEventId = pInstance->GetData(DATA_OPERA_PERFORMANCE); + if (instance) + m_uiEventId = instance->GetData(DATA_OPERA_PERFORMANCE); } void StartEvent() { - if (!pInstance) + if (!instance) return; - pInstance->SetData(TYPE_OPERA, IN_PROGRESS); + instance->SetData(TYPE_OPERA, IN_PROGRESS); //resets count for this event, in case earlier failed if (m_uiEventId == EVENT_OZ) - pInstance->SetData(DATA_OPERA_OZ_DEATHCOUNT, IN_PROGRESS); + instance->SetData(DATA_OPERA_OZ_DEATHCOUNT, IN_PROGRESS); Start(false, false); } @@ -160,14 +160,14 @@ public: void WaypointReached(uint32 i) { - if (!pInstance) + if (!instance) return; switch (i) { case 0: DoCast(me, SPELL_TUXEDO, false); - pInstance->DoUseDoorOrButton(pInstance->GetData64(DATA_GO_STAGEDOORLEFT)); + instance->DoUseDoorOrButton(instance->GetData64(DATA_GO_STAGEDOORLEFT)); break; case 4: TalkCount = 0; @@ -183,12 +183,12 @@ public: } break; case 8: - pInstance->DoUseDoorOrButton(pInstance->GetData64(DATA_GO_STAGEDOORLEFT)); + instance->DoUseDoorOrButton(instance->GetData64(DATA_GO_STAGEDOORLEFT)); PerformanceReady = true; break; case 9: PrepareEncounter(); - pInstance->DoUseDoorOrButton(pInstance->GetData64(DATA_GO_CURTAINS)); + instance->DoUseDoorOrButton(instance->GetData64(DATA_GO_CURTAINS)); break; } } @@ -291,11 +291,11 @@ public: { if (WipeTimer <= diff) { - Map* pMap = me->GetMap(); - if (!pMap->IsDungeon()) + Map* map = me->GetMap(); + if (!map->IsDungeon()) return; - Map::PlayerList const &PlayerList = pMap->GetPlayers(); + Map::PlayerList const &PlayerList = map->GetPlayers(); if (PlayerList.isEmpty()) return; @@ -361,10 +361,10 @@ public: bool OnGossipHello(Player* player, Creature* creature) { - if (InstanceScript* pInstance = creature->GetInstanceScript()) + if (InstanceScript* instance = creature->GetInstanceScript()) { // Check for death of Moroes and if opera event is not done already - if (pInstance->GetData(TYPE_MOROES) == DONE && pInstance->GetData(TYPE_OPERA) != DONE) + if (instance->GetData(TYPE_MOROES) == DONE && instance->GetData(TYPE_OPERA) != DONE) { player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, OZ_GOSSIP1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); @@ -426,10 +426,10 @@ public: bool OnGossipHello(Player* player, Creature* creature) { - if (InstanceScript* pInstance = creature->GetInstanceScript()) + if (InstanceScript* instance = creature->GetInstanceScript()) { // Check if Shade of Aran event is done - if (pInstance->GetData(TYPE_ARAN) == DONE) + if (instance->GetData(TYPE_ARAN) == DONE) player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TELEPORT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); } @@ -476,10 +476,10 @@ public: { npc_image_of_medivhAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint64 ArcanagosGUID; @@ -494,9 +494,9 @@ public: { ArcanagosGUID = 0; - if (pInstance && pInstance->GetData64(DATA_IMAGE_OF_MEDIVH) == 0) + if (instance && instance->GetData64(DATA_IMAGE_OF_MEDIVH) == 0) { - pInstance->SetData64(DATA_IMAGE_OF_MEDIVH, me->GetGUID()); + instance->SetData64(DATA_IMAGE_OF_MEDIVH, me->GetGUID()); (*me).GetMotionMaster()->MovePoint(1, MedivPos[0], MedivPos[1], MedivPos[2]); Step = 0; }else @@ -537,7 +537,7 @@ public: uint32 NextStep(uint32 Step) { Unit* arca = Unit::GetUnit((*me), ArcanagosGUID); - Map* pMap = me->GetMap(); + Map* map = me->GetMap(); switch (Step) { case 0: return 9999999; @@ -593,9 +593,9 @@ public: me->SetVisible(false); me->ClearInCombat(); - if (pMap->IsDungeon()) + if (map->IsDungeon()) { - InstanceMap::PlayerList const &PlayerList = pMap->GetPlayers(); + InstanceMap::PlayerList const &PlayerList = map->GetPlayers(); for (InstanceMap::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) { if (i->getSource()->isAlive()) diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp index 6802d1817a3..ce4a2a10cac 100644 --- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp +++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp @@ -91,10 +91,10 @@ public: { boss_felblood_kaelthasAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 FireballTimer; uint32 PhoenixTimer; @@ -138,10 +138,10 @@ public: Phase = 0; - if (pInstance) + if (instance) { - pInstance->SetData(DATA_KAELTHAS_EVENT, NOT_STARTED); - pInstance->HandleGameObject(pInstance->GetData64(DATA_KAEL_DOOR), true); + instance->SetData(DATA_KAELTHAS_EVENT, NOT_STARTED); + instance->HandleGameObject(instance->GetData64(DATA_KAEL_DOOR), true); // Open the big encounter door. Close it in Aggro and open it only in JustDied(and here) // Small door opened after event are expected to be closed by default } @@ -151,10 +151,10 @@ public: { DoScriptText(SAY_DEATH, me); - if (!pInstance) + if (!instance) return; - pInstance->HandleGameObject(pInstance->GetData64(DATA_KAEL_DOOR), true); + instance->HandleGameObject(instance->GetData64(DATA_KAEL_DOOR), true); // Open the encounter door } @@ -166,10 +166,10 @@ public: void EnterCombat(Unit* /*who*/) { - if (!pInstance) + if (!instance) return; - pInstance->HandleGameObject(pInstance->GetData64(DATA_KAEL_DOOR), false); + instance->HandleGameObject(instance->GetData64(DATA_KAEL_DOOR), false); //Close the encounter door, open it in JustDied/Reset } @@ -361,10 +361,10 @@ public: DoScriptText(SAY_GRAVITY_LAPSE, me); FirstGravityLapse = false; - if (pInstance) + if (instance) { - pInstance->HandleGameObject(pInstance->GetData64(DATA_KAEL_STATUE_LEFT), true); - pInstance->HandleGameObject(pInstance->GetData64(DATA_KAEL_STATUE_RIGHT), true); + instance->HandleGameObject(instance->GetData64(DATA_KAEL_STATUE_LEFT), true); + instance->HandleGameObject(instance->GetData64(DATA_KAEL_STATUE_RIGHT), true); } }else { @@ -485,10 +485,10 @@ public: { mob_felkael_phoenixAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 BurnTimer; uint32 Death_Timer; bool Rebirth; @@ -520,7 +520,7 @@ public: } //Don't really die in all phases of Kael'Thas - if (pInstance && pInstance->GetData(DATA_KAELTHAS_EVENT) == 0) + if (instance && instance->GetData(DATA_KAELTHAS_EVENT) == 0) { //prevent death damage = 0; diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp index ae7d7aba9f1..719c42c0a57 100644 --- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp +++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp @@ -101,12 +101,12 @@ public: { boss_priestess_delrissaAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); memset(&m_auiLackeyGUID, 0, sizeof(m_auiLackeyGUID)); LackeyEntryList.clear(); } - InstanceScript* pInstance; + InstanceScript* instance; std::vector<uint32> LackeyEntryList; uint64 m_auiLackeyGUID[MAX_ACTIVE_LACKEY]; @@ -137,8 +137,8 @@ public: //this mean she at some point evaded void JustReachedHome() { - if (pInstance) - pInstance->SetData(DATA_DELRISSA_EVENT, FAIL); + if (instance) + instance->SetData(DATA_DELRISSA_EVENT, FAIL); } void EnterCombat(Unit* who) @@ -157,8 +157,8 @@ public: } } - if (pInstance) - pInstance->SetData(DATA_DELRISSA_EVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_DELRISSA_EVENT, IN_PROGRESS); } void InitializeLackeys() @@ -224,11 +224,11 @@ public: { DoScriptText(SAY_DEATH, me); - if (!pInstance) + if (!instance) return; - if (pInstance->GetData(DATA_DELRISSA_DEATH_COUNT) == MAX_ACTIVE_LACKEY) - pInstance->SetData(DATA_DELRISSA_EVENT, DONE); + if (instance->GetData(DATA_DELRISSA_DEATH_COUNT) == MAX_ACTIVE_LACKEY) + instance->SetData(DATA_DELRISSA_EVENT, DONE); else { if (me->HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE)) @@ -342,12 +342,12 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI { boss_priestess_lackey_commonAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); memset(&m_auiLackeyGUIDs, 0, sizeof(m_auiLackeyGUIDs)); AcquireGUIDs(); } - InstanceScript* pInstance; + InstanceScript* instance; uint64 m_auiLackeyGUIDs[MAX_ACTIVE_LACKEY]; uint32 ResetThreatTimer; @@ -365,7 +365,7 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI ResetThreatTimer = urand(5000, 20000); // in case she is not alive and Reset was for some reason called, respawn her (most likely party wipe after killing her) - if (Creature* pDelrissa = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_DELRISSA) : 0)) + if (Creature* pDelrissa = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_DELRISSA) : 0)) { if (!pDelrissa->isAlive()) pDelrissa->Respawn(); @@ -377,7 +377,7 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI if (!who) return; - if (pInstance) + if (instance) { for (uint8 i = 0; i < MAX_ACTIVE_LACKEY; ++i) { @@ -391,7 +391,7 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI } } - if (Creature* pDelrissa = Unit::GetCreature(*me, pInstance->GetData64(DATA_DELRISSA))) + if (Creature* pDelrissa = Unit::GetCreature(*me, instance->GetData64(DATA_DELRISSA))) { if (pDelrissa->isAlive() && !pDelrissa->getVictim()) { @@ -404,11 +404,11 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI void JustDied(Unit* /*killer*/) { - if (!pInstance) + if (!instance) return; - Creature* pDelrissa = Unit::GetCreature(*me, pInstance->GetData64(DATA_DELRISSA)); - uint32 uiLackeyDeathCount = pInstance->GetData(DATA_DELRISSA_DEATH_COUNT); + Creature* pDelrissa = Unit::GetCreature(*me, instance->GetData64(DATA_DELRISSA)); + uint32 uiLackeyDeathCount = instance->GetData(DATA_DELRISSA_DEATH_COUNT); if (!pDelrissa) return; @@ -416,7 +416,7 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI //should delrissa really yell if dead? DoScriptText(LackeyDeath[uiLackeyDeathCount].id, pDelrissa); - pInstance->SetData(DATA_DELRISSA_DEATH_COUNT, SPECIAL); + instance->SetData(DATA_DELRISSA_DEATH_COUNT, SPECIAL); //increase local var, since we now may have four dead ++uiLackeyDeathCount; @@ -429,26 +429,26 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI if (!pDelrissa->HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE)) pDelrissa->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); - pInstance->SetData(DATA_DELRISSA_EVENT, DONE); + instance->SetData(DATA_DELRISSA_EVENT, DONE); } } } void KilledUnit(Unit* victim) { - if (!pInstance) + if (!instance) return; - if (Creature* Delrissa = Unit::GetCreature(*me, pInstance->GetData64(DATA_DELRISSA))) + if (Creature* Delrissa = Unit::GetCreature(*me, instance->GetData64(DATA_DELRISSA))) Delrissa->AI()->KilledUnit(victim); } void AcquireGUIDs() { - if (!pInstance) + if (!instance) return; - if (Creature* Delrissa = (Unit::GetCreature(*me, pInstance->GetData64(DATA_DELRISSA)))) + if (Creature* Delrissa = (Unit::GetCreature(*me, instance->GetData64(DATA_DELRISSA)))) { for (uint8 i = 0; i < MAX_ACTIVE_LACKEY; ++i) m_auiLackeyGUIDs[i] = CAST_AI(boss_priestess_delrissa::boss_priestess_delrissaAI, Delrissa->AI())->m_auiLackeyGUID[i]; @@ -1055,14 +1055,14 @@ public: if (Freezing_Trap_Timer <= diff) { //attempt find go summoned from spell (casted by me) - GameObject* pGo = me->GetGameObject(SPELL_FREEZING_TRAP); + GameObject* go = me->GetGameObject(SPELL_FREEZING_TRAP); - //if we have a pGo, we need to wait (only one trap at a time) - if (pGo) + //if we have a go, we need to wait (only one trap at a time) + if (go) Freezing_Trap_Timer = 2500; else { - //if pGo does not exist, then we can cast + //if go does not exist, then we can cast DoCast(me->getVictim(), SPELL_FREEZING_TRAP); Freezing_Trap_Timer = 15000; } diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp index 35269bb296d..305ce97687a 100644 --- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp +++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp @@ -65,23 +65,23 @@ public: { boss_selin_fireheartAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); Crystals.clear(); //GUIDs per instance is static, so we only need to load them once. - if (pInstance) + if (instance) { - uint32 size = pInstance->GetData(DATA_FEL_CRYSTAL_SIZE); + uint32 size = instance->GetData(DATA_FEL_CRYSTAL_SIZE); for (uint8 i = 0; i < size; ++i) { - uint64 guid = pInstance->GetData64(DATA_FEL_CRYSTAL); + uint64 guid = instance->GetData64(DATA_FEL_CRYSTAL); sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Selin: Adding Fel Crystal " UI64FMTD " to list", guid); Crystals.push_back(guid); } } } - InstanceScript* pInstance; + InstanceScript* instance; std::list<uint64> Crystals; @@ -98,7 +98,7 @@ public: void Reset() { - if (pInstance) + if (instance) { //for (uint8 i = 0; i < CRYSTALS_NUMBER; ++i) for (std::list<uint64>::const_iterator itr = Crystals.begin(); itr != Crystals.end(); ++itr) @@ -115,11 +115,11 @@ public: } } - pInstance->HandleGameObject(pInstance->GetData64(DATA_SELIN_ENCOUNTER_DOOR), true); + instance->HandleGameObject(instance->GetData64(DATA_SELIN_ENCOUNTER_DOOR), true); // Open the big encounter door. Close it in Aggro and open it only in JustDied(and here) // Small door opened after event are expected to be closed by default // Set Inst data for encounter - pInstance->SetData(DATA_SELIN_EVENT, NOT_STARTED); + instance->SetData(DATA_SELIN_EVENT, NOT_STARTED); } else sLog->outError(ERROR_INST_DATA); DrainLifeTimer = 3000 + rand()%4000; @@ -196,8 +196,8 @@ public: { DoScriptText(SAY_AGGRO, me); - if (pInstance) - pInstance->HandleGameObject(pInstance->GetData64(DATA_SELIN_ENCOUNTER_DOOR), false); + if (instance) + instance->HandleGameObject(instance->GetData64(DATA_SELIN_ENCOUNTER_DOOR), false); //Close the encounter door, open it in JustDied/Reset } @@ -232,12 +232,12 @@ public: { DoScriptText(SAY_DEATH, me); - if (!pInstance) + if (!instance) return; - pInstance->SetData(DATA_SELIN_EVENT, DONE); // Encounter complete! - pInstance->HandleGameObject(pInstance->GetData64(DATA_SELIN_ENCOUNTER_DOOR), true); // Open the encounter door - pInstance->HandleGameObject(pInstance->GetData64(DATA_SELIN_DOOR), true); // Open the door leading further in + instance->SetData(DATA_SELIN_EVENT, DONE); // Encounter complete! + instance->HandleGameObject(instance->GetData64(DATA_SELIN_ENCOUNTER_DOOR), true); // Open the encounter door + instance->HandleGameObject(instance->GetData64(DATA_SELIN_DOOR), true); // Open the door leading further in ShatterRemainingCrystals(); } @@ -343,9 +343,9 @@ public: void JustDied(Unit* /*killer*/) { - if (InstanceScript* pInstance = me->GetInstanceScript()) + if (InstanceScript* instance = me->GetInstanceScript()) { - Creature* Selin = (Unit::GetCreature(*me, pInstance->GetData64(DATA_SELIN))); + Creature* Selin = (Unit::GetCreature(*me, instance->GetData64(DATA_SELIN))); if (Selin && Selin->isAlive()) { if (CAST_AI(boss_selin_fireheart::boss_selin_fireheartAI, Selin->AI())->CrystalGUID == me->GetGUID()) diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp index 94575fb8aae..906bbe6f528 100644 --- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp +++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp @@ -73,10 +73,10 @@ public: { boss_vexallusAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 ChainLightningTimer; uint32 ArcaneShockTimer; @@ -92,8 +92,8 @@ public: IntervalHealthAmount = 1; Enraged = false; - if (pInstance) - pInstance->SetData(DATA_VEXALLUS_EVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_VEXALLUS_EVENT, NOT_STARTED); } void KilledUnit(Unit* /*victim*/) @@ -103,16 +103,16 @@ public: void JustDied(Unit* /*victim*/) { - if (pInstance) - pInstance->SetData(DATA_VEXALLUS_EVENT, DONE); + if (instance) + instance->SetData(DATA_VEXALLUS_EVENT, DONE); } void EnterCombat(Unit* /*who*/) { DoScriptText(SAY_AGGRO, me); - if (pInstance) - pInstance->SetData(DATA_VEXALLUS_EVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_VEXALLUS_EVENT, IN_PROGRESS); } void JustSummoned(Creature* summoned) diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/instance_magisters_terrace.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/instance_magisters_terrace.cpp index dd8031626bb..69d8ecbae62 100644 --- a/src/server/scripts/EasternKingdoms/MagistersTerrace/instance_magisters_terrace.cpp +++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/instance_magisters_terrace.cpp @@ -40,14 +40,14 @@ class instance_magisters_terrace : public InstanceMapScript public: instance_magisters_terrace() : InstanceMapScript("instance_magisters_terrace", 585) { } - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_magisters_terrace_InstanceMapScript(pMap); + return new instance_magisters_terrace_InstanceMapScript(map); } struct instance_magisters_terrace_InstanceMapScript : public InstanceScript { - instance_magisters_terrace_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {} + instance_magisters_terrace_InstanceMapScript(Map* map) : InstanceScript(map) {} uint32 m_auiEncounter[MAX_ENCOUNTER]; uint32 DelrissaDeathCount; diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp index 3e95c613f23..b47e9cd1666 100644 --- a/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp +++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp @@ -128,12 +128,12 @@ public: // some targeting issues with the spell, so use this workaround as temporary solution void DoWorkaroundForQuestCredit() { - Map* pMap = me->GetMap(); + Map* map = me->GetMap(); - if (!pMap || pMap->IsHeroic()) + if (!map || map->IsHeroic()) return; - Map::PlayerList const &lList = pMap->GetPlayers(); + Map::PlayerList const &lList = map->GetPlayers(); if (lList.isEmpty()) return; diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp index 9a3913cb7dd..395f4f3ace4 100644 --- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp @@ -313,9 +313,9 @@ class go_acherus_soul_prison : public GameObjectScript public: go_acherus_soul_prison() : GameObjectScript("go_acherus_soul_prison") { } - bool OnGossipHello(Player* player, GameObject* pGo) + bool OnGossipHello(Player* player, GameObject* go) { - if (Creature* anchor = pGo->FindNearestCreature(29521, 15)) + if (Creature* anchor = go->FindNearestCreature(29521, 15)) if (uint64 prisonerGUID = anchor->AI()->GetGUID()) if (Creature* prisoner = Creature::GetCreature(*player, prisonerGUID)) CAST_AI(npc_unworthy_initiate::npc_unworthy_initiateAI, prisoner->AI())->EventStart(anchor, player); diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp index 481c8647c82..ebd30aa2f5d 100644 --- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp @@ -177,9 +177,9 @@ class npc_koltira_deathweaver : public CreatureScript public: npc_koltira_deathweaver() : CreatureScript("npc_koltira_deathweaver") { } - bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) { - if (pQuest->GetQuestId() == QUEST_BREAKOUT) + if (quest->GetQuestId() == QUEST_BREAKOUT) { creature->SetStandState(UNIT_STAND_STATE_STAND); @@ -305,9 +305,9 @@ public: break; case 4: { - Creature* pTemp = Unit::GetCreature(*me, m_uiValrothGUID); + Creature* temp = Unit::GetCreature(*me, m_uiValrothGUID); - if (!pTemp || !pTemp->isAlive()) + if (!temp || !temp->isAlive()) { DoScriptText(SAY_BREAKOUT8, me); m_uiWave_Timer = 5000; diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp index 2dc4553c3fa..aea25af87bf 100644 --- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp @@ -395,16 +395,16 @@ public: //UpdateWorldState(me->GetMap(), WORLD_STATE_COUNTDOWN, 0); UpdateWorldState(me->GetMap(), WORLD_STATE_EVENT_BEGIN, 0); - if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) - pTemp->setDeathState(JUST_DIED); - if (Creature* pTemp = Unit::GetCreature(*me, uiKorfaxGUID)) - pTemp->setDeathState(JUST_DIED); - if (Creature* pTemp = Unit::GetCreature(*me, uiMaxwellGUID)) - pTemp->setDeathState(JUST_DIED); - if (Creature* pTemp = Unit::GetCreature(*me, uiEligorGUID)) - pTemp->setDeathState(JUST_DIED); - if (Creature* pTemp = Unit::GetCreature(*me, uiRayneGUID)) - pTemp->setDeathState(JUST_DIED); + if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID)) + temp->setDeathState(JUST_DIED); + if (Creature* temp = Unit::GetCreature(*me, uiKorfaxGUID)) + temp->setDeathState(JUST_DIED); + if (Creature* temp = Unit::GetCreature(*me, uiMaxwellGUID)) + temp->setDeathState(JUST_DIED); + if (Creature* temp = Unit::GetCreature(*me, uiEligorGUID)) + temp->setDeathState(JUST_DIED); + if (Creature* temp = Unit::GetCreature(*me, uiRayneGUID)) + temp->setDeathState(JUST_DIED); uiTirionGUID = 0; uiKorfaxGUID = 0; @@ -414,25 +414,25 @@ public: for (uint8 i = 0; i < ENCOUNTER_DEFENDER_NUMBER; ++i) { - if (Creature* pTemp = Unit::GetCreature(*me, uiDefenderGUID[i])) - pTemp->setDeathState(JUST_DIED); + if (Creature* temp = Unit::GetCreature(*me, uiDefenderGUID[i])) + temp->setDeathState(JUST_DIED); uiDefenderGUID[i] = 0; } for (uint8 i = 0; i < ENCOUNTER_EARTHSHATTER_NUMBER; ++i) { - if (Creature* pTemp = Unit::GetCreature(*me, uiEarthshatterGUID[i])) - pTemp->setDeathState(JUST_DIED); + if (Creature* temp = Unit::GetCreature(*me, uiEarthshatterGUID[i])) + temp->setDeathState(JUST_DIED); uiEarthshatterGUID[i] = 0; } - if (Creature* pTemp = Unit::GetCreature(*me, uiKoltiraGUID)) - pTemp->Respawn(); - if (Creature* pTemp = Unit::GetCreature(*me, uiOrbazGUID)) - pTemp->Respawn(); - if (Creature* pTemp = Unit::GetCreature(*me, uiThassarianGUID)) - pTemp->Respawn(); - if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) - pTemp->Respawn(); + if (Creature* temp = Unit::GetCreature(*me, uiKoltiraGUID)) + temp->Respawn(); + if (Creature* temp = Unit::GetCreature(*me, uiOrbazGUID)) + temp->Respawn(); + if (Creature* temp = Unit::GetCreature(*me, uiThassarianGUID)) + temp->Respawn(); + if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID)) + temp->Respawn(); uiKoltiraGUID = 0; uiOrbazGUID = 0; @@ -440,26 +440,26 @@ public: uiLichKingGUID = 0; for (uint8 i = 0; i < ENCOUNTER_ABOMINATION_NUMBER; ++i) { - if (Creature* pTemp = Unit::GetCreature(*me, uiAbominationGUID[i])) - pTemp->setDeathState(JUST_DIED); + if (Creature* temp = Unit::GetCreature(*me, uiAbominationGUID[i])) + temp->setDeathState(JUST_DIED); uiAbominationGUID[i] = 0; } for (uint8 i = 0; i < ENCOUNTER_BEHEMOTH_NUMBER; ++i) { - if (Creature* pTemp = Unit::GetCreature(*me, uiBehemothGUID[i])) - pTemp->setDeathState(JUST_DIED); + if (Creature* temp = Unit::GetCreature(*me, uiBehemothGUID[i])) + temp->setDeathState(JUST_DIED); uiBehemothGUID[i] = 0; } for (uint8 i = 0; i < ENCOUNTER_GHOUL_NUMBER; ++i) { - if (Creature* pTemp = Unit::GetCreature(*me, uiGhoulGUID[i])) - pTemp->setDeathState(JUST_DIED); + if (Creature* temp = Unit::GetCreature(*me, uiGhoulGUID[i])) + temp->setDeathState(JUST_DIED); uiGhoulGUID[i] = 0; } for (uint8 i = 0; i < ENCOUNTER_WARRIOR_NUMBER; ++i) { - if (Creature* pTemp = Unit::GetCreature(*me, uiWarriorGUID[i])) - pTemp->setDeathState(JUST_DIED); + if (Creature* temp = Unit::GetCreature(*me, uiWarriorGUID[i])) + temp->setDeathState(JUST_DIED); uiWarriorGUID[i] = 0; } } @@ -509,10 +509,10 @@ public: SetHoldState(true); SpawnNPC(); - if (Creature* pTemp = Unit::GetCreature(*me, uiKorfaxGUID)) - DoScriptText(SAY_LIGHT_OF_DAWN07, pTemp); - if (Creature* pTemp = Unit::GetCreature(*me, uiMaxwellGUID)) - DoScriptText(SAY_LIGHT_OF_DAWN08, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiKorfaxGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN07, temp); + if (Creature* temp = Unit::GetCreature(*me, uiMaxwellGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN08, temp); for (uint8 i = 0; i < ENCOUNTER_GHOUL_NUMBER; ++i) NPCChangeTarget(uiGhoulGUID[i]); @@ -529,10 +529,10 @@ public: me->Unmount(); me->CastSpell(me, SPELL_THE_MIGHT_OF_MOGRAINE, true); // need to fix, on player only - if (Creature* pTemp = Unit::GetCreature(*me, uiKoltiraGUID)) - pTemp->Unmount(); - if (Creature* pTemp = Unit::GetCreature(*me, uiThassarianGUID)) - pTemp->Unmount(); + if (Creature* temp = Unit::GetCreature(*me, uiKoltiraGUID)) + temp->Unmount(); + if (Creature* temp = Unit::GetCreature(*me, uiThassarianGUID)) + temp->Unmount(); bIsBattle = true; break; @@ -547,35 +547,35 @@ public: DoScriptText(EMOTE_LIGHT_OF_DAWN05, me); if (me->HasAura(SPELL_THE_LIGHT_OF_DAWN, 0)) me->RemoveAurasDueToSpell(SPELL_THE_LIGHT_OF_DAWN); - if (Creature* pTemp = Unit::GetCreature(*me, uiKoltiraGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiKoltiraGUID)) { - if (pTemp->HasAura(SPELL_THE_LIGHT_OF_DAWN, 0)) - pTemp->RemoveAurasDueToSpell(SPELL_THE_LIGHT_OF_DAWN); - pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[19].x, LightofDawnLoc[19].y, LightofDawnLoc[19].z); + if (temp->HasAura(SPELL_THE_LIGHT_OF_DAWN, 0)) + temp->RemoveAurasDueToSpell(SPELL_THE_LIGHT_OF_DAWN); + temp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[19].x, LightofDawnLoc[19].y, LightofDawnLoc[19].z); } - if (Creature* pTemp = Unit::GetCreature(*me, uiThassarianGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiThassarianGUID)) { - if (pTemp->HasAura(SPELL_THE_LIGHT_OF_DAWN, 0)) - pTemp->RemoveAurasDueToSpell(SPELL_THE_LIGHT_OF_DAWN); - pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[21].x, LightofDawnLoc[21].y, LightofDawnLoc[21].z); + if (temp->HasAura(SPELL_THE_LIGHT_OF_DAWN, 0)) + temp->RemoveAurasDueToSpell(SPELL_THE_LIGHT_OF_DAWN); + temp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[21].x, LightofDawnLoc[21].y, LightofDawnLoc[21].z); } - if (Creature* pTemp = Unit::GetCreature(*me, uiKorfaxGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiKorfaxGUID)) { - pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); - pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H); - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[10].x, LightofDawnLoc[10].y, LightofDawnLoc[10].z); + temp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H); + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[10].x, LightofDawnLoc[10].y, LightofDawnLoc[10].z); } - if (Creature* pTemp = Unit::GetCreature(*me, uiMaxwellGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiMaxwellGUID)) { - pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[13].x, LightofDawnLoc[13].y, LightofDawnLoc[13].z); + temp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[13].x, LightofDawnLoc[13].y, LightofDawnLoc[13].z); } - if (Creature* pTemp = Unit::GetCreature(*me, uiEligorGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiEligorGUID)) { - pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[16].x, LightofDawnLoc[16].y, LightofDawnLoc[16].z); + temp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[16].x, LightofDawnLoc[16].y, LightofDawnLoc[16].z); } JumpToNextStep(10000); } break; @@ -583,10 +583,10 @@ public: DoScriptText(SAY_LIGHT_OF_DAWN27, me); me->SetStandState(UNIT_STAND_STATE_KNEEL); - if (Creature* pTemp = Unit::GetCreature(*me, uiKoltiraGUID)) - pTemp->SetStandState(UNIT_STAND_STATE_KNEEL); - if (Creature* pTemp = Unit::GetCreature(*me, uiThassarianGUID)) - pTemp->SetStandState(UNIT_STAND_STATE_KNEEL); + if (Creature* temp = Unit::GetCreature(*me, uiKoltiraGUID)) + temp->SetStandState(UNIT_STAND_STATE_KNEEL); + if (Creature* temp = Unit::GetCreature(*me, uiThassarianGUID)) + temp->SetStandState(UNIT_STAND_STATE_KNEEL); SetHoldState(true); break; case 5: @@ -604,8 +604,8 @@ public: break; case 8: me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(EQUIP_UNEQUIP)); - if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) - me->CastSpell(pTemp, SPELL_ASHBRINGER, true); + if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID)) + me->CastSpell(temp, SPELL_ASHBRINGER, true); DoScriptText(EMOTE_LIGHT_OF_DAWN14, me); SetHoldState(true); break; @@ -663,10 +663,10 @@ public: uiPhase_timer = 500; if (uiSummon_counter < ENCOUNTER_GHOUL_NUMBER) { - Unit* pTemp = me->SummonCreature(NPC_ACHERUS_GHOUL, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); - pTemp->setFaction(2084); - uiGhoulGUID[uiSummon_counter] = pTemp->GetGUID(); + Unit* temp = me->SummonCreature(NPC_ACHERUS_GHOUL, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); + temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->setFaction(2084); + uiGhoulGUID[uiSummon_counter] = temp->GetGUID(); ++uiSummon_counter; } else @@ -681,10 +681,10 @@ public: uiPhase_timer = 500; if (uiSummon_counter < ENCOUNTER_ABOMINATION_NUMBER) { - Unit* pTemp = me->SummonCreature(NPC_RAMPAGING_ABOMINATION, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); - pTemp->setFaction(2084); - uiAbominationGUID[uiSummon_counter] = pTemp->GetGUID(); + Unit* temp = me->SummonCreature(NPC_RAMPAGING_ABOMINATION, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); + temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->setFaction(2084); + uiAbominationGUID[uiSummon_counter] = temp->GetGUID(); ++uiSummon_counter; } else @@ -699,10 +699,10 @@ public: uiPhase_timer = 500; if (uiSummon_counter < ENCOUNTER_WARRIOR_NUMBER) { - Unit* pTemp = me->SummonCreature(NPC_WARRIOR_OF_THE_FROZEN_WASTES, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); - pTemp->setFaction(2084); - uiWarriorGUID[uiSummon_counter] = pTemp->GetGUID(); + Unit* temp = me->SummonCreature(NPC_WARRIOR_OF_THE_FROZEN_WASTES, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); + temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->setFaction(2084); + uiWarriorGUID[uiSummon_counter] = temp->GetGUID(); ++uiSummon_counter; } else @@ -717,10 +717,10 @@ public: uiPhase_timer = 500; if (uiSummon_counter < ENCOUNTER_BEHEMOTH_NUMBER) { - Unit* pTemp = me->SummonCreature(NPC_FLESH_BEHEMOTH, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); - pTemp->setFaction(2084); - uiBehemothGUID[uiSummon_counter] = pTemp->GetGUID(); + Unit* temp = me->SummonCreature(NPC_FLESH_BEHEMOTH, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); + temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->setFaction(2084); + uiBehemothGUID[uiSummon_counter] = temp->GetGUID(); ++uiSummon_counter; } else @@ -737,52 +737,52 @@ public: case 9: // charge begins SetHoldState(false); - if (Creature* pTemp = Unit::GetCreature(*me, uiKoltiraGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiKoltiraGUID)) { - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z); + temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z); } - if (Creature* pTemp = Unit::GetCreature(*me, uiOrbazGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiOrbazGUID)) { - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z); + temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z); } - if (Creature* pTemp = Unit::GetCreature(*me, uiThassarianGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiThassarianGUID)) { - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z); + temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z); } for (uint8 i = 0; i < ENCOUNTER_ABOMINATION_NUMBER; ++i) - if (Creature* pTemp = Unit::GetCreature(*me, uiAbominationGUID[i])) - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z); + if (Creature* temp = Unit::GetCreature(*me, uiAbominationGUID[i])) + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z); for (uint8 i = 0; i < ENCOUNTER_BEHEMOTH_NUMBER; ++i) - if (Creature* pTemp = Unit::GetCreature(*me, uiBehemothGUID[i])) - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z); + if (Creature* temp = Unit::GetCreature(*me, uiBehemothGUID[i])) + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z); for (uint8 i = 0; i < ENCOUNTER_GHOUL_NUMBER; ++i) - if (Creature* pTemp = Unit::GetCreature(*me, uiGhoulGUID[i])) - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z); + if (Creature* temp = Unit::GetCreature(*me, uiGhoulGUID[i])) + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z); for (uint8 i = 0; i < ENCOUNTER_WARRIOR_NUMBER; ++i) - if (Creature* pTemp = Unit::GetCreature(*me, uiWarriorGUID[i])) - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z); + if (Creature* temp = Unit::GetCreature(*me, uiWarriorGUID[i])) + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z); JumpToNextStep(5000); break; // ******* After battle ***************************************************************** case 11: // Tirion starts to speak - if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) - DoScriptText(SAY_LIGHT_OF_DAWN28, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN28, temp); JumpToNextStep(21000); break; case 12: - if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) - DoScriptText(SAY_LIGHT_OF_DAWN29, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN29, temp); JumpToNextStep(13000); break; case 13: - if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) - DoScriptText(SAY_LIGHT_OF_DAWN30, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN30, temp); JumpToNextStep(13000); break; @@ -793,22 +793,22 @@ public: break; case 15: // summon gate - if (Unit* pTemp = me->SummonCreature(NPC_HIGHLORD_ALEXANDROS_MOGRAINE, LightofDawnLoc[22].x, LightofDawnLoc[22].y, LightofDawnLoc[22].z, LightofDawnLoc[22].o, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000)) + if (Unit* temp = me->SummonCreature(NPC_HIGHLORD_ALEXANDROS_MOGRAINE, LightofDawnLoc[22].x, LightofDawnLoc[22].y, LightofDawnLoc[22].z, LightofDawnLoc[22].o, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000)) { - pTemp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - pTemp->CastSpell(pTemp, SPELL_ALEXANDROS_MOGRAINE_SPAWN, true); - DoScriptText(EMOTE_LIGHT_OF_DAWN06, pTemp); - uiAlexandrosGUID = pTemp->GetGUID(); + temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + temp->CastSpell(temp, SPELL_ALEXANDROS_MOGRAINE_SPAWN, true); + DoScriptText(EMOTE_LIGHT_OF_DAWN06, temp); + uiAlexandrosGUID = temp->GetGUID(); } JumpToNextStep(4000); break; case 16: // Alexandros out - if (Creature* pTemp = Unit::GetCreature(*me, uiAlexandrosGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiAlexandrosGUID)) { - pTemp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[23].x, LightofDawnLoc[23].y, LightofDawnLoc[23].z); - DoScriptText(SAY_LIGHT_OF_DAWN32, pTemp); + temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[23].x, LightofDawnLoc[23].y, LightofDawnLoc[23].z); + DoScriptText(SAY_LIGHT_OF_DAWN32, temp); } SetHoldState(false); // makes darion turns back JumpToNextStep(5000); @@ -821,103 +821,103 @@ public: break; case 18: // Darion's spirit out - if (Unit* pTemp = me->SummonCreature(NPC_DARION_MOGRAINE, LightofDawnLoc[24].x, LightofDawnLoc[24].y, LightofDawnLoc[24].z, LightofDawnLoc[24].o, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000)) + if (Unit* temp = me->SummonCreature(NPC_DARION_MOGRAINE, LightofDawnLoc[24].x, LightofDawnLoc[24].y, LightofDawnLoc[24].z, LightofDawnLoc[24].o, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000)) { - DoScriptText(SAY_LIGHT_OF_DAWN35, pTemp); - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); - uiDarionGUID = pTemp->GetGUID(); + DoScriptText(SAY_LIGHT_OF_DAWN35, temp); + temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + uiDarionGUID = temp->GetGUID(); } JumpToNextStep(4000); break; case 19: // runs to father - if (Creature* pTemp = Unit::GetCreature(*me, uiDarionGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiDarionGUID)) { - DoScriptText(EMOTE_LIGHT_OF_DAWN07, pTemp); - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[25].x, LightofDawnLoc[25].y, LightofDawnLoc[25].z); + DoScriptText(EMOTE_LIGHT_OF_DAWN07, temp); + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[25].x, LightofDawnLoc[25].y, LightofDawnLoc[25].z); } JumpToNextStep(4000); break; case 20: - if (Creature* pTemp = Unit::GetCreature(*me, uiDarionGUID)) - DoScriptText(SAY_LIGHT_OF_DAWN36, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiDarionGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN36, temp); JumpToNextStep(4000); break; case 21: - if (Creature* pTemp = Unit::GetCreature(*me, uiDarionGUID)) - DoScriptText(EMOTE_LIGHT_OF_DAWN08, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiDarionGUID)) + DoScriptText(EMOTE_LIGHT_OF_DAWN08, temp); JumpToNextStep(4000); break; case 22: - if (Creature* pTemp = Unit::GetCreature(*me, uiAlexandrosGUID)) - DoScriptText(SAY_LIGHT_OF_DAWN37, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiAlexandrosGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN37, temp); JumpToNextStep(8000); break; case 23: - if (Creature* pTemp = Unit::GetCreature(*me, uiDarionGUID)) - DoScriptText(SAY_LIGHT_OF_DAWN38, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiDarionGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN38, temp); JumpToNextStep(8000); break; case 24: - if (Creature* pTemp = Unit::GetCreature(*me, uiAlexandrosGUID)) - DoScriptText(SAY_LIGHT_OF_DAWN39, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiAlexandrosGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN39, temp); - if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) // Tirion moves forward here - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[1].x, LightofDawnLoc[1].y, LightofDawnLoc[1].z); + if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID)) // Tirion moves forward here + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[1].x, LightofDawnLoc[1].y, LightofDawnLoc[1].z); JumpToNextStep(15000); break; case 25: - if (Creature* pTemp = Unit::GetCreature(*me, uiDarionGUID)) - DoScriptText(SAY_LIGHT_OF_DAWN40, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiDarionGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN40, temp); JumpToNextStep(11000); break; case 26: - if (Creature* pTemp = Unit::GetCreature(*me, uiAlexandrosGUID)) - DoScriptText(SAY_LIGHT_OF_DAWN41, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiAlexandrosGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN41, temp); JumpToNextStep(5000); break; case 27: - if (Creature* pTemp = Unit::GetCreature(*me, uiDarionGUID)) - pTemp->setDeathState(JUST_DIED); + if (Creature* temp = Unit::GetCreature(*me, uiDarionGUID)) + temp->setDeathState(JUST_DIED); JumpToNextStep(24000); break; case 28: - if (Creature* pTemp = Unit::GetCreature(*me, uiAlexandrosGUID)) - DoScriptText(SAY_LIGHT_OF_DAWN42, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiAlexandrosGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN42, temp); JumpToNextStep(6000); break; case 29: // lich king spawns - if (Unit* pTemp = me->SummonCreature(NPC_THE_LICH_KING, LightofDawnLoc[26].x, LightofDawnLoc[26].y, LightofDawnLoc[26].z, LightofDawnLoc[26].o, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000)) + if (Unit* temp = me->SummonCreature(NPC_THE_LICH_KING, LightofDawnLoc[26].x, LightofDawnLoc[26].y, LightofDawnLoc[26].z, LightofDawnLoc[26].o, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000)) { - DoScriptText(SAY_LIGHT_OF_DAWN43, pTemp); - uiLichKingGUID = pTemp->GetGUID(); + DoScriptText(SAY_LIGHT_OF_DAWN43, temp); + uiLichKingGUID = temp->GetGUID(); if (Unit* pAlex = Unit::GetCreature(*me, uiAlexandrosGUID)) - pTemp->CastSpell(pAlex, SPELL_SOUL_FEAST_ALEX, false); + temp->CastSpell(pAlex, SPELL_SOUL_FEAST_ALEX, false); } JumpToNextStep(2000); break; case 30: - if (Creature* pTemp = Unit::GetCreature(*me, uiAlexandrosGUID)) // just hide him + if (Creature* temp = Unit::GetCreature(*me, uiAlexandrosGUID)) // just hide him { - DoScriptText(EMOTE_LIGHT_OF_DAWN09, pTemp); - pTemp->SetVisible(false); + DoScriptText(EMOTE_LIGHT_OF_DAWN09, temp); + temp->SetVisible(false); } - if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID)) { - pTemp->InterruptNonMeleeSpells(false); - DoScriptText(SAY_LIGHT_OF_DAWN45, pTemp); + temp->InterruptNonMeleeSpells(false); + DoScriptText(SAY_LIGHT_OF_DAWN45, temp); } JumpToNextStep(3000); break; @@ -930,8 +930,8 @@ public: break; case 32: - if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[27].x, LightofDawnLoc[27].y, LightofDawnLoc[27].z); + if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID)) + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[27].x, LightofDawnLoc[27].y, LightofDawnLoc[27].z); JumpToNextStep(6000); break; @@ -946,10 +946,10 @@ public: break; case 35: // Lich king counterattacks - if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID)) { - pTemp->HandleEmoteCommand(EMOTE_ONESHOT_KICK); - DoScriptText(SAY_LIGHT_OF_DAWN46, pTemp); + temp->HandleEmoteCommand(EMOTE_ONESHOT_KICK); + DoScriptText(SAY_LIGHT_OF_DAWN46, temp); } me->SetSpeed(MOVE_RUN, 6.0f); me->SetStandState(UNIT_STAND_STATE_DEAD); @@ -963,33 +963,33 @@ public: break; case 38: - if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) - DoScriptText(SAY_LIGHT_OF_DAWN47, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN47, temp); JumpToNextStep(8000); break; case 39: - if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) - DoScriptText(SAY_LIGHT_OF_DAWN48, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN48, temp); JumpToNextStep(15000); break; case 40: - if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) - DoScriptText(SAY_LIGHT_OF_DAWN49, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN49, temp); JumpToNextStep(17000); break; case 41: // Lich king - Apocalypse - if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID)) { - DoScriptText(EMOTE_LIGHT_OF_DAWN11, pTemp); - DoScriptText(SAY_LIGHT_OF_DAWN51, pTemp); + DoScriptText(EMOTE_LIGHT_OF_DAWN11, temp); + DoScriptText(SAY_LIGHT_OF_DAWN51, temp); if (Unit* pTirion = Unit::GetCreature(*me, uiTirionGUID)) { pTirion->SetStandState(UNIT_STAND_STATE_KNEEL); - //pTemp->CastSpell(pTirion, SPELL_APOCALYPSE, false); // not working - pTemp->CastSpell(pTirion, SPELL_SOUL_FEAST_TIRION, false); + //temp->CastSpell(pTirion, SPELL_APOCALYPSE, false); // not working + temp->CastSpell(pTirion, SPELL_SOUL_FEAST_TIRION, false); DoScriptText(EMOTE_LIGHT_OF_DAWN12, pTirion); } } @@ -1001,106 +1001,106 @@ public: float fLichPositionX = 0, fLichPositionY = 0, fLichPositionZ = 0; - if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID)) { - fLichPositionX = pTemp->GetPositionX(); - fLichPositionY = pTemp->GetPositionY(); - fLichPositionZ = pTemp->GetPositionZ(); + fLichPositionX = temp->GetPositionX(); + fLichPositionY = temp->GetPositionY(); + fLichPositionZ = temp->GetPositionZ(); } if (fLichPositionX && fLichPositionY) { - Unit* pTemp; - pTemp = me->SummonCreature(NPC_DEFENDER_OF_THE_LIGHT, LightofDawnLoc[0].x+rand()%10, LightofDawnLoc[0].y+rand()%10, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10000); - pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED); - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); - pTemp->SetSpeed(MOVE_RUN, 2.0f); - pTemp->setFaction(me->getFaction()); - pTemp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ); - uiDefenderGUID[0] = pTemp->GetGUID(); - - pTemp = me->SummonCreature(NPC_RIMBLAT_EARTHSHATTER, LightofDawnLoc[0].x+rand()%10, LightofDawnLoc[0].y+rand()%10, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10000); - pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED); - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); - pTemp->SetSpeed(MOVE_RUN, 2.0f); - pTemp->setFaction(me->getFaction()); - pTemp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ); - uiEarthshatterGUID[0] = pTemp->GetGUID(); + Unit* temp; + temp = me->SummonCreature(NPC_DEFENDER_OF_THE_LIGHT, LightofDawnLoc[0].x+rand()%10, LightofDawnLoc[0].y+rand()%10, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10000); + temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED); + temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetSpeed(MOVE_RUN, 2.0f); + temp->setFaction(me->getFaction()); + temp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ); + uiDefenderGUID[0] = temp->GetGUID(); + + temp = me->SummonCreature(NPC_RIMBLAT_EARTHSHATTER, LightofDawnLoc[0].x+rand()%10, LightofDawnLoc[0].y+rand()%10, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10000); + temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED); + temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetSpeed(MOVE_RUN, 2.0f); + temp->setFaction(me->getFaction()); + temp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ); + uiEarthshatterGUID[0] = temp->GetGUID(); } - if (Creature* pTemp = Unit::GetCreature(*me, uiMaxwellGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiMaxwellGUID)) { - pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED); - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); - pTemp->SetSpeed(MOVE_RUN, 2.0f); - pTemp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ); - DoScriptText(SAY_LIGHT_OF_DAWN50, pTemp); + temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED); + temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetSpeed(MOVE_RUN, 2.0f); + temp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ); + DoScriptText(SAY_LIGHT_OF_DAWN50, temp); } - if (Creature* pTemp = Unit::GetCreature(*me, uiKorfaxGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiKorfaxGUID)) { - pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED); - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); - pTemp->SetSpeed(MOVE_RUN, 2.0f); - pTemp->HandleEmoteCommand(EMOTE_STATE_ATTACK_UNARMED); - pTemp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ); + temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED); + temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetSpeed(MOVE_RUN, 2.0f); + temp->HandleEmoteCommand(EMOTE_STATE_ATTACK_UNARMED); + temp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ); } - if (Creature* pTemp = Unit::GetCreature(*me, uiEligorGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiEligorGUID)) { - pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED); - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); - pTemp->SetSpeed(MOVE_RUN, 2.0f); - pTemp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ); + temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED); + temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetSpeed(MOVE_RUN, 2.0f); + temp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ); } } JumpToNextStep(4500); break; case 43: // They all got kicked - if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) - DoScriptText(EMOTE_LIGHT_OF_DAWN13, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID)) + DoScriptText(EMOTE_LIGHT_OF_DAWN13, temp); - if (Creature* pTemp = Unit::GetCreature(*me, uiMaxwellGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiMaxwellGUID)) { - pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); - pTemp->SetSpeed(MOVE_RUN, 6.0f); - pTemp->SetStandState(UNIT_STAND_STATE_DEAD); - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[14].x, LightofDawnLoc[14].y, LightofDawnLoc[14].z); + temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); + temp->SetSpeed(MOVE_RUN, 6.0f); + temp->SetStandState(UNIT_STAND_STATE_DEAD); + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[14].x, LightofDawnLoc[14].y, LightofDawnLoc[14].z); } - if (Creature* pTemp = Unit::GetCreature(*me, uiKorfaxGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiKorfaxGUID)) { - pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); - pTemp->SetSpeed(MOVE_RUN, 6.0f); - pTemp->SetStandState(UNIT_STAND_STATE_DEAD); - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[11].x, LightofDawnLoc[11].y, LightofDawnLoc[11].z); + temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); + temp->SetSpeed(MOVE_RUN, 6.0f); + temp->SetStandState(UNIT_STAND_STATE_DEAD); + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[11].x, LightofDawnLoc[11].y, LightofDawnLoc[11].z); } - if (Creature* pTemp = Unit::GetCreature(*me, uiEligorGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiEligorGUID)) { - pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); - pTemp->SetSpeed(MOVE_RUN, 6.0f); - pTemp->SetStandState(UNIT_STAND_STATE_DEAD); - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[17].x, LightofDawnLoc[17].y, LightofDawnLoc[17].z); + temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); + temp->SetSpeed(MOVE_RUN, 6.0f); + temp->SetStandState(UNIT_STAND_STATE_DEAD); + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[17].x, LightofDawnLoc[17].y, LightofDawnLoc[17].z); } - if (Creature* pTemp = Unit::GetCreature(*me, uiDefenderGUID[0])) + if (Creature* temp = Unit::GetCreature(*me, uiDefenderGUID[0])) { - pTemp->SetSpeed(MOVE_RUN, 6.0f); - pTemp->SetStandState(UNIT_STAND_STATE_DEAD); - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%10, LightofDawnLoc[0].y+rand()%10, LightofDawnLoc[0].z); + temp->SetSpeed(MOVE_RUN, 6.0f); + temp->SetStandState(UNIT_STAND_STATE_DEAD); + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%10, LightofDawnLoc[0].y+rand()%10, LightofDawnLoc[0].z); } - if (Creature* pTemp = Unit::GetCreature(*me, uiEarthshatterGUID[0])) + if (Creature* temp = Unit::GetCreature(*me, uiEarthshatterGUID[0])) { - pTemp->SetSpeed(MOVE_RUN, 6.0f); - pTemp->SetStandState(UNIT_STAND_STATE_DEAD); - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%10, LightofDawnLoc[0].y+rand()%10, LightofDawnLoc[0].z); + temp->SetSpeed(MOVE_RUN, 6.0f); + temp->SetStandState(UNIT_STAND_STATE_DEAD); + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%10, LightofDawnLoc[0].y+rand()%10, LightofDawnLoc[0].z); } JumpToNextStep(3000); break; case 44: // make them stand up - if (Creature* pTemp = Unit::GetCreature(*me, uiMaxwellGUID)) - pTemp->SetStandState(UNIT_STAND_STATE_STAND); - if (Creature* pTemp = Unit::GetCreature(*me, uiKorfaxGUID)) - pTemp->SetStandState(UNIT_STAND_STATE_STAND); - if (Creature* pTemp = Unit::GetCreature(*me, uiEligorGUID)) - pTemp->SetStandState(UNIT_STAND_STATE_STAND); + if (Creature* temp = Unit::GetCreature(*me, uiMaxwellGUID)) + temp->SetStandState(UNIT_STAND_STATE_STAND); + if (Creature* temp = Unit::GetCreature(*me, uiKorfaxGUID)) + temp->SetStandState(UNIT_STAND_STATE_STAND); + if (Creature* temp = Unit::GetCreature(*me, uiEligorGUID)) + temp->SetStandState(UNIT_STAND_STATE_STAND); JumpToNextStep(1000); break; @@ -1121,182 +1121,182 @@ public: case 47: // Ashbringer rebirth me->SetStandState(UNIT_STAND_STATE_KNEEL); DoScriptText(EMOTE_LIGHT_OF_DAWN15, me); - if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID)) { - pTemp->SetStandState(UNIT_STAND_STATE_STAND); - pTemp->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(EQUIP_HIGHLORD_TIRION_FORDRING)); - pTemp->CastSpell(pTemp, SPELL_REBIRTH_OF_THE_ASHBRINGER, false); + temp->SetStandState(UNIT_STAND_STATE_STAND); + temp->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(EQUIP_HIGHLORD_TIRION_FORDRING)); + temp->CastSpell(temp, SPELL_REBIRTH_OF_THE_ASHBRINGER, false); } JumpToNextStep(1000); break; case 48: // Show the cleansing effect (dawn of light) - //if (GameObject* pGo = me->GetMap()->GetGameObject(uiDawnofLightGUID)) - // pGo->SetPhaseMask(128, true); + //if (GameObject* go = me->GetMap()->GetGameObject(uiDawnofLightGUID)) + // go->SetPhaseMask(128, true); me->SummonGameObject(GO_LIGHT_OF_DAWN, 2283.896f, -5287.914f, 83.066f, 0, 0, 0, 0, 0, 30000); - if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID)) { - if (pTemp->HasAura(SPELL_REBIRTH_OF_THE_ASHBRINGER, 0)) - pTemp->RemoveAurasDueToSpell(SPELL_REBIRTH_OF_THE_ASHBRINGER); - pTemp->CastSpell(pTemp, 41542, false); // workarounds, light expoded, makes it cool - pTemp->HandleEmoteCommand(EMOTE_ONESHOT_ROAR); + if (temp->HasAura(SPELL_REBIRTH_OF_THE_ASHBRINGER, 0)) + temp->RemoveAurasDueToSpell(SPELL_REBIRTH_OF_THE_ASHBRINGER); + temp->CastSpell(temp, 41542, false); // workarounds, light expoded, makes it cool + temp->HandleEmoteCommand(EMOTE_ONESHOT_ROAR); } - if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) - pTemp->InterruptNonMeleeSpells(false); + if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID)) + temp->InterruptNonMeleeSpells(false); JumpToNextStep(2500); break; case 49: - if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) - DoScriptText(SAY_LIGHT_OF_DAWN54, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN54, temp); JumpToNextStep(4000); break; case 50: - if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) - DoScriptText(SAY_LIGHT_OF_DAWN55, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN55, temp); JumpToNextStep(5000); break; case 51: - if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) - DoScriptText(SAY_LIGHT_OF_DAWN56, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN56, temp); JumpToNextStep(1000); break; case 52: // Tiron charges - if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID)) { - DoScriptText(EMOTE_LIGHT_OF_DAWN16, pTemp); - pTemp->CastSpell(pTemp, SPELL_TIRION_CHARGE, false); // jumping charge - pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H); - pTemp->SetSpeed(MOVE_RUN, 3.0f); // workarounds, make Tirion still running - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[2].x, LightofDawnLoc[2].y, LightofDawnLoc[2].z); - if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) - pTemp->Relocate(LightofDawnLoc[28].x, LightofDawnLoc[28].y, LightofDawnLoc[28].z); // workarounds, he should kick back by Tirion, but here we relocate him + DoScriptText(EMOTE_LIGHT_OF_DAWN16, temp); + temp->CastSpell(temp, SPELL_TIRION_CHARGE, false); // jumping charge + temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H); + temp->SetSpeed(MOVE_RUN, 3.0f); // workarounds, make Tirion still running + temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[2].x, LightofDawnLoc[2].y, LightofDawnLoc[2].z); + if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID)) + temp->Relocate(LightofDawnLoc[28].x, LightofDawnLoc[28].y, LightofDawnLoc[28].z); // workarounds, he should kick back by Tirion, but here we relocate him } JumpToNextStep(1500); break; case 53: - if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) - DoScriptText(SAY_LIGHT_OF_DAWN57, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN57, temp); JumpToNextStep(1000); break; case 54: - if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID)) { - pTemp->SetSpeed(MOVE_RUN, 1.0f); + temp->SetSpeed(MOVE_RUN, 1.0f); me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[29].x, LightofDawnLoc[29].y, LightofDawnLoc[29].z); // 26 + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[29].x, LightofDawnLoc[29].y, LightofDawnLoc[29].z); // 26 } JumpToNextStep(4000); break; case 55: - if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) - pTemp->SetStandState(UNIT_STAND_STATE_KNEEL); + if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID)) + temp->SetStandState(UNIT_STAND_STATE_KNEEL); JumpToNextStep(2000); break; case 56: - if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) - pTemp->SetStandState(UNIT_STAND_STATE_STAND); + if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID)) + temp->SetStandState(UNIT_STAND_STATE_STAND); JumpToNextStep(1500); break; case 57: - if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) - DoScriptText(SAY_LIGHT_OF_DAWN58, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN58, temp); JumpToNextStep(10000); break; case 58: - if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) - DoScriptText(SAY_LIGHT_OF_DAWN59, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN59, temp); JumpToNextStep(10000); break; case 59: - if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) - pTemp->CastSpell(pTemp, SPELL_TELEPORT_VISUAL, false); - if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) // Tirion runs to Darion + if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID)) + temp->CastSpell(temp, SPELL_TELEPORT_VISUAL, false); + if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID)) // Tirion runs to Darion { - pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); - pTemp->SetSpeed(MOVE_RUN, 1.0f); - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[6].x, LightofDawnLoc[6].y, LightofDawnLoc[6].z); + temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); + temp->SetSpeed(MOVE_RUN, 1.0f); + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[6].x, LightofDawnLoc[6].y, LightofDawnLoc[6].z); } JumpToNextStep(2500); break; case 60: - if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) // Lich king disappears here + if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID)) // Lich king disappears here { - DoScriptText(EMOTE_LIGHT_OF_DAWN17, pTemp); - pTemp->Kill(pTemp); + DoScriptText(EMOTE_LIGHT_OF_DAWN17, temp); + temp->Kill(temp); } JumpToNextStep(10000); break; case 61: - if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) - DoScriptText(SAY_LIGHT_OF_DAWN60, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN60, temp); JumpToNextStep(3000); break; case 62: - if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID)) { - pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[7].x, LightofDawnLoc[7].y, LightofDawnLoc[7].z); + temp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[7].x, LightofDawnLoc[7].y, LightofDawnLoc[7].z); } JumpToNextStep(5500); break; case 63: - if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID)) { - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[8].x, LightofDawnLoc[8].y, LightofDawnLoc[8].z); - DoScriptText(SAY_LIGHT_OF_DAWN61, pTemp); + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[8].x, LightofDawnLoc[8].y, LightofDawnLoc[8].z); + DoScriptText(SAY_LIGHT_OF_DAWN61, temp); } JumpToNextStep(15000); break; case 64: - if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) - DoScriptText(SAY_LIGHT_OF_DAWN62, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN62, temp); JumpToNextStep(7000); break; case 65: - if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) - DoScriptText(SAY_LIGHT_OF_DAWN63, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN63, temp); JumpToNextStep(10000); break; case 66: - if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) - DoScriptText(SAY_LIGHT_OF_DAWN64, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN64, temp); JumpToNextStep(11000); break; case 67: - if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) - DoScriptText(SAY_LIGHT_OF_DAWN65, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN65, temp); JumpToNextStep(10000); break; case 68: - if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) - DoScriptText(SAY_LIGHT_OF_DAWN66, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN66, temp); JumpToNextStep(8000); break; case 69: - if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) - DoScriptText(SAY_LIGHT_OF_DAWN67, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN67, temp); JumpToNextStep(10000); break; @@ -1307,8 +1307,8 @@ public: break; case 71: - //if (GameObject* pGo = me->GetMap()->GetGameObject(uiDawnofLightGUID)) // Turn off dawn of light - // pGo->SetPhaseMask(0, true); + //if (GameObject* go = me->GetMap()->GetGameObject(uiDawnofLightGUID)) // Turn off dawn of light + // go->SetPhaseMask(0, true); { Map* map = me->GetMap(); // search players with in 50 yards for quest credit @@ -1331,14 +1331,14 @@ public: break; case 73: - if (Creature* pTemp = Unit::GetCreature(*me, uiKoltiraGUID)) - pTemp->DespawnOrUnsummon(); - if (Creature* pTemp = Unit::GetCreature(*me, uiOrbazGUID)) - pTemp->DespawnOrUnsummon(); - if (Creature* pTemp = Unit::GetCreature(*me, uiThassarianGUID)) - pTemp->DespawnOrUnsummon(); - if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) - pTemp->DespawnOrUnsummon(); + if (Creature* temp = Unit::GetCreature(*me, uiKoltiraGUID)) + temp->DespawnOrUnsummon(); + if (Creature* temp = Unit::GetCreature(*me, uiOrbazGUID)) + temp->DespawnOrUnsummon(); + if (Creature* temp = Unit::GetCreature(*me, uiThassarianGUID)) + temp->DespawnOrUnsummon(); + if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID)) + temp->DespawnOrUnsummon(); me->DespawnOrUnsummon(); break; } @@ -1419,12 +1419,12 @@ public: if (uiFight_duration <= diff + 5000) { if (!uiTirionGUID) - if (Unit* pTemp = me->SummonCreature(NPC_HIGHLORD_TIRION_FORDRING, LightofDawnLoc[0].x, LightofDawnLoc[0].y, LightofDawnLoc[0].z, 1.528f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000)) + if (Unit* temp = me->SummonCreature(NPC_HIGHLORD_TIRION_FORDRING, LightofDawnLoc[0].x, LightofDawnLoc[0].y, LightofDawnLoc[0].z, 1.528f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000)) { - pTemp->setFaction(me->getFaction()); - pTemp->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(EQUIP_UNEQUIP)); - DoScriptText(SAY_LIGHT_OF_DAWN25, pTemp); - uiTirionGUID = pTemp->GetGUID(); + temp->setFaction(me->getFaction()); + temp->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(EQUIP_UNEQUIP)); + DoScriptText(SAY_LIGHT_OF_DAWN25, temp); + uiTirionGUID = temp->GetGUID(); } } if (uiFight_duration <= diff) @@ -1453,69 +1453,69 @@ public: for (uint8 i = 0; i < ENCOUNTER_WARRIOR_NUMBER; ++i) DespawnNPC(uiWarriorGUID[i]); - if (Creature* pTemp = Unit::GetCreature(*me, uiKorfaxGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiKorfaxGUID)) { - pTemp->RemoveAllAuras(); - pTemp->DeleteThreatList(); - pTemp->CombatStop(true); - pTemp->AttackStop(); - pTemp->setFaction(me->getFaction()); - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[9].x, LightofDawnLoc[9].y, LightofDawnLoc[9].z); + temp->RemoveAllAuras(); + temp->DeleteThreatList(); + temp->CombatStop(true); + temp->AttackStop(); + temp->setFaction(me->getFaction()); + temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[9].x, LightofDawnLoc[9].y, LightofDawnLoc[9].z); } - if (Creature* pTemp = Unit::GetCreature(*me, uiMaxwellGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiMaxwellGUID)) { - pTemp->RemoveAllAuras(); - pTemp->DeleteThreatList(); - pTemp->CombatStop(true); - pTemp->AttackStop(); - pTemp->setFaction(me->getFaction()); - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[12].x, LightofDawnLoc[12].y, LightofDawnLoc[12].z); + temp->RemoveAllAuras(); + temp->DeleteThreatList(); + temp->CombatStop(true); + temp->AttackStop(); + temp->setFaction(me->getFaction()); + temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[12].x, LightofDawnLoc[12].y, LightofDawnLoc[12].z); } - if (Creature* pTemp = Unit::GetCreature(*me, uiEligorGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiEligorGUID)) { - pTemp->RemoveAllAuras(); - pTemp->DeleteThreatList(); - pTemp->CombatStop(true); - pTemp->AttackStop(); - pTemp->setFaction(me->getFaction()); - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[15].x, LightofDawnLoc[15].y, LightofDawnLoc[15].z); + temp->RemoveAllAuras(); + temp->DeleteThreatList(); + temp->CombatStop(true); + temp->AttackStop(); + temp->setFaction(me->getFaction()); + temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[15].x, LightofDawnLoc[15].y, LightofDawnLoc[15].z); } DespawnNPC(uiRayneGUID); - if (Creature* pTemp = Unit::GetCreature(*me, uiKoltiraGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiKoltiraGUID)) { - pTemp->RemoveAllAuras(); - pTemp->DeleteThreatList(); - pTemp->CombatStop(true); - pTemp->AttackStop(); - pTemp->setFaction(me->getFaction()); - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[18].x, LightofDawnLoc[18].y, LightofDawnLoc[18].z); - pTemp->CastSpell(pTemp, SPELL_THE_LIGHT_OF_DAWN, false); + temp->RemoveAllAuras(); + temp->DeleteThreatList(); + temp->CombatStop(true); + temp->AttackStop(); + temp->setFaction(me->getFaction()); + temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[18].x, LightofDawnLoc[18].y, LightofDawnLoc[18].z); + temp->CastSpell(temp, SPELL_THE_LIGHT_OF_DAWN, false); } - if (Creature* pTemp = Unit::GetCreature(*me, uiOrbazGUID)) - DoScriptText(EMOTE_LIGHT_OF_DAWN04, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiOrbazGUID)) + DoScriptText(EMOTE_LIGHT_OF_DAWN04, temp); - if (Creature* pTemp = Unit::GetCreature(*me, uiThassarianGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiThassarianGUID)) { - pTemp->RemoveAllAuras(); - pTemp->DeleteThreatList(); - pTemp->CombatStop(true); - pTemp->AttackStop(); - pTemp->setFaction(me->getFaction()); - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[20].x, LightofDawnLoc[20].y, LightofDawnLoc[20].z); - pTemp->CastSpell(pTemp, SPELL_THE_LIGHT_OF_DAWN, false); + temp->RemoveAllAuras(); + temp->DeleteThreatList(); + temp->CombatStop(true); + temp->AttackStop(); + temp->setFaction(me->getFaction()); + temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[20].x, LightofDawnLoc[20].y, LightofDawnLoc[20].z); + temp->CastSpell(temp, SPELL_THE_LIGHT_OF_DAWN, false); } - if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) - DoScriptText(SAY_LIGHT_OF_DAWN26, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN26, temp); SetHoldState(false); @@ -1533,130 +1533,130 @@ public: void NPCChangeTarget(uint64 ui_GUID) { - if (Creature* pTemp = Unit::GetCreature(*me, ui_GUID)) - if (pTemp->isAlive()) + if (Creature* temp = Unit::GetCreature(*me, ui_GUID)) + if (temp->isAlive()) if (Unit* pTarger = SelectTarget(SELECT_TARGET_RANDOM, 0)) if (pTarger->isAlive()) { - // pTemp->DeleteThreatList(); - pTemp->AddThreat(pTarger, 0.0f); - pTemp->AI()->AttackStart(pTarger); - pTemp->SetInCombatWith(pTarger); - pTarger->SetInCombatWith(pTemp); - // pTemp->GetMotionMaster()->MoveChase(pTarger, 20.0f); + // temp->DeleteThreatList(); + temp->AddThreat(pTarger, 0.0f); + temp->AI()->AttackStart(pTarger); + temp->SetInCombatWith(pTarger); + pTarger->SetInCombatWith(temp); + // temp->GetMotionMaster()->MoveChase(pTarger, 20.0f); } } void SpawnNPC() { - Unit* pTemp = NULL; + Unit* temp = NULL; // Death for (uint8 i = 0; i < ENCOUNTER_GHOUL_NUMBER; ++i) { - pTemp = Unit::GetCreature(*me, uiGhoulGUID[i]); - if (!pTemp) + temp = Unit::GetCreature(*me, uiGhoulGUID[i]); + if (!temp) { - pTemp = me->SummonCreature(NPC_ACHERUS_GHOUL, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); - pTemp->setFaction(2084); - uiGhoulGUID[i] = pTemp->GetGUID(); + temp = me->SummonCreature(NPC_ACHERUS_GHOUL, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); + temp->setFaction(2084); + uiGhoulGUID[i] = temp->GetGUID(); } } for (uint8 i = 0; i < ENCOUNTER_ABOMINATION_NUMBER; ++i) { - pTemp = Unit::GetCreature(*me, uiAbominationGUID[i]); - if (!pTemp) + temp = Unit::GetCreature(*me, uiAbominationGUID[i]); + if (!temp) { - pTemp = me->SummonCreature(NPC_WARRIOR_OF_THE_FROZEN_WASTES, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); - pTemp->setFaction(2084); - uiAbominationGUID[i] = pTemp->GetGUID(); + temp = me->SummonCreature(NPC_WARRIOR_OF_THE_FROZEN_WASTES, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); + temp->setFaction(2084); + uiAbominationGUID[i] = temp->GetGUID(); } } for (uint8 i = 0; i < ENCOUNTER_WARRIOR_NUMBER; ++i) { - pTemp = Unit::GetCreature(*me, uiWarriorGUID[i]); - if (!pTemp) + temp = Unit::GetCreature(*me, uiWarriorGUID[i]); + if (!temp) { - pTemp = me->SummonCreature(NPC_RAMPAGING_ABOMINATION, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); - pTemp->setFaction(2084); - uiWarriorGUID[i] = pTemp->GetGUID(); + temp = me->SummonCreature(NPC_RAMPAGING_ABOMINATION, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); + temp->setFaction(2084); + uiWarriorGUID[i] = temp->GetGUID(); } } for (uint8 i = 0; i < ENCOUNTER_BEHEMOTH_NUMBER; ++i) { - pTemp = Unit::GetCreature(*me, uiBehemothGUID[i]); - if (!pTemp) + temp = Unit::GetCreature(*me, uiBehemothGUID[i]); + if (!temp) { - pTemp = me->SummonCreature(NPC_FLESH_BEHEMOTH, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); - pTemp->setFaction(2084); - uiBehemothGUID[i] = pTemp->GetGUID(); + temp = me->SummonCreature(NPC_FLESH_BEHEMOTH, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); + temp->setFaction(2084); + uiBehemothGUID[i] = temp->GetGUID(); } } // Dawn for (uint8 i = 0; i < ENCOUNTER_DEFENDER_NUMBER; ++i) { - pTemp = Unit::GetCreature(*me, uiDefenderGUID[i]); - if (!pTemp) + temp = Unit::GetCreature(*me, uiDefenderGUID[i]); + if (!temp) { - pTemp = me->SummonCreature(NPC_DEFENDER_OF_THE_LIGHT, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); - pTemp->setFaction(2089); - me->AddThreat(pTemp, 0.0f); - uiDefenderGUID[i] = pTemp->GetGUID(); + temp = me->SummonCreature(NPC_DEFENDER_OF_THE_LIGHT, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); + temp->setFaction(2089); + me->AddThreat(temp, 0.0f); + uiDefenderGUID[i] = temp->GetGUID(); } } for (uint8 i = 0; i < ENCOUNTER_EARTHSHATTER_NUMBER; ++i) { - pTemp = Unit::GetCreature(*me, uiEarthshatterGUID[i]); - if (!pTemp) + temp = Unit::GetCreature(*me, uiEarthshatterGUID[i]); + if (!temp) { - pTemp = me->SummonCreature(NPC_RIMBLAT_EARTHSHATTER, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); - pTemp->setFaction(2089); - me->AddThreat(pTemp, 0.0f); - uiEarthshatterGUID[i] = pTemp->GetGUID(); + temp = me->SummonCreature(NPC_RIMBLAT_EARTHSHATTER, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); + temp->setFaction(2089); + me->AddThreat(temp, 0.0f); + uiEarthshatterGUID[i] = temp->GetGUID(); } } - pTemp = Unit::GetCreature(*me, uiKorfaxGUID); - if (!pTemp) + temp = Unit::GetCreature(*me, uiKorfaxGUID); + if (!temp) { - pTemp = me->SummonCreature(NPC_KORFAX_CHAMPION_OF_THE_LIGHT, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000); - pTemp->setFaction(2089); - me->AddThreat(pTemp, 0.0f); - uiKorfaxGUID = pTemp->GetGUID(); + temp = me->SummonCreature(NPC_KORFAX_CHAMPION_OF_THE_LIGHT, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000); + temp->setFaction(2089); + me->AddThreat(temp, 0.0f); + uiKorfaxGUID = temp->GetGUID(); } - pTemp = Unit::GetCreature(*me, uiMaxwellGUID); - if (!pTemp) + temp = Unit::GetCreature(*me, uiMaxwellGUID); + if (!temp) { - pTemp = me->SummonCreature(NPC_LORD_MAXWELL_TYROSUS, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000); - pTemp->setFaction(2089); - me->AddThreat(pTemp, 0.0f); - uiMaxwellGUID = pTemp->GetGUID(); + temp = me->SummonCreature(NPC_LORD_MAXWELL_TYROSUS, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000); + temp->setFaction(2089); + me->AddThreat(temp, 0.0f); + uiMaxwellGUID = temp->GetGUID(); } - pTemp = Unit::GetCreature(*me, uiEligorGUID); - if (!pTemp) + temp = Unit::GetCreature(*me, uiEligorGUID); + if (!temp) { - pTemp = me->SummonCreature(NPC_COMMANDER_ELIGOR_DAWNBRINGER, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000); - pTemp->setFaction(2089); - me->AddThreat(pTemp, 0.0f); - uiEligorGUID = pTemp->GetGUID(); + temp = me->SummonCreature(NPC_COMMANDER_ELIGOR_DAWNBRINGER, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000); + temp->setFaction(2089); + me->AddThreat(temp, 0.0f); + uiEligorGUID = temp->GetGUID(); } - pTemp = Unit::GetCreature(*me, uiRayneGUID); - if (!pTemp) + temp = Unit::GetCreature(*me, uiRayneGUID); + if (!temp) { - pTemp = me->SummonCreature(NPC_RAYNE, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); - pTemp->setFaction(2089); - me->AddThreat(pTemp, 0.0f); - uiRayneGUID = pTemp->GetGUID(); + temp = me->SummonCreature(NPC_RAYNE, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); + temp->setFaction(2089); + me->AddThreat(temp, 0.0f); + uiRayneGUID = temp->GetGUID(); } } void DespawnNPC(uint64 pGUID) { - if (Creature* pTemp = Unit::GetCreature(*me, pGUID)) - if (pTemp->isAlive()) + if (Creature* temp = Unit::GetCreature(*me, pGUID)) + if (temp->isAlive()) { - pTemp->SetVisible(false); - pTemp->Kill(pTemp); + temp->SetVisible(false); + temp->Kill(temp); } } }; diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp index 9296bd09bbc..667e1cd279e 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp @@ -361,10 +361,10 @@ public: { boss_headless_horsemanAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint64 headGUID; uint64 PlayerGUID; @@ -413,8 +413,8 @@ public: headGUID = 0; } - //if (pInstance) - // pInstance->SetData(DATA_HORSEMAN_EVENT, NOT_STARTED); + //if (instance) + // instance->SetData(DATA_HORSEMAN_EVENT, NOT_STARTED); } void FlyMode() @@ -450,8 +450,8 @@ public: break; } case 6: - if (pInstance) - pInstance->SetData(GAMEOBJECT_PUMPKIN_SHRINE, 0); //hide gameobject + if (instance) + instance->SetData(GAMEOBJECT_PUMPKIN_SHRINE, 0); //hide gameobject break; case 19: me->RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT | MOVEMENTFLAG_LEVITATING); @@ -473,8 +473,8 @@ public: void EnterCombat(Unit* /*who*/) { - if (pInstance) - pInstance->SetData(DATA_HORSEMAN_EVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_HORSEMAN_EVENT, IN_PROGRESS); DoZoneInCombat(); } void AttackStart(Unit* who) {ScriptedAI::AttackStart(who);} @@ -503,10 +503,10 @@ public: Player* SelectRandomPlayer(float range = 0.0f, bool checkLoS = true) { - Map* pMap = me->GetMap(); - if (!pMap->IsDungeon()) return NULL; + Map* map = me->GetMap(); + if (!map->IsDungeon()) return NULL; - Map::PlayerList const &PlayerList = pMap->GetPlayers(); + Map::PlayerList const &PlayerList = map->GetPlayers(); Map::PlayerList::const_iterator i; if (PlayerList.isEmpty()) return NULL; @@ -542,8 +542,8 @@ public: flame->CastSpell(flame, SPELL_BODY_FLAME, false); if (Creature* wisp = DoSpawnCreature(WISP_INVIS, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN, 60000)) CAST_AI(mob_wisp_invis::mob_wisp_invisAI, wisp->AI())->SetType(4); - if (pInstance) - pInstance->SetData(DATA_HORSEMAN_EVENT, DONE); + if (instance) + instance->SetData(DATA_HORSEMAN_EVENT, DONE); } void SpellHit(Unit* caster, const SpellInfo* spell) @@ -824,12 +824,12 @@ public: bool OnGossipHello(Player* player, GameObject* soil) { - InstanceScript* pInstance = player->GetInstanceScript(); - if (pInstance) + InstanceScript* instance = player->GetInstanceScript(); + if (instance) { - if (pInstance->GetData(DATA_HORSEMAN_EVENT) != NOT_STARTED) + if (instance->GetData(DATA_HORSEMAN_EVENT) != NOT_STARTED) return true; - pInstance->SetData(DATA_HORSEMAN_EVENT, IN_PROGRESS); + instance->SetData(DATA_HORSEMAN_EVENT, IN_PROGRESS); } /* if (soil->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER && player->getLevel() > 64) { diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_interrogator_vishas.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_interrogator_vishas.cpp index bb857f8362b..2277d867455 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_interrogator_vishas.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_interrogator_vishas.cpp @@ -51,10 +51,10 @@ public: { boss_interrogator_vishasAI(Creature* c) : ScriptedAI(c) { - pInstance = me->GetInstanceScript(); + instance = me->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; bool Yell30; bool Yell60; @@ -77,11 +77,11 @@ public: void JustDied(Unit* /*Killer*/) { - if (!pInstance) + if (!instance) return; //Any other actions to do with vorrel? setStandState? - if (Unit* vorrel = Unit::GetUnit(*me, pInstance->GetData64(DATA_VORREL))) + if (Unit* vorrel = Unit::GetUnit(*me, instance->GetData64(DATA_VORREL))) DoScriptText(SAY_TRIGGER_VORREL, vorrel); } diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp index a10f3ee4a5c..3b788c72cd8 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp @@ -67,10 +67,10 @@ public: { boss_scarlet_commander_mograineAI(Creature* creature) : ScriptedAI(creature) { - m_pInstance = creature->GetInstanceScript(); + m_instance = creature->GetInstanceScript(); } - InstanceScript* m_pInstance; + InstanceScript* m_instance; uint32 m_uiCrusaderStrike_Timer; uint32 m_uiHammerOfJustice_Timer; @@ -89,9 +89,9 @@ public: me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); me->SetStandState(UNIT_STAND_STATE_STAND); - if (m_pInstance) + if (m_instance) if (me->isAlive()) - m_pInstance->SetData(TYPE_MOGRAINE_AND_WHITE_EVENT, NOT_STARTED); + m_instance->SetData(TYPE_MOGRAINE_AND_WHITE_EVENT, NOT_STARTED); m_bHasDied = false; m_bHeal = false; @@ -100,10 +100,10 @@ public: void JustReachedHome() { - if (m_pInstance) + if (m_instance) { - if (m_pInstance->GetData(TYPE_MOGRAINE_AND_WHITE_EVENT != NOT_STARTED)) - m_pInstance->SetData(TYPE_MOGRAINE_AND_WHITE_EVENT, FAIL); + if (m_instance->GetData(TYPE_MOGRAINE_AND_WHITE_EVENT != NOT_STARTED)) + m_instance->SetData(TYPE_MOGRAINE_AND_WHITE_EVENT, FAIL); } } @@ -125,13 +125,13 @@ public: if (uiDamage < me->GetHealth() || m_bHasDied || m_bFakeDeath) return; - if (!m_pInstance) + if (!m_instance) return; //On first death, fake death and open door, as well as initiate whitemane if exist - if (Unit* Whitemane = Unit::GetUnit((*me), m_pInstance->GetData64(DATA_WHITEMANE))) + if (Unit* Whitemane = Unit::GetUnit((*me), m_instance->GetData64(DATA_WHITEMANE))) { - m_pInstance->SetData(TYPE_MOGRAINE_AND_WHITE_EVENT, IN_PROGRESS); + m_instance->SetData(TYPE_MOGRAINE_AND_WHITE_EVENT, IN_PROGRESS); Whitemane->GetMotionMaster()->MovePoint(1, 1163.113370f, 1398.856812f, 32.527786f); @@ -165,8 +165,8 @@ public: DoScriptText(SAY_MO_RESSURECTED, me); m_bFakeDeath = false; - if (m_pInstance) - m_pInstance->SetData(TYPE_MOGRAINE_AND_WHITE_EVENT, SPECIAL); + if (m_instance) + m_instance->SetData(TYPE_MOGRAINE_AND_WHITE_EVENT, SPECIAL); } } @@ -175,10 +175,10 @@ public: if (!UpdateVictim()) return; - if (m_bHasDied && !m_bHeal && m_pInstance && m_pInstance->GetData(TYPE_MOGRAINE_AND_WHITE_EVENT) == SPECIAL) + if (m_bHasDied && !m_bHeal && m_instance && m_instance->GetData(TYPE_MOGRAINE_AND_WHITE_EVENT) == SPECIAL) { //On ressurection, stop fake death and heal whitemane and resume fight - if (Unit* Whitemane = Unit::GetUnit((*me), m_pInstance->GetData64(DATA_WHITEMANE))) + if (Unit* Whitemane = Unit::GetUnit((*me), m_instance->GetData64(DATA_WHITEMANE))) { me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); me->SetStandState(UNIT_STAND_STATE_STAND); @@ -232,10 +232,10 @@ public: { boss_high_inquisitor_whitemaneAI(Creature* creature) : ScriptedAI(creature) { - m_pInstance = creature->GetInstanceScript(); + m_instance = creature->GetInstanceScript(); } - InstanceScript* m_pInstance; + InstanceScript* m_instance; uint32 m_uiHeal_Timer; uint32 m_uiPowerWordShield_Timer; @@ -255,14 +255,14 @@ public: m_bCanResurrectCheck = false; m_bCanResurrect = false; - if (m_pInstance) + if (m_instance) if (me->isAlive()) - m_pInstance->SetData(TYPE_MOGRAINE_AND_WHITE_EVENT, NOT_STARTED); + m_instance->SetData(TYPE_MOGRAINE_AND_WHITE_EVENT, NOT_STARTED); } void AttackStart(Unit* who) { - if (m_pInstance && m_pInstance->GetData(TYPE_MOGRAINE_AND_WHITE_EVENT) == NOT_STARTED) + if (m_instance && m_instance->GetData(TYPE_MOGRAINE_AND_WHITE_EVENT) == NOT_STARTED) return; ScriptedAI::AttackStart(who); @@ -286,9 +286,9 @@ public: if (m_bCanResurrect) { //When casting resuruction make sure to delay so on rez when reinstate battle deepsleep runs out - if (m_pInstance && m_uiWait_Timer <= uiDiff) + if (m_instance && m_uiWait_Timer <= uiDiff) { - if (Unit* Mograine = Unit::GetUnit((*me), m_pInstance->GetData64(DATA_MOGRAINE))) + if (Unit* Mograine = Unit::GetUnit((*me), m_instance->GetData64(DATA_MOGRAINE))) { DoCast(Mograine, SPELL_SCARLETRESURRECTION); DoScriptText(SAY_WH_RESSURECT, me); @@ -322,9 +322,9 @@ public: if (!HealthAbovePct(75)) target = me; - if (m_pInstance) + if (m_instance) { - if (Creature* pMograine = Unit::GetCreature((*me), m_pInstance->GetData64(DATA_MOGRAINE))) + if (Creature* pMograine = Unit::GetCreature((*me), m_instance->GetData64(DATA_MOGRAINE))) { // checking m_bCanResurrectCheck prevents her healing Mograine while he is "faking death" if (m_bCanResurrectCheck && pMograine->isAlive() && !pMograine->HealthAbovePct(75)) diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp index 256525379cd..ba3759e7062 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp @@ -38,14 +38,14 @@ class instance_scarlet_monastery : public InstanceMapScript public: instance_scarlet_monastery() : InstanceMapScript("instance_scarlet_monastery", 189) { } - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_scarlet_monastery_InstanceMapScript(pMap); + return new instance_scarlet_monastery_InstanceMapScript(map); } struct instance_scarlet_monastery_InstanceMapScript : public InstanceScript { - instance_scarlet_monastery_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {} + instance_scarlet_monastery_InstanceMapScript(Map* map) : InstanceScript(map) {} uint64 PumpkinShrineGUID; uint64 HorsemanGUID; diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp index 4e935280a6e..12dd67e009d 100644 --- a/src/server/scripts/EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp +++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp @@ -64,10 +64,10 @@ public: { boss_darkmaster_gandlingAI(Creature* c) : ScriptedAI(c) { - pInstance = me->GetInstanceScript(); + instance = me->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 ArcaneMissiles_Timer; uint32 ShadowShield_Timer; @@ -88,8 +88,8 @@ public: void JustDied(Unit* /*killer*/) { - if (pInstance) - pInstance->SetData(TYPE_GANDLING, DONE); + if (instance) + instance->SetData(TYPE_GANDLING, DONE); } void UpdateAI(const uint32 diff) diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_doctor_theolen_krastinov.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_doctor_theolen_krastinov.cpp index f7760fc8ca0..4ea79c8332a 100644 --- a/src/server/scripts/EasternKingdoms/Scholomance/boss_doctor_theolen_krastinov.cpp +++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_doctor_theolen_krastinov.cpp @@ -60,12 +60,12 @@ public: void JustDied(Unit* /*killer*/) { - InstanceScript* pInstance = me->GetInstanceScript(); - if (pInstance) + InstanceScript* instance = me->GetInstanceScript(); + if (instance) { - pInstance->SetData(DATA_DOCTORTHEOLENKRASTINOV_DEATH, 0); + instance->SetData(DATA_DOCTORTHEOLENKRASTINOV_DEATH, 0); - if (pInstance->GetData(TYPE_GANDLING) == IN_PROGRESS) + if (instance->GetData(TYPE_GANDLING) == IN_PROGRESS) me->SummonCreature(1853, 180.73f, -9.43856f, 75.507f, 1.61399f, TEMPSUMMON_DEAD_DESPAWN, 0); } } diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp index 16e7ecfd4bc..a5c1436153b 100644 --- a/src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp +++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp @@ -60,12 +60,12 @@ public: void JustDied(Unit* /*killer*/) { - InstanceScript* pInstance = me->GetInstanceScript(); - if (pInstance) + InstanceScript* instance = me->GetInstanceScript(); + if (instance) { - pInstance->SetData(DATA_LADYILLUCIABAROV_DEATH, 0); + instance->SetData(DATA_LADYILLUCIABAROV_DEATH, 0); - if (pInstance->GetData(TYPE_GANDLING) == IN_PROGRESS) + if (instance->GetData(TYPE_GANDLING) == IN_PROGRESS) me->SummonCreature(1853, 180.73f, -9.43856f, 75.507f, 1.61399f, TEMPSUMMON_DEAD_DESPAWN, 0); } } diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp index 1b4ae929e17..e7388503177 100644 --- a/src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp +++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp @@ -67,12 +67,12 @@ public: void JustDied(Unit* /*killer*/) { - InstanceScript* pInstance = me->GetInstanceScript(); - if (pInstance) + InstanceScript* instance = me->GetInstanceScript(); + if (instance) { - pInstance->SetData(DATA_INSTRUCTORMALICIA_DEATH, 0); + instance->SetData(DATA_INSTRUCTORMALICIA_DEATH, 0); - if (pInstance->GetData(TYPE_GANDLING) == IN_PROGRESS) + if (instance->GetData(TYPE_GANDLING) == IN_PROGRESS) me->SummonCreature(1853, 180.73f, -9.43856f, 75.507f, 1.61399f, TEMPSUMMON_DEAD_DESPAWN, 0); } } diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp index 3b6d3557265..ac9a62f2b27 100644 --- a/src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp +++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp @@ -56,12 +56,12 @@ public: void JustDied(Unit* /*killer*/) { - InstanceScript* pInstance = me->GetInstanceScript(); - if (pInstance) + InstanceScript* instance = me->GetInstanceScript(); + if (instance) { - pInstance->SetData(DATA_LORDALEXEIBAROV_DEATH, 0); + instance->SetData(DATA_LORDALEXEIBAROV_DEATH, 0); - if (pInstance->GetData(TYPE_GANDLING) == IN_PROGRESS) + if (instance->GetData(TYPE_GANDLING) == IN_PROGRESS) me->SummonCreature(1853, 180.73f, -9.43856f, 75.507f, 1.61399f, TEMPSUMMON_DEAD_DESPAWN, 0); } } diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_lorekeeper_polkelt.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_lorekeeper_polkelt.cpp index f3743230fc8..a575d039dfa 100644 --- a/src/server/scripts/EasternKingdoms/Scholomance/boss_lorekeeper_polkelt.cpp +++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_lorekeeper_polkelt.cpp @@ -60,12 +60,12 @@ public: void JustDied(Unit* /*killer*/) { - InstanceScript* pInstance = me->GetInstanceScript(); - if (pInstance) + InstanceScript* instance = me->GetInstanceScript(); + if (instance) { - pInstance->SetData(DATA_LOREKEEPERPOLKELT_DEATH, 0); + instance->SetData(DATA_LOREKEEPERPOLKELT_DEATH, 0); - if (pInstance->GetData(TYPE_GANDLING) == IN_PROGRESS) + if (instance->GetData(TYPE_GANDLING) == IN_PROGRESS) me->SummonCreature(1853, 180.73f, -9.43856f, 75.507f, 1.61399f, TEMPSUMMON_DEAD_DESPAWN, 0); } } diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_the_ravenian.