diff options
| author | Shocker <shocker@freakz.ro> | 2011-10-07 09:19:37 -0700 |
|---|---|---|
| committer | Shocker <shocker@freakz.ro> | 2011-10-07 09:19:37 -0700 |
| commit | ac01eaa4e46334e43c2e582414867394a48dd770 (patch) | |
| tree | 048c3d98dd7f758ab022c3445b310cd256105997 /src/server/game/Loot/LootMgr.cpp | |
| parent | e23fe1845fbe876f2ce50ebd25e3b135e5c2f1e2 (diff) | |
| parent | 81c0a3a8479fef8ea52e1af19174bd777a5759e3 (diff) | |
Merge pull request #3391 from Bootz/master
Code-Stlye clean-ups
Diffstat (limited to 'src/server/game/Loot/LootMgr.cpp')
| -rwxr-xr-x | src/server/game/Loot/LootMgr.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp index c8063ccb818..eff811b14eb 100755 --- a/src/server/game/Loot/LootMgr.cpp +++ b/src/server/game/Loot/LootMgr.cpp @@ -430,19 +430,19 @@ bool Loot::FillLoot(uint32 lootId, LootStore const& store, Player* lootOwner, bo tab->Process(*this, store.IsRatesAllowed(), lootMode); // Processing is done there, callback via Loot::AddItem() // Setting access rights for group loot case - Group* pGroup = lootOwner->GetGroup(); - if (!personal && pGroup) + Group* group = lootOwner->GetGroup(); + if (!personal && group) { roundRobinPlayer = lootOwner->GetGUID(); - for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) if (Player* pl = itr->getSource()) // should actually be looted object instead of lootOwner but looter has to be really close so doesnt really matter FillNotNormalLootFor(pl, pl->IsAtGroupRewardDistance(lootOwner)); for (uint8 i = 0; i < items.size(); ++i) { if (ItemTemplate const* proto = sObjectMgr->GetItemTemplate(items[i].itemid)) - if (proto->Quality < uint32(pGroup->GetLootThreshold())) + if (proto->Quality < uint32(group->GetLootThreshold())) items[i].is_underthreshold = true; } } |
