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authorTreeston <treeston.mmoc@gmail.com>2016-06-17 12:46:13 +0200
committerjoschiwald <joschiwald.trinity@gmail.com>2017-01-29 21:51:04 +0100
commitd8911a9dd6c4458d05e3a806f95170d6400726ee (patch)
treef65ff095bcabb475d5106b35e6ca1bf65d3e0480 /src/server/game/Loot/LootMgr.cpp
parenta95ff3a93109f8095cb843bff9113b95100a8681 (diff)
Creature/Loot: Do not display "lootable" sparkles for player even if others in the group still have quest items to be looted from creature. (#16265)
(cherry picked from commit a49544cc187d3a156b4615907d6b82057364fcc4) # Conflicts: # src/server/game/Handlers/LootHandler.cpp
Diffstat (limited to 'src/server/game/Loot/LootMgr.cpp')
-rw-r--r--src/server/game/Loot/LootMgr.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp
index 35d8278a417..637315ee747 100644
--- a/src/server/game/Loot/LootMgr.cpp
+++ b/src/server/game/Loot/LootMgr.cpp
@@ -813,6 +813,15 @@ uint32 Loot::GetMaxSlotInLootFor(Player* player) const
return items.size() + (itr != PlayerQuestItems.end() ? itr->second->size() : 0);
}
+// return true if there is any item that is lootable for any player (not quest item, FFA or conditional)
+bool Loot::hasItemForAll() const
+{
+ for (LootItem const& item : items)
+ if (!item.is_looted && !item.freeforall && item.conditions.empty())
+ return true;
+ return false;
+}
+
// return true if there is any FFA, quest or conditional item for the player.
bool Loot::hasItemFor(Player* player) const
{