diff options
| author | click <clickvd@gonnamakeyou.com> | 2011-06-11 22:35:29 +0200 |
|---|---|---|
| committer | click <clickvd@gonnamakeyou.com> | 2011-06-11 22:35:29 +0200 |
| commit | 158966dc793f47dd4ada264da775f647601298aa (patch) | |
| tree | 8fa1dc1cc36d07123662c32eb5981cfac01e91b6 /src/server/game/Loot/LootMgr.cpp | |
| parent | 9ef8bd307200445f448a67d1bb26c3afee9b7051 (diff) | |
Core: Codestyle cleanup
Diffstat (limited to 'src/server/game/Loot/LootMgr.cpp')
| -rwxr-xr-x | src/server/game/Loot/LootMgr.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp index a336e776ebb..25a826993c4 100755 --- a/src/server/game/Loot/LootMgr.cpp +++ b/src/server/game/Loot/LootMgr.cpp @@ -53,7 +53,7 @@ class LootTemplate::LootGroup // A set of loot def public: void AddEntry(LootStoreItem& item); // Adds an entry to the group (at loading stage) bool HasQuestDrop() const; // True if group includes at least 1 quest drop entry - bool HasQuestDropForPlayer(Player const * player) const; + bool HasQuestDropForPlayer(Player const* player) const; // The same for active quests of the player void Process(Loot& loot, uint16 lootMode) const; // Rolls an item from the group (if any) and adds the item to the loot float RawTotalChance() const; // Overall chance for the group (without equal chanced items) @@ -69,7 +69,7 @@ class LootTemplate::LootGroup // A set of loot def LootStoreItemList ExplicitlyChanced; // Entries with chances defined in DB LootStoreItemList EqualChanced; // Zero chances - every entry takes the same chance - LootStoreItem const * Roll() const; // Rolls an item from the group, returns NULL if all miss their chances + LootStoreItem const* Roll() const; // Rolls an item from the group, returns NULL if all miss their chances }; //Remove all data and free all memory @@ -337,7 +337,7 @@ LootItem::LootItem(LootStoreItem const& li) } // Basic checks for player/item compatibility - if false no chance to see the item in the loot -bool LootItem::AllowedForPlayer(Player const * player) const +bool LootItem::AllowedForPlayer(Player const* player) const { // DB conditions check if (!sConditionMgr->IsPlayerMeetToConditions(const_cast<Player*>(player), conditions)) @@ -972,7 +972,7 @@ void LootTemplate::LootGroup::AddEntry(LootStoreItem& item) } // Rolls an item from the group, returns NULL if all miss their chances -LootStoreItem const * LootTemplate::LootGroup::Roll() const +LootStoreItem const* LootTemplate::LootGroup::Roll() const { if (!ExplicitlyChanced.empty()) // First explicitly chanced entries are checked { @@ -1007,7 +1007,7 @@ bool LootTemplate::LootGroup::HasQuestDrop() const } // True if group includes at least 1 quest drop entry for active quests of the player -bool LootTemplate::LootGroup::HasQuestDropForPlayer(Player const * player) const +bool LootTemplate::LootGroup::HasQuestDropForPlayer(Player const* player) const { for (LootStoreItemList::const_iterator i = ExplicitlyChanced.begin(); i != ExplicitlyChanced.end(); ++i) if (player->HasQuestForItem(i->itemid)) |