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_the_ravenian.cpp index cedcd626261..052e950b4e8 100644 --- a/src/server/scripts/EasternKingdoms/Scholomance/boss_the_ravenian.cpp +++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_the_ravenian.cpp @@ -62,12 +62,12 @@ public: void JustDied(Unit* /*killer*/) { - InstanceScript* pInstance = me->GetInstanceScript(); - if (pInstance) + InstanceScript* instance = me->GetInstanceScript(); + if (instance) { - pInstance->SetData(DATA_THERAVENIAN_DEATH, 0); + instance->SetData(DATA_THERAVENIAN_DEATH, 0); - if (pInstance->GetData(TYPE_GANDLING) == IN_PROGRESS) + if (instance->GetData(TYPE_GANDLING) == IN_PROGRESS) me->SummonCreature(1853, 180.73f, -9.43856f, 75.507f, 1.61399f, TEMPSUMMON_DEAD_DESPAWN, 0); } } diff --git a/src/server/scripts/EasternKingdoms/Scholomance/instance_scholomance.cpp b/src/server/scripts/EasternKingdoms/Scholomance/instance_scholomance.cpp index ccbe8336097..a96fe8b935b 100644 --- a/src/server/scripts/EasternKingdoms/Scholomance/instance_scholomance.cpp +++ b/src/server/scripts/EasternKingdoms/Scholomance/instance_scholomance.cpp @@ -42,14 +42,14 @@ class instance_scholomance : public InstanceMapScript public: instance_scholomance() : InstanceMapScript("instance_scholomance", 289) { } - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_scholomance_InstanceMapScript(pMap); + return new instance_scholomance_InstanceMapScript(map); } struct instance_scholomance_InstanceMapScript : public InstanceScript { - instance_scholomance_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {} + instance_scholomance_InstanceMapScript(Map* map) : InstanceScript(map) {} //Lord Alexei Barov, Doctor Theolen Krastinov, The Ravenian, Lorekeeper Polkelt, Instructor Malicia and the Lady Illucia Barov. bool IsBossDied[6]; diff --git a/src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp b/src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp index 5de6143e5a4..d5a641fc0f6 100644 --- a/src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp +++ b/src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp @@ -59,14 +59,14 @@ class instance_shadowfang_keep : public InstanceMapScript public: instance_shadowfang_keep() : InstanceMapScript("instance_shadowfang_keep", 33) { } - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_shadowfang_keep_InstanceMapScript(pMap); + return new instance_shadowfang_keep_InstanceMapScript(map); } struct instance_shadowfang_keep_InstanceMapScript : public InstanceScript { - instance_shadowfang_keep_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {} + instance_shadowfang_keep_InstanceMapScript(Map* map) : InstanceScript(map) {} uint32 m_auiEncounter[MAX_ENCOUNTER]; std::string str_data; diff --git a/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp b/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp index e034fa098f4..666bc690f8d 100644 --- a/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp +++ b/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp @@ -78,9 +78,9 @@ public: bool OnGossipHello(Player* player, Creature* creature) { - InstanceScript* pInstance = creature->GetInstanceScript(); + InstanceScript* instance = creature->GetInstanceScript(); - if (pInstance && pInstance->GetData(TYPE_FREE_NPC) != DONE && pInstance->GetData(TYPE_RETHILGORE) == DONE) + if (instance && instance->GetData(TYPE_FREE_NPC) != DONE && instance->GetData(TYPE_RETHILGORE) == DONE) player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_DOOR, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); @@ -92,11 +92,11 @@ public: { npc_shadowfang_prisonerAI(Creature* c) : npc_escortAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); uiNpcEntry = c->GetEntry(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 uiNpcEntry; void WaypointReached(uint32 uiPoint) @@ -125,8 +125,8 @@ public: else DoScriptText(SAY_POST1_DOOR_AD, me); - if (pInstance) - pInstance->SetData(TYPE_FREE_NPC, DONE); + if (instance) + instance->SetData(TYPE_FREE_NPC, DONE); break; case 13: if (uiNpcEntry != NPC_ASH) @@ -155,10 +155,10 @@ public: { npc_arugal_voidwalkerAI(Creature* creature) : ScriptedAI(creature) { - pInstance = creature->GetInstanceScript(); + instance = creature->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 uiDarkOffering; @@ -189,8 +189,8 @@ public: void JustDied(Unit* /*killer*/) { - if (pInstance) - pInstance->SetData(TYPE_FENRUS, pInstance->GetData(TYPE_FENRUS) + 1); + if (instance) + instance->SetData(TYPE_FENRUS, instance->GetData(TYPE_FENRUS) + 1); } }; diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp index 65f6e6fbf69..86cd3019fd8 100644 --- a/src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp +++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp @@ -91,10 +91,10 @@ public: { boss_baron_rivendareAI(Creature* c) : ScriptedAI(c) { - pInstance = me->GetInstanceScript(); + instance = me->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 ShadowBolt_Timer; uint32 Cleave_Timer; @@ -109,14 +109,14 @@ public: MortalStrike_Timer = 12000; // RaiseDead_Timer = 30000; SummonSkeletons_Timer = 34000; - if (pInstance && pInstance->GetData(TYPE_RAMSTEIN) == DONE) - pInstance->SetData(TYPE_BARON, NOT_STARTED); + if (instance && instance->GetData(TYPE_RAMSTEIN) == DONE) + instance->SetData(TYPE_BARON, NOT_STARTED); } void AttackStart(Unit* who) { - if (pInstance)//can't use entercombat(), boss' dmg aura sets near players in combat, before entering the room's door - pInstance->SetData(TYPE_BARON, IN_PROGRESS); + if (instance)//can't use entercombat(), boss' dmg aura sets near players in combat, before entering the room's door + instance->SetData(TYPE_BARON, IN_PROGRESS); ScriptedAI::AttackStart(who); } @@ -128,8 +128,8 @@ public: void JustDied(Unit* /*Killer*/) { - if (pInstance) - pInstance->SetData(TYPE_BARON, DONE); + if (instance) + instance->SetData(TYPE_BARON, DONE); } void UpdateAI(const uint32 diff) diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp index bdd12326a8f..3cd6078eb41 100644 --- a/src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp +++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp @@ -45,10 +45,10 @@ public: { boss_baroness_anastariAI(Creature* c) : ScriptedAI(c) { - pInstance = me->GetInstanceScript(); + instance = me->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 BansheeWail_Timer; uint32 BansheeCurse_Timer; @@ -69,8 +69,8 @@ public: void JustDied(Unit* /*Killer*/) { - if (pInstance) - pInstance->SetData(TYPE_BARONESS, IN_PROGRESS); + if (instance) + instance->SetData(TYPE_BARONESS, IN_PROGRESS); } void UpdateAI(const uint32 diff) diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_maleki_the_pallid.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_maleki_the_pallid.cpp index 521348dd0db..cb423d9a781 100644 --- a/src/server/scripts/EasternKingdoms/Stratholme/boss_maleki_the_pallid.cpp +++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_maleki_the_pallid.cpp @@ -45,10 +45,10 @@ public: { boss_maleki_the_pallidAI(Creature* c) : ScriptedAI(c) { - pInstance = me->GetInstanceScript(); + instance = me->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 Frostbolt_Timer; uint32 IceTomb_Timer; @@ -67,8 +67,8 @@ public: void JustDied(Unit* /*Killer*/) { - if (pInstance) - pInstance->SetData(TYPE_PALLID, IN_PROGRESS); + if (instance) + instance->SetData(TYPE_PALLID, IN_PROGRESS); } void UpdateAI(const uint32 diff) diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_nerubenkan.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_nerubenkan.cpp index 34faab240f6..13ce7631be5 100644 --- a/src/server/scripts/EasternKingdoms/Stratholme/boss_nerubenkan.cpp +++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_nerubenkan.cpp @@ -45,10 +45,10 @@ public: { boss_nerubenkanAI(Creature* c) : ScriptedAI(c) { - pInstance = me->GetInstanceScript(); + instance = me->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 EncasingWebs_Timer; uint32 PierceArmor_Timer; @@ -69,8 +69,8 @@ public: void JustDied(Unit* /*Killer*/) { - if (pInstance) - pInstance->SetData(TYPE_NERUB, IN_PROGRESS); + if (instance) + instance->SetData(TYPE_NERUB, IN_PROGRESS); } void RaiseUndeadScarab(Unit* victim) diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_order_of_silver_hand.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_order_of_silver_hand.cpp index 980e8e41a6a..b93d289e0cc 100644 --- a/src/server/scripts/EasternKingdoms/Stratholme/boss_order_of_silver_hand.cpp +++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_order_of_silver_hand.cpp @@ -56,10 +56,10 @@ public: { boss_silver_hand_bossesAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 HolyLight_Timer; uint32 DivineShield_Timer; @@ -69,24 +69,24 @@ public: HolyLight_Timer = 20000; DivineShield_Timer = 20000; - if (pInstance) + if (instance) { switch (me->GetEntry()) { case SH_AELMAR: - pInstance->SetData(TYPE_SH_AELMAR, 0); + instance->SetData(TYPE_SH_AELMAR, 0); break; case SH_CATHELA: - pInstance->SetData(TYPE_SH_CATHELA, 0); + instance->SetData(TYPE_SH_CATHELA, 0); break; case SH_GREGOR: - pInstance->SetData(TYPE_SH_GREGOR, 0); + instance->SetData(TYPE_SH_GREGOR, 0); break; case SH_NEMAS: - pInstance->SetData(TYPE_SH_NEMAS, 0); + instance->SetData(TYPE_SH_NEMAS, 0); break; case SH_VICAR: - pInstance->SetData(TYPE_SH_VICAR, 0); + instance->SetData(TYPE_SH_VICAR, 0); break; } } @@ -98,27 +98,27 @@ public: void JustDied(Unit* Killer) { - if (pInstance) + if (instance) { switch (me->GetEntry()) { case SH_AELMAR: - pInstance->SetData(TYPE_SH_AELMAR, 2); + instance->SetData(TYPE_SH_AELMAR, 2); break; case SH_CATHELA: - pInstance->SetData(TYPE_SH_CATHELA, 2); + instance->SetData(TYPE_SH_CATHELA, 2); break; case SH_GREGOR: - pInstance->SetData(TYPE_SH_GREGOR, 2); + instance->SetData(TYPE_SH_GREGOR, 2); break; case SH_NEMAS: - pInstance->SetData(TYPE_SH_NEMAS, 2); + instance->SetData(TYPE_SH_NEMAS, 2); break; case SH_VICAR: - pInstance->SetData(TYPE_SH_VICAR, 2); + instance->SetData(TYPE_SH_VICAR, 2); break; } - if (pInstance->GetData(TYPE_SH_QUEST) && Killer->GetTypeId() == TYPEID_PLAYER) + if (instance->GetData(TYPE_SH_QUEST) && Killer->GetTypeId() == TYPEID_PLAYER) CAST_PLR(Killer)->KilledMonsterCredit(SH_QUEST_CREDIT, 0); } } diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_ramstein_the_gorger.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_ramstein_the_gorger.cpp index aa9ba7b74b3..5d7e6c9467e 100644 --- a/src/server/scripts/EasternKingdoms/Stratholme/boss_ramstein_the_gorger.cpp +++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_ramstein_the_gorger.cpp @@ -45,10 +45,10 @@ public: { boss_ramstein_the_gorgerAI(Creature* c) : ScriptedAI(c) { - pInstance = me->GetInstanceScript(); + instance = me->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 Trample_Timer; uint32 Knockout_Timer; @@ -71,8 +71,8 @@ public: mob->AI()->AttackStart(me->SelectNearestTarget(100.0f)); } - if (pInstance) - pInstance->SetData(TYPE_RAMSTEIN, DONE); + if (instance) + instance->SetData(TYPE_RAMSTEIN, DONE); } void UpdateAI(const uint32 diff) diff --git a/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp b/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp index 2f8d333735f..39019c46850 100644 --- a/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp +++ b/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp @@ -19,7 +19,7 @@ /* ScriptData SDName: Stratholme SD%Complete: 100 -SDComment: Misc mobs for instance. pGo-script to apply aura and start event for quest 8945 +SDComment: Misc mobs for instance. go-script to apply aura and start event for quest 8945 SDCategory: Stratholme EndScriptData */ @@ -43,14 +43,14 @@ class go_gauntlet_gate : public GameObjectScript public: go_gauntlet_gate() : GameObjectScript("go_gauntlet_gate") { } - bool OnGossipHello(Player* player, GameObject* pGo) + bool OnGossipHello(Player* player, GameObject* go) { - InstanceScript* pInstance = pGo->GetInstanceScript(); + InstanceScript* instance = go->GetInstanceScript(); - if (!pInstance) + if (!instance) return false; - if (pInstance->GetData(TYPE_BARON_RUN) != NOT_STARTED) + if (instance->GetData(TYPE_BARON_RUN) != NOT_STARTED) return false; if (Group* group = player->GetGroup()) @@ -63,15 +63,15 @@ public: if (pGroupie->GetQuestStatus(QUEST_DEAD_MAN_PLEA) == QUEST_STATUS_INCOMPLETE && !pGroupie->HasAura(SPELL_BARON_ULTIMATUM) && - pGroupie->GetMap() == pGo->GetMap()) + pGroupie->GetMap() == go->GetMap()) pGroupie->CastSpell(pGroupie, SPELL_BARON_ULTIMATUM, true); } } else if (player->GetQuestStatus(QUEST_DEAD_MAN_PLEA) == QUEST_STATUS_INCOMPLETE && !player->HasAura(SPELL_BARON_ULTIMATUM) && - player->GetMap() == pGo->GetMap()) + player->GetMap() == go->GetMap()) player->CastSpell(player, SPELL_BARON_ULTIMATUM, true); - pInstance->SetData(TYPE_BARON_RUN, IN_PROGRESS); + instance->SetData(TYPE_BARON_RUN, IN_PROGRESS); return false; } @@ -177,9 +177,9 @@ public: { if (Die_Timer <= diff) { - if (Unit* pTemp = Unit::GetUnit(*me, Tagger)) + if (Unit* temp = Unit::GetUnit(*me, Tagger)) { - CAST_PLR(pTemp)->KilledMonsterCredit(ENTRY_RESTLESS, me->GetGUID()); + CAST_PLR(temp)->KilledMonsterCredit(ENTRY_RESTLESS, me->GetGUID()); me->Kill(me); } } else Die_Timer -= diff; diff --git a/src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp b/src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp index 7c807859cbe..931fc46a85a 100644 --- a/src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp +++ b/src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp @@ -44,14 +44,14 @@ class instance_sunken_temple : public InstanceMapScript public: instance_sunken_temple() : InstanceMapScript("instance_sunken_temple", 109) { } - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_sunken_temple_InstanceMapScript(pMap); + return new instance_sunken_temple_InstanceMapScript(map); } struct instance_sunken_temple_InstanceMapScript : public InstanceScript { - instance_sunken_temple_InstanceMapScript(Map* pMap) : InstanceScript(pMap) + instance_sunken_temple_InstanceMapScript(Map* map) : InstanceScript(map) { } diff --git a/src/server/scripts/EasternKingdoms/SunkenTemple/sunken_temple.cpp b/src/server/scripts/EasternKingdoms/SunkenTemple/sunken_temple.cpp index caffb6c55d4..50eb34e6ffb 100644 --- a/src/server/scripts/EasternKingdoms/SunkenTemple/sunken_temple.cpp +++ b/src/server/scripts/EasternKingdoms/SunkenTemple/sunken_temple.cpp @@ -56,10 +56,10 @@ class go_atalai_statue : public GameObjectScript public: go_atalai_statue() : GameObjectScript("go_atalai_statue") { } - bool OnGossipHello(Player* player, GameObject* pGo) + bool OnGossipHello(Player* player, GameObject* go) { - if (InstanceScript* pInstance = player->GetInstanceScript()) - pInstance->SetData(EVENT_STATE, pGo->GetEntry()); + if (InstanceScript* instance = player->GetInstanceScript()) + instance->SetData(EVENT_STATE, go->GetEntry()); return false; } diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp index 5123bd2c0ec..75bca682660 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp @@ -80,11 +80,11 @@ public: { boss_brutallusAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); Intro = true; } - InstanceScript* pInstance; + InstanceScript* instance; uint32 SlashTimer; uint32 BurnTimer; @@ -115,16 +115,16 @@ public: DoCast(me, SPELL_DUAL_WIELD, true); - if (pInstance) - pInstance->SetData(DATA_BRUTALLUS_EVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_BRUTALLUS_EVENT, NOT_STARTED); } void EnterCombat(Unit* /*who*/) { DoScriptText(YELL_AGGRO, me); - if (pInstance) - pInstance->SetData(DATA_BRUTALLUS_EVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_BRUTALLUS_EVENT, IN_PROGRESS); } void KilledUnit(Unit* /*victim*/) @@ -136,9 +136,9 @@ public: { DoScriptText(YELL_DEATH, me); - if (pInstance) + if (instance) { - pInstance->SetData(DATA_BRUTALLUS_EVENT, DONE); + instance->SetData(DATA_BRUTALLUS_EVENT, DONE); float x, y, z; me->GetPosition(x, y, z); me->SummonCreature(FELMYST, x, y, z+30, me->GetOrientation(), TEMPSUMMON_MANUAL_DESPAWN, 0); @@ -155,7 +155,7 @@ public: { if (!Intro || IsIntro) return; - Creature* Madrigosa = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_MADRIGOSA) : 0); + Creature* Madrigosa = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_MADRIGOSA) : 0); if (Madrigosa) { Madrigosa->Respawn(); @@ -191,7 +191,7 @@ public: void DoIntro() { - Creature* Madrigosa = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_MADRIGOSA) : 0); + Creature* Madrigosa = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_MADRIGOSA) : 0); if (!Madrigosa) return; @@ -271,8 +271,8 @@ public: { if (!me->IsValidAttackTarget(who)) return; - if (pInstance && Intro) - pInstance->SetData(DATA_BRUTALLUS_EVENT, SPECIAL); + if (instance && Intro) + instance->SetData(DATA_BRUTALLUS_EVENT, SPECIAL); if (Intro && !IsIntro) StartIntro(); @@ -292,7 +292,7 @@ public: { if (IntroFrostBoltTimer <= diff) { - if (Creature* Madrigosa = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_MADRIGOSA) : 0)) + if (Creature* Madrigosa = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_MADRIGOSA) : 0)) { Madrigosa->CastSpell(me, SPELL_INTRO_FROSTBOLT, true); IntroFrostBoltTimer = 2000; diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp index 4ca0846b04c..d00f2b8de48 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp @@ -99,10 +99,10 @@ public: { boss_sacrolashAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; bool SisterDeath; bool Enraged; @@ -118,9 +118,9 @@ public: { Enraged = false; - if (pInstance) + if (instance) { - Unit* Temp = Unit::GetUnit((*me), pInstance->GetData64(DATA_ALYTHESS)); + Unit* Temp = Unit::GetUnit((*me), instance->GetData64(DATA_ALYTHESS)); if (Temp) { if (Temp->isDead()) @@ -142,23 +142,23 @@ public: SisterDeath = false; } - if (pInstance) - pInstance->SetData(DATA_EREDAR_TWINS_EVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_EREDAR_TWINS_EVENT, NOT_STARTED); } void EnterCombat(Unit* who) { DoZoneInCombat(); - if (pInstance) + if (instance) { - Unit* Temp = Unit::GetUnit((*me), pInstance->GetData64(DATA_ALYTHESS)); + Unit* Temp = Unit::GetUnit((*me), instance->GetData64(DATA_ALYTHESS)); if (Temp && Temp->isAlive() && !(Temp->getVictim())) CAST_CRE(Temp)->AI()->AttackStart(who); } - if (pInstance) - pInstance->SetData(DATA_EREDAR_TWINS_EVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_EREDAR_TWINS_EVENT, IN_PROGRESS); } void KilledUnit(Unit* /*victim*/) @@ -174,8 +174,8 @@ public: { DoScriptText(SAY_SAC_DEAD, me); - if (pInstance) - pInstance->SetData(DATA_EREDAR_TWINS_EVENT, DONE); + if (instance) + instance->SetData(DATA_EREDAR_TWINS_EVENT, DONE); } else me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); @@ -228,10 +228,10 @@ public: { if (!SisterDeath) { - if (pInstance) + if (instance) { Unit* Temp = NULL; - Temp = Unit::GetUnit((*me), pInstance->GetData64(DATA_ALYTHESS)); + Temp = Unit::GetUnit((*me), instance->GetData64(DATA_ALYTHESS)); if (Temp && Temp->isDead()) { DoScriptText(YELL_SISTER_ALYTHESS_DEAD, me); @@ -357,11 +357,11 @@ public: { boss_alythessAI(Creature* c) : Scripted_NoMovementAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); IntroStepCounter = 10; } - InstanceScript* pInstance; + InstanceScript* instance; bool SisterDeath; bool Enraged; @@ -380,9 +380,9 @@ public: { Enraged = false; - if (pInstance) + if (instance) { - Unit* Temp = Unit::GetUnit((*me), pInstance->GetData64(DATA_SACROLASH)); + Unit* Temp = Unit::GetUnit((*me), instance->GetData64(DATA_SACROLASH)); if (Temp) { if (Temp->isDead()) @@ -405,23 +405,23 @@ public: SisterDeath = false; } - if (pInstance) - pInstance->SetData(DATA_EREDAR_TWINS_EVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_EREDAR_TWINS_EVENT, NOT_STARTED); } void EnterCombat(Unit* who) { DoZoneInCombat(); - if (pInstance) + if (instance) { - Unit* Temp = Unit::GetUnit((*me), pInstance->GetData64(DATA_SACROLASH)); + Unit* Temp = Unit::GetUnit((*me), instance->GetData64(DATA_SACROLASH)); if (Temp && Temp->isAlive() && !(Temp->getVictim())) CAST_CRE(Temp)->AI()->AttackStart(who); } - if (pInstance) - pInstance->SetData(DATA_EREDAR_TWINS_EVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_EREDAR_TWINS_EVENT, IN_PROGRESS); } void AttackStart(Unit* who) @@ -468,8 +468,8 @@ public: { DoScriptText(YELL_ALY_DEAD, me); - if (pInstance) - pInstance->SetData(DATA_EREDAR_TWINS_EVENT, DONE); + if (instance) + instance->SetData(DATA_EREDAR_TWINS_EVENT, DONE); } else me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); @@ -524,7 +524,7 @@ public: uint32 IntroStep(uint32 step) { - Creature* Sacrolash = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_SACROLASH) : 0); + Creature* Sacrolash = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_SACROLASH) : 0); switch (step) { case 0: return 0; @@ -564,10 +564,10 @@ public: if (!SisterDeath) { - if (pInstance) + if (instance) { Unit* Temp = NULL; - Temp = Unit::GetUnit((*me), pInstance->GetData64(DATA_SACROLASH)); + Temp = Unit::GetUnit((*me), instance->GetData64(DATA_SACROLASH)); if (Temp && Temp->isDead()) { DoScriptText(YELL_SISTER_SACROLASH_DEAD, me); @@ -579,9 +579,9 @@ public: } if (!me->getVictim()) { - if (pInstance) + if (instance) { - Creature* sisiter = Unit::GetCreature((*me), pInstance->GetData64(DATA_SACROLASH)); + Creature* sisiter = Unit::GetCreature((*me), instance->GetData64(DATA_SACROLASH)); if (sisiter && !sisiter->isDead() && sisiter->getVictim()) { me->AddThreat(sisiter->getVictim(), 0.0f); diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp index b79ec3a542d..4de719d684e 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp @@ -117,10 +117,10 @@ public: { boss_felmystAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; PhaseFelmyst phase; EventMap events; @@ -144,8 +144,8 @@ public: DespawnSummons(MOB_VAPOR_TRAIL); me->setActive(false); - if (pInstance) - pInstance->SetData(DATA_FELMYST_EVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_FELMYST_EVENT, NOT_STARTED); } void EnterCombat(Unit* /*who*/) @@ -158,8 +158,8 @@ public: DoCast(me, AURA_NOXIOUS_FUMES, true); EnterPhase(PHASE_GROUND); - if (pInstance) - pInstance->SetData(DATA_FELMYST_EVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_FELMYST_EVENT, IN_PROGRESS); } void AttackStart(Unit* who) @@ -188,8 +188,8 @@ public: { DoScriptText(YELL_DEATH, me); - if (pInstance) - pInstance->SetData(DATA_FELMYST_EVENT, DONE); + if (instance) + instance->SetData(DATA_FELMYST_EVENT, DONE); } void SpellHit(Unit* caster, const SpellInfo* spell) @@ -284,7 +284,7 @@ public: { Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 150, true); if (!target) - target = Unit::GetUnit(*me, pInstance ? pInstance->GetData64(DATA_PLAYER_GUID) : 0); + target = Unit::GetUnit(*me, instance ? instance->GetData64(DATA_PLAYER_GUID) : 0); if (!target) { @@ -311,7 +311,7 @@ public: Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 150, true); if (!target) - target = Unit::GetUnit(*me, pInstance ? pInstance->GetData64(DATA_PLAYER_GUID) : 0); + target = Unit::GetUnit(*me, instance ? instance->GetData64(DATA_PLAYER_GUID) : 0); if (!target) { @@ -319,7 +319,7 @@ public: return; } - //pTarget->CastSpell(target, SPELL_VAPOR_SUMMON, true); need core support + //target->CastSpell(target, SPELL_VAPOR_SUMMON, true); need core support Creature* pVapor = me->SummonCreature(MOB_VAPOR, target->GetPositionX()-5+rand()%10, target->GetPositionY()-5+rand()%10, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 9000); if (pVapor) { @@ -341,7 +341,7 @@ public: { Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 150, true); if (!target) - target = Unit::GetUnit(*me, pInstance ? pInstance->GetData64(DATA_PLAYER_GUID) : 0); + target = Unit::GetUnit(*me, instance ? instance->GetData64(DATA_PLAYER_GUID) : 0); if (!target) { diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp index df20eab39de..2e4e92685ea 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp @@ -117,14 +117,14 @@ public: { boss_kalecgosAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); SathGUID = 0; DoorGUID = 0; bJustReset = false; me->setActive(true); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 ArcaneBuffetTimer; uint32 FrostBreathTimer; @@ -146,10 +146,10 @@ public: void Reset() { - if (pInstance) + if (instance) { - SathGUID = pInstance->GetData64(DATA_SATHROVARR); - pInstance->SetData(DATA_KALECGOS_EVENT, NOT_STARTED); + SathGUID = instance->GetData64(DATA_SATHROVARR); + instance->SetData(DATA_KALECGOS_EVENT, NOT_STARTED); } if (Creature* Sath = Unit::GetCreature(*me, SathGUID)) @@ -351,8 +351,8 @@ public: DoScriptText(SAY_EVIL_AGGRO, me); DoZoneInCombat(); - if (pInstance) - pInstance->SetData(DATA_KALECGOS_EVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_KALECGOS_EVENT, IN_PROGRESS); } void KilledUnit(Unit* /*victim*/) @@ -445,7 +445,7 @@ public: struct boss_kalecAI : public ScriptedAI { - InstanceScript* pInstance; + InstanceScript* instance; uint32 RevitalizeTimer; uint32 HeroicStrikeTimer; @@ -458,13 +458,13 @@ public: boss_kalecAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } void Reset() { - if (pInstance) - SathGUID = pInstance->GetData64(DATA_SATHROVARR); + if (instance) + SathGUID = instance->GetData64(DATA_SATHROVARR); RevitalizeTimer = 5000; HeroicStrikeTimer = 3000; @@ -540,14 +540,14 @@ class kalecgos_teleporter : public GameObjectScript public: kalecgos_teleporter() : GameObjectScript("kalecgos_teleporter") { } - bool OnGossipHello(Player* player, GameObject* pGo) + bool OnGossipHello(Player* player, GameObject* go) { uint8 SpectralPlayers = 0; - Map* pMap = pGo->GetMap(); - if (!pMap->IsDungeon()) + Map* map = go->GetMap(); + if (!map->IsDungeon()) return true; - Map::PlayerList const &PlayerList = pMap->GetPlayers(); + Map::PlayerList const &PlayerList = map->GetPlayers(); for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) { if (i->getSource() && i->getSource()->GetPositionZ() < DEMON_REALM_Z + 5) @@ -577,12 +577,12 @@ public: { boss_sathrovarrAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); KalecGUID = 0; KalecgosGUID = 0; } - InstanceScript* pInstance; + InstanceScript* instance; uint32 CorruptionStrikeTimer; uint32 AgonyCurseTimer; @@ -600,10 +600,10 @@ public: { me->SetFullHealth();//dunno why it does not resets health at evade.. me->setActive(true); - if (pInstance) + if (instance) { - KalecgosGUID = pInstance->GetData64(DATA_KALECGOS_DRAGON); - pInstance->SetData(DATA_KALECGOS_EVENT, NOT_STARTED); + KalecgosGUID = instance->GetData64(DATA_KALECGOS_DRAGON); + instance->SetData(DATA_KALECGOS_EVENT, NOT_STARTED); } if (KalecGUID) { @@ -669,15 +669,15 @@ public: CAST_AI(boss_kalecgos::boss_kalecgosAI, Kalecgos->AI())->isFriendly = true; } - if (pInstance) - pInstance->SetData(DATA_KALECGOS_EVENT, DONE); + if (instance) + instance->SetData(DATA_KALECGOS_EVENT, DONE); } void TeleportAllPlayersBack() { - Map* pMap = me->GetMap(); - if (!pMap->IsDungeon()) return; - Map::PlayerList const &PlayerList = pMap->GetPlayers(); + Map* map = me->GetMap(); + if (!map->IsDungeon()) return; + Map::PlayerList const &PlayerList = map->GetPlayers(); for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) { if (i->getSource()->GetPositionZ() <= DRAGON_REALM_Z-5) diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp index e81d4975378..b29a0c491cc 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp @@ -253,10 +253,10 @@ public: { boss_kalecgos_kjAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint8 OrbsEmpowered; uint8 EmpowerCount; @@ -275,19 +275,19 @@ public: GameObject* GetOrb(int32 index) { - if (!pInstance) + if (!instance) return NULL; switch (index) { case 0: - return pInstance->instance->GetGameObject(pInstance->GetData64(DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_1)); + return instance->instance->GetGameObject(instance->GetData64(DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_1)); case 1: - return pInstance->instance->GetGameObject(pInstance->GetData64(DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_2)); + return instance->instance->GetGameObject(instance->GetData64(DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_2)); case 2: - return pInstance->instance->GetGameObject(pInstance->GetData64(DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_3)); + return instance->instance->GetGameObject(instance->GetData64(DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_3)); case 3: - return pInstance->instance->GetGameObject(pInstance->GetData64(DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_4)); + return instance->instance->GetGameObject(instance->GetData64(DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_4)); } return NULL; @@ -374,19 +374,19 @@ class go_orb_of_the_blue_flight : public GameObjectScript public: go_orb_of_the_blue_flight() : GameObjectScript("go_orb_of_the_blue_flight") { } - bool OnGossipHello(Player* player, GameObject* pGo) + bool OnGossipHello(Player* player, GameObject* go) { - if (pGo->GetUInt32Value(GAMEOBJECT_FACTION) == 35) + if (go->GetUInt32Value(GAMEOBJECT_FACTION) == 35) { - InstanceScript* pInstance = pGo->GetInstanceScript(); + InstanceScript* instance = go->GetInstanceScript(); player->SummonCreature(CREATURE_POWER_OF_THE_BLUE_DRAGONFLIGHT, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 121000); player->CastSpell(player, SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT, false); - pGo->SetUInt32Value(GAMEOBJECT_FACTION, 0); + go->SetUInt32Value(GAMEOBJECT_FACTION, 0); - if (Creature* pKalec = Unit::GetCreature(*player, pInstance->GetData64(DATA_KALECGOS_KJ))) + if (Creature* pKalec = Unit::GetCreature(*player, instance->GetData64(DATA_KALECGOS_KJ))) CAST_AI(boss_kalecgos_kj::boss_kalecgos_kjAI, pKalec->AI())->SetRingOfBlueFlames(); - pGo->Refresh(); + go->Refresh(); } return true; } @@ -408,10 +408,10 @@ public: { mob_kiljaeden_controllerAI(Creature* c) : Scripted_NoMovementAI(c), summons(me) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; SummonList summons; bool bSummonedDeceivers; @@ -434,7 +434,7 @@ public: { phase = PHASE_DECEIVERS; - if (Creature* pKalecKJ = Unit::GetCreature((*me), pInstance->GetData64(DATA_KALECGOS_KJ))) + if (Creature* pKalecKJ = Unit::GetCreature((*me), instance->GetData64(DATA_KALECGOS_KJ))) CAST_AI(boss_kalecgos_kj::boss_kalecgos_kjAI, pKalecKJ->AI())->ResetOrbs(); deceiverDeathCount = 0; bSummonedDeceivers = false; @@ -467,7 +467,7 @@ public: { if (uiRandomSayTimer < diff) { - if (pInstance && pInstance->GetData(DATA_MURU_EVENT) != DONE && pInstance->GetData(DATA_KILJAEDEN_EVENT) == NOT_STARTED) + if (instance && instance->GetData(DATA_MURU_EVENT) != DONE && instance->GetData(DATA_KILJAEDEN_EVENT) == NOT_STARTED) DoScriptText(RAND(SAY_KJ_OFFCOMBAT1, SAY_KJ_OFFCOMBAT2, SAY_KJ_OFFCOMBAT3, SAY_KJ_OFFCOMBAT4, SAY_KJ_OFFCOMBAT5), me); uiRandomSayTimer = 30000; } else uiRandomSayTimer -= diff; @@ -508,10 +508,10 @@ public: { boss_kiljaedenAI(Creature* c) : Scripted_NoMovementAI(c), summons(me) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; SummonList summons; uint8 Phase; @@ -567,9 +567,9 @@ public: OrbActivated = false; SpeechBegins = true; - if (pInstance) + if (instance) { - if (Creature* pKalec = Unit::GetCreature(*me, pInstance->GetData64(DATA_KALECGOS_KJ))) + if (Creature* pKalec = Unit::GetCreature(*me, instance->GetData64(DATA_KALECGOS_KJ))) pKalec->RemoveDynObject(SPELL_RING_OF_BLUE_FLAMES); } me->SetFloatValue(UNIT_FIELD_COMBATREACH, 12); @@ -616,8 +616,8 @@ public: DoScriptText(SAY_KJ_DEATH, me); summons.DespawnAll(); - if (pInstance) - pInstance->SetData(DATA_KILJAEDEN_EVENT, DONE); + if (instance) + instance->SetData(DATA_KILJAEDEN_EVENT, DONE); } void KilledUnit(Unit* /*victim*/) @@ -631,9 +631,9 @@ public: summons.DespawnAll(); // Reset the controller - if (pInstance) + if (instance) { - if (Creature* pControl = Unit::GetCreature(*me, pInstance->GetData64(DATA_KILJAEDEN_CONTROLLER))) + if (Creature* pControl = Unit::GetCreature(*me, instance->GetData64(DATA_KILJAEDEN_CONTROLLER))) CAST_AI(mob_kiljaeden_controller::mob_kiljaeden_controllerAI, pControl->AI())->Reset(); } } @@ -722,11 +722,11 @@ public: if (Speeches[speechCount].timer < SpeechTimer) { SpeechTimer = 0; - if (pInstance) - if (Creature* pSpeechCreature = Unit::GetCreature(*me, pInstance->GetData64(Speeches[speechCount].creature))) + if (instance) + if (Creature* pSpeechCreature = Unit::GetCreature(*me, instance->GetData64(Speeches[speechCount].creature))) DoScriptText(Speeches[speechCount].textid, pSpeechCreature); if (speechCount == 12) - if (Creature* pAnveena = Unit::GetCreature(*me, pInstance->GetData64(DATA_ANVEENA))) + if (Creature* pAnveena = Unit::GetCreature(*me, instance->GetData64(DATA_ANVEENA))) pAnveena->CastSpell(me, SPELL_SACRIFICE_OF_ANVEENA, false); // ChangeTimers(true, 10000); // Kil should do an emote while screaming without attacking for 10 seconds if (speechCount == speechPhaseEnd) @@ -825,8 +825,8 @@ public: } break; case TIMER_ORBS_EMPOWER: //Phase 3 - if (pInstance) - if (Creature* pKalec = Unit::GetCreature(*me, pInstance->GetData64(DATA_KALECGOS_KJ))) + if (instance) + if (Creature* pKalec = Unit::GetCreature(*me, instance->GetData64(DATA_KALECGOS_KJ))) { switch (Phase) { @@ -922,10 +922,10 @@ public: { mob_hand_of_the_deceiverAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 ShadowBoltVolleyTimer; uint32 FelfirePortalTimer; @@ -935,8 +935,8 @@ public: // TODO: Timers! ShadowBoltVolleyTimer = urand(8000, 14000); // So they don't all cast it in the same moment. FelfirePortalTimer = 20000; - if (pInstance) - pInstance->SetData(DATA_KILJAEDEN_EVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_KILJAEDEN_EVENT, NOT_STARTED); } void JustSummoned(Creature* summoned) @@ -947,10 +947,10 @@ public: void EnterCombat(Unit* who) { - if (pInstance) + if (instance) { - pInstance->SetData(DATA_KILJAEDEN_EVENT, IN_PROGRESS); - if (Creature* pControl = Unit::GetCreature(*me, pInstance->GetData64(DATA_KILJAEDEN_CONTROLLER))) + instance->SetData(DATA_KILJAEDEN_EVENT, IN_PROGRESS); + if (Creature* pControl = Unit::GetCreature(*me, instance->GetData64(DATA_KILJAEDEN_CONTROLLER))) pControl->AddThreat(who, 1.0f); } me->InterruptNonMeleeSpells(true); @@ -958,10 +958,10 @@ public: void JustDied(Unit* /*killer*/) { - if (!pInstance) + if (!instance) return; - if (Creature* pControl = Unit::GetCreature(*me, pInstance->GetData64(DATA_KILJAEDEN_CONTROLLER))) + if (Creature* pControl = Unit::GetCreature(*me, instance->GetData64(DATA_KILJAEDEN_CONTROLLER))) ++(CAST_AI(mob_kiljaeden_controller::mob_kiljaeden_controllerAI, pControl->AI())->deceiverDeathCount); } @@ -1181,10 +1181,10 @@ public: { mob_shield_orbAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; bool bPointReached; bool bClockwise; @@ -1237,7 +1237,7 @@ public: if (uiTimer <= diff) { - if (Unit* random = Unit::GetUnit(*me, pInstance ? pInstance->GetData64(DATA_PLAYER_GUID) : 0)) + if (Unit* random = Unit::GetUnit(*me, instance ? instance->GetData64(DATA_PLAYER_GUID) : 0)) DoCast(random, SPELL_SHADOW_BOLT, false); uiTimer = urand(500, 1000); } else uiTimer -= diff; diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp index 50a5c83c370..fd11b4a4985 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp @@ -115,10 +115,10 @@ public: { boss_entropiusAI(Creature* c) : ScriptedAI(c), Summons(me) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; SummonList Summons; uint32 BlackHoleSummonTimer; @@ -130,8 +130,8 @@ public: Summons.DespawnAll(); - if (pInstance) - pInstance->SetData(DATA_MURU_EVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_MURU_EVENT, NOT_STARTED); } void EnterCombat(Unit* /*who*/) @@ -139,8 +139,8 @@ public: DoCastAOE(SPELL_NEGATIVE_ENERGY_E, true); DoCast(me, SPELL_ENTROPIUS_SPAWN, false); - if (pInstance) - pInstance->SetData(DATA_MURU_EVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_MURU_EVENT, IN_PROGRESS); } void JustSummoned(Creature* summoned) @@ -165,8 +165,8 @@ public: { Summons.DespawnAll(); - if (pInstance) - pInstance->SetData(DATA_MURU_EVENT, DONE); + if (instance) + instance->SetData(DATA_MURU_EVENT, DONE); } void UpdateAI(const uint32 diff) @@ -215,10 +215,10 @@ public: { boss_muruAI(Creature* c) : Scripted_NoMovementAI(c), Summons(me) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; SummonList Summons; uint8 Phase; @@ -242,16 +242,16 @@ public: Summons.DespawnAll(); - if (pInstance) - pInstance->SetData(DATA_MURU_EVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_MURU_EVENT, NOT_STARTED); } void EnterCombat(Unit* /*who*/) { DoCastAOE(SPELL_NEGATIVE_ENERGY, false); - if (pInstance) - pInstance->SetData(DATA_MURU_EVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_MURU_EVENT, IN_PROGRESS); } void DamageTaken(Unit* /*done_by*/, uint32 &damage) @@ -292,9 +292,9 @@ public: { if (Timer[TIMER_PHASE] <= diff) { - if (!pInstance) + if (!instance) return; - switch (pInstance->GetData(DATA_MURU_EVENT)) + switch (instance->GetData(DATA_MURU_EVENT)) { case NOT_STARTED: Reset(); @@ -380,10 +380,10 @@ public: { npc_muru_portalAI(Creature* c) : Scripted_NoMovementAI(c), Summons(me) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; SummonList Summons; @@ -406,8 +406,8 @@ public: void JustSummoned(Creature* summoned) { - if (pInstance) - if (Player* Target = Unit::GetPlayer(*me, pInstance->GetData64(DATA_PLAYER_GUID))) + if (instance) + if (Player* Target = Unit::GetPlayer(*me, instance->GetData64(DATA_PLAYER_GUID))) summoned->AI()->AttackStart(Target); Summons.Summon(summoned); @@ -435,7 +435,7 @@ public: { if (!SummonSentinel) { - if (InAction && pInstance && pInstance->GetData(DATA_MURU_EVENT) == NOT_STARTED) + if (InAction && instance && instance->GetData(DATA_MURU_EVENT) == NOT_STARTED) Reset(); return; } @@ -583,10 +583,10 @@ public: { npc_blackholeAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 DespawnTimer; uint32 SpellTimer; @@ -607,7 +607,7 @@ public: { if (SpellTimer <= diff) { - Unit* Victim = Unit::GetUnit(*me, pInstance ? pInstance->GetData64(DATA_PLAYER_GUID) : 0); + Unit* Victim = Unit::GetUnit(*me, instance ? instance->GetData64(DATA_PLAYER_GUID) : 0); switch (NeedForAHack) { case 0: diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/instance_sunwell_plateau.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/instance_sunwell_plateau.cpp index 10ffb3703e0..a6d631a5b85 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/instance_sunwell_plateau.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/instance_sunwell_plateau.cpp @@ -42,14 +42,14 @@ class instance_sunwell_plateau : public InstanceMapScript public: instance_sunwell_plateau() : InstanceMapScript("instance_sunwell_plateau", 580) { } - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_sunwell_plateau_InstanceMapScript(pMap); + return new instance_sunwell_plateau_InstanceMapScript(map); } struct instance_sunwell_plateau_InstanceMapScript : public InstanceScript { - instance_sunwell_plateau_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {} + instance_sunwell_plateau_InstanceMapScript(Map* map) : InstanceScript(map) {} uint32 m_auiEncounter[MAX_ENCOUNTER]; diff --git a/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp b/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp index 06b04e0ca6a..74c9e6b66b4 100644 --- a/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp +++ b/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp @@ -65,7 +65,7 @@ class boss_archaedas : public CreatureScript { boss_archaedasAI(Creature* creature) : ScriptedAI(creature) { - pInstance = me->GetInstanceScript(); + instance = me->GetInstanceScript(); } uint32 uiTremorTimer; @@ -75,7 +75,7 @@ class boss_archaedas : public CreatureScript bool bGuardiansAwake; bool bVaultWalkersAwake; - InstanceScript* pInstance; + InstanceScript* instance; void Reset() { @@ -87,8 +87,8 @@ class boss_archaedas : public CreatureScript bGuardiansAwake = false; bVaultWalkersAwake = false; - if (pInstance) - pInstance->SetData(0, 5); // respawn any dead minions + if (instance) + instance->SetData(0, 5); // respawn any dead minions me->setFaction(35); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE); @@ -132,7 +132,7 @@ class boss_archaedas : public CreatureScript void UpdateAI(const uint32 uiDiff) { - if (!pInstance) + if (!instance) return; // we're still doing awaken animation if (bWakingUp && iAwakenTimer >= 0) @@ -142,7 +142,7 @@ class boss_archaedas : public CreatureScript } else if (bWakingUp && iAwakenTimer <= 0) { bWakingUp = false; - AttackStart(Unit::GetUnit(*me, pInstance->GetData64(0))); + AttackStart(Unit::GetUnit(*me, instance->GetData64(0))); return; // dont want to continue until we finish the AttackStart method } @@ -153,7 +153,7 @@ class boss_archaedas : public CreatureScript // wake a wall minion if (uiWallMinionTimer <= uiDiff) { - pInstance->SetData (DATA_MINIONS, IN_PROGRESS); + instance->SetData (DATA_MINIONS, IN_PROGRESS); uiWallMinionTimer = 10000; } else uiWallMinionTimer -= uiDiff; @@ -161,12 +161,12 @@ class boss_archaedas : public CreatureScript //If we are <66 summon the guardians if (!bGuardiansAwake && !HealthAbovePct(66)) { - ActivateMinion(pInstance->GetData64(5), true); // EarthenGuardian1 - ActivateMinion(pInstance->GetData64(6), true); // EarthenGuardian2 - ActivateMinion(pInstance->GetData64(7), true); // EarthenGuardian3 - ActivateMinion(pInstance->GetData64(8), true); // EarthenGuardian4 - ActivateMinion(pInstance->GetData64(9), true); // EarthenGuardian5 - ActivateMinion(pInstance->GetData64(10), false); // EarthenGuardian6 + ActivateMinion(instance->GetData64(5), true); // EarthenGuardian1 + ActivateMinion(instance->GetData64(6), true); // EarthenGuardian2 + ActivateMinion(instance->GetData64(7), true); // EarthenGuardian3 + ActivateMinion(instance->GetData64(8), true); // EarthenGuardian4 + ActivateMinion(instance->GetData64(9), true); // EarthenGuardian5 + ActivateMinion(instance->GetData64(10), false); // EarthenGuardian6 me->MonsterYell(SAY_SUMMON, LANG_UNIVERSAL, 0); DoPlaySoundToSet(me, SOUND_SUMMON); bGuardiansAwake = true; @@ -175,10 +175,10 @@ class boss_archaedas : public CreatureScript //If we are <33 summon the vault walkers if (!bVaultWalkersAwake && !HealthAbovePct(33)) { - ActivateMinion(pInstance->GetData64(1), true); // VaultWalker1 - ActivateMinion(pInstance->GetData64(2), true); // VaultWalker2 - ActivateMinion(pInstance->GetData64(3), true); // VaultWalker3 - ActivateMinion(pInstance->GetData64(4), false); // VaultWalker4 + ActivateMinion(instance->GetData64(1), true); // VaultWalker1 + ActivateMinion(instance->GetData64(2), true); // VaultWalker2 + ActivateMinion(instance->GetData64(3), true); // VaultWalker3 + ActivateMinion(instance->GetData64(4), false); // VaultWalker4 me->MonsterYell(SAY_SUMMON2, LANG_UNIVERSAL, 0); DoPlaySoundToSet(me, SOUND_SUMMON2); bVaultWalkersAwake = true; @@ -198,10 +198,10 @@ class boss_archaedas : public CreatureScript void JustDied (Unit* /*killer*/) { - if (pInstance) + if (instance) { - pInstance->SetData(DATA_ANCIENT_DOOR, DONE); // open the vault door - pInstance->SetData(DATA_MINIONS, SPECIAL); // deactivate his minions + instance->SetData(DATA_ANCIENT_DOOR, DONE); // open the vault door + instance->SetData(DATA_MINIONS, SPECIAL); // deactivate his minions } } }; @@ -234,7 +234,7 @@ class mob_archaedas_minions : public CreatureScript { mob_archaedas_minionsAI(Creature* c) : ScriptedAI(c) { - pInstance = me->GetInstanceScript(); + instance = me->GetInstanceScript(); } uint32 uiArcing_Timer; @@ -242,7 +242,7 @@ class mob_archaedas_minions : public CreatureScript bool bWakingUp; bool bAmIAwake; - InstanceScript* pInstance; + InstanceScript* instance; void Reset() { @@ -293,7 +293,7 @@ class mob_archaedas_minions : public CreatureScript { bWakingUp = false; bAmIAwake = true; - // AttackStart(Unit::GetUnit(*me, pInstance->GetData64(0))); // whoWokeArchaedasGUID + // AttackStart(Unit::GetUnit(*me, instance->GetData64(0))); // whoWokeArchaedasGUID return; // dont want to continue until we finish the AttackStart method } @@ -333,10 +333,10 @@ class mob_stonekeepers : public CreatureScript { mob_stonekeepersAI(Creature* creature) : ScriptedAI(creature) { - pInstance = me->GetInstanceScript(); + instance = me->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; void Reset() { @@ -365,8 +365,8 @@ class mob_stonekeepers : public CreatureScript void JustDied(Unit* /*attacker*/) { DoCast (me, SPELL_SELF_DESTRUCT, true); - if (pInstance) - pInstance->SetData(DATA_STONE_KEEPERS, IN_PROGRESS); // activate next stonekeeper + if (instance) + instance->SetData(DATA_STONE_KEEPERS, IN_PROGRESS); // activate next stonekeeper } }; @@ -396,13 +396,13 @@ class go_altar_of_archaedas : public GameObjectScript bool OnGossipHello(Player* player, GameObject* /*pGO*/) { - InstanceScript* pInstance = player->GetInstanceScript(); - if (!pInstance) + InstanceScript* instance = player->GetInstanceScript(); + if (!instance) return false; player->CastSpell (player, SPELL_BOSS_OBJECT_VISUAL, false); - pInstance->SetData64(0, player->GetGUID()); // activate archaedas + instance->SetData64(0, player->GetGUID()); // activate archaedas return false; } }; @@ -425,15 +425,15 @@ class go_altar_of_the_keepers : public GameObjectScript { } - bool OnGossipHello(Player* player, GameObject* /*pGo*/) + bool OnGossipHello(Player* player, GameObject* /*go*/) { - InstanceScript* pInstance = player->GetInstanceScript(); - if (!pInstance) + InstanceScript* instance = player->GetInstanceScript(); + if (!instance) return false; player->CastSpell (player, SPELL_BOSS_OBJECT_VISUAL, false); - pInstance->SetData(DATA_STONE_KEEPERS, IN_PROGRESS); // activate the Stone Keepers + instance->SetData(DATA_STONE_KEEPERS, IN_PROGRESS); // activate the Stone Keepers return false; } }; diff --git a/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp b/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp index 094caaa1ec8..0b97274310a 100644 --- a/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp +++ b/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp @@ -42,7 +42,7 @@ class instance_uldaman : public InstanceMapScript struct instance_uldaman_InstanceMapScript : public InstanceScript { - instance_uldaman_InstanceMapScript(Map* pMap) : InstanceScript(pMap) + instance_uldaman_InstanceMapScript(Map* map) : InstanceScript(map) { } @@ -480,9 +480,9 @@ class instance_uldaman : public InstanceMapScript } // end GetData64 }; - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_uldaman_InstanceMapScript(pMap); + return new instance_uldaman_InstanceMapScript(map); } }; diff --git a/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp b/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp index 6c7d986842d..0a80900edf4 100644 --- a/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp +++ b/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp @@ -110,10 +110,10 @@ class go_keystone_chamber : public GameObjectScript public: go_keystone_chamber() : GameObjectScript("go_keystone_chamber") { } - bool OnGossipHello(Player* /*player*/, GameObject* pGo) + bool OnGossipHello(Player* /*player*/, GameObject* go) { - if (InstanceScript* pInstance = pGo->GetInstanceScript()) - pInstance->SetData(DATA_IRONAYA_SEAL, IN_PROGRESS); //door animation and save state. + if (InstanceScript* instance = go->GetInstanceScript()) + instance->SetData(DATA_IRONAYA_SEAL, IN_PROGRESS); //door animation and save state. return false; } diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp index 542e11d15da..ba2d638d45f 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp @@ -74,9 +74,9 @@ class boss_akilzon : public CreatureScript { boss_akilzonAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint64 BirdGUIDs[8]; uint64 TargetGUID; @@ -97,8 +97,8 @@ class boss_akilzon : public CreatureScript void Reset() { - if (pInstance) - pInstance->SetData(DATA_AKILZONEVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_AKILZONEVENT, NOT_STARTED); StaticDisruption_Timer = urand(10000, 20000); //10 to 20 seconds (bosskillers) GustOfWind_Timer = urand(20000, 30000); //20 to 30 seconds(bosskillers) @@ -127,16 +127,16 @@ class boss_akilzon : public CreatureScript me->MonsterYell(SAY_ONAGGRO, LANG_UNIVERSAL, 0); DoPlaySoundToSet(me, SOUND_ONAGGRO); //DoZoneInCombat(); - if (pInstance) - pInstance->SetData(DATA_AKILZONEVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_AKILZONEVENT, IN_PROGRESS); } void JustDied(Unit* /*Killer*/) { me->MonsterYell(SAY_ONDEATH, LANG_UNIVERSAL, 0); DoPlaySoundToSet(me, SOUND_ONDEATH); - if (pInstance) - pInstance->SetData(DATA_AKILZONEVENT, DONE); + if (instance) + instance->SetData(DATA_AKILZONEVENT, DONE); DespawnSummons(); } @@ -170,14 +170,14 @@ class boss_akilzon : public CreatureScript void SetWeather(uint32 weather, float grade) { - Map* pMap = me->GetMap(); - if (!pMap->IsDungeon()) + Map* map = me->GetMap(); + if (!map->IsDungeon()) return; WorldPacket data(SMSG_WEATHER, (4+4+4)); data << uint32(weather) << float(grade) << uint8(0); - pMap->SendToPlayers(&data); + map->SendToPlayers(&data); } void HandleStormSequence(Unit* Cloud) // 1: begin, 2-9: tick, 10: end diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp index 9ccf957120d..a3c7aae4132 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp @@ -85,10 +85,10 @@ class boss_halazzi : public CreatureScript { boss_halazziAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 FrenzyTimer; uint32 SaberlashTimer; @@ -105,8 +105,8 @@ class boss_halazzi : public CreatureScript void Reset() { - if (pInstance) - pInstance->SetData(DATA_HALAZZIEVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_HALAZZIEVENT, NOT_STARTED); TransformCount = 0; BerserkTimer = 600000; @@ -120,8 +120,8 @@ class boss_halazzi : public CreatureScript void EnterCombat(Unit* /*who*/) { - if (pInstance) - pInstance->SetData(DATA_HALAZZIEVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_HALAZZIEVENT, IN_PROGRESS); me->MonsterYell(YELL_AGGRO, LANG_UNIVERSAL, 0); DoPlaySoundToSet(me, SOUND_AGGRO); @@ -326,8 +326,8 @@ class boss_halazzi : public CreatureScript void JustDied(Unit* /*Killer*/) { - if (pInstance) - pInstance->SetData(DATA_HALAZZIEVENT, DONE); + if (instance) + instance->SetData(DATA_HALAZZIEVENT, DONE); me->MonsterYell(YELL_DEATH, LANG_UNIVERSAL, 0); DoPlaySoundToSet(me, SOUND_DEATH); diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp index 213b37190ac..d4d4e7314b4 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp @@ -177,11 +177,11 @@ static PlayerAbilityStruct PlayerAbility[][3] = struct boss_hexlord_addAI : public ScriptedAI { - InstanceScript* pInstance; + InstanceScript* instance; boss_hexlord_addAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } void Reset() {} @@ -190,7 +190,7 @@ struct boss_hexlord_addAI : public ScriptedAI void UpdateAI(const uint32 /*diff*/) { - if (pInstance && pInstance->GetData(DATA_HEXLORDEVENT) != IN_PROGRESS) + if (instance && instance->GetData(DATA_HEXLORDEVENT) != IN_PROGRESS) { EnterEvadeMode(); return; @@ -213,13 +213,13 @@ class boss_hexlord_malacrass : public CreatureScript { boss_hex_lord_malacrassAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); SelectAddEntry(); for (uint8 i = 0; i < 4; ++i) AddGUID[i] = 0; } - InstanceScript* pInstance; + InstanceScript* instance; uint64 AddGUID[4]; uint32 AddEntry[4]; @@ -237,8 +237,8 @@ class boss_hexlord_malacrass : public CreatureScript void Reset() { - if (pInstance) - pInstance->SetData(DATA_HEXLORDEVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_HEXLORDEVENT, NOT_STARTED); SpiritBolts_Timer = 20000; DrainPower_Timer = 60000; @@ -255,8 +255,8 @@ class boss_hexlord_malacrass : public CreatureScript void EnterCombat(Unit* /*who*/) { - if (pInstance) - pInstance->SetData(DATA_HEXLORDEVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_HEXLORDEVENT, IN_PROGRESS); DoZoneInCombat(); me->MonsterYell(YELL_AGGRO, LANG_UNIVERSAL, 0); @@ -292,8 +292,8 @@ class boss_hexlord_malacrass : public CreatureScript void JustDied(Unit* /*victim*/) { - if (pInstance) - pInstance->SetData(DATA_HEXLORDEVENT, DONE); + if (instance) + instance->SetData(DATA_HEXLORDEVENT, DONE); me->MonsterYell(YELL_DEATH, LANG_UNIVERSAL, 0); DoPlaySoundToSet(me, SOUND_YELL_DEATH); @@ -359,9 +359,9 @@ class boss_hexlord_malacrass : public CreatureScript if (CheckAddState_Timer <= diff) { for (uint8 i = 0; i < 4; ++i) - if (Creature* pTemp = Unit::GetCreature(*me, AddGUID[i])) - if (pTemp->isAlive() && !pTemp->getVictim()) - pTemp->AI()->AttackStart(me->getVictim()); + if (Creature* temp = Unit::GetCreature(*me, AddGUID[i])) + if (temp->isAlive() && !temp->getVictim()) + temp->AI()->AttackStart(me->getVictim()); CheckAddState_Timer = 5000; } else CheckAddState_Timer -= diff; diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp index 9638936a3d1..d2ad81b4910 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp @@ -115,10 +115,10 @@ class boss_janalai : public CreatureScript { boss_janalaiAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 FireBreathTimer; uint32 BombTimer; @@ -137,8 +137,8 @@ class boss_janalai : public CreatureScript void Reset() { - if (pInstance) - pInstance->SetData(DATA_JANALAIEVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_JANALAIEVENT, NOT_STARTED); FireBreathTimer = 8000; BombTimer = 30000; @@ -163,8 +163,8 @@ class boss_janalai : public CreatureScript { DoScriptText(SAY_DEATH, me); - if (pInstance) - pInstance->SetData(DATA_JANALAIEVENT, DONE); + if (instance) + instance->SetData(DATA_JANALAIEVENT, DONE); } void KilledUnit(Unit* /*victim*/) @@ -174,8 +174,8 @@ class boss_janalai : public CreatureScript void EnterCombat(Unit* /*who*/) { - if (pInstance) - pInstance->SetData(DATA_JANALAIEVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_JANALAIEVENT, IN_PROGRESS); DoScriptText(SAY_AGGRO, me); // DoZoneInCombat(); @@ -375,9 +375,9 @@ class boss_janalai : public CreatureScript BombSequenceTimer = 100; //Teleport every Player into the middle - Map* pMap = me->GetMap(); - if (!pMap->IsDungeon()) return; - Map::PlayerList const &PlayerList = pMap->GetPlayers(); + Map* map = me->GetMap(); + if (!map->IsDungeon()) return; + Map::PlayerList const &PlayerList = map->GetPlayers(); for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) if (Player* i_pl = i->getSource()) if (i_pl->isAlive()) @@ -488,10 +488,10 @@ class mob_janalai_hatcher : public CreatureScript { mob_janalai_hatcherAI(Creature* c) : ScriptedAI(c) { - pInstance =c->GetInstanceScript(); + instance =c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 waypoint; uint32 HatchNum; @@ -561,7 +561,7 @@ class mob_janalai_hatcher : public CreatureScript void UpdateAI(const uint32 diff) { - if (!pInstance || !(pInstance->GetData(DATA_JANALAIEVENT) == IN_PROGRESS)) + if (!instance || !(instance->GetData(DATA_JANALAIEVENT) == IN_PROGRESS)) { me->DisappearAndDie(); return; @@ -621,10 +621,10 @@ class mob_janalai_hatchling : public CreatureScript { mob_janalai_hatchlingAI(Creature* c) : ScriptedAI(c) { - pInstance =c->GetInstanceScript(); + instance =c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 BuffetTimer; void Reset() @@ -642,7 +642,7 @@ class mob_janalai_hatchling : public CreatureScript void UpdateAI(const uint32 diff) { - if (!pInstance || !(pInstance->GetData(DATA_JANALAIEVENT) == IN_PROGRESS)) + if (!instance || !(instance->GetData(DATA_JANALAIEVENT) == IN_PROGRESS)) { me->DisappearAndDie(); return; diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp index 21e895e26bf..17968766a5f 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp @@ -105,10 +105,10 @@ class boss_nalorakk : public CreatureScript { MoveEvent = true; MovePhase = 0; - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 BrutalSwipe_Timer; uint32 Mangle_Timer; @@ -142,8 +142,8 @@ class boss_nalorakk : public CreatureScript (*me).GetMotionMaster()->MovePoint(0, NalorakkWay[7][0], NalorakkWay[7][1], NalorakkWay[7][2]); } - if (pInstance) - pInstance->SetData(DATA_NALORAKKEVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_NALORAKKEVENT, NOT_STARTED); Surge_Timer = 15000 + rand()%5000; BrutalSwipe_Timer = 7000 + rand()%5000; @@ -269,8 +269,8 @@ class boss_nalorakk : public CreatureScript void EnterCombat(Unit* /*who*/) { - if (pInstance) - pInstance->SetData(DATA_NALORAKKEVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_NALORAKKEVENT, IN_PROGRESS); me->MonsterYell(YELL_AGGRO, LANG_UNIVERSAL, 0); DoPlaySoundToSet(me, SOUND_YELL_AGGRO); @@ -279,8 +279,8 @@ class boss_nalorakk : public CreatureScript void JustDied(Unit* /*Killer*/) { - if (pInstance) - pInstance->SetData(DATA_NALORAKKEVENT, DONE); + if (instance) + instance->SetData(DATA_NALORAKKEVENT, DONE); me->MonsterYell(YELL_DEATH, LANG_UNIVERSAL, 0); DoPlaySoundToSet(me, SOUND_YELL_DEATH); diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp index f5acbc8d976..ae6a25d2c17 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp @@ -153,9 +153,9 @@ class boss_zuljin : public CreatureScript { boss_zuljinAI(Creature* c) : ScriptedAI(c), Summons(me) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint64 SpiritGUID[4]; uint64 ClawTargetGUID; @@ -186,8 +186,8 @@ class boss_zuljin : public CreatureScript void Reset() { - if (pInstance) - pInstance->SetData(DATA_ZULJINEVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_ZULJINEVENT, NOT_STARTED); Phase = 0; @@ -223,8 +223,8 @@ class boss_zuljin : public CreatureScript void EnterCombat(Unit* /*who*/) { - if (pInstance) - pInstance->SetData(DATA_ZULJINEVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_ZULJINEVENT, IN_PROGRESS); DoZoneInCombat(); @@ -254,8 +254,8 @@ class boss_zuljin : public CreatureScript void JustDied(Unit* /*Killer*/) { - if (pInstance) - pInstance->SetData(DATA_ZULJINEVENT, DONE); + if (instance) + instance->SetData(DATA_ZULJINEVENT, DONE); me->MonsterYell(YELL_DEATH, LANG_UNIVERSAL, 0); DoPlaySoundToSet(me, SOUND_DEATH); @@ -608,7 +608,7 @@ class mob_zuljin_vortex : public CreatureScript void Reset() {} - void EnterCombat(Unit* /*pTarget*/) {} + void EnterCombat(Unit* /*target*/) {} void SpellHit(Unit* caster, const SpellInfo* spell) { diff --git a/src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp b/src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp index 806536b7a59..2785c61dec5 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp @@ -61,7 +61,7 @@ class instance_zulaman : public InstanceMapScript struct instance_zulaman_InstanceMapScript : public InstanceScript { - instance_zulaman_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {} + instance_zulaman_InstanceMapScript(Map* map) : InstanceScript(map) {} uint64 HarkorsSatchelGUID; uint64 TanzarsTrunkGUID; @@ -314,9 +314,9 @@ class instance_zulaman : public InstanceMapScript } }; - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_zulaman_InstanceMapScript(pMap); + return new instance_zulaman_InstanceMapScript(map); } }; diff --git a/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp b/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp index 10055b1fa01..a6eb4c91d4c 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp @@ -51,10 +51,10 @@ class npc_forest_frog : public CreatureScript { npc_forest_frogAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; void Reset() {} @@ -62,7 +62,7 @@ class npc_forest_frog : public CreatureScript void DoSpawnRandom() { - if (pInstance) + if (instance) { uint32 cEntry = 0; switch (rand()%10) @@ -79,15 +79,15 @@ class npc_forest_frog : public CreatureScript case 9: cEntry = 24455; break; //Hollee } - if (!pInstance->GetData(TYPE_RAND_VENDOR_1)) + if (!instance->GetData(TYPE_RAND_VENDOR_1)) if (rand()%10 == 1) cEntry = 24408; //Gunter - if (!pInstance->GetData(TYPE_RAND_VENDOR_2)) + if (!instance->GetData(TYPE_RAND_VENDOR_2)) if (rand()%10 == 1) cEntry = 24409; //Kyren if (cEntry) me->UpdateEntry(cEntry); - if (cEntry == 24408) pInstance->SetData(TYPE_RAND_VENDOR_1, DONE); - if (cEntry == 24409) pInstance->SetData(TYPE_RAND_VENDOR_2, DONE); + if (cEntry == 24408) instance->SetData(TYPE_RAND_VENDOR_1, DONE); + if (cEntry == 24409) instance->SetData(TYPE_RAND_VENDOR_2, DONE); } } @@ -167,11 +167,11 @@ class npc_zulaman_hostage : public CreatureScript return true; creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); - InstanceScript* pInstance = creature->GetInstanceScript(); - if (pInstance) + InstanceScript* instance = creature->GetInstanceScript(); + if (instance) { - //uint8 progress = pInstance->GetData(DATA_CHESTLOOTED); - pInstance->SetData(DATA_CHESTLOOTED, 0); + //uint8 progress = instance->GetData(DATA_CHESTLOOTED); + instance->SetData(DATA_CHESTLOOTED, 0); float x, y, z; creature->GetPosition(x, y, z); uint32 entry = creature->GetEntry(); diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp index 15c72992766..076545ae9d4 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp @@ -61,10 +61,10 @@ class boss_arlokk : public CreatureScript { boss_arlokkAI(Creature* creature) : ScriptedAI(creature) { - m_pInstance = creature->GetInstanceScript(); + m_instance = creature->GetInstanceScript(); } - InstanceScript* m_pInstance; + InstanceScript* m_instance; uint32 m_uiShadowWordPain_Timer; uint32 m_uiGouge_Timer; @@ -110,8 +110,8 @@ class boss_arlokk : public CreatureScript void JustReachedHome() { - if (m_pInstance) - m_pInstance->SetData(DATA_ARLOKK, NOT_STARTED); + if (m_instance) + m_instance->SetData(DATA_ARLOKK, NOT_STARTED); //we should be summoned, so despawn me->DespawnOrUnsummon(); @@ -124,8 +124,8 @@ class boss_arlokk : public CreatureScript me->SetDisplayId(MODEL_ID_NORMAL); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - if (m_pInstance) - m_pInstance->SetData(DATA_ARLOKK, DONE); + if (m_instance) + m_instance->SetData(DATA_ARLOKK, DONE); } void DoSummonPhanters() @@ -269,14 +269,14 @@ class go_gong_of_bethekk : public GameObjectScript { } - bool OnGossipHello(Player* /*player*/, GameObject* pGo) + bool OnGossipHello(Player* /*player*/, GameObject* go) { - if (InstanceScript* m_pInstance = pGo->GetInstanceScript()) + if (InstanceScript* m_instance = go->GetInstanceScript()) { - if (m_pInstance->GetData(DATA_ARLOKK) == DONE || m_pInstance->GetData(DATA_ARLOKK) == IN_PROGRESS) + if (m_instance->GetData(DATA_ARLOKK) == DONE || m_instance->GetData(DATA_ARLOKK) == IN_PROGRESS) return true; - m_pInstance->SetData(DATA_ARLOKK, IN_PROGRESS); + m_instance->SetData(DATA_ARLOKK, IN_PROGRESS); return true; } diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp index 1c8a1eef388..77b8955158a 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp @@ -57,10 +57,10 @@ class boss_hakkar : public CreatureScript { boss_hakkarAI(Creature* c) : ScriptedAI(c) { - m_pInstance = c->GetInstanceScript(); + m_instance = c->GetInstanceScript(); } - InstanceScript* m_pInstance; + InstanceScript* m_instance; uint32 BloodSiphon_Timer; uint32 CorruptedBlood_Timer; @@ -156,9 +156,9 @@ class boss_hakkar : public CreatureScript //Checking if Jeklik is dead. If not we cast her Aspect if (CheckJeklik_Timer <= diff) { - if (m_pInstance) + if (m_instance) { - if (m_pInstance->GetData(DATA_JEKLIK) != DONE) + if (m_instance->GetData(DATA_JEKLIK) != DONE) { if (AspectOfJeklik_Timer <= diff) { @@ -173,9 +173,9 @@ class boss_hakkar : public CreatureScript //Checking if Venoxis is dead. If not we cast his Aspect if (CheckVenoxis_Timer <= diff) { - if (m_pInstance) + if (m_instance) { - if (m_pInstance->GetData(DATA_VENOXIS) != DONE) + if (m_instance->GetData(DATA_VENOXIS) != DONE) { if (AspectOfVenoxis_Timer <= diff) { @@ -190,9 +190,9 @@ class boss_hakkar : public CreatureScript //Checking if Marli is dead. If not we cast her Aspect if (CheckMarli_Timer <= diff) { - if (m_pInstance) + if (m_instance) { - if (m_pInstance->GetData(DATA_MARLI) != DONE) + if (m_instance->GetData(DATA_MARLI) != DONE) { if (AspectOfMarli_Timer <= diff) { @@ -208,9 +208,9 @@ class boss_hakkar : public CreatureScript //Checking if Thekal is dead. If not we cast his Aspect if (CheckThekal_Timer <= diff) { - if (m_pInstance) + if (m_instance) { - if (m_pInstance->GetData(DATA_THEKAL) != DONE) + if (m_instance->GetData(DATA_THEKAL) != DONE) { if (AspectOfThekal_Timer <= diff) { @@ -225,9 +225,9 @@ class boss_hakkar : public CreatureScript //Checking if Arlokk is dead. If yes we cast her Aspect if (CheckArlokk_Timer <= diff) { - if (m_pInstance) + if (m_instance) { - if (m_pInstance->GetData(DATA_ARLOKK) != DONE) + if (m_instance->GetData(DATA_ARLOKK) != DONE) { if (AspectOfArlokk_Timer <= diff) { diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp index 7c339a342af..fcb492d47f7 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp @@ -56,10 +56,10 @@ class boss_jeklik : public CreatureScript { boss_jeklikAI(Creature* c) : ScriptedAI(c) { - m_pInstance = c->GetInstanceScript(); + m_instance = c->GetInstanceScript(); } - InstanceScript* m_pInstance; + InstanceScript* m_instance; uint32 Charge_Timer; uint32 SonicBurst_Timer; @@ -98,8 +98,8 @@ class boss_jeklik : public CreatureScript { DoScriptText(SAY_DEATH, me); - if (m_pInstance) - m_pInstance->SetData(DATA_JEKLIK, DONE); + if (m_instance) + m_instance->SetData(DATA_JEKLIK, DONE); } void UpdateAI(const uint32 diff) @@ -238,10 +238,10 @@ class mob_batrider : public CreatureScript { mob_batriderAI(Creature* c) : ScriptedAI(c) { - m_pInstance = c->GetInstanceScript(); + m_instance = c->GetInstanceScript(); } - InstanceScript* m_pInstance; + InstanceScript* m_instance; uint32 Bomb_Timer; uint32 Check_Timer; @@ -274,9 +274,9 @@ class mob_batrider : public CreatureScript //Check_Timer if (Check_Timer <= diff) { - if (m_pInstance) + if (m_instance) { - if (m_pInstance->GetData(DATA_JEKLIK) == DONE) + if (m_instance->GetData(DATA_JEKLIK) == DONE) { me->setDeathState(JUST_DIED); me->RemoveCorpse(); diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp index b8eaefbd0f8..7c8e53038ab 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp @@ -189,12 +189,12 @@ class mob_healing_ward : public CreatureScript { mob_healing_wardAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } uint32 Heal_Timer; - InstanceScript* pInstance; + InstanceScript* instance; void Reset() { @@ -210,9 +210,9 @@ class mob_healing_ward : public CreatureScript //Heal_Timer if (Heal_Timer <= diff) { - if (pInstance) + if (instance) { - Unit* pJindo = Unit::GetUnit((*me), pInstance->GetData64(DATA_JINDO)); + Unit* pJindo = Unit::GetUnit((*me), instance->GetData64(DATA_JINDO)); if (pJindo) DoCast(pJindo, SPELL_HEAL); } diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp index 6135c076920..f70c764f306 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp @@ -57,7 +57,7 @@ class boss_mandokir : public CreatureScript { boss_mandokirAI(Creature* c) : ScriptedAI(c) { - m_pInstance = c->GetInstanceScript(); + m_instance = c->GetInstanceScript(); } uint32 KillCount; @@ -72,7 +72,7 @@ class boss_mandokir : public CreatureScript float targetY; float targetZ; - InstanceScript* m_pInstance; + InstanceScript* m_instance; bool endWatch; bool someWatched; @@ -116,9 +116,9 @@ class boss_mandokir : public CreatureScript { DoScriptText(SAY_DING_KILL, me); - if (m_pInstance) + if (m_instance) { - uint64 JindoGUID = m_pInstance->GetData64(DATA_JINDO); + uint64 JindoGUID = m_instance->GetData64(DATA_JINDO); if (JindoGUID) { if (Unit* jTemp = Unit::GetUnit(*me, JindoGUID)) @@ -256,9 +256,9 @@ class boss_mandokir : public CreatureScript //Checking if Ohgan is dead. If yes Mandokir will enrage. if (Check_Timer <= diff) { - if (m_pInstance) + if (m_instance) { - if (m_pInstance->GetData(DATA_OHGAN) == DONE) + if (m_instance->GetData(DATA_OHGAN) == DONE) { if (!RaptorDead) { @@ -296,11 +296,11 @@ class mob_ohgan : public CreatureScript { mob_ohganAI(Creature* c) : ScriptedAI(c) { - m_pInstance = c->GetInstanceScript(); + m_instance = c->GetInstanceScript(); } uint32 SunderArmor_Timer; - InstanceScript* m_pInstance; + InstanceScript* m_instance; void Reset() { @@ -311,8 +311,8 @@ class mob_ohgan : public CreatureScript void JustDied(Unit* /*Killer*/) { - if (m_pInstance) - m_pInstance->SetData(DATA_OHGAN, DONE); + if (m_instance) + m_instance->SetData(DATA_OHGAN, DONE); } void UpdateAI (const uint32 diff) diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp index 793a404736a..b9ae61c122e 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp @@ -53,10 +53,10 @@ class boss_marli : public CreatureScript { boss_marliAI(Creature* c) : ScriptedAI(c) { - m_pInstance = c->GetInstanceScript(); + m_instance = c->GetInstanceScript(); } - InstanceScript* m_pInstance; + InstanceScript* m_instance; uint32 SpawnStartSpiders_Timer; uint32 PoisonVolley_Timer; @@ -91,8 +91,8 @@ class boss_marli : public CreatureScript void JustDied(Unit* /*Killer*/) { DoScriptText(SAY_DEATH, me); - if (m_pInstance) - m_pInstance->SetData(DATA_MARLI, DONE); + if (m_instance) + m_instance->SetData(DATA_MARLI, DONE); } void UpdateAI(const uint32 diff) diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp index 9dc2512e8c5..4fbb5cd1109 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp @@ -68,7 +68,7 @@ class boss_thekal : public CreatureScript { boss_thekalAI(Creature* c) : ScriptedAI(c) { - m_pInstance = c->GetInstanceScript(); + m_instance = c->GetInstanceScript(); } uint32 MortalCleave_Timer; @@ -81,7 +81,7 @@ class boss_thekal : public CreatureScript uint32 Check_Timer; uint32 Resurrect_Timer; - InstanceScript* m_pInstance; + InstanceScript* m_instance; bool Enraged; bool PhaseTwo; bool WasDead; @@ -111,14 +111,14 @@ class boss_thekal : public CreatureScript void JustDied(Unit* /*Killer*/) { DoScriptText(SAY_DEATH, me); - if (m_pInstance) - m_pInstance->SetData(DATA_THEKAL, DONE); + if (m_instance) + m_instance->SetData(DATA_THEKAL, DONE); } void JustReachedHome() { - if (m_pInstance) - m_pInstance->SetData(DATA_THEKAL, NOT_STARTED); + if (m_instance) + m_instance->SetData(DATA_THEKAL, NOT_STARTED); } void UpdateAI(const uint32 diff) @@ -129,26 +129,26 @@ class boss_thekal : public CreatureScript //Check_Timer for the death of LorKhan and Zath. if (!WasDead && Check_Timer <= diff) { - if (m_pInstance) + if (m_instance) { - if (m_pInstance->GetData(DATA_LORKHAN) == SPECIAL) + if (m_instance->GetData(DATA_LORKHAN) == SPECIAL) { //Resurrect LorKhan - if (Unit* pLorKhan = Unit::GetUnit((*me), m_pInstance->GetData64(DATA_LORKHAN))) + if (Unit* pLorKhan = Unit::GetUnit((*me), m_instance->GetData64(DATA_LORKHAN))) { pLorKhan->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); pLorKhan->setFaction(14); pLorKhan->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); pLorKhan->SetFullHealth(); - m_pInstance->SetData(DATA_LORKHAN, DONE); + m_instance->SetData(DATA_LORKHAN, DONE); } } - if (m_pInstance->GetData(DATA_ZATH) == SPECIAL) + if (m_instance->GetData(DATA_ZATH) == SPECIAL) { //Resurrect Zath - Unit* pZath = Unit::GetUnit((*me), m_pInstance->GetData64(DATA_ZATH)); + Unit* pZath = Unit::GetUnit((*me), m_instance->GetData64(DATA_ZATH)); if (pZath) { pZath->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); @@ -156,7 +156,7 @@ class boss_thekal : public CreatureScript pZath->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); pZath->SetFullHealth(); - m_pInstance->SetData(DATA_ZATH, DONE); + m_instance->SetData(DATA_ZATH, DONE); } } } @@ -185,8 +185,8 @@ class boss_thekal : public CreatureScript me->SetStandState(UNIT_STAND_STATE_SLEEP); me->AttackStop(); - if (m_pInstance) - m_pInstance->SetData(DATA_THEKAL, SPECIAL); + if (m_instance) + m_instance->SetData(DATA_THEKAL, SPECIAL); WasDead=true; } @@ -279,7 +279,7 @@ class mob_zealot_lorkhan : public CreatureScript { mob_zealot_lorkhanAI(Creature* c) : ScriptedAI(c) { - m_pInstance = c->GetInstanceScript(); + m_instance = c->GetInstanceScript(); } uint32 Shield_Timer; @@ -290,7 +290,7 @@ class mob_zealot_lorkhan : public CreatureScript bool FakeDeath; - InstanceScript* m_pInstance; + InstanceScript* m_instance; void Reset() { @@ -302,8 +302,8 @@ class mob_zealot_lorkhan : public CreatureScript FakeDeath = false; - if (m_pInstance) - m_pInstance->SetData(DATA_LORKHAN, NOT_STARTED); + if (m_instance) + m_instance->SetData(DATA_LORKHAN, NOT_STARTED); me->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); @@ -335,10 +335,10 @@ class mob_zealot_lorkhan : public CreatureScript //Casting Greaterheal to Thekal or Zath if they are in meele range. if (GreaterHeal_Timer <= diff) { - if (m_pInstance) + if (m_instance) { - Unit* pThekal = Unit::GetUnit((*me), m_pInstance->GetData64(DATA_THEKAL)); - Unit* pZath = Unit::GetUnit((*me), m_pInstance->GetData64(DATA_ZATH)); + Unit* pThekal = Unit::GetUnit((*me), m_instance->GetData64(DATA_THEKAL)); + Unit* pZath = Unit::GetUnit((*me), m_instance->GetData64(DATA_ZATH)); if (!pThekal || !pZath) return; @@ -369,12 +369,12 @@ class mob_zealot_lorkhan : public CreatureScript //Check_Timer for the death of LorKhan and Zath. if (!FakeDeath && Check_Timer <= diff) { - if (m_pInstance) + if (m_instance) { - if (m_pInstance->GetData(DATA_THEKAL) == SPECIAL) + if (m_instance->GetData(DATA_THEKAL) == SPECIAL) { //Resurrect Thekal - if (Unit* pThekal = Unit::GetUnit((*me), m_pInstance->GetData64(DATA_THEKAL))) + if (Unit* pThekal = Unit::GetUnit((*me), m_instance->GetData64(DATA_THEKAL))) { pThekal->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); pThekal->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); @@ -383,10 +383,10 @@ class mob_zealot_lorkhan : public CreatureScript } } - if (m_pInstance->GetData(DATA_ZATH) == SPECIAL) + if (m_instance->GetData(DATA_ZATH) == SPECIAL) { //Resurrect Zath - if (Unit* pZath = Unit::GetUnit((*me), m_pInstance->GetData64(DATA_ZATH))) + if (Unit* pZath = Unit::GetUnit((*me), m_instance->GetData64(DATA_ZATH))) { pZath->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); pZath->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); @@ -409,8 +409,8 @@ class mob_zealot_lorkhan : public CreatureScript me->setFaction(35); me->AttackStop(); - if (m_pInstance) - m_pInstance->SetData(DATA_LORKHAN, SPECIAL); + if (m_instance) + m_instance->SetData(DATA_LORKHAN, SPECIAL); FakeDeath = true; } @@ -439,7 +439,7 @@ class mob_zealot_zath : public CreatureScript { mob_zealot_zathAI(Creature* c) : ScriptedAI(c) { - m_pInstance = c->GetInstanceScript(); + m_instance = c->GetInstanceScript(); } uint32 SweepingStrikes_Timer; @@ -451,7 +451,7 @@ class mob_zealot_zath : public CreatureScript bool FakeDeath; - InstanceScript* m_pInstance; + InstanceScript* m_instance; void Reset() { @@ -464,8 +464,8 @@ class mob_zealot_zath : public CreatureScript FakeDeath = false; - if (m_pInstance) - m_pInstance->SetData(DATA_ZATH, NOT_STARTED); + if (m_instance) + m_instance->SetData(DATA_ZATH, NOT_STARTED); me->SetStandState(UNIT_STAND_STATE_STAND); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); @@ -522,12 +522,12 @@ class mob_zealot_zath : public CreatureScript //Check_Timer for the death of LorKhan and Zath. if (!FakeDeath && Check_Timer <= diff) { - if (m_pInstance) + if (m_instance) { - if (m_pInstance->GetData(DATA_LORKHAN) == SPECIAL) + if (m_instance->GetData(DATA_LORKHAN) == SPECIAL) { //Resurrect LorKhan - if (Unit* pLorKhan = Unit::GetUnit((*me), m_pInstance->GetData64(DATA_LORKHAN))) + if (Unit* pLorKhan = Unit::GetUnit((*me), m_instance->GetData64(DATA_LORKHAN))) { pLorKhan->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); pLorKhan->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); @@ -536,10 +536,10 @@ class mob_zealot_zath : public CreatureScript } } - if (m_pInstance->GetData(DATA_THEKAL) == SPECIAL) + if (m_instance->GetData(DATA_THEKAL) == SPECIAL) { //Resurrect Thekal - if (Unit* pThekal = Unit::GetUnit((*me), m_pInstance->GetData64(DATA_THEKAL))) + if (Unit* pThekal = Unit::GetUnit((*me), m_instance->GetData64(DATA_THEKAL))) { pThekal->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); pThekal->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); @@ -562,8 +562,8 @@ class mob_zealot_zath : public CreatureScript me->setFaction(35); me->AttackStop(); - if (m_pInstance) - m_pInstance->SetData(DATA_ZATH, SPECIAL); + if (m_instance) + m_instance->SetData(DATA_ZATH, SPECIAL); FakeDeath = true; } diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp index a977699f342..e059b7945ee 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp @@ -36,7 +36,7 @@ class instance_zulgurub : public InstanceMapScript struct instance_zulgurub_InstanceMapScript : public InstanceScript { - instance_zulgurub_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {} + instance_zulgurub_InstanceMapScript(Map* map) : InstanceScript(map) {} //If all High Priest bosses were killed. Lorkhan, Zath and Ohgan are added too. uint32 m_auiEncounter[MAX_ENCOUNTERS]; @@ -153,9 +153,9 @@ class instance_zulgurub : public InstanceMapScript } }; - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_zulgurub_InstanceMapScript(pMap); + return new instance_zulgurub_InstanceMapScript(map); } }; diff --git a/src/server/scripts/EasternKingdoms/hinterlands.cpp b/src/server/scripts/EasternKingdoms/hinterlands.cpp index 38fcf63b090..89adfee87c4 100644 --- a/src/server/scripts/EasternKingdoms/hinterlands.cpp +++ b/src/server/scripts/EasternKingdoms/hinterlands.cpp @@ -57,9 +57,9 @@ class npc_00x09hl : public CreatureScript public: npc_00x09hl() : CreatureScript("npc_00x09hl") { } - bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) { - if (pQuest->GetQuestId() == QUEST_RESQUE_OOX_09) + if (quest->GetQuestId() == QUEST_RESQUE_OOX_09) { creature->SetStandState(UNIT_STAND_STATE_STAND); @@ -71,7 +71,7 @@ public: DoScriptText(SAY_OOX_START, creature, player); if (npc_00x09hlAI* pEscortAI = CAST_AI(npc_00x09hl::npc_00x09hlAI, creature->AI())) - pEscortAI->Start(false, false, player->GetGUID(), pQuest); + pEscortAI->Start(false, false, player->GetGUID(), quest); } return true; } @@ -191,15 +191,15 @@ class npc_rinji : public CreatureScript public: npc_rinji() : CreatureScript("npc_rinji") { } - bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) { - if (pQuest->GetQuestId() == QUEST_RINJI_TRAPPED) + if (quest->GetQuestId() == QUEST_RINJI_TRAPPED) { - if (GameObject* pGo = creature->FindNearestGameObject(GO_RINJI_CAGE, INTERACTION_DISTANCE)) - pGo->UseDoorOrButton(); + if (GameObject* go = creature->FindNearestGameObject(GO_RINJI_CAGE, INTERACTION_DISTANCE)) + go->UseDoorOrButton(); if (npc_rinjiAI* pEscortAI = CAST_AI(npc_rinji::npc_rinjiAI, creature->AI())) - pEscortAI->Start(false, false, player->GetGUID(), pQuest); + pEscortAI->Start(false, false, player->GetGUID(), quest); } return true; } diff --git a/src/server/scripts/EasternKingdoms/redridge_mountains.cpp b/src/server/scripts/EasternKingdoms/redridge_mountains.cpp index 083a27568bd..6e5429582e7 100644 --- a/src/server/scripts/EasternKingdoms/redridge_mountains.cpp +++ b/src/server/scripts/EasternKingdoms/redridge_mountains.cpp @@ -43,11 +43,11 @@ class npc_corporal_keeshan : public CreatureScript public: npc_corporal_keeshan() : CreatureScript("npc_corporal_keeshan") { } - bool OnQuestAccept(Player* player, Creature* creature, Quest const* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) { - if (pQuest->GetQuestId() == QUEST_MISSING_IN_ACTION) + if (quest->GetQuestId() == QUEST_MISSING_IN_ACTION) { - CAST_AI(npc_corporal_keeshan::npc_corporal_keeshanAI, creature->AI())->Start(true, false, player->GetGUID(), pQuest); + CAST_AI(npc_corporal_keeshan::npc_corporal_keeshanAI, creature->AI())->Start(true, false, player->GetGUID(), quest); DoScriptText(SAY_CORPORAL_1, creature); } diff --git a/src/server/scripts/EasternKingdoms/silverpine_forest.cpp b/src/server/scripts/EasternKingdoms/silverpine_forest.cpp index 32b4fc0e19a..68ab0432bb3 100644 --- a/src/server/scripts/EasternKingdoms/silverpine_forest.cpp +++ b/src/server/scripts/EasternKingdoms/silverpine_forest.cpp @@ -225,9 +225,9 @@ class pyrewood_ambush : public CreatureScript public: pyrewood_ambush() : CreatureScript("pyrewood_ambush") { } - bool OnQuestAccept(Player* player, Creature* creature, const Quest *pQuest) + bool OnQuestAccept(Player* player, Creature* creature, const Quest *quest) { - if (pQuest->GetQuestId() == QUEST_PYREWOOD_AMBUSH && !CAST_AI(pyrewood_ambush::pyrewood_ambushAI, creature->AI())->QuestInProgress) + if (quest->GetQuestId() == QUEST_PYREWOOD_AMBUSH && !CAST_AI(pyrewood_ambush::pyrewood_ambushAI, creature->AI())->QuestInProgress) { CAST_AI(pyrewood_ambush::pyrewood_ambushAI, creature->AI())->QuestInProgress = true; CAST_AI(pyrewood_ambush::pyrewood_ambushAI, creature->AI())->Phase = 0; diff --git a/src/server/scripts/EasternKingdoms/stormwind_city.cpp b/src/server/scripts/EasternKingdoms/stormwind_city.cpp index 25fa0352548..09533ab4ccb 100644 --- a/src/server/scripts/EasternKingdoms/stormwind_city.cpp +++ b/src/server/scripts/EasternKingdoms/stormwind_city.cpp @@ -90,9 +90,9 @@ class npc_bartleby : public CreatureScript public: npc_bartleby() : CreatureScript("npc_bartleby") { } - bool OnQuestAccept(Player* player, Creature* creature, Quest const* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) { - if (pQuest->GetQuestId() == QUEST_BEAT) + if (quest->GetQuestId() == QUEST_BEAT) { creature->setFaction(FACTION_ENEMY); creature->AI()->AttackStart(player); @@ -162,9 +162,9 @@ class npc_dashel_stonefist : public CreatureScript public: npc_dashel_stonefist() : CreatureScript("npc_dashel_stonefist") { } - bool OnQuestAccept(Player* player, Creature* creature, Quest const* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) { - if (pQuest->GetQuestId() == QUEST_MISSING_DIPLO_PT8) + if (quest->GetQuestId() == QUEST_MISSING_DIPLO_PT8) { creature->setFaction(FACTION_HOSTILE); CAST_AI(npc_dashel_stonefist::npc_dashel_stonefistAI, creature->AI())->AttackStart(player); @@ -696,9 +696,9 @@ class npc_tyrion : public CreatureScript public: npc_tyrion() : CreatureScript("npc_tyrion") { } - bool OnQuestAccept(Player* player, Creature* creature, Quest const* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) { - if (pQuest->GetQuestId() == QUEST_THE_ATTACK) + if (quest->GetQuestId() == QUEST_THE_ATTACK) { if (Creature* pSpybot = creature->FindNearestCreature(NPC_TYRION_SPYBOT, 5.0f, true)) { diff --git a/src/server/scripts/EasternKingdoms/tirisfal_glades.cpp b/src/server/scripts/EasternKingdoms/tirisfal_glades.cpp index e2a7ea9d3c6..e6c528e4c89 100644 --- a/src/server/scripts/EasternKingdoms/tirisfal_glades.cpp +++ b/src/server/scripts/EasternKingdoms/tirisfal_glades.cpp @@ -48,9 +48,9 @@ class npc_calvin_montague : public CreatureScript public: npc_calvin_montague() : CreatureScript("npc_calvin_montague") { } - bool OnQuestAccept(Player* player, Creature* creature, Quest const* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) { - if (pQuest->GetQuestId() == QUEST_590) + if (quest->GetQuestId() == QUEST_590) { creature->setFaction(FACTION_HOSTILE); creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); @@ -171,7 +171,7 @@ class go_mausoleum_door : public GameObjectScript public: go_mausoleum_door() : GameObjectScript("go_mausoleum_door") { } - bool OnGossipHello(Player* player, GameObject* /*pGo*/) + bool OnGossipHello(Player* player, GameObject* /*go*/) { if (player->GetQuestStatus(QUEST_ULAG) != QUEST_STATUS_INCOMPLETE) return false; @@ -193,14 +193,14 @@ class go_mausoleum_trigger : public GameObjectScript public: go_mausoleum_trigger() : GameObjectScript("go_mausoleum_trigger") { } - bool OnGossipHello(Player* player, GameObject* pGo) + bool OnGossipHello(Player* player, GameObject* go) { if (player->GetQuestStatus(QUEST_ULAG) != QUEST_STATUS_INCOMPLETE) return false; if (GameObject* pDoor = player->FindNearestGameObject(GO_DOOR, 30.0f)) { - pGo->SetGoState(GO_STATE_ACTIVE); + go->SetGoState(GO_STATE_ACTIVE); pDoor->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_INTERACT_COND); return true; } diff --git a/src/server/scripts/EasternKingdoms/westfall.cpp b/src/server/scripts/EasternKingdoms/westfall.cpp index 7c0703d158b..e82da353cd0 100644 --- a/src/server/scripts/EasternKingdoms/westfall.cpp +++ b/src/server/scripts/EasternKingdoms/westfall.cpp @@ -54,9 +54,9 @@ class npc_daphne_stilwell : public CreatureScript public: npc_daphne_stilwell() : CreatureScript("npc_daphne_stilwell") { } - bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) { - if (pQuest->GetQuestId() == QUEST_TOME_VALOR) + if (quest->GetQuestId() == QUEST_TOME_VALOR) { DoScriptText(SAY_DS_START, creature); diff --git a/src/server/scripts/EasternKingdoms/wetlands.cpp b/src/server/scripts/EasternKingdoms/wetlands.cpp index f6d53d2bb51..cb5fa6782ac 100644 --- a/src/server/scripts/EasternKingdoms/wetlands.cpp +++ b/src/server/scripts/EasternKingdoms/wetlands.cpp @@ -144,9 +144,9 @@ class npc_mikhail : public CreatureScript public: npc_mikhail() : CreatureScript("npc_mikhail") { } - bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) { - if (pQuest->GetQuestId() == QUEST_MISSING_DIPLO_PT11) + if (quest->GetQuestId() == QUEST_MISSING_DIPLO_PT11) { Creature* pSlim = creature->FindNearestCreature(NPC_TAPOKE_SLIM_JAHN, 25.0f); @@ -157,7 +157,7 @@ public: pSlim->CastSpell(pSlim, SPELL_STEALTH, true); if (npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI* pEscortAI = CAST_AI(npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI, pSlim->AI())) - pEscortAI->Start(false, false, player->GetGUID(), pQuest); + pEscortAI->Start(false, false, player->GetGUID(), quest); } return false; } diff --git a/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp b/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp index 7823e84f29a..4aa2cea958b 100644 --- a/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp +++ b/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp @@ -37,7 +37,7 @@ class go_blackfathom_altar : public GameObjectScript public: go_blackfathom_altar() : GameObjectScript("go_blackfathom_altar") { } - bool OnGossipHello(Player* player, GameObject* /*pGo*/) + bool OnGossipHello(Player* player, GameObject* /*go*/) { if (!player->HasAura(SPELL_BLESSING_OF_BLACKFATHOM)) player->AddAura(SPELL_BLESSING_OF_BLACKFATHOM, player); @@ -51,15 +51,15 @@ class go_blackfathom_fire : public GameObjectScript public: go_blackfathom_fire() : GameObjectScript("go_blackfathom_fire") { } - bool OnGossipHello(Player* /*player*/, GameObject* pGo) + bool OnGossipHello(Player* /*player*/, GameObject* go) { - InstanceScript* pInstance = pGo->GetInstanceScript(); + InstanceScript* instance = go->GetInstanceScript(); - if (pInstance) + if (instance) { - pGo->SetGoState(GO_STATE_ACTIVE); - pGo->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); - pInstance->SetData(DATA_FIRE, pInstance->GetData(DATA_FIRE) + 1); + go->SetGoState(GO_STATE_ACTIVE); + go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); + instance->SetData(DATA_FIRE, instance->GetData(DATA_FIRE) + 1); return true; } return false; @@ -87,10 +87,10 @@ public: AttackPlayer(); } - pInstance = creature->GetInstanceScript(); + instance = creature->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 uiRavageTimer; uint32 uiFrostNovaTimer; @@ -183,8 +183,8 @@ public: void JustDied(Unit* /*killer*/) { if (me->isSummon()) //we are not a normal spawn. - if (pInstance) - pInstance->SetData(DATA_EVENT, pInstance->GetData(DATA_EVENT) + 1); + if (instance) + instance->SetData(DATA_EVENT, instance->GetData(DATA_EVENT) + 1); } }; diff --git a/src/server/scripts/Kalimdor/BlackfathomDeeps/boss_aku_mai.cpp b/src/server/scripts/Kalimdor/BlackfathomDeeps/boss_aku_mai.cpp index 455ea4c4796..8f1d0025c5b 100644 --- a/src/server/scripts/Kalimdor/BlackfathomDeeps/boss_aku_mai.cpp +++ b/src/server/scripts/Kalimdor/BlackfathomDeeps/boss_aku_mai.cpp @@ -38,32 +38,32 @@ public: { boss_aku_maiAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } uint32 uiPoisonCloudTimer; bool bIsEnraged; - InstanceScript* pInstance; + InstanceScript* instance; void Reset() { uiPoisonCloudTimer = urand(5000, 9000); bIsEnraged = false; - if (pInstance) - pInstance->SetData(TYPE_AKU_MAI, NOT_STARTED); + if (instance) + instance->SetData(TYPE_AKU_MAI, NOT_STARTED); } void EnterCombat(Unit* /*who*/) { - if (pInstance) - pInstance->SetData(TYPE_AKU_MAI, IN_PROGRESS); + if (instance) + instance->SetData(TYPE_AKU_MAI, IN_PROGRESS); } void JustDied(Unit* /*killer*/) { - if (pInstance) - pInstance->SetData(TYPE_AKU_MAI, DONE); + if (instance) + instance->SetData(TYPE_AKU_MAI, DONE); } void UpdateAI(const uint32 diff) diff --git a/src/server/scripts/Kalimdor/BlackfathomDeeps/boss_gelihast.cpp b/src/server/scripts/Kalimdor/BlackfathomDeeps/boss_gelihast.cpp index 0a137b7eac0..a03c0a01d41 100644 --- a/src/server/scripts/Kalimdor/BlackfathomDeeps/boss_gelihast.cpp +++ b/src/server/scripts/Kalimdor/BlackfathomDeeps/boss_gelihast.cpp @@ -37,30 +37,30 @@ public: { boss_gelihastAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } uint32 uiNetTimer; - InstanceScript* pInstance; + InstanceScript* instance; void Reset() { uiNetTimer = urand(2000, 4000); - if (pInstance) - pInstance->SetData(TYPE_GELIHAST, NOT_STARTED); + if (instance) + instance->SetData(TYPE_GELIHAST, NOT_STARTED); } void EnterCombat(Unit* /*who*/) { - if (pInstance) - pInstance->SetData(TYPE_GELIHAST, IN_PROGRESS); + if (instance) + instance->SetData(TYPE_GELIHAST, IN_PROGRESS); } void JustDied(Unit* /*killer*/) { - if (pInstance) - pInstance->SetData(TYPE_GELIHAST, DONE); + if (instance) + instance->SetData(TYPE_GELIHAST, DONE); } void UpdateAI(const uint32 diff) diff --git a/src/server/scripts/Kalimdor/BlackfathomDeeps/boss_kelris.cpp b/src/server/scripts/Kalimdor/BlackfathomDeeps/boss_kelris.cpp index 09a9b52353b..0a282dafac3 100644 --- a/src/server/scripts/Kalimdor/BlackfathomDeeps/boss_kelris.cpp +++ b/src/server/scripts/Kalimdor/BlackfathomDeeps/boss_kelris.cpp @@ -46,34 +46,34 @@ public: { boss_kelrisAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } uint32 uiMindBlastTimer; uint32 uiSleepTimer; - InstanceScript* pInstance; + InstanceScript* instance; void Reset() { uiMindBlastTimer = urand(2000, 5000); uiSleepTimer = urand(9000, 12000); - if (pInstance) - pInstance->SetData(TYPE_KELRIS, NOT_STARTED); + if (instance) + instance->SetData(TYPE_KELRIS, NOT_STARTED); } void EnterCombat(Unit* /*who*/) { DoScriptText(SAY_AGGRO, me); - if (pInstance) - pInstance->SetData(TYPE_KELRIS, IN_PROGRESS); + if (instance) + instance->SetData(TYPE_KELRIS, IN_PROGRESS); } void JustDied(Unit* /*killer*/) { DoScriptText(SAY_DEATH, me); - if (pInstance) - pInstance->SetData(TYPE_KELRIS, DONE); + if (instance) + instance->SetData(TYPE_KELRIS, DONE); } void UpdateAI(const uint32 diff) diff --git a/src/server/scripts/Kalimdor/BlackfathomDeeps/instance_blackfathom_deeps.cpp b/src/server/scripts/Kalimdor/BlackfathomDeeps/instance_blackfathom_deeps.cpp index cf79dfee77d..abfb91d5d6e 100644 --- a/src/server/scripts/Kalimdor/BlackfathomDeeps/instance_blackfathom_deeps.cpp +++ b/src/server/scripts/Kalimdor/BlackfathomDeeps/instance_blackfathom_deeps.cpp @@ -56,14 +56,14 @@ class instance_blackfathom_deeps : public InstanceMapScript public: instance_blackfathom_deeps() : InstanceMapScript("instance_blackfathom_deeps", 48) { } - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_blackfathom_deeps_InstanceMapScript(pMap); + return new instance_blackfathom_deeps_InstanceMapScript(map); } struct instance_blackfathom_deeps_InstanceMapScript : public InstanceScript { - instance_blackfathom_deeps_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {} + instance_blackfathom_deeps_InstanceMapScript(Map* map) : InstanceScript(map) {} uint64 m_uiTwilightLordKelrisGUID; uint64 m_uiShrine1GUID; diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_anetheron.