aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Instances
diff options
context:
space:
mode:
authorShauren <none@none>2010-12-23 23:25:44 +0100
committerShauren <none@none>2010-12-23 23:25:44 +0100
commit928443d8993869dfbf3adceabe4ba0b3cfe0edef (patch)
treeb30f1385e6f2dd8d95357590593aa2988b094593 /src/server/game/Instances
parent95daf7998fc3b772fdcd70087c12db80bd5a031a (diff)
Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/Instances')
-rwxr-xr-xsrc/server/game/Instances/InstanceSaveMgr.cpp28
-rwxr-xr-xsrc/server/game/Instances/InstanceScript.cpp18
-rwxr-xr-xsrc/server/game/Instances/InstanceScript.h12
3 files changed, 29 insertions, 29 deletions
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp
index 4822d425d54..011189953ca 100755
--- a/src/server/game/Instances/InstanceSaveMgr.cpp
+++ b/src/server/game/Instances/InstanceSaveMgr.cpp
@@ -76,19 +76,19 @@ InstanceSave* InstanceSaveManager::AddInstanceSave(uint32 mapId, uint32 instance
const MapEntry* entry = sMapStore.LookupEntry(mapId);
if (!entry)
{
- sLog.outError("InstanceSaveManager::AddInstanceSave: wrong mapid = %d, instanceid = %d!", mapId, instanceId);
+ sLog->outError("InstanceSaveManager::AddInstanceSave: wrong mapid = %d, instanceid = %d!", mapId, instanceId);
return NULL;
}
if (instanceId == 0)
{
- sLog.outError("InstanceSaveManager::AddInstanceSave: mapid = %d, wrong instanceid = %d!", mapId, instanceId);
+ sLog->outError("InstanceSaveManager::AddInstanceSave: mapid = %d, wrong instanceid = %d!", mapId, instanceId);
return NULL;
}
if (difficulty >= (entry->IsRaid() ? MAX_RAID_DIFFICULTY : MAX_DUNGEON_DIFFICULTY))
{
- sLog.outError("InstanceSaveManager::AddInstanceSave: mapid = %d, instanceid = %d, wrong dificalty %u!", mapId, instanceId, difficulty);
+ sLog->outError("InstanceSaveManager::AddInstanceSave: mapid = %d, instanceid = %d, wrong dificalty %u!", mapId, instanceId, difficulty);
return NULL;
}
@@ -106,7 +106,7 @@ InstanceSave* InstanceSaveManager::AddInstanceSave(uint32 mapId, uint32 instance
}
}
- sLog.outDebug("InstanceSaveManager::AddInstanceSave: mapid = %d, instanceid = %d", mapId, instanceId);
+ sLog->outDebug("InstanceSaveManager::AddInstanceSave: mapid = %d, instanceid = %d", mapId, instanceId);
InstanceSave *save = new InstanceSave(mapId, instanceId, difficulty, resetTime, canReset);
if (!load)
@@ -292,8 +292,8 @@ void InstanceSaveManager::CleanupAndPackInstances()
CharacterDatabase.DirectExecute("ALTER TABLE instance DROP COLUMN newid");
// Bake some cookies for click
- sLog.outString(">> Cleaned up and packed instances in %u ms", GetMSTimeDiffToNow(oldMSTime));
- sLog.outString();
+ sLog->outString(">> Cleaned up and packed instances in %u ms", GetMSTimeDiffToNow(oldMSTime));
+ sLog->outString();
}
void InstanceSaveManager::LoadResetTimes()
@@ -358,7 +358,7 @@ void InstanceSaveManager::LoadResetTimes()
}
// load the global respawn times for raid/heroic instances
- uint32 diff = sWorld.getIntConfig(CONFIG_INSTANCE_RESET_TIME_HOUR) * HOUR;
+ uint32 diff = sWorld->getIntConfig(CONFIG_INSTANCE_RESET_TIME_HOUR) * HOUR;
result = CharacterDatabase.Query("SELECT mapid, difficulty, resettime FROM instance_reset");
