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authorShauren <shauren.trinity@gmail.com>2015-04-01 01:44:10 +0200
committerShauren <shauren.trinity@gmail.com>2015-04-01 01:44:10 +0200
commit5389180778f2ac25da421fea698a1657752c5731 (patch)
tree112b18a3505b90fdbdf0216fc5d65f8486c1b995 /src/server/game/Loot/LootMgr.cpp
parentca9781f94ea67dec6f07e347784490fa2dc1ce19 (diff)
Core/PacketIO: Updated all client opcode values
Diffstat (limited to 'src/server/game/Loot/LootMgr.cpp')
-rw-r--r--src/server/game/Loot/LootMgr.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp
index 240a07b7d25..ce99d6ed971 100644
--- a/src/server/game/Loot/LootMgr.cpp
+++ b/src/server/game/Loot/LootMgr.cpp
@@ -917,7 +917,7 @@ void Loot::BuildLootResponse(WorldPackets::Loot::LootResponse& packet, Player* v
// item shall not be displayed.
continue;
- WorldPackets::Loot::LootItem lootItem;
+ WorldPackets::Loot::LootItemData lootItem;
lootItem.LootListID = packet.Items.size()+1;
lootItem.LootItemType = slot_type;
lootItem.Quantity = items[i].count;
@@ -937,7 +937,7 @@ void Loot::BuildLootResponse(WorldPackets::Loot::LootResponse& packet, Player* v
// item shall not be displayed.
continue;
- WorldPackets::Loot::LootItem lootItem;
+ WorldPackets::Loot::LootItemData lootItem;
lootItem.LootListID = packet.Items.size()+1;
lootItem.LootItemType = LOOT_SLOT_TYPE_ALLOW_LOOT;
lootItem.Quantity = items[i].count;
@@ -954,7 +954,7 @@ void Loot::BuildLootResponse(WorldPackets::Loot::LootResponse& packet, Player* v
{
if (!items[i].is_looted && !items[i].freeforall && items[i].conditions.empty() && items[i].AllowedForPlayer(viewer))
{
- WorldPackets::Loot::LootItem lootItem;
+ WorldPackets::Loot::LootItemData lootItem;
lootItem.LootListID = packet.Items.size()+1;
lootItem.LootItemType = LOOT_SLOT_TYPE_ALLOW_LOOT;
lootItem.Quantity = items[i].count;
@@ -978,7 +978,7 @@ void Loot::BuildLootResponse(WorldPackets::Loot::LootResponse& packet, Player* v
LootItem const& item = quest_items[qi->index];
if (!qi->is_looted && !item.is_looted)
{
- WorldPackets::Loot::LootItem lootItem;
+ WorldPackets::Loot::LootItemData lootItem;
lootItem.LootListID = packet.Items.size()+1;
lootItem.Quantity = item.count;
lootItem.Loot.Initalize(item);
@@ -1023,7 +1023,7 @@ void Loot::BuildLootResponse(WorldPackets::Loot::LootResponse& packet, Player* v
LootItem const& item = items[fi->index];
if (!fi->is_looted && !item.is_looted)
{
- WorldPackets::Loot::LootItem lootItem;
+ WorldPackets::Loot::LootItemData lootItem;
lootItem.LootListID = packet.Items.size()+1;
lootItem.LootItemType = LOOT_SLOT_TYPE_ALLOW_LOOT;
lootItem.Quantity = item.count;
@@ -1043,7 +1043,7 @@ void Loot::BuildLootResponse(WorldPackets::Loot::LootResponse& packet, Player* v
LootItem const& item = items[ci->index];
if (!ci->is_looted && !item.is_looted)
{
- WorldPackets::Loot::LootItem lootItem;
+ WorldPackets::Loot::LootItemData lootItem;
lootItem.LootListID = packet.Items.size()+1;
lootItem.Quantity = item.count;
lootItem.Loot.Initalize(item);
@@ -1282,7 +1282,7 @@ void LootTemplate::CopyConditions(const ConditionList& conditions)
void LootTemplate::CopyConditions(LootItem* li) const
{
- // Copies the conditions list from a template item to a LootItem
+ // Copies the conditions list from a template item to a LootItemData
for (LootStoreItemList::const_iterator _iter = Entries.begin(); _iter != Entries.end(); ++_iter)
{
LootStoreItem* item = *_iter;