diff options
author | Shauren <shauren.trinity@gmail.com> | 2025-07-11 17:40:34 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2025-07-11 17:40:34 +0200 |
commit | cbb532e4bec11d59f2072441a43b7c797de6d16d (patch) | |
tree | 27a0dc63805e527d2f47744963fc2f341493ce27 /src/server/game/Loot/Loot.cpp | |
parent | ae197a62b77cd93799571b16756c372081704929 (diff) |
Core/Groups: Use iterators instead of raw LinkedListElement to interact with group members
Diffstat (limited to 'src/server/game/Loot/Loot.cpp')
-rw-r--r-- | src/server/game/Loot/Loot.cpp | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/src/server/game/Loot/Loot.cpp b/src/server/game/Loot/Loot.cpp index f8990384b26..d2c22a93373 100644 --- a/src/server/game/Loot/Loot.cpp +++ b/src/server/game/Loot/Loot.cpp @@ -884,10 +884,12 @@ bool Loot::FillLoot(uint32 lootId, LootStore const& store, Player* lootOwner, bo if (loot_type == LOOT_CORPSE) roundRobinPlayer = lootOwner->GetGUID(); - for (GroupReference const* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next()) - if (Player* player = itr->GetSource()) // should actually be looted object instead of lootOwner but looter has to be really close so doesnt really matter - if (player->IsAtGroupRewardDistance(lootOwner)) - FillNotNormalLootFor(player); + for (GroupReference const& itr : group->GetMembers()) + { + Player* member = itr.GetSource(); // should actually be looted object instead of lootOwner but looter has to be really close so doesnt really matter + if (member->IsAtGroupRewardDistance(lootOwner)) + FillNotNormalLootFor(member); + } for (LootItem& item : items) { |