diff options
| author | Shauren <none@none> | 2010-12-23 23:25:44 +0100 |
|---|---|---|
| committer | Shauren <none@none> | 2010-12-23 23:25:44 +0100 |
| commit | 928443d8993869dfbf3adceabe4ba0b3cfe0edef (patch) | |
| tree | b30f1385e6f2dd8d95357590593aa2988b094593 /src/server/game/Instances | |
| parent | 95daf7998fc3b772fdcd70087c12db80bd5a031a (diff) | |
Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Instances')
| -rwxr-xr-x | src/server/game/Instances/InstanceSaveMgr.cpp | 28 | ||||
| -rwxr-xr-x | src/server/game/Instances/InstanceScript.cpp | 18 | ||||
| -rwxr-xr-x | src/server/game/Instances/InstanceScript.h | 12 |
3 files changed, 29 insertions, 29 deletions
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp index 4822d425d54..011189953ca 100755 --- a/src/server/game/Instances/InstanceSaveMgr.cpp +++ b/src/server/game/Instances/InstanceSaveMgr.cpp @@ -76,19 +76,19 @@ InstanceSave* InstanceSaveManager::AddInstanceSave(uint32 mapId, uint32 instance const MapEntry* entry = sMapStore.LookupEntry(mapId); if (!entry) { - sLog.outError("InstanceSaveManager::AddInstanceSave: wrong mapid = %d, instanceid = %d!", mapId, instanceId); + sLog->outError("InstanceSaveManager::AddInstanceSave: wrong mapid = %d, instanceid = %d!", mapId, instanceId); return NULL; } if (instanceId == 0) { - sLog.outError("InstanceSaveManager::AddInstanceSave: mapid = %d, wrong instanceid = %d!", mapId, instanceId); + sLog->outError("InstanceSaveManager::AddInstanceSave: mapid = %d, wrong instanceid = %d!", mapId, instanceId); return NULL; } if (difficulty >= (entry->IsRaid() ? MAX_RAID_DIFFICULTY : MAX_DUNGEON_DIFFICULTY)) { - sLog.outError("InstanceSaveManager::AddInstanceSave: mapid = %d, instanceid = %d, wrong dificalty %u!", mapId, instanceId, difficulty); + sLog->outError("InstanceSaveManager::AddInstanceSave: mapid = %d, instanceid = %d, wrong dificalty %u!", mapId, instanceId, difficulty); return NULL; } @@ -106,7 +106,7 @@ InstanceSave* InstanceSaveManager::AddInstanceSave(uint32 mapId, uint32 instance } } - sLog.outDebug("InstanceSaveManager::AddInstanceSave: mapid = %d, instanceid = %d", mapId, instanceId); + sLog->outDebug("InstanceSaveManager::AddInstanceSave: mapid = %d, instanceid = %d", mapId, instanceId); InstanceSave *save = new InstanceSave(mapId, instanceId, difficulty, resetTime, canReset); if (!load) @@ -292,8 +292,8 @@ void InstanceSaveManager::CleanupAndPackInstances() CharacterDatabase.DirectExecute("ALTER TABLE instance DROP COLUMN newid"); // Bake some cookies for click - sLog.outString(">> Cleaned up and packed instances in %u ms", GetMSTimeDiffToNow(oldMSTime)); - sLog.outString(); + sLog->outString(">> Cleaned up and packed instances in %u ms", GetMSTimeDiffToNow(oldMSTime)); + sLog->outString(); } void InstanceSaveManager::LoadResetTimes() @@ -358,7 +358,7 @@ void InstanceSaveManager::LoadResetTimes() } // load the global respawn times for raid/heroic instances - uint32 diff = sWorld.getIntConfig(CONFIG_INSTANCE_RESET_TIME_HOUR) * HOUR; + uint32 diff = sWorld->getIntConfig(CONFIG_INSTANCE_RESET_TIME_HOUR) * HOUR; result = CharacterDatabase.Query("SELECT mapid, difficulty, resettime FROM instance_reset"); if (result) { @@ -372,7 +372,7 @@ void InstanceSaveManager::LoadResetTimes() MapDifficulty const* mapDiff = GetMapDifficultyData(mapid, difficulty); if (!mapDiff) { - sLog.outError("InstanceSaveManager::LoadResetTimes: invalid mapid(%u)/difficulty(%u) pair in instance_reset!", mapid, difficulty); + sLog->outError("InstanceSaveManager::LoadResetTimes: invalid mapid(%u)/difficulty(%u) pair in instance_reset!", mapid, difficulty); CharacterDatabase.DirectPExecute("DELETE FROM instance_reset WHERE mapid = '%u' AND difficulty = '%u'", mapid,difficulty); continue; } @@ -404,7 +404,7 @@ void InstanceSaveManager::LoadResetTimes() continue; // the reset_delay must be at least one day - uint32 period = uint32(((mapDiff->resetTime * sWorld.getRate(RATE_INSTANCE_RESET_TIME))/DAY) * DAY); + uint32 period = uint32(((mapDiff->resetTime * sWorld->getRate(RATE_INSTANCE_RESET_TIME))/DAY) * DAY); if (period < DAY) period = DAY; @@ -470,7 +470,7 @@ void InstanceSaveManager::ScheduleReset(bool