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authorShauren <shauren.trinity@gmail.com>2015-10-25 10:59:58 +0100
committerShauren <shauren.trinity@gmail.com>2015-10-25 10:59:58 +0100
commit5e0cee85ddd67188365ead3f18206df088e1f0c7 (patch)
treef3981a726305a9c4382c19a6c0820c94e73f7e84 /src/server/game/Loot/LootMgr.h
parent52d5de1a7f980193d0d2598f86596cca2dad0de4 (diff)
Core/Conditions: Type renaming
Diffstat (limited to 'src/server/game/Loot/LootMgr.h')
-rw-r--r--src/server/game/Loot/LootMgr.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Loot/LootMgr.h b/src/server/game/Loot/LootMgr.h
index 5610c876f2d..7f997fd59a5 100644
--- a/src/server/game/Loot/LootMgr.h
+++ b/src/server/game/Loot/LootMgr.h
@@ -141,7 +141,7 @@ struct LootStoreItem
uint8 groupid : 7;
uint8 mincount; // mincount for drop items
uint8 maxcount; // max drop count for the item mincount or Ref multiplicator
- ConditionList conditions; // additional loot condition
+ ConditionContainer conditions; // additional loot condition
// Constructor
// displayid is filled in IsValid() which must be called after
@@ -160,7 +160,7 @@ struct LootItem
uint32 randomSuffix;
int32 randomPropertyId;
std::vector<int32> BonusListIDs;
- ConditionList conditions; // additional loot condition
+ ConditionContainer conditions; // additional loot condition
GuidSet allowedGUIDs;
uint8 count : 8;
bool is_looted : 1;
@@ -260,7 +260,7 @@ class LootTemplate
void AddEntry(LootStoreItem* item);
// Rolls for every item in the template and adds the rolled items the the loot
void Process(Loot& loot, bool rate, uint16 lootMode, uint8 groupId = 0) const;
- void CopyConditions(const ConditionList& conditions);
+ void CopyConditions(const ConditionContainer& conditions);
void CopyConditions(LootItem* li) const;
// True if template includes at least 1 quest drop entry