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authorAscathor <Break_the_Chain@web.de>2013-10-27 22:27:46 +0100
committerAscathor <Break_the_Chain@web.de>2013-10-27 23:46:02 +0100
commit260773899052255447ed90be344efd38437bcdde (patch)
treeded631c07d1946649ce384201c1c7c92967bcf7f /src/server/game/Maps/Map.cpp
parente5553cfb78d8bdde4e9c6a2dbc98ff60bb8a273e (diff)
Core/Code: Unify codestyle for brackets: {} to { }.
Also added missing copyright to some files.
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index a63638b0220..8d279ccba5e 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -693,7 +693,7 @@ struct ResetNotifier
for (typename GridRefManager<T>::iterator iter=m.begin(); iter != m.end(); ++iter)
iter->GetSource()->ResetAllNotifies();
}
- template<class T> void Visit(GridRefManager<T> &) {}
+ template<class T> void Visit(GridRefManager<T> &) { }
void Visit(CreatureMapType &m) { resetNotify<Creature>(m);}
void Visit(PlayerMapType &m) { resetNotify<Player>(m);}
};