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authorShauren <shauren.trinity@gmail.com>2022-08-15 16:06:49 +0200
committerShauren <shauren.trinity@gmail.com>2022-10-04 00:19:38 +0200
commitca5f7a15b9c2ca352f7f83ddc065d795f2294d98 (patch)
tree7467903f938066ff24da38aada6a4550b8b2c1fb /src/server/game/Instances/InstanceScript.h
parent5a516fb6549e460e68b45005a17ec1b6217fefa5 (diff)
Core/Instances: Spawn defeated bosses in instances using loot based locks if their preceding bosses are not killed
Diffstat (limited to 'src/server/game/Instances/InstanceScript.h')
-rw-r--r--src/server/game/Instances/InstanceScript.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Instances/InstanceScript.h b/src/server/game/Instances/InstanceScript.h
index b7a2e2fc15e..0e44521dcb0 100644
--- a/src/server/game/Instances/InstanceScript.h
+++ b/src/server/game/Instances/InstanceScript.h
@@ -287,6 +287,7 @@ class TC_GAME_API InstanceScript : public ZoneScript
uint32 GetCompletedEncounterMask() const { return completedEncounters; }
bool IsEncounterCompleted(uint32 dungeonEncounterId) const;
+ bool IsEncounterCompletedInMaskByBossId(uint32 completedEncountersMask, uint32 bossId) const;
uint32 GetEncounterCount() const { return uint32(bosses.size()); }