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authorShauren <shauren.trinity@gmail.com>2019-10-26 23:58:29 +0200
committerShauren <shauren.trinity@gmail.com>2019-10-27 00:12:45 +0200
commit3ac790287aba5f7d7c3bccf79e608de9119e461a (patch)
tree430abdcd4e7e17288c9edaf71980863e77518de9 /src/server/game/Loot
parentee2e49429f4383732b4e0f39b493470b9c1dd10c (diff)
Core/DataStores: Updated db2 structures to 8.2.5
Diffstat (limited to 'src/server/game/Loot')
-rw-r--r--src/server/game/Loot/Loot.cpp1
-rw-r--r--src/server/game/Loot/Loot.h3
2 files changed, 1 insertions, 3 deletions
diff --git a/src/server/game/Loot/Loot.cpp b/src/server/game/Loot/Loot.cpp
index 21568474dd8..eb37b6b0989 100644
--- a/src/server/game/Loot/Loot.cpp
+++ b/src/server/game/Loot/Loot.cpp
@@ -47,7 +47,6 @@ LootItem::LootItem(LootStoreItem const& li)
needs_quest = li.needs_quest;
randomBonusListId = GenerateItemRandomBonusListId(itemid);
- upgradeId = sDB2Manager.GetRulesetItemUpgrade(itemid);
context = 0;
count = 0;
is_looted = 0;
diff --git a/src/server/game/Loot/Loot.h b/src/server/game/Loot/Loot.h
index 709d3aceddb..7373cd5e9d8 100644
--- a/src/server/game/Loot/Loot.h
+++ b/src/server/game/Loot/Loot.h
@@ -134,7 +134,6 @@ struct TC_GAME_API LootItem
{
uint32 itemid;
ItemRandomBonusListId randomBonusListId;
- int32 upgradeId;
std::vector<int32> BonusListIDs;
uint8 context;
ConditionContainer conditions; // additional loot condition
@@ -155,7 +154,7 @@ struct TC_GAME_API LootItem
explicit LootItem(LootStoreItem const& li);
// Empty constructor for creating an empty LootItem to be filled in with DB data
- LootItem() : itemid(0), randomBonusListId(0), upgradeId(0), context(0), count(0), is_looted(false), is_blocked(false),
+ LootItem() : itemid(0), randomBonusListId(0), context(0), count(0), is_looted(false), is_blocked(false),
freeforall(false), is_underthreshold(false), is_counted(false), needs_quest(false), follow_loot_rules(false),
canSave(true){ };