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authorShauren <shauren.trinity@gmail.com>2016-12-26 21:21:28 +0100
committerShauren <shauren.trinity@gmail.com>2016-12-26 21:21:28 +0100
commit87427321497aad5ba3c6dbc1b7f4838f255e052b (patch)
treea3bbb5512bb04d957448fa7686dd27a998b94568 /src/server/game/Loot/LootMgr.h
parent9f81cf445ff47507a9469d57808df231460793f1 (diff)
Core/Items: Implemented bonus list as a possible result of RandomSuffix
Ref #18423
Diffstat (limited to 'src/server/game/Loot/LootMgr.h')
-rw-r--r--src/server/game/Loot/LootMgr.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Loot/LootMgr.h b/src/server/game/Loot/LootMgr.h
index 4fea6967ef4..b7d3ba2123b 100644
--- a/src/server/game/Loot/LootMgr.h
+++ b/src/server/game/Loot/LootMgr.h
@@ -155,7 +155,7 @@ struct TC_GAME_API LootItem
{
uint32 itemid;
uint32 randomSuffix;
- int32 randomPropertyId;
+ ItemRandomEnchantmentId randomPropertyId;
int32 upgradeId;
std::vector<int32> BonusListIDs;
ConditionContainer conditions; // additional loot condition
@@ -175,7 +175,7 @@ struct TC_GAME_API LootItem
explicit LootItem(LootStoreItem const& li);
// Empty constructor for creating an empty LootItem to be filled in with DB data
- LootItem() : itemid(0), randomSuffix(0), randomPropertyId(0), upgradeId(0), count(0), is_looted(false), is_blocked(false),
+ LootItem() : itemid(0), randomSuffix(0), randomPropertyId(), upgradeId(0), count(0), is_looted(false), is_blocked(false),
freeforall(false), is_underthreshold(false), is_counted(false), needs_quest(false), follow_loot_rules(false),
canSave(true){ };