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authorccrs <ccrs@users.noreply.github.com>2018-06-03 10:06:57 -0700
committerShauren <shauren.trinity@gmail.com>2021-09-28 00:15:13 +0200
commit426f9f2f92b26fbb68e7cda9290ccbd586c6af4e (patch)
treeede70b7865c2edb58964c7aa668eb1250a5816ab /src/server/game/Maps/Map.cpp
parent3e0af19b7767d6e71a7467874fdad566cea5ee87 (diff)
Core/Movement: MotionMaster reimplementation (#21888)
Internal structure and handling changes, nothing behavioural (or thats the intention at least). (cherry picked from commit 982643cd96790ffc54e7a3e507469649f3b074d2)
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index ad84dd0e38c..3e935230c24 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -1642,7 +1642,7 @@ bool Map::CreatureRespawnRelocation(Creature* c, bool diffGridOnly)
if (CreatureCellRelocation(c, resp_cell))
{
c->Relocate(resp_x, resp_y, resp_z, resp_o);
- c->GetMotionMaster()->Initialize(); // prevent possible problems with default move generators
+ c->GetMotionMaster()->Initialize(); // prevent possible problems with default move generators
//CreatureRelocationNotify(c, resp_cell, resp_cell.GetCellCoord());
c->UpdatePositionData();
c->UpdateObjectVisibility(false);