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authorGustavo <sirikfoll@hotmail.com>2017-12-15 22:11:02 -0200
committerfunjoker <funjoker109@gmail.com>2021-03-15 20:17:31 +0100
commit044110d42366c3e91007add3a2aa4bd02cbe7d2c (patch)
tree62942dda4d870c24627872b83d0d6821a1333501 /src/server/game/Maps/Map.cpp
parentf60b0ead83dc94e9ab084bb584febcb73391e535 (diff)
Core/Entities: add extra use of UPDATETYPE_CREATE_OBJECT2 (#20955)
(cherry picked from commit 51c4196acf9d670601c0bba999498c8e7bb863dd)
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index b40cf3a5deb..b92b1b71c68 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -728,7 +728,9 @@ bool Map::AddToMap(T* obj)
//something, such as vehicle, needs to be update immediately
//also, trigger needs to cast spell, if not update, cannot see visual
+ obj->SetIsNewObject(true);
obj->UpdateObjectVisibilityOnCreate();
+ obj->SetIsNewObject(false);
return true;
}