if (result)
{
@@ -372,7 +372,7 @@ void InstanceSaveManager::LoadResetTimes()
MapDifficulty const* mapDiff = GetMapDifficultyData(mapid, difficulty);
if (!mapDiff)
{
- sLog.outError("InstanceSaveManager::LoadResetTimes: invalid mapid(%u)/difficulty(%u) pair in instance_reset!", mapid, difficulty);
+ sLog->outError("InstanceSaveManager::LoadResetTimes: invalid mapid(%u)/difficulty(%u) pair in instance_reset!", mapid, difficulty);
CharacterDatabase.DirectPExecute("DELETE FROM instance_reset WHERE mapid = '%u' AND difficulty = '%u'", mapid,difficulty);
continue;
}
@@ -404,7 +404,7 @@ void InstanceSaveManager::LoadResetTimes()
continue;
// the reset_delay must be at least one day
- uint32 period = uint32(((mapDiff->resetTime * sWorld.getRate(RATE_INSTANCE_RESET_TIME))/DAY) * DAY);
+ uint32 period = uint32(((mapDiff->resetTime * sWorld->getRate(RATE_INSTANCE_RESET_TIME))/DAY) * DAY);
if (period < DAY)
period = DAY;
@@ -470,7 +470,7 @@ void InstanceSaveManager::ScheduleReset(bool add, time_t time, InstResetEvent ev
}
if (itr == m_resetTimeQueue.end())
- sLog.outError("InstanceSaveManager::ScheduleReset: cannot cancel the reset, the event(%d,%d,%d) was not found!", event.type, event.mapid, event.instanceId);
+ sLog->outError("InstanceSaveManager::ScheduleReset: cannot cancel the reset, the event(%d,%d,%d) was not found!", event.type, event.mapid, event.instanceId);
}
}
else
@@ -539,7 +539,7 @@ void InstanceSaveManager::_ResetSave(InstanceSaveHashMap::iterator &itr)
void InstanceSaveManager::_ResetInstance(uint32 mapid, uint32 instanceId)
{
- sLog.outDebug("InstanceSaveMgr::_ResetInstance %u, %u", mapid, instanceId);
+ sLog->outDebug("InstanceSaveMgr::_ResetInstance %u, %u", mapid, instanceId);
Map *map = (MapInstanced*)sMapMgr->CreateBaseMap(mapid);
if (!map->Instanceable())
return;
@@ -572,7 +572,7 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b
MapDifficulty const* mapDiff = GetMapDifficultyData(mapid, difficulty);
if (!mapDiff || !mapDiff->resetTime)
{
- sLog.outError("InstanceSaveManager::ResetOrWarnAll: not valid difficulty or no reset delay for map %d", mapid);
+ sLog->outError("InstanceSaveManager::ResetOrWarnAll: not valid difficulty or no reset delay for map %d", mapid);
return;
}
@@ -593,9 +593,9 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b
CharacterDatabase.CommitTransaction(trans);
// calculate the next reset time
- uint32 diff = sWorld.getIntConfig(CONFIG_INSTANCE_RESET_TIME_HOUR) * HOUR;
+ uint32 diff = sWorld->getIntConfig(CONFIG_INSTANCE_RESET_TIME_HOUR) * HOUR;
- uint32 period = uint32(((mapDiff->resetTime * sWorld.getRate(RATE_INSTANCE_RESET_TIME))/DAY) * DAY);
+ uint32 period = uint32(((mapDiff->resetTime * sWorld->getRate(RATE_INSTANCE_RESET_TIME))/DAY) * DAY);
if (period < DAY)
period = DAY;
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp
index d9cbcf0d5b1..2e3d0ade6da 100755
--- a/src/server/game/Instances/InstanceScript.cpp
+++ b/src/server/game/Instances/InstanceScript.cpp
@@ -41,7 +41,7 @@ void InstanceScript::HandleGameObject(uint64 GUID, bool open, GameObject *go)
if (go)
