diff options
| author | Shauren <shauren.trinity@gmail.com> | 2019-10-26 23:58:29 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2019-10-27 00:12:45 +0200 |
| commit | 3ac790287aba5f7d7c3bccf79e608de9119e461a (patch) | |
| tree | 430abdcd4e7e17288c9edaf71980863e77518de9 /src/server/game/Loot | |
| parent | ee2e49429f4383732b4e0f39b493470b9c1dd10c (diff) | |
Core/DataStores: Updated db2 structures to 8.2.5
Diffstat (limited to 'src/server/game/Loot')
| -rw-r--r-- | src/server/game/Loot/Loot.cpp | 1 | ||||
| -rw-r--r-- | src/server/game/Loot/Loot.h | 3 |
2 files changed, 1 insertions, 3 deletions
diff --git a/src/server/game/Loot/Loot.cpp b/src/server/game/Loot/Loot.cpp index 21568474dd8..eb37b6b0989 100644 --- a/src/server/game/Loot/Loot.cpp +++ b/src/server/game/Loot/Loot.cpp @@ -47,7 +47,6 @@ LootItem::LootItem(LootStoreItem const& li) needs_quest = li.needs_quest; randomBonusListId = GenerateItemRandomBonusListId(itemid); - upgradeId = sDB2Manager.GetRulesetItemUpgrade(itemid); context = 0; count = 0; is_looted = 0; diff --git a/src/server/game/Loot/Loot.h b/src/server/game/Loot/Loot.h index 709d3aceddb..7373cd5e9d8 100644 --- a/src/server/game/Loot/Loot.h +++ b/src/server/game/Loot/Loot.h @@ -134,7 +134,6 @@ struct TC_GAME_API LootItem { uint32 itemid; ItemRandomBonusListId randomBonusListId; - int32 upgradeId; std::vector<int32> BonusListIDs; uint8 context; ConditionContainer conditions; // additional loot condition @@ -155,7 +154,7 @@ struct TC_GAME_API LootItem explicit LootItem(LootStoreItem const& li); // Empty constructor for creating an empty LootItem to be filled in with DB data - LootItem() : itemid(0), randomBonusListId(0), upgradeId(0), context(0), count(0), is_looted(false), is_blocked(false), + LootItem() : itemid(0), randomBonusListId(0), context(0), count(0), is_looted(false), is_blocked(false), freeforall(false), is_underthreshold(false), is_counted(false), needs_quest(false), follow_loot_rules(false), canSave(true){ }; |
