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authorShauren <shauren.trinity@gmail.com>2024-08-25 14:40:20 +0200
committerShauren <shauren.trinity@gmail.com>2024-08-25 14:40:20 +0200
commit6d3be9cca62ec3149af490b8f6dbbd4f3127d531 (patch)
tree93fc2548db4800fbc3da5047632a13658fa634b1 /src/server/game/Loot/LootMgr.h
parent430321a80367be039c8dadfdb50ba950270bd720 (diff)
Core/Conditions: Remove unneccessary duplicate condition startup checks - item existance is checked by loot loading and if that fails, condition loading will fail to find related item inside loot
Diffstat (limited to 'src/server/game/Loot/LootMgr.h')
-rw-r--r--src/server/game/Loot/LootMgr.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Loot/LootMgr.h b/src/server/game/Loot/LootMgr.h
index c199f263737..74397527c86 100644
--- a/src/server/game/Loot/LootMgr.h
+++ b/src/server/game/Loot/LootMgr.h
@@ -137,7 +137,6 @@ class TC_GAME_API LootTemplate
void Verify(LootStore const& store, uint32 Id) const;
void CheckLootRefs(LootTemplateMap const& store, LootIdSet* ref_set) const;
bool LinkConditions(ConditionId const& id, ConditionsReference reference);
- bool isReference(uint32 id);
private:
LootStoreItemList Entries; // not grouped only