go->SetGoState(open ? GO_STATE_ACTIVE : GO_STATE_READY);
else
- sLog.outDebug("TSCR: InstanceScript: HandleGameObject failed");
+ sLog->outDebug("TSCR: InstanceScript: HandleGameObject failed");
}
bool InstanceScript::IsEncounterInProgress() const
@@ -62,7 +62,7 @@ void InstanceScript::LoadMinionData(const MinionData *data)
++data;
}
- sLog.outDebug("InstanceScript::LoadMinionData: " UI64FMTD " minions loaded.", uint64(minions.size()));
+ sLog->outDebug("InstanceScript::LoadMinionData: " UI64FMTD " minions loaded.", uint64(minions.size()));
}
void InstanceScript::LoadDoorData(const DoorData *data)
@@ -74,7 +74,7 @@ void InstanceScript::LoadDoorData(const DoorData *data)
++data;
}
- sLog.outDebug("InstanceScript::LoadDoorData: " UI64FMTD " doors loaded.", uint64(doors.size()));
+ sLog->outDebug("InstanceScript::LoadDoorData: " UI64FMTD " doors loaded.", uint64(doors.size()));
}
void InstanceScript::UpdateMinionState(Creature *minion, EncounterState state)
@@ -127,7 +127,7 @@ void InstanceScript::UpdateDoorState(GameObject *door)
}
door->SetGoState(open ? GO_STATE_ACTIVE : GO_STATE_READY);
- //sLog.outError("Door %u is %s.", door->GetEntry(), open ? "opened" : "closed");
+ //sLog->outError("Door %u is %s.", door->GetEntry(), open ? "opened" : "closed");
}
void InstanceScript::AddDoor(GameObject *door, bool add)
@@ -193,7 +193,7 @@ bool InstanceScript::SetBossState(uint32 id, EncounterState state)
if (bossInfo->state == TO_BE_DECIDED) // loading
{
bossInfo->state = state;
- //sLog.outError("Inialize boss %u state as %u.", id, (uint32)state);
+ //sLog->outError("Inialize boss %u state as %u.", id, (uint32)state);
return false;
}
else
@@ -263,7 +263,7 @@ void InstanceScript::DoUseDoorOrButton(uint64 uiGuid, uint32 uiWithRestoreTime,
pGo->ResetDoorOrButton();
}
else
- sLog.outError("SD2: Script call DoUseDoorOrButton, but gameobject entry %u is type %u.",pGo->GetEntry(),pGo->GetGoType());
+ sLog->outError("SD2: Script call DoUseDoorOrButton, but gameobject entry %u is type %u.",pGo->GetEntry(),pGo->GetGoType());
}
}
@@ -294,7 +294,7 @@ void InstanceScript::DoUpdateWorldState(uint32 uiStateId, uint32 uiStateData)
pPlayer->SendUpdateWorldState(uiStateId, uiStateData);
}
else
- sLog.outDebug("TSCR: DoUpdateWorldState attempt send data but no players in map.");
+ sLog->outDebug("TSCR: DoUpdateWorldState attempt send data but no players in map.");
}
// Send Notify to all players in instance
@@ -325,7 +325,7 @@ void InstanceScript::DoCompleteAchievement(uint32 achievement)
if (!pAE)
{
- sLog.outError("TSCR: DoCompleteAchievement called for not existing achievement %u", achievement);
+ sLog->outError("TSCR: DoCompleteAchievement called for not existing achievement %u", achievement);
return;
}
@@ -381,7 +381,7 @@ void InstanceScript::DoRemoveAurasDueToSpellOnPlayers(uint32 spell)
bool InstanceScript::CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* /*source*/, Unit const* /*target*/ /*= NULL*/, uint32 /*miscvalue1*/ /*= 0*/)
{
- sLog.outError("Achievement system call InstanceScript::CheckAchievementCriteriaMeet but instance script for map %u not have implementation for achievement criteria %u",
