diff options
| author | Shauren <shauren.trinity@gmail.com> | 2015-04-01 01:44:10 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2015-04-01 01:44:10 +0200 |
| commit | 5389180778f2ac25da421fea698a1657752c5731 (patch) | |
| tree | 112b18a3505b90fdbdf0216fc5d65f8486c1b995 /src/server/game/Loot/LootMgr.cpp | |
| parent | ca9781f94ea67dec6f07e347784490fa2dc1ce19 (diff) | |
Core/PacketIO: Updated all client opcode values
Diffstat (limited to 'src/server/game/Loot/LootMgr.cpp')
| -rw-r--r-- | src/server/game/Loot/LootMgr.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp index 240a07b7d25..ce99d6ed971 100644 --- a/src/server/game/Loot/LootMgr.cpp +++ b/src/server/game/Loot/LootMgr.cpp @@ -917,7 +917,7 @@ void Loot::BuildLootResponse(WorldPackets::Loot::LootResponse& packet, Player* v // item shall not be displayed. continue; - WorldPackets::Loot::LootItem lootItem; + WorldPackets::Loot::LootItemData lootItem; lootItem.LootListID = packet.Items.size()+1; lootItem.LootItemType = slot_type; lootItem.Quantity = items[i].count; @@ -937,7 +937,7 @@ void Loot::BuildLootResponse(WorldPackets::Loot::LootResponse& packet, Player* v // item shall not be displayed. continue; - WorldPackets::Loot::LootItem lootItem; + WorldPackets::Loot::LootItemData lootItem; lootItem.LootListID = packet.Items.size()+1; lootItem.LootItemType = LOOT_SLOT_TYPE_ALLOW_LOOT; lootItem.Quantity = items[i].count; @@ -954,7 +954,7 @@ void Loot::BuildLootResponse(WorldPackets::Loot::LootResponse& packet, Player* v { if (!items[i].is_looted && !items[i].freeforall && items[i].conditions.empty() && items[i].AllowedForPlayer(viewer)) { - WorldPackets::Loot::LootItem lootItem; + WorldPackets::Loot::LootItemData lootItem; lootItem.LootListID = packet.Items.size()+1; lootItem.LootItemType = LOOT_SLOT_TYPE_ALLOW_LOOT; lootItem.Quantity = items[i].count; @@ -978,7 +978,7 @@ void Loot::BuildLootResponse(WorldPackets::Loot::LootResponse& packet, Player* v LootItem const& item = quest_items[qi->index]; if (!qi->is_looted && !item.is_looted) { - WorldPackets::Loot::LootItem lootItem; + WorldPackets::Loot::LootItemData lootItem; lootItem.LootListID = packet.Items.size()+1; lootItem.Quantity = item.count; lootItem.Loot.Initalize(item); @@ -1023,7 +1023,7 @@ void Loot::BuildLootResponse(WorldPackets::Loot::LootResponse& packet, Player* v LootItem const& item = items[fi->index]; if (!fi->is_looted && !item.is_looted) { - WorldPackets::Loot::LootItem lootItem; + WorldPackets::Loot::LootItemData lootItem; lootItem.LootListID = packet.Items.size()+1; lootItem.LootItemType = LOOT_SLOT_TYPE_ALLOW_LOOT; lootItem.Quantity = item.count; @@ -1043,7 +1043,7 @@ void Loot::BuildLootResponse(WorldPackets::Loot::LootResponse& packet, Player* v LootItem const& item = items[ci->index]; if (!ci->is_looted && !item.is_looted) { - WorldPackets::Loot::LootItem lootItem; + WorldPackets::Loot::LootItemData lootItem; lootItem.LootListID = packet.Items.size()+1; lootItem.Quantity = item.count; lootItem.Loot.Initalize(item); @@ -1282,7 +1282,7 @@ void LootTemplate::CopyConditions(const ConditionList& conditions) void LootTemplate::CopyConditions(LootItem* li) const { - // Copies the conditions list from a template item to a LootItem + // Copies the conditions list from a template item to a LootItemData for (LootStoreItemList::const_iterator _iter = Entries.begin(); _iter != Entries.end(); ++_iter) { LootStoreItem* item = *_iter; |
