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authorroc13x <roc13x@gmail.com>2017-08-20 18:27:40 -0600
committerShauren <shauren.trinity@gmail.com>2017-08-21 09:05:01 +0200
commit87d1d72d095edf924176e22ae74bec1d0bd169e2 (patch)
tree6baf23f7ebaa294e42c66b686f4fbaf5ab9f9320 /src/server/game/Instances/InstanceScript.cpp
parent503a382804e6e32cd9f0c13a3cea93453707dfdd (diff)
Core/Instances: Prevent possible minion crash
Diffstat (limited to 'src/server/game/Instances/InstanceScript.cpp')
-rw-r--r--src/server/game/Instances/InstanceScript.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp
index d2946b8d75b..e0b0549b5f2 100644
--- a/src/server/game/Instances/InstanceScript.cpp
+++ b/src/server/game/Instances/InstanceScript.cpp
@@ -357,7 +357,8 @@ bool InstanceScript::SetBossState(uint32 id, EncounterState state)
if (GameObject* door = instance->GetGameObject(*i))
UpdateDoorState(door);
- for (GuidSet::iterator i = bossInfo->minion.begin(); i != bossInfo->minion.end(); ++i)
+ GuidSet minions = bossInfo->minion; // Copy to prevent iterator invalidation (minion might be unsummoned in UpdateMinionState)
+ for (GuidSet::iterator i = minions.begin(); i != minions.end(); ++i)
if (Creature* minion = instance->GetCreature(*i))
UpdateMinionState(minion, state);