+ sLog->outError("Achievement system call InstanceScript::CheckAchievementCriteriaMeet but instance script for map %u not have implementation for achievement criteria %u",
instance->GetId(),criteria_id);
return false;
}
diff --git a/src/server/game/Instances/InstanceScript.h b/src/server/game/Instances/InstanceScript.h
index 3110207787c..e8496ea753b 100755
--- a/src/server/game/Instances/InstanceScript.h
+++ b/src/server/game/Instances/InstanceScript.h
@@ -24,11 +24,11 @@
//#include "GameObject.h"
//#include "Map.h"
-#define OUT_SAVE_INST_DATA sLog.outDebug("TSCR: Saving Instance Data for Instance %s (Map %d, Instance Id %d)", instance->GetMapName(), instance->GetId(), instance->GetInstanceId())
-#define OUT_SAVE_INST_DATA_COMPLETE sLog.outDebug("TSCR: Saving Instance Data for Instance %s (Map %d, Instance Id %d) completed.", instance->GetMapName(), instance->GetId(), instance->GetInstanceId())
-#define OUT_LOAD_INST_DATA(a) sLog.outDebug("TSCR: Loading Instance Data for Instance %s (Map %d, Instance Id %d). Input is '%s'", instance->GetMapName(), instance->GetId(), instance->GetInstanceId(), a)
-#define OUT_LOAD_INST_DATA_COMPLETE sLog.outDebug("TSCR: Instance Data Load for Instance %s (Map %d, Instance Id: %d) is complete.",instance->GetMapName(), instance->GetId(), instance->GetInstanceId())
-#define OUT_LOAD_INST_DATA_FAIL sLog.outError("TSCR: Unable to load Instance Data for Instance %s (Map %d, Instance Id: %d).",instance->GetMapName(), instance->GetId(), instance->GetInstanceId())
+#define OUT_SAVE_INST_DATA sLog->outDebug("TSCR: Saving Instance Data for Instance %s (Map %d, Instance Id %d)", instance->GetMapName(), instance->GetId(), instance->GetInstanceId())
+#define OUT_SAVE_INST_DATA_COMPLETE sLog->outDebug("TSCR: Saving Instance Data for Instance %s (Map %d, Instance Id %d) completed.", instance->GetMapName(), instance->GetId(), instance->GetInstanceId())
+#define OUT_LOAD_INST_DATA(a) sLog->outDebug("TSCR: Loading Instance Data for Instance %s (Map %d, Instance Id %d). Input is '%s'", instance->GetMapName(), instance->GetId(), instance->GetInstanceId(), a)
+#define OUT_LOAD_INST_DATA_COMPLETE sLog->outDebug("TSCR: Instance Data Load for Instance %s (Map %d, Instance Id: %d) is complete.",instance->GetMapName(), instance->GetId(), instance->GetInstanceId())
+#define OUT_LOAD_INST_DATA_FAIL sLog->outError("TSCR: Unable to load Instance Data for Instance %s (Map %d, Instance Id: %d).",instance->GetMapName(), instance->GetId(), instance->GetInstanceId())
class Map;
class Unit;
@@ -174,7 +174,7 @@ class InstanceScript : public ZoneScript
void DoRemoveAurasDueToSpellOnPlayers(uint32 spell);
// Return wether server allow two side groups or not
- bool ServerAllowsTwoSideGroups() { return sWorld.getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP); }
+ bool ServerAllowsTwoSideGroups() { return sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP); }
virtual bool SetBossState(uint32 id, EncounterState state);
EncounterState GetBossState(uint32 id) const { return id < bosses.size() ? bosses[id].state : TO_BE_DECIDED; }