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authorShauren <shauren.trinity@gmail.com>2015-10-29 18:46:37 +0100
committerShauren <shauren.trinity@gmail.com>2015-10-29 18:46:37 +0100
commit1d17475791cae66beafda1e2c3198a66d355086f (patch)
tree518034e30a7531dbb98e3d14ffc65edb3ef4e10d /src/server/game/Maps/Map.cpp
parent7dcddd90be6e49281ca04239de5839e757ef3f7a (diff)
Core/Corpses: Fixed map crash happening during map unload when there are corpses inside
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index a9ef590f84e..2b60ae53c9d 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -1603,11 +1603,18 @@ void Map::UnloadAll()
}
for (auto& cellCorpsePair : _corpsesByCell)
+ {
for (Corpse* corpse : cellCorpsePair.second)
+ {
+ corpse->RemoveFromWorld();
+ corpse->ResetMap();
delete corpse;
+ }
+ }
_corpsesByCell.clear();
_corpsesByPlayer.clear();
+ _corpseBones.clear();
}
// *****************************
@@ -3632,7 +3639,7 @@ Corpse* Map::ConvertCorpseToBones(ObjectGuid const& ownerGuid, bool insignia /*=
{
// Create bones, don't change Corpse
bones = new Corpse();
- bones->Create(corpse->GetGUID().GetCounter(), this);
+ bones->Create(corpse->GetGUID().GetCounter());
for (uint8 i = OBJECT_FIELD_TYPE + 1; i < CORPSE_END; ++i) // don't overwrite guid and object type
bones->SetUInt32Value(i, corpse->GetUInt32Value(i));