aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Loot/Loot.cpp
diff options
context:
space:
mode:
authorShauren <shauren.trinity@gmail.com>2025-07-11 17:40:34 +0200
committerShauren <shauren.trinity@gmail.com>2025-07-11 17:40:34 +0200
commitcbb532e4bec11d59f2072441a43b7c797de6d16d (patch)
tree27a0dc63805e527d2f47744963fc2f341493ce27 /src/server/game/Loot/Loot.cpp
parentae197a62b77cd93799571b16756c372081704929 (diff)
Core/Groups: Use iterators instead of raw LinkedListElement to interact with group members
Diffstat (limited to 'src/server/game/Loot/Loot.cpp')
-rw-r--r--src/server/game/Loot/Loot.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/server/game/Loot/Loot.cpp b/src/server/game/Loot/Loot.cpp
index f8990384b26..d2c22a93373 100644
--- a/src/server/game/Loot/Loot.cpp
+++ b/src/server/game/Loot/Loot.cpp
@@ -884,10 +884,12 @@ bool Loot::FillLoot(uint32 lootId, LootStore const& store, Player* lootOwner, bo
if (loot_type == LOOT_CORPSE)
roundRobinPlayer = lootOwner->GetGUID();
- for (GroupReference const* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
- if (Player* player = itr->GetSource()) // should actually be looted object instead of lootOwner but looter has to be really close so doesnt really matter
- if (player->IsAtGroupRewardDistance(lootOwner))
- FillNotNormalLootFor(player);
+ for (GroupReference const& itr : group->GetMembers())
+ {
+ Player* member = itr.GetSource(); // should actually be looted object instead of lootOwner but looter has to be really close so doesnt really matter
+ if (member->IsAtGroupRewardDistance(lootOwner))
+ FillNotNormalLootFor(member);
+ }
for (LootItem& item : items)
{