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_anetheron.cpp index aab3aaeef77..6ea2b21fe65 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_anetheron.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_anetheron.cpp @@ -66,8 +66,8 @@ public: { boss_anetheronAI(Creature* c) : hyjal_trashAI(c) { - pInstance = c->GetInstanceScript(); - pGo = false; + instance = c->GetInstanceScript(); + go = false; pos = 0; } @@ -75,7 +75,7 @@ public: uint32 SleepTimer; uint32 AuraTimer; uint32 InfernoTimer; - bool pGo; + bool go; uint32 pos; void Reset() @@ -86,14 +86,14 @@ public: AuraTimer = 5000; InfernoTimer = 45000; - if (pInstance && IsEvent) - pInstance->SetData(DATA_ANETHERONEVENT, NOT_STARTED); + if (instance && IsEvent) + instance->SetData(DATA_ANETHERONEVENT, NOT_STARTED); } void EnterCombat(Unit* /*who*/) { - if (pInstance && IsEvent) - pInstance->SetData(DATA_ANETHERONEVENT, IN_PROGRESS); + if (instance && IsEvent) + instance->SetData(DATA_ANETHERONEVENT, IN_PROGRESS); DoPlaySoundToSet(me, SOUND_ONAGGRO); me->MonsterYell(SAY_ONAGGRO, LANG_UNIVERSAL, 0); } @@ -120,9 +120,9 @@ public: void WaypointReached(uint32 i) { pos = i; - if (i == 7 && pInstance) + if (i == 7 && instance) { - Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_JAINAPROUDMOORE)); + Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_JAINAPROUDMOORE)); if (target && target->isAlive()) me->AddThreat(target, 0.0f); } @@ -131,8 +131,8 @@ public: void JustDied(Unit* victim) { hyjal_trashAI::JustDied(victim); - if (pInstance && IsEvent) - pInstance->SetData(DATA_ANETHERONEVENT, DONE); + if (instance && IsEvent) + instance->SetData(DATA_ANETHERONEVENT, DONE); DoPlaySoundToSet(me, SOUND_ONDEATH); me->MonsterYell(SAY_ONDEATH, LANG_UNIVERSAL, 0); } @@ -143,10 +143,10 @@ public: { //Must update npc_escortAI npc_escortAI::UpdateAI(diff); - if (!pGo) + if (!go) { - pGo = true; - if (pInstance) + go = true; + if (instance) { AddWaypoint(0, 4896.08f, -1576.35f, 1333.65f); AddWaypoint(1, 4898.68f, -1615.02f, 1329.48f); @@ -250,15 +250,15 @@ public: { mob_towering_infernalAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); - if (pInstance) - AnetheronGUID = pInstance->GetData64(DATA_ANETHERON); + instance = c->GetInstanceScript(); + if (instance) + AnetheronGUID = instance->GetData64(DATA_ANETHERON); } uint32 ImmolationTimer; uint32 CheckTimer; uint64 AnetheronGUID; - InstanceScript* pInstance; + InstanceScript* instance; void Reset() { diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp index da316cb91c7..f4252ad3d45 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp @@ -88,11 +88,11 @@ public: { mob_ancient_wispAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); ArchimondeGUID = 0; } - InstanceScript* pInstance; + InstanceScript* instance; uint64 ArchimondeGUID; uint32 CheckTimer; @@ -100,8 +100,8 @@ public: { CheckTimer = 1000; - if (pInstance) - ArchimondeGUID = pInstance->GetData64(DATA_ARCHIMONDE); + if (instance) + ArchimondeGUID = instance->GetData64(DATA_ARCHIMONDE); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); } @@ -235,10 +235,10 @@ public: { boss_archimondeAI(Creature* c) : hyjal_trashAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint64 DoomfireSpiritGUID; uint64 WorldTreeGUID; @@ -264,8 +264,8 @@ public: void Reset() { - if (pInstance) - pInstance->SetData(DATA_ARCHIMONDEEVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_ARCHIMONDEEVENT, NOT_STARTED); DoomfireSpiritGUID = 0; damageTaken = 0; @@ -297,8 +297,8 @@ public: DoScriptText(SAY_AGGRO, me); DoZoneInCombat(); - if (pInstance) - pInstance->SetData(DATA_ARCHIMONDEEVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_ARCHIMONDEEVENT, IN_PROGRESS); } void KilledUnit(Unit* victim) @@ -339,8 +339,8 @@ public: hyjal_trashAI::JustDied(victim); DoScriptText(SAY_DEATH, me); - if (pInstance) - pInstance->SetData(DATA_ARCHIMONDEEVENT, DONE); + if (instance) + instance->SetData(DATA_ARCHIMONDEEVENT, DONE); } bool CanUseFingerOfDeath() @@ -460,15 +460,15 @@ public: { if (!me->isInCombat()) { - if (pInstance) + if (instance) { // Do not let the raid skip straight to Archimonde. Visible and hostile ONLY if Azagalor is finished. - if ((pInstance->GetData(DATA_AZGALOREVENT) < DONE) && (me->IsVisible() || (me->getFaction() != 35))) + if ((instance->GetData(DATA_AZGALOREVENT) < DONE) && (me->IsVisible() || (me->getFaction() != 35))) { me->SetVisible(false); me->setFaction(35); } - else if ((pInstance->GetData(DATA_AZGALOREVENT) >= DONE) && (!me->IsVisible() || (me->getFaction() == 35))) + else if ((instance->GetData(DATA_AZGALOREVENT) >= DONE) && (!me->IsVisible() || (me->getFaction() == 35))) { me->setFaction(1720); me->SetVisible(true); diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_azgalor.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_azgalor.cpp index 35c81432d5f..3f9bca5925b 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_azgalor.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_azgalor.cpp @@ -57,8 +57,8 @@ public: { boss_azgalorAI(Creature* c) : hyjal_trashAI(c) { - pInstance = c->GetInstanceScript(); - pGo = false; + instance = c->GetInstanceScript(); + go = false; pos = 0; } @@ -69,7 +69,7 @@ public: uint32 EnrageTimer; bool enraged; - bool pGo; + bool go; uint32 pos; void Reset() @@ -82,14 +82,14 @@ public: EnrageTimer = 600000; enraged = false; - if (pInstance && IsEvent) - pInstance->SetData(DATA_AZGALOREVENT, NOT_STARTED); + if (instance && IsEvent) + instance->SetData(DATA_AZGALOREVENT, NOT_STARTED); } void EnterCombat(Unit* /*who*/) { - if (pInstance && IsEvent) - pInstance->SetData(DATA_AZGALOREVENT, IN_PROGRESS); + if (instance && IsEvent) + instance->SetData(DATA_AZGALOREVENT, IN_PROGRESS); DoPlaySoundToSet(me, SOUND_ONAGGRO); me->MonsterYell(SAY_ONAGGRO, LANG_UNIVERSAL, 0); } @@ -116,9 +116,9 @@ public: void WaypointReached(uint32 i) { pos = i; - if (i == 7 && pInstance) + if (i == 7 && instance) { - Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_THRALL)); + Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_THRALL)); if (target && target->isAlive()) me->AddThreat(target, 0.0f); } @@ -127,8 +127,8 @@ public: void JustDied(Unit* victim) { hyjal_trashAI::JustDied(victim); - if (pInstance && IsEvent) - pInstance->SetData(DATA_AZGALOREVENT, DONE); + if (instance && IsEvent) + instance->SetData(DATA_AZGALOREVENT, DONE); DoPlaySoundToSet(me, SOUND_ONDEATH); } @@ -138,10 +138,10 @@ public: { //Must update npc_escortAI npc_escortAI::UpdateAI(diff); - if (!pGo) + if (!go) { - pGo = true; - if (pInstance) + go = true; + if (instance) { AddWaypoint(0, 5492.91f, -2404.61f, 1462.63f); AddWaypoint(1, 5531.76f, -2460.87f, 1469.55f); @@ -217,16 +217,16 @@ public: { mob_lesser_doomguardAI(Creature* c) : hyjal_trashAI(c) { - pInstance = c->GetInstanceScript(); - if (pInstance) - AzgalorGUID = pInstance->GetData64(DATA_AZGALOR); + instance = c->GetInstanceScript(); + if (instance) + AzgalorGUID = instance->GetData64(DATA_AZGALOR); } uint32 CrippleTimer; uint32 WarstompTimer; uint32 CheckTimer; uint64 AzgalorGUID; - InstanceScript* pInstance; + InstanceScript* instance; void Reset() { diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_kazrogal.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_kazrogal.cpp index 670ccabd322..eabfbfc024c 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_kazrogal.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_kazrogal.cpp @@ -54,8 +54,8 @@ public: { boss_kazrogalAI(Creature* c) : hyjal_trashAI(c) { - pInstance = c->GetInstanceScript(); - pGo = false; + instance = c->GetInstanceScript(); + go = false; pos = 0; } @@ -63,7 +63,7 @@ public: uint32 WarStompTimer; uint32 MarkTimer; uint32 MarkTimerBase; - bool pGo; + bool go; uint32 pos; void Reset() @@ -74,14 +74,14 @@ public: MarkTimer = 45000; MarkTimerBase = 45000; - if (pInstance && IsEvent) - pInstance->SetData(DATA_KAZROGALEVENT, NOT_STARTED); + if (instance && IsEvent) + instance->SetData(DATA_KAZROGALEVENT, NOT_STARTED); } void EnterCombat(Unit* /*who*/) { - if (pInstance && IsEvent) - pInstance->SetData(DATA_KAZROGALEVENT, IN_PROGRESS); + if (instance && IsEvent) + instance->SetData(DATA_KAZROGALEVENT, IN_PROGRESS); DoPlaySoundToSet(me, SOUND_ONAGGRO); me->MonsterYell(SAY_ONAGGRO, LANG_UNIVERSAL, 0); } @@ -108,9 +108,9 @@ public: void WaypointReached(uint32 i) { pos = i; - if (i == 7 && pInstance) + if (i == 7 && instance) { - Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_THRALL)); + Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_THRALL)); if (target && target->isAlive()) me->AddThreat(target, 0.0f); } @@ -119,8 +119,8 @@ public: void JustDied(Unit* victim) { hyjal_trashAI::JustDied(victim); - if (pInstance && IsEvent) - pInstance->SetData(DATA_KAZROGALEVENT, DONE); + if (instance && IsEvent) + instance->SetData(DATA_KAZROGALEVENT, DONE); DoPlaySoundToSet(me, SOUND_ONDEATH); } @@ -130,10 +130,10 @@ public: { //Must update npc_escortAI npc_escortAI::UpdateAI(diff); - if (!pGo) + if (!go) { - pGo = true; - if (pInstance) + go = true; + if (instance) { AddWaypoint(0, 5492.91f, -2404.61f, 1462.63f); AddWaypoint(1, 5531.76f, -2460.87f, 1469.55f); diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_rage_winterchill.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_rage_winterchill.cpp index e2e9372522f..1537b6eed3b 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_rage_winterchill.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_rage_winterchill.cpp @@ -60,8 +60,8 @@ public: { boss_rage_winterchillAI(Creature* c) : hyjal_trashAI(c) { - pInstance = c->GetInstanceScript(); - pGo = false; + instance = c->GetInstanceScript(); + go = false; pos = 0; } @@ -69,7 +69,7 @@ public: uint32 DecayTimer; uint32 NovaTimer; uint32 IceboltTimer; - bool pGo; + bool go; uint32 pos; void Reset() @@ -80,14 +80,14 @@ public: NovaTimer = 15000; IceboltTimer = 10000; - if (pInstance && IsEvent) - pInstance->SetData(DATA_RAGEWINTERCHILLEVENT, NOT_STARTED); + if (instance && IsEvent) + instance->SetData(DATA_RAGEWINTERCHILLEVENT, NOT_STARTED); } void EnterCombat(Unit* /*who*/) { - if (pInstance && IsEvent) - pInstance->SetData(DATA_RAGEWINTERCHILLEVENT, IN_PROGRESS); + if (instance && IsEvent) + instance->SetData(DATA_RAGEWINTERCHILLEVENT, IN_PROGRESS); DoPlaySoundToSet(me, SOUND_ONAGGRO); me->MonsterYell(SAY_ONAGGRO, LANG_UNIVERSAL, 0); } @@ -110,9 +110,9 @@ public: void WaypointReached(uint32 i) { pos = i; - if (i == 7 && pInstance) + if (i == 7 && instance) { - Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_JAINAPROUDMOORE)); + Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_JAINAPROUDMOORE)); if (target && target->isAlive()) me->AddThreat(target, 0.0f); } @@ -121,8 +121,8 @@ public: void JustDied(Unit* victim) { hyjal_trashAI::JustDied(victim); - if (pInstance && IsEvent) - pInstance->SetData(DATA_RAGEWINTERCHILLEVENT, DONE); + if (instance && IsEvent) + instance->SetData(DATA_RAGEWINTERCHILLEVENT, DONE); DoPlaySoundToSet(me, SOUND_ONDEATH); me->MonsterYell(SAY_ONDEATH, LANG_UNIVERSAL, 0); } @@ -133,10 +133,10 @@ public: { //Must update npc_escortAI npc_escortAI::UpdateAI(diff); - if (!pGo) + if (!go) { - pGo = true; - if (pInstance) + go = true; + if (instance) { AddWaypoint(0, 4896.08f, -1576.35f, 1333.65f); AddWaypoint(1, 4898.68f, -1615.02f, 1329.48f); diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp index 385e86e5069..6186369a3a0 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp @@ -312,7 +312,7 @@ float HordeFirePos[65][8]=//spawn points for the fire visuals (GO) in the horde hyjalAI::hyjalAI(Creature* c) : npc_escortAI(c), Summons(me) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); VeinsSpawned[0] = false; VeinsSpawned[1] = false; for (uint8 i=0; i<14; ++i) @@ -392,15 +392,15 @@ void hyjalAI::Reset() memset(Spells, 0, sizeof(Spell) * HYJAL_AI_MAX_SPELLS); //Reset Instance Data for trash count - if (pInstance) + if (instance) { - if ((!pInstance->GetData(DATA_ALLIANCE_RETREAT) && me->GetEntry() == JAINA) || (pInstance->GetData(DATA_ALLIANCE_RETREAT) && me->GetEntry() == THRALL)) + if ((!instance->GetData(DATA_ALLIANCE_RETREAT) && me->GetEntry() == JAINA) || (instance->GetData(DATA_ALLIANCE_RETREAT) && me->GetEntry() == THRALL)) { //Reset World States - pInstance->DoUpdateWorldState(WORLD_STATE_WAVES, 0); - pInstance->DoUpdateWorldState(WORLD_STATE_ENEMY, 0); - pInstance->DoUpdateWorldState(WORLD_STATE_ENEMYCOUNT, 0); - pInstance->SetData(DATA_RESET_TRASH_COUNT, 0); + instance->DoUpdateWorldState(WORLD_STATE_WAVES, 0); + instance->DoUpdateWorldState(WORLD_STATE_ENEMY, 0); + instance->DoUpdateWorldState(WORLD_STATE_ENEMYCOUNT, 0); + instance->SetData(DATA_RESET_TRASH_COUNT, 0); } } else sLog->outError(ERROR_INST_DATA); @@ -510,9 +510,9 @@ void hyjalAI::SummonCreature(uint32 entry, float Base[4][3]) CAST_AI(hyjal_trashAI, creature->AI())->IsEvent = true; break; } - if (pInstance) + if (instance) { - if (pInstance->GetData(DATA_RAIDDAMAGE) < MINRAIDDAMAGE) + if (instance->GetData(DATA_RAIDDAMAGE) < MINRAIDDAMAGE) creature->SetDisableReputationGain(true);//no repu for solo farming } // Check if Creature is a boss. @@ -531,14 +531,14 @@ void hyjalAI::SummonNextWave(const Wave wave[18], uint32 Count, float Base[4][3] if (rand()%4 == 0) Talk(RALLY); - if (!pInstance) + if (!instance) { sLog->outError(ERROR_INST_DATA); return; } InfernalCount = 0;//reset infernal count every new wave - EnemyCount = pInstance->GetData(DATA_TRASH); + EnemyCount = instance->GetData(DATA_TRASH); for (uint8 i = 0; i < 18; ++i) { if (wave[Count].Mob[i]) @@ -552,11 +552,11 @@ void hyjalAI::SummonNextWave(const Wave wave[18], uint32 Count, float Base[4][3] stateValue -= 9; // Subtract 9 from it to give the proper wave number if we are greater than 8 // Set world state to our current wave number - pInstance->DoUpdateWorldState(WORLD_STATE_WAVES, stateValue); // Set world state to our current wave number + instance->DoUpdateWorldState(WORLD_STATE_WAVES, stateValue); // Set world state to our current wave number // Enable world state - pInstance->DoUpdateWorldState(WORLD_STATE_ENEMY, 1); // Enable world state + instance->DoUpdateWorldState(WORLD_STATE_ENEMY, 1); // Enable world state - pInstance->SetData(DATA_TRASH, EnemyCount); // Send data for instance script to update count + instance->SetData(DATA_TRASH, EnemyCount); // Send data for instance script to update count if (!Debug) NextWaveTimer = wave[Count].WaveTimer; @@ -569,11 +569,11 @@ void hyjalAI::SummonNextWave(const Wave wave[18], uint32 Count, float Base[4][3] else { // Set world state for waves to 0 to disable it. - pInstance->DoUpdateWorldState(WORLD_STATE_WAVES, 0); - pInstance->DoUpdateWorldState(WORLD_STATE_ENEMY, 1); + instance->DoUpdateWorldState(WORLD_STATE_WAVES, 0); + instance->DoUpdateWorldState(WORLD_STATE_ENEMY, 1); // Set World State for enemies invading to 1. - pInstance->DoUpdateWorldState(WORLD_STATE_ENEMYCOUNT, 1); + instance->DoUpdateWorldState(WORLD_STATE_ENEMYCOUNT, 1); Summon = false; } @@ -582,7 +582,7 @@ void hyjalAI::SummonNextWave(const Wave wave[18], uint32 Count, float Base[4][3] void hyjalAI::StartEvent(Player* player) { - if (!player || IsDummy || !pInstance) + if (!player || IsDummy || !instance) return; Talk(BEGIN); @@ -596,17 +596,17 @@ void hyjalAI::StartEvent(Player* player) me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); - pInstance->DoUpdateWorldState(WORLD_STATE_WAVES, 0); - pInstance->DoUpdateWorldState(WORLD_STATE_ENEMY, 0); - pInstance->DoUpdateWorldState(WORLD_STATE_ENEMYCOUNT, 0); + instance->DoUpdateWorldState(WORLD_STATE_WAVES, 0); + instance->DoUpdateWorldState(WORLD_STATE_ENEMY, 0); + instance->DoUpdateWorldState(WORLD_STATE_ENEMYCOUNT, 0); DeSpawnVeins(); } uint32 hyjalAI::GetInstanceData(uint32 Event) { - if (pInstance) - return pInstance->GetData(Event); + if (instance) + return instance->GetData(Event); else sLog->outError(ERROR_INST_DATA); return 0; @@ -650,13 +650,13 @@ void hyjalAI::Talk(uint32 id) void hyjalAI::Retreat() { - if (pInstance) + if (instance) { - pInstance->SetData(TYPE_RETREAT, SPECIAL); + instance->SetData(TYPE_RETREAT, SPECIAL); if (Faction == 0) { - pInstance->SetData(DATA_ALLIANCE_RETREAT, 1); + instance->SetData(DATA_ALLIANCE_RETREAT, 1); AddWaypoint(0, JainaWPs[0][0], JainaWPs[0][1], JainaWPs[0][2]); AddWaypoint(1, JainaWPs[1][0], JainaWPs[1][1], JainaWPs[1][2]); Start(false, false); @@ -664,7 +664,7 @@ void hyjalAI::Retreat() } if (Faction == 1) { - pInstance->SetData(DATA_HORDE_RETREAT, 1); + instance->SetData(DATA_HORDE_RETREAT, 1); Creature* JainaDummy = me->SummonCreature(JAINA, JainaDummySpawn[0][0], JainaDummySpawn[0][1], JainaDummySpawn[0][2], JainaDummySpawn[0][3], TEMPSUMMON_TIMED_DESPAWN, 60000); if (JainaDummy) { @@ -710,28 +710,28 @@ void hyjalAI::SpawnVeins() void hyjalAI::DeSpawnVeins() { - if (!pInstance) + if (!instance) return; if (Faction == 1) { - Creature* unit=Unit::GetCreature((*me), pInstance->GetData64(DATA_JAINAPROUDMOORE)); + Creature* unit=Unit::GetCreature((*me), instance->GetData64(DATA_JAINAPROUDMOORE)); if (!unit)return; hyjalAI* ai = CAST_AI(hyjalAI, unit->AI()); if (!ai)return; for (uint8 i = 0; i<7; ++i) { - if (GameObject* gem = pInstance->instance->GetGameObject(ai->VeinGUID[i])) + if (GameObject* gem = instance->instance->GetGameObject(ai->VeinGUID[i])) gem->Delete(); } } else if (Faction) { - Creature* unit=Unit::GetCreature((*me), pInstance->GetData64(DATA_THRALL)); + Creature* unit=Unit::GetCreature((*me), instance->GetData64(DATA_THRALL)); if (!unit)return; hyjalAI* ai = CAST_AI(hyjalAI, unit->AI()); if (!ai)return; for (uint8 i = 7; i<14; ++i) { - if (GameObject* gem = pInstance->instance->GetGameObject(ai->VeinGUID[i])) + if (GameObject* gem = instance->instance->GetGameObject(ai->VeinGUID[i])) gem->Delete(); } } @@ -754,7 +754,7 @@ void hyjalAI::UpdateAI(const uint32 diff) switch (me->GetEntry()) { case JAINA: - if (pInstance && pInstance->GetData(DATA_ALLIANCE_RETREAT)) + if (instance && instance->GetData(DATA_ALLIANCE_RETREAT)) { me->SetVisible(false); HideNearPos(me->GetPositionX(), me->GetPositionY()); @@ -766,7 +766,7 @@ void hyjalAI::UpdateAI(const uint32 diff) else me->SetVisible(true); break; case THRALL: //thrall - if (pInstance && pInstance->GetData(DATA_HORDE_RETREAT)) + if (instance && instance->GetData(DATA_HORDE_RETREAT)) { me->SetVisible(false); HideNearPos(me->GetPositionX(), me->GetPositionY()); @@ -830,9 +830,9 @@ void hyjalAI::UpdateAI(const uint32 diff) if (Summon) { - if (pInstance && EnemyCount) + if (instance && EnemyCount) { - EnemyCount = pInstance->GetData(DATA_TRASH); + EnemyCount = instance->GetData(DATA_TRASH); if (!EnemyCount) NextWaveTimer = 5000; } @@ -870,8 +870,8 @@ void hyjalAI::UpdateAI(const uint32 diff) CheckTimer = 0; me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); BossGUID[i] = 0; - if (pInstance) - pInstance->DoUpdateWorldState(WORLD_STATE_ENEMY, 0); // Reset world state for enemies to disable it + if (instance) + instance->DoUpdateWorldState(WORLD_STATE_ENEMY, 0); // Reset world state for enemies to disable it } } } @@ -919,17 +919,17 @@ void hyjalAI::JustDied(Unit* /*killer*/) RespawnTimer = 120000; Talk(DEATH); Summons.DespawnAll();//despawn all wave's summons - if (pInstance) + if (instance) {//reset encounter if boss is despawned (ex: thrall is killed, boss despawns, event stucks at inprogress) - if (pInstance->GetData(DATA_RAGEWINTERCHILLEVENT) == IN_PROGRESS) - pInstance->SetData(DATA_RAGEWINTERCHILLEVENT, NOT_STARTED); - if (pInstance->GetData(DATA_ANETHERONEVENT) == IN_PROGRESS) - pInstance->SetData(DATA_ANETHERONEVENT, NOT_STARTED); - if (pInstance->GetData(DATA_KAZROGALEVENT) == IN_PROGRESS) - pInstance->SetData(DATA_KAZROGALEVENT, NOT_STARTED); - if (pInstance->GetData(DATA_AZGALOREVENT) == IN_PROGRESS) - pInstance->SetData(DATA_AZGALOREVENT, NOT_STARTED); - pInstance->SetData(DATA_RESET_RAIDDAMAGE, 0);//reset damage on die + if (instance->GetData(DATA_RAGEWINTERCHILLEVENT) == IN_PROGRESS) + instance->SetData(DATA_RAGEWINTERCHILLEVENT, NOT_STARTED); + if (instance->GetData(DATA_ANETHERONEVENT) == IN_PROGRESS) + instance->SetData(DATA_ANETHERONEVENT, NOT_STARTED); + if (instance->GetData(DATA_KAZROGALEVENT) == IN_PROGRESS) + instance->SetData(DATA_KAZROGALEVENT, NOT_STARTED); + if (instance->GetData(DATA_AZGALOREVENT) == IN_PROGRESS) + instance->SetData(DATA_AZGALOREVENT, NOT_STARTED); + instance->SetData(DATA_RESET_RAIDDAMAGE, 0);//reset damage on die } } void hyjalAI::HideNearPos(float x, float y) diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.h b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.h index edf310109d7..9f37df3063f 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.h +++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.h @@ -212,7 +212,7 @@ struct hyjalAI : public npc_escortAI void Talk(uint32 id); // Searches for the appropriate yell and sound and uses it to inform the raid of various things public: - InstanceScript* pInstance; + InstanceScript* instance; uint64 PlayerGUID; uint64 BossGUID[2]; diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp index 8ca0ba5efd2..ef75307c625 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp @@ -157,7 +157,7 @@ float HordeOverrunWP[21][3]=//waypoints in the horde base used in the end in the hyjal_trashAI::hyjal_trashAI(Creature* c) : npc_escortAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); IsEvent = false; Delay = 0; LastOverronPos = 0; @@ -175,8 +175,8 @@ void hyjal_trashAI::DamageTaken(Unit* done_by, uint32 &damage) if (done_by->GetTypeId() == TYPEID_PLAYER || (done_by->GetTypeId() == TYPEID_UNIT && CAST_CRE(done_by)->isPet())) { damageTaken += damage; - if (pInstance) - pInstance->SetData(DATA_RAIDDAMAGE, damage);//store raid's damage + if (instance) + instance->SetData(DATA_RAIDDAMAGE, damage);//store raid's damage } } @@ -379,12 +379,12 @@ void hyjal_trashAI::UpdateAI(const uint32 /*diff*/) void hyjal_trashAI::JustDied(Unit* /*victim*/) { - if (!pInstance) + if (!instance) return; if (IsEvent && !me->isWorldBoss()) - pInstance->SetData(DATA_TRASH, 0);//signal trash is dead + instance->SetData(DATA_TRASH, 0);//signal trash is dead - if ((pInstance->GetData(DATA_RAIDDAMAGE) < MINRAIDDAMAGE && !me->isWorldBoss()) || (damageTaken < me->GetMaxHealth()/4 && me->isWorldBoss())) + if ((instance->GetData(DATA_RAIDDAMAGE) < MINRAIDDAMAGE && !me->isWorldBoss()) || (damageTaken < me->GetMaxHealth()/4 && me->isWorldBoss())) me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);//no loot } @@ -397,14 +397,14 @@ public: { mob_giant_infernalAI(Creature* c) : hyjal_trashAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); meteor = false;//call once! CanMove = false; Delay = rand()%30000; me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); me->SetDisplayId(MODEL_INVIS); - pGo = false; + go = false; pos = 0; Reset(); } @@ -412,7 +412,7 @@ public: bool meteor; bool CanMove; bool WpEnabled; - bool pGo; + bool go; uint32 pos; uint32 spawnTimer; uint32 FlameBuffetTimer; @@ -430,11 +430,11 @@ public: void WaypointReached(uint32 i) { pos = i; - if (i == 0 && pInstance && !IsOverrun) + if (i == 0 && instance && !IsOverrun) { - if (pInstance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, attack thrall + if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, attack thrall { - Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_THRALL)); + Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_THRALL)); if (target && target->isAlive()) me->AddThreat(target, 0.0f); } @@ -471,14 +471,14 @@ public: me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); me->SetDisplayId(me->GetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID)); CanMove = true; - if (pInstance) + if (instance) { - if (pInstance->GetData(DATA_ALLIANCE_RETREAT) && !pInstance->GetData(DATA_HORDE_RETREAT)) + if (instance->GetData(DATA_ALLIANCE_RETREAT) && !instance->GetData(DATA_HORDE_RETREAT)) { - Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_THRALL)); + Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_THRALL)); if (target && target->isAlive()) me->AddThreat(target, 0.0f); - } else if (pInstance->GetData(DATA_ALLIANCE_RETREAT) && pInstance->GetData(DATA_HORDE_RETREAT)){ + } else if (instance->GetData(DATA_ALLIANCE_RETREAT) && instance->GetData(DATA_HORDE_RETREAT)){ //do overrun } } @@ -490,10 +490,10 @@ public: npc_escortAI::UpdateAI(diff); if (IsEvent) { - if (!pGo) + if (!go) { - pGo = true; - if (pInstance) + go = true; + if (instance) { AddWaypoint(0, HordeWPs[7][0]+irand(-3, 3), HordeWPs[7][1]+irand(-3, 3), HordeWPs[7][2]);//HordeWPs[7] infront of thrall Start(true, true); @@ -541,13 +541,13 @@ public: { mob_abominationAI(Creature* c) : hyjal_trashAI(c) { - pInstance = c->GetInstanceScript(); - pGo = false; + instance = c->GetInstanceScript(); + go = false; pos = 0; Reset(); } - bool pGo; + bool go; uint32 KnockDownTimer; uint32 pos; void Reset() @@ -558,15 +558,15 @@ public: void WaypointReached(uint32 i) { pos = i; - if (i == 7 && pInstance && !IsOverrun) + if (i == 7 && instance && !IsOverrun) { - if (pInstance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, attack thrall + if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, attack thrall { - Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_THRALL)); + Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_THRALL)); if (target && target->isAlive()) me->AddThreat(target, 0.0f); }else{ - Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_JAINAPROUDMOORE)); + Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_JAINAPROUDMOORE)); if (target && target->isAlive()) me->AddThreat(target, 0.0f); } @@ -590,12 +590,12 @@ public: npc_escortAI::UpdateAI(diff); if (IsEvent) { - if (!pGo) + if (!go) { - pGo = true; - if (pInstance) + go = true; + if (instance) { - if (pInstance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, use horde WPs + if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, use horde WPs { for (uint8 i = 0; i < 8; ++i) AddWaypoint(i, HordeWPs[i][0]+irand(-3, 3), HordeWPs[i][1]+irand(-3, 3), HordeWPs[i][2]); @@ -642,13 +642,13 @@ public: { mob_ghoulAI(Creature* c) : hyjal_trashAI(c) { - pInstance = c->GetInstanceScript(); - pGo = false; + instance = c->GetInstanceScript(); + go = false; pos = 0; Reset(); } - bool pGo; + bool go; uint32 FrenzyTimer; uint32 pos; uint32 MoveTimer; @@ -663,15 +663,15 @@ public: void WaypointReached(uint32 i) { pos = i; - if (i == 7 && pInstance && !IsOverrun) + if (i == 7 && instance && !IsOverrun) { - if (pInstance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, attack thrall + if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, attack thrall { - Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_THRALL)); + Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_THRALL)); if (target && target->isAlive()) me->AddThreat(target, 0.0f); }else{ - Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_JAINAPROUDMOORE)); + Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_JAINAPROUDMOORE)); if (target && target->isAlive()) me->AddThreat(target, 0.0f); } @@ -697,12 +697,12 @@ public: npc_escortAI::UpdateAI(diff); if (IsEvent) { - if (!pGo) + if (!go) { - pGo = true; - if (pInstance) + go = true; + if (instance) { - if (pInstance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, use horde WPs + if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, use horde WPs { for (uint8 i = 0; i < 8; ++i) AddWaypoint(i, HordeWPs[i][0]+irand(-3, 3), HordeWPs[i][1]+irand(-3, 3), HordeWPs[i][2]); @@ -751,13 +751,13 @@ public: { mob_necromancerAI(Creature* c) : hyjal_trashAI(c), summons(me) { - pInstance = c->GetInstanceScript(); - pGo = false; + instance = c->GetInstanceScript(); + go = false; pos = 0; Reset(); } SummonList summons; - bool pGo; + bool go; uint32 ShadowBoltTimer; uint32 pos; void Reset() @@ -777,15 +777,15 @@ public: void WaypointReached(uint32 i) { pos = i; - if (i == 7 && pInstance && !IsOverrun) + if (i == 7 && instance && !IsOverrun) { - if (pInstance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, attack thrall + if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, attack thrall { - Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_THRALL)); + Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_THRALL)); if (target && target->isAlive()) me->AddThreat(target, 0.0f); }else{ - Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_JAINAPROUDMOORE)); + Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_JAINAPROUDMOORE)); if (target && target->isAlive()) me->AddThreat(target, 0.0f); } @@ -819,12 +819,12 @@ public: npc_escortAI::UpdateAI(diff); if (IsEvent) { - if (!pGo) + if (!go) { - pGo = true; - if (pInstance) + go = true; + if (instance) { - if (pInstance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, use horde WPs + if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, use horde WPs { for (uint8 i = 0; i < 8; ++i) AddWaypoint(i, HordeWPs[i][0]+irand(-3, 3), HordeWPs[i][1]+irand(-3, 3), HordeWPs[i][2]); @@ -872,13 +872,13 @@ public: { mob_bansheeAI(Creature* c) : hyjal_trashAI(c) { - pInstance = c->GetInstanceScript(); - pGo = false; + instance = c->GetInstanceScript(); + go = false; pos = 0; Reset(); } - bool pGo; + bool go; uint32 CourseTimer; uint32 WailTimer; uint32 ShellTimer; @@ -893,15 +893,15 @@ public: void WaypointReached(uint32 i) { pos = i; - if (i == 7 && pInstance && !IsOverrun) + if (i == 7 && instance && !IsOverrun) { - if (pInstance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, attack thrall + if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, attack thrall { - Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_THRALL)); + Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_THRALL)); if (target && target->isAlive()) me->AddThreat(target, 0.0f); }else{ - Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_JAINAPROUDMOORE)); + Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_JAINAPROUDMOORE)); if (target && target->isAlive()) me->AddThreat(target, 0.0f); } @@ -917,12 +917,12 @@ public: npc_escortAI::UpdateAI(diff); if (IsEvent) { - if (!pGo) + if (!go) { - pGo = true; - if (pInstance) + go = true; + if (instance) { - if (pInstance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, use horde WPs + if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, use horde WPs { for (uint8 i = 0; i < 8; ++i) AddWaypoint(i, HordeWPs[i][0]+irand(-3, 3), HordeWPs[i][1]+irand(-3, 3), HordeWPs[i][2]); @@ -977,13 +977,13 @@ public: { mob_crypt_fiendAI(Creature* c) : hyjal_trashAI(c) { - pInstance = c->GetInstanceScript(); - pGo = false; + instance = c->GetInstanceScript(); + go = false; pos = 0; Reset(); } - bool pGo; + bool go; uint32 WebTimer; uint32 pos; void Reset() @@ -994,15 +994,15 @@ public: void WaypointReached(uint32 i) { pos = i; - if (i == 7 && pInstance && !IsOverrun) + if (i == 7 && instance && !IsOverrun) { - if (pInstance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, attack thrall + if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, attack thrall { - Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_THRALL)); + Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_THRALL)); if (target && target->isAlive()) me->AddThreat(target, 0.0f); }else{ - Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_JAINAPROUDMOORE)); + Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_JAINAPROUDMOORE)); if (target && target->isAlive()) me->AddThreat(target, 0.0f); } @@ -1018,12 +1018,12 @@ public: npc_escortAI::UpdateAI(diff); if (IsEvent) { - if (!pGo) + if (!go) { - pGo = true; - if (pInstance) + go = true; + if (instance) { - if (pInstance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, use horde WPs + if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, use horde WPs { for (uint8 i = 0; i < 8; ++i) AddWaypoint(i, HordeWPs[i][0]+irand(-3, 3), HordeWPs[i][1]+irand(-3, 3), HordeWPs[i][2]); @@ -1069,13 +1069,13 @@ public: { mob_fel_stalkerAI(Creature* c) : hyjal_trashAI(c) { - pInstance = c->GetInstanceScript(); - pGo = false; + instance = c->GetInstanceScript(); + go = false; pos = 0; Reset(); } - bool pGo; + bool go; uint32 ManaBurnTimer; uint32 pos; void Reset() @@ -1086,15 +1086,15 @@ public: void WaypointReached(uint32 i) { pos = i; - if (i == 7 && pInstance && !IsOverrun) + if (i == 7 && instance && !IsOverrun) { - if (pInstance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, attack thrall + if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, attack thrall { - Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_THRALL)); + Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_THRALL)); if (target && target->isAlive()) me->AddThreat(target, 0.0f); }else{ - Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_JAINAPROUDMOORE)); + Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_JAINAPROUDMOORE)); if (target && target->isAlive()) me->AddThreat(target, 0.0f); } @@ -1110,12 +1110,12 @@ public: npc_escortAI::UpdateAI(diff); if (IsEvent) { - if (!pGo) + if (!go) { - pGo = true; - if (pInstance) + go = true; + if (instance) { - if (pInstance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, use horde WPs + if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, use horde WPs { for (uint8 i = 0; i < 8; ++i) AddWaypoint(i, HordeWPs[i][0]+irand(-3, 3), HordeWPs[i][1]+irand(-3, 3), HordeWPs[i][2]); @@ -1161,13 +1161,13 @@ public: { mob_frost_wyrmAI(Creature* c) : hyjal_trashAI(c) { - pInstance = c->GetInstanceScript(); - pGo = false; + instance = c->GetInstanceScript(); + go = false; pos = 0; Reset(); } - bool pGo; + bool go; uint32 FrostBreathTimer; uint32 pos; uint32 MoveTimer; @@ -1182,9 +1182,9 @@ public: void WaypointReached(uint32 i) { pos = i; - if (i == 2 && pInstance && !IsOverrun) + if (i == 2 && instance && !IsOverrun) { - Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_THRALL)); + Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_THRALL)); if (target && target->isAlive()) { me->AddThreat(target, 0.0f); @@ -1195,8 +1195,8 @@ public: void JustDied(Unit* /*victim*/) { - if (pInstance && IsEvent) - pInstance->SetData(DATA_TRASH, 0);//signal trash is dead + if (instance && IsEvent) + instance->SetData(DATA_TRASH, 0);//signal trash is dead float x, y, z; me->GetPosition(x, y, z); @@ -1217,10 +1217,10 @@ public: } if (IsEvent) { - if (!pGo) + if (!go) { - pGo = true; - if (pInstance) + go = true; + if (instance) { if (!useFlyPath) { @@ -1278,14 +1278,14 @@ public: { mob_gargoyleAI(Creature* c) : hyjal_trashAI(c) { - pInstance = c->GetInstanceScript(); - pGo = false; + instance = c->GetInstanceScript(); + go = false; pos = 0; DummyTarget[0] = 0;DummyTarget[1] = 0;DummyTarget[2] = 0; Reset(); } - bool pGo; + bool go; uint32 StrikeTimer; uint32 pos; uint32 MoveTimer; @@ -1304,9 +1304,9 @@ public: void WaypointReached(uint32 i) { pos = i; - if (i == 2 && pInstance && !IsOverrun) + if (i == 2 && instance && !IsOverrun) { - Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_THRALL)); + Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_THRALL)); if (target && target->isAlive()) { me->AddThreat(target, 0.0f); @@ -1335,10 +1335,10 @@ public: } if (IsEvent) { - if (!pGo) + if (!go) { - pGo = true; - if (pInstance) + go = true; + if (instance) { if (!useFlyPath) { diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.h b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.h index 94b71313dd2..e2017b1f260 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.h +++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.h @@ -34,7 +34,7 @@ struct hyjal_trashAI : public npc_escortAI void DamageTaken(Unit* done_by, uint32 &damage); public: - InstanceScript* pInstance; + InstanceScript* instance; bool IsEvent; uint32 Delay; uint32 LastOverronPos; diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/instance_hyjal.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/instance_hyjal.cpp index e3d57414b94..0e5233d6620 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/instance_hyjal.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/instance_hyjal.cpp @@ -46,14 +46,14 @@ class instance_hyjal : public InstanceMapScript public: instance_hyjal() : InstanceMapScript("instance_hyjal", 534) { } - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_mount_hyjal_InstanceMapScript(pMap); + return new instance_mount_hyjal_InstanceMapScript(map); } struct instance_mount_hyjal_InstanceMapScript : public InstanceScript { - instance_mount_hyjal_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {} + instance_mount_hyjal_InstanceMapScript(Map* map) : InstanceScript(map) {} uint32 m_auiEncounter[MAX_ENCOUNTER]; std::string str_data; @@ -193,11 +193,11 @@ public: { Creature* unit = creature->SummonCreature(21987, creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 10000); - Map* pMap = creature->GetMap(); - if (pMap->IsDungeon() && unit) + Map* map = creature->GetMap(); + if (map->IsDungeon() && unit) { unit->SetVisible(false); - Map::PlayerList const &PlayerList = pMap->GetPlayers(); + Map::PlayerList const &PlayerList = map->GetPlayers(); if (PlayerList.isEmpty()) return; diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_epoch.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_epoch.cpp index b0b75c53e52..8354f1d873c 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_epoch.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_epoch.cpp @@ -62,7 +62,7 @@ public: { boss_epochAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } uint8 uiStep; @@ -73,7 +73,7 @@ public: uint32 uiTimeStopTimer; uint32 uiCurseOfExertionTimer; - InstanceScript* pInstance; + InstanceScript* instance; void Reset() { @@ -84,16 +84,16 @@ public: uiTimeStopTimer = 21300; uiWoundingStrikeTimer = 5300; - if (pInstance) - pInstance->SetData(DATA_EPOCH_EVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_EPOCH_EVENT, NOT_STARTED); } void EnterCombat(Unit* /*who*/) { DoScriptText(SAY_AGGRO, me); - if (pInstance) - pInstance->SetData(DATA_EPOCH_EVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_EPOCH_EVENT, IN_PROGRESS); } void UpdateAI(const uint32 diff) @@ -135,8 +135,8 @@ public: { DoScriptText(SAY_DEATH, me); - if (pInstance) - pInstance->SetData(DATA_EPOCH_EVENT, DONE); + if (instance) + instance->SetData(DATA_EPOCH_EVENT, DONE); } void KilledUnit(Unit* victim) diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_infinite.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_infinite.cpp index 30482d27655..0b8faa71299 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_infinite.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_infinite.cpp @@ -45,21 +45,21 @@ public: { boss_infinite_corruptorAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; void Reset() { - if (pInstance) - pInstance->SetData(DATA_INFINITE_EVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_INFINITE_EVENT, NOT_STARTED); } void EnterCombat(Unit* /*who*/) { - if (pInstance) - pInstance->SetData(DATA_INFINITE_EVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_INFINITE_EVENT, IN_PROGRESS); } void UpdateAI(const uint32 /*diff*/) @@ -73,8 +73,8 @@ public: void JustDied(Unit* /*killer*/) { - if (pInstance) - pInstance->SetData(DATA_INFINITE_EVENT, DONE); + if (instance) + instance->SetData(DATA_INFINITE_EVENT, DONE); } }; diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_mal_ganis.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_mal_ganis.cpp index 3912ef90c9c..1a43472365a 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_mal_ganis.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_mal_ganis.cpp @@ -78,7 +78,7 @@ public: { boss_mal_ganisAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } uint32 uiCarrionSwarmTimer; @@ -94,7 +94,7 @@ public: CombatPhases Phase; - InstanceScript* pInstance; + InstanceScript* instance; void Reset() { @@ -107,15 +107,15 @@ public: uiSleepTimer = urand(15000, 20000); uiOutroTimer = 1000; - if (pInstance) - pInstance->SetData(DATA_MAL_GANIS_EVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_MAL_GANIS_EVENT, NOT_STARTED); } void EnterCombat(Unit* /*who*/) { DoScriptText(SAY_AGGRO, me); - if (pInstance) - pInstance->SetData(DATA_MAL_GANIS_EVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_MAL_GANIS_EVENT, IN_PROGRESS); } void DamageTaken(Unit* done_by, uint32 &damage) @@ -154,13 +154,13 @@ public: return; } - if (Creature* pArthas = me->GetCreature(*me, pInstance ? pInstance->GetData64(DATA_ARTHAS) : 0)) + if (Creature* pArthas = me->GetCreature(*me, instance ? instance->GetData64(DATA_ARTHAS) : 0)) if (pArthas->isDead()) { EnterEvadeMode(); me->DisappearAndDie(); - if (pInstance) - pInstance->SetData(DATA_MAL_GANIS_EVENT, FAIL); + if (instance) + instance->SetData(DATA_MAL_GANIS_EVENT, FAIL); } if (uiCarrionSwarmTimer < diff) @@ -204,7 +204,7 @@ public: uiOutroTimer = 8000; break; case 2: - me->SetTarget(pInstance ? pInstance->GetData64(DATA_ARTHAS) : 0); + me->SetTarget(instance ? instance->GetData64(DATA_ARTHAS) : 0); me->HandleEmoteCommand(29); DoScriptText(SAY_ESCAPE_SPEECH_2, me); ++uiOutroStep; @@ -233,13 +233,13 @@ public: void JustDied(Unit* /*killer*/) { - if (pInstance) + if (instance) { - pInstance->SetData(DATA_MAL_GANIS_EVENT, DONE); + instance->SetData(DATA_MAL_GANIS_EVENT, DONE); // give achievement credit to players. criteria use spell 58630 which doesn't exist. - if (pInstance) - pInstance->DoUpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, 58630); + if (instance) + instance->DoUpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, 58630); } } diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_meathook.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_meathook.cpp index 7f5ef2cb36e..4c00dd5bb2b 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_meathook.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_meathook.cpp @@ -59,8 +59,8 @@ public: { boss_meathookAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); - if (pInstance) + instance = c->GetInstanceScript(); + if (instance) DoScriptText(SAY_SPAWN, me); } @@ -68,7 +68,7 @@ public: uint32 uiDiseaseTimer; uint32 uiFrenzyTimer; - InstanceScript* pInstance; + InstanceScript* instance; void Reset() { @@ -76,16 +76,16 @@ public: uiDiseaseTimer = urand(2000, 4000); //approx 3s uiFrenzyTimer = urand(21000, 26000); //made it up - if (pInstance) - pInstance->SetData(DATA_MEATHOOK_EVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_MEATHOOK_EVENT, NOT_STARTED); } void EnterCombat(Unit* /*who*/) { DoScriptText(SAY_AGGRO, me); - if (pInstance) - pInstance->SetData(DATA_MEATHOOK_EVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_MEATHOOK_EVENT, IN_PROGRESS); } void UpdateAI(const uint32 diff) @@ -120,8 +120,8 @@ public: { DoScriptText(SAY_DEATH, me); - if (pInstance) - pInstance->SetData(DATA_MEATHOOK_EVENT, DONE); + if (instance) + instance->SetData(DATA_MEATHOOK_EVENT, DONE); } void KilledUnit(Unit* victim) diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_salramm.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_salramm.cpp index 782d70070bd..246e4bee24e 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_salramm.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_salramm.cpp @@ -68,8 +68,8 @@ public: { boss_salrammAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); - if (pInstance) + instance = c->GetInstanceScript(); + if (instance) DoScriptText(SAY_SPAWN, me); } @@ -79,7 +79,7 @@ public: uint32 uiStealFleshTimer; uint32 uiSummonGhoulsTimer; - InstanceScript* pInstance; + InstanceScript* instance; void Reset() { @@ -89,16 +89,16 @@ public: uiStealFleshTimer = 12345; uiSummonGhoulsTimer = urand(19000, 24000); //on a video approx 24s after aggro - if (pInstance) - pInstance->SetData(DATA_SALRAMM_EVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_SALRAMM_EVENT, NOT_STARTED); } void EnterCombat(Unit* /*who*/) { DoScriptText(SAY_AGGRO, me); - if (pInstance) - pInstance->SetData(DATA_SALRAMM_EVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_SALRAMM_EVENT, IN_PROGRESS); } void UpdateAI(const uint32 diff) @@ -147,8 +147,8 @@ public: { DoScriptText(SAY_DEATH, me); - if (pInstance) - pInstance->SetData(DATA_SALRAMM_EVENT, DONE); + if (instance) + instance->SetData(DATA_SALRAMM_EVENT, DONE); } void KilledUnit(Unit* victim) diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp index 3aee0ba30d0..02f9435db49 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp @@ -327,11 +327,11 @@ public: { npc_arthasAI(Creature* creature) : npc_escortAI(creature) { - pInstance = creature->GetInstanceScript(); + instance = creature->GetInstanceScript(); Reset(); } - InstanceScript* pInstance; + InstanceScript* instance; bool bStepping; uint32 uiStep; @@ -375,9 +375,9 @@ public: uiMalganisGUID = 0; uiInfiniteGUID = 0; - if (pInstance) { - pInstance->SetData(DATA_ARTHAS_EVENT, NOT_STARTED); - switch (pInstance->GetData(DATA_ARTHAS_EVENT)) + if (instance) { + instance->SetData(DATA_ARTHAS_EVENT, NOT_STARTED); + switch (instance->GetData(DATA_ARTHAS_EVENT)) { case NOT_STARTED: bStepping = true; @@ -400,8 +400,8 @@ public: void JustDied(Unit* /*killer*/) { - if (pInstance) - pInstance->SetData(DATA_ARTHAS_EVENT, FAIL); + if (instance) + instance->SetData(DATA_ARTHAS_EVENT, FAIL); } void SpawnTimeRift(uint32 timeRiftID, uint64* guidVector) @@ -411,14 +411,14 @@ public: for (uint32 i = timeRiftID+1; i < ENCOUNTER_CHRONO_SPAWNS; ++i) { if ((uint32)RiftAndSpawnsLocations[i][0] == NPC_TIME_RIFT) break; - if (Creature* pTemp = me->SummonCreature((uint32)RiftAndSpawnsLocations[i][0], RiftAndSpawnsLocations[timeRiftID][1], RiftAndSpawnsLocations[timeRiftID][2], RiftAndSpawnsLocations[timeRiftID][3], RiftAndSpawnsLocations[timeRiftID][4], TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 900000)) + if (Creature* temp = me->SummonCreature((uint32)RiftAndSpawnsLocations[i][0], RiftAndSpawnsLocations[timeRiftID][1], RiftAndSpawnsLocations[timeRiftID][2], RiftAndSpawnsLocations[timeRiftID][3], RiftAndSpawnsLocations[timeRiftID][4], TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 900000)) { - guidVector[i-timeRiftID-1] = pTemp->GetGUID(); - pTemp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_PASSIVE); - pTemp->SetReactState(REACT_PASSIVE); - pTemp->GetMotionMaster()->MovePoint(0, RiftAndSpawnsLocations[i][1], RiftAndSpawnsLocations[i][2], RiftAndSpawnsLocations[i][3]); + guidVector[i-timeRiftID-1] = temp->GetGUID(); + temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_PASSIVE); + temp->SetReactState(REACT_PASSIVE); + temp->GetMotionMaster()->MovePoint(0, RiftAndSpawnsLocations[i][1], RiftAndSpawnsLocations[i][2], RiftAndSpawnsLocations[i][3]); if ((uint32)RiftAndSpawnsLocations[i][0] == NPC_EPOCH) - uiEpochGUID = pTemp->GetGUID(); + uiEpochGUID = temp->GetGUID(); } } } @@ -428,9 +428,9 @@ public: for (uint32 i = 0; i < ENCOUNTER_WAVES_MAX_SPAWNS; ++i) { if ((uint32)WavesLocations[waveID][i][0] == 0) break; - if (Creature* pTemp = me->SummonCreature((uint32)WavesLocations[waveID][i][0], WavesLocations[waveID][i][1], WavesLocations[waveID][i][2], WavesLocations[waveID][i][3], WavesLocations[waveID][i][4], TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 900000)) + if (Creature* temp = me->SummonCreature((uint32)WavesLocations[waveID][i][0], WavesLocations[waveID][i][1], WavesLocations[waveID][i][2], WavesLocations[waveID][i][3], WavesLocations[waveID][i][4], TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 900000)) { - guidVector[i] = pTemp->GetGUID(); + guidVector[i] = temp->GetGUID(); } } } @@ -535,8 +535,8 @@ public: DoScriptText(SAY_PHASE403, me); break; case 36: - if (pInstance) - if (GameObject* pGate = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_SHKAF_GATE))) + if (instance) + if (GameObject* pGate = instance->instance->GetGameObject(instance->GetData64(DATA_SHKAF_GATE))) pGate->SetGoState(GO_STATE_ACTIVE); break; case 45: @@ -860,8 +860,8 @@ public: DoScriptText(SAY_PHASE209, me); uiBossEvent = DATA_MEATHOOK_EVENT; - if (pInstance) - pInstance->SetData(DATA_ARTHAS_EVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_ARTHAS_EVENT, IN_PROGRESS); me->SetReactState(REACT_DEFENSIVE); SetDespawnAtFar(false); @@ -875,7 +875,7 @@ public: case 53: case 55: case 57: - if (pInstance->GetData(uiBossEvent) != DONE) + if (instance->GetData(uiBossEvent) != DONE) { SpawnWaveGroup(uiWave, uiWaveGUID); uiWave++; @@ -890,7 +890,7 @@ public: case 54: case 56: case 58: - if (pInstance->GetData(uiBossEvent) != DONE) + if (instance->GetData(uiBossEvent) != DONE) { uint32 mobCounter = 0; uint32 deadCounter = 0; @@ -899,8 +899,8 @@ public: if (uiWaveGUID[i] == 0) break; ++mobCounter; - Unit* pTemp = Unit::GetCreature(*me, uiWaveGUID[i]); - if (!pTemp || pTemp->isDead()) + Unit* temp = Unit::GetCreature(*me, uiWaveGUID[i]); + if (!temp || temp->isDead()) ++deadCounter; } @@ -914,7 +914,7 @@ public: break; case 49: //Summon Boss case 59: - if (pInstance->GetData(uiBossEvent) != DONE) + if (instance->GetData(uiBossEvent) != DONE) { uint32 uiBossID = 0; if (uiBossEvent == DATA_MEATHOOK_EVENT) @@ -933,9 +933,9 @@ public: break; case 50: //Wait Boss death case 60: - if (pInstance) + if (instance) { - if (pInstance->GetData(uiBossEvent) == DONE) + if (instance->GetData(uiBossEvent) == DONE) { JumpToNextStep(1000); if (uiBossEvent == DATA_MEATHOOK_EVENT) @@ -947,7 +947,7 @@ public: uiBossEvent = DATA_EPOCH_EVENT; } } - else if (pInstance->GetData(uiBossEvent) == FAIL) + else if (instance->GetData(uiBossEvent) == FAIL) npc_escortAI::EnterEvadeMode(); else uiPhaseTimer = 10000; @@ -1031,10 +1031,10 @@ public: case 77: //Make cratures attackable for (uint32 i = 0; i< ENCOUNTER_DRACONIAN_NUMBER; ++i) - if (Creature* pTemp = Unit::GetCreature(*me, uiInfiniteDraconianGUID[i])) + if (Creature* temp = Unit::GetCreature(*me, uiInfiniteDraconianGUID[i])) { - pTemp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_PASSIVE); - pTemp->SetReactState(REACT_AGGRESSIVE); + temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_PASSIVE); + temp->SetReactState(REACT_AGGRESSIVE); } JumpToNextStep(5000); break; @@ -1068,8 +1068,8 @@ public: JumpToNextStep(1000); break; case 80: - if (pInstance) - if (pInstance->GetData(DATA_EPOCH_EVENT) != DONE) + if (instance) + if (instance->GetData(DATA_EPOCH_EVENT) != DONE) { SpawnTimeRift(17, &uiEpochGUID); if (Creature* pEpoch = Unit::GetCreature(*me, uiEpochGUID)) @@ -1079,14 +1079,14 @@ public: JumpToNextStep(18000); break; case 81: - if (pInstance) - if (pInstance->GetData(DATA_EPOCH_EVENT) != DONE) + if (instance) + if (instance->GetData(DATA_EPOCH_EVENT) != DONE) DoScriptText(SAY_PHASE315, me); JumpToNextStep(6000); break; case 82: - if (pInstance) - if (pInstance->GetData(DATA_EPOCH_EVENT) != DONE) + if (instance) + if (instance->GetData(DATA_EPOCH_EVENT) != DONE) { if (Creature* pEpoch = Unit::GetCreature(*me, uiEpochGUID)) { @@ -1100,9 +1100,9 @@ public: JumpToNextStep(1000); break; case 83: - if (pInstance) + if (instance) { - if (pInstance->GetData(DATA_EPOCH_EVENT) == DONE) + if (instance->GetData(DATA_EPOCH_EVENT) == DONE) { uiGossipStep = 3; me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); @@ -1110,7 +1110,7 @@ public: uiBossEvent = DATA_MAL_GANIS_EVENT; JumpToNextStep(15000); } - else if (pInstance->GetData(DATA_EPOCH_EVENT) == FAIL) + else if (instance->GetData(DATA_EPOCH_EVENT) == FAIL) npc_escortAI::EnterEvadeMode(); else uiPhaseTimer = 10000; @@ -1130,8 +1130,8 @@ public: uiMalganisGUID = pMalganis->GetGUID(); pMalganis->SetReactState(REACT_PASSIVE); } - if (pInstance) - if (GameObject* pGate = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_MAL_GANIS_GATE_1))) + if (instance) + if (GameObject* pGate = instance->instance->GetGameObject(instance->GetData64(DATA_MAL_GANIS_GATE_1))) pGate->SetGoState(GO_STATE_ACTIVE); SetHoldState(false); bStepping = false; @@ -1152,14 +1152,14 @@ public: JumpToNextStep(1000); break; case 88: - if (pInstance) + if (instance) { - if (pInstance->GetData(DATA_MAL_GANIS_EVENT) == DONE) + if (instance->GetData(DATA_MAL_GANIS_EVENT) == DONE) { SetHoldState(false); JumpToNextStep(1000); } - else if (pInstance->GetData(DATA_MAL_GANIS_EVENT) == FAIL) + else if (instance->GetData(DATA_MAL_GANIS_EVENT) == FAIL) npc_escortAI::EnterEvadeMode(); else uiPhaseTimer = 10000; @@ -1173,10 +1173,10 @@ public: JumpToNextStep(7000); break; case 90: - if (pInstance) + if (instance) { - pInstance->SetData(DATA_ARTHAS_EVENT, DONE); //Rewards: Achiev & Chest ;D - me->SetTarget(pInstance->GetData64(DATA_MAL_GANIS_GATE_2)); //Look behind + instance->SetData(DATA_ARTHAS_EVENT, DONE); //Rewards: Achiev & Chest ;D + me->SetTarget(instance->GetData64(DATA_MAL_GANIS_GATE_2)); //Look behind } DoScriptText(SAY_PHASE504, me); bStepping = false; diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/instance_culling_of_stratholme.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/instance_culling_of_stratholme.cpp index d69036f3819..168d78baa87 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/instance_culling_of_stratholme.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/instance_culling_of_stratholme.cpp @@ -40,14 +40,14 @@ class instance_culling_of_stratholme : public InstanceMapScript public: instance_culling_of_stratholme() : InstanceMapScript("instance_culling_of_stratholme", 595) { } - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_culling_of_stratholme_InstanceMapScript(pMap); + return new instance_culling_of_stratholme_InstanceMapScript(map); } struct instance_culling_of_stratholme_InstanceMapScript : public InstanceScript { - instance_culling_of_stratholme_InstanceMapScript(Map* pMap) : InstanceScript(pMap) + instance_culling_of_stratholme_InstanceMapScript(Map* map) : InstanceScript(map) { _arthasGUID = 0; _meathookGUID = 0; diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_aeonus.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_aeonus.cpp index 4c89fcfe5b4..30f3c4c056c 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_aeonus.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_aeonus.cpp @@ -57,10 +57,10 @@ public: { boss_aeonusAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 SandBreath_Timer; uint32 TimeStop_Timer; @@ -97,10 +97,10 @@ public: { DoScriptText(SAY_DEATH, me); - if (pInstance) + if (instance) { - pInstance->SetData(TYPE_RIFT, DONE); - pInstance->SetData(TYPE_MEDIVH, DONE);//FIXME: later should be removed + instance->SetData(TYPE_RIFT, DONE); + instance->SetData(TYPE_MEDIVH, DONE);//FIXME: later should be removed } } diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_chrono_lord_deja.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_chrono_lord_deja.cpp index 1566058aef0..aa775e0947d 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_chrono_lord_deja.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_chrono_lord_deja.cpp @@ -57,10 +57,10 @@ public: { boss_chrono_lord_dejaAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 ArcaneBlast_Timer; uint32 TimeLapse_Timer; @@ -104,8 +104,8 @@ public: { DoScriptText(SAY_DEATH, me); - if (pInstance) - pInstance->SetData(TYPE_RIFT, SPECIAL); + if (instance) + instance->SetData(TYPE_RIFT, SPECIAL); } void UpdateAI(const uint32 diff) diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_temporus.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_temporus.cpp index b9a3c954771..9e62244498f 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_temporus.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_temporus.cpp @@ -56,10 +56,10 @@ public: { boss_temporusAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 Haste_Timer; uint32 SpellReflection_Timer; @@ -88,8 +88,8 @@ public: { DoScriptText(SAY_DEATH, me); - if (pInstance) - pInstance->SetData(TYPE_RIFT, SPECIAL); + if (instance) + instance->SetData(TYPE_RIFT, SPECIAL); } void MoveInLineOfSight(Unit* who) diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/dark_portal.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/dark_portal.cpp index e1ea473998d..653781a1d3f 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/dark_portal.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/dark_portal.cpp @@ -70,10 +70,10 @@ public: { npc_medivh_bmAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 SpellCorrupt_Timer; uint32 Check_Timer; @@ -86,10 +86,10 @@ public: { SpellCorrupt_Timer = 0; - if (!pInstance) + if (!instance) return; - if (pInstance->GetData(TYPE_MEDIVH) == IN_PROGRESS) + if (instance->GetData(TYPE_MEDIVH) == IN_PROGRESS) DoCast(me, SPELL_CHANNEL, true); else if (me->HasAura(SPELL_CHANNEL)) me->RemoveAura(SPELL_CHANNEL); @@ -99,22 +99,22 @@ public: void MoveInLineOfSight(Unit* who) { - if (!pInstance) + if (!instance) return; if (who->GetTypeId() == TYPEID_PLAYER && me->IsWithinDistInMap(who, 10.0f)) { - if (pInstance->GetData(TYPE_MEDIVH) == IN_PROGRESS || pInstance->GetData(TYPE_MEDIVH) == DONE) + if (instance->GetData(TYPE_MEDIVH) == IN_PROGRESS || instance->GetData(TYPE_MEDIVH) == DONE) return; DoScriptText(SAY_INTRO, me); - pInstance->SetData(TYPE_MEDIVH, IN_PROGRESS); + instance->SetData(TYPE_MEDIVH, IN_PROGRESS); DoCast(me, SPELL_CHANNEL, false); Check_Timer = 5000; } else if (who->GetTypeId() == TYPEID_UNIT && me->IsWithinDistInMap(who, 15.0f)) { - if (pInstance->GetData(TYPE_MEDIVH) != IN_PROGRESS) + if (instance->GetData(TYPE_MEDIVH) != IN_PROGRESS) return; uint32 entry = who->GetEntry(); @@ -133,7 +133,7 @@ public: void AttackStart(Unit* /*who*/) { - //if (pInstance && pInstance->GetData(TYPE_MEDIVH) == IN_PROGRESS) + //if (instance && instance->GetData(TYPE_MEDIVH) == IN_PROGRESS) //return; //ScriptedAI::AttackStart(who); @@ -163,14 +163,14 @@ public: void UpdateAI(const uint32 diff) { - if (!pInstance) + if (!instance) return; if (SpellCorrupt_Timer) { if (SpellCorrupt_Timer <= diff) { - pInstance->SetData(TYPE_MEDIVH, SPECIAL); + instance->SetData(TYPE_MEDIVH, SPECIAL); if (me->HasAura(SPELL_CORRUPT_AEONUS)) SpellCorrupt_Timer = 1000; @@ -185,7 +185,7 @@ public: { if (Check_Timer <= diff) { - uint32 pct = pInstance->GetData(DATA_SHIELD); + uint32 pct = instance->GetData(DATA_SHIELD); Check_Timer = 5000; @@ -206,7 +206,7 @@ public: } //if we reach this it means event was running but at some point reset. - if (pInstance->GetData(TYPE_MEDIVH) == NOT_STARTED) + if (instance->GetData(TYPE_MEDIVH) == NOT_STARTED) { me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); me->RemoveCorpse(); @@ -214,7 +214,7 @@ public: return; } - if (pInstance->GetData(TYPE_RIFT) == DONE) + if (instance->GetData(TYPE_RIFT) == DONE) { DoScriptText(SAY_WIN, me); Check_Timer = 0; @@ -223,7 +223,7 @@ public: me->RemoveAura(SPELL_CHANNEL); //TODO: start the post-event here - pInstance->SetData(TYPE_MEDIVH, DONE); + instance->SetData(TYPE_MEDIVH, DONE); } } else Check_Timer -= diff; } @@ -263,10 +263,10 @@ public: { npc_time_riftAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 TimeRiftWave_Timer; uint8 mRiftWaveCount; @@ -279,10 +279,10 @@ public: TimeRiftWave_Timer = 15000; mRiftWaveCount = 0; - if (!pInstance) + if (!instance) return; - mPortalCount = pInstance->GetData(DATA_PORTAL_COUNT); + mPortalCount = instance->GetData(DATA_PORTAL_COUNT); if (mPortalCount < 6) mWaveId = 0; @@ -298,7 +298,7 @@ public: if (!creature_entry) return; - if (pInstance && pInstance->GetData(TYPE_MEDIVH) != IN_PROGRESS) + if (instance && instance->GetData(TYPE_MEDIVH) != IN_PROGRESS) { me->InterruptNonMeleeSpells(true); me->RemoveAllAuras(); @@ -312,7 +312,7 @@ public: pos.m_positionZ = std::max(me->GetMap()->GetHeight(pos.m_positionX, pos.m_positionY, MAX_HEIGHT), me->GetMap()->GetWaterLevel(pos.m_positionX, pos.m_positionY)); if (Unit* Summon = DoSummon(creature_entry, pos, 30000, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT)) - if (Unit* temp = Unit::GetUnit(*me, pInstance ? pInstance->GetData64(DATA_MEDIVH) : 0)) + if (Unit* temp = Unit::GetUnit(*me, instance ? instance->GetData64(DATA_MEDIVH) : 0)) Summon->AddThreat(temp, 0.0f); } @@ -337,7 +337,7 @@ public: void UpdateAI(const uint32 diff) { - if (!pInstance) + if (!instance) return; if (TimeRiftWave_Timer <= diff) @@ -352,8 +352,8 @@ public: sLog->outDebug(LOG_FILTER_TSCR, "TSCR: npc_time_rift: not casting anylonger, i need to die."); me->setDeathState(JUST_DIED); - if (pInstance->GetData(TYPE_RIFT) == IN_PROGRESS) - pInstance->SetData(TYPE_RIFT, SPECIAL); + if (instance->GetData(TYPE_RIFT) == IN_PROGRESS) + instance->SetData(TYPE_RIFT, SPECIAL); } }; diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/instance_dark_portal.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/instance_dark_portal.cpp index 46eef1d8bb4..659a22178f9 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/instance_dark_portal.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/instance_dark_portal.cpp @@ -66,14 +66,14 @@ class instance_dark_portal : public InstanceMapScript public: instance_dark_portal() : InstanceMapScript("instance_dark_portal", 269) { } - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_dark_portal_InstanceMapScript(pMap); + return new instance_dark_portal_InstanceMapScript(map); } struct instance_dark_portal_InstanceMapScript : public InstanceScript { - instance_dark_portal_InstanceMapScript(Map* pMap) : InstanceScript(pMap) + instance_dark_portal_InstanceMapScript(Map* map) : InstanceScript(map) { } @@ -294,22 +294,22 @@ public: CurrentRiftId = tmp; - Creature* pTemp = pMedivh->SummonCreature(C_TIME_RIFT, + Creature* temp = pMedivh->SummonCreature(C_TIME_RIFT, PortalLocation[tmp][0], PortalLocation[tmp][1], PortalLocation[tmp][2], PortalLocation[tmp][3], TEMPSUMMON_CORPSE_DESPAWN, 0); - if (pTemp) + if (temp) { - pTemp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - pTemp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - if (Creature* pBoss = SummonedPortalBoss(pTemp)) + if (Creature* pBoss = SummonedPortalBoss(temp)) { if (pBoss->GetEntry() == C_AEONUS) pBoss->AddThreat(pMedivh, 0.0f); else { - pBoss->AddThreat(pTemp, 0.0f); - pTemp->CastSpell(pBoss, SPELL_RIFT_CHANNEL, false); + pBoss->AddThreat(temp, 0.0f); + temp->CastSpell(pBoss, SPELL_RIFT_CHANNEL, false); } } } diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_captain_skarloc.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_captain_skarloc.cpp index fca0545292a..f09308a6724 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_captain_skarloc.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_captain_skarloc.cpp @@ -54,10 +54,10 @@ public: { boss_captain_skarlocAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 Holy_Light_Timer; uint32 Cleanse_Timer; @@ -92,8 +92,8 @@ public: { DoScriptText(SAY_DEATH, me); - if (pInstance && pInstance->GetData(TYPE_THRALL_EVENT) == IN_PROGRESS) - pInstance->SetData(TYPE_THRALL_PART1, DONE); + if (instance && instance->GetData(TYPE_THRALL_EVENT) == IN_PROGRESS) + instance->SetData(TYPE_THRALL_PART1, DONE); } void UpdateAI(const uint32 diff) diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_epoch_hunter.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_epoch_hunter.cpp index b20882958d9..5b201e50bcb 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_epoch_hunter.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_epoch_hunter.cpp @@ -56,10 +56,10 @@ public: { boss_epoch_hunterAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 SandBreath_Timer; uint32 ImpendingDeath_Timer; @@ -88,8 +88,8 @@ public: { DoScriptText(SAY_DEATH, me); - if (pInstance && pInstance->GetData(TYPE_THRALL_EVENT) == IN_PROGRESS) - pInstance->SetData(TYPE_THRALL_PART4, DONE); + if (instance && instance->GetData(TYPE_THRALL_EVENT) == IN_PROGRESS) + instance->SetData(TYPE_THRALL_PART4, DONE); } void UpdateAI(const uint32 diff) diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_leutenant_drake.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_leutenant_drake.cpp index b88aeaefe81..28f095dbaf8 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_leutenant_drake.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_leutenant_drake.cpp @@ -38,12 +38,12 @@ public: bool OnGossipHello(Player* /*player*/, GameObject* pGO) { - if (InstanceScript* pInstance = pGO->GetInstanceScript()) + if (InstanceScript* instance = pGO->GetInstanceScript()) { - if (pInstance->GetData(TYPE_BARREL_DIVERSION) == DONE) + if (instance->GetData(TYPE_BARREL_DIVERSION) == DONE) return false; - pInstance->SetData(TYPE_BARREL_DIVERSION, IN_PROGRESS); + instance->SetData(TYPE_BARREL_DIVERSION, IN_PROGRESS); } return false; diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/instance_old_hillsbrad.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/instance_old_hillsbrad.cpp index 115fa1ededb..cdcbbf04c60 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/instance_old_hillsbrad.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/instance_old_hillsbrad.cpp @@ -42,14 +42,14 @@ class instance_old_hillsbrad : public InstanceMapScript public: instance_old_hillsbrad() : InstanceMapScript("instance_old_hillsbrad", 560) { } - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_old_hillsbrad_InstanceMapScript(pMap); + return new instance_old_hillsbrad_InstanceMapScript(map); } struct instance_old_hillsbrad_InstanceMapScript : public InstanceScript { - instance_old_hillsbrad_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {} + instance_old_hillsbrad_InstanceMapScript(Map* map) : InstanceScript(map) {} uint32 m_auiEncounter[MAX_ENCOUNTER]; uint32 mBarrelCount; diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp index 4f49c08f16a..1f0342b3804 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp @@ -76,8 +76,8 @@ public: if (creature->isQuestGiver()) player->PrepareQuestMenu(creature->GetGUID()); - InstanceScript* pInstance = creature->GetInstanceScript(); - if (pInstance && pInstance->GetData(TYPE_BARREL_DIVERSION) != DONE && !player->HasItemCount(ITEM_ENTRY_BOMBS, 1)) + InstanceScript* instance = creature->GetInstanceScript(); + if (instance && instance->GetData(TYPE_BARREL_DIVERSION) != DONE && !player->HasItemCount(ITEM_ENTRY_BOMBS, 1)) player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_EROZION1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); if (player->GetQuestStatus(QUEST_ENTRY_RETURN) == QUEST_STATUS_COMPLETE) @@ -201,15 +201,15 @@ public: bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { player->PlayerTalkClass->ClearMenus(); - InstanceScript* pInstance = creature->GetInstanceScript(); + InstanceScript* instance = creature->GetInstanceScript(); switch (uiAction) { case GOSSIP_ACTION_INFO_DEF+1: player->CLOSE_GOSSIP_MENU(); - if (pInstance) + if (instance) { - pInstance->SetData(TYPE_THRALL_EVENT, IN_PROGRESS); - pInstance->SetData(TYPE_THRALL_PART1, IN_PROGRESS); + instance->SetData(TYPE_THRALL_EVENT, IN_PROGRESS); + instance->SetData(TYPE_THRALL_PART1, IN_PROGRESS); } DoScriptText(SAY_TH_START_EVENT_PART1, creature); @@ -230,8 +230,8 @@ public: case GOSSIP_ACTION_INFO_DEF+20: player->SEND_GOSSIP_MENU(GOSSIP_ID_SKARLOC3, creature->GetGUID()); creature->SummonCreature(SKARLOC_MOUNT, 2038.81f, 270.26f, 63.20f, 5.41f, TEMPSUMMON_TIMED_DESPAWN, 12000); - if (pInstance) - pInstance->SetData(TYPE_THRALL_PART2, IN_PROGRESS); + if (instance) + instance->SetData(TYPE_THRALL_PART2, IN_PROGRESS); DoScriptText(SAY_TH_START_EVENT_PART2, creature); @@ -240,8 +240,8 @@ public: case GOSSIP_ACTION_INFO_DEF+3: player->CLOSE_GOSSIP_MENU(); - if (pInstance) - pInstance->SetData(TYPE_THRALL_PART3, IN_PROGRESS); + if (instance) + instance->SetData(TYPE_THRALL_PART3, IN_PROGRESS); CAST_AI(npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI, creature->AI())->StartWP(); break; } @@ -256,22 +256,22 @@ public: player->SendPreparedQuest(creature->GetGUID()); } - InstanceScript* pInstance = creature->GetInstanceScript(); - if (pInstance) + InstanceScript* instance = creature->GetInstanceScript(); + if (instance) { - if (pInstance->GetData(TYPE_BARREL_DIVERSION) == DONE && !pInstance->GetData(TYPE_THRALL_EVENT)) + if (instance->GetData(TYPE_BARREL_DIVERSION) == DONE && !instance->GetData(TYPE_THRALL_EVENT)) { player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_WALKING, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); player->SEND_GOSSIP_MENU(GOSSIP_ID_START, creature->GetGUID()); } - if (pInstance->GetData(TYPE_THRALL_PART1) == DONE && !pInstance->GetData(TYPE_THRALL_PART2)) + if (instance->GetData(TYPE_THRALL_PART1) == DONE && !instance->GetData(TYPE_THRALL_PART2)) { player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_SKARLOC1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); player->SEND_GOSSIP_MENU(GOSSIP_ID_SKARLOC1, creature->GetGUID()); } - if (pInstance->GetData(TYPE_THRALL_PART2) == DONE && !pInstance->GetData(TYPE_THRALL_PART3)) + if (instance->GetData(TYPE_THRALL_PART2) == DONE && !instance->GetData(TYPE_THRALL_PART3)) { player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TARREN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3); player->SEND_GOSSIP_MENU(GOSSIP_ID_TARREN, creature->GetGUID()); @@ -284,12 +284,12 @@ public: { npc_thrall_old_hillsbradAI(Creature* c) : npc_escortAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); HadMount = false; me->setActive(true); } - InstanceScript* pInstance; + InstanceScript* instance; uint64 TarethaGUID; @@ -298,7 +298,7 @@ public: void WaypointReached(uint32 i) { - if (!pInstance) + if (!instance) return; switch (i) @@ -372,7 +372,7 @@ public: //make horsie run off SetEscortPaused(true); me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); - pInstance->SetData(TYPE_THRALL_PART2, DONE); + instance->SetData(TYPE_THRALL_PART2, DONE); SetRun(); break; case 64: @@ -411,7 +411,7 @@ public: me->SummonCreature(MOB_ENTRY_INN_GUARDSMAN, 2656.39f, 659.77f, 61.93f, 2.61f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000); break; case 94: - if (uint64 TarethaGUID = pInstance->GetData64(DATA_TARETHA)) + if (uint64 TarethaGUID = instance->GetData64(DATA_TARETHA)) { if (Unit* Taretha = Unit::GetUnit((*me), TarethaGUID)) DoScriptText(SAY_TA_ESCAPED, Taretha, me); @@ -419,7 +419,7 @@ public: break; case 95: DoScriptText(SAY_TH_MEET_TARETHA, me); - pInstance->SetData(TYPE_THRALL_PART3, DONE); + instance->SetData(TYPE_THRALL_PART3, DONE); SetEscortPaused(true); break; case 96: @@ -437,16 +437,16 @@ public: case 106: { //trigger taretha to run down outside - if (Creature* Taretha = pInstance->instance->GetCreature(pInstance->GetData64(DATA_TARETHA))) + if (Creature* Taretha = instance->instance->GetCreature(instance->GetData64(DATA_TARETHA))) { if (Player* player = GetPlayerForEscort()) CAST_AI(npc_escortAI, (Taretha->AI()))->Start(false, true, player->GetGUID()); } //kill credit Creature for quest - Map* pMap = me->GetMap(); - Map::PlayerList const& players = pMap->GetPlayers(); - if (!players.isEmpty() && pMap->IsDungeon()) + Map* map = me->GetMap(); + Map::PlayerList const& players = map->GetPlayers(); + if (!players.isEmpty() && map->IsDungeon()) { for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) { @@ -534,8 +534,8 @@ public: } void JustDied(Unit* slayer) { - if (pInstance) - pInstance->SetData(TYPE_THRALL_EVENT, FAIL); + if (instance) + instance->SetData(TYPE_THRALL_EVENT, FAIL); // Don't do a yell if he kills self (if player goes too far or at the end). if (slayer == me) @@ -584,7 +584,7 @@ public: bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { player->PlayerTalkClass->ClearMenus(); - InstanceScript* pInstance = creature->GetInstanceScript(); + InstanceScript* instance = creature->GetInstanceScript(); if (uiAction == GOSSIP_ACTION_INFO_DEF+1) { player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_EPOCH2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); @@ -594,13 +594,13 @@ public: { player->CLOSE_GOSSIP_MENU(); - if (pInstance && pInstance->GetData(TYPE_THRALL_EVENT) == IN_PROGRESS) + if (instance && instance->GetData(TYPE_THRALL_EVENT) == IN_PROGRESS) { - pInstance->SetData(TYPE_THRALL_PART4, IN_PROGRESS); - if (pInstance->GetData64(DATA_EPOCH) == 0) + instance->SetData(TYPE_THRALL_PART4, IN_PROGRESS); + if (instance->GetData64(DATA_EPOCH) == 0) creature->SummonCreature(ENTRY_EPOCH, 2639.13f, 698.55f, 65.43f, 4.59f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 120000); - if (uint64 ThrallGUID = pInstance->GetData64(DATA_THRALL)) + if (uint64 ThrallGUID = instance->GetData64(DATA_THRALL)) { Creature* Thrall = (Unit::GetCreature((*creature), ThrallGUID)); if (Thrall) @@ -613,8 +613,8 @@ public: bool OnGossipHello(Player* player, Creature* creature) { - InstanceScript* pInstance = creature->GetInstanceScript(); - if (pInstance && pInstance->GetData(TYPE_THRALL_PART3) == DONE && pInstance->GetData(TYPE_THRALL_PART4) == NOT_STARTED) + InstanceScript* instance = creature->GetInstanceScript(); + if (instance && instance->GetData(TYPE_THRALL_PART3) == DONE && instance->GetData(TYPE_THRALL_PART4) == NOT_STARTED) { player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_EPOCH1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); player->SEND_GOSSIP_MENU(GOSSIP_ID_EPOCH1, creature->GetGUID()); @@ -626,10 +626,10 @@ public: { npc_tarethaAI(Creature* c) : npc_escortAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; void WaypointReached(uint32 i) { diff --git a/src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp b/src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp index d9eaf0d255c..c76cc790274 100644 --- a/src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp +++ b/src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp @@ -114,11 +114,11 @@ public: { boss_onyxiaAI(Creature* creature) : ScriptedAI(creature), Summons(me) { - m_pInstance = creature->GetInstanceScript(); + m_instance = creature->GetInstanceScript(); Reset(); } - InstanceScript* m_pInstance; + InstanceScript* m_instance; SummonList Summons; uint32 m_uiPhase; @@ -169,11 +169,11 @@ public: m_uiSummonWhelpCount = 0; m_bIsMoving = false; - if (m_pInstance) + if (m_instance) { - m_pInstance->SetData(DATA_ONYXIA, NOT_STARTED); - m_pInstance->SetData(DATA_ONYXIA_PHASE, m_uiPhase); - m_pInstance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT); + m_instance->SetData(DATA_ONYXIA, NOT_STARTED); + m_instance->SetData(DATA_ONYXIA_PHASE, m_uiPhase); + m_instance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT); } } @@ -182,17 +182,17 @@ public: DoScriptText(SAY_AGGRO, me); me->SetInCombatWithZone(); - if (m_pInstance) + if (m_instance) { - m_pInstance->SetData(DATA_ONYXIA, IN_PROGRESS); - m_pInstance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT); + m_instance->SetData(DATA_ONYXIA, IN_PROGRESS); + m_instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT); } } void JustDied(Unit* /*killer*/) { - if (m_pInstance) - m_pInstance->SetData(DATA_ONYXIA, DONE); + if (m_instance) + m_instance->SetData(DATA_ONYXIA, DONE); Summons.DespawnAll(); } @@ -265,8 +265,8 @@ public: me->GetMotionMaster()->MovePoint(11, Phase2Location.GetPositionX(), Phase2Location.GetPositionY(), Phase2Location.GetPositionZ()+25); me->SetSpeed(MOVE_FLIGHT, 1.0f); DoScriptText(SAY_PHASE_2_TRANS, me); - if (m_pInstance) - m_pInstance->SetData(DATA_ONYXIA_PHASE, m_uiPhase); + if (m_instance) + m_instance->SetData(DATA_ONYXIA_PHASE, m_uiPhase); m_uiWhelpTimer = 5000; m_uiLairGuardTimer = 15000; break; @@ -301,9 +301,9 @@ public: (pSpell->Id >= 22267 && pSpell->Id <= 22268)) && (target->GetTypeId() == TYPEID_PLAYER)) { - if (m_pInstance) + if (m_instance) { - m_pInstance->SetData(DATA_SHE_DEEP_BREATH_MORE, FAIL); + m_instance->SetData(DATA_SHE_DEEP_BREATH_MORE, FAIL); } } } @@ -362,8 +362,8 @@ public: Trinity::GameObjectInRangeCheck check(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 15); Trinity::GameObjectLastSearcher<Trinity::GameObjectInRangeCheck> searcher(me, pFloor, check); me->VisitNearbyGridObject(30, searcher); - if (m_pInstance && pFloor) - m_pInstance->SetData64(DATA_FLOOR_ERUPTION_GUID, pFloor->GetGUID()); + if (m_instance && pFloor) + m_instance->SetData64(DATA_FLOOR_ERUPTION_GUID, pFloor->GetGUID()); m_uiBellowingRoarTimer = 30000; } else @@ -409,8 +409,8 @@ public: if (HealthBelowPct(40)) { m_uiPhase = PHASE_END; - if (m_pInstance) - m_pInstance->SetData(DATA_ONYXIA_PHASE, m_uiPhase); + if (m_instance) + m_instance->SetData(DATA_ONYXIA_PHASE, m_uiPhase); DoScriptText(SAY_PHASE_3_TRANS, me); SetCombatMovement(true); diff --git a/src/server/scripts/Kalimdor/OnyxiasLair/instance_onyxias_lair.cpp b/src/server/scripts/Kalimdor/OnyxiasLair/instance_onyxias_lair.cpp index 1c69e72befe..a727164564a 100644 --- a/src/server/scripts/Kalimdor/OnyxiasLair/instance_onyxias_lair.cpp +++ b/src/server/scripts/Kalimdor/OnyxiasLair/instance_onyxias_lair.cpp @@ -30,14 +30,14 @@ class instance_onyxias_lair : public InstanceMapScript public: instance_onyxias_lair() : InstanceMapScript("instance_onyxias_lair", 249) { } - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_onyxias_lair_InstanceMapScript(pMap); + return new instance_onyxias_lair_InstanceMapScript(map); } struct instance_onyxias_lair_InstanceMapScript : public InstanceScript { - instance_onyxias_lair_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {} + instance_onyxias_lair_InstanceMapScript(Map* map) : InstanceScript(map) {} //Eruption is a BFS graph problem //One map to remember all floor, one map to keep floor that still need to erupt and one queue to know what needs to be removed @@ -90,9 +90,9 @@ public: case GO_WHELP_SPAWNER: Position goPos; go->GetPosition(&goPos); - if (Creature* pTemp = go->SummonCreature(NPC_WHELP, goPos, TEMPSUMMON_CORPSE_DESPAWN)) + if (Creature* temp = go->SummonCreature(NPC_WHELP, goPos, TEMPSUMMON_CORPSE_DESPAWN)) { - pTemp->SetInCombatWithZone(); + temp->SetInCombatWithZone(); ++m_uiManyWhelpsCounter; } break; diff --git a/src/server/scripts/Kalimdor/RazorfenDowns/instance_razorfen_downs.cpp b/src/server/scripts/Kalimdor/RazorfenDowns/instance_razorfen_downs.cpp index 0082839e38f..764b9a1523f 100644 --- a/src/server/scripts/Kalimdor/RazorfenDowns/instance_razorfen_downs.cpp +++ b/src/server/scripts/Kalimdor/RazorfenDowns/instance_razorfen_downs.cpp @@ -25,14 +25,14 @@ class instance_razorfen_downs : public InstanceMapScript public: instance_razorfen_downs() : InstanceMapScript("instance_razorfen_downs", 129) { } - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_razorfen_downs_InstanceMapScript(pMap); + return new instance_razorfen_downs_InstanceMapScript(map); } struct instance_razorfen_downs_InstanceMapScript : public InstanceScript { - instance_razorfen_downs_InstanceMapScript(Map* pMap) : InstanceScript(pMap) + instance_razorfen_downs_InstanceMapScript(Map* map) : InstanceScript(map) { } diff --git a/src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.cpp b/src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.cpp index 62fe67b4520..9ad593da2ed 100644 --- a/src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.cpp +++ b/src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.cpp @@ -96,11 +96,11 @@ public: bool OnGossipHello(Player* /*player*/, GameObject* pGO) { //basic support, not blizzlike data is missing... - InstanceScript* pInstance = pGO->GetInstanceScript(); + InstanceScript* instance = pGO->GetInstanceScript(); - if (pInstance) + if (instance) { - pInstance->SetData(DATA_GONG_WAVES, pInstance->GetData(DATA_GONG_WAVES)+1); + instance->SetData(DATA_GONG_WAVES, instance->GetData(DATA_GONG_WAVES)+1); return true; } @@ -128,10 +128,10 @@ public: { npc_tomb_creatureAI(Creature* creature) : ScriptedAI(creature) { - pInstance = creature->GetInstanceScript(); + instance = creature->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 uiWebTimer; @@ -160,8 +160,8 @@ public: void JustDied(Unit* /*killer*/) { - if (pInstance) - pInstance->SetData(DATA_GONG_WAVES, pInstance->GetData(DATA_GONG_WAVES)+1); + if (instance) + instance->SetData(DATA_GONG_WAVES, instance->GetData(DATA_GONG_WAVES)+1); } }; diff --git a/src/server/scripts/Kalimdor/RazorfenKraul/instance_razorfen_kraul.cpp b/src/server/scripts/Kalimdor/RazorfenKraul/instance_razorfen_kraul.cpp index 568bf355d06..b747fa31f36 100644 --- a/src/server/scripts/Kalimdor/RazorfenKraul/instance_razorfen_kraul.cpp +++ b/src/server/scripts/Kalimdor/RazorfenKraul/instance_razorfen_kraul.cpp @@ -33,14 +33,14 @@ class instance_razorfen_kraul : public InstanceMapScript public: instance_razorfen_kraul() : InstanceMapScript("instance_razorfen_kraul", 47) { } - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_razorfen_kraul_InstanceMapScript(pMap); + return new instance_razorfen_kraul_InstanceMapScript(map); } struct instance_razorfen_kraul_InstanceMapScript : public InstanceScript { - instance_razorfen_kraul_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {} + instance_razorfen_kraul_InstanceMapScript(Map* map) : InstanceScript(map) {} uint64 DoorWardGUID; int WardKeeperDeath; @@ -78,10 +78,10 @@ public: void Update(uint32 /*diff*/) { if (WardKeeperDeath == WARD_KEEPERS_NR) - if (GameObject* pGo = instance->GetGameObject(DoorWardGUID)) + if (GameObject* go = instance->GetGameObject(DoorWardGUID)) { - pGo->SetUInt32Value(GAMEOBJECT_FLAGS, 33); - pGo->SetGoState(GO_STATE_ACTIVE); + go->SetUInt32Value(GAMEOBJECT_FLAGS, 33); + go->SetGoState(GO_STATE_ACTIVE); } } diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_bug_trio.