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authorShauren <shauren.trinity@gmail.com>2022-06-30 00:16:41 +0200
committerShauren <shauren.trinity@gmail.com>2022-06-30 00:16:41 +0200
commitcfca26c2641f684533e07d9933ba1f31e5ef8204 (patch)
tree2de18d2a88b377689322d34e0f524d512dc7a7fa /src/server/game/Instances/InstanceScript.h
parenta161b6cd328bbcf56950664f677fba716659f0d5 (diff)
Core/WorldStates: Migrate instance script worldstates to new system
Diffstat (limited to 'src/server/game/Instances/InstanceScript.h')
-rw-r--r--src/server/game/Instances/InstanceScript.h11
1 files changed, 1 insertions, 10 deletions
diff --git a/src/server/game/Instances/InstanceScript.h b/src/server/game/Instances/InstanceScript.h
index 353f363174c..e3076222d21 100644
--- a/src/server/game/Instances/InstanceScript.h
+++ b/src/server/game/Instances/InstanceScript.h
@@ -42,13 +42,6 @@ struct InstanceSpawnGroupInfo;
enum class CriteriaType : uint8;
enum class CriteriaStartEvent : uint8;
enum EncounterCreditType : uint8;
-namespace WorldPackets
-{
- namespace WorldState
- {
- class InitWorldStates;
- }
-}
enum EncounterFrameType
{
@@ -216,7 +209,7 @@ class TC_GAME_API InstanceScript : public ZoneScript
void DoRespawnGameObject(ObjectGuid guid, Seconds timeToDespawn = 1min);
// Sends world state update to all players in instance
- void DoUpdateWorldState(uint32 worldstateId, uint32 worldstateValue);
+ void DoUpdateWorldState(int32 worldStateId, int32 value);
// Send Notify to all players in instance
void DoSendNotifyToInstance(char const* format, ...);
@@ -257,8 +250,6 @@ class TC_GAME_API InstanceScript : public ZoneScript
// Returns completed encounters mask for packets
uint32 GetCompletedEncounterMask() const { return completedEncounters; }
- virtual void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& /*packet*/) { }
-
uint32 GetEncounterCount() const { return uint32(bosses.size()); }
// Sets the entrance location (WorldSafeLoc) id