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authorShauren <shauren.trinity@gmail.com>2018-06-16 17:24:10 +0200
committerShauren <shauren.trinity@gmail.com>2018-06-16 17:24:10 +0200
commit9ffabae6bf2dbec8a2755f7e018fec6dcc2668c4 (patch)
treea54a78429dfd659fe1f3645e23be468b445f88da /src/server/game/Instances/InstanceScript.cpp
parent170d10b8a92ccbe2349ed1950a3312f477cffceb (diff)
Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map*
Diffstat (limited to 'src/server/game/Instances/InstanceScript.cpp')
-rw-r--r--src/server/game/Instances/InstanceScript.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp
index 78eb27430b6..621f2a18e28 100644
--- a/src/server/game/Instances/InstanceScript.cpp
+++ b/src/server/game/Instances/InstanceScript.cpp
@@ -48,7 +48,7 @@ BossBoundaryData::~BossBoundaryData()
delete it->Boundary;
}
-InstanceScript::InstanceScript(Map* map) : instance(map), completedEncounters(0),
+InstanceScript::InstanceScript(InstanceMap* map) : instance(map), completedEncounters(0),
_entranceId(0), _temporaryEntranceId(0), _combatResurrectionTimer(0), _combatResurrectionCharges(0), _combatResurrectionTimerStarted(false)
{
#ifdef TRINITY_API_USE_DYNAMIC_LINKING
@@ -63,7 +63,7 @@ _entranceId(0), _temporaryEntranceId(0), _combatResurrectionTimer(0), _combatRes
void InstanceScript::SaveToDB()
{
- if (InstanceScenario* scenario = instance->ToInstanceMap()->GetInstanceScenario())
+ if (InstanceScenario* scenario = instance->GetInstanceScenario())
scenario->SaveToDB();
std::string data = GetSaveData();