diff options
author | Shauren <shauren.trinity@gmail.com> | 2022-06-30 00:16:41 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2022-06-30 00:16:41 +0200 |
commit | cfca26c2641f684533e07d9933ba1f31e5ef8204 (patch) | |
tree | 2de18d2a88b377689322d34e0f524d512dc7a7fa /src/server/game/Instances/InstanceScript.cpp | |
parent | a161b6cd328bbcf56950664f677fba716659f0d5 (diff) |
Core/WorldStates: Migrate instance script worldstates to new system
Diffstat (limited to 'src/server/game/Instances/InstanceScript.cpp')
-rw-r--r-- | src/server/game/Instances/InstanceScript.cpp | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp index 215411c528a..67b73ffc33a 100644 --- a/src/server/game/Instances/InstanceScript.cpp +++ b/src/server/game/Instances/InstanceScript.cpp @@ -37,6 +37,7 @@ #include "SpellMgr.h" #include "World.h" #include "WorldSession.h" +#include "WorldStateMgr.h" #include <sstream> #include <cstdarg> @@ -608,12 +609,9 @@ void InstanceScript::DoRespawnGameObject(ObjectGuid guid, Seconds timeToDespawn TC_LOG_DEBUG("scripts", "InstanceScript: DoRespawnGameObject failed"); } -void InstanceScript::DoUpdateWorldState(uint32 uiStateId, uint32 uiStateData) +void InstanceScript::DoUpdateWorldState(int32 worldStateId, int32 value) { - instance->DoOnPlayers([uiStateId, uiStateData](Player const* player) - { - player->SendUpdateWorldState(uiStateId, uiStateData); - }); + sWorldStateMgr->SetValue(worldStateId, value, instance); } // Send Notify to all players in instance |