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author | Gustavo <sirikfoll@hotmail.com> | 2017-12-15 22:11:02 -0200 |
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committer | funjoker <funjoker109@gmail.com> | 2021-03-15 20:17:31 +0100 |
commit | 044110d42366c3e91007add3a2aa4bd02cbe7d2c (patch) | |
tree | 62942dda4d870c24627872b83d0d6821a1333501 /src/server/game/Maps/Map.cpp | |
parent | f60b0ead83dc94e9ab084bb584febcb73391e535 (diff) |
Core/Entities: add extra use of UPDATETYPE_CREATE_OBJECT2 (#20955)
(cherry picked from commit 51c4196acf9d670601c0bba999498c8e7bb863dd)
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r-- | src/server/game/Maps/Map.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index b40cf3a5deb..b92b1b71c68 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -728,7 +728,9 @@ bool Map::AddToMap(T* obj) //something, such as vehicle, needs to be update immediately //also, trigger needs to cast spell, if not update, cannot see visual + obj->SetIsNewObject(true); obj->UpdateObjectVisibilityOnCreate(); + obj->SetIsNewObject(false); return true; } |