diff options
author | Shauren <shauren.trinity@gmail.com> | 2015-10-25 10:59:58 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2015-10-25 10:59:58 +0100 |
commit | 5e0cee85ddd67188365ead3f18206df088e1f0c7 (patch) | |
tree | f3981a726305a9c4382c19a6c0820c94e73f7e84 /src/server/game/Loot/LootMgr.h | |
parent | 52d5de1a7f980193d0d2598f86596cca2dad0de4 (diff) |
Core/Conditions: Type renaming
Diffstat (limited to 'src/server/game/Loot/LootMgr.h')
-rw-r--r-- | src/server/game/Loot/LootMgr.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Loot/LootMgr.h b/src/server/game/Loot/LootMgr.h index 5610c876f2d..7f997fd59a5 100644 --- a/src/server/game/Loot/LootMgr.h +++ b/src/server/game/Loot/LootMgr.h @@ -141,7 +141,7 @@ struct LootStoreItem uint8 groupid : 7; uint8 mincount; // mincount for drop items uint8 maxcount; // max drop count for the item mincount or Ref multiplicator - ConditionList conditions; // additional loot condition + ConditionContainer conditions; // additional loot condition // Constructor // displayid is filled in IsValid() which must be called after @@ -160,7 +160,7 @@ struct LootItem uint32 randomSuffix; int32 randomPropertyId; std::vector<int32> BonusListIDs; - ConditionList conditions; // additional loot condition + ConditionContainer conditions; // additional loot condition GuidSet allowedGUIDs; uint8 count : 8; bool is_looted : 1; @@ -260,7 +260,7 @@ class LootTemplate void AddEntry(LootStoreItem* item); // Rolls for every item in the template and adds the rolled items the the loot void Process(Loot& loot, bool rate, uint16 lootMode, uint8 groupId = 0) const; - void CopyConditions(const ConditionList& conditions); + void CopyConditions(const ConditionContainer& conditions); void CopyConditions(LootItem* li) const; // True if template includes at least 1 quest drop entry |