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author | Treeston <treeston.mmoc@gmail.com> | 2019-07-08 11:33:09 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-12-14 22:42:22 +0100 |
commit | 2532de6acb7d73957a8fca44e7fc26160f47cc47 (patch) | |
tree | 7e5377ad36d395a52e2d91d45396760c3c60916f /src/server/game/Loot/LootMgr.h | |
parent | 8be3d33eae02e327ba6ae7c7cee87f9def9c7207 (diff) |
Entities/Unit: Nuke Map::ForceRespawn from orbit, with the following implications:
- .npc respawn no longer causes stupid things to happen (Fixes #23014)
- ::DeleteFromDB methods on Creature and GameObject rewritten to be as sensible as such a colossally stupid method can ever be. They're static now.
- .npc delete and .gobj delete ported to new argument handling, and rewritten as per above. They can no longer crash the server when used in instances, too. Yay for that.
- Adjusted various dusty cobwebbed hacks around the core (why does waypoint visualization use permanent spawns *shudder*) to still work too.
(cherry picked from commit 84b7b2e08ea55575cbe62d795383d4a5341ffd4d)
Diffstat (limited to 'src/server/game/Loot/LootMgr.h')
0 files changed, 0 insertions, 0 deletions