diff options
| author | QAston <qaston@gmail.com> | 2011-07-26 23:09:28 +0200 |
|---|---|---|
| committer | QAston <qaston@gmail.com> | 2011-07-26 23:09:28 +0200 |
| commit | b0fe236265465a0f39aa98a8cee2916d1ccfaa02 (patch) | |
| tree | 77ed4bde46de983c280a542d657a30b24865638c /src/server/game/Loot | |
| parent | 29c228a80170e4264129d4e3bed4d2fc41aca5a7 (diff) | |
Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile with some of the custom code. To make your code work again you may need to change:
*SpellEntry is now SpellInfo
*GetSpellProto is now GetSpellInfo
*SpellEntry::Effect*[effIndex] is now avalible under SpellInfo.Effects[effIndex].*
*sSpellStore.LookupEntry is no longer valid, use sSpellMgr->GetSpellInfo()
*SpellFunctions from SpellMgr.h like DoSpellStuff(spellId) are now: spellInfo->DoStuff()
*SpellMgr::CalculateEffectValue and similar functions are now avalible in SpellEffectInfo class.
*GET_SPELL macro is removed, code which used it is moved to SpellMgr::LoadDbcDataCorrections
*code which affected dbc data in SpellMgr::LoadSpellCustomAttr is now moved to LoadDbcDataCorrections
Diffstat (limited to 'src/server/game/Loot')
| -rwxr-xr-x | src/server/game/Loot/LootMgr.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp index a5c41b3049d..b613f794388 100755 --- a/src/server/game/Loot/LootMgr.cpp +++ b/src/server/game/Loot/LootMgr.cpp @@ -23,6 +23,7 @@ #include "Util.h" #include "SharedDefines.h" #include "SpellMgr.h" +#include "SpellInfo.h" #include "Group.h" static Rates const qualityToRate[MAX_ITEM_QUALITY] = { @@ -1743,14 +1744,14 @@ void LoadLootTemplates_Spell() uint32 count = LootTemplates_Spell.LoadAndCollectLootIds(ids_set); // remove real entries and check existence loot - for (uint32 spell_id = 1; spell_id < sSpellStore.GetNumRows(); ++spell_id) + for (uint32 spell_id = 1; spell_id < sSpellMgr->GetSpellInfoStoreSize(); ++spell_id) { - SpellEntry const* spellInfo = sSpellStore.LookupEntry (spell_id); + SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id); if (!spellInfo) continue; // possible cases - if (!IsLootCraftingSpell(spellInfo)) + if (!spellInfo->IsLootCrafting()) continue; if (ids_set.find(spell_id) == ids_set.end()) |
