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authorShocker <shocker@freakz.ro>2011-04-29 22:24:26 +0300
committerShocker <shocker@freakz.ro>2011-04-29 22:24:26 +0300
commit0fb8f057974cdf3107084be65005956efb5191dc (patch)
tree8fe211ecee643625c01ec3970038e345ec44c5f0 /src/server/game/Mails/Mail.cpp
parentf96e1ce1d7b10074750da761ff9b219a24d0f09f (diff)
parent1b1d7507f1c3ea768f3fdaf4e1729b66fe590a68 (diff)
Merge branch 'master' of github.com:TrinityCore/TrinityCore
Diffstat (limited to 'src/server/game/Mails/Mail.cpp')
-rwxr-xr-xsrc/server/game/Mails/Mail.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Mails/Mail.cpp b/src/server/game/Mails/Mail.cpp
index 8653db0fa7b..a76b1020f46 100755
--- a/src/server/game/Mails/Mail.cpp
+++ b/src/server/game/Mails/Mail.cpp
@@ -71,7 +71,7 @@ MailReceiver::MailReceiver(Player* receiver) : m_receiver(receiver), m_receiver_
{
}
-MailReceiver::MailReceiver(Player* receiver,uint32 receiver_lowguid) : m_receiver(receiver), m_receiver_lowguid(receiver_lowguid)
+MailReceiver::MailReceiver(Player* receiver, uint32 receiver_lowguid) : m_receiver(receiver), m_receiver_lowguid(receiver_lowguid)
{
ASSERT(!receiver || receiver->GetGUIDLow() == receiver_lowguid);
}
@@ -96,9 +96,9 @@ void MailDraft::prepareItems(Player* receiver, SQLTransaction& trans)
uint32 max_slot = mailLoot.GetMaxSlotInLootFor(receiver);
for (uint32 i = 0; m_items.size() < MAX_MAIL_ITEMS && i < max_slot; ++i)
{
- if (LootItem* lootitem = mailLoot.LootItemInSlot(i,receiver))
+ if (LootItem* lootitem = mailLoot.LootItemInSlot(i, receiver))
{
- if (Item* item = Item::CreateItem(lootitem->itemid,lootitem->count,receiver))
+ if (Item* item = Item::CreateItem(lootitem->itemid, lootitem->count, receiver))
{
item->SaveToDB(trans); // save for prevent lost at next mail load, if send fail then item will deleted
AddItem(item);
@@ -167,7 +167,7 @@ void MailDraft::SendReturnToSender(uint32 sender_acc, uint32 sender_guid, uint32
uint32 deliver_delay = needItemDelay ? sWorld->getIntConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0;
// will delete item or place to receiver mail list
- SendMailTo(trans,MailReceiver(receiver,receiver_guid), MailSender(MAIL_NORMAL, sender_guid), MAIL_CHECK_MASK_RETURNED, deliver_delay);
+ SendMailTo(trans, MailReceiver(receiver, receiver_guid), MailSender(MAIL_NORMAL, sender_guid), MAIL_CHECK_MASK_RETURNED, deliver_delay);
CharacterDatabase.CommitTransaction(trans);
}