aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Instances/InstanceScript.h
diff options
context:
space:
mode:
authorShauren <shauren.trinity@gmail.com>2021-11-24 19:33:43 +0100
committerShauren <shauren.trinity@gmail.com>2021-11-24 20:35:18 +0100
commit2be8a1f18907cde5da824dd3c98c0e7d81a43bd6 (patch)
tree08cf5249584a3f1743033bcc9badd21d909ea8d7 /src/server/game/Instances/InstanceScript.h
parent02db59806acf7c8d0911f8fe4daccb54f9469c4c (diff)
Core/Misc: PORT CURSED REFACTORS FROM e69570dd7662848ae38628c4af71cce002dd1c3d
WHO ON EARTH THOUGHT IT WAS A GOOD IDEA TO ADD REFACTORS TO A CHERRY-PICK COMMIT???
Diffstat (limited to 'src/server/game/Instances/InstanceScript.h')
-rw-r--r--src/server/game/Instances/InstanceScript.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Instances/InstanceScript.h b/src/server/game/Instances/InstanceScript.h
index 8283caeb442..532d81c3915 100644
--- a/src/server/game/Instances/InstanceScript.h
+++ b/src/server/game/Instances/InstanceScript.h
@@ -257,6 +257,10 @@ class TC_GAME_API InstanceScript : public ZoneScript
// Returns completed encounters mask for packets
uint32 GetCompletedEncounterMask() const { return completedEncounters; }
+ virtual void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& /*packet*/) { }
+
+ uint32 GetEncounterCount() const { return uint32(bosses.size()); }
+
// Sets the entrance location (WorldSafeLoc) id
void SetEntranceLocation(uint32 worldSafeLocationId);
@@ -277,13 +281,9 @@ class TC_GAME_API InstanceScript : public ZoneScript
void SendBossKillCredit(uint32 encounterId);
- virtual void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& /*packet*/) { }
-
// ReCheck PhaseTemplate related conditions
void UpdatePhasing();
- uint32 GetEncounterCount() const { return uint32(bosses.size()); }
-
void InitializeCombatResurrections(uint8 charges = 1, uint32 interval = 0);
void AddCombatResurrectionCharge();
void UseCombatResurrection();