add, time_t time, InstResetEvent ev } if (itr == m_resetTimeQueue.end()) - sLog.outError("InstanceSaveManager::ScheduleReset: cannot cancel the reset, the event(%d,%d,%d) was not found!", event.type, event.mapid, event.instanceId); + sLog->outError("InstanceSaveManager::ScheduleReset: cannot cancel the reset, the event(%d,%d,%d) was not found!", event.type, event.mapid, event.instanceId); } } else @@ -539,7 +539,7 @@ void InstanceSaveManager::_ResetSave(InstanceSaveHashMap::iterator &itr) void InstanceSaveManager::_ResetInstance(uint32 mapid, uint32 instanceId) { - sLog.outDebug("InstanceSaveMgr::_ResetInstance %u, %u", mapid, instanceId); + sLog->outDebug("InstanceSaveMgr::_ResetInstance %u, %u", mapid, instanceId); Map *map = (MapInstanced*)sMapMgr->CreateBaseMap(mapid); if (!map->Instanceable()) return; @@ -572,7 +572,7 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b MapDifficulty const* mapDiff = GetMapDifficultyData(mapid, difficulty); if (!mapDiff || !mapDiff->resetTime) { - sLog.outError("InstanceSaveManager::ResetOrWarnAll: not valid difficulty or no reset delay for map %d", mapid); + sLog->outError("InstanceSaveManager::ResetOrWarnAll: not valid difficulty or no reset delay for map %d", mapid); return; } @@ -593,9 +593,9 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b CharacterDatabase.CommitTransaction(trans); // calculate the next reset time - uint32 diff = sWorld.getIntConfig(CONFIG_INSTANCE_RESET_TIME_HOUR) * HOUR; + uint32 diff = sWorld->getIntConfig(CONFIG_INSTANCE_RESET_TIME_HOUR) * HOUR; - uint32 period = uint32(((mapDiff->resetTime * sWorld.getRate(RATE_INSTANCE_RESET_TIME))/DAY) * DAY); + uint32 period = uint32(((mapDiff->resetTime * sWorld->getRate(RATE_INSTANCE_RESET_TIME))/DAY) * DAY); if (period < DAY) period = DAY; diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp index d9cbcf0d5b1..2e3d0ade6da 100755 --- a/src/server/game/Instances/InstanceScript.cpp +++ b/src/server/game/Instances/InstanceScript.cpp @@ -41,7 +41,7 @@ void InstanceScript::HandleGameObject(uint64 GUID, bool open, GameObject *go) if (go) go->SetGoState(open ? GO_STATE_ACTIVE : GO_STATE_READY); else - sLog.outDebug("TSCR: InstanceScript: HandleGameObject failed"); + sLog->outDebug("TSCR: InstanceScript: HandleGameObject failed"); } bool InstanceScript::IsEncounterInProgress() const @@ -62,7 +62,7 @@ void InstanceScript::LoadMinionData(const MinionData *data) ++data; } - sLog.outDebug("InstanceScript::LoadMinionData: " UI64FMTD " minions loaded.", uint64(minions.size())); + sLog->outDebug("InstanceScript::LoadMinionData: " UI64FMTD " minions loaded.", uint64(minions.size())); } void InstanceScript::LoadDoorData(const DoorData *data) @@ -74,7 +74,7 @@ void InstanceScript::LoadDoorData(const DoorData *data) ++data; } - sLog.outDebug("InstanceScript::LoadDoorData: " UI64FMTD " doors loaded.", uint64(doors.size())); + sLog->outDebug("InstanceScript::LoadDoorData: " UI64FMTD " doors loaded.", uint64(doors.size())); } void InstanceScript::UpdateMinionState(Creature *minion, EncounterState state) @@ -127,7 +127,7 @@ void InstanceScript::UpdateDoorState(GameObject *door) } door->SetGoState(open ? GO_STATE_ACTIVE : GO_STATE_READY); - //sLog.outError("Door %u is %s.", door->GetEntry(), open ? "opened" : "closed"); + //sLog->outError("Door %u is %s.", door->GetEntry(), open ? "opened" : "closed"); } void InstanceScript::AddDoor(GameObject *door, bool add) @@ -193,7 +193,7 @@ bool InstanceScript::SetBossState(uint32 id, EncounterState state) if (bossInfo->state == TO_BE_DECIDED) // loading { bossInfo->state = state; - //sLog.outError("Inialize boss %u state as %u.", id, (uint32)state); + //sLog->outError("Inialize boss %u state as %u.", id, (uint32)state); return false; } else @@ -263,7 +263,7 @@ void InstanceScript::DoUseDoorOrButton(uint64 uiGuid, uint32 uiWithRestoreTime, pGo->ResetDoorOrButton(); } else - sLog.outError("SD2: Script call DoUseDoorOrButton, but gameobject entry %u is type %u.",pGo->GetEntry(),pGo->GetGoType()); + sLog->outError("SD2: Script call DoUseDoorOrButton, but gameobject entry %u is type %u.",pGo->GetEntry(),pGo->GetGoType()); } } @@ -294,7 +294,7 @@ void