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Diffstat (limited to 'src/server/game/Loot/Loot.cpp')
-rw-r--r--src/server/game/Loot/Loot.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/server/game/Loot/Loot.cpp b/src/server/game/Loot/Loot.cpp
index f8990384b26..d2c22a93373 100644
--- a/src/server/game/Loot/Loot.cpp
+++ b/src/server/game/Loot/Loot.cpp
@@ -884,10 +884,12 @@ bool Loot::FillLoot(uint32 lootId, LootStore const& store, Player* lootOwner, bo
if (loot_type == LOOT_CORPSE)
roundRobinPlayer = lootOwner->GetGUID();
- for (GroupReference const* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
- if (Player* player = itr->GetSource()) // should actually be looted object instead of lootOwner but looter has to be really close so doesnt really matter
- if (player->IsAtGroupRewardDistance(lootOwner))
- FillNotNormalLootFor(player);
+ for (GroupReference const& itr : group->GetMembers())
+ {
+ Player* member = itr.GetSource(); // should actually be looted object instead of lootOwner but looter has to be really close so doesnt really matter
+ if (member->IsAtGroupRewardDistance(lootOwner))
+ FillNotNormalLootFor(member);
+ }
for (LootItem& item : items)
{