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_bug_trio.cpp index c057430bd18..1a9d3f7a557 100644 --- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_bug_trio.cpp +++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_bug_trio.cpp @@ -51,10 +51,10 @@ public: { boss_kriAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 Cleave_Timer; uint32 ToxicVolley_Timer; @@ -79,13 +79,13 @@ public: void JustDied(Unit* /*killer*/) { - if (pInstance) + if (instance) { - if (pInstance->GetData(DATA_BUG_TRIO_DEATH) < 2) + if (instance->GetData(DATA_BUG_TRIO_DEATH) < 2) // Unlootable if death me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); - pInstance->SetData(DATA_BUG_TRIO_DEATH, 1); + instance->SetData(DATA_BUG_TRIO_DEATH, 1); } } void UpdateAI(const uint32 diff) @@ -119,7 +119,7 @@ public: //Checking if Vem is dead. If yes we will enrage. if (Check_Timer <= diff) { - if (pInstance && pInstance->GetData(DATA_VEMISDEAD)) + if (instance && instance->GetData(DATA_VEMISDEAD)) { DoCast(me, SPELL_ENRAGE); VemDead = true; @@ -148,10 +148,10 @@ public: { boss_vemAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 Charge_Timer; uint32 KnockBack_Timer; @@ -170,13 +170,13 @@ public: void JustDied(Unit* /*Killer*/) { - if (pInstance) + if (instance) { - pInstance->SetData(DATA_VEM_DEATH, 0); - if (pInstance->GetData(DATA_BUG_TRIO_DEATH) < 2) + instance->SetData(DATA_VEM_DEATH, 0); + if (instance->GetData(DATA_BUG_TRIO_DEATH) < 2) // Unlootable if death me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); - pInstance->SetData(DATA_BUG_TRIO_DEATH, 1); + instance->SetData(DATA_BUG_TRIO_DEATH, 1); } } @@ -241,10 +241,10 @@ public: { boss_yaujAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 Heal_Timer; uint32 Fear_Timer; @@ -263,12 +263,12 @@ public: void JustDied(Unit* /*Killer*/) { - if (pInstance) + if (instance) { - if (pInstance->GetData(DATA_BUG_TRIO_DEATH) < 2) + if (instance->GetData(DATA_BUG_TRIO_DEATH) < 2) // Unlootable if death me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); - pInstance->SetData(DATA_BUG_TRIO_DEATH, 1); + instance->SetData(DATA_BUG_TRIO_DEATH, 1); } for (uint8 i = 0; i < 10; ++i) @@ -301,10 +301,10 @@ public: //Casting Heal to other twins or herself. if (Heal_Timer <= diff) { - if (pInstance) + if (instance) { - Unit* pKri = Unit::GetUnit((*me), pInstance->GetData64(DATA_KRI)); - Unit* pVem = Unit::GetUnit((*me), pInstance->GetData64(DATA_VEM)); + Unit* pKri = Unit::GetUnit((*me), instance->GetData64(DATA_KRI)); + Unit* pVem = Unit::GetUnit((*me), instance->GetData64(DATA_VEM)); switch (urand(0, 2)) { @@ -330,9 +330,9 @@ public: { if (!VemDead) { - if (pInstance) + if (instance) { - if (pInstance->GetData(DATA_VEMISDEAD)) + if (instance->GetData(DATA_VEMISDEAD)) { DoCast(me, SPELL_ENRAGE); VemDead = true; diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp index 7244d78e83d..dd2531d5aad 100644 --- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp +++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp @@ -178,12 +178,12 @@ public: { eye_of_cthunAI(Creature* c) : Scripted_NoMovementAI(c) { - pInst = c->GetInstanceScript(); - if (!pInst) + instance = c->GetInstanceScript(); + if (!instance) sLog->outError("TSCR: No Instance eye_of_cthunAI"); } - InstanceScript* pInst; + InstanceScript* instance; //Global variables uint32 PhaseTimer; @@ -222,8 +222,8 @@ public: me->SetVisible(true); //Reset Phase - if (pInst) - pInst->SetData(DATA_CTHUN_PHASE, PHASE_NOT_STARTED); + if (instance) + instance->SetData(DATA_CTHUN_PHASE, PHASE_NOT_STARTED); //to avoid having a following void zone Creature* pPortal= me->FindNearestCreature(MOB_CTHUN_PORTAL, 10); @@ -234,8 +234,8 @@ public: void EnterCombat(Unit* /*who*/) { DoZoneInCombat(); - if (pInst) - pInst->SetData(DATA_CTHUN_PHASE, PHASE_EYE_GREEN_BEAM); + if (instance) + instance->SetData(DATA_CTHUN_PHASE, PHASE_EYE_GREEN_BEAM); } void SpawnEyeTentacle(float x, float y) @@ -253,10 +253,10 @@ public: return; //No instance - if (!pInst) + if (!instance) return; - uint32 currentPhase = pInst->GetData(DATA_CTHUN_PHASE); + uint32 currentPhase = instance->GetData(DATA_CTHUN_PHASE); if (currentPhase == PHASE_EYE_GREEN_BEAM || currentPhase == PHASE_EYE_RED_BEAM) { // EyeTentacleTimer @@ -319,7 +319,7 @@ public: if (PhaseTimer <= diff) { //Switch to Dark Beam - pInst->SetData(DATA_CTHUN_PHASE, PHASE_EYE_RED_BEAM); + instance->SetData(DATA_CTHUN_PHASE, PHASE_EYE_RED_BEAM); me->InterruptNonMeleeSpells(false); me->SetReactState(REACT_PASSIVE); @@ -379,7 +379,7 @@ public: if (PhaseTimer <= diff) { //Switch to Eye Beam - pInst->SetData(DATA_CTHUN_PHASE, PHASE_EYE_GREEN_BEAM); + instance->SetData(DATA_CTHUN_PHASE, PHASE_EYE_GREEN_BEAM); BeamTimer = 3000; ClawTentacleTimer = 12500; //4 per Eye beam phase (unsure if they spawn during Dark beam) @@ -421,10 +421,10 @@ public: void DamageTaken(Unit* /*done_by*/, uint32 &damage) { //No instance - if (!pInst) + if (!instance) return; - switch (pInst->GetData(DATA_CTHUN_PHASE)) + switch (instance->GetData(DATA_CTHUN_PHASE)) { case PHASE_EYE_GREEN_BEAM: case PHASE_EYE_RED_BEAM: @@ -445,7 +445,7 @@ public: me->SetTarget(0); //Death animation/respawning; - pInst->SetData(DATA_CTHUN_PHASE, PHASE_CTHUN_TRANSITION); + instance->SetData(DATA_CTHUN_PHASE, PHASE_CTHUN_TRANSITION); me->SetHealth(0); damage = 0; @@ -484,12 +484,12 @@ public: { SetCombatMovement(false); - pInst = c->GetInstanceScript(); - if (!pInst) + instance = c->GetInstanceScript(); + if (!instance) sLog->outError("TSCR: No Instance eye_of_cthunAI"); } - InstanceScript* pInst; + InstanceScript* instance; //Out of combat whisper timer uint32 WisperTimer; @@ -544,8 +544,8 @@ public: me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE); me->SetVisible(false); - if (pInst) - pInst->SetData(DATA_CTHUN_PHASE, PHASE_NOT_STARTED); + if (instance) + instance->SetData(DATA_CTHUN_PHASE, PHASE_NOT_STARTED); } void EnterCombat(Unit* /*who*/) @@ -606,11 +606,11 @@ public: //WisperTimer if (WisperTimer <= diff) { - Map* pMap = me->GetMap(); - if (!pMap->IsDungeon()) return; + Map* map = me->GetMap(); + if (!map->IsDungeon()) return; //Play random sound to the zone - Map::PlayerList const &PlayerList = pMap->GetPlayers(); + Map::PlayerList const &PlayerList = map->GetPlayers(); if (!PlayerList.isEmpty()) { @@ -631,10 +631,10 @@ public: me->SetTarget(0); //No instance - if (!pInst) + if (!instance) return; - uint32 currentPhase = pInst->GetData(DATA_CTHUN_PHASE); + uint32 currentPhase = instance->GetData(DATA_CTHUN_PHASE); if (currentPhase == PHASE_CTHUN_STOMACH || currentPhase == PHASE_CTHUN_WEAK) { // EyeTentacleTimer @@ -663,7 +663,7 @@ public: if (PhaseTimer <= diff) { //Switch - pInst->SetData(DATA_CTHUN_PHASE, PHASE_CTHUN_STOMACH); + instance->SetData(DATA_CTHUN_PHASE, PHASE_CTHUN_STOMACH); //Switch to c'thun model me->InterruptNonMeleeSpells(false); @@ -711,7 +711,7 @@ public: //Weaken if (FleshTentaclesKilled > 1) { - pInst->SetData(DATA_CTHUN_PHASE, PHASE_CTHUN_WEAK); + instance->SetData(DATA_CTHUN_PHASE, PHASE_CTHUN_WEAK); DoScriptText(EMOTE_WEAKENED, me); PhaseTimer = 45000; @@ -855,7 +855,7 @@ public: if (PhaseTimer <= diff) { //Switch - pInst->SetData(DATA_CTHUN_PHASE, PHASE_CTHUN_STOMACH); + instance->SetData(DATA_CTHUN_PHASE, PHASE_CTHUN_STOMACH); //Remove purple coloration me->RemoveAurasDueToSpell(SPELL_PURPLE_COLORATION); @@ -880,17 +880,17 @@ public: void JustDied(Unit* /*killer*/) { - if (pInst) - pInst->SetData(DATA_CTHUN_PHASE, PHASE_CTHUN_DONE); + if (instance) + instance->SetData(DATA_CTHUN_PHASE, PHASE_CTHUN_DONE); } void DamageTaken(Unit* /*done_by*/, uint32 &damage) { //No instance - if (!pInst) + if (!instance) return; - switch (pInst->GetData(DATA_CTHUN_PHASE)) + switch (instance->GetData(DATA_CTHUN_PHASE)) { case PHASE_CTHUN_STOMACH: //Not weakened so reduce damage by 99% diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp index 62d92c35489..c501a060194 100644 --- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp +++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp @@ -63,10 +63,10 @@ struct boss_twinemperorsAI : public ScriptedAI { boss_twinemperorsAI(Creature* c): ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 Heal_Timer; uint32 Teleport_Timer; @@ -97,8 +97,8 @@ struct boss_twinemperorsAI : public ScriptedAI Creature* GetOtherBoss() { - if (pInstance) - return Unit::GetCreature(*me, pInstance->GetData64(IAmVeklor() ? DATA_VEKNILASH : DATA_VEKLOR)); + if (instance) + return Unit::GetCreature(*me, instance->GetData64(IAmVeklor() ? DATA_VEKNILASH : DATA_VEKLOR)); else return NULL; } @@ -204,7 +204,7 @@ struct boss_twinemperorsAI : public ScriptedAI void TeleportToMyBrother() { - if (!pInstance) + if (!instance) return; Teleport_Timer = TELEPORTTIME; diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/instance_temple_of_ahnqiraj.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/instance_temple_of_ahnqiraj.cpp index 6a29dab356c..3b0d38fe2d4 100644 --- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/instance_temple_of_ahnqiraj.cpp +++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/instance_temple_of_ahnqiraj.cpp @@ -31,14 +31,14 @@ class instance_temple_of_ahnqiraj : public InstanceMapScript public: instance_temple_of_ahnqiraj() : InstanceMapScript("instance_temple_of_ahnqiraj", 531) { } - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_temple_of_ahnqiraj_InstanceMapScript(pMap); + return new instance_temple_of_ahnqiraj_InstanceMapScript(map); } struct instance_temple_of_ahnqiraj_InstanceMapScript : public InstanceScript { - instance_temple_of_ahnqiraj_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {} + instance_temple_of_ahnqiraj_InstanceMapScript(Map* map) : InstanceScript(map) {} //If Vem is dead... bool IsBossDied[3]; diff --git a/src/server/scripts/Kalimdor/WailingCaverns/instance_wailing_caverns.cpp b/src/server/scripts/Kalimdor/WailingCaverns/instance_wailing_caverns.cpp index 945b8b7bc63..36864245305 100644 --- a/src/server/scripts/Kalimdor/WailingCaverns/instance_wailing_caverns.cpp +++ b/src/server/scripts/Kalimdor/WailingCaverns/instance_wailing_caverns.cpp @@ -33,14 +33,14 @@ class instance_wailing_caverns : public InstanceMapScript public: instance_wailing_caverns() : InstanceMapScript("instance_wailing_caverns", 43) { } - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_wailing_caverns_InstanceMapScript(pMap); + return new instance_wailing_caverns_InstanceMapScript(map); } struct instance_wailing_caverns_InstanceMapScript : public InstanceScript { - instance_wailing_caverns_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {} + instance_wailing_caverns_InstanceMapScript(Map* map) : InstanceScript(map) {} uint32 m_auiEncounter[MAX_ENCOUNTER]; diff --git a/src/server/scripts/Kalimdor/WailingCaverns/wailing_caverns.cpp b/src/server/scripts/Kalimdor/WailingCaverns/wailing_caverns.cpp index 7cc1b71a97f..cf72c0305c6 100644 --- a/src/server/scripts/Kalimdor/WailingCaverns/wailing_caverns.cpp +++ b/src/server/scripts/Kalimdor/WailingCaverns/wailing_caverns.cpp @@ -88,12 +88,12 @@ public: bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { player->PlayerTalkClass->ClearMenus(); - InstanceScript* pInstance = creature->GetInstanceScript(); + InstanceScript* instance = creature->GetInstanceScript(); if (uiAction == GOSSIP_ACTION_INFO_DEF + 1) { player->CLOSE_GOSSIP_MENU(); - if (pInstance) - pInstance->SetData(TYPE_NARALEX_EVENT, IN_PROGRESS); + if (instance) + instance->SetData(TYPE_NARALEX_EVENT, IN_PROGRESS); DoScriptText(SAY_MAKE_PREPARATIONS, creature); @@ -109,21 +109,21 @@ public: bool OnGossipHello(Player* player, Creature* creature) { - InstanceScript* pInstance = creature->GetInstanceScript(); + InstanceScript* instance = creature->GetInstanceScript(); - if (pInstance) + if (instance) { creature->CastSpell(player, SPELL_MARK_OF_THE_WILD_RANK_2, true); - if ((pInstance->GetData(TYPE_LORD_COBRAHN) == DONE) && (pInstance->GetData(TYPE_LORD_PYTHAS) == DONE) && - (pInstance->GetData(TYPE_LADY_ANACONDRA) == DONE) && (pInstance->GetData(TYPE_LORD_SERPENTIS) == DONE)) + if ((instance->GetData(TYPE_LORD_COBRAHN) == DONE) && (instance->GetData(TYPE_LORD_PYTHAS) == DONE) && + (instance->GetData(TYPE_LADY_ANACONDRA) == DONE) && (instance->GetData(TYPE_LORD_SERPENTIS) == DONE)) { player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NARALEX, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); player->SEND_GOSSIP_MENU(GOSSIP_ID_START_2, creature->GetGUID()); - if (!pInstance->GetData(TYPE_NARALEX_YELLED)) + if (!instance->GetData(TYPE_NARALEX_YELLED)) { DoScriptText(SAY_AT_LAST, creature); - pInstance->SetData(TYPE_NARALEX_YELLED, 1); + instance->SetData(TYPE_NARALEX_YELLED, 1); } } else @@ -138,7 +138,7 @@ public: { npc_disciple_of_naralexAI(Creature* c) : npc_escortAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); eventTimer = 0; currentEvent = 0; eventProgress = 0; @@ -149,11 +149,11 @@ public: uint32 eventTimer; uint32 currentEvent; uint32 eventProgress; - InstanceScript* pInstance; + InstanceScript* instance; void WaypointReached(uint32 i) { - if (!pInstance) + if (!instance) return; switch (i) @@ -161,16 +161,16 @@ public: case 4: eventProgress = 1; currentEvent = TYPE_NARALEX_PART1; - pInstance->SetData(TYPE_NARALEX_PART1, IN_PROGRESS); + instance->SetData(TYPE_NARALEX_PART1, IN_PROGRESS); break; case 5: DoScriptText(SAY_MUST_CONTINUE, me); - pInstance->SetData(TYPE_NARALEX_PART1, DONE); + instance->SetData(TYPE_NARALEX_PART1, DONE); break; case 11: eventProgress = 1; currentEvent = TYPE_NARALEX_PART2; - pInstance->SetData(TYPE_NARALEX_PART2, IN_PROGRESS); + instance->SetData(TYPE_NARALEX_PART2, IN_PROGRESS); break; case 19: DoScriptText(SAY_BEYOND_THIS_CORRIDOR, me); @@ -178,7 +178,7 @@ public: case 24: eventProgress = 1; currentEvent = TYPE_NARALEX_PART3; - pInstance->SetData(TYPE_NARALEX_PART3, IN_PROGRESS); + instance->SetData(TYPE_NARALEX_PART3, IN_PROGRESS); break; } } @@ -195,12 +195,12 @@ public: void JustDied(Unit* /*slayer*/) { - if (pInstance) + if (instance) { - pInstance->SetData(TYPE_NARALEX_EVENT, FAIL); - pInstance->SetData(TYPE_NARALEX_PART1, FAIL); - pInstance->SetData(TYPE_NARALEX_PART2, FAIL); - pInstance->SetData(TYPE_NARALEX_PART3, FAIL); + instance->SetData(TYPE_NARALEX_EVENT, FAIL); + instance->SetData(TYPE_NARALEX_PART1, FAIL); + instance->SetData(TYPE_NARALEX_PART2, FAIL); + instance->SetData(TYPE_NARALEX_PART3, FAIL); } } @@ -214,12 +214,12 @@ public: if (currentEvent != TYPE_NARALEX_PART3) npc_escortAI::UpdateAI(diff); - if (!pInstance) + if (!instance) return; if (eventTimer <= diff) { eventTimer = 0; - if (pInstance->GetData(currentEvent) == IN_PROGRESS) + if (instance->GetData(currentEvent) == IN_PROGRESS) { switch (currentEvent) { @@ -249,7 +249,7 @@ public: { //CAST_AI(npc_escort::npc_escortAI, me->AI())->SetCanDefend(true); DoScriptText(SAY_CAVERNS_PURIFIED, me); - pInstance->SetData(TYPE_NARALEX_PART2, DONE); + instance->SetData(TYPE_NARALEX_PART2, DONE); if (me->HasAura(SPELL_SERPENTINE_CLEANSING)) me->RemoveAura(SPELL_SERPENTINE_CLEANSING); } @@ -268,7 +268,7 @@ public: ++eventProgress; eventTimer = 15000; //CAST_AI(npc_escort::npc_escortAI, me->AI())->SetCanDefend(false); - if (Creature* naralex = pInstance->instance->GetCreature(pInstance->GetData64(DATA_NARALEX))) + if (Creature* naralex = instance->instance->GetCreature(instance->GetData64(DATA_NARALEX))) DoCast(naralex, SPELL_NARALEXS_AWAKENING, true); DoScriptText(EMOTE_AWAKENING_RITUAL, me); } @@ -277,7 +277,7 @@ public: { ++eventProgress; eventTimer = 15000; - if (Creature* naralex = pInstance->instance->GetCreature(pInstance->GetData64(DATA_NARALEX))) + if (Creature* naralex = instance->instance->GetCreature(instance->GetData64(DATA_NARALEX))) DoScriptText(EMOTE_TROUBLED_SLEEP, naralex); me->SummonCreature(NPC_DEVIATE_MOCCASIN, 135.943f, 199.701f, -103.529f, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 15000); me->SummonCreature(NPC_DEVIATE_MOCCASIN, 151.08f, 221.13f, -103.609f, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 15000); @@ -288,7 +288,7 @@ public: { ++eventProgress; eventTimer = 30000; - if (Creature* naralex = pInstance->instance->GetCreature(pInstance->GetData64(DATA_NARALEX))) + if (Creature* naralex = instance->instance->GetCreature(instance->GetData64(DATA_NARALEX))) DoScriptText(EMOTE_WRITHE_IN_AGONY, naralex); me->SummonCreature(NPC_NIGHTMARE_ECTOPLASM, 133.413f, 207.188f, -102.469f, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 15000); me->SummonCreature(NPC_NIGHTMARE_ECTOPLASM, 142.857f, 218.645f, -102.905f, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 15000); @@ -302,26 +302,26 @@ public: if (eventProgress == 5) { ++eventProgress; - if (Creature* naralex = pInstance->instance->GetCreature(pInstance->GetData64(DATA_NARALEX))) + if (Creature* naralex = instance->instance->GetCreature(instance->GetData64(DATA_NARALEX))) DoScriptText(EMOTE_HORRENDOUS_VISION, naralex); me->SummonCreature(NPC_MUTANUS_THE_DEVOURER, 150.872f, 262.905f, -103.503f, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300000); DoScriptText(SAY_MUTANUS_THE_DEVOURER, me); - pInstance->SetData(TYPE_MUTANUS_THE_DEVOURER, IN_PROGRESS); + instance->SetData(TYPE_MUTANUS_THE_DEVOURER, IN_PROGRESS); } else - if (eventProgress == 6 && pInstance->GetData(TYPE_MUTANUS_THE_DEVOURER) == DONE) + if (eventProgress == 6 && instance->GetData(TYPE_MUTANUS_THE_DEVOURER) == DONE) { ++eventProgress; eventTimer = 3000; - if (Creature* naralex = pInstance->instance->GetCreature(pInstance->GetData64(DATA_NARALEX))) + if (Creature* naralex = instance->instance->GetCreature(instance->GetData64(DATA_NARALEX))) { AchievementEntry const* AchievWC = GetAchievementStore()->LookupEntry(ACHIEVEMENT_WAILING_CAVERNS); if (AchievWC) { - Map* pMap = me->GetMap(); - if (pMap && pMap->IsDungeon()) + Map* map = me->GetMap(); + if (map && map->IsDungeon()) { - Map::PlayerList const &players = pMap->GetPlayers(); + Map::PlayerList const &players = map->GetPlayers(); for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) itr->getSource()->CompletedAchievement(AchievWC); } @@ -338,7 +338,7 @@ public: { ++eventProgress; eventTimer = 6000; - if (Creature* naralex = pInstance->instance->GetCreature(pInstance->GetData64(DATA_NARALEX))) + if (Creature* naralex = instance->instance->GetCreature(instance->GetData64(DATA_NARALEX))) DoScriptText(SAY_THANK_YOU, naralex); } else @@ -346,7 +346,7 @@ public: { ++eventProgress; eventTimer = 8000; - if (Creature* naralex = pInstance->instance->GetCreature(pInstance->GetData64(DATA_NARALEX))) + if (Creature* naralex = instance->instance->GetCreature(instance->GetData64(DATA_NARALEX))) { DoScriptText(SAY_FAREWELL, naralex); naralex->AddAura(SPELL_FLIGHT_FORM, naralex); @@ -360,7 +360,7 @@ public: { ++eventProgress; eventTimer = 1500; - if (Creature* naralex = pInstance->instance->GetCreature(pInstance->GetData64(DATA_NARALEX))) + if (Creature* naralex = instance->instance->GetCreature(instance->GetData64(DATA_NARALEX))) naralex->GetMotionMaster()->MovePoint(25, naralex->GetPositionX(), naralex->GetPositionY(), naralex->GetPositionZ()); } else @@ -368,7 +368,7 @@ public: { ++eventProgress; eventTimer = 2500; - if (Creature* naralex = pInstance->instance->GetCreature(pInstance->GetData64(DATA_NARALEX))) + if (Creature* naralex = instance->instance->GetCreature(instance->GetData64(DATA_NARALEX))) { naralex->GetMotionMaster()->MovePoint(0, 117.095512f, 247.107971f, -96.167870f); naralex->GetMotionMaster()->MovePoint(1, 90.388809f, 276.135406f, -83.389801f); @@ -379,10 +379,10 @@ public: else if (eventProgress == 11) { - if (Creature* naralex = pInstance->instance->GetCreature(pInstance->GetData64(DATA_NARALEX))) + if (Creature* naralex = instance->instance->GetCreature(instance->GetData64(DATA_NARALEX))) naralex->SetVisible(false); me->SetVisible(false); - pInstance->SetData(TYPE_NARALEX_PART3, DONE); + instance->SetData(TYPE_NARALEX_PART3, DONE); } break; } diff --git a/src/server/scripts/Kalimdor/ZulFarrak/instance_zulfarrak.cpp b/src/server/scripts/Kalimdor/ZulFarrak/instance_zulfarrak.cpp index 8b4b1df4420..d48a8fee197 100644 --- a/src/server/scripts/Kalimdor/ZulFarrak/instance_zulfarrak.cpp +++ b/src/server/scripts/Kalimdor/ZulFarrak/instance_zulfarrak.cpp @@ -92,14 +92,14 @@ class instance_zulfarrak : public InstanceMapScript public: instance_zulfarrak() : InstanceMapScript("instance_zulfarrak", 209) { } - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_zulfarrak_InstanceMapScript(pMap); + return new instance_zulfarrak_InstanceMapScript(map); } struct instance_zulfarrak_InstanceMapScript : public InstanceScript { - instance_zulfarrak_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {} + instance_zulfarrak_InstanceMapScript(Map* map) : InstanceScript(map) {} uint32 GahzRillaEncounter; uint64 ZumrahGUID; diff --git a/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp b/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp index 45ec61aacb4..97ad7cea315 100644 --- a/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp +++ b/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp @@ -75,15 +75,15 @@ public: bool OnGossipHello(Player* player, Creature* creature) { - if (InstanceScript* pInstance = creature->GetInstanceScript()) + if (InstanceScript* instance = creature->GetInstanceScript()) { - if (pInstance->GetData(EVENT_PYRAMID) == PYRAMID_KILLED_ALL_TROLLS) + if (instance->GetData(EVENT_PYRAMID) == PYRAMID_KILLED_ALL_TROLLS) { player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BLY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); player->SEND_GOSSIP_MENU(1517, creature->GetGUID()); } else - if (pInstance->GetData(EVENT_PYRAMID) == PYRAMID_NOT_STARTED) + if (instance->GetData(EVENT_PYRAMID) == PYRAMID_NOT_STARTED) player->SEND_GOSSIP_MENU(1515, creature->GetGUID()); else player->SEND_GOSSIP_MENU(1516, creature->GetGUID()); @@ -101,11 +101,11 @@ public: { npc_sergeant_blyAI(Creature* creature) : ScriptedAI(creature) { - pInstance = creature->GetInstanceScript(); + instance = creature->GetInstanceScript(); postGossipStep = 0; } - InstanceScript* pInstance; + InstanceScript* instance; uint32 postGossipStep; uint32 Text_Timer; @@ -131,7 +131,7 @@ public: { case 1: //weegli doesn't fight - he goes & blows up the door - if (Creature* pWeegli = pInstance->instance->GetCreature(pInstance->GetData64(ENTRY_WEEGLI))) + if (Creature* pWeegli = instance->instance->GetCreature(instance->GetData64(ENTRY_WEEGLI))) pWeegli->AI()->DoAction(0); DoScriptText(SAY_1, me); Text_Timer = 5000; @@ -145,11 +145,11 @@ public: if (Player* target = Player::GetPlayer(*me, PlayerGUID)) AttackStart(target); - if (pInstance) + if (instance) { - switchFactionIfAlive(pInstance, ENTRY_RAVEN); - switchFactionIfAlive(pInstance, ENTRY_ORO); - switchFactionIfAlive(pInstance, ENTRY_MURTA); + switchFactionIfAlive(instance, ENTRY_RAVEN); + switchFactionIfAlive(instance, ENTRY_ORO); + switchFactionIfAlive(instance, ENTRY_MURTA); } } postGossipStep++; @@ -185,9 +185,9 @@ public: Text_Timer = 0; } - void switchFactionIfAlive(InstanceScript* pInstance, uint32 entry) + void switchFactionIfAlive(InstanceScript* instance, uint32 entry) { - if (Creature* crew = pInstance->instance->GetCreature(pInstance->GetData64(entry))) + if (Creature* crew = instance->instance->GetCreature(instance->GetData64(entry))) if (crew->isAlive()) crew->setFaction(FACTION_HOSTILE); } @@ -199,9 +199,9 @@ public: +## go_troll_cage +######*/ -void initBlyCrewMember(InstanceScript* pInstance, uint32 entry, float x, float y, float z) +void initBlyCrewMember(InstanceScript* instance, uint32 entry, float x, float y, float z) { - if (Creature* crew = pInstance->instance->GetCreature(pInstance->GetData64(entry))) + if (Creature* crew = instance->instance->GetCreature(instance->GetData64(entry))) { crew->SetReactState(REACT_AGGRESSIVE); crew->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); @@ -216,17 +216,17 @@ class go_troll_cage : public GameObjectScript public: go_troll_cage() : GameObjectScript("go_troll_cage") { } - bool OnGossipHello(Player* /*player*/, GameObject* pGo) + bool OnGossipHello(Player* /*player*/, GameObject* go) { - if (InstanceScript* pInstance = pGo->GetInstanceScript()) + if (InstanceScript* instance = go->GetInstanceScript()) { - pInstance->SetData(EVENT_PYRAMID, PYRAMID_CAGES_OPEN); + instance->SetData(EVENT_PYRAMID, PYRAMID_CAGES_OPEN); //set bly & co to aggressive & start moving to top of stairs - initBlyCrewMember(pInstance, ENTRY_BLY, 1884.99f, 1263, 41.52f); - initBlyCrewMember(pInstance, ENTRY_RAVEN, 1882.5f, 1263, 41.52f); - initBlyCrewMember(pInstance, ENTRY_ORO, 1886.47f, 1270.68f, 41.68f); - initBlyCrewMember(pInstance, ENTRY_WEEGLI, 1890, 1263, 41.52f); - initBlyCrewMember(pInstance, ENTRY_MURTA, 1891.19f, 1272.03f, 41.60f); + initBlyCrewMember(instance, ENTRY_BLY, 1884.99f, 1263, 41.52f); + initBlyCrewMember(instance, ENTRY_RAVEN, 1882.5f, 1263, 41.52f); + initBlyCrewMember(instance, ENTRY_ORO, 1886.47f, 1270.68f, 41.68f); + initBlyCrewMember(instance, ENTRY_WEEGLI, 1890, 1263, 41.52f); + initBlyCrewMember(instance, ENTRY_MURTA, 1891.19f, 1272.03f, 41.60f); } return false; } @@ -272,9 +272,9 @@ public: bool OnGossipHello(Player* player, Creature* creature) { - if (InstanceScript* pInstance = creature->GetInstanceScript()) + if (InstanceScript* instance = creature->GetInstanceScript()) { - switch (pInstance->GetData(EVENT_PYRAMID)) + switch (instance->GetData(EVENT_PYRAMID)) { case PYRAMID_KILLED_ALL_TROLLS: player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_WEEGLI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); @@ -300,7 +300,7 @@ public: { npc_weegli_blastfuseAI(Creature* creature) : ScriptedAI(creature) { - pInstance = creature->GetInstanceScript(); + instance = creature->GetInstanceScript(); destroyingDoor=false; Bomb_Timer = 10000; LandMine_Timer = 30000; @@ -309,12 +309,12 @@ public: uint32 Bomb_Timer; uint32 LandMine_Timer; bool destroyingDoor; - InstanceScript* pInstance; + InstanceScript* instance; void Reset() { - /*if (pInstance) - pInstance->SetData(0, NOT_STARTED);*/ + /*if (instance) + instance->SetData(0, NOT_STARTED);*/ } void AttackStart(Unit* victim) @@ -324,8 +324,8 @@ public: void JustDied(Unit* /*victim*/) { - /*if (pInstance) - pInstance->SetData(0, DONE);*/ + /*if (instance) + instance->SetData(0, DONE);*/ } void UpdateAI(const uint32 diff) @@ -355,18 +355,18 @@ public: void MovementInform(uint32 /*type*/, uint32 /*id*/) { - if (pInstance) + if (instance) { - if (pInstance->GetData(EVENT_PYRAMID) == PYRAMID_CAGES_OPEN) + if (instance->GetData(EVENT_PYRAMID) == PYRAMID_CAGES_OPEN) { - pInstance->SetData(EVENT_PYRAMID, PYRAMID_ARRIVED_AT_STAIR); + instance->SetData(EVENT_PYRAMID, PYRAMID_ARRIVED_AT_STAIR); DoScriptText(SAY_WEEGLI_OHNO, me); me->SetHomePosition(1882.69f, 1272.28f, 41.87f, 0); } else if (destroyingDoor) { - pInstance->DoUseDoorOrButton(pInstance->GetData64(GO_END_DOOR)); + instance->DoUseDoorOrButton(instance->GetData64(GO_END_DOOR)); //TODO: leave the area... me->DespawnOrUnsummon(); }; @@ -410,19 +410,19 @@ class go_shallow_grave : public GameObjectScript public: go_shallow_grave() : GameObjectScript("go_shallow_grave") { } - bool OnGossipHello(Player* /*player*/, GameObject* pGo) + bool OnGossipHello(Player* /*player*/, GameObject* go) { // randomly summon a zombie or dead hero the first time a grave is used - if (pGo->GetUseCount() == 0) + if (go->GetUseCount() == 0) { uint32 randomchance = urand(0, 100); if (randomchance < ZOMBIE_CHANCE) - pGo->SummonCreature(ZOMBIE, pGo->GetPositionX(), pGo->GetPositionY(), pGo->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000); + go->SummonCreature(ZOMBIE, go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000); else if ((randomchance-ZOMBIE_CHANCE) < DEAD_HERO_CHANCE) - pGo->SummonCreature(DEAD_HERO, pGo->GetPositionX(), pGo->GetPositionY(), pGo->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000); + go->SummonCreature(DEAD_HERO, go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000); } - pGo->AddUse(); + go->AddUse(); return false; } diff --git a/src/server/scripts/Kalimdor/ashenvale.cpp b/src/server/scripts/Kalimdor/ashenvale.cpp index 58432eb9e01..a33ed68879f 100644 --- a/src/server/scripts/Kalimdor/ashenvale.cpp +++ b/src/server/scripts/Kalimdor/ashenvale.cpp @@ -329,9 +329,9 @@ class npc_muglash : public CreatureScript if (player) DoScriptText(SAY_MUG_BRAZIER, me, player); - if (GameObject* pGo = GetClosestGameObjectWithEntry(me, GO_NAGA_BRAZIER, INTERACTION_DISTANCE*2)) + if (GameObject* go = GetClosestGameObjectWithEntry(me, GO_NAGA_BRAZIER, INTERACTION_DISTANCE*2)) { - pGo->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); + go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); SetEscortPaused(true); } break; diff --git a/src/server/scripts/Kalimdor/azshara.cpp b/src/server/scripts/Kalimdor/azshara.cpp index ef6a6dd1f90..88e46e7fb26 100644 --- a/src/server/scripts/Kalimdor/azshara.cpp +++ b/src/server/scripts/Kalimdor/azshara.cpp @@ -354,10 +354,10 @@ public: if (Teleport_Timer <= diff) { //temp solution - unit can't be teleported by core using spelleffect 5, only players - Map* pMap = me->GetMap(); - if (pMap) + Map* map = me->GetMap(); + if (map) { - pMap->CreatureRelocation(me, 3706.39f, -3969.15f, 35.9118f, 0); + map->CreatureRelocation(me, 3706.39f, -3969.15f, 35.9118f, 0); me->AI_SendMoveToPacket(3706.39f, -3969.15f, 35.9118f, 0, 0, 0); } //begin swimming and summon depth charges diff --git a/src/server/scripts/Kalimdor/azuremyst_isle.cpp b/src/server/scripts/Kalimdor/azuremyst_isle.cpp index b572d132c26..57ff1448a7e 100644 --- a/src/server/scripts/Kalimdor/azuremyst_isle.cpp +++ b/src/server/scripts/Kalimdor/azuremyst_isle.cpp @@ -586,11 +586,11 @@ class go_ravager_cage : public GameObjectScript public: go_ravager_cage() : GameObjectScript("go_ravager_cage") { } - bool OnGossipHello(Player* player, GameObject* pGo) + bool OnGossipHello(Player* player, GameObject* go) { if (player->GetQuestStatus(QUEST_STRENGTH_ONE) == QUEST_STATUS_INCOMPLETE) { - if (Creature* ravager = pGo->FindNearestCreature(NPC_DEATH_RAVAGER, 5.0f, true)) + if (Creature* ravager = go->FindNearestCreature(NPC_DEATH_RAVAGER, 5.0f, true)) { ravager->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); ravager->SetReactState(REACT_AGGRESSIVE); diff --git a/src/server/scripts/Kalimdor/darkshore.cpp b/src/server/scripts/Kalimdor/darkshore.cpp index 01325d5bfff..a6450fab6ea 100644 --- a/src/server/scripts/Kalimdor/darkshore.cpp +++ b/src/server/scripts/Kalimdor/darkshore.cpp @@ -70,15 +70,15 @@ class npc_kerlonian : public CreatureScript public: npc_kerlonian() : CreatureScript("npc_kerlonian") { } - bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) { - if (pQuest->GetQuestId() == QUEST_SLEEPER_AWAKENED) + if (quest->GetQuestId() == QUEST_SLEEPER_AWAKENED) { if (npc_kerlonianAI* pKerlonianAI = CAST_AI(npc_kerlonian::npc_kerlonianAI, creature->AI())) { creature->SetStandState(UNIT_STAND_STATE_STAND); DoScriptText(SAY_KER_START, creature, player); - pKerlonianAI->StartFollow(player, FACTION_KER_ESCORTEE, pQuest); + pKerlonianAI->StartFollow(player, FACTION_KER_ESCORTEE, quest); } } @@ -209,9 +209,9 @@ class npc_prospector_remtravel : public CreatureScript public: npc_prospector_remtravel() : CreatureScript("npc_prospector_remtravel") { } - bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) { - if (pQuest->GetQuestId() == QUEST_ABSENT_MINDED_PT2) + if (quest->GetQuestId() == QUEST_ABSENT_MINDED_PT2) { if (npc_escortAI* pEscortAI = CAST_AI(npc_prospector_remtravel::npc_prospector_remtravelAI, creature->AI())) pEscortAI->Start(false, false, player->GetGUID()); diff --git a/src/server/scripts/Kalimdor/dustwallow_marsh.cpp b/src/server/scripts/Kalimdor/dustwallow_marsh.cpp index e79ab78f46b..5b1c285d7b3 100644 --- a/src/server/scripts/Kalimdor/dustwallow_marsh.cpp +++ b/src/server/scripts/Kalimdor/dustwallow_marsh.cpp @@ -431,9 +431,9 @@ class npc_private_hendel : public CreatureScript public: npc_private_hendel() : CreatureScript("npc_private_hendel") { } - bool OnQuestAccept(Player* /*player*/, Creature* creature, const Quest* pQuest) + bool OnQuestAccept(Player* /*player*/, Creature* creature, const Quest* quest) { - if (pQuest->GetQuestId() == QUEST_MISSING_DIPLO_PT16) + if (quest->GetQuestId() == QUEST_MISSING_DIPLO_PT16) creature->setFaction(FACTION_HOSTILE); return true; diff --git a/src/server/scripts/Kalimdor/feralas.cpp b/src/server/scripts/Kalimdor/feralas.cpp index 98e1130d3f7..ff7ae84c892 100644 --- a/src/server/scripts/Kalimdor/feralas.cpp +++ b/src/server/scripts/Kalimdor/feralas.cpp @@ -94,9 +94,9 @@ class npc_oox22fe : public CreatureScript public: npc_oox22fe() : CreatureScript("npc_oox22fe") { } - bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) { - if (pQuest->GetQuestId() == QUEST_RESCUE_OOX22FE) + if (quest->GetQuestId() == QUEST_RESCUE_OOX22FE) { DoScriptText(SAY_OOX_START, creature); //change that the npc is not lying dead on the ground diff --git a/src/server/scripts/Kalimdor/mulgore.cpp b/src/server/scripts/Kalimdor/mulgore.cpp index 947c5236e14..4cea827e5e7 100644 --- a/src/server/scripts/Kalimdor/mulgore.cpp +++ b/src/server/scripts/Kalimdor/mulgore.cpp @@ -162,10 +162,10 @@ public: case 1: if (Unit* unit = Unit::GetUnit(*me, uiPlayerGUID)) { - if (GameObject* pGo = unit->GetGameObject(SPELL_LUNCH)) + if (GameObject* go = unit->GetGameObject(SPELL_LUNCH)) { m_bIsMovingToLunch = true; - me->GetMotionMaster()->MovePoint(POINT_ID, pGo->GetPositionX(), pGo->GetPositionY(), pGo->GetPositionZ()); + me->GetMotionMaster()->MovePoint(POINT_ID, go->GetPositionX(), go->GetPositionY(), go->GetPositionZ()); } } break; diff --git a/src/server/scripts/Kalimdor/tanaris.cpp b/src/server/scripts/Kalimdor/tanaris.cpp index 549d741459e..fa5f6850689 100644 --- a/src/server/scripts/Kalimdor/tanaris.cpp +++ b/src/server/scripts/Kalimdor/tanaris.cpp @@ -506,12 +506,12 @@ class npc_tooga : public CreatureScript public: npc_tooga() : CreatureScript("npc_tooga") { } - bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) { - if (pQuest->GetQuestId() == QUEST_TOOGA) + if (quest->GetQuestId() == QUEST_TOOGA) { if (npc_toogaAI* pToogaAI = CAST_AI(npc_tooga::npc_toogaAI, creature->AI())) - pToogaAI->StartFollow(player, FACTION_TOOG_ESCORTEE, pQuest); + pToogaAI->StartFollow(player, FACTION_TOOG_ESCORTEE, quest); } return true; diff --git a/src/server/scripts/Kalimdor/teldrassil.cpp b/src/server/scripts/Kalimdor/teldrassil.cpp index 0d93fd2b5bb..dc4fab4066e 100644 --- a/src/server/scripts/Kalimdor/teldrassil.cpp +++ b/src/server/scripts/Kalimdor/teldrassil.cpp @@ -48,12 +48,12 @@ class npc_mist : public CreatureScript public: npc_mist() : CreatureScript("npc_mist") { } - bool OnQuestAccept(Player* player, Creature* creature, Quest const* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) { - if (pQuest->GetQuestId() == QUEST_MIST) + if (quest->GetQuestId() == QUEST_MIST) { if (npc_mistAI* pMistAI = CAST_AI(npc_mist::npc_mistAI, creature->AI())) - pMistAI->StartFollow(player, FACTION_DARNASSUS, pQuest); + pMistAI->StartFollow(player, FACTION_DARNASSUS, quest); } return true; diff --git a/src/server/scripts/Kalimdor/the_barrens.cpp b/src/server/scripts/Kalimdor/the_barrens.cpp index 41d64ea5e19..25954d2bf52 100644 --- a/src/server/scripts/Kalimdor/the_barrens.cpp +++ b/src/server/scripts/Kalimdor/the_barrens.cpp @@ -101,9 +101,9 @@ class npc_gilthares : public CreatureScript public: npc_gilthares() : CreatureScript("npc_gilthares") { } - bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) { - if (pQuest->GetQuestId() == QUEST_FREE_FROM_HOLD) + if (quest->GetQuestId() == QUEST_FREE_FROM_HOLD) { creature->setFaction(FACTION_ESCORTEE); creature->SetStandState(UNIT_STAND_STATE_STAND); @@ -111,7 +111,7 @@ public: DoScriptText(SAY_GIL_START, creature, player); if (npc_giltharesAI* pEscortAI = CAST_AI(npc_gilthares::npc_giltharesAI, creature->AI())) - pEscortAI->Start(false, false, player->GetGUID(), pQuest); + pEscortAI->Start(false, false, player->GetGUID(), quest); } return true; } @@ -606,9 +606,9 @@ public: SetRun(false); break; case 17: - if (Creature* pTemp = me->SummonCreature(NPC_MERCENARY, 1128.489f, -3037.611f, 92.701f, 1.472f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000)) + if (Creature* temp = me->SummonCreature(NPC_MERCENARY, 1128.489f, -3037.611f, 92.701f, 1.472f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000)) { - DoScriptText(SAY_MERCENARY, pTemp); + DoScriptText(SAY_MERCENARY, temp); me->SummonCreature(NPC_MERCENARY, 1160.172f, -2980.168f, 97.313f, 3.690f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000); } break; diff --git a/src/server/scripts/Kalimdor/thousand_needles.cpp b/src/server/scripts/Kalimdor/thousand_needles.cpp index 273396dd904..041f477a0b2 100644 --- a/src/server/scripts/Kalimdor/thousand_needles.cpp +++ b/src/server/scripts/Kalimdor/thousand_needles.cpp @@ -54,12 +54,12 @@ class npc_kanati : public CreatureScript public: npc_kanati() : CreatureScript("npc_kanati") { } - bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) { - if (pQuest->GetQuestId() == QUEST_PROTECT_KANATI) + if (quest->GetQuestId() == QUEST_PROTECT_KANATI) { if (npc_kanatiAI* pEscortAI = CAST_AI(npc_kanati::npc_kanatiAI, creature->AI())) - pEscortAI->Start(false, false, player->GetGUID(), pQuest, true); + pEscortAI->Start(false, false, player->GetGUID(), quest, true); } return true; } @@ -142,15 +142,15 @@ class npc_lakota_windsong : public CreatureScript public: npc_lakota_windsong() : CreatureScript("npc_lakota_windsong") { } - bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) { - if (pQuest->GetQuestId() == QUEST_FREE_AT_LAST) + if (quest->GetQuestId() == QUEST_FREE_AT_LAST) { DoScriptText(SAY_LAKO_START, creature, player); creature->setFaction(FACTION_ESCORTEE_LAKO); if (npc_lakota_windsongAI* pEscortAI = CAST_AI(npc_lakota_windsong::npc_lakota_windsongAI, creature->AI())) - pEscortAI->Start(false, false, player->GetGUID(), pQuest); + pEscortAI->Start(false, false, player->GetGUID(), quest); } return true; } @@ -227,15 +227,15 @@ class npc_paoka_swiftmountain : public CreatureScript public: npc_paoka_swiftmountain() : CreatureScript("npc_paoka_swiftmountain") { } - bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) { - if (pQuest->GetQuestId() == QUEST_HOMEWARD) + if (quest->GetQuestId() == QUEST_HOMEWARD) { DoScriptText(SAY_START, creature, player); creature->setFaction(FACTION_ESCORTEE); if (npc_paoka_swiftmountainAI* pEscortAI = CAST_AI(npc_paoka_swiftmountain::npc_paoka_swiftmountainAI, creature->AI())) - pEscortAI->Start(false, false, player->GetGUID(), pQuest); + pEscortAI->Start(false, false, player->GetGUID(), quest); } return true; } @@ -408,12 +408,12 @@ class go_panther_cage : public GameObjectScript public: go_panther_cage() : GameObjectScript("go_panther_cage") { } - bool OnGossipHello(Player* player, GameObject* pGo) + bool OnGossipHello(Player* player, GameObject* go) { if (player->GetQuestStatus(5151) == QUEST_STATUS_INCOMPLETE) { - if (Creature* panther = pGo->FindNearestCreature(ENRAGED_PANTHER, 5, true)) + if (Creature* panther = go->FindNearestCreature(ENRAGED_PANTHER, 5, true)) { panther->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); panther->SetReactState(REACT_AGGRESSIVE); diff --git a/src/server/scripts/Kalimdor/ungoro_crater.cpp b/src/server/scripts/Kalimdor/ungoro_crater.cpp index 51f63ff5a8d..15d900ef45d 100644 --- a/src/server/scripts/Kalimdor/ungoro_crater.cpp +++ b/src/server/scripts/Kalimdor/ungoro_crater.cpp @@ -180,14 +180,14 @@ class npc_ringo : public CreatureScript public: npc_ringo() : CreatureScript("npc_ringo") { } - bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) { - if (pQuest->GetQuestId() == QUEST_A_LITTLE_HELP) + if (quest->GetQuestId() == QUEST_A_LITTLE_HELP) { if (npc_ringoAI* pRingoAI = CAST_AI(npc_ringo::npc_ringoAI, creature->AI())) { creature->SetStandState(UNIT_STAND_STATE_STAND); - pRingoAI->StartFollow(player, FACTION_ESCORTEE, pQuest); + pRingoAI->StartFollow(player, FACTION_ESCORTEE, quest); } } diff --git a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp index efbc2c45e40..545dc79453d 100644 --- a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp @@ -93,10 +93,10 @@ public: { boss_anub_arakAI(Creature* c) : ScriptedAI(c), lSummons(me) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; bool bChanneling; bool bGuardianSummoned; @@ -135,10 +135,10 @@ public: lSummons.DespawnAll(); - if (pInstance) + if (instance) { - pInstance->SetData(DATA_ANUBARAK_EVENT, NOT_STARTED); - pInstance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT); + instance->SetData(DATA_ANUBARAK_EVENT, NOT_STARTED); + instance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT); } } @@ -162,10 +162,10 @@ public: void EnterCombat(Unit* /*who*/) { DoScriptText(SAY_AGGRO, me); - if (pInstance) + if (instance) { - pInstance->SetData(DATA_ANUBARAK_EVENT, IN_PROGRESS); - pInstance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT); + instance->SetData(DATA_ANUBARAK_EVENT, IN_PROGRESS); + instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT); } } @@ -329,8 +329,8 @@ public: { DoScriptText(SAY_DEATH, me); lSummons.DespawnAll(); - if (pInstance) - pInstance->SetData(DATA_ANUBARAK_EVENT, DONE); + if (instance) + instance->SetData(DATA_ANUBARAK_EVENT, DONE); } void KilledUnit(Unit* victim) diff --git a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp index afb04ace085..dea3d6eaede 100644 --- a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp @@ -53,12 +53,12 @@ public: { boss_hadronoxAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); fMaxDistance = 50.0f; bFirstTime = true; } - InstanceScript* pInstance; + InstanceScript* instance; uint32 uiAcidTimer; uint32 uiLeechTimer; @@ -83,8 +83,8 @@ public: uiDoorsTimer = urand(20*IN_MILLISECONDS, 30*IN_MILLISECONDS); uiCheckDistanceTimer = 2*IN_MILLISECONDS; - if (pInstance && (pInstance->GetData(DATA_HADRONOX_EVENT) != DONE && !bFirstTime)) - pInstance->SetData(DATA_HADRONOX_EVENT, FAIL); + if (instance && (instance->GetData(DATA_HADRONOX_EVENT) != DONE && !bFirstTime)) + instance->SetData(DATA_HADRONOX_EVENT, FAIL); bFirstTime = false; } @@ -101,14 +101,14 @@ public: void JustDied(Unit* /*Killer*/) { - if (pInstance) - pInstance->SetData(DATA_HADRONOX_EVENT, DONE); + if (instance) + instance->SetData(DATA_HADRONOX_EVENT, DONE); } void EnterCombat(Unit* /*who*/) { - if (pInstance) - pInstance->SetData(DATA_HADRONOX_EVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_HADRONOX_EVENT, IN_PROGRESS); me->SetInCombatWithZone(); } diff --git a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_krikthir_the_gatewatcher.cpp b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_krikthir_the_gatewatcher.cpp index 42d03f05e51..6a734035005 100644 --- a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_krikthir_the_gatewatcher.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_krikthir_the_gatewatcher.cpp @@ -96,10 +96,10 @@ public: { boss_krik_thirAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 uiMindFlayTimer; uint32 uiCurseFatigueTimer; @@ -110,8 +110,8 @@ public: uiMindFlayTimer = 15*IN_MILLISECONDS; uiCurseFatigueTimer = 12*IN_MILLISECONDS; - if (pInstance) - pInstance->SetData(DATA_KRIKTHIR_THE_GATEWATCHER_EVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_KRIKTHIR_THE_GATEWATCHER_EVENT, NOT_STARTED); } void EnterCombat(Unit* /*who*/) @@ -120,8 +120,8 @@ public: Summon(); uiSummonTimer = 15*IN_MILLISECONDS; - if (pInstance) - pInstance->SetData(DATA_KRIKTHIR_THE_GATEWATCHER_EVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_KRIKTHIR_THE_GATEWATCHER_EVENT, IN_PROGRESS); } void Summon() @@ -181,8 +181,8 @@ public: { DoScriptText(SAY_DEATH, me); - if (pInstance) - pInstance->SetData(DATA_KRIKTHIR_THE_GATEWATCHER_EVENT, DONE); + if (instance) + instance->SetData(DATA_KRIKTHIR_THE_GATEWATCHER_EVENT, DONE); } void KilledUnit(Unit* victim) diff --git a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/instance_azjol_nerub.cpp b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/instance_azjol_nerub.cpp index 4ea135a2294..6b8299e6c4b 100644 --- a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/instance_azjol_nerub.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/instance_azjol_nerub.cpp @@ -33,7 +33,7 @@ public: struct instance_azjol_nerub_InstanceScript : public InstanceScript { - instance_azjol_nerub_InstanceScript(Map* pMap) : InstanceScript(pMap) {} + instance_azjol_nerub_InstanceScript(Map* map) : InstanceScript(map) {} uint64 uiKrikthir; uint64 uiHadronox; diff --git a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_amanitar.cpp b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_amanitar.cpp index 03279579098..cde97f8d37b 100644 --- a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_amanitar.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_amanitar.cpp @@ -50,11 +50,11 @@ public: { boss_amanitarAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); bFirstTime = true; } - InstanceScript* pInstance; + InstanceScript* instance; uint32 uiRootTimer; uint32 uiBashTimer; @@ -73,11 +73,11 @@ public: me->SetMeleeDamageSchool(SPELL_SCHOOL_NATURE); me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_NATURE, true); - if (pInstance) + if (instance) { - pInstance->DoRemoveAurasDueToSpellOnPlayers(SPELL_MINI); + instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_MINI); if (!bFirstTime) - pInstance->SetData(DATA_AMANITAR_EVENT, FAIL); + instance->SetData(DATA_AMANITAR_EVENT, FAIL); else bFirstTime = false; } @@ -85,17 +85,17 @@ public: void JustDied(Unit* /*Killer*/) { - if (pInstance) + if (instance) { - pInstance->SetData(DATA_AMANITAR_EVENT, DONE); - pInstance->DoRemoveAurasDueToSpellOnPlayers(SPELL_MINI); + instance->SetData(DATA_AMANITAR_EVENT, DONE); + instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_MINI); } } void EnterCombat(Unit* /*who*/) { - if (pInstance) - pInstance->SetData(DATA_AMANITAR_EVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_AMANITAR_EVENT, IN_PROGRESS); DoCast(me, SPELL_MINI, false); } diff --git a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_herald_volazj.cpp b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_herald_volazj.cpp index ea8771ab635..bc4d4ba5eea 100644 --- a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_herald_volazj.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_herald_volazj.cpp @@ -69,10 +69,10 @@ public: { boss_volazjAI(Creature* creature) : ScriptedAI(creature), Summons(me) { - pInstance = creature->GetInstanceScript(); + instance = creature->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 uiMindFlayTimer; uint32 uiShadowBoltVolleyTimer; @@ -155,10 +155,10 @@ public: uiShadowBoltVolleyTimer = 5*IN_MILLISECONDS; uiShiverTimer = 15*IN_MILLISECONDS; - if (pInstance) + if (instance) { - pInstance->SetData(DATA_HERALD_VOLAZJ, NOT_STARTED); - pInstance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_QUICK_DEMISE_START_EVENT); + instance->SetData(DATA_HERALD_VOLAZJ, NOT_STARTED); + instance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_QUICK_DEMISE_START_EVENT); } // Visible for all players in insanity @@ -178,10 +178,10 @@ public: { DoScriptText(SAY_AGGRO, me); - if (pInstance) + if (instance) { - pInstance->SetData(DATA_HERALD_VOLAZJ, IN_PROGRESS); - pInstance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_QUICK_DEMISE_START_EVENT); + instance->SetData(DATA_HERALD_VOLAZJ, IN_PROGRESS); + instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_QUICK_DEMISE_START_EVENT); } } @@ -236,11 +236,11 @@ public: // Roll Insanity uint32 spell = GetSpellForPhaseMask(phase); uint32 spell2 = GetSpellForPhaseMask(nextPhase); - Map* pMap = me->GetMap(); - if (!pMap) + Map* map = me->GetMap(); + if (!map) return; - Map::PlayerList const &PlayerList = pMap->GetPlayers(); + Map::PlayerList const &PlayerList = map->GetPlayers(); if (!PlayerList.isEmpty()) { for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) @@ -301,8 +301,8 @@ public: { DoScriptText(SAY_DEATH_1, me); - if (pInstance) - pInstance->SetData(DATA_HERALD_VOLAZJ, DONE); + if (instance) + instance->SetData(DATA_HERALD_VOLAZJ, DONE); Summons.DespawnAll(); ResetPlayersPhaseMask(); diff --git a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_jedoga_shadowseeker.cpp b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_jedoga_shadowseeker.cpp index 05b8881a322..b2975797a02 100644 --- a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_jedoga_shadowseeker.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_jedoga_shadowseeker.cpp @@ -75,12 +75,12 @@ public: { boss_jedoga_shadowseekerAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); bFirstTime = true; bPreDone = false; } - InstanceScript* pInstance; + InstanceScript* instance; uint32 uiOpFerTimer; uint32 uiCycloneTimer; @@ -109,14 +109,14 @@ public: bCanDown = false; volunteerWork = true; - if (pInstance) + if (instance) { if (!bFirstTime) - pInstance->SetData(DATA_JEDOGA_SHADOWSEEKER_EVENT, FAIL); + instance->SetData(DATA_JEDOGA_SHADOWSEEKER_EVENT, FAIL); - pInstance->SetData64(DATA_PL_JEDOGA_TARGET, 0); - pInstance->SetData64(DATA_ADD_JEDOGA_OPFER, 0); - pInstance->SetData(DATA_JEDOGA_RESET_INITIANDS, 0); + instance->SetData64(DATA_PL_JEDOGA_TARGET, 0); + instance->SetData64(DATA_ADD_JEDOGA_OPFER, 0); + instance->SetData(DATA_JEDOGA_RESET_INITIANDS, 0); } MoveUp(); @@ -125,12 +125,12 @@ public: void EnterCombat(Unit* who) { - if (!pInstance || (who->GetTypeId() == TYPEID_UNIT && who->GetEntry() == NPC_JEDOGA_CONTROLLER)) + if (!instance || (who->GetTypeId() == TYPEID_UNIT && who->GetEntry() == NPC_JEDOGA_CONTROLLER)) return; DoScriptText(TEXT_AGGRO, me); me->SetInCombatWithZone(); - pInstance->SetData(DATA_JEDOGA_SHADOWSEEKER_EVENT, IN_PROGRESS); + instance->SetData(DATA_JEDOGA_SHADOWSEEKER_EVENT, IN_PROGRESS); } void AttackStart(Unit* who) @@ -152,8 +152,8 @@ public: void JustDied(Unit* /*Killer*/) { DoScriptText(TEXT_DEATH, me); - if (pInstance) - pInstance->SetData(DATA_JEDOGA_SHADOWSEEKER_EVENT, DONE); + if (instance) + instance->SetData(DATA_JEDOGA_SHADOWSEEKER_EVENT, DONE); } void DoAction(int32 const action) @@ -172,7 +172,7 @@ public: void MoveInLineOfSight(Unit* who) { - if (!pInstance || !who || (who->GetTypeId() == TYPEID_UNIT && who->GetEntry() == NPC_JEDOGA_CONTROLLER)) + if (!instance || !who || (who->GetTypeId() == TYPEID_UNIT && who->GetEntry() == NPC_JEDOGA_CONTROLLER)) return; if (!bPreDone && who->GetTypeId() == TYPEID_PLAYER && me->GetDistance(who) < 100.0f) @@ -181,7 +181,7 @@ public: bPreDone = true; } - if (pInstance->GetData(DATA_JEDOGA_SHADOWSEEKER_EVENT) != IN_PROGRESS || !bOnGround) + if (instance->GetData(DATA_JEDOGA_SHADOWSEEKER_EVENT) != IN_PROGRESS || !bOnGround) return; if (!me->getVictim() && me->canCreatureAttack(who)) @@ -205,12 +205,12 @@ public: void MoveDown() { - if (!pInstance) + if (!instance) return; bOpFerokFail = false; - pInstance->SetData(DATA_JEDOGA_TRIGGER_SWITCH, 0); + instance->SetData(DATA_JEDOGA_TRIGGER_SWITCH, 0); me->GetMotionMaster()->MovePoint(1, JedogaPosition[1]); me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, false); me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_MAGIC, false); @@ -227,11 +227,11 @@ public: } else { - if (Unit* target = Unit::GetUnit(*me, pInstance->GetData64(DATA_PL_JEDOGA_TARGET))) + if (Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_PL_JEDOGA_TARGET))) { AttackStart(target); - pInstance->SetData(DATA_JEDOGA_RESET_INITIANDS, 0); - if (pInstance->GetData(DATA_JEDOGA_SHADOWSEEKER_EVENT) != IN_PROGRESS) + instance->SetData(DATA_JEDOGA_RESET_INITIANDS, 0); + if (instance->GetData(DATA_JEDOGA_SHADOWSEEKER_EVENT) != IN_PROGRESS) EnterCombat(target); } else if (!me->isInCombat()) @@ -241,7 +241,7 @@ public: void MoveUp() { - if (!pInstance) + if (!instance) return; me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, true); @@ -253,8 +253,8 @@ public: me->LoadCreaturesAddon(); me->GetMotionMaster()->MovePoint(0, JedogaPosition[0]); - pInstance->SetData(DATA_JEDOGA_TRIGGER_SWITCH, 1); - if (pInstance->GetData(DATA_JEDOGA_SHADOWSEEKER_EVENT) == IN_PROGRESS) OpferRufen(); + instance->SetData(DATA_JEDOGA_TRIGGER_SWITCH, 1); + if (instance->GetData(DATA_JEDOGA_SHADOWSEEKER_EVENT) == IN_PROGRESS) OpferRufen(); bOnGround = false; uiOpFerTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS); @@ -262,15 +262,15 @@ public: void OpferRufen() { - if (!pInstance) + if (!instance) return; - uint64 opfer = pInstance->GetData64(DATA_ADD_JEDOGA_INITIAND); + uint64 opfer = instance->GetData64(DATA_ADD_JEDOGA_INITIAND); if (opfer) { DoScriptText(RAND(TEXT_SACRIFICE_1_1, TEXT_SACRIFICE_1_2), me); - pInstance->SetData64(DATA_ADD_JEDOGA_OPFER, opfer); + instance->SetData64(DATA_ADD_JEDOGA_OPFER, opfer); } else bCanDown = true; } @@ -288,10 +288,10 @@ public: void UpdateAI(const uint32 diff) { - if (!pInstance) + if (!instance) return; - if (pInstance->GetData(DATA_JEDOGA_SHADOWSEEKER_EVENT) != IN_PROGRESS && pInstance->GetData(DATA_ALL_INITIAND_DEAD)) + if (instance->GetData(DATA_JEDOGA_SHADOWSEEKER_EVENT) != IN_PROGRESS && instance->GetData(DATA_ALL_INITIAND_DEAD)) MoveDown(); if (bOpFerok && !bOnGround && !bCanDown) Opfern(); @@ -357,10 +357,10 @@ public: { mob_jedoga_initiandAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 bCheckTimer; @@ -368,13 +368,13 @@ public: void Reset() { - if (!pInstance) + if (!instance) return; bWalking = false; bCheckTimer = 2*IN_MILLISECONDS; - if (pInstance->GetData(DATA_JEDOGA_SHADOWSEEKER_EVENT) != IN_PROGRESS) + if (instance->GetData(DATA_JEDOGA_SHADOWSEEKER_EVENT) != IN_PROGRESS) { me->RemoveAurasDueToSpell(SPELL_SPHERE_VISUAL); me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, false); @@ -392,12 +392,12 @@ public: void JustDied(Unit* Killer) { - if (!Killer || !pInstance) + if (!Killer || !instance) return; if (bWalking) { - if (Creature* boss = ObjectAccessor::GetCreature(*me, pInstance->GetData64(DATA_JEDOGA_SHADOWSEEKER))) + if (Creature* boss = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_JEDOGA_SHADOWSEEKER))) { if (!CAST_AI(boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI, boss->AI())->bOpFerok) CAST_AI(boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI, boss->AI())->bOpFerokFail = true; @@ -405,23 +405,23 @@ public: boss->AI()->DoAction(ACTION_INITIAND_KILLED); } - pInstance->SetData64(DATA_ADD_JEDOGA_OPFER, 0); + instance->SetData64(DATA_ADD_JEDOGA_OPFER, 0); bWalking = false; } if (Killer->GetTypeId() == TYPEID_PLAYER) - pInstance->SetData64(DATA_PL_JEDOGA_TARGET, Killer->GetGUID()); + instance->SetData64(DATA_PL_JEDOGA_TARGET, Killer->GetGUID()); } void EnterCombat(Unit* who) { - if ((pInstance && pInstance->GetData(DATA_JEDOGA_SHADOWSEEKER_EVENT) == IN_PROGRESS) || !who) + if ((instance && instance->GetData(DATA_JEDOGA_SHADOWSEEKER_EVENT) == IN_PROGRESS) || !who) return; } void AttackStart(Unit* victim) { - if ((pInstance && pInstance->GetData(DATA_JEDOGA_SHADOWSEEKER_EVENT) == IN_PROGRESS) || !victim) + if ((instance && instance->GetData(DATA_JEDOGA_SHADOWSEEKER_EVENT) == IN_PROGRESS) || !victim) return; ScriptedAI::AttackStart(victim); @@ -429,7 +429,7 @@ public: void MoveInLineOfSight(Unit* who) { - if ((pInstance && pInstance->GetData(DATA_JEDOGA_SHADOWSEEKER_EVENT) == IN_PROGRESS) || !who) + if ((instance && instance->GetData(DATA_JEDOGA_SHADOWSEEKER_EVENT) == IN_PROGRESS) || !who) return; ScriptedAI::MoveInLineOfSight(who); @@ -437,14 +437,14 @@ public: void MovementInform(uint32 uiType, uint32 uiPointId) { - if (uiType != POINT_MOTION_TYPE || !pInstance) + if (uiType != POINT_MOTION_TYPE || !instance) return; switch (uiPointId) { case 1: { - Creature* boss = me->GetMap()->GetCreature(pInstance->GetData64(DATA_JEDOGA_SHADOWSEEKER)); + Creature* boss = me->GetMap()->GetCreature(instance->GetData64(DATA_JEDOGA_SHADOWSEEKER)); if (boss) { CAST_AI(boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI, boss->AI())->bOpFerok = true; @@ -458,9 +458,9 @@ public: void UpdateAI(const uint32 diff) { - if (pInstance && bCheckTimer <= diff) + if (instance && bCheckTimer <= diff) { - if (me->GetGUID() == pInstance->GetData64(DATA_ADD_JEDOGA_OPFER) && !bWalking) + if (me->GetGUID() == instance->GetData64(DATA_ADD_JEDOGA_OPFER) && !bWalking) { me->RemoveAurasDueToSpell(SPELL_SPHERE_VISUAL); me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, false); @@ -482,14 +482,14 @@ public: } if (!bWalking) { - if (pInstance->GetData(DATA_JEDOGA_SHADOWSEEKER_EVENT) != IN_PROGRESS && me->HasAura(SPELL_SPHERE_VISUAL)) + if (instance->GetData(DATA_JEDOGA_SHADOWSEEKER_EVENT) != IN_PROGRESS && me->HasAura(SPELL_SPHERE_VISUAL)) { me->RemoveAurasDueToSpell(SPELL_SPHERE_VISUAL); me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, false); me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_MAGIC, false); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE + UNIT_FLAG_NON_ATTACKABLE); } - if (pInstance->GetData(DATA_JEDOGA_SHADOWSEEKER_EVENT) == IN_PROGRESS && !me->HasAura(SPELL_SPHERE_VISUAL)) + if (instance->GetData(DATA_JEDOGA_SHADOWSEEKER_EVENT) == IN_PROGRESS && !me->HasAura(SPELL_SPHERE_VISUAL)) { DoCast(me, SPELL_SPHERE_VISUAL, false); me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, true); @@ -532,14 +532,14 @@ public: { npc_jedogas_aufseher_triggerAI(Creature* c) : Scripted_NoMovementAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); bRemoved = false; bRemoved2 = false; bCasted = false; bCasted2 = false; } - InstanceScript* pInstance; + InstanceScript* instance; bool bRemoved; bool bRemoved2; @@ -553,12 +553,12 @@ public: void UpdateAI(const uint32 /*diff*/) { - if (!pInstance) + if (!instance) return; if (!bRemoved && me->GetPositionX() > 440.0f) { - if (pInstance->GetData(DATA_PRINCE_TALDARAM_EVENT) == DONE) + if (instance->GetData(DATA_PRINCE_TALDARAM_EVENT) == DONE) { me->InterruptNonMeleeSpells(true); bRemoved = true; @@ -572,17 +572,17 @@ public: } if (!bRemoved2 && me->GetPositionX() < 440.0f) { - if (!bCasted2 && pInstance->GetData(DATA_JEDOGA_TRIGGER_SWITCH)) + if (!bCasted2 && instance->GetData(DATA_JEDOGA_TRIGGER_SWITCH)) { DoCast(me, SPELL_BEAM_VISUAL_JEDOGAS_AUFSEHER_2, false); bCasted2 = true; } - if (bCasted2 && !pInstance->GetData(DATA_JEDOGA_TRIGGER_SWITCH)) + if (bCasted2 && !instance->GetData(DATA_JEDOGA_TRIGGER_SWITCH)) { me->InterruptNonMeleeSpells(true); bCasted2 = false; } - if (!bRemoved2 && pInstance->GetData(DATA_JEDOGA_SHADOWSEEKER_EVENT) == DONE) + if (!bRemoved2 && instance->GetData(DATA_JEDOGA_SHADOWSEEKER_EVENT) == DONE) { me->InterruptNonMeleeSpells(true); bRemoved2 = true; diff --git a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp index c22a5489358..9a7dc2f2cc9 100644 --- a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp @@ -81,7 +81,7 @@ public: { boss_taldaramAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); } @@ -98,7 +98,7 @@ public: CombatPhase Phase; - InstanceScript* pInstance; + InstanceScript* instance; void Reset() { @@ -110,14 +110,14 @@ public: Phase = NORMAL; uiPhaseTimer = 0; uiEmbraceTarget = 0; - if (pInstance) - pInstance->SetData(DATA_PRINCE_TALDARAM_EVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_PRINCE_TALDARAM_EVENT, NOT_STARTED); } void EnterCombat(Unit* /*who*/) { - if (pInstance) - pInstance->SetData(DATA_PRINCE_TALDARAM_EVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_PRINCE_TALDARAM_EVENT, IN_PROGRESS); DoScriptText(SAY_AGGRO, me); } @@ -262,8 +262,8 @@ public: { DoScriptText(SAY_DEATH, me); - if (pInstance) - pInstance->SetData(DATA_PRINCE_TALDARAM_EVENT, DONE); + if (instance) + instance->SetData(DATA_PRINCE_TALDARAM_EVENT, DONE); } void KilledUnit(Unit* victim) @@ -283,16 +283,16 @@ public: bool CheckSpheres() { - if (!pInstance) + if (!instance) return false; uint64 uiSphereGuids[2]; - uiSphereGuids[0] = pInstance->GetData64(DATA_SPHERE1); - uiSphereGuids[1] = pInstance->GetData64(DATA_SPHERE2); + uiSphereGuids[0] = instance->GetData64(DATA_SPHERE1); + uiSphereGuids[1] = instance->GetData64(DATA_SPHERE2); for (uint8 i=0; i < 2; ++i) { - GameObject* pSpheres = pInstance->instance->GetGameObject(uiSphereGuids[i]); + GameObject* pSpheres = instance->instance->GetGameObject(uiSphereGuids[i]); if (!pSpheres) return false; if (pSpheres->GetGoState() != GO_STATE_ACTIVE) @@ -312,7 +312,7 @@ public: void RemovePrison() { - if (!pInstance) + if (!instance) return; me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); @@ -320,8 +320,8 @@ public: me->RemoveAurasDueToSpell(SPELL_BEAM_VISUAL); me->SetUnitMovementFlags(MOVEMENTFLAG_WALKING); me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), DATA_GROUND_POSITION_Z, me->GetOrientation()); - uint64 prison_GUID = pInstance->GetData64(DATA_PRINCE_TALDARAM_PLATFORM); - pInstance->HandleGameObject(prison_GUID, true); + uint64 prison_GUID = instance->GetData64(DATA_PRINCE_TALDARAM_PLATFORM); + instance->HandleGameObject(prison_GUID, true); } }; @@ -340,11 +340,11 @@ public: { mob_taldaram_flamesphereAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } uint32 uiDespawnTimer; - InstanceScript* pInstance; + InstanceScript* instance; void Reset() { @@ -388,9 +388,9 @@ public: bool OnGossipHello(Player* /*player*/, GameObject* pGO) { - InstanceScript* pInstance = pGO->GetInstanceScript(); + InstanceScript* instance = pGO->GetInstanceScript(); - Creature* pPrinceTaldaram = Unit::GetCreature(*pGO, pInstance ? pInstance->GetData64(DATA_PRINCE_TALDARAM) : 0); + Creature* pPrinceTaldaram = Unit::GetCreature(*pGO, instance ? instance->GetData64(DATA_PRINCE_TALDARAM) : 0); if (pPrinceTaldaram && pPrinceTaldaram->isAlive()) { // maybe these are hacks :( @@ -399,8 +399,8 @@ public: switch (pGO->GetEntry()) { - case GO_SPHERE1: pInstance->SetData(DATA_SPHERE1_EVENT, IN_PROGRESS); break; - case GO_SPHERE2: pInstance->SetData(DATA_SPHERE2_EVENT, IN_PROGRESS); break; + case GO_SPHERE1: instance->SetData(DATA_SPHERE1_EVENT, IN_PROGRESS); break; + case GO_SPHERE2: instance->SetData(DATA_SPHERE2_EVENT, IN_PROGRESS); break; } CAST_AI(boss_taldaram::boss_taldaramAI, pPrinceTaldaram->AI())->CheckSpheres(); diff --git a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/instance_ahnkahet.cpp b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/instance_ahnkahet.cpp index e7c4b517cbf..5ba11dd5353 100644 --- a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/instance_ahnkahet.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/instance_ahnkahet.cpp @@ -40,7 +40,7 @@ public: struct instance_ahnkahet_InstanceScript : public InstanceScript { - instance_ahnkahet_InstanceScript(Map* pMap) : InstanceScript(pMap) {} + instance_ahnkahet_InstanceScript(Map* map) : InstanceScript(map) {} uint64 Elder_Nadox; uint64 Prince_Taldaram; diff --git a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp index 2a1c0bd6e91..187d82887e7 100644 --- a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp +++ b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp @@ -225,10 +225,10 @@ public: { boss_sartharionAI(Creature* creature) : ScriptedAI(creature) { - pInstance = creature->GetInstanceScript(); + instance = creature->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; bool m_bIsBerserk; bool m_bIsSoftEnraged; @@ -282,11 +282,11 @@ public: drakeCount = 0; // Drakes respawning system - if (pInstance) + if (instance) { - Creature* pTenebron = Unit::GetCreature(*me, pInstance->GetData64(DATA_TENEBRON)); - Creature* pShadron = Unit::GetCreature(*me, pInstance->GetData64(DATA_SHADRON)); - Creature* pVesperon = Unit::GetCreature(*me, pInstance->GetData64(DATA_VESPERON)); + Creature* pTenebron = Unit::GetCreature(*me, instance->GetData64(DATA_TENEBRON)); + Creature* pShadron = Unit::GetCreature(*me, instance->GetData64(DATA_SHADRON)); + Creature* pVesperon = Unit::GetCreature(*me, instance->GetData64(DATA_VESPERON)); if (pTenebron) { pTenebron->SetHomePosition(3239.07f, 657.235f, 86.8775f, 4.74729f); @@ -297,7 +297,7 @@ public: pTenebron->GetMotionMaster()->MoveTargetedHome(); }else { - if (pInstance->GetData(TYPE_TENEBRON_PREKILLED) == false) + if (instance->GetData(TYPE_TENEBRON_PREKILLED) == false) { pTenebron->Respawn(); pTenebron->GetMotionMaster()->MoveTargetedHome(); @@ -315,7 +315,7 @@ public: pShadron->GetMotionMaster()->MoveTargetedHome(); }else { - if (pInstance->GetData(TYPE_SHADRON_PREKILLED) == false) + if (instance->GetData(TYPE_SHADRON_PREKILLED) == false) { pShadron->Respawn(); pShadron->GetMotionMaster()->MoveTargetedHome(); @@ -333,7 +333,7 @@ public: pVesperon->GetMotionMaster()->MoveTargetedHome(); }else { - if (pInstance->GetData(TYPE_VESPERON_PREKILLED) == false) + if (instance->GetData(TYPE_VESPERON_PREKILLED) == false) { pVesperon->Respawn(); pVesperon->GetMotionMaster()->MoveTargetedHome(); @@ -346,8 +346,8 @@ public: void JustReachedHome() { - if (pInstance) - pInstance->SetData(TYPE_SARTHARION_EVENT, NOT_STARTED); + if (instance) + instance->SetData(TYPE_SARTHARION_EVENT, NOT_STARTED); } void EnterCombat(Unit* /*who*/) @@ -355,9 +355,9 @@ public: DoScriptText(SAY_SARTHARION_AGGRO, me); DoZoneInCombat(); - if (pInstance) + if (instance) { - pInstance->SetData(TYPE_SARTHARION_EVENT, IN_PROGRESS); + instance->SetData(TYPE_SARTHARION_EVENT, IN_PROGRESS); FetchDragons(); } } @@ -366,11 +366,11 @@ public: { DoScriptText(SAY_SARTHARION_DEATH, me); - if (pInstance) + if (instance) { - Creature* pTenebron = Unit::GetCreature(*me, pInstance->GetData64(DATA_TENEBRON)); - Creature* pShadron = Unit::GetCreature(*me, pInstance->GetData64(DATA_SHADRON)); - Creature* pVesperon = Unit::GetCreature(*me, pInstance->GetData64(DATA_VESPERON)); + Creature* pTenebron = Unit::GetCreature(*me, instance->GetData64(DATA_TENEBRON)); + Creature* pShadron = Unit::GetCreature(*me, instance->GetData64(DATA_SHADRON)); + Creature* pVesperon = Unit::GetCreature(*me, instance->GetData64(DATA_VESPERON)); if (pTenebron && pTenebron->isAlive()) pTenebron->DisappearAndDie(); if (pShadron && pShadron->isAlive()) @@ -378,7 +378,7 @@ public: if (pVesperon && pVesperon->isAlive()) pVesperon->DisappearAndDie(); - pInstance->SetData(TYPE_SARTHARION_EVENT, DONE); + instance->SetData(TYPE_SARTHARION_EVENT, DONE); } } @@ -409,15 +409,15 @@ public: void FetchDragons() { - if (!pInstance) + if (!instance) return; me->ResetLootMode(); drakeCount = 0; - Creature* pFetchTene = Unit::GetCreature(*me, pInstance->GetData64(DATA_TENEBRON)); - Creature* pFetchShad = Unit::GetCreature(*me, pInstance->GetData64(DATA_SHADRON)); - Creature* pFetchVesp = Unit::GetCreature(*me, pInstance->GetData64(DATA_VESPERON)); + Creature* pFetchTene = Unit::GetCreature(*me, instance->GetData64(DATA_TENEBRON)); + Creature* pFetchShad = Unit::GetCreature(*me, instance->GetData64(DATA_SHADRON)); + Creature* pFetchVesp = Unit::GetCreature(*me, instance->GetData64(DATA_VESPERON)); //if at least one of the dragons are alive and are being called bool bCanUseWill = false; @@ -470,36 +470,36 @@ public: void CallDragon(uint32 uiDataId) { - if (pInstance) + if (instance) { - if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(uiDataId))) + if (Creature* temp = Unit::GetCreature(*me, instance->GetData64(uiDataId))) { - if (pTemp->isAlive() && !pTemp->getVictim()) + if (temp->isAlive() && !temp->getVictim()) { - if (pTemp->HasUnitMovementFlag(MOVEMENTFLAG_WALKING)) - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + if (temp->HasUnitMovementFlag(MOVEMENTFLAG_WALKING)) + temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); - if (pTemp->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) - pTemp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + if (temp->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) + temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); int32 iTextId = 0; - switch (pTemp->GetEntry()) + switch (temp->GetEntry()) { case NPC_TENEBRON: iTextId = SAY_SARTHARION_CALL_TENEBRON; - pTemp->AddAura(SPELL_POWER_OF_TENEBRON, pTemp); - pTemp->GetMotionMaster()->MovePoint(POINT_ID_LAND, m_aTene[1].m_fX, m_aTene[1].m_fY, m_aTene[1].m_fZ); + temp->AddAura(SPELL_POWER_OF_TENEBRON, temp); + temp->GetMotionMaster()->MovePoint(POINT_ID_LAND, m_aTene[1].m_fX, m_aTene[1].m_fY, m_aTene[1].m_fZ); break; case NPC_SHADRON: iTextId = SAY_SARTHARION_CALL_SHADRON; - pTemp->AddAura(SPELL_POWER_OF_SHADRON, pTemp); - pTemp->GetMotionMaster()->MovePoint(POINT_ID_LAND, m_aShad[1].m_fX, m_aShad[1].m_fY, m_aShad[1].m_fZ); + temp->AddAura(SPELL_POWER_OF_SHADRON, temp); + temp->GetMotionMaster()->MovePoint(POINT_ID_LAND, m_aShad[1].m_fX, m_aShad[1].m_fY, m_aShad[1].m_fZ); break; case NPC_VESPERON: iTextId = SAY_SARTHARION_CALL_VESPERON; - pTemp->AddAura(SPELL_POWER_OF_VESPERON, pTemp); - pTemp->GetMotionMaster()->MovePoint(POINT_ID_LAND, m_aVesp[1].m_fX, m_aVesp[1].m_fY, m_aVesp[1].m_fZ); + temp->AddAura(SPELL_POWER_OF_VESPERON, temp); + temp->GetMotionMaster()->MovePoint(POINT_ID_LAND, m_aVesp[1].m_fX, m_aVesp[1].m_fY, m_aVesp[1].m_fZ); break; } @@ -511,10 +511,10 @@ public: void SendFlameTsunami() { - if (Map* pMap = me->GetMap()) - if (pMap->IsDungeon()) + if (Map* map = me->GetMap()) + if (map->IsDungeon()) { - Map::PlayerList const &PlayerList = pMap->GetPlayers(); + Map::PlayerList const &PlayerList = map->GetPlayers(); if (!PlayerList.isEmpty()) for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) @@ -550,9 +550,9 @@ public: if (!UpdateVictim()) return; - Unit* pTene = Unit::GetUnit(*me, pInstance ? pInstance->GetData64(DATA_TENEBRON) : 0); - Unit* pShad = Unit::GetUnit(*me, pInstance ? pInstance->GetData64(DATA_SHADRON) : 0); - Unit* pVesp = Unit::GetUnit(*me, pInstance ? pInstance->GetData64(DATA_VESPERON) : 0); + Unit* pTene = Unit::GetUnit(*me, instance ? instance->GetData64(DATA_TENEBRON) : 0); + Unit* pShad = Unit::GetUnit(*me, instance ? instance->GetData64(DATA_SHADRON) : 0); + Unit* pVesp = Unit::GetUnit(*me, instance ? instance->GetData64(DATA_VESPERON) : 0); //spell will target dragons, if they are still alive at 35% if (!m_bIsBerserk && !HealthAbovePct(35) @@ -732,10 +732,10 @@ struct dummy_dragonAI : public ScriptedAI { dummy_dragonAI(Creature* creature) : ScriptedAI(creature) { - pInstance = creature->GetInstanceScript(); + instance = creature->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 m_uiWaypointId; uint32 m_uiMoveNextTimer; @@ -763,13 +763,13 @@ struct dummy_dragonAI : public ScriptedAI void MovementInform(uint32 uiType, uint32 uiPointId) { - if (!pInstance || uiType != POINT_MOTION_TYPE) + if (!instance || uiType != POINT_MOTION_TYPE) return; // debug_log("dummy_dragonAI: %s reached point %u", me->GetName(), uiPointId); //if healers messed up the raid and we was already initialized - if (pInstance->GetData(TYPE_SARTHARION_EVENT) != IN_PROGRESS) + if (instance->GetData(TYPE_SARTHARION_EVENT) != IN_PROGRESS) { EnterEvadeMode(); return; @@ -812,11 +812,11 @@ struct dummy_dragonAI : public ScriptedAI //used when open portal and spawn mobs in phase void DoRaidWhisper(int32 iTextId) { - Map* pMap = me->GetMap(); + Map* map = me->GetMap(); - if (pMap && pMap->IsDungeon()) + if (map && map->IsDungeon()) { - Map::PlayerList const &PlayerList = pMap->GetPlayers(); + Map::PlayerList const &PlayerList = map->GetPlayers(); if (!PlayerList.isEmpty()) { @@ -842,7 +842,7 @@ struct dummy_dragonAI : public ScriptedAI case NPC_TENEBRON: { iTextId = WHISPER_HATCH_EGGS; - if (pInstance && !pInstance->GetData(TYPE_SARTHARION_EVENT) == IN_PROGRESS) + if (instance && !instance->GetData(TYPE_SARTHARION_EVENT) == IN_PROGRESS) { for (uint32 i = 0; i < 6; ++i) me->SummonCreature(NPC_TWILIGHT_EGG, TwilightEggs[i].x, TwilightEggs[i].y, TwilightEggs[i].z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000); @@ -857,7 +857,7 @@ struct dummy_dragonAI : public ScriptedAI case NPC_SHADRON: { iTextId = WHISPER_OPEN_PORTAL; - if (pInstance && !pInstance->GetData(TYPE_SARTHARION_EVENT) == IN_PROGRESS) + if (instance && !instance->GetData(TYPE_SARTHARION_EVENT) == IN_PROGRESS) me->SummonCreature(NPC_ACOLYTE_OF_SHADRON, AcolyteofShadron.x, AcolyteofShadron.y, AcolyteofShadron.z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 28000); else me->SummonCreature(NPC_ACOLYTE_OF_SHADRON, AcolyteofShadron2.x, AcolyteofShadron2.y, AcolyteofShadron2.z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 28000); @@ -867,7 +867,7 @@ struct dummy_dragonAI : public ScriptedAI case NPC_VESPERON: { iTextId = WHISPER_OPEN_PORTAL; - if (pInstance && !pInstance->GetData(TYPE_SARTHARION_EVENT) == IN_PROGRESS) + if (instance && !instance->GetData(TYPE_SARTHARION_EVENT) == IN_PROGRESS) { if (Creature* Acolyte = me->SummonCreature(NPC_ACOLYTE_OF_VESPERON, AcolyteofVesperon.x, AcolyteofVesperon.y, AcolyteofVesperon.z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000)) { @@ -914,14 +914,14 @@ struct dummy_dragonAI : public ScriptedAI case NPC_TENEBRON: iTextId = SAY_TENEBRON_DEATH; uiSpellId = SPELL_POWER_OF_TENEBRON; - if (pInstance && pInstance->GetData(TYPE_SARTHARION_EVENT) != IN_PROGRESS) - pInstance->SetData(TYPE_TENEBRON_PREKILLED, 1); + if (instance && instance->GetData(TYPE_SARTHARION_EVENT) != IN_PROGRESS) + instance->SetData(TYPE_TENEBRON_PREKILLED, 1); break; case NPC_SHADRON: iTextId = SAY_SHADRON_DEATH; uiSpellId = SPELL_POWER_OF_SHADRON; - if (pInstance && pInstance->GetData(TYPE_SARTHARION_EVENT) != IN_PROGRESS) - pInstance->SetData(TYPE_SHADRON_PREKILLED, 1); + if (instance && instance->GetData(TYPE_SARTHARION_EVENT) != IN_PROGRESS) + instance->SetData(TYPE_SHADRON_PREKILLED, 1); if (Creature* pAcolyte = me->FindNearestCreature(NPC_ACOLYTE_OF_SHADRON, 100.0f)) { pAcolyte->Kill(pAcolyte); @@ -930,8 +930,8 @@ struct dummy_dragonAI : public ScriptedAI case NPC_VESPERON: iTextId = SAY_VESPERON_DEATH; uiSpellId = SPELL_POWER_OF_VESPERON; - if (pInstance && pInstance->GetData(TYPE_SARTHARION_EVENT) != IN_PROGRESS) - pInstance->SetData(TYPE_VESPERON_PREKILLED, 1); + if (instance && instance->GetData(TYPE_SARTHARION_EVENT) != IN_PROGRESS) + instance->SetData(TYPE_VESPERON_PREKILLED, 1); if (Creature* pAcolyte = me->FindNearestCreature(NPC_ACOLYTE_OF_VESPERON, 100.0f)) { pAcolyte->Kill(pAcolyte); @@ -943,16 +943,16 @@ struct dummy_dragonAI : public ScriptedAI me->RemoveAurasDueToSpell(uiSpellId); - if (pInstance) + if (instance) { - pInstance->DoRemoveAurasDueToSpellOnPlayers(uiSpellId); + instance->DoRemoveAurasDueToSpellOnPlayers(uiSpellId); // not if solo mini-boss fight - if (pInstance->GetData(TYPE_SARTHARION_EVENT) != IN_PROGRESS) + if (instance->GetData(TYPE_SARTHARION_EVENT) != IN_PROGRESS) return; // Twilight Revenge to main boss - if (Unit* pSartharion = Unit::GetUnit((*me), pInstance->GetData64(DATA_SARTHARION))) + if (Unit* pSartharion = Unit::GetUnit((*me), instance->GetData64(DATA_SARTHARION))) if (pSartharion->isAlive()) { pSartharion->RemoveAurasDueToSpell(uiSpellId); @@ -1289,28 +1289,28 @@ public: { mob_acolyte_of_shadronAI(Creature* creature) : ScriptedAI(creature) { - pInstance = creature->GetInstanceScript(); + instance = creature->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 uiDespawnTimer; void Reset() { uiDespawnTimer = 28000; - if (pInstance) + if (instance) { Creature* target = NULL; //if not solo figth, buff main boss, else place debuff on mini-boss. both spells TARGET_SCRIPT - if (pInstance->GetData(TYPE_SARTHARION_EVENT) == IN_PROGRESS) + if (instance->GetData(TYPE_SARTHARION_EVENT) == IN_PROGRESS) { - target = Unit::GetCreature((*me), pInstance->GetData64(DATA_SARTHARION)); + target = Unit::GetCreature((*me), instance->GetData64(DATA_SARTHARION)); if (target) target->AddAura(SPELL_GIFT_OF_TWILIGTH_SAR, target); } else { - target = Unit::GetCreature((*me), pInstance->GetData64(DATA_SHADRON)); + target = Unit::GetCreature((*me), instance->GetData64(DATA_SHADRON)); if (target) target->AddAura(SPELL_GIFT_OF_TWILIGTH_SHA, target); } @@ -1321,9 +1321,9 @@ public: void JustDied(Unit* /*killer*/) { - if (pInstance) + if (instance) { - Creature* Shadron = pInstance->instance->GetCreature(pInstance->GetData64(DATA_SHADRON)); + Creature* Shadron = instance->instance->GetCreature(instance->GetData64(DATA_SHADRON)); if (Shadron) { (CAST_AI(mob_shadron::mob_shadronAI, Shadron->AI()))->m_bHasPortalOpen = false; @@ -1351,12 +1351,12 @@ public: } //not solo fight, so main boss has deduff - pDebuffTarget = pInstance->instance->GetCreature(pInstance->GetData64(DATA_SARTHARION)); + pDebuffTarget = instance->instance->GetCreature(instance->GetData64(DATA_SARTHARION)); if (pDebuffTarget && pDebuffTarget->isAlive() && pDebuffTarget->HasAura(SPELL_GIFT_OF_TWILIGTH_SAR)) pDebuffTarget->RemoveAurasDueToSpell(SPELL_GIFT_OF_TWILIGTH_SAR); //event not in progress, then solo fight and must remove debuff mini-boss - pDebuffTarget = pInstance->instance->GetCreature(pInstance->GetData64(DATA_SHADRON)); + pDebuffTarget = instance->instance->GetCreature(instance->GetData64(DATA_SHADRON)); if (pDebuffTarget && pDebuffTarget->isAlive() && pDebuffTarget->HasAura(SPELL_GIFT_OF_TWILIGTH_SHA)) pDebuffTarget->RemoveAurasDueToSpell(SPELL_GIFT_OF_TWILIGTH_SHA); } @@ -1399,16 +1399,16 @@ public: { mob_acolyte_of_vesperonAI(Creature* creature) : ScriptedAI(creature) { - pInstance = creature->GetInstanceScript(); + instance = creature->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 uiDespawnTimer; void Reset() { uiDespawnTimer = 28000; - if (pInstance) + if (instance) { me->AddAura(SPELL_TWILIGHT_SHIFT_ENTER, me); } @@ -1420,9 +1420,9 @@ public: me->RemoveAurasDueToSpell(SPELL_TWILIGHT_TORMENT_VESP_ACO); // remove twilight torment on Vesperon - if (pInstance) + if (instance) { - Creature* pVesperon = pInstance->instance->GetCreature(pInstance->GetData64(DATA_VESPERON)); + Creature* pVesperon = instance->instance->GetCreature(instance->GetData64(DATA_VESPERON)); if (pVesperon) (CAST_AI(mob_vesperon::mob_vesperonAI, pVesperon->AI()))->m_bHasPortalOpen = false; @@ -1451,9 +1451,9 @@ public: } } - pInstance->DoRemoveAurasDueToSpellOnPlayers(SPELL_TWILIGHT_TORMENT_VESP_ACO); - pInstance->DoRemoveAurasDueToSpellOnPlayers(57935); - pInstance->DoRemoveAurasDueToSpellOnPlayers(58835); // Components of spell Twilight Torment + instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_TWILIGHT_TORMENT_VESP_ACO); + instance->DoRemoveAurasDueToSpellOnPlayers(57935); + instance->DoRemoveAurasDueToSpellOnPlayers(58835); // Components of spell Twilight Torment } } @@ -1494,17 +1494,17 @@ public: { mob_twilight_eggsAI(Creature* creature) : Scripted_NoMovementAI(creature) { - pInstance = creature->GetInstanceScript(); + instance = creature->GetInstanceScript(); } uint32 m_uiFadeArmorTimer; uint32 m_uiHatchEggTimer; - InstanceScript* pInstance; + InstanceScript* instance; void Reset() { - if (pInstance) + if (instance) { me->AddAura(SPELL_TWILIGHT_SHIFT_ENTER, me); } @@ -1516,7 +1516,7 @@ public: { me->RemoveAllAuras(); - if (!pInstance->GetData(TYPE_SARTHARION_EVENT) == IN_PROGRESS) + if (!instance->GetData(TYPE_SARTHARION_EVENT) == IN_PROGRESS) me->SummonCreature(NPC_TWILIGHT_WHELP, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60000); else me->SummonCreature(NPC_SHARTHARION_TWILIGHT_WHELP, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60000); @@ -1532,7 +1532,7 @@ public: { if (m_uiHatchEggTimer <= uiDiff) { - Creature* Tenebron = pInstance->instance->GetCreature(pInstance->GetData64(DATA_TENEBRON)); + Creature* Tenebron = instance->instance->GetCreature(instance->GetData64(DATA_TENEBRON)); if (Tenebron) (CAST_AI(mob_tenebron::mob_tenebronAI, Tenebron->AI()))->m_bHasPortalOpen = false; SpawnWhelps(); diff --git a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/instance_obsidian_sanctum.cpp b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/instance_obsidian_sanctum.cpp index 671c6b8b6d1..fa685421141 100644 --- a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/instance_obsidian_sanctum.cpp +++ b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/instance_obsidian_sanctum.cpp @@ -29,14 +29,14 @@ class instance_obsidian_sanctum : public InstanceMapScript public: instance_obsidian_sanctum() : InstanceMapScript("instance_obsidian_sanctum", 615) { } - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_obsidian_sanctum_InstanceMapScript(pMap); + return new instance_obsidian_sanctum_InstanceMapScript(map); } struct instance_obsidian_sanctum_InstanceMapScript : public InstanceScript { - instance_obsidian_sanctum_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {} + instance_obsidian_sanctum_InstanceMapScript(Map* map) : InstanceScript(map) {} uint32 m_auiEncounter[MAX_ENCOUNTER]; uint64 m_uiSartharionGUID; diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp index 80a94b5b4fc..e46dc3d741a 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp @@ -102,12 +102,12 @@ public: { boss_eadricAI(Creature* creature) : ScriptedAI(creature) { - pInstance = creature->GetInstanceScript(); + instance = creature->GetInstanceScript(); creature->SetReactState(REACT_PASSIVE); creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 uiVenganceTimer; uint32 uiRadianceTimer; @@ -142,8 +142,8 @@ public: if (MovementType != POINT_MOTION_TYPE) return; - if (pInstance) - pInstance->SetData(BOSS_ARGENT_CHALLENGE_E, DONE); + if (instance) + instance->SetData(BOSS_ARGENT_CHALLENGE_E, DONE); me->DisappearAndDie(); } @@ -207,7 +207,7 @@ public: { boss_paletressAI(Creature* creature) : ScriptedAI(creature) { - pInstance = creature->GetInstanceScript(); + instance = creature->GetInstanceScript(); MemoryGUID = 0; creature->SetReactState(REACT_PASSIVE); @@ -215,7 +215,7 @@ public: creature->RestoreFaction(); } - InstanceScript* pInstance; + InstanceScript* instance; Creature* pMemory; uint64 MemoryGUID; @@ -268,8 +268,8 @@ public: if (MovementType != POINT_MOTION_TYPE || Point != 0) return; - if (pInstance) - pInstance->SetData(BOSS_ARGENT_CHALLENGE_P, DONE); + if (instance) + instance->SetData(BOSS_ARGENT_CHALLENGE_P, DONE); me->DisappearAndDie(); } @@ -437,13 +437,13 @@ public: { npc_argent_soldierAI(Creature* creature) : npc_escortAI(creature) { - pInstance = creature->GetInstanceScript(); + instance = creature->GetInstanceScript(); me->SetReactState(REACT_DEFENSIVE); SetDespawnAtEnd(false); uiWaypoint = 0; } - InstanceScript* pInstance; + InstanceScript* instance; uint8 uiWaypoint; @@ -532,8 +532,8 @@ public: void JustDied(Unit* /*killer*/) { - if (pInstance) - pInstance->SetData(DATA_ARGENT_SOLDIER_DEFEATED, pInstance->GetData(DATA_ARGENT_SOLDIER_DEFEATED) + 1); + if (instance) + instance->SetData(DATA_ARGENT_SOLDIER_DEFEATED, instance->GetData(DATA_ARGENT_SOLDIER_DEFEATED) + 1); } }; diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_black_knight.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_black_knight.cpp index 55cfef0f160..fd84c1eec8a 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_black_knight.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_black_knight.cpp @@ -80,10 +80,10 @@ public: { boss_black_knightAI(Creature* creature) : ScriptedAI(creature) { - pInstance = creature->GetInstanceScript(); + instance = creature->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; std::list<uint64> SummonList; @@ -137,9 +137,9 @@ public: for (std::list<uint64>::const_iterator itr = SummonList.begin(); itr != SummonList.end(); ++itr) { - if (Creature* pTemp = Unit::GetCreature(*me, *itr)) - if (pTemp) - pTemp->DisappearAndDie(); + if (Creature* temp = Unit::GetCreature(*me, *itr)) + if (temp) + temp->DisappearAndDie(); } SummonList.clear(); } @@ -288,8 +288,8 @@ public: void JustDied(Unit* /*killer*/) { - if (pInstance) - pInstance->SetData(BOSS_BLACK_KNIGHT, DONE); + if (instance) + instance->SetData(BOSS_BLACK_KNIGHT, DONE); } }; diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp index 50cd81ba1c7..2fbe381fed5 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp @@ -91,9 +91,9 @@ const Point MovementPoint[] = {750.23f, 618.35f, 411.09f} }; */ -void AggroAllPlayers(Creature* pTemp) +void AggroAllPlayers(Creature* temp) { - Map::PlayerList const &PlList = pTemp->GetMap()->GetPlayers(); + Map::PlayerList const &PlList = temp->GetMap()->GetPlayers(); if (PlList.isEmpty()) return; @@ -107,11 +107,11 @@ void AggroAllPlayers(Creature* pTemp) if (player->isAlive()) { - pTemp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE); - pTemp->SetReactState(REACT_AGGRESSIVE); - pTemp->SetInCombatWith(player); - player->SetInCombatWith(pTemp); - pTemp->AddThreat(player, 0.0f); + temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE); + temp->SetReactState(REACT_AGGRESSIVE); + temp->SetInCombatWith(player); + player->SetInCombatWith(temp); + temp->AddThreat(player, 0.0f); } } } @@ -119,14 +119,14 @@ void AggroAllPlayers(Creature* pTemp) bool GrandChampionsOutVehicle(Creature* me) { - InstanceScript* pInstance = me->GetInstanceScript(); + InstanceScript* instance = me->GetInstanceScript(); - if (!pInstance) + if (!instance) return false; - Creature* pGrandChampion1 = Unit::GetCreature(*me, pInstance->GetData64(DATA_GRAND_CHAMPION_1)); - Creature* pGrandChampion2 = Unit::GetCreature(*me, pInstance->GetData64(DATA_GRAND_CHAMPION_2)); - Creature* pGrandChampion3 = Unit::GetCreature(*me, pInstance->GetData64(DATA_GRAND_CHAMPION_3)); + Creature* pGrandChampion1 = Unit::GetCreature(*me, instance->GetData64(DATA_GRAND_CHAMPION_1)); + Creature* pGrandChampion2 = Unit::GetCreature(*me, instance->GetData64(DATA_GRAND_CHAMPION_2)); + Creature* pGrandChampion3 = Unit::GetCreature(*me, instance->GetData64(DATA_GRAND_CHAMPION_3)); if (pGrandChampion1 && pGrandChampion2 && pGrandChampion3) { @@ -156,10 +156,10 @@ public: SetDespawnAtEnd(false); uiWaypointPath = 0; - pInstance = creature->GetInstanceScript(); + instance = creature->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 uiChargeTimer; uint32 uiShieldBreakerTimer; @@ -208,12 +208,12 @@ public: switch (i) { case 2: - if ((pInstance && uiWaypointPath == 3) || uiWaypointPath == 2) - pInstance->SetData(DATA_MOVEMENT_DONE, pInstance->GetData(DATA_MOVEMENT_DONE)+1); + if ((instance && uiWaypointPath == 3) || uiWaypointPath == 2) + instance->SetData(DATA_MOVEMENT_DONE, instance->GetData(DATA_MOVEMENT_DONE)+1); break; case 3: - if (pInstance) - pInstance->SetData(DATA_MOVEMENT_DONE, pInstance->GetData(DATA_MOVEMENT_DONE)+1); + if (instance) + instance->SetData(DATA_MOVEMENT_DONE, instance->GetData(DATA_MOVEMENT_DONE)+1); break; } } @@ -310,7 +310,7 @@ public: { boss_warrior_toc5AI(Creature* creature) : ScriptedAI(creature) { - pInstance = creature->GetInstanceScript(); + instance = creature->GetInstanceScript(); bDone = false; bHome = false; @@ -323,7 +323,7 @@ public: me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE); } - InstanceScript* pInstance; + InstanceScript* instance; uint8 uiPhase; uint32 uiPhaseTimer; @@ -362,11 +362,11 @@ public: { bDone = true; - if (pInstance && me->GetGUID() == pInstance->GetData64(DATA_GRAND_CHAMPION_1)) + if (instance && me->GetGUID() == instance->GetData64(DATA_GRAND_CHAMPION_1)) me->SetHomePosition(739.678f, 662.541f, 412.393f, 4.49f); - else if (pInstance && me->GetGUID() == pInstance->GetData64(DATA_GRAND_CHAMPION_2)) + else if (instance && me->GetGUID() == instance->GetData64(DATA_GRAND_CHAMPION_2)) me->SetHomePosition(746.71f, 661.02f, 411.69f, 4.6f); - else if (pInstance && me->GetGUID() == pInstance->GetData64(DATA_GRAND_CHAMPION_3)) + else if (instance && me->GetGUID() == instance->GetData64(DATA_GRAND_CHAMPION_3)) me->SetHomePosition(754.34f, 660.70f, 412.39f, 4.79f); EnterEvadeMode(); @@ -422,8 +422,8 @@ public: void JustDied(Unit* /*killer*/) { - if (pInstance) - pInstance->SetData(BOSS_GRAND_CHAMPIONS, DONE); + if (instance) + instance->SetData(BOSS_GRAND_CHAMPIONS, DONE); } }; @@ -443,7 +443,7 @@ public: { boss_mage_toc5AI(Creature* creature) : ScriptedAI(creature) { - pInstance = creature->GetInstanceScript(); + instance = creature->GetInstanceScript(); bDone = false; bHome = false; @@ -456,7 +456,7 @@ public: me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE); } - InstanceScript* pInstance; + InstanceScript* instance; uint8 uiPhase; uint32 uiPhaseTimer; @@ -496,15 +496,15 @@ public: { bDone = true; - if (pInstance && me->GetGUID() == pInstance->GetData64(DATA_GRAND_CHAMPION_1)) + if (instance && me->GetGUID() == instance->GetData64(DATA_GRAND_CHAMPION_1)) me->SetHomePosition(739.678f, 662.541f, 412.393f, 4.49f); - else if (pInstance && me->GetGUID() == pInstance->GetData64(DATA_GRAND_CHAMPION_2)) + else if (instance && me->GetGUID() == instance->GetData64(DATA_GRAND_CHAMPION_2)) me->SetHomePosition(746.71f, 661.02f, 411.69f, 4.6f); - else if (pInstance && me->GetGUID() == pInstance->GetData64(DATA_GRAND_CHAMPION_3)) + else if (instance && me->GetGUID() == instance->GetData64(DATA_GRAND_CHAMPION_3)) me->SetHomePosition(754.34f, 660.70f, 412.39f, 4.79f); - if (pInstance) - pInstance->SetData(BOSS_GRAND_CHAMPIONS, IN_PROGRESS); + if (instance) + instance->SetData(BOSS_GRAND_CHAMPIONS, IN_PROGRESS); EnterEvadeMode(); bHome = true; @@ -561,8 +561,8 @@ public: void JustDied(Unit* /*killer*/) { - if (pInstance) - pInstance->SetData(BOSS_GRAND_CHAMPIONS, DONE); + if (instance) + instance->SetData(BOSS_GRAND_CHAMPIONS, DONE); } }; @@ -582,7 +582,7 @@ public: { boss_shaman_toc5AI(Creature* creature) : ScriptedAI(creature) { - pInstance = creature->GetInstanceScript(); + instance = creature->GetInstanceScript(); bDone = false; bHome = false; @@ -595,7 +595,7 @@ public: me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE); } - InstanceScript* pInstance; + InstanceScript* instance; uint8 uiPhase; uint32 uiPhaseTimer; @@ -641,15 +641,15 @@ public: { bDone = true; - if (pInstance && me->GetGUID() == pInstance->GetData64(DATA_GRAND_CHAMPION_1)) + if (instance && me->GetGUID() == instance->GetData64(DATA_GRAND_CHAMPION_1)) me->SetHomePosition(739.678f, 662.541f, 412.393f, 4.49f); - else if (pInstance && me->GetGUID() == pInstance->GetData64(DATA_GRAND_CHAMPION_2)) + else if (instance && me->GetGUID() == instance->GetData64(DATA_GRAND_CHAMPION_2)) me->SetHomePosition(746.71f, 661.02f, 411.69f, 4.6f); - else if (pInstance && me->GetGUID() == pInstance->GetData64(DATA_GRAND_CHAMPION_3)) + else if (instance && me->GetGUID() == instance->GetData64(DATA_GRAND_CHAMPION_3)) me->SetHomePosition(754.34f, 660.70f, 412.39f, 4.79f); - if (pInstance) - pInstance->SetData(BOSS_GRAND_CHAMPIONS, IN_PROGRESS); + if (instance) + instance->SetData(BOSS_GRAND_CHAMPIONS, IN_PROGRESS); EnterEvadeMode(); bHome = true; @@ -708,8 +708,8 @@ public: void JustDied(Unit* /*killer*/) { - if (pInstance) - pInstance->SetData(BOSS_GRAND_CHAMPIONS, DONE); + if (instance) + instance->SetData(BOSS_GRAND_CHAMPIONS, DONE); } }; @@ -729,7 +729,7 @@ public: { boss_hunter_toc5AI(Creature* creature) : ScriptedAI(creature) { - pInstance = creature->GetInstanceScript(); + instance = creature->GetInstanceScript(); bDone = false; bHome = false; @@ -742,7 +742,7 @@ public: me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE); } - InstanceScript* pInstance; + InstanceScript* instance; uint8 uiPhase; uint32 uiPhaseTimer; @@ -787,15 +787,15 @@ public: { bDone = true; - if (pInstance && me->GetGUID() == pInstance->GetData64(DATA_GRAND_CHAMPION_1)) + if (instance && me->GetGUID() == instance->GetData64(DATA_GRAND_CHAMPION_1)) me->SetHomePosition(739.678f, 662.541f, 412.393f, 4.49f); - else if (pInstance && me->GetGUID() == pInstance->GetData64(DATA_GRAND_CHAMPION_2)) + else if (instance && me->GetGUID() == instance->GetData64(DATA_GRAND_CHAMPION_2)) me->SetHomePosition(746.71f, 661.02f, 411.69f, 4.6f); - else if (pInstance && me->GetGUID() == pInstance->GetData64(DATA_GRAND_CHAMPION_3)) + else if (instance && me->GetGUID() == instance->GetData64(DATA_GRAND_CHAMPION_3)) me->SetHomePosition(754.34f, 660.70f, 412.39f, 4.79f); - if (pInstance) - pInstance->SetData(BOSS_GRAND_CHAMPIONS, IN_PROGRESS); + if (instance) + instance->SetData(BOSS_GRAND_CHAMPIONS, IN_PROGRESS); EnterEvadeMode(); bHome = true; @@ -863,8 +863,8 @@ public: void JustDied(Unit* /*killer*/) { - if (pInstance) - pInstance->SetData(BOSS_GRAND_CHAMPIONS, DONE); + if (instance) + instance->SetData(BOSS_GRAND_CHAMPIONS, DONE); } }; @@ -884,7 +884,7 @@ public: { boss_rouge_toc5AI(Creature* creature) : ScriptedAI(creature) { - pInstance = creature->GetInstanceScript(); + instance = creature->GetInstanceScript(); bDone = false; bHome = false; @@ -897,7 +897,7 @@ public: me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE); } - InstanceScript* pInstance; + InstanceScript* instance; uint8 uiPhase; uint32 uiPhaseTimer; @@ -934,15 +934,15 @@ public: { bDone = true; - if (pInstance && me->GetGUID() == pInstance->GetData64(DATA_GRAND_CHAMPION_1)) + if (instance && me->GetGUID() == instance->GetData64(DATA_GRAND_CHAMPION_1)) me->SetHomePosition(739.678f, 662.541f, 412.393f, 4.49f); - else if (pInstance && me->GetGUID() == pInstance->GetData64(DATA_GRAND_CHAMPION_2)) + else if (instance && me->GetGUID() == instance->GetData64(DATA_GRAND_CHAMPION_2)) me->SetHomePosition(746.71f, 661.02f, 411.69f, 4.6f); - else if (pInstance && me->GetGUID() == pInstance->GetData64(DATA_GRAND_CHAMPION_3)) + else if (instance && me->GetGUID() == instance->GetData64(DATA_GRAND_CHAMPION_3)) me->SetHomePosition(754.34f, 660.70f, 412.39f, 4.79f); - if (pInstance) - pInstance->SetData(BOSS_GRAND_CHAMPIONS, IN_PROGRESS); + if (instance) + instance->SetData(BOSS_GRAND_CHAMPIONS, IN_PROGRESS); EnterEvadeMode(); bHome = true; @@ -984,8 +984,8 @@ public: void JustDied(Unit* /*killer*/) { - if (pInstance) - pInstance->SetData(BOSS_GRAND_CHAMPIONS, DONE); + if (instance) + instance->SetData(BOSS_GRAND_CHAMPIONS, DONE); } }; diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/instance_trial_of_the_champion.