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authorlinencloth <none@none>2010-10-25 02:30:50 +0200
committerlinencloth <none@none>2010-10-25 02:30:50 +0200
commit3742e8ddec39e82ee5ce2d596433077beae7902d (patch)
tree111b10f39ae9a666e896f13b0b3c9311dc00b73e /src/server/game/Maps/Map.cpp
parent910264070c9105519a2057fff0b8c72f6c1b01c7 (diff)
Core/Transport: Prevent creature passengers from teleporting to an invalid grid.
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rwxr-xr-xsrc/server/game/Maps/Map.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index ff826e32887..ed77fee63dc 100755
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -779,7 +779,7 @@ Map::PlayerRelocation(Player *player, float x, float y, float z, float orientati
}
void
-Map::CreatureRelocation(Creature *creature, float x, float y, float z, float ang)
+Map::CreatureRelocation(Creature *creature, float x, float y, float z, float ang, bool respawnRelocationOnFail)
{
ASSERT(CheckGridIntegrity(creature,false));
@@ -788,6 +788,9 @@ Map::CreatureRelocation(Creature *creature, float x, float y, float z, float ang
CellPair new_val = Trinity::ComputeCellPair(x, y);
Cell new_cell(new_val);
+ if (!respawnRelocationOnFail && !getNGrid(new_cell.GridX(), new_cell.GridY()))
+ return;
+
// delay creature move for grid/cell to grid/cell moves
if (old_cell.DiffCell(new_cell) || old_cell.DiffGrid(new_cell))
{