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author | ariel- <ariel-@users.noreply.github.com> | 2016-07-19 02:09:41 -0300 |
---|---|---|
committer | joschiwald <joschiwald.trinity@gmail.com> | 2017-02-05 21:14:22 +0100 |
commit | 635ea3258ba362bc1e857b59d5521f793b7e70f2 (patch) | |
tree | b6855fce9b5f866e45a9657e9013cd983c228f49 /src/server/game/Loot/LootMgr.cpp | |
parent | 297c0a9b9e40180b6fc978137b71b18a525743ff (diff) |
Core/Loot: fix bug introduced in a49544cc187d3a156b4615907d6b82057364fcc4 in which creatures only having gold wouldn't show lootable sparks, and thus couldn't be looted
(cherry picked from commit 59f71f915a03143a3896bcf55649bea44969800c)
Diffstat (limited to 'src/server/game/Loot/LootMgr.cpp')
-rw-r--r-- | src/server/game/Loot/LootMgr.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp index 637315ee747..7b4b5a4d912 100644 --- a/src/server/game/Loot/LootMgr.cpp +++ b/src/server/game/Loot/LootMgr.cpp @@ -816,6 +816,10 @@ uint32 Loot::GetMaxSlotInLootFor(Player* player) const // return true if there is any item that is lootable for any player (not quest item, FFA or conditional) bool Loot::hasItemForAll() const { + // Gold is always lootable + if (gold) + return true; + for (LootItem const& item : items) if (!item.is_looted && !item.freeforall && item.conditions.empty()) return true; |