diff options
| author | Shauren <shauren.trinity@gmail.com> | 2015-02-21 13:08:33 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2015-02-21 13:08:33 +0100 |
| commit | 68fceee10e6eede180ca444a2a7f2af2fe4ba5dc (patch) | |
| tree | 5797248d23c302502f304c1f3614d8aaa6f08172 /src/server/game/Loot/LootMgr.cpp | |
| parent | 6ff1764084d9234f35609a227567875cd95561a1 (diff) | |
Core/Spells: Removed leftovers of old cooldown handling
* Use ItemEffect.db2 data directly instead of copying it to another structure
Diffstat (limited to 'src/server/game/Loot/LootMgr.cpp')
| -rw-r--r-- | src/server/game/Loot/LootMgr.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp index 5cffc0eb7aa..53413dc55f3 100644 --- a/src/server/game/Loot/LootMgr.cpp +++ b/src/server/game/Loot/LootMgr.cpp @@ -392,7 +392,7 @@ bool LootItem::AllowedForPlayer(Player const* player) const return false; // not show loot for players without profession or those who already know the recipe - if ((pProto->GetFlags() & ITEM_PROTO_FLAG_SMART_LOOT) && (!player->HasSkill(pProto->GetRequiredSkill()) || player->HasSpell(pProto->Effects[1].SpellID))) + if ((pProto->GetFlags() & ITEM_PROTO_FLAG_SMART_LOOT) && (!player->HasSkill(pProto->GetRequiredSkill()) || player->HasSpell(pProto->Effects[1]->SpellID))) return false; // not show loot for not own team |
