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authorShauren <shauren.trinity@gmail.com>2018-06-16 17:24:10 +0200
committerShauren <shauren.trinity@gmail.com>2018-06-16 17:24:10 +0200
commit9ffabae6bf2dbec8a2755f7e018fec6dcc2668c4 (patch)
treea54a78429dfd659fe1f3645e23be468b445f88da /src/server/game/Instances/InstanceScript.h
parent170d10b8a92ccbe2349ed1950a3312f477cffceb (diff)
Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map*
Diffstat (limited to 'src/server/game/Instances/InstanceScript.h')
-rw-r--r--src/server/game/Instances/InstanceScript.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Instances/InstanceScript.h b/src/server/game/Instances/InstanceScript.h
index e566de82334..c6f900ac651 100644
--- a/src/server/game/Instances/InstanceScript.h
+++ b/src/server/game/Instances/InstanceScript.h
@@ -34,7 +34,7 @@
class AreaBoundary;
class Creature;
class GameObject;
-class Map;
+class InstanceMap;
class ModuleReference;
class Player;
class Unit;
@@ -154,11 +154,11 @@ typedef std::map<uint32 /*entry*/, uint32 /*type*/> ObjectInfoMap;
class TC_GAME_API InstanceScript : public ZoneScript
{
public:
- explicit InstanceScript(Map* map);
+ explicit InstanceScript(InstanceMap* map);
virtual ~InstanceScript() { }
- Map* instance;
+ InstanceMap* instance;
// On creation, NOT load.
// PLEASE INITIALIZE FIELDS IN THE CONSTRUCTOR INSTEAD !!!