InstanceScript::DoUpdateWorldState(uint32 uiStateId, uint32 uiStateData) pPlayer->SendUpdateWorldState(uiStateId, uiStateData); } else - sLog.outDebug("TSCR: DoUpdateWorldState attempt send data but no players in map."); + sLog->outDebug("TSCR: DoUpdateWorldState attempt send data but no players in map."); } // Send Notify to all players in instance @@ -325,7 +325,7 @@ void InstanceScript::DoCompleteAchievement(uint32 achievement) if (!pAE) { - sLog.outError("TSCR: DoCompleteAchievement called for not existing achievement %u", achievement); + sLog->outError("TSCR: DoCompleteAchievement called for not existing achievement %u", achievement); return; } @@ -381,7 +381,7 @@ void InstanceScript::DoRemoveAurasDueToSpellOnPlayers(uint32 spell) bool InstanceScript::CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* /*source*/, Unit const* /*target*/ /*= NULL*/, uint32 /*miscvalue1*/ /*= 0*/) { - sLog.outError("Achievement system call InstanceScript::CheckAchievementCriteriaMeet but instance script for map %u not have implementation for achievement criteria %u", + sLog->outError("Achievement system call InstanceScript::CheckAchievementCriteriaMeet but instance script for map %u not have implementation for achievement criteria %u", instance->GetId(),criteria_id); return false; } diff --git a/src/server/game/Instances/InstanceScript.h b/src/server/game/Instances/InstanceScript.h index 3110207787c..e8496ea753b 100755 --- a/src/server/game/Instances/InstanceScript.h +++ b/src/server/game/Instances/InstanceScript.h @@ -24,11 +24,11 @@ //#include "GameObject.h" //#include "Map.h" -#define OUT_SAVE_INST_DATA sLog.outDebug("TSCR: Saving Instance Data for Instance %s (Map %d, Instance Id %d)", instance->GetMapName(), instance->GetId(), instance->GetInstanceId()) -#define OUT_SAVE_INST_DATA_COMPLETE sLog.outDebug("TSCR: Saving Instance Data for Instance %s (Map %d, Instance Id %d) completed.", instance->GetMapName(), instance->GetId(), instance->GetInstanceId()) -#define OUT_LOAD_INST_DATA(a) sLog.outDebug("TSCR: Loading Instance Data for Instance %s (Map %d, Instance Id %d). Input is '%s'", instance->GetMapName(), instance->GetId(), instance->GetInstanceId(), a) -#define OUT_LOAD_INST_DATA_COMPLETE sLog.outDebug("TSCR: Instance Data Load for Instance %s (Map %d, Instance Id: %d) is complete.",instance->GetMapName(), instance->GetId(), instance->GetInstanceId()) -#define OUT_LOAD_INST_DATA_FAIL sLog.outError("TSCR: Unable to load Instance Data for Instance %s (Map %d, Instance Id: %d).",instance->GetMapName(), instance->GetId(), instance->GetInstanceId()) +#define OUT_SAVE_INST_DATA sLog->outDebug("TSCR: Saving Instance Data for Instance %s (Map %d, Instance Id %d)", instance->GetMapName(), instance->GetId(), instance->GetInstanceId()) +#define OUT_SAVE_INST_DATA_COMPLETE sLog->outDebug("TSCR: Saving Instance Data for Instance %s (Map %d, Instance Id %d) completed.", instance->GetMapName(), instance->GetId(), instance->GetInstanceId()) +#define OUT_LOAD_INST_DATA(a) sLog->outDebug("TSCR: Loading Instance Data for Instance %s (Map %d, Instance Id %d). Input is '%s'", instance->GetMapName(), instance->GetId(), instance->GetInstanceId(), a) +#define OUT_LOAD_INST_DATA_COMPLETE sLog->outDebug("TSCR: Instance Data Load for Instance %s (Map %d, Instance Id: %d) is complete.",instance->GetMapName(), instance->GetId(), instance->GetInstanceId()) +#define OUT_LOAD_INST_DATA_FAIL sLog->outError("TSCR: Unable to load Instance Data for Instance %s (Map %d, Instance Id: %d).",instance->GetMapName(), instance->GetId(), instance->GetInstanceId()) class Map; class Unit; @@ -174,7 +174,7 @@ class InstanceScript : public ZoneScript void DoRemoveAurasDueToSpellOnPlayers(uint32 spell); // Return wether server allow two side groups or not - bool ServerAllowsTwoSideGroups() { return sWorld.getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP); } + bool ServerAllowsTwoSideGroups() { return sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP); } virtual bool SetBossState(uint32 id, EncounterState state); EncounterState GetBossState(uint32 id) const { return id < bosses.size() ? bosses[id].state : TO_BE_DECIDED; } |