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/instance_trial_of_the_champion.cpp index 415a82651ac..1f3db4c4976 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/instance_trial_of_the_champion.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/instance_trial_of_the_champion.cpp @@ -31,14 +31,14 @@ class instance_trial_of_the_champion : public InstanceMapScript public: instance_trial_of_the_champion() : InstanceMapScript("instance_trial_of_the_champion", 650) { } - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_trial_of_the_champion_InstanceMapScript(pMap); + return new instance_trial_of_the_champion_InstanceMapScript(map); } struct instance_trial_of_the_champion_InstanceMapScript : public InstanceScript { - instance_trial_of_the_champion_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {} + instance_trial_of_the_champion_InstanceMapScript(Map* map) : InstanceScript(map) {} uint32 m_auiEncounter[MAX_ENCOUNTER]; diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp index acbe54d0acd..2688005ee22 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp @@ -50,7 +50,7 @@ public: { npc_announcer_toc5AI(Creature* creature) : ScriptedAI(creature) { - pInstance = creature->GetInstanceScript(); + instance = creature->GetInstanceScript(); uiSummonTimes = 0; uiPosition = 0; @@ -81,7 +81,7 @@ public: SetArgentChampion(); } - InstanceScript* pInstance; + InstanceScript* instance; uint8 uiSummonTimes; uint8 uiPosition; @@ -125,8 +125,8 @@ public: break; case DATA_IN_POSITION: //movement done. me->GetMotionMaster()->MovePoint(1, 735.81f, 661.92f, 412.39f); - if (GameObject* pGO = GameObject::GetGameObject(*me, pInstance->GetData64(DATA_MAIN_GATE))) - pInstance->HandleGameObject(pGO->GetGUID(), false); + if (GameObject* pGO = GameObject::GetGameObject(*me, instance->GetData64(DATA_MAIN_GATE))) + instance->HandleGameObject(pGO->GetGUID(), false); NextStep(10000, false, 3); break; case DATA_LESSER_CHAMPIONS_DEFEATED: @@ -225,10 +225,10 @@ public: if (Vehicle* pVehicle = pBoss->GetVehicleKit()) if (Unit* unit = pVehicle->GetPassenger(0)) uiGrandChampionBoss1 = unit->GetGUID(); - if (pInstance) + if (instance) { - pInstance->SetData64(DATA_GRAND_CHAMPION_VEHICLE_1, uiVehicle1GUID); - pInstance->SetData64(DATA_GRAND_CHAMPION_1, uiGrandChampionBoss1); + instance->SetData64(DATA_GRAND_CHAMPION_VEHICLE_1, uiVehicle1GUID); + instance->SetData64(DATA_GRAND_CHAMPION_1, uiGrandChampionBoss1); } pBoss->AI()->SetData(1, 0); break; @@ -241,10 +241,10 @@ public: if (Vehicle* pVehicle = pBoss->GetVehicleKit()) if (Unit* unit = pVehicle->GetPassenger(0)) uiGrandChampionBoss2 = unit->GetGUID(); - if (pInstance) + if (instance) { - pInstance->SetData64(DATA_GRAND_CHAMPION_VEHICLE_2, uiVehicle2GUID); - pInstance->SetData64(DATA_GRAND_CHAMPION_2, uiGrandChampionBoss2); + instance->SetData64(DATA_GRAND_CHAMPION_VEHICLE_2, uiVehicle2GUID); + instance->SetData64(DATA_GRAND_CHAMPION_2, uiGrandChampionBoss2); } pBoss->AI()->SetData(2, 0); break; @@ -257,10 +257,10 @@ public: if (Vehicle* pVehicle = pBoss->GetVehicleKit()) if (Unit* unit = pVehicle->GetPassenger(0)) uiGrandChampionBoss3 = unit->GetGUID(); - if (pInstance) + if (instance) { - pInstance->SetData64(DATA_GRAND_CHAMPION_VEHICLE_3, uiVehicle3GUID); - pInstance->SetData64(DATA_GRAND_CHAMPION_3, uiGrandChampionBoss3); + instance->SetData64(DATA_GRAND_CHAMPION_VEHICLE_3, uiVehicle3GUID); + instance->SetData64(DATA_GRAND_CHAMPION_3, uiGrandChampionBoss3); } pBoss->AI()->SetData(3, 0); break; @@ -350,30 +350,30 @@ public: void StartEncounter() { - if (!pInstance) + if (!instance) return; me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); - if (pInstance->GetData(BOSS_BLACK_KNIGHT) == NOT_STARTED) + if (instance->GetData(BOSS_BLACK_KNIGHT) == NOT_STARTED) { - if (pInstance->GetData(BOSS_ARGENT_CHALLENGE_E) == NOT_STARTED && pInstance->GetData(BOSS_ARGENT_CHALLENGE_P) == NOT_STARTED) + if (instance->GetData(BOSS_ARGENT_CHALLENGE_E) == NOT_STARTED && instance->GetData(BOSS_ARGENT_CHALLENGE_P) == NOT_STARTED) { - if (pInstance->GetData(BOSS_GRAND_CHAMPIONS) == NOT_STARTED) + if (instance->GetData(BOSS_GRAND_CHAMPIONS) == NOT_STARTED) me->AI()->SetData(DATA_START, 0); - if (pInstance->GetData(BOSS_GRAND_CHAMPIONS) == DONE) + if (instance->GetData(BOSS_GRAND_CHAMPIONS) == DONE) DoStartArgentChampionEncounter(); } - if ((pInstance->GetData(BOSS_GRAND_CHAMPIONS) == DONE && - pInstance->GetData(BOSS_ARGENT_CHALLENGE_E) == DONE) || - pInstance->GetData(BOSS_ARGENT_CHALLENGE_P) == DONE) + if ((instance->GetData(BOSS_GRAND_CHAMPIONS) == DONE && + instance->GetData(BOSS_ARGENT_CHALLENGE_E) == DONE) || + instance->GetData(BOSS_ARGENT_CHALLENGE_P) == DONE) me->SummonCreature(VEHICLE_BLACK_KNIGHT, 769.834f, 651.915f, 447.035f, 0); } } - void AggroAllPlayers(Creature* pTemp) + void AggroAllPlayers(Creature* temp) { Map::PlayerList const &PlList = me->GetMap()->GetPlayers(); @@ -389,12 +389,12 @@ public: if (player->isAlive()) { - pTemp->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation()); - pTemp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - pTemp->SetReactState(REACT_AGGRESSIVE); - pTemp->SetInCombatWith(player); - player->SetInCombatWith(pTemp); - pTemp->AddThreat(player, 0.0f); + temp->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation()); + temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + temp->SetReactState(REACT_AGGRESSIVE); + temp->SetInCombatWith(player); + player->SetInCombatWith(temp); + temp->AddThreat(player, 0.0f); } } } @@ -434,7 +434,7 @@ public: void JustSummoned(Creature* summon) { - if (pInstance && pInstance->GetData(BOSS_GRAND_CHAMPIONS) == NOT_STARTED) + if (instance && instance->GetData(BOSS_GRAND_CHAMPIONS) == NOT_STARTED) { summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); summon->SetReactState(REACT_PASSIVE); @@ -468,22 +468,22 @@ public: bool OnGossipHello(Player* player, Creature* creature) { - InstanceScript* pInstance = creature->GetInstanceScript(); + InstanceScript* instance = creature->GetInstanceScript(); - if (pInstance && - ((pInstance->GetData(BOSS_GRAND_CHAMPIONS) == DONE && - pInstance->GetData(BOSS_BLACK_KNIGHT) == DONE && - pInstance->GetData(BOSS_ARGENT_CHALLENGE_E) == DONE) || - pInstance->GetData(BOSS_ARGENT_CHALLENGE_P) == DONE)) + if (instance && + ((instance->GetData(BOSS_GRAND_CHAMPIONS) == DONE && + instance->GetData(BOSS_BLACK_KNIGHT) == DONE && + instance->GetData(BOSS_ARGENT_CHALLENGE_E) == DONE) || + instance->GetData(BOSS_ARGENT_CHALLENGE_P) == DONE)) return false; - if (pInstance && - pInstance->GetData(BOSS_GRAND_CHAMPIONS) == NOT_STARTED && - pInstance->GetData(BOSS_ARGENT_CHALLENGE_E) == NOT_STARTED && - pInstance->GetData(BOSS_ARGENT_CHALLENGE_P) == NOT_STARTED && - pInstance->GetData(BOSS_BLACK_KNIGHT) == NOT_STARTED) + if (instance && + instance->GetData(BOSS_GRAND_CHAMPIONS) == NOT_STARTED && + instance->GetData(BOSS_ARGENT_CHALLENGE_E) == NOT_STARTED && + instance->GetData(BOSS_ARGENT_CHALLENGE_P) == NOT_STARTED && + instance->GetData(BOSS_BLACK_KNIGHT) == NOT_STARTED) player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_START_EVENT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - else if (pInstance) + else if (instance) player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_START_EVENT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp index bc35dad822e..1ca1c69831c 100755 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp @@ -136,10 +136,10 @@ public: { boss_anubarak_trialAI(Creature* creature) : ScriptedAI(creature), Summons(me) { - m_pInstance = (InstanceScript*)creature->GetInstanceScript(); + m_instance = (InstanceScript*)creature->GetInstanceScript(); } - InstanceScript* m_pInstance; + InstanceScript* m_instance; SummonList Summons; std::list<uint64> m_vBurrowGUID; @@ -190,8 +190,8 @@ public: if (who->GetTypeId() == TYPEID_PLAYER) { DoScriptText(urand(0, 1) ? SAY_KILL1 : SAY_KILL2, me); - if (m_pInstance) - m_pInstance->SetData(DATA_TRIBUTE_TO_IMMORTALITY_ELEGIBLE, 0); + if (m_instance) + m_instance->SetData(DATA_TRIBUTE_TO_IMMORTALITY_ELEGIBLE, 0); } } @@ -206,20 +206,20 @@ public: void JustReachedHome() { - if (m_pInstance) - m_pInstance->SetData(TYPE_ANUBARAK, FAIL); + if (m_instance) + m_instance->SetData(TYPE_ANUBARAK, FAIL); //Summon Scarab Swarms neutral at random places for (int i=0; i < 10; i++) - if (Creature* pTemp = me->SummonCreature(NPC_SCARAB, AnubarakLoc[1].GetPositionX()+urand(0, 50)-25, AnubarakLoc[1].GetPositionY()+urand(0, 50)-25, AnubarakLoc[1].GetPositionZ())) - pTemp->setFaction(31); + if (Creature* temp = me->SummonCreature(NPC_SCARAB, AnubarakLoc[1].GetPositionX()+urand(0, 50)-25, AnubarakLoc[1].GetPositionY()+urand(0, 50)-25, AnubarakLoc[1].GetPositionZ())) + temp->setFaction(31); } void JustDied(Unit* /*killer*/) { Summons.DespawnAll(); DoScriptText(SAY_DEATH, me); - if (m_pInstance) - m_pInstance->SetData(TYPE_ANUBARAK, DONE); + if (m_instance) + m_instance->SetData(TYPE_ANUBARAK, DONE); } void JustSummoned(Creature* summoned) @@ -255,8 +255,8 @@ public: DoScriptText(SAY_AGGRO, me); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); me->SetInCombatWithZone(); - if (m_pInstance) - m_pInstance->SetData(TYPE_ANUBARAK, IN_PROGRESS); + if (m_instance) + m_instance->SetData(TYPE_ANUBARAK, IN_PROGRESS); //Despawn Scarab Swarms neutral Summons.DoAction(NPC_SCARAB, ACTION_SCARAB_SUBMERGE); //Spawn Burrow @@ -421,10 +421,10 @@ public: { mob_swarm_scarabAI(Creature* creature) : ScriptedAI(creature) { - m_pInstance = (InstanceScript*)creature->GetInstanceScript(); + m_instance = (InstanceScript*)creature->GetInstanceScript(); } - InstanceScript* m_pInstance; + InstanceScript* m_instance; uint32 m_uiDeterminationTimer; @@ -488,10 +488,10 @@ public: { mob_nerubian_burrowerAI(Creature* creature) : ScriptedAI(creature) { - m_pInstance = (InstanceScript*)creature->GetInstanceScript(); + m_instance = (InstanceScript*)creature->GetInstanceScript(); } - InstanceScript* m_pInstance; + InstanceScript* m_instance; uint32 m_uiSpiderFrenzyTimer; uint32 m_uiSubmergeTimer; @@ -645,10 +645,10 @@ public: { mob_anubarak_spikeAI(Creature* creature) : ScriptedAI(creature) { - m_pInstance = (InstanceScript*)creature->GetInstanceScript(); + m_instance = (InstanceScript*)creature->GetInstanceScript(); } - InstanceScript* m_pInstance; + InstanceScript* m_instance; uint32 m_uiIncreaseSpeedTimer; uint8 m_uiSpeed; uint64 m_uiTargetGUID; @@ -680,7 +680,7 @@ public: Unit* target = Unit::GetPlayer(*me, m_uiTargetGUID); if (!target || !target->isAlive() || !target->HasAura(SPELL_MARK)) { - if (Creature* pAnubarak = Unit::GetCreature((*me), m_pInstance->GetData64(NPC_ANUBARAK))) + if (Creature* pAnubarak = Unit::GetCreature((*me), m_instance->GetData64(NPC_ANUBARAK))) pAnubarak->CastSpell(pAnubarak, SPELL_SPIKE_TELE, false); me->DisappearAndDie(); return; diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp index ff342db5503..7be6775f705 100755 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp @@ -64,10 +64,10 @@ public: { boss_toc_champion_controllerAI(Creature* creature) : ScriptedAI(creature), Summons(me) { - m_pInstance = (InstanceScript*) creature->GetInstanceScript(); + m_instance = (InstanceScript*) creature->GetInstanceScript(); } - InstanceScript* m_pInstance; + InstanceScript* m_instance; SummonList Summons; uint32 m_uiChampionsNotStarted; uint32 m_uiChampionsFailed; @@ -101,7 +101,7 @@ public: vOtherEntries.push_back(playerTeam == ALLIANCE ? NPC_HORDE_WARRIOR : NPC_ALLIANCE_WARRIOR); uint8 healersSubtracted = 2; - if (m_pInstance->instance->GetSpawnMode() == RAID_DIFFICULTY_25MAN_NORMAL || m_pInstance->instance->GetSpawnMode() == RAID_DIFFICULTY_25MAN_HEROIC) + if (m_instance->instance->GetSpawnMode() == RAID_DIFFICULTY_25MAN_NORMAL || m_instance->instance->GetSpawnMode() == RAID_DIFFICULTY_25MAN_HEROIC) healersSubtracted = 1; for (uint8 i = 0; i < healersSubtracted; ++i) { @@ -136,7 +136,7 @@ public: vHealersEntries.erase(vHealersEntries.begin()+pos); } - if (m_pInstance->instance->GetSpawnMode() == RAID_DIFFICULTY_10MAN_NORMAL || m_pInstance->instance->GetSpawnMode() == RAID_DIFFICULTY_10MAN_HEROIC) + if (m_instance->instance->GetSpawnMode() == RAID_DIFFICULTY_10MAN_NORMAL || m_instance->instance->GetSpawnMode() == RAID_DIFFICULTY_10MAN_HEROIC) for (uint8 i = 0; i < 4; ++i) vOtherEntries.erase(vOtherEntries.begin()+urand(0, vOtherEntries.size()-1)); @@ -168,22 +168,22 @@ public: for (uint8 i = 0; i < vChampionEntries.size(); ++i) { uint8 pos = urand(0, vChampionJumpTarget.size()-1); - if (Creature* pTemp = me->SummonCreature(vChampionEntries[i], vChampionJumpOrigin[urand(0, vChampionJumpOrigin.size()-1)], TEMPSUMMON_MANUAL_DESPAWN)) + if (Creature* temp = me->SummonCreature(vChampionEntries[i], vChampionJumpOrigin[urand(0, vChampionJumpOrigin.size()-1)], TEMPSUMMON_MANUAL_DESPAWN)) { - Summons.Summon(pTemp); - pTemp->SetReactState(REACT_PASSIVE); - pTemp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE); + Summons.Summon(temp); + temp->SetReactState(REACT_PASSIVE); + temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE); if (playerTeam == ALLIANCE) { - pTemp->SetHomePosition(vChampionJumpTarget[pos].GetPositionX(), vChampionJumpTarget[pos].GetPositionY(), vChampionJumpTarget[pos].GetPositionZ(), 0); - pTemp->GetMotionMaster()->MoveJump(vChampionJumpTarget[pos].GetPositionX(), vChampionJumpTarget[pos].GetPositionY(), vChampionJumpTarget[pos].GetPositionZ(), 20.0f, 20.0f); - pTemp->SetOrientation(0); + temp->SetHomePosition(vChampionJumpTarget[pos].GetPositionX(), vChampionJumpTarget[pos].GetPositionY(), vChampionJumpTarget[pos].GetPositionZ(), 0); + temp->GetMotionMaster()->MoveJump(vChampionJumpTarget[pos].GetPositionX(), vChampionJumpTarget[pos].GetPositionY(), vChampionJumpTarget[pos].GetPositionZ(), 20.0f, 20.0f); + temp->SetOrientation(0); } else { - pTemp->SetHomePosition((ToCCommonLoc[1].GetPositionX()*2)-vChampionJumpTarget[pos].GetPositionX(), vChampionJumpTarget[pos].GetPositionY(), vChampionJumpTarget[pos].GetPositionZ(), 3); - pTemp->GetMotionMaster()->MoveJump((ToCCommonLoc[1].GetPositionX()*2)-vChampionJumpTarget[pos].GetPositionX(), vChampionJumpTarget[pos].GetPositionY(), vChampionJumpTarget[pos].GetPositionZ(), 20.0f, 20.0f); - pTemp->SetOrientation(3); + temp->SetHomePosition((ToCCommonLoc[1].GetPositionX()*2)-vChampionJumpTarget[pos].GetPositionX(), vChampionJumpTarget[pos].GetPositionY(), vChampionJumpTarget[pos].GetPositionZ(), 3); + temp->GetMotionMaster()->MoveJump((ToCCommonLoc[1].GetPositionX()*2)-vChampionJumpTarget[pos].GetPositionX(), vChampionJumpTarget[pos].GetPositionY(), vChampionJumpTarget[pos].GetPositionZ(), 20.0f, 20.0f); + temp->SetOrientation(3); } } vChampionJumpTarget.erase(vChampionJumpTarget.begin()+pos); @@ -200,10 +200,10 @@ public: case 1: for (std::list<uint64>::iterator i = Summons.begin(); i != Summons.end(); ++i) { - if (Creature* pTemp = Unit::GetCreature(*me, *i)) + if (Creature* temp = Unit::GetCreature(*me, *i)) { - pTemp->SetReactState(REACT_AGGRESSIVE); - pTemp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE); + temp->SetReactState(REACT_AGGRESSIVE); + temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE); } } break; @@ -214,7 +214,7 @@ public: m_uiChampionsFailed++; if (m_uiChampionsFailed + m_uiChampionsKilled >= Summons.size()) { - m_pInstance->SetData(TYPE_CRUSADERS, FAIL); + m_instance->SetData(TYPE_CRUSADERS, FAIL); Summons.DespawnAll(); me->DespawnOrUnsummon(); } @@ -227,16 +227,16 @@ public: m_uiChampionsKilled = 0; m_bInProgress = true; Summons.DoZoneInCombat(); - m_pInstance->SetData(TYPE_CRUSADERS, IN_PROGRESS); + m_instance->SetData(TYPE_CRUSADERS, IN_PROGRESS); } break; case DONE: m_uiChampionsKilled++; if (m_uiChampionsKilled == 1) - m_pInstance->SetData(TYPE_CRUSADERS, SPECIAL); + m_instance->SetData(TYPE_CRUSADERS, SPECIAL); else if (m_uiChampionsKilled >= Summons.size()) { - m_pInstance->SetData(TYPE_CRUSADERS, DONE); + m_instance->SetData(TYPE_CRUSADERS, DONE); Summons.DespawnAll(); me->DespawnOrUnsummon(); } @@ -253,11 +253,11 @@ struct boss_faction_championsAI : public ScriptedAI { boss_faction_championsAI(Creature* creature, uint32 aitype) : ScriptedAI(creature) { - m_pInstance = (InstanceScript*) creature->GetInstanceScript(); + m_instance = (InstanceScript*) creature->GetInstanceScript(); mAIType = aitype; } - InstanceScript* m_pInstance; + InstanceScript* m_instance; uint64 championControllerGUID; uint32 mAIType; @@ -273,8 +273,8 @@ struct boss_faction_championsAI : public ScriptedAI void JustReachedHome() { - if (m_pInstance) - if (Creature* pChampionController = Unit::GetCreature((*me), m_pInstance->GetData64(NPC_CHAMPIONS_CONTROLLER))) + if (m_instance) + if (Creature* pChampionController = Unit::GetCreature((*me), m_instance->GetData64(NPC_CHAMPIONS_CONTROLLER))) pChampionController->AI()->SetData(2, FAIL); me->DespawnOrUnsummon(); } @@ -326,8 +326,8 @@ struct boss_faction_championsAI : public ScriptedAI void JustDied(Unit* /*killer*/) { if (mAIType != AI_PET) - if (m_pInstance) - if (Creature* pChampionController = Unit::GetCreature((*me), m_pInstance->GetData64(NPC_CHAMPIONS_CONTROLLER))) + if (m_instance) + if (Creature* pChampionController = Unit::GetCreature((*me), m_instance->GetData64(NPC_CHAMPIONS_CONTROLLER))) pChampionController->AI()->SetData(2, DONE); } @@ -335,8 +335,8 @@ struct boss_faction_championsAI : public ScriptedAI { DoCast(me, SPELL_ANTI_AOE, true); me->SetInCombatWithZone(); - if (m_pInstance) - if (Creature* pChampionController = Unit::GetCreature((*me), m_pInstance->GetData64(NPC_CHAMPIONS_CONTROLLER))) + if (m_instance) + if (Creature* pChampionController = Unit::GetCreature((*me), m_instance->GetData64(NPC_CHAMPIONS_CONTROLLER))) pChampionController->AI()->SetData(2, IN_PROGRESS); } @@ -351,18 +351,18 @@ struct boss_faction_championsAI : public ScriptedAI if (Player* player = players.begin()->getSource()) TeamInInstance = player->GetTeam(); - if (m_pInstance) + if (m_instance) { if (TeamInInstance == ALLIANCE) { - if (Creature* pTemp = Unit::GetCreature(*me, m_pInstance->GetData64(NPC_VARIAN))) - DoScriptText(SAY_VARIAN_KILL_HORDE_PLAYER4+urand(0, 3), pTemp); // + cause we are on negative + if (Creature* temp = Unit::GetCreature(*me, m_instance->GetData64(NPC_VARIAN))) + DoScriptText(SAY_VARIAN_KILL_HORDE_PLAYER4+urand(0, 3), temp); // + cause we are on negative } else - if (Creature* pTemp = me->FindNearestCreature(NPC_GARROSH, 300.f)) - DoScriptText(SAY_GARROSH_KILL_ALLIANCE_PLAYER4+urand(0, 3), pTemp); // + cause we are on negative + if (Creature* temp = me->FindNearestCreature(NPC_GARROSH, 300.f)) + DoScriptText(SAY_GARROSH_KILL_ALLIANCE_PLAYER4+urand(0, 3), temp); // + cause we are on negative - m_pInstance->SetData(DATA_TRIBUTE_TO_IMMORTALITY_ELEGIBLE, 0); + m_instance->SetData(DATA_TRIBUTE_TO_IMMORTALITY_ELEGIBLE, 0); } } } diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp index 962ecdff83f..ec573f75bc6 100755 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp @@ -107,11 +107,11 @@ public: { boss_jaraxxusAI(Creature* creature) : ScriptedAI(creature), Summons(me) { - m_pInstance = creature->GetInstanceScript(); + m_instance = creature->GetInstanceScript(); Reset(); } - InstanceScript* m_pInstance; + InstanceScript* m_instance; SummonList Summons; @@ -126,8 +126,8 @@ public: void Reset() { - if (m_pInstance) - m_pInstance->SetData(TYPE_JARAXXUS, NOT_STARTED); + if (m_instance) + m_instance->SetData(TYPE_JARAXXUS, NOT_STARTED); SetEquipmentSlots(false, EQUIP_MAIN, EQUIP_OFFHAND, EQUIP_RANGED); m_uiFelFireballTimer = 5*IN_MILLISECONDS; m_uiFelLightningTimer = urand(10*IN_MILLISECONDS, 15*IN_MILLISECONDS); @@ -142,8 +142,8 @@ public: void JustReachedHome() { - if (m_pInstance) - m_pInstance->SetData(TYPE_JARAXXUS, FAIL); + if (m_instance) + m_instance->SetData(TYPE_JARAXXUS, FAIL); DoCast(me, SPELL_JARAXXUS_CHAINS); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); me->SetReactState(REACT_PASSIVE); @@ -153,8 +153,8 @@ public: { if (who->GetTypeId() == TYPEID_PLAYER) { - if (m_pInstance) - m_pInstance->SetData(DATA_TRIBUTE_TO_IMMORTALITY_ELEGIBLE, 0); + if (m_instance) + m_instance->SetData(DATA_TRIBUTE_TO_IMMORTALITY_ELEGIBLE, 0); } } @@ -162,8 +162,8 @@ public: { Summons.DespawnAll(); DoScriptText(SAY_DEATH, me); - if (m_pInstance) - m_pInstance->SetData(TYPE_JARAXXUS, DONE); + if (m_instance) + m_instance->SetData(TYPE_JARAXXUS, DONE); } void JustSummoned(Creature* summoned) @@ -174,8 +174,8 @@ public: void EnterCombat(Unit* /*who*/) { me->SetInCombatWithZone(); - if (m_pInstance) - m_pInstance->SetData(TYPE_JARAXXUS, IN_PROGRESS); + if (m_instance) + m_instance->SetData(TYPE_JARAXXUS, IN_PROGRESS); DoScriptText(SAY_AGGRO, me); } @@ -299,11 +299,11 @@ public: { mob_infernal_volcanoAI(Creature* creature) : Scripted_NoMovementAI(creature), Summons(me) { - m_pInstance = (InstanceScript*)creature->GetInstanceScript(); + m_instance = (InstanceScript*)creature->GetInstanceScript(); Reset(); } - InstanceScript* m_pInstance; + InstanceScript* m_instance; SummonList Summons; @@ -354,11 +354,11 @@ public: { mob_fel_infernalAI(Creature* creature) : ScriptedAI(creature) { - m_pInstance = (InstanceScript*)creature->GetInstanceScript(); + m_instance = (InstanceScript*)creature->GetInstanceScript(); Reset(); } - InstanceScript* m_pInstance; + InstanceScript* m_instance; uint32 m_uiFelStreakTimer; void Reset() @@ -378,7 +378,7 @@ public: if (!UpdateVictim()) return; - if (m_pInstance && m_pInstance->GetData(TYPE_JARAXXUS) != IN_PROGRESS) + if (m_instance && m_instance->GetData(TYPE_JARAXXUS) != IN_PROGRESS) me->DespawnOrUnsummon(); if (m_uiFelStreakTimer <= uiDiff) @@ -408,11 +408,11 @@ public: { mob_nether_portalAI(Creature* creature) : ScriptedAI(creature), Summons(me) { - m_pInstance = (InstanceScript*)creature->GetInstanceScript(); + m_instance = (InstanceScript*)creature->GetInstanceScript(); Reset(); } - InstanceScript* m_pInstance; + InstanceScript* m_instance; SummonList Summons; @@ -463,13 +463,13 @@ public: { mob_mistress_of_painAI(Creature* creature) : ScriptedAI(creature) { - m_pInstance = (InstanceScript*)creature->GetInstanceScript(); - if (m_pInstance) - m_pInstance->SetData(DATA_MISTRESS_OF_PAIN_COUNT, INCREASE); + m_instance = (InstanceScript*)creature->GetInstanceScript(); + if (m_instance) + m_instance->SetData(DATA_MISTRESS_OF_PAIN_COUNT, INCREASE); Reset(); } - InstanceScript* m_pInstance; + InstanceScript* m_instance; uint32 m_uiShivanSlashTimer; uint32 m_uiSpinningStrikeTimer; uint32 m_uiMistressKissTimer; @@ -484,8 +484,8 @@ public: void JustDied(Unit* /*killer*/) { - if (m_pInstance) - m_pInstance->SetData(DATA_MISTRESS_OF_PAIN_COUNT, DECREASE); + if (m_instance) + m_instance->SetData(DATA_MISTRESS_OF_PAIN_COUNT, DECREASE); } void UpdateAI(const uint32 uiDiff) @@ -493,7 +493,7 @@ public: if (!UpdateVictim()) return; - if (m_pInstance && m_pInstance->GetData(TYPE_JARAXXUS) != IN_PROGRESS) + if (m_instance && m_instance->GetData(TYPE_JARAXXUS) != IN_PROGRESS) me->DespawnOrUnsummon(); if (m_uiShivanSlashTimer <= uiDiff) diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp index 4824c46deb7..d4514dd547e 100755 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp @@ -123,10 +123,10 @@ public: { boss_gormokAI(Creature* creature) : ScriptedAI(creature), Summons(me) { - m_pInstance = (InstanceScript*)creature->GetInstanceScript(); + m_instance = (InstanceScript*)creature->GetInstanceScript(); } - InstanceScript* m_pInstance; + InstanceScript* m_instance; uint32 m_uiImpaleTimer; uint32 m_uiStaggeringStompTimer; @@ -151,7 +151,7 @@ public: void EnterEvadeMode() { - m_pInstance->DoUseDoorOrButton(m_pInstance->GetData64(GO_MAIN_GATE_DOOR)); + m_instance->DoUseDoorOrButton(m_instance->GetData64(GO_MAIN_GATE_DOOR)); ScriptedAI::EnterEvadeMode(); } @@ -162,7 +162,7 @@ public: switch (uiId) { case 0: - m_pInstance->DoUseDoorOrButton(m_pInstance->GetData64(GO_MAIN_GATE_DOOR)); + m_instance->DoUseDoorOrButton(m_instance->GetData64(GO_MAIN_GATE_DOOR)); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); me->SetReactState(REACT_AGGRESSIVE); me->SetInCombatWithZone(); @@ -172,16 +172,16 @@ public: void JustDied(Unit* /*killer*/) { - if (m_pInstance) - m_pInstance->SetData(TYPE_NORTHREND_BEASTS, GORMOK_DONE); + if (m_instance) + m_instance->SetData(TYPE_NORTHREND_BEASTS, GORMOK_DONE); } void JustReachedHome() { - if (m_pInstance) + if (m_instance) { - m_pInstance->DoUseDoorOrButton(m_pInstance->GetData64(GO_MAIN_GATE_DOOR)); - m_pInstance->SetData(TYPE_NORTHREND_BEASTS, FAIL); + m_instance->DoUseDoorOrButton(m_instance->GetData64(GO_MAIN_GATE_DOOR)); + m_instance->SetData(TYPE_NORTHREND_BEASTS, FAIL); } me->DespawnOrUnsummon(); } @@ -189,7 +189,7 @@ public: void EnterCombat(Unit* /*who*/) { me->SetInCombatWithZone(); - m_pInstance->SetData(TYPE_NORTHREND_BEASTS, GORMOK_IN_PROGRESS); + m_instance->SetData(TYPE_NORTHREND_BEASTS, GORMOK_IN_PROGRESS); } void JustSummoned(Creature* summon) @@ -262,12 +262,12 @@ public: { mob_snobold_vassalAI(Creature* creature) : ScriptedAI(creature) { - m_pInstance = (InstanceScript*)creature->GetInstanceScript(); - if (m_pInstance) - m_pInstance->SetData(DATA_SNOBOLD_COUNT, INCREASE); + m_instance = (InstanceScript*)creature->GetInstanceScript(); + if (m_instance) + m_instance->SetData(DATA_SNOBOLD_COUNT, INCREASE); } - InstanceScript* m_pInstance; + InstanceScript* m_instance; uint32 m_uiFireBombTimer; uint32 m_uiBatterTimer; uint32 m_uiHeadCrackTimer; @@ -283,15 +283,15 @@ public: m_uiTargetGUID = 0; m_bTargetDied = false; - if (m_pInstance) - m_uiBossGUID = m_pInstance->GetData64(NPC_GORMOK); + if (m_instance) + m_uiBossGUID = m_instance->GetData64(NPC_GORMOK); //Workaround for Snobold me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); } void EnterEvadeMode() { - m_pInstance->DoUseDoorOrButton(m_pInstance->GetData64(GO_MAIN_GATE_DOOR)); + m_instance->DoUseDoorOrButton(m_instance->GetData64(GO_MAIN_GATE_DOOR)); ScriptedAI::EnterEvadeMode(); } @@ -326,8 +326,8 @@ public: if (Unit* target = Unit::GetPlayer(*me, m_uiTargetGUID)) if (target->isAlive()) target->RemoveAurasDueToSpell(SPELL_SNOBOLLED); - if (m_pInstance) - m_pInstance->SetData(DATA_SNOBOLD_COUNT, DECREASE); + if (m_instance) + m_instance->SetData(DATA_SNOBOLD_COUNT, DECREASE); } void UpdateAI(const uint32 uiDiff) @@ -339,9 +339,9 @@ public: { if (!target->isAlive()) { - if (m_pInstance) + if (m_instance) { - Unit* gormok = ObjectAccessor::GetCreature(*me, m_pInstance->GetData64(NPC_GORMOK)); + Unit* gormok = ObjectAccessor::GetCreature(*me, m_instance->GetData64(NPC_GORMOK)); if (gormok && gormok->isAlive()) { SetCombatMovement(false); @@ -754,10 +754,10 @@ public: { boss_icehowlAI(Creature* creature) : ScriptedAI(creature) { - m_pInstance = (InstanceScript*)creature->GetInstanceScript(); + m_instance = (InstanceScript*)creature->GetInstanceScript(); } - InstanceScript* m_pInstance; + InstanceScript* m_instance; uint32 m_uiFerociousButtTimer; uint32 m_uiArticBreathTimer; @@ -791,8 +791,8 @@ public: void JustDied(Unit* /*killer*/) { - if (m_pInstance) - m_pInstance->SetData(TYPE_NORTHREND_BEASTS, ICEHOWL_DONE); + if (m_instance) + m_instance->SetData(TYPE_NORTHREND_BEASTS, ICEHOWL_DONE); } void MovementInform(uint32 uiType, uint32 uiId) @@ -820,7 +820,7 @@ public: m_bMovementFinish = true; break; case 2: - m_pInstance->DoUseDoorOrButton(m_pInstance->GetData64(GO_MAIN_GATE_DOOR)); + m_instance->DoUseDoorOrButton(m_instance->GetData64(GO_MAIN_GATE_DOOR)); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); me->SetReactState(REACT_AGGRESSIVE); me->SetInCombatWithZone(); @@ -830,16 +830,16 @@ public: void EnterEvadeMode() { - m_pInstance->DoUseDoorOrButton(m_pInstance->GetData64(GO_MAIN_GATE_DOOR)); + m_instance->DoUseDoorOrButton(m_instance->GetData64(GO_MAIN_GATE_DOOR)); ScriptedAI::EnterEvadeMode(); } void JustReachedHome() { - if (m_pInstance) + if (m_instance) { - m_pInstance->DoUseDoorOrButton(m_pInstance->GetData64(GO_MAIN_GATE_DOOR)); - m_pInstance->SetData(TYPE_NORTHREND_BEASTS, FAIL); + m_instance->DoUseDoorOrButton(m_instance->GetData64(GO_MAIN_GATE_DOOR)); + m_instance->SetData(TYPE_NORTHREND_BEASTS, FAIL); } me->DespawnOrUnsummon(); } @@ -848,15 +848,15 @@ public: { if (who->GetTypeId() == TYPEID_PLAYER) { - if (m_pInstance) - m_pInstance->SetData(DATA_TRIBUTE_TO_IMMORTALITY_ELEGIBLE, 0); + if (m_instance) + m_instance->SetData(DATA_TRIBUTE_TO_IMMORTALITY_ELEGIBLE, 0); } } void EnterCombat(Unit* /*who*/) { - if (m_pInstance) - m_pInstance->SetData(TYPE_NORTHREND_BEASTS, ICEHOWL_IN_PROGRESS); + if (m_instance) + m_instance->SetData(TYPE_NORTHREND_BEASTS, ICEHOWL_IN_PROGRESS); me->SetInCombatWithZone(); } diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp index dff484a4933..495faf6f855 100755 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp @@ -143,10 +143,10 @@ struct boss_twin_baseAI : public ScriptedAI { boss_twin_baseAI(Creature* creature) : ScriptedAI(creature), Summons(me) { - m_pInstance = (InstanceScript*)creature->GetInstanceScript(); + m_instance = (InstanceScript*)creature->GetInstanceScript(); } - InstanceScript* m_pInstance; + InstanceScript* m_instance; SummonList Summons; AuraStateType m_uiAuraState; @@ -190,8 +190,8 @@ struct boss_twin_baseAI : public ScriptedAI void JustReachedHome() { - if (m_pInstance) - m_pInstance->SetData(TYPE_VALKIRIES, FAIL); + if (m_instance) + m_instance->SetData(TYPE_VALKIRIES, FAIL); Summons.DespawnAll(); me->DespawnOrUnsummon(); @@ -204,7 +204,7 @@ struct boss_twin_baseAI : public ScriptedAI switch (uiId) { case 1: - m_pInstance->DoUseDoorOrButton(m_pInstance->GetData64(GO_MAIN_GATE_DOOR)); + m_instance->DoUseDoorOrButton(m_instance->GetData64(GO_MAIN_GATE_DOOR)); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); me->SetReactState(REACT_AGGRESSIVE); break; @@ -216,8 +216,8 @@ struct boss_twin_baseAI : public ScriptedAI if (who->GetTypeId() == TYPEID_PLAYER) { DoScriptText(urand(0, 1) ? SAY_KILL1 : SAY_KILL2, me); - if (m_pInstance) - m_pInstance->SetData(DATA_TRIBUTE_TO_IMMORTALITY_ELEGIBLE, 0); + if (m_instance) + m_instance->SetData(DATA_TRIBUTE_TO_IMMORTALITY_ELEGIBLE, 0); } } @@ -231,12 +231,12 @@ struct boss_twin_baseAI : public ScriptedAI switch (summoned->GetEntry()) { case NPC_LIGHT_ESSENCE: - m_pInstance->DoRemoveAurasDueToSpellOnPlayers(SPELL_LIGHT_ESSENCE_HELPER); - m_pInstance->DoRemoveAurasDueToSpellOnPlayers(SPELL_POWERING_UP_HELPER); + m_instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_LIGHT_ESSENCE_HELPER); + m_instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_POWERING_UP_HELPER); break; case NPC_DARK_ESSENCE: - m_pInstance->DoRemoveAurasDueToSpellOnPlayers(SPELL_DARK_ESSENCE_HELPER); - m_pInstance->DoRemoveAurasDueToSpellOnPlayers(SPELL_POWERING_UP_HELPER); + m_instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_DARK_ESSENCE_HELPER); + m_instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_POWERING_UP_HELPER); break; case NPC_BULLET_CONTROLLER: me->m_Events.AddEvent(new OrbsDespawner(me), me->m_Events.CalculateTime(100)); @@ -248,7 +248,7 @@ struct boss_twin_baseAI : public ScriptedAI void JustDied(Unit* /*killer*/) { DoScriptText(SAY_DEATH, me); - if (m_pInstance) + if (m_instance) { if (Creature* pSister = GetSister()) { @@ -257,13 +257,13 @@ struct boss_twin_baseAI : public ScriptedAI me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); pSister->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); - m_pInstance->SetData(TYPE_VALKIRIES, DONE); + m_instance->SetData(TYPE_VALKIRIES, DONE); Summons.DespawnAll(); } else { me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); - m_pInstance->SetData(TYPE_VALKIRIES, SPECIAL); + m_instance->SetData(TYPE_VALKIRIES, SPECIAL); } } } @@ -273,20 +273,20 @@ struct boss_twin_baseAI : public ScriptedAI // Called when sister pointer needed Creature* GetSister() { - return Unit::GetCreature((*me), m_pInstance->GetData64(m_uiSisterNpcId)); + return Unit::GetCreature((*me), m_instance->GetData64(m_uiSisterNpcId)); } void EnterCombat(Unit* /*who*/) { me->SetInCombatWithZone(); - if (m_pInstance) + if (m_instance) { if (Creature* pSister = GetSister()) { me->AddAura(m_uiMyEmphatySpellId, pSister); pSister->SetInCombatWithZone(); } - m_pInstance->SetData(TYPE_VALKIRIES, IN_PROGRESS); + m_instance->SetData(TYPE_VALKIRIES, IN_PROGRESS); } DoScriptText(SAY_AGGRO, me); @@ -315,7 +315,7 @@ struct boss_twin_baseAI : public ScriptedAI void UpdateAI(const uint32 uiDiff) { - if (!m_pInstance || !UpdateVictim()) + if (!m_instance || !UpdateVictim()) return; switch (m_uiStage) @@ -406,10 +406,10 @@ public: { boss_fjolaAI(Creature* creature) : boss_twin_baseAI(creature) { - m_pInstance = (InstanceScript*)creature->GetInstanceScript(); + m_instance = (InstanceScript*)creature->GetInstanceScript(); } - InstanceScript* m_pInstance; + InstanceScript* m_instance; void Reset() { boss_twin_baseAI::Reset(); @@ -429,17 +429,17 @@ public: m_uiTouchSpellId = SPELL_LIGHT_TOUCH; m_uiSpikeSpellId = SPELL_LIGHT_TWIN_SPIKE; - if (m_pInstance) + if (m_instance) { - m_pInstance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, EVENT_START_TWINS_FIGHT); + m_instance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, EVENT_START_TWINS_FIGHT); } } void EnterCombat(Unit* who) { - if (m_pInstance) + if (m_instance) { - m_pInstance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, EVENT_START_TWINS_FIGHT); + m_instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, EVENT_START_TWINS_FIGHT); } me->SummonCreature(NPC_BULLET_CONTROLLER, ToCCommonLoc[1].GetPositionX(), ToCCommonLoc[1].GetPositionY(), ToCCommonLoc[1].GetPositionZ(), 0.0f, TEMPSUMMON_MANUAL_DESPAWN); @@ -448,14 +448,14 @@ public: void EnterEvadeMode() { - m_pInstance->DoUseDoorOrButton(m_pInstance->GetData64(GO_MAIN_GATE_DOOR)); + m_instance->DoUseDoorOrButton(m_instance->GetData64(GO_MAIN_GATE_DOOR)); boss_twin_baseAI::EnterEvadeMode(); } void JustReachedHome() { - if (m_pInstance) - m_pInstance->DoUseDoorOrButton(m_pInstance->GetData64(GO_MAIN_GATE_DOOR)); + if (m_instance) + m_instance->DoUseDoorOrButton(m_instance->GetData64(GO_MAIN_GATE_DOOR)); boss_twin_baseAI::JustReachedHome(); } @@ -552,10 +552,10 @@ struct mob_unleashed_ballAI : public ScriptedAI { mob_unleashed_ballAI(Creature* creature) : ScriptedAI(creature) { - m_pInstance = (InstanceScript*)creature->GetInstanceScript(); + m_instance = (InstanceScript*)creature->GetInstanceScript(); } - InstanceScript* m_pInstance; + InstanceScript* m_instance; uint32 m_uiRangeCheckTimer; void MoveToNextPoint() diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/instance_trial_of_the_crusader.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/instance_trial_of_the_crusader.cpp index 7566d9bc410..99a6abb91a9 100755 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/instance_trial_of_the_crusader.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/instance_trial_of_the_crusader.cpp @@ -33,7 +33,7 @@ class instance_trial_of_the_crusader : public InstanceMapScript struct instance_trial_of_the_crusader_InstanceMapScript : public InstanceScript { - instance_trial_of_the_crusader_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {} + instance_trial_of_the_crusader_InstanceMapScript(Map* map) : InstanceScript(map) {} uint32 EncounterStatus[MAX_ENCOUNTERS]; uint32 TrialCounter; diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp index 913484cbf77..76295f403fa 100755 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp @@ -106,10 +106,10 @@ class npc_announcer_toc10 : public CreatureScript { npc_announcer_toc10AI(Creature* creature) : ScriptedAI(creature) { - m_pInstance = (InstanceScript*)creature->GetInstanceScript(); + m_instance = (InstanceScript*)creature->GetInstanceScript(); } - InstanceScript* m_pInstance; + InstanceScript* m_instance; void Reset() { @@ -239,10 +239,10 @@ class boss_lich_king_toc : public CreatureScript { boss_lich_king_tocAI(Creature* creature) : ScriptedAI(creature) { - m_pInstance = (InstanceScript*)creature->GetInstanceScript(); + m_instance = (InstanceScript*)creature->GetInstanceScript(); } - InstanceScript* m_pInstance; + InstanceScript* m_instance; uint32 m_uiUpdateTimer; void Reset() @@ -254,7 +254,7 @@ class boss_lich_king_toc : public CreatureScript summoned->CastSpell(summoned, 51807, false); summoned->SetDisplayId(11686); } - if (m_pInstance) m_pInstance->SetData(TYPE_LICH_KING, IN_PROGRESS); + if (m_instance) m_instance->SetData(TYPE_LICH_KING, IN_PROGRESS); me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); } @@ -265,77 +265,77 @@ class boss_lich_king_toc : public CreatureScript switch (uiId) { case 0: - m_pInstance->SetData(TYPE_EVENT, 5030); + m_instance->SetData(TYPE_EVENT, 5030); break; case 1: - m_pInstance->SetData(TYPE_EVENT, 5050); + m_instance->SetData(TYPE_EVENT, 5050); break; } } void UpdateAI(const uint32 uiDiff) { - if (!m_pInstance) return; - if (m_pInstance->GetData(TYPE_EVENT_NPC) != NPC_LICH_KING_1) return; + if (!m_instance) return; + if (m_instance->GetData(TYPE_EVENT_NPC) != NPC_LICH_KING_1) return; - m_uiUpdateTimer = m_pInstance->GetData(TYPE_EVENT_TIMER); + m_uiUpdateTimer = m_instance->GetData(TYPE_EVENT_TIMER); if (m_uiUpdateTimer <= uiDiff) { - switch (m_pInstance->GetData(TYPE_EVENT)) + switch (m_instance->GetData(TYPE_EVENT)) { case 5010: DoScriptText(SAY_STAGE_4_02, me); m_uiUpdateTimer = 3000; me->GetMotionMaster()->MovePoint(0, LichKingLoc[0]); - m_pInstance->SetData(TYPE_EVENT, 5020); + m_instance->SetData(TYPE_EVENT, 5020); break; case 5030: DoScriptText(SAY_STAGE_4_04, me); me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_TALK); m_uiUpdateTimer = 10000; - m_pInstance->SetData(TYPE_EVENT, 5040); + m_instance->SetData(TYPE_EVENT, 5040); break; case 5040: me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); me->GetMotionMaster()->MovePoint(1, LichKingLoc[1]); m_uiUpdateTimer = 1000; - m_pInstance->SetData(TYPE_EVENT, 0); + m_instance->SetData(TYPE_EVENT, 0); break; case 5050: me->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION); m_uiUpdateTimer = 3000; - m_pInstance->SetData(TYPE_EVENT, 5060); + m_instance->SetData(TYPE_EVENT, 5060); break; case 5060: DoScriptText(SAY_STAGE_4_05, me); me->HandleEmoteCommand(EMOTE_ONESHOT_KNEEL); m_uiUpdateTimer = 2500; - m_pInstance->SetData(TYPE_EVENT, 5070); + m_instance->SetData(TYPE_EVENT, 5070); break; case 5070: me->CastSpell(me, 68198, false); m_uiUpdateTimer = 1500; - m_pInstance->SetData(TYPE_EVENT, 5080); + m_instance->SetData(TYPE_EVENT, 5080); break; case 5080: - if (GameObject* pGoFloor = m_pInstance->instance->GetGameObject(m_pInstance->GetData64(GO_ARGENT_COLISEUM_FLOOR))) + if (GameObject* pGoFloor = m_instance->instance->GetGameObject(m_instance->GetData64(GO_ARGENT_COLISEUM_FLOOR))) pGoFloor->SetDestructibleState(GO_DESTRUCTIBLE_DESTROYED); me->CastSpell(me, 69016, false); - if (m_pInstance) + if (m_instance) { - m_pInstance->SetData(TYPE_LICH_KING, DONE); - Creature* pTemp = Unit::GetCreature(*me, m_pInstance->GetData64(NPC_ANUBARAK)); - if (!pTemp || !pTemp->isAlive()) - pTemp = me->SummonCreature(NPC_ANUBARAK, AnubarakLoc[0].GetPositionX(), AnubarakLoc[0].GetPositionY(), AnubarakLoc[0].GetPositionZ(), 3, TEMPSUMMON_CORPSE_TIMED_DESPAWN, DESPAWN_TIME); + m_instance->SetData(TYPE_LICH_KING, DONE); + Creature* temp = Unit::GetCreature(*me, m_instance->GetData64(NPC_ANUBARAK)); + if (!temp || !temp->isAlive()) + temp = me->SummonCreature(NPC_ANUBARAK, AnubarakLoc[0].GetPositionX(), AnubarakLoc[0].GetPositionY(), AnubarakLoc[0].GetPositionZ(), 3, TEMPSUMMON_CORPSE_TIMED_DESPAWN, DESPAWN_TIME); - m_pInstance->SetData(TYPE_EVENT, 0); + m_instance->SetData(TYPE_EVENT, 0); } me->DespawnOrUnsummon(); m_uiUpdateTimer = 20000; break; } } else m_uiUpdateTimer -= uiDiff; - m_pInstance->SetData(TYPE_EVENT_TIMER, m_uiUpdateTimer); + m_instance->SetData(TYPE_EVENT_TIMER, m_uiUpdateTimer); } }; @@ -355,10 +355,10 @@ class npc_fizzlebang_toc : public CreatureScript { npc_fizzlebang_tocAI(Creature* creature) : ScriptedAI(creature), Summons(me) { - m_pInstance = (InstanceScript*)me->GetInstanceScript(); + m_instance = (InstanceScript*)me->GetInstanceScript(); } - InstanceScript* m_pInstance; + InstanceScript* m_instance; SummonList Summons; uint32 m_uiUpdateTimer; uint64 m_uiPortalGUID; @@ -367,12 +367,12 @@ class npc_fizzlebang_toc : public CreatureScript void JustDied(Unit* killer) { DoScriptText(SAY_STAGE_1_06, me, killer); - m_pInstance->SetData(TYPE_EVENT, 1180); - if (Creature* pTemp = Unit::GetCreature(*me, m_pInstance->GetData64(NPC_JARAXXUS))) + m_instance->SetData(TYPE_EVENT, 1180); + if (Creature* temp = Unit::GetCreature(*me, m_instance->GetData64(NPC_JARAXXUS))) { - pTemp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - pTemp->SetReactState(REACT_AGGRESSIVE); - pTemp->SetInCombatWithZone(); + temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + temp->SetReactState(REACT_AGGRESSIVE); + temp->SetInCombatWithZone(); } } @@ -391,11 +391,11 @@ class npc_fizzlebang_toc : public CreatureScript { case 1: me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); - if (m_pInstance) + if (m_instance) { - m_pInstance->DoUseDoorOrButton(m_pInstance->GetData64(GO_MAIN_GATE_DOOR)); - m_pInstance->SetData(TYPE_EVENT, 1120); - m_pInstance->SetData(TYPE_EVENT_TIMER, 1000); + m_instance->DoUseDoorOrButton(m_instance->GetData64(GO_MAIN_GATE_DOOR)); + m_instance->SetData(TYPE_EVENT, 1120); + m_instance->SetData(TYPE_EVENT_TIMER, 1000); } break; } @@ -408,22 +408,22 @@ class npc_fizzlebang_toc : public CreatureScript void UpdateAI(const uint32 uiDiff) { - if (!m_pInstance) return; + if (!m_instance) return; - if (m_pInstance->GetData(TYPE_EVENT_NPC) != NPC_FIZZLEBANG) return; + if (m_instance->GetData(TYPE_EVENT_NPC) != NPC_FIZZLEBANG) return; - m_uiUpdateTimer = m_pInstance->GetData(TYPE_EVENT_TIMER); + m_uiUpdateTimer = m_instance->GetData(TYPE_EVENT_TIMER); if (m_uiUpdateTimer <= uiDiff) { - switch (m_pInstance->GetData(TYPE_EVENT)) + switch (m_instance->GetData(TYPE_EVENT)) { case 1110: - m_pInstance->SetData(TYPE_EVENT, 1120); + m_instance->SetData(TYPE_EVENT, 1120); m_uiUpdateTimer = 4000; break; case 1120: DoScriptText(SAY_STAGE_1_02, me); - m_pInstance->SetData(TYPE_EVENT, 1130); + m_instance->SetData(TYPE_EVENT, 1130); m_uiUpdateTimer = 12000; break; case 1130: @@ -437,12 +437,12 @@ class npc_fizzlebang_toc : public CreatureScript pTrigger->SetDisplayId(22862); pTrigger->CastSpell(pTrigger, SPELL_WILFRED_PORTAL, false); } - m_pInstance->SetData(TYPE_EVENT, 1132); + m_instance->SetData(TYPE_EVENT, 1132); m_uiUpdateTimer = 4000; break; case 1132: me->GetMotionMaster()->MovementExpired(); - m_pInstance->SetData(TYPE_EVENT, 1134); + m_instance->SetData(TYPE_EVENT, 1134); m_uiUpdateTimer = 4000; break; case 1134: @@ -455,54 +455,54 @@ class npc_fizzlebang_toc : public CreatureScript m_uiPortalGUID = pPortal->GetGUID(); } m_uiUpdateTimer = 4000; - m_pInstance->SetData(TYPE_EVENT, 1135); + m_instance->SetData(TYPE_EVENT, 1135); break; case 1135: - m_pInstance->SetData(TYPE_EVENT, 1140); + m_instance->SetData(TYPE_EVENT, 1140); m_uiUpdateTimer = 3000; break; case 1140: DoScriptText(SAY_STAGE_1_04, me); - if (Creature* pTemp = me->SummonCreature(NPC_JARAXXUS, ToCCommonLoc[1].GetPositionX(), ToCCommonLoc[1].GetPositionY(), ToCCommonLoc[1].GetPositionZ(), 5.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, DESPAWN_TIME)) + if (Creature* temp = me->SummonCreature(NPC_JARAXXUS, ToCCommonLoc[1].GetPositionX(), ToCCommonLoc[1].GetPositionY(), ToCCommonLoc[1].GetPositionZ(), 5.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, DESPAWN_TIME)) { - pTemp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - pTemp->SetReactState(REACT_PASSIVE); - pTemp->GetMotionMaster()->MovePoint(0, ToCCommonLoc[1].GetPositionX(), ToCCommonLoc[1].GetPositionY()-10, ToCCommonLoc[1].GetPositionZ()); + temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + temp->SetReactState(REACT_PASSIVE); + temp->GetMotionMaster()->MovePoint(0, ToCCommonLoc[1].GetPositionX(), ToCCommonLoc[1].GetPositionY()-10, ToCCommonLoc[1].GetPositionZ()); } - m_pInstance->SetData(TYPE_EVENT, 1142); + m_instance->SetData(TYPE_EVENT, 1142); m_uiUpdateTimer = 5000; break; case 1142: - if (Creature* pTemp = Unit::GetCreature(*me, m_pInstance->GetData64(NPC_JARAXXUS))) - pTemp->SetTarget(me->GetGUID()); + if (Creature* temp = Unit::GetCreature(*me, m_instance->GetData64(NPC_JARAXXUS))) + temp->SetTarget(me->GetGUID()); if (Creature* pTrigger = Unit::GetCreature(*me, m_uiTriggerGUID)) pTrigger->DespawnOrUnsummon(); if (Creature* pPortal = Unit::GetCreature(*me, m_uiPortalGUID)) pPortal->DespawnOrUnsummon(); - m_pInstance->SetData(TYPE_EVENT, 1144); + m_instance->SetData(TYPE_EVENT, 1144); m_uiUpdateTimer = 10000; break; case 1144: - if (Creature* pTemp = Unit::GetCreature(*me, m_pInstance->GetData64(NPC_JARAXXUS))) - DoScriptText(SAY_STAGE_1_05, pTemp); - m_pInstance->SetData(TYPE_EVENT, 1150); + if (Creature* temp = Unit::GetCreature(*me, m_instance->GetData64(NPC_JARAXXUS))) + DoScriptText(SAY_STAGE_1_05, temp); + m_instance->SetData(TYPE_EVENT, 1150); m_uiUpdateTimer = 5000; break; case 1150: - if (Creature* pTemp = Unit::GetCreature(*me, m_pInstance->GetData64(NPC_JARAXXUS))) + if (Creature* temp = Unit::GetCreature(*me, m_instance->GetData64(NPC_JARAXXUS))) { //1-shot Fizzlebang - pTemp->CastSpell(me, 67888, false); - me->SetInCombatWith(pTemp); - pTemp->AddThreat(me, 1000.0f); - pTemp->AI()->AttackStart(me); + temp->CastSpell(me, 67888, false); + me->SetInCombatWith(temp); + temp->AddThreat(me, 1000.0f); + temp->AI()->AttackStart(me); } - m_pInstance->SetData(TYPE_EVENT, 1160); + m_instance->SetData(TYPE_EVENT, 1160); m_uiUpdateTimer = 3000; break; } } else m_uiUpdateTimer -= uiDiff; - m_pInstance->SetData(TYPE_EVENT_TIMER, m_uiUpdateTimer); + m_instance->SetData(TYPE_EVENT_TIMER, m_uiUpdateTimer); } }; @@ -522,10 +522,10 @@ class npc_tirion_toc : public CreatureScript { npc_tirion_tocAI(Creature* creature) : ScriptedAI(creature) { - m_pInstance = (InstanceScript*)me->GetInstanceScript(); + m_instance = (InstanceScript*)me->GetInstanceScript(); } - InstanceScript* m_pInstance; + InstanceScript* m_instance; uint32 m_uiUpdateTimer; void Reset() {} @@ -534,271 +534,271 @@ class npc_tirion_toc : public CreatureScript void UpdateAI(const uint32 uiDiff) { - if (!m_pInstance) return; - if (m_pInstance->GetData(TYPE_EVENT_NPC) != NPC_TIRION) return; + if (!m_instance) return; + if (m_instance->GetData(TYPE_EVENT_NPC) != NPC_TIRION) return; - m_uiUpdateTimer = m_pInstance->GetData(TYPE_EVENT_TIMER); + m_uiUpdateTimer = m_instance->GetData(TYPE_EVENT_TIMER); if (m_uiUpdateTimer <= uiDiff) { - switch (m_pInstance->GetData(TYPE_EVENT)) + switch (m_instance->GetData(TYPE_EVENT)) { case 110: me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_TALK); DoScriptText(SAY_STAGE_0_01, me); m_uiUpdateTimer = 22000; - m_pInstance->SetData(TYPE_EVENT, 120); + m_instance->SetData(TYPE_EVENT, 120); break; case 140: me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_TALK); DoScriptText(SAY_STAGE_0_02, me); m_uiUpdateTimer = 5000; - m_pInstance->SetData(TYPE_EVENT, 150); + m_instance->SetData(TYPE_EVENT, 150); break; case 150: me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_NONE); - if (m_pInstance->GetData(TYPE_BEASTS) != DONE) + if (m_instance->GetData(TYPE_BEASTS) != DONE) { - m_pInstance->DoUseDoorOrButton(m_pInstance->GetData64(GO_MAIN_GATE_DOOR)); + m_instance->DoUseDoorOrButton(m_instance->GetData64(GO_MAIN_GATE_DOOR)); - if (Creature* pTemp = me->SummonCreature(NPC_GORMOK, ToCSpawnLoc[0].GetPositionX(), ToCSpawnLoc[0].GetPositionY(), ToCSpawnLoc[0].GetPositionZ(), 5, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30*IN_MILLISECONDS)) + if (Creature* temp = me->SummonCreature(NPC_GORMOK, ToCSpawnLoc[0].GetPositionX(), ToCSpawnLoc[0].GetPositionY(), ToCSpawnLoc[0].GetPositionZ(), 5, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30*IN_MILLISECONDS)) { - pTemp->GetMotionMaster()->MovePoint(0, ToCCommonLoc[5].GetPositionX(), ToCCommonLoc[5].GetPositionY(), ToCCommonLoc[5].GetPositionZ()); - pTemp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); - pTemp->SetReactState(REACT_PASSIVE); + temp->GetMotionMaster()->MovePoint(0, ToCCommonLoc[5].GetPositionX(), ToCCommonLoc[5].GetPositionY(), ToCCommonLoc[5].GetPositionZ()); + temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); + temp->SetReactState(REACT_PASSIVE); } } m_uiUpdateTimer = 3000; - m_pInstance->SetData(TYPE_EVENT, 155); + m_instance->SetData(TYPE_EVENT, 155); break; case 155: - m_pInstance->SetData(TYPE_BEASTS, IN_PROGRESS); + m_instance->SetData(TYPE_BEASTS, IN_PROGRESS); m_uiUpdateTimer = 5000; - m_pInstance->SetData(TYPE_EVENT, 160); + m_instance->SetData(TYPE_EVENT, 160); break; case 200: DoScriptText(SAY_STAGE_0_04, me); m_uiUpdateTimer = 8000; - m_pInstance->SetData(TYPE_EVENT, 205); + m_instance->SetData(TYPE_EVENT, 205); break; case 205: m_uiUpdateTimer = 3000; - m_pInstance->SetData(TYPE_EVENT, 210); + m_instance->SetData(TYPE_EVENT, 210); break; case 210: - if (m_pInstance->GetData(TYPE_BEASTS) != DONE) + if (m_instance->GetData(TYPE_BEASTS) != DONE) { - m_pInstance->DoUseDoorOrButton(m_pInstance->GetData64(GO_MAIN_GATE_DOOR)); - if (Creature* pTemp = me->SummonCreature(NPC_DREADSCALE, ToCSpawnLoc[1].GetPositionX(), ToCSpawnLoc[1].GetPositionY(), ToCSpawnLoc[1].GetPositionZ(), 5, TEMPSUMMON_MANUAL_DESPAWN)) + m_instance->DoUseDoorOrButton(m_instance->GetData64(GO_MAIN_GATE_DOOR)); + if (Creature* temp = me->SummonCreature(NPC_DREADSCALE, ToCSpawnLoc[1].GetPositionX(), ToCSpawnLoc[1].GetPositionY(), ToCSpawnLoc[1].GetPositionZ(), 5, TEMPSUMMON_MANUAL_DESPAWN)) { - pTemp->GetMotionMaster()->MovePoint(0, ToCCommonLoc[8].GetPositionX(), ToCCommonLoc[8].GetPositionY(), ToCCommonLoc[8].GetPositionZ()); - pTemp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); - pTemp->SetReactState(REACT_PASSIVE); + temp->GetMotionMaster()->MovePoint(0, ToCCommonLoc[8].GetPositionX(), ToCCommonLoc[8].GetPositionY(), ToCCommonLoc[8].GetPositionZ()); + temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); + temp->SetReactState(REACT_PASSIVE); } - if (Creature* pTemp = me->SummonCreature(NPC_ACIDMAW, ToCCommonLoc[9].GetPositionX(), ToCCommonLoc[9].GetPositionY(), ToCCommonLoc[9].GetPositionZ(), 5, TEMPSUMMON_MANUAL_DESPAWN)) + if (Creature* temp = me->SummonCreature(NPC_ACIDMAW, ToCCommonLoc[9].GetPositionX(), ToCCommonLoc[9].GetPositionY(), ToCCommonLoc[9].GetPositionZ(), 5, TEMPSUMMON_MANUAL_DESPAWN)) { - pTemp->SetVisible(true); - pTemp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); - pTemp->SetReactState(REACT_PASSIVE); + temp->SetVisible(true); + temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); + temp->SetReactState(REACT_PASSIVE); } } m_uiUpdateTimer = 5000; - m_pInstance->SetData(TYPE_EVENT, 220); + m_instance->SetData(TYPE_EVENT, 220); break; case 220: - m_pInstance->SetData(TYPE_EVENT, 230); + m_instance->SetData(TYPE_EVENT, 230); break; case 300: DoScriptText(SAY_STAGE_0_05, me); m_uiUpdateTimer = 8000; - m_pInstance->SetData(TYPE_EVENT, 305); + m_instance->SetData(TYPE_EVENT, 305); break; case 305: m_uiUpdateTimer = 3000; - m_pInstance->SetData(TYPE_EVENT, 310); + m_instance->SetData(TYPE_EVENT, 310); break; case 310: - if (m_pInstance->GetData(TYPE_BEASTS) != DONE) + if (m_instance->GetData(TYPE_BEASTS) != DONE) { - m_pInstance->DoUseDoorOrButton(m_pInstance->GetData64(GO_MAIN_GATE_DOOR)); - if (Creature* pTemp = me->SummonCreature(NPC_ICEHOWL, ToCSpawnLoc[0].GetPositionX(), ToCSpawnLoc[0].GetPositionY(), ToCSpawnLoc[0].GetPositionZ(), 5, TEMPSUMMON_DEAD_DESPAWN)) + m_instance->DoUseDoorOrButton(m_instance->GetData64(GO_MAIN_GATE_DOOR)); + if (Creature* temp = me->SummonCreature(NPC_ICEHOWL, ToCSpawnLoc[0].GetPositionX(), ToCSpawnLoc[0].GetPositionY(), ToCSpawnLoc[0].GetPositionZ(), 5, TEMPSUMMON_DEAD_DESPAWN)) { - pTemp->GetMotionMaster()->MovePoint(2, ToCCommonLoc[5].GetPositionX(), ToCCommonLoc[5].GetPositionY(), ToCCommonLoc[5].GetPositionZ()); + temp->GetMotionMaster()->MovePoint(2, ToCCommonLoc[5].GetPositionX(), ToCCommonLoc[5].GetPositionY(), ToCCommonLoc[5].GetPositionZ()); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); me->SetReactState(REACT_PASSIVE); } } m_uiUpdateTimer = 5000; - m_pInstance->SetData(TYPE_EVENT, 315); + m_instance->SetData(TYPE_EVENT, 315); break; case 315: - m_pInstance->SetData(TYPE_EVENT, 320); + m_instance->SetData(TYPE_EVENT, 320); break; case 400: DoScriptText(SAY_STAGE_0_06, me); m_uiUpdateTimer = 5000; - m_pInstance->SetData(TYPE_EVENT, 0); + m_instance->SetData(TYPE_EVENT, 0); break; case 666: DoScriptText(SAY_STAGE_0_WIPE, me); m_uiUpdateTimer = 5000; - m_pInstance->SetData(TYPE_EVENT, 0); + m_instance->SetData(TYPE_EVENT, 0); break; case 1010: DoScriptText(SAY_STAGE_1_01, me); m_uiUpdateTimer = 7000; - m_pInstance->DoUseDoorOrButton(m_pInstance->GetData64(GO_MAIN_GATE_DOOR)); + m_instance->DoUseDoorOrButton(m_instance->GetData64(GO_MAIN_GATE_DOOR)); me->SummonCreature(NPC_FIZZLEBANG, ToCSpawnLoc[0].GetPositionX(), ToCSpawnLoc[0].GetPositionY(), ToCSpawnLoc[0].GetPositionZ(), 2, TEMPSUMMON_CORPSE_TIMED_DESPAWN, DESPAWN_TIME); - m_pInstance->SetData(TYPE_EVENT, 0); + m_instance->SetData(TYPE_EVENT, 0); break; case 1180: DoScriptText(SAY_STAGE_1_07, me); m_uiUpdateTimer = 3000; - m_pInstance->SetData(TYPE_EVENT, 0); + m_instance->SetData(TYPE_EVENT, 0); break; case 2000: DoScriptText(SAY_STAGE_1_08, me); m_uiUpdateTimer = 18000; - m_pInstance->SetData(TYPE_EVENT, 2010); + m_instance->SetData(TYPE_EVENT, 2010); break; case 2030: DoScriptText(SAY_STAGE_1_11, me); m_uiUpdateTimer = 5000; - m_pInstance->SetData(TYPE_EVENT, 0); + m_instance->SetData(TYPE_EVENT, 0); break; case 3000: DoScriptText(SAY_STAGE_2_01, me); m_uiUpdateTimer = 12000; - m_pInstance->SetData(TYPE_EVENT, 3050); + m_instance->SetData(TYPE_EVENT, 3050); break; case 3001: DoScriptText(SAY_STAGE_2_01, me); m_uiUpdateTimer = 12000; - m_pInstance->SetData(TYPE_EVENT, 3051); + m_instance->SetData(TYPE_EVENT, 3051); break; case 3060: DoScriptText(SAY_STAGE_2_03, me); m_uiUpdateTimer = 5000; - m_pInstance->SetData(TYPE_EVENT, 3070); + m_instance->SetData(TYPE_EVENT, 3070); break; case 3061: DoScriptText(SAY_STAGE_2_03, me); m_uiUpdateTimer = 5000; - m_pInstance->SetData(TYPE_EVENT, 3071); + m_instance->SetData(TYPE_EVENT, 3071); break; //Summoning crusaders case 3091: if (Creature* pChampionController = me->SummonCreature(NPC_CHAMPIONS_CONTROLLER, ToCCommonLoc[1])) pChampionController->AI()->SetData(0, HORDE); m_uiUpdateTimer = 3000; - m_pInstance->SetData(TYPE_EVENT, 3092); + m_instance->SetData(TYPE_EVENT, 3092); break; //Summoning crusaders case 3090: if (Creature* pChampionController = me->SummonCreature(NPC_CHAMPIONS_CONTROLLER, ToCCommonLoc[1])) pChampionController->AI()->SetData(0, ALLIANCE); m_uiUpdateTimer = 3000; - m_pInstance->SetData(TYPE_EVENT, 3092); + m_instance->SetData(TYPE_EVENT, 3092); break; case 3092: - if (Creature* pChampionController = Unit::GetCreature((*me), m_pInstance->GetData64(NPC_CHAMPIONS_CONTROLLER))) + if (Creature* pChampionController = Unit::GetCreature((*me), m_instance->GetData64(NPC_CHAMPIONS_CONTROLLER))) pChampionController->AI()->SetData(1, NOT_STARTED); - m_pInstance->SetData(TYPE_EVENT, 3095); + m_instance->SetData(TYPE_EVENT, 3095); break; //Crusaders battle end case 3100: DoScriptText(SAY_STAGE_2_06, me); m_uiUpdateTimer = 5000; - m_pInstance->SetData(TYPE_EVENT, 0); + m_instance->SetData(TYPE_EVENT, 0); break; case 4000: DoScriptText(SAY_STAGE_3_01, me); m_uiUpdateTimer = 13000; - m_pInstance->SetData(TYPE_EVENT, 4010); + m_instance->SetData(TYPE_EVENT, 4010); break; case 4010: DoScriptText(SAY_STAGE_3_02, me); - if (Creature* pTemp = me->SummonCreature(NPC_LIGHTBANE, ToCSpawnLoc[1].GetPositionX(), ToCSpawnLoc[1].GetPositionY(), ToCSpawnLoc[1].GetPositionZ(), 5, TEMPSUMMON_CORPSE_TIMED_DESPAWN, DESPAWN_TIME)) + if (Creature* temp = me->SummonCreature(NPC_LIGHTBANE, ToCSpawnLoc[1].GetPositionX(), ToCSpawnLoc[1].GetPositionY(), ToCSpawnLoc[1].GetPositionZ(), 5, TEMPSUMMON_CORPSE_TIMED_DESPAWN, DESPAWN_TIME)) { - pTemp->SetVisible(false); - pTemp->SetReactState(REACT_PASSIVE); - pTemp->SummonCreature(NPC_LIGHT_ESSENCE, TwinValkyrsLoc[0].GetPositionX(), TwinValkyrsLoc[0].GetPositionY(), TwinValkyrsLoc[0].GetPositionZ()); - pTemp->SummonCreature(NPC_LIGHT_ESSENCE, TwinValkyrsLoc[1].GetPositionX(), TwinValkyrsLoc[1].GetPositionY(), TwinValkyrsLoc[1].GetPositionZ()); + temp->SetVisible(false); + temp->SetReactState(REACT_PASSIVE); + temp->SummonCreature(NPC_LIGHT_ESSENCE, TwinValkyrsLoc[0].GetPositionX(), TwinValkyrsLoc[0].GetPositionY(), TwinValkyrsLoc[0].GetPositionZ()); + temp->SummonCreature(NPC_LIGHT_ESSENCE, TwinValkyrsLoc[1].GetPositionX(), TwinValkyrsLoc[1].GetPositionY(), TwinValkyrsLoc[1].GetPositionZ()); } - if (Creature* pTemp = me->SummonCreature(NPC_DARKBANE, ToCSpawnLoc[2].GetPositionX(), ToCSpawnLoc[2].GetPositionY(), ToCSpawnLoc[2].GetPositionZ(), 5, TEMPSUMMON_CORPSE_TIMED_DESPAWN, DESPAWN_TIME)) + if (Creature* temp = me->SummonCreature(NPC_DARKBANE, ToCSpawnLoc[2].GetPositionX(), ToCSpawnLoc[2].GetPositionY(), ToCSpawnLoc[2].GetPositionZ(), 5, TEMPSUMMON_CORPSE_TIMED_DESPAWN, DESPAWN_TIME)) { - pTemp->SetVisible(false); - pTemp->SetReactState(REACT_PASSIVE); - pTemp->SummonCreature(NPC_DARK_ESSENCE, TwinValkyrsLoc[2].GetPositionX(), TwinValkyrsLoc[2].GetPositionY(), TwinValkyrsLoc[2].GetPositionZ()); - pTemp->SummonCreature(NPC_DARK_ESSENCE, TwinValkyrsLoc[3].GetPositionX(), TwinValkyrsLoc[3].GetPositionY(), TwinValkyrsLoc[3].GetPositionZ()); + temp->SetVisible(false); + temp->SetReactState(REACT_PASSIVE); + temp->SummonCreature(NPC_DARK_ESSENCE, TwinValkyrsLoc[2].GetPositionX(), TwinValkyrsLoc[2].GetPositionY(), TwinValkyrsLoc[2].GetPositionZ()); + temp->SummonCreature(NPC_DARK_ESSENCE, TwinValkyrsLoc[3].GetPositionX(), TwinValkyrsLoc[3].GetPositionY(), TwinValkyrsLoc[3].GetPositionZ()); } m_uiUpdateTimer = 3000; - m_pInstance->SetData(TYPE_EVENT, 4015); + m_instance->SetData(TYPE_EVENT, 4015); break; case 4015: - m_pInstance->DoUseDoorOrButton(m_pInstance->GetData64(GO_MAIN_GATE_DOOR)); - if (Creature* pTemp = Unit::GetCreature((*me), m_pInstance->GetData64(NPC_LIGHTBANE))) + m_instance->DoUseDoorOrButton(m_instance->GetData64(GO_MAIN_GATE_DOOR)); + if (Creature* temp = Unit::GetCreature((*me), m_instance->GetData64(NPC_LIGHTBANE))) { - pTemp->GetMotionMaster()->MovePoint(1, ToCCommonLoc[8].GetPositionX(), ToCCommonLoc[8].GetPositionY(), ToCCommonLoc[8].GetPositionZ()); - pTemp->SetVisible(true); + temp->GetMotionMaster()->MovePoint(1, ToCCommonLoc[8].GetPositionX(), ToCCommonLoc[8].GetPositionY(), ToCCommonLoc[8].GetPositionZ()); + temp->SetVisible(true); } - if (Creature* pTemp = Unit::GetCreature((*me), m_pInstance->GetData64(NPC_DARKBANE))) + if (Creature* temp = Unit::GetCreature((*me), m_instance->GetData64(NPC_DARKBANE))) { - pTemp->GetMotionMaster()->MovePoint(1, ToCCommonLoc[9].GetPositionX(), ToCCommonLoc[9].GetPositionY(), ToCCommonLoc[9].GetPositionZ()); - pTemp->SetVisible(true); + temp->GetMotionMaster()->MovePoint(1, ToCCommonLoc[9].GetPositionX(), ToCCommonLoc[9].GetPositionY(), ToCCommonLoc[9].GetPositionZ()); + temp->SetVisible(true); } m_uiUpdateTimer = 5000; - m_pInstance->SetData(TYPE_EVENT, 4016); + m_instance->SetData(TYPE_EVENT, 4016); break; case 4016: - m_pInstance->SetData(TYPE_EVENT, 4017); + m_instance->SetData(TYPE_EVENT, 4017); break; case 4040: m_uiUpdateTimer = 60000; - m_pInstance->SetData(TYPE_EVENT, 5000); + m_instance->SetData(TYPE_EVENT, 5000); break; case 5000: DoScriptText(SAY_STAGE_4_01, me); m_uiUpdateTimer = 10000; - m_pInstance->SetData(TYPE_EVENT, 5005); + m_instance->SetData(TYPE_EVENT, 5005); break; case 5005: m_uiUpdateTimer = 8000; - m_pInstance->SetData(TYPE_EVENT, 5010); + m_instance->SetData(TYPE_EVENT, 5010); me->SummonCreature(NPC_LICH_KING_1, ToCSpawnLoc[0].GetPositionX(), ToCSpawnLoc[0].GetPositionY(), ToCSpawnLoc[0].GetPositionZ(), 5); break; case 5020: DoScriptText(SAY_STAGE_4_03, me); m_uiUpdateTimer = 1000; - m_pInstance->SetData(TYPE_EVENT, 0); + m_instance->SetData(TYPE_EVENT, 0); break; case 6000: me->NearTeleportTo(AnubarakLoc[0].GetPositionX(), AnubarakLoc[0].GetPositionY(), AnubarakLoc[0].GetPositionZ(), 4.0f); m_uiUpdateTimer = 20000; - m_pInstance->SetData(TYPE_EVENT, 6005); + m_instance->SetData(TYPE_EVENT, 6005); break; case 6005: DoScriptText(SAY_STAGE_4_06, me); m_uiUpdateTimer = 20000; - m_pInstance->SetData(TYPE_EVENT, 6010); + m_instance->SetData(TYPE_EVENT, 6010); break; case 6010: if (IsHeroic()) { DoScriptText(SAY_STAGE_4_07, me); m_uiUpdateTimer = 60000; - m_pInstance->SetData(TYPE_ANUBARAK, SPECIAL); - m_pInstance->SetData(TYPE_EVENT, 6020); - } else m_pInstance->SetData(TYPE_EVENT, 6030); + m_instance->SetData(TYPE_ANUBARAK, SPECIAL); + m_instance->SetData(TYPE_EVENT, 6020); + } else m_instance->SetData(TYPE_EVENT, 6030); break; case 6020: me->DespawnOrUnsummon(); m_uiUpdateTimer = 5000; - m_pInstance->SetData(TYPE_EVENT, 6030); + m_instance->SetData(TYPE_EVENT, 6030); break; } } else m_uiUpdateTimer -= uiDiff; - m_pInstance->SetData(TYPE_EVENT_TIMER, m_uiUpdateTimer); + m_instance->SetData(TYPE_EVENT_TIMER, m_uiUpdateTimer); } }; @@ -818,10 +818,10 @@ class npc_garrosh_toc : public CreatureScript { npc_garrosh_tocAI(Creature* creature) : ScriptedAI(creature) { - m_pInstance = (InstanceScript*)me->GetInstanceScript(); + m_instance = (InstanceScript*)me->GetInstanceScript(); } - InstanceScript* m_pInstance; + InstanceScript* m_instance; uint32 m_uiUpdateTimer; void Reset() {} @@ -830,53 +830,53 @@ class npc_garrosh_toc : public CreatureScript void UpdateAI(const uint32 uiDiff) { - if (!m_pInstance) return; - if (m_pInstance->GetData(TYPE_EVENT_NPC) != NPC_GARROSH) return; + if (!m_instance) return; + if (m_instance->GetData(TYPE_EVENT_NPC) != NPC_GARROSH) return; - m_uiUpdateTimer = m_pInstance->GetData(TYPE_EVENT_TIMER); + m_uiUpdateTimer = m_instance->GetData(TYPE_EVENT_TIMER); if (m_uiUpdateTimer <= uiDiff) { - switch (m_pInstance->GetData(TYPE_EVENT)) + switch (m_instance->GetData(TYPE_EVENT)) { case 130: me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_TALK); DoScriptText(SAY_STAGE_0_03h, me); m_uiUpdateTimer = 3000; - m_pInstance->SetData(TYPE_EVENT, 132); + m_instance->SetData(TYPE_EVENT, 132); break; case 132: me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_NONE); m_uiUpdateTimer = 5000; - m_pInstance->SetData(TYPE_EVENT, 140); + m_instance->SetData(TYPE_EVENT, 140); break; case 2010: DoScriptText(SAY_STAGE_1_09, me); m_uiUpdateTimer = 9000; - m_pInstance->SetData(TYPE_EVENT, 2020); + m_instance->SetData(TYPE_EVENT, 2020); break; case 3050: DoScriptText(SAY_STAGE_2_02h, me); m_uiUpdateTimer = 15000; - m_pInstance->SetData(TYPE_EVENT, 3060); + m_instance->SetData(TYPE_EVENT, 3060); break; case 3070: DoScriptText(SAY_STAGE_2_04h, me); m_uiUpdateTimer = 6000; - m_pInstance->SetData(TYPE_EVENT, 3080); + m_instance->SetData(TYPE_EVENT, 3080); break; case 3081: DoScriptText(SAY_STAGE_2_05h, me); m_uiUpdateTimer = 3000; - m_pInstance->SetData(TYPE_EVENT, 3091); + m_instance->SetData(TYPE_EVENT, 3091); break; case 4030: DoScriptText(SAY_STAGE_3_03h, me); m_uiUpdateTimer = 5000; - m_pInstance->SetData(TYPE_EVENT, 4040); + m_instance->SetData(TYPE_EVENT, 4040); break; } } else m_uiUpdateTimer -= uiDiff; - m_pInstance->SetData(TYPE_EVENT_TIMER, m_uiUpdateTimer); + m_instance->SetData(TYPE_EVENT_TIMER, m_uiUpdateTimer); } }; @@ -896,10 +896,10 @@ class npc_varian_toc : public CreatureScript { npc_varian_tocAI(Creature* creature) : ScriptedAI(creature) { - m_pInstance = (InstanceScript*)me->GetInstanceScript(); + m_instance = (InstanceScript*)me->GetInstanceScript(); } - InstanceScript* m_pInstance; + InstanceScript* m_instance; uint32 m_uiUpdateTimer; void Reset() {} @@ -908,53 +908,53 @@ class npc_varian_toc : public CreatureScript void UpdateAI(const uint32 uiDiff) { - if (!m_pInstance) return; - if (m_pInstance->GetData(TYPE_EVENT_NPC) != NPC_VARIAN) return; + if (!m_instance) return; + if (m_instance->GetData(TYPE_EVENT_NPC) != NPC_VARIAN) return; - m_uiUpdateTimer = m_pInstance->GetData(TYPE_EVENT_TIMER); + m_uiUpdateTimer = m_instance->GetData(TYPE_EVENT_TIMER); if (m_uiUpdateTimer <= uiDiff) { - switch (m_pInstance->GetData(TYPE_EVENT)) + switch (m_instance->GetData(TYPE_EVENT)) { case 120: me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_TALK); DoScriptText(SAY_STAGE_0_03a, me); m_uiUpdateTimer = 2000; - m_pInstance->SetData(TYPE_EVENT, 122); + m_instance->SetData(TYPE_EVENT, 122); break; case 122: me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_NONE); m_uiUpdateTimer = 3000; - m_pInstance->SetData(TYPE_EVENT, 130); + m_instance->SetData(TYPE_EVENT, 130); break; case 2020: DoScriptText(SAY_STAGE_1_10, me); m_uiUpdateTimer = 5000; - m_pInstance->SetData(TYPE_EVENT, 2030); + m_instance->SetData(TYPE_EVENT, 2030); break; case 3051: DoScriptText(SAY_STAGE_2_02a, me); m_uiUpdateTimer = 10000; - m_pInstance->SetData(TYPE_EVENT, 3061); + m_instance->SetData(TYPE_EVENT, 3061); break; case 3071: DoScriptText(SAY_STAGE_2_04a, me); m_uiUpdateTimer = 5000; - m_pInstance->SetData(TYPE_EVENT, 3081); + m_instance->SetData(TYPE_EVENT, 3081); break; case 3080: DoScriptText(SAY_STAGE_2_05a, me); m_uiUpdateTimer = 3000; - m_pInstance->SetData(TYPE_EVENT, 3090); + m_instance->SetData(TYPE_EVENT, 3090); break; case 4020: DoScriptText(SAY_STAGE_3_03a, me); m_uiUpdateTimer = 5000; - m_pInstance->SetData(TYPE_EVENT, 4040); + m_instance->SetData(TYPE_EVENT, 4040); break; } } else m_uiUpdateTimer -= uiDiff; - m_pInstance->SetData(TYPE_EVENT_TIMER, m_uiUpdateTimer); + m_instance->SetData(TYPE_EVENT_TIMER, m_uiUpdateTimer); } }; diff --git a/src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp b/src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp index eda54abc7a5..e877126364e 100644 --- a/src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp +++ b/src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp @@ -74,7 +74,7 @@ public: { boss_novosAI(Creature* c) : Scripted_NoMovementAI(c), lSummons(me) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } uint32 uiTimer; @@ -89,7 +89,7 @@ public: CombatPhase Phase; - InstanceScript* pInstance; + InstanceScript* instance; void Reset() { @@ -107,15 +107,15 @@ public: if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE)) me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - if (pInstance) + if (instance) { - pInstance->SetData(DATA_NOVOS_EVENT, NOT_STARTED); + instance->SetData(DATA_NOVOS_EVENT, NOT_STARTED); for (uint8 n = 0; n < 4; ++n) - luiCrystals.push_back(pInstance->GetData64(DATA_NOVOS_CRYSTAL_1 + n)); + luiCrystals.push_back(instance->GetData64(DATA_NOVOS_CRYSTAL_1 + n)); for (std::list<uint64>::const_iterator itr = luiCrystals.begin(); itr != luiCrystals.end(); ++itr) { - if (GameObject* pTemp = pInstance->instance->GetGameObject(*itr)) - pTemp->SetGoState(GO_STATE_READY); + if (GameObject* temp = instance->instance->GetGameObject(*itr)) + temp->SetGoState(GO_STATE_READY); } } } @@ -127,14 +127,14 @@ public: uiCrystalHandlerTimer = 30*IN_MILLISECONDS; uiTimer = 1*IN_MILLISECONDS; DoCast(SPELL_ARCANE_FIELD); - if (pInstance) + if (instance) { for (std::list<uint64>::const_iterator itr = luiCrystals.begin(); itr != luiCrystals.end(); ++itr) { - if (GameObject* pTemp = pInstance->instance->GetGameObject(*itr)) - pTemp->SetGoState(GO_STATE_ACTIVE); + if (GameObject* temp = instance->instance->GetGameObject(*itr)) + temp->SetGoState(GO_STATE_ACTIVE); } - pInstance->SetData(DATA_NOVOS_EVENT, IN_PROGRESS); + instance->SetData(DATA_NOVOS_EVENT, IN_PROGRESS); } me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); @@ -181,8 +181,8 @@ public: void JustDied(Unit* /*killer*/) { DoScriptText(SAY_DEATH, me); - if (pInstance) - pInstance->SetData(DATA_NOVOS_EVENT, DONE); + if (instance) + instance->SetData(DATA_NOVOS_EVENT, DONE); lSummons.DespawnAll(); } @@ -219,9 +219,9 @@ public: { if (!luiCrystals.empty()) { - if (pInstance) - if (GameObject* pTemp = pInstance->instance->GetGameObject(luiCrystals.back())) - pTemp->SetGoState(GO_STATE_READY); + if (instance) + if (GameObject* temp = instance->instance->GetGameObject(luiCrystals.back())) + temp->SetGoState(GO_STATE_READY); luiCrystals.pop_back(); } if (luiCrystals.empty()) @@ -262,12 +262,12 @@ public: { mob_crystal_handlerAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } uint32 uiFlashOfDarknessTimer; - InstanceScript* pInstance; + InstanceScript* instance; void Reset() { @@ -276,7 +276,7 @@ public: void JustDied(Unit* /*killer*/) { - if (Creature* pNovos = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_NOVOS) : 0)) + if (Creature* pNovos = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_NOVOS) : 0)) CAST_AI(boss_novos::boss_novosAI, pNovos->AI())->RemoveCrystal(); } @@ -298,7 +298,7 @@ public: { if (type != POINT_MOTION_TYPE || id != 0) return; - if (Creature* pNovos = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_NOVOS) : 0)) + if (Creature* pNovos = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_NOVOS) : 0)) if (Unit* target = CAST_AI(boss_novos::boss_novosAI, pNovos->AI())->GetRandomTarget()) AttackStart(target); } @@ -319,16 +319,16 @@ public: { mob_novos_minionAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; void MovementInform(uint32 type, uint32 id) { if (type != POINT_MOTION_TYPE || id !=0) return; - if (Creature* Novos = ObjectAccessor::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_NOVOS) : 0)) + if (Creature* Novos = ObjectAccessor::GetCreature(*me, instance ? instance->GetData64(DATA_NOVOS) : 0)) { Novos->AI()->DoAction(ACTION_MINION_REACHED); if (Unit* target = CAST_AI(boss_novos::boss_novosAI, Novos->AI())->GetRandomTarget()) diff --git a/src/server/scripts/Northrend/DraktharonKeep/boss_tharon_ja.cpp b/src/server/scripts/Northrend/DraktharonKeep/boss_tharon_ja.cpp index 976633c2ade..e552341fd1e 100644 --- a/src/server/scripts/Northrend/DraktharonKeep/boss_tharon_ja.cpp +++ b/src/server/scripts/Northrend/DraktharonKeep/boss_tharon_ja.cpp @@ -73,7 +73,7 @@ public: { boss_tharon_jaAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } uint32 uiPhaseTimer; @@ -86,7 +86,7 @@ public: CombatPhase Phase; - InstanceScript* pInstance; + InstanceScript* instance; void Reset() { @@ -96,16 +96,16 @@ public: uiShadowVolleyTimer = urand(8*IN_MILLISECONDS, 10*IN_MILLISECONDS); Phase = SKELETAL; me->SetDisplayId(me->GetNativeDisplayId()); - if (pInstance) - pInstance->SetData(DATA_THARON_JA_EVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_THARON_JA_EVENT, NOT_STARTED); } void EnterCombat(Unit* /*who*/) { DoScriptText(SAY_AGGRO, me); - if (pInstance) - pInstance->SetData(DATA_THARON_JA_EVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_THARON_JA_EVENT, IN_PROGRESS); } void UpdateAI(const uint32 diff) @@ -155,9 +155,9 @@ public: SelectTargetList(playerList, 5, SELECT_TARGET_TOPAGGRO, 0, true); for (std::list<Unit*>::const_iterator itr = playerList.begin(); itr != playerList.end(); ++itr) { - Unit* pTemp = (*itr); - me->AddAura(SPELL_GIFT_OF_THARON_JA, pTemp); - pTemp->SetDisplayId(MODEL_SKELETON); + Unit* temp = (*itr); + me->AddAura(SPELL_GIFT_OF_THARON_JA, temp); + temp->SetDisplayId(MODEL_SKELETON); } uiPhaseTimer = 20*IN_MILLISECONDS; uiLightningBreathTimer = urand(3*IN_MILLISECONDS, 4*IN_MILLISECONDS); @@ -210,10 +210,10 @@ public: SelectTargetList(playerList, 5, SELECT_TARGET_TOPAGGRO, 0, true); for (std::list<Unit*>::const_iterator itr = playerList.begin(); itr != playerList.end(); ++itr) { - Unit* pTemp = (*itr); - if (pTemp->HasAura(SPELL_GIFT_OF_THARON_JA)) - pTemp->RemoveAura(SPELL_GIFT_OF_THARON_JA); - pTemp->DeMorph(); + Unit* temp = (*itr); + if (temp->HasAura(SPELL_GIFT_OF_THARON_JA)) + temp->RemoveAura(SPELL_GIFT_OF_THARON_JA); + temp->DeMorph(); } } else uiPhaseTimer -= diff; break; @@ -229,17 +229,17 @@ public: { DoScriptText(SAY_DEATH, me); - if (pInstance) + if (instance) { // clean morph on players - Map::PlayerList const &PlayerList = pInstance->instance->GetPlayers(); + Map::PlayerList const &PlayerList = instance->instance->GetPlayers(); for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) if (Player* player = i->getSource()) player->DeMorph(); - pInstance->DoUpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, SPELL_ACHIEVEMENT_CHECK); + instance->DoUpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, SPELL_ACHIEVEMENT_CHECK); - pInstance->SetData(DATA_THARON_JA_EVENT, DONE); + instance->SetData(DATA_THARON_JA_EVENT, DONE); } } }; diff --git a/src/server/scripts/Northrend/DraktharonKeep/boss_trollgore.cpp b/src/server/scripts/Northrend/DraktharonKeep/boss_trollgore.cpp index aa7d1434080..fdd27c73171 100644 --- a/src/server/scripts/Northrend/DraktharonKeep/boss_trollgore.cpp +++ b/src/server/scripts/Northrend/DraktharonKeep/boss_trollgore.cpp @@ -63,7 +63,7 @@ public: { boss_trollgoreAI(Creature* c) : ScriptedAI(c), lSummons(me) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } uint32 uiConsumeTimer; @@ -77,7 +77,7 @@ public: SummonList lSummons; - InstanceScript* pInstance; + InstanceScript* instance; void Reset() { @@ -94,16 +94,16 @@ public: me->RemoveAura(DUNGEON_MODE(SPELL_CONSUME_AURA, H_SPELL_CONSUME_AURA)); - if (pInstance) - pInstance->SetData(DATA_TROLLGORE_EVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_TROLLGORE_EVENT, NOT_STARTED); } void EnterCombat(Unit* /*who*/) { DoScriptText(SAY_AGGRO, me); - if (pInstance) - pInstance->SetData(DATA_TROLLGORE_EVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_TROLLGORE_EVENT, IN_PROGRESS); } void UpdateAI(const uint32 diff) @@ -162,8 +162,8 @@ public: lSummons.DespawnAll(); - if (pInstance) - pInstance->SetData(DATA_TROLLGORE_EVENT, DONE); + if (instance) + instance->SetData(DATA_TROLLGORE_EVENT, DONE); } uint32 GetData(uint32 type) diff --git a/src/server/scripts/Northrend/DraktharonKeep/instance_drak_tharon_keep.cpp b/src/server/scripts/Northrend/DraktharonKeep/instance_drak_tharon_keep.cpp index c2217f0cb23..865f98a0203 100644 --- a/src/server/scripts/Northrend/DraktharonKeep/instance_drak_tharon_keep.cpp +++ b/src/server/scripts/Northrend/DraktharonKeep/instance_drak_tharon_keep.cpp @@ -49,7 +49,7 @@ public: struct instance_drak_tharon_InstanceScript : public InstanceScript { - instance_drak_tharon_InstanceScript(Map* pMap) : InstanceScript(pMap) {} + instance_drak_tharon_InstanceScript(Map* map) : InstanceScript(map) {} uint8 uiDredAchievCounter; diff --git a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/forge_of_souls.cpp b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/forge_of_souls.cpp index 9a37465fc1b..f6062951228 100644 --- a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/forge_of_souls.cpp +++ b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/forge_of_souls.cpp @@ -156,11 +156,11 @@ public: { npc_sylvanas_fosAI(Creature* creature) : ScriptedAI(creature) { - pInstance = me->GetInstanceScript(); + instance = me->GetInstanceScript(); me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); } - InstanceScript* pInstance; + InstanceScript* instance; EventMap events; Phase phase; @@ -189,7 +189,7 @@ public: { if (phase == PHASE_INTRO) { - if (!pInstance) + if (!instance) return; events.Update(diff); @@ -282,11 +282,11 @@ public: { npc_jaina_fosAI(Creature* creature) : ScriptedAI(creature) { - pInstance = me->GetInstanceScript(); + instance = me->GetInstanceScript(); me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); } - InstanceScript* pInstance; + InstanceScript* instance; EventMap events; Phase phase; @@ -315,7 +315,7 @@ public: { if (phase == PHASE_INTRO) { - if (!pInstance) + if (!instance) return; events.Update(diff); diff --git a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/boss_falric.cpp b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/boss_falric.cpp index b8eb274280c..2eab25c51c1 100644 --- a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/boss_falric.cpp +++ b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/boss_falric.cpp @@ -67,15 +67,15 @@ public: uiHopelessnessCount = 0; - if (pInstance) - pInstance->SetData(DATA_FALRIC_EVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_FALRIC_EVENT, NOT_STARTED); } void EnterCombat(Unit* /*who*/) { DoScriptText(SAY_AGGRO, me); - if (pInstance) - pInstance->SetData(DATA_FALRIC_EVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_FALRIC_EVENT, IN_PROGRESS); events.ScheduleEvent(EVENT_QUIVERING_STRIKE, 23000); events.ScheduleEvent(EVENT_IMPENDING_DESPAIR, 9000); @@ -86,8 +86,8 @@ public: { DoScriptText(SAY_DEATH, me); - if (pInstance) - pInstance->SetData(DATA_FALRIC_EVENT, DONE); + if (instance) + instance->SetData(DATA_FALRIC_EVENT, DONE); } void KilledUnit(Unit* /*victim*/) diff --git a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/boss_marwyn.cpp b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/boss_marwyn.cpp index da5fe591aa1..eb8b0d06146 100644 --- a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/boss_marwyn.cpp +++ b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/boss_marwyn.cpp @@ -63,15 +63,15 @@ public: { boss_horAI::Reset(); - if (pInstance) - pInstance->SetData(DATA_MARWYN_EVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_MARWYN_EVENT, NOT_STARTED); } void EnterCombat(Unit* /*who*/) { DoScriptText(SAY_AGGRO, me); - if (pInstance) - pInstance->SetData(DATA_MARWYN_EVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_MARWYN_EVENT, IN_PROGRESS); events.ScheduleEvent(EVENT_OBLITERATE, 30000); // TODO Check timer events.ScheduleEvent(EVENT_WELL_OF_CORRUPTION, 13000); @@ -83,8 +83,8 @@ public: { DoScriptText(SAY_DEATH, me); - if (pInstance) - pInstance->SetData(DATA_MARWYN_EVENT, DONE); + if (instance) + instance->SetData(DATA_MARWYN_EVENT, DONE); } void KilledUnit(Unit* /*victim*/) diff --git a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp index 1f79f53ca86..cd9037d6489 100644 --- a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp +++ b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp @@ -207,10 +207,10 @@ public: { npc_jaina_or_sylvanas_horAI(Creature* creature) : ScriptedAI(creature) { - pInstance = me->GetInstanceScript(); + instance = me->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint64 uiUther; uint64 uiLichKing; @@ -249,7 +249,7 @@ public: case EVENT_START_INTRO: me->GetMotionMaster()->MovePoint(0, MoveThronePos); // Begining of intro is differents between factions as the speech sequence and timers are differents. - if (pInstance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE) + if (instance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE) events.ScheduleEvent(EVENT_INTRO_A2_1, 0); else events.ScheduleEvent(EVENT_INTRO_H2_1, 0); @@ -266,7 +266,7 @@ public: break; case EVENT_INTRO_A2_3: // TODO: she's doing some kind of spell casting emote - pInstance->HandleGameObject(pInstance->GetData64(DATA_FROSTMOURNE), true); + instance->HandleGameObject(instance->GetData64(DATA_FROSTMOURNE), true); events.ScheduleEvent(EVENT_INTRO_A2_4, 10000); break; case EVENT_INTRO_A2_4: @@ -441,7 +441,7 @@ public: if (Creature* pUther = me->GetCreature(*me, uiUther)) { - if (pInstance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE) + if (instance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE) DoScriptText(SAY_UTHER_INTRO_A2_9, pUther); else DoScriptText(SAY_UTHER_INTRO_H2_7, pUther); @@ -477,9 +477,9 @@ public: case EVENT_INTRO_LK_5: // summon Falric and Marwyn. then go back to the door - if (Creature* pFalric = me->GetCreature(*me, pInstance->GetData64(DATA_FALRIC))) + if (Creature* pFalric = me->GetCreature(*me, instance->GetData64(DATA_FALRIC))) pFalric->SetVisible(true); - if (Creature* pMarwyn = me->GetCreature(*me, pInstance->GetData64(DATA_MARWYN))) + if (Creature* pMarwyn = me->GetCreature(*me, instance->GetData64(DATA_MARWYN))) pMarwyn->SetVisible(true); if (Creature* pLichKing = me->GetCreature(*me, uiLichKing)) @@ -492,28 +492,28 @@ public: break; case EVENT_INTRO_LK_6: - if (Creature* pFalric = me->GetCreature(*me, pInstance->GetData64(DATA_FALRIC))) + if (Creature* pFalric = me->GetCreature(*me, instance->GetData64(DATA_FALRIC))) DoScriptText(SAY_FALRIC_INTRO_1, pFalric); events.ScheduleEvent(EVENT_INTRO_LK_7, 2000); break; case EVENT_INTRO_LK_7: - if (Creature* pMarwyn = me->GetCreature(*me, pInstance->GetData64(DATA_MARWYN))) + if (Creature* pMarwyn = me->GetCreature(*me, instance->GetData64(DATA_MARWYN))) DoScriptText(SAY_MARWYN_INTRO_1, pMarwyn); events.ScheduleEvent(EVENT_INTRO_LK_8, 2000); break; case EVENT_INTRO_LK_8: - if (Creature* pFalric = me->GetCreature(*me, pInstance->GetData64(DATA_FALRIC))) + if (Creature* pFalric = me->GetCreature(*me, instance->GetData64(DATA_FALRIC))) DoScriptText(SAY_FALRIC_INTRO_2, pFalric); events.ScheduleEvent(EVENT_INTRO_LK_9, 5000); break; case EVENT_INTRO_LK_9: - if (pInstance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE) + if (instance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE) DoScriptText(SAY_JAINA_INTRO_END, me); else DoScriptText(SAY_SYLVANAS_INTRO_END, me); @@ -524,8 +524,8 @@ public: break; case EVENT_INTRO_END: - if (pInstance) - pInstance->SetData(DATA_WAVE_COUNT, SPECIAL); // start first wave + if (instance) + instance->SetData(DATA_WAVE_COUNT, SPECIAL); // start first wave // Loralen or Koreln disappearAndDie() me->DisappearAndDie(); @@ -534,9 +534,9 @@ public: case EVENT_SKIP_INTRO: // TODO: implement - if (Creature* pFalric = me->GetCreature(*me, pInstance->GetData64(DATA_FALRIC))) + if (Creature* pFalric = me->GetCreature(*me, instance->GetData64(DATA_FALRIC))) pFalric->SetVisible(true); - if (Creature* pMarwyn = me->GetCreature(*me, pInstance->GetData64(DATA_MARWYN))) + if (Creature* pMarwyn = me->GetCreature(*me, instance->GetData64(DATA_MARWYN))) pMarwyn->SetVisible(true); me->GetMotionMaster()->MovePoint(0, LichKingSpawnPos); diff --git a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.h b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.h index 6237d7d57b0..2aab61b006c 100644 --- a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.h +++ b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.h @@ -81,10 +81,10 @@ struct boss_horAI : ScriptedAI { boss_horAI(Creature* creature) : ScriptedAI(creature), summons(creature) { - pInstance = me->GetInstanceScript(); + instance = me->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; EventMap events; SummonList summons; @@ -96,7 +96,7 @@ struct boss_horAI : ScriptedAI me->SetReactState(REACT_PASSIVE); } - void DamageTaken(Unit* /*pWho*/, uint32 &uiDamage) + void DamageTaken(Unit* /*who*/, uint32 &uiDamage) { if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) uiDamage = 0; @@ -147,9 +147,9 @@ struct boss_horAI : ScriptedAI if (summons.empty()) { if (summoned->isAlive()) - pInstance->SetData(DATA_WAVE_COUNT, NOT_STARTED); + instance->SetData(DATA_WAVE_COUNT, NOT_STARTED); else - pInstance->SetData(DATA_WAVE_COUNT, SPECIAL); + instance->SetData(DATA_WAVE_COUNT, SPECIAL); } } }; diff --git a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp index 8e7155603eb..655856208cc 100644 --- a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp +++ b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp @@ -101,14 +101,14 @@ class instance_halls_of_reflection : public InstanceMapScript public: instance_halls_of_reflection() : InstanceMapScript("instance_halls_of_reflection", 668) { } - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_halls_of_reflection_InstanceMapScript(pMap); + return new instance_halls_of_reflection_InstanceMapScript(map); } struct instance_halls_of_reflection_InstanceMapScript : public InstanceScript { - instance_halls_of_reflection_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {}; + instance_halls_of_reflection_InstanceMapScript(Map* map) : InstanceScript(map) {}; uint64 uiFalric; uint64 uiMarwyn; diff --git a/src/server/scripts/Northrend/Gundrak/boss_eck.cpp b/src/server/scripts/Northrend/Gundrak/boss_eck.cpp index fa52f5d9505..1b40dab2aad 100644 --- a/src/server/scripts/Northrend/Gundrak/boss_eck.cpp +++ b/src/server/scripts/Northrend/Gundrak/boss_eck.cpp @@ -43,7 +43,7 @@ public: { boss_eckAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } uint32 uiBerserkTimer; @@ -53,7 +53,7 @@ public: bool bBerserk; - InstanceScript* pInstance; + InstanceScript* instance; void Reset() { @@ -64,14 +64,14 @@ public: bBerserk = false; - if (pInstance) - pInstance->SetData(DATA_ECK_THE_FEROCIOUS_EVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_ECK_THE_FEROCIOUS_EVENT, NOT_STARTED); } void EnterCombat(Unit* /*who*/) { - if (pInstance) - pInstance->SetData(DATA_ECK_THE_FEROCIOUS_EVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_ECK_THE_FEROCIOUS_EVENT, IN_PROGRESS); } void UpdateAI(const uint32 diff) @@ -126,8 +126,8 @@ public: void JustDied(Unit* /*killer*/) { - if (pInstance) - pInstance->SetData(DATA_ECK_THE_FEROCIOUS_EVENT, DONE); + if (instance) + instance->SetData(DATA_ECK_THE_FEROCIOUS_EVENT, DONE); } }; @@ -147,17 +147,17 @@ public: { npc_ruins_dwellerAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; void JustDied(Unit* /*who*/) { - if (pInstance) + if (instance) { - pInstance->SetData64(DATA_RUIN_DWELLER_DIED, me->GetGUID()); - if (pInstance->GetData(DATA_ALIVE_RUIN_DWELLERS) == 0) + instance->SetData64(DATA_RUIN_DWELLER_DIED, me->GetGUID()); + if (instance->GetData(DATA_ALIVE_RUIN_DWELLERS) == 0) me->SummonCreature(CREATURE_ECK, EckSpawnPoint, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300*IN_MILLISECONDS); } } diff --git a/src/server/scripts/Northrend/Gundrak/boss_gal_darah.cpp b/src/server/scripts/Northrend/Gundrak/boss_gal_darah.cpp index 35bfbf49bde..ea1ac951eb6 100644 --- a/src/server/scripts/Northrend/Gundrak/boss_gal_darah.cpp +++ b/src/server/scripts/Northrend/Gundrak/boss_gal_darah.cpp @@ -77,7 +77,7 @@ public: { boss_gal_darahAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } uint32 uiStampedeTimer; @@ -96,7 +96,7 @@ public: bool bStartOfTransformation; - InstanceScript* pInstance; + InstanceScript* instance; void Reset() { @@ -118,16 +118,16 @@ public: me->SetDisplayId(DISPLAY_TROLL); - if (pInstance) - pInstance->SetData(DATA_GAL_DARAH_EVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_GAL_DARAH_EVENT, NOT_STARTED); } void EnterCombat(Unit* /*who*/) { DoScriptText(SAY_AGGRO, me); - if (pInstance) - pInstance->SetData(DATA_GAL_DARAH_EVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_GAL_DARAH_EVENT, IN_PROGRESS); } void UpdateAI(const uint32 diff) @@ -269,8 +269,8 @@ public: { DoScriptText(SAY_DEATH, me); - if (pInstance) - pInstance->SetData(DATA_GAL_DARAH_EVENT, DONE); + if (instance) + instance->SetData(DATA_GAL_DARAH_EVENT, DONE); } void KilledUnit(Unit* victim) diff --git a/src/server/scripts/Northrend/Gundrak/boss_moorabi.cpp b/src/server/scripts/Northrend/Gundrak/boss_moorabi.cpp index ad973375c58..07ade9c0201 100644 --- a/src/server/scripts/Northrend/Gundrak/boss_moorabi.cpp +++ b/src/server/scripts/Northrend/Gundrak/boss_moorabi.cpp @@ -59,10 +59,10 @@ public: { boss_moorabiAI(Creature* creature) : ScriptedAI(creature) { - pInstance = creature->GetInstanceScript(); + instance = creature->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; bool bPhase; @@ -79,8 +79,8 @@ public: uiTransformationTImer = 12*IN_MILLISECONDS; bPhase = false; - if (pInstance) - pInstance->SetData(DATA_MOORABI_EVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_MOORABI_EVENT, NOT_STARTED); } void EnterCombat(Unit* /*who*/) @@ -88,8 +88,8 @@ public: DoScriptText(SAY_AGGRO, me); DoCast(me, SPELL_MOJO_FRENZY, true); - if (pInstance) - pInstance->SetData(DATA_MOORABI_EVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_MOORABI_EVENT, IN_PROGRESS); } void UpdateAI(const uint32 uiDiff) @@ -155,8 +155,8 @@ public: { DoScriptText(SAY_DEATH, me); - if (pInstance) - pInstance->SetData(DATA_MOORABI_EVENT, DONE); + if (instance) + instance->SetData(DATA_MOORABI_EVENT, DONE); } void KilledUnit(Unit* victim) diff --git a/src/server/scripts/Northrend/Gundrak/boss_slad_ran.cpp b/src/server/scripts/Northrend/Gundrak/boss_slad_ran.cpp index 94b5fda5894..7e417a840f2 100644 --- a/src/server/scripts/Northrend/Gundrak/boss_slad_ran.cpp +++ b/src/server/scripts/Northrend/Gundrak/boss_slad_ran.cpp @@ -79,7 +79,7 @@ public: { boss_slad_ranAI(Creature* c) : ScriptedAI(c), lSummons(me) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } uint32 uiPoisonNovaTimer; @@ -91,7 +91,7 @@ public: SummonList lSummons; - InstanceScript* pInstance; + InstanceScript* instance; void Reset() { @@ -103,16 +103,16 @@ public: lSummons.DespawnAll(); - if (pInstance) - pInstance->SetData(DATA_SLAD_RAN_EVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_SLAD_RAN_EVENT, NOT_STARTED); } void EnterCombat(Unit* /*who*/) { DoScriptText(SAY_AGGRO, me); - if (pInstance) - pInstance->SetData(DATA_SLAD_RAN_EVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_SLAD_RAN_EVENT, IN_PROGRESS); } void UpdateAI(const uint32 diff) @@ -172,8 +172,8 @@ public: { DoScriptText(SAY_DEATH, me); - if (pInstance) - pInstance->SetData(DATA_SLAD_RAN_EVENT, DONE); + if (instance) + instance->SetData(DATA_SLAD_RAN_EVENT, DONE); } void KilledUnit(Unit* /*victim*/) @@ -222,7 +222,7 @@ public: } else uiGripOfSladRanTimer -= diff; } - InstanceScript* pInstance; + InstanceScript* instance; }; }; @@ -243,7 +243,7 @@ public: uint32 uiVenomousBiteTimer; - InstanceScript* pInstance; + InstanceScript* instance; void Reset() { diff --git a/src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp b/src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp index 690b0f0a35e..d4c55d80dc0 100644 --- a/src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp +++ b/src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp @@ -33,16 +33,16 @@ class instance_gundrak : public InstanceMapScript public: instance_gundrak() : InstanceMapScript("instance_gundrak", 604) { } - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_gundrak_InstanceMapScript(pMap); + return new instance_gundrak_InstanceMapScript(map); } struct instance_gundrak_InstanceMapScript : public InstanceScript { - instance_gundrak_InstanceMapScript(Map* pMap) : InstanceScript(pMap) + instance_gundrak_InstanceMapScript(Map* map) : InstanceScript(map) { - bHeroicMode = pMap->IsHeroic(); + bHeroicMode = map->IsHeroic(); } bool bHeroicMode; @@ -521,30 +521,30 @@ public: bool OnGossipHello(Player* /*player*/, GameObject* pGO) { - InstanceScript* pInstance = pGO->GetInstanceScript(); + InstanceScript* instance = pGO->GetInstanceScript(); uint64 uiStatue = 0; pGO->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); pGO->SetGoState(GO_STATE_ACTIVE); - if (pInstance) + if (instance) { switch (pGO->GetEntry()) { case 192518: - uiStatue = pInstance->GetData64(DATA_SLAD_RAN_STATUE); + uiStatue = instance->GetData64(DATA_SLAD_RAN_STATUE); break; case 192519: - uiStatue = pInstance->GetData64(DATA_MOORABI_STATUE); + uiStatue = instance->GetData64(DATA_MOORABI_STATUE); break; case 192520: - uiStatue = pInstance->GetData64(DATA_DRAKKARI_COLOSSUS_STATUE); + uiStatue = instance->GetData64(DATA_DRAKKARI_COLOSSUS_STATUE); break; } - if (!pInstance->GetData64(DATA_STATUE_ACTIVATE)) + if (!instance->GetData64(DATA_STATUE_ACTIVATE)) { - pInstance->SetData64(DATA_STATUE_ACTIVATE, uiStatue); + instance->SetData64(DATA_STATUE_ACTIVATE, uiStatue); pGO->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); pGO->SetGoState(GO_STATE_ACTIVE); } diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp index 44d608be46e..1688624be91 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp @@ -712,10 +712,6 @@ class boss_the_lich_king : public CreatureScript summon->SetReactState(REACT_PASSIVE); summon->CastSpell(summon, SPELL_DEFILE_AURA, false); break; - case NPC_VALKYR_SHADOWGUARD: - summon->CastSpell(summon, SPELL_WINGS_OF_THE_DAMNED, true); - summon->CastSpell(summon, SPELL_VALKYR_TARGET_SEARCH, true); - break; case NPC_FROSTMOURNE_TRIGGER: { summons.Summon(summon); @@ -1479,6 +1475,7 @@ class npc_valkyr_shadowguard : public CreatureScript { _events.Reset(); me->SetReactState(REACT_PASSIVE); + DoCast(me, SPELL_WINGS_OF_THE_DAMNED, false); me->SetSpeed(MOVE_FLIGHT, 0.642857f, true); } @@ -1558,7 +1555,6 @@ class npc_valkyr_shadowguard : public CreatureScript void SetGUID(uint64 guid, int32 /* = 0*/) { _grabbedPlayer = guid; - _events.Reset(); } void UpdateAI(uint32 const diff) @@ -1576,8 +1572,11 @@ class npc_valkyr_shadowguard : public CreatureScript switch (eventId) { case EVENT_GRAB_PLAYER: - DoCastAOE(SPELL_VALKYR_TARGET_SEARCH); - _events.ScheduleEvent(EVENT_GRAB_PLAYER, 2000); + if (!