diff options
author | leak <leakzx@googlemail.com> | 2012-01-01 01:09:38 +0100 |
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committer | leak <leakzx@googlemail.com> | 2012-01-01 01:09:38 +0100 |
commit | cdbeb42e0f0d062a3cb742a624b76d0a725d00c5 (patch) | |
tree | 7d6b2eb5ac468b7425f8ac6b523db9594d0dfb8a /src/server/game/Mails/Mail.cpp | |
parent | bd37ed23c940661498823d8eb17e1a14c7149e38 (diff) |
Core/DBLayer: Refactor prepared statement defines to new format (char db)
Diffstat (limited to 'src/server/game/Mails/Mail.cpp')
-rwxr-xr-x | src/server/game/Mails/Mail.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Mails/Mail.cpp b/src/server/game/Mails/Mail.cpp index e5de3e35956..ecf6f2a0c2f 100755 --- a/src/server/game/Mails/Mail.cpp +++ b/src/server/game/Mails/Mail.cpp @@ -154,7 +154,7 @@ void MailDraft::SendReturnToSender(uint32 sender_acc, uint32 sender_guid, uint32 Item* item = mailItemIter->second; item->SaveToDB(trans); // item not in inventory and can be save standalone // owner in data will set at mail receive and item extracting - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_ITEM_OWNER); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_OWNER); stmt->setUInt32(0, receiver_guid); stmt->setUInt32(1, item->GetGUIDLow()); trans->Append(stmt); @@ -200,7 +200,7 @@ void MailDraft::SendMailTo(SQLTransaction& trans, MailReceiver const& receiver, // Add to DB uint8 index = 0; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_MAIL); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_MAIL); stmt->setUInt32( index, mailId); stmt->setUInt8 (++index, uint8(sender.GetMailMessageType())); stmt->setInt8 (++index, int8(sender.GetStationery())); @@ -220,7 +220,7 @@ void MailDraft::SendMailTo(SQLTransaction& trans, MailReceiver const& receiver, for (MailItemMap::const_iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter) { Item* pItem = mailItemIter->second; - stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_MAIL_ITEM); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_MAIL_ITEM); stmt->setUInt32(0, mailId); stmt->setUInt32(1, pItem->GetGUIDLow()); stmt->setUInt32(2, receiver.GetPlayerGUIDLow()); |