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authorTreeston <treeston.mmoc@gmail.com>2019-07-07 19:18:32 +0200
committerShauren <shauren.trinity@gmail.com>2021-12-14 22:24:24 +0100
commit2225cb120100da741814dec7515b191cc68f07be (patch)
tree221e60fd68018a13249726d9bd34be2bcfa58d1c /src/server/game/Maps/Map.cpp
parentf21599dc5dab71cc0775d6ed5d2b2f6f2f4c6780 (diff)
Entities/Creature: Some asserts are now LOG_ERRORs that block spawning. Fix a group spawning bug exposed by the CoS merge. Improve some command output.
(cherry picked from commit ded18a2690063991d5440df7d3e5d526b884ec16)
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index f0504dc4252..8d8a6f2d4bd 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -3456,9 +3456,9 @@ bool Map::SpawnGroupSpawn(uint32 groupId, bool ignoreRespawn, bool force, std::v
continue;
time_t respawnTime = GetRespawnTime(data->type, data->spawnId);
- if (respawnTime && respawnTime > GameTime::GetGameTime())
+ if (respawnTime)
{
- if (!force && !ignoreRespawn)
+ if (!force && !ignoreRespawn && (respawnTime > GameTime::GetGameTime()))
continue;
// we need to remove the respawn time, otherwise we'd end up double spawning