_grabbedPlayer) + { + DoCastAOE(SPELL_VALKYR_TARGET_SEARCH); + _events.ScheduleEvent(EVENT_GRAB_PLAYER, 2000); + } break; case EVENT_MOVE_TO_DROP_POS: me->GetMotionMaster()->MovePoint(POINT_DROP_PLAYER, _dropPoint); diff --git a/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp b/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp index 7307fad3701..9c3c9156d63 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp @@ -663,11 +663,11 @@ public: if (player->isGameMaster()) return false; - InstanceScript* pInstance = player->GetInstanceScript(); - if (!pInstance || pInstance->IsEncounterInProgress() || pInstance->GetBossState(BOSS_KELTHUZAD) == DONE) + InstanceScript* instance = player->GetInstanceScript(); + if (!instance || instance->IsEncounterInProgress() || instance->GetBossState(BOSS_KELTHUZAD) == DONE) return false; - Creature* pKelthuzad = CAST_CRE(Unit::GetUnit(*player, pInstance->GetData64(DATA_KELTHUZAD))); + Creature* pKelthuzad = CAST_CRE(Unit::GetUnit(*player, instance->GetData64(DATA_KELTHUZAD))); if (!pKelthuzad) return false; @@ -676,7 +676,7 @@ public: return false; pKelthuzadAI->AttackStart(player); - if (GameObject* trigger = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_KELTHUZAD_TRIGGER))) + if (GameObject* trigger = instance->instance->GetGameObject(instance->GetData64(DATA_KELTHUZAD_TRIGGER))) { if (trigger->getLootState() == GO_READY) trigger->UseDoorOrButton(); diff --git a/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp b/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp index ce9f55ae0b6..d620289a72f 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp @@ -84,7 +84,7 @@ public: boss_sapphironAI(Creature* c) : BossAI(c, BOSS_SAPPHIRON) , phase(PHASE_NULL) { - pMap = me->GetMap(); + map = me->GetMap(); } Phases phase; @@ -93,7 +93,7 @@ public: bool CanTheHundredClub; // needed for achievement: The Hundred Club(2146, 2147) uint32 CheckFrostResistTimer; - Map* pMap; + Map* map; void InitializeAI() { @@ -156,9 +156,9 @@ public: AchievementEntry const* AchievTheHundredClub = GetAchievementStore()->LookupEntry(ACHIEVEMENT_THE_HUNDRED_CLUB); if (AchievTheHundredClub) { - if (pMap && pMap->IsDungeon()) + if (map && map->IsDungeon()) { - Map::PlayerList const &players = pMap->GetPlayers(); + Map::PlayerList const &players = map->GetPlayers(); for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) itr->getSource()->CompletedAchievement(AchievTheHundredClub); } @@ -183,9 +183,9 @@ public: void CheckPlayersFrostResist() { - if (CanTheHundredClub && pMap && pMap->IsDungeon()) + if (CanTheHundredClub && map && map->IsDungeon()) { - Map::PlayerList const &players = pMap->GetPlayers(); + Map::PlayerList const &players = map->GetPlayers(); for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) { if (itr->getSource()->GetResistance(SPELL_SCHOOL_FROST) > MAX_FROST_RESISTANCE) @@ -215,8 +215,8 @@ public: { if (Player* player = Unit::GetPlayer(*me, itr->first)) player->RemoveAura(SPELL_ICEBOLT); - if (GameObject* pGo = GameObject::GetGameObject(*me, itr->second)) - pGo->Delete(); + if (GameObject* go = GameObject::GetGameObject(*me, itr->second)) + go->Delete(); } iceblocks.clear(); } @@ -373,10 +373,10 @@ public: for (IceBlockMap::const_iterator itr = iceblocks.begin(); itr != iceblocks.end(); ++itr) { - if (GameObject* pGo = GameObject::GetGameObject(*me, itr->second)) + if (GameObject* go = GameObject::GetGameObject(*me, itr->second)) { - if (pGo->IsInBetween(me, target, 2.0f) - && me->GetExactDist2d(target->GetPositionX(), target->GetPositionY()) - me->GetExactDist2d(pGo->GetPositionX(), pGo->GetPositionY()) < 5.0f) + if (go->IsInBetween(me, target, 2.0f) + && me->GetExactDist2d(target->GetPositionX(), target->GetPositionY()) - me->GetExactDist2d(go->GetPositionX(), go->GetPositionY()) < 5.0f) { target->ApplySpellImmune(0, IMMUNITY_ID, SPELL_FROST_EXPLOSION, true); targets.push_back(target); diff --git a/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp b/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp index b8058afe488..c2099b1346b 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp @@ -268,18 +268,18 @@ public: { mob_stalaggAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 powerSurgeTimer; uint32 magneticPullTimer; void Reset() { - if (pInstance) - if (Creature* pThaddius = me->GetCreature(*me, pInstance->GetData64(DATA_THADDIUS))) + if (instance) + if (Creature* pThaddius = me->GetCreature(*me, instance->GetData64(DATA_THADDIUS))) if (pThaddius->AI()) pThaddius->AI()->DoAction(ACTION_STALAGG_RESET); powerSurgeTimer = urand(20000, 25000); @@ -293,8 +293,8 @@ public: void JustDied(Unit* /*killer*/) { - if (pInstance) - if (Creature* pThaddius = me->GetCreature(*me, pInstance->GetData64(DATA_THADDIUS))) + if (instance) + if (Creature* pThaddius = me->GetCreature(*me, instance->GetData64(DATA_THADDIUS))) if (pThaddius->AI()) pThaddius->AI()->DoAction(ACTION_STALAGG_DIED); } @@ -306,7 +306,7 @@ public: if (magneticPullTimer <= uiDiff) { - if (Creature* pFeugen = me->GetCreature(*me, pInstance->GetData64(DATA_FEUGEN))) + if (Creature* pFeugen = me->GetCreature(*me, instance->GetData64(DATA_FEUGEN))) { Unit* pStalaggVictim = me->getVictim(); Unit* pFeugenVictim = pFeugen->getVictim(); @@ -354,17 +354,17 @@ public: { mob_feugenAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 staticFieldTimer; void Reset() { - if (pInstance) - if (Creature* pThaddius = me->GetCreature(*me, pInstance->GetData64(DATA_THADDIUS))) + if (instance) + if (Creature* pThaddius = me->GetCreature(*me, instance->GetData64(DATA_THADDIUS))) if (pThaddius->AI()) pThaddius->AI()->DoAction(ACTION_FEUGEN_RESET); staticFieldTimer = 5000; @@ -377,8 +377,8 @@ public: void JustDied(Unit* /*killer*/) { - if (pInstance) - if (Creature* pThaddius = me->GetCreature(*me, pInstance->GetData64(DATA_THADDIUS))) + if (instance) + if (Creature* pThaddius = me->GetCreature(*me, instance->GetData64(DATA_THADDIUS))) if (pThaddius->AI()) pThaddius->AI()->DoAction(ACTION_FEUGEN_DIED); } diff --git a/src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp b/src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp index db9fbc5a0a1..077aa708e14 100644 --- a/src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp +++ b/src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp @@ -107,14 +107,14 @@ class instance_naxxramas : public InstanceMapScript public: instance_naxxramas() : InstanceMapScript("instance_naxxramas", 533) { } - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_naxxramas_InstanceMapScript(pMap); + return new instance_naxxramas_InstanceMapScript(map); } struct instance_naxxramas_InstanceMapScript : public InstanceScript { - instance_naxxramas_InstanceMapScript(Map* pMap) : InstanceScript(pMap) + instance_naxxramas_InstanceMapScript(Map* map) : InstanceScript(map) { SetBossNumber(MAX_BOSS_NUMBER); LoadDoorData(doorData); diff --git a/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp b/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp index 1a153474416..caf6b64eea7 100644 --- a/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp +++ b/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp @@ -63,10 +63,10 @@ public: { boss_keristraszaAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; std::list<uint64> intenseColdList; uint64 auiContainmentSphereGUIDs[DATA_CONTAINMENT_SPHERES]; @@ -90,8 +90,8 @@ public: RemovePrison(CheckContainmentSpheres()); - if (pInstance) - pInstance->SetData(DATA_KERISTRASZA_EVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_KERISTRASZA_EVENT, NOT_STARTED); } void EnterCombat(Unit* /*who*/) @@ -99,16 +99,16 @@ public: DoScriptText(SAY_AGGRO, me); DoCastAOE(SPELL_INTENSE_COLD); - if (pInstance) - pInstance->SetData(DATA_KERISTRASZA_EVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_KERISTRASZA_EVENT, IN_PROGRESS); } void JustDied(Unit* /*killer*/) { DoScriptText(SAY_DEATH, me); - if (pInstance) - pInstance->SetData(DATA_KERISTRASZA_EVENT, DONE); + if (instance) + instance->SetData(DATA_KERISTRASZA_EVENT, DONE); } void KilledUnit(Unit* /*victim*/) @@ -118,18 +118,18 @@ public: bool CheckContainmentSpheres(bool remove_prison = false) { - if (!pInstance) + if (!instance) return false; - auiContainmentSphereGUIDs[0] = pInstance->GetData64(ANOMALUS_CONTAINMET_SPHERE); - auiContainmentSphereGUIDs[1] = pInstance->GetData64(ORMOROKS_CONTAINMET_SPHERE); - auiContainmentSphereGUIDs[2] = pInstance->GetData64(TELESTRAS_CONTAINMET_SPHERE); + auiContainmentSphereGUIDs[0] = instance->GetData64(ANOMALUS_CONTAINMET_SPHERE); + auiContainmentSphereGUIDs[1] = instance->GetData64(ORMOROKS_CONTAINMET_SPHERE); + auiContainmentSphereGUIDs[2] = instance->GetData64(TELESTRAS_CONTAINMET_SPHERE); GameObject* ContainmentSpheres[DATA_CONTAINMENT_SPHERES]; for (uint8 i = 0; i < DATA_CONTAINMENT_SPHERES; ++i) { - ContainmentSpheres[i] = pInstance->instance->GetGameObject(auiContainmentSphereGUIDs[i]); + ContainmentSpheres[i] = instance->instance->GetGameObject(auiContainmentSphereGUIDs[i]); if (!ContainmentSpheres[i]) return false; if (ContainmentSpheres[i]->GetGoState() != GO_STATE_ACTIVE) @@ -210,9 +210,9 @@ public: bool OnGossipHello(Player* /*player*/, GameObject* pGO) { - InstanceScript* pInstance = pGO->GetInstanceScript(); + InstanceScript* instance = pGO->GetInstanceScript(); - Creature* pKeristrasza = Unit::GetCreature(*pGO, pInstance ? pInstance->GetData64(DATA_KERISTRASZA) : 0); + Creature* pKeristrasza = Unit::GetCreature(*pGO, instance ? instance->GetData64(DATA_KERISTRASZA) : 0); if (pKeristrasza && pKeristrasza->isAlive()) { // maybe these are hacks :( diff --git a/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp b/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp index 7a3605af959..1c7b538eb02 100644 --- a/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp +++ b/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp @@ -69,10 +69,10 @@ public: { boss_magus_telestraAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint64 uiFireMagusGUID; uint64 uiFrostMagusGUID; @@ -115,24 +115,24 @@ public: me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); me->SetVisible(true); - if (pInstance) - pInstance->SetData(DATA_MAGUS_TELESTRA_EVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_MAGUS_TELESTRA_EVENT, NOT_STARTED); } void EnterCombat(Unit* /*who*/) { DoScriptText(SAY_AGGRO, me); - if (pInstance) - pInstance->SetData(DATA_MAGUS_TELESTRA_EVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_MAGUS_TELESTRA_EVENT, IN_PROGRESS); } void JustDied(Unit* /*killer*/) { DoScriptText(SAY_DEATH, me); - if (pInstance) - pInstance->SetData(DATA_MAGUS_TELESTRA_EVENT, DONE); + if (instance) + instance->SetData(DATA_MAGUS_TELESTRA_EVENT, DONE); } void KilledUnit(Unit* /*victim*/) diff --git a/src/server/scripts/Northrend/Nexus/Nexus/boss_ormorok.cpp b/src/server/scripts/Northrend/Nexus/Nexus/boss_ormorok.cpp index 386c925fab4..afbe3a123a8 100644 --- a/src/server/scripts/Northrend/Nexus/Nexus/boss_ormorok.cpp +++ b/src/server/scripts/Northrend/Nexus/Nexus/boss_ormorok.cpp @@ -63,10 +63,10 @@ public: { boss_ormorokAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; bool bFrenzy; bool bCrystalSpikes; @@ -93,24 +93,24 @@ public: bFrenzy = false; bCrystalSpikes = false; - if (pInstance) - pInstance->SetData(DATA_ORMOROK_EVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_ORMOROK_EVENT, NOT_STARTED); } void EnterCombat(Unit* /*who*/) { DoScriptText(SAY_AGGRO, me); - if (pInstance) - pInstance->SetData(DATA_ORMOROK_EVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_ORMOROK_EVENT, IN_PROGRESS); } void JustDied(Unit* /*killer*/) { DoScriptText(SAY_DEATH, me); - if (pInstance) - pInstance->SetData(DATA_ORMOROK_EVENT, DONE); + if (instance) + instance->SetData(DATA_ORMOROK_EVENT, DONE); } void KilledUnit(Unit* /*victim*/) @@ -195,10 +195,10 @@ public: std::list<HostileReference*>::const_iterator i = me->getThreatManager().getThreatList().begin(); for (; i != me->getThreatManager().getThreatList().end(); ++i) { - Unit* pTemp = Unit::GetUnit((*me), (*i)->getUnitGuid()); - if (pTemp && pTemp->GetTypeId() == TYPEID_PLAYER && pTemp->getClass() == Healer) + Unit* temp = Unit::GetUnit((*me), (*i)->getUnitGuid()); + if (temp && temp->GetTypeId() == TYPEID_PLAYER && temp->getClass() == Healer) { - target = pTemp; + target = temp; break; } } diff --git a/src/server/scripts/Northrend/Nexus/Nexus/instance_nexus.cpp b/src/server/scripts/Northrend/Nexus/Nexus/instance_nexus.cpp index d2130a4bada..cb81c5d54fe 100644 --- a/src/server/scripts/Northrend/Nexus/Nexus/instance_nexus.cpp +++ b/src/server/scripts/Northrend/Nexus/Nexus/instance_nexus.cpp @@ -31,14 +31,14 @@ class instance_nexus : public InstanceMapScript public: instance_nexus() : InstanceMapScript("instance_nexus", 576) { } - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_nexus_InstanceMapScript(pMap); + return new instance_nexus_InstanceMapScript(map); } struct instance_nexus_InstanceMapScript : public InstanceScript { - instance_nexus_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {} + instance_nexus_InstanceMapScript(Map* map) : InstanceScript(map) {} uint32 m_auiEncounter[NUMBER_OF_ENCOUNTERS]; diff --git a/src/server/scripts/Northrend/Nexus/Oculus/instance_oculus.cpp b/src/server/scripts/Northrend/Nexus/Oculus/instance_oculus.cpp index a2db75d1600..e6b3416b89c 100644 --- a/src/server/scripts/Northrend/Nexus/Oculus/instance_oculus.cpp +++ b/src/server/scripts/Northrend/Nexus/Oculus/instance_oculus.cpp @@ -31,14 +31,14 @@ class instance_oculus : public InstanceMapScript public: instance_oculus() : InstanceMapScript("instance_oculus", 578) { } - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_oculus_InstanceMapScript(pMap); + return new instance_oculus_InstanceMapScript(map); } struct instance_oculus_InstanceMapScript : public InstanceScript { - instance_oculus_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {} + instance_oculus_InstanceMapScript(Map* map) : InstanceScript(map) {} void Initialize() { diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_bjarngrim.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_bjarngrim.cpp index c091906d490..8c97766f787 100644 --- a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_bjarngrim.cpp +++ b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_bjarngrim.cpp @@ -95,12 +95,12 @@ public: { boss_bjarngrimAI(Creature* creature) : ScriptedAI(creature) { - m_pInstance = creature->GetInstanceScript(); + m_instance = creature->GetInstanceScript(); m_uiStance = STANCE_DEFENSIVE; memset(&m_auiStormforgedLieutenantGUID, 0, sizeof(m_auiStormforgedLieutenantGUID)); } - InstanceScript* m_pInstance; + InstanceScript* m_instance; bool m_bIsChangingStance; @@ -163,8 +163,8 @@ public: SetEquipmentSlots(false, EQUIP_SWORD, EQUIP_SHIELD, EQUIP_NO_CHANGE); - if (m_pInstance) - m_pInstance->SetData(TYPE_BJARNGRIM, NOT_STARTED); + if (m_instance) + m_instance->SetData(TYPE_BJARNGRIM, NOT_STARTED); } void EnterCombat(Unit* /*who*/) @@ -174,8 +174,8 @@ public: //must get both lieutenants here and make sure they are with him me->CallForHelp(30.0f); - if (m_pInstance) - m_pInstance->SetData(TYPE_BJARNGRIM, IN_PROGRESS); + if (m_instance) + m_instance->SetData(TYPE_BJARNGRIM, IN_PROGRESS); } void KilledUnit(Unit* /*victim*/) @@ -187,8 +187,8 @@ public: { DoScriptText(SAY_DEATH, me); - if (m_pInstance) - m_pInstance->SetData(TYPE_BJARNGRIM, DONE); + if (m_instance) + m_instance->SetData(TYPE_BJARNGRIM, DONE); } //TODO: remove when removal is done by the core @@ -371,10 +371,10 @@ public: { mob_stormforged_lieutenantAI(Creature* creature) : ScriptedAI(creature) { - m_pInstance = creature->GetInstanceScript(); + m_instance = creature->GetInstanceScript(); } - InstanceScript* m_pInstance; + InstanceScript* m_instance; uint32 m_uiArcWeld_Timer; uint32 m_uiRenewSteel_Timer; @@ -387,9 +387,9 @@ public: void EnterCombat(Unit* who) { - if (m_pInstance) + if (m_instance) { - if (Creature* pBjarngrim = m_pInstance->instance->GetCreature(m_pInstance->GetData64(DATA_BJARNGRIM))) + if (Creature* pBjarngrim = m_instance->instance->GetCreature(m_instance->GetData64(DATA_BJARNGRIM))) { if (pBjarngrim->isAlive() && !pBjarngrim->getVictim()) pBjarngrim->AI()->AttackStart(who); @@ -413,9 +413,9 @@ public: if (m_uiRenewSteel_Timer <= uiDiff) { - if (m_pInstance) + if (m_instance) { - if (Creature* pBjarngrim = m_pInstance->instance->GetCreature(m_pInstance->GetData64(DATA_BJARNGRIM))) + if (Creature* pBjarngrim = m_instance->instance->GetCreature(m_instance->GetData64(DATA_BJARNGRIM))) { if (pBjarngrim->isAlive()) DoCast(pBjarngrim, SPELL_RENEW_STEEL_N); diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp index 21a84ba0083..e7f8ad4e5e8 100644 --- a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp +++ b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp @@ -80,10 +80,10 @@ public: { boss_ionarAI(Creature* creature) : ScriptedAI(creature), lSparkList(creature) { - pInstance = creature->GetInstanceScript(); + instance = creature->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; SummonList lSparkList; @@ -116,16 +116,16 @@ public: if (!me->IsVisible()) me->SetVisible(true); - if (pInstance) - pInstance->SetData(TYPE_IONAR, NOT_STARTED); + if (instance) + instance->SetData(TYPE_IONAR, NOT_STARTED); } void EnterCombat(Unit* /*who*/) { DoScriptText(SAY_AGGRO, me); - if (pInstance) - pInstance->SetData(TYPE_IONAR, IN_PROGRESS); + if (instance) + instance->SetData(TYPE_IONAR, IN_PROGRESS); } void JustDied(Unit* /*killer*/) @@ -134,8 +134,8 @@ public: lSparkList.DespawnAll(); - if (pInstance) - pInstance->SetData(TYPE_IONAR, DONE); + if (instance) + instance->SetData(TYPE_IONAR, DONE); } void KilledUnit(Unit* /*victim*/) @@ -310,10 +310,10 @@ public: { mob_spark_of_ionarAI(Creature* creature) : ScriptedAI(creature) { - pInstance = creature->GetInstanceScript(); + instance = creature->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 uiCheckTimer; @@ -325,7 +325,7 @@ public: void MovementInform(uint32 uiType, uint32 uiPointId) { - if (uiType != POINT_MOTION_TYPE || !pInstance) + if (uiType != POINT_MOTION_TYPE || !instance) return; if (uiPointId == DATA_POINT_CALLBACK) @@ -340,7 +340,7 @@ public: void UpdateAI(const uint32 uiDiff) { // Despawn if the encounter is not running - if (pInstance && pInstance->GetData(TYPE_IONAR) != IN_PROGRESS) + if (instance && instance->GetData(TYPE_IONAR) != IN_PROGRESS) { me->DespawnOrUnsummon(); return; @@ -349,9 +349,9 @@ public: // Prevent them to follow players through the whole instance if (uiCheckTimer <= uiDiff) { - if (pInstance) + if (instance) { - Creature* pIonar = pInstance->instance->GetCreature(pInstance->GetData64(DATA_IONAR)); + Creature* pIonar = instance->instance->GetCreature(instance->GetData64(DATA_IONAR)); if (pIonar && pIonar->isAlive()) { if (me->GetDistance(pIonar) > DATA_MAX_SPARK_DISTANCE) diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_loken.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_loken.cpp index 4e386ff9c17..a5ea1868686 100644 --- a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_loken.cpp +++ b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_loken.cpp @@ -72,10 +72,10 @@ public: { boss_lokenAI(Creature* creature) : ScriptedAI(creature) { - m_pInstance = creature->GetInstanceScript(); + m_instance = creature->GetInstanceScript(); } - InstanceScript* m_pInstance; + InstanceScript* m_instance; bool m_bIsAura; @@ -97,10 +97,10 @@ public: m_uiHealthAmountModifier = 1; - if (m_pInstance) + if (m_instance) { - m_pInstance->SetData(TYPE_LOKEN, NOT_STARTED); - m_pInstance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMELY_DEATH_START_EVENT); + m_instance->SetData(TYPE_LOKEN, NOT_STARTED); + m_instance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMELY_DEATH_START_EVENT); } } @@ -108,10 +108,10 @@ public: { DoScriptText(SAY_AGGRO, me); - if (m_pInstance) + if (m_instance) { - m_pInstance->SetData(TYPE_LOKEN, IN_PROGRESS); - m_pInstance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMELY_DEATH_START_EVENT); + m_instance->SetData(TYPE_LOKEN, IN_PROGRESS); + m_instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMELY_DEATH_START_EVENT); } } @@ -119,8 +119,8 @@ public: { DoScriptText(SAY_DEATH, me); - if (m_pInstance) - m_pInstance->SetData(TYPE_LOKEN, DONE); + if (m_instance) + m_instance->SetData(TYPE_LOKEN, DONE); } void KilledUnit(Unit* /*victim*/) @@ -139,10 +139,10 @@ public: // workaround for PULSING_SHOCKWAVE if (m_uiPulsingShockwave_Timer <= uiDiff) { - Map* pMap = me->GetMap(); - if (pMap->IsDungeon()) + Map* map = me->GetMap(); + if (map->IsDungeon()) { - Map::PlayerList const &PlayerList = pMap->GetPlayers(); + Map::PlayerList const &PlayerList = map->GetPlayers(); if (PlayerList.isEmpty()) return; diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_volkhan.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_volkhan.cpp index d15d9ee6900..719d74a3bde 100644 --- a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_volkhan.cpp +++ b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_volkhan.cpp @@ -83,10 +83,10 @@ public: { boss_volkhanAI(Creature* creature) : ScriptedAI(creature) { - m_pInstance = creature->GetInstanceScript(); + m_instance = creature->GetInstanceScript(); } - InstanceScript* m_pInstance; + InstanceScript* m_instance; std::list<uint64> m_lGolemGUIDList; @@ -121,16 +121,16 @@ public: DespawnGolem(); m_lGolemGUIDList.clear(); - if (m_pInstance) - m_pInstance->SetData(TYPE_VOLKHAN, NOT_STARTED); + if (m_instance) + m_instance->SetData(TYPE_VOLKHAN, NOT_STARTED); } void EnterCombat(Unit* /*who*/) { DoScriptText(SAY_AGGRO, me); - if (m_pInstance) - m_pInstance->SetData(TYPE_VOLKHAN, IN_PROGRESS); + if (m_instance) + m_instance->SetData(TYPE_VOLKHAN, IN_PROGRESS); } void AttackStart(Unit* who) @@ -151,18 +151,18 @@ public: DoScriptText(SAY_DEATH, me); DespawnGolem(); - if (m_pInstance) - m_pInstance->SetData(TYPE_VOLKHAN, DONE); + if (m_instance) + m_instance->SetData(TYPE_VOLKHAN, DONE); if (IsHeroic() && GolemsShattered < 5) { AchievementEntry const* AchievShatterResistant = GetAchievementStore()->LookupEntry(ACHIEVEMENT_SHATTER_RESISTANT); if (AchievShatterResistant) { - Map* pMap = me->GetMap(); - if (pMap && pMap->IsDungeon()) + Map* map = me->GetMap(); + if (map && map->IsDungeon()) { - Map::PlayerList const &players = pMap->GetPlayers(); + Map::PlayerList const &players = map->GetPlayers(); for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) itr->getSource()->CompletedAchievement(AchievShatterResistant); } @@ -182,10 +182,10 @@ public: for (std::list<uint64>::const_iterator itr = m_lGolemGUIDList.begin(); itr != m_lGolemGUIDList.end(); ++itr) { - if (Creature* pTemp = Unit::GetCreature(*me, *itr)) + if (Creature* temp = Unit::GetCreature(*me, *itr)) { - if (pTemp->isAlive()) - pTemp->DespawnOrUnsummon(); + if (temp->isAlive()) + temp->DespawnOrUnsummon(); } } @@ -199,12 +199,12 @@ public: for (std::list<uint64>::const_iterator itr = m_lGolemGUIDList.begin(); itr != m_lGolemGUIDList.end(); ++itr) { - if (Creature* pTemp = Unit::GetCreature(*me, *itr)) + if (Creature* temp = Unit::GetCreature(*me, *itr)) { // Only shatter brittle golems - if (pTemp->isAlive() && pTemp->GetEntry() == NPC_BRITTLE_GOLEM) + if (temp->isAlive() && temp->GetEntry() == NPC_BRITTLE_GOLEM) { - pTemp->CastSpell(pTemp, DUNGEON_MODE(SPELL_SHATTER_N, SPELL_SHATTER_H), false); + temp->CastSpell(temp, DUNGEON_MODE(SPELL_SHATTER_N, SPELL_SHATTER_H), false); GolemsShattered += 1; } } diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/instance_halls_of_lightning.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/instance_halls_of_lightning.cpp index 8d7731b3eee..c5c7f9546ba 100644 --- a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/instance_halls_of_lightning.cpp +++ b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/instance_halls_of_lightning.cpp @@ -38,14 +38,14 @@ class instance_halls_of_lightning : public InstanceMapScript public: instance_halls_of_lightning() : InstanceMapScript("instance_halls_of_lightning", 602) { } - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_halls_of_lightning_InstanceMapScript(pMap); + return new instance_halls_of_lightning_InstanceMapScript(map); } struct instance_halls_of_lightning_InstanceMapScript : public InstanceScript { - instance_halls_of_lightning_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {} + instance_halls_of_lightning_InstanceMapScript(Map* map) : InstanceScript(map) {} uint32 m_auiEncounter[MAX_ENCOUNTER]; diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_krystallus.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_krystallus.cpp index fdb938fb1ef..375862c141c 100644 --- a/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_krystallus.cpp +++ b/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_krystallus.cpp @@ -63,7 +63,7 @@ public: { boss_krystallusAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } uint32 uiBoulderTossTimer; @@ -74,7 +74,7 @@ public: bool bIsSlam; - InstanceScript* pInstance; + InstanceScript* instance; void Reset() { @@ -86,15 +86,15 @@ public: uiStompTimer = 20000 + rand()%9000; uiShatterTimer = 0; - if (pInstance) - pInstance->SetData(DATA_KRYSTALLUS_EVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_KRYSTALLUS_EVENT, NOT_STARTED); } void EnterCombat(Unit* /*who*/) { DoScriptText(SAY_AGGRO, me); - if (pInstance) - pInstance->SetData(DATA_KRYSTALLUS_EVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_KRYSTALLUS_EVENT, IN_PROGRESS); } void UpdateAI(const uint32 diff) @@ -146,8 +146,8 @@ public: { DoScriptText(SAY_DEATH, me); - if (pInstance) - pInstance->SetData(DATA_KRYSTALLUS_EVENT, DONE); + if (instance) + instance->SetData(DATA_KRYSTALLUS_EVENT, DONE); } void KilledUnit(Unit* victim) diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_maiden_of_grief.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_maiden_of_grief.cpp index dcd71e41432..4ab09dbf67a 100644 --- a/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_maiden_of_grief.cpp +++ b/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_maiden_of_grief.cpp @@ -67,10 +67,10 @@ public: { boss_maiden_of_griefAI(Creature* c) : ScriptedAI(c) { - pInstance = me->GetInstanceScript(); + instance = me->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 PartingSorrowTimer; uint32 StormOfGriefTimer; @@ -84,10 +84,10 @@ public: ShockOfSorrowTimer = 20000+rand()%5000; PillarOfWoeTimer = 5000 + rand()%10000; - if (pInstance) + if (instance) { - pInstance->SetData(DATA_MAIDEN_OF_GRIEF_EVENT, NOT_STARTED); - pInstance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_GOOD_GRIEF_START_EVENT); + instance->SetData(DATA_MAIDEN_OF_GRIEF_EVENT, NOT_STARTED); + instance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_GOOD_GRIEF_START_EVENT); } } @@ -95,17 +95,17 @@ public: { DoScriptText(SAY_AGGRO, me); - if (pInstance) + if (instance) { - if (GameObject* pDoor = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_MAIDEN_DOOR))) + if (GameObject* pDoor = instance->instance->GetGameObject(instance->GetData64(DATA_MAIDEN_DOOR))) if (pDoor->GetGoState() == GO_STATE_READY) { EnterEvadeMode(); return; } - pInstance->SetData(DATA_MAIDEN_OF_GRIEF_EVENT, IN_PROGRESS); - pInstance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_GOOD_GRIEF_START_EVENT); + instance->SetData(DATA_MAIDEN_OF_GRIEF_EVENT, IN_PROGRESS); + instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_GOOD_GRIEF_START_EVENT); } } @@ -161,8 +161,8 @@ public: { DoScriptText(SAY_DEATH, me); - if (pInstance) - pInstance->SetData(DATA_MAIDEN_OF_GRIEF_EVENT, DONE); + if (instance) + instance->SetData(DATA_MAIDEN_OF_GRIEF_EVENT, DONE); } void KilledUnit(Unit* victim) diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_sjonnir.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_sjonnir.cpp index e8d6bd9f214..41dcd77d4bc 100644 --- a/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_sjonnir.cpp +++ b/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_sjonnir.cpp @@ -92,7 +92,7 @@ public: { boss_sjonnirAI(Creature* c) : ScriptedAI(c), lSummons(me) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } bool bIsFrenzy; @@ -108,7 +108,7 @@ public: SummonList lSummons; - InstanceScript* pInstance; + InstanceScript* instance; void Reset() { @@ -125,8 +125,8 @@ public: lSummons.DespawnAll(); - if (pInstance) - pInstance->SetData(DATA_SJONNIR_EVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_SJONNIR_EVENT, NOT_STARTED); } void EnterCombat(Unit* /*who*/) @@ -135,16 +135,16 @@ public: uiEncounterTimer = 0; - if (pInstance) + if (instance) { - if (GameObject* pDoor = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_SJONNIR_DOOR))) + if (GameObject* pDoor = instance->instance->GetGameObject(instance->GetData64(DATA_SJONNIR_DOOR))) if (pDoor->GetGoState() == GO_STATE_READY) { EnterEvadeMode(); return; } - pInstance->SetData(DATA_SJONNIR_EVENT, IN_PROGRESS); + instance->SetData(DATA_SJONNIR_EVENT, IN_PROGRESS); } } @@ -219,8 +219,8 @@ public: DoScriptText(SAY_DEATH, me); lSummons.DespawnAll(); - if (pInstance) - pInstance->SetData(DATA_SJONNIR_EVENT, DONE); + if (instance) + instance->SetData(DATA_SJONNIR_EVENT, DONE); } void KilledUnit(Unit* victim) { @@ -271,10 +271,10 @@ public: { if (uiMergeTimer <= diff) { - if (Creature* pTemp = me->FindNearestCreature(CREATURE_MALFORMED_OOZE, 3.0f, true)) + if (Creature* temp = me->FindNearestCreature(CREATURE_MALFORMED_OOZE, 3.0f, true)) { DoSpawnCreature(CREATURE_IRON_SLUDGE, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 20000); - pTemp->DisappearAndDie(); + temp->DisappearAndDie(); me->DisappearAndDie(); } uiMergeTimer = 3000; @@ -303,15 +303,15 @@ public: { mob_iron_sludgeAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; void JustDied(Unit* /*killer*/) { - if (pInstance) - if (Creature* Sjonnir = ObjectAccessor::GetCreature(*me, pInstance->GetData64(DATA_SJONNIR))) + if (instance) + if (Creature* Sjonnir = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_SJONNIR))) Sjonnir->AI()->DoAction(ACTION_OOZE_DEAD); } }; diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp index e5f3cfd7229..ec1464a5d6f 100644 --- a/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp +++ b/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp @@ -144,11 +144,11 @@ public: { mob_tribuna_controllerAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); SetCombatMovement(false); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 uiKaddrakEncounterTimer; uint32 uiMarnakEncounterTimer; @@ -170,12 +170,12 @@ public: bMarnakActivated = false; bAbedneumActivated = false; - if (pInstance) + if (instance) { - pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_KADDRAK), false); - pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_MARNAK), false); - pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_ABEDNEUM), false); - pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_SKY_FLOOR), false); + instance->HandleGameObject(instance->GetData64(DATA_GO_KADDRAK), false); + instance->HandleGameObject(instance->GetData64(DATA_GO_MARNAK), false); + instance->HandleGameObject(instance->GetData64(DATA_GO_ABEDNEUM), false); + instance->HandleGameObject(instance->GetData64(DATA_GO_SKY_FLOOR), false); } KaddrakGUIDList.clear(); @@ -300,7 +300,7 @@ public: { npc_brann_hosAI(Creature* c) : npc_escortAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } uint32 uiStep; @@ -309,7 +309,7 @@ public: uint64 uiControllerGUID; std::list<uint64> lDwarfGUIDList; - InstanceScript* pInstance; + InstanceScript* instance; bool bIsBattle; bool bIsLowHP; @@ -328,8 +328,8 @@ public: DespawnDwarf(); - if (pInstance) - pInstance->SetData(DATA_BRANN_EVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_BRANN_EVENT, NOT_STARTED); } } @@ -339,9 +339,9 @@ public: return; for (std::list<uint64>::const_iterator itr = lDwarfGUIDList.begin(); itr != lDwarfGUIDList.end(); ++itr) { - Creature* pTemp = Unit::GetCreature(*me, pInstance ? (*itr) : 0); - if (pTemp && pTemp->isAlive()) - pTemp->DespawnOrUnsummon(); + Creature* temp = Unit::GetCreature(*me, instance ? (*itr) : 0); + if (temp && temp->isAlive()) + temp->DespawnOrUnsummon(); } lDwarfGUIDList.clear(); } @@ -366,8 +366,8 @@ public: break; case 17: DoScriptText(SAY_EVENT_INTRO_2, me); - if (pInstance) - pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_TRIBUNAL_CONSOLE), true); + if (instance) + instance->HandleGameObject(instance->GetData64(DATA_GO_TRIBUNAL_CONSOLE), true); me->SetStandState(UNIT_STAND_STATE_KNEEL); SetEscortPaused(true); JumpToNextStep(8500); @@ -442,11 +442,11 @@ public: switch (uiStep) { case 1: - if (pInstance) + if (instance) { - if (pInstance->GetData(DATA_BRANN_EVENT) != NOT_STARTED) + if (instance->GetData(DATA_BRANN_EVENT) != NOT_STARTED) return; - pInstance->SetData(DATA_BRANN_EVENT, IN_PROGRESS); + instance->SetData(DATA_BRANN_EVENT, IN_PROGRESS); } bIsBattle = false; DoScriptText(SAY_ESCORT_START, me); @@ -458,9 +458,9 @@ public: JumpToNextStep(0); break; case 5: - if (pInstance) - if (Creature* pTemp = (Unit::GetCreature(*me, pInstance->GetData64(DATA_ABEDNEUM)))) - DoScriptText(SAY_EVENT_INTRO_3_ABED, pTemp); + if (instance) + if (Creature* temp = (Unit::GetCreature(*me, instance->GetData64(DATA_ABEDNEUM)))) + DoScriptText(SAY_EVENT_INTRO_3_ABED, temp); JumpToNextStep(8500); break; case 6: @@ -468,17 +468,17 @@ public: JumpToNextStep(6500); break; case 7: - if (pInstance) - if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_KADDRAK))) - DoScriptText(SAY_EVENT_A_2_KADD, pTemp); + if (instance) + if (Creature* temp = Unit::GetCreature(*me, instance->GetData64(DATA_KADDRAK))) + DoScriptText(SAY_EVENT_A_2_KADD, temp); JumpToNextStep(12500); break; case 8: DoScriptText(SAY_EVENT_A_3, me); - if (pInstance) - pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_KADDRAK), true); - if (Creature* pTemp = Unit::GetCreature(*me, uiControllerGUID)) - CAST_AI(mob_tribuna_controller::mob_tribuna_controllerAI, pTemp->AI())->bKaddrakActivated = true; + if (instance) + instance->HandleGameObject(instance->GetData64(DATA_GO_KADDRAK), true); + if (Creature* temp = Unit::GetCreature(*me, uiControllerGUID)) + CAST_AI(mob_tribuna_controller::mob_tribuna_controllerAI, temp->AI())->bKaddrakActivated = true; JumpToNextStep(5000); break; case 9: @@ -491,18 +491,18 @@ public: JumpToNextStep(6000); break; case 11: - if (pInstance) - if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_MARNAK))) - DoScriptText(SAY_EVENT_B_2_MARN, pTemp); + if (instance) + if (Creature* temp = Unit::GetCreature(*me, instance->GetData64(DATA_MARNAK))) + DoScriptText(SAY_EVENT_B_2_MARN, temp); SpawnDwarf(1); JumpToNextStep(20000); break; case 12: DoScriptText(SAY_EVENT_B_3, me); - if (pInstance) - pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_MARNAK), true); - if (Creature* pTemp = Unit::GetCreature(*me, uiControllerGUID)) - CAST_AI(mob_tribuna_controller::mob_tribuna_controllerAI, pTemp->AI())->bMarnakActivated = true; + if (instance) + instance->HandleGameObject(instance->GetData64(DATA_GO_MARNAK), true); + if (Creature* temp = Unit::GetCreature(*me, uiControllerGUID)) + CAST_AI(mob_tribuna_controller::mob_tribuna_controllerAI, temp->AI())->bMarnakActivated = true; JumpToNextStep(10000); break; case 13: @@ -523,18 +523,18 @@ public: JumpToNextStep(20000); break; case 17: - if (pInstance) - if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_ABEDNEUM))) - DoScriptText(SAY_EVENT_C_2_ABED, pTemp); + if (instance) + if (Creature* temp = Unit::GetCreature(*me, instance->GetData64(DATA_ABEDNEUM))) + DoScriptText(SAY_EVENT_C_2_ABED, temp); SpawnDwarf(1); JumpToNextStep(20000); break; case 18: DoScriptText(SAY_EVENT_C_3, me); - if (pInstance) - pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_ABEDNEUM), true); - if (Creature* pTemp = Unit::GetCreature(*me, uiControllerGUID)) - CAST_AI(mob_tribuna_controller::mob_tribuna_controllerAI, pTemp->AI())->bAbedneumActivated = true; + if (instance) + instance->HandleGameObject(instance->GetData64(DATA_GO_ABEDNEUM), true); + if (Creature* temp = Unit::GetCreature(*me, uiControllerGUID)) + CAST_AI(mob_tribuna_controller::mob_tribuna_controllerAI, temp->AI())->bAbedneumActivated = true; JumpToNextStep(5000); break; case 19: @@ -551,9 +551,9 @@ public: JumpToNextStep(20000); break; case 22: - if (pInstance) - if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_ABEDNEUM))) - DoScriptText(SAY_EVENT_D_2_ABED, pTemp); + if (instance) + if (Creature* temp = Unit::GetCreature(*me, instance->GetData64(DATA_ABEDNEUM))) + DoScriptText(SAY_EVENT_D_2_ABED, temp); SpawnDwarf(1); JumpToNextStep(5000); break; @@ -575,9 +575,9 @@ public: JumpToNextStep(10000); break; case 27: - if (pInstance) - if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_ABEDNEUM))) - DoScriptText(SAY_EVENT_D_4_ABED, pTemp); + if (instance) + if (Creature* temp = Unit::GetCreature(*me, instance->GetData64(DATA_ABEDNEUM))) + DoScriptText(SAY_EVENT_D_4_ABED, temp); SpawnDwarf(1); JumpToNextStep(10000); break; @@ -585,25 +585,25 @@ public: me->SetReactState(REACT_DEFENSIVE); DoScriptText(SAY_EVENT_END_01, me); me->SetStandState(UNIT_STAND_STATE_STAND); - if (pInstance) - pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_SKY_FLOOR), true); - if (Creature* pTemp = Unit::GetCreature(*me, uiControllerGUID)) - pTemp->DealDamage(pTemp, pTemp->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); + if (instance) + instance->HandleGameObject(instance->GetData64(DATA_GO_SKY_FLOOR), true); + if (Creature* temp = Unit::GetCreature(*me, uiControllerGUID)) + temp->DealDamage(temp, temp->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); bIsBattle = true; SetEscortPaused(false); JumpToNextStep(6500); break; case 29: DoScriptText(SAY_EVENT_END_02, me); - if (pInstance) - pInstance->SetData(DATA_BRANN_EVENT, DONE); + if (instance) + instance->SetData(DATA_BRANN_EVENT, DONE); me->CastSpell(me, SPELL_REWARD_ACHIEVEMENT, true); JumpToNextStep(5500); break; case 30: - if (pInstance) - if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_ABEDNEUM))) - DoScriptText(SAY_EVENT_END_03_ABED, pTemp); + if (instance) + if (Creature* temp = Unit::GetCreature(*me, instance->GetData64(DATA_ABEDNEUM))) + DoScriptText(SAY_EVENT_END_03_ABED, temp); JumpToNextStep(8500); break; case 31: @@ -611,9 +611,9 @@ public: JumpToNextStep(11500); break; case 32: - if (pInstance) - if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_ABEDNEUM))) - DoScriptText(SAY_EVENT_END_05_ABED, pTemp); + if (instance) + if (Creature* temp = Unit::GetCreature(*me, instance->GetData64(DATA_ABEDNEUM))) + DoScriptText(SAY_EVENT_END_05_ABED, temp); JumpToNextStep(11500); break; case 33: @@ -621,9 +621,9 @@ public: JumpToNextStep(4500); break; case 34: - if (pInstance) - if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_ABEDNEUM))) - DoScriptText(SAY_EVENT_END_07_ABED, pTemp); + if (instance) + if (Creature* temp = Unit::GetCreature(*me, instance->GetData64(DATA_ABEDNEUM))) + DoScriptText(SAY_EVENT_END_07_ABED, temp); JumpToNextStep(22500); break; case 35: @@ -631,9 +631,9 @@ public: JumpToNextStep(7500); break; case 36: - if (pInstance) - if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_KADDRAK))) - DoScriptText(SAY_EVENT_END_09_KADD, pTemp); + if (instance) + if (Creature* temp = Unit::GetCreature(*me, instance->GetData64(DATA_KADDRAK))) + DoScriptText(SAY_EVENT_END_09_KADD, temp); JumpToNextStep(18500); break; case 37: @@ -641,9 +641,9 @@ public: JumpToNextStep(5500); break; case 38: - if (pInstance) - if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_KADDRAK))) - DoScriptText(SAY_EVENT_END_11_KADD, pTemp); + if (instance) + if (Creature* temp = Unit::GetCreature(*me, instance->GetData64(DATA_KADDRAK))) + DoScriptText(SAY_EVENT_END_11_KADD, temp); JumpToNextStep(20500); break; case 39: @@ -651,9 +651,9 @@ public: JumpToNextStep(2500); break; case 40: - if (pInstance) - if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_KADDRAK))) - DoScriptText(SAY_EVENT_END_13_KADD, pTemp); + if (instance) + if (Creature* temp = Unit::GetCreature(*me, instance->GetData64(DATA_KADDRAK))) + DoScriptText(SAY_EVENT_END_13_KADD, temp); JumpToNextStep(19500); break; case 41: @@ -661,9 +661,9 @@ public: JumpToNextStep(10500); break; case 42: - if (pInstance) - if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_MARNAK))) - DoScriptText(SAY_EVENT_END_15_MARN, pTemp); + if (instance) + if (Creature* temp = Unit::GetCreature(*me, instance->GetData64(DATA_MARNAK))) + DoScriptText(SAY_EVENT_END_15_MARN, temp); JumpToNextStep(6500); break; case 43: @@ -671,9 +671,9 @@ public: JumpToNextStep(6500); break; case 44: - if (pInstance) - if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_MARNAK))) - DoScriptText(SAY_EVENT_END_17_MARN, pTemp); + if (instance) + if (Creature* temp = Unit::GetCreature(*me, instance->GetData64(DATA_MARNAK))) + DoScriptText(SAY_EVENT_END_17_MARN, temp); JumpToNextStep(25500); break; case 45: @@ -681,9 +681,9 @@ public: JumpToNextStep(23500); break; case 46: - if (pInstance) - if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_MARNAK))) - DoScriptText(SAY_EVENT_END_19_MARN, pTemp); + if (instance) + if (Creature* temp = Unit::GetCreature(*me, instance->GetData64(DATA_MARNAK))) + DoScriptText(SAY_EVENT_END_19_MARN, temp); JumpToNextStep(3500); break; case 47: @@ -691,19 +691,19 @@ public: JumpToNextStep(8500); break; case 48: - if (pInstance) - if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_ABEDNEUM))) - DoScriptText(SAY_EVENT_END_21_ABED, pTemp); + if (instance) + if (Creature* temp = Unit::GetCreature(*me, instance->GetData64(DATA_ABEDNEUM))) + DoScriptText(SAY_EVENT_END_21_ABED, temp); JumpToNextStep(5500); break; case 49: { - if (pInstance) + if (instance) { - pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_KADDRAK), false); - pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_MARNAK), false); - pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_ABEDNEUM), false); - pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_SKY_FLOOR), false); + instance->HandleGameObject(instance->GetData64(DATA_GO_KADDRAK), false); + instance->HandleGameObject(instance->GetData64(DATA_GO_MARNAK), false); + instance->HandleGameObject(instance->GetData64(DATA_GO_ABEDNEUM), false); + instance->HandleGameObject(instance->GetData64(DATA_GO_SKY_FLOOR), false); } Player* player = GetPlayerForEscort(); if (player) diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfStone/instance_halls_of_stone.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfStone/instance_halls_of_stone.cpp index e46a7dae107..ffd3706a7e5 100644 --- a/src/server/scripts/Northrend/Ulduar/HallsOfStone/instance_halls_of_stone.cpp +++ b/src/server/scripts/Northrend/Ulduar/HallsOfStone/instance_halls_of_stone.cpp @@ -32,14 +32,14 @@ class instance_halls_of_stone : public InstanceMapScript public: instance_halls_of_stone() : InstanceMapScript("instance_halls_of_stone", 599) { } - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_halls_of_stone_InstanceMapScript(pMap); + return new instance_halls_of_stone_InstanceMapScript(map); } struct instance_halls_of_stone_InstanceMapScript : public InstanceScript { - instance_halls_of_stone_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {} + instance_halls_of_stone_InstanceMapScript(Map* map) : InstanceScript(map) {} uint64 uiMaidenOfGrief; uint64 uiKrystallus; diff --git a/src/server/scripts/Northrend/Ulduar/ulduar/boss_algalon.cpp b/src/server/scripts/Northrend/Ulduar/ulduar/boss_algalon.cpp index 2c99b4d7246..3888cc43bc9 100644 --- a/src/server/scripts/Northrend/Ulduar/ulduar/boss_algalon.cpp +++ b/src/server/scripts/Northrend/Ulduar/ulduar/boss_algalon.cpp @@ -83,11 +83,11 @@ public: { boss_algalonAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); Summon = false; // not in reset. intro speech done only once. } - InstanceScript* pInstance; + InstanceScript* instance; std::list<uint64> m_lCollapsingStarGUIDList; @@ -122,8 +122,8 @@ public: uiStep = 1; } - if (pInstance) - pInstance->SetData(BOSS_ALGALON, IN_PROGRESS); + if (instance) + instance->SetData(BOSS_ALGALON, IN_PROGRESS); } void KilledUnit(Unit* /*victim*/) @@ -136,8 +136,8 @@ public: Phase = 1; me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - if (pInstance) - pInstance->SetData(BOSS_ALGALON, NOT_STARTED); + if (instance) + instance->SetData(BOSS_ALGALON, NOT_STARTED); BlackHoleGUID = 0; @@ -165,10 +165,10 @@ public: for (std::list<uint64>::const_iterator itr = m_lCollapsingStarGUIDList.begin(); itr != m_lCollapsingStarGUIDList.end(); ++itr) { - if (Creature* pTemp = Unit::GetCreature(*me, *itr)) + if (Creature* temp = Unit::GetCreature(*me, *itr)) { - if (pTemp->isAlive()) - pTemp->DespawnOrUnsummon(); + if (temp->isAlive()) + temp->DespawnOrUnsummon(); } } m_lCollapsingStarGUIDList.clear(); @@ -217,8 +217,8 @@ public: me->DisappearAndDie(); - if (pInstance) - pInstance->SetData(BOSS_ALGALON, DONE); + if (instance) + instance->SetData(BOSS_ALGALON, DONE); return; } @@ -342,10 +342,10 @@ public: { mob_collapsing_starAI(Creature* creature) : ScriptedAI(creature) { - pInstance = creature->GetInstanceScript(); + instance = creature->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 BlackHoleExplosion_Timer; diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp index b3e12415fdc..55211f3f047 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp @@ -85,10 +85,10 @@ public: { boss_ingvar_the_plundererAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; bool bIsUndead; bool bEventInProgress; @@ -117,8 +117,8 @@ public: uiSpawnResTimer = 3000; - if (pInstance) - pInstance->SetData(DATA_INGVAR_EVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_INGVAR_EVENT, NOT_STARTED); } void DamageTaken(Unit* /*done_by*/, uint32 &damage) @@ -164,16 +164,16 @@ public: { DoScriptText(YELL_AGGRO_1, me); - if (pInstance) - pInstance->SetData(DATA_INGVAR_EVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_INGVAR_EVENT, IN_PROGRESS); } void JustDied(Unit* /*killer*/) { DoScriptText(YELL_DEAD_2, me); - if (pInstance) - pInstance->SetData(DATA_INGVAR_EVENT, DONE); + if (instance) + instance->SetData(DATA_INGVAR_EVENT, DONE); } void KilledUnit(Unit* /*victim*/) @@ -298,11 +298,11 @@ public: { mob_annhylde_the_callerAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } float x, y, z; - InstanceScript* pInstance; + InstanceScript* instance; uint32 uiResurectTimer; uint32 uiResurectPhase; @@ -317,7 +317,7 @@ public: me->GetPosition(x, y, z); DoTeleportTo(x+1, y, z+30); - Unit* ingvar = Unit::GetUnit(*me, pInstance ? pInstance->GetData64(DATA_INGVAR) : 0); + Unit* ingvar = Unit::GetUnit(*me, instance ? instance->GetData64(DATA_INGVAR) : 0); if (ingvar) { me->GetMotionMaster()->MovePoint(1, x, y, z+15); @@ -330,7 +330,7 @@ public: { if (type != POINT_MOTION_TYPE) return; - Unit* ingvar = Unit::GetUnit((*me), pInstance ? pInstance->GetData64(DATA_INGVAR) : 0); + Unit* ingvar = Unit::GetUnit((*me), instance ? instance->GetData64(DATA_INGVAR) : 0); if (ingvar) { switch (id) @@ -362,7 +362,7 @@ public: { if (uiResurectPhase == 1) { - Unit* ingvar = Unit::GetUnit(*me, pInstance ? pInstance->GetData64(DATA_INGVAR) : 0); + Unit* ingvar = Unit::GetUnit(*me, instance ? instance->GetData64(DATA_INGVAR) : 0); if (ingvar) { ingvar->SetStandState(UNIT_STAND_STATE_STAND); @@ -373,7 +373,7 @@ public: } else if (uiResurectPhase == 2) { - if (Creature* ingvar = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_INGVAR) : 0)) + if (Creature* ingvar = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_INGVAR) : 0)) { ingvar->RemoveAurasDueToSpell(SPELL_SCOURG_RESURRECTION_DUMMY); diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp index 029ebbfe8bc..0a3f2dc3078 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp @@ -126,10 +126,10 @@ public: { boss_kelesethAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 FrostTombTimer; uint32 SummonSkeletonsTimer; @@ -148,8 +148,8 @@ public: ResetTimer(); - if (pInstance) - pInstance->SetData(DATA_PRINCEKELESETH_EVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_PRINCEKELESETH_EVENT, NOT_STARTED); } void KilledUnit(Unit* victim) @@ -169,18 +169,18 @@ public: AchievementEntry const* AchievOnTheRocks = GetAchievementStore()->LookupEntry(ACHIEVEMENT_ON_THE_ROCKS); if (AchievOnTheRocks) { - Map* pMap = me->GetMap(); - if (pMap && pMap->IsDungeon()) + Map* map = me->GetMap(); + if (map && map->IsDungeon()) { - Map::PlayerList const &players = pMap->GetPlayers(); + Map::PlayerList const &players = map->GetPlayers(); for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) itr->getSource()->CompletedAchievement(AchievOnTheRocks); } } } - if (pInstance) - pInstance->SetData(DATA_PRINCEKELESETH_EVENT, DONE); + if (instance) + instance->SetData(DATA_PRINCEKELESETH_EVENT, DONE); } void EnterCombat(Unit* /*who*/) @@ -188,8 +188,8 @@ public: DoScriptText(SAY_AGGRO, me); DoZoneInCombat(); - if (pInstance) - pInstance->SetData(DATA_PRINCEKELESETH_EVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_PRINCEKELESETH_EVENT, IN_PROGRESS); } void ResetTimer(uint32 inc = 0) @@ -269,10 +269,10 @@ public: { mob_vrykul_skeletonAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 Respawn_Time; uint64 Target_Guid; uint32 Decrepify_Timer; @@ -328,7 +328,7 @@ public: void UpdateAI(const uint32 diff) { - if (pInstance && pInstance->GetData(DATA_PRINCEKELESETH_EVENT) == IN_PROGRESS) + if (instance && instance->GetData(DATA_PRINCEKELESETH_EVENT) == IN_PROGRESS) { if (isDead) { diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_skarvald_dalronn.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_skarvald_dalronn.cpp index 34825cec9bf..e828d81e05a 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_skarvald_dalronn.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_skarvald_dalronn.cpp @@ -71,10 +71,10 @@ public: { boss_skarvald_the_constructorAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; bool ghost; uint32 Charge_Timer; @@ -91,42 +91,42 @@ public: Check_Timer = 5000; ghost = (me->GetEntry() == MOB_SKARVALD_GHOST); - if (!ghost && pInstance) + if (!ghost && instance) { - Unit* dalronn = Unit::GetUnit((*me), pInstance->GetData64(DATA_DALRONN)); + Unit* dalronn = Unit::GetUnit((*me), instance->GetData64(DATA_DALRONN)); if (dalronn && dalronn->isDead()) CAST_CRE(dalronn)->Respawn(); - pInstance->SetData(DATA_SKARVALD_DALRONN_EVENT, NOT_STARTED); + instance->SetData(DATA_SKARVALD_DALRONN_EVENT, NOT_STARTED); } } void EnterCombat(Unit* who) { - if (!ghost && pInstance) + if (!ghost && instance) { DoScriptText(YELL_SKARVALD_AGGRO, me); - Unit* dalronn = Unit::GetUnit((*me), pInstance->GetData64(DATA_DALRONN)); + Unit* dalronn = Unit::GetUnit((*me), instance->GetData64(DATA_DALRONN)); if (dalronn && dalronn->isAlive() && !dalronn->getVictim()) dalronn->getThreatManager().addThreat(who, 0.0f); - pInstance->SetData(DATA_SKARVALD_DALRONN_EVENT, IN_PROGRESS); + instance->SetData(DATA_SKARVALD_DALRONN_EVENT, IN_PROGRESS); } } void JustDied(Unit* Killer) { - if (!ghost && pInstance) + if (!ghost && instance) { - Unit* dalronn = Unit::GetUnit((*me), pInstance->GetData64(DATA_DALRONN)); + Unit* dalronn = Unit::GetUnit((*me), instance->GetData64(DATA_DALRONN)); if (dalronn) { if (dalronn->isDead()) { DoScriptText(YELL_SKARVALD_DAL_DIED, me); - pInstance->SetData(DATA_SKARVALD_DALRONN_EVENT, DONE); + instance->SetData(DATA_SKARVALD_DALRONN_EVENT, DONE); } else { @@ -157,7 +157,7 @@ public: { if (ghost) { - if (pInstance && pInstance->GetData(DATA_SKARVALD_DALRONN_EVENT) != IN_PROGRESS) + if (instance && instance->GetData(DATA_SKARVALD_DALRONN_EVENT) != IN_PROGRESS) me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); } @@ -171,7 +171,7 @@ public: if (Check_Timer <= diff) { Check_Timer = 5000; - Unit* dalronn = Unit::GetUnit(*me, pInstance ? pInstance->GetData64(DATA_DALRONN) : 0); + Unit* dalronn = Unit::GetUnit(*me, instance ? instance->GetData64(DATA_DALRONN) : 0); if (dalronn && dalronn->isDead()) { Dalronn_isDead = true; @@ -223,10 +223,10 @@ public: { boss_dalronn_the_controllerAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; bool ghost; uint32 ShadowBolt_Timer; @@ -248,44 +248,44 @@ public: AggroYell_Timer = 0; ghost = me->GetEntry() == MOB_DALRONN_GHOST; - if (!ghost && pInstance) + if (!ghost && instance) { - Unit* skarvald = Unit::GetUnit((*me), pInstance->GetData64(DATA_SKARVALD)); + Unit* skarvald = Unit::GetUnit((*me), instance->GetData64(DATA_SKARVALD)); if (skarvald && skarvald->isDead()) CAST_CRE(skarvald)->Respawn(); - pInstance->SetData(DATA_SKARVALD_DALRONN_EVENT, NOT_STARTED); + instance->SetData(DATA_SKARVALD_DALRONN_EVENT, NOT_STARTED); } } void EnterCombat(Unit* who) { - if (!ghost && pInstance) + if (!ghost && instance) { - Unit* skarvald = Unit::GetUnit((*me), pInstance->GetData64(DATA_SKARVALD)); + Unit* skarvald = Unit::GetUnit((*me), instance->GetData64(DATA_SKARVALD)); if (skarvald && skarvald->isAlive() && !skarvald->getVictim()) skarvald->getThreatManager().addThreat(who, 0.0f); AggroYell_Timer = 5000; - if (pInstance) - pInstance->SetData(DATA_SKARVALD_DALRONN_EVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_SKARVALD_DALRONN_EVENT, IN_PROGRESS); } } void JustDied(Unit* Killer) { - if (!ghost && pInstance) + if (!ghost && instance) { - Unit* skarvald = Unit::GetUnit((*me), pInstance->GetData64(DATA_SKARVALD)); + Unit* skarvald = Unit::GetUnit((*me), instance->GetData64(DATA_SKARVALD)); if (skarvald) { if (skarvald->isDead()) { DoScriptText(YELL_DALRONN_SKA_DIED, me); - if (pInstance) - pInstance->SetData(DATA_SKARVALD_DALRONN_EVENT, DONE); + if (instance) + instance->SetData(DATA_SKARVALD_DALRONN_EVENT, DONE); } else { @@ -316,7 +316,7 @@ public: { if (ghost) { - if (pInstance && pInstance->GetData(DATA_SKARVALD_DALRONN_EVENT) != IN_PROGRESS) + if (instance && instance->GetData(DATA_SKARVALD_DALRONN_EVENT) != IN_PROGRESS) me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); } @@ -340,7 +340,7 @@ public: if (Check_Timer <= diff) { Check_Timer = 5000; - Unit* skarvald = Unit::GetUnit(*me, pInstance ? pInstance->GetData64(DATA_SKARVALD) : 0); + Unit* skarvald = Unit::GetUnit(*me, instance ? instance->GetData64(DATA_SKARVALD) : 0); if (skarvald && skarvald->isDead()) { Skarvald_isDead = true; diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/instance_utgarde_keep.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/instance_utgarde_keep.cpp index 89bad9e7068..488c38f5a6e 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/instance_utgarde_keep.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/instance_utgarde_keep.cpp @@ -53,14 +53,14 @@ class instance_utgarde_keep : public InstanceMapScript public: instance_utgarde_keep() : InstanceMapScript("instance_utgarde_keep", 574) { } - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_utgarde_keep_InstanceMapScript(pMap); + return new instance_utgarde_keep_InstanceMapScript(map); } struct instance_utgarde_keep_InstanceMapScript : public InstanceScript { - instance_utgarde_keep_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {} + instance_utgarde_keep_InstanceMapScript(Map* map) : InstanceScript(map) {} uint64 Keleseth; uint64 Skarvald; diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/utgarde_keep.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/utgarde_keep.cpp index 34041445266..45ceb85a640 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/utgarde_keep.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/utgarde_keep.cpp @@ -39,11 +39,11 @@ public: { npc_dragonflayer_forge_masterAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); fm_Type = 0; } - InstanceScript* pInstance; + InstanceScript* instance; uint8 fm_Type; void Reset() @@ -54,18 +54,18 @@ public: void CheckForge() { - if (pInstance) + if (instance) { switch (fm_Type) { case 1: - pInstance->SetData(EVENT_FORGE_1, me->isAlive() ? NOT_STARTED : DONE); + instance->SetData(EVENT_FORGE_1, me->isAlive() ? NOT_STARTED : DONE); break; case 2: - pInstance->SetData(EVENT_FORGE_2, me->isAlive() ? NOT_STARTED : DONE); + instance->SetData(EVENT_FORGE_2, me->isAlive() ? NOT_STARTED : DONE); break; case 3: - pInstance->SetData(EVENT_FORGE_3, me->isAlive() ? NOT_STARTED : DONE); + instance->SetData(EVENT_FORGE_3, me->isAlive() ? NOT_STARTED : DONE); break; } } @@ -74,18 +74,18 @@ public: void JustDied(Unit* /*killer*/) { if (fm_Type == 0) fm_Type = GetForgeMasterType(); - if (pInstance) + if (instance) { switch (fm_Type) { case 1: - pInstance->SetData(EVENT_FORGE_1, DONE); + instance->SetData(EVENT_FORGE_1, DONE); break; case 2: - pInstance->SetData(EVENT_FORGE_2, DONE); + instance->SetData(EVENT_FORGE_2, DONE); break; case 3: - pInstance->SetData(EVENT_FORGE_3, DONE); + instance->SetData(EVENT_FORGE_3, DONE); break; } } @@ -94,18 +94,18 @@ public: void EnterCombat(Unit* /*who*/) { if (fm_Type == 0) fm_Type = GetForgeMasterType(); - if (pInstance) + if (instance) { switch (fm_Type) { case 1: - pInstance->SetData(EVENT_FORGE_1, IN_PROGRESS); + instance->SetData(EVENT_FORGE_1, IN_PROGRESS); break; case 2: - pInstance->SetData(EVENT_FORGE_2, IN_PROGRESS); + instance->SetData(EVENT_FORGE_2, IN_PROGRESS); break; case 3: - pInstance->SetData(EVENT_FORGE_3, IN_PROGRESS); + instance->SetData(EVENT_FORGE_3, IN_PROGRESS); break; } } diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp index e0164f46bd8..9fa9c7c9d4f 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp @@ -96,7 +96,7 @@ public: { boss_palehoofAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } uint32 uiArcingSmashTimer; @@ -107,7 +107,7 @@ public: uint8 AddCount; bool DoneAdds[4]; - InstanceScript* pInstance; + InstanceScript* instance; void Reset() { @@ -123,31 +123,31 @@ public: currentPhase = PHASE_NONE; - if (pInstance) + if (instance) { - pInstance->SetData(DATA_GORTOK_PALEHOOF_EVENT, NOT_STARTED); + instance->SetData(DATA_GORTOK_PALEHOOF_EVENT, NOT_STARTED); - Creature* pTemp = Unit::GetCreature((*me), pInstance->GetData64(DATA_MOB_FRENZIED_WORGEN)); - if (pTemp && !pTemp->isAlive()) - pTemp->Respawn(); + Creature* temp = Unit::GetCreature((*me), instance->GetData64(DATA_MOB_FRENZIED_WORGEN)); + if (temp && !temp->isAlive()) + temp->Respawn(); - pTemp = Unit::GetCreature((*me), pInstance->GetData64(DATA_MOB_FEROCIOUS_RHINO)); - if (pTemp && !pTemp->isAlive()) - pTemp->Respawn(); + temp = Unit::GetCreature((*me), instance->GetData64(DATA_MOB_FEROCIOUS_RHINO)); + if (temp && !temp->isAlive()) + temp->Respawn(); - pTemp = Unit::GetCreature((*me), pInstance->GetData64(DATA_MOB_MASSIVE_JORMUNGAR)); - if (pTemp && !pTemp->isAlive()) - pTemp->Respawn(); + temp = Unit::GetCreature((*me), instance->GetData64(DATA_MOB_MASSIVE_JORMUNGAR)); + if (temp && !temp->isAlive()) + temp->Respawn(); - pTemp = Unit::GetCreature((*me), pInstance->GetData64(DATA_MOB_RAVENOUS_FURBOLG)); - if (pTemp && !pTemp->isAlive()) - pTemp->Respawn(); + temp = Unit::GetCreature((*me), instance->GetData64(DATA_MOB_RAVENOUS_FURBOLG)); + if (temp && !temp->isAlive()) + temp->Respawn(); - GameObject* pGo = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_GORTOK_PALEHOOF_SPHERE)); - if (pGo) + GameObject* go = instance->instance->GetGameObject(instance->GetData64(DATA_GORTOK_PALEHOOF_SPHERE)); + if (go) { - pGo->SetGoState(GO_STATE_READY); - pGo->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); + go->SetGoState(GO_STATE_READY); + go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); } } } @@ -183,9 +183,9 @@ public: if (!UpdateVictim()) return; - Creature* pTemp = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_MOB_ORB) : 0); - if (pTemp && pTemp->isAlive()) - pTemp->DisappearAndDie(); + Creature* temp = Unit::GetCreature((*me), instance ? instance->GetData64(DATA_MOB_ORB) : 0); + if (temp && temp->isAlive()) + temp->DisappearAndDie(); if (uiArcingSmashTimer <= diff) { @@ -212,11 +212,11 @@ public: void JustDied(Unit* /*killer*/) { DoScriptText(SAY_DEATH, me); - if (pInstance) - pInstance->SetData(DATA_GORTOK_PALEHOOF_EVENT, DONE); - Creature* pTemp = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_MOB_ORB) : 0); - if (pTemp && pTemp->isAlive()) - pTemp->DisappearAndDie(); + if (instance) + instance->SetData(DATA_GORTOK_PALEHOOF_EVENT, DONE); + Creature* temp = Unit::GetCreature((*me), instance ? instance->GetData64(DATA_MOB_ORB) : 0); + if (temp && temp->isAlive()) + temp->DisappearAndDie(); } void KilledUnit(Unit* /*victim*/) @@ -228,7 +228,7 @@ public: { if (currentPhase == PHASE_NONE) { - pInstance->SetData(DATA_GORTOK_PALEHOOF_EVENT, IN_PROGRESS); + instance->SetData(DATA_GORTOK_PALEHOOF_EVENT, IN_PROGRESS); me->SummonCreature(MOB_STASIS_CONTROLLER, moveLocs[5].x, moveLocs[5].y, moveLocs[5].z, 0, TEMPSUMMON_CORPSE_DESPAWN); } Phase move = PHASE_NONE; @@ -256,7 +256,7 @@ public: move = (Phase)(move % 4); } //send orb to summon spot - Creature* pOrb = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_MOB_ORB) : 0); + Creature* pOrb = Unit::GetCreature((*me), instance ? instance->GetData64(DATA_MOB_ORB) : 0); if (pOrb && pOrb->isAlive()) { if (currentPhase == PHASE_NONE) @@ -299,14 +299,14 @@ public: { mob_ravenous_furbolgAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } uint32 uiChainLightingTimer; uint32 uiCrazedTimer; uint32 uiTerrifyingRoarTimer; - InstanceScript* pInstance; + InstanceScript* instance; void Reset() { @@ -316,10 +316,10 @@ public: me->GetMotionMaster()->MoveTargetedHome(); - if (pInstance) - if (pInstance->GetData(DATA_GORTOK_PALEHOOF_EVENT) == IN_PROGRESS) + if (instance) + if (instance->GetData(DATA_GORTOK_PALEHOOF_EVENT) == IN_PROGRESS) { - Creature* pPalehoof = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_GORTOK_PALEHOOF) : 0); + Creature* pPalehoof = Unit::GetCreature((*me), instance ? instance->GetData64(DATA_GORTOK_PALEHOOF) : 0); if (pPalehoof && pPalehoof->isAlive()) CAST_AI(boss_palehoof::boss_palehoofAI, pPalehoof->AI())->Reset(); } @@ -371,9 +371,9 @@ public: void JustDied(Unit* /*killer*/) { - if (pInstance) + if (instance) { - Creature* pPalehoof = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_GORTOK_PALEHOOF) : 0); + Creature* pPalehoof = Unit::GetCreature((*me), instance ? instance->GetData64(DATA_GORTOK_PALEHOOF) : 0); if (pPalehoof) CAST_AI(boss_palehoof::boss_palehoofAI, pPalehoof->AI())->NextPhase(); } @@ -412,14 +412,14 @@ public: { mob_frenzied_worgenAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } uint32 uiMortalWoundTimer; uint32 uiEnrage1Timer; uint32 uiEnrage2Timer; - InstanceScript* pInstance; + InstanceScript* instance; void Reset() { @@ -429,10 +429,10 @@ public: me->GetMotionMaster()->MoveTargetedHome(); - if (pInstance) - if (pInstance->GetData(DATA_GORTOK_PALEHOOF_EVENT) == IN_PROGRESS) + if (instance) + if (instance->GetData(DATA_GORTOK_PALEHOOF_EVENT) == IN_PROGRESS) { - Creature* pPalehoof = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_GORTOK_PALEHOOF) : 0); + Creature* pPalehoof = Unit::GetCreature((*me), instance ? instance->GetData64(DATA_GORTOK_PALEHOOF) : 0); if (pPalehoof && pPalehoof->isAlive()) CAST_AI(boss_palehoof::boss_palehoofAI, pPalehoof->AI())->Reset(); } @@ -480,15 +480,15 @@ public: who->SetInCombatWith(me); DoStartMovement(who); } - if (pInstance) - pInstance->SetData(DATA_GORTOK_PALEHOOF_EVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_GORTOK_PALEHOOF_EVENT, IN_PROGRESS); } void JustDied(Unit* /*killer*/) { - if (pInstance) + if (instance) { - Creature* pPalehoof = Unit::GetCreature((*me), pInstance->GetData64(DATA_GORTOK_PALEHOOF)); + Creature* pPalehoof = Unit::GetCreature((*me), instance->GetData64(DATA_GORTOK_PALEHOOF)); if (pPalehoof) CAST_AI(boss_palehoof::boss_palehoofAI, pPalehoof->AI())->NextPhase(); } @@ -528,14 +528,14 @@ public: { mob_ferocious_rhinoAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } uint32 uiStompTimer; uint32 uiGoreTimer; uint32 uiGrievousWoundTimer; - InstanceScript* pInstance; + InstanceScript* instance; void Reset() { @@ -545,10 +545,10 @@ public: me->GetMotionMaster()->MoveTargetedHome(); - if (pInstance) - if (pInstance->GetData(DATA_GORTOK_PALEHOOF_EVENT) == IN_PROGRESS) + if (instance) + if (instance->GetData(DATA_GORTOK_PALEHOOF_EVENT) == IN_PROGRESS) { - Creature* pPalehoof = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_GORTOK_PALEHOOF) : 0); + Creature* pPalehoof = Unit::GetCreature((*me), instance ? instance->GetData64(DATA_GORTOK_PALEHOOF) : 0); if (pPalehoof && pPalehoof->isAlive()) CAST_AI(boss_palehoof::boss_palehoofAI, pPalehoof->AI())->Reset(); } @@ -601,9 +601,9 @@ public: void JustDied(Unit* /*killer*/) { - if (pInstance) + if (instance) { - Creature* pPalehoof = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_GORTOK_PALEHOOF) : 0); + Creature* pPalehoof = Unit::GetCreature((*me), instance ? instance->GetData64(DATA_GORTOK_PALEHOOF) : 0); if (pPalehoof) CAST_AI(boss_palehoof::boss_palehoofAI, pPalehoof->AI())->NextPhase(); } @@ -648,14 +648,14 @@ public: { mob_massive_jormungarAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } uint32 uiAcidSpitTimer; uint32 uiAcidSplatterTimer; uint32 uiPoisonBreathTimer; - InstanceScript* pInstance; + InstanceScript* instance; void Reset() { @@ -665,10 +665,10 @@ public: me->GetMotionMaster()->MoveTargetedHome(); - if (pInstance) - if (pInstance->GetData(DATA_GORTOK_PALEHOOF_EVENT) == IN_PROGRESS) + if (instance) + if (instance->GetData(DATA_GORTOK_PALEHOOF_EVENT) == IN_PROGRESS) { - Creature* pPalehoof = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_GORTOK_PALEHOOF) : 0); + Creature* pPalehoof = Unit::GetCreature((*me), instance ? instance->GetData64(DATA_GORTOK_PALEHOOF) : 0); if (pPalehoof && pPalehoof->isAlive()) CAST_AI(boss_palehoof::boss_palehoofAI, pPalehoof->AI())->Reset(); } @@ -722,9 +722,9 @@ public: void JustDied(Unit* /*killer*/) { - if (pInstance) + if (instance) { - Creature* pPalehoof = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_GORTOK_PALEHOOF) : 0); + Creature* pPalehoof = Unit::GetCreature((*me), instance ? instance->GetData64(DATA_GORTOK_PALEHOOF) : 0); if (pPalehoof) CAST_AI(boss_palehoof::boss_palehoofAI, pPalehoof->AI())->NextPhase(); } @@ -754,10 +754,10 @@ public: { mob_palehoof_orbAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 SummonTimer; Phase currentPhase; @@ -782,11 +782,11 @@ public: Creature* pNext = NULL; switch (currentPhase) { - case PHASE_FRENZIED_WORGEN: pNext = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_MOB_FRENZIED_WORGEN) : 0); break; - case PHASE_RAVENOUS_FURLBORG: pNext = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_MOB_RAVENOUS_FURBOLG) : 0); break; - case PHASE_MASSIVE_JORMUNGAR: pNext = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_MOB_MASSIVE_JORMUNGAR) : 0); break; - case PHASE_FEROCIOUS_RHINO: pNext = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_MOB_FEROCIOUS_RHINO) : 0); break; - case PHASE_GORTOK_PALEHOOF: pNext = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_GORTOK_PALEHOOF) : 0); break; + case PHASE_FRENZIED_WORGEN: pNext = Unit::GetCreature((*me), instance ? instance->GetData64(DATA_MOB_FRENZIED_WORGEN) : 0); break; + case PHASE_RAVENOUS_FURLBORG: pNext = Unit::GetCreature((*me), instance ? instance->GetData64(DATA_MOB_RAVENOUS_FURBOLG) : 0); break; + case PHASE_MASSIVE_JORMUNGAR: pNext = Unit::GetCreature((*me), instance ? instance->GetData64(DATA_MOB_MASSIVE_JORMUNGAR) : 0); break; + case PHASE_FEROCIOUS_RHINO: pNext = Unit::GetCreature((*me), instance ? instance->GetData64(DATA_MOB_FEROCIOUS_RHINO) : 0); break; + case PHASE_GORTOK_PALEHOOF: pNext = Unit::GetCreature((*me), instance ? instance->GetData64(DATA_GORTOK_PALEHOOF) : 0); break; default: break; } @@ -813,11 +813,11 @@ public: Creature* pNext = NULL; switch (id) { - case PHASE_FRENZIED_WORGEN: pNext = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_MOB_FRENZIED_WORGEN) : 0); break; - case PHASE_RAVENOUS_FURLBORG: pNext = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_MOB_RAVENOUS_FURBOLG) : 0); break; - case PHASE_MASSIVE_JORMUNGAR: pNext = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_MOB_MASSIVE_JORMUNGAR) : 0); break; - case PHASE_FEROCIOUS_RHINO: pNext = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_MOB_FEROCIOUS_RHINO) : 0); break; - case PHASE_GORTOK_PALEHOOF: pNext = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_GORTOK_PALEHOOF) : 0); break; + case PHASE_FRENZIED_WORGEN: pNext = Unit::GetCreature((*me), instance ? instance->GetData64(DATA_MOB_FRENZIED_WORGEN) : 0); break; + case PHASE_RAVENOUS_FURLBORG: pNext = Unit::GetCreature((*me), instance ? instance->GetData64(DATA_MOB_RAVENOUS_FURBOLG) : 0); break; + case PHASE_MASSIVE_JORMUNGAR: pNext = Unit::GetCreature((*me), instance ? instance->GetData64(DATA_MOB_MASSIVE_JORMUNGAR) : 0); break; + case PHASE_FEROCIOUS_RHINO: pNext = Unit::GetCreature((*me), instance ? instance->GetData64(DATA_MOB_FEROCIOUS_RHINO) : 0); break; + case PHASE_GORTOK_PALEHOOF: pNext = Unit::GetCreature((*me), instance ? instance->GetData64(DATA_GORTOK_PALEHOOF) : 0); break; default: break; } if (pNext) @@ -836,9 +836,9 @@ public: bool OnGossipHello(Player* /*player*/, GameObject* pGO) { - InstanceScript* pInstance = pGO->GetInstanceScript(); + InstanceScript* instance = pGO->GetInstanceScript(); - Creature* pPalehoof = Unit::GetCreature(*pGO, pInstance ? pInstance->GetData64(DATA_GORTOK_PALEHOOF) : 0); + Creature* pPalehoof = Unit::GetCreature(*pGO, instance ? instance->GetData64(DATA_GORTOK_PALEHOOF) : 0); if (pPalehoof && pPalehoof->isAlive()) { pGO->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp index 1de46ca9de3..7b459e7410d 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp @@ -170,10 +170,10 @@ public: { boss_skadiAI(Creature* c) : ScriptedAI(c), Summons(me) { - m_pInstance = c->GetInstanceScript(); + m_instance = c->GetInstanceScript(); } - InstanceScript* m_pInstance; + InstanceScript* m_instance; SummonList Summons; uint64 m_uiGraufGUID; std::vector<uint64> triggersGUID; @@ -208,10 +208,10 @@ public: me->SetSpeed(MOVE_FLIGHT, 3.0f); if ((Unit::GetCreature((*me), m_uiGraufGUID) == NULL) && !me->IsMounted()) me->SummonCreature(CREATURE_GRAUF, Location[0].GetPositionX(), Location[0].GetPositionY(), Location[0].GetPositionZ(), 3.0f); - if (m_pInstance) + if (m_instance) { - m_pInstance->SetData(DATA_SKADI_THE_RUTHLESS_EVENT, NOT_STARTED); - m_pInstance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT); + m_instance->SetData(DATA_SKADI_THE_RUTHLESS_EVENT, NOT_STARTED); + m_instance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT); } } @@ -235,10 +235,10 @@ public: m_uiMovementTimer = 1000; m_uiSummonTimer = 10000; me->SetInCombatWithZone(); - if (m_pInstance) + if (m_instance) { - m_pInstance->SetData(DATA_SKADI_THE_RUTHLESS_EVENT, IN_PROGRESS); - m_pInstance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT); + m_instance->SetData(DATA_SKADI_THE_RUTHLESS_EVENT, IN_PROGRESS); + m_instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT); me->GetMotionMaster()->MoveJump(Location[0].GetPositionX(), Location[0].GetPositionY(), Location[0].GetPositionZ(), 5.0f, 10.0f); me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); m_uiMountTimer = 1000; @@ -411,8 +411,8 @@ public: { DoScriptText(SAY_DEATH, me); Summons.DespawnAll(); - if (m_pInstance) - m_pInstance->SetData(DATA_SKADI_THE_RUTHLESS_EVENT, DONE); + if (m_instance) + m_instance->SetData(DATA_SKADI_THE_RUTHLESS_EVENT, DONE); } void KilledUnit(Unit* /*victim*/) @@ -463,10 +463,10 @@ public: bool OnGossipHello(Player* player, GameObject* pGO) { - InstanceScript* m_pInstance = pGO->GetInstanceScript(); - if (!m_pInstance) return false; + InstanceScript* m_instance = pGO->GetInstanceScript(); + if (!m_instance) return false; - if (Creature* pSkadi = Unit::GetCreature((*pGO), m_pInstance->GetData64(DATA_SKADI_THE_RUTHLESS))) + if (Creature* pSkadi = Unit::GetCreature((*pGO), m_instance->GetData64(DATA_SKADI_THE_RUTHLESS))) { player->CastSpell(pSkadi, SPELL_RAPID_FIRE, true); } diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp index ab6eae9a241..1b70de6244e 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp @@ -98,7 +98,7 @@ public: { boss_svalaAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } uint32 uiIntroTimer; @@ -110,7 +110,7 @@ public: TempSummon* pArthas; uint64 uiArthasGUID; - InstanceScript* pInstance; + InstanceScript* instance; void Reset() { @@ -119,8 +119,8 @@ public: uiIntroPhase = 0; uiArthasGUID = 0; - if (pInstance) - pInstance->SetData(DATA_SVALA_SORROWGRAVE_EVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_SVALA_SORROWGRAVE_EVENT, NOT_STARTED); } void MoveInLineOfSight(Unit* who) @@ -221,10 +221,10 @@ public: { mob_ritual_channelerAI(Creature* c) :Scripted_NoMovementAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; void Reset() { @@ -234,8 +234,8 @@ public: // called by svala sorrowgrave to set guid of victim void DoAction(const int32 /*action*/) { - if (pInstance) - if (Unit* victim = me->GetUnit(*me, pInstance->GetData64(DATA_SACRIFICED_PLAYER))) + if (instance) + if (Unit* victim = me->GetUnit(*me, instance->GetData64(DATA_SACRIFICED_PLAYER))) DoCast(victim, SPELL_PARALYZE); } @@ -260,7 +260,7 @@ public: { boss_svala_sorrowgraveAI(Creature* c) : ScriptedAI(c), summons(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } uint32 uiSinsterStrikeTimer; @@ -274,7 +274,7 @@ public: bool bSacrificed; - InstanceScript* pInstance; + InstanceScript* instance; void Reset() { @@ -292,10 +292,10 @@ public: summons.DespawnAll(); - if (pInstance) + if (instance) { - pInstance->SetData(DATA_SVALA_SORROWGRAVE_EVENT, NOT_STARTED); - pInstance->SetData64(DATA_SACRIFICED_PLAYER, 0); + instance->SetData(DATA_SVALA_SORROWGRAVE_EVENT, NOT_STARTED); + instance->SetData64(DATA_SACRIFICED_PLAYER, 0); } } @@ -303,8 +303,8 @@ public: { DoScriptText(SAY_AGGRO, me); - if (pInstance) - pInstance->SetData(DATA_SVALA_SORROWGRAVE_EVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_SVALA_SORROWGRAVE_EVENT, IN_PROGRESS); } void JustSummoned(Creature* summon) @@ -353,9 +353,9 @@ public: me->SetUnitMovementFlags(MOVEMENTFLAG_CAN_FLY); DoTeleportTo(296.632f, -346.075f, 120.85f); Phase = SACRIFICING; - if (pInstance) + if (instance) { - pInstance->SetData64(DATA_SACRIFICED_PLAYER, pSacrificeTarget->GetGUID()); + instance->SetData64(DATA_SACRIFICED_PLAYER, pSacrificeTarget->GetGUID()); for (uint8 i = 0; i < 3; ++i) if (Creature* summon = me->SummonCreature(CREATURE_RITUAL_CHANNELER, RitualChannelerPos[i], TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 360000)) @@ -373,8 +373,8 @@ public: { if (uiSacrificeTimer <= diff) { - Unit* pSacrificeTarget = pInstance ? Unit::GetUnit(*me, pInstance->GetData64(DATA_SACRIFICED_PLAYER)) : NULL; - if (pInstance && !summons.empty() && pSacrificeTarget && pSacrificeTarget->isAlive()) + Unit* pSacrificeTarget = instance ? Unit::GetUnit(*me, instance->GetData64(DATA_SACRIFICED_PLAYER)) : NULL; + if (instance && !summons.empty() && pSacrificeTarget && pSacrificeTarget->isAlive()) me->Kill(pSacrificeTarget, false); // durability damage? //go down @@ -397,13 +397,13 @@ public: void JustDied(Unit* killer) { - if (pInstance) + if (instance) { - Creature* pSvala = Unit::GetCreature((*me), pInstance->GetData64(DATA_SVALA)); + Creature* pSvala = Unit::GetCreature((*me), instance->GetData64(DATA_SVALA)); if (pSvala && pSvala->isAlive()) killer->Kill(pSvala); - pInstance->SetData(DATA_SVALA_SORROWGRAVE_EVENT, DONE); + instance->SetData(DATA_SVALA_SORROWGRAVE_EVENT, DONE); } DoScriptText(SAY_DEATH, me); } diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp index 4bfd2d53761..911be1815b3 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp @@ -110,7 +110,7 @@ public: { boss_ymironAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); for (int i = 0; i < 4; ++i) m_uiActiveOrder[i] = i; for (int i = 0; i < 3; ++i) @@ -150,7 +150,7 @@ public: uint64 m_uiActivedCreatureGUID; uint64 m_uiOrbGUID; - InstanceScript* pInstance; + InstanceScript* instance; void Reset() { @@ -179,16 +179,16 @@ public: DespawnBoatGhosts(m_uiActivedCreatureGUID); DespawnBoatGhosts(m_uiOrbGUID); - if (pInstance) - pInstance->SetData(DATA_KING_YMIRON_EVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_KING_YMIRON_EVENT, NOT_STARTED); } void EnterCombat(Unit* /*who*/) { DoScriptText(SAY_AGGRO, me); - if (pInstance) - pInstance->SetData(DATA_KING_YMIRON_EVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_KING_YMIRON_EVENT, IN_PROGRESS); } void SpellHitTarget(Unit* who, SpellInfo const* spell) @@ -213,12 +213,12 @@ public: { DoScriptText(ActiveBoat[m_uiActiveOrder[m_uiActivedNumber]].say, me); DoCast(me, SPELL_CHANNEL_YMIRON_TO_SPIRIT); // should be on spirit - if (Creature* pTemp = me->SummonCreature(ActiveBoat[m_uiActiveOrder[m_uiActivedNumber]].npc, ActiveBoat[m_uiActiveOrder[m_uiActivedNumber]].SpawnX, ActiveBoat[m_uiActiveOrder[m_uiActivedNumber]].SpawnY, ActiveBoat[m_uiActiveOrder[m_uiActivedNumber]].SpawnZ, ActiveBoat[m_uiActiveOrder[m_uiActivedNumber]].SpawnO, TEMPSUMMON_CORPSE_DESPAWN, 0)) + if (Creature* temp = me->SummonCreature(ActiveBoat[m_uiActiveOrder[m_uiActivedNumber]].npc, ActiveBoat[m_uiActiveOrder[m_uiActivedNumber]].SpawnX, ActiveBoat[m_uiActiveOrder[m_uiActivedNumber]].SpawnY, ActiveBoat[m_uiActiveOrder[m_uiActivedNumber]].SpawnZ, ActiveBoat[m_uiActiveOrder[m_uiActivedNumber]].SpawnO, TEMPSUMMON_CORPSE_DESPAWN, 0)) { - m_uiActivedCreatureGUID = pTemp->GetGUID(); - pTemp->CastSpell(me, SPELL_CHANNEL_SPIRIT_TO_YMIRON, true); - pTemp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); - pTemp->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + m_uiActivedCreatureGUID = temp->GetGUID(); + temp->CastSpell(me, SPELL_CHANNEL_SPIRIT_TO_YMIRON, true); + temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); + temp->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); switch (m_uiActiveOrder[m_uiActivedNumber]) { case 0: m_bIsActiveWithBJORN = true; break; @@ -284,13 +284,13 @@ public: if (m_bIsActiveWithBJORN && m_uiAbility_BJORN_Timer <= diff) { //DoCast(me, SPELL_SUMMON_SPIRIT_FOUNT); // works fine, but using summon has better control - if (Creature* pTemp = me->SummonCreature(CREATURE_SPIRIT_FOUNT, 385.0f + rand() % 10, -330.0f + rand() % 10, 104.756f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 180000)) + if (Creature* temp = me->SummonCreature(CREATURE_SPIRIT_FOUNT, 385.0f + rand() % 10, -330.0f + rand() % 10, 104.756f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 180000)) { - pTemp->SetSpeed(MOVE_RUN, 0.4f); - pTemp->CastSpell(pTemp, DUNGEON_MODE(SPELL_SPIRIT_FOUNT, H_SPELL_SPIRIT_FOUNT), true); - pTemp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); - pTemp->SetDisplayId(11686); - m_uiOrbGUID = pTemp->GetGUID(); + temp->SetSpeed(MOVE_RUN, 0.4f); + temp->CastSpell(temp, DUNGEON_MODE(SPELL_SPIRIT_FOUNT, H_SPELL_SPIRIT_FOUNT), true); + temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); + temp->SetDisplayId(11686); + m_uiOrbGUID = temp->GetGUID(); } m_bIsActiveWithBJORN = false; // only one orb } else m_uiAbility_BJORN_Timer -= diff; @@ -316,12 +316,12 @@ public: for (uint8 i = 0; i < 4; ++i) { //DoCast(me, SPELL_SUMMON_AVENGING_SPIRIT); // works fine, but using summon has better control - if (Creature* pTemp = me->SummonCreature(CREATURE_AVENGING_SPIRIT, x + rand() % 10, y + rand() % 10, z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000)) + if (Creature* temp = me->SummonCreature(CREATURE_AVENGING_SPIRIT, x + rand() % 10, y + rand() % 10, z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000)) { if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) { - pTemp->AddThreat(target, 0.0f); - pTemp->AI()->AttackStart(target); + temp->AddThreat(target, 0.0f); + temp->AI()->AttackStart(target); } } } @@ -370,8 +370,8 @@ public: DespawnBoatGhosts(m_uiActivedCreatureGUID); DespawnBoatGhosts(m_uiOrbGUID); - if (pInstance) - pInstance->SetData(DATA_KING_YMIRON_EVENT, DONE); + if (instance) + instance->SetData(DATA_KING_YMIRON_EVENT, DONE); } void KilledUnit(Unit* /*victim*/) @@ -382,8 +382,8 @@ public: void DespawnBoatGhosts(uint64 m_uiCreatureGUID) { if (m_uiCreatureGUID) - if (Creature* pTemp = Unit::GetCreature(*me, m_uiCreatureGUID)) - pTemp->DisappearAndDie(); + if (Creature* temp = Unit::GetCreature(*me, m_uiCreatureGUID)) + temp->DisappearAndDie(); m_uiCreatureGUID = 0; } diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/instance_pinnacle.