diff options
author | Shauren <shauren.trinity@gmail.com> | 2016-06-21 20:41:30 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2016-06-21 20:41:30 +0200 |
commit | f6cac4df5b2765ac0bf710da36dc28c83cd119ed (patch) | |
tree | ee9efaf71a83cbfa9b571337972b5ae03fb2b219 /src/server/game/Loot/LootMgr.h | |
parent | ed00534e7c311530e5fbb1ffb567d9459ff4c1f0 (diff) |
Core/Items: Item upgrade followup
* Fixed Item::SetModifier to broadcast value updates
* Generate base item upgrade when looting
* Generate base item upgrade when loading from db and db2 data changed
Diffstat (limited to 'src/server/game/Loot/LootMgr.h')
-rw-r--r-- | src/server/game/Loot/LootMgr.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Loot/LootMgr.h b/src/server/game/Loot/LootMgr.h index 006edab70a6..f7c1085eaad 100644 --- a/src/server/game/Loot/LootMgr.h +++ b/src/server/game/Loot/LootMgr.h @@ -159,6 +159,7 @@ struct TC_GAME_API LootItem uint32 itemid; uint32 randomSuffix; int32 randomPropertyId; + int32 upgradeId; std::vector<int32> BonusListIDs; ConditionContainer conditions; // additional loot condition GuidSet allowedGUIDs; @@ -177,7 +178,7 @@ struct TC_GAME_API LootItem explicit LootItem(LootStoreItem const& li); // Empty constructor for creating an empty LootItem to be filled in with DB data - LootItem() : itemid(0), randomSuffix(0), randomPropertyId(0), count(0), is_looted(false), is_blocked(false), + LootItem() : itemid(0), randomSuffix(0), randomPropertyId(0), upgradeId(0), count(0), is_looted(false), is_blocked(false), freeforall(false), is_underthreshold(false), is_counted(false), needs_quest(false), follow_loot_rules(false), canSave(true){ }; |