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/instance_pinnacle.cpp index 5cc68e20f9f..5dbd431fe21 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/instance_pinnacle.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/instance_pinnacle.cpp @@ -39,14 +39,14 @@ class instance_utgarde_pinnacle : public InstanceMapScript public: instance_utgarde_pinnacle() : InstanceMapScript("instance_utgarde_pinnacle", 575) { } - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_pinnacle(pMap); + return new instance_pinnacle(map); } struct instance_pinnacle : public InstanceScript { - instance_pinnacle(Map* pMap) : InstanceScript(pMap) {} + instance_pinnacle(Map* map) : InstanceScript(map) {} uint64 uiSvalaSorrowgrave; uint64 uiGortokPalehoof; diff --git a/src/server/scripts/Northrend/VioletHold/boss_cyanigosa.cpp b/src/server/scripts/Northrend/VioletHold/boss_cyanigosa.cpp index 7ba12847750..25233eb92ef 100644 --- a/src/server/scripts/Northrend/VioletHold/boss_cyanigosa.cpp +++ b/src/server/scripts/Northrend/VioletHold/boss_cyanigosa.cpp @@ -59,7 +59,7 @@ public: { boss_cyanigosaAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } uint32 uiArcaneVacuumTimer; @@ -68,7 +68,7 @@ public: uint32 uiTailSweepTimer; uint32 uiUncontrollableEnergyTimer; - InstanceScript* pInstance; + InstanceScript* instance; void Reset() { @@ -77,26 +77,26 @@ public: uiManaDestructionTimer = 30000; uiTailSweepTimer = 20000; uiUncontrollableEnergyTimer = 25000; - if (pInstance) - pInstance->SetData(DATA_CYANIGOSA_EVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_CYANIGOSA_EVENT, NOT_STARTED); } void EnterCombat(Unit* /*who*/) { DoScriptText(SAY_AGGRO, me); - if (pInstance) - pInstance->SetData(DATA_CYANIGOSA_EVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_CYANIGOSA_EVENT, IN_PROGRESS); } void MoveInLineOfSight(Unit* /*who*/) {} void UpdateAI(const uint32 diff) { - if (pInstance && pInstance->GetData(DATA_REMOVE_NPC) == 1) + if (instance && instance->GetData(DATA_REMOVE_NPC) == 1) { me->DespawnOrUnsummon(); - pInstance->SetData(DATA_REMOVE_NPC, 0); + instance->SetData(DATA_REMOVE_NPC, 0); } //Return since we have no target @@ -145,8 +145,8 @@ public: { DoScriptText(SAY_DEATH, me); - if (pInstance) - pInstance->SetData(DATA_CYANIGOSA_EVENT, DONE); + if (instance) + instance->SetData(DATA_CYANIGOSA_EVENT, DONE); } void KilledUnit(Unit* victim) diff --git a/src/server/scripts/Northrend/VioletHold/boss_erekem.cpp b/src/server/scripts/Northrend/VioletHold/boss_erekem.cpp index 5e816cc1488..584e5b8979a 100644 --- a/src/server/scripts/Northrend/VioletHold/boss_erekem.cpp +++ b/src/server/scripts/Northrend/VioletHold/boss_erekem.cpp @@ -57,7 +57,7 @@ public: { boss_erekemAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } uint32 uiBloodlustTimer; @@ -66,7 +66,7 @@ public: uint32 uiLightningBoltTimer; uint32 uiEarthShieldTimer; - InstanceScript* pInstance; + InstanceScript* instance; void Reset() { @@ -75,20 +75,20 @@ public: uiEarthShockTimer = urand(2000, 8000); uiLightningBoltTimer = urand(5000, 10000); uiEarthShieldTimer = 20000; - if (pInstance) + if (instance) { - if (pInstance->GetData(DATA_WAVE_COUNT) == 6) - pInstance->SetData(DATA_1ST_BOSS_EVENT, NOT_STARTED); - else if (pInstance->GetData(DATA_WAVE_COUNT) == 12) - pInstance->SetData(DATA_2ND_BOSS_EVENT, NOT_STARTED); + if (instance->GetData(DATA_WAVE_COUNT) == 6) + instance->SetData(DATA_1ST_BOSS_EVENT, NOT_STARTED); + else if (instance->GetData(DATA_WAVE_COUNT) == 12) + instance->SetData(DATA_2ND_BOSS_EVENT, NOT_STARTED); } - if (Creature* pGuard1 = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_EREKEM_GUARD_1) : 0)) + if (Creature* pGuard1 = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_EREKEM_GUARD_1) : 0)) { if (!pGuard1->isAlive()) pGuard1->Respawn(); } - if (Creature* pGuard2 = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_EREKEM_GUARD_2) : 0)) + if (Creature* pGuard2 = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_EREKEM_GUARD_2) : 0)) { if (!pGuard2->isAlive()) pGuard2->Respawn(); @@ -107,13 +107,13 @@ public: who->SetInCombatWith(me); DoStartMovement(who); - if (Creature* pGuard1 = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_EREKEM_GUARD_1) : 0)) + if (Creature* pGuard1 = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_EREKEM_GUARD_1) : 0)) { pGuard1->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NON_ATTACKABLE); if (!pGuard1->getVictim() && pGuard1->AI()) pGuard1->AI()->AttackStart(who); } - if (Creature* pGuard2 = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_EREKEM_GUARD_2) : 0)) + if (Creature* pGuard2 = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_EREKEM_GUARD_2) : 0)) { pGuard2->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NON_ATTACKABLE); if (!pGuard2->getVictim() && pGuard2->AI()) @@ -127,19 +127,19 @@ public: DoScriptText(SAY_AGGRO, me); DoCast(me, SPELL_EARTH_SHIELD); - if (pInstance) + if (instance) { - if (GameObject* pDoor = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_EREKEM_CELL))) + if (GameObject* pDoor = instance->instance->GetGameObject(instance->GetData64(DATA_EREKEM_CELL))) if (pDoor->GetGoState() == GO_STATE_READY) { EnterEvadeMode(); return; } - if (pInstance->GetData(DATA_WAVE_COUNT) == 6) - pInstance->SetData(DATA_1ST_BOSS_EVENT, IN_PROGRESS); - else if (pInstance->GetData(DATA_WAVE_COUNT) == 12) - pInstance->SetData(DATA_2ND_BOSS_EVENT, IN_PROGRESS); + if (instance->GetData(DATA_WAVE_COUNT) == 6) + instance->SetData(DATA_1ST_BOSS_EVENT, IN_PROGRESS); + else if (instance->GetData(DATA_WAVE_COUNT) == 12) + instance->SetData(DATA_2ND_BOSS_EVENT, IN_PROGRESS); } } @@ -154,9 +154,9 @@ public: //spam stormstrike in hc mode if spawns are dead if (IsHeroic()) { - if (Creature* pGuard1 = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_EREKEM_GUARD_1) : 0)) + if (Creature* pGuard1 = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_EREKEM_GUARD_1) : 0)) { - if (Creature* pGuard2 = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_EREKEM_GUARD_2) : 0)) + if (Creature* pGuard2 = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_EREKEM_GUARD_2) : 0)) { if (!pGuard1->isAlive() && !pGuard2->isAlive()) DoCast(me->getVictim(), SPELL_STORMSTRIKE); @@ -178,8 +178,8 @@ public: DoCast(target, SPELL_CHAIN_HEAL); //If one of the adds is dead spawn heals faster - Creature* pGuard1 = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_EREKEM_GUARD_1) : 0); - Creature* pGuard2 = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_EREKEM_GUARD_2) : 0); + Creature* pGuard1 = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_EREKEM_GUARD_1) : 0); + Creature* pGuard2 = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_EREKEM_GUARD_2) : 0); uiChainHealTimer = ((pGuard1 && !pGuard1->isAlive()) || (pGuard2 && !pGuard2->isAlive()) ? 3000 : 8000) + rand()%3000; } } else uiChainHealTimer -= diff; @@ -210,17 +210,17 @@ public: { DoScriptText(SAY_DEATH, me); - if (pInstance) + if (instance) { - if (pInstance->GetData(DATA_WAVE_COUNT) == 6) + if (instance->GetData(DATA_WAVE_COUNT) == 6) { - pInstance->SetData(DATA_1ST_BOSS_EVENT, DONE); - pInstance->SetData(DATA_WAVE_COUNT, 7); + instance->SetData(DATA_1ST_BOSS_EVENT, DONE); + instance->SetData(DATA_WAVE_COUNT, 7); } - else if (pInstance->GetData(DATA_WAVE_COUNT) == 12) + else if (instance->GetData(DATA_WAVE_COUNT) == 12) { - pInstance->SetData(DATA_2ND_BOSS_EVENT, DONE); - pInstance->SetData(DATA_WAVE_COUNT, 13); + instance->SetData(DATA_2ND_BOSS_EVENT, DONE); + instance->SetData(DATA_WAVE_COUNT, 13); } } } @@ -237,11 +237,11 @@ public: if (HealthBelowPct(85)) return me->GetGUID(); - Creature* pGuard1 = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_EREKEM_GUARD_1) : 0); + Creature* pGuard1 = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_EREKEM_GUARD_1) : 0); if (pGuard1 && pGuard1->isAlive() && !pGuard1->HealthAbovePct(75)) return pGuard1->GetGUID(); - Creature* pGuard2 = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_EREKEM_GUARD_2) : 0); + Creature* pGuard2 = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_EREKEM_GUARD_2) : 0); if (pGuard2 && pGuard2->isAlive() && !pGuard2->HealthAbovePct(75)) return pGuard2->GetGUID(); @@ -272,14 +272,14 @@ public: { mob_erekem_guardAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } uint32 uiGushingWoundTimer; uint32 uiHowlingScreechTimer; uint32 uiStrikeTimer; - InstanceScript* pInstance; + InstanceScript* instance; void Reset() { diff --git a/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp b/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp index 1bf13ffd5ce..622fc2355fa 100644 --- a/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp +++ b/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp @@ -83,7 +83,7 @@ public: { boss_ichoronAI(Creature* creature) : ScriptedAI(creature), m_waterElements(creature) { - pInstance = creature->GetInstanceScript(); + instance = creature->GetInstanceScript(); } bool bIsExploded; @@ -93,7 +93,7 @@ public: uint32 uiBubbleCheckerTimer; uint32 uiWaterBoltVolleyTimer; - InstanceScript* pInstance; + InstanceScript* instance; SummonList m_waterElements; @@ -108,12 +108,12 @@ public: me->SetVisible(true); DespawnWaterElements(); - if (pInstance) + if (instance) { - if (pInstance->GetData(DATA_WAVE_COUNT) == 6) - pInstance->SetData(DATA_1ST_BOSS_EVENT, NOT_STARTED); - else if (pInstance->GetData(DATA_WAVE_COUNT) == 12) - pInstance->SetData(DATA_2ND_BOSS_EVENT, NOT_STARTED); + if (instance->GetData(DATA_WAVE_COUNT) == 6) + instance->SetData(DATA_1ST_BOSS_EVENT, NOT_STARTED); + else if (instance->GetData(DATA_WAVE_COUNT) == 12) + instance->SetData(DATA_2ND_BOSS_EVENT, NOT_STARTED); } } @@ -123,18 +123,18 @@ public: DoCast(me, SPELL_PROTECTIVE_BUBBLE); - if (pInstance) + if (instance) { - if (GameObject* pDoor = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_ICHORON_CELL))) + if (GameObject* pDoor = instance->instance->GetGameObject(instance->GetData64(DATA_ICHORON_CELL))) if (pDoor->GetGoState() == GO_STATE_READY) { EnterEvadeMode(); return; } - if (pInstance->GetData(DATA_WAVE_COUNT) == 6) - pInstance->SetData(DATA_1ST_BOSS_EVENT, IN_PROGRESS); - else if (pInstance->GetData(DATA_WAVE_COUNT) == 12) - pInstance->SetData(DATA_2ND_BOSS_EVENT, IN_PROGRESS); + if (instance->GetData(DATA_WAVE_COUNT) == 6) + instance->SetData(DATA_1ST_BOSS_EVENT, IN_PROGRESS); + else if (instance->GetData(DATA_WAVE_COUNT) == 12) + instance->SetData(DATA_2ND_BOSS_EVENT, IN_PROGRESS); } } @@ -245,8 +245,8 @@ public: if (!m_waterElements.empty()) { for (std::list<uint64>::const_iterator itr = m_waterElements.begin(); itr != m_waterElements.end(); ++itr) - if (Creature* pTemp = Unit::GetCreature(*me, *itr)) - if (pTemp->isAlive()) + if (Creature* temp = Unit::GetCreature(*me, *itr)) + if (temp->isAlive()) { bIsWaterElementsAlive = true; break; @@ -286,17 +286,17 @@ public: DespawnWaterElements(); - if (pInstance) + if (instance) { - if (pInstance->GetData(DATA_WAVE_COUNT) == 6) + if (instance->GetData(DATA_WAVE_COUNT) == 6) { - pInstance->SetData(DATA_1ST_BOSS_EVENT, DONE); - pInstance->SetData(DATA_WAVE_COUNT, 7); + instance->SetData(DATA_1ST_BOSS_EVENT, DONE); + instance->SetData(DATA_WAVE_COUNT, 7); } - else if (pInstance->GetData(DATA_WAVE_COUNT) == 12) + else if (instance->GetData(DATA_WAVE_COUNT) == 12) { - pInstance->SetData(DATA_2ND_BOSS_EVENT, DONE); - pInstance->SetData(DATA_WAVE_COUNT, 13); + instance->SetData(DATA_2ND_BOSS_EVENT, DONE); + instance->SetData(DATA_WAVE_COUNT, 13); } } } @@ -308,7 +308,7 @@ public: summoned->SetSpeed(MOVE_RUN, 0.3f); summoned->GetMotionMaster()->MoveFollow(me, 0, 0); m_waterElements.push_back(summoned->GetGUID()); - pInstance->SetData64(DATA_ADD_TRASH_MOB, summoned->GetGUID()); + instance->SetData64(DATA_ADD_TRASH_MOB, summoned->GetGUID()); } } @@ -317,7 +317,7 @@ public: if (summoned) { m_waterElements.remove(summoned->GetGUID()); - pInstance->SetData64(DATA_DEL_TRASH_MOB, summoned->GetGUID()); + instance->SetData64(DATA_DEL_TRASH_MOB, summoned->GetGUID()); } } @@ -345,10 +345,10 @@ public: { mob_ichor_globuleAI(Creature* creature) : ScriptedAI(creature) { - pInstance = creature->GetInstanceScript(); + instance = creature->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 uiRangeCheck_Timer; @@ -367,9 +367,9 @@ public: { if (uiRangeCheck_Timer < uiDiff) { - if (pInstance) + if (instance) { - if (Creature* pIchoron = Unit::GetCreature(*me, pInstance->GetData64(DATA_ICHORON))) + if (Creature* pIchoron = Unit::GetCreature(*me, instance->GetData64(DATA_ICHORON))) { if (me->IsWithinDist(pIchoron, 2.0f, false)) { @@ -387,7 +387,7 @@ public: void JustDied(Unit* /*killer*/) { DoCast(me, SPELL_SPLASH); - if (Creature* pIchoron = Unit::GetCreature(*me, pInstance->GetData64(DATA_ICHORON))) + if (Creature* pIchoron = Unit::GetCreature(*me, instance->GetData64(DATA_ICHORON))) if (pIchoron->AI()) pIchoron->AI()->DoAction(ACTION_WATER_ELEMENT_KILLED); } diff --git a/src/server/scripts/Northrend/VioletHold/boss_lavanthor.cpp b/src/server/scripts/Northrend/VioletHold/boss_lavanthor.cpp index 5f8318644d5..648c4a71762 100644 --- a/src/server/scripts/Northrend/VioletHold/boss_lavanthor.cpp +++ b/src/server/scripts/Northrend/VioletHold/boss_lavanthor.cpp @@ -43,7 +43,7 @@ public: { boss_lavanthorAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } uint32 uiFireboltTimer; @@ -51,7 +51,7 @@ public: uint32 uiLavaBurnTimer; uint32 uiCauterizingFlamesTimer; - InstanceScript* pInstance; + InstanceScript* instance; void Reset() { @@ -59,29 +59,29 @@ public: uiFlameBreathTimer = 5000; uiLavaBurnTimer = 10000; uiCauterizingFlamesTimer = 3000; - if (pInstance) + if (instance) { - if (pInstance->GetData(DATA_WAVE_COUNT) == 6) - pInstance->SetData(DATA_1ST_BOSS_EVENT, NOT_STARTED); - else if (pInstance->GetData(DATA_WAVE_COUNT) == 12) - pInstance->SetData(DATA_2ND_BOSS_EVENT, NOT_STARTED); + if (instance->GetData(DATA_WAVE_COUNT) == 6) + instance->SetData(DATA_1ST_BOSS_EVENT, NOT_STARTED); + else if (instance->GetData(DATA_WAVE_COUNT) == 12) + instance->SetData(DATA_2ND_BOSS_EVENT, NOT_STARTED); } } void EnterCombat(Unit* /*who*/) { - if (pInstance) + if (instance) { - if (GameObject* pDoor = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_LAVANTHOR_CELL))) + if (GameObject* pDoor = instance->instance->GetGameObject(instance->GetData64(DATA_LAVANTHOR_CELL))) if (pDoor->GetGoState() == GO_STATE_READY) { EnterEvadeMode(); return; } - if (pInstance->GetData(DATA_WAVE_COUNT) == 6) - pInstance->SetData(DATA_1ST_BOSS_EVENT, IN_PROGRESS); - else if (pInstance->GetData(DATA_WAVE_COUNT) == 12) - pInstance->SetData(DATA_2ND_BOSS_EVENT, IN_PROGRESS); + if (instance->GetData(DATA_WAVE_COUNT) == 6) + instance->SetData(DATA_1ST_BOSS_EVENT, IN_PROGRESS); + else if (instance->GetData(DATA_WAVE_COUNT) == 12) + instance->SetData(DATA_2ND_BOSS_EVENT, IN_PROGRESS); } } @@ -139,17 +139,17 @@ public: void JustDied(Unit* /*killer*/) { - if (pInstance) + if (instance) { - if (pInstance->GetData(DATA_WAVE_COUNT) == 6) + if (instance->GetData(DATA_WAVE_COUNT) == 6) { - pInstance->SetData(DATA_1ST_BOSS_EVENT, DONE); - pInstance->SetData(DATA_WAVE_COUNT, 7); + instance->SetData(DATA_1ST_BOSS_EVENT, DONE); + instance->SetData(DATA_WAVE_COUNT, 7); } - else if (pInstance->GetData(DATA_WAVE_COUNT) == 12) + else if (instance->GetData(DATA_WAVE_COUNT) == 12) { - pInstance->SetData(DATA_2ND_BOSS_EVENT, DONE); - pInstance->SetData(DATA_WAVE_COUNT, 13); + instance->SetData(DATA_2ND_BOSS_EVENT, DONE); + instance->SetData(DATA_WAVE_COUNT, 13); } } } diff --git a/src/server/scripts/Northrend/VioletHold/boss_moragg.cpp b/src/server/scripts/Northrend/VioletHold/boss_moragg.cpp index 3ebd7f771de..42ce12ec903 100644 --- a/src/server/scripts/Northrend/VioletHold/boss_moragg.cpp +++ b/src/server/scripts/Northrend/VioletHold/boss_moragg.cpp @@ -39,42 +39,42 @@ public: { boss_moraggAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } uint32 uiOpticLinkTimer; uint32 uiCorrosiveSalivaTimer; - InstanceScript* pInstance; + InstanceScript* instance; void Reset() { uiOpticLinkTimer = 10000; uiCorrosiveSalivaTimer = 5000; - if (pInstance) + if (instance) { - if (pInstance->GetData(DATA_WAVE_COUNT) == 6) - pInstance->SetData(DATA_1ST_BOSS_EVENT, NOT_STARTED); - else if (pInstance->GetData(DATA_WAVE_COUNT) == 12) - pInstance->SetData(DATA_2ND_BOSS_EVENT, NOT_STARTED); + if (instance->GetData(DATA_WAVE_COUNT) == 6) + instance->SetData(DATA_1ST_BOSS_EVENT, NOT_STARTED); + else if (instance->GetData(DATA_WAVE_COUNT) == 12) + instance->SetData(DATA_2ND_BOSS_EVENT, NOT_STARTED); } } void EnterCombat(Unit* /*who*/) { - if (pInstance) + if (instance) { - if (GameObject* pDoor = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_MORAGG_CELL))) + if (GameObject* pDoor = instance->instance->GetGameObject(instance->GetData64(DATA_MORAGG_CELL))) if (pDoor->GetGoState() == GO_STATE_READY) { EnterEvadeMode(); return; } - if (pInstance->GetData(DATA_WAVE_COUNT) == 6) - pInstance->SetData(DATA_1ST_BOSS_EVENT, IN_PROGRESS); - else if (pInstance->GetData(DATA_WAVE_COUNT) == 12) - pInstance->SetData(DATA_2ND_BOSS_EVENT, IN_PROGRESS); + if (instance->GetData(DATA_WAVE_COUNT) == 6) + instance->SetData(DATA_1ST_BOSS_EVENT, IN_PROGRESS); + else if (instance->GetData(DATA_WAVE_COUNT) == 12) + instance->SetData(DATA_2ND_BOSS_EVENT, IN_PROGRESS); } } @@ -117,17 +117,17 @@ public: } void JustDied(Unit* /*killer*/) { - if (pInstance) + if (instance) { - if (pInstance->GetData(DATA_WAVE_COUNT) == 6) + if (instance->GetData(DATA_WAVE_COUNT) == 6) { - pInstance->SetData(DATA_1ST_BOSS_EVENT, DONE); - pInstance->SetData(DATA_WAVE_COUNT, 7); + instance->SetData(DATA_1ST_BOSS_EVENT, DONE); + instance->SetData(DATA_WAVE_COUNT, 7); } - else if (pInstance->GetData(DATA_WAVE_COUNT) == 12) + else if (instance->GetData(DATA_WAVE_COUNT) == 12) { - pInstance->SetData(DATA_2ND_BOSS_EVENT, DONE); - pInstance->SetData(DATA_WAVE_COUNT, 13); + instance->SetData(DATA_2ND_BOSS_EVENT, DONE); + instance->SetData(DATA_WAVE_COUNT, 13); } } } diff --git a/src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp b/src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp index a49462813f2..d61b81e6ba7 100644 --- a/src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp +++ b/src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp @@ -71,10 +71,10 @@ public: { boss_xevozzAI(Creature* creature) : ScriptedAI(creature) { - pInstance = creature->GetInstanceScript(); + instance = creature->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 uiSummonEtherealSphere_Timer; uint32 uiArcaneBarrageVolley_Timer; @@ -82,12 +82,12 @@ public: void Reset() { - if (pInstance) + if (instance) { - if (pInstance->GetData(DATA_WAVE_COUNT) == 6) - pInstance->SetData(DATA_1ST_BOSS_EVENT, NOT_STARTED); - else if (pInstance->GetData(DATA_WAVE_COUNT) == 12) - pInstance->SetData(DATA_2ND_BOSS_EVENT, NOT_STARTED); + if (instance->GetData(DATA_WAVE_COUNT) == 6) + instance->SetData(DATA_1ST_BOSS_EVENT, NOT_STARTED); + else if (instance->GetData(DATA_WAVE_COUNT) == 12) + instance->SetData(DATA_2ND_BOSS_EVENT, NOT_STARTED); } uiSummonEtherealSphere_Timer = urand(10000, 12000); @@ -138,18 +138,18 @@ public: void EnterCombat(Unit* /*who*/) { DoScriptText(SAY_AGGRO, me); - if (pInstance) + if (instance) { - if (GameObject* pDoor = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_XEVOZZ_CELL))) + if (GameObject* pDoor = instance->instance->GetGameObject(instance->GetData64(DATA_XEVOZZ_CELL))) if (pDoor->GetGoState() == GO_STATE_READY) { EnterEvadeMode(); return; } - if (pInstance->GetData(DATA_WAVE_COUNT) == 6) - pInstance->SetData(DATA_1ST_BOSS_EVENT, IN_PROGRESS); - else if (pInstance->GetData(DATA_WAVE_COUNT) == 12) - pInstance->SetData(DATA_2ND_BOSS_EVENT, IN_PROGRESS); + if (instance->GetData(DATA_WAVE_COUNT) == 6) + instance->SetData(DATA_1ST_BOSS_EVENT, IN_PROGRESS); + else if (instance->GetData(DATA_WAVE_COUNT) == 12) + instance->SetData(DATA_2ND_BOSS_EVENT, IN_PROGRESS); } } @@ -199,17 +199,17 @@ public: DespawnSphere(); - if (pInstance) + if (instance) { - if (pInstance->GetData(DATA_WAVE_COUNT) == 6) + if (instance->GetData(DATA_WAVE_COUNT) == 6) { - pInstance->SetData(DATA_1ST_BOSS_EVENT, DONE); - pInstance->SetData(DATA_WAVE_COUNT, 7); + instance->SetData(DATA_1ST_BOSS_EVENT, DONE); + instance->SetData(DATA_WAVE_COUNT, 7); } - else if (pInstance->GetData(DATA_WAVE_COUNT) == 12) + else if (instance->GetData(DATA_WAVE_COUNT) == 12) { - pInstance->SetData(DATA_2ND_BOSS_EVENT, NOT_STARTED); - pInstance->SetData(DATA_WAVE_COUNT, 13); + instance->SetData(DATA_2ND_BOSS_EVENT, NOT_STARTED); + instance->SetData(DATA_WAVE_COUNT, 13); } } } @@ -238,10 +238,10 @@ public: { mob_ethereal_sphereAI(Creature* creature) : ScriptedAI(creature) { - pInstance = creature->GetInstanceScript(); + instance = creature->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 uiSummonPlayers_Timer; uint32 uiRangeCheck_Timer; @@ -263,9 +263,9 @@ public: if (uiRangeCheck_Timer < uiDiff) { - if (pInstance) + if (instance) { - if (Creature* pXevozz = Unit::GetCreature(*me, pInstance->GetData64(DATA_XEVOZZ))) + if (Creature* pXevozz = Unit::GetCreature(*me, instance->GetData64(DATA_XEVOZZ))) { float fDistance = me->GetDistance2d(pXevozz); if (fDistance <= 3) @@ -282,10 +282,10 @@ public: { DoCast(me, SPELL_SUMMON_PLAYERS); // not working right - Map* pMap = me->GetMap(); - if (pMap && pMap->IsDungeon()) + Map* map = me->GetMap(); + if (map && map->IsDungeon()) { - Map::PlayerList const &PlayerList = pMap->GetPlayers(); + Map::PlayerList const &PlayerList = map->GetPlayers(); if (!PlayerList.isEmpty()) for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) diff --git a/src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp b/src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp index b02ea4bfc48..d0f29422912 100644 --- a/src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp +++ b/src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp @@ -63,10 +63,10 @@ public: { boss_zuramatAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 SpellVoidShiftTimer; uint32 SpellSummonVoidTimer; @@ -75,12 +75,12 @@ public: void Reset() { - if (pInstance) + if (instance) { - if (pInstance->GetData(DATA_WAVE_COUNT) == 6) - pInstance->SetData(DATA_1ST_BOSS_EVENT, NOT_STARTED); - else if (pInstance->GetData(DATA_WAVE_COUNT) == 12) - pInstance->SetData(DATA_2ND_BOSS_EVENT, NOT_STARTED); + if (instance->GetData(DATA_WAVE_COUNT) == 6) + instance->SetData(DATA_1ST_BOSS_EVENT, NOT_STARTED); + else if (instance->GetData(DATA_WAVE_COUNT) == 12) + instance->SetData(DATA_2ND_BOSS_EVENT, NOT_STARTED); } SpellShroudOfDarknessTimer = 22000; @@ -106,18 +106,18 @@ public: void EnterCombat(Unit* /*who*/) { DoScriptText(SAY_AGGRO, me); - if (pInstance) + if (instance) { - if (GameObject* pDoor = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_ZURAMAT_CELL))) + if (GameObject* pDoor = instance->instance->GetGameObject(instance->GetData64(DATA_ZURAMAT_CELL))) if (pDoor->GetGoState() == GO_STATE_READY) { EnterEvadeMode(); return; } - if (pInstance->GetData(DATA_WAVE_COUNT) == 6) - pInstance->SetData(DATA_1ST_BOSS_EVENT, IN_PROGRESS); - else if (pInstance->GetData(DATA_WAVE_COUNT) == 12) - pInstance->SetData(DATA_2ND_BOSS_EVENT, IN_PROGRESS); + if (instance->GetData(DATA_WAVE_COUNT) == 6) + instance->SetData(DATA_1ST_BOSS_EVENT, IN_PROGRESS); + else if (instance->GetData(DATA_WAVE_COUNT) == 12) + instance->SetData(DATA_2ND_BOSS_EVENT, IN_PROGRESS); } } @@ -169,17 +169,17 @@ public: { DoScriptText(SAY_DEATH, me); - if (pInstance) + if (instance) { - if (pInstance->GetData(DATA_WAVE_COUNT) == 6) + if (instance->GetData(DATA_WAVE_COUNT) == 6) { - pInstance->SetData(DATA_1ST_BOSS_EVENT, DONE); - pInstance->SetData(DATA_WAVE_COUNT, 7); + instance->SetData(DATA_1ST_BOSS_EVENT, DONE); + instance->SetData(DATA_WAVE_COUNT, 7); } - else if (pInstance->GetData(DATA_WAVE_COUNT) == 12) + else if (instance->GetData(DATA_WAVE_COUNT) == 12) { - pInstance->SetData(DATA_2ND_BOSS_EVENT, DONE); - pInstance->SetData(DATA_WAVE_COUNT, 13); + instance->SetData(DATA_2ND_BOSS_EVENT, DONE); + instance->SetData(DATA_WAVE_COUNT, 13); } } } diff --git a/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp b/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp index ad295ec1a9a..4df44f1c851 100644 --- a/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp +++ b/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp @@ -105,14 +105,14 @@ class instance_violet_hold : public InstanceMapScript public: instance_violet_hold() : InstanceMapScript("instance_violet_hold", 608) { } - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_violet_hold_InstanceMapScript(pMap); + return new instance_violet_hold_InstanceMapScript(map); } struct instance_violet_hold_InstanceMapScript : public InstanceScript { - instance_violet_hold_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {} + instance_violet_hold_InstanceMapScript(Map* map) : InstanceScript(map) {} uint64 uiMoragg; uint64 uiErekem; diff --git a/src/server/scripts/Northrend/VioletHold/violet_hold.cpp b/src/server/scripts/Northrend/VioletHold/violet_hold.cpp index 3270941ba3e..801ab408685 100644 --- a/src/server/scripts/Northrend/VioletHold/violet_hold.cpp +++ b/src/server/scripts/Northrend/VioletHold/violet_hold.cpp @@ -261,8 +261,8 @@ public: case GOSSIP_ACTION_INFO_DEF+1: player->CLOSE_GOSSIP_MENU(); CAST_AI(npc_sinclari_vh::npc_sinclariAI, (creature->AI()))->uiPhase = 1; - if (InstanceScript* pInstance = creature->GetInstanceScript()) - pInstance->SetData(DATA_MAIN_EVENT_PHASE, SPECIAL); + if (InstanceScript* instance = creature->GetInstanceScript()) + instance->SetData(DATA_MAIN_EVENT_PHASE, SPECIAL); break; case GOSSIP_ACTION_INFO_DEF+2: player->SEND_GOSSIP_MENU(13854, creature->GetGUID()); @@ -277,9 +277,9 @@ public: bool OnGossipHello(Player* player, Creature* creature) { - if (InstanceScript* pInstance = creature->GetInstanceScript()) + if (InstanceScript* instance = creature->GetInstanceScript()) { - switch (pInstance->GetData(DATA_MAIN_EVENT_PHASE)) + switch (instance->GetData(DATA_MAIN_EVENT_PHASE)) { case NOT_STARTED: case FAIL: // Allow to start event if not started or wiped @@ -307,10 +307,10 @@ public: { npc_sinclariAI(Creature* creature) : ScriptedAI(creature) { - pInstance = creature->GetInstanceScript(); + instance = creature->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint8 uiPhase; uint32 uiTimer; @@ -394,8 +394,8 @@ public: uiPhase = 5; break; case 5: - if (pInstance) - pInstance->SetData(DATA_MAIN_EVENT_PHASE, IN_PROGRESS); + if (instance) + instance->SetData(DATA_MAIN_EVENT_PHASE, IN_PROGRESS); me->SetReactState(REACT_PASSIVE); uiTimer = 0; uiPhase = 0; @@ -428,20 +428,20 @@ public: { mob_azure_saboteurAI(Creature* c):npc_escortAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); bHasGotMovingPoints = false; uiBoss = 0; Reset(); } - InstanceScript* pInstance; + InstanceScript* instance; bool bHasGotMovingPoints; uint32 uiBoss; void Reset() { - if (pInstance && !uiBoss) - uiBoss = pInstance->GetData(DATA_WAVE_COUNT) == 6 ? pInstance->GetData(DATA_FIRST_BOSS) : pInstance->GetData(DATA_SECOND_BOSS); + if (instance && !uiBoss) + uiBoss = instance->GetData(DATA_WAVE_COUNT) == 6 ? instance->GetData(DATA_FIRST_BOSS) : instance->GetData(DATA_SECOND_BOSS); me->SetReactState(REACT_PASSIVE); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NON_ATTACKABLE); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); @@ -480,7 +480,7 @@ public: void UpdateAI(const uint32 diff) { - if (pInstance && pInstance->GetData(DATA_MAIN_EVENT_PHASE) != IN_PROGRESS) + if (instance && instance->GetData(DATA_MAIN_EVENT_PHASE) != IN_PROGRESS) me->CastStop(); npc_escortAI::UpdateAI(diff); @@ -529,10 +529,10 @@ public: { me->CastSpell(me, SABOTEUR_SHIELD_DISRUPTION, false); me->DisappearAndDie(); - Creature* pSaboPort = Unit::GetCreature((*me), pInstance->GetData64(DATA_SABOTEUR_PORTAL)); + Creature* pSaboPort = Unit::GetCreature((*me), instance->GetData64(DATA_SABOTEUR_PORTAL)); if (pSaboPort) pSaboPort->DisappearAndDie(); - pInstance->SetData(DATA_START_BOSS_ENCOUNTER, 1); + instance->SetData(DATA_START_BOSS_ENCOUNTER, 1); } }; @@ -552,7 +552,7 @@ public: { npc_teleportation_portalAI(Creature* c) : ScriptedAI(c), listOfMobs(me) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); uiTypeOfMobsPortal = urand(0, 1); // 0 - elite mobs 1 - portal guardian or portal keeper with regular mobs bPortalGuardianOrKeeperOrEliteSpawn = false; } @@ -563,7 +563,7 @@ public: SummonList listOfMobs; - InstanceScript* pInstance; + InstanceScript* instance; void Reset() { @@ -577,16 +577,16 @@ public: void UpdateAI(const uint32 diff) { - if (!pInstance) //Massive usage of pInstance, global check + if (!instance) //Massive usage of instance, global check return; - if (pInstance->GetData(DATA_REMOVE_NPC) == 1) + if (instance->GetData(DATA_REMOVE_NPC) == 1) { me->DespawnOrUnsummon(); - pInstance->SetData(DATA_REMOVE_NPC, 0); + instance->SetData(DATA_REMOVE_NPC, 0); } - uint8 uiWaveCount = pInstance->GetData(DATA_WAVE_COUNT); + uint8 uiWaveCount = instance->GetData(DATA_WAVE_COUNT); if ((uiWaveCount == 6) || (uiWaveCount == 12)) //Don't spawn mobs on boss encounters return; @@ -624,7 +624,7 @@ public: { if (bPortalGuardianOrKeeperOrEliteSpawn) { - uint8 k = pInstance->GetData(DATA_WAVE_COUNT) < 12 ? 3 : 4; + uint8 k = instance->GetData(DATA_WAVE_COUNT) < 12 ? 3 : 4; for (uint8 i = 0; i < k; ++i) { uint32 entry = RAND(CREATURE_AZURE_INVADER_1, CREATURE_AZURE_INVADER_2, CREATURE_AZURE_SPELLBREAKER_1, CREATURE_AZURE_SPELLBREAKER_2, CREATURE_AZURE_MAGE_SLAYER_1, CREATURE_AZURE_MAGE_SLAYER_2, CREATURE_AZURE_BINDER_1, CREATURE_AZURE_BINDER_2); @@ -652,22 +652,22 @@ public: void JustDied(Unit* /*killer*/) { - if (pInstance) - pInstance->SetData(DATA_WAVE_COUNT, pInstance->GetData(DATA_WAVE_COUNT)+1); + if (instance) + instance->SetData(DATA_WAVE_COUNT, instance->GetData(DATA_WAVE_COUNT)+1); } void JustSummoned(Creature* summoned) { listOfMobs.Summon(summoned); if (summoned) - pInstance->SetData64(DATA_ADD_TRASH_MOB, summoned->GetGUID()); + instance->SetData64(DATA_ADD_TRASH_MOB, summoned->GetGUID()); } void SummonedMobDied(Creature* summoned) { listOfMobs.Despawn(summoned); if (summoned) - pInstance->SetData64(DATA_DEL_TRASH_MOB, summoned->GetGUID()); + instance->SetData64(DATA_DEL_TRASH_MOB, summoned->GetGUID()); } }; @@ -677,15 +677,15 @@ struct violet_hold_trashAI : public npc_escortAI { violet_hold_trashAI(Creature* c):npc_escortAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); bHasGotMovingPoints = false; - if (pInstance) - portalLocationID = pInstance->GetData(DATA_PORTAL_LOCATION); + if (instance) + portalLocationID = instance->GetData(DATA_PORTAL_LOCATION); Reset(); } public: - InstanceScript* pInstance; + InstanceScript* instance; bool bHasGotMovingPoints; uint32 portalLocationID; uint32 secondPortalRouteID; @@ -723,7 +723,7 @@ struct violet_hold_trashAI : public npc_escortAI void UpdateAI(const uint32) { - if (pInstance && pInstance->GetData(DATA_MAIN_EVENT_PHASE) != IN_PROGRESS) + if (instance && instance->GetData(DATA_MAIN_EVENT_PHASE) != IN_PROGRESS) me->CastStop(); if (!bHasGotMovingPoints) @@ -780,18 +780,18 @@ struct violet_hold_trashAI : public npc_escortAI void JustDied(Unit* /*unit*/) { - if (Creature* portal = Unit::GetCreature((*me), pInstance->GetData64(DATA_TELEPORTATION_PORTAL))) + if (Creature* portal = Unit::GetCreature((*me), instance->GetData64(DATA_TELEPORTATION_PORTAL))) CAST_AI(npc_teleportation_portal_vh::npc_teleportation_portalAI, portal->AI())->SummonedMobDied(me); - if (pInstance) - pInstance->SetData(DATA_NPC_PRESENCE_AT_DOOR_REMOVE, 1); + if (instance) + instance->SetData(DATA_NPC_PRESENCE_AT_DOOR_REMOVE, 1); } void CreatureStartAttackDoor() { me->SetReactState(REACT_PASSIVE); DoCast(SPELL_DESTROY_DOOR_SEAL); - if (pInstance) - pInstance->SetData(DATA_NPC_PRESENCE_AT_DOOR_ADD, 1); + if (instance) + instance->SetData(DATA_NPC_PRESENCE_AT_DOOR_ADD, 1); } }; @@ -810,7 +810,7 @@ public: { mob_azure_invaderAI(Creature* c) : violet_hold_trashAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } uint32 uiCleaveTimer; @@ -888,7 +888,7 @@ public: { mob_azure_binderAI(Creature* c) : violet_hold_trashAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } uint32 uiArcaneExplosionTimer; @@ -966,7 +966,7 @@ public: { mob_azure_mage_slayerAI(Creature* c) : violet_hold_trashAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } uint32 uiArcaneEmpowermentTimer; @@ -1026,7 +1026,7 @@ public: { mob_azure_raiderAI(Creature* c) : violet_hold_trashAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } uint32 uiConcussionBlowTimer; @@ -1078,7 +1078,7 @@ public: { mob_azure_stalkerAI(Creature* c) : violet_hold_trashAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } uint32 uiBackstabTimer; uint32 uiTacticalBlinkTimer; @@ -1137,7 +1137,7 @@ public: { mob_azure_spellbreakerAI(Creature* c) : violet_hold_trashAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } uint32 uiArcaneBlastTimer; @@ -1221,7 +1221,7 @@ public: { mob_azure_captainAI(Creature* c) : violet_hold_trashAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } uint32 uiMortalStrikeTimer; @@ -1273,7 +1273,7 @@ public: { mob_azure_sorcerorAI(Creature* c) : violet_hold_trashAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } uint32 uiArcaneStreamTimer; diff --git a/src/server/scripts/Northrend/borean_tundra.cpp b/src/server/scripts/Northrend/borean_tundra.cpp index a0d64e38d49..9c40fbb3f82 100644 --- a/src/server/scripts/Northrend/borean_tundra.cpp +++ b/src/server/scripts/Northrend/borean_tundra.cpp @@ -598,9 +598,9 @@ public: if (TempSummon* summon = me->ToTempSummon()) if (summon->isSummon()) - if (Unit* pTemp = summon->GetSummoner()) - if (pTemp->GetTypeId() == TYPEID_PLAYER) - CAST_PLR(pTemp)->KilledMonsterCredit(me->GetEntry(), 0); + if (Unit* temp = summon->GetSummoner()) + if (temp->GetTypeId() == TYPEID_PLAYER) + CAST_PLR(temp)->KilledMonsterCredit(me->GetEntry(), 0); if (GameObject* go_caribou = me->GetMap()->GetGameObject(go_caribouGUID)) go_caribou->SetGoState(GO_STATE_READY); @@ -794,15 +794,15 @@ public: return new npc_lurgglbrAI(creature); } - bool OnQuestAccept(Player* player, Creature* creature, Quest const* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) { - if (pQuest->GetQuestId() == QUEST_ESCAPE_WINTERFIN_CAVERNS) + if (quest->GetQuestId() == QUEST_ESCAPE_WINTERFIN_CAVERNS) { - if (GameObject* pGo = creature->FindNearestGameObject(GO_CAGE, 5.0f)) + if (GameObject* go = creature->FindNearestGameObject(GO_CAGE, 5.0f)) { - pGo->SetRespawnTime(0); - pGo->SetGoType(GAMEOBJECT_TYPE_BUTTON); - pGo->UseDoorOrButton(20); + go->SetRespawnTime(0); + go->SetGoType(GAMEOBJECT_TYPE_BUTTON); + go->UseDoorOrButton(20); } if (npc_escortAI* pEscortAI = CAST_AI(npc_lurgglbr::npc_lurgglbrAI, creature->AI())) diff --git a/src/server/scripts/Northrend/howling_fjord.cpp b/src/server/scripts/Northrend/howling_fjord.cpp index aa391712ad1..f76ac69ab7a 100644 --- a/src/server/scripts/Northrend/howling_fjord.cpp +++ b/src/server/scripts/Northrend/howling_fjord.cpp @@ -348,9 +348,9 @@ class npc_daegarn : public CreatureScript public: npc_daegarn() : CreatureScript("npc_daegarn") { } - bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) { - if (pQuest->GetQuestId() == QUEST_DEFEAT_AT_RING) + if (quest->GetQuestId() == QUEST_DEFEAT_AT_RING) { if (npc_daegarnAI* pDaegarnAI = CAST_AI(npc_daegarn::npc_daegarnAI, creature->AI())) pDaegarnAI->StartEvent(player->GetGUID()); diff --git a/src/server/scripts/Northrend/sholazar_basin.cpp b/src/server/scripts/Northrend/sholazar_basin.cpp index 5d38bcf9f16..b3f1fb1b8b0 100644 --- a/src/server/scripts/Northrend/sholazar_basin.cpp +++ b/src/server/scripts/Northrend/sholazar_basin.cpp @@ -433,9 +433,9 @@ public: return new npc_engineer_heliceAI(creature); } - bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) { - if (pQuest->GetQuestId() == QUEST_DISASTER) + if (quest->GetQuestId() == QUEST_DISASTER) { if (npc_engineer_heliceAI* pEscortAI = CAST_AI(npc_engineer_helice::npc_engineer_heliceAI, creature->AI())) { diff --git a/src/server/scripts/Northrend/zuldrak.cpp b/src/server/scripts/Northrend/zuldrak.cpp index 193c699f930..5dab265617e 100644 --- a/src/server/scripts/Northrend/zuldrak.cpp +++ b/src/server/scripts/Northrend/zuldrak.cpp @@ -527,25 +527,25 @@ public: } }; - bool OnQuestAccept(Player* player, Creature* creature, Quest const* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) { - switch (pQuest->GetQuestId()) + switch (quest->GetQuestId()) { case QUEST_AMPHITHEATER_ANGUISH_TUSKARRMAGEDDON: - creature->AI()->SetData(1, pQuest->GetQuestId()); + creature->AI()->SetData(1, quest->GetQuestId()); break; case QUEST_AMPHITHEATER_ANGUISH_KORRAK_BLOODRAGER: - creature->AI()->SetData(1, pQuest->GetQuestId()); + creature->AI()->SetData(1, quest->GetQuestId()); break; case QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_2: case QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_1: - creature->AI()->SetData(1, pQuest->GetQuestId()); + creature->AI()->SetData(1, quest->GetQuestId()); break; case QUEST_AMPHITHEATER_ANGUISH_MAGNATAUR: - creature->AI()->SetData(1, pQuest->GetQuestId()); + creature->AI()->SetData(1, quest->GetQuestId()); break; case QUEST_AMPHITHEATER_ANGUISH_FROM_BEYOND: - creature->AI()->SetData(1, pQuest->GetQuestId()); + creature->AI()->SetData(1, quest->GetQuestId()); break; } @@ -1088,10 +1088,10 @@ public: if (!SummonList.empty()) for (std::list<uint64>::const_iterator itr = SummonList.begin(); itr != SummonList.end(); ++itr) { - if (Creature* pTemp = Unit::GetCreature(*me, *itr)) + if (Creature* temp = Unit::GetCreature(*me, *itr)) { - pTemp->m_CombatDistance = 100.0f; // ugly hack? we are not in a instance sorry. :( - pTemp->AI()->AttackStart(unit); + temp->m_CombatDistance = 100.0f; // ugly hack? we are not in a instance sorry. :( + temp->AI()->AttackStart(unit); } } } @@ -1131,13 +1131,13 @@ public: if (!SummonList.empty()) for (std::list<uint64>::const_iterator itr = SummonList.begin(); itr != SummonList.end(); ++itr) { - if (Creature* pTemp = Unit::GetCreature(*me, *itr)) + if (Creature* temp = Unit::GetCreature(*me, *itr)) { - if (pTemp->GetPositionZ() >= 287.00f) + if (temp->GetPositionZ() >= 287.00f) continue; - if (pTemp->getVictim()) - pTemp->GetMotionMaster()->MoveChase(pTemp->getVictim()); + if (temp->getVictim()) + temp->GetMotionMaster()->MoveChase(temp->getVictim()); } } @@ -1151,8 +1151,8 @@ public: { if (!SummonList.empty()) for (std::list<uint64>::const_iterator itr = SummonList.begin(); itr != SummonList.end(); ++itr) - if (Creature* pTemp = Unit::GetCreature(*me, *itr)) - pTemp->DespawnOrUnsummon(); + if (Creature* temp = Unit::GetCreature(*me, *itr)) + temp->DespawnOrUnsummon(); if (Player* player = killer->GetCharmerOrOwnerPlayerOrPlayerItself()) player->GetCharmerOrOwnerPlayerOrPlayerItself()->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_FROM_BEYOND, killer); diff --git a/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp b/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp index 70c97b9073c..ab1057f042a 100644 --- a/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp +++ b/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp @@ -95,8 +95,8 @@ public: if (Inhibitmagic_Timer <= diff) { float dist; - Map* pMap = me->GetMap(); - Map::PlayerList const &PlayerList = pMap->GetPlayers(); + Map* map = me->GetMap(); + Map::PlayerList const &PlayerList = map->GetPlayers(); for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) if (Player* i_pl = i->getSource()) if (i_pl->isAlive() && (dist = i_pl->IsWithinDist(me, 45))) diff --git a/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_tailonking_ikiss.cpp b/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_tailonking_ikiss.cpp index a77c0214730..ffe3e6081e7 100644 --- a/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_tailonking_ikiss.cpp +++ b/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_tailonking_ikiss.cpp @@ -66,10 +66,10 @@ public: { boss_talon_king_ikissAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 ArcaneVolley_Timer; uint32 Sheep_Timer; @@ -122,8 +122,8 @@ public: { DoScriptText(SAY_DEATH, me); - if (pInstance) - pInstance->SetData(DATA_IKISSDOOREVENT, DONE); + if (instance) + instance->SetData(DATA_IKISSDOOREVENT, DONE); } void KilledUnit(Unit* /*victim*/) diff --git a/src/server/scripts/Outland/Auchindoun/SethekkHalls/instance_sethekk_halls.cpp b/src/server/scripts/Outland/Auchindoun/SethekkHalls/instance_sethekk_halls.cpp index 068875924f2..eaa64cd9e16 100644 --- a/src/server/scripts/Outland/Auchindoun/SethekkHalls/instance_sethekk_halls.cpp +++ b/src/server/scripts/Outland/Auchindoun/SethekkHalls/instance_sethekk_halls.cpp @@ -37,14 +37,14 @@ class instance_sethekk_halls : public InstanceMapScript public: instance_sethekk_halls() : InstanceMapScript("instance_sethekk_halls", 556) { } - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_sethekk_halls_InstanceMapScript(pMap); + return new instance_sethekk_halls_InstanceMapScript(map); } struct instance_sethekk_halls_InstanceMapScript : public InstanceScript { - instance_sethekk_halls_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {} + instance_sethekk_halls_InstanceMapScript(Map* map) : InstanceScript(map) {} uint32 AnzuEncounter; uint64 m_uiIkissDoorGUID; diff --git a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_ambassador_hellmaw.cpp b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_ambassador_hellmaw.cpp index 204de59e155..8f1453e51ee 100644 --- a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_ambassador_hellmaw.cpp +++ b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_ambassador_hellmaw.cpp @@ -58,10 +58,10 @@ public: { boss_ambassador_hellmawAI(Creature* creature) : npc_escortAI(creature) { - m_pInstance = creature->GetInstanceScript(); + m_instance = creature->GetInstanceScript(); } - InstanceScript* m_pInstance; + InstanceScript* m_instance; uint32 EventCheck_Timer; uint32 CorrosiveAcid_Timer; @@ -81,17 +81,17 @@ public: IsBanished = true; Enraged = false; - if (m_pInstance && me->isAlive()) + if (m_instance && me->isAlive()) { - if (m_pInstance->GetData(TYPE_OVERSEER) != DONE) + if (m_instance->GetData(TYPE_OVERSEER) != DONE) DoCast(me, SPELL_BANISH, true); } } void JustReachedHome() { - if (m_pInstance) - m_pInstance->SetData(TYPE_HELLMAW, FAIL); + if (m_instance) + m_instance->SetData(TYPE_HELLMAW, FAIL); } void MoveInLineOfSight(Unit* who) @@ -114,15 +114,15 @@ public: IsBanished = false; Intro = true; - if (m_pInstance) + if (m_instance) { - if (m_pInstance->GetData(TYPE_HELLMAW) != FAIL) + if (m_instance->GetData(TYPE_HELLMAW) != FAIL) { DoScriptText(SAY_INTRO, me); Start(true, false, 0, NULL, false, true); } - m_pInstance->SetData(TYPE_HELLMAW, IN_PROGRESS); + m_instance->SetData(TYPE_HELLMAW, IN_PROGRESS); } } @@ -140,8 +140,8 @@ public: { DoScriptText(SAY_DEATH, me); - if (m_pInstance) - m_pInstance->SetData(TYPE_HELLMAW, DONE); + if (m_instance) + m_instance->SetData(TYPE_HELLMAW, DONE); } void UpdateAI(const uint32 diff) @@ -150,9 +150,9 @@ public: { if (EventCheck_Timer <= diff) { - if (m_pInstance) + if (m_instance) { - if (m_pInstance->GetData(TYPE_OVERSEER) == DONE) + if (m_instance->GetData(TYPE_OVERSEER) == DONE) { DoIntro(); return; diff --git a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp index f5439918ce2..1987c1bb01a 100644 --- a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp +++ b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp @@ -68,10 +68,10 @@ public: { boss_blackheart_the_inciterAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; bool InciteChaos; uint32 InciteChaos_Timer; @@ -87,8 +87,8 @@ public: Charge_Timer = 5000; Knockback_Timer = 15000; - if (pInstance) - pInstance->SetData(DATA_BLACKHEARTTHEINCITEREVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_BLACKHEARTTHEINCITEREVENT, NOT_STARTED); } void KilledUnit(Unit* /*victim*/) @@ -100,16 +100,16 @@ public: { DoScriptText(SAY_DEATH, me); - if (pInstance) - pInstance->SetData(DATA_BLACKHEARTTHEINCITEREVENT, DONE); + if (instance) + instance->SetData(DATA_BLACKHEARTTHEINCITEREVENT, DONE); } void EnterCombat(Unit* /*who*/) { DoScriptText(RAND(SAY_AGGRO1, SAY_AGGRO2, SAY_AGGRO3), me); - if (pInstance) - pInstance->SetData(DATA_BLACKHEARTTHEINCITEREVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_BLACKHEARTTHEINCITEREVENT, IN_PROGRESS); } void UpdateAI(const uint32 diff) diff --git a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp index df2693c7b86..9b985d6d93e 100644 --- a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp +++ b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp @@ -149,11 +149,11 @@ public: { boss_grandmaster_vorpilAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); Intro = false; } - InstanceScript* pInstance; + InstanceScript* instance; bool Intro, HelpYell; bool sumportals; @@ -172,8 +172,8 @@ public: HelpYell = false; destroyPortals(); - if (pInstance) - pInstance->SetData(DATA_GRANDMASTERVORPILEVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_GRANDMASTERVORPILEVENT, NOT_STARTED); } void summonPortals() @@ -237,8 +237,8 @@ public: DoScriptText(SAY_DEATH, me); destroyPortals(); - if (pInstance) - pInstance->SetData(DATA_GRANDMASTERVORPILEVENT, DONE); + if (instance) + instance->SetData(DATA_GRANDMASTERVORPILEVENT, DONE); } void EnterCombat(Unit* /*who*/) @@ -246,8 +246,8 @@ public: DoScriptText(RAND(SAY_AGGRO1, SAY_AGGRO2, SAY_AGGRO3), me); summonPortals(); - if (pInstance) - pInstance->SetData(DATA_GRANDMASTERVORPILEVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_GRANDMASTERVORPILEVENT, IN_PROGRESS); } void MoveInLineOfSight(Unit* who) @@ -284,8 +284,8 @@ public: if (DrawShadows_Timer <= diff) { - Map* pMap = me->GetMap(); - Map::PlayerList const &PlayerList = pMap->GetPlayers(); + Map* map = me->GetMap(); + Map::PlayerList const &PlayerList = map->GetPlayers(); for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) if (Player* i_pl = i->getSource()) if (i_pl->isAlive() && !i_pl->HasAura(SPELL_BANISH)) diff --git a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/instance_shadow_labyrinth.cpp b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/instance_shadow_labyrinth.cpp index f5b113cfff5..4c6aaadfec6 100644 --- a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/instance_shadow_labyrinth.cpp +++ b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/instance_shadow_labyrinth.cpp @@ -43,14 +43,14 @@ class instance_shadow_labyrinth : public InstanceMapScript public: instance_shadow_labyrinth() : InstanceMapScript("instance_shadow_labyrinth", 555) { } - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_shadow_labyrinth_InstanceMapScript(pMap); + return new instance_shadow_labyrinth_InstanceMapScript(map); } struct instance_shadow_labyrinth_InstanceMapScript : public InstanceScript { - instance_shadow_labyrinth_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {} + instance_shadow_labyrinth_InstanceMapScript(Map* map) : InstanceScript(map) {} uint32 m_auiEncounter[MAX_ENCOUNTER]; std::string str_data; diff --git a/src/server/scripts/Outland/BlackTemple/black_temple.cpp b/src/server/scripts/Outland/BlackTemple/black_temple.cpp index ab307c5c647..5e126d4c6f7 100644 --- a/src/server/scripts/Outland/BlackTemple/black_temple.cpp +++ b/src/server/scripts/Outland/BlackTemple/black_temple.cpp @@ -55,9 +55,9 @@ public: bool OnGossipHello(Player* player, Creature* creature) { - InstanceScript* pInstance = creature->GetInstanceScript(); + InstanceScript* instance = creature->GetInstanceScript(); - if (pInstance && (pInstance->GetData(DATA_SUPREMUSEVENT) >= DONE) && (pInstance->GetData(DATA_HIGHWARLORDNAJENTUSEVENT) >= DONE)) + if (instance && (instance->GetData(DATA_SUPREMUSEVENT) >= DONE) && (instance->GetData(DATA_HIGHWARLORDNAJENTUSEVENT) >= DONE)) player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_OLUM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); diff --git a/src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp b/src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp index 21ecab02293..8f37778b948 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp @@ -69,10 +69,10 @@ public: { boss_gurtogg_bloodboilAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint64 TargetGUID; @@ -93,8 +93,8 @@ public: void Reset() { - if (pInstance) - pInstance->SetData(DATA_GURTOGGBLOODBOILEVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_GURTOGGBLOODBOILEVENT, NOT_STARTED); TargetGUID = 0; @@ -121,8 +121,8 @@ public: { DoZoneInCombat(); DoScriptText(SAY_AGGRO, me); - if (pInstance) - pInstance->SetData(DATA_GURTOGGBLOODBOILEVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_GURTOGGBLOODBOILEVENT, IN_PROGRESS); } void KilledUnit(Unit* /*victim*/) @@ -132,8 +132,8 @@ public: void JustDied(Unit* /*victim*/) { - if (pInstance) - pInstance->SetData(DATA_GURTOGGBLOODBOILEVENT, DONE); + if (instance) + instance->SetData(DATA_GURTOGGBLOODBOILEVENT, DONE); DoScriptText(SAY_DEATH, me); } diff --git a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp index d602b4d2aac..60845ae6365 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp @@ -26,7 +26,7 @@ EndScriptData */ #include "ScriptPCH.h" #include "black_temple.h" -#define GETGO(obj, guid) GameObject* obj = pInstance->instance->GetGameObject(guid) +#define GETGO(obj, guid) GameObject* obj = instance->instance->GetGameObject(guid) #define GETUNIT(unit, guid) Unit* unit = Unit::GetUnit(*me, guid) #define GETCRE(cre, guid) Creature* cre = Unit::GetCreature(*me, guid) @@ -469,11 +469,11 @@ public: { boss_illidan_stormrageAI(Creature* c) : ScriptedAI(c), Summons(me) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); DoCast(me, SPELL_DUAL_WIELD, true); } - InstanceScript* pInstance; + InstanceScript* instance; PhaseIllidan Phase; EventIllidan Event; @@ -551,13 +551,13 @@ public: { me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - if (!pInstance) + if (!instance) return; - pInstance->SetData(DATA_ILLIDANSTORMRAGEEVENT, DONE); // Completed + instance->SetData(DATA_ILLIDANSTORMRAGEEVENT, DONE); // Completed for (uint8 i = DATA_GAMEOBJECT_ILLIDAN_DOOR_R; i < DATA_GAMEOBJECT_ILLIDAN_DOOR_L + 1; ++i) - pInstance->HandleGameObject(pInstance->GetData64(i), true); + instance->HandleGameObject(instance->GetData64(i), true); } void KilledUnit(Unit* victim) @@ -1370,11 +1370,11 @@ public: { npc_akama_illidanAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); JustCreated = true; } bool JustCreated; - InstanceScript* pInstance; + InstanceScript* instance; PhaseAkama Phase; bool Event; @@ -1394,28 +1394,28 @@ public: void Reset() { WalkCount = 0; - if (pInstance) + if (instance) { - pInstance->SetData(DATA_ILLIDANSTORMRAGEEVENT, NOT_STARTED); + instance->SetData(DATA_ILLIDANSTORMRAGEEVENT, NOT_STARTED); - IllidanGUID = pInstance->GetData64(DATA_ILLIDANSTORMRAGE); - GateGUID = pInstance->GetData64(DATA_GAMEOBJECT_ILLIDAN_GATE); - DoorGUID[0] = pInstance->GetData64(DATA_GAMEOBJECT_ILLIDAN_DOOR_R); - DoorGUID[1] = pInstance->GetData64(DATA_GAMEOBJECT_ILLIDAN_DOOR_L); + IllidanGUID = instance->GetData64(DATA_ILLIDANSTORMRAGE); + GateGUID = instance->GetData64(DATA_GAMEOBJECT_ILLIDAN_GATE); + DoorGUID[0] = instance->GetData64(DATA_GAMEOBJECT_ILLIDAN_DOOR_R); + DoorGUID[1] = instance->GetData64(DATA_GAMEOBJECT_ILLIDAN_DOOR_L); if (JustCreated)//close all doors at create { - pInstance->HandleGameObject(GateGUID, false); + instance->HandleGameObject(GateGUID, false); for (uint8 i = 0; i < 2; ++i) - pInstance->HandleGameObject(DoorGUID[i], false); + instance->HandleGameObject(DoorGUID[i], false); //JustCreated = false; }else {//open all doors, raid wiped - pInstance->HandleGameObject(GateGUID, true); + instance->HandleGameObject(GateGUID, true); WalkCount = 1;//skip first wp for (uint8 i = 0; i < 2; ++i) - pInstance->HandleGameObject(DoorGUID[i], true); + instance->HandleGameObject(DoorGUID[i], true); } } else @@ -1485,12 +1485,12 @@ public: void BeginTalk() { - if (!pInstance) + if (!instance) return; - pInstance->SetData(DATA_ILLIDANSTORMRAGEEVENT, IN_PROGRESS); + instance->SetData(DATA_ILLIDANSTORMRAGEEVENT, IN_PROGRESS); for (uint8 i = 0; i < 2; ++i) - pInstance->HandleGameObject(DoorGUID[i], false); + instance->HandleGameObject(DoorGUID[i], false); if (GETCRE(Illidan, IllidanGUID)) { Illidan->RemoveAurasDueToSpell(SPELL_KNEEL); @@ -1539,7 +1539,7 @@ public: void EnterPhase(PhaseAkama NextPhase) { - if (!pInstance) + if (!instance) return; switch (NextPhase) { @@ -1659,8 +1659,8 @@ public: me->InterruptNonMeleeSpells(true); Spirit[0]->InterruptNonMeleeSpells(true); Spirit[1]->InterruptNonMeleeSpells(true); - if (pInstance) - pInstance->HandleGameObject(GateGUID, true); + if (instance) + instance->HandleGameObject(GateGUID, true); Timer = 2000; break; case 4: @@ -1690,8 +1690,8 @@ public: { case 6: for (uint8 i = 0; i < 2; ++i) - if (pInstance) - pInstance->HandleGameObject(DoorGUID[i], true); + if (instance) + instance->HandleGameObject(DoorGUID[i], true); break; case 8: if (Phase == PHASE_WALK) @@ -1718,7 +1718,7 @@ public: { if (Check_Timer <= diff) { - if (pInstance && pInstance->GetData(DATA_ILLIDARICOUNCILEVENT) == DONE) + if (instance && instance->GetData(DATA_ILLIDARICOUNCILEVENT) == DONE) me->SetVisible(true); Check_Timer = 5000; @@ -1824,8 +1824,8 @@ public: void boss_illidan_stormrage::boss_illidan_stormrageAI::Reset() { - if (pInstance) - pInstance->SetData(DATA_ILLIDANSTORMRAGEEVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_ILLIDANSTORMRAGEEVENT, NOT_STARTED); if (AkamaGUID) { @@ -2051,7 +2051,7 @@ public: DespawnTimer = 5000; if (who->HasAura(SPELL_ENRAGE)) who->RemoveAurasDueToSpell(SPELL_ENRAGE); // Dispel his enrage - //if (GameObject* CageTrap = pInstance->instance->GetGameObject(pInstance->GetData64(CageTrapGUID))) + //if (GameObject* CageTrap = instance->instance->GetGameObject(instance->GetData64(CageTrapGUID))) // CageTrap->SetLootState(GO_JUST_DEACTIVATED); } } @@ -2084,15 +2084,15 @@ class gameobject_cage_trap : public GameObjectScript public: gameobject_cage_trap() : GameObjectScript("gameobject_cage_trap") { } - bool OnGossipHello(Player* player, GameObject* pGo) + bool OnGossipHello(Player* player, GameObject* go) { float x, y, z; player->GetPosition(x, y, z); // Grid search for nearest live Creature of entry 23304 within 10 yards - if (Creature* pTrigger = pGo->FindNearestCreature(23304, 10.0f)) + if (Creature* pTrigger = go->FindNearestCreature(23304, 10.0f)) CAST_AI(mob_cage_trap_trigger::cage_trap_triggerAI, pTrigger->AI())->Active = true; - pGo->SetGoState(GO_STATE_ACTIVE); + go->SetGoState(GO_STATE_ACTIVE); return true; } @@ -2187,17 +2187,17 @@ public: { mob_parasitic_shadowfiendAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint64 IllidanGUID; uint32 CheckTimer; void Reset() { - if (pInstance) - IllidanGUID = pInstance->GetData64(DATA_ILLIDANSTORMRAGE); + if (instance) + IllidanGUID = instance->GetData64(DATA_ILLIDANSTORMRAGE); else IllidanGUID = 0; diff --git a/src/server/scripts/Outland/BlackTemple/boss_mother_shahraz.cpp b/src/server/scripts/Outland/BlackTemple/boss_mother_shahraz.cpp index 62e33f0913b..a69ed1f7e7d 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_mother_shahraz.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_mother_shahraz.cpp @@ -92,10 +92,10 @@ public: { boss_shahrazAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint64 TargetGUID[3]; uint32 BeamTimer; @@ -114,8 +114,8 @@ public: void Reset() { - if (pInstance) - pInstance->SetData(DATA_MOTHERSHAHRAZEVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_MOTHERSHAHRAZEVENT, NOT_STARTED); for (uint8 i = 0; i<3; ++i) TargetGUID[i] = 0; @@ -137,8 +137,8 @@ public: void EnterCombat(Unit* /*who*/) { - if (pInstance) - pInstance->SetData(DATA_MOTHERSHAHRAZEVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_MOTHERSHAHRAZEVENT, IN_PROGRESS); DoZoneInCombat(); DoScriptText(SAY_AGGRO, me); @@ -151,8 +151,8 @@ public: void JustDied(Unit* /*victim*/) { - if (pInstance) - pInstance->SetData(DATA_MOTHERSHAHRAZEVENT, DONE); + if (instance) + instance->SetData(DATA_MOTHERSHAHRAZEVENT, DONE); DoScriptText(SAY_DEATH, me); } diff --git a/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp b/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp index c3bb4ee3d2b..1519713183d 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp @@ -144,11 +144,11 @@ public: { boss_reliquary_of_soulsAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); EssenceGUID = 0; } - InstanceScript* pInstance; + InstanceScript* instance; uint64 EssenceGUID; @@ -161,8 +161,8 @@ public: void Reset() { - if (pInstance) - pInstance->SetData(DATA_RELIQUARYOFSOULSEVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_RELIQUARYOFSOULSEVENT, NOT_STARTED); if (EssenceGUID) { @@ -184,8 +184,8 @@ public: { me->AddThreat(who, 10000.0f); DoZoneInCombat(); - if (pInstance) - pInstance->SetData(DATA_RELIQUARYOFSOULSEVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_RELIQUARYOFSOULSEVENT, IN_PROGRESS); Phase = 1; Counter = 0; @@ -228,8 +228,8 @@ public: void JustDied(Unit* /*killer*/) { - if (pInstance) - pInstance->SetData(DATA_RELIQUARYOFSOULSEVENT, DONE); + if (instance) + instance->SetData(DATA_RELIQUARYOFSOULSEVENT, DONE); } void UpdateAI(const uint32 diff) diff --git a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp index cced0207ca1..ce1f8739493 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp @@ -204,14 +204,14 @@ public: { boss_shade_of_akamaAI(Creature* c) : ScriptedAI(c), summons(me) { - pInstance = c->GetInstanceScript(); - AkamaGUID = pInstance ? pInstance->GetData64(DATA_AKAMA_SHADE) : 0; + instance = c->GetInstanceScript(); + AkamaGUID = instance ? instance->GetData64(DATA_AKAMA_SHADE) : 0; me->setActive(true);//if view distance is too low me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, true); me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_ATTACK_ME, true); } - InstanceScript* pInstance; + InstanceScript* instance; std::list<uint64> Channelers; std::list<uint64> Sorcerers; @@ -269,8 +269,8 @@ public: //me->GetMotionMaster()->MoveIdle(); me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_STUN); - if (pInstance) - pInstance->SetData(DATA_SHADEOFAKAMAEVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_SHADEOFAKAMAEVENT, NOT_STARTED); reseting = false; } @@ -575,9 +575,9 @@ public: { ShadeHasDied = false; StartCombat = false; - pInstance = c->GetInstanceScript(); - if (pInstance) - ShadeGUID = pInstance->GetData64(DATA_SHADEOFAKAMA); + instance = c->GetInstanceScript(); + if (instance) + ShadeGUID = instance->GetData64(DATA_SHADEOFAKAMA); else ShadeGUID = NOT_STARTED; me->setActive(true); @@ -592,7 +592,7 @@ public: HasYelledOnce = false; } - InstanceScript* pInstance; + InstanceScript* instance; uint64 ShadeGUID; @@ -643,17 +643,17 @@ public: void BeginEvent(Player* pl) { - if (!pInstance) + if (!instance) return; - ShadeGUID = pInstance->GetData64(DATA_SHADEOFAKAMA); + ShadeGUID = instance->GetData64(DATA_SHADEOFAKAMA); if (!ShadeGUID) return; Creature* Shade = (Unit::GetCreature((*me), ShadeGUID)); if (Shade) { - pInstance->SetData(DATA_SHADEOFAKAMAEVENT, IN_PROGRESS); + instance->SetData(DATA_SHADEOFAKAMAEVENT, IN_PROGRESS); // Prevent players from trying to restart event me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); CAST_AI(boss_shade_of_akama::boss_shade_of_akamaAI, Shade->AI())->SetAkamaGUID(me->GetGUID()); @@ -743,8 +743,8 @@ public: if (ShadeHasDied && (WayPointId == 1)) { - if (pInstance) - pInstance->SetData(DATA_SHADEOFAKAMAEVENT, DONE); + if (instance) + instance->SetData(DATA_SHADEOFAKAMAEVENT, DONE); me->GetMotionMaster()->MovePoint(WayPointId, AkamaWP[1].x, AkamaWP[1].y, AkamaWP[1].z); ++WayPointId; } diff --git a/src/server/scripts/Outland/BlackTemple/boss_supremus.cpp b/src/server/scripts/Outland/BlackTemple/boss_supremus.cpp index 6785f7e4e9e..6941a175698 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_supremus.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_supremus.cpp @@ -93,21 +93,21 @@ public: { boss_supremusAI(Creature* c) : ScriptedAI(c), summons(me) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; EventMap events; SummonList summons; uint32 phase; void Reset() { - if (pInstance) + if (instance) { if (me->isAlive()) { - pInstance->SetData(DATA_SUPREMUSEVENT, NOT_STARTED); + instance->SetData(DATA_SUPREMUSEVENT, NOT_STARTED); //ToggleDoors(true); } //else ToggleDoors(false); @@ -121,8 +121,8 @@ public: void EnterCombat(Unit* /*who*/) { - if (pInstance) - pInstance->SetData(DATA_SUPREMUSEVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_SUPREMUSEVENT, IN_PROGRESS); ChangePhase(); events.ScheduleEvent(EVENT_BERSERK, 900000, GCD_CAST); @@ -157,10 +157,10 @@ public: void JustDied(Unit* /*killer*/) { - if (pInstance) + if (instance) { - pInstance->SetData(DATA_SUPREMUSEVENT, DONE); - pInstance->HandleGameObject(pInstance->GetData64(DATA_GAMEOBJECT_SUPREMUS_DOORS), true); + instance->SetData(DATA_SUPREMUSEVENT, DONE); + instance->HandleGameObject(instance->GetData64(DATA_GAMEOBJECT_SUPREMUS_DOORS), true); } summons.DespawnAll(); } diff --git a/src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp b/src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp index 53e5fae888e..074bb16e7a0 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp @@ -221,10 +221,10 @@ public: { boss_teron_gorefiendAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 IncinerateTimer; uint32 SummonDoomBlossomTimer; @@ -243,8 +243,8 @@ public: void Reset() { - if (pInstance) - pInstance->SetData(DATA_TERONGOREFIENDEVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_TERONGOREFIENDEVENT, NOT_STARTED); IncinerateTimer = 20000 + rand()%11000; SummonDoomBlossomTimer = 12000; @@ -271,8 +271,8 @@ public: { if (me->IsWithinDistInMap(who, VISIBLE_RANGE) && me->IsWithinLOSInMap(who)) { - if (pInstance) - pInstance->SetData(DATA_TERONGOREFIENDEVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_TERONGOREFIENDEVENT, IN_PROGRESS); me->GetMotionMaster()->Clear(false); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); @@ -293,8 +293,8 @@ public: void JustDied(Unit* /*victim*/) { - if (pInstance) - pInstance->SetData(DATA_TERONGOREFIENDEVENT, DONE); + if (instance) + instance->SetData(DATA_TERONGOREFIENDEVENT, DONE); DoScriptText(SAY_DEATH, me); } diff --git a/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp b/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp index c017b943954..1f603699060 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp @@ -74,10 +74,10 @@ public: { boss_najentusAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; EventMap events; uint64 SpineTargetGUID; @@ -88,8 +88,8 @@ public: SpineTargetGUID = 0; - if (pInstance) - pInstance->SetData(DATA_HIGHWARLORDNAJENTUSEVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_HIGHWARLORDNAJENTUSEVENT, NOT_STARTED); } void KilledUnit(Unit* /*victim*/) @@ -100,8 +100,8 @@ public: void JustDied(Unit* /*victim*/) { - if (pInstance) - pInstance->SetData(DATA_HIGHWARLORDNAJENTUSEVENT, DONE); + if (instance) + instance->SetData(DATA_HIGHWARLORDNAJENTUSEVENT, DONE); DoScriptText(SAY_DEATH, me); } @@ -118,8 +118,8 @@ public: void EnterCombat(Unit* /*who*/) { - if (pInstance) - pInstance->SetData(DATA_HIGHWARLORDNAJENTUSEVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_HIGHWARLORDNAJENTUSEVENT, IN_PROGRESS); DoScriptText(SAY_AGGRO, me); DoZoneInCombat(); @@ -212,14 +212,14 @@ class go_najentus_spine : public GameObjectScript public: go_najentus_spine() : GameObjectScript("go_najentus_spine") { } - bool OnGossipHello(Player* player, GameObject* pGo) + bool OnGossipHello(Player* player, GameObject* go) { - if (InstanceScript* pInstance = pGo->GetInstanceScript()) - if (Creature* Najentus = Unit::GetCreature(*pGo, pInstance->GetData64(DATA_HIGHWARLORDNAJENTUS))) + if (InstanceScript* instance = go->GetInstanceScript()) + if (Creature* Najentus = Unit::GetCreature(*go, instance->GetData64(DATA_HIGHWARLORDNAJENTUS))) if (CAST_AI(boss_najentus::boss_najentusAI, Najentus->AI())->RemoveImpalingSpine()) { player->CastSpell(player, SPELL_CREATE_NAJENTUS_SPINE, true); - pGo->Delete(); + go->Delete(); } return true; } diff --git a/src/server/scripts/Outland/BlackTemple/illidari_council.cpp b/src/server/scripts/Outland/BlackTemple/illidari_council.cpp index 71ee7d06f32..f7e98444be8 100644 --- a/src/server/scripts/Outland/BlackTemple/illidari_council.cpp +++ b/src/server/scripts/Outland/BlackTemple/illidari_council.cpp @@ -150,12 +150,12 @@ public: // finds and stores the GUIDs for each Council member using instance data system. void LoadCouncilGUIDs() { - if (InstanceScript* pInstance = me->GetInstanceScript()) + if (InstanceScript* instance = me->GetInstanceScript()) { - Council[0] = pInstance->GetData64(DATA_GATHIOSTHESHATTERER); - Council[1] = pInstance->GetData64(DATA_VERASDARKSHADOW); - Council[2] = pInstance->GetData64(DATA_LADYMALANDE); - Council[3] = pInstance->GetData64(DATA_HIGHNETHERMANCERZEREVOR); + Council[0] = instance->GetData64(DATA_GATHIOSTHESHATTERER); + Council[1] = instance->GetData64(DATA_VERASDARKSHADOW); + Council[2] = instance->GetData64(DATA_LADYMALANDE); + Council[3] = instance->GetData64(DATA_HIGHNETHERMANCERZEREVOR); } else sLog->outError(ERROR_INST_DATA); } @@ -219,12 +219,12 @@ public: { mob_illidari_councilAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); for (uint8 i = 0; i < 4; ++i) Council[i] = 0; } - InstanceScript* pInstance; + InstanceScript* instance; uint64 Council[4]; @@ -257,10 +257,10 @@ public: pMember->AI()->EnterEvadeMode(); } - if (pInstance) + if (instance) { - pInstance->SetData(DATA_ILLIDARICOUNCILEVENT, NOT_STARTED); - if (Creature* VoiceTrigger = (Unit::GetCreature(*me, pInstance->GetData64(DATA_BLOOD_ELF_COUNCIL_VOICE)))) + instance->SetData(DATA_ILLIDARICOUNCILEVENT, NOT_STARTED); + if (Creature* VoiceTrigger = (Unit::GetCreature(*me, instance->GetData64(DATA_BLOOD_ELF_COUNCIL_VOICE)))) VoiceTrigger->AI()->EnterEvadeMode(); } @@ -277,18 +277,18 @@ public: void StartEvent(Unit* target) { - if (!pInstance) + if (!instance) return; if (target && target->isAlive()) { - Council[0] = pInstance->GetData64(DATA_GATHIOSTHESHATTERER); - Council[1] = pInstance->GetData64(DATA_HIGHNETHERMANCERZEREVOR); - Council[2] = pInstance->GetData64(DATA_LADYMALANDE); - Council[3] = pInstance->GetData64(DATA_VERASDARKSHADOW); + Council[0] = instance->GetData64(DATA_GATHIOSTHESHATTERER); + Council[1] = instance->GetData64(DATA_HIGHNETHERMANCERZEREVOR); + Council[2] = instance->GetData64(DATA_LADYMALANDE); + Council[3] = instance->GetData64(DATA_VERASDARKSHADOW); // Start the event for the Voice Trigger - if (Creature* VoiceTrigger = (Unit::GetCreature(*me, pInstance->GetData64(DATA_BLOOD_ELF_COUNCIL_VOICE)))) + if (Creature* VoiceTrigger = (Unit::GetCreature(*me, instance->GetData64(DATA_BLOOD_ELF_COUNCIL_VOICE)))) { CAST_AI(mob_blood_elf_council_voice_trigger::mob_blood_elf_council_voice_triggerAI, VoiceTrigger->AI())->LoadCouncilGUIDs(); CAST_AI(mob_blood_elf_council_voice_trigger::mob_blood_elf_council_voice_triggerAI, VoiceTrigger->AI())->EventStarted = true; @@ -305,7 +305,7 @@ public: } } - pInstance->SetData(DATA_ILLIDARICOUNCILEVENT, IN_PROGRESS); + instance->SetData(DATA_ILLIDARICOUNCILEVENT, IN_PROGRESS); EventBegun = true; } @@ -321,11 +321,11 @@ public: { if (DeathCount > 3) { - if (pInstance) + if (instance) { - if (Creature* VoiceTrigger = (Unit::GetCreature(*me, pInstance->GetData64(DATA_BLOOD_ELF_COUNCIL_VOICE)))) + if (Creature* VoiceTrigger = (Unit::GetCreature(*me, instance->GetData64(DATA_BLOOD_ELF_COUNCIL_VOICE)))) VoiceTrigger->DealDamage(VoiceTrigger, VoiceTrigger->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); - pInstance->SetData(DATA_ILLIDARICOUNCILEVENT, DONE); + instance->SetData(DATA_ILLIDARICOUNCILEVENT, DONE); //me->SummonCreature(AKAMAID, 746.466980f, 304.394989f, 311.90208f, 6.272870f, TEMPSUMMON_DEAD_DESPAWN, 0); } me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); @@ -380,7 +380,7 @@ struct boss_illidari_councilAI : public ScriptedAI { boss_illidari_councilAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); for (uint8 i = 0; i < 4; ++i) Council[i] = 0; LoadedGUIDs = false; @@ -388,15 +388,15 @@ struct boss_illidari_councilAI : public ScriptedAI uint64 Council[4]; - InstanceScript* pInstance; + InstanceScript* instance; bool LoadedGUIDs; void EnterCombat(Unit* who) { - if (pInstance) + if (instance) { - Creature* Controller = (Unit::GetCreature(*me, pInstance->GetData64(DATA_ILLIDARICOUNCIL))); + Creature* Controller = (Unit::GetCreature(*me, instance->GetData64(DATA_ILLIDARICOUNCIL))); if (Controller) CAST_AI(mob_illidari_council::mob_illidari_councilAI, Controller->AI())->StartEvent(who); } @@ -448,16 +448,16 @@ struct boss_illidari_councilAI : public ScriptedAI void LoadGUIDs() { - if (!pInstance) + if (!instance) { sLog->outError(ERROR_INST_DATA); return; } - Council[0] = pInstance->GetData64(DATA_LADYMALANDE); - Council[1] = pInstance->GetData64(DATA_HIGHNETHERMANCERZEREVOR); - Council[2] = pInstance->GetData64(DATA_GATHIOSTHESHATTERER); - Council[3] = pInstance->GetData64(DATA_VERASDARKSHADOW); + Council[0] = instance->GetData64(DATA_LADYMALANDE); + Council[1] = instance->GetData64(DATA_HIGHNETHERMANCERZEREVOR); + Council[2] = instance->GetData64(DATA_GATHIOSTHESHATTERER); + Council[3] = instance->GetData64(DATA_VERASDARKSHADOW); LoadedGUIDs = true; } diff --git a/src/server/scripts/Outland/BlackTemple/instance_black_temple.cpp b/src/server/scripts/Outland/BlackTemple/instance_black_temple.cpp index d578b62c24b..3663372d751 100644 --- a/src/server/scripts/Outland/BlackTemple/instance_black_temple.cpp +++ b/src/server/scripts/Outland/BlackTemple/instance_black_temple.cpp @@ -45,14 +45,14 @@ class instance_black_temple : public InstanceMapScript public: instance_black_temple() : InstanceMapScript("instance_black_temple", 564) { } - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_black_temple_InstanceMapScript(pMap); + return new instance_black_temple_InstanceMapScript(map); } struct instance_black_temple_InstanceMapScript : public InstanceScript { - instance_black_temple_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {} + instance_black_temple_InstanceMapScript(Map* map) : InstanceScript(map) {} uint32 m_auiEncounter[MAX_ENCOUNTER]; std::string str_data; diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp index 141e5d1c277..3f6afc9c76e 100644 --- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp +++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp @@ -109,13 +109,13 @@ public: { boss_fathomlord_karathressAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); Advisors[0] = 0; Advisors[1] = 0; Advisors[2] = 0; } - InstanceScript* pInstance; + InstanceScript* instance; uint32 CataclysmicBolt_Timer; uint32 Enrage_Timer; @@ -133,12 +133,12 @@ public: BlessingOfTides = false; - if (pInstance) + if (instance) { uint64 RAdvisors[MAX_ADVISORS]; - RAdvisors[0] = pInstance->GetData64(DATA_SHARKKIS); - RAdvisors[1] = pInstance->GetData64(DATA_TIDALVESS); - RAdvisors[2] = pInstance->GetData64(DATA_CARIBDIS); + RAdvisors[0] = instance->GetData64(DATA_SHARKKIS); + RAdvisors[1] = instance->GetData64(DATA_TIDALVESS); + RAdvisors[2] = instance->GetData64(DATA_CARIBDIS); //Respawn of the 3 Advisors Creature* pAdvisor = NULL; for (int i=0; i<MAX_ADVISORS; ++i) @@ -152,7 +152,7 @@ public: pAdvisor->GetMotionMaster()->MoveTargetedHome(); } } - pInstance->SetData(DATA_KARATHRESSEVENT, NOT_STARTED); + instance->SetData(DATA_KARATHRESSEVENT, NOT_STARTED); } } @@ -177,17 +177,17 @@ public: void GetAdvisors() { - if (!pInstance) + if (!instance) return; - Advisors[0] = pInstance->GetData64(DATA_SHARKKIS); - Advisors[1] = pInstance->GetData64(DATA_TIDALVESS); - Advisors[2] = pInstance->GetData64(DATA_CARIBDIS); + Advisors[0] = instance->GetData64(DATA_SHARKKIS); + Advisors[1] = instance->GetData64(DATA_TIDALVESS); + Advisors[2] = instance->GetData64(DATA_CARIBDIS); } void StartEvent(Unit* who) { - if (!pInstance) + if (!instance) return; GetAdvisors(); @@ -195,8 +195,8 @@ public: DoScriptText(SAY_AGGRO, me); DoZoneInCombat(); - pInstance->SetData64(DATA_KARATHRESSEVENT_STARTER, who->GetGUID()); - pInstance->SetData(DATA_KARATHRESSEVENT, IN_PROGRESS); + instance->SetData64(DATA_KARATHRESSEVENT_STARTER, who->GetGUID()); + instance->SetData(DATA_KARATHRESSEVENT, IN_PROGRESS); } void KilledUnit(Unit* /*victim*/) @@ -208,8 +208,8 @@ public: { DoScriptText(SAY_DEATH, me); - if (pInstance) - pInstance->SetData(DATA_FATHOMLORDKARATHRESSEVENT, DONE); + if (instance) + instance->SetData(DATA_FATHOMLORDKARATHRESSEVENT, DONE); //support for quest 10944 me->SummonCreature(SEER_OLUM, OLUM_X, OLUM_Y, OLUM_Z, OLUM_O, TEMPSUMMON_TIMED_DESPAWN, 3600000); @@ -223,9 +223,9 @@ public: void UpdateAI(const uint32 diff) { //Only if not incombat check if the event is started - if (!me->isInCombat() && pInstance && pInstance->GetData(DATA_KARATHRESSEVENT)) + if (!me->isInCombat() && instance && instance->GetData(DATA_KARATHRESSEVENT)) { - Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_KARATHRESSEVENT_STARTER)); + Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_KARATHRESSEVENT_STARTER)); if (target) { @@ -239,7 +239,7 @@ public: return; //someone evaded! - if (pInstance && !pInstance->GetData(DATA_KARATHRESSEVENT)) + if (instance && !instance->GetData(DATA_KARATHRESSEVENT)) { EnterEvadeMode(); return; @@ -319,10 +319,10 @@ public: { boss_fathomguard_sharkkisAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 LeechingThrow_Timer; uint32 TheBeastWithin_Timer; @@ -350,16 +350,16 @@ public: SummonedPet = 0; - if (pInstance) - pInstance->SetData(DATA_KARATHRESSEVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_KARATHRESSEVENT, NOT_STARTED); } void JustDied(Unit* /*victim*/) { - if (pInstance) + if (instance) { Creature* Karathress = NULL; - Karathress = (Unit::GetCreature((*me), pInstance->GetData64(DATA_KARATHRESS))); + Karathress = (Unit::GetCreature((*me), instance->GetData64(DATA_KARATHRESS))); if (Karathress) if (!me->isAlive() && Karathress) @@ -369,19 +369,19 @@ public: void EnterCombat(Unit* who) { - if (pInstance) + if (instance) { - pInstance->SetData64(DATA_KARATHRESSEVENT_STARTER, who->GetGUID()); - pInstance->SetData(DATA_KARATHRESSEVENT, IN_PROGRESS); + instance->SetData64(DATA_KARATHRESSEVENT_STARTER, who->GetGUID()); + instance->SetData(DATA_KARATHRESSEVENT, IN_PROGRESS); } } void UpdateAI(const uint32 diff) { //Only if not incombat check if the event is started - if (!me->isInCombat() && pInstance && pInstance->GetData(DATA_KARATHRESSEVENT)) + if (!me->isInCombat() && instance && instance->GetData(DATA_KARATHRESSEVENT)) { - Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_KARATHRESSEVENT_STARTER)); + Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_KARATHRESSEVENT_STARTER)); if (target) { @@ -394,7 +394,7 @@ public: return; //someone evaded! - if (pInstance && !pInstance->GetData(DATA_KARATHRESSEVENT)) + if (instance && !instance->GetData(DATA_KARATHRESSEVENT)) { EnterEvadeMode(); return; @@ -473,10 +473,10 @@ public: { boss_fathomguard_tidalvessAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 FrostShock_Timer; uint32 Spitfire_Timer; @@ -490,16 +490,16 @@ public: PoisonCleansing_Timer = 30000; Earthbind_Timer = 45000; - if (pInstance) - pInstance->SetData(DATA_KARATHRESSEVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_KARATHRESSEVENT, NOT_STARTED); } void JustDied(Unit* /*victim*/) { - if (pInstance) + if (instance) { Creature* Karathress = NULL; - Karathress = (Unit::GetCreature((*me), pInstance->GetData64(DATA_KARATHRESS))); + Karathress = (Unit::GetCreature((*me), instance->GetData64(DATA_KARATHRESS))); if (Karathress) if (!me->isAlive() && Karathress) @@ -509,10 +509,10 @@ public: void EnterCombat(Unit* who) { - if (pInstance) + if (instance) { - pInstance->SetData64(DATA_KARATHRESSEVENT_STARTER, who->GetGUID()); - pInstance->SetData(DATA_KARATHRESSEVENT, IN_PROGRESS); + instance->SetData64(DATA_KARATHRESSEVENT_STARTER, who->GetGUID()); + instance->SetData(DATA_KARATHRESSEVENT, IN_PROGRESS); } DoCast(me, SPELL_WINDFURY_WEAPON); } @@ -520,9 +520,9 @@ public: void UpdateAI(const uint32 diff) { //Only if not incombat check if the event is started - if (!me->isInCombat() && pInstance && pInstance->GetData(DATA_KARATHRESSEVENT)) + if (!me->isInCombat() && instance && instance->GetData(DATA_KARATHRESSEVENT)) { - Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_KARATHRESSEVENT_STARTER)); + Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_KARATHRESSEVENT_STARTER)); if (target) { @@ -535,7 +535,7 @@ public: return; //someone evaded! - if (pInstance && !pInstance->GetData(DATA_KARATHRESSEVENT)) + if (instance && !instance->GetData(DATA_KARATHRESSEVENT)) { EnterEvadeMode(); return; @@ -600,10 +600,10 @@ public: { boss_fathomguard_caribdisAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 WaterBoltVolley_Timer; uint32 TidalSurge_Timer; @@ -617,16 +617,16 @@ public: Heal_Timer = 55000; Cyclone_Timer = 30000+rand()%10000; - if (pInstance) - pInstance->SetData(DATA_KARATHRESSEVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_KARATHRESSEVENT, NOT_STARTED); } void JustDied(Unit* /*victim*/) { - if (pInstance) + if (instance) { Creature* Karathress = NULL; - Karathress = (Unit::GetCreature((*me), pInstance->GetData64(DATA_KARATHRESS))); + Karathress = (Unit::GetCreature((*me), instance->GetData64(DATA_KARATHRESS))); if (Karathress) if (!me->isAlive() && Karathress) @@ -636,19 +636,19 @@ public: void EnterCombat(Unit* who) { - if (pInstance) + if (instance) { - pInstance->SetData64(DATA_KARATHRESSEVENT_STARTER, who->GetGUID()); - pInstance->SetData(DATA_KARATHRESSEVENT, IN_PROGRESS); + instance->SetData64(DATA_KARATHRESSEVENT_STARTER, who->GetGUID()); + instance->SetData(DATA_KARATHRESSEVENT, IN_PROGRESS); } } void UpdateAI(const uint32 diff) { //Only if not incombat check if the event is started - if (!me->isInCombat() && pInstance && pInstance->GetData(DATA_KARATHRESSEVENT)) + if (!me->isInCombat() && instance && instance->GetData(DATA_KARATHRESSEVENT)) { - Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_KARATHRESSEVENT_STARTER)); + Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_KARATHRESSEVENT_STARTER)); if (target) { @@ -661,7 +661,7 @@ public: return; //someone evaded! - if (pInstance && !pInstance->GetData(DATA_KARATHRESSEVENT)) + if (instance && !instance->GetData(DATA_KARATHRESSEVENT)) { EnterEvadeMode(); return; @@ -725,18 +725,18 @@ public: Unit* selectAdvisorUnit() { Unit* unit = NULL; - if (pInstance) + if (instance) { switch (rand()%4) { case 0: - unit = Unit::GetUnit((*me), pInstance->GetData64(DATA_KARATHRESS)); + unit = Unit::GetUnit((*me), instance->GetData64(DATA_KARATHRESS)); break; case 1: - unit = Unit::GetUnit((*me), pInstance->GetData64(DATA_SHARKKIS)); + unit = Unit::GetUnit((*me), instance->GetData64(DATA_SHARKKIS)); break; case 2: - unit = Unit::GetUnit((*me), pInstance->GetData64(DATA_TIDALVESS)); + unit = Unit::GetUnit((*me), instance->GetData64(DATA_TIDALVESS)); break; case 3: unit = me; diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_hydross_the_unstable.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_hydross_the_unstable.cpp index 2820a2fdef2..a5e0f60fb6c 100644 --- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_hydross_the_unstable.cpp +++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_hydross_the_unstable.cpp @@ -90,10 +90,10 @@ public: { boss_hydross_the_unstableAI(Creature* c) : ScriptedAI(c), Summons(me) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint64 beams[2]; uint32 PosCheck_Timer; @@ -129,8 +129,8 @@ public: me->SetDisplayId(MODEL_CLEAN); - if (pInstance) - pInstance->SetData(DATA_HYDROSSTHEUNSTABLEEVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_HYDROSSTHEUNSTABLEEVENT, NOT_STARTED); beam = false; Summons.DespawnAll(); } @@ -170,8 +170,8 @@ public: { DoScriptText(SAY_AGGRO, me); - if (pInstance) - pInstance->SetData(DATA_HYDROSSTHEUNSTABLEEVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_HYDROSSTHEUNSTABLEEVENT, IN_PROGRESS); } void KilledUnit(Unit* /*victim*/) @@ -214,8 +214,8 @@ public: else DoScriptText(SAY_CLEAN_DEATH, me); - if (pInstance) - pInstance->SetData(DATA_HYDROSSTHEUNSTABLEEVENT, DONE); + if (instance) + instance->SetData(DATA_HYDROSSTHEUNSTABLEEVENT, DONE); Summons.DespawnAll(); } diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp index 19fdc454de3..fcb4b58a1ad 100644 --- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp +++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp @@ -147,13 +147,13 @@ public: { boss_lady_vashjAI (Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); Intro = false; JustCreated = true; c->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); //set it only once on Creature create (no need do intro if wiped) } - InstanceScript* pInstance; + InstanceScript* instance; uint64 ShieldGeneratorChannel[4]; @@ -209,8 +209,8 @@ public: remo->setDeathState(JUST_DIED); } - if (pInstance) - pInstance->SetData(DATA_LADYVASHJEVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_LADYVASHJEVENT, NOT_STARTED); ShieldGeneratorChannel[0] = 0; ShieldGeneratorChannel[1] = 0; ShieldGeneratorChannel[2] = 0; @@ -235,8 +235,8 @@ public: { DoScriptText(SAY_DEATH, me); - if (pInstance) - pInstance->SetData(DATA_LADYVASHJEVENT, DONE); + if (instance) + instance->SetData(DATA_LADYVASHJEVENT, DONE); } void StartEvent() @@ -245,17 +245,17 @@ public: Phase = 1; - if (pInstance) - pInstance->SetData(DATA_LADYVASHJEVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_LADYVASHJEVENT, IN_PROGRESS); } void EnterCombat(Unit* who) { - if (pInstance) + if (instance) { //remove old tainted cores to prevent cheating in phase 2 - Map* pMap = me->GetMap(); - Map::PlayerList const &PlayerList = pMap->GetPlayers(); + Map* map = me->GetMap(); + Map::PlayerList const &PlayerList = map->GetPlayers(); for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) { if (Player* i_pl = i->getSource()) @@ -551,7 +551,7 @@ public: if (Check_Timer <= diff) { //Start Phase 3 - if (pInstance && pInstance->GetData(DATA_CANSTARTPHASE3)) + if (instance && instance->GetData(DATA_CANSTARTPHASE3)) { //set life 50% me->SetHealth(me->CountPctFromMaxHealth(50)); @@ -589,10 +589,10 @@ public: { mob_enchanted_elementalAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 move; uint32 phase; float x, y, z; @@ -626,8 +626,8 @@ public: } } } - if (pInstance) - VashjGUID = pInstance->GetData64(DATA_LADYVASHJ); + if (instance) + VashjGUID = instance->GetData64(DATA_LADYVASHJ); } void EnterCombat(Unit* /*who*/) {} @@ -636,7 +636,7 @@ public: void UpdateAI(const uint32 diff) { - if (!pInstance) + if (!instance) return; if (!VashjGUID) @@ -691,10 +691,10 @@ public: { mob_tainted_elementalAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 PoisonBolt_Timer; uint32 Despawn_Timer; @@ -707,10 +707,10 @@ public: void JustDied(Unit* /*killer*/) { - if (pInstance) + if (instance) { Creature* Vashj = NULL; - Vashj = (Unit::GetCreature((*me), pInstance->GetData64(DATA_LADYVASHJ))); + Vashj = (Unit::GetCreature((*me), instance->GetData64(DATA_LADYVASHJ))); if (Vashj) CAST_AI(boss_lady_vashj::boss_lady_vashjAI, Vashj->AI())->EventTaintedElementalDeath(); @@ -766,11 +766,11 @@ public: { mob_toxic_sporebatAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); EnterEvadeMode(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 movement_timer; uint32 ToxicSpore_Timer; @@ -837,11 +837,11 @@ public: //Check_Timer if (Check_Timer <= diff) { - if (pInstance) + if (instance) { //check if vashj is death Unit* Vashj = NULL; - Vashj = Unit::GetUnit((*me), pInstance->GetData64(DATA_LADYVASHJ)); + Vashj = Unit::GetUnit((*me), instance->GetData64(DATA_LADYVASHJ)); if (!Vashj || (Vashj && !Vashj->isAlive()) || (Vashj && CAST_AI(boss_lady_vashj::boss_lady_vashjAI, CAST_CRE(Vashj)->AI())->Phase != 3)) { //remove @@ -924,10 +924,10 @@ public: { mob_shield_generator_channelAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 Check_Timer; bool Casted; void Reset() @@ -945,13 +945,13 @@ public: void UpdateAI (const uint32 diff) { - if (!pInstance) + if (!instance) return; if (Check_Timer <= diff) { Unit* Vashj = NULL; - Vashj = Unit::GetUnit((*me), pInstance->GetData64(DATA_LADYVASHJ)); + Vashj = Unit::GetUnit((*me), instance->GetData64(DATA_LADYVASHJ)); if (Vashj && Vashj->isAlive()) { @@ -976,16 +976,16 @@ public: bool OnUse(Player* player, Item* /*_Item*/, SpellCastTargets const& targets) { - InstanceScript* pInstance = player->GetInstanceScript(); + InstanceScript* instance = player->GetInstanceScript(); - if (!pInstance) + if (!instance) { player->GetSession()->SendNotification(TEXT_NOT_INITIALIZED); return true; } Creature* Vashj = NULL; - Vashj = (Unit::GetCreature((*player), pInstance->GetData64(DATA_LADYVASHJ))); + Vashj = (Unit::GetCreature((*player), instance->GetData64(DATA_LADYVASHJ))); if (Vashj && (CAST_AI(boss_lady_vashj::boss_lady_vashjAI, Vashj->AI())->Phase == 2)) { if (GameObject* gObj = targets.GetGOTarget()) @@ -1014,7 +1014,7 @@ public: return true; } - if (pInstance->GetData(identifier)) + if (instance->GetData(identifier)) { player->GetSession()->SendNotification(TEXT_ALREADY_DEACTIVATED); return true; @@ -1029,7 +1029,7 @@ public: Channel->setDeathState(JUST_DIED); } - pInstance->SetData(identifier, 1); + instance->SetData(identifier, 1); //remove this item player->DestroyItemCount(31088, 1, true); diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp index e1b3ab1308f..65cb0173cd7 100644 --- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp +++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp @@ -173,14 +173,14 @@ public: boss_leotheras_the_blindAI(Creature* c) : ScriptedAI(c) { c->GetPosition(x, y, z); - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); Demon = 0; for (uint8 i = 0; i < 3; ++i)//clear guids SpellBinderGUID[i] = 0; } - InstanceScript* pInstance; + InstanceScript* instance; uint32 Whirlwind_Timer; uint32 ChaosBlast_Timer; @@ -225,8 +225,8 @@ public: me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID+1, 0); DoCast(me, SPELL_DUAL_WIELD, true); me->SetCorpseDelay(1000*60*60); - if (pInstance) - pInstance->SetData(DATA_LEOTHERASTHEBLINDEVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_LEOTHERASTHEBLINDEVENT, NOT_STARTED); } void CheckChannelers(/*bool DoEvade = true*/) @@ -273,8 +273,8 @@ public: void StartEvent() { DoScriptText(SAY_AGGRO, me); - if (pInstance) - pInstance->SetData(DATA_LEOTHERASTHEBLINDEVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_LEOTHERASTHEBLINDEVENT, IN_PROGRESS); } void CheckBanish() @@ -302,10 +302,10 @@ public: // and reseting equipment me->LoadEquipment(me->GetEquipmentId()); - if (pInstance && pInstance->GetData64(DATA_LEOTHERAS_EVENT_STARTER)) + if (instance && instance->GetData64(DATA_LEOTHERAS_EVENT_STARTER)) { Unit* victim = NULL; - victim = Unit::GetUnit(*me, pInstance->GetData64(DATA_LEOTHERAS_EVENT_STARTER)); + victim = Unit::GetUnit(*me, instance->GetData64(DATA_LEOTHERAS_EVENT_STARTER)); if (victim) me->getThreatManager().addThreat(victim, 1); StartEvent(); @@ -392,8 +392,8 @@ public: if (Creature* pDemon = Unit::GetCreature(*me, Demon)) pDemon->DespawnOrUnsummon(); } - if (pInstance) - pInstance->SetData(DATA_LEOTHERASTHEBLINDEVENT, DONE); + if (instance) + instance->SetData(DATA_LEOTHERASTHEBLINDEVENT, DONE); } void EnterCombat(Unit* /*who*/) @@ -675,12 +675,12 @@ public: { mob_greyheart_spellbinderAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); leotherasGUID = 0; AddedBanish = false; } - InstanceScript* pInstance; + InstanceScript* instance; uint64 leotherasGUID; @@ -694,9 +694,9 @@ public: Mindblast_Timer = 3000 + rand()%5000; Earthshock_Timer = 5000 + rand()%5000; - if (pInstance) + if (instance) { - pInstance->SetData64(DATA_LEOTHERAS_EVENT_STARTER, 0); + instance->SetData64(DATA_LEOTHERAS_EVENT_STARTER, 0); Creature* leotheras = Unit::GetCreature(*me, leotherasGUID); if (leotheras && leotheras->isAlive()) CAST_AI(boss_leotheras_the_blind::boss_leotheras_the_blindAI, leotheras->AI())->CheckChannelers(/*false*/); @@ -706,8 +706,8 @@ public: void EnterCombat(Unit* who) { me->InterruptNonMeleeSpells(false); - if (pInstance) - pInstance->SetData64(DATA_LEOTHERAS_EVENT_STARTER, who->GetGUID()); + if (instance) + instance->SetData64(DATA_LEOTHERAS_EVENT_STARTER, who->GetGUID()); } void JustRespawned() @@ -731,15 +731,15 @@ public: void UpdateAI(const uint32 diff) { - if (pInstance) + if (instance) { if (!leotherasGUID) - leotherasGUID = pInstance->GetData64(DATA_LEOTHERAS); + leotherasGUID = instance->GetData64(DATA_LEOTHERAS); - if (!me->isInCombat() && pInstance->GetData64(DATA_LEOTHERAS_EVENT_STARTER)) + if (!me->isInCombat() && instance->GetData64(DATA_LEOTHERAS_EVENT_STARTER)) { Unit* victim = NULL; - victim = Unit::GetUnit(*me, pInstance->GetData64(DATA_LEOTHERAS_EVENT_STARTER)); + victim = Unit::GetUnit(*me, instance->GetData64(DATA_LEOTHERAS_EVENT_STARTER)); if (victim) AttackStart(victim); } @@ -751,7 +751,7 @@ public: return; } - if (pInstance && !pInstance->GetData64(DATA_LEOTHERAS_EVENT_STARTER)) + if (instance && !instance->GetData64(DATA_LEOTHERAS_EVENT_STARTER)) { EnterEvadeMode(); return; @@ -769,8 +769,8 @@ public: if (Earthshock_Timer <= diff) { - Map* pMap = me->GetMap(); - Map::PlayerList const &PlayerList = pMap->GetPlayers(); + Map* map = me->GetMap(); + Map::PlayerList const &PlayerList = map->GetPlayers(); for (Map::PlayerList::const_iterator itr = PlayerList.begin(); itr != PlayerList.end(); ++itr) { if (Player* i_pl = itr->getSource()) diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp index 7f84ce504e7..f69aa1f0757 100644 --- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp +++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp @@ -80,10 +80,10 @@ public: { boss_the_lurker_belowAI(Creature* c) : Scripted_NoMovementAI(c), Summons(me) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; SummonList Summons; bool Spawned; @@ -103,7 +103,7 @@ public: bool CheckCanStart()//check if players fished { - if (pInstance && pInstance->GetData(DATA_STRANGE_POOL) == NOT_STARTED) + if (instance && instance->GetData(DATA_STRANGE_POOL) == NOT_STARTED) return false; return true; } @@ -128,10 +128,10 @@ public: Summons.DespawnAll(); - if (pInstance) + if (instance) { - pInstance->SetData(DATA_THELURKERBELOWEVENT, NOT_STARTED); - pInstance->SetData(DATA_STRANGE_POOL, NOT_STARTED); + instance->SetData(DATA_THELURKERBELOWEVENT, NOT_STARTED); + instance->SetData(DATA_STRANGE_POOL, NOT_STARTED); } DoCast(me, SPELL_SUBMERGE);//submerge anim me->SetVisible(false);//we start invis under water, submerged @@ -141,10 +141,10 @@ public: void JustDied(Unit* /*Killer*/) { - if (pInstance) + if (instance) { - pInstance->SetData(DATA_THELURKERBELOWEVENT, DONE); - pInstance->SetData(DATA_STRANGE_POOL, IN_PROGRESS); + instance->SetData(DATA_THELURKERBELOWEVENT, DONE); + instance->SetData(DATA_STRANGE_POOL, IN_PROGRESS); } Summons.DespawnAll(); @@ -152,8 +152,8 @@ public: void EnterCombat(Unit* who) { - if (pInstance) - pInstance->SetData(DATA_THELURKERBELOWEVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_THELURKERBELOWEVENT, IN_PROGRESS); Scripted_NoMovementAI::EnterCombat(who); } @@ -251,8 +251,8 @@ public: if (CheckTimer <= diff)//check if there are players in melee range { InRange = false; - Map* pMap = me->GetMap(); - Map::PlayerList const &PlayerList = pMap->GetPlayers(); + Map* map = me->GetMap(); + Map::PlayerList const &PlayerList = map->GetPlayers(); if (!PlayerList.isEmpty()) { for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) @@ -266,10 +266,10 @@ public: if (RotTimer) { - Map* pMap = me->GetMap(); - if (pMap->IsDungeon()) + Map* map = me->GetMap(); + if (map->IsDungeon()) { - Map::PlayerList const &PlayerList = pMap->GetPlayers(); + Map::PlayerList const &PlayerList = map->GetPlayers(); for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) { if (i->getSource() && i->getSource()->isAlive() && me->HasInArc(float(diff/20000*M_PI*2), i->getSource()) && me->IsWithinDist(i->getSource(), SPOUT_DIST) && !i->getSource()->IsInWater()) diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_morogrim_tidewalker.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_morogrim_tidewalker.cpp index da36f70a339..745aa162139 100644 --- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_morogrim_tidewalker.cpp +++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_morogrim_tidewalker.cpp @@ -91,10 +91,10 @@ public: { boss_morogrim_tidewalkerAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; Map::PlayerList const* PlayerList; @@ -123,16 +123,16 @@ public: Earthquake = false; Phase2 = false; - if (pInstance) - pInstance->SetData(DATA_MOROGRIMTIDEWALKEREVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_MOROGRIMTIDEWALKEREVENT, NOT_STARTED); } void StartEvent() { DoScriptText(SAY_AGGRO, me); - if (pInstance) - pInstance->SetData(DATA_MOROGRIMTIDEWALKEREVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_MOROGRIMTIDEWALKEREVENT, IN_PROGRESS); } void KilledUnit(Unit* /*victim*/) @@ -144,8 +144,8 @@ public: { DoScriptText(SAY_DEATH, me); - if (pInstance) - pInstance->SetData(DATA_MOROGRIMTIDEWALKEREVENT, DONE); + if (instance) + instance->SetData(DATA_MOROGRIMTIDEWALKEREVENT, DONE); } void EnterCombat(Unit* /*who*/) diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/instance_serpent_shrine.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/instance_serpent_shrine.cpp index 88350e4ea0b..7a8973c4f0a 100644 --- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/instance_serpent_shrine.cpp +++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/instance_serpent_shrine.cpp @@ -54,13 +54,13 @@ class go_bridge_console : public GameObjectScript bool OnGossipHello(Player* /*player*/, GameObject* go) { - InstanceScript* pInstance = go->GetInstanceScript(); + InstanceScript* instance = go->GetInstanceScript(); - if (!pInstance) + if (!instance) return false; - if (pInstance) - pInstance->SetData(DATA_CONTROL_CONSOLE, DONE); + if (instance) + instance->SetData(DATA_CONTROL_CONSOLE, DONE); return true; } @@ -73,7 +73,7 @@ class instance_serpent_shrine : public InstanceMapScript struct instance_serpentshrine_cavern_InstanceMapScript : public InstanceScript { - instance_serpentshrine_cavern_InstanceMapScript(Map* pMap) : InstanceScript(pMap) + instance_serpentshrine_cavern_InstanceMapScript(Map* map) : InstanceScript(map) { } @@ -434,9 +434,9 @@ class instance_serpent_shrine : public InstanceMapScript bool DoSpawnFrenzy; }; - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_serpentshrine_cavern_InstanceMapScript(pMap); + return new instance_serpentshrine_cavern_InstanceMapScript(map); } }; diff --git a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_hydromancer_thespia.cpp b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_hydromancer_thespia.cpp index 5ae358ba046..4ca3ef7891d 100644 --- a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_hydromancer_thespia.cpp +++ b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_hydromancer_thespia.cpp @@ -60,10 +60,10 @@ public: { boss_thespiaAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 LightningCloud_Timer; uint32 LungBurst_Timer; @@ -75,16 +75,16 @@ public: LungBurst_Timer = 7000; EnvelopingWinds_Timer = 9000; - if (pInstance) - pInstance->SetData(TYPE_HYDROMANCER_THESPIA, NOT_STARTED); + if (instance) + instance->SetData(TYPE_HYDROMANCER_THESPIA, NOT_STARTED); } void JustDied(Unit* /*Killer*/) { DoScriptText(SAY_DEAD, me); - if (pInstance) - pInstance->SetData(TYPE_HYDROMANCER_THESPIA, DONE); + if (instance) + instance->SetData(TYPE_HYDROMANCER_THESPIA, DONE); } void KilledUnit(Unit* /*victim*/) @@ -96,8 +96,8 @@ public: { DoScriptText(RAND(SAY_AGGRO_1, SAY_AGGRO_2, SAY_AGGRO_3), me); - if (pInstance) - pInstance->SetData(TYPE_HYDROMANCER_THESPIA, IN_PROGRESS); + if (instance) + instance->SetData(TYPE_HYDROMANCER_THESPIA, IN_PROGRESS); } void UpdateAI(const uint32 diff) diff --git a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_mekgineer_steamrigger.cpp b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_mekgineer_steamrigger.cpp index 602c9b33a24..5be2c99f362 100644 --- a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_mekgineer_steamrigger.cpp +++ b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_mekgineer_steamrigger.cpp @@ -62,10 +62,10 @@ public: { boss_mekgineer_steamriggerAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 Shrink_Timer; uint32 Saw_Blade_Timer; @@ -84,16 +84,16 @@ public: Summon50 = false; Summon25 = false; - if (pInstance) - pInstance->SetData(TYPE_MEKGINEER_STEAMRIGGER, NOT_STARTED); + if (instance) + instance->SetData(TYPE_MEKGINEER_STEAMRIGGER, NOT_STARTED); } void JustDied(Unit* /*Killer*/) { DoScriptText(SAY_DEATH, me); - if (pInstance) - pInstance->SetData(TYPE_MEKGINEER_STEAMRIGGER, DONE); + if (instance) + instance->SetData(TYPE_MEKGINEER_STEAMRIGGER, DONE); } void KilledUnit(Unit* /*victim*/) @@ -105,8 +105,8 @@ public: { DoScriptText(RAND(SAY_AGGRO_1, SAY_AGGRO_2, SAY_AGGRO_3), me); - if (pInstance) - pInstance->SetData(TYPE_MEKGINEER_STEAMRIGGER, IN_PROGRESS); + if (instance) + instance->SetData(TYPE_MEKGINEER_STEAMRIGGER, IN_PROGRESS); } //no known summon spells exist @@ -206,10 +206,10 @@ public: { mob_steamrigger_mechanicAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 Repair_Timer; @@ -229,9 +229,9 @@ public: { if (Repair_Timer <= diff) { - if (pInstance && pInstance->GetData64(DATA_MEKGINEERSTEAMRIGGER) && pInstance->GetData(TYPE_MEKGINEER_STEAMRIGGER) == IN_PROGRESS) + if (instance && instance->GetData64(DATA_MEKGINEERSTEAMRIGGER) && instance->GetData(TYPE_MEKGINEER_STEAMRIGGER) == IN_PROGRESS) { - if (Unit* pMekgineer = Unit::GetUnit((*me), pInstance->GetData64(DATA_MEKGINEERSTEAMRIGGER))) + if (Unit* pMekgineer = Unit::GetUnit((*me), instance->GetData64(DATA_MEKGINEERSTEAMRIGGER))) { if (me->IsWithinDistInMap(pMekgineer, MAX_REPAIR_RANGE)) { diff --git a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp index f9a477e58c5..36161d05473 100644 --- a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp +++ b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp @@ -56,10 +56,10 @@ public: { mob_naga_distillerAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; void Reset() { @@ -67,9 +67,9 @@ public: me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); //hack, due to really weird spell behaviour :( - if (pInstance) + if (instance) { - if (pInstance->GetData(TYPE_DISTILLER) == IN_PROGRESS) + if (instance->GetData(TYPE_DISTILLER) == IN_PROGRESS) { me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); @@ -86,15 +86,15 @@ public: DoCast(me, SPELL_WARLORDS_RAGE_NAGA, true); - if (pInstance) - pInstance->SetData(TYPE_DISTILLER, IN_PROGRESS); + if (instance) + instance->SetData(TYPE_DISTILLER, IN_PROGRESS); } void DamageTaken(Unit* /*done_by*/, uint32 &damage) { if (me->GetHealth() <= damage) - if (pInstance) - pInstance->SetData(TYPE_DISTILLER, DONE); + if (instance) + instance->SetData(TYPE_DISTILLER, DONE); } }; @@ -114,10 +114,10 @@ public: { boss_warlord_kalithreshAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 Reflection_Timer; uint32 Impale_Timer; @@ -131,16 +131,16 @@ public: Rage_Timer = 45000; CanRage = false; - if (pInstance) - pInstance->SetData(TYPE_WARLORD_KALITHRESH, NOT_STARTED); + if (instance) + instance->SetData(TYPE_WARLORD_KALITHRESH, NOT_STARTED); } void EnterCombat(Unit* /*who*/) { DoScriptText(RAND(SAY_AGGRO1, SAY_AGGRO2, SAY_AGGRO3), me); - if (pInstance) - pInstance->SetData(TYPE_WARLORD_KALITHRESH, IN_PROGRESS); + if (instance) + instance->SetData(TYPE_WARLORD_KALITHRESH, IN_PROGRESS); } void KilledUnit(Unit* /*victim*/) @@ -152,8 +152,8 @@ public: { //hack :( if (spell->Id == SPELL_WARLORDS_RAGE_PROC) - if (pInstance) - if (pInstance->GetData(TYPE_DISTILLER) == DONE) + if (instance) + if (instance->GetData(TYPE_DISTILLER) == DONE) me->RemoveAurasDueToSpell(SPELL_WARLORDS_RAGE_PROC); } @@ -161,8 +161,8 @@ public: { DoScriptText(SAY_DEATH, me); - if (pInstance) - pInstance->SetData(TYPE_WARLORD_KALITHRESH, DONE); + if (instance) + instance->SetData(TYPE_WARLORD_KALITHRESH, DONE); } void UpdateAI(const uint32 diff) diff --git a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/instance_steam_vault.cpp b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/instance_steam_vault.cpp index 32468cca606..9719a1e19db 100644 --- a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/instance_steam_vault.cpp +++ b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/instance_steam_vault.cpp @@ -45,16 +45,16 @@ public: bool OnGossipHello(Player* /*player*/, GameObject* go) { - InstanceScript* pInstance = go->GetInstanceScript(); + InstanceScript* instance = go->GetInstanceScript(); - if (!pInstance) + if (!instance) return false; - if (go->GetEntry() == ACCESS_PANEL_HYDRO && (pInstance->GetData(TYPE_HYDROMANCER_THESPIA) == DONE || pInstance->GetData(TYPE_HYDROMANCER_THESPIA) == SPECIAL)) - pInstance->SetData(TYPE_HYDROMANCER_THESPIA, SPECIAL); + if (go->GetEntry() == ACCESS_PANEL_HYDRO && (instance->GetData(TYPE_HYDROMANCER_THESPIA) == DONE || instance->GetData(TYPE_HYDROMANCER_THESPIA) == SPECIAL)) + instance->SetData(TYPE_HYDROMANCER_THESPIA, SPECIAL); - if (go->GetEntry() == ACCESS_PANEL_MEK && (pInstance->GetData(TYPE_MEKGINEER_STEAMRIGGER) == DONE || pInstance->GetData(TYPE_MEKGINEER_STEAMRIGGER) == SPECIAL)) - pInstance->SetData(TYPE_MEKGINEER_STEAMRIGGER, SPECIAL); + if (go->GetEntry() == ACCESS_PANEL_MEK && (instance->GetData(TYPE_MEKGINEER_STEAMRIGGER) == DONE || instance->GetData(TYPE_MEKGINEER_STEAMRIGGER) == SPECIAL)) + instance->SetData(TYPE_MEKGINEER_STEAMRIGGER, SPECIAL); return true; } @@ -66,14 +66,14 @@ class instance_steam_vault : public InstanceMapScript public: instance_steam_vault() : InstanceMapScript("instance_steam_vault", 545) { } - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_steam_vault_InstanceMapScript(pMap); + return new instance_steam_vault_InstanceMapScript(map); } struct instance_steam_vault_InstanceMapScript : public InstanceScript { - instance_steam_vault_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {} + instance_steam_vault_InstanceMapScript(Map* map) : InstanceScript(map) {} uint32 m_auiEncounter[MAX_ENCOUNTER]; diff --git a/src/server/scripts/Outland/GruulsLair/boss_gruul.cpp b/src/server/scripts/Outland/GruulsLair/boss_gruul.cpp index 789d33a7a1b..7cdfdc383bd 100644 --- a/src/server/scripts/Outland/GruulsLair/boss_gruul.cpp +++ b/src/server/scripts/Outland/GruulsLair/boss_gruul.cpp @@ -68,10 +68,10 @@ public: { boss_gruulAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 m_uiGrowth_Timer; uint32 m_uiCaveIn_Timer; @@ -92,16 +92,16 @@ public: m_uiHurtfulStrike_Timer= 8000; m_uiReverberation_Timer= 60000+45000; - if (pInstance) - pInstance->SetData(DATA_GRUULEVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_GRUULEVENT, NOT_STARTED); } void EnterCombat(Unit* /*who*/) { DoScriptText(SAY_AGGRO, me); - if (pInstance) - pInstance->SetData(DATA_GRUULEVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_GRUULEVENT, IN_PROGRESS); } void KilledUnit(Unit* /*victim*/) @@ -113,10 +113,10 @@ public: { DoScriptText(SAY_DEATH, me); - if (pInstance) + if (instance) { - pInstance->SetData(DATA_GRUULEVENT, DONE); - pInstance->HandleGameObject(pInstance->GetData64(DATA_GRUULDOOR), true); // Open the encounter door + instance->SetData(DATA_GRUULEVENT, DONE); + instance->HandleGameObject(instance->GetData64(DATA_GRUULDOOR), true); // Open the encounter door } } diff --git a/src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp b/src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp index 38c087889eb..de3b93d029d 100644 --- a/src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp +++ b/src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp @@ -67,9 +67,9 @@ EndScriptData */ #define SPELL_SPELLSHIELD 33054 #define SPELL_BLAST_WAVE 33061 -bool CheckAllBossDied(InstanceScript* pInstance, Creature* me) +bool CheckAllBossDied(InstanceScript* instance, Creature* me) { - if (!pInstance || !me) + if (!instance || !me) return false; uint64 MaulgarGUID = 0; @@ -84,11 +84,11 @@ bool CheckAllBossDied(InstanceScript* pInstance, Creature* me) Creature* Olm = NULL; Creature* Krosh = NULL; - MaulgarGUID = pInstance->GetData64(DATA_MAULGAR); - KigglerGUID = pInstance->GetData64(DATA_KIGGLERTHECRAZED); - BlindeyeGUID = pInstance->GetData64(DATA_BLINDEYETHESEER); - OlmGUID = pInstance->GetData64(DATA_OLMTHESUMMONER); - KroshGUID = pInstance->GetData64(DATA_KROSHFIREHAND); + MaulgarGUID = instance->GetData64(DATA_MAULGAR); + KigglerGUID = instance->GetData64(DATA_KIGGLERTHECRAZED); + BlindeyeGUID = instance->GetData64(DATA_BLINDEYETHESEER); + OlmGUID = instance->GetData64(DATA_OLMTHESUMMONER); + KroshGUID = instance->GetData64(DATA_KROSHFIREHAND); Maulgar = (Unit::GetCreature((*me), MaulgarGUID)); Kiggler = (Unit::GetCreature((*me), KigglerGUID)); @@ -120,12 +120,12 @@ public: { boss_high_king_maulgarAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); for (uint8 i = 0; i < 4; ++i) Council[i] = 0; } - InstanceScript* pInstance; + InstanceScript* instance; uint32 ArcingSmash_Timer; uint32 MightyBlow_Timer; @@ -164,8 +164,8 @@ public: } //reset encounter - if (pInstance) - pInstance->SetData(DATA_MAULGAREVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_MAULGAREVENT, NOT_STARTED); } void KilledUnit(Unit* /*victim*/) @@ -177,8 +177,8 @@ public: { DoScriptText(SAY_DEATH, me); - if (CheckAllBossDied(pInstance, me)) - pInstance->SetData(DATA_MAULGAREVENT, DONE); + if (CheckAllBossDied(instance, me)) + instance->SetData(DATA_MAULGAREVENT, DONE); } void AddDeath() @@ -193,27 +193,27 @@ public: void GetCouncil() { - if (pInstance) + if (instance) { //get council member's guid to respawn them if needed - Council[0] = pInstance->GetData64(DATA_KIGGLERTHECRAZED); - Council[1] = pInstance->GetData64(DATA_BLINDEYETHESEER); - Council[2] = pInstance->GetData64(DATA_OLMTHESUMMONER); - Council[3] = pInstance->GetData64(DATA_KROSHFIREHAND); + Council[0] = instance->GetData64(DATA_KIGGLERTHECRAZED); + Council[1] = instance->GetData64(DATA_BLINDEYETHESEER); + Council[2] = instance->GetData64(DATA_OLMTHESUMMONER); + Council[3] = instance->GetData64(DATA_KROSHFIREHAND); } } void StartEvent(Unit* who) { - if (!pInstance) + if (!instance) return; GetCouncil(); DoScriptText(SAY_AGGRO, me); - pInstance->SetData64(DATA_MAULGAREVENT_TANK, who->GetGUID()); - pInstance->SetData(DATA_MAULGAREVENT, IN_PROGRESS); + instance->SetData64(DATA_MAULGAREVENT_TANK, who->GetGUID()); + instance->SetData(DATA_MAULGAREVENT, IN_PROGRESS); DoZoneInCombat(); } @@ -221,9 +221,9 @@ public: void UpdateAI(const uint32 diff) { //Only if not incombat check if the event is started - if (!me->isInCombat() && pInstance && pInstance->GetData(DATA_MAULGAREVENT)) + if (!me->isInCombat() && instance && instance->GetData(DATA_MAULGAREVENT)) { - Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_MAULGAREVENT_TANK)); + Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_MAULGAREVENT_TANK)); if (target) { @@ -237,7 +237,7 @@ public: return; //someone evaded! - if (pInstance && !pInstance->GetData(DATA_MAULGAREVENT)) + if (instance && !instance->GetData(DATA_MAULGAREVENT)) { EnterEvadeMode(); return; @@ -319,14 +319,14 @@ public: { boss_olm_the_summonerAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } uint32 DarkDecay_Timer; uint32 Summon_Timer; uint32 DeathCoil_Timer; - InstanceScript* pInstance; + InstanceScript* instance; void Reset() { @@ -335,8 +335,8 @@ public: DeathCoil_Timer = 20000; //reset encounter - if (pInstance) - pInstance->SetData(DATA_MAULGAREVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_MAULGAREVENT, NOT_STARTED); } void AttackStart(Unit* who) @@ -356,34 +356,34 @@ public: void EnterCombat(Unit* who) { - if (pInstance) + if (instance) { - pInstance->SetData64(DATA_MAULGAREVENT_TANK, who->GetGUID()); - pInstance->SetData(DATA_MAULGAREVENT, IN_PROGRESS); + instance->SetData64(DATA_MAULGAREVENT_TANK, who->GetGUID()); + instance->SetData(DATA_MAULGAREVENT, IN_PROGRESS); } } void JustDied(Unit* /*Killer*/) { - if (pInstance) + if (instance) { Creature* Maulgar = NULL; - Maulgar = (Unit::GetCreature((*me), pInstance->GetData64(DATA_MAULGAR))); + Maulgar = (Unit::GetCreature((*me), instance->GetData64(DATA_MAULGAR))); if (Maulgar) CAST_AI(boss_high_king_maulgar::boss_high_king_maulgarAI, Maulgar->AI())->AddDeath(); - if (CheckAllBossDied(pInstance, me)) - pInstance->SetData(DATA_MAULGAREVENT, DONE); + if (CheckAllBossDied(instance, me)) + instance->SetData(DATA_MAULGAREVENT, DONE); } } void UpdateAI(const uint32 diff) { //Only if not incombat check if the event is started - if (!me->isInCombat() && pInstance && pInstance->GetData(DATA_MAULGAREVENT)) + if (!me->isInCombat() && instance && instance->GetData(DATA_MAULGAREVENT)) { - Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_MAULGAREVENT_TANK)); + Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_MAULGAREVENT_TANK)); if (target) { @@ -396,7 +396,7 @@ public: return; //someone evaded! - if (pInstance && !pInstance->GetData(DATA_MAULGAREVENT)) + if (instance && !instance->GetData(DATA_MAULGAREVENT)) { EnterEvadeMode(); return; @@ -447,7 +447,7 @@ public: { boss_kiggler_the_crazedAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } uint32 GreaterPolymorph_Timer; @@ -455,7 +455,7 @@ public: uint32 ArcaneShock_Timer; uint32 ArcaneExplosion_Timer; - InstanceScript* pInstance; + InstanceScript* instance; void Reset() { @@ -465,40 +465,40 @@ public: ArcaneExplosion_Timer = 30000; //reset encounter - if (pInstance) - pInstance->SetData(DATA_MAULGAREVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_MAULGAREVENT, NOT_STARTED); } void EnterCombat(Unit* who) { - if (pInstance) + if (instance) { - pInstance->SetData64(DATA_MAULGAREVENT_TANK, who->GetGUID()); - pInstance->SetData(DATA_MAULGAREVENT, IN_PROGRESS); + instance->SetData64(DATA_MAULGAREVENT_TANK, who->GetGUID()); + instance->SetData(DATA_MAULGAREVENT, IN_PROGRESS); } } void JustDied(Unit* /*Killer*/) { - if (pInstance) + if (instance) { Creature* Maulgar = NULL; - Maulgar = (Unit::GetCreature((*me), pInstance->GetData64(DATA_MAULGAR))); + Maulgar = (Unit::GetCreature((*me), instance->GetData64(DATA_MAULGAR))); if (Maulgar) CAST_AI(boss_high_king_maulgar::boss_high_king_maulgarAI, Maulgar->AI())->AddDeath(); - if (CheckAllBossDied(pInstance, me)) - pInstance->SetData(DATA_MAULGAREVENT, DONE); + if (CheckAllBossDied(instance, me)) + instance->SetData(DATA_MAULGAREVENT, DONE); } } void UpdateAI(const uint32 diff) { //Only if not incombat check if the event is started - if (!me->isInCombat() && pInstance && pInstance->GetData(DATA_MAULGAREVENT)) + if (!me->isInCombat() && instance && instance->GetData(DATA_MAULGAREVENT)) { - Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_MAULGAREVENT_TANK)); + Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_MAULGAREVENT_TANK)); if (target) { @@ -511,7 +511,7 @@ public: return; //someone evaded! - if (pInstance && !pInstance->GetData(DATA_MAULGAREVENT)) + if (instance && !instance->GetData(DATA_MAULGAREVENT)) { EnterEvadeMode(); return; @@ -569,14 +569,14 @@ public: { boss_blindeye_the_seerAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } uint32 GreaterPowerWordShield_Timer; uint32 Heal_Timer; uint32 PrayerofHealing_Timer; - InstanceScript* pInstance; + InstanceScript* instance; void Reset() { @@ -585,40 +585,40 @@ public: PrayerofHealing_Timer = 45000 + rand()%10000; //reset encounter - if (pInstance) - pInstance->SetData(DATA_MAULGAREVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_MAULGAREVENT, NOT_STARTED); } void EnterCombat(Unit* who) { - if (pInstance) + if (instance) { - pInstance->SetData64(DATA_MAULGAREVENT_TANK, who->GetGUID()); - pInstance->SetData(DATA_MAULGAREVENT, IN_PROGRESS); + instance->SetData64(DATA_MAULGAREVENT_TANK, who->GetGUID()); + instance->SetData(DATA_MAULGAREVENT, IN_PROGRESS); } } void JustDied(Unit* /*Killer*/) { - if (pInstance) + if (instance) { Creature* Maulgar = NULL; - Maulgar = (Unit::GetCreature((*me), pInstance->GetData64(DATA_MAULGAR))); + Maulgar = (Unit::GetCreature((*me), instance->GetData64(DATA_MAULGAR))); if (Maulgar) CAST_AI(boss_high_king_maulgar::boss_high_king_maulgarAI, Maulgar->AI())->AddDeath(); - if (CheckAllBossDied(pInstance, me)) - pInstance->SetData(DATA_MAULGAREVENT, DONE); + if (CheckAllBossDied(instance, me)) + instance->SetData(DATA_MAULGAREVENT, DONE); } } void UpdateAI(const uint32 diff) { //Only if not incombat check if the event is started - if (!me->isInCombat() && pInstance && pInstance->GetData(DATA_MAULGAREVENT)) + if (!me->isInCombat() && instance && instance->GetData(DATA_MAULGAREVENT)) { - Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_MAULGAREVENT_TANK)); + Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_MAULGAREVENT_TANK)); if (target) { @@ -631,7 +631,7 @@ public: return; //someone evaded! - if (pInstance && !pInstance->GetData(DATA_MAULGAREVENT)) + if (instance && !instance->GetData(DATA_MAULGAREVENT)) { EnterEvadeMode(); return; @@ -679,14 +679,14 @@ public: { boss_krosh_firehandAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } uint32 GreaterFireball_Timer; uint32 SpellShield_Timer; uint32 BlastWave_Timer; - InstanceScript* pInstance; + InstanceScript* instance; void Reset() { @@ -695,40 +695,40 @@ public: BlastWave_Timer = 20000; //reset encounter - if (pInstance) - pInstance->SetData(DATA_MAULGAREVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_MAULGAREVENT, NOT_STARTED); } void EnterCombat(Unit* who) { - if (pInstance) + if (instance) { - pInstance->SetData64(DATA_MAULGAREVENT_TANK, who->GetGUID()); - pInstance->SetData(DATA_MAULGAREVENT, IN_PROGRESS); + instance->SetData64(DATA_MAULGAREVENT_TANK, who->GetGUID()); + instance->SetData(DATA_MAULGAREVENT, IN_PROGRESS); } } void JustDied(Unit* /*Killer*/) { - if (pInstance) + if (instance) { Creature* Maulgar = NULL; - Maulgar = (Unit::GetCreature((*me), pInstance->GetData64(DATA_MAULGAR))); + Maulgar = (Unit::GetCreature((*me), instance->GetData64(DATA_MAULGAR))); if (Maulgar) CAST_AI(boss_high_king_maulgar::boss_high_king_maulgarAI, Maulgar->AI())->AddDeath(); - if (CheckAllBossDied(pInstance, me)) - pInstance->SetData(DATA_MAULGAREVENT, DONE); + if (CheckAllBossDied(instance, me)) + instance->SetData(DATA_MAULGAREVENT, DONE); } } void UpdateAI(const uint32 diff) { //Only if not incombat check if the event is started - if (!me->isInCombat() && pInstance && pInstance->GetData(DATA_MAULGAREVENT)) + if (!me->isInCombat() && instance && instance->GetData(DATA_MAULGAREVENT)) { - Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_MAULGAREVENT_TANK)); + Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_MAULGAREVENT_TANK)); if (target) { @@ -741,7 +741,7 @@ public: return; //someone evaded! - if (pInstance && !pInstance->GetData(DATA_MAULGAREVENT)) + if (instance && !instance->GetData(DATA_MAULGAREVENT)) { EnterEvadeMode(); return; diff --git a/src/server/scripts/Outland/GruulsLair/instance_gruuls_lair.cpp b/src/server/scripts/Outland/GruulsLair/instance_gruuls_lair.cpp index b0dbdcb94da..1666e9adb9c 100644 --- a/src/server/scripts/Outland/GruulsLair/instance_gruuls_lair.cpp +++ b/src/server/scripts/Outland/GruulsLair/instance_gruuls_lair.cpp @@ -38,14 +38,14 @@ class instance_gruuls_lair : public InstanceMapScript public: instance_gruuls_lair() : InstanceMapScript("instance_gruuls_lair", 565) { } - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_gruuls_lair_InstanceMapScript(pMap); + return new instance_gruuls_lair_InstanceMapScript(map); } struct instance_gruuls_lair_InstanceMapScript : public InstanceScript { - instance_gruuls_lair_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {} + instance_gruuls_lair_InstanceMapScript(Map* map) : InstanceScript(map) {} uint32 m_auiEncounter[MAX_ENCOUNTER]; diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp index 832417fbeb2..75de303a3d8 100644 --- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp @@ -50,10 +50,10 @@ class boss_broggok : public CreatureScript { boss_broggokAI(Creature* creature) : ScriptedAI(creature) { - pInstance = creature->GetInstanceScript(); + instance = creature->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 AcidSpray_Timer; uint32 PoisonSpawn_Timer; @@ -64,20 +64,20 @@ class boss_broggok : public CreatureScript AcidSpray_Timer = 10000; PoisonSpawn_Timer = 5000; PoisonBolt_Timer = 7000; - if (pInstance) + if (instance) { - pInstance->SetData(TYPE_BROGGOK_EVENT, NOT_STARTED); - pInstance->HandleGameObject(pInstance->GetData64(DATA_DOOR4), true); + instance->SetData(TYPE_BROGGOK_EVENT, NOT_STARTED); + instance->HandleGameObject(instance->GetData64(DATA_DOOR4), true); } } void EnterCombat(Unit* /*who*/) { DoScriptText(SAY_AGGRO, me); - if (pInstance) + if (instance) { - pInstance->SetData(TYPE_BROGGOK_EVENT, IN_PROGRESS); - pInstance->HandleGameObject(pInstance->GetData64(DATA_DOOR4), false); + instance->SetData(TYPE_BROGGOK_EVENT, IN_PROGRESS); + instance->HandleGameObject(instance->GetData64(DATA_DOOR4), false); } } @@ -123,11 +123,11 @@ class boss_broggok : public CreatureScript void JustDied(Unit* /*who*/) { - if (pInstance) + if (instance) { - pInstance->HandleGameObject(pInstance->GetData64(DATA_DOOR4), true); - pInstance->HandleGameObject(pInstance->GetData64(DATA_DOOR5), true); - pInstance->SetData(TYPE_BROGGOK_EVENT, DONE); + instance->HandleGameObject(instance->GetData64(DATA_DOOR4), true); + instance->HandleGameObject(instance->GetData64(DATA_DOOR5), true); + instance->SetData(TYPE_BROGGOK_EVENT, DONE); } } diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp index 23b2ed5ca2b..4bc273ece8f 100644 --- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp @@ -80,12 +80,12 @@ class boss_kelidan_the_breaker : public CreatureScript { boss_kelidan_the_breakerAI(Creature* creature) : ScriptedAI(creature) { - pInstance = creature->GetInstanceScript(); + instance = creature->GetInstanceScript(); for (uint8 i=0; i<5; ++i) Channelers[i] = 0; } - InstanceScript* pInstance; + InstanceScript* instance; uint32 ShadowVolley_Timer; uint32 BurningNova_Timer; @@ -105,8 +105,8 @@ class boss_kelidan_the_breaker : public CreatureScript Firenova = false; addYell = false; SummonChannelers(); - if (pInstance) - pInstance->SetData(TYPE_KELIDAN_THE_BREAKER_EVENT, NOT_STARTED); + if (instance) + instance->SetData(TYPE_KELIDAN_THE_BREAKER_EVENT, NOT_STARTED); } void EnterCombat(Unit* who) @@ -115,8 +115,8 @@ class boss_kelidan_the_breaker : public CreatureScript if (me->IsNonMeleeSpellCasted(false)) me->InterruptNonMeleeSpells(true); DoStartMovement(who); - if (pInstance) - pInstance->SetData(TYPE_KELIDAN_THE_BREAKER_EVENT, IN_PROGRESS); + if (instance) + instance->SetData(TYPE_KELIDAN_THE_BREAKER_EVENT, IN_PROGRESS); } void KilledUnit(Unit* /*victim*/) @@ -187,12 +187,12 @@ class boss_kelidan_the_breaker : public CreatureScript { DoScriptText(SAY_DIE, me); - if (!pInstance) + if (!instance) return; - pInstance->SetData(TYPE_KELIDAN_THE_BREAKER_EVENT, DONE); - pInstance->HandleGameObject(pInstance->GetData64(DATA_DOOR1), true); - pInstance->HandleGameObject(pInstance->GetData64(DATA_DOOR6), true); + instance->SetData(TYPE_KELIDAN_THE_BREAKER_EVENT, DONE); + instance->HandleGameObject(instance->GetData64(DATA_DOOR1), true); + instance->HandleGameObject(instance->GetData64(DATA_DOOR6), true); } void UpdateAI(const uint32 diff) diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_the_maker.cpp b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_the_maker.cpp index 5820d789f12..49054f51241 100644 --- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_the_maker.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_the_maker.cpp @@ -54,10 +54,10 @@ class boss_the_maker : public CreatureScript { boss_the_makerAI(Creature* creature) : ScriptedAI(creature) { - pInstance = creature->GetInstanceScript(); + instance = creature->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 AcidSpray_Timer; uint32 ExplodingBreaker_Timer; @@ -71,22 +71,22 @@ class boss_the_maker : public CreatureScript Domination_Timer = 120000; Knockdown_Timer = 10000; - if (!pInstance) + if (!instance) return; - pInstance->SetData(TYPE_THE_MAKER_EVENT, NOT_STARTED); - pInstance->HandleGameObject(pInstance->GetData64(DATA_DOOR2), true); + instance->SetData(TYPE_THE_MAKER_EVENT, NOT_STARTED); + instance->HandleGameObject(instance->GetData64(DATA_DOOR2), true); } void EnterCombat(Unit* /*who*/) { DoScriptText(RAND(SAY_AGGRO_1, SAY_AGGRO_2, SAY_AGGRO_3), me); - if (!pInstance) + if (!instance) return; - pInstance->SetData(TYPE_THE_MAKER_EVENT, IN_PROGRESS); - pInstance->HandleGameObject(pInstance->GetData64(DATA_DOOR2), false); + instance->SetData(TYPE_THE_MAKER_EVENT, IN_PROGRESS); + instance->HandleGameObject(instance->GetData64(DATA_DOOR2), false); } void KilledUnit(Unit* /*victim*/) @@ -98,12 +98,12 @@ class boss_the_maker : public CreatureScript { DoScriptText(SAY_DIE, me); - if (!pInstance) + if (!instance) return; - pInstance->SetData(TYPE_THE_MAKER_EVENT, DONE); - pInstance->HandleGameObject(pInstance->GetData64(DATA_DOOR2), true); - pInstance->HandleGameObject(pInstance->GetData64(DATA_DOOR3), true); + instance->SetData(TYPE_THE_MAKER_EVENT, DONE); + instance->HandleGameObject(instance->GetData64(DATA_DOOR2), true); + instance->HandleGameObject(instance->GetData64(DATA_DOOR3), true); } diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp index 3a10da0f454..7754cb1339d 100644 --- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp @@ -40,7 +40,7 @@ class instance_blood_furnace : public InstanceMapScript struct instance_blood_furnace_InstanceMapScript : public InstanceScript { - instance_blood_furnace_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {} + instance_blood_furnace_InstanceMapScript(Map* map) : InstanceScript(map) {} uint64 The_MakerGUID; uint64 BroggokGUID; @@ -226,9 +226,9 @@ class instance_blood_furnace : public InstanceMapScript } }; - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_blood_furnace_InstanceMapScript(pMap); + return new instance_blood_furnace_InstanceMapScript(map); } }; diff --git a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/instance_hellfire_ramparts.cpp b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/instance_hellfire_ramparts.cpp index 1436c664e9f..b25b3806823 100644 --- a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/instance_hellfire_ramparts.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/instance_hellfire_ramparts.cpp @@ -36,7 +36,7 @@ class instance_ramparts : public InstanceMapScript struct instance_ramparts_InstanceMapScript : public InstanceScript { - instance_ramparts_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {} + instance_ramparts_InstanceMapScript(Map* map) : InstanceScript(map) {} uint32 m_auiEncounter[MAX_ENCOUNTER]; uint64 m_uiChestNGUID; @@ -90,9 +90,9 @@ class instance_ramparts : public InstanceMapScript } }; - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_ramparts_InstanceMapScript(pMap); + return new instance_ramparts_InstanceMapScript(map); } }; diff --git a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp index cbcde257a1d..6918a076f6e 100644 --- a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp @@ -217,14 +217,14 @@ class boss_magtheridon : public CreatureScript { boss_magtheridonAI(Creature* creature) : ScriptedAI(creature) { - pInstance = creature->GetInstanceScript(); + instance = creature->GetInstanceScript(); me->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, 10); me->SetFloatValue(UNIT_FIELD_COMBATREACH, 10); } CubeMap Cube; - InstanceScript* pInstance; + InstanceScript* instance; uint32 Berserk_Timer; uint32 Quake_Timer; @@ -259,10 +259,10 @@ class boss_magtheridon : public CreatureScript void JustReachedHome() { - if (pInstance) + if (instance) { - pInstance->SetData(DATA_MAGTHERIDON_EVENT, NOT_STARTED); - pInstance->SetData(DATA_COLLAPSE, false); + instance->SetData(DATA_MAGTHERIDON_EVENT, NOT_STARTED); + instance->SetData(DATA_COLLAPSE, false); } } @@ -324,8 +324,8 @@ class boss_magtheridon : public CreatureScript void JustDied(Unit* /*Killer*/) { - if (pInstance) - pInstance->SetData(DATA_MAGTHERIDON_EVENT, DONE); + if (instance) + instance->SetData(DATA_MAGTHERIDON_EVENT, DONE); DoScriptText(SAY_DEATH, me); } @@ -340,8 +340,8 @@ class boss_magtheridon : public CreatureScript void EnterCombat(Unit* /*who*/) { - if (pInstance) - pInstance->SetData(DATA_MAGTHERIDON_EVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_MAGTHERIDON_EVENT, IN_PROGRESS); DoZoneInCombat(); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); @@ -438,8 +438,8 @@ class boss_magtheridon : public CreatureScript DoCast(me, SPELL_CAMERA_SHAKE, true); DoCast(me, SPELL_DEBRIS_KNOCKDOWN, true); - if (pInstance) - pInstance->SetData(DATA_COLLAPSE, true); + if (instance) + instance->SetData(DATA_COLLAPSE, true); } if (Phase3) @@ -483,10 +483,10 @@ class mob_hellfire_channeler : public CreatureScript { mob_hellfire_channelerAI(Creature* creature) : ScriptedAI(creature) { - pInstance = creature->GetInstanceScript(); + instance = creature->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 ShadowBoltVolley_Timer; uint32 DarkMending_Timer; @@ -507,8 +507,8 @@ class mob_hellfire_channeler : public CreatureScript void EnterCombat(Unit* /*who*/) { - if (pInstance) - pInstance->SetData(DATA_CHANNELER_EVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_CHANNELER_EVENT, IN_PROGRESS); me->InterruptNonMeleeSpells(false); DoZoneInCombat(); @@ -516,8 +516,8 @@ class mob_hellfire_channeler : public CreatureScript void JustReachedHome() { - if (pInstance) - pInstance->SetData(DATA_CHANNELER_EVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_CHANNELER_EVENT, NOT_STARTED); DoCast(me, SPELL_SHADOW_GRASP_C, false); } @@ -535,8 +535,8 @@ class mob_hellfire_channeler : public CreatureScript void JustDied(Unit* /*who*/) { - if (pInstance) - pInstance->SetData(DATA_CHANNELER_EVENT, DONE); + if (instance) + instance->SetData(DATA_CHANNELER_EVENT, DONE); } void UpdateAI(const uint32 diff) @@ -599,14 +599,14 @@ public: bool OnGossipHello(Player* player, GameObject* pGO) { - InstanceScript* pInstance = pGO->GetInstanceScript(); + InstanceScript* instance = pGO->GetInstanceScript(); - if (!pInstance) + if (!instance) return true; - if (pInstance->GetData(DATA_MAGTHERIDON_EVENT) != IN_PROGRESS) + if (instance->GetData(DATA_MAGTHERIDON_EVENT) != IN_PROGRESS) return true; - Creature* Magtheridon =Unit::GetCreature(*pGO, pInstance->GetData64(DATA_MAGTHERIDON)); + Creature* Magtheridon =Unit::GetCreature(*pGO, instance->GetData64(DATA_MAGTHERIDON)); if (!Magtheridon || !Magtheridon->isAlive()) return true; diff --git a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/instance_magtheridons_lair.cpp b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/instance_magtheridons_lair.cpp index cd463376ee9..7461bb5ceee 100644 --- a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/instance_magtheridons_lair.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/instance_magtheridons_lair.cpp @@ -50,7 +50,7 @@ class instance_magtheridons_lair : public InstanceMapScript struct instance_magtheridons_lair_InstanceMapScript : public InstanceScript { - instance_magtheridons_lair_InstanceMapScript(Map* pMap) : InstanceScript(pMap) + instance_magtheridons_lair_InstanceMapScript(Map* map) : InstanceScript(map) { } @@ -250,9 +250,9 @@ class instance_magtheridons_lair : public InstanceMapScript } }; - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_magtheridons_lair_InstanceMapScript(pMap); + return new instance_magtheridons_lair_InstanceMapScript(map); } }; diff --git a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_nethekurse.cpp b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_nethekurse.cpp index 2bf7485ea02..4c051f46945 100644 --- a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_nethekurse.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_nethekurse.cpp @@ -91,10 +91,10 @@ class boss_grand_warlock_nethekurse : public CreatureScript { boss_grand_warlock_nethekurseAI(Creature* creature) : ScriptedAI(creature) { - pInstance = creature->GetInstanceScript(); + instance = creature->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; bool IntroOnce; bool IsIntroEvent; @@ -193,8 +193,8 @@ class boss_grand_warlock_nethekurse : public CreatureScript IntroOnce = true; IsIntroEvent = true; - if (pInstance) - pInstance->SetData(TYPE_NETHEKURSE, IN_PROGRESS); + if (instance) + instance->SetData(TYPE_NETHEKURSE, IN_PROGRESS); } if (IsIntroEvent || !IsMainEvent) @@ -228,21 +228,21 @@ class boss_grand_warlock_nethekurse : public CreatureScript { DoScriptText(SAY_DIE, me); - if (!pInstance) + if (!instance) return; - pInstance->SetData(TYPE_NETHEKURSE, DONE); - pInstance->HandleGameObject(pInstance->GetData64(DATA_NETHEKURSE_DOOR), true); + instance->SetData(TYPE_NETHEKURSE, DONE); + instance->HandleGameObject(instance->GetData64(DATA_NETHEKURSE_DOOR), true); } void UpdateAI(const uint32 diff) { if (IsIntroEvent) { - if (!pInstance) + if (!instance) return; - if (pInstance->GetData(TYPE_NETHEKURSE) == IN_PROGRESS) + if (instance->GetData(TYPE_NETHEKURSE) == IN_PROGRESS) { if (IntroEvent_Timer <= diff) DoTauntPeons(); @@ -320,10 +320,10 @@ class mob_fel_orc_convert : public CreatureScript { mob_fel_orc_convertAI(Creature* creature) : ScriptedAI(creature) { - pInstance = creature->GetInstanceScript(); + instance = creature->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 Hemorrhage_Timer; void Reset() @@ -338,19 +338,19 @@ class mob_fel_orc_convert : public CreatureScript void EnterCombat(Unit* /*who*/) { - if (pInstance) + if (instance) { - if (pInstance->GetData64(DATA_NETHEKURSE)) + if (instance->GetData64(DATA_NETHEKURSE)) { - Creature* pKurse = Unit::GetCreature(*me, pInstance->GetData64(DATA_NETHEKURSE)); + Creature* pKurse = Unit::GetCreature(*me, instance->GetData64(DATA_NETHEKURSE)); if (pKurse && me->IsWithinDist(pKurse, 45.0f)) { CAST_AI(boss_grand_warlock_nethekurse::boss_grand_warlock_nethekurseAI, pKurse->AI())->DoYellForPeonAggro(); - if (pInstance->GetData(TYPE_NETHEKURSE) == IN_PROGRESS) + if (instance->GetData(TYPE_NETHEKURSE) == IN_PROGRESS) return; else - pInstance->SetData(TYPE_NETHEKURSE, IN_PROGRESS); + instance->SetData(TYPE_NETHEKURSE, IN_PROGRESS); } } } @@ -358,12 +358,12 @@ class mob_fel_orc_convert : public CreatureScript void JustDied(Unit* /*Killer*/) { - if (pInstance) + if (instance) { - if (pInstance->GetData(TYPE_NETHEKURSE) != IN_PROGRESS) + if (instance->GetData(TYPE_NETHEKURSE) != IN_PROGRESS) return; - if (pInstance->GetData64(DATA_NETHEKURSE)) - if (Creature* pKurse = Unit::GetCreature(*me, pInstance->GetData64(DATA_NETHEKURSE))) + if (instance->GetData64(DATA_NETHEKURSE)) + if (Creature* pKurse = Unit::GetCreature(*me, instance->GetData64(DATA_NETHEKURSE))) CAST_AI(boss_grand_warlock_nethekurse::boss_grand_warlock_nethekurseAI, pKurse->AI())->DoYellForPeonDeath(); } } diff --git a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warbringer_omrogg.cpp b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warbringer_omrogg.cpp index f4f6a6fb221..3f542ce76e4 100644 --- a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warbringer_omrogg.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warbringer_omrogg.cpp @@ -164,10 +164,10 @@ class boss_warbringer_omrogg : public CreatureScript { LeftHeadGUID = 0; RightHeadGUID = 0; - pInstance = creature->GetInstanceScript(); + instance = creature->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint64 LeftHeadGUID; uint64 RightHeadGUID; @@ -215,8 +215,8 @@ class boss_warbringer_omrogg : public CreatureScript ThunderClap_Timer = 15000; ResetThreat_Timer = 30000; - if (pInstance) - pInstance->SetData(TYPE_OMROGG, NOT_STARTED); //End boss can use this later. O'mrogg must be defeated(DONE) or he will come to aid. + if (instance) + instance->SetData(TYPE_OMROGG, NOT_STARTED); //End boss can use this later. O'mrogg must be defeated(DONE) or he will come to aid. } void DoYellForThreat() @@ -252,8 +252,8 @@ class boss_warbringer_omrogg : public CreatureScript AggroYell = true; } - if (pInstance) - pInstance->SetData(TYPE_OMROGG, IN_PROGRESS); + if (instance) + instance->SetData(TYPE_OMROGG, IN_PROGRESS); } void JustSummoned(Creature* summoned) @@ -307,8 +307,8 @@ class boss_warbringer_omrogg : public CreatureScript CAST_AI(mob_omrogg_heads::mob_omrogg_headsAI, CAST_CRE(pRightHead)->AI())->DoDeathYell(); - if (pInstance) - pInstance->SetData(TYPE_OMROGG, DONE); + if (instance) + instance->SetData(TYPE_OMROGG, DONE); } void UpdateAI(const uint32 diff) diff --git a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/instance_shattered_halls.cpp b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/instance_shattered_halls.cpp index b70ad851536..e8f7844bfc5 100644 --- a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/instance_shattered_halls.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/instance_shattered_halls.cpp @@ -39,7 +39,7 @@ class instance_shattered_halls : public InstanceMapScript } struct instance_shattered_halls_InstanceMapScript : public InstanceScript { - instance_shattered_halls_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {} + instance_shattered_halls_InstanceMapScript(Map* map) : InstanceScript(map) {} uint32 m_auiEncounter[MAX_ENCOUNTER]; uint64 nethekurseGUID; @@ -111,9 +111,9 @@ class instance_shattered_halls : public InstanceMapScript } }; - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_shattered_halls_InstanceMapScript(pMap); + return new instance_shattered_halls_InstanceMapScript(map); } }; diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp index 9ca982a940c..19280bd71f5 100644 --- a/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp +++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp @@ -82,11 +82,11 @@ class boss_alar : public CreatureScript { boss_alarAI(Creature* creature) : ScriptedAI(creature) { - pInstance = creature->GetInstanceScript(); + instance = creature->GetInstanceScript(); DefaultMoveSpeedRate = creature->GetSpeedRate(MOVE_RUN); } - InstanceScript* pInstance; + InstanceScript* instance; WaitEventType WaitEvent; uint32 WaitTimer; @@ -110,8 +110,8 @@ class boss_alar : public CreatureScript void Reset() { - if (pInstance) - pInstance->SetData(DATA_ALAREVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_ALAREVENT, NOT_STARTED); Berserk_Timer = 1200000; Platforms_Move_Timer = 0; @@ -137,8 +137,8 @@ class boss_alar : public CreatureScript void EnterCombat(Unit* /*who*/) { - if (pInstance) - pInstance->SetData(DATA_ALAREVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_ALAREVENT, IN_PROGRESS); me->SetUnitMovementFlags(MOVEMENTFLAG_LEVITATING); // after enterevademode will be set walk movement DoZoneInCombat(); @@ -147,8 +147,8 @@ class boss_alar : public CreatureScript void JustDied(Unit* /*victim*/) { - if (pInstance) - pInstance->SetData(DATA_ALAREVENT, DONE); + if (instance) + instance->SetData(DATA_ALAREVENT, DONE); } void JustSummoned(Creature* summon) @@ -469,12 +469,12 @@ class mob_ember_of_alar : public CreatureScript { mob_ember_of_alarAI(Creature* creature) : ScriptedAI(creature) { - pInstance = creature->GetInstanceScript(); + instance = creature->GetInstanceScript(); creature->SetUnitMovementFlags(MOVEMENTFLAG_LEVITATING); creature->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FIRE, true); } - InstanceScript* pInstance; + InstanceScript* instance; bool toDie; void Reset() @@ -498,9 +498,9 @@ class mob_ember_of_alar : public CreatureScript DoCast(me, SPELL_EMBER_BLAST, true); me->SetDisplayId(11686); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - if (pInstance && pInstance->GetData(DATA_ALAREVENT) == 2) + if (instance && instance->GetData(DATA_ALAREVENT) == 2) { - if (Unit* Alar = Unit::GetUnit((*me), pInstance->GetData64(DATA_ALAR))) + if (Unit* Alar = Unit::GetUnit((*me), instance->GetData64(DATA_ALAR))) { int32 AlarHealth = int32(Alar->GetHealth()) - int32(Alar->CountPctFromMaxHealth(3)); if (AlarHealth > 0) diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp index 51c336af375..f079f68d943 100644 --- a/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp +++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp @@ -85,13 +85,13 @@ class boss_high_astromancer_solarian : public CreatureScript { boss_high_astromancer_solarianAI(Creature* creature) : ScriptedAI(creature), Summons(me) { - pInstance = creature->GetInstanceScript(); + instance = creature->GetInstanceScript(); defaultarmor = creature->GetArmor(); defaultsize = creature->GetFloatValue(OBJECT_FIELD_SCALE_X); } - InstanceScript* pInstance; + InstanceScript* instance; SummonList Summons; uint8 Phase; @@ -130,8 +130,8 @@ class boss_high_astromancer_solarian : public CreatureScript Wrath_Timer = 20000+rand()%5000;//twice in phase one Phase = 1; - if (pInstance) - pInstance->SetData(DATA_HIGHASTROMANCERSOLARIANEVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_HIGHASTROMANCERSOLARIANEVENT, NOT_STARTED); me->SetArmor(defaultarmor); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); @@ -152,8 +152,8 @@ class boss_high_astromancer_solarian : public CreatureScript me->SetFloatValue(OBJECT_FIELD_SCALE_X, defaultsize); me->SetDisplayId(MODEL_HUMAN); DoScriptText(SAY_DEATH, me); - if (pInstance) - pInstance->SetData(DATA_HIGHASTROMANCERSOLARIANEVENT, DONE); + if (instance) + instance->SetData(DATA_HIGHASTROMANCERSOLARIANEVENT, DONE); } void EnterCombat(Unit* /*who*/) @@ -161,8 +161,8 @@ class boss_high_astromancer_solarian : public CreatureScript DoScriptText(SAY_AGGRO, me); DoZoneInCombat(); - if (pInstance) - pInstance->SetData(DATA_HIGHASTROMANCERSOLARIANEVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_HIGHASTROMANCERSOLARIANEVENT, IN_PROGRESS); } void SummonMinion(uint32 entry, float x, float y, float z) @@ -418,10 +418,10 @@ class mob_solarium_priest : public CreatureScript { mob_solarium_priestAI(Creature* creature) : ScriptedAI(creature) { - pInstance = creature->GetInstanceScript(); + instance = creature->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 healTimer; uint32 holysmiteTimer; @@ -449,8 +449,8 @@ class mob_solarium_priest : public CreatureScript switch (urand(0, 1)) { case 0: - if (pInstance) - target = Unit::GetUnit((*me), pInstance->GetData64(DATA_ASTROMANCER)); + if (instance) + target = Unit::GetUnit((*me), instance->GetData64(DATA_ASTROMANCER)); break; case 1: target = me; diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp index 12da67f94b5..52a23196ee0 100644 --- a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp +++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp @@ -147,11 +147,11 @@ struct advisorbase_ai : public ScriptedAI { advisorbase_ai(Creature* creature) : ScriptedAI(creature) { - m_pInstance = creature->GetInstanceScript(); + m_instance = creature->GetInstanceScript(); m_bDoubled_Health = false; } - InstanceScript* m_pInstance; + InstanceScript* m_instance; bool FakeDeath; bool m_bDoubled_Health; uint32 DelayRes_Timer; @@ -174,8 +174,8 @@ struct advisorbase_ai : public ScriptedAI me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); //reset encounter - if (m_pInstance && (m_pInstance->GetData(DATA_KAELTHASEVENT) == 1 || m_pInstance->GetData(DATA_KAELTHASEVENT) == 3)) - if (Creature* Kaelthas = Unit::GetCreature((*me), m_pInstance->GetData64(DATA_KAELTHAS))) + if (m_instance && (m_instance->GetData(DATA_KAELTHASEVENT) == 1 || m_instance->GetData(DATA_KAELTHASEVENT) == 3)) + if (Creature* Kaelthas = Unit::GetCreature((*me), m_instance->GetData64(DATA_KAELTHAS))) Kaelthas->AI()->EnterEvadeMode(); } @@ -214,14 +214,14 @@ struct advisorbase_ai : public ScriptedAI return; //Prevent glitch if in fake death - if (FakeDeath && m_pInstance && m_pInstance->GetData(DATA_KAELTHASEVENT) != 0) + if (FakeDeath && m_instance && m_instance->GetData(DATA_KAELTHASEVENT) != 0) { damage = 0; return; } //Don't really die in phase 1 & 3, only die after that - if (m_pInstance && m_pInstance->GetData(DATA_KAELTHASEVENT) != 0) + if (m_instance && m_instance->GetData(DATA_KAELTHASEVENT) != 0) { //prevent death damage = 0; @@ -280,11 +280,11 @@ class boss_kaelthas : public CreatureScript { boss_kaelthasAI(Creature* creature) : ScriptedAI(creature), summons(me) { - m_pInstance = creature->GetInstanceScript(); + m_instance = creature->GetInstanceScript(); memset(&m_auiAdvisorGuid, 0, sizeof(m_auiAdvisorGuid)); } - InstanceScript* m_pInstance; + InstanceScript* m_instance; uint32 Fireball_Timer; uint32 ArcaneDisruption_Timer; @@ -335,8 +335,8 @@ class boss_kaelthas : public CreatureScript me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - if (m_pInstance) - m_pInstance->SetData(DATA_KAELTHASEVENT, 0); + if (m_instance) + m_instance->SetData(DATA_KAELTHASEVENT, 0); } void PrepareAdvisors() @@ -355,13 +355,13 @@ class boss_kaelthas : public CreatureScript void StartEvent() { - if (!m_pInstance) + if (!m_instance) return; - m_auiAdvisorGuid[0] = m_pInstance->GetData64(DATA_THALADREDTHEDARKENER); - m_auiAdvisorGuid[1] = m_pInstance->GetData64(DATA_LORDSANGUINAR); - m_auiAdvisorGuid[2] = m_pInstance->GetData64(DATA_GRANDASTROMANCERCAPERNIAN); - m_auiAdvisorGuid[3] = m_pInstance->GetData64(DATA_MASTERENGINEERTELONICUS); + m_auiAdvisorGuid[0] = m_instance->GetData64(DATA_THALADREDTHEDARKENER); + m_auiAdvisorGuid[1] = m_instance->GetData64(DATA_LORDSANGUINAR); + m_auiAdvisorGuid[2] = m_instance->GetData64(DATA_GRANDASTROMANCERCAPERNIAN); + m_auiAdvisorGuid[3] = m_instance->GetData64(DATA_MASTERENGINEERTELONICUS); if (!m_auiAdvisorGuid[0] || !m_auiAdvisorGuid[1] || !m_auiAdvisorGuid[2] || !m_auiAdvisorGuid[3]) { @@ -371,7 +371,7 @@ class boss_kaelthas : public CreatureScript Phase = 4; - m_pInstance->SetData(DATA_KAELTHASEVENT, 4); + m_instance->SetData(DATA_KAELTHASEVENT, 4); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); @@ -386,7 +386,7 @@ class boss_kaelthas : public CreatureScript DoScriptText(SAY_INTRO, me); - m_pInstance->SetData(DATA_KAELTHASEVENT, 1); + m_instance->SetData(DATA_KAELTHASEVENT, 1); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); PhaseSubphase = 0; @@ -412,7 +412,7 @@ class boss_kaelthas : public CreatureScript } else if (me->GetMap()->IsDungeon()) { - if (m_pInstance && !m_pInstance->GetData(DATA_KAELTHASEVENT) && !Phase) + if (m_instance && !m_instance->GetData(DATA_KAELTHASEVENT) && !Phase) StartEvent(); who->SetInCombatWith(me); @@ -424,7 +424,7 @@ class boss_kaelthas : public CreatureScript void EnterCombat(Unit* /*who*/) { - if (m_pInstance && !m_pInstance->GetData(DATA_KAELTHASEVENT) && !Phase) + if (m_instance && !m_instance->GetData(DATA_KAELTHASEVENT) && !Phase) StartEvent(); } @@ -456,8 +456,8 @@ class boss_kaelthas : public CreatureScript summons.DespawnAll(); - if (m_pInstance) - m_pInstance->SetData(DATA_KAELTHASEVENT, 0); + if (m_instance) + m_instance->SetData(DATA_KAELTHASEVENT, 0); for (uint8 i = 0; i < MAX_ADVISORS; ++i) { @@ -621,8 +621,8 @@ class boss_kaelthas : public CreatureScript if (Advisor && (Advisor->getStandState() == UNIT_STAND_STATE_DEAD)) { Phase = 2; - if (m_pInstance) - m_pInstance->SetData(DATA_KAELTHASEVENT, 2); + if (m_instance) + m_instance->SetData(DATA_KAELTHASEVENT, 2); DoScriptText(SAY_PHASE2_WEAPON, me); @@ -666,8 +666,8 @@ class boss_kaelthas : public CreatureScript if (Phase_Timer <= diff) { DoScriptText(SAY_PHASE3_ADVANCE, me); - if (m_pInstance) - m_pInstance->SetData(DATA_KAELTHASEVENT, 3); + if (m_instance) + m_instance->SetData(DATA_KAELTHASEVENT, 3); Phase = 3; PhaseSubphase = 0; } @@ -704,8 +704,8 @@ class boss_kaelthas : public CreatureScript DoScriptText(SAY_PHASE4_INTRO2, me); Phase = 4; - if (m_pInstance) - m_pInstance->SetData(DATA_KAELTHASEVENT, 4); + if (m_instance) + m_instance->SetData(DATA_KAELTHASEVENT, 4); // Sometimes people can collect Aggro in Phase 1-3. Reset threat before releasing Kael. DoResetThreat(); @@ -809,8 +809,8 @@ class boss_kaelthas : public CreatureScript { if (HealthBelowPct(50)) { - if (m_pInstance) - m_pInstance->SetData(DATA_KAELTHASEVENT, 4); + if (m_instance) + m_instance->SetData(DATA_KAELTHASEVENT, 4); Phase = 5; Phase_Timer = 10000; @@ -1044,7 +1044,7 @@ class boss_thaladred_the_darkener : public CreatureScript void JustDied(Unit* /*killer*/) { - if (m_pInstance && m_pInstance->GetData(DATA_KAELTHASEVENT) == 3) + if (m_instance && m_instance->GetData(DATA_KAELTHASEVENT) == 3) DoScriptText(SAY_THALADRED_DEATH, me); } @@ -1136,7 +1136,7 @@ class boss_lord_sanguinar : public CreatureScript void JustDied(Unit* /*Killer*/) { - if (m_pInstance && m_pInstance->GetData(DATA_KAELTHASEVENT) == 3) + if (m_instance && m_instance->GetData(DATA_KAELTHASEVENT) == 3) DoScriptText(SAY_SANGUINAR_DEATH, me); } @@ -1201,7 +1201,7 @@ class boss_grand_astromancer_capernian : public CreatureScript void JustDied(Unit* /*killer*/) { - if (m_pInstance && m_pInstance->GetData(DATA_KAELTHASEVENT) == 3) + if (m_instance && m_instance->GetData(DATA_KAELTHASEVENT) == 3) DoScriptText(SAY_CAPERNIAN_DEATH, me); } @@ -1340,7 +1340,7 @@ class boss_master_engineer_telonicus : public CreatureScript void JustDied(Unit* /*killer*/) { - if (m_pInstance && m_pInstance->GetData(DATA_KAELTHASEVENT) == 3) + if (m_instance && m_instance->GetData(DATA_KAELTHASEVENT) == 3) DoScriptText(SAY_TELONICUS_DEATH, me); } diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_void_reaver.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_void_reaver.cpp index add35e75dad..e2a2176de5f 100644 --- a/src/server/scripts/Outland/TempestKeep/Eye/boss_void_reaver.cpp +++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_void_reaver.cpp @@ -55,10 +55,10 @@ class boss_void_reaver : public CreatureScript { boss_void_reaverAI(Creature* creature) : ScriptedAI(creature) { - pInstance = creature->GetInstanceScript(); + instance = creature->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 Pounding_Timer; uint32 ArcaneOrb_Timer; @@ -76,8 +76,8 @@ class boss_void_reaver : public CreatureScript Enraged = false; - if (pInstance && me->isAlive()) - pInstance->SetData(DATA_VOIDREAVEREVENT, NOT_STARTED); + if (instance && me->isAlive()) + instance->SetData(DATA_VOIDREAVEREVENT, NOT_STARTED); } void KilledUnit(Unit* /*victim*/) @@ -90,16 +90,16 @@ class boss_void_reaver : public CreatureScript DoScriptText(SAY_DEATH, me); DoZoneInCombat(); - if (pInstance) - pInstance->SetData(DATA_VOIDREAVEREVENT, DONE); + if (instance) + instance->SetData(DATA_VOIDREAVEREVENT, DONE); } void EnterCombat(Unit* /*who*/) { DoScriptText(SAY_AGGRO, me); - if (pInstance) - pInstance->SetData(DATA_VOIDREAVEREVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_VOIDREAVEREVENT, IN_PROGRESS); } void UpdateAI(const uint32 diff) diff --git a/src/server/scripts/Outland/TempestKeep/Eye/instance_the_eye.cpp b/src/server/scripts/Outland/TempestKeep/Eye/instance_the_eye.cpp index 2ac4f49d995..f5a7bad0d8e 100644 --- a/src/server/scripts/Outland/TempestKeep/Eye/instance_the_eye.cpp +++ b/src/server/scripts/Outland/TempestKeep/Eye/instance_the_eye.cpp @@ -45,7 +45,7 @@ class instance_the_eye : public InstanceMapScript struct instance_the_eye_InstanceMapScript : public InstanceScript { - instance_the_eye_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {} + instance_the_eye_InstanceMapScript(Map* map) : InstanceScript(map) {} uint64 ThaladredTheDarkener; uint64 LordSanguinar; @@ -194,9 +194,9 @@ class instance_the_eye : public InstanceMapScript } }; - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_the_eye_InstanceMapScript(pMap); + return new instance_the_eye_InstanceMapScript(map); } }; void AddSC_instance_the_eye() diff --git a/src/server/scripts/Outland/TempestKeep/Mechanar/boss_nethermancer_sepethrea.cpp b/src/server/scripts/Outland/TempestKeep/Mechanar/boss_nethermancer_sepethrea.cpp index 5ad4eeb26a5..05bf711432d 100644 --- a/src/server/scripts/Outland/TempestKeep/Mechanar/boss_nethermancer_sepethrea.cpp +++ b/src/server/scripts/Outland/TempestKeep/Mechanar/boss_nethermancer_sepethrea.cpp @@ -63,10 +63,10 @@ class boss_nethermancer_sepethrea : public CreatureScript { boss_nethermancer_sepethreaAI(Creature* creature) : ScriptedAI(creature) { - pInstance = creature->GetInstanceScript(); + instance = creature->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 frost_attack_Timer; uint32 arcane_blast_Timer; @@ -82,14 +82,14 @@ class boss_nethermancer_sepethrea : public CreatureScript knockback_Timer = 22000 + rand()%6000; solarburn_Timer = 30000; - if (pInstance) - pInstance->SetData(DATA_NETHERMANCER_EVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_NETHERMANCER_EVENT, NOT_STARTED); } void EnterCombat(Unit* who) { - if (pInstance) - pInstance->SetData(DATA_NETHERMANCER_EVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_NETHERMANCER_EVENT, IN_PROGRESS); DoScriptText(SAY_AGGRO, me); DoCast(who, SPELL_SUMMON_RAGIN_FLAMES); @@ -104,8 +104,8 @@ class boss_nethermancer_sepethrea : public CreatureScript void JustDied(Unit* /*Killer*/) { DoScriptText(SAY_DEATH, me); - if (pInstance) - pInstance->SetData(DATA_NETHERMANCER_EVENT, DONE); + if (instance) + instance->SetData(DATA_NETHERMANCER_EVENT, DONE); } void UpdateAI(const uint32 diff) @@ -185,10 +185,10 @@ class mob_ragin_flames : public CreatureScript { mob_ragin_flamesAI(Creature* creature) : ScriptedAI(creature) { - pInstance = creature->GetInstanceScript(); + instance = creature->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 inferno_Timer; uint32 flame_timer; @@ -216,9 +216,9 @@ class mob_ragin_flames : public CreatureScript //Check_Timer if (Check_Timer <= diff) { - if (pInstance) + if (instance) { - if (pInstance->GetData(DATA_NETHERMANCER_EVENT) != IN_PROGRESS) + if (instance->GetData(DATA_NETHERMANCER_EVENT) != IN_PROGRESS) { //remove me->setDeathState(JUST_DIED); diff --git a/src/server/scripts/Outland/TempestKeep/Mechanar/instance_mechanar.cpp b/src/server/scripts/Outland/TempestKeep/Mechanar/instance_mechanar.cpp index 883585c0c2a..ef48ebbcf11 100644 --- a/src/server/scripts/Outland/TempestKeep/Mechanar/instance_mechanar.cpp +++ b/src/server/scripts/Outland/TempestKeep/Mechanar/instance_mechanar.cpp @@ -38,7 +38,7 @@ class instance_mechanar : public InstanceMapScript struct instance_mechanar_InstanceMapScript : public InstanceScript { - instance_mechanar_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {} + instance_mechanar_InstanceMapScript(Map* map) : InstanceScript(map) {} uint32 m_auiEncounter[MAX_ENCOUNTER]; @@ -80,9 +80,9 @@ class instance_mechanar : public InstanceMapScript } }; - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_mechanar_InstanceMapScript(pMap); + return new instance_mechanar_InstanceMapScript(map); } }; diff --git a/src/server/scripts/Outland/TempestKeep/arcatraz/arcatraz.cpp b/src/server/scripts/Outland/TempestKeep/arcatraz/arcatraz.cpp index eeb2f069ed7..d811390e3d0 100644 --- a/src/server/scripts/Outland/TempestKeep/arcatraz/arcatraz.cpp +++ b/src/server/scripts/Outland/TempestKeep/arcatraz/arcatraz.cpp @@ -78,10 +78,10 @@ class npc_millhouse_manastorm : public CreatureScript { npc_millhouse_manastormAI(Creature* creature) : ScriptedAI(creature) { - pInstance = creature->GetInstanceScript(); + instance = creature->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 EventProgress_Timer; uint32 Phase; @@ -101,12 +101,12 @@ class npc_millhouse_manastorm : public CreatureScript Pyroblast_Timer = 1000; Fireball_Timer = 2500; - if (pInstance) + if (instance) { - if (pInstance->GetData(TYPE_WARDEN_2) == DONE) + if (instance->GetData(TYPE_WARDEN_2) == DONE) Init = true; - if (pInstance->GetData(TYPE_HARBINGERSKYRISS) == DONE) + if (instance->GetData(TYPE_HARBINGERSKYRISS) == DONE) DoScriptText(SAY_COMPLETE, me); } } @@ -134,7 +134,7 @@ class npc_millhouse_manastorm : public CreatureScript DoScriptText(SAY_DEATH, me); /*for questId 10886 (heroic mode only) - if (pInstance && pInstance->GetData(TYPE_HARBINGERSKYRISS) != DONE) + if (instance && instance->GetData(TYPE_HARBINGERSKYRISS) != DONE) ->FailQuest();*/ } @@ -176,8 +176,8 @@ class npc_millhouse_manastorm : public CreatureScript EventProgress_Timer = 6000; break; case 7: - if (pInstance) - pInstance->SetData(TYPE_WARDEN_2, DONE); + if (instance) + instance->SetData(TYPE_WARDEN_2, DONE); Init = true; break; } @@ -282,10 +282,10 @@ class npc_warden_mellichar : public CreatureScript { npc_warden_mellicharAI(Creature* creature) : ScriptedAI(creature) { - pInstance = creature->GetInstanceScript(); + instance = creature->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; bool IsRunning; bool CanSpawn; @@ -304,8 +304,8 @@ class npc_warden_mellichar : public CreatureScript me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); DoCast(me, SPELL_TARGET_OMEGA); - if (pInstance) - pInstance->SetData(TYPE_HARBINGERSKYRISS, NOT_STARTED); + if (instance) + instance->SetData(TYPE_HARBINGERSKYRISS, NOT_STARTED); } void AttackStart(Unit* /*who*/) {} @@ -333,31 +333,31 @@ class npc_warden_mellichar : public CreatureScript DoScriptText(YELL_INTRO1, me); DoCast(me, SPELL_BUBBLE_VISUAL); - if (pInstance) + if (instance) { - pInstance->SetData(TYPE_HARBINGERSKYRISS, IN_PROGRESS); - pInstance->HandleGameObject(pInstance->GetData64(DATA_SPHERE_SHIELD), false); + instance->SetData(TYPE_HARBINGERSKYRISS, IN_PROGRESS); + instance->HandleGameObject(instance->GetData64(DATA_SPHERE_SHIELD), false); IsRunning = true; } } bool CanProgress() { - if (pInstance) + if (instance) { - if (Phase == 7 && pInstance->GetData(TYPE_WARDEN_4) == DONE) + if (Phase == 7 && instance->GetData(TYPE_WARDEN_4) == DONE) return true; - if (Phase == 6 && pInstance->GetData(TYPE_WARDEN_3) == DONE) + if (Phase == 6 && instance->GetData(TYPE_WARDEN_3) == DONE) return true; - if (Phase == 5 && pInstance->GetData(TYPE_WARDEN_2) == DONE) + if (Phase == 5 && instance->GetData(TYPE_WARDEN_2) == DONE) return true; if (Phase == 4) return true; - if (Phase == 3 && pInstance->GetData(TYPE_WARDEN_1) == DONE) + if (Phase == 3 && instance->GetData(TYPE_WARDEN_1) == DONE) return true; - if (Phase == 2 && pInstance->GetData(TYPE_HARBINGERSKYRISS) == IN_PROGRESS) + if (Phase == 2 && instance->GetData(TYPE_HARBINGERSKYRISS) == IN_PROGRESS) return true; - if (Phase == 1 && pInstance->GetData(TYPE_HARBINGERSKYRISS) == IN_PROGRESS) + if (Phase == 1 && instance->GetData(TYPE_HARBINGERSKYRISS) == IN_PROGRESS) return true; return false; } @@ -366,7 +366,7 @@ class npc_warden_mellichar : public CreatureScript void DoPrepareForPhase() { - if (pInstance) + if (instance) { me->InterruptNonMeleeSpells(true); me->RemoveAurasByType(SPELL_AURA_DUMMY); @@ -375,23 +375,23 @@ class npc_warden_mellichar : public CreatureScript { case 2: DoCast(me, SPELL_TARGET_ALPHA); - pInstance->SetData(TYPE_WARDEN_1, IN_PROGRESS); - pInstance->HandleGameObject(pInstance->GetData64(DATA_SPHERE_SHIELD), false); + instance->SetData(TYPE_WARDEN_1, IN_PROGRESS); + instance->HandleGameObject(instance->GetData64(DATA_SPHERE_SHIELD), false); break; case 3: DoCast(me, SPELL_TARGET_BETA); - pInstance->SetData(TYPE_WARDEN_2, IN_PROGRESS); + instance->SetData(TYPE_WARDEN_2, IN_PROGRESS); break; case 5: DoCast(me, SPELL_TARGET_DELTA); - pInstance->SetData(TYPE_WARDEN_3, IN_PROGRESS); + instance->SetData(TYPE_WARDEN_3, IN_PROGRESS); break; case 6: DoCast(me, SPELL_TARGET_GAMMA); - pInstance->SetData(TYPE_WARDEN_4, IN_PROGRESS); + instance->SetData(TYPE_WARDEN_4, IN_PROGRESS); break; case 7: - pInstance->SetData(TYPE_WARDEN_5, IN_PROGRESS); + instance->SetData(TYPE_WARDEN_5, IN_PROGRESS); break; } CanSpawn = true; @@ -405,9 +405,9 @@ class npc_warden_mellichar : public CreatureScript if (EventProgress_Timer <= diff) { - if (pInstance) + if (instance) { - if (pInstance->GetData(TYPE_HARBINGERSKYRISS) == FAIL) + if (instance->GetData(TYPE_HARBINGERSKYRISS) == FAIL) { Reset(); return; diff --git a/src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp b/src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp index cf81f7fb1ba..d2375f377c4 100644 --- a/src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp +++ b/src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp @@ -69,11 +69,11 @@ class boss_harbinger_skyriss : public CreatureScript { boss_harbinger_skyrissAI(Creature* creature) : ScriptedAI(creature) { - pInstance = creature->GetInstanceScript(); + instance = creature->GetInstanceScript(); Intro = false; } - InstanceScript* pInstance; + InstanceScript* instance; bool Intro; bool IsImage33; @@ -115,8 +115,8 @@ class boss_harbinger_skyriss : public CreatureScript void JustDied(Unit* /*Killer*/) { DoScriptText(SAY_DEATH, me); - if (pInstance) - pInstance->SetData(TYPE_HARBINGERSKYRISS, DONE); + if (instance) + instance->SetData(TYPE_HARBINGERSKYRISS, DONE); } void JustSummoned(Creature* summon) @@ -158,7 +158,7 @@ class boss_harbinger_skyriss : public CreatureScript { if (!Intro) { - if (!pInstance) + if (!instance) return; if (Intro_Timer <= diff) @@ -167,18 +167,18 @@ class boss_harbinger_skyriss : public CreatureScript { case 1: DoScriptText(SAY_INTRO, me); - pInstance->HandleGameObject(pInstance->GetData64(DATA_SPHERE_SHIELD), true); + instance->HandleGameObject(instance->GetData64(DATA_SPHERE_SHIELD), true); ++Intro_Phase; Intro_Timer = 25000; break; case 2: DoScriptText(SAY_AGGRO, me); - if (Unit* mellic = Unit::GetUnit(*me, pInstance->GetData64(DATA_MELLICHAR))) + if (Unit* mellic = Unit::GetUnit(*me, instance->GetData64(DATA_MELLICHAR))) { //should have a better way to do this. possibly spell exist. mellic->setDeathState(JUST_DIED); mellic->SetHealth(0); - pInstance->SetData(TYPE_SHIELD_OPEN, IN_PROGRESS); + instance->SetData(TYPE_SHIELD_OPEN, IN_PROGRESS); } ++Intro_Phase; Intro_Timer = 3000; diff --git a/src/server/scripts/Outland/TempestKeep/arcatraz/instance_arcatraz.cpp b/src/server/scripts/Outland/TempestKeep/arcatraz/instance_arcatraz.cpp index 25956fde3d2..0988f6ffeb9 100644 --- a/src/server/scripts/Outland/TempestKeep/arcatraz/instance_arcatraz.cpp +++ b/src/server/scripts/Outland/TempestKeep/arcatraz/instance_arcatraz.cpp @@ -59,7 +59,7 @@ class instance_arcatraz : public InstanceMapScript } struct instance_arcatraz_InstanceMapScript : public InstanceScript { - instance_arcatraz_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {} + instance_arcatraz_InstanceMapScript(Map* map) : InstanceScript(map) {} uint32 m_auiEncounter[MAX_ENCOUNTER]; @@ -227,9 +227,9 @@ class instance_arcatraz : public InstanceMapScript } }; - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_arcatraz_InstanceMapScript(pMap); + return new instance_arcatraz_InstanceMapScript(map); } }; diff --git a/src/server/scripts/Outland/blades_edge_mountains.cpp b/src/server/scripts/Outland/blades_edge_mountains.cpp index b73d2f81fb6..f94a7d2725c 100644 --- a/src/server/scripts/Outland/blades_edge_mountains.cpp +++ b/src/server/scripts/Outland/blades_edge_mountains.cpp @@ -385,11 +385,11 @@ class go_legion_obelisk : public GameObjectScript public: go_legion_obelisk() : GameObjectScript("go_legion_obelisk") { } - bool OnGossipHello(Player* player, GameObject* pGo) + bool OnGossipHello(Player* player, GameObject* go) { if (player->GetQuestStatus(10821) == QUEST_STATUS_INCOMPLETE) { - switch (pGo->GetEntry()) + switch (go->GetEntry()) { case LEGION_OBELISK_ONE: obelisk_one = true; @@ -410,7 +410,7 @@ public: if (obelisk_one == true && obelisk_two == true && obelisk_three == true && obelisk_four == true && obelisk_five == true) { - pGo->SummonCreature(19963, 2943.40f, 4778.20f, 284.49f, 0.94f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000); + go->SummonCreature(19963, 2943.40f, 4778.20f, 284.49f, 0.94f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000); //reset global var obelisk_one = false; obelisk_two = false; diff --git a/src/server/scripts/Outland/hellfire_peninsula.cpp b/src/server/scripts/Outland/hellfire_peninsula.cpp index 699a1ef49bc..e28e1c3c685 100644 --- a/src/server/scripts/Outland/hellfire_peninsula.cpp +++ b/src/server/scripts/Outland/hellfire_peninsula.cpp @@ -210,9 +210,9 @@ class go_haaleshi_altar : public GameObjectScript public: go_haaleshi_altar() : GameObjectScript("go_haaleshi_altar") { } - bool OnGossipHello(Player* /*player*/, GameObject* pGo) + bool OnGossipHello(Player* /*player*/, GameObject* go) { - pGo->SummonCreature(C_AERANAS, -1321.79f, 4043.80f, 116.24f, 1.25f, TEMPSUMMON_TIMED_DESPAWN, 180000); + go->SummonCreature(C_AERANAS, -1321.79f, 4043.80f, 116.24f, 1.25f, TEMPSUMMON_TIMED_DESPAWN, 180000); return false; } diff --git a/src/server/scripts/Outland/nagrand.cpp b/src/server/scripts/Outland/nagrand.cpp index 3a060cf107f..b639050320c 100644 --- a/src/server/scripts/Outland/nagrand.cpp +++ b/src/server/scripts/Outland/nagrand.cpp @@ -565,16 +565,16 @@ class npc_maghar_captive : public CreatureScript public: npc_maghar_captive() : CreatureScript("npc_maghar_captive") { } - bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) { - if (pQuest->GetQuestId() == QUEST_TOTEM_KARDASH_H) + if (quest->GetQuestId() == QUEST_TOTEM_KARDASH_H) { if (npc_maghar_captiveAI* pEscortAI = dynamic_cast<npc_maghar_captiveAI*>(creature->AI())) { creature->SetStandState(UNIT_STAND_STATE_STAND); creature->setFaction(232); - pEscortAI->Start(true, false, player->GetGUID(), pQuest); + pEscortAI->Start(true, false, player->GetGUID(), quest); DoScriptText(SAY_MAG_START, creature); @@ -618,8 +618,8 @@ public: case 7: DoScriptText(SAY_MAG_MORE, me); - if (Creature* pTemp = me->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushB[0], m_afAmbushB[1], m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000)) - DoScriptText(SAY_MAG_MORE_REPLY, pTemp); + if (Creature* temp = me->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushB[0], m_afAmbushB[1], m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000)) + DoScriptText(SAY_MAG_MORE_REPLY, temp); me->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushB[0]-2.5f, m_afAmbushB[1]-2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); @@ -651,7 +651,7 @@ public: } - void SpellHitTarget(Unit* /*pTarget*/, const SpellInfo* pSpell) + void SpellHitTarget(Unit* /*target*/, const SpellInfo* pSpell) { if (pSpell->Id == SPELL_CHAIN_LIGHTNING) { diff --git a/src/server/scripts/Outland/netherstorm.cpp b/src/server/scripts/Outland/netherstorm.cpp index 2ae0cce2ba2..5f2626c0039 100644 --- a/src/server/scripts/Outland/netherstorm.cpp +++ b/src/server/scripts/Outland/netherstorm.cpp @@ -141,8 +141,8 @@ public: if (goConsole) { - if (GameObject* pGo = GameObject::GetGameObject((*me), goConsole)) - pGo->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE); + if (GameObject* go = GameObject::GetGameObject((*me), goConsole)) + go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE); } } @@ -277,8 +277,8 @@ public: } if (goConsole) { - if (GameObject* pGo = GameObject::GetGameObject((*me), goConsole)) - pGo->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE); + if (GameObject* go = GameObject::GetGameObject((*me), goConsole)) + go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE); } ++Phase; break; @@ -307,17 +307,17 @@ class go_manaforge_control_console : public GameObjectScript public: go_manaforge_control_console() : GameObjectScript("go_manaforge_control_console") { } - bool OnGossipHello(Player* player, GameObject* pGo) + bool OnGossipHello(Player* player, GameObject* go) { - if (pGo->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER) + if (go->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER) { - player->PrepareQuestMenu(pGo->GetGUID()); - player->SendPreparedQuest(pGo->GetGUID()); + player->PrepareQuestMenu(go->GetGUID()); + player->SendPreparedQuest(go->GetGUID()); } Creature* manaforge = NULL; - switch (pGo->GetAreaId()) + switch (go->GetAreaId()) { case 3726: //b'naar if ((player->GetQuestStatus(10299) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(10329) == QUEST_STATUS_INCOMPLETE) && @@ -344,8 +344,8 @@ public: if (manaforge) { CAST_AI(npc_manaforge_control_console::npc_manaforge_control_consoleAI, manaforge->AI())->someplayer = player->GetGUID(); - CAST_AI(npc_manaforge_control_console::npc_manaforge_control_consoleAI, manaforge->AI())->goConsole = pGo->GetGUID(); - pGo->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE); + CAST_AI(npc_manaforge_control_console::npc_manaforge_control_consoleAI, manaforge->AI())->goConsole = go->GetGUID(); + go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE); } return true; } @@ -1032,9 +1032,9 @@ public: } }; - bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) { - if (pQuest->GetQuestId() == QUEST_MARK_V_IS_ALIVE) + if (quest->GetQuestId() == QUEST_MARK_V_IS_ALIVE) { if (npc_maxx_a_million_escortAI* pEscortAI = CAST_AI(npc_maxx_a_million_escort::npc_maxx_a_million_escortAI, creature->AI())) { diff --git a/src/server/scripts/Outland/shadowmoon_valley.cpp b/src/server/scripts/Outland/shadowmoon_valley.cpp index 327964e7b1e..31aea5ea576 100644 --- a/src/server/scripts/Outland/shadowmoon_valley.cpp +++ b/src/server/scripts/Outland/shadowmoon_valley.cpp @@ -131,7 +131,7 @@ public: { if (Unit* unit = Unit::GetUnit(*me, uiPlayerGUID)) { - if (GameObject* pGo = unit->FindNearestGameObject(GO_CARCASS, 10)) + if (GameObject* go = unit->FindNearestGameObject(GO_CARCASS, 10)) { if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE) me->GetMotionMaster()->MovementExpired(); @@ -139,7 +139,7 @@ public: me->GetMotionMaster()->MoveIdle(); me->StopMoving(); - me->GetMotionMaster()->MovePoint(POINT_ID, pGo->GetPositionX(), pGo->GetPositionY(), pGo->GetPositionZ()); + me->GetMotionMaster()->MovePoint(POINT_ID, go->GetPositionX(), go->GetPositionY(), go->GetPositionZ()); } } bCanEat = false; @@ -153,8 +153,8 @@ public: { pPlr->KilledMonsterCredit(NPC_EVENT_PINGER, 0); - if (GameObject* pGo = pPlr->FindNearestGameObject(GO_CARCASS, 10)) - pGo->Delete(); + if (GameObject* go = pPlr->FindNearestGameObject(GO_CARCASS, 10)) + go->Delete(); } Reset(); @@ -914,15 +914,15 @@ class npc_earthmender_wilda : public CreatureScript public: npc_earthmender_wilda() : CreatureScript("npc_earthmender_wilda") { } - bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) { - if (pQuest->GetQuestId() == QUEST_ESCAPE_COILSCAR) + if (quest->GetQuestId() == QUEST_ESCAPE_COILSCAR) { DoScriptText(SAY_WIL_START, creature, player); creature->setFaction(FACTION_EARTHEN); if (npc_earthmender_wildaAI* pEscortAI = CAST_AI(npc_earthmender_wilda::npc_earthmender_wildaAI, creature->AI())) - pEscortAI->Start(false, false, player->GetGUID(), pQuest); + pEscortAI->Start(false, false, player->GetGUID(), quest); } return true; } diff --git a/src/server/scripts/Outland/terokkar_forest.cpp b/src/server/scripts/Outland/terokkar_forest.cpp index 2dec7ab191d..91fae26ec74 100644 --- a/src/server/scripts/Outland/terokkar_forest.cpp +++ b/src/server/scripts/Outland/terokkar_forest.cpp @@ -548,17 +548,17 @@ class go_skull_pile : public GameObjectScript public: go_skull_pile() : GameObjectScript("go_skull_pile") { } - bool OnGossipSelect(Player* player, GameObject* pGo, uint32 uiSender, uint32 uiAction) + bool OnGossipSelect(Player* player, GameObject* go, uint32 uiSender, uint32 uiAction) { player->PlayerTalkClass->ClearMenus(); switch (uiSender) { - case GOSSIP_SENDER_MAIN: SendActionMenu(player, pGo, uiAction); break; + case GOSSIP_SENDER_MAIN: SendActionMenu(player, go, uiAction); break; } return true; } - bool OnGossipHello(Player* player, GameObject* pGo) + bool OnGossipHello(Player* player, GameObject* go) { if ((player->GetQuestStatus(11885) == QUEST_STATUS_INCOMPLETE) || player->GetQuestRewardStatus(11885)) { @@ -568,11 +568,11 @@ public: player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_S_VAKKIZ_THE_WINDRAGER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4); } - player->SEND_GOSSIP_MENU(pGo->GetGOInfo()->questgiver.gossipID, pGo->GetGUID()); + player->SEND_GOSSIP_MENU(go->GetGOInfo()->questgiver.gossipID, go->GetGUID()); return true; } - void SendActionMenu(Player* player, GameObject* /*pGo*/, uint32 uiAction) + void SendActionMenu(Player* player, GameObject* /*go*/, uint32 uiAction) { switch (uiAction) { @@ -645,9 +645,9 @@ class npc_akuno : public CreatureScript public: npc_akuno() : CreatureScript("npc_akuno") { } - bool OnQuestAccept(Player* player, Creature* creature, Quest const* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) { - if (pQuest->GetQuestId() == QUEST_ESCAPING_THE_TOMB) + if (quest->GetQuestId() == QUEST_ESCAPING_THE_TOMB) { if (npc_akunoAI* pEscortAI = CAST_AI(npc_akuno::npc_akunoAI, creature->AI())) pEscortAI->Start(false, false, player->GetGUID()); diff --git a/src/server/scripts/Outland/zangarmarsh.cpp b/src/server/scripts/Outland/zangarmarsh.cpp index ddffcb53e61..9aecbeb67be 100644 --- a/src/server/scripts/Outland/zangarmarsh.cpp +++ b/src/server/scripts/Outland/zangarmarsh.cpp @@ -356,9 +356,9 @@ public: } }; - bool OnQuestAccept(Player* player, Creature* creature, Quest const* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) { - if (pQuest->GetQuestId() == QUEST_ESCAPE_FROM) + if (quest->GetQuestId() == QUEST_ESCAPE_FROM) { DoScriptText(SAY_START, creature, player); diff --git a/src/server/scripts/World/areatrigger_scripts.cpp b/src/server/scripts/World/areatrigger_scripts.cpp index 6c54d130e53..a9ed794ab45 100644 --- a/src/server/scripts/World/areatrigger_scripts.cpp +++ b/src/server/scripts/World/areatrigger_scripts.cpp @@ -99,9 +99,9 @@ class AreaTrigger_at_coilfang_waterfall : public AreaTriggerScript bool OnTrigger(Player* player, AreaTriggerEntry const* /*trigger*/) { - if (GameObject* pGo = GetClosestGameObjectWithEntry(player, GO_COILFANG_WATERFALL, 35.0f)) - if (pGo->getLootState() == GO_READY) - pGo->UseDoorOrButton(); + if (GameObject* go = GetClosestGameObjectWithEntry(player, GO_COILFANG_WATERFALL, 35.0f)) + if (go->getLootState() == GO_READY) + go->UseDoorOrButton(); return false; } diff --git a/src/server/scripts/World/go_scripts.cpp b/src/server/scripts/World/go_scripts.cpp index aa272d8157b..cdeac03d76e 100644 --- a/src/server/scripts/World/go_scripts.cpp +++ b/src/server/scripts/World/go_scripts.cpp @@ -1179,9 +1179,9 @@ class go_massive_seaforium_charge : public GameObjectScript public: go_massive_seaforium_charge() : GameObjectScript("go_massive_seaforium_charge") { } - bool OnGossipHello(Player* /*player*/, GameObject* pGo) + bool OnGossipHello(Player* /*player*/, GameObject* go) { - pGo->SetLootState(GO_JUST_DEACTIVATED); + go->SetLootState(GO_JUST_DEACTIVATED); return true; } }; diff --git a/src/server/scripts/World/item_scripts.cpp b/src/server/scripts/World/item_scripts.cpp index c7dfd6355ef..4099c03384c 100644 --- a/src/server/scripts/World/item_scripts.cpp +++ b/src/server/scripts/World/item_scripts.cpp @@ -261,24 +261,24 @@ public: bool OnUse(Player* player, Item* /*pItem*/, SpellCastTargets const & /*targets*/) { - GameObject* pGo = NULL; + GameObject* go = NULL; for (uint8 i = 0; i < CaribouTrapsNum; ++i) { - pGo = player->FindNearestGameObject(CaribouTraps[i], 5.0f); - if (pGo) + go = player->FindNearestGameObject(CaribouTraps[i], 5.0f); + if (go) break; } - if (!pGo) + if (!go) return false; - if (pGo->FindNearestCreature(NPC_NESINGWARY_TRAPPER, 10.0f, true) || pGo->FindNearestCreature(NPC_NESINGWARY_TRAPPER, 10.0f, false) || pGo->FindNearestGameObject(GO_HIGH_QUALITY_FUR, 2.0f)) + if (go->FindNearestCreature(NPC_NESINGWARY_TRAPPER, 10.0f, true) || go->FindNearestCreature(NPC_NESINGWARY_TRAPPER, 10.0f, false) || go->FindNearestGameObject(GO_HIGH_QUALITY_FUR, 2.0f)) return true; float x, y, z; - pGo->GetClosePoint(x, y, z, pGo->GetObjectSize() / 3, 7.0f); - pGo->SummonGameObject(GO_HIGH_QUALITY_FUR, pGo->GetPositionX(), pGo->GetPositionY(), pGo->GetPositionZ(), 0, 0, 0, 0, 0, 1000); - if (TempSummon* summon = player->SummonCreature(NPC_NESINGWARY_TRAPPER, x, y, z, pGo->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN, 1000)) + go->GetClosePoint(x, y, z, go->GetObjectSize() / 3, 7.0f); + go->SummonGameObject(GO_HIGH_QUALITY_FUR, go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), 0, 0, 0, 0, 0, 1000); + if (TempSummon* summon = player->SummonCreature(NPC_NESINGWARY_TRAPPER, x, y, z, go->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN, 1000)) { summon->SetVisible(false); summon->SetReactState(REACT